unit u_const;

interface

const
  // GAMESTATE
  gs_logo = 0;
  gs_mainmenu = 1;
  gs_game = 2;
  gs_fail = 3;

  sX = 800;
  sY = 600;

  player_mass = 100; 
  player_w = 90;
  player_h = 40;

  player_speed = 14;
  bot_speed = 10;
  rocket_r = 2;

  stars_count = 250;

  bullet_easy = 0;
  bullet_rocket = 1;
  bullet_count = 2;

  ct_player = 1;
  ct_bullet = 2;

  mode_player = 0;
  mode_rocket = 1;

  logo_time = 8000;

  cam_size = 128;

  cof_player = 0;
  cof_enemy = 1;
  cof_user = 2;

implementation

end.
