[gd_scene load_steps=3 format=2]

[ext_resource path="res://scripts/bullet.gd" type="Script" id=1]

[sub_resource type="CircleShape2D" id=1]
radius = 0.5

[node name="enemie_bullet" type="Area2D"]
monitoring = false
collision_layer = 0
collision_mask = 2
script = ExtResource( 1 )
type = "bullet"
damage = 2

[node name="pol" type="Polygon2D" parent="."]
color = Color( 0.94902, 0.396078, 0.396078, 1 )
polygon = PoolVector2Array( 1, 0, 1, 2, 0, 2, 0, 0 )

[node name="coll" type="CollisionShape2D" parent="."]
position = Vector2( 0.5, 1.5 )
shape = SubResource( 1 )

[node name="life_time" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
autostart = true
