package game.GameMain.LevelTiles.LevelParts
{
	import flash.display.Bitmap;
	import flinjin.graphics.Sprite;
	import game.GameMain.LevelTiles.LevelTile;
	
	/**
	 * ...
	 * @author Michael Miriti
	 */
	public class Leaf extends LevelTile
	{
		[Embed(source="../../../../assets/level-tiles/parts/list.png")]
		private static var _leafBmp:Class;
		
		[Embed(source="../../../../assets/level-tiles/parts/list_mask.png")]
		private static var _leafMask:Class;
		
		public function Leaf()
		{
			super(121, 48);
			_flipHorizontal = false;
			Bmp = new Sprite(new _leafBmp());
			addSprite(Bmp);
			Mask = (new _leafMask() as Bitmap).bitmapData;
		}
	
	}

}