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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="8" enumb="64">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///границы

//локация
draw_line_width_colour(0,    100,  1920, 100,  4, c_black, c_black);

//варианты
draw_line_width_colour(0,    800,  1920, 800,  4, c_black, c_black);

//инвентарь
draw_line_width_colour(1500, 0,    1500, 1080, 4, c_black, c_black);

//края
draw_line_width_colour(-1,    -1,    1921, -1,    6, c_black, c_black);
draw_line_width_colour(-1,    1081, 1921, 1081, 6, c_black, c_black);
draw_line_width_colour(-1,    -1,    -1,    1081, 6, c_black, c_black);
draw_line_width_colour(1921, -1, 1921,    1081, 6, c_black, c_black);
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>///инвентарь

//draw_text_ext_colour(1510, 400);
</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>exit;
draw_set_font(FONT_main);
var xx = round(mouse_x/32)*32;
var yy = round(mouse_y/64)*64;
var tx = 'Координаты Х='+string(round(mouse_x/32)*32) +' Y='+string(round(mouse_y/64)*64);
draw_set_halign(fa_left);
draw_text_colour(xx, yy, tx, c_white, c_white, c_white, c_white, 1);
draw_text_colour(xx, 40+yy, tx, c_white, c_white, c_white, c_white, 1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_background_ext(back_light, choose(-0.75, 0, 0, 0.75), choose(-0.75, 0, 0, 0.75), 1, 1, 0, c_white, 0.2);

var xx = round(mouse_x/32)*32;
var yy = round(mouse_y/64)*64;
var tx = 'Координаты Х='+string(round(mouse_x/32)*32) +' Y='+string(round(mouse_y/64)*64);
draw_set_halign(fa_left);
draw_text_colour(xx, yy, tx, c_white, c_white, c_white, c_white, 1);
draw_text_colour(xx, 40+yy, tx, c_white, c_white, c_white, c_white, 1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
