<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <OutputType>WinExe</OutputType>
    <TargetFramework>net8.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
    <RootNamespace>PrimitiveAdventure</RootNamespace>
    <AssemblyName>PrimitiveAdventure</AssemblyName>
    <ApplicationManifest>app.manifest</ApplicationManifest>
  </PropertyGroup>

  <ItemGroup>
    <Using Include="SadConsole" />
    <Using Include="SadRogue.Primitives" />
    <Using Include="SadConsole.Console" Alias="Console" />
  </ItemGroup>

  <ItemGroup>
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
    <PackageReference Include="SadConsole.Host.MonoGame" Version="10.5.0" />
    <PackageReference Include="SadConsole.Extended" Version="10.5.0" />
  </ItemGroup>

  <ItemGroup>
    <None Update="Resources\player.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Update="Resources\Fonts\Cheepicus12.font">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Update="Resources\Fonts\Cheepicus_12x12_cyr2.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Update="Resources\items\sword.psci">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Update="Resources\Palettes\c64_original.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Update="Resources\items\hands.psci">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>

  <ItemGroup>
    <ProjectReference Include="..\PrimitiveAdventure.SadConsole\PrimitiveAdventure.SadConsole.csproj" />
  </ItemGroup>

</Project>
