switch (other.var_player_mode){
	case "South" :
		if (!place_meeting(x,y+1,obj_block)){
			y = y+1
		}
	; break;
	case "North" :
		if (!place_meeting(x,y-1,obj_block)){
			y = y-1
		}
	; break;
	case "East" :
		if (!place_meeting(x+1,y,obj_block)){
			x = x+1
		}
	; break;
	case "West" :
		if (!place_meeting(x-1,y,obj_block)){
			x = x-1
		}
	; break;
}