[gd_scene load_steps=3 format=2]

[ext_resource path="res://sprites/house.png" type="Texture" id=1]

[sub_resource type="CapsuleShape2D" id=1]
radius = 34.1131
height = 146.172

[node name="house" type="StaticBody2D"]

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -0.379822, 0.0899353 )
texture = ExtResource( 1 )
offset = Vector2( 0.379791, -85.9065 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -4.94977, -34.6482 )
rotation = 1.5708
shape = SubResource( 1 )
