[gd_scene load_steps=3 format=2]

[ext_resource path="res://sprites/well.png" type="Texture" id=1]

[sub_resource type="CapsuleShape2D" id=1]
radius = 36.2915
height = 93.4048

[node name="well" type="StaticBody2D"]

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0.0522614, -0.615524 )
texture = ExtResource( 1 )
offset = Vector2( -0.0522614, -81.9293 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -5.15904, -35.3197 )
rotation = 1.5708
shape = SubResource( 1 )
