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<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
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    <sprite n="Balka" x="26" y="2" w="64" h="512"/>
    <sprite n="Builds" x="92" y="2" w="48" h="174"/>
    <sprite n="Heli" x="142" y="2" w="128" h="60"/>
    <sprite n="Heli_1" x="272" y="2" w="128" h="54"/>
    <sprite n="Jet" x="402" y="2" w="312" h="180"/>
    <sprite n="Rocket" x="716" y="2" w="79" h="26"/>
    <sprite n="Tower" x="797" y="2" w="78" h="51"/>
    <sprite n="Tower_1" x="877" y="2" w="103" h="437"/>
    <sprite n="bullet_01" x="2" y="516" w="256" h="64"/>
    <sprite n="bullet_02" x="260" y="516" w="256" h="64"/>
    <sprite n="bullet_03" x="518" y="516" w="256" h="64"/>
    <sprite n="bullet_04" x="2" y="582" w="256" h="64"/>
    <sprite n="bullet_05" x="260" y="582" w="256" h="64"/>
    <sprite n="bullet_06" x="518" y="582" w="256" h="64"/>
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    <sprite n="bullet_08" x="260" y="648" w="256" h="64"/>
    <sprite n="etash" x="518" y="648" w="74" h="103"/>
    <sprite n="part" x="594" y="648" w="176" h="137"/>
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