using UnityEngine;
using System.Collections;

public class Marker : MonoBehaviour {

//	Sprite marker;
//	Vector3 markerShift = new Vector3(0, 0, 0.5f);
	
	void Start () {
//		marker = Sprite.Create(transform, markerShift, new Vector2(1, 1), Resources.Load("Textures/mark") as Texture2D);
	}
	
	void Update () {
//		marker.transform.position = Hero.instance.moveMarker + markerShift;
	}
}
