[gd_scene load_steps=3 format=2]

[ext_resource path="res://sprites/tower.png" type="Texture" id=1]

[sub_resource type="CapsuleShape2D" id=1]
radius = 41.6444
height = 115.295

[node name="tower" type="StaticBody2D"]

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 19.83, -211.013 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 5.35144, -46.9738 )
rotation = 1.5708
shape = SubResource( 1 )
