
	switch (var_player_mode){
		case "South": draw_sprite_ext(spr_player_South, var_player_animation, x,y,1,1,0,c_white,1) ; break;
		case "North": draw_sprite_ext(spr_player_North, var_player_animation, x,y,1,1,0,c_white,1) ; break;
		case "East": draw_sprite_ext(spr_player_LR, var_player_animation, x,y,1,1,0,c_white,1) ; break;
		case "West": draw_sprite_ext(spr_player_LR, var_player_animation, x,y,-1,1,0,c_white,1) ; break;
		case "SouthAxe": draw_sprite_ext(spr_player_SouthAxe, var_player_animation, x,y,1,1,0,c_white,1) ; break;
		case "NorthAxe": draw_sprite_ext(spr_player_NorthAxe, var_player_animation, x,y,1,1,0,c_white,1) ; break;
	}