using System;
using UnityEngine;

[Serializable]
public sealed class StructureBlueprint
{
    public enum StructureType {
        ResourceCollection,
        Light,
        Heavy,
        Air
    }

    [SerializeField]
    private string id = string.Empty;
    [SerializeField]
    private StructureType type = StructureType.ResourceCollection;
    [SerializeField]
    private int count = 0;

    public string ID => id;
    public StructureType Type => type;
    public int Count => count;
}
