program Main;

//{$APPTYPE CONSOLE}

uses
  Windows,
  Messages,
  Frost.Engine in 'engine\core\Frost.Engine.pas',
  Frost.Forms in 'engine\core\Frost.Forms.pas',
  Frost.GameObjects in 'engine\core\Frost.GameObjects.pas',
  Frost.Utils in 'engine\core\Frost.Utils.pas',
  Frost.Renderers in 'engine\core\Frost.Renderers.pas',
  Frost.Scenes in 'engine\core\Frost.Scenes.pas',
  Frost.RenderEngine in 'engine\core\Frost.RenderEngine.pas',
  Frost.GL in 'engine\core\Frost.GL.pas',
  Frost.Resources in 'engine\Frost.Resources.pas',
  DefaultFont in 'engine\data\DefaultFont.pas',
  _PNG in 'engine\_PNG.pas',
  pngimage in 'engine\png\pngimage.pas',
  zlibpas in 'engine\png\zlibpas.pas',
  pnglang in 'engine\png\pnglang.pas',
  _Geometry in 'engine\_Geometry.pas',
  WorldScene in 'WorldScene.pas',
  OpenGL in 'engine\core\OpenGL.pas',
  Frost.Particles in 'engine\core\Frost.Particles.pas',
  StarField in 'StarField.pas',
  DummyCube in 'engine\DummyCube.pas',
  TextMesh in 'TextMesh.pas',
  Frost.Font in 'engine\Frost.Font.pas',
  Landscape in 'Landscape.pas',
  BlowEffect in 'BlowEffect.pas',
  Factory in 'Factory.pas',
  LandZone in 'LandZone.pas',
  BaseBuild in 'BaseBuild.pas',
  Rocket in 'Rocket.pas',
  ControlCenter in 'ControlCenter.pas',
  SolidParticle in 'SolidParticle.pas',
  BaseEnemy in 'BaseEnemy.pas',
  Monorail in 'Monorail.pas',
  Forest in 'Forest.pas',
  Laboratory in 'Laboratory.pas',
  Radar in 'Radar.pas',
  AATower in 'AATower.pas';

const
  APPLICATION_NAME = 'Helicopter';  

{ $R *.res}

begin
//  ShowCursor(false);
  TApplication.Init(APPLICATION_NAME);//, 1024, 768);
  TApplication.Start(TWorld.Create);
//  ShowCursor(true);
end.
