unit GameConstUnit;

interface

const
  ApplicationWindowTitle = 'Tetris Attack - Missile Command Remake';
  DefaultTurretRadius = 30;
  DefaultTurretColor = $FFFFFF;
  DefaultBulletRadius = 12;
  DefaultBulletSpeedModifier = 2;
  DefaultExplosionRadius = 60;
  DefaultExplosionAnimationTime = 1000;
  DefaultFigureExplosionAnimationTime = 600;
  DefaultExplosionAnimationColor = $FFFF00;
  DefaultExplosionAnimationOuterColor = $FF0000;
  DefaultExplosionAnimationAlphaColor = 255;
  DefaultExplosionAnimationOuterAlphaColor = 255 div 4;
  DefaultInitialEmitTime = 4000;
  DefaultInitialFallSpeed = 30;
  DefaultFigureWidth = 10;
  DefaultFigureColor = $FFFF00;
  DefaultAimCursorRadius = 16;
  DefaultInitialLives = 10;
  DefaultFontName = 'Anonymous Pro-Regular-11pt.zfi';
  DefaultReloadTime = 500;
  DefaultDelayedExplosionDelay = 300;

implementation

end.

