[gd_scene load_steps=3 format=2]

[sub_resource type="Animation" id=1]
resource_name = "fade_in"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath(".:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0.168627, 0.168627, 0.168627, 0 ), Color( 0.168627, 0.168627, 0.168627, 1 ) ]
}

[sub_resource type="Animation" id=2]
resource_name = "fade_out"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath(".:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.168627, 0.168627, 0.168627, 1 ), Color( 0.168627, 0.168627, 0.168627, 1 ), Color( 0.168627, 0.168627, 0.168627, 0 ) ]
}

[node name="fader" type="Polygon2D"]
z_index = 1
color = Color( 0.168627, 0.168627, 0.168627, 1 )
polygon = PoolVector2Array( 32, 0, 32, 32, 0, 32, 0, 0 )

[node name="anim" type="AnimationPlayer" parent="."]
anims/fade_in = SubResource( 1 )
anims/fade_out = SubResource( 2 )
