<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
  <Configs name="configs">
    <Config>Configs\Default</Config>
  </Configs>
  <NewExtensions/>
  <sounds name="sound">
    <sound>sound\w_gun_shot</sound>
    <sound>sound\w_gun_hit</sound>
    <sound>sound\w_fence</sound>
    <sound>sound\w_stolb</sound>
    <sound>sound\w_house</sound>
    <sound>sound\w_rocket_shot</sound>
    <sound>sound\w_rocket_fly</sound>
    <sound>sound\w_bush</sound>
    <sound>sound\w_laser_charge</sound>
    <sound>sound\w_laser_shot</sound>
    <sound>sound\w_laser_hit</sound>
    <sound>sound\w_bonus</sound>
    <sound>sound\w_mine_place</sound>
    <sound>sound\w_boom1</sound>
    <sound>sound\w_boom2</sound>
    <sound>sound\w_hp_take</sound>
    <sound>sound\w_insert_coin</sound>
    <sound>sound\w_music_green</sound>
  </sounds>
  <sprites name="sprites">
    <sprite>sprites\s_car1</sprite>
    <sprite>sprites\s_car1_view2</sprite>
    <sprite>sprites\s_car2_view2</sprite>
    <sprite>sprites\s_car2</sprite>
    <sprite>sprites\s_car3</sprite>
    <sprite>sprites\s_svet_far</sprite>
    <sprite>sprites\s_bullet1</sprite>
    <sprite>sprites\s_bullet2</sprite>
    <sprite>sprites\s_laser1</sprite>
    <sprite>sprites\s_laser2</sprite>
    <sprite>sprites\s_rocket1</sprite>
    <sprite>sprites\s_rocket2</sprite>
    <sprite>sprites\s_mine1</sprite>
    <sprite>sprites\s_mine2</sprite>
    <sprite>sprites\s_hp1</sprite>
    <sprite>sprites\s_hp2</sprite>
    <sprite>sprites\s_bonus</sprite>
    <sprite>sprites\s_hit1_blue</sprite>
    <sprite>sprites\s_hit1_orange</sprite>
    <sprite>sprites\s_hit1_purple</sprite>
    <sprite>sprites\s_button24</sprite>
    <sprite>sprites\s_hp_indicator</sprite>
    <sprite>sprites\s_ramka</sprite>
    <sprite>sprites\s_hit2_1</sprite>
    <sprite>sprites\s_hit2_2</sprite>
    <sprite>sprites\s_hit3</sprite>
    <sprite>sprites\s_boom1</sprite>
    <sprite>sprites\s_noom2</sprite>
    <sprite>sprites\s_boom3</sprite>
    <sprite>sprites\s_bush</sprite>
    <sprite>sprites\s_fence</sprite>
    <sprite>sprites\s_stolb</sprite>
    <sprite>sprites\s_trava</sprite>
    <sprite>sprites\s_greenzone_up</sprite>
    <sprite>sprites\s_house</sprite>
    <sprite>sprites\s_house_parts</sprite>
    <sprite>sprites\s_hands</sprite>
  </sprites>
  <backgrounds name="background">
    <background>background\cxema</background>
    <background>background\background2</background>
    <background>background\back_grass</background>
    <background>background\back_grass2</background>
    <background>background\back_dark</background>
    <background>background\back_grass_top</background>
    <background>background\back_victory</background>
    <background>background\back_menu</background>
  </backgrounds>
  <paths name="paths"/>
  <scripts name="scripts">
    <script>scripts\ss.gml</script>
    <script>scripts\ss_reset.gml</script>
  </scripts>
  <shaders name="shaders"/>
  <fonts name="fonts">
    <font>fonts\font_1</font>
  </fonts>
  <objects name="objects">
    <objects name="main">
      <object>objects\o_close_window</object>
      <object>objects\o_open_window</object>
      <object>objects\o_car1_pl1</object>
      <object>objects\o_car2_pl2</object>
      <object>objects\o_car2_bot</object>
      <object>objects\o_menu</object>
      <object>objects\o_controller1_victory</object>
      <object>objects\o_controller2_victory</object>
      <object>objects\o_controller1_green_zone</object>
      <object>objects\o_controller2_green_zone</object>
      <object>objects\o_car1_view2</object>
      <object>objects\o_car2_view2</object>
      <object>objects\o_pl1_bullet1_main</object>
      <object>objects\o_pl1_bullet2_main</object>
      <object>objects\o_obstacles_main</object>
      <object>objects\o_button24</object>
      <object>objects\o_hp_indicator</object>
      <object>objects\o_bonus</object>
      <object>objects\o_hit1_purple</object>
    </objects>
    <objects name="all bullets">
      <objects name="bullets">
        <object>objects\o_bullet1</object>
        <object>objects\o_hit2_1</object>
        <object>objects\o_bullet2</object>
        <object>objects\o_hit2_2</object>
      </objects>
      <objects name="laser">
        <object>objects\o_laser1</object>
        <object>objects\o_hit1_orange</object>
        <object>objects\o_laser2</object>
        <object>objects\o_hit1_blue</object>
      </objects>
      <objects name="rockets">
        <object>objects\o_rocket1_up</object>
        <object>objects\o_boom1</object>
        <object>objects\o_rocket2_up</object>
        <object>objects\o_boom2</object>
        <object>objects\o_rocket1_down</object>
        <object>objects\o_rocket2_down</object>
      </objects>
      <objects name="mines">
        <object>objects\o_mine1</object>
        <object>objects\o_mine2</object>
      </objects>
      <objects name="health points">
        <object>objects\o_hp1</object>
        <object>objects\o_hp2</object>
      </objects>
    </objects>
    <objects name="obstacles">
      <objects name="green zone">
        <object>objects\o_bush</object>
        <object>objects\o_bush_parts</object>
        <object>objects\o_house_parts</object>
        <object>objects\o_house</object>
        <object>objects\o_fence</object>
        <object>objects\o_stolb</object>
        <object>objects\o_trava</object>
        <object>objects\o_greenzone_up1</object>
      </objects>
      <object>objects\o_hit3</object>
      <object>objects\o_boom3</object>
    </objects>
    <object>objects\o_hand_left</object>
    <object>objects\o_coin</object>
    <object>objects\o_hand_right</object>
    <object>objects\o_hp_text</object>
  </objects>
  <rooms name="rooms">
    <room>rooms\room_start_game</room>
    <room>rooms\room_menu</room>
    <room>rooms\room_green_1</room>
    <room>rooms\room_green_1_night</room>
    <room>rooms\room_green_2</room>
    <room>rooms\room_green_2_night</room>
    <room>rooms\room_victory_1</room>
    <room>rooms\room_victory_2</room>
  </rooms>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
