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Realizuet scrolling v dvumernoi igre.
Source position: DCamera2D.pas line 12
type TCamera2D = class(TStreamable) |
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protected |
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procedure Stream; override; |
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public |
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constructor Create; |
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destructor Destroy; override; |
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procedure Bind; |
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Ne ispol'zuetsya. |
procedure Focus; |
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Ustanavlivaet matricu rendera v sootvetstvii s polojeniem cameri. |
procedure Unfocus; |
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Vozvrashaet sostoyanie cameri, kotoroe bilo do vizova Focus |
procedure Update(); |
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Obnovlyaet sostoyanie cameri, v kachestve parametra peredaetsya polojenie ob'ekta, kotorii doljen bit' viden na ekrane (naprimer, GG). |
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Oblast' na ekrane, v kotoroi ob'ekt mojet peremesh'at'sya i pri etom camera budet stoyat' na meste |
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end; |
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Realizuet scrolling v dvumernoi igre. |
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TObject |