draw_set_color(c_white);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
//draw_text(1, 1, "speed: " + string(obj_player.yprevious - obj_player.y) + " " + string(obj_player.phy_speed_x) + " " + string(obj_player.phy_speed_y));
draw_text(2, 2, "SCORE: " + string(score));