[gd_scene load_steps=4 format=2]

[ext_resource path="res://scripts/bullet.gd" type="Script" id=1]
[ext_resource path="res://sprites/player.png" type="Texture" id=2]

[sub_resource type="CircleShape2D" id=1]
radius = 4.0

[node name="bullet_a_1" type="Area2D"]
monitoring = false
collision_layer = 0
script = ExtResource( 1 )
dir = Vector2( 0.5, -1 )
speed = 300

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
flip_h = true
vframes = 8
hframes = 8
frame = 17

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[node name="Timer" type="Timer" parent="."]
wait_time = 1.4
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
