[gd_scene load_steps=2 format=2]

[ext_resource path="res://sprites/tree.png" type="Texture" id=1]

[node name="tree" type="Sprite"]
position = Vector2( 1, -1 )
texture = ExtResource( 1 )
offset = Vector2( 0.5, -96.5 )
region_rect = Rect2( 0, 0, 0, 229 )
