<?xml version="1.0" encoding="UTF-8"?>
<!-- Created with TexturePacker https://www.codeandweb.com/texturepacker -->
<!-- $TexturePacker:SmartUpdate:86db2173cfbf8e993c5669271558f317:9c821ea1b35da81bedda7c0d8fc62b3d:5857d3eb5d29c9b0888f071ac863383f$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
pX => x pos of the pivot point (relative to sprite width)
pY => y pos of the pivot point (relative to sprite height)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
with polygon mode enabled:
vertices   => points in sprite coordinate system (x0,y0,x1,y1,x2,y2, ...)
verticesUV => points in sheet coordinate system (x0,y0,x1,y1,x2,y2, ...)
triangles  => sprite triangulation, 3 vertex indices per triangle
-->
<TextureAtlas imagePath="particles.png" width="16" height="32">
    <sprite n="sharp_star_1.png" x="0" y="0" w="16" h="16" pX="0.5" pY="0.5"/>
    <sprite n="sharp_star_2.png" x="0" y="16" w="16" h="16" pX="0.5" pY="0.5"/>
</TextureAtlas>
