
//if (!audio_is_playing(snd_shoot)){
		audio_play_sound(snd_shoot,1,0)
//	}
var_player_speed = 2
if (instance_exists(obj_player)){
	switch (obj_player.var_player_mode){
		case "South": vspeed = +var_player_speed;break ;
		case "North": vspeed = -var_player_speed;break ;
		case "East": hspeed = +var_player_speed;break ;
		case "West": hspeed = -var_player_speed;break ;
	}
	obj_player.var_player_bonus--
}