[gd_scene load_steps=2 format=2]

[ext_resource path="res://sprites/tree_2.png" type="Texture" id=1]

[node name="tree_2" type="Sprite"]
texture = ExtResource( 1 )
offset = Vector2( 21.5, -213.5 )
region_rect = Rect2( 0, 0, 0, 229 )
