package Game
{
	/**
	 * ...
	 * @author ...
	 */
	public class LibGraphics
	{
		[Embed(source='../Bitmaps/pointer.png')]
		public static var Cursor:Class;
		
		[Embed(source='../Bitmaps/background.jpg')]
		public static var Background:Class;
		
		[Embed(source='../Bitmaps/clouds.png')]
		public static var Clouds:Class;
		
		[Embed(source='../Bitmaps/ship-body.jpg')]
		public static var Ship:Class;
		
		[Embed(source='../Bitmaps/ship-gun.png')]
		public static var ShipGun:Class;
		
		[Embed(source='../Bitmaps/life.png')]
		public static var Life:Class;
		
		[Embed(source='../Bitmaps/moon_ground.png')]
		public static var Ground:Class;
		
		[Embed(source='../Bitmaps/ufo.png')]
		public static var UFOEnemy:Class;
		
		[Embed(source='../Bitmaps/flyer.png')]
		public static var FlyerEnemy:Class;
		
		[Embed(source='../Bitmaps/rocket_louncher.png')]
		public static var RocketLauncher:Class;
		
		[Embed(source='../Bitmaps/boss.png')]
		public static var Boss:Class;
		
		[Embed(source='../Bitmaps/bullet_1.png')]
		public static var Bullet1:Class;
		
		[Embed(source='../Bitmaps/bullet_2.png')]
		public static var Bullet2:Class;
		
		[Embed(source='../Bitmaps/fireball.png')]
		public static var FireBullet:Class;
		
		[Embed(source='../Bitmaps/nukey.png')]
		public static var RocketBullet:Class;
		
		[Embed(source='../Bitmaps/explosion.png')]
		public static var Explosion:Class;
		
		[Embed(source='../Bitmaps/gun_bonus.png')]
		public static var GunBonus:Class;
		
		[Embed(source='../Bitmaps/text/text-controlls.png')]
		public static var TextControlls:Class;
		
		[Embed(source='../Bitmaps/text/text-gun-bonus.png')]
		public static var TextGunBonus:Class;
		
		[Embed(source='../Bitmaps/text/win.png')]
		public static var Win:Class;
	}

}