<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-6</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>randomize();
audio_listener_position(x, y, 0);
draw_set_font(font_1);
draw_set_halign(fa_center);
draw_set_valign(fa_middle);
display_set_gui_size(640, 420);

see = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="64">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_alpha(1-see);
draw_set_colour(c_black);
draw_rectangle(0, 0, 640, 420, 0);
draw_set_alpha(0.6);
    draw_rectangle(0, 0, 320, 420, 0);
draw_set_alpha(1);
draw_set_colour(make_colour_rgb(64, 32, 0));
    draw_rectangle(-200, -200, 19, 620, 0);
    draw_rectangle(287, -200, 352, 620, 0);
    draw_rectangle(620, -200, 840, 620, 0);
    draw_rectangle(-200, -200, 840, 5, 0);
    draw_rectangle(-200, 415, 840, 620, 0);
draw_set_colour(c_black);
if see = 1
{
    draw_text(486, 56, 'игровой автомат
    
ON MY WAY: arcada');
    draw_text(486, 60, 'игровой автомат
    
ON MY WAY: arcada');
    draw_text(484, 58, 'игровой автомат
    
ON MY WAY: arcada');
    draw_text(488, 58, 'игровой автомат
    
ON MY WAY: arcada');
    draw_text(484, 396, 'У ВАС СНОВА 3 МОНЕТЫ');
    draw_text(488, 396, 'У ВАС СНОВА 3 МОНЕТЫ');
    draw_text(486, 394, 'У ВАС СНОВА 3 МОНЕТЫ');
    draw_text(486, 398, 'У ВАС СНОВА 3 МОНЕТЫ');
}
draw_sprite_ext(s_ramka, 0, 0, 0, 1, 1, 0, c_white, 1);

if see != 1 exit;
draw_set_colour(c_yellow);
    draw_text(153, 76, 'Игра делалась для');
    draw_text(153, 96, 'IGDC.ru');
    draw_text(153, 116, 'на конкурс №163 "Arcade"');
    draw_text(153, 136, 'участником с ником');
    draw_text(153, 156, 'StormT');
    
    draw_text(153, 196, 'Управление:');
    draw_text(153, 216, 'Игрок1 клавиши [A][S][D]');
    draw_text(153, 236, 'Игрок2 стрелки [&lt;][V][&gt;]');
    
    draw_text(486, 396, 'У ВАС СНОВА 3 МОНЕТЫ');
draw_set_colour(c_white);
    draw_text(486, 58, 'игровой автомат
    
ON MY WAY: arcada');
    draw_text(153, 28, "Лучший результат");
    draw_text(153, 48, global.top_points);
    
    draw_text(153, 276, "клавиша [1]");
    draw_text(153, 296, "ОДИН ИГРОК");
    
    draw_text(153, 326, "клавиша [2]");
    draw_text(153, 346, "ДВА ИГРОКА");
    
    draw_text(153, 376, "клавиша [Esc]");
    draw_text(153, 396, "ВЫХОД");
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="50">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if !instance_exists(o_close_window) and !instance_exists(o_hand_left)
{
    ss_reset();
    with instance_create(-256, 0, o_hand_left) type2 = 4;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="49">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if !instance_exists(o_close_window) and !instance_exists(o_hand_left)
{
    ss_reset();
    with instance_create(-256, 0, o_hand_left) type2 = 3;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="46">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.top_points = 0;
audio_play_sound(w_boom1, 0, 0);
if (file_exists('save.ini')) file_delete('save.ini')
ini_open('save.ini');
ini_write_real('top','points',global.top_points);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="27">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if !instance_exists(o_close_window) and !instance_exists(o_hand_left)
{
    ss_reset();
    with instance_create(-256, 0, o_close_window) type = 5;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
