


sampler TextureSampler : register(s0);

struct PS_input
{
	float4 color    : COLOR0;
	float2 texCoord : TEXCOORD0;
};


struct PS_output
{
	float4 color:COLOR;
};


float4 PixelShaderFunction(PS_input input) : COLOR0
{
	float4 this =  tex2D(TextureSampler, input.texCoord);
    return float4(this.xyz,this.w*0.2);
}

technique Technique1
{
    pass Pass1
    {
        PixelShader = compile ps_2_0 PixelShaderFunction();
    }
}
