; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="igdc188_rpg"
run/main_scene="res://rooms/start/start.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"

[autoload]

GameManager="*res://game/game_manager.gd"
PlayerInput="*res://game/player_input.gd"
UiCanvasLayer="*res://game/ui/ui_canvas_layer.tscn"

[display]

window/size/viewport_width=160
window/size/viewport_height=120
window/size/window_width_override=1280
window/size/window_height_override=960
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"

[global_group]

Pausable=""

[gui]

theme/custom="res://assets/default.tres"
theme/custom_font="res://assets/fonts/pico-8.ttf"

[input]

mouse_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
inventory={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
]
}

[rendering]

textures/canvas_textures/default_texture_filter=3
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/default_filters/use_nearest_mipmap_filter=true
anti_aliasing/screen_space_roughness_limiter/enabled=false
textures/decals/filter=0
textures/light_projectors/filter=0
environment/defaults/default_clear_color=Color(0.0687982, 0.0687983, 0.0687982, 1)
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true
