JenEngine
Windows version: 6.1 (Buid 7601)4
CPU            : Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz(~2399)x
RAM Total      : 4096Mb
RAM Available  : 1082Mb
[00:00] Register shader loader. Ext string: xml
[00:00] Register texture loader. Ext string: dds
[00:00] Register font loader. Ext string: jfi
[00:00] Register window class.
[00:00] Create window.
[00:00] Set pixel format.
[00:00] Create OpenGL context.
[00:00] Make current OpenGL context.
OpenGL version : 3.3.0 (NVIDIA Corporation)
Video device   : GeForce GTX 260/PCI/SSE2
Texture units  : 96
[00:00] Loading SpriteShader.xml
[00:00] Loading TextShader.xml
[00:00] Let's rock!
[00:00] Loading Dots.dds
[00:00] Loading Run.dds
[00:00] Loading RunnerShader.xml
[00:00] Loading Wall.dds
[00:00] Loading PortalGun.dds
[00:00] Loading PortalTurrel.dds
[00:00] Loading LaserPoint.dds
[00:00] Loading Cube.dds
[00:00] Loading PortalLight.dds
[03:12] Texture Dots.dds destroyed
[03:12] Texture Run.dds|35759512 destroyed
[03:12] Texture Run.dds|35759424 destroyed
[03:12] Texture Run.dds|35759600 destroyed
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[03:12] Texture Run.dds|35760216 destroyed
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[03:12] Texture Run.dds|35761008 destroyed
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[03:12] Texture Run.dds|35761976 destroyed
[03:12] Texture Run.dds destroyed
[03:12] Shader resource RunnerShader.xml destroyed
[03:12] Texture PortalGun.dds destroyed
[03:12] Texture PortalTurrel.dds destroyed
[03:12] Texture LaserPoint.dds destroyed
[03:12] Texture Cube.dds destroyed
[03:12] Texture PortalLight.dds destroyed
[03:12] Shader resource SpriteShader.xml destroyed
[03:12] Shader resource TextShader.xml destroyed
[03:12] Texture Wall.dds destroyed
[03:12] Delete OpenGL context.
[03:12] Release device context.
[03:12] Destroy window.
[03:12] Unregister window class.
