<?xml version="1.0" encoding="UTF-8"?>
<!-- Created with TexturePacker https://www.codeandweb.com/texturepacker -->
<!-- $TexturePacker:SmartUpdate:9e2850b239d94b3899fdbf952c461274:1c3527431a196b4c2283931506eaf238:cde709370900f12288f3449eded86f07$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
pX => x pos of the pivot point (relative to sprite width)
pY => y pos of the pivot point (relative to sprite height)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
with polygon mode enabled:
vertices   => points in sprite coordinate system (x0,y0,x1,y1,x2,y2, ...)
verticesUV => points in sheet coordinate system (x0,y0,x1,y1,x2,y2, ...)
triangles  => sprite triangulation, 3 vertex indices per triangle
-->
<TextureAtlas imagePath="atlas.png" width="64" height="128">
    <sprite n="bl0.png" x="2" y="2" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="bl1.png" x="12" y="2" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="chase0.png" x="22" y="2" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="chase1.png" x="40" y="2" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="crate0.png" x="2" y="20" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="crate1.png" x="20" y="20" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="crate2.png" x="38" y="20" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="dmgup.png" x="2" y="38" w="32" h="16" pX="0.5" pY="0.5"/>
    <sprite n="du.png" x="36" y="38" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="gameover.png" x="2" y="56" w="60" h="10" pX="0.5" pY="0.5"/>
    <sprite n="health.png" x="2" y="68" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="hero-hurt.png" x="12" y="68" w="32" h="16" pX="0.5" pY="0.5"/>
    <sprite n="hero.png" x="2" y="86" w="32" h="16" pX="0.5" pY="0.5"/>
    <sprite n="hl.png" x="36" y="86" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="shooter0.png" x="46" y="86" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="shooter1.png" x="2" y="104" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="w0.png" x="20" y="104" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="w1.png" x="30" y="104" w="8" h="8" pX="0.5" pY="0.5"/>
    <sprite n="w2.png" x="40" y="104" w="8" h="8" pX="0.5" pY="0.5"/>
</TextureAtlas>
