if (distance_to_object(obj_player) < 30){
	if (obj_player.y < y+32){
		depth = obj_player.depth-10
	} else {
		depth = obj_player.depth+10
	}
}
if (var_hostager_mode != 0){
	var_hostager_alpha = var_hostager_alpha -0.01
	var_hostager_speed = 3
	if (var_hostager_alpha < 0){
		instance_destroy(self)
	}
}
image_alpha = var_hostager_alpha
image_speed = var_hostager_speed