/// @description

global.gameState = GAME_STATE.WAITING;

if (global.sound) {
	audio_play_sound(snd_click, 0, false);
}

global.menuSelected = 0;// to use the pause menu

if (global.music) {
	audio_stop_sound(snd_mainMenu);
	audio_play_sound(snd_flight, 0, true);
}