[gd_resource type="TileSet" load_steps=2 format=2]

[ext_resource path="res://sprites/ground.png" type="Texture" id=1]

[resource]
0/name = "Sprite"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 64, 64 )
0/tile_mode = 0
0/occluder_offset = Vector2( 32, 32 )
0/navigation_offset = Vector2( 32, 32 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [  ]
0/z_index = 0
1/name = "Sprite2"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 64, 0, 64, 64 )
1/tile_mode = 0
1/occluder_offset = Vector2( 32, 32 )
1/navigation_offset = Vector2( 32, 32 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [  ]
1/z_index = 0
2/name = "Sprite3"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 128, 0, 64, 64 )
2/tile_mode = 0
2/occluder_offset = Vector2( 32, 32 )
2/navigation_offset = Vector2( 32, 32 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [  ]
2/z_index = 0
3/name = "Sprite4"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 192, 0, 64, 64 )
3/tile_mode = 0
3/occluder_offset = Vector2( 32, 32 )
3/navigation_offset = Vector2( 32, 32 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [  ]
3/z_index = 0
