var _cameraY = (camera_get_view_y(view_camera[0]) div global.laserSize) * global.laserSize;
var _times = room_width / global.laserSize + 1;
for (var i = -1; i < _times; ++i) {
	var _y = _cameraY + i * global.laserSize;
	draw_sprite_ext(sprite_index, image_index, x , _y, image_xscale, 1, 0, image_blend, image_alpha);
}
