AddParticle = Particle
	Name = menu
	LifeTime = 500
	BeginAlpha = 300
	EndAlpha = 100
	Sprite = Sprite
		Texture = Data/Main/Img/menu.tga
		Size = Vector
			X = 16
			Y = 16
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = random
	Angle = random
	Mass = 0,001
	Speed = RangeParam
		From = 0,05
		To = 0,1
AddParticle = Particle
	Name = blueportal
	LifeTime = 1000
	EndAlpha = 700
	Sprite = Sprite
		Texture = Data/Main/Img/blue.tga
		Size = Vector
			X = 8
			Y = 8
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = random
	Mass = 0,0001
	Speed = RangeParam
		From = 0,004
		To = 0,008
AddParticle = Particle
	Name = orangeportal
	LifeTime = 1000
	EndAlpha = 700
	Sprite = Sprite
		Texture = Data/Main/Img/orange.tga
		Size = Vector
			X = 8
			Y = 8
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = random
	Mass = 0,0001
	Speed = RangeParam
		From = 0,004
		To = 0,008
AddParticle = Particle
	Name = bluep
	LifeTime = 1000
	EndAlpha = 700
	Sprite = Sprite
		Texture = Data/Main/Img/blue.tga
		Size = Vector
			X = 4
			Y = 4
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0,0001
	Speed = RangeParam
		From = 0,004
		To = 0,008
	AngleOffset = RangeParam
		From = -45
		To = 45
AddParticle = Particle
	Name = orangep
	LifeTime = 1000
	EndAlpha = 700
	Sprite = Sprite
		Texture = Data/Main/Img/orange.tga
		Size = Vector
			X = 4
			Y = 4
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0,0001
	Speed = RangeParam
		From = 0,004
		To = 0,008
	AngleOffset = RangeParam
		From = -45
		To = 45
AddParticle = Particle
	Name = portalnew
	LifeTime = 400
	EndAlpha = 100
	Sprite = Sprite
		Texture = Data/Main/Img/finit.tga
		Size = Vector
			X = 8
			Y = 8
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0,0001
	Speed = RangeParam
		From = 0,002
		To = 0,08
	AngleOffset = RangeParam
		From = -45
		To = 45
AddParticle = Particle
	Name = portalinit
	LifeTime = 400
	EndAlpha = 400
	Sprite = Sprite
		Texture = Data/Main/Img/init.tga
		Size = Vector
			X = 16
			Y = 16
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0,0001
	Speed = RangeParam
		From = 0,002
		To = 0,08
	AngleOffset = RangeParam
		From = -45
		To = 45
AddParticle = Particle
	Name = mainhero
	LifeTime = 1600
	EndAlpha = 1200
	Sprite = Sprite
		Texture = Data/Main/Img/hero.tga
		Size = Vector
			X = 8
			Y = 8
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = random
	Mass = 0
	Speed = RangeParam
		From = 0,001
		To = 0,002
AddParticle = Particle
	Name = field
	LifeTime = 1000
	EndAlpha = 700
	Sprite = Sprite
		Texture = Data/Main/Img/blue.tga
		Size = Vector
			X = 4
			Y = 4
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0
	Speed = RangeParam
		From = 0,01
		To = 0,02
	AngleOffset = RangeParam
		From = -5
		To = 5
AddParticle = Particle
	Name = wire
	LifeTime = 1000
	EndAlpha = 700
	Sprite = Sprite
		Texture = Data/Main/Img/orange.tga
		Size = Vector
			X = 4
			Y = 4
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0
	Speed = RangeParam
		From = 0,008
		To = 0,014
	AngleOffset = RangeParam
		From = -5
		To = 5
AddParticle = Particle
	Name = energy
	LifeTime = 800
	EndAlpha = 800
	Sprite = Sprite
		Texture = Data/Main/Img/energy.tga
		Size = Vector
			X = 16
			Y = 16
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = random
	Angle = random
	Mass = -0,025
	Speed = RangeParam
		From = 0,008
		To = 0,014
	AngleOffset = RangeParam
		From = -5
		To = 5
AddParticle = Particle
	Name = receiver
	LifeTime = 800
	EndAlpha = 800
	Sprite = Sprite
		Texture = Data/Main/Img/energy.tga
		Size = Vector
			X = 8
			Y = 8
		FrameSize = Vector
			X = 8
			Y = 8
		Animated = false
		Frames = 4
		StartFrame = random
	DrawAngle = set
	Angle = set
	Mass = 0
	Speed = RangeParam
		From = 0,008
		To = 0,014
	AngleOffset = RangeParam
		From = -25
		To = 25