{
  "small_water_deficite":  {"resource": "water", "percent": 10, "turns": 5},
  "big_water_deficite":    {"resource": "water", "percent": 20, "turns": 5, "id": "breakage of water chip"},
  "small_water_proficite": {"resource": "water", "percent": -10, "turns": 5},
  "big_water_proficite":   {"resource": "water", "percent": -20, "turns": 5},

  "small_ore_deficite":  {"resource": "ore", "percent": 10, "turns": 5},
  "big_ore_deficite":    {"resource": "ore", "percent": 20, "turns": 5, "id": "production increase"},
  "small_ore_proficite": {"resource": "ore", "percent": -10, "turns": 5},
  "big_ore_proficite":   {"resource": "ore", "percent": -20, "turns": 5, "id": "asteroid crush"},

  "small_food_deficite":  {"resource": "food", "percent": 10, "turns": 5},
  "med_food_deficite":    {"resource": "food", "percent": 15, "turns": 5, "id": "hydroponics farm accident"},
  "big_food_deficite":    {"resource": "food", "percent": 20, "turns": 5, "id": "hunger"},
  "small_food_proficite": {"resource": "food", "percent": -10, "turns": 5},
  "big_food_proficite":   {"resource": "food", "percent": -20, "turns": 5, "id": "big harvest"},

  "small_alloys_deficite":  {"resource": "alloys", "percent": 10, "turns": 5},
  "big_alloys_deficite":    {"resource": "alloys", "percent": 20, "turns": 5, "id": "tech production increase"},
  "small_alloys_proficite": {"resource": "alloys", "percent": -10, "turns": 5},
  "big_alloys_proficite":   {"resource": "alloys", "percent": -20, "turns": 5, "id": "old cruiser utilization"},

  "small_electronics_deficite":  {"resource": "electronics", "percent": 10, "turns": 5},
  "big_electronics_deficite":    {"resource": "electronics", "percent": 20, "turns": 5, "id": "tech production increase"},
  "small_electronics_proficite": {"resource": "electronics", "percent": -10, "turns": 5},
  "big_electronics_proficite":   {"resource": "electronics", "percent": -20, "turns": 5, "id": "old cruiser utilization"},

  "small_games_deficite":  {"resource": "games", "percent": 10, "turns": 5},
  "big_games_deficite":    {"resource": "games", "percent": 20, "turns": 5, "id": "boring"},
  "small_games_proficite": {"resource": "games", "percent": -10, "turns": 5},
  "big_games_proficite":   {"resource": "games", "percent": -20, "turns": 5, "id": "big sport event"},

  "small_narcotics_deficite":  {"resource": "narcotics", "percent": 10, "turns": 5},
  "big_narcotics_deficite":    {"resource": "narcotics", "percent": 20, "turns": 5, "id": "boring"},
  "small_narcotics_proficite": {"resource": "narcotics", "percent": -10, "turns": 5},
  "big_narcotics_proficite":   {"resource": "narcotics", "percent": -20, "turns": 5, "id": "sacred event"},

  "small_firearms_deficite":  {"resource": "firearms", "percent": 10, "turns": 5},
  "big_firearms_deficite":    {"resource": "firearms", "percent": 20, "turns": 5, "id": "local conflict"},
  "small_firearms_proficite": {"resource": "firearms", "percent": -10, "turns": 5},
  "big_firearms_proficite":   {"resource": "firearms", "percent": -20, "turns": 5, "id": "demilitarization"},

  "small_medicine_deficite":  {"resource": "medicine", "percent": 10, "turns": 5},
  "big_medicine_deficite":    {"resource": "medicine", "percent": 20, "turns": 5, "id": "epidemy"},
  "small_medicine_proficite": {"resource": "medicine", "percent": -10, "turns": 5},
  "big_medicine_proficite":   {"resource": "medicine", "percent": -20, "turns": 5, "id": "medical lab opening"},

  "small_robotics_deficite":  {"resource": "robotics", "percent": 10, "turns": 5},
  "big_robotics_deficite":    {"resource": "robotics", "percent": 20, "turns": 5, "id": "tech production grow"},
  "small_robotics_proficite": {"resource": "robotics", "percent": -10, "turns": 5},
  "big_robotics_proficite":   {"resource": "robotics", "percent": -20, "turns": 5, "id": "old factory deconstruction"}

  //"resource": "res_id", "percent": 10, "turns": 5, "id": "public_id"
}