package game.GameMain.Mobs 
{
	import flinjin.graphics.Layer;
	
	/**
	 * ...
	 * @author Michael Miriti
	 */
	public class SceletonMob extends Layer 
	{
		
		public function SceletonMob(layerWidth:uint, layerHeight:uint) 
		{
			super(layerWidth, layerHeight);
			
		}
		
	}

}