using UnityEngine;
using System.Collections;
[System.Serializable]
public class Map  
{
	public string name;
	public int id;
	
	public Texture2D preview;
	
	public int maxPlayers;
	
	public Map(string nam,int i,int maxPlayer )
	{
		name=name;
		id = i;
		maxPlayers= maxPlayer;
	}
	
	
}

