using UnityEngine;
using System.Collections;
[System.Serializable]
public class Gun  {
	public string name;
	public Object preview;
	
	public float Damage = 2;
	public float Force = 20;
	public float Reload = 0.3f;
	public float Recoil = 10;
	public int shoots=1;
	
	public AudioClip sound;
	public Object missile;
	public Object touchEffect;
	
	public bool drawLine=false;
}
