package Game.Effects
{
	import Engine.GameSprite;
	import flash.display.Bitmap;
	import flash.geom.Point;
	import Game.LibGraphics;
	
	/**
	 * ...
	 * @author ...
	 */
	public class Smoke extends GameSprite
	{
		private var _life:int = 100;
		private var _fY:Number;
		
		public function Smoke()
		{
			super(new LibGraphics.Smoke(), new Point(0, 0), true, 64, 64, 0.5);
			
		}
		
	}

}