<?xml version="1.0" encoding="UTF-8"?>
<fx>
	<sources>
		<atlas id="atlas" path="data/textures/particles.xml"/>
	</sources>
	<objects>
		<emitter id="regular stars">
			<emission>
				<life nodes="1">
					<node time="0" value="3" spread="0.2"/>
				</life>
				<emission nodes="1">
					<node time="0" value="80"/>
				</emission>
				<direction nodes="1">
					<node time="0" value="270" spread="0"/>
				</direction>
                <spawner type="rect">
                    <node time="0" value="15;17" spread="0"/>
                </spawner>
			</emission>
			<particles>
				<blend>normal</blend>
				<atlas id="atlas">
					<node name="sharp_star_1.png"/>
					<node name="sharp_star_2.png"/>
				</atlas>
				<animation>
					<node time="0" value="0;1"/>
					<node time="1" value="0;1"/>
				</animation>
				<angle>
					<node time="0" value="0" spread="360"/>
				</angle>
				<speed>
					<node time="0" value="4" spread="0.5"/>
					<node time="1" value="4" spread="0.5"/>
				</speed>
				<scale>
					<node time="0" value="1" spread="0"/>
					<node time="1" value="0.5" spread="0"/>
				</scale>
				<alpha>
                    <node time="0" value="0" spread="0"/>
					<node time="0.4" value="0.7" spread="0.09"/>
					<node time="1" value="0" spread="0"/>
				</alpha>
				<color>
					<node time="0" value="59;0.69;0.89" spread="10;0.2;0.2"/>
				</color>
			</particles>
		</emitter>
		<emitter id="background stars">
			<emission>
				<life nodes="1">
					<node time="0" value="4" spread="0.2"/>
				</life>
				<emission nodes="1">
					<node time="0" value="20"/>
				</emission>
				<direction nodes="1">
					<node time="0" value="270" spread="0"/>
				</direction>
                <spawner type="rect">
                    <node time="0" value="15;17" spread="0"/>
                </spawner>
			</emission>
			<particles>
				<blend>normal</blend>
				<atlas id="atlas">
					<node name="sharp_star_1.png"/>
					<node name="sharp_star_2.png"/>
				</atlas>
				<animation>
					<node time="0" value="0;1"/>
					<node time="1" value="0;1"/>
				</animation>
				<angle>
					<node time="0" value="0" spread="360"/>
				</angle>
				<speed>
					<node time="0" value="2" spread="0.5"/>
					<node time="1" value="2" spread="0.5"/>
				</speed>
				<scale>
					<node time="0" value="0.4" spread="0"/>
					<node time="1" value="0.2" spread="0"/>
				</scale>
				<alpha>
                    <node time="0" value="0" spread="0"/>
					<node time="0.4" value="0.7" spread="0.09"/>
					<node time="1" value="0" spread="0"/>
				</alpha>
				<color>
					<node time="0" value="222;0.69;1" spread="20;0.2;0"/>
				</color>
			</particles>
		</emitter>
		<emitter id="red background stars">
			<emission>
				<life nodes="1">
					<node time="0" value="2" spread="0.2"/>
				</life>
				<emission nodes="1">
					<node time="0" value="5"/>
				</emission>
				<direction nodes="1">
					<node time="0" value="270" spread="0"/>
				</direction>
                <spawner type="rect">
                    <node time="0" value="15;17" spread="0"/>
                </spawner>
			</emission>
			<particles>
				<blend>normal</blend>
				<atlas id="atlas">
					<node name="sharp_star_1.png"/>
					<node name="sharp_star_2.png"/>
				</atlas>
				<animation>
					<node time="0" value="0;1"/>
					<node time="1" value="0;1"/>
				</animation>
				<angle>
					<node time="0" value="0" spread="360"/>
				</angle>
				<speed>
					<node time="0" value="1.5" spread="0.5"/>
				</speed>
				<scale>
					<node time="0" value="0.4" spread="0"/>
					<node time="0.4" value="0.8" spread="0"/>
					<node time="1" value="0.2" spread="0"/>
				</scale>
				<alpha>
                    <node time="0" value="0" spread="0"/>
					<node time="0.4" value="0.9" spread="0.09"/>
					<node time="1" value="0" spread="0"/>
				</alpha>
				<color>
					<node time="0" value="0;0.88;0.9" spread="20;0.2;0"/>
				</color>
			</particles>
		</emitter>
	</objects>
	<effects>
		<effect id="e1" looped="1">
            <object id="background stars" time="1">
				<position>
					<node time="0" value="0;0"/>
				</position>
			</object>
            <object id="red background stars" time="1">
				<position>
					<node time="0" value="0;0"/>
				</position>
			</object>
			<object id="regular stars" time="1">
				<position>
					<node time="0" value="0;0"/>
				</position>
			</object>
		</effect>
	</effects>
</fx>