using System;
using UnityEngine;

[Serializable]
public sealed class BulletBlueprint
{
    [SerializeField]
    private float speed = 3;
    [SerializeField]
    private int damage = 10;
    [SerializeField]
    private float accuracy = 0.5f;

    public float Speed => speed;
    public int Damage => damage;
    public float Accuracy => accuracy;
}
