using Microsoft.Xna.Framework;
using System;

namespace MonoGame.FourEngine
{
    public class TextDrawEventArgs : EventArgs
    {
        public object Sender { get; protected set; }

        /// <summary>
        /// Output text
        /// </summary>
        public string Text { get; set; }

        /// <summary>
        /// The drawing location on screen
        /// </summary>
        public Point Position { get; set; }
        
        /// <summary>
        /// A color mask
        /// </summary>
        public Color Color { get; set; }

        public TextDrawEventArgs(object sender)
        {
            Sender = sender;
        }
    }
}