[gd_scene load_steps=8 format=2]

[ext_resource path="res://Interact/Object.tscn" type="PackedScene" id=1]
[ext_resource path="res://Rooms/SmallHouse/small_house.png" type="Texture" id=2]
[ext_resource path="res://Rooms/SmallHouse/SmallHouse.gd" type="Script" id=3]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 3 )

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 2, 9 )

[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 1, 6 )

[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 13, 2 )

[node name="SmallHouse" type="Node2D"]
script = ExtResource( 3 )
__meta__ = {
"_edit_lock_": true
}

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
__meta__ = {
"_edit_lock_": true
}

[node name="Terminal" parent="." instance=ExtResource( 1 )]
position = Vector2( 7, 27 )
next_scene = "res://Rooms/SmallHouse/Terminal/Terminal.tscn"

[node name="CollisionShape2D" parent="Terminal" index="0"]
position = Vector2( 0, -11 )
shape = SubResource( 1 )

[node name="Door" parent="." instance=ExtResource( 1 )]
position = Vector2( 26, 28 )
type = "door"
next_scene = "res://Rooms/Passage/Passage.tscn"
destination = Vector2( 9, 24 )
player_facing = 0
sound = "door_open"

[node name="CollisionShape2D" parent="Door" index="0"]
position = Vector2( 4, -9 )
shape = SubResource( 2 )

[node name="Entrance" parent="." instance=ExtResource( 1 )]
position = Vector2( 3, 28 )
type = "door"
next_scene = "res://Rooms/SmallHouse2/SmallHouse2.tscn"
destination = Vector2( 27, 29 )
player_facing = 1

[node name="CollisionShape2D" parent="Entrance" index="0"]
position = Vector2( -2, -2 )
shape = SubResource( 3 )

[node name="Floor" parent="." instance=ExtResource( 1 )]
type = "move"

[node name="CollisionShape2D" parent="Floor" index="0"]
position = Vector2( 15, 29 )
shape = SubResource( 4 )
[connection signal="item_used" from="Terminal" to="." method="_on_Terminal_item_used"]
[connection signal="used" from="Door" to="." method="_on_Door_used"]

[editable path="Terminal"]

[editable path="Door"]

[editable path="Entrance"]

[editable path="Floor"]
