[gd_resource type="Animation" format=2]

[resource]
resource_name = "damage"
length = 0.15
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.15 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.94902, 0.396078, 0.396078, 1 ), Color( 0.94902, 0.396078, 0.396078, 1 ), Color( 1, 1, 1, 1 ) ]
}
