using UnityEngine;
using System.Collections;
[System.Serializable]
public class Waypoint{
	public int id;
	public Transform mesh;
	public bool IsCheck;
	public float weight=99999;
	public int Predok;
	
	public Waypoint(Transform Nesh,int Id) {
		id = Id;
		mesh = Nesh;
		IsCheck = false;
		weight = 999999;
		Predok=-1;
	}

}
