[gd_scene load_steps=4 format=2]

[ext_resource path="res://sprites/ui/chapter_1_label.png" type="Texture" id=1]
[ext_resource path="res://scripts/transition_screen.gd" type="Script" id=2]

[sub_resource type="Animation" id=1]
resource_name = "label"
length = 2.4
tracks/0/type = "value"
tracks/0/path = NodePath("chapter_label:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}

[node name="transition_screen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="bg" type="Polygon2D" parent="."]
color = Color( 0.168627, 0.168627, 0.168627, 1 )
polygon = PoolVector2Array( -1, -1, 33, -1, 33, 33, -1, 33 )

[node name="chapter_label" type="TextureRect" parent="."]
modulate = Color( 1, 1, 1, 0 )
margin_top = 11.0
margin_right = 32.0
margin_bottom = 20.0
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="anim" type="AnimationPlayer" parent="."]
anims/label = SubResource( 1 )
