if (var_fire_hp <= 0) {
		audio_play_sound(snd_tush,2,0)
	instance_destroy(self)
}
if (distance_to_object(obj_player) < 30){
	if (obj_player.y < y+32){
		depth = obj_player.depth-10
	} else {
		depth = obj_player.depth+10
	}
}