[gd_scene load_steps=6 format=2]

[ext_resource path="res://scenes/powerups/powerup.tscn" type="PackedScene" id=1]
[ext_resource path="res://textures/armor-kit.png" type="Texture" id=2]

[sub_resource type="Animation" id=1]

resource_name = "Hide"
length = 0.1
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 2,
"values": [ false ]
}

[sub_resource type="Animation" id=2]

resource_name = "Idle"
length = 0.5
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4 ]
}

[sub_resource type="Animation" id=3]

resource_name = "Show"
length = 0.1
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 2,
"values": [ true ]
}

[node name="ArmorKit" index="0" instance=ExtResource( 1 )]

texture = ExtResource( 2 )
vframes = 2
hframes = 3
frame = 1
_sections_unfolded = [ "Animation", "Visibility" ]
effect_name = "armor"

[node name="Anim" parent="." index="0"]

autoplay = "Idle"
anims/Hide = SubResource( 1 )
anims/Idle = SubResource( 2 )
anims/Show = SubResource( 3 )
next/Show = "Idle"


