[gd_scene load_steps=5 format=2]

[ext_resource path="res://scenes/weapons/weapon.tscn" type="PackedScene" id=1]
[ext_resource path="res://textures/weapons.png" type="Texture" id=2]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 7, 1 )

[sub_resource type="RectangleShape2D" id=2]

custom_solver_bias = 0.0
extents = Vector2( 3, 5 )

[node name="Axe" index="0" instance=ExtResource( 1 )]

damage = 100
weapon_name = "Axe"
durability = 3
stab_times = 3

[node name="Shape" parent="." index="0"]

position = Vector2( 0, -1 )
scale = Vector2( 1, 1.25 )
shape = SubResource( 1 )

[node name="Shape2" type="CollisionShape2D" parent="." index="1"]

position = Vector2( 4, 1 )
shape = SubResource( 2 )

[node name="Sprite" parent="." index="2"]

texture = ExtResource( 2 )
vframes = 2
frame = 1
_sections_unfolded = [ "Animation", "Transform" ]


