[gd_scene load_steps=9 format=2]

[ext_resource path="res://sprites/forge.png" type="Texture" id=1]
[ext_resource path="res://sprites/particles/smoke.png" type="Texture" id=2]

[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.0962199, 0.560137, 1 )
colors = PoolColorArray( 1, 1, 1, 0.0470588, 1, 1, 1, 0.501961, 1, 1, 1, 0.501961, 1, 1, 1, 0 )

[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )

[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0.459091 ), 0.0, 0.0, 0, 0, Vector2( 0.675159, 1 ), 0.0, 0.0, 0, 0 ]

[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )

[sub_resource type="ParticlesMaterial" id=5]
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 20.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 48.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )

[sub_resource type="CapsuleShape2D" id=6]
radius = 28.9662
height = 252.563

[node name="forge" type="StaticBody2D"]

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0.523071, -3.82874 )
texture = ExtResource( 1 )
offset = Vector2( -1.36401, -120.624 )

[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( -97.1261, -231.181 )
amount = 24
lifetime = 10.0
process_material = SubResource( 5 )
texture = ExtResource( 2 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -1.68176, -31.9541 )
rotation = 1.5708
shape = SubResource( 6 )
