var _cameraX = (camera_get_view_x(view_camera[0]) div global.laserSize) * global.laserSize;
var _y = global.deathLine;

laserImageIndex += laserImageSpeed;
if (laserImageIndex >= laserImageNumber) {
	laserImageIndex = 0;
}
draw_set_color(c_purple);
var _times = room_width / global.laserSize + 1
for (var i = -1; i < _times; ++i) {
	var _x = _cameraX + i * global.laserSize;
	draw_sprite(spr_laserH, laserImageIndex, _x , _y);
}
