[gd_scene load_steps=2 format=2]

[ext_resource path="res://scripts/weapons/weapon.gd" type="Script" id=1]

[node name="Weapon" type="RigidBody2D"]

input_pickable = false
collision_layer = 262145
collision_mask = 1022
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.5
custom_integrator = false
continuous_cd = 0
contacts_reported = 1
contact_monitor = true
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Applied Forces", "Collision", "Linear" ]
damage = null
weapon_name = null
durability = 5
stab_times = 1

[node name="Shape" type="CollisionShape2D" parent="." index="0"]

[node name="Sprite" type="Sprite" parent="." index="1"]

[connection signal="body_shape_entered" from="." to="." method="_on_Weapon_body_shape_entered"]

[connection signal="sleeping_state_changed" from="." to="." method="_on_Weapon_sleeping_state_changed"]


