draw_self();

if (splashing) {
	draw_sprite(spr_splash, splashIndex, x, y);
}
//draw_text(x, y - 8, upSpeed);
if (mouse_wheel_up()) {
	upSpeed += 1;
}
if (mouse_wheel_down()) {
	upSpeed -= 1;
}
if (armor >= 1) {
	armor1ImageIndex += armorImageSpeed + armorImageSpeedRandom;
	if (armor1ImageIndex >= armor1ImageNumber) {
		armor1ImageIndex = 0;
	}
	draw_sprite(spr_armor1, armor1ImageIndex, x, y);
	if (armor >= 2) {
		armor2ImageIndex += armorImageSpeed + armorImageSpeedRandom;
		if (armor2ImageIndex >= armor2ImageNumber) {
			armor2ImageIndex = 0;
		}
		draw_sprite(spr_armor2, armor2ImageIndex, x, y);
		if (armor >= 3) {
			armor3ImageIndex += armorImageSpeed + armorImageSpeedRandom;
			draw_sprite(spr_armor3, armor3ImageIndex, x, y);
			if (armor3ImageIndex >= armor3ImageNumber) {
				armor3ImageIndex = 0;
			}
		}
	}
}