[gd_scene load_steps=7 format=2]

[ext_resource path="res://Rooms/BedRoom/bed_room.png" type="Texture" id=1]
[ext_resource path="res://Interact/Object.tscn" type="PackedScene" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5, 5 )

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 13, 2 )

[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 9, 1 )

[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 1, 5 )

[node name="BedRoom" type="Node2D"]
__meta__ = {
"_edit_lock_": true
}

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 16, 16 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}

[node name="Flowers" parent="." instance=ExtResource( 2 )]
position = Vector2( 6, 26 )
next_scene = "res://Rooms/BedRoom/Flowers.tscn"
player_facing = 1

[node name="CollisionShape2D" parent="Flowers" index="0"]
position = Vector2( -1, -10 )
shape = SubResource( 1 )

[node name="Floor" parent="." instance=ExtResource( 2 )]
type = "move"

[node name="CollisionShape2D" parent="Floor" index="0"]
position = Vector2( 15, 29 )
shape = SubResource( 2 )

[node name="Floor2" parent="." instance=ExtResource( 2 )]
type = "move"

[node name="CollisionShape2D" parent="Floor2" index="0"]
position = Vector2( 11, 26 )
shape = SubResource( 3 )

[node name="Entrance" parent="." instance=ExtResource( 2 )]
position = Vector2( 2, 28 )
type = "door"
next_scene = "res://Rooms/BedRoom2/BedRoom2.tscn"
destination = Vector2( 27, 26 )
player_facing = 1

[node name="CollisionShape2D" parent="Entrance" index="0"]
position = Vector2( -1, -1 )
shape = SubResource( 4 )

[editable path="Flowers"]

[editable path="Floor"]

[editable path="Floor2"]

[editable path="Entrance"]
