package game.GameMain.LevelTiles
{
	import flash.display.Bitmap;
	import flinjin.graphics.Sprite;
	
	/**
	 * ...
	 * @author Michael Miriti
	 */
	public class TileBottom extends LevelTile
	{
		[Embed(source="../../../assets/level-tiles/0_lvl.png")]
		private static var _bmp:Class;
		
		[Embed(source="../../../assets/level-tiles/0_mask.png")]
		private static var _mask:Class;
		
		public function TileBottom()
		{
			super(480, 320);
			
			var _btmp:Bitmap = new _bmp() as Bitmap;
			Bmp = new Sprite(_btmp);
			addSprite(Bmp);
			
			Mask = (new _mask() as Bitmap).bitmapData;
		}
	
	}

}