[gd_scene load_steps=8 format=2]

[ext_resource path="res://Rooms/Outdoors/outdoors.png" type="Texture" id=1]
[ext_resource path="res://Interact/Object.tscn" type="PackedScene" id=2]
[ext_resource path="res://Rooms/Outdoors/Outdoors.gd" type="Script" id=3]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 11, 3 )

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 2, 8 )

[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 2, 8 )

[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 6, 3 )

[node name="Outdoors" type="Node2D"]
script = ExtResource( 3 )

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
hframes = 2

[node name="Floor" parent="." instance=ExtResource( 2 )]
type = "move"

[node name="CollisionShape2D" parent="Floor" index="0"]
position = Vector2( 15, 21 )
shape = SubResource( 1 )

[node name="Door" parent="." instance=ExtResource( 2 )]
position = Vector2( 25, 22 )
type = "door"
next_scene = "res://Rooms/LivingRoom3/LivingRoom3.tscn"
destination = Vector2( 18, 21 )
player_facing = 0
sound = "door_open"

[node name="CollisionShape2D" parent="Door" index="0"]
position = Vector2( 5, -8 )
shape = SubResource( 2 )

[node name="Entrance" parent="." instance=ExtResource( 2 )]
position = Vector2( 3, 22 )
type = "door"
next_scene = "res://Rooms/Outdoors2/Outdoors2.tscn"
destination = Vector2( 28, 22 )
player_facing = 1

[node name="CollisionShape2D" parent="Entrance" index="0"]
position = Vector2( -1, -3 )
shape = SubResource( 3 )

[node name="Weird" parent="." instance=ExtResource( 2 )]
position = Vector2( 15, 24 )
player_animation = "HeadScratch"

[node name="CollisionShape2D" parent="Weird" index="0"]
position = Vector2( 0, 4 )
shape = SubResource( 4 )

[node name="ToBasement" parent="." instance=ExtResource( 2 )]
visible = false
position = Vector2( 15, 23 )
type = "door"
next_scene = "res://Rooms/Basement/Basement.tscn"
destination = Vector2( 24, 24 )
player_facing = 0

[node name="CollisionShape2D" parent="ToBasement" index="0"]
position = Vector2( 0, 5 )
shape = SubResource( 4 )
[connection signal="used" from="Door" to="." method="_on_Door_used"]
[connection signal="item_used" from="Weird" to="." method="_on_Weird_item_used"]

[editable path="Floor"]

[editable path="Door"]

[editable path="Entrance"]

[editable path="Weird"]

[editable path="ToBasement"]
