; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={

}

[application]

config/name="Super Defender"
run/main_scene="res://scenes/start_screen.tscn"
config/icon="res://icon.png"

[autoload]

global="*res://scripts/global.gd"

[display]

window/size/width=240
window/size/height=320
window/size/test_width=480
window/size/test_height=640
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="keep_width"

[input]

ui_shift={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
 ]
}
ui_esc={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
 ]
}
ui_enter={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
 ]
}

[rendering]

environment/default_environment="res://default_env.tres"
