extends Resource
class_name PlayerClass

export (Texture) var skin: Texture
export (Texture) var skin_icon: Texture
export (PackedScene) var weapon: PackedScene
export (int) var max_health = 50
export (float) var damage_base = 1
export (float) var block_damage_divider = 3
export (float) var agility_base = 1
export (Array, Resource) var items: Array

export (String) var description = ""
