SHOW_TIME=15
SOUND_GIVE=data\sounds\bonus_take.wav
TEXTURE_BONUS=data\graphics\bonus.png
TEXTURE_1=data\graphics\Bonus_Random.png
TEXTURE_2=data\graphics\bonus_Chuma.png
//TEXTURE_1=data\graphics\bonus_EnemySlow.png
TEXTURE_3=data\graphics\bonus_Speed.png
TEXTURE_4=data\graphics\bonus_Invisible.png
TEXTURE_5=data\graphics\bonus_Magnite.png
TEXTURE_6=data\graphics\bonus_Chuma_start.png
TEXTURE_7=data\graphics\bonus_Repair.png
TEXTURE_8=data\graphics\Bonus_Money.png
TEXTURE_9=data\graphics\Bonus_x2.png

TEXTURE_EFFECT_1=data\graphics\bonus_Effect_clear.png
TEXTURE_EFFECT_2=data\graphics\bonus_Effect_clear.png
//TEXTURE_1=data\graphics\bonus_EnemySlow.png
TEXTURE_EFFECT_3=data\graphics\bonus_Effect_Speed.png
TEXTURE_EFFECT_4=data\graphics\bonus_Effect_Invisible.png
TEXTURE_EFFECT_5=data\graphics\bonus_Effect_Magnite.png
TEXTURE_EFFECT_6=data\graphics\bonus_Effect_clear.png
TEXTURE_EFFECT_7=data\graphics\bonus_Effect_clear.png
TEXTURE_EFFECT_8=data\graphics\bonus_Effect_clear.png
TEXTURE_EFFECT_9=data\graphics\Bonus_Effect_x2.png

TIME_RANDOM=55
//TIME_ENEMY_SLOW=9999
TIME_SPEED=15
TIME_INVISIBLE=35
TIME_MAGNIT=60
TIME_CHUMA=75
TIME_REPAIR=90
TIME_MONEY=60
TIME_MONEY_X2=50

BONUS_MONEY_ADD=500