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/***/ "./client/game/Entity.js":
/*!*******************************!*\
  !*** ./client/game/Entity.js ***!
  \*******************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Entity; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./UpdatableObject */ \"./client/game/UpdatableObject.js\");\n\n\n\nclass Entity extends _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor(data) {\n    super();\n\n    this.velocity = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Point\"]();\n    this.pointing = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Point\"]();\n    this.direction = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Point\"]();\n\n    this.data = data;\n  }\n\n  set data(newData) {\n    this.x = newData.x;\n    this.y = newData.y;\n    this.velocity.set(newData[\"velocity\"][\"x\"], newData[\"velocity\"][\"y\"]);\n    this.pointing.set(newData[\"pointing\"][\"x\"], newData[\"pointing\"][\"y\"]);\n    this.radius = newData[\"radius\"];\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/Entity.js?");

/***/ }),

/***/ "./client/game/Game.js":
/*!*****************************!*\
  !*** ./client/game/Game.js ***!
  \*****************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Game; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Entity */ \"./client/game/Entity.js\");\n/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Player */ \"./client/game/Player.js\");\n/* harmony import */ var _Rocket__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Rocket */ \"./client/game/Rocket.js\");\n/* harmony import */ var _Heal__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Heal */ \"./client/game/Heal.js\");\n/* harmony import */ var _projectiles_Bullet__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./projectiles/Bullet */ \"./client/game/projectiles/Bullet.js\");\n/* harmony import */ var _UpdatableObject__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./UpdatableObject */ \"./client/game/UpdatableObject.js\");\n/* harmony import */ var _Pickup__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Pickup */ \"./client/game/Pickup.js\");\n/* harmony import */ var _fx_Explosion__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./fx/Explosion */ \"./client/game/fx/Explosion.js\");\n\n\n\n\n\n\n\n\n\nclass Game extends _UpdatableObject__WEBPACK_IMPORTED_MODULE_6__[\"default\"] {\n  constructor(io) {\n    super();\n\n    this.arenaLayer = new _UpdatableObject__WEBPACK_IMPORTED_MODULE_6__[\"default\"]();\n    this.actionLayer = new _UpdatableObject__WEBPACK_IMPORTED_MODULE_6__[\"default\"]();\n\n    this.addChild(this.arenaLayer);\n    this.addChild(this.actionLayer);\n\n    this.io = io;\n    this.entities = new Map();\n\n    this.keys = new Map();\n\n    io.on(\"arena\", arena => {\n      let arenaFloor = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n      arenaFloor.beginFill(0xf5ee9e);\n      arenaFloor.drawCircle(0, 0, arena[\"radius\"]);\n      arenaFloor.endFill();\n      this.arenaLayer.addChild(arenaFloor);\n    });\n\n    io.on(\"situation\", situation => {\n      for (let data of situation.entities) {\n        this.updateEntity(data);\n      }\n\n      if (this.player) {\n        this.x = -this.player.x;\n        this.y = -this.player.y;\n      }\n    });\n\n    io.on(\"new-entity\", entity => {\n      this.addEntity(entity);\n    });\n\n    io.on(\"remove-entity\", entity => {\n      this.removeEntity(entity);\n    });\n\n    io.on(\"your-player\", player => {\n      if (!this.player) {\n        if (this.entities.has(player[\"ID\"])) {\n          this.player = this.entities.get(player[\"ID\"]);\n        } else {\n          this.player = this.entityFactory(player);\n          this.entities.set(player[\"ID\"], this.player);\n          this.addChild(this.player);\n        }\n      }\n    });\n\n    io.on(\"update-entity\", entity => {\n      this.updateEntity(entity);\n      if (this.player) {\n        this.x = -this.player.x;\n        this.y = -this.player.y;\n      }\n    });\n\n    io.on(\"died\", player => {\n      let entity = this.entities.get(player[\"ID\"]);\n      entity.die();\n    });\n  }\n\n  updateEntity(data) {\n    if (this.entities.has(data[\"ID\"])) {\n      let entity = this.entities.get(data[\"ID\"]);\n      entity.data = data;\n    } else {\n      this.addEntity(data);\n    }\n  }\n\n  addEntity(data) {\n    if (!this.entities.has(data[\"ID\"])) {\n      let newEntity = this.entityFactory(data);\n      this.entities.set(data[\"ID\"], newEntity);\n      this.actionLayer.addChild(newEntity);\n    }\n  }\n\n  removeEntity(data) {\n    if (this.entities.has(data[\"ID\"])) {\n      let entity = this.entities.get(data[\"ID\"]);\n      entity.data = data;\n      this.actionLayer.removeChild(entity);\n      this.entities.delete(data[\"ID\"]);\n    }\n  }\n\n  update(delta) {\n    super.update(delta);\n    for (let [ID, entity] of this.entities) {\n      entity.update(delta);\n    }\n  }\n\n  entityFactory(data) {\n    switch (data[\"type\"]) {\n      case \"Player\":\n        return new _Player__WEBPACK_IMPORTED_MODULE_2__[\"default\"](data);\n      case \"Rocket\":\n        return new _Rocket__WEBPACK_IMPORTED_MODULE_3__[\"default\"](data);\n      case \"Heal\":\n        return new _Heal__WEBPACK_IMPORTED_MODULE_4__[\"default\"](data);\n      case \"Bullet\":\n        return new _projectiles_Bullet__WEBPACK_IMPORTED_MODULE_5__[\"default\"](data);\n      case \"Pickup\":\n        return new _Pickup__WEBPACK_IMPORTED_MODULE_7__[\"default\"](data);\n      case \"Explosion\":\n        return new _fx_Explosion__WEBPACK_IMPORTED_MODULE_8__[\"default\"](data);\n      default:\n        return new _Entity__WEBPACK_IMPORTED_MODULE_1__[\"default\"](data);\n    }\n  }\n\n  updateDirection() {\n    let direction = {\n      x:\n        (this.keys.has(37) || this.keys.has(65) ? -1 : 0) +\n        (this.keys.has(39) || this.keys.has(68) ? 1 : 0),\n      y:\n        (this.keys.has(38) || this.keys.has(87) ? -1 : 0) +\n        (this.keys.has(40) || this.keys.has(83) ? 1 : 0)\n    };\n\n    this.io.emit(\"direction\", direction);\n  }\n\n  keyDown(key) {\n    if ([37, 39, 38, 40, 65, 68, 87, 83].indexOf(key) != -1) {\n      if (!this.keys.has(key)) {\n        this.keys.set(key, Date.now());\n        this.updateDirection();\n      }\n    }\n  }\n\n  keyUp(key) {\n    if ([37, 39, 38, 40, 65, 68, 87, 83].indexOf(key) != -1) {\n      if (this.keys.has(key)) {\n        this.keys.delete(key);\n        this.updateDirection();\n      }\n    }\n  }\n\n  mouseMove(dx, dy) {\n    if (this.player) {\n      let pointing = { x: dx, y: dy };\n\n      if (\n        this.player.pointing.x != pointing.x ||\n        this.player.pointing.y != pointing.y\n      ) {\n        this.io.emit(\"pointing\", pointing);\n      }\n    }\n  }\n\n  mouseDown(x, y) {\n    if (this.player) {\n      this.io.emit(\"fire-on\", { x, y });\n    }\n  }\n\n  mouseUp() {\n    if (this.player) {\n      this.io.emit(\"fire-off\");\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/Game.js?");

/***/ }),

/***/ "./client/game/Heal.js":
/*!*****************************!*\
  !*** ./client/game/Heal.js ***!
  \*****************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Heal; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Entity */ \"./client/game/Entity.js\");\n\n\n\n\nclass Heal extends _Entity__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor(data) {\n    super(data);\n\n    let border = 6;\n    let strikeWidth = 8;\n\n    let image = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n    image.beginFill(0xfdffffc);\n    image.drawCircle(0, 0, this.radius);\n    image.endFill();\n\n    image.beginFill(0xf06534);\n    image.drawRect(\n      -(strikeWidth / 2),\n      -(this.radius - border),\n      strikeWidth,\n      this.radius * 2 - border * 2\n    );\n    image.drawRect(\n      -(this.radius - border),\n      -(strikeWidth / 2),\n      this.radius * 2 - border * 2,\n      strikeWidth\n    );\n    image.endFill();\n\n    this.addChild(image);\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/Heal.js?");

/***/ }),

/***/ "./client/game/Pickup.js":
/*!*******************************!*\
  !*** ./client/game/Pickup.js ***!
  \*******************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Pickup; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Entity */ \"./client/game/Entity.js\");\n\n\n\nclass Pickup extends _Entity__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor(data) {\n    super(data);\n\n    let image = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n    image.beginFill(0xfdffffc);\n    image.drawCircle(0, 0, this.radius);\n    image.endFill();\n    this.addChild(image);\n\n    this.title = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](data[\"carries\"][\"name\"], {\n      fontFamily: \"Arial\",\n      fill: 0x246eb9,\n      fontSize: 14,\n      align: \"center\"\n    });\n    this.title.y = -this.radius - 20;\n    this.title.x = -this.title.width / 2;\n\n    this.addChild(this.title);\n  }\n\n  set data(newData) {\n    super.data = newData;\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/Pickup.js?");

/***/ }),

/***/ "./client/game/Player.js":
/*!*******************************!*\
  !*** ./client/game/Player.js ***!
  \*******************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Player; });\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Entity */ \"./client/game/Entity.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _ui_HealthBar__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./ui/HealthBar */ \"./client/game/ui/HealthBar.js\");\n/* harmony import */ var _fx_BloodSpill__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fx/BloodSpill */ \"./client/game/fx/BloodSpill.js\");\n\n\n\n\n\nclass Player extends _Entity__WEBPACK_IMPORTED_MODULE_0__[\"default\"] {\n  constructor(data) {\n    super(data);\n\n    this.sprite = new pixi_js__WEBPACK_IMPORTED_MODULE_1__[\"Sprite\"].from(\"/assets/player.png\");\n    this.sprite.anchor.set(0.5, 0.5);\n    this.addChild(this.sprite);\n\n    this.gun = new pixi_js__WEBPACK_IMPORTED_MODULE_1__[\"Graphics\"]();\n    this.gun.beginFill(0x246eb9);\n    this.gun.drawRect(0, -5, 20, 10);\n    this.gun.endFill();\n    this.addChild(this.gun);\n\n    this.healthBar = new _ui_HealthBar__WEBPACK_IMPORTED_MODULE_2__[\"default\"](data[\"maxHealth\"]);\n    this.healthBar.x = -this.healthBar.width / 2;\n    this.healthBar.y = -40;\n    this.addChild(this.healthBar);\n\n    this.nameLabel = new pixi_js__WEBPACK_IMPORTED_MODULE_1__[\"Text\"](data[\"name\"], {\n      fontFamily: \"Arial\",\n      fill: 0x246eb9,\n      fontSize: 14,\n      align: \"center\"\n    });\n    this.nameLabel.x = -this.nameLabel.width / 2;\n    this.nameLabel.y = -60;\n    this.addChild(this.nameLabel);\n\n    this.fire = false;\n\n    this._dead = false;\n  }\n\n  set data(newData) {\n    super.data = newData;\n\n    this.health = newData[\"health\"];\n\n    if (this.healthBar) {\n      this.healthBar.value = newData[\"health\"];\n    }\n\n    if (this.sprite) {\n      if (newData[\"direction\"].x < 0) {\n        this.sprite.scale.set(-1, 1);\n      } else if (newData[\"direction\"].x > 0) {\n        this.sprite.scale.set(1, 1);\n      }\n    }\n\n    if (this.health <= 0) {\n      this.alpha = 0;\n    } else {\n      this.alpha = 1;\n    }\n  }\n\n  update(delta) {\n    this.gun.rotation = Math.atan2(this.pointing.y, this.pointing.x);\n  }\n\n  die() {\n    let bloodSpill = new _fx_BloodSpill__WEBPACK_IMPORTED_MODULE_3__[\"default\"]();\n    bloodSpill.x = this.x;\n    bloodSpill.y = this.y + this.radius;\n    this.parent.addChild(bloodSpill);\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/Player.js?");

/***/ }),

/***/ "./client/game/Rocket.js":
/*!*******************************!*\
  !*** ./client/game/Rocket.js ***!
  \*******************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Rocket; });\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Entity */ \"./client/game/Entity.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _UpdatableObject__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./UpdatableObject */ \"./client/game/UpdatableObject.js\");\n\n\n\n\nclass Smoke extends _UpdatableObject__WEBPACK_IMPORTED_MODULE_2__[\"default\"] {\n  constructor(rocket) {\n    super();\n\n    this.rocket = rocket;\n\n    this.x = this.original_x = rocket.x;\n    this.y = this.original_y = rocket.y;\n\n    let smoke = new pixi_js__WEBPACK_IMPORTED_MODULE_1__[\"Graphics\"]();\n    smoke.beginFill(0xfdfffc);\n    smoke.drawCircle(0, 0, 5);\n    smoke.endFill();\n    this.addChild(smoke);\n\n    this.time = 0;\n    this.totalTime = 2;\n  }\n\n  update(delta) {\n    super.update(delta);\n\n    if (this.time >= this.totalTime) {\n      this.parent.removeChild(this);\n    } else {\n      let t = Math.min(this.time, this.totalTime) / this.totalTime;\n      this.scale.set(1 + t * 5);\n      this.alpha = 1 - t;\n      this.time += delta;\n\n      this.x = this.original_x + -this.rocket.pointing.x * t * 40;\n      this.y = this.original_y + -this.rocket.pointing.y * t * 40;\n    }\n  }\n}\n\nclass Rocket extends _Entity__WEBPACK_IMPORTED_MODULE_0__[\"default\"] {\n  constructor(data) {\n    super(data);\n\n    new Audio(\"/audio/rocket.ogg\").play();\n\n    let rocket = new pixi_js__WEBPACK_IMPORTED_MODULE_1__[\"Graphics\"]();\n    rocket.beginFill(0xf06543);\n    rocket.drawRect(-10, -this.radius / 2, 20, this.radius);\n    rocket.beginFill(0x246eb9);\n    rocket.drawCircle(0, 0, this.radius);\n    rocket.endFill();\n\n    this.addChild(rocket);\n\n    this.rotation = Math.atan2(this.pointing.y, this.pointing.x);\n\n    this.smokeTime = 0;\n  }\n\n  update(delta) {\n    super.update(delta);\n\n    if (this.smokeTime <= 0) {\n      let newSmoke = new Smoke(this);\n      this.parent.addChild(newSmoke);\n      this.smokeTime = 0.05;\n    } else {\n      this.smokeTime -= delta;\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/Rocket.js?");

/***/ }),

/***/ "./client/game/UpdatableObject.js":
/*!****************************************!*\
  !*** ./client/game/UpdatableObject.js ***!
  \****************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return UpdatableObject; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n\n\nclass UpdatableObject extends pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"] {\n  constructor() {\n    super();\n  }\n\n  update(delta) {\n    for (let child of this.children) {\n      if (child[\"update\"]) {\n        child.update(delta);\n      }\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/UpdatableObject.js?");

/***/ }),

/***/ "./client/game/fx/BloodSpill.js":
/*!**************************************!*\
  !*** ./client/game/fx/BloodSpill.js ***!
  \**************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return BloodSpill; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../UpdatableObject */ \"./client/game/UpdatableObject.js\");\n\n\n\nclass BloodDrop extends _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor() {\n    super();\n\n    let image = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n    image.beginFill(0xf06543);\n    image.drawCircle(0, 0, 2 + Math.random() * 5);\n    image.endFill();\n\n    this.vector = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Point\"](\n      -1 + Math.random() * 2,\n      -Math.abs(Math.random()) * 6\n    );\n\n    let l = Math.sqrt(Math.pow(this.vector.x, 2) + Math.pow(this.vector.y, 2));\n\n    this.vector.x /= l;\n    this.vector.y /= l;\n\n    this.floor = -10 + Math.random() * 20;\n\n    this.speed = 500 + Math.random() * 200;\n\n    this.ttl = 3;\n\n    this.addChild(image);\n  }\n\n  update(delta) {\n    super.update(delta);\n\n    if (this.ttl > 0) {\n      this.x += this.vector.x * this.speed * delta;\n      this.y += this.vector.y * this.speed * delta;\n\n      this.vector.x *= 0.92;\n\n      if (this.y >= this.floor) {\n        this.y = this.floor;\n        this.vector.y = -this.vector.y * 0.8;\n        if (this.vector.y < -0.1) {\n          this.vector.y = 0;\n        }\n      } else {\n        this.vector.y += 2 * delta;\n      }\n\n      this.ttl -= delta;\n\n      if (this.ttl < 2) {\n        this.alpha = Math.max(0, this.ttl / 2);\n      }\n    } else {\n      this.parent.removeChild(this);\n    }\n  }\n}\n\nclass BloodSpill extends _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor() {\n    super();\n\n    this.drops = [];\n\n    for (let i = 0; i < 40 + Math.floor(Math.random() * 30); i++) {\n      let newDrop = new BloodDrop();\n      newDrop.x = -20 + Math.random() * 40;\n      newDrop.y = -20 + Math.random() * 40;\n      this.drops.push(newDrop);\n      this.addChild(newDrop);\n    }\n  }\n\n  update(delta) {\n    super.update(delta);\n\n    if (this.drops.filter(d => d.ttl > 0).length == 0) {\n      this.parent.removeChild(this);\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/fx/BloodSpill.js?");

/***/ }),

/***/ "./client/game/fx/Explosion.js":
/*!*************************************!*\
  !*** ./client/game/fx/Explosion.js ***!
  \*************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Explosion; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../Entity */ \"./client/game/Entity.js\");\n\n\n\nclass Explosion extends _Entity__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor(data) {\n    super(data);\n\n    this.image = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n    this.addChild(this.image);\n\n    new Audio(\"/audio/boom.ogg\").play();\n  }\n\n  set data(newData) {\n    super.data = newData;\n\n    if (newData[\"radius\"] > 0) {\n      this.image.clear();\n      this.image.beginFill(0xf06543);\n      this.image.drawCircle(0, 0, newData[\"radius\"]);\n      this.image.endFill();\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/fx/Explosion.js?");

/***/ }),

/***/ "./client/game/fx/Trail.js":
/*!*********************************!*\
  !*** ./client/game/fx/Trail.js ***!
  \*********************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Trail; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../UpdatableObject */ \"./client/game/UpdatableObject.js\");\n\n\n\nclass Trail extends _UpdatableObject__WEBPACK_IMPORTED_MODULE_1__[\"default\"] {\n  constructor(bullet) {\n    super();\n\n    this.bullet = bullet;\n\n    this.x = bullet.x;\n    this.y = bullet.y;\n\n    this.trailImage = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Sprite\"].fromImage(\"/assets/trail.png\");\n    this.addChild(this.trailImage);\n  }\n\n  update(delta) {\n    if (this.alpha <= 0) {\n      this.parent.removeChild(this);\n      return;\n    }\n\n    let vec = {\n      dx: this.bullet.x - this.x,\n      dy: this.bullet.y - this.y\n    };\n    let ln = Math.sqrt(Math.pow(vec.dx, 2) + Math.pow(vec.dy, 2));\n\n    this.rotation = Math.atan2(vec.dy, vec.dx);\n    this.trailImage.width = ln;\n    this.alpha -= 1 * delta;\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/fx/Trail.js?");

/***/ }),

/***/ "./client/game/projectiles/Bullet.js":
/*!*******************************************!*\
  !*** ./client/game/projectiles/Bullet.js ***!
  \*******************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Bullet; });\n/* harmony import */ var _Entity__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../Entity */ \"./client/game/Entity.js\");\n/* harmony import */ var _fx_Trail__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../fx/Trail */ \"./client/game/fx/Trail.js\");\n\n\n\nclass Bullet extends _Entity__WEBPACK_IMPORTED_MODULE_0__[\"default\"] {\n  constructor(data) {\n    super(data);\n\n    new Audio(\"/audio/machinegun-shot.ogg\").play();\n\n    let image = new PIXI.Graphics();\n    image.beginFill(0x246eb9);\n    image.drawCircle(0, 0, this.radius);\n    image.endFill();\n\n    this.addChild(image);\n\n    this.trail = new _fx_Trail__WEBPACK_IMPORTED_MODULE_1__[\"default\"](this);\n  }\n\n  update(delta) {\n    super.update(delta);\n    if (this.trail.parent == null) {\n      this.parent.addChild(this.trail);\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/projectiles/Bullet.js?");

/***/ }),

/***/ "./client/game/ui/Chat.js":
/*!********************************!*\
  !*** ./client/game/ui/Chat.js ***!
  \********************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Chat; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var moment__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! moment */ \"./node_modules/moment/moment.js\");\n/* harmony import */ var moment__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(moment__WEBPACK_IMPORTED_MODULE_1__);\n\n\n\nclass ChatItem extends pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"] {\n  constructor(data) {\n    super();\n\n    let style = {\n      fontFamily: \"Arial\",\n      fontSize: 16\n    };\n\n    let string = \"[\" + moment__WEBPACK_IMPORTED_MODULE_1___default()(data[\"time\"]).format(\"HH:mm:ss\") + \"] \";\n    if (data[\"name\"] != null) {\n      string += data[\"name\"] + \": \" + data[\"message\"];\n      style[\"fill\"] = 0xfdfffc;\n    } else {\n      string += \" * \" + data[\"message\"];\n      style[\"fill\"] = 0x4cb944;\n    }\n\n    let shadowStyle = Object.assign({}, style);\n    shadowStyle[\"fill\"] = 0x0;\n\n    let shadow = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](string, shadowStyle);\n    shadow.x = 1;\n    shadow.y = 1;\n    let text = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](string, style);\n\n    this.addChild(shadow);\n    this.addChild(text);\n  }\n}\n\nclass Chat extends pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"] {\n  constructor(io) {\n    super();\n\n    this.chatContainer = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"]();\n    this.addChild(this.chatContainer);\n\n    this.items = [];\n\n    io.on(\"chat\", chat => {\n      new Audio(\"/audio/new-message.ogg\").play();\n      this.add(chat);\n    });\n\n    io.on(\"joined\", name => {\n      new Audio(\"/audio/new-player.ogg\").play();\n      this.add({ name: null, message: name + \" присоединился\" });\n    });\n\n    io.on(\"left\", name => {\n      this.add({ name: null, message: name + \" покинул нас\" });\n    });\n\n    io.on(\"chat-history\", items => {\n      items.forEach(item => {\n        this.add(item);\n      });\n    });\n  }\n\n  add(chat) {\n    const MAX_ITEMS = 7;\n\n    if (this.items.length >= MAX_ITEMS) {\n      let items = this.items.splice(0, this.items.length - MAX_ITEMS);\n\n      items.forEach(item => {\n        this.chatContainer.removeChild(item);\n      });\n    }\n\n    let chatItem = new ChatItem(chat);\n\n    this.chatContainer.addChild(chatItem);\n\n    this.items.push(chatItem);\n\n    this.items.forEach((item, index, array) => {\n      item.y = -(array.length * item.height) + index * item.height;\n    });\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/ui/Chat.js?");

/***/ }),

/***/ "./client/game/ui/HealthBar.js":
/*!*************************************!*\
  !*** ./client/game/ui/HealthBar.js ***!
  \*************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return HealthBar; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n\n\nclass HealthBar extends pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"] {\n  constructor(max) {\n    super();\n\n    this.max = max;\n\n    this.bar = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n\n    this.addChild(this.bar);\n\n    this.barWidth = 100;\n    this.barHeight = 10;\n    this.border = 2;\n\n    this.value = max;\n  }\n\n  draw() {\n    this.bar.clear();\n    this.bar.beginFill(0x246eb9);\n    this.bar.drawRect(0, 0, this.barWidth, this.barHeight);\n    this.bar.endFill();\n\n    this.bar.beginFill(0x4cb944);\n    this.bar.drawRect(\n      this.border,\n      this.border,\n      (this.barWidth - this.border * 2) * (this.value / this.max),\n      this.barHeight - this.border * 2\n    );\n    this.bar.endFill();\n  }\n\n  set value(newValue) {\n    this._value = newValue;\n    this.draw();\n  }\n\n  get value() {\n    return this._value;\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/ui/HealthBar.js?");

/***/ }),

/***/ "./client/game/ui/Top.js":
/*!*******************************!*\
  !*** ./client/game/ui/Top.js ***!
  \*******************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Top; });\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n\n\nclass TopCard extends pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"] {\n  constructor(data) {\n    super();\n\n    let style = {\n      fontFamily: \"Arial\",\n      fontSize: 16,\n      fill: 0xffffff\n    };\n\n    let shadowStyle = Object.assign({}, style);\n    shadowStyle[\"fill\"] = 0x0;\n\n    this.playerName = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](\"\", style);\n    this.playerName_shadow = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](\"\", shadowStyle);\n\n    this.frags = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](\"\", style);\n    this.frags_shadow = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](\"\", shadowStyle);\n\n    this.deaths = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](\"\", style);\n    this.deaths_shadow = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Text\"](\"\", shadowStyle);\n\n    this.playerName_shadow.y = 1;\n    this.playerName_shadow.x = 1;\n\n    this.frags.x = 130;\n    this.frags_shadow.x = this.frags.x + 1;\n    this.frags_shadow.y = this.frags.y + 1;\n\n    this.deaths.x = this.frags.x + 100;\n    this.deaths_shadow.x = this.deaths.x + 1;\n    this.deaths_shadow.y = this.deaths.y + 1;\n\n    this.addChild(this.playerName_shadow);\n    this.addChild(this.playerName);\n\n    this.addChild(this.frags_shadow);\n    this.addChild(this.frags);\n\n    this.addChild(this.deaths_shadow);\n    this.addChild(this.deaths);\n\n    this.data = data;\n  }\n\n  set data(newData) {\n    this.playerName.text = this.playerName_shadow.text = newData[\"name\"];\n    this.frags.text = this.frags_shadow.text = newData[\"frags\"];\n    this.deaths.text = this.deaths_shadow.text = newData[\"deaths\"];\n  }\n}\n\nclass Top extends pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"] {\n  constructor(io) {\n    super();\n\n    this.background = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Graphics\"]();\n    this.addChild(this.background);\n    this.cardsContainer = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"]();\n\n    this.addChild(this.cardsContainer);\n\n    this.io = io;\n\n    this.cards = [];\n\n    this.title = new TopCard({ name: \"Имя\", frags: \"Фраги\", deaths: \"Смерти\" });\n    this.cardsContainer.addChild(this.title);\n\n    io.on(\"top\", top => {\n      this.top = top;\n    });\n  }\n\n  set top(data) {\n    this.cards.forEach(card => {\n      this.cardsContainer.removeChild(card);\n    });\n\n    data\n      .sort((a, b) => {\n        return a.frags > b.frags ? -1 : 1;\n      })\n      .forEach((player, index) => {\n        let newCard = new TopCard(player);\n        newCard.y = this.title.height + index * newCard.height;\n        this.cardsContainer.addChild(newCard);\n        this.cards.push(newCard);\n      });\n\n    this.background.clear();\n    this.background.beginFill(0x246eb9, 0.5);\n    this.background.drawRect(\n      -10,\n      -10,\n      this.cardsContainer.width + 20,\n      this.cardsContainer.height + 20\n    );\n    this.background.endFill();\n  }\n}\n\n\n//# sourceURL=webpack:///./client/game/ui/Top.js?");

/***/ }),

/***/ "./client/index.js":
/*!*************************!*\
  !*** ./client/index.js ***!
  \*************************/
/*! no exports provided */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! pixi.js */ \"./node_modules/pixi.js/lib/index.js\");\n/* harmony import */ var pixi_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(pixi_js__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var socket_io_client__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! socket.io-client */ \"./node_modules/socket.io-client/lib/index.js\");\n/* harmony import */ var socket_io_client__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(socket_io_client__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var jquery__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! jquery */ \"./node_modules/jquery/dist/jquery.js\");\n/* harmony import */ var jquery__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(jquery__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var bootstrap__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! bootstrap */ \"./node_modules/bootstrap/dist/js/bootstrap.js\");\n/* harmony import */ var bootstrap__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(bootstrap__WEBPACK_IMPORTED_MODULE_3__);\n/* harmony import */ var bootstrap_dist_css_bootstrap_css__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! bootstrap/dist/css/bootstrap.css */ \"./node_modules/bootstrap/dist/css/bootstrap.css\");\n/* harmony import */ var bootstrap_dist_css_bootstrap_css__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(bootstrap_dist_css_bootstrap_css__WEBPACK_IMPORTED_MODULE_4__);\n/* harmony import */ var _game_Game__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./game/Game */ \"./client/game/Game.js\");\n/* harmony import */ var _game_ui_Chat__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./game/ui/Chat */ \"./client/game/ui/Chat.js\");\n/* harmony import */ var _game_ui_Top__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./game/ui/Top */ \"./client/game/ui/Top.js\");\n\n\n\nwindow.$ = window.jQuery = jquery__WEBPACK_IMPORTED_MODULE_2___default.a;\n\n\n\n\n\n\n\nlet io = socket_io_client__WEBPACK_IMPORTED_MODULE_1___default()();\n\npixi_js__WEBPACK_IMPORTED_MODULE_0__[\"settings\"].SCALE_MODE = pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"SCALE_MODES\"].NEAREST;\n\nlet app = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Application\"]();\napp.renderer.autoResize = true;\napp.renderer.view.style.position = \"absolute\";\napp.renderer.view.style.display = \"block\";\napp.renderer.autoResize = true;\n\napp.view.addEventListener(\"mousemove\", event => {\n  game.mouseMove(\n    event.clientX - window.innerWidth / 2,\n    event.clientY - window.innerHeight / 2\n  );\n});\n\napp.view.addEventListener(\"mousedown\", event => {\n  game.mouseDown(\n    event.clientX - window.innerWidth / 2,\n    event.clientY - window.innerHeight / 2\n  );\n});\n\napp.view.addEventListener(\"mouseup\", event => {\n  game.mouseUp();\n});\n\nlet game = new _game_Game__WEBPACK_IMPORTED_MODULE_5__[\"default\"](io);\n\nlet gameContainer = new pixi_js__WEBPACK_IMPORTED_MODULE_0__[\"Container\"]();\ngameContainer.addChild(game);\n\napp.stage.addChild(gameContainer);\n\nlet chatWindow = new _game_ui_Chat__WEBPACK_IMPORTED_MODULE_6__[\"default\"](io);\napp.stage.addChild(chatWindow);\n\nlet top = new _game_ui_Top__WEBPACK_IMPORTED_MODULE_7__[\"default\"](io);\napp.stage.addChild(top);\n\nlet resize = () => {\n  app.renderer.resize(window.innerWidth, window.innerHeight);\n\n  gameContainer.x = window.innerWidth / 2;\n  gameContainer.y = window.innerHeight / 2;\n\n  chatWindow.x = 10;\n  chatWindow.y = window.innerHeight - 60;\n\n  top.x = window.innerWidth - top.width - 10;\n  top.y = 10;\n};\n\nwindow.addEventListener(\"resize\", resize);\n\nresize();\n\nlet lastTime = Date.now();\n\nfunction gameLoop() {\n  let currentTime = Date.now();\n  let delta = (currentTime - lastTime) / 1000;\n  game.update(delta);\n  lastTime = currentTime;\n  requestAnimationFrame(gameLoop);\n}\n\ngameLoop();\n\ndocument.body.appendChild(app.view);\n\nwindow.addEventListener(\"keydown\", event => {\n  game.keyDown(event.keyCode);\n});\n\nwindow.addEventListener(\"keyup\", event => {\n  game.keyUp(event.keyCode);\n});\n\nlet join = () => {\n  let playerName = jquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#playerName\")\n    .val()\n    .trim();\n\n  if (playerName.length > 2 && playerName.length < 16) {\n    jquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#joinModal\").modal(\"hide\");\n    io.emit(\"join\", playerName);\n  } else {\n    alert(\"Имя должно содержать от 3 до 16 символов\");\n  }\n};\n\njquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#joinModal\").modal(\"show\");\n\njquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#joinButton\").click(event => {\n  event.preventDefault();\n  join();\n});\n\njquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#playerName\").keydown(event => {\n  if (event.keyCode == 13) {\n    join();\n  }\n});\n\nlet chatInput = jquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#chat input\");\nchatInput.keydown(event => {\n  event.stopImmediatePropagation();\n\n  if (event.keyCode == 13) {\n    let message = jquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#chat input\")\n      .val()\n      .trim();\n    jquery__WEBPACK_IMPORTED_MODULE_2___default()(\"#chat input\").val(\"\");\n\n    if (message != \"\") {\n      io.emit(\"say\", message);\n    }\n  }\n\n  if (event.keyCode == 27) {\n    chatInput.blur();\n  }\n});\n\n\n//# sourceURL=webpack:///./client/index.js?");

/***/ }),

/***/ "./node_modules/after/index.js":
/*!*************************************!*\
  !*** ./node_modules/after/index.js ***!
  \*************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("module.exports = after\n\nfunction after(count, callback, err_cb) {\n    var bail = false\n    err_cb = err_cb || noop\n    proxy.count = count\n\n    return (count === 0) ? callback() : proxy\n\n    function proxy(err, result) {\n        if (proxy.count <= 0) {\n            throw new Error('after called too many times')\n        }\n        --proxy.count\n\n        // after first error, rest are passed to err_cb\n        if (err) {\n            bail = true\n            callback(err)\n            // future error callbacks will go to error handler\n            callback = err_cb\n        } else if (proxy.count === 0 && !bail) {\n            callback(null, result)\n        }\n    }\n}\n\nfunction noop() {}\n\n\n//# sourceURL=webpack:///./node_modules/after/index.js?");

/***/ }),

/***/ "./node_modules/arraybuffer.slice/index.js":
/*!*************************************************!*\
  !*** ./node_modules/arraybuffer.slice/index.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * An abstraction for slicing an arraybuffer even when\n * ArrayBuffer.prototype.slice is not supported\n *\n * @api public\n */\n\nmodule.exports = function(arraybuffer, start, end) {\n  var bytes = arraybuffer.byteLength;\n  start = start || 0;\n  end = end || bytes;\n\n  if (arraybuffer.slice) { return arraybuffer.slice(start, end); }\n\n  if (start < 0) { start += bytes; }\n  if (end < 0) { end += bytes; }\n  if (end > bytes) { end = bytes; }\n\n  if (start >= bytes || start >= end || bytes === 0) {\n    return new ArrayBuffer(0);\n  }\n\n  var abv = new Uint8Array(arraybuffer);\n  var result = new Uint8Array(end - start);\n  for (var i = start, ii = 0; i < end; i++, ii++) {\n    result[ii] = abv[i];\n  }\n  return result.buffer;\n};\n\n\n//# sourceURL=webpack:///./node_modules/arraybuffer.slice/index.js?");

/***/ }),

/***/ "./node_modules/backo2/index.js":
/*!**************************************!*\
  !*** ./node_modules/backo2/index.js ***!
  \**************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * Expose `Backoff`.\n */\n\nmodule.exports = Backoff;\n\n/**\n * Initialize backoff timer with `opts`.\n *\n * - `min` initial timeout in milliseconds [100]\n * - `max` max timeout [10000]\n * - `jitter` [0]\n * - `factor` [2]\n *\n * @param {Object} opts\n * @api public\n */\n\nfunction Backoff(opts) {\n  opts = opts || {};\n  this.ms = opts.min || 100;\n  this.max = opts.max || 10000;\n  this.factor = opts.factor || 2;\n  this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;\n  this.attempts = 0;\n}\n\n/**\n * Return the backoff duration.\n *\n * @return {Number}\n * @api public\n */\n\nBackoff.prototype.duration = function(){\n  var ms = this.ms * Math.pow(this.factor, this.attempts++);\n  if (this.jitter) {\n    var rand =  Math.random();\n    var deviation = Math.floor(rand * this.jitter * ms);\n    ms = (Math.floor(rand * 10) & 1) == 0  ? ms - deviation : ms + deviation;\n  }\n  return Math.min(ms, this.max) | 0;\n};\n\n/**\n * Reset the number of attempts.\n *\n * @api public\n */\n\nBackoff.prototype.reset = function(){\n  this.attempts = 0;\n};\n\n/**\n * Set the minimum duration\n *\n * @api public\n */\n\nBackoff.prototype.setMin = function(min){\n  this.ms = min;\n};\n\n/**\n * Set the maximum duration\n *\n * @api public\n */\n\nBackoff.prototype.setMax = function(max){\n  this.max = max;\n};\n\n/**\n * Set the jitter\n *\n * @api public\n */\n\nBackoff.prototype.setJitter = function(jitter){\n  this.jitter = jitter;\n};\n\n\n\n//# sourceURL=webpack:///./node_modules/backo2/index.js?");

/***/ }),

/***/ "./node_modules/base64-arraybuffer/lib/base64-arraybuffer.js":
/*!*******************************************************************!*\
  !*** ./node_modules/base64-arraybuffer/lib/base64-arraybuffer.js ***!
  \*******************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/*\n * base64-arraybuffer\n * https://github.com/niklasvh/base64-arraybuffer\n *\n * Copyright (c) 2012 Niklas von Hertzen\n * Licensed under the MIT license.\n */\n(function(){\n  \"use strict\";\n\n  var chars = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\";\n\n  // Use a lookup table to find the index.\n  var lookup = new Uint8Array(256);\n  for (var i = 0; i < chars.length; i++) {\n    lookup[chars.charCodeAt(i)] = i;\n  }\n\n  exports.encode = function(arraybuffer) {\n    var bytes = new Uint8Array(arraybuffer),\n    i, len = bytes.length, base64 = \"\";\n\n    for (i = 0; i < len; i+=3) {\n      base64 += chars[bytes[i] >> 2];\n      base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];\n      base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];\n      base64 += chars[bytes[i + 2] & 63];\n    }\n\n    if ((len % 3) === 2) {\n      base64 = base64.substring(0, base64.length - 1) + \"=\";\n    } else if (len % 3 === 1) {\n      base64 = base64.substring(0, base64.length - 2) + \"==\";\n    }\n\n    return base64;\n  };\n\n  exports.decode =  function(base64) {\n    var bufferLength = base64.length * 0.75,\n    len = base64.length, i, p = 0,\n    encoded1, encoded2, encoded3, encoded4;\n\n    if (base64[base64.length - 1] === \"=\") {\n      bufferLength--;\n      if (base64[base64.length - 2] === \"=\") {\n        bufferLength--;\n      }\n    }\n\n    var arraybuffer = new ArrayBuffer(bufferLength),\n    bytes = new Uint8Array(arraybuffer);\n\n    for (i = 0; i < len; i+=4) {\n      encoded1 = lookup[base64.charCodeAt(i)];\n      encoded2 = lookup[base64.charCodeAt(i+1)];\n      encoded3 = lookup[base64.charCodeAt(i+2)];\n      encoded4 = lookup[base64.charCodeAt(i+3)];\n\n      bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);\n      bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);\n      bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);\n    }\n\n    return arraybuffer;\n  };\n})();\n\n\n//# sourceURL=webpack:///./node_modules/base64-arraybuffer/lib/base64-arraybuffer.js?");

/***/ }),

/***/ "./node_modules/base64-js/index.js":
/*!*****************************************!*\
  !*** ./node_modules/base64-js/index.js ***!
  \*****************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.byteLength = byteLength\nexports.toByteArray = toByteArray\nexports.fromByteArray = fromByteArray\n\nvar lookup = []\nvar revLookup = []\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\nfor (var i = 0, len = code.length; i < len; ++i) {\n  lookup[i] = code[i]\n  revLookup[code.charCodeAt(i)] = i\n}\n\n// Support decoding URL-safe base64 strings, as Node.js does.\n// See: https://en.wikipedia.org/wiki/Base64#URL_applications\nrevLookup['-'.charCodeAt(0)] = 62\nrevLookup['_'.charCodeAt(0)] = 63\n\nfunction getLens (b64) {\n  var len = b64.length\n\n  if (len % 4 > 0) {\n    throw new Error('Invalid string. Length must be a multiple of 4')\n  }\n\n  // Trim off extra bytes after placeholder bytes are found\n  // See: https://github.com/beatgammit/base64-js/issues/42\n  var validLen = b64.indexOf('=')\n  if (validLen === -1) validLen = len\n\n  var placeHoldersLen = validLen === len\n    ? 0\n    : 4 - (validLen % 4)\n\n  return [validLen, placeHoldersLen]\n}\n\n// base64 is 4/3 + up to two characters of the original data\nfunction byteLength (b64) {\n  var lens = getLens(b64)\n  var validLen = lens[0]\n  var placeHoldersLen = lens[1]\n  return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen\n}\n\nfunction _byteLength (b64, validLen, placeHoldersLen) {\n  return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen\n}\n\nfunction toByteArray (b64) {\n  var tmp\n  var lens = getLens(b64)\n  var validLen = lens[0]\n  var placeHoldersLen = lens[1]\n\n  var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen))\n\n  var curByte = 0\n\n  // if there are placeholders, only get up to the last complete 4 chars\n  var len = placeHoldersLen > 0\n    ? validLen - 4\n    : validLen\n\n  for (var i = 0; i < len; i += 4) {\n    tmp =\n      (revLookup[b64.charCodeAt(i)] << 18) |\n      (revLookup[b64.charCodeAt(i + 1)] << 12) |\n      (revLookup[b64.charCodeAt(i + 2)] << 6) |\n      revLookup[b64.charCodeAt(i + 3)]\n    arr[curByte++] = (tmp >> 16) & 0xFF\n    arr[curByte++] = (tmp >> 8) & 0xFF\n    arr[curByte++] = tmp & 0xFF\n  }\n\n  if (placeHoldersLen === 2) {\n    tmp =\n      (revLookup[b64.charCodeAt(i)] << 2) |\n      (revLookup[b64.charCodeAt(i + 1)] >> 4)\n    arr[curByte++] = tmp & 0xFF\n  }\n\n  if (placeHoldersLen === 1) {\n    tmp =\n      (revLookup[b64.charCodeAt(i)] << 10) |\n      (revLookup[b64.charCodeAt(i + 1)] << 4) |\n      (revLookup[b64.charCodeAt(i + 2)] >> 2)\n    arr[curByte++] = (tmp >> 8) & 0xFF\n    arr[curByte++] = tmp & 0xFF\n  }\n\n  return arr\n}\n\nfunction tripletToBase64 (num) {\n  return lookup[num >> 18 & 0x3F] +\n    lookup[num >> 12 & 0x3F] +\n    lookup[num >> 6 & 0x3F] +\n    lookup[num & 0x3F]\n}\n\nfunction encodeChunk (uint8, start, end) {\n  var tmp\n  var output = []\n  for (var i = start; i < end; i += 3) {\n    tmp =\n      ((uint8[i] << 16) & 0xFF0000) +\n      ((uint8[i + 1] << 8) & 0xFF00) +\n      (uint8[i + 2] & 0xFF)\n    output.push(tripletToBase64(tmp))\n  }\n  return output.join('')\n}\n\nfunction fromByteArray (uint8) {\n  var tmp\n  var len = uint8.length\n  var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n  var parts = []\n  var maxChunkLength = 16383 // must be multiple of 3\n\n  // go through the array every three bytes, we'll deal with trailing stuff later\n  for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n    parts.push(encodeChunk(\n      uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)\n    ))\n  }\n\n  // pad the end with zeros, but make sure to not forget the extra bytes\n  if (extraBytes === 1) {\n    tmp = uint8[len - 1]\n    parts.push(\n      lookup[tmp >> 2] +\n      lookup[(tmp << 4) & 0x3F] +\n      '=='\n    )\n  } else if (extraBytes === 2) {\n    tmp = (uint8[len - 2] << 8) + uint8[len - 1]\n    parts.push(\n      lookup[tmp >> 10] +\n      lookup[(tmp >> 4) & 0x3F] +\n      lookup[(tmp << 2) & 0x3F] +\n      '='\n    )\n  }\n\n  return parts.join('')\n}\n\n\n//# sourceURL=webpack:///./node_modules/base64-js/index.js?");

/***/ }),

/***/ "./node_modules/bit-twiddle/twiddle.js":
/*!*********************************************!*\
  !*** ./node_modules/bit-twiddle/twiddle.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("/**\n * Bit twiddling hacks for JavaScript.\n *\n * Author: Mikola Lysenko\n *\n * Ported from Stanford bit twiddling hack library:\n *    http://graphics.stanford.edu/~seander/bithacks.html\n */\n\n \"use restrict\";\n\n//Number of bits in an integer\nvar INT_BITS = 32;\n\n//Constants\nexports.INT_BITS  = INT_BITS;\nexports.INT_MAX   =  0x7fffffff;\nexports.INT_MIN   = -1<<(INT_BITS-1);\n\n//Returns -1, 0, +1 depending on sign of x\nexports.sign = function(v) {\n  return (v > 0) - (v < 0);\n}\n\n//Computes absolute value of integer\nexports.abs = function(v) {\n  var mask = v >> (INT_BITS-1);\n  return (v ^ mask) - mask;\n}\n\n//Computes minimum of integers x and y\nexports.min = function(x, y) {\n  return y ^ ((x ^ y) & -(x < y));\n}\n\n//Computes maximum of integers x and y\nexports.max = function(x, y) {\n  return x ^ ((x ^ y) & -(x < y));\n}\n\n//Checks if a number is a power of two\nexports.isPow2 = function(v) {\n  return !(v & (v-1)) && (!!v);\n}\n\n//Computes log base 2 of v\nexports.log2 = function(v) {\n  var r, shift;\n  r =     (v > 0xFFFF) << 4; v >>>= r;\n  shift = (v > 0xFF  ) << 3; v >>>= shift; r |= shift;\n  shift = (v > 0xF   ) << 2; v >>>= shift; r |= shift;\n  shift = (v > 0x3   ) << 1; v >>>= shift; r |= shift;\n  return r | (v >> 1);\n}\n\n//Computes log base 10 of v\nexports.log10 = function(v) {\n  return  (v >= 1000000000) ? 9 : (v >= 100000000) ? 8 : (v >= 10000000) ? 7 :\n          (v >= 1000000) ? 6 : (v >= 100000) ? 5 : (v >= 10000) ? 4 :\n          (v >= 1000) ? 3 : (v >= 100) ? 2 : (v >= 10) ? 1 : 0;\n}\n\n//Counts number of bits\nexports.popCount = function(v) {\n  v = v - ((v >>> 1) & 0x55555555);\n  v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);\n  return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;\n}\n\n//Counts number of trailing zeros\nfunction countTrailingZeros(v) {\n  var c = 32;\n  v &= -v;\n  if (v) c--;\n  if (v & 0x0000FFFF) c -= 16;\n  if (v & 0x00FF00FF) c -= 8;\n  if (v & 0x0F0F0F0F) c -= 4;\n  if (v & 0x33333333) c -= 2;\n  if (v & 0x55555555) c -= 1;\n  return c;\n}\nexports.countTrailingZeros = countTrailingZeros;\n\n//Rounds to next power of 2\nexports.nextPow2 = function(v) {\n  v += v === 0;\n  --v;\n  v |= v >>> 1;\n  v |= v >>> 2;\n  v |= v >>> 4;\n  v |= v >>> 8;\n  v |= v >>> 16;\n  return v + 1;\n}\n\n//Rounds down to previous power of 2\nexports.prevPow2 = function(v) {\n  v |= v >>> 1;\n  v |= v >>> 2;\n  v |= v >>> 4;\n  v |= v >>> 8;\n  v |= v >>> 16;\n  return v - (v>>>1);\n}\n\n//Computes parity of word\nexports.parity = function(v) {\n  v ^= v >>> 16;\n  v ^= v >>> 8;\n  v ^= v >>> 4;\n  v &= 0xf;\n  return (0x6996 >>> v) & 1;\n}\n\nvar REVERSE_TABLE = new Array(256);\n\n(function(tab) {\n  for(var i=0; i<256; ++i) {\n    var v = i, r = i, s = 7;\n    for (v >>>= 1; v; v >>>= 1) {\n      r <<= 1;\n      r |= v & 1;\n      --s;\n    }\n    tab[i] = (r << s) & 0xff;\n  }\n})(REVERSE_TABLE);\n\n//Reverse bits in a 32 bit word\nexports.reverse = function(v) {\n  return  (REVERSE_TABLE[ v         & 0xff] << 24) |\n          (REVERSE_TABLE[(v >>> 8)  & 0xff] << 16) |\n          (REVERSE_TABLE[(v >>> 16) & 0xff] << 8)  |\n           REVERSE_TABLE[(v >>> 24) & 0xff];\n}\n\n//Interleave bits of 2 coordinates with 16 bits.  Useful for fast quadtree codes\nexports.interleave2 = function(x, y) {\n  x &= 0xFFFF;\n  x = (x | (x << 8)) & 0x00FF00FF;\n  x = (x | (x << 4)) & 0x0F0F0F0F;\n  x = (x | (x << 2)) & 0x33333333;\n  x = (x | (x << 1)) & 0x55555555;\n\n  y &= 0xFFFF;\n  y = (y | (y << 8)) & 0x00FF00FF;\n  y = (y | (y << 4)) & 0x0F0F0F0F;\n  y = (y | (y << 2)) & 0x33333333;\n  y = (y | (y << 1)) & 0x55555555;\n\n  return x | (y << 1);\n}\n\n//Extracts the nth interleaved component\nexports.deinterleave2 = function(v, n) {\n  v = (v >>> n) & 0x55555555;\n  v = (v | (v >>> 1))  & 0x33333333;\n  v = (v | (v >>> 2))  & 0x0F0F0F0F;\n  v = (v | (v >>> 4))  & 0x00FF00FF;\n  v = (v | (v >>> 16)) & 0x000FFFF;\n  return (v << 16) >> 16;\n}\n\n\n//Interleave bits of 3 coordinates, each with 10 bits.  Useful for fast octree codes\nexports.interleave3 = function(x, y, z) {\n  x &= 0x3FF;\n  x  = (x | (x<<16)) & 4278190335;\n  x  = (x | (x<<8))  & 251719695;\n  x  = (x | (x<<4))  & 3272356035;\n  x  = (x | (x<<2))  & 1227133513;\n\n  y &= 0x3FF;\n  y  = (y | (y<<16)) & 4278190335;\n  y  = (y | (y<<8))  & 251719695;\n  y  = (y | (y<<4))  & 3272356035;\n  y  = (y | (y<<2))  & 1227133513;\n  x |= (y << 1);\n  \n  z &= 0x3FF;\n  z  = (z | (z<<16)) & 4278190335;\n  z  = (z | (z<<8))  & 251719695;\n  z  = (z | (z<<4))  & 3272356035;\n  z  = (z | (z<<2))  & 1227133513;\n  \n  return x | (z << 2);\n}\n\n//Extracts nth interleaved component of a 3-tuple\nexports.deinterleave3 = function(v, n) {\n  v = (v >>> n)       & 1227133513;\n  v = (v | (v>>>2))   & 3272356035;\n  v = (v | (v>>>4))   & 251719695;\n  v = (v | (v>>>8))   & 4278190335;\n  v = (v | (v>>>16))  & 0x3FF;\n  return (v<<22)>>22;\n}\n\n//Computes next combination in colexicographic order (this is mistakenly called nextPermutation on the bit twiddling hacks page)\nexports.nextCombination = function(v) {\n  var t = v | (v - 1);\n  return (t + 1) | (((~t & -~t) - 1) >>> (countTrailingZeros(v) + 1));\n}\n\n\n\n//# sourceURL=webpack:///./node_modules/bit-twiddle/twiddle.js?");

/***/ }),

/***/ "./node_modules/blob/index.js":
/*!************************************!*\
  !*** ./node_modules/blob/index.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\r\n * Create a blob builder even when vendor prefixes exist\r\n */\r\n\r\nvar BlobBuilder = typeof BlobBuilder !== 'undefined' ? BlobBuilder :\r\n  typeof WebKitBlobBuilder !== 'undefined' ? WebKitBlobBuilder :\r\n  typeof MSBlobBuilder !== 'undefined' ? MSBlobBuilder :\r\n  typeof MozBlobBuilder !== 'undefined' ? MozBlobBuilder : \r\n  false;\r\n\r\n/**\r\n * Check if Blob constructor is supported\r\n */\r\n\r\nvar blobSupported = (function() {\r\n  try {\r\n    var a = new Blob(['hi']);\r\n    return a.size === 2;\r\n  } catch(e) {\r\n    return false;\r\n  }\r\n})();\r\n\r\n/**\r\n * Check if Blob constructor supports ArrayBufferViews\r\n * Fails in Safari 6, so we need to map to ArrayBuffers there.\r\n */\r\n\r\nvar blobSupportsArrayBufferView = blobSupported && (function() {\r\n  try {\r\n    var b = new Blob([new Uint8Array([1,2])]);\r\n    return b.size === 2;\r\n  } catch(e) {\r\n    return false;\r\n  }\r\n})();\r\n\r\n/**\r\n * Check if BlobBuilder is supported\r\n */\r\n\r\nvar blobBuilderSupported = BlobBuilder\r\n  && BlobBuilder.prototype.append\r\n  && BlobBuilder.prototype.getBlob;\r\n\r\n/**\r\n * Helper function that maps ArrayBufferViews to ArrayBuffers\r\n * Used by BlobBuilder constructor and old browsers that didn't\r\n * support it in the Blob constructor.\r\n */\r\n\r\nfunction mapArrayBufferViews(ary) {\r\n  return ary.map(function(chunk) {\r\n    if (chunk.buffer instanceof ArrayBuffer) {\r\n      var buf = chunk.buffer;\r\n\r\n      // if this is a subarray, make a copy so we only\r\n      // include the subarray region from the underlying buffer\r\n      if (chunk.byteLength !== buf.byteLength) {\r\n        var copy = new Uint8Array(chunk.byteLength);\r\n        copy.set(new Uint8Array(buf, chunk.byteOffset, chunk.byteLength));\r\n        buf = copy.buffer;\r\n      }\r\n\r\n      return buf;\r\n    }\r\n\r\n    return chunk;\r\n  });\r\n}\r\n\r\nfunction BlobBuilderConstructor(ary, options) {\r\n  options = options || {};\r\n\r\n  var bb = new BlobBuilder();\r\n  mapArrayBufferViews(ary).forEach(function(part) {\r\n    bb.append(part);\r\n  });\r\n\r\n  return (options.type) ? bb.getBlob(options.type) : bb.getBlob();\r\n};\r\n\r\nfunction BlobConstructor(ary, options) {\r\n  return new Blob(mapArrayBufferViews(ary), options || {});\r\n};\r\n\r\nif (typeof Blob !== 'undefined') {\r\n  BlobBuilderConstructor.prototype = Blob.prototype;\r\n  BlobConstructor.prototype = Blob.prototype;\r\n}\r\n\r\nmodule.exports = (function() {\r\n  if (blobSupported) {\r\n    return blobSupportsArrayBufferView ? Blob : BlobConstructor;\r\n  } else if (blobBuilderSupported) {\r\n    return BlobBuilderConstructor;\r\n  } else {\r\n    return undefined;\r\n  }\r\n})();\r\n\n\n//# sourceURL=webpack:///./node_modules/blob/index.js?");

/***/ }),

/***/ "./node_modules/bootstrap/dist/css/bootstrap.css":
/*!*******************************************************!*\
  !*** ./node_modules/bootstrap/dist/css/bootstrap.css ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\nvar content = __webpack_require__(/*! !../../../css-loader/dist/cjs.js!./bootstrap.css */ \"./node_modules/css-loader/dist/cjs.js!./node_modules/bootstrap/dist/css/bootstrap.css\");\n\nif(typeof content === 'string') content = [[module.i, content, '']];\n\nvar transform;\nvar insertInto;\n\n\n\nvar options = {\"hmr\":true}\n\noptions.transform = transform\noptions.insertInto = undefined;\n\nvar update = __webpack_require__(/*! ../../../style-loader/lib/addStyles.js */ \"./node_modules/style-loader/lib/addStyles.js\")(content, options);\n\nif(content.locals) module.exports = content.locals;\n\nif(false) {}\n\n//# sourceURL=webpack:///./node_modules/bootstrap/dist/css/bootstrap.css?");

/***/ }),

/***/ "./node_modules/bootstrap/dist/js/bootstrap.js":
/*!*****************************************************!*\
  !*** ./node_modules/bootstrap/dist/js/bootstrap.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/*!\n  * Bootstrap v4.3.1 (https://getbootstrap.com/)\n  * Copyright 2011-2019 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors)\n  * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n  */\n(function (global, factory) {\n   true ? factory(exports, __webpack_require__(/*! jquery */ \"./node_modules/jquery/dist/jquery.js\"), __webpack_require__(/*! popper.js */ \"./node_modules/popper.js/dist/esm/popper.js\")) :\n  undefined;\n}(this, function (exports, $, Popper) { 'use strict';\n\n  $ = $ && $.hasOwnProperty('default') ? $['default'] : $;\n  Popper = Popper && Popper.hasOwnProperty('default') ? Popper['default'] : Popper;\n\n  function _defineProperties(target, props) {\n    for (var i = 0; i < props.length; i++) {\n      var descriptor = props[i];\n      descriptor.enumerable = descriptor.enumerable || false;\n      descriptor.configurable = true;\n      if (\"value\" in descriptor) descriptor.writable = true;\n      Object.defineProperty(target, descriptor.key, descriptor);\n    }\n  }\n\n  function _createClass(Constructor, protoProps, staticProps) {\n    if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n    if (staticProps) _defineProperties(Constructor, staticProps);\n    return Constructor;\n  }\n\n  function _defineProperty(obj, key, value) {\n    if (key in obj) {\n      Object.defineProperty(obj, key, {\n        value: value,\n        enumerable: true,\n        configurable: true,\n        writable: true\n      });\n    } else {\n      obj[key] = value;\n    }\n\n    return obj;\n  }\n\n  function _objectSpread(target) {\n    for (var i = 1; i < arguments.length; i++) {\n      var source = arguments[i] != null ? arguments[i] : {};\n      var ownKeys = Object.keys(source);\n\n      if (typeof Object.getOwnPropertySymbols === 'function') {\n        ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) {\n          return Object.getOwnPropertyDescriptor(source, sym).enumerable;\n        }));\n      }\n\n      ownKeys.forEach(function (key) {\n        _defineProperty(target, key, source[key]);\n      });\n    }\n\n    return target;\n  }\n\n  function _inheritsLoose(subClass, superClass) {\n    subClass.prototype = Object.create(superClass.prototype);\n    subClass.prototype.constructor = subClass;\n    subClass.__proto__ = superClass;\n  }\n\n  /**\n   * --------------------------------------------------------------------------\n   * Bootstrap (v4.3.1): util.js\n   * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n   * --------------------------------------------------------------------------\n   */\n  /**\n   * ------------------------------------------------------------------------\n   * Private TransitionEnd Helpers\n   * ------------------------------------------------------------------------\n   */\n\n  var TRANSITION_END = 'transitionend';\n  var MAX_UID = 1000000;\n  var MILLISECONDS_MULTIPLIER = 1000; // Shoutout AngusCroll (https://goo.gl/pxwQGp)\n\n  function toType(obj) {\n    return {}.toString.call(obj).match(/\\s([a-z]+)/i)[1].toLowerCase();\n  }\n\n  function getSpecialTransitionEndEvent() {\n    return {\n      bindType: TRANSITION_END,\n      delegateType: TRANSITION_END,\n      handle: function handle(event) {\n        if ($(event.target).is(this)) {\n          return event.handleObj.handler.apply(this, arguments); // eslint-disable-line prefer-rest-params\n        }\n\n        return undefined; // eslint-disable-line no-undefined\n      }\n    };\n  }\n\n  function transitionEndEmulator(duration) {\n    var _this = this;\n\n    var called = false;\n    $(this).one(Util.TRANSITION_END, function () {\n      called = true;\n    });\n    setTimeout(function () {\n      if (!called) {\n        Util.triggerTransitionEnd(_this);\n      }\n    }, duration);\n    return this;\n  }\n\n  function setTransitionEndSupport() {\n    $.fn.emulateTransitionEnd = transitionEndEmulator;\n    $.event.special[Util.TRANSITION_END] = getSpecialTransitionEndEvent();\n  }\n  /**\n   * --------------------------------------------------------------------------\n   * Public Util Api\n   * --------------------------------------------------------------------------\n   */\n\n\n  var Util = {\n    TRANSITION_END: 'bsTransitionEnd',\n    getUID: function getUID(prefix) {\n      do {\n        // eslint-disable-next-line no-bitwise\n        prefix += ~~(Math.random() * MAX_UID); // \"~~\" acts like a faster Math.floor() here\n      } while (document.getElementById(prefix));\n\n      return prefix;\n    },\n    getSelectorFromElement: function getSelectorFromElement(element) {\n      var selector = element.getAttribute('data-target');\n\n      if (!selector || selector === '#') {\n        var hrefAttr = element.getAttribute('href');\n        selector = hrefAttr && hrefAttr !== '#' ? hrefAttr.trim() : '';\n      }\n\n      try {\n        return document.querySelector(selector) ? selector : null;\n      } catch (err) {\n        return null;\n      }\n    },\n    getTransitionDurationFromElement: function getTransitionDurationFromElement(element) {\n      if (!element) {\n        return 0;\n      } // Get transition-duration of the element\n\n\n      var transitionDuration = $(element).css('transition-duration');\n      var transitionDelay = $(element).css('transition-delay');\n      var floatTransitionDuration = parseFloat(transitionDuration);\n      var floatTransitionDelay = parseFloat(transitionDelay); // Return 0 if element or transition duration is not found\n\n      if (!floatTransitionDuration && !floatTransitionDelay) {\n        return 0;\n      } // If multiple durations are defined, take the first\n\n\n      transitionDuration = transitionDuration.split(',')[0];\n      transitionDelay = transitionDelay.split(',')[0];\n      return (parseFloat(transitionDuration) + parseFloat(transitionDelay)) * MILLISECONDS_MULTIPLIER;\n    },\n    reflow: function reflow(element) {\n      return element.offsetHeight;\n    },\n    triggerTransitionEnd: function triggerTransitionEnd(element) {\n      $(element).trigger(TRANSITION_END);\n    },\n    // TODO: Remove in v5\n    supportsTransitionEnd: function supportsTransitionEnd() {\n      return Boolean(TRANSITION_END);\n    },\n    isElement: function isElement(obj) {\n      return (obj[0] || obj).nodeType;\n    },\n    typeCheckConfig: function typeCheckConfig(componentName, config, configTypes) {\n      for (var property in configTypes) {\n        if (Object.prototype.hasOwnProperty.call(configTypes, property)) {\n          var expectedTypes = configTypes[property];\n          var value = config[property];\n          var valueType = value && Util.isElement(value) ? 'element' : toType(value);\n\n          if (!new RegExp(expectedTypes).test(valueType)) {\n            throw new Error(componentName.toUpperCase() + \": \" + (\"Option \\\"\" + property + \"\\\" provided type \\\"\" + valueType + \"\\\" \") + (\"but expected type \\\"\" + expectedTypes + \"\\\".\"));\n          }\n        }\n      }\n    },\n    findShadowRoot: function findShadowRoot(element) {\n      if (!document.documentElement.attachShadow) {\n        return null;\n      } // Can find the shadow root otherwise it'll return the document\n\n\n      if (typeof element.getRootNode === 'function') {\n        var root = element.getRootNode();\n        return root instanceof ShadowRoot ? root : null;\n      }\n\n      if (element instanceof ShadowRoot) {\n        return element;\n      } // when we don't find a shadow root\n\n\n      if (!element.parentNode) {\n        return null;\n      }\n\n      return Util.findShadowRoot(element.parentNode);\n    }\n  };\n  setTransitionEndSupport();\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME = 'alert';\n  var VERSION = '4.3.1';\n  var DATA_KEY = 'bs.alert';\n  var EVENT_KEY = \".\" + DATA_KEY;\n  var DATA_API_KEY = '.data-api';\n  var JQUERY_NO_CONFLICT = $.fn[NAME];\n  var Selector = {\n    DISMISS: '[data-dismiss=\"alert\"]'\n  };\n  var Event = {\n    CLOSE: \"close\" + EVENT_KEY,\n    CLOSED: \"closed\" + EVENT_KEY,\n    CLICK_DATA_API: \"click\" + EVENT_KEY + DATA_API_KEY\n  };\n  var ClassName = {\n    ALERT: 'alert',\n    FADE: 'fade',\n    SHOW: 'show'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Alert =\n  /*#__PURE__*/\n  function () {\n    function Alert(element) {\n      this._element = element;\n    } // Getters\n\n\n    var _proto = Alert.prototype;\n\n    // Public\n    _proto.close = function close(element) {\n      var rootElement = this._element;\n\n      if (element) {\n        rootElement = this._getRootElement(element);\n      }\n\n      var customEvent = this._triggerCloseEvent(rootElement);\n\n      if (customEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      this._removeElement(rootElement);\n    };\n\n    _proto.dispose = function dispose() {\n      $.removeData(this._element, DATA_KEY);\n      this._element = null;\n    } // Private\n    ;\n\n    _proto._getRootElement = function _getRootElement(element) {\n      var selector = Util.getSelectorFromElement(element);\n      var parent = false;\n\n      if (selector) {\n        parent = document.querySelector(selector);\n      }\n\n      if (!parent) {\n        parent = $(element).closest(\".\" + ClassName.ALERT)[0];\n      }\n\n      return parent;\n    };\n\n    _proto._triggerCloseEvent = function _triggerCloseEvent(element) {\n      var closeEvent = $.Event(Event.CLOSE);\n      $(element).trigger(closeEvent);\n      return closeEvent;\n    };\n\n    _proto._removeElement = function _removeElement(element) {\n      var _this = this;\n\n      $(element).removeClass(ClassName.SHOW);\n\n      if (!$(element).hasClass(ClassName.FADE)) {\n        this._destroyElement(element);\n\n        return;\n      }\n\n      var transitionDuration = Util.getTransitionDurationFromElement(element);\n      $(element).one(Util.TRANSITION_END, function (event) {\n        return _this._destroyElement(element, event);\n      }).emulateTransitionEnd(transitionDuration);\n    };\n\n    _proto._destroyElement = function _destroyElement(element) {\n      $(element).detach().trigger(Event.CLOSED).remove();\n    } // Static\n    ;\n\n    Alert._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var $element = $(this);\n        var data = $element.data(DATA_KEY);\n\n        if (!data) {\n          data = new Alert(this);\n          $element.data(DATA_KEY, data);\n        }\n\n        if (config === 'close') {\n          data[config](this);\n        }\n      });\n    };\n\n    Alert._handleDismiss = function _handleDismiss(alertInstance) {\n      return function (event) {\n        if (event) {\n          event.preventDefault();\n        }\n\n        alertInstance.close(this);\n      };\n    };\n\n    _createClass(Alert, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION;\n      }\n    }]);\n\n    return Alert;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event.CLICK_DATA_API, Selector.DISMISS, Alert._handleDismiss(new Alert()));\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME] = Alert._jQueryInterface;\n  $.fn[NAME].Constructor = Alert;\n\n  $.fn[NAME].noConflict = function () {\n    $.fn[NAME] = JQUERY_NO_CONFLICT;\n    return Alert._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$1 = 'button';\n  var VERSION$1 = '4.3.1';\n  var DATA_KEY$1 = 'bs.button';\n  var EVENT_KEY$1 = \".\" + DATA_KEY$1;\n  var DATA_API_KEY$1 = '.data-api';\n  var JQUERY_NO_CONFLICT$1 = $.fn[NAME$1];\n  var ClassName$1 = {\n    ACTIVE: 'active',\n    BUTTON: 'btn',\n    FOCUS: 'focus'\n  };\n  var Selector$1 = {\n    DATA_TOGGLE_CARROT: '[data-toggle^=\"button\"]',\n    DATA_TOGGLE: '[data-toggle=\"buttons\"]',\n    INPUT: 'input:not([type=\"hidden\"])',\n    ACTIVE: '.active',\n    BUTTON: '.btn'\n  };\n  var Event$1 = {\n    CLICK_DATA_API: \"click\" + EVENT_KEY$1 + DATA_API_KEY$1,\n    FOCUS_BLUR_DATA_API: \"focus\" + EVENT_KEY$1 + DATA_API_KEY$1 + \" \" + (\"blur\" + EVENT_KEY$1 + DATA_API_KEY$1)\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Button =\n  /*#__PURE__*/\n  function () {\n    function Button(element) {\n      this._element = element;\n    } // Getters\n\n\n    var _proto = Button.prototype;\n\n    // Public\n    _proto.toggle = function toggle() {\n      var triggerChangeEvent = true;\n      var addAriaPressed = true;\n      var rootElement = $(this._element).closest(Selector$1.DATA_TOGGLE)[0];\n\n      if (rootElement) {\n        var input = this._element.querySelector(Selector$1.INPUT);\n\n        if (input) {\n          if (input.type === 'radio') {\n            if (input.checked && this._element.classList.contains(ClassName$1.ACTIVE)) {\n              triggerChangeEvent = false;\n            } else {\n              var activeElement = rootElement.querySelector(Selector$1.ACTIVE);\n\n              if (activeElement) {\n                $(activeElement).removeClass(ClassName$1.ACTIVE);\n              }\n            }\n          }\n\n          if (triggerChangeEvent) {\n            if (input.hasAttribute('disabled') || rootElement.hasAttribute('disabled') || input.classList.contains('disabled') || rootElement.classList.contains('disabled')) {\n              return;\n            }\n\n            input.checked = !this._element.classList.contains(ClassName$1.ACTIVE);\n            $(input).trigger('change');\n          }\n\n          input.focus();\n          addAriaPressed = false;\n        }\n      }\n\n      if (addAriaPressed) {\n        this._element.setAttribute('aria-pressed', !this._element.classList.contains(ClassName$1.ACTIVE));\n      }\n\n      if (triggerChangeEvent) {\n        $(this._element).toggleClass(ClassName$1.ACTIVE);\n      }\n    };\n\n    _proto.dispose = function dispose() {\n      $.removeData(this._element, DATA_KEY$1);\n      this._element = null;\n    } // Static\n    ;\n\n    Button._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$1);\n\n        if (!data) {\n          data = new Button(this);\n          $(this).data(DATA_KEY$1, data);\n        }\n\n        if (config === 'toggle') {\n          data[config]();\n        }\n      });\n    };\n\n    _createClass(Button, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$1;\n      }\n    }]);\n\n    return Button;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event$1.CLICK_DATA_API, Selector$1.DATA_TOGGLE_CARROT, function (event) {\n    event.preventDefault();\n    var button = event.target;\n\n    if (!$(button).hasClass(ClassName$1.BUTTON)) {\n      button = $(button).closest(Selector$1.BUTTON);\n    }\n\n    Button._jQueryInterface.call($(button), 'toggle');\n  }).on(Event$1.FOCUS_BLUR_DATA_API, Selector$1.DATA_TOGGLE_CARROT, function (event) {\n    var button = $(event.target).closest(Selector$1.BUTTON)[0];\n    $(button).toggleClass(ClassName$1.FOCUS, /^focus(in)?$/.test(event.type));\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$1] = Button._jQueryInterface;\n  $.fn[NAME$1].Constructor = Button;\n\n  $.fn[NAME$1].noConflict = function () {\n    $.fn[NAME$1] = JQUERY_NO_CONFLICT$1;\n    return Button._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$2 = 'carousel';\n  var VERSION$2 = '4.3.1';\n  var DATA_KEY$2 = 'bs.carousel';\n  var EVENT_KEY$2 = \".\" + DATA_KEY$2;\n  var DATA_API_KEY$2 = '.data-api';\n  var JQUERY_NO_CONFLICT$2 = $.fn[NAME$2];\n  var ARROW_LEFT_KEYCODE = 37; // KeyboardEvent.which value for left arrow key\n\n  var ARROW_RIGHT_KEYCODE = 39; // KeyboardEvent.which value for right arrow key\n\n  var TOUCHEVENT_COMPAT_WAIT = 500; // Time for mouse compat events to fire after touch\n\n  var SWIPE_THRESHOLD = 40;\n  var Default = {\n    interval: 5000,\n    keyboard: true,\n    slide: false,\n    pause: 'hover',\n    wrap: true,\n    touch: true\n  };\n  var DefaultType = {\n    interval: '(number|boolean)',\n    keyboard: 'boolean',\n    slide: '(boolean|string)',\n    pause: '(string|boolean)',\n    wrap: 'boolean',\n    touch: 'boolean'\n  };\n  var Direction = {\n    NEXT: 'next',\n    PREV: 'prev',\n    LEFT: 'left',\n    RIGHT: 'right'\n  };\n  var Event$2 = {\n    SLIDE: \"slide\" + EVENT_KEY$2,\n    SLID: \"slid\" + EVENT_KEY$2,\n    KEYDOWN: \"keydown\" + EVENT_KEY$2,\n    MOUSEENTER: \"mouseenter\" + EVENT_KEY$2,\n    MOUSELEAVE: \"mouseleave\" + EVENT_KEY$2,\n    TOUCHSTART: \"touchstart\" + EVENT_KEY$2,\n    TOUCHMOVE: \"touchmove\" + EVENT_KEY$2,\n    TOUCHEND: \"touchend\" + EVENT_KEY$2,\n    POINTERDOWN: \"pointerdown\" + EVENT_KEY$2,\n    POINTERUP: \"pointerup\" + EVENT_KEY$2,\n    DRAG_START: \"dragstart\" + EVENT_KEY$2,\n    LOAD_DATA_API: \"load\" + EVENT_KEY$2 + DATA_API_KEY$2,\n    CLICK_DATA_API: \"click\" + EVENT_KEY$2 + DATA_API_KEY$2\n  };\n  var ClassName$2 = {\n    CAROUSEL: 'carousel',\n    ACTIVE: 'active',\n    SLIDE: 'slide',\n    RIGHT: 'carousel-item-right',\n    LEFT: 'carousel-item-left',\n    NEXT: 'carousel-item-next',\n    PREV: 'carousel-item-prev',\n    ITEM: 'carousel-item',\n    POINTER_EVENT: 'pointer-event'\n  };\n  var Selector$2 = {\n    ACTIVE: '.active',\n    ACTIVE_ITEM: '.active.carousel-item',\n    ITEM: '.carousel-item',\n    ITEM_IMG: '.carousel-item img',\n    NEXT_PREV: '.carousel-item-next, .carousel-item-prev',\n    INDICATORS: '.carousel-indicators',\n    DATA_SLIDE: '[data-slide], [data-slide-to]',\n    DATA_RIDE: '[data-ride=\"carousel\"]'\n  };\n  var PointerType = {\n    TOUCH: 'touch',\n    PEN: 'pen'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Carousel =\n  /*#__PURE__*/\n  function () {\n    function Carousel(element, config) {\n      this._items = null;\n      this._interval = null;\n      this._activeElement = null;\n      this._isPaused = false;\n      this._isSliding = false;\n      this.touchTimeout = null;\n      this.touchStartX = 0;\n      this.touchDeltaX = 0;\n      this._config = this._getConfig(config);\n      this._element = element;\n      this._indicatorsElement = this._element.querySelector(Selector$2.INDICATORS);\n      this._touchSupported = 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0;\n      this._pointerEvent = Boolean(window.PointerEvent || window.MSPointerEvent);\n\n      this._addEventListeners();\n    } // Getters\n\n\n    var _proto = Carousel.prototype;\n\n    // Public\n    _proto.next = function next() {\n      if (!this._isSliding) {\n        this._slide(Direction.NEXT);\n      }\n    };\n\n    _proto.nextWhenVisible = function nextWhenVisible() {\n      // Don't call next when the page isn't visible\n      // or the carousel or its parent isn't visible\n      if (!document.hidden && $(this._element).is(':visible') && $(this._element).css('visibility') !== 'hidden') {\n        this.next();\n      }\n    };\n\n    _proto.prev = function prev() {\n      if (!this._isSliding) {\n        this._slide(Direction.PREV);\n      }\n    };\n\n    _proto.pause = function pause(event) {\n      if (!event) {\n        this._isPaused = true;\n      }\n\n      if (this._element.querySelector(Selector$2.NEXT_PREV)) {\n        Util.triggerTransitionEnd(this._element);\n        this.cycle(true);\n      }\n\n      clearInterval(this._interval);\n      this._interval = null;\n    };\n\n    _proto.cycle = function cycle(event) {\n      if (!event) {\n        this._isPaused = false;\n      }\n\n      if (this._interval) {\n        clearInterval(this._interval);\n        this._interval = null;\n      }\n\n      if (this._config.interval && !this._isPaused) {\n        this._interval = setInterval((document.visibilityState ? this.nextWhenVisible : this.next).bind(this), this._config.interval);\n      }\n    };\n\n    _proto.to = function to(index) {\n      var _this = this;\n\n      this._activeElement = this._element.querySelector(Selector$2.ACTIVE_ITEM);\n\n      var activeIndex = this._getItemIndex(this._activeElement);\n\n      if (index > this._items.length - 1 || index < 0) {\n        return;\n      }\n\n      if (this._isSliding) {\n        $(this._element).one(Event$2.SLID, function () {\n          return _this.to(index);\n        });\n        return;\n      }\n\n      if (activeIndex === index) {\n        this.pause();\n        this.cycle();\n        return;\n      }\n\n      var direction = index > activeIndex ? Direction.NEXT : Direction.PREV;\n\n      this._slide(direction, this._items[index]);\n    };\n\n    _proto.dispose = function dispose() {\n      $(this._element).off(EVENT_KEY$2);\n      $.removeData(this._element, DATA_KEY$2);\n      this._items = null;\n      this._config = null;\n      this._element = null;\n      this._interval = null;\n      this._isPaused = null;\n      this._isSliding = null;\n      this._activeElement = null;\n      this._indicatorsElement = null;\n    } // Private\n    ;\n\n    _proto._getConfig = function _getConfig(config) {\n      config = _objectSpread({}, Default, config);\n      Util.typeCheckConfig(NAME$2, config, DefaultType);\n      return config;\n    };\n\n    _proto._handleSwipe = function _handleSwipe() {\n      var absDeltax = Math.abs(this.touchDeltaX);\n\n      if (absDeltax <= SWIPE_THRESHOLD) {\n        return;\n      }\n\n      var direction = absDeltax / this.touchDeltaX; // swipe left\n\n      if (direction > 0) {\n        this.prev();\n      } // swipe right\n\n\n      if (direction < 0) {\n        this.next();\n      }\n    };\n\n    _proto._addEventListeners = function _addEventListeners() {\n      var _this2 = this;\n\n      if (this._config.keyboard) {\n        $(this._element).on(Event$2.KEYDOWN, function (event) {\n          return _this2._keydown(event);\n        });\n      }\n\n      if (this._config.pause === 'hover') {\n        $(this._element).on(Event$2.MOUSEENTER, function (event) {\n          return _this2.pause(event);\n        }).on(Event$2.MOUSELEAVE, function (event) {\n          return _this2.cycle(event);\n        });\n      }\n\n      if (this._config.touch) {\n        this._addTouchEventListeners();\n      }\n    };\n\n    _proto._addTouchEventListeners = function _addTouchEventListeners() {\n      var _this3 = this;\n\n      if (!this._touchSupported) {\n        return;\n      }\n\n      var start = function start(event) {\n        if (_this3._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {\n          _this3.touchStartX = event.originalEvent.clientX;\n        } else if (!_this3._pointerEvent) {\n          _this3.touchStartX = event.originalEvent.touches[0].clientX;\n        }\n      };\n\n      var move = function move(event) {\n        // ensure swiping with one touch and not pinching\n        if (event.originalEvent.touches && event.originalEvent.touches.length > 1) {\n          _this3.touchDeltaX = 0;\n        } else {\n          _this3.touchDeltaX = event.originalEvent.touches[0].clientX - _this3.touchStartX;\n        }\n      };\n\n      var end = function end(event) {\n        if (_this3._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {\n          _this3.touchDeltaX = event.originalEvent.clientX - _this3.touchStartX;\n        }\n\n        _this3._handleSwipe();\n\n        if (_this3._config.pause === 'hover') {\n          // If it's a touch-enabled device, mouseenter/leave are fired as\n          // part of the mouse compatibility events on first tap - the carousel\n          // would stop cycling until user tapped out of it;\n          // here, we listen for touchend, explicitly pause the carousel\n          // (as if it's the second time we tap on it, mouseenter compat event\n          // is NOT fired) and after a timeout (to allow for mouse compatibility\n          // events to fire) we explicitly restart cycling\n          _this3.pause();\n\n          if (_this3.touchTimeout) {\n            clearTimeout(_this3.touchTimeout);\n          }\n\n          _this3.touchTimeout = setTimeout(function (event) {\n            return _this3.cycle(event);\n          }, TOUCHEVENT_COMPAT_WAIT + _this3._config.interval);\n        }\n      };\n\n      $(this._element.querySelectorAll(Selector$2.ITEM_IMG)).on(Event$2.DRAG_START, function (e) {\n        return e.preventDefault();\n      });\n\n      if (this._pointerEvent) {\n        $(this._element).on(Event$2.POINTERDOWN, function (event) {\n          return start(event);\n        });\n        $(this._element).on(Event$2.POINTERUP, function (event) {\n          return end(event);\n        });\n\n        this._element.classList.add(ClassName$2.POINTER_EVENT);\n      } else {\n        $(this._element).on(Event$2.TOUCHSTART, function (event) {\n          return start(event);\n        });\n        $(this._element).on(Event$2.TOUCHMOVE, function (event) {\n          return move(event);\n        });\n        $(this._element).on(Event$2.TOUCHEND, function (event) {\n          return end(event);\n        });\n      }\n    };\n\n    _proto._keydown = function _keydown(event) {\n      if (/input|textarea/i.test(event.target.tagName)) {\n        return;\n      }\n\n      switch (event.which) {\n        case ARROW_LEFT_KEYCODE:\n          event.preventDefault();\n          this.prev();\n          break;\n\n        case ARROW_RIGHT_KEYCODE:\n          event.preventDefault();\n          this.next();\n          break;\n\n        default:\n      }\n    };\n\n    _proto._getItemIndex = function _getItemIndex(element) {\n      this._items = element && element.parentNode ? [].slice.call(element.parentNode.querySelectorAll(Selector$2.ITEM)) : [];\n      return this._items.indexOf(element);\n    };\n\n    _proto._getItemByDirection = function _getItemByDirection(direction, activeElement) {\n      var isNextDirection = direction === Direction.NEXT;\n      var isPrevDirection = direction === Direction.PREV;\n\n      var activeIndex = this._getItemIndex(activeElement);\n\n      var lastItemIndex = this._items.length - 1;\n      var isGoingToWrap = isPrevDirection && activeIndex === 0 || isNextDirection && activeIndex === lastItemIndex;\n\n      if (isGoingToWrap && !this._config.wrap) {\n        return activeElement;\n      }\n\n      var delta = direction === Direction.PREV ? -1 : 1;\n      var itemIndex = (activeIndex + delta) % this._items.length;\n      return itemIndex === -1 ? this._items[this._items.length - 1] : this._items[itemIndex];\n    };\n\n    _proto._triggerSlideEvent = function _triggerSlideEvent(relatedTarget, eventDirectionName) {\n      var targetIndex = this._getItemIndex(relatedTarget);\n\n      var fromIndex = this._getItemIndex(this._element.querySelector(Selector$2.ACTIVE_ITEM));\n\n      var slideEvent = $.Event(Event$2.SLIDE, {\n        relatedTarget: relatedTarget,\n        direction: eventDirectionName,\n        from: fromIndex,\n        to: targetIndex\n      });\n      $(this._element).trigger(slideEvent);\n      return slideEvent;\n    };\n\n    _proto._setActiveIndicatorElement = function _setActiveIndicatorElement(element) {\n      if (this._indicatorsElement) {\n        var indicators = [].slice.call(this._indicatorsElement.querySelectorAll(Selector$2.ACTIVE));\n        $(indicators).removeClass(ClassName$2.ACTIVE);\n\n        var nextIndicator = this._indicatorsElement.children[this._getItemIndex(element)];\n\n        if (nextIndicator) {\n          $(nextIndicator).addClass(ClassName$2.ACTIVE);\n        }\n      }\n    };\n\n    _proto._slide = function _slide(direction, element) {\n      var _this4 = this;\n\n      var activeElement = this._element.querySelector(Selector$2.ACTIVE_ITEM);\n\n      var activeElementIndex = this._getItemIndex(activeElement);\n\n      var nextElement = element || activeElement && this._getItemByDirection(direction, activeElement);\n\n      var nextElementIndex = this._getItemIndex(nextElement);\n\n      var isCycling = Boolean(this._interval);\n      var directionalClassName;\n      var orderClassName;\n      var eventDirectionName;\n\n      if (direction === Direction.NEXT) {\n        directionalClassName = ClassName$2.LEFT;\n        orderClassName = ClassName$2.NEXT;\n        eventDirectionName = Direction.LEFT;\n      } else {\n        directionalClassName = ClassName$2.RIGHT;\n        orderClassName = ClassName$2.PREV;\n        eventDirectionName = Direction.RIGHT;\n      }\n\n      if (nextElement && $(nextElement).hasClass(ClassName$2.ACTIVE)) {\n        this._isSliding = false;\n        return;\n      }\n\n      var slideEvent = this._triggerSlideEvent(nextElement, eventDirectionName);\n\n      if (slideEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      if (!activeElement || !nextElement) {\n        // Some weirdness is happening, so we bail\n        return;\n      }\n\n      this._isSliding = true;\n\n      if (isCycling) {\n        this.pause();\n      }\n\n      this._setActiveIndicatorElement(nextElement);\n\n      var slidEvent = $.Event(Event$2.SLID, {\n        relatedTarget: nextElement,\n        direction: eventDirectionName,\n        from: activeElementIndex,\n        to: nextElementIndex\n      });\n\n      if ($(this._element).hasClass(ClassName$2.SLIDE)) {\n        $(nextElement).addClass(orderClassName);\n        Util.reflow(nextElement);\n        $(activeElement).addClass(directionalClassName);\n        $(nextElement).addClass(directionalClassName);\n        var nextElementInterval = parseInt(nextElement.getAttribute('data-interval'), 10);\n\n        if (nextElementInterval) {\n          this._config.defaultInterval = this._config.defaultInterval || this._config.interval;\n          this._config.interval = nextElementInterval;\n        } else {\n          this._config.interval = this._config.defaultInterval || this._config.interval;\n        }\n\n        var transitionDuration = Util.getTransitionDurationFromElement(activeElement);\n        $(activeElement).one(Util.TRANSITION_END, function () {\n          $(nextElement).removeClass(directionalClassName + \" \" + orderClassName).addClass(ClassName$2.ACTIVE);\n          $(activeElement).removeClass(ClassName$2.ACTIVE + \" \" + orderClassName + \" \" + directionalClassName);\n          _this4._isSliding = false;\n          setTimeout(function () {\n            return $(_this4._element).trigger(slidEvent);\n          }, 0);\n        }).emulateTransitionEnd(transitionDuration);\n      } else {\n        $(activeElement).removeClass(ClassName$2.ACTIVE);\n        $(nextElement).addClass(ClassName$2.ACTIVE);\n        this._isSliding = false;\n        $(this._element).trigger(slidEvent);\n      }\n\n      if (isCycling) {\n        this.cycle();\n      }\n    } // Static\n    ;\n\n    Carousel._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$2);\n\n        var _config = _objectSpread({}, Default, $(this).data());\n\n        if (typeof config === 'object') {\n          _config = _objectSpread({}, _config, config);\n        }\n\n        var action = typeof config === 'string' ? config : _config.slide;\n\n        if (!data) {\n          data = new Carousel(this, _config);\n          $(this).data(DATA_KEY$2, data);\n        }\n\n        if (typeof config === 'number') {\n          data.to(config);\n        } else if (typeof action === 'string') {\n          if (typeof data[action] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + action + \"\\\"\");\n          }\n\n          data[action]();\n        } else if (_config.interval && _config.ride) {\n          data.pause();\n          data.cycle();\n        }\n      });\n    };\n\n    Carousel._dataApiClickHandler = function _dataApiClickHandler(event) {\n      var selector = Util.getSelectorFromElement(this);\n\n      if (!selector) {\n        return;\n      }\n\n      var target = $(selector)[0];\n\n      if (!target || !$(target).hasClass(ClassName$2.CAROUSEL)) {\n        return;\n      }\n\n      var config = _objectSpread({}, $(target).data(), $(this).data());\n\n      var slideIndex = this.getAttribute('data-slide-to');\n\n      if (slideIndex) {\n        config.interval = false;\n      }\n\n      Carousel._jQueryInterface.call($(target), config);\n\n      if (slideIndex) {\n        $(target).data(DATA_KEY$2).to(slideIndex);\n      }\n\n      event.preventDefault();\n    };\n\n    _createClass(Carousel, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$2;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default;\n      }\n    }]);\n\n    return Carousel;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event$2.CLICK_DATA_API, Selector$2.DATA_SLIDE, Carousel._dataApiClickHandler);\n  $(window).on(Event$2.LOAD_DATA_API, function () {\n    var carousels = [].slice.call(document.querySelectorAll(Selector$2.DATA_RIDE));\n\n    for (var i = 0, len = carousels.length; i < len; i++) {\n      var $carousel = $(carousels[i]);\n\n      Carousel._jQueryInterface.call($carousel, $carousel.data());\n    }\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$2] = Carousel._jQueryInterface;\n  $.fn[NAME$2].Constructor = Carousel;\n\n  $.fn[NAME$2].noConflict = function () {\n    $.fn[NAME$2] = JQUERY_NO_CONFLICT$2;\n    return Carousel._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$3 = 'collapse';\n  var VERSION$3 = '4.3.1';\n  var DATA_KEY$3 = 'bs.collapse';\n  var EVENT_KEY$3 = \".\" + DATA_KEY$3;\n  var DATA_API_KEY$3 = '.data-api';\n  var JQUERY_NO_CONFLICT$3 = $.fn[NAME$3];\n  var Default$1 = {\n    toggle: true,\n    parent: ''\n  };\n  var DefaultType$1 = {\n    toggle: 'boolean',\n    parent: '(string|element)'\n  };\n  var Event$3 = {\n    SHOW: \"show\" + EVENT_KEY$3,\n    SHOWN: \"shown\" + EVENT_KEY$3,\n    HIDE: \"hide\" + EVENT_KEY$3,\n    HIDDEN: \"hidden\" + EVENT_KEY$3,\n    CLICK_DATA_API: \"click\" + EVENT_KEY$3 + DATA_API_KEY$3\n  };\n  var ClassName$3 = {\n    SHOW: 'show',\n    COLLAPSE: 'collapse',\n    COLLAPSING: 'collapsing',\n    COLLAPSED: 'collapsed'\n  };\n  var Dimension = {\n    WIDTH: 'width',\n    HEIGHT: 'height'\n  };\n  var Selector$3 = {\n    ACTIVES: '.show, .collapsing',\n    DATA_TOGGLE: '[data-toggle=\"collapse\"]'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Collapse =\n  /*#__PURE__*/\n  function () {\n    function Collapse(element, config) {\n      this._isTransitioning = false;\n      this._element = element;\n      this._config = this._getConfig(config);\n      this._triggerArray = [].slice.call(document.querySelectorAll(\"[data-toggle=\\\"collapse\\\"][href=\\\"#\" + element.id + \"\\\"],\" + (\"[data-toggle=\\\"collapse\\\"][data-target=\\\"#\" + element.id + \"\\\"]\")));\n      var toggleList = [].slice.call(document.querySelectorAll(Selector$3.DATA_TOGGLE));\n\n      for (var i = 0, len = toggleList.length; i < len; i++) {\n        var elem = toggleList[i];\n        var selector = Util.getSelectorFromElement(elem);\n        var filterElement = [].slice.call(document.querySelectorAll(selector)).filter(function (foundElem) {\n          return foundElem === element;\n        });\n\n        if (selector !== null && filterElement.length > 0) {\n          this._selector = selector;\n\n          this._triggerArray.push(elem);\n        }\n      }\n\n      this._parent = this._config.parent ? this._getParent() : null;\n\n      if (!this._config.parent) {\n        this._addAriaAndCollapsedClass(this._element, this._triggerArray);\n      }\n\n      if (this._config.toggle) {\n        this.toggle();\n      }\n    } // Getters\n\n\n    var _proto = Collapse.prototype;\n\n    // Public\n    _proto.toggle = function toggle() {\n      if ($(this._element).hasClass(ClassName$3.SHOW)) {\n        this.hide();\n      } else {\n        this.show();\n      }\n    };\n\n    _proto.show = function show() {\n      var _this = this;\n\n      if (this._isTransitioning || $(this._element).hasClass(ClassName$3.SHOW)) {\n        return;\n      }\n\n      var actives;\n      var activesData;\n\n      if (this._parent) {\n        actives = [].slice.call(this._parent.querySelectorAll(Selector$3.ACTIVES)).filter(function (elem) {\n          if (typeof _this._config.parent === 'string') {\n            return elem.getAttribute('data-parent') === _this._config.parent;\n          }\n\n          return elem.classList.contains(ClassName$3.COLLAPSE);\n        });\n\n        if (actives.length === 0) {\n          actives = null;\n        }\n      }\n\n      if (actives) {\n        activesData = $(actives).not(this._selector).data(DATA_KEY$3);\n\n        if (activesData && activesData._isTransitioning) {\n          return;\n        }\n      }\n\n      var startEvent = $.Event(Event$3.SHOW);\n      $(this._element).trigger(startEvent);\n\n      if (startEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      if (actives) {\n        Collapse._jQueryInterface.call($(actives).not(this._selector), 'hide');\n\n        if (!activesData) {\n          $(actives).data(DATA_KEY$3, null);\n        }\n      }\n\n      var dimension = this._getDimension();\n\n      $(this._element).removeClass(ClassName$3.COLLAPSE).addClass(ClassName$3.COLLAPSING);\n      this._element.style[dimension] = 0;\n\n      if (this._triggerArray.length) {\n        $(this._triggerArray).removeClass(ClassName$3.COLLAPSED).attr('aria-expanded', true);\n      }\n\n      this.setTransitioning(true);\n\n      var complete = function complete() {\n        $(_this._element).removeClass(ClassName$3.COLLAPSING).addClass(ClassName$3.COLLAPSE).addClass(ClassName$3.SHOW);\n        _this._element.style[dimension] = '';\n\n        _this.setTransitioning(false);\n\n        $(_this._element).trigger(Event$3.SHOWN);\n      };\n\n      var capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1);\n      var scrollSize = \"scroll\" + capitalizedDimension;\n      var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n      $(this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n      this._element.style[dimension] = this._element[scrollSize] + \"px\";\n    };\n\n    _proto.hide = function hide() {\n      var _this2 = this;\n\n      if (this._isTransitioning || !$(this._element).hasClass(ClassName$3.SHOW)) {\n        return;\n      }\n\n      var startEvent = $.Event(Event$3.HIDE);\n      $(this._element).trigger(startEvent);\n\n      if (startEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      var dimension = this._getDimension();\n\n      this._element.style[dimension] = this._element.getBoundingClientRect()[dimension] + \"px\";\n      Util.reflow(this._element);\n      $(this._element).addClass(ClassName$3.COLLAPSING).removeClass(ClassName$3.COLLAPSE).removeClass(ClassName$3.SHOW);\n      var triggerArrayLength = this._triggerArray.length;\n\n      if (triggerArrayLength > 0) {\n        for (var i = 0; i < triggerArrayLength; i++) {\n          var trigger = this._triggerArray[i];\n          var selector = Util.getSelectorFromElement(trigger);\n\n          if (selector !== null) {\n            var $elem = $([].slice.call(document.querySelectorAll(selector)));\n\n            if (!$elem.hasClass(ClassName$3.SHOW)) {\n              $(trigger).addClass(ClassName$3.COLLAPSED).attr('aria-expanded', false);\n            }\n          }\n        }\n      }\n\n      this.setTransitioning(true);\n\n      var complete = function complete() {\n        _this2.setTransitioning(false);\n\n        $(_this2._element).removeClass(ClassName$3.COLLAPSING).addClass(ClassName$3.COLLAPSE).trigger(Event$3.HIDDEN);\n      };\n\n      this._element.style[dimension] = '';\n      var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n      $(this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n    };\n\n    _proto.setTransitioning = function setTransitioning(isTransitioning) {\n      this._isTransitioning = isTransitioning;\n    };\n\n    _proto.dispose = function dispose() {\n      $.removeData(this._element, DATA_KEY$3);\n      this._config = null;\n      this._parent = null;\n      this._element = null;\n      this._triggerArray = null;\n      this._isTransitioning = null;\n    } // Private\n    ;\n\n    _proto._getConfig = function _getConfig(config) {\n      config = _objectSpread({}, Default$1, config);\n      config.toggle = Boolean(config.toggle); // Coerce string values\n\n      Util.typeCheckConfig(NAME$3, config, DefaultType$1);\n      return config;\n    };\n\n    _proto._getDimension = function _getDimension() {\n      var hasWidth = $(this._element).hasClass(Dimension.WIDTH);\n      return hasWidth ? Dimension.WIDTH : Dimension.HEIGHT;\n    };\n\n    _proto._getParent = function _getParent() {\n      var _this3 = this;\n\n      var parent;\n\n      if (Util.isElement(this._config.parent)) {\n        parent = this._config.parent; // It's a jQuery object\n\n        if (typeof this._config.parent.jquery !== 'undefined') {\n          parent = this._config.parent[0];\n        }\n      } else {\n        parent = document.querySelector(this._config.parent);\n      }\n\n      var selector = \"[data-toggle=\\\"collapse\\\"][data-parent=\\\"\" + this._config.parent + \"\\\"]\";\n      var children = [].slice.call(parent.querySelectorAll(selector));\n      $(children).each(function (i, element) {\n        _this3._addAriaAndCollapsedClass(Collapse._getTargetFromElement(element), [element]);\n      });\n      return parent;\n    };\n\n    _proto._addAriaAndCollapsedClass = function _addAriaAndCollapsedClass(element, triggerArray) {\n      var isOpen = $(element).hasClass(ClassName$3.SHOW);\n\n      if (triggerArray.length) {\n        $(triggerArray).toggleClass(ClassName$3.COLLAPSED, !isOpen).attr('aria-expanded', isOpen);\n      }\n    } // Static\n    ;\n\n    Collapse._getTargetFromElement = function _getTargetFromElement(element) {\n      var selector = Util.getSelectorFromElement(element);\n      return selector ? document.querySelector(selector) : null;\n    };\n\n    Collapse._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var $this = $(this);\n        var data = $this.data(DATA_KEY$3);\n\n        var _config = _objectSpread({}, Default$1, $this.data(), typeof config === 'object' && config ? config : {});\n\n        if (!data && _config.toggle && /show|hide/.test(config)) {\n          _config.toggle = false;\n        }\n\n        if (!data) {\n          data = new Collapse(this, _config);\n          $this.data(DATA_KEY$3, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config]();\n        }\n      });\n    };\n\n    _createClass(Collapse, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$3;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$1;\n      }\n    }]);\n\n    return Collapse;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event$3.CLICK_DATA_API, Selector$3.DATA_TOGGLE, function (event) {\n    // preventDefault only for <a> elements (which change the URL) not inside the collapsible element\n    if (event.currentTarget.tagName === 'A') {\n      event.preventDefault();\n    }\n\n    var $trigger = $(this);\n    var selector = Util.getSelectorFromElement(this);\n    var selectors = [].slice.call(document.querySelectorAll(selector));\n    $(selectors).each(function () {\n      var $target = $(this);\n      var data = $target.data(DATA_KEY$3);\n      var config = data ? 'toggle' : $trigger.data();\n\n      Collapse._jQueryInterface.call($target, config);\n    });\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$3] = Collapse._jQueryInterface;\n  $.fn[NAME$3].Constructor = Collapse;\n\n  $.fn[NAME$3].noConflict = function () {\n    $.fn[NAME$3] = JQUERY_NO_CONFLICT$3;\n    return Collapse._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$4 = 'dropdown';\n  var VERSION$4 = '4.3.1';\n  var DATA_KEY$4 = 'bs.dropdown';\n  var EVENT_KEY$4 = \".\" + DATA_KEY$4;\n  var DATA_API_KEY$4 = '.data-api';\n  var JQUERY_NO_CONFLICT$4 = $.fn[NAME$4];\n  var ESCAPE_KEYCODE = 27; // KeyboardEvent.which value for Escape (Esc) key\n\n  var SPACE_KEYCODE = 32; // KeyboardEvent.which value for space key\n\n  var TAB_KEYCODE = 9; // KeyboardEvent.which value for tab key\n\n  var ARROW_UP_KEYCODE = 38; // KeyboardEvent.which value for up arrow key\n\n  var ARROW_DOWN_KEYCODE = 40; // KeyboardEvent.which value for down arrow key\n\n  var RIGHT_MOUSE_BUTTON_WHICH = 3; // MouseEvent.which value for the right button (assuming a right-handed mouse)\n\n  var REGEXP_KEYDOWN = new RegExp(ARROW_UP_KEYCODE + \"|\" + ARROW_DOWN_KEYCODE + \"|\" + ESCAPE_KEYCODE);\n  var Event$4 = {\n    HIDE: \"hide\" + EVENT_KEY$4,\n    HIDDEN: \"hidden\" + EVENT_KEY$4,\n    SHOW: \"show\" + EVENT_KEY$4,\n    SHOWN: \"shown\" + EVENT_KEY$4,\n    CLICK: \"click\" + EVENT_KEY$4,\n    CLICK_DATA_API: \"click\" + EVENT_KEY$4 + DATA_API_KEY$4,\n    KEYDOWN_DATA_API: \"keydown\" + EVENT_KEY$4 + DATA_API_KEY$4,\n    KEYUP_DATA_API: \"keyup\" + EVENT_KEY$4 + DATA_API_KEY$4\n  };\n  var ClassName$4 = {\n    DISABLED: 'disabled',\n    SHOW: 'show',\n    DROPUP: 'dropup',\n    DROPRIGHT: 'dropright',\n    DROPLEFT: 'dropleft',\n    MENURIGHT: 'dropdown-menu-right',\n    MENULEFT: 'dropdown-menu-left',\n    POSITION_STATIC: 'position-static'\n  };\n  var Selector$4 = {\n    DATA_TOGGLE: '[data-toggle=\"dropdown\"]',\n    FORM_CHILD: '.dropdown form',\n    MENU: '.dropdown-menu',\n    NAVBAR_NAV: '.navbar-nav',\n    VISIBLE_ITEMS: '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)'\n  };\n  var AttachmentMap = {\n    TOP: 'top-start',\n    TOPEND: 'top-end',\n    BOTTOM: 'bottom-start',\n    BOTTOMEND: 'bottom-end',\n    RIGHT: 'right-start',\n    RIGHTEND: 'right-end',\n    LEFT: 'left-start',\n    LEFTEND: 'left-end'\n  };\n  var Default$2 = {\n    offset: 0,\n    flip: true,\n    boundary: 'scrollParent',\n    reference: 'toggle',\n    display: 'dynamic'\n  };\n  var DefaultType$2 = {\n    offset: '(number|string|function)',\n    flip: 'boolean',\n    boundary: '(string|element)',\n    reference: '(string|element)',\n    display: 'string'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Dropdown =\n  /*#__PURE__*/\n  function () {\n    function Dropdown(element, config) {\n      this._element = element;\n      this._popper = null;\n      this._config = this._getConfig(config);\n      this._menu = this._getMenuElement();\n      this._inNavbar = this._detectNavbar();\n\n      this._addEventListeners();\n    } // Getters\n\n\n    var _proto = Dropdown.prototype;\n\n    // Public\n    _proto.toggle = function toggle() {\n      if (this._element.disabled || $(this._element).hasClass(ClassName$4.DISABLED)) {\n        return;\n      }\n\n      var parent = Dropdown._getParentFromElement(this._element);\n\n      var isActive = $(this._menu).hasClass(ClassName$4.SHOW);\n\n      Dropdown._clearMenus();\n\n      if (isActive) {\n        return;\n      }\n\n      var relatedTarget = {\n        relatedTarget: this._element\n      };\n      var showEvent = $.Event(Event$4.SHOW, relatedTarget);\n      $(parent).trigger(showEvent);\n\n      if (showEvent.isDefaultPrevented()) {\n        return;\n      } // Disable totally Popper.js for Dropdown in Navbar\n\n\n      if (!this._inNavbar) {\n        /**\n         * Check for Popper dependency\n         * Popper - https://popper.js.org\n         */\n        if (typeof Popper === 'undefined') {\n          throw new TypeError('Bootstrap\\'s dropdowns require Popper.js (https://popper.js.org/)');\n        }\n\n        var referenceElement = this._element;\n\n        if (this._config.reference === 'parent') {\n          referenceElement = parent;\n        } else if (Util.isElement(this._config.reference)) {\n          referenceElement = this._config.reference; // Check if it's jQuery element\n\n          if (typeof this._config.reference.jquery !== 'undefined') {\n            referenceElement = this._config.reference[0];\n          }\n        } // If boundary is not `scrollParent`, then set position to `static`\n        // to allow the menu to \"escape\" the scroll parent's boundaries\n        // https://github.com/twbs/bootstrap/issues/24251\n\n\n        if (this._config.boundary !== 'scrollParent') {\n          $(parent).addClass(ClassName$4.POSITION_STATIC);\n        }\n\n        this._popper = new Popper(referenceElement, this._menu, this._getPopperConfig());\n      } // If this is a touch-enabled device we add extra\n      // empty mouseover listeners to the body's immediate children;\n      // only needed because of broken event delegation on iOS\n      // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n\n\n      if ('ontouchstart' in document.documentElement && $(parent).closest(Selector$4.NAVBAR_NAV).length === 0) {\n        $(document.body).children().on('mouseover', null, $.noop);\n      }\n\n      this._element.focus();\n\n      this._element.setAttribute('aria-expanded', true);\n\n      $(this._menu).toggleClass(ClassName$4.SHOW);\n      $(parent).toggleClass(ClassName$4.SHOW).trigger($.Event(Event$4.SHOWN, relatedTarget));\n    };\n\n    _proto.show = function show() {\n      if (this._element.disabled || $(this._element).hasClass(ClassName$4.DISABLED) || $(this._menu).hasClass(ClassName$4.SHOW)) {\n        return;\n      }\n\n      var relatedTarget = {\n        relatedTarget: this._element\n      };\n      var showEvent = $.Event(Event$4.SHOW, relatedTarget);\n\n      var parent = Dropdown._getParentFromElement(this._element);\n\n      $(parent).trigger(showEvent);\n\n      if (showEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      $(this._menu).toggleClass(ClassName$4.SHOW);\n      $(parent).toggleClass(ClassName$4.SHOW).trigger($.Event(Event$4.SHOWN, relatedTarget));\n    };\n\n    _proto.hide = function hide() {\n      if (this._element.disabled || $(this._element).hasClass(ClassName$4.DISABLED) || !$(this._menu).hasClass(ClassName$4.SHOW)) {\n        return;\n      }\n\n      var relatedTarget = {\n        relatedTarget: this._element\n      };\n      var hideEvent = $.Event(Event$4.HIDE, relatedTarget);\n\n      var parent = Dropdown._getParentFromElement(this._element);\n\n      $(parent).trigger(hideEvent);\n\n      if (hideEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      $(this._menu).toggleClass(ClassName$4.SHOW);\n      $(parent).toggleClass(ClassName$4.SHOW).trigger($.Event(Event$4.HIDDEN, relatedTarget));\n    };\n\n    _proto.dispose = function dispose() {\n      $.removeData(this._element, DATA_KEY$4);\n      $(this._element).off(EVENT_KEY$4);\n      this._element = null;\n      this._menu = null;\n\n      if (this._popper !== null) {\n        this._popper.destroy();\n\n        this._popper = null;\n      }\n    };\n\n    _proto.update = function update() {\n      this._inNavbar = this._detectNavbar();\n\n      if (this._popper !== null) {\n        this._popper.scheduleUpdate();\n      }\n    } // Private\n    ;\n\n    _proto._addEventListeners = function _addEventListeners() {\n      var _this = this;\n\n      $(this._element).on(Event$4.CLICK, function (event) {\n        event.preventDefault();\n        event.stopPropagation();\n\n        _this.toggle();\n      });\n    };\n\n    _proto._getConfig = function _getConfig(config) {\n      config = _objectSpread({}, this.constructor.Default, $(this._element).data(), config);\n      Util.typeCheckConfig(NAME$4, config, this.constructor.DefaultType);\n      return config;\n    };\n\n    _proto._getMenuElement = function _getMenuElement() {\n      if (!this._menu) {\n        var parent = Dropdown._getParentFromElement(this._element);\n\n        if (parent) {\n          this._menu = parent.querySelector(Selector$4.MENU);\n        }\n      }\n\n      return this._menu;\n    };\n\n    _proto._getPlacement = function _getPlacement() {\n      var $parentDropdown = $(this._element.parentNode);\n      var placement = AttachmentMap.BOTTOM; // Handle dropup\n\n      if ($parentDropdown.hasClass(ClassName$4.DROPUP)) {\n        placement = AttachmentMap.TOP;\n\n        if ($(this._menu).hasClass(ClassName$4.MENURIGHT)) {\n          placement = AttachmentMap.TOPEND;\n        }\n      } else if ($parentDropdown.hasClass(ClassName$4.DROPRIGHT)) {\n        placement = AttachmentMap.RIGHT;\n      } else if ($parentDropdown.hasClass(ClassName$4.DROPLEFT)) {\n        placement = AttachmentMap.LEFT;\n      } else if ($(this._menu).hasClass(ClassName$4.MENURIGHT)) {\n        placement = AttachmentMap.BOTTOMEND;\n      }\n\n      return placement;\n    };\n\n    _proto._detectNavbar = function _detectNavbar() {\n      return $(this._element).closest('.navbar').length > 0;\n    };\n\n    _proto._getOffset = function _getOffset() {\n      var _this2 = this;\n\n      var offset = {};\n\n      if (typeof this._config.offset === 'function') {\n        offset.fn = function (data) {\n          data.offsets = _objectSpread({}, data.offsets, _this2._config.offset(data.offsets, _this2._element) || {});\n          return data;\n        };\n      } else {\n        offset.offset = this._config.offset;\n      }\n\n      return offset;\n    };\n\n    _proto._getPopperConfig = function _getPopperConfig() {\n      var popperConfig = {\n        placement: this._getPlacement(),\n        modifiers: {\n          offset: this._getOffset(),\n          flip: {\n            enabled: this._config.flip\n          },\n          preventOverflow: {\n            boundariesElement: this._config.boundary\n          }\n        } // Disable Popper.js if we have a static display\n\n      };\n\n      if (this._config.display === 'static') {\n        popperConfig.modifiers.applyStyle = {\n          enabled: false\n        };\n      }\n\n      return popperConfig;\n    } // Static\n    ;\n\n    Dropdown._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$4);\n\n        var _config = typeof config === 'object' ? config : null;\n\n        if (!data) {\n          data = new Dropdown(this, _config);\n          $(this).data(DATA_KEY$4, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config]();\n        }\n      });\n    };\n\n    Dropdown._clearMenus = function _clearMenus(event) {\n      if (event && (event.which === RIGHT_MOUSE_BUTTON_WHICH || event.type === 'keyup' && event.which !== TAB_KEYCODE)) {\n        return;\n      }\n\n      var toggles = [].slice.call(document.querySelectorAll(Selector$4.DATA_TOGGLE));\n\n      for (var i = 0, len = toggles.length; i < len; i++) {\n        var parent = Dropdown._getParentFromElement(toggles[i]);\n\n        var context = $(toggles[i]).data(DATA_KEY$4);\n        var relatedTarget = {\n          relatedTarget: toggles[i]\n        };\n\n        if (event && event.type === 'click') {\n          relatedTarget.clickEvent = event;\n        }\n\n        if (!context) {\n          continue;\n        }\n\n        var dropdownMenu = context._menu;\n\n        if (!$(parent).hasClass(ClassName$4.SHOW)) {\n          continue;\n        }\n\n        if (event && (event.type === 'click' && /input|textarea/i.test(event.target.tagName) || event.type === 'keyup' && event.which === TAB_KEYCODE) && $.contains(parent, event.target)) {\n          continue;\n        }\n\n        var hideEvent = $.Event(Event$4.HIDE, relatedTarget);\n        $(parent).trigger(hideEvent);\n\n        if (hideEvent.isDefaultPrevented()) {\n          continue;\n        } // If this is a touch-enabled device we remove the extra\n        // empty mouseover listeners we added for iOS support\n\n\n        if ('ontouchstart' in document.documentElement) {\n          $(document.body).children().off('mouseover', null, $.noop);\n        }\n\n        toggles[i].setAttribute('aria-expanded', 'false');\n        $(dropdownMenu).removeClass(ClassName$4.SHOW);\n        $(parent).removeClass(ClassName$4.SHOW).trigger($.Event(Event$4.HIDDEN, relatedTarget));\n      }\n    };\n\n    Dropdown._getParentFromElement = function _getParentFromElement(element) {\n      var parent;\n      var selector = Util.getSelectorFromElement(element);\n\n      if (selector) {\n        parent = document.querySelector(selector);\n      }\n\n      return parent || element.parentNode;\n    } // eslint-disable-next-line complexity\n    ;\n\n    Dropdown._dataApiKeydownHandler = function _dataApiKeydownHandler(event) {\n      // If not input/textarea:\n      //  - And not a key in REGEXP_KEYDOWN => not a dropdown command\n      // If input/textarea:\n      //  - If space key => not a dropdown command\n      //  - If key is other than escape\n      //    - If key is not up or down => not a dropdown command\n      //    - If trigger inside the menu => not a dropdown command\n      if (/input|textarea/i.test(event.target.tagName) ? event.which === SPACE_KEYCODE || event.which !== ESCAPE_KEYCODE && (event.which !== ARROW_DOWN_KEYCODE && event.which !== ARROW_UP_KEYCODE || $(event.target).closest(Selector$4.MENU).length) : !REGEXP_KEYDOWN.test(event.which)) {\n        return;\n      }\n\n      event.preventDefault();\n      event.stopPropagation();\n\n      if (this.disabled || $(this).hasClass(ClassName$4.DISABLED)) {\n        return;\n      }\n\n      var parent = Dropdown._getParentFromElement(this);\n\n      var isActive = $(parent).hasClass(ClassName$4.SHOW);\n\n      if (!isActive || isActive && (event.which === ESCAPE_KEYCODE || event.which === SPACE_KEYCODE)) {\n        if (event.which === ESCAPE_KEYCODE) {\n          var toggle = parent.querySelector(Selector$4.DATA_TOGGLE);\n          $(toggle).trigger('focus');\n        }\n\n        $(this).trigger('click');\n        return;\n      }\n\n      var items = [].slice.call(parent.querySelectorAll(Selector$4.VISIBLE_ITEMS));\n\n      if (items.length === 0) {\n        return;\n      }\n\n      var index = items.indexOf(event.target);\n\n      if (event.which === ARROW_UP_KEYCODE && index > 0) {\n        // Up\n        index--;\n      }\n\n      if (event.which === ARROW_DOWN_KEYCODE && index < items.length - 1) {\n        // Down\n        index++;\n      }\n\n      if (index < 0) {\n        index = 0;\n      }\n\n      items[index].focus();\n    };\n\n    _createClass(Dropdown, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$4;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$2;\n      }\n    }, {\n      key: \"DefaultType\",\n      get: function get() {\n        return DefaultType$2;\n      }\n    }]);\n\n    return Dropdown;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event$4.KEYDOWN_DATA_API, Selector$4.DATA_TOGGLE, Dropdown._dataApiKeydownHandler).on(Event$4.KEYDOWN_DATA_API, Selector$4.MENU, Dropdown._dataApiKeydownHandler).on(Event$4.CLICK_DATA_API + \" \" + Event$4.KEYUP_DATA_API, Dropdown._clearMenus).on(Event$4.CLICK_DATA_API, Selector$4.DATA_TOGGLE, function (event) {\n    event.preventDefault();\n    event.stopPropagation();\n\n    Dropdown._jQueryInterface.call($(this), 'toggle');\n  }).on(Event$4.CLICK_DATA_API, Selector$4.FORM_CHILD, function (e) {\n    e.stopPropagation();\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$4] = Dropdown._jQueryInterface;\n  $.fn[NAME$4].Constructor = Dropdown;\n\n  $.fn[NAME$4].noConflict = function () {\n    $.fn[NAME$4] = JQUERY_NO_CONFLICT$4;\n    return Dropdown._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$5 = 'modal';\n  var VERSION$5 = '4.3.1';\n  var DATA_KEY$5 = 'bs.modal';\n  var EVENT_KEY$5 = \".\" + DATA_KEY$5;\n  var DATA_API_KEY$5 = '.data-api';\n  var JQUERY_NO_CONFLICT$5 = $.fn[NAME$5];\n  var ESCAPE_KEYCODE$1 = 27; // KeyboardEvent.which value for Escape (Esc) key\n\n  var Default$3 = {\n    backdrop: true,\n    keyboard: true,\n    focus: true,\n    show: true\n  };\n  var DefaultType$3 = {\n    backdrop: '(boolean|string)',\n    keyboard: 'boolean',\n    focus: 'boolean',\n    show: 'boolean'\n  };\n  var Event$5 = {\n    HIDE: \"hide\" + EVENT_KEY$5,\n    HIDDEN: \"hidden\" + EVENT_KEY$5,\n    SHOW: \"show\" + EVENT_KEY$5,\n    SHOWN: \"shown\" + EVENT_KEY$5,\n    FOCUSIN: \"focusin\" + EVENT_KEY$5,\n    RESIZE: \"resize\" + EVENT_KEY$5,\n    CLICK_DISMISS: \"click.dismiss\" + EVENT_KEY$5,\n    KEYDOWN_DISMISS: \"keydown.dismiss\" + EVENT_KEY$5,\n    MOUSEUP_DISMISS: \"mouseup.dismiss\" + EVENT_KEY$5,\n    MOUSEDOWN_DISMISS: \"mousedown.dismiss\" + EVENT_KEY$5,\n    CLICK_DATA_API: \"click\" + EVENT_KEY$5 + DATA_API_KEY$5\n  };\n  var ClassName$5 = {\n    SCROLLABLE: 'modal-dialog-scrollable',\n    SCROLLBAR_MEASURER: 'modal-scrollbar-measure',\n    BACKDROP: 'modal-backdrop',\n    OPEN: 'modal-open',\n    FADE: 'fade',\n    SHOW: 'show'\n  };\n  var Selector$5 = {\n    DIALOG: '.modal-dialog',\n    MODAL_BODY: '.modal-body',\n    DATA_TOGGLE: '[data-toggle=\"modal\"]',\n    DATA_DISMISS: '[data-dismiss=\"modal\"]',\n    FIXED_CONTENT: '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top',\n    STICKY_CONTENT: '.sticky-top'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Modal =\n  /*#__PURE__*/\n  function () {\n    function Modal(element, config) {\n      this._config = this._getConfig(config);\n      this._element = element;\n      this._dialog = element.querySelector(Selector$5.DIALOG);\n      this._backdrop = null;\n      this._isShown = false;\n      this._isBodyOverflowing = false;\n      this._ignoreBackdropClick = false;\n      this._isTransitioning = false;\n      this._scrollbarWidth = 0;\n    } // Getters\n\n\n    var _proto = Modal.prototype;\n\n    // Public\n    _proto.toggle = function toggle(relatedTarget) {\n      return this._isShown ? this.hide() : this.show(relatedTarget);\n    };\n\n    _proto.show = function show(relatedTarget) {\n      var _this = this;\n\n      if (this._isShown || this._isTransitioning) {\n        return;\n      }\n\n      if ($(this._element).hasClass(ClassName$5.FADE)) {\n        this._isTransitioning = true;\n      }\n\n      var showEvent = $.Event(Event$5.SHOW, {\n        relatedTarget: relatedTarget\n      });\n      $(this._element).trigger(showEvent);\n\n      if (this._isShown || showEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      this._isShown = true;\n\n      this._checkScrollbar();\n\n      this._setScrollbar();\n\n      this._adjustDialog();\n\n      this._setEscapeEvent();\n\n      this._setResizeEvent();\n\n      $(this._element).on(Event$5.CLICK_DISMISS, Selector$5.DATA_DISMISS, function (event) {\n        return _this.hide(event);\n      });\n      $(this._dialog).on(Event$5.MOUSEDOWN_DISMISS, function () {\n        $(_this._element).one(Event$5.MOUSEUP_DISMISS, function (event) {\n          if ($(event.target).is(_this._element)) {\n            _this._ignoreBackdropClick = true;\n          }\n        });\n      });\n\n      this._showBackdrop(function () {\n        return _this._showElement(relatedTarget);\n      });\n    };\n\n    _proto.hide = function hide(event) {\n      var _this2 = this;\n\n      if (event) {\n        event.preventDefault();\n      }\n\n      if (!this._isShown || this._isTransitioning) {\n        return;\n      }\n\n      var hideEvent = $.Event(Event$5.HIDE);\n      $(this._element).trigger(hideEvent);\n\n      if (!this._isShown || hideEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      this._isShown = false;\n      var transition = $(this._element).hasClass(ClassName$5.FADE);\n\n      if (transition) {\n        this._isTransitioning = true;\n      }\n\n      this._setEscapeEvent();\n\n      this._setResizeEvent();\n\n      $(document).off(Event$5.FOCUSIN);\n      $(this._element).removeClass(ClassName$5.SHOW);\n      $(this._element).off(Event$5.CLICK_DISMISS);\n      $(this._dialog).off(Event$5.MOUSEDOWN_DISMISS);\n\n      if (transition) {\n        var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n        $(this._element).one(Util.TRANSITION_END, function (event) {\n          return _this2._hideModal(event);\n        }).emulateTransitionEnd(transitionDuration);\n      } else {\n        this._hideModal();\n      }\n    };\n\n    _proto.dispose = function dispose() {\n      [window, this._element, this._dialog].forEach(function (htmlElement) {\n        return $(htmlElement).off(EVENT_KEY$5);\n      });\n      /**\n       * `document` has 2 events `Event.FOCUSIN` and `Event.CLICK_DATA_API`\n       * Do not move `document` in `htmlElements` array\n       * It will remove `Event.CLICK_DATA_API` event that should remain\n       */\n\n      $(document).off(Event$5.FOCUSIN);\n      $.removeData(this._element, DATA_KEY$5);\n      this._config = null;\n      this._element = null;\n      this._dialog = null;\n      this._backdrop = null;\n      this._isShown = null;\n      this._isBodyOverflowing = null;\n      this._ignoreBackdropClick = null;\n      this._isTransitioning = null;\n      this._scrollbarWidth = null;\n    };\n\n    _proto.handleUpdate = function handleUpdate() {\n      this._adjustDialog();\n    } // Private\n    ;\n\n    _proto._getConfig = function _getConfig(config) {\n      config = _objectSpread({}, Default$3, config);\n      Util.typeCheckConfig(NAME$5, config, DefaultType$3);\n      return config;\n    };\n\n    _proto._showElement = function _showElement(relatedTarget) {\n      var _this3 = this;\n\n      var transition = $(this._element).hasClass(ClassName$5.FADE);\n\n      if (!this._element.parentNode || this._element.parentNode.nodeType !== Node.ELEMENT_NODE) {\n        // Don't move modal's DOM position\n        document.body.appendChild(this._element);\n      }\n\n      this._element.style.display = 'block';\n\n      this._element.removeAttribute('aria-hidden');\n\n      this._element.setAttribute('aria-modal', true);\n\n      if ($(this._dialog).hasClass(ClassName$5.SCROLLABLE)) {\n        this._dialog.querySelector(Selector$5.MODAL_BODY).scrollTop = 0;\n      } else {\n        this._element.scrollTop = 0;\n      }\n\n      if (transition) {\n        Util.reflow(this._element);\n      }\n\n      $(this._element).addClass(ClassName$5.SHOW);\n\n      if (this._config.focus) {\n        this._enforceFocus();\n      }\n\n      var shownEvent = $.Event(Event$5.SHOWN, {\n        relatedTarget: relatedTarget\n      });\n\n      var transitionComplete = function transitionComplete() {\n        if (_this3._config.focus) {\n          _this3._element.focus();\n        }\n\n        _this3._isTransitioning = false;\n        $(_this3._element).trigger(shownEvent);\n      };\n\n      if (transition) {\n        var transitionDuration = Util.getTransitionDurationFromElement(this._dialog);\n        $(this._dialog).one(Util.TRANSITION_END, transitionComplete).emulateTransitionEnd(transitionDuration);\n      } else {\n        transitionComplete();\n      }\n    };\n\n    _proto._enforceFocus = function _enforceFocus() {\n      var _this4 = this;\n\n      $(document).off(Event$5.FOCUSIN) // Guard against infinite focus loop\n      .on(Event$5.FOCUSIN, function (event) {\n        if (document !== event.target && _this4._element !== event.target && $(_this4._element).has(event.target).length === 0) {\n          _this4._element.focus();\n        }\n      });\n    };\n\n    _proto._setEscapeEvent = function _setEscapeEvent() {\n      var _this5 = this;\n\n      if (this._isShown && this._config.keyboard) {\n        $(this._element).on(Event$5.KEYDOWN_DISMISS, function (event) {\n          if (event.which === ESCAPE_KEYCODE$1) {\n            event.preventDefault();\n\n            _this5.hide();\n          }\n        });\n      } else if (!this._isShown) {\n        $(this._element).off(Event$5.KEYDOWN_DISMISS);\n      }\n    };\n\n    _proto._setResizeEvent = function _setResizeEvent() {\n      var _this6 = this;\n\n      if (this._isShown) {\n        $(window).on(Event$5.RESIZE, function (event) {\n          return _this6.handleUpdate(event);\n        });\n      } else {\n        $(window).off(Event$5.RESIZE);\n      }\n    };\n\n    _proto._hideModal = function _hideModal() {\n      var _this7 = this;\n\n      this._element.style.display = 'none';\n\n      this._element.setAttribute('aria-hidden', true);\n\n      this._element.removeAttribute('aria-modal');\n\n      this._isTransitioning = false;\n\n      this._showBackdrop(function () {\n        $(document.body).removeClass(ClassName$5.OPEN);\n\n        _this7._resetAdjustments();\n\n        _this7._resetScrollbar();\n\n        $(_this7._element).trigger(Event$5.HIDDEN);\n      });\n    };\n\n    _proto._removeBackdrop = function _removeBackdrop() {\n      if (this._backdrop) {\n        $(this._backdrop).remove();\n        this._backdrop = null;\n      }\n    };\n\n    _proto._showBackdrop = function _showBackdrop(callback) {\n      var _this8 = this;\n\n      var animate = $(this._element).hasClass(ClassName$5.FADE) ? ClassName$5.FADE : '';\n\n      if (this._isShown && this._config.backdrop) {\n        this._backdrop = document.createElement('div');\n        this._backdrop.className = ClassName$5.BACKDROP;\n\n        if (animate) {\n          this._backdrop.classList.add(animate);\n        }\n\n        $(this._backdrop).appendTo(document.body);\n        $(this._element).on(Event$5.CLICK_DISMISS, function (event) {\n          if (_this8._ignoreBackdropClick) {\n            _this8._ignoreBackdropClick = false;\n            return;\n          }\n\n          if (event.target !== event.currentTarget) {\n            return;\n          }\n\n          if (_this8._config.backdrop === 'static') {\n            _this8._element.focus();\n          } else {\n            _this8.hide();\n          }\n        });\n\n        if (animate) {\n          Util.reflow(this._backdrop);\n        }\n\n        $(this._backdrop).addClass(ClassName$5.SHOW);\n\n        if (!callback) {\n          return;\n        }\n\n        if (!animate) {\n          callback();\n          return;\n        }\n\n        var backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop);\n        $(this._backdrop).one(Util.TRANSITION_END, callback).emulateTransitionEnd(backdropTransitionDuration);\n      } else if (!this._isShown && this._backdrop) {\n        $(this._backdrop).removeClass(ClassName$5.SHOW);\n\n        var callbackRemove = function callbackRemove() {\n          _this8._removeBackdrop();\n\n          if (callback) {\n            callback();\n          }\n        };\n\n        if ($(this._element).hasClass(ClassName$5.FADE)) {\n          var _backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop);\n\n          $(this._backdrop).one(Util.TRANSITION_END, callbackRemove).emulateTransitionEnd(_backdropTransitionDuration);\n        } else {\n          callbackRemove();\n        }\n      } else if (callback) {\n        callback();\n      }\n    } // ----------------------------------------------------------------------\n    // the following methods are used to handle overflowing modals\n    // todo (fat): these should probably be refactored out of modal.js\n    // ----------------------------------------------------------------------\n    ;\n\n    _proto._adjustDialog = function _adjustDialog() {\n      var isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n\n      if (!this._isBodyOverflowing && isModalOverflowing) {\n        this._element.style.paddingLeft = this._scrollbarWidth + \"px\";\n      }\n\n      if (this._isBodyOverflowing && !isModalOverflowing) {\n        this._element.style.paddingRight = this._scrollbarWidth + \"px\";\n      }\n    };\n\n    _proto._resetAdjustments = function _resetAdjustments() {\n      this._element.style.paddingLeft = '';\n      this._element.style.paddingRight = '';\n    };\n\n    _proto._checkScrollbar = function _checkScrollbar() {\n      var rect = document.body.getBoundingClientRect();\n      this._isBodyOverflowing = rect.left + rect.right < window.innerWidth;\n      this._scrollbarWidth = this._getScrollbarWidth();\n    };\n\n    _proto._setScrollbar = function _setScrollbar() {\n      var _this9 = this;\n\n      if (this._isBodyOverflowing) {\n        // Note: DOMNode.style.paddingRight returns the actual value or '' if not set\n        //   while $(DOMNode).css('padding-right') returns the calculated value or 0 if not set\n        var fixedContent = [].slice.call(document.querySelectorAll(Selector$5.FIXED_CONTENT));\n        var stickyContent = [].slice.call(document.querySelectorAll(Selector$5.STICKY_CONTENT)); // Adjust fixed content padding\n\n        $(fixedContent).each(function (index, element) {\n          var actualPadding = element.style.paddingRight;\n          var calculatedPadding = $(element).css('padding-right');\n          $(element).data('padding-right', actualPadding).css('padding-right', parseFloat(calculatedPadding) + _this9._scrollbarWidth + \"px\");\n        }); // Adjust sticky content margin\n\n        $(stickyContent).each(function (index, element) {\n          var actualMargin = element.style.marginRight;\n          var calculatedMargin = $(element).css('margin-right');\n          $(element).data('margin-right', actualMargin).css('margin-right', parseFloat(calculatedMargin) - _this9._scrollbarWidth + \"px\");\n        }); // Adjust body padding\n\n        var actualPadding = document.body.style.paddingRight;\n        var calculatedPadding = $(document.body).css('padding-right');\n        $(document.body).data('padding-right', actualPadding).css('padding-right', parseFloat(calculatedPadding) + this._scrollbarWidth + \"px\");\n      }\n\n      $(document.body).addClass(ClassName$5.OPEN);\n    };\n\n    _proto._resetScrollbar = function _resetScrollbar() {\n      // Restore fixed content padding\n      var fixedContent = [].slice.call(document.querySelectorAll(Selector$5.FIXED_CONTENT));\n      $(fixedContent).each(function (index, element) {\n        var padding = $(element).data('padding-right');\n        $(element).removeData('padding-right');\n        element.style.paddingRight = padding ? padding : '';\n      }); // Restore sticky content\n\n      var elements = [].slice.call(document.querySelectorAll(\"\" + Selector$5.STICKY_CONTENT));\n      $(elements).each(function (index, element) {\n        var margin = $(element).data('margin-right');\n\n        if (typeof margin !== 'undefined') {\n          $(element).css('margin-right', margin).removeData('margin-right');\n        }\n      }); // Restore body padding\n\n      var padding = $(document.body).data('padding-right');\n      $(document.body).removeData('padding-right');\n      document.body.style.paddingRight = padding ? padding : '';\n    };\n\n    _proto._getScrollbarWidth = function _getScrollbarWidth() {\n      // thx d.walsh\n      var scrollDiv = document.createElement('div');\n      scrollDiv.className = ClassName$5.SCROLLBAR_MEASURER;\n      document.body.appendChild(scrollDiv);\n      var scrollbarWidth = scrollDiv.getBoundingClientRect().width - scrollDiv.clientWidth;\n      document.body.removeChild(scrollDiv);\n      return scrollbarWidth;\n    } // Static\n    ;\n\n    Modal._jQueryInterface = function _jQueryInterface(config, relatedTarget) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$5);\n\n        var _config = _objectSpread({}, Default$3, $(this).data(), typeof config === 'object' && config ? config : {});\n\n        if (!data) {\n          data = new Modal(this, _config);\n          $(this).data(DATA_KEY$5, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config](relatedTarget);\n        } else if (_config.show) {\n          data.show(relatedTarget);\n        }\n      });\n    };\n\n    _createClass(Modal, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$5;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$3;\n      }\n    }]);\n\n    return Modal;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event$5.CLICK_DATA_API, Selector$5.DATA_TOGGLE, function (event) {\n    var _this10 = this;\n\n    var target;\n    var selector = Util.getSelectorFromElement(this);\n\n    if (selector) {\n      target = document.querySelector(selector);\n    }\n\n    var config = $(target).data(DATA_KEY$5) ? 'toggle' : _objectSpread({}, $(target).data(), $(this).data());\n\n    if (this.tagName === 'A' || this.tagName === 'AREA') {\n      event.preventDefault();\n    }\n\n    var $target = $(target).one(Event$5.SHOW, function (showEvent) {\n      if (showEvent.isDefaultPrevented()) {\n        // Only register focus restorer if modal will actually get shown\n        return;\n      }\n\n      $target.one(Event$5.HIDDEN, function () {\n        if ($(_this10).is(':visible')) {\n          _this10.focus();\n        }\n      });\n    });\n\n    Modal._jQueryInterface.call($(target), config, this);\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$5] = Modal._jQueryInterface;\n  $.fn[NAME$5].Constructor = Modal;\n\n  $.fn[NAME$5].noConflict = function () {\n    $.fn[NAME$5] = JQUERY_NO_CONFLICT$5;\n    return Modal._jQueryInterface;\n  };\n\n  /**\n   * --------------------------------------------------------------------------\n   * Bootstrap (v4.3.1): tools/sanitizer.js\n   * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n   * --------------------------------------------------------------------------\n   */\n  var uriAttrs = ['background', 'cite', 'href', 'itemtype', 'longdesc', 'poster', 'src', 'xlink:href'];\n  var ARIA_ATTRIBUTE_PATTERN = /^aria-[\\w-]*$/i;\n  var DefaultWhitelist = {\n    // Global attributes allowed on any supplied element below.\n    '*': ['class', 'dir', 'id', 'lang', 'role', ARIA_ATTRIBUTE_PATTERN],\n    a: ['target', 'href', 'title', 'rel'],\n    area: [],\n    b: [],\n    br: [],\n    col: [],\n    code: [],\n    div: [],\n    em: [],\n    hr: [],\n    h1: [],\n    h2: [],\n    h3: [],\n    h4: [],\n    h5: [],\n    h6: [],\n    i: [],\n    img: ['src', 'alt', 'title', 'width', 'height'],\n    li: [],\n    ol: [],\n    p: [],\n    pre: [],\n    s: [],\n    small: [],\n    span: [],\n    sub: [],\n    sup: [],\n    strong: [],\n    u: [],\n    ul: []\n    /**\n     * A pattern that recognizes a commonly useful subset of URLs that are safe.\n     *\n     * Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts\n     */\n\n  };\n  var SAFE_URL_PATTERN = /^(?:(?:https?|mailto|ftp|tel|file):|[^&:/?#]*(?:[/?#]|$))/gi;\n  /**\n   * A pattern that matches safe data URLs. Only matches image, video and audio types.\n   *\n   * Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts\n   */\n\n  var DATA_URL_PATTERN = /^data:(?:image\\/(?:bmp|gif|jpeg|jpg|png|tiff|webp)|video\\/(?:mpeg|mp4|ogg|webm)|audio\\/(?:mp3|oga|ogg|opus));base64,[a-z0-9+/]+=*$/i;\n\n  function allowedAttribute(attr, allowedAttributeList) {\n    var attrName = attr.nodeName.toLowerCase();\n\n    if (allowedAttributeList.indexOf(attrName) !== -1) {\n      if (uriAttrs.indexOf(attrName) !== -1) {\n        return Boolean(attr.nodeValue.match(SAFE_URL_PATTERN) || attr.nodeValue.match(DATA_URL_PATTERN));\n      }\n\n      return true;\n    }\n\n    var regExp = allowedAttributeList.filter(function (attrRegex) {\n      return attrRegex instanceof RegExp;\n    }); // Check if a regular expression validates the attribute.\n\n    for (var i = 0, l = regExp.length; i < l; i++) {\n      if (attrName.match(regExp[i])) {\n        return true;\n      }\n    }\n\n    return false;\n  }\n\n  function sanitizeHtml(unsafeHtml, whiteList, sanitizeFn) {\n    if (unsafeHtml.length === 0) {\n      return unsafeHtml;\n    }\n\n    if (sanitizeFn && typeof sanitizeFn === 'function') {\n      return sanitizeFn(unsafeHtml);\n    }\n\n    var domParser = new window.DOMParser();\n    var createdDocument = domParser.parseFromString(unsafeHtml, 'text/html');\n    var whitelistKeys = Object.keys(whiteList);\n    var elements = [].slice.call(createdDocument.body.querySelectorAll('*'));\n\n    var _loop = function _loop(i, len) {\n      var el = elements[i];\n      var elName = el.nodeName.toLowerCase();\n\n      if (whitelistKeys.indexOf(el.nodeName.toLowerCase()) === -1) {\n        el.parentNode.removeChild(el);\n        return \"continue\";\n      }\n\n      var attributeList = [].slice.call(el.attributes);\n      var whitelistedAttributes = [].concat(whiteList['*'] || [], whiteList[elName] || []);\n      attributeList.forEach(function (attr) {\n        if (!allowedAttribute(attr, whitelistedAttributes)) {\n          el.removeAttribute(attr.nodeName);\n        }\n      });\n    };\n\n    for (var i = 0, len = elements.length; i < len; i++) {\n      var _ret = _loop(i, len);\n\n      if (_ret === \"continue\") continue;\n    }\n\n    return createdDocument.body.innerHTML;\n  }\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$6 = 'tooltip';\n  var VERSION$6 = '4.3.1';\n  var DATA_KEY$6 = 'bs.tooltip';\n  var EVENT_KEY$6 = \".\" + DATA_KEY$6;\n  var JQUERY_NO_CONFLICT$6 = $.fn[NAME$6];\n  var CLASS_PREFIX = 'bs-tooltip';\n  var BSCLS_PREFIX_REGEX = new RegExp(\"(^|\\\\s)\" + CLASS_PREFIX + \"\\\\S+\", 'g');\n  var DISALLOWED_ATTRIBUTES = ['sanitize', 'whiteList', 'sanitizeFn'];\n  var DefaultType$4 = {\n    animation: 'boolean',\n    template: 'string',\n    title: '(string|element|function)',\n    trigger: 'string',\n    delay: '(number|object)',\n    html: 'boolean',\n    selector: '(string|boolean)',\n    placement: '(string|function)',\n    offset: '(number|string|function)',\n    container: '(string|element|boolean)',\n    fallbackPlacement: '(string|array)',\n    boundary: '(string|element)',\n    sanitize: 'boolean',\n    sanitizeFn: '(null|function)',\n    whiteList: 'object'\n  };\n  var AttachmentMap$1 = {\n    AUTO: 'auto',\n    TOP: 'top',\n    RIGHT: 'right',\n    BOTTOM: 'bottom',\n    LEFT: 'left'\n  };\n  var Default$4 = {\n    animation: true,\n    template: '<div class=\"tooltip\" role=\"tooltip\">' + '<div class=\"arrow\"></div>' + '<div class=\"tooltip-inner\"></div></div>',\n    trigger: 'hover focus',\n    title: '',\n    delay: 0,\n    html: false,\n    selector: false,\n    placement: 'top',\n    offset: 0,\n    container: false,\n    fallbackPlacement: 'flip',\n    boundary: 'scrollParent',\n    sanitize: true,\n    sanitizeFn: null,\n    whiteList: DefaultWhitelist\n  };\n  var HoverState = {\n    SHOW: 'show',\n    OUT: 'out'\n  };\n  var Event$6 = {\n    HIDE: \"hide\" + EVENT_KEY$6,\n    HIDDEN: \"hidden\" + EVENT_KEY$6,\n    SHOW: \"show\" + EVENT_KEY$6,\n    SHOWN: \"shown\" + EVENT_KEY$6,\n    INSERTED: \"inserted\" + EVENT_KEY$6,\n    CLICK: \"click\" + EVENT_KEY$6,\n    FOCUSIN: \"focusin\" + EVENT_KEY$6,\n    FOCUSOUT: \"focusout\" + EVENT_KEY$6,\n    MOUSEENTER: \"mouseenter\" + EVENT_KEY$6,\n    MOUSELEAVE: \"mouseleave\" + EVENT_KEY$6\n  };\n  var ClassName$6 = {\n    FADE: 'fade',\n    SHOW: 'show'\n  };\n  var Selector$6 = {\n    TOOLTIP: '.tooltip',\n    TOOLTIP_INNER: '.tooltip-inner',\n    ARROW: '.arrow'\n  };\n  var Trigger = {\n    HOVER: 'hover',\n    FOCUS: 'focus',\n    CLICK: 'click',\n    MANUAL: 'manual'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Tooltip =\n  /*#__PURE__*/\n  function () {\n    function Tooltip(element, config) {\n      /**\n       * Check for Popper dependency\n       * Popper - https://popper.js.org\n       */\n      if (typeof Popper === 'undefined') {\n        throw new TypeError('Bootstrap\\'s tooltips require Popper.js (https://popper.js.org/)');\n      } // private\n\n\n      this._isEnabled = true;\n      this._timeout = 0;\n      this._hoverState = '';\n      this._activeTrigger = {};\n      this._popper = null; // Protected\n\n      this.element = element;\n      this.config = this._getConfig(config);\n      this.tip = null;\n\n      this._setListeners();\n    } // Getters\n\n\n    var _proto = Tooltip.prototype;\n\n    // Public\n    _proto.enable = function enable() {\n      this._isEnabled = true;\n    };\n\n    _proto.disable = function disable() {\n      this._isEnabled = false;\n    };\n\n    _proto.toggleEnabled = function toggleEnabled() {\n      this._isEnabled = !this._isEnabled;\n    };\n\n    _proto.toggle = function toggle(event) {\n      if (!this._isEnabled) {\n        return;\n      }\n\n      if (event) {\n        var dataKey = this.constructor.DATA_KEY;\n        var context = $(event.currentTarget).data(dataKey);\n\n        if (!context) {\n          context = new this.constructor(event.currentTarget, this._getDelegateConfig());\n          $(event.currentTarget).data(dataKey, context);\n        }\n\n        context._activeTrigger.click = !context._activeTrigger.click;\n\n        if (context._isWithActiveTrigger()) {\n          context._enter(null, context);\n        } else {\n          context._leave(null, context);\n        }\n      } else {\n        if ($(this.getTipElement()).hasClass(ClassName$6.SHOW)) {\n          this._leave(null, this);\n\n          return;\n        }\n\n        this._enter(null, this);\n      }\n    };\n\n    _proto.dispose = function dispose() {\n      clearTimeout(this._timeout);\n      $.removeData(this.element, this.constructor.DATA_KEY);\n      $(this.element).off(this.constructor.EVENT_KEY);\n      $(this.element).closest('.modal').off('hide.bs.modal');\n\n      if (this.tip) {\n        $(this.tip).remove();\n      }\n\n      this._isEnabled = null;\n      this._timeout = null;\n      this._hoverState = null;\n      this._activeTrigger = null;\n\n      if (this._popper !== null) {\n        this._popper.destroy();\n      }\n\n      this._popper = null;\n      this.element = null;\n      this.config = null;\n      this.tip = null;\n    };\n\n    _proto.show = function show() {\n      var _this = this;\n\n      if ($(this.element).css('display') === 'none') {\n        throw new Error('Please use show on visible elements');\n      }\n\n      var showEvent = $.Event(this.constructor.Event.SHOW);\n\n      if (this.isWithContent() && this._isEnabled) {\n        $(this.element).trigger(showEvent);\n        var shadowRoot = Util.findShadowRoot(this.element);\n        var isInTheDom = $.contains(shadowRoot !== null ? shadowRoot : this.element.ownerDocument.documentElement, this.element);\n\n        if (showEvent.isDefaultPrevented() || !isInTheDom) {\n          return;\n        }\n\n        var tip = this.getTipElement();\n        var tipId = Util.getUID(this.constructor.NAME);\n        tip.setAttribute('id', tipId);\n        this.element.setAttribute('aria-describedby', tipId);\n        this.setContent();\n\n        if (this.config.animation) {\n          $(tip).addClass(ClassName$6.FADE);\n        }\n\n        var placement = typeof this.config.placement === 'function' ? this.config.placement.call(this, tip, this.element) : this.config.placement;\n\n        var attachment = this._getAttachment(placement);\n\n        this.addAttachmentClass(attachment);\n\n        var container = this._getContainer();\n\n        $(tip).data(this.constructor.DATA_KEY, this);\n\n        if (!$.contains(this.element.ownerDocument.documentElement, this.tip)) {\n          $(tip).appendTo(container);\n        }\n\n        $(this.element).trigger(this.constructor.Event.INSERTED);\n        this._popper = new Popper(this.element, tip, {\n          placement: attachment,\n          modifiers: {\n            offset: this._getOffset(),\n            flip: {\n              behavior: this.config.fallbackPlacement\n            },\n            arrow: {\n              element: Selector$6.ARROW\n            },\n            preventOverflow: {\n              boundariesElement: this.config.boundary\n            }\n          },\n          onCreate: function onCreate(data) {\n            if (data.originalPlacement !== data.placement) {\n              _this._handlePopperPlacementChange(data);\n            }\n          },\n          onUpdate: function onUpdate(data) {\n            return _this._handlePopperPlacementChange(data);\n          }\n        });\n        $(tip).addClass(ClassName$6.SHOW); // If this is a touch-enabled device we add extra\n        // empty mouseover listeners to the body's immediate children;\n        // only needed because of broken event delegation on iOS\n        // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n\n        if ('ontouchstart' in document.documentElement) {\n          $(document.body).children().on('mouseover', null, $.noop);\n        }\n\n        var complete = function complete() {\n          if (_this.config.animation) {\n            _this._fixTransition();\n          }\n\n          var prevHoverState = _this._hoverState;\n          _this._hoverState = null;\n          $(_this.element).trigger(_this.constructor.Event.SHOWN);\n\n          if (prevHoverState === HoverState.OUT) {\n            _this._leave(null, _this);\n          }\n        };\n\n        if ($(this.tip).hasClass(ClassName$6.FADE)) {\n          var transitionDuration = Util.getTransitionDurationFromElement(this.tip);\n          $(this.tip).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n        } else {\n          complete();\n        }\n      }\n    };\n\n    _proto.hide = function hide(callback) {\n      var _this2 = this;\n\n      var tip = this.getTipElement();\n      var hideEvent = $.Event(this.constructor.Event.HIDE);\n\n      var complete = function complete() {\n        if (_this2._hoverState !== HoverState.SHOW && tip.parentNode) {\n          tip.parentNode.removeChild(tip);\n        }\n\n        _this2._cleanTipClass();\n\n        _this2.element.removeAttribute('aria-describedby');\n\n        $(_this2.element).trigger(_this2.constructor.Event.HIDDEN);\n\n        if (_this2._popper !== null) {\n          _this2._popper.destroy();\n        }\n\n        if (callback) {\n          callback();\n        }\n      };\n\n      $(this.element).trigger(hideEvent);\n\n      if (hideEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      $(tip).removeClass(ClassName$6.SHOW); // If this is a touch-enabled device we remove the extra\n      // empty mouseover listeners we added for iOS support\n\n      if ('ontouchstart' in document.documentElement) {\n        $(document.body).children().off('mouseover', null, $.noop);\n      }\n\n      this._activeTrigger[Trigger.CLICK] = false;\n      this._activeTrigger[Trigger.FOCUS] = false;\n      this._activeTrigger[Trigger.HOVER] = false;\n\n      if ($(this.tip).hasClass(ClassName$6.FADE)) {\n        var transitionDuration = Util.getTransitionDurationFromElement(tip);\n        $(tip).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n      } else {\n        complete();\n      }\n\n      this._hoverState = '';\n    };\n\n    _proto.update = function update() {\n      if (this._popper !== null) {\n        this._popper.scheduleUpdate();\n      }\n    } // Protected\n    ;\n\n    _proto.isWithContent = function isWithContent() {\n      return Boolean(this.getTitle());\n    };\n\n    _proto.addAttachmentClass = function addAttachmentClass(attachment) {\n      $(this.getTipElement()).addClass(CLASS_PREFIX + \"-\" + attachment);\n    };\n\n    _proto.getTipElement = function getTipElement() {\n      this.tip = this.tip || $(this.config.template)[0];\n      return this.tip;\n    };\n\n    _proto.setContent = function setContent() {\n      var tip = this.getTipElement();\n      this.setElementContent($(tip.querySelectorAll(Selector$6.TOOLTIP_INNER)), this.getTitle());\n      $(tip).removeClass(ClassName$6.FADE + \" \" + ClassName$6.SHOW);\n    };\n\n    _proto.setElementContent = function setElementContent($element, content) {\n      if (typeof content === 'object' && (content.nodeType || content.jquery)) {\n        // Content is a DOM node or a jQuery\n        if (this.config.html) {\n          if (!$(content).parent().is($element)) {\n            $element.empty().append(content);\n          }\n        } else {\n          $element.text($(content).text());\n        }\n\n        return;\n      }\n\n      if (this.config.html) {\n        if (this.config.sanitize) {\n          content = sanitizeHtml(content, this.config.whiteList, this.config.sanitizeFn);\n        }\n\n        $element.html(content);\n      } else {\n        $element.text(content);\n      }\n    };\n\n    _proto.getTitle = function getTitle() {\n      var title = this.element.getAttribute('data-original-title');\n\n      if (!title) {\n        title = typeof this.config.title === 'function' ? this.config.title.call(this.element) : this.config.title;\n      }\n\n      return title;\n    } // Private\n    ;\n\n    _proto._getOffset = function _getOffset() {\n      var _this3 = this;\n\n      var offset = {};\n\n      if (typeof this.config.offset === 'function') {\n        offset.fn = function (data) {\n          data.offsets = _objectSpread({}, data.offsets, _this3.config.offset(data.offsets, _this3.element) || {});\n          return data;\n        };\n      } else {\n        offset.offset = this.config.offset;\n      }\n\n      return offset;\n    };\n\n    _proto._getContainer = function _getContainer() {\n      if (this.config.container === false) {\n        return document.body;\n      }\n\n      if (Util.isElement(this.config.container)) {\n        return $(this.config.container);\n      }\n\n      return $(document).find(this.config.container);\n    };\n\n    _proto._getAttachment = function _getAttachment(placement) {\n      return AttachmentMap$1[placement.toUpperCase()];\n    };\n\n    _proto._setListeners = function _setListeners() {\n      var _this4 = this;\n\n      var triggers = this.config.trigger.split(' ');\n      triggers.forEach(function (trigger) {\n        if (trigger === 'click') {\n          $(_this4.element).on(_this4.constructor.Event.CLICK, _this4.config.selector, function (event) {\n            return _this4.toggle(event);\n          });\n        } else if (trigger !== Trigger.MANUAL) {\n          var eventIn = trigger === Trigger.HOVER ? _this4.constructor.Event.MOUSEENTER : _this4.constructor.Event.FOCUSIN;\n          var eventOut = trigger === Trigger.HOVER ? _this4.constructor.Event.MOUSELEAVE : _this4.constructor.Event.FOCUSOUT;\n          $(_this4.element).on(eventIn, _this4.config.selector, function (event) {\n            return _this4._enter(event);\n          }).on(eventOut, _this4.config.selector, function (event) {\n            return _this4._leave(event);\n          });\n        }\n      });\n      $(this.element).closest('.modal').on('hide.bs.modal', function () {\n        if (_this4.element) {\n          _this4.hide();\n        }\n      });\n\n      if (this.config.selector) {\n        this.config = _objectSpread({}, this.config, {\n          trigger: 'manual',\n          selector: ''\n        });\n      } else {\n        this._fixTitle();\n      }\n    };\n\n    _proto._fixTitle = function _fixTitle() {\n      var titleType = typeof this.element.getAttribute('data-original-title');\n\n      if (this.element.getAttribute('title') || titleType !== 'string') {\n        this.element.setAttribute('data-original-title', this.element.getAttribute('title') || '');\n        this.element.setAttribute('title', '');\n      }\n    };\n\n    _proto._enter = function _enter(event, context) {\n      var dataKey = this.constructor.DATA_KEY;\n      context = context || $(event.currentTarget).data(dataKey);\n\n      if (!context) {\n        context = new this.constructor(event.currentTarget, this._getDelegateConfig());\n        $(event.currentTarget).data(dataKey, context);\n      }\n\n      if (event) {\n        context._activeTrigger[event.type === 'focusin' ? Trigger.FOCUS : Trigger.HOVER] = true;\n      }\n\n      if ($(context.getTipElement()).hasClass(ClassName$6.SHOW) || context._hoverState === HoverState.SHOW) {\n        context._hoverState = HoverState.SHOW;\n        return;\n      }\n\n      clearTimeout(context._timeout);\n      context._hoverState = HoverState.SHOW;\n\n      if (!context.config.delay || !context.config.delay.show) {\n        context.show();\n        return;\n      }\n\n      context._timeout = setTimeout(function () {\n        if (context._hoverState === HoverState.SHOW) {\n          context.show();\n        }\n      }, context.config.delay.show);\n    };\n\n    _proto._leave = function _leave(event, context) {\n      var dataKey = this.constructor.DATA_KEY;\n      context = context || $(event.currentTarget).data(dataKey);\n\n      if (!context) {\n        context = new this.constructor(event.currentTarget, this._getDelegateConfig());\n        $(event.currentTarget).data(dataKey, context);\n      }\n\n      if (event) {\n        context._activeTrigger[event.type === 'focusout' ? Trigger.FOCUS : Trigger.HOVER] = false;\n      }\n\n      if (context._isWithActiveTrigger()) {\n        return;\n      }\n\n      clearTimeout(context._timeout);\n      context._hoverState = HoverState.OUT;\n\n      if (!context.config.delay || !context.config.delay.hide) {\n        context.hide();\n        return;\n      }\n\n      context._timeout = setTimeout(function () {\n        if (context._hoverState === HoverState.OUT) {\n          context.hide();\n        }\n      }, context.config.delay.hide);\n    };\n\n    _proto._isWithActiveTrigger = function _isWithActiveTrigger() {\n      for (var trigger in this._activeTrigger) {\n        if (this._activeTrigger[trigger]) {\n          return true;\n        }\n      }\n\n      return false;\n    };\n\n    _proto._getConfig = function _getConfig(config) {\n      var dataAttributes = $(this.element).data();\n      Object.keys(dataAttributes).forEach(function (dataAttr) {\n        if (DISALLOWED_ATTRIBUTES.indexOf(dataAttr) !== -1) {\n          delete dataAttributes[dataAttr];\n        }\n      });\n      config = _objectSpread({}, this.constructor.Default, dataAttributes, typeof config === 'object' && config ? config : {});\n\n      if (typeof config.delay === 'number') {\n        config.delay = {\n          show: config.delay,\n          hide: config.delay\n        };\n      }\n\n      if (typeof config.title === 'number') {\n        config.title = config.title.toString();\n      }\n\n      if (typeof config.content === 'number') {\n        config.content = config.content.toString();\n      }\n\n      Util.typeCheckConfig(NAME$6, config, this.constructor.DefaultType);\n\n      if (config.sanitize) {\n        config.template = sanitizeHtml(config.template, config.whiteList, config.sanitizeFn);\n      }\n\n      return config;\n    };\n\n    _proto._getDelegateConfig = function _getDelegateConfig() {\n      var config = {};\n\n      if (this.config) {\n        for (var key in this.config) {\n          if (this.constructor.Default[key] !== this.config[key]) {\n            config[key] = this.config[key];\n          }\n        }\n      }\n\n      return config;\n    };\n\n    _proto._cleanTipClass = function _cleanTipClass() {\n      var $tip = $(this.getTipElement());\n      var tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX);\n\n      if (tabClass !== null && tabClass.length) {\n        $tip.removeClass(tabClass.join(''));\n      }\n    };\n\n    _proto._handlePopperPlacementChange = function _handlePopperPlacementChange(popperData) {\n      var popperInstance = popperData.instance;\n      this.tip = popperInstance.popper;\n\n      this._cleanTipClass();\n\n      this.addAttachmentClass(this._getAttachment(popperData.placement));\n    };\n\n    _proto._fixTransition = function _fixTransition() {\n      var tip = this.getTipElement();\n      var initConfigAnimation = this.config.animation;\n\n      if (tip.getAttribute('x-placement') !== null) {\n        return;\n      }\n\n      $(tip).removeClass(ClassName$6.FADE);\n      this.config.animation = false;\n      this.hide();\n      this.show();\n      this.config.animation = initConfigAnimation;\n    } // Static\n    ;\n\n    Tooltip._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$6);\n\n        var _config = typeof config === 'object' && config;\n\n        if (!data && /dispose|hide/.test(config)) {\n          return;\n        }\n\n        if (!data) {\n          data = new Tooltip(this, _config);\n          $(this).data(DATA_KEY$6, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config]();\n        }\n      });\n    };\n\n    _createClass(Tooltip, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$6;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$4;\n      }\n    }, {\n      key: \"NAME\",\n      get: function get() {\n        return NAME$6;\n      }\n    }, {\n      key: \"DATA_KEY\",\n      get: function get() {\n        return DATA_KEY$6;\n      }\n    }, {\n      key: \"Event\",\n      get: function get() {\n        return Event$6;\n      }\n    }, {\n      key: \"EVENT_KEY\",\n      get: function get() {\n        return EVENT_KEY$6;\n      }\n    }, {\n      key: \"DefaultType\",\n      get: function get() {\n        return DefaultType$4;\n      }\n    }]);\n\n    return Tooltip;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n\n  $.fn[NAME$6] = Tooltip._jQueryInterface;\n  $.fn[NAME$6].Constructor = Tooltip;\n\n  $.fn[NAME$6].noConflict = function () {\n    $.fn[NAME$6] = JQUERY_NO_CONFLICT$6;\n    return Tooltip._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$7 = 'popover';\n  var VERSION$7 = '4.3.1';\n  var DATA_KEY$7 = 'bs.popover';\n  var EVENT_KEY$7 = \".\" + DATA_KEY$7;\n  var JQUERY_NO_CONFLICT$7 = $.fn[NAME$7];\n  var CLASS_PREFIX$1 = 'bs-popover';\n  var BSCLS_PREFIX_REGEX$1 = new RegExp(\"(^|\\\\s)\" + CLASS_PREFIX$1 + \"\\\\S+\", 'g');\n\n  var Default$5 = _objectSpread({}, Tooltip.Default, {\n    placement: 'right',\n    trigger: 'click',\n    content: '',\n    template: '<div class=\"popover\" role=\"tooltip\">' + '<div class=\"arrow\"></div>' + '<h3 class=\"popover-header\"></h3>' + '<div class=\"popover-body\"></div></div>'\n  });\n\n  var DefaultType$5 = _objectSpread({}, Tooltip.DefaultType, {\n    content: '(string|element|function)'\n  });\n\n  var ClassName$7 = {\n    FADE: 'fade',\n    SHOW: 'show'\n  };\n  var Selector$7 = {\n    TITLE: '.popover-header',\n    CONTENT: '.popover-body'\n  };\n  var Event$7 = {\n    HIDE: \"hide\" + EVENT_KEY$7,\n    HIDDEN: \"hidden\" + EVENT_KEY$7,\n    SHOW: \"show\" + EVENT_KEY$7,\n    SHOWN: \"shown\" + EVENT_KEY$7,\n    INSERTED: \"inserted\" + EVENT_KEY$7,\n    CLICK: \"click\" + EVENT_KEY$7,\n    FOCUSIN: \"focusin\" + EVENT_KEY$7,\n    FOCUSOUT: \"focusout\" + EVENT_KEY$7,\n    MOUSEENTER: \"mouseenter\" + EVENT_KEY$7,\n    MOUSELEAVE: \"mouseleave\" + EVENT_KEY$7\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Popover =\n  /*#__PURE__*/\n  function (_Tooltip) {\n    _inheritsLoose(Popover, _Tooltip);\n\n    function Popover() {\n      return _Tooltip.apply(this, arguments) || this;\n    }\n\n    var _proto = Popover.prototype;\n\n    // Overrides\n    _proto.isWithContent = function isWithContent() {\n      return this.getTitle() || this._getContent();\n    };\n\n    _proto.addAttachmentClass = function addAttachmentClass(attachment) {\n      $(this.getTipElement()).addClass(CLASS_PREFIX$1 + \"-\" + attachment);\n    };\n\n    _proto.getTipElement = function getTipElement() {\n      this.tip = this.tip || $(this.config.template)[0];\n      return this.tip;\n    };\n\n    _proto.setContent = function setContent() {\n      var $tip = $(this.getTipElement()); // We use append for html objects to maintain js events\n\n      this.setElementContent($tip.find(Selector$7.TITLE), this.getTitle());\n\n      var content = this._getContent();\n\n      if (typeof content === 'function') {\n        content = content.call(this.element);\n      }\n\n      this.setElementContent($tip.find(Selector$7.CONTENT), content);\n      $tip.removeClass(ClassName$7.FADE + \" \" + ClassName$7.SHOW);\n    } // Private\n    ;\n\n    _proto._getContent = function _getContent() {\n      return this.element.getAttribute('data-content') || this.config.content;\n    };\n\n    _proto._cleanTipClass = function _cleanTipClass() {\n      var $tip = $(this.getTipElement());\n      var tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX$1);\n\n      if (tabClass !== null && tabClass.length > 0) {\n        $tip.removeClass(tabClass.join(''));\n      }\n    } // Static\n    ;\n\n    Popover._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$7);\n\n        var _config = typeof config === 'object' ? config : null;\n\n        if (!data && /dispose|hide/.test(config)) {\n          return;\n        }\n\n        if (!data) {\n          data = new Popover(this, _config);\n          $(this).data(DATA_KEY$7, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config]();\n        }\n      });\n    };\n\n    _createClass(Popover, null, [{\n      key: \"VERSION\",\n      // Getters\n      get: function get() {\n        return VERSION$7;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$5;\n      }\n    }, {\n      key: \"NAME\",\n      get: function get() {\n        return NAME$7;\n      }\n    }, {\n      key: \"DATA_KEY\",\n      get: function get() {\n        return DATA_KEY$7;\n      }\n    }, {\n      key: \"Event\",\n      get: function get() {\n        return Event$7;\n      }\n    }, {\n      key: \"EVENT_KEY\",\n      get: function get() {\n        return EVENT_KEY$7;\n      }\n    }, {\n      key: \"DefaultType\",\n      get: function get() {\n        return DefaultType$5;\n      }\n    }]);\n\n    return Popover;\n  }(Tooltip);\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n\n  $.fn[NAME$7] = Popover._jQueryInterface;\n  $.fn[NAME$7].Constructor = Popover;\n\n  $.fn[NAME$7].noConflict = function () {\n    $.fn[NAME$7] = JQUERY_NO_CONFLICT$7;\n    return Popover._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$8 = 'scrollspy';\n  var VERSION$8 = '4.3.1';\n  var DATA_KEY$8 = 'bs.scrollspy';\n  var EVENT_KEY$8 = \".\" + DATA_KEY$8;\n  var DATA_API_KEY$6 = '.data-api';\n  var JQUERY_NO_CONFLICT$8 = $.fn[NAME$8];\n  var Default$6 = {\n    offset: 10,\n    method: 'auto',\n    target: ''\n  };\n  var DefaultType$6 = {\n    offset: 'number',\n    method: 'string',\n    target: '(string|element)'\n  };\n  var Event$8 = {\n    ACTIVATE: \"activate\" + EVENT_KEY$8,\n    SCROLL: \"scroll\" + EVENT_KEY$8,\n    LOAD_DATA_API: \"load\" + EVENT_KEY$8 + DATA_API_KEY$6\n  };\n  var ClassName$8 = {\n    DROPDOWN_ITEM: 'dropdown-item',\n    DROPDOWN_MENU: 'dropdown-menu',\n    ACTIVE: 'active'\n  };\n  var Selector$8 = {\n    DATA_SPY: '[data-spy=\"scroll\"]',\n    ACTIVE: '.active',\n    NAV_LIST_GROUP: '.nav, .list-group',\n    NAV_LINKS: '.nav-link',\n    NAV_ITEMS: '.nav-item',\n    LIST_ITEMS: '.list-group-item',\n    DROPDOWN: '.dropdown',\n    DROPDOWN_ITEMS: '.dropdown-item',\n    DROPDOWN_TOGGLE: '.dropdown-toggle'\n  };\n  var OffsetMethod = {\n    OFFSET: 'offset',\n    POSITION: 'position'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var ScrollSpy =\n  /*#__PURE__*/\n  function () {\n    function ScrollSpy(element, config) {\n      var _this = this;\n\n      this._element = element;\n      this._scrollElement = element.tagName === 'BODY' ? window : element;\n      this._config = this._getConfig(config);\n      this._selector = this._config.target + \" \" + Selector$8.NAV_LINKS + \",\" + (this._config.target + \" \" + Selector$8.LIST_ITEMS + \",\") + (this._config.target + \" \" + Selector$8.DROPDOWN_ITEMS);\n      this._offsets = [];\n      this._targets = [];\n      this._activeTarget = null;\n      this._scrollHeight = 0;\n      $(this._scrollElement).on(Event$8.SCROLL, function (event) {\n        return _this._process(event);\n      });\n      this.refresh();\n\n      this._process();\n    } // Getters\n\n\n    var _proto = ScrollSpy.prototype;\n\n    // Public\n    _proto.refresh = function refresh() {\n      var _this2 = this;\n\n      var autoMethod = this._scrollElement === this._scrollElement.window ? OffsetMethod.OFFSET : OffsetMethod.POSITION;\n      var offsetMethod = this._config.method === 'auto' ? autoMethod : this._config.method;\n      var offsetBase = offsetMethod === OffsetMethod.POSITION ? this._getScrollTop() : 0;\n      this._offsets = [];\n      this._targets = [];\n      this._scrollHeight = this._getScrollHeight();\n      var targets = [].slice.call(document.querySelectorAll(this._selector));\n      targets.map(function (element) {\n        var target;\n        var targetSelector = Util.getSelectorFromElement(element);\n\n        if (targetSelector) {\n          target = document.querySelector(targetSelector);\n        }\n\n        if (target) {\n          var targetBCR = target.getBoundingClientRect();\n\n          if (targetBCR.width || targetBCR.height) {\n            // TODO (fat): remove sketch reliance on jQuery position/offset\n            return [$(target)[offsetMethod]().top + offsetBase, targetSelector];\n          }\n        }\n\n        return null;\n      }).filter(function (item) {\n        return item;\n      }).sort(function (a, b) {\n        return a[0] - b[0];\n      }).forEach(function (item) {\n        _this2._offsets.push(item[0]);\n\n        _this2._targets.push(item[1]);\n      });\n    };\n\n    _proto.dispose = function dispose() {\n      $.removeData(this._element, DATA_KEY$8);\n      $(this._scrollElement).off(EVENT_KEY$8);\n      this._element = null;\n      this._scrollElement = null;\n      this._config = null;\n      this._selector = null;\n      this._offsets = null;\n      this._targets = null;\n      this._activeTarget = null;\n      this._scrollHeight = null;\n    } // Private\n    ;\n\n    _proto._getConfig = function _getConfig(config) {\n      config = _objectSpread({}, Default$6, typeof config === 'object' && config ? config : {});\n\n      if (typeof config.target !== 'string') {\n        var id = $(config.target).attr('id');\n\n        if (!id) {\n          id = Util.getUID(NAME$8);\n          $(config.target).attr('id', id);\n        }\n\n        config.target = \"#\" + id;\n      }\n\n      Util.typeCheckConfig(NAME$8, config, DefaultType$6);\n      return config;\n    };\n\n    _proto._getScrollTop = function _getScrollTop() {\n      return this._scrollElement === window ? this._scrollElement.pageYOffset : this._scrollElement.scrollTop;\n    };\n\n    _proto._getScrollHeight = function _getScrollHeight() {\n      return this._scrollElement.scrollHeight || Math.max(document.body.scrollHeight, document.documentElement.scrollHeight);\n    };\n\n    _proto._getOffsetHeight = function _getOffsetHeight() {\n      return this._scrollElement === window ? window.innerHeight : this._scrollElement.getBoundingClientRect().height;\n    };\n\n    _proto._process = function _process() {\n      var scrollTop = this._getScrollTop() + this._config.offset;\n\n      var scrollHeight = this._getScrollHeight();\n\n      var maxScroll = this._config.offset + scrollHeight - this._getOffsetHeight();\n\n      if (this._scrollHeight !== scrollHeight) {\n        this.refresh();\n      }\n\n      if (scrollTop >= maxScroll) {\n        var target = this._targets[this._targets.length - 1];\n\n        if (this._activeTarget !== target) {\n          this._activate(target);\n        }\n\n        return;\n      }\n\n      if (this._activeTarget && scrollTop < this._offsets[0] && this._offsets[0] > 0) {\n        this._activeTarget = null;\n\n        this._clear();\n\n        return;\n      }\n\n      var offsetLength = this._offsets.length;\n\n      for (var i = offsetLength; i--;) {\n        var isActiveTarget = this._activeTarget !== this._targets[i] && scrollTop >= this._offsets[i] && (typeof this._offsets[i + 1] === 'undefined' || scrollTop < this._offsets[i + 1]);\n\n        if (isActiveTarget) {\n          this._activate(this._targets[i]);\n        }\n      }\n    };\n\n    _proto._activate = function _activate(target) {\n      this._activeTarget = target;\n\n      this._clear();\n\n      var queries = this._selector.split(',').map(function (selector) {\n        return selector + \"[data-target=\\\"\" + target + \"\\\"],\" + selector + \"[href=\\\"\" + target + \"\\\"]\";\n      });\n\n      var $link = $([].slice.call(document.querySelectorAll(queries.join(','))));\n\n      if ($link.hasClass(ClassName$8.DROPDOWN_ITEM)) {\n        $link.closest(Selector$8.DROPDOWN).find(Selector$8.DROPDOWN_TOGGLE).addClass(ClassName$8.ACTIVE);\n        $link.addClass(ClassName$8.ACTIVE);\n      } else {\n        // Set triggered link as active\n        $link.addClass(ClassName$8.ACTIVE); // Set triggered links parents as active\n        // With both <ul> and <nav> markup a parent is the previous sibling of any nav ancestor\n\n        $link.parents(Selector$8.NAV_LIST_GROUP).prev(Selector$8.NAV_LINKS + \", \" + Selector$8.LIST_ITEMS).addClass(ClassName$8.ACTIVE); // Handle special case when .nav-link is inside .nav-item\n\n        $link.parents(Selector$8.NAV_LIST_GROUP).prev(Selector$8.NAV_ITEMS).children(Selector$8.NAV_LINKS).addClass(ClassName$8.ACTIVE);\n      }\n\n      $(this._scrollElement).trigger(Event$8.ACTIVATE, {\n        relatedTarget: target\n      });\n    };\n\n    _proto._clear = function _clear() {\n      [].slice.call(document.querySelectorAll(this._selector)).filter(function (node) {\n        return node.classList.contains(ClassName$8.ACTIVE);\n      }).forEach(function (node) {\n        return node.classList.remove(ClassName$8.ACTIVE);\n      });\n    } // Static\n    ;\n\n    ScrollSpy._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var data = $(this).data(DATA_KEY$8);\n\n        var _config = typeof config === 'object' && config;\n\n        if (!data) {\n          data = new ScrollSpy(this, _config);\n          $(this).data(DATA_KEY$8, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config]();\n        }\n      });\n    };\n\n    _createClass(ScrollSpy, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$8;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$6;\n      }\n    }]);\n\n    return ScrollSpy;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(window).on(Event$8.LOAD_DATA_API, function () {\n    var scrollSpys = [].slice.call(document.querySelectorAll(Selector$8.DATA_SPY));\n    var scrollSpysLength = scrollSpys.length;\n\n    for (var i = scrollSpysLength; i--;) {\n      var $spy = $(scrollSpys[i]);\n\n      ScrollSpy._jQueryInterface.call($spy, $spy.data());\n    }\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$8] = ScrollSpy._jQueryInterface;\n  $.fn[NAME$8].Constructor = ScrollSpy;\n\n  $.fn[NAME$8].noConflict = function () {\n    $.fn[NAME$8] = JQUERY_NO_CONFLICT$8;\n    return ScrollSpy._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$9 = 'tab';\n  var VERSION$9 = '4.3.1';\n  var DATA_KEY$9 = 'bs.tab';\n  var EVENT_KEY$9 = \".\" + DATA_KEY$9;\n  var DATA_API_KEY$7 = '.data-api';\n  var JQUERY_NO_CONFLICT$9 = $.fn[NAME$9];\n  var Event$9 = {\n    HIDE: \"hide\" + EVENT_KEY$9,\n    HIDDEN: \"hidden\" + EVENT_KEY$9,\n    SHOW: \"show\" + EVENT_KEY$9,\n    SHOWN: \"shown\" + EVENT_KEY$9,\n    CLICK_DATA_API: \"click\" + EVENT_KEY$9 + DATA_API_KEY$7\n  };\n  var ClassName$9 = {\n    DROPDOWN_MENU: 'dropdown-menu',\n    ACTIVE: 'active',\n    DISABLED: 'disabled',\n    FADE: 'fade',\n    SHOW: 'show'\n  };\n  var Selector$9 = {\n    DROPDOWN: '.dropdown',\n    NAV_LIST_GROUP: '.nav, .list-group',\n    ACTIVE: '.active',\n    ACTIVE_UL: '> li > .active',\n    DATA_TOGGLE: '[data-toggle=\"tab\"], [data-toggle=\"pill\"], [data-toggle=\"list\"]',\n    DROPDOWN_TOGGLE: '.dropdown-toggle',\n    DROPDOWN_ACTIVE_CHILD: '> .dropdown-menu .active'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Tab =\n  /*#__PURE__*/\n  function () {\n    function Tab(element) {\n      this._element = element;\n    } // Getters\n\n\n    var _proto = Tab.prototype;\n\n    // Public\n    _proto.show = function show() {\n      var _this = this;\n\n      if (this._element.parentNode && this._element.parentNode.nodeType === Node.ELEMENT_NODE && $(this._element).hasClass(ClassName$9.ACTIVE) || $(this._element).hasClass(ClassName$9.DISABLED)) {\n        return;\n      }\n\n      var target;\n      var previous;\n      var listElement = $(this._element).closest(Selector$9.NAV_LIST_GROUP)[0];\n      var selector = Util.getSelectorFromElement(this._element);\n\n      if (listElement) {\n        var itemSelector = listElement.nodeName === 'UL' || listElement.nodeName === 'OL' ? Selector$9.ACTIVE_UL : Selector$9.ACTIVE;\n        previous = $.makeArray($(listElement).find(itemSelector));\n        previous = previous[previous.length - 1];\n      }\n\n      var hideEvent = $.Event(Event$9.HIDE, {\n        relatedTarget: this._element\n      });\n      var showEvent = $.Event(Event$9.SHOW, {\n        relatedTarget: previous\n      });\n\n      if (previous) {\n        $(previous).trigger(hideEvent);\n      }\n\n      $(this._element).trigger(showEvent);\n\n      if (showEvent.isDefaultPrevented() || hideEvent.isDefaultPrevented()) {\n        return;\n      }\n\n      if (selector) {\n        target = document.querySelector(selector);\n      }\n\n      this._activate(this._element, listElement);\n\n      var complete = function complete() {\n        var hiddenEvent = $.Event(Event$9.HIDDEN, {\n          relatedTarget: _this._element\n        });\n        var shownEvent = $.Event(Event$9.SHOWN, {\n          relatedTarget: previous\n        });\n        $(previous).trigger(hiddenEvent);\n        $(_this._element).trigger(shownEvent);\n      };\n\n      if (target) {\n        this._activate(target, target.parentNode, complete);\n      } else {\n        complete();\n      }\n    };\n\n    _proto.dispose = function dispose() {\n      $.removeData(this._element, DATA_KEY$9);\n      this._element = null;\n    } // Private\n    ;\n\n    _proto._activate = function _activate(element, container, callback) {\n      var _this2 = this;\n\n      var activeElements = container && (container.nodeName === 'UL' || container.nodeName === 'OL') ? $(container).find(Selector$9.ACTIVE_UL) : $(container).children(Selector$9.ACTIVE);\n      var active = activeElements[0];\n      var isTransitioning = callback && active && $(active).hasClass(ClassName$9.FADE);\n\n      var complete = function complete() {\n        return _this2._transitionComplete(element, active, callback);\n      };\n\n      if (active && isTransitioning) {\n        var transitionDuration = Util.getTransitionDurationFromElement(active);\n        $(active).removeClass(ClassName$9.SHOW).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n      } else {\n        complete();\n      }\n    };\n\n    _proto._transitionComplete = function _transitionComplete(element, active, callback) {\n      if (active) {\n        $(active).removeClass(ClassName$9.ACTIVE);\n        var dropdownChild = $(active.parentNode).find(Selector$9.DROPDOWN_ACTIVE_CHILD)[0];\n\n        if (dropdownChild) {\n          $(dropdownChild).removeClass(ClassName$9.ACTIVE);\n        }\n\n        if (active.getAttribute('role') === 'tab') {\n          active.setAttribute('aria-selected', false);\n        }\n      }\n\n      $(element).addClass(ClassName$9.ACTIVE);\n\n      if (element.getAttribute('role') === 'tab') {\n        element.setAttribute('aria-selected', true);\n      }\n\n      Util.reflow(element);\n\n      if (element.classList.contains(ClassName$9.FADE)) {\n        element.classList.add(ClassName$9.SHOW);\n      }\n\n      if (element.parentNode && $(element.parentNode).hasClass(ClassName$9.DROPDOWN_MENU)) {\n        var dropdownElement = $(element).closest(Selector$9.DROPDOWN)[0];\n\n        if (dropdownElement) {\n          var dropdownToggleList = [].slice.call(dropdownElement.querySelectorAll(Selector$9.DROPDOWN_TOGGLE));\n          $(dropdownToggleList).addClass(ClassName$9.ACTIVE);\n        }\n\n        element.setAttribute('aria-expanded', true);\n      }\n\n      if (callback) {\n        callback();\n      }\n    } // Static\n    ;\n\n    Tab._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var $this = $(this);\n        var data = $this.data(DATA_KEY$9);\n\n        if (!data) {\n          data = new Tab(this);\n          $this.data(DATA_KEY$9, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config]();\n        }\n      });\n    };\n\n    _createClass(Tab, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$9;\n      }\n    }]);\n\n    return Tab;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * Data Api implementation\n   * ------------------------------------------------------------------------\n   */\n\n\n  $(document).on(Event$9.CLICK_DATA_API, Selector$9.DATA_TOGGLE, function (event) {\n    event.preventDefault();\n\n    Tab._jQueryInterface.call($(this), 'show');\n  });\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n  $.fn[NAME$9] = Tab._jQueryInterface;\n  $.fn[NAME$9].Constructor = Tab;\n\n  $.fn[NAME$9].noConflict = function () {\n    $.fn[NAME$9] = JQUERY_NO_CONFLICT$9;\n    return Tab._jQueryInterface;\n  };\n\n  /**\n   * ------------------------------------------------------------------------\n   * Constants\n   * ------------------------------------------------------------------------\n   */\n\n  var NAME$a = 'toast';\n  var VERSION$a = '4.3.1';\n  var DATA_KEY$a = 'bs.toast';\n  var EVENT_KEY$a = \".\" + DATA_KEY$a;\n  var JQUERY_NO_CONFLICT$a = $.fn[NAME$a];\n  var Event$a = {\n    CLICK_DISMISS: \"click.dismiss\" + EVENT_KEY$a,\n    HIDE: \"hide\" + EVENT_KEY$a,\n    HIDDEN: \"hidden\" + EVENT_KEY$a,\n    SHOW: \"show\" + EVENT_KEY$a,\n    SHOWN: \"shown\" + EVENT_KEY$a\n  };\n  var ClassName$a = {\n    FADE: 'fade',\n    HIDE: 'hide',\n    SHOW: 'show',\n    SHOWING: 'showing'\n  };\n  var DefaultType$7 = {\n    animation: 'boolean',\n    autohide: 'boolean',\n    delay: 'number'\n  };\n  var Default$7 = {\n    animation: true,\n    autohide: true,\n    delay: 500\n  };\n  var Selector$a = {\n    DATA_DISMISS: '[data-dismiss=\"toast\"]'\n    /**\n     * ------------------------------------------------------------------------\n     * Class Definition\n     * ------------------------------------------------------------------------\n     */\n\n  };\n\n  var Toast =\n  /*#__PURE__*/\n  function () {\n    function Toast(element, config) {\n      this._element = element;\n      this._config = this._getConfig(config);\n      this._timeout = null;\n\n      this._setListeners();\n    } // Getters\n\n\n    var _proto = Toast.prototype;\n\n    // Public\n    _proto.show = function show() {\n      var _this = this;\n\n      $(this._element).trigger(Event$a.SHOW);\n\n      if (this._config.animation) {\n        this._element.classList.add(ClassName$a.FADE);\n      }\n\n      var complete = function complete() {\n        _this._element.classList.remove(ClassName$a.SHOWING);\n\n        _this._element.classList.add(ClassName$a.SHOW);\n\n        $(_this._element).trigger(Event$a.SHOWN);\n\n        if (_this._config.autohide) {\n          _this.hide();\n        }\n      };\n\n      this._element.classList.remove(ClassName$a.HIDE);\n\n      this._element.classList.add(ClassName$a.SHOWING);\n\n      if (this._config.animation) {\n        var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n        $(this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n      } else {\n        complete();\n      }\n    };\n\n    _proto.hide = function hide(withoutTimeout) {\n      var _this2 = this;\n\n      if (!this._element.classList.contains(ClassName$a.SHOW)) {\n        return;\n      }\n\n      $(this._element).trigger(Event$a.HIDE);\n\n      if (withoutTimeout) {\n        this._close();\n      } else {\n        this._timeout = setTimeout(function () {\n          _this2._close();\n        }, this._config.delay);\n      }\n    };\n\n    _proto.dispose = function dispose() {\n      clearTimeout(this._timeout);\n      this._timeout = null;\n\n      if (this._element.classList.contains(ClassName$a.SHOW)) {\n        this._element.classList.remove(ClassName$a.SHOW);\n      }\n\n      $(this._element).off(Event$a.CLICK_DISMISS);\n      $.removeData(this._element, DATA_KEY$a);\n      this._element = null;\n      this._config = null;\n    } // Private\n    ;\n\n    _proto._getConfig = function _getConfig(config) {\n      config = _objectSpread({}, Default$7, $(this._element).data(), typeof config === 'object' && config ? config : {});\n      Util.typeCheckConfig(NAME$a, config, this.constructor.DefaultType);\n      return config;\n    };\n\n    _proto._setListeners = function _setListeners() {\n      var _this3 = this;\n\n      $(this._element).on(Event$a.CLICK_DISMISS, Selector$a.DATA_DISMISS, function () {\n        return _this3.hide(true);\n      });\n    };\n\n    _proto._close = function _close() {\n      var _this4 = this;\n\n      var complete = function complete() {\n        _this4._element.classList.add(ClassName$a.HIDE);\n\n        $(_this4._element).trigger(Event$a.HIDDEN);\n      };\n\n      this._element.classList.remove(ClassName$a.SHOW);\n\n      if (this._config.animation) {\n        var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n        $(this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n      } else {\n        complete();\n      }\n    } // Static\n    ;\n\n    Toast._jQueryInterface = function _jQueryInterface(config) {\n      return this.each(function () {\n        var $element = $(this);\n        var data = $element.data(DATA_KEY$a);\n\n        var _config = typeof config === 'object' && config;\n\n        if (!data) {\n          data = new Toast(this, _config);\n          $element.data(DATA_KEY$a, data);\n        }\n\n        if (typeof config === 'string') {\n          if (typeof data[config] === 'undefined') {\n            throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n          }\n\n          data[config](this);\n        }\n      });\n    };\n\n    _createClass(Toast, null, [{\n      key: \"VERSION\",\n      get: function get() {\n        return VERSION$a;\n      }\n    }, {\n      key: \"DefaultType\",\n      get: function get() {\n        return DefaultType$7;\n      }\n    }, {\n      key: \"Default\",\n      get: function get() {\n        return Default$7;\n      }\n    }]);\n\n    return Toast;\n  }();\n  /**\n   * ------------------------------------------------------------------------\n   * jQuery\n   * ------------------------------------------------------------------------\n   */\n\n\n  $.fn[NAME$a] = Toast._jQueryInterface;\n  $.fn[NAME$a].Constructor = Toast;\n\n  $.fn[NAME$a].noConflict = function () {\n    $.fn[NAME$a] = JQUERY_NO_CONFLICT$a;\n    return Toast._jQueryInterface;\n  };\n\n  /**\n   * --------------------------------------------------------------------------\n   * Bootstrap (v4.3.1): index.js\n   * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n   * --------------------------------------------------------------------------\n   */\n\n  (function () {\n    if (typeof $ === 'undefined') {\n      throw new TypeError('Bootstrap\\'s JavaScript requires jQuery. jQuery must be included before Bootstrap\\'s JavaScript.');\n    }\n\n    var version = $.fn.jquery.split(' ')[0].split('.');\n    var minMajor = 1;\n    var ltMajor = 2;\n    var minMinor = 9;\n    var minPatch = 1;\n    var maxMajor = 4;\n\n    if (version[0] < ltMajor && version[1] < minMinor || version[0] === minMajor && version[1] === minMinor && version[2] < minPatch || version[0] >= maxMajor) {\n      throw new Error('Bootstrap\\'s JavaScript requires at least jQuery v1.9.1 but less than v4.0.0');\n    }\n  })();\n\n  exports.Util = Util;\n  exports.Alert = Alert;\n  exports.Button = Button;\n  exports.Carousel = Carousel;\n  exports.Collapse = Collapse;\n  exports.Dropdown = Dropdown;\n  exports.Modal = Modal;\n  exports.Popover = Popover;\n  exports.Scrollspy = ScrollSpy;\n  exports.Tab = Tab;\n  exports.Toast = Toast;\n  exports.Tooltip = Tooltip;\n\n  Object.defineProperty(exports, '__esModule', { value: true });\n\n}));\n//# sourceMappingURL=bootstrap.js.map\n\n\n//# sourceURL=webpack:///./node_modules/bootstrap/dist/js/bootstrap.js?");

/***/ }),

/***/ "./node_modules/buffer/index.js":
/*!**************************************!*\
  !*** ./node_modules/buffer/index.js ***!
  \**************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("/* WEBPACK VAR INJECTION */(function(global) {/*!\n * The buffer module from node.js, for the browser.\n *\n * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n * @license  MIT\n */\n/* eslint-disable no-proto */\n\n\n\nvar base64 = __webpack_require__(/*! base64-js */ \"./node_modules/base64-js/index.js\")\nvar ieee754 = __webpack_require__(/*! ieee754 */ \"./node_modules/ieee754/index.js\")\nvar isArray = __webpack_require__(/*! isarray */ \"./node_modules/isarray/index.js\")\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n *   === true    Use Uint8Array implementation (fastest)\n *   === false   Use Object implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * Due to various browser bugs, sometimes the Object implementation will be used even\n * when the browser supports typed arrays.\n *\n * Note:\n *\n *   - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n *     See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n *\n *   - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n *\n *   - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n *     incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n  ? global.TYPED_ARRAY_SUPPORT\n  : typedArraySupport()\n\n/*\n * Export kMaxLength after typed array support is determined.\n */\nexports.kMaxLength = kMaxLength()\n\nfunction typedArraySupport () {\n  try {\n    var arr = new Uint8Array(1)\n    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n    return arr.foo() === 42 && // typed array instances can be augmented\n        typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n        arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n  } catch (e) {\n    return false\n  }\n}\n\nfunction kMaxLength () {\n  return Buffer.TYPED_ARRAY_SUPPORT\n    ? 0x7fffffff\n    : 0x3fffffff\n}\n\nfunction createBuffer (that, length) {\n  if (kMaxLength() < length) {\n    throw new RangeError('Invalid typed array length')\n  }\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    // Return an augmented `Uint8Array` instance, for best performance\n    that = new Uint8Array(length)\n    that.__proto__ = Buffer.prototype\n  } else {\n    // Fallback: Return an object instance of the Buffer class\n    if (that === null) {\n      that = new Buffer(length)\n    }\n    that.length = length\n  }\n\n  return that\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n  if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n    return new Buffer(arg, encodingOrOffset, length)\n  }\n\n  // Common case.\n  if (typeof arg === 'number') {\n    if (typeof encodingOrOffset === 'string') {\n      throw new Error(\n        'If encoding is specified then the first argument must be a string'\n      )\n    }\n    return allocUnsafe(this, arg)\n  }\n  return from(this, arg, encodingOrOffset, length)\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\n// TODO: Legacy, not needed anymore. Remove in next major version.\nBuffer._augment = function (arr) {\n  arr.__proto__ = Buffer.prototype\n  return arr\n}\n\nfunction from (that, value, encodingOrOffset, length) {\n  if (typeof value === 'number') {\n    throw new TypeError('\"value\" argument must not be a number')\n  }\n\n  if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n    return fromArrayBuffer(that, value, encodingOrOffset, length)\n  }\n\n  if (typeof value === 'string') {\n    return fromString(that, value, encodingOrOffset)\n  }\n\n  return fromObject(that, value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n  return from(null, value, encodingOrOffset, length)\n}\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n  Buffer.prototype.__proto__ = Uint8Array.prototype\n  Buffer.__proto__ = Uint8Array\n  if (typeof Symbol !== 'undefined' && Symbol.species &&\n      Buffer[Symbol.species] === Buffer) {\n    // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n    Object.defineProperty(Buffer, Symbol.species, {\n      value: null,\n      configurable: true\n    })\n  }\n}\n\nfunction assertSize (size) {\n  if (typeof size !== 'number') {\n    throw new TypeError('\"size\" argument must be a number')\n  } else if (size < 0) {\n    throw new RangeError('\"size\" argument must not be negative')\n  }\n}\n\nfunction alloc (that, size, fill, encoding) {\n  assertSize(size)\n  if (size <= 0) {\n    return createBuffer(that, size)\n  }\n  if (fill !== undefined) {\n    // Only pay attention to encoding if it's a string. This\n    // prevents accidentally sending in a number that would\n    // be interpretted as a start offset.\n    return typeof encoding === 'string'\n      ? createBuffer(that, size).fill(fill, encoding)\n      : createBuffer(that, size).fill(fill)\n  }\n  return createBuffer(that, size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n  return alloc(null, size, fill, encoding)\n}\n\nfunction allocUnsafe (that, size) {\n  assertSize(size)\n  that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n  if (!Buffer.TYPED_ARRAY_SUPPORT) {\n    for (var i = 0; i < size; ++i) {\n      that[i] = 0\n    }\n  }\n  return that\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n  return allocUnsafe(null, size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n  return allocUnsafe(null, size)\n}\n\nfunction fromString (that, string, encoding) {\n  if (typeof encoding !== 'string' || encoding === '') {\n    encoding = 'utf8'\n  }\n\n  if (!Buffer.isEncoding(encoding)) {\n    throw new TypeError('\"encoding\" must be a valid string encoding')\n  }\n\n  var length = byteLength(string, encoding) | 0\n  that = createBuffer(that, length)\n\n  var actual = that.write(string, encoding)\n\n  if (actual !== length) {\n    // Writing a hex string, for example, that contains invalid characters will\n    // cause everything after the first invalid character to be ignored. (e.g.\n    // 'abxxcd' will be treated as 'ab')\n    that = that.slice(0, actual)\n  }\n\n  return that\n}\n\nfunction fromArrayLike (that, array) {\n  var length = array.length < 0 ? 0 : checked(array.length) | 0\n  that = createBuffer(that, length)\n  for (var i = 0; i < length; i += 1) {\n    that[i] = array[i] & 255\n  }\n  return that\n}\n\nfunction fromArrayBuffer (that, array, byteOffset, length) {\n  array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\n  if (byteOffset < 0 || array.byteLength < byteOffset) {\n    throw new RangeError('\\'offset\\' is out of bounds')\n  }\n\n  if (array.byteLength < byteOffset + (length || 0)) {\n    throw new RangeError('\\'length\\' is out of bounds')\n  }\n\n  if (byteOffset === undefined && length === undefined) {\n    array = new Uint8Array(array)\n  } else if (length === undefined) {\n    array = new Uint8Array(array, byteOffset)\n  } else {\n    array = new Uint8Array(array, byteOffset, length)\n  }\n\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    // Return an augmented `Uint8Array` instance, for best performance\n    that = array\n    that.__proto__ = Buffer.prototype\n  } else {\n    // Fallback: Return an object instance of the Buffer class\n    that = fromArrayLike(that, array)\n  }\n  return that\n}\n\nfunction fromObject (that, obj) {\n  if (Buffer.isBuffer(obj)) {\n    var len = checked(obj.length) | 0\n    that = createBuffer(that, len)\n\n    if (that.length === 0) {\n      return that\n    }\n\n    obj.copy(that, 0, 0, len)\n    return that\n  }\n\n  if (obj) {\n    if ((typeof ArrayBuffer !== 'undefined' &&\n        obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n      if (typeof obj.length !== 'number' || isnan(obj.length)) {\n        return createBuffer(that, 0)\n      }\n      return fromArrayLike(that, obj)\n    }\n\n    if (obj.type === 'Buffer' && isArray(obj.data)) {\n      return fromArrayLike(that, obj.data)\n    }\n  }\n\n  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n  // Note: cannot use `length < kMaxLength()` here because that fails when\n  // length is NaN (which is otherwise coerced to zero.)\n  if (length >= kMaxLength()) {\n    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n                         'size: 0x' + kMaxLength().toString(16) + ' bytes')\n  }\n  return length | 0\n}\n\nfunction SlowBuffer (length) {\n  if (+length != length) { // eslint-disable-line eqeqeq\n    length = 0\n  }\n  return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n  return !!(b != null && b._isBuffer)\n}\n\nBuffer.compare = function compare (a, b) {\n  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n    throw new TypeError('Arguments must be Buffers')\n  }\n\n  if (a === b) return 0\n\n  var x = a.length\n  var y = b.length\n\n  for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n    if (a[i] !== b[i]) {\n      x = a[i]\n      y = b[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n  switch (String(encoding).toLowerCase()) {\n    case 'hex':\n    case 'utf8':\n    case 'utf-8':\n    case 'ascii':\n    case 'latin1':\n    case 'binary':\n    case 'base64':\n    case 'ucs2':\n    case 'ucs-2':\n    case 'utf16le':\n    case 'utf-16le':\n      return true\n    default:\n      return false\n  }\n}\n\nBuffer.concat = function concat (list, length) {\n  if (!isArray(list)) {\n    throw new TypeError('\"list\" argument must be an Array of Buffers')\n  }\n\n  if (list.length === 0) {\n    return Buffer.alloc(0)\n  }\n\n  var i\n  if (length === undefined) {\n    length = 0\n    for (i = 0; i < list.length; ++i) {\n      length += list[i].length\n    }\n  }\n\n  var buffer = Buffer.allocUnsafe(length)\n  var pos = 0\n  for (i = 0; i < list.length; ++i) {\n    var buf = list[i]\n    if (!Buffer.isBuffer(buf)) {\n      throw new TypeError('\"list\" argument must be an Array of Buffers')\n    }\n    buf.copy(buffer, pos)\n    pos += buf.length\n  }\n  return buffer\n}\n\nfunction byteLength (string, encoding) {\n  if (Buffer.isBuffer(string)) {\n    return string.length\n  }\n  if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n      (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n    return string.byteLength\n  }\n  if (typeof string !== 'string') {\n    string = '' + string\n  }\n\n  var len = string.length\n  if (len === 0) return 0\n\n  // Use a for loop to avoid recursion\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'ascii':\n      case 'latin1':\n      case 'binary':\n        return len\n      case 'utf8':\n      case 'utf-8':\n      case undefined:\n        return utf8ToBytes(string).length\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return len * 2\n      case 'hex':\n        return len >>> 1\n      case 'base64':\n        return base64ToBytes(string).length\n      default:\n        if (loweredCase) return utf8ToBytes(string).length // assume utf8\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n  var loweredCase = false\n\n  // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n  // property of a typed array.\n\n  // This behaves neither like String nor Uint8Array in that we set start/end\n  // to their upper/lower bounds if the value passed is out of range.\n  // undefined is handled specially as per ECMA-262 6th Edition,\n  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n  if (start === undefined || start < 0) {\n    start = 0\n  }\n  // Return early if start > this.length. Done here to prevent potential uint32\n  // coercion fail below.\n  if (start > this.length) {\n    return ''\n  }\n\n  if (end === undefined || end > this.length) {\n    end = this.length\n  }\n\n  if (end <= 0) {\n    return ''\n  }\n\n  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n  end >>>= 0\n  start >>>= 0\n\n  if (end <= start) {\n    return ''\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  while (true) {\n    switch (encoding) {\n      case 'hex':\n        return hexSlice(this, start, end)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Slice(this, start, end)\n\n      case 'ascii':\n        return asciiSlice(this, start, end)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Slice(this, start, end)\n\n      case 'base64':\n        return base64Slice(this, start, end)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return utf16leSlice(this, start, end)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = (encoding + '').toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\n// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n  var i = b[n]\n  b[n] = b[m]\n  b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n  var len = this.length\n  if (len % 2 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 16-bits')\n  }\n  for (var i = 0; i < len; i += 2) {\n    swap(this, i, i + 1)\n  }\n  return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n  var len = this.length\n  if (len % 4 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 32-bits')\n  }\n  for (var i = 0; i < len; i += 4) {\n    swap(this, i, i + 3)\n    swap(this, i + 1, i + 2)\n  }\n  return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n  var len = this.length\n  if (len % 8 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 64-bits')\n  }\n  for (var i = 0; i < len; i += 8) {\n    swap(this, i, i + 7)\n    swap(this, i + 1, i + 6)\n    swap(this, i + 2, i + 5)\n    swap(this, i + 3, i + 4)\n  }\n  return this\n}\n\nBuffer.prototype.toString = function toString () {\n  var length = this.length | 0\n  if (length === 0) return ''\n  if (arguments.length === 0) return utf8Slice(this, 0, length)\n  return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n  if (this === b) return true\n  return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n  var str = ''\n  var max = exports.INSPECT_MAX_BYTES\n  if (this.length > 0) {\n    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n    if (this.length > max) str += ' ... '\n  }\n  return '<Buffer ' + str + '>'\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n  if (!Buffer.isBuffer(target)) {\n    throw new TypeError('Argument must be a Buffer')\n  }\n\n  if (start === undefined) {\n    start = 0\n  }\n  if (end === undefined) {\n    end = target ? target.length : 0\n  }\n  if (thisStart === undefined) {\n    thisStart = 0\n  }\n  if (thisEnd === undefined) {\n    thisEnd = this.length\n  }\n\n  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n    throw new RangeError('out of range index')\n  }\n\n  if (thisStart >= thisEnd && start >= end) {\n    return 0\n  }\n  if (thisStart >= thisEnd) {\n    return -1\n  }\n  if (start >= end) {\n    return 1\n  }\n\n  start >>>= 0\n  end >>>= 0\n  thisStart >>>= 0\n  thisEnd >>>= 0\n\n  if (this === target) return 0\n\n  var x = thisEnd - thisStart\n  var y = end - start\n  var len = Math.min(x, y)\n\n  var thisCopy = this.slice(thisStart, thisEnd)\n  var targetCopy = target.slice(start, end)\n\n  for (var i = 0; i < len; ++i) {\n    if (thisCopy[i] !== targetCopy[i]) {\n      x = thisCopy[i]\n      y = targetCopy[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n  // Empty buffer means no match\n  if (buffer.length === 0) return -1\n\n  // Normalize byteOffset\n  if (typeof byteOffset === 'string') {\n    encoding = byteOffset\n    byteOffset = 0\n  } else if (byteOffset > 0x7fffffff) {\n    byteOffset = 0x7fffffff\n  } else if (byteOffset < -0x80000000) {\n    byteOffset = -0x80000000\n  }\n  byteOffset = +byteOffset  // Coerce to Number.\n  if (isNaN(byteOffset)) {\n    // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n    byteOffset = dir ? 0 : (buffer.length - 1)\n  }\n\n  // Normalize byteOffset: negative offsets start from the end of the buffer\n  if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n  if (byteOffset >= buffer.length) {\n    if (dir) return -1\n    else byteOffset = buffer.length - 1\n  } else if (byteOffset < 0) {\n    if (dir) byteOffset = 0\n    else return -1\n  }\n\n  // Normalize val\n  if (typeof val === 'string') {\n    val = Buffer.from(val, encoding)\n  }\n\n  // Finally, search either indexOf (if dir is true) or lastIndexOf\n  if (Buffer.isBuffer(val)) {\n    // Special case: looking for empty string/buffer always fails\n    if (val.length === 0) {\n      return -1\n    }\n    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n  } else if (typeof val === 'number') {\n    val = val & 0xFF // Search for a byte value [0-255]\n    if (Buffer.TYPED_ARRAY_SUPPORT &&\n        typeof Uint8Array.prototype.indexOf === 'function') {\n      if (dir) {\n        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n      } else {\n        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n      }\n    }\n    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n  }\n\n  throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n  var indexSize = 1\n  var arrLength = arr.length\n  var valLength = val.length\n\n  if (encoding !== undefined) {\n    encoding = String(encoding).toLowerCase()\n    if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n        encoding === 'utf16le' || encoding === 'utf-16le') {\n      if (arr.length < 2 || val.length < 2) {\n        return -1\n      }\n      indexSize = 2\n      arrLength /= 2\n      valLength /= 2\n      byteOffset /= 2\n    }\n  }\n\n  function read (buf, i) {\n    if (indexSize === 1) {\n      return buf[i]\n    } else {\n      return buf.readUInt16BE(i * indexSize)\n    }\n  }\n\n  var i\n  if (dir) {\n    var foundIndex = -1\n    for (i = byteOffset; i < arrLength; i++) {\n      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n        if (foundIndex === -1) foundIndex = i\n        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n      } else {\n        if (foundIndex !== -1) i -= i - foundIndex\n        foundIndex = -1\n      }\n    }\n  } else {\n    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n    for (i = byteOffset; i >= 0; i--) {\n      var found = true\n      for (var j = 0; j < valLength; j++) {\n        if (read(arr, i + j) !== read(val, j)) {\n          found = false\n          break\n        }\n      }\n      if (found) return i\n    }\n  }\n\n  return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n  return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n  offset = Number(offset) || 0\n  var remaining = buf.length - offset\n  if (!length) {\n    length = remaining\n  } else {\n    length = Number(length)\n    if (length > remaining) {\n      length = remaining\n    }\n  }\n\n  // must be an even number of digits\n  var strLen = string.length\n  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n  if (length > strLen / 2) {\n    length = strLen / 2\n  }\n  for (var i = 0; i < length; ++i) {\n    var parsed = parseInt(string.substr(i * 2, 2), 16)\n    if (isNaN(parsed)) return i\n    buf[offset + i] = parsed\n  }\n  return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n  return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n  return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n  return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n  // Buffer#write(string)\n  if (offset === undefined) {\n    encoding = 'utf8'\n    length = this.length\n    offset = 0\n  // Buffer#write(string, encoding)\n  } else if (length === undefined && typeof offset === 'string') {\n    encoding = offset\n    length = this.length\n    offset = 0\n  // Buffer#write(string, offset[, length][, encoding])\n  } else if (isFinite(offset)) {\n    offset = offset | 0\n    if (isFinite(length)) {\n      length = length | 0\n      if (encoding === undefined) encoding = 'utf8'\n    } else {\n      encoding = length\n      length = undefined\n    }\n  // legacy write(string, encoding, offset, length) - remove in v0.13\n  } else {\n    throw new Error(\n      'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n    )\n  }\n\n  var remaining = this.length - offset\n  if (length === undefined || length > remaining) length = remaining\n\n  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n    throw new RangeError('Attempt to write outside buffer bounds')\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'hex':\n        return hexWrite(this, string, offset, length)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Write(this, string, offset, length)\n\n      case 'ascii':\n        return asciiWrite(this, string, offset, length)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Write(this, string, offset, length)\n\n      case 'base64':\n        // Warning: maxLength not taken into account in base64Write\n        return base64Write(this, string, offset, length)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return ucs2Write(this, string, offset, length)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n  return {\n    type: 'Buffer',\n    data: Array.prototype.slice.call(this._arr || this, 0)\n  }\n}\n\nfunction base64Slice (buf, start, end) {\n  if (start === 0 && end === buf.length) {\n    return base64.fromByteArray(buf)\n  } else {\n    return base64.fromByteArray(buf.slice(start, end))\n  }\n}\n\nfunction utf8Slice (buf, start, end) {\n  end = Math.min(buf.length, end)\n  var res = []\n\n  var i = start\n  while (i < end) {\n    var firstByte = buf[i]\n    var codePoint = null\n    var bytesPerSequence = (firstByte > 0xEF) ? 4\n      : (firstByte > 0xDF) ? 3\n      : (firstByte > 0xBF) ? 2\n      : 1\n\n    if (i + bytesPerSequence <= end) {\n      var secondByte, thirdByte, fourthByte, tempCodePoint\n\n      switch (bytesPerSequence) {\n        case 1:\n          if (firstByte < 0x80) {\n            codePoint = firstByte\n          }\n          break\n        case 2:\n          secondByte = buf[i + 1]\n          if ((secondByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n            if (tempCodePoint > 0x7F) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 3:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 4:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          fourthByte = buf[i + 3]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n              codePoint = tempCodePoint\n            }\n          }\n      }\n    }\n\n    if (codePoint === null) {\n      // we did not generate a valid codePoint so insert a\n      // replacement char (U+FFFD) and advance only 1 byte\n      codePoint = 0xFFFD\n      bytesPerSequence = 1\n    } else if (codePoint > 0xFFFF) {\n      // encode to utf16 (surrogate pair dance)\n      codePoint -= 0x10000\n      res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n      codePoint = 0xDC00 | codePoint & 0x3FF\n    }\n\n    res.push(codePoint)\n    i += bytesPerSequence\n  }\n\n  return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n  var len = codePoints.length\n  if (len <= MAX_ARGUMENTS_LENGTH) {\n    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n  }\n\n  // Decode in chunks to avoid \"call stack size exceeded\".\n  var res = ''\n  var i = 0\n  while (i < len) {\n    res += String.fromCharCode.apply(\n      String,\n      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n    )\n  }\n  return res\n}\n\nfunction asciiSlice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i] & 0x7F)\n  }\n  return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i])\n  }\n  return ret\n}\n\nfunction hexSlice (buf, start, end) {\n  var len = buf.length\n\n  if (!start || start < 0) start = 0\n  if (!end || end < 0 || end > len) end = len\n\n  var out = ''\n  for (var i = start; i < end; ++i) {\n    out += toHex(buf[i])\n  }\n  return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n  var bytes = buf.slice(start, end)\n  var res = ''\n  for (var i = 0; i < bytes.length; i += 2) {\n    res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n  }\n  return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n  var len = this.length\n  start = ~~start\n  end = end === undefined ? len : ~~end\n\n  if (start < 0) {\n    start += len\n    if (start < 0) start = 0\n  } else if (start > len) {\n    start = len\n  }\n\n  if (end < 0) {\n    end += len\n    if (end < 0) end = 0\n  } else if (end > len) {\n    end = len\n  }\n\n  if (end < start) end = start\n\n  var newBuf\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    newBuf = this.subarray(start, end)\n    newBuf.__proto__ = Buffer.prototype\n  } else {\n    var sliceLen = end - start\n    newBuf = new Buffer(sliceLen, undefined)\n    for (var i = 0; i < sliceLen; ++i) {\n      newBuf[i] = this[i + start]\n    }\n  }\n\n  return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) {\n    checkOffset(offset, byteLength, this.length)\n  }\n\n  var val = this[offset + --byteLength]\n  var mul = 1\n  while (byteLength > 0 && (mul *= 0x100)) {\n    val += this[offset + --byteLength] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return ((this[offset]) |\n      (this[offset + 1] << 8) |\n      (this[offset + 2] << 16)) +\n      (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] * 0x1000000) +\n    ((this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var i = byteLength\n  var mul = 1\n  var val = this[offset + --i]\n  while (i > 0 && (mul *= 0x100)) {\n    val += this[offset + --i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  if (!(this[offset] & 0x80)) return (this[offset])\n  return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset] | (this[offset + 1] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset + 1] | (this[offset] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset]) |\n    (this[offset + 1] << 8) |\n    (this[offset + 2] << 16) |\n    (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] << 24) |\n    (this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n  if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n  if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var mul = 1\n  var i = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  byteLength = byteLength | 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n  if (value < 0) value = 0xffff + value + 1\n  for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n    buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n      (littleEndian ? i : 1 - i) * 8\n  }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value & 0xff)\n    this[offset + 1] = (value >>> 8)\n  } else {\n    objectWriteUInt16(this, value, offset, true)\n  }\n  return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 8)\n    this[offset + 1] = (value & 0xff)\n  } else {\n    objectWriteUInt16(this, value, offset, false)\n  }\n  return offset + 2\n}\n\nfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n  if (value < 0) value = 0xffffffff + value + 1\n  for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n    buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n  }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset + 3] = (value >>> 24)\n    this[offset + 2] = (value >>> 16)\n    this[offset + 1] = (value >>> 8)\n    this[offset] = (value & 0xff)\n  } else {\n    objectWriteUInt32(this, value, offset, true)\n  }\n  return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 24)\n    this[offset + 1] = (value >>> 16)\n    this[offset + 2] = (value >>> 8)\n    this[offset + 3] = (value & 0xff)\n  } else {\n    objectWriteUInt32(this, value, offset, false)\n  }\n  return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) {\n    var limit = Math.pow(2, 8 * byteLength - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = 0\n  var mul = 1\n  var sub = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) {\n    var limit = Math.pow(2, 8 * byteLength - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  var sub = 0\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n  if (value < 0) value = 0xff + value + 1\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value & 0xff)\n    this[offset + 1] = (value >>> 8)\n  } else {\n    objectWriteUInt16(this, value, offset, true)\n  }\n  return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 8)\n    this[offset + 1] = (value & 0xff)\n  } else {\n    objectWriteUInt16(this, value, offset, false)\n  }\n  return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value & 0xff)\n    this[offset + 1] = (value >>> 8)\n    this[offset + 2] = (value >>> 16)\n    this[offset + 3] = (value >>> 24)\n  } else {\n    objectWriteUInt32(this, value, offset, true)\n  }\n  return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset | 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  if (value < 0) value = 0xffffffff + value + 1\n  if (Buffer.TYPED_ARRAY_SUPPORT) {\n    this[offset] = (value >>> 24)\n    this[offset + 1] = (value >>> 16)\n    this[offset + 2] = (value >>> 8)\n    this[offset + 3] = (value & 0xff)\n  } else {\n    objectWriteUInt32(this, value, offset, false)\n  }\n  return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n  if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 23, 4)\n  return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 52, 8)\n  return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n  if (!start) start = 0\n  if (!end && end !== 0) end = this.length\n  if (targetStart >= target.length) targetStart = target.length\n  if (!targetStart) targetStart = 0\n  if (end > 0 && end < start) end = start\n\n  // Copy 0 bytes; we're done\n  if (end === start) return 0\n  if (target.length === 0 || this.length === 0) return 0\n\n  // Fatal error conditions\n  if (targetStart < 0) {\n    throw new RangeError('targetStart out of bounds')\n  }\n  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n  if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n  // Are we oob?\n  if (end > this.length) end = this.length\n  if (target.length - targetStart < end - start) {\n    end = target.length - targetStart + start\n  }\n\n  var len = end - start\n  var i\n\n  if (this === target && start < targetStart && targetStart < end) {\n    // descending copy from end\n    for (i = len - 1; i >= 0; --i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n    // ascending copy from start\n    for (i = 0; i < len; ++i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else {\n    Uint8Array.prototype.set.call(\n      target,\n      this.subarray(start, start + len),\n      targetStart\n    )\n  }\n\n  return len\n}\n\n// Usage:\n//    buffer.fill(number[, offset[, end]])\n//    buffer.fill(buffer[, offset[, end]])\n//    buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n  // Handle string cases:\n  if (typeof val === 'string') {\n    if (typeof start === 'string') {\n      encoding = start\n      start = 0\n      end = this.length\n    } else if (typeof end === 'string') {\n      encoding = end\n      end = this.length\n    }\n    if (val.length === 1) {\n      var code = val.charCodeAt(0)\n      if (code < 256) {\n        val = code\n      }\n    }\n    if (encoding !== undefined && typeof encoding !== 'string') {\n      throw new TypeError('encoding must be a string')\n    }\n    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n      throw new TypeError('Unknown encoding: ' + encoding)\n    }\n  } else if (typeof val === 'number') {\n    val = val & 255\n  }\n\n  // Invalid ranges are not set to a default, so can range check early.\n  if (start < 0 || this.length < start || this.length < end) {\n    throw new RangeError('Out of range index')\n  }\n\n  if (end <= start) {\n    return this\n  }\n\n  start = start >>> 0\n  end = end === undefined ? this.length : end >>> 0\n\n  if (!val) val = 0\n\n  var i\n  if (typeof val === 'number') {\n    for (i = start; i < end; ++i) {\n      this[i] = val\n    }\n  } else {\n    var bytes = Buffer.isBuffer(val)\n      ? val\n      : utf8ToBytes(new Buffer(val, encoding).toString())\n    var len = bytes.length\n    for (i = 0; i < end - start; ++i) {\n      this[i + start] = bytes[i % len]\n    }\n  }\n\n  return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n  // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n  str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n  // Node converts strings with length < 2 to ''\n  if (str.length < 2) return ''\n  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n  while (str.length % 4 !== 0) {\n    str = str + '='\n  }\n  return str\n}\n\nfunction stringtrim (str) {\n  if (str.trim) return str.trim()\n  return str.replace(/^\\s+|\\s+$/g, '')\n}\n\nfunction toHex (n) {\n  if (n < 16) return '0' + n.toString(16)\n  return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n  units = units || Infinity\n  var codePoint\n  var length = string.length\n  var leadSurrogate = null\n  var bytes = []\n\n  for (var i = 0; i < length; ++i) {\n    codePoint = string.charCodeAt(i)\n\n    // is surrogate component\n    if (codePoint > 0xD7FF && codePoint < 0xE000) {\n      // last char was a lead\n      if (!leadSurrogate) {\n        // no lead yet\n        if (codePoint > 0xDBFF) {\n          // unexpected trail\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        } else if (i + 1 === length) {\n          // unpaired lead\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        }\n\n        // valid lead\n        leadSurrogate = codePoint\n\n        continue\n      }\n\n      // 2 leads in a row\n      if (codePoint < 0xDC00) {\n        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n        leadSurrogate = codePoint\n        continue\n      }\n\n      // valid surrogate pair\n      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n    } else if (leadSurrogate) {\n      // valid bmp char, but last char was a lead\n      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n    }\n\n    leadSurrogate = null\n\n    // encode utf8\n    if (codePoint < 0x80) {\n      if ((units -= 1) < 0) break\n      bytes.push(codePoint)\n    } else if (codePoint < 0x800) {\n      if ((units -= 2) < 0) break\n      bytes.push(\n        codePoint >> 0x6 | 0xC0,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x10000) {\n      if ((units -= 3) < 0) break\n      bytes.push(\n        codePoint >> 0xC | 0xE0,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x110000) {\n      if ((units -= 4) < 0) break\n      bytes.push(\n        codePoint >> 0x12 | 0xF0,\n        codePoint >> 0xC & 0x3F | 0x80,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else {\n      throw new Error('Invalid code point')\n    }\n  }\n\n  return bytes\n}\n\nfunction asciiToBytes (str) {\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    // Node's code seems to be doing this and not & 0x7F..\n    byteArray.push(str.charCodeAt(i) & 0xFF)\n  }\n  return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n  var c, hi, lo\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    if ((units -= 2) < 0) break\n\n    c = str.charCodeAt(i)\n    hi = c >> 8\n    lo = c % 256\n    byteArray.push(lo)\n    byteArray.push(hi)\n  }\n\n  return byteArray\n}\n\nfunction base64ToBytes (str) {\n  return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n  for (var i = 0; i < length; ++i) {\n    if ((i + offset >= dst.length) || (i >= src.length)) break\n    dst[i + offset] = src[i]\n  }\n  return i\n}\n\nfunction isnan (val) {\n  return val !== val // eslint-disable-line no-self-compare\n}\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../webpack/buildin/global.js */ \"./node_modules/webpack/buildin/global.js\")))\n\n//# sourceURL=webpack:///./node_modules/buffer/index.js?");

/***/ }),

/***/ "./node_modules/component-bind/index.js":
/*!**********************************************!*\
  !*** ./node_modules/component-bind/index.js ***!
  \**********************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * Slice reference.\n */\n\nvar slice = [].slice;\n\n/**\n * Bind `obj` to `fn`.\n *\n * @param {Object} obj\n * @param {Function|String} fn or string\n * @return {Function}\n * @api public\n */\n\nmodule.exports = function(obj, fn){\n  if ('string' == typeof fn) fn = obj[fn];\n  if ('function' != typeof fn) throw new Error('bind() requires a function');\n  var args = slice.call(arguments, 2);\n  return function(){\n    return fn.apply(obj, args.concat(slice.call(arguments)));\n  }\n};\n\n\n//# sourceURL=webpack:///./node_modules/component-bind/index.js?");

/***/ }),

/***/ "./node_modules/component-emitter/index.js":
/*!*************************************************!*\
  !*** ./node_modules/component-emitter/index.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\r\n/**\r\n * Expose `Emitter`.\r\n */\r\n\r\nif (true) {\r\n  module.exports = Emitter;\r\n}\r\n\r\n/**\r\n * Initialize a new `Emitter`.\r\n *\r\n * @api public\r\n */\r\n\r\nfunction Emitter(obj) {\r\n  if (obj) return mixin(obj);\r\n};\r\n\r\n/**\r\n * Mixin the emitter properties.\r\n *\r\n * @param {Object} obj\r\n * @return {Object}\r\n * @api private\r\n */\r\n\r\nfunction mixin(obj) {\r\n  for (var key in Emitter.prototype) {\r\n    obj[key] = Emitter.prototype[key];\r\n  }\r\n  return obj;\r\n}\r\n\r\n/**\r\n * Listen on the given `event` with `fn`.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.on =\r\nEmitter.prototype.addEventListener = function(event, fn){\r\n  this._callbacks = this._callbacks || {};\r\n  (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\r\n    .push(fn);\r\n  return this;\r\n};\r\n\r\n/**\r\n * Adds an `event` listener that will be invoked a single\r\n * time then automatically removed.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.once = function(event, fn){\r\n  function on() {\r\n    this.off(event, on);\r\n    fn.apply(this, arguments);\r\n  }\r\n\r\n  on.fn = fn;\r\n  this.on(event, on);\r\n  return this;\r\n};\r\n\r\n/**\r\n * Remove the given callback for `event` or all\r\n * registered callbacks.\r\n *\r\n * @param {String} event\r\n * @param {Function} fn\r\n * @return {Emitter}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.off =\r\nEmitter.prototype.removeListener =\r\nEmitter.prototype.removeAllListeners =\r\nEmitter.prototype.removeEventListener = function(event, fn){\r\n  this._callbacks = this._callbacks || {};\r\n\r\n  // all\r\n  if (0 == arguments.length) {\r\n    this._callbacks = {};\r\n    return this;\r\n  }\r\n\r\n  // specific event\r\n  var callbacks = this._callbacks['$' + event];\r\n  if (!callbacks) return this;\r\n\r\n  // remove all handlers\r\n  if (1 == arguments.length) {\r\n    delete this._callbacks['$' + event];\r\n    return this;\r\n  }\r\n\r\n  // remove specific handler\r\n  var cb;\r\n  for (var i = 0; i < callbacks.length; i++) {\r\n    cb = callbacks[i];\r\n    if (cb === fn || cb.fn === fn) {\r\n      callbacks.splice(i, 1);\r\n      break;\r\n    }\r\n  }\r\n  return this;\r\n};\r\n\r\n/**\r\n * Emit `event` with the given args.\r\n *\r\n * @param {String} event\r\n * @param {Mixed} ...\r\n * @return {Emitter}\r\n */\r\n\r\nEmitter.prototype.emit = function(event){\r\n  this._callbacks = this._callbacks || {};\r\n  var args = [].slice.call(arguments, 1)\r\n    , callbacks = this._callbacks['$' + event];\r\n\r\n  if (callbacks) {\r\n    callbacks = callbacks.slice(0);\r\n    for (var i = 0, len = callbacks.length; i < len; ++i) {\r\n      callbacks[i].apply(this, args);\r\n    }\r\n  }\r\n\r\n  return this;\r\n};\r\n\r\n/**\r\n * Return array of callbacks for `event`.\r\n *\r\n * @param {String} event\r\n * @return {Array}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.listeners = function(event){\r\n  this._callbacks = this._callbacks || {};\r\n  return this._callbacks['$' + event] || [];\r\n};\r\n\r\n/**\r\n * Check if this emitter has `event` handlers.\r\n *\r\n * @param {String} event\r\n * @return {Boolean}\r\n * @api public\r\n */\r\n\r\nEmitter.prototype.hasListeners = function(event){\r\n  return !! this.listeners(event).length;\r\n};\r\n\n\n//# sourceURL=webpack:///./node_modules/component-emitter/index.js?");

/***/ }),

/***/ "./node_modules/component-inherit/index.js":
/*!*************************************************!*\
  !*** ./node_modules/component-inherit/index.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\nmodule.exports = function(a, b){\n  var fn = function(){};\n  fn.prototype = b.prototype;\n  a.prototype = new fn;\n  a.prototype.constructor = a;\n};\n\n//# sourceURL=webpack:///./node_modules/component-inherit/index.js?");

/***/ }),

/***/ "./node_modules/css-loader/dist/cjs.js!./node_modules/bootstrap/dist/css/bootstrap.css":
/*!*********************************************************************************************!*\
  !*** ./node_modules/css-loader/dist/cjs.js!./node_modules/bootstrap/dist/css/bootstrap.css ***!
  \*********************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("exports = module.exports = __webpack_require__(/*! ../../../css-loader/dist/runtime/api.js */ \"./node_modules/css-loader/dist/runtime/api.js\")(false);\n// Module\nexports.push([module.i, \"/*!\\n * Bootstrap v4.3.1 (https://getbootstrap.com/)\\n * Copyright 2011-2019 The Bootstrap Authors\\n * Copyright 2011-2019 Twitter, Inc.\\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\\n */\\n:root {\\n  --blue: #007bff;\\n  --indigo: #6610f2;\\n  --purple: #6f42c1;\\n  --pink: #e83e8c;\\n  --red: #dc3545;\\n  --orange: #fd7e14;\\n  --yellow: #ffc107;\\n  --green: #28a745;\\n  --teal: #20c997;\\n  --cyan: #17a2b8;\\n  --white: #fff;\\n  --gray: #6c757d;\\n  --gray-dark: #343a40;\\n  --primary: #007bff;\\n  --secondary: #6c757d;\\n  --success: #28a745;\\n  --info: #17a2b8;\\n  --warning: #ffc107;\\n  --danger: #dc3545;\\n  --light: #f8f9fa;\\n  --dark: #343a40;\\n  --breakpoint-xs: 0;\\n  --breakpoint-sm: 576px;\\n  --breakpoint-md: 768px;\\n  --breakpoint-lg: 992px;\\n  --breakpoint-xl: 1200px;\\n  --font-family-sans-serif: -apple-system, BlinkMacSystemFont, \\\"Segoe UI\\\", Roboto, \\\"Helvetica Neue\\\", Arial, \\\"Noto Sans\\\", sans-serif, \\\"Apple Color Emoji\\\", \\\"Segoe UI Emoji\\\", \\\"Segoe UI Symbol\\\", \\\"Noto Color Emoji\\\";\\n  --font-family-monospace: SFMono-Regular, Menlo, Monaco, Consolas, \\\"Liberation Mono\\\", \\\"Courier New\\\", monospace;\\n}\\n\\n*,\\n*::before,\\n*::after {\\n  box-sizing: border-box;\\n}\\n\\nhtml {\\n  font-family: sans-serif;\\n  line-height: 1.15;\\n  -webkit-text-size-adjust: 100%;\\n  -webkit-tap-highlight-color: rgba(0, 0, 0, 0);\\n}\\n\\narticle, aside, figcaption, figure, footer, header, hgroup, main, nav, section {\\n  display: block;\\n}\\n\\nbody {\\n  margin: 0;\\n  font-family: -apple-system, BlinkMacSystemFont, \\\"Segoe UI\\\", Roboto, \\\"Helvetica Neue\\\", Arial, \\\"Noto Sans\\\", sans-serif, \\\"Apple Color Emoji\\\", \\\"Segoe UI Emoji\\\", \\\"Segoe UI Symbol\\\", \\\"Noto Color Emoji\\\";\\n  font-size: 1rem;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  color: #212529;\\n  text-align: left;\\n  background-color: #fff;\\n}\\n\\n[tabindex=\\\"-1\\\"]:focus {\\n  outline: 0 !important;\\n}\\n\\nhr {\\n  box-sizing: content-box;\\n  height: 0;\\n  overflow: visible;\\n}\\n\\nh1, h2, h3, h4, h5, h6 {\\n  margin-top: 0;\\n  margin-bottom: 0.5rem;\\n}\\n\\np {\\n  margin-top: 0;\\n  margin-bottom: 1rem;\\n}\\n\\nabbr[title],\\nabbr[data-original-title] {\\n  text-decoration: underline;\\n  -webkit-text-decoration: underline dotted;\\n  text-decoration: underline dotted;\\n  cursor: help;\\n  border-bottom: 0;\\n  -webkit-text-decoration-skip-ink: none;\\n  text-decoration-skip-ink: none;\\n}\\n\\naddress {\\n  margin-bottom: 1rem;\\n  font-style: normal;\\n  line-height: inherit;\\n}\\n\\nol,\\nul,\\ndl {\\n  margin-top: 0;\\n  margin-bottom: 1rem;\\n}\\n\\nol ol,\\nul ul,\\nol ul,\\nul ol {\\n  margin-bottom: 0;\\n}\\n\\ndt {\\n  font-weight: 700;\\n}\\n\\ndd {\\n  margin-bottom: .5rem;\\n  margin-left: 0;\\n}\\n\\nblockquote {\\n  margin: 0 0 1rem;\\n}\\n\\nb,\\nstrong {\\n  font-weight: bolder;\\n}\\n\\nsmall {\\n  font-size: 80%;\\n}\\n\\nsub,\\nsup {\\n  position: relative;\\n  font-size: 75%;\\n  line-height: 0;\\n  vertical-align: baseline;\\n}\\n\\nsub {\\n  bottom: -.25em;\\n}\\n\\nsup {\\n  top: -.5em;\\n}\\n\\na {\\n  color: #007bff;\\n  text-decoration: none;\\n  background-color: transparent;\\n}\\n\\na:hover {\\n  color: #0056b3;\\n  text-decoration: underline;\\n}\\n\\na:not([href]):not([tabindex]) {\\n  color: inherit;\\n  text-decoration: none;\\n}\\n\\na:not([href]):not([tabindex]):hover, a:not([href]):not([tabindex]):focus {\\n  color: inherit;\\n  text-decoration: none;\\n}\\n\\na:not([href]):not([tabindex]):focus {\\n  outline: 0;\\n}\\n\\npre,\\ncode,\\nkbd,\\nsamp {\\n  font-family: SFMono-Regular, Menlo, Monaco, Consolas, \\\"Liberation Mono\\\", \\\"Courier New\\\", monospace;\\n  font-size: 1em;\\n}\\n\\npre {\\n  margin-top: 0;\\n  margin-bottom: 1rem;\\n  overflow: auto;\\n}\\n\\nfigure {\\n  margin: 0 0 1rem;\\n}\\n\\nimg {\\n  vertical-align: middle;\\n  border-style: none;\\n}\\n\\nsvg {\\n  overflow: hidden;\\n  vertical-align: middle;\\n}\\n\\ntable {\\n  border-collapse: collapse;\\n}\\n\\ncaption {\\n  padding-top: 0.75rem;\\n  padding-bottom: 0.75rem;\\n  color: #6c757d;\\n  text-align: left;\\n  caption-side: bottom;\\n}\\n\\nth {\\n  text-align: inherit;\\n}\\n\\nlabel {\\n  display: inline-block;\\n  margin-bottom: 0.5rem;\\n}\\n\\nbutton {\\n  border-radius: 0;\\n}\\n\\nbutton:focus {\\n  outline: 1px dotted;\\n  outline: 5px auto -webkit-focus-ring-color;\\n}\\n\\ninput,\\nbutton,\\nselect,\\noptgroup,\\ntextarea {\\n  margin: 0;\\n  font-family: inherit;\\n  font-size: inherit;\\n  line-height: inherit;\\n}\\n\\nbutton,\\ninput {\\n  overflow: visible;\\n}\\n\\nbutton,\\nselect {\\n  text-transform: none;\\n}\\n\\nselect {\\n  word-wrap: normal;\\n}\\n\\nbutton,\\n[type=\\\"button\\\"],\\n[type=\\\"reset\\\"],\\n[type=\\\"submit\\\"] {\\n  -webkit-appearance: button;\\n}\\n\\nbutton:not(:disabled),\\n[type=\\\"button\\\"]:not(:disabled),\\n[type=\\\"reset\\\"]:not(:disabled),\\n[type=\\\"submit\\\"]:not(:disabled) {\\n  cursor: pointer;\\n}\\n\\nbutton::-moz-focus-inner,\\n[type=\\\"button\\\"]::-moz-focus-inner,\\n[type=\\\"reset\\\"]::-moz-focus-inner,\\n[type=\\\"submit\\\"]::-moz-focus-inner {\\n  padding: 0;\\n  border-style: none;\\n}\\n\\ninput[type=\\\"radio\\\"],\\ninput[type=\\\"checkbox\\\"] {\\n  box-sizing: border-box;\\n  padding: 0;\\n}\\n\\ninput[type=\\\"date\\\"],\\ninput[type=\\\"time\\\"],\\ninput[type=\\\"datetime-local\\\"],\\ninput[type=\\\"month\\\"] {\\n  -webkit-appearance: listbox;\\n}\\n\\ntextarea {\\n  overflow: auto;\\n  resize: vertical;\\n}\\n\\nfieldset {\\n  min-width: 0;\\n  padding: 0;\\n  margin: 0;\\n  border: 0;\\n}\\n\\nlegend {\\n  display: block;\\n  width: 100%;\\n  max-width: 100%;\\n  padding: 0;\\n  margin-bottom: .5rem;\\n  font-size: 1.5rem;\\n  line-height: inherit;\\n  color: inherit;\\n  white-space: normal;\\n}\\n\\nprogress {\\n  vertical-align: baseline;\\n}\\n\\n[type=\\\"number\\\"]::-webkit-inner-spin-button,\\n[type=\\\"number\\\"]::-webkit-outer-spin-button {\\n  height: auto;\\n}\\n\\n[type=\\\"search\\\"] {\\n  outline-offset: -2px;\\n  -webkit-appearance: none;\\n}\\n\\n[type=\\\"search\\\"]::-webkit-search-decoration {\\n  -webkit-appearance: none;\\n}\\n\\n::-webkit-file-upload-button {\\n  font: inherit;\\n  -webkit-appearance: button;\\n}\\n\\noutput {\\n  display: inline-block;\\n}\\n\\nsummary {\\n  display: list-item;\\n  cursor: pointer;\\n}\\n\\ntemplate {\\n  display: none;\\n}\\n\\n[hidden] {\\n  display: none !important;\\n}\\n\\nh1, h2, h3, h4, h5, h6,\\n.h1, .h2, .h3, .h4, .h5, .h6 {\\n  margin-bottom: 0.5rem;\\n  font-weight: 500;\\n  line-height: 1.2;\\n}\\n\\nh1, .h1 {\\n  font-size: 2.5rem;\\n}\\n\\nh2, .h2 {\\n  font-size: 2rem;\\n}\\n\\nh3, .h3 {\\n  font-size: 1.75rem;\\n}\\n\\nh4, .h4 {\\n  font-size: 1.5rem;\\n}\\n\\nh5, .h5 {\\n  font-size: 1.25rem;\\n}\\n\\nh6, .h6 {\\n  font-size: 1rem;\\n}\\n\\n.lead {\\n  font-size: 1.25rem;\\n  font-weight: 300;\\n}\\n\\n.display-1 {\\n  font-size: 6rem;\\n  font-weight: 300;\\n  line-height: 1.2;\\n}\\n\\n.display-2 {\\n  font-size: 5.5rem;\\n  font-weight: 300;\\n  line-height: 1.2;\\n}\\n\\n.display-3 {\\n  font-size: 4.5rem;\\n  font-weight: 300;\\n  line-height: 1.2;\\n}\\n\\n.display-4 {\\n  font-size: 3.5rem;\\n  font-weight: 300;\\n  line-height: 1.2;\\n}\\n\\nhr {\\n  margin-top: 1rem;\\n  margin-bottom: 1rem;\\n  border: 0;\\n  border-top: 1px solid rgba(0, 0, 0, 0.1);\\n}\\n\\nsmall,\\n.small {\\n  font-size: 80%;\\n  font-weight: 400;\\n}\\n\\nmark,\\n.mark {\\n  padding: 0.2em;\\n  background-color: #fcf8e3;\\n}\\n\\n.list-unstyled {\\n  padding-left: 0;\\n  list-style: none;\\n}\\n\\n.list-inline {\\n  padding-left: 0;\\n  list-style: none;\\n}\\n\\n.list-inline-item {\\n  display: inline-block;\\n}\\n\\n.list-inline-item:not(:last-child) {\\n  margin-right: 0.5rem;\\n}\\n\\n.initialism {\\n  font-size: 90%;\\n  text-transform: uppercase;\\n}\\n\\n.blockquote {\\n  margin-bottom: 1rem;\\n  font-size: 1.25rem;\\n}\\n\\n.blockquote-footer {\\n  display: block;\\n  font-size: 80%;\\n  color: #6c757d;\\n}\\n\\n.blockquote-footer::before {\\n  content: \\\"\\\\2014\\\\00A0\\\";\\n}\\n\\n.img-fluid {\\n  max-width: 100%;\\n  height: auto;\\n}\\n\\n.img-thumbnail {\\n  padding: 0.25rem;\\n  background-color: #fff;\\n  border: 1px solid #dee2e6;\\n  border-radius: 0.25rem;\\n  max-width: 100%;\\n  height: auto;\\n}\\n\\n.figure {\\n  display: inline-block;\\n}\\n\\n.figure-img {\\n  margin-bottom: 0.5rem;\\n  line-height: 1;\\n}\\n\\n.figure-caption {\\n  font-size: 90%;\\n  color: #6c757d;\\n}\\n\\ncode {\\n  font-size: 87.5%;\\n  color: #e83e8c;\\n  word-break: break-word;\\n}\\n\\na > code {\\n  color: inherit;\\n}\\n\\nkbd {\\n  padding: 0.2rem 0.4rem;\\n  font-size: 87.5%;\\n  color: #fff;\\n  background-color: #212529;\\n  border-radius: 0.2rem;\\n}\\n\\nkbd kbd {\\n  padding: 0;\\n  font-size: 100%;\\n  font-weight: 700;\\n}\\n\\npre {\\n  display: block;\\n  font-size: 87.5%;\\n  color: #212529;\\n}\\n\\npre code {\\n  font-size: inherit;\\n  color: inherit;\\n  word-break: normal;\\n}\\n\\n.pre-scrollable {\\n  max-height: 340px;\\n  overflow-y: scroll;\\n}\\n\\n.container {\\n  width: 100%;\\n  padding-right: 15px;\\n  padding-left: 15px;\\n  margin-right: auto;\\n  margin-left: auto;\\n}\\n\\n@media (min-width: 576px) {\\n  .container {\\n    max-width: 540px;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .container {\\n    max-width: 720px;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .container {\\n    max-width: 960px;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .container {\\n    max-width: 1140px;\\n  }\\n}\\n\\n.container-fluid {\\n  width: 100%;\\n  padding-right: 15px;\\n  padding-left: 15px;\\n  margin-right: auto;\\n  margin-left: auto;\\n}\\n\\n.row {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  margin-right: -15px;\\n  margin-left: -15px;\\n}\\n\\n.no-gutters {\\n  margin-right: 0;\\n  margin-left: 0;\\n}\\n\\n.no-gutters > .col,\\n.no-gutters > [class*=\\\"col-\\\"] {\\n  padding-right: 0;\\n  padding-left: 0;\\n}\\n\\n.col-1, .col-2, .col-3, .col-4, .col-5, .col-6, .col-7, .col-8, .col-9, .col-10, .col-11, .col-12, .col,\\n.col-auto, .col-sm-1, .col-sm-2, .col-sm-3, .col-sm-4, .col-sm-5, .col-sm-6, .col-sm-7, .col-sm-8, .col-sm-9, .col-sm-10, .col-sm-11, .col-sm-12, .col-sm,\\n.col-sm-auto, .col-md-1, .col-md-2, .col-md-3, .col-md-4, .col-md-5, .col-md-6, .col-md-7, .col-md-8, .col-md-9, .col-md-10, .col-md-11, .col-md-12, .col-md,\\n.col-md-auto, .col-lg-1, .col-lg-2, .col-lg-3, .col-lg-4, .col-lg-5, .col-lg-6, .col-lg-7, .col-lg-8, .col-lg-9, .col-lg-10, .col-lg-11, .col-lg-12, .col-lg,\\n.col-lg-auto, .col-xl-1, .col-xl-2, .col-xl-3, .col-xl-4, .col-xl-5, .col-xl-6, .col-xl-7, .col-xl-8, .col-xl-9, .col-xl-10, .col-xl-11, .col-xl-12, .col-xl,\\n.col-xl-auto {\\n  position: relative;\\n  width: 100%;\\n  padding-right: 15px;\\n  padding-left: 15px;\\n}\\n\\n.col {\\n  -ms-flex-preferred-size: 0;\\n  flex-basis: 0;\\n  -ms-flex-positive: 1;\\n  flex-grow: 1;\\n  max-width: 100%;\\n}\\n\\n.col-auto {\\n  -ms-flex: 0 0 auto;\\n  flex: 0 0 auto;\\n  width: auto;\\n  max-width: 100%;\\n}\\n\\n.col-1 {\\n  -ms-flex: 0 0 8.333333%;\\n  flex: 0 0 8.333333%;\\n  max-width: 8.333333%;\\n}\\n\\n.col-2 {\\n  -ms-flex: 0 0 16.666667%;\\n  flex: 0 0 16.666667%;\\n  max-width: 16.666667%;\\n}\\n\\n.col-3 {\\n  -ms-flex: 0 0 25%;\\n  flex: 0 0 25%;\\n  max-width: 25%;\\n}\\n\\n.col-4 {\\n  -ms-flex: 0 0 33.333333%;\\n  flex: 0 0 33.333333%;\\n  max-width: 33.333333%;\\n}\\n\\n.col-5 {\\n  -ms-flex: 0 0 41.666667%;\\n  flex: 0 0 41.666667%;\\n  max-width: 41.666667%;\\n}\\n\\n.col-6 {\\n  -ms-flex: 0 0 50%;\\n  flex: 0 0 50%;\\n  max-width: 50%;\\n}\\n\\n.col-7 {\\n  -ms-flex: 0 0 58.333333%;\\n  flex: 0 0 58.333333%;\\n  max-width: 58.333333%;\\n}\\n\\n.col-8 {\\n  -ms-flex: 0 0 66.666667%;\\n  flex: 0 0 66.666667%;\\n  max-width: 66.666667%;\\n}\\n\\n.col-9 {\\n  -ms-flex: 0 0 75%;\\n  flex: 0 0 75%;\\n  max-width: 75%;\\n}\\n\\n.col-10 {\\n  -ms-flex: 0 0 83.333333%;\\n  flex: 0 0 83.333333%;\\n  max-width: 83.333333%;\\n}\\n\\n.col-11 {\\n  -ms-flex: 0 0 91.666667%;\\n  flex: 0 0 91.666667%;\\n  max-width: 91.666667%;\\n}\\n\\n.col-12 {\\n  -ms-flex: 0 0 100%;\\n  flex: 0 0 100%;\\n  max-width: 100%;\\n}\\n\\n.order-first {\\n  -ms-flex-order: -1;\\n  order: -1;\\n}\\n\\n.order-last {\\n  -ms-flex-order: 13;\\n  order: 13;\\n}\\n\\n.order-0 {\\n  -ms-flex-order: 0;\\n  order: 0;\\n}\\n\\n.order-1 {\\n  -ms-flex-order: 1;\\n  order: 1;\\n}\\n\\n.order-2 {\\n  -ms-flex-order: 2;\\n  order: 2;\\n}\\n\\n.order-3 {\\n  -ms-flex-order: 3;\\n  order: 3;\\n}\\n\\n.order-4 {\\n  -ms-flex-order: 4;\\n  order: 4;\\n}\\n\\n.order-5 {\\n  -ms-flex-order: 5;\\n  order: 5;\\n}\\n\\n.order-6 {\\n  -ms-flex-order: 6;\\n  order: 6;\\n}\\n\\n.order-7 {\\n  -ms-flex-order: 7;\\n  order: 7;\\n}\\n\\n.order-8 {\\n  -ms-flex-order: 8;\\n  order: 8;\\n}\\n\\n.order-9 {\\n  -ms-flex-order: 9;\\n  order: 9;\\n}\\n\\n.order-10 {\\n  -ms-flex-order: 10;\\n  order: 10;\\n}\\n\\n.order-11 {\\n  -ms-flex-order: 11;\\n  order: 11;\\n}\\n\\n.order-12 {\\n  -ms-flex-order: 12;\\n  order: 12;\\n}\\n\\n.offset-1 {\\n  margin-left: 8.333333%;\\n}\\n\\n.offset-2 {\\n  margin-left: 16.666667%;\\n}\\n\\n.offset-3 {\\n  margin-left: 25%;\\n}\\n\\n.offset-4 {\\n  margin-left: 33.333333%;\\n}\\n\\n.offset-5 {\\n  margin-left: 41.666667%;\\n}\\n\\n.offset-6 {\\n  margin-left: 50%;\\n}\\n\\n.offset-7 {\\n  margin-left: 58.333333%;\\n}\\n\\n.offset-8 {\\n  margin-left: 66.666667%;\\n}\\n\\n.offset-9 {\\n  margin-left: 75%;\\n}\\n\\n.offset-10 {\\n  margin-left: 83.333333%;\\n}\\n\\n.offset-11 {\\n  margin-left: 91.666667%;\\n}\\n\\n@media (min-width: 576px) {\\n  .col-sm {\\n    -ms-flex-preferred-size: 0;\\n    flex-basis: 0;\\n    -ms-flex-positive: 1;\\n    flex-grow: 1;\\n    max-width: 100%;\\n  }\\n  .col-sm-auto {\\n    -ms-flex: 0 0 auto;\\n    flex: 0 0 auto;\\n    width: auto;\\n    max-width: 100%;\\n  }\\n  .col-sm-1 {\\n    -ms-flex: 0 0 8.333333%;\\n    flex: 0 0 8.333333%;\\n    max-width: 8.333333%;\\n  }\\n  .col-sm-2 {\\n    -ms-flex: 0 0 16.666667%;\\n    flex: 0 0 16.666667%;\\n    max-width: 16.666667%;\\n  }\\n  .col-sm-3 {\\n    -ms-flex: 0 0 25%;\\n    flex: 0 0 25%;\\n    max-width: 25%;\\n  }\\n  .col-sm-4 {\\n    -ms-flex: 0 0 33.333333%;\\n    flex: 0 0 33.333333%;\\n    max-width: 33.333333%;\\n  }\\n  .col-sm-5 {\\n    -ms-flex: 0 0 41.666667%;\\n    flex: 0 0 41.666667%;\\n    max-width: 41.666667%;\\n  }\\n  .col-sm-6 {\\n    -ms-flex: 0 0 50%;\\n    flex: 0 0 50%;\\n    max-width: 50%;\\n  }\\n  .col-sm-7 {\\n    -ms-flex: 0 0 58.333333%;\\n    flex: 0 0 58.333333%;\\n    max-width: 58.333333%;\\n  }\\n  .col-sm-8 {\\n    -ms-flex: 0 0 66.666667%;\\n    flex: 0 0 66.666667%;\\n    max-width: 66.666667%;\\n  }\\n  .col-sm-9 {\\n    -ms-flex: 0 0 75%;\\n    flex: 0 0 75%;\\n    max-width: 75%;\\n  }\\n  .col-sm-10 {\\n    -ms-flex: 0 0 83.333333%;\\n    flex: 0 0 83.333333%;\\n    max-width: 83.333333%;\\n  }\\n  .col-sm-11 {\\n    -ms-flex: 0 0 91.666667%;\\n    flex: 0 0 91.666667%;\\n    max-width: 91.666667%;\\n  }\\n  .col-sm-12 {\\n    -ms-flex: 0 0 100%;\\n    flex: 0 0 100%;\\n    max-width: 100%;\\n  }\\n  .order-sm-first {\\n    -ms-flex-order: -1;\\n    order: -1;\\n  }\\n  .order-sm-last {\\n    -ms-flex-order: 13;\\n    order: 13;\\n  }\\n  .order-sm-0 {\\n    -ms-flex-order: 0;\\n    order: 0;\\n  }\\n  .order-sm-1 {\\n    -ms-flex-order: 1;\\n    order: 1;\\n  }\\n  .order-sm-2 {\\n    -ms-flex-order: 2;\\n    order: 2;\\n  }\\n  .order-sm-3 {\\n    -ms-flex-order: 3;\\n    order: 3;\\n  }\\n  .order-sm-4 {\\n    -ms-flex-order: 4;\\n    order: 4;\\n  }\\n  .order-sm-5 {\\n    -ms-flex-order: 5;\\n    order: 5;\\n  }\\n  .order-sm-6 {\\n    -ms-flex-order: 6;\\n    order: 6;\\n  }\\n  .order-sm-7 {\\n    -ms-flex-order: 7;\\n    order: 7;\\n  }\\n  .order-sm-8 {\\n    -ms-flex-order: 8;\\n    order: 8;\\n  }\\n  .order-sm-9 {\\n    -ms-flex-order: 9;\\n    order: 9;\\n  }\\n  .order-sm-10 {\\n    -ms-flex-order: 10;\\n    order: 10;\\n  }\\n  .order-sm-11 {\\n    -ms-flex-order: 11;\\n    order: 11;\\n  }\\n  .order-sm-12 {\\n    -ms-flex-order: 12;\\n    order: 12;\\n  }\\n  .offset-sm-0 {\\n    margin-left: 0;\\n  }\\n  .offset-sm-1 {\\n    margin-left: 8.333333%;\\n  }\\n  .offset-sm-2 {\\n    margin-left: 16.666667%;\\n  }\\n  .offset-sm-3 {\\n    margin-left: 25%;\\n  }\\n  .offset-sm-4 {\\n    margin-left: 33.333333%;\\n  }\\n  .offset-sm-5 {\\n    margin-left: 41.666667%;\\n  }\\n  .offset-sm-6 {\\n    margin-left: 50%;\\n  }\\n  .offset-sm-7 {\\n    margin-left: 58.333333%;\\n  }\\n  .offset-sm-8 {\\n    margin-left: 66.666667%;\\n  }\\n  .offset-sm-9 {\\n    margin-left: 75%;\\n  }\\n  .offset-sm-10 {\\n    margin-left: 83.333333%;\\n  }\\n  .offset-sm-11 {\\n    margin-left: 91.666667%;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .col-md {\\n    -ms-flex-preferred-size: 0;\\n    flex-basis: 0;\\n    -ms-flex-positive: 1;\\n    flex-grow: 1;\\n    max-width: 100%;\\n  }\\n  .col-md-auto {\\n    -ms-flex: 0 0 auto;\\n    flex: 0 0 auto;\\n    width: auto;\\n    max-width: 100%;\\n  }\\n  .col-md-1 {\\n    -ms-flex: 0 0 8.333333%;\\n    flex: 0 0 8.333333%;\\n    max-width: 8.333333%;\\n  }\\n  .col-md-2 {\\n    -ms-flex: 0 0 16.666667%;\\n    flex: 0 0 16.666667%;\\n    max-width: 16.666667%;\\n  }\\n  .col-md-3 {\\n    -ms-flex: 0 0 25%;\\n    flex: 0 0 25%;\\n    max-width: 25%;\\n  }\\n  .col-md-4 {\\n    -ms-flex: 0 0 33.333333%;\\n    flex: 0 0 33.333333%;\\n    max-width: 33.333333%;\\n  }\\n  .col-md-5 {\\n    -ms-flex: 0 0 41.666667%;\\n    flex: 0 0 41.666667%;\\n    max-width: 41.666667%;\\n  }\\n  .col-md-6 {\\n    -ms-flex: 0 0 50%;\\n    flex: 0 0 50%;\\n    max-width: 50%;\\n  }\\n  .col-md-7 {\\n    -ms-flex: 0 0 58.333333%;\\n    flex: 0 0 58.333333%;\\n    max-width: 58.333333%;\\n  }\\n  .col-md-8 {\\n    -ms-flex: 0 0 66.666667%;\\n    flex: 0 0 66.666667%;\\n    max-width: 66.666667%;\\n  }\\n  .col-md-9 {\\n    -ms-flex: 0 0 75%;\\n    flex: 0 0 75%;\\n    max-width: 75%;\\n  }\\n  .col-md-10 {\\n    -ms-flex: 0 0 83.333333%;\\n    flex: 0 0 83.333333%;\\n    max-width: 83.333333%;\\n  }\\n  .col-md-11 {\\n    -ms-flex: 0 0 91.666667%;\\n    flex: 0 0 91.666667%;\\n    max-width: 91.666667%;\\n  }\\n  .col-md-12 {\\n    -ms-flex: 0 0 100%;\\n    flex: 0 0 100%;\\n    max-width: 100%;\\n  }\\n  .order-md-first {\\n    -ms-flex-order: -1;\\n    order: -1;\\n  }\\n  .order-md-last {\\n    -ms-flex-order: 13;\\n    order: 13;\\n  }\\n  .order-md-0 {\\n    -ms-flex-order: 0;\\n    order: 0;\\n  }\\n  .order-md-1 {\\n    -ms-flex-order: 1;\\n    order: 1;\\n  }\\n  .order-md-2 {\\n    -ms-flex-order: 2;\\n    order: 2;\\n  }\\n  .order-md-3 {\\n    -ms-flex-order: 3;\\n    order: 3;\\n  }\\n  .order-md-4 {\\n    -ms-flex-order: 4;\\n    order: 4;\\n  }\\n  .order-md-5 {\\n    -ms-flex-order: 5;\\n    order: 5;\\n  }\\n  .order-md-6 {\\n    -ms-flex-order: 6;\\n    order: 6;\\n  }\\n  .order-md-7 {\\n    -ms-flex-order: 7;\\n    order: 7;\\n  }\\n  .order-md-8 {\\n    -ms-flex-order: 8;\\n    order: 8;\\n  }\\n  .order-md-9 {\\n    -ms-flex-order: 9;\\n    order: 9;\\n  }\\n  .order-md-10 {\\n    -ms-flex-order: 10;\\n    order: 10;\\n  }\\n  .order-md-11 {\\n    -ms-flex-order: 11;\\n    order: 11;\\n  }\\n  .order-md-12 {\\n    -ms-flex-order: 12;\\n    order: 12;\\n  }\\n  .offset-md-0 {\\n    margin-left: 0;\\n  }\\n  .offset-md-1 {\\n    margin-left: 8.333333%;\\n  }\\n  .offset-md-2 {\\n    margin-left: 16.666667%;\\n  }\\n  .offset-md-3 {\\n    margin-left: 25%;\\n  }\\n  .offset-md-4 {\\n    margin-left: 33.333333%;\\n  }\\n  .offset-md-5 {\\n    margin-left: 41.666667%;\\n  }\\n  .offset-md-6 {\\n    margin-left: 50%;\\n  }\\n  .offset-md-7 {\\n    margin-left: 58.333333%;\\n  }\\n  .offset-md-8 {\\n    margin-left: 66.666667%;\\n  }\\n  .offset-md-9 {\\n    margin-left: 75%;\\n  }\\n  .offset-md-10 {\\n    margin-left: 83.333333%;\\n  }\\n  .offset-md-11 {\\n    margin-left: 91.666667%;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .col-lg {\\n    -ms-flex-preferred-size: 0;\\n    flex-basis: 0;\\n    -ms-flex-positive: 1;\\n    flex-grow: 1;\\n    max-width: 100%;\\n  }\\n  .col-lg-auto {\\n    -ms-flex: 0 0 auto;\\n    flex: 0 0 auto;\\n    width: auto;\\n    max-width: 100%;\\n  }\\n  .col-lg-1 {\\n    -ms-flex: 0 0 8.333333%;\\n    flex: 0 0 8.333333%;\\n    max-width: 8.333333%;\\n  }\\n  .col-lg-2 {\\n    -ms-flex: 0 0 16.666667%;\\n    flex: 0 0 16.666667%;\\n    max-width: 16.666667%;\\n  }\\n  .col-lg-3 {\\n    -ms-flex: 0 0 25%;\\n    flex: 0 0 25%;\\n    max-width: 25%;\\n  }\\n  .col-lg-4 {\\n    -ms-flex: 0 0 33.333333%;\\n    flex: 0 0 33.333333%;\\n    max-width: 33.333333%;\\n  }\\n  .col-lg-5 {\\n    -ms-flex: 0 0 41.666667%;\\n    flex: 0 0 41.666667%;\\n    max-width: 41.666667%;\\n  }\\n  .col-lg-6 {\\n    -ms-flex: 0 0 50%;\\n    flex: 0 0 50%;\\n    max-width: 50%;\\n  }\\n  .col-lg-7 {\\n    -ms-flex: 0 0 58.333333%;\\n    flex: 0 0 58.333333%;\\n    max-width: 58.333333%;\\n  }\\n  .col-lg-8 {\\n    -ms-flex: 0 0 66.666667%;\\n    flex: 0 0 66.666667%;\\n    max-width: 66.666667%;\\n  }\\n  .col-lg-9 {\\n    -ms-flex: 0 0 75%;\\n    flex: 0 0 75%;\\n    max-width: 75%;\\n  }\\n  .col-lg-10 {\\n    -ms-flex: 0 0 83.333333%;\\n    flex: 0 0 83.333333%;\\n    max-width: 83.333333%;\\n  }\\n  .col-lg-11 {\\n    -ms-flex: 0 0 91.666667%;\\n    flex: 0 0 91.666667%;\\n    max-width: 91.666667%;\\n  }\\n  .col-lg-12 {\\n    -ms-flex: 0 0 100%;\\n    flex: 0 0 100%;\\n    max-width: 100%;\\n  }\\n  .order-lg-first {\\n    -ms-flex-order: -1;\\n    order: -1;\\n  }\\n  .order-lg-last {\\n    -ms-flex-order: 13;\\n    order: 13;\\n  }\\n  .order-lg-0 {\\n    -ms-flex-order: 0;\\n    order: 0;\\n  }\\n  .order-lg-1 {\\n    -ms-flex-order: 1;\\n    order: 1;\\n  }\\n  .order-lg-2 {\\n    -ms-flex-order: 2;\\n    order: 2;\\n  }\\n  .order-lg-3 {\\n    -ms-flex-order: 3;\\n    order: 3;\\n  }\\n  .order-lg-4 {\\n    -ms-flex-order: 4;\\n    order: 4;\\n  }\\n  .order-lg-5 {\\n    -ms-flex-order: 5;\\n    order: 5;\\n  }\\n  .order-lg-6 {\\n    -ms-flex-order: 6;\\n    order: 6;\\n  }\\n  .order-lg-7 {\\n    -ms-flex-order: 7;\\n    order: 7;\\n  }\\n  .order-lg-8 {\\n    -ms-flex-order: 8;\\n    order: 8;\\n  }\\n  .order-lg-9 {\\n    -ms-flex-order: 9;\\n    order: 9;\\n  }\\n  .order-lg-10 {\\n    -ms-flex-order: 10;\\n    order: 10;\\n  }\\n  .order-lg-11 {\\n    -ms-flex-order: 11;\\n    order: 11;\\n  }\\n  .order-lg-12 {\\n    -ms-flex-order: 12;\\n    order: 12;\\n  }\\n  .offset-lg-0 {\\n    margin-left: 0;\\n  }\\n  .offset-lg-1 {\\n    margin-left: 8.333333%;\\n  }\\n  .offset-lg-2 {\\n    margin-left: 16.666667%;\\n  }\\n  .offset-lg-3 {\\n    margin-left: 25%;\\n  }\\n  .offset-lg-4 {\\n    margin-left: 33.333333%;\\n  }\\n  .offset-lg-5 {\\n    margin-left: 41.666667%;\\n  }\\n  .offset-lg-6 {\\n    margin-left: 50%;\\n  }\\n  .offset-lg-7 {\\n    margin-left: 58.333333%;\\n  }\\n  .offset-lg-8 {\\n    margin-left: 66.666667%;\\n  }\\n  .offset-lg-9 {\\n    margin-left: 75%;\\n  }\\n  .offset-lg-10 {\\n    margin-left: 83.333333%;\\n  }\\n  .offset-lg-11 {\\n    margin-left: 91.666667%;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .col-xl {\\n    -ms-flex-preferred-size: 0;\\n    flex-basis: 0;\\n    -ms-flex-positive: 1;\\n    flex-grow: 1;\\n    max-width: 100%;\\n  }\\n  .col-xl-auto {\\n    -ms-flex: 0 0 auto;\\n    flex: 0 0 auto;\\n    width: auto;\\n    max-width: 100%;\\n  }\\n  .col-xl-1 {\\n    -ms-flex: 0 0 8.333333%;\\n    flex: 0 0 8.333333%;\\n    max-width: 8.333333%;\\n  }\\n  .col-xl-2 {\\n    -ms-flex: 0 0 16.666667%;\\n    flex: 0 0 16.666667%;\\n    max-width: 16.666667%;\\n  }\\n  .col-xl-3 {\\n    -ms-flex: 0 0 25%;\\n    flex: 0 0 25%;\\n    max-width: 25%;\\n  }\\n  .col-xl-4 {\\n    -ms-flex: 0 0 33.333333%;\\n    flex: 0 0 33.333333%;\\n    max-width: 33.333333%;\\n  }\\n  .col-xl-5 {\\n    -ms-flex: 0 0 41.666667%;\\n    flex: 0 0 41.666667%;\\n    max-width: 41.666667%;\\n  }\\n  .col-xl-6 {\\n    -ms-flex: 0 0 50%;\\n    flex: 0 0 50%;\\n    max-width: 50%;\\n  }\\n  .col-xl-7 {\\n    -ms-flex: 0 0 58.333333%;\\n    flex: 0 0 58.333333%;\\n    max-width: 58.333333%;\\n  }\\n  .col-xl-8 {\\n    -ms-flex: 0 0 66.666667%;\\n    flex: 0 0 66.666667%;\\n    max-width: 66.666667%;\\n  }\\n  .col-xl-9 {\\n    -ms-flex: 0 0 75%;\\n    flex: 0 0 75%;\\n    max-width: 75%;\\n  }\\n  .col-xl-10 {\\n    -ms-flex: 0 0 83.333333%;\\n    flex: 0 0 83.333333%;\\n    max-width: 83.333333%;\\n  }\\n  .col-xl-11 {\\n    -ms-flex: 0 0 91.666667%;\\n    flex: 0 0 91.666667%;\\n    max-width: 91.666667%;\\n  }\\n  .col-xl-12 {\\n    -ms-flex: 0 0 100%;\\n    flex: 0 0 100%;\\n    max-width: 100%;\\n  }\\n  .order-xl-first {\\n    -ms-flex-order: -1;\\n    order: -1;\\n  }\\n  .order-xl-last {\\n    -ms-flex-order: 13;\\n    order: 13;\\n  }\\n  .order-xl-0 {\\n    -ms-flex-order: 0;\\n    order: 0;\\n  }\\n  .order-xl-1 {\\n    -ms-flex-order: 1;\\n    order: 1;\\n  }\\n  .order-xl-2 {\\n    -ms-flex-order: 2;\\n    order: 2;\\n  }\\n  .order-xl-3 {\\n    -ms-flex-order: 3;\\n    order: 3;\\n  }\\n  .order-xl-4 {\\n    -ms-flex-order: 4;\\n    order: 4;\\n  }\\n  .order-xl-5 {\\n    -ms-flex-order: 5;\\n    order: 5;\\n  }\\n  .order-xl-6 {\\n    -ms-flex-order: 6;\\n    order: 6;\\n  }\\n  .order-xl-7 {\\n    -ms-flex-order: 7;\\n    order: 7;\\n  }\\n  .order-xl-8 {\\n    -ms-flex-order: 8;\\n    order: 8;\\n  }\\n  .order-xl-9 {\\n    -ms-flex-order: 9;\\n    order: 9;\\n  }\\n  .order-xl-10 {\\n    -ms-flex-order: 10;\\n    order: 10;\\n  }\\n  .order-xl-11 {\\n    -ms-flex-order: 11;\\n    order: 11;\\n  }\\n  .order-xl-12 {\\n    -ms-flex-order: 12;\\n    order: 12;\\n  }\\n  .offset-xl-0 {\\n    margin-left: 0;\\n  }\\n  .offset-xl-1 {\\n    margin-left: 8.333333%;\\n  }\\n  .offset-xl-2 {\\n    margin-left: 16.666667%;\\n  }\\n  .offset-xl-3 {\\n    margin-left: 25%;\\n  }\\n  .offset-xl-4 {\\n    margin-left: 33.333333%;\\n  }\\n  .offset-xl-5 {\\n    margin-left: 41.666667%;\\n  }\\n  .offset-xl-6 {\\n    margin-left: 50%;\\n  }\\n  .offset-xl-7 {\\n    margin-left: 58.333333%;\\n  }\\n  .offset-xl-8 {\\n    margin-left: 66.666667%;\\n  }\\n  .offset-xl-9 {\\n    margin-left: 75%;\\n  }\\n  .offset-xl-10 {\\n    margin-left: 83.333333%;\\n  }\\n  .offset-xl-11 {\\n    margin-left: 91.666667%;\\n  }\\n}\\n\\n.table {\\n  width: 100%;\\n  margin-bottom: 1rem;\\n  color: #212529;\\n}\\n\\n.table th,\\n.table td {\\n  padding: 0.75rem;\\n  vertical-align: top;\\n  border-top: 1px solid #dee2e6;\\n}\\n\\n.table thead th {\\n  vertical-align: bottom;\\n  border-bottom: 2px solid #dee2e6;\\n}\\n\\n.table tbody + tbody {\\n  border-top: 2px solid #dee2e6;\\n}\\n\\n.table-sm th,\\n.table-sm td {\\n  padding: 0.3rem;\\n}\\n\\n.table-bordered {\\n  border: 1px solid #dee2e6;\\n}\\n\\n.table-bordered th,\\n.table-bordered td {\\n  border: 1px solid #dee2e6;\\n}\\n\\n.table-bordered thead th,\\n.table-bordered thead td {\\n  border-bottom-width: 2px;\\n}\\n\\n.table-borderless th,\\n.table-borderless td,\\n.table-borderless thead th,\\n.table-borderless tbody + tbody {\\n  border: 0;\\n}\\n\\n.table-striped tbody tr:nth-of-type(odd) {\\n  background-color: rgba(0, 0, 0, 0.05);\\n}\\n\\n.table-hover tbody tr:hover {\\n  color: #212529;\\n  background-color: rgba(0, 0, 0, 0.075);\\n}\\n\\n.table-primary,\\n.table-primary > th,\\n.table-primary > td {\\n  background-color: #b8daff;\\n}\\n\\n.table-primary th,\\n.table-primary td,\\n.table-primary thead th,\\n.table-primary tbody + tbody {\\n  border-color: #7abaff;\\n}\\n\\n.table-hover .table-primary:hover {\\n  background-color: #9fcdff;\\n}\\n\\n.table-hover .table-primary:hover > td,\\n.table-hover .table-primary:hover > th {\\n  background-color: #9fcdff;\\n}\\n\\n.table-secondary,\\n.table-secondary > th,\\n.table-secondary > td {\\n  background-color: #d6d8db;\\n}\\n\\n.table-secondary th,\\n.table-secondary td,\\n.table-secondary thead th,\\n.table-secondary tbody + tbody {\\n  border-color: #b3b7bb;\\n}\\n\\n.table-hover .table-secondary:hover {\\n  background-color: #c8cbcf;\\n}\\n\\n.table-hover .table-secondary:hover > td,\\n.table-hover .table-secondary:hover > th {\\n  background-color: #c8cbcf;\\n}\\n\\n.table-success,\\n.table-success > th,\\n.table-success > td {\\n  background-color: #c3e6cb;\\n}\\n\\n.table-success th,\\n.table-success td,\\n.table-success thead th,\\n.table-success tbody + tbody {\\n  border-color: #8fd19e;\\n}\\n\\n.table-hover .table-success:hover {\\n  background-color: #b1dfbb;\\n}\\n\\n.table-hover .table-success:hover > td,\\n.table-hover .table-success:hover > th {\\n  background-color: #b1dfbb;\\n}\\n\\n.table-info,\\n.table-info > th,\\n.table-info > td {\\n  background-color: #bee5eb;\\n}\\n\\n.table-info th,\\n.table-info td,\\n.table-info thead th,\\n.table-info tbody + tbody {\\n  border-color: #86cfda;\\n}\\n\\n.table-hover .table-info:hover {\\n  background-color: #abdde5;\\n}\\n\\n.table-hover .table-info:hover > td,\\n.table-hover .table-info:hover > th {\\n  background-color: #abdde5;\\n}\\n\\n.table-warning,\\n.table-warning > th,\\n.table-warning > td {\\n  background-color: #ffeeba;\\n}\\n\\n.table-warning th,\\n.table-warning td,\\n.table-warning thead th,\\n.table-warning tbody + tbody {\\n  border-color: #ffdf7e;\\n}\\n\\n.table-hover .table-warning:hover {\\n  background-color: #ffe8a1;\\n}\\n\\n.table-hover .table-warning:hover > td,\\n.table-hover .table-warning:hover > th {\\n  background-color: #ffe8a1;\\n}\\n\\n.table-danger,\\n.table-danger > th,\\n.table-danger > td {\\n  background-color: #f5c6cb;\\n}\\n\\n.table-danger th,\\n.table-danger td,\\n.table-danger thead th,\\n.table-danger tbody + tbody {\\n  border-color: #ed969e;\\n}\\n\\n.table-hover .table-danger:hover {\\n  background-color: #f1b0b7;\\n}\\n\\n.table-hover .table-danger:hover > td,\\n.table-hover .table-danger:hover > th {\\n  background-color: #f1b0b7;\\n}\\n\\n.table-light,\\n.table-light > th,\\n.table-light > td {\\n  background-color: #fdfdfe;\\n}\\n\\n.table-light th,\\n.table-light td,\\n.table-light thead th,\\n.table-light tbody + tbody {\\n  border-color: #fbfcfc;\\n}\\n\\n.table-hover .table-light:hover {\\n  background-color: #ececf6;\\n}\\n\\n.table-hover .table-light:hover > td,\\n.table-hover .table-light:hover > th {\\n  background-color: #ececf6;\\n}\\n\\n.table-dark,\\n.table-dark > th,\\n.table-dark > td {\\n  background-color: #c6c8ca;\\n}\\n\\n.table-dark th,\\n.table-dark td,\\n.table-dark thead th,\\n.table-dark tbody + tbody {\\n  border-color: #95999c;\\n}\\n\\n.table-hover .table-dark:hover {\\n  background-color: #b9bbbe;\\n}\\n\\n.table-hover .table-dark:hover > td,\\n.table-hover .table-dark:hover > th {\\n  background-color: #b9bbbe;\\n}\\n\\n.table-active,\\n.table-active > th,\\n.table-active > td {\\n  background-color: rgba(0, 0, 0, 0.075);\\n}\\n\\n.table-hover .table-active:hover {\\n  background-color: rgba(0, 0, 0, 0.075);\\n}\\n\\n.table-hover .table-active:hover > td,\\n.table-hover .table-active:hover > th {\\n  background-color: rgba(0, 0, 0, 0.075);\\n}\\n\\n.table .thead-dark th {\\n  color: #fff;\\n  background-color: #343a40;\\n  border-color: #454d55;\\n}\\n\\n.table .thead-light th {\\n  color: #495057;\\n  background-color: #e9ecef;\\n  border-color: #dee2e6;\\n}\\n\\n.table-dark {\\n  color: #fff;\\n  background-color: #343a40;\\n}\\n\\n.table-dark th,\\n.table-dark td,\\n.table-dark thead th {\\n  border-color: #454d55;\\n}\\n\\n.table-dark.table-bordered {\\n  border: 0;\\n}\\n\\n.table-dark.table-striped tbody tr:nth-of-type(odd) {\\n  background-color: rgba(255, 255, 255, 0.05);\\n}\\n\\n.table-dark.table-hover tbody tr:hover {\\n  color: #fff;\\n  background-color: rgba(255, 255, 255, 0.075);\\n}\\n\\n@media (max-width: 575.98px) {\\n  .table-responsive-sm {\\n    display: block;\\n    width: 100%;\\n    overflow-x: auto;\\n    -webkit-overflow-scrolling: touch;\\n  }\\n  .table-responsive-sm > .table-bordered {\\n    border: 0;\\n  }\\n}\\n\\n@media (max-width: 767.98px) {\\n  .table-responsive-md {\\n    display: block;\\n    width: 100%;\\n    overflow-x: auto;\\n    -webkit-overflow-scrolling: touch;\\n  }\\n  .table-responsive-md > .table-bordered {\\n    border: 0;\\n  }\\n}\\n\\n@media (max-width: 991.98px) {\\n  .table-responsive-lg {\\n    display: block;\\n    width: 100%;\\n    overflow-x: auto;\\n    -webkit-overflow-scrolling: touch;\\n  }\\n  .table-responsive-lg > .table-bordered {\\n    border: 0;\\n  }\\n}\\n\\n@media (max-width: 1199.98px) {\\n  .table-responsive-xl {\\n    display: block;\\n    width: 100%;\\n    overflow-x: auto;\\n    -webkit-overflow-scrolling: touch;\\n  }\\n  .table-responsive-xl > .table-bordered {\\n    border: 0;\\n  }\\n}\\n\\n.table-responsive {\\n  display: block;\\n  width: 100%;\\n  overflow-x: auto;\\n  -webkit-overflow-scrolling: touch;\\n}\\n\\n.table-responsive > .table-bordered {\\n  border: 0;\\n}\\n\\n.form-control {\\n  display: block;\\n  width: 100%;\\n  height: calc(1.5em + 0.75rem + 2px);\\n  padding: 0.375rem 0.75rem;\\n  font-size: 1rem;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  color: #495057;\\n  background-color: #fff;\\n  background-clip: padding-box;\\n  border: 1px solid #ced4da;\\n  border-radius: 0.25rem;\\n  transition: border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .form-control {\\n    transition: none;\\n  }\\n}\\n\\n.form-control::-ms-expand {\\n  background-color: transparent;\\n  border: 0;\\n}\\n\\n.form-control:focus {\\n  color: #495057;\\n  background-color: #fff;\\n  border-color: #80bdff;\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.form-control::-webkit-input-placeholder {\\n  color: #6c757d;\\n  opacity: 1;\\n}\\n\\n.form-control::-moz-placeholder {\\n  color: #6c757d;\\n  opacity: 1;\\n}\\n\\n.form-control:-ms-input-placeholder {\\n  color: #6c757d;\\n  opacity: 1;\\n}\\n\\n.form-control::-ms-input-placeholder {\\n  color: #6c757d;\\n  opacity: 1;\\n}\\n\\n.form-control::placeholder {\\n  color: #6c757d;\\n  opacity: 1;\\n}\\n\\n.form-control:disabled, .form-control[readonly] {\\n  background-color: #e9ecef;\\n  opacity: 1;\\n}\\n\\nselect.form-control:focus::-ms-value {\\n  color: #495057;\\n  background-color: #fff;\\n}\\n\\n.form-control-file,\\n.form-control-range {\\n  display: block;\\n  width: 100%;\\n}\\n\\n.col-form-label {\\n  padding-top: calc(0.375rem + 1px);\\n  padding-bottom: calc(0.375rem + 1px);\\n  margin-bottom: 0;\\n  font-size: inherit;\\n  line-height: 1.5;\\n}\\n\\n.col-form-label-lg {\\n  padding-top: calc(0.5rem + 1px);\\n  padding-bottom: calc(0.5rem + 1px);\\n  font-size: 1.25rem;\\n  line-height: 1.5;\\n}\\n\\n.col-form-label-sm {\\n  padding-top: calc(0.25rem + 1px);\\n  padding-bottom: calc(0.25rem + 1px);\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n}\\n\\n.form-control-plaintext {\\n  display: block;\\n  width: 100%;\\n  padding-top: 0.375rem;\\n  padding-bottom: 0.375rem;\\n  margin-bottom: 0;\\n  line-height: 1.5;\\n  color: #212529;\\n  background-color: transparent;\\n  border: solid transparent;\\n  border-width: 1px 0;\\n}\\n\\n.form-control-plaintext.form-control-sm, .form-control-plaintext.form-control-lg {\\n  padding-right: 0;\\n  padding-left: 0;\\n}\\n\\n.form-control-sm {\\n  height: calc(1.5em + 0.5rem + 2px);\\n  padding: 0.25rem 0.5rem;\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n  border-radius: 0.2rem;\\n}\\n\\n.form-control-lg {\\n  height: calc(1.5em + 1rem + 2px);\\n  padding: 0.5rem 1rem;\\n  font-size: 1.25rem;\\n  line-height: 1.5;\\n  border-radius: 0.3rem;\\n}\\n\\nselect.form-control[size], select.form-control[multiple] {\\n  height: auto;\\n}\\n\\ntextarea.form-control {\\n  height: auto;\\n}\\n\\n.form-group {\\n  margin-bottom: 1rem;\\n}\\n\\n.form-text {\\n  display: block;\\n  margin-top: 0.25rem;\\n}\\n\\n.form-row {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  margin-right: -5px;\\n  margin-left: -5px;\\n}\\n\\n.form-row > .col,\\n.form-row > [class*=\\\"col-\\\"] {\\n  padding-right: 5px;\\n  padding-left: 5px;\\n}\\n\\n.form-check {\\n  position: relative;\\n  display: block;\\n  padding-left: 1.25rem;\\n}\\n\\n.form-check-input {\\n  position: absolute;\\n  margin-top: 0.3rem;\\n  margin-left: -1.25rem;\\n}\\n\\n.form-check-input:disabled ~ .form-check-label {\\n  color: #6c757d;\\n}\\n\\n.form-check-label {\\n  margin-bottom: 0;\\n}\\n\\n.form-check-inline {\\n  display: -ms-inline-flexbox;\\n  display: inline-flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  padding-left: 0;\\n  margin-right: 0.75rem;\\n}\\n\\n.form-check-inline .form-check-input {\\n  position: static;\\n  margin-top: 0;\\n  margin-right: 0.3125rem;\\n  margin-left: 0;\\n}\\n\\n.valid-feedback {\\n  display: none;\\n  width: 100%;\\n  margin-top: 0.25rem;\\n  font-size: 80%;\\n  color: #28a745;\\n}\\n\\n.valid-tooltip {\\n  position: absolute;\\n  top: 100%;\\n  z-index: 5;\\n  display: none;\\n  max-width: 100%;\\n  padding: 0.25rem 0.5rem;\\n  margin-top: .1rem;\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n  color: #fff;\\n  background-color: rgba(40, 167, 69, 0.9);\\n  border-radius: 0.25rem;\\n}\\n\\n.was-validated .form-control:valid, .form-control.is-valid {\\n  border-color: #28a745;\\n  padding-right: calc(1.5em + 0.75rem);\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2328a745' d='M2.3 6.73L.6 4.53c-.4-1.04.46-1.4 1.1-.8l1.1 1.4 3.4-3.8c.6-.63 1.6-.27 1.2.7l-4 4.6c-.43.5-.8.4-1.1.1z'/%3e%3c/svg%3e\\\");\\n  background-repeat: no-repeat;\\n  background-position: center right calc(0.375em + 0.1875rem);\\n  background-size: calc(0.75em + 0.375rem) calc(0.75em + 0.375rem);\\n}\\n\\n.was-validated .form-control:valid:focus, .form-control.is-valid:focus {\\n  border-color: #28a745;\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\\n}\\n\\n.was-validated .form-control:valid ~ .valid-feedback,\\n.was-validated .form-control:valid ~ .valid-tooltip, .form-control.is-valid ~ .valid-feedback,\\n.form-control.is-valid ~ .valid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated textarea.form-control:valid, textarea.form-control.is-valid {\\n  padding-right: calc(1.5em + 0.75rem);\\n  background-position: top calc(0.375em + 0.1875rem) right calc(0.375em + 0.1875rem);\\n}\\n\\n.was-validated .custom-select:valid, .custom-select.is-valid {\\n  border-color: #28a745;\\n  padding-right: calc((1em + 0.75rem) * 3 / 4 + 1.75rem);\\n  background: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 5'%3e%3cpath fill='%23343a40' d='M2 0L0 2h4zm0 5L0 3h4z'/%3e%3c/svg%3e\\\") no-repeat right 0.75rem center/8px 10px, url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2328a745' d='M2.3 6.73L.6 4.53c-.4-1.04.46-1.4 1.1-.8l1.1 1.4 3.4-3.8c.6-.63 1.6-.27 1.2.7l-4 4.6c-.43.5-.8.4-1.1.1z'/%3e%3c/svg%3e\\\") #fff no-repeat center right 1.75rem/calc(0.75em + 0.375rem) calc(0.75em + 0.375rem);\\n}\\n\\n.was-validated .custom-select:valid:focus, .custom-select.is-valid:focus {\\n  border-color: #28a745;\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\\n}\\n\\n.was-validated .custom-select:valid ~ .valid-feedback,\\n.was-validated .custom-select:valid ~ .valid-tooltip, .custom-select.is-valid ~ .valid-feedback,\\n.custom-select.is-valid ~ .valid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .form-control-file:valid ~ .valid-feedback,\\n.was-validated .form-control-file:valid ~ .valid-tooltip, .form-control-file.is-valid ~ .valid-feedback,\\n.form-control-file.is-valid ~ .valid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .form-check-input:valid ~ .form-check-label, .form-check-input.is-valid ~ .form-check-label {\\n  color: #28a745;\\n}\\n\\n.was-validated .form-check-input:valid ~ .valid-feedback,\\n.was-validated .form-check-input:valid ~ .valid-tooltip, .form-check-input.is-valid ~ .valid-feedback,\\n.form-check-input.is-valid ~ .valid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .custom-control-input:valid ~ .custom-control-label, .custom-control-input.is-valid ~ .custom-control-label {\\n  color: #28a745;\\n}\\n\\n.was-validated .custom-control-input:valid ~ .custom-control-label::before, .custom-control-input.is-valid ~ .custom-control-label::before {\\n  border-color: #28a745;\\n}\\n\\n.was-validated .custom-control-input:valid ~ .valid-feedback,\\n.was-validated .custom-control-input:valid ~ .valid-tooltip, .custom-control-input.is-valid ~ .valid-feedback,\\n.custom-control-input.is-valid ~ .valid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .custom-control-input:valid:checked ~ .custom-control-label::before, .custom-control-input.is-valid:checked ~ .custom-control-label::before {\\n  border-color: #34ce57;\\n  background-color: #34ce57;\\n}\\n\\n.was-validated .custom-control-input:valid:focus ~ .custom-control-label::before, .custom-control-input.is-valid:focus ~ .custom-control-label::before {\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\\n}\\n\\n.was-validated .custom-control-input:valid:focus:not(:checked) ~ .custom-control-label::before, .custom-control-input.is-valid:focus:not(:checked) ~ .custom-control-label::before {\\n  border-color: #28a745;\\n}\\n\\n.was-validated .custom-file-input:valid ~ .custom-file-label, .custom-file-input.is-valid ~ .custom-file-label {\\n  border-color: #28a745;\\n}\\n\\n.was-validated .custom-file-input:valid ~ .valid-feedback,\\n.was-validated .custom-file-input:valid ~ .valid-tooltip, .custom-file-input.is-valid ~ .valid-feedback,\\n.custom-file-input.is-valid ~ .valid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .custom-file-input:valid:focus ~ .custom-file-label, .custom-file-input.is-valid:focus ~ .custom-file-label {\\n  border-color: #28a745;\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.25);\\n}\\n\\n.invalid-feedback {\\n  display: none;\\n  width: 100%;\\n  margin-top: 0.25rem;\\n  font-size: 80%;\\n  color: #dc3545;\\n}\\n\\n.invalid-tooltip {\\n  position: absolute;\\n  top: 100%;\\n  z-index: 5;\\n  display: none;\\n  max-width: 100%;\\n  padding: 0.25rem 0.5rem;\\n  margin-top: .1rem;\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n  color: #fff;\\n  background-color: rgba(220, 53, 69, 0.9);\\n  border-radius: 0.25rem;\\n}\\n\\n.was-validated .form-control:invalid, .form-control.is-invalid {\\n  border-color: #dc3545;\\n  padding-right: calc(1.5em + 0.75rem);\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='%23dc3545' viewBox='-2 -2 7 7'%3e%3cpath stroke='%23dc3545' d='M0 0l3 3m0-3L0 3'/%3e%3ccircle r='.5'/%3e%3ccircle cx='3' r='.5'/%3e%3ccircle cy='3' r='.5'/%3e%3ccircle cx='3' cy='3' r='.5'/%3e%3c/svg%3E\\\");\\n  background-repeat: no-repeat;\\n  background-position: center right calc(0.375em + 0.1875rem);\\n  background-size: calc(0.75em + 0.375rem) calc(0.75em + 0.375rem);\\n}\\n\\n.was-validated .form-control:invalid:focus, .form-control.is-invalid:focus {\\n  border-color: #dc3545;\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\\n}\\n\\n.was-validated .form-control:invalid ~ .invalid-feedback,\\n.was-validated .form-control:invalid ~ .invalid-tooltip, .form-control.is-invalid ~ .invalid-feedback,\\n.form-control.is-invalid ~ .invalid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated textarea.form-control:invalid, textarea.form-control.is-invalid {\\n  padding-right: calc(1.5em + 0.75rem);\\n  background-position: top calc(0.375em + 0.1875rem) right calc(0.375em + 0.1875rem);\\n}\\n\\n.was-validated .custom-select:invalid, .custom-select.is-invalid {\\n  border-color: #dc3545;\\n  padding-right: calc((1em + 0.75rem) * 3 / 4 + 1.75rem);\\n  background: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 5'%3e%3cpath fill='%23343a40' d='M2 0L0 2h4zm0 5L0 3h4z'/%3e%3c/svg%3e\\\") no-repeat right 0.75rem center/8px 10px, url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='%23dc3545' viewBox='-2 -2 7 7'%3e%3cpath stroke='%23dc3545' d='M0 0l3 3m0-3L0 3'/%3e%3ccircle r='.5'/%3e%3ccircle cx='3' r='.5'/%3e%3ccircle cy='3' r='.5'/%3e%3ccircle cx='3' cy='3' r='.5'/%3e%3c/svg%3E\\\") #fff no-repeat center right 1.75rem/calc(0.75em + 0.375rem) calc(0.75em + 0.375rem);\\n}\\n\\n.was-validated .custom-select:invalid:focus, .custom-select.is-invalid:focus {\\n  border-color: #dc3545;\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\\n}\\n\\n.was-validated .custom-select:invalid ~ .invalid-feedback,\\n.was-validated .custom-select:invalid ~ .invalid-tooltip, .custom-select.is-invalid ~ .invalid-feedback,\\n.custom-select.is-invalid ~ .invalid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .form-control-file:invalid ~ .invalid-feedback,\\n.was-validated .form-control-file:invalid ~ .invalid-tooltip, .form-control-file.is-invalid ~ .invalid-feedback,\\n.form-control-file.is-invalid ~ .invalid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .form-check-input:invalid ~ .form-check-label, .form-check-input.is-invalid ~ .form-check-label {\\n  color: #dc3545;\\n}\\n\\n.was-validated .form-check-input:invalid ~ .invalid-feedback,\\n.was-validated .form-check-input:invalid ~ .invalid-tooltip, .form-check-input.is-invalid ~ .invalid-feedback,\\n.form-check-input.is-invalid ~ .invalid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .custom-control-input:invalid ~ .custom-control-label, .custom-control-input.is-invalid ~ .custom-control-label {\\n  color: #dc3545;\\n}\\n\\n.was-validated .custom-control-input:invalid ~ .custom-control-label::before, .custom-control-input.is-invalid ~ .custom-control-label::before {\\n  border-color: #dc3545;\\n}\\n\\n.was-validated .custom-control-input:invalid ~ .invalid-feedback,\\n.was-validated .custom-control-input:invalid ~ .invalid-tooltip, .custom-control-input.is-invalid ~ .invalid-feedback,\\n.custom-control-input.is-invalid ~ .invalid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .custom-control-input:invalid:checked ~ .custom-control-label::before, .custom-control-input.is-invalid:checked ~ .custom-control-label::before {\\n  border-color: #e4606d;\\n  background-color: #e4606d;\\n}\\n\\n.was-validated .custom-control-input:invalid:focus ~ .custom-control-label::before, .custom-control-input.is-invalid:focus ~ .custom-control-label::before {\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\\n}\\n\\n.was-validated .custom-control-input:invalid:focus:not(:checked) ~ .custom-control-label::before, .custom-control-input.is-invalid:focus:not(:checked) ~ .custom-control-label::before {\\n  border-color: #dc3545;\\n}\\n\\n.was-validated .custom-file-input:invalid ~ .custom-file-label, .custom-file-input.is-invalid ~ .custom-file-label {\\n  border-color: #dc3545;\\n}\\n\\n.was-validated .custom-file-input:invalid ~ .invalid-feedback,\\n.was-validated .custom-file-input:invalid ~ .invalid-tooltip, .custom-file-input.is-invalid ~ .invalid-feedback,\\n.custom-file-input.is-invalid ~ .invalid-tooltip {\\n  display: block;\\n}\\n\\n.was-validated .custom-file-input:invalid:focus ~ .custom-file-label, .custom-file-input.is-invalid:focus ~ .custom-file-label {\\n  border-color: #dc3545;\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.25);\\n}\\n\\n.form-inline {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-flow: row wrap;\\n  flex-flow: row wrap;\\n  -ms-flex-align: center;\\n  align-items: center;\\n}\\n\\n.form-inline .form-check {\\n  width: 100%;\\n}\\n\\n@media (min-width: 576px) {\\n  .form-inline label {\\n    display: -ms-flexbox;\\n    display: flex;\\n    -ms-flex-align: center;\\n    align-items: center;\\n    -ms-flex-pack: center;\\n    justify-content: center;\\n    margin-bottom: 0;\\n  }\\n  .form-inline .form-group {\\n    display: -ms-flexbox;\\n    display: flex;\\n    -ms-flex: 0 0 auto;\\n    flex: 0 0 auto;\\n    -ms-flex-flow: row wrap;\\n    flex-flow: row wrap;\\n    -ms-flex-align: center;\\n    align-items: center;\\n    margin-bottom: 0;\\n  }\\n  .form-inline .form-control {\\n    display: inline-block;\\n    width: auto;\\n    vertical-align: middle;\\n  }\\n  .form-inline .form-control-plaintext {\\n    display: inline-block;\\n  }\\n  .form-inline .input-group,\\n  .form-inline .custom-select {\\n    width: auto;\\n  }\\n  .form-inline .form-check {\\n    display: -ms-flexbox;\\n    display: flex;\\n    -ms-flex-align: center;\\n    align-items: center;\\n    -ms-flex-pack: center;\\n    justify-content: center;\\n    width: auto;\\n    padding-left: 0;\\n  }\\n  .form-inline .form-check-input {\\n    position: relative;\\n    -ms-flex-negative: 0;\\n    flex-shrink: 0;\\n    margin-top: 0;\\n    margin-right: 0.25rem;\\n    margin-left: 0;\\n  }\\n  .form-inline .custom-control {\\n    -ms-flex-align: center;\\n    align-items: center;\\n    -ms-flex-pack: center;\\n    justify-content: center;\\n  }\\n  .form-inline .custom-control-label {\\n    margin-bottom: 0;\\n  }\\n}\\n\\n.btn {\\n  display: inline-block;\\n  font-weight: 400;\\n  color: #212529;\\n  text-align: center;\\n  vertical-align: middle;\\n  -webkit-user-select: none;\\n  -moz-user-select: none;\\n  -ms-user-select: none;\\n  user-select: none;\\n  background-color: transparent;\\n  border: 1px solid transparent;\\n  padding: 0.375rem 0.75rem;\\n  font-size: 1rem;\\n  line-height: 1.5;\\n  border-radius: 0.25rem;\\n  transition: color 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .btn {\\n    transition: none;\\n  }\\n}\\n\\n.btn:hover {\\n  color: #212529;\\n  text-decoration: none;\\n}\\n\\n.btn:focus, .btn.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.btn.disabled, .btn:disabled {\\n  opacity: 0.65;\\n}\\n\\na.btn.disabled,\\nfieldset:disabled a.btn {\\n  pointer-events: none;\\n}\\n\\n.btn-primary {\\n  color: #fff;\\n  background-color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.btn-primary:hover {\\n  color: #fff;\\n  background-color: #0069d9;\\n  border-color: #0062cc;\\n}\\n\\n.btn-primary:focus, .btn-primary.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(38, 143, 255, 0.5);\\n}\\n\\n.btn-primary.disabled, .btn-primary:disabled {\\n  color: #fff;\\n  background-color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.btn-primary:not(:disabled):not(.disabled):active, .btn-primary:not(:disabled):not(.disabled).active,\\n.show > .btn-primary.dropdown-toggle {\\n  color: #fff;\\n  background-color: #0062cc;\\n  border-color: #005cbf;\\n}\\n\\n.btn-primary:not(:disabled):not(.disabled):active:focus, .btn-primary:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-primary.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(38, 143, 255, 0.5);\\n}\\n\\n.btn-secondary {\\n  color: #fff;\\n  background-color: #6c757d;\\n  border-color: #6c757d;\\n}\\n\\n.btn-secondary:hover {\\n  color: #fff;\\n  background-color: #5a6268;\\n  border-color: #545b62;\\n}\\n\\n.btn-secondary:focus, .btn-secondary.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(130, 138, 145, 0.5);\\n}\\n\\n.btn-secondary.disabled, .btn-secondary:disabled {\\n  color: #fff;\\n  background-color: #6c757d;\\n  border-color: #6c757d;\\n}\\n\\n.btn-secondary:not(:disabled):not(.disabled):active, .btn-secondary:not(:disabled):not(.disabled).active,\\n.show > .btn-secondary.dropdown-toggle {\\n  color: #fff;\\n  background-color: #545b62;\\n  border-color: #4e555b;\\n}\\n\\n.btn-secondary:not(:disabled):not(.disabled):active:focus, .btn-secondary:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-secondary.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(130, 138, 145, 0.5);\\n}\\n\\n.btn-success {\\n  color: #fff;\\n  background-color: #28a745;\\n  border-color: #28a745;\\n}\\n\\n.btn-success:hover {\\n  color: #fff;\\n  background-color: #218838;\\n  border-color: #1e7e34;\\n}\\n\\n.btn-success:focus, .btn-success.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(72, 180, 97, 0.5);\\n}\\n\\n.btn-success.disabled, .btn-success:disabled {\\n  color: #fff;\\n  background-color: #28a745;\\n  border-color: #28a745;\\n}\\n\\n.btn-success:not(:disabled):not(.disabled):active, .btn-success:not(:disabled):not(.disabled).active,\\n.show > .btn-success.dropdown-toggle {\\n  color: #fff;\\n  background-color: #1e7e34;\\n  border-color: #1c7430;\\n}\\n\\n.btn-success:not(:disabled):not(.disabled):active:focus, .btn-success:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-success.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(72, 180, 97, 0.5);\\n}\\n\\n.btn-info {\\n  color: #fff;\\n  background-color: #17a2b8;\\n  border-color: #17a2b8;\\n}\\n\\n.btn-info:hover {\\n  color: #fff;\\n  background-color: #138496;\\n  border-color: #117a8b;\\n}\\n\\n.btn-info:focus, .btn-info.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(58, 176, 195, 0.5);\\n}\\n\\n.btn-info.disabled, .btn-info:disabled {\\n  color: #fff;\\n  background-color: #17a2b8;\\n  border-color: #17a2b8;\\n}\\n\\n.btn-info:not(:disabled):not(.disabled):active, .btn-info:not(:disabled):not(.disabled).active,\\n.show > .btn-info.dropdown-toggle {\\n  color: #fff;\\n  background-color: #117a8b;\\n  border-color: #10707f;\\n}\\n\\n.btn-info:not(:disabled):not(.disabled):active:focus, .btn-info:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-info.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(58, 176, 195, 0.5);\\n}\\n\\n.btn-warning {\\n  color: #212529;\\n  background-color: #ffc107;\\n  border-color: #ffc107;\\n}\\n\\n.btn-warning:hover {\\n  color: #212529;\\n  background-color: #e0a800;\\n  border-color: #d39e00;\\n}\\n\\n.btn-warning:focus, .btn-warning.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(222, 170, 12, 0.5);\\n}\\n\\n.btn-warning.disabled, .btn-warning:disabled {\\n  color: #212529;\\n  background-color: #ffc107;\\n  border-color: #ffc107;\\n}\\n\\n.btn-warning:not(:disabled):not(.disabled):active, .btn-warning:not(:disabled):not(.disabled).active,\\n.show > .btn-warning.dropdown-toggle {\\n  color: #212529;\\n  background-color: #d39e00;\\n  border-color: #c69500;\\n}\\n\\n.btn-warning:not(:disabled):not(.disabled):active:focus, .btn-warning:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-warning.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(222, 170, 12, 0.5);\\n}\\n\\n.btn-danger {\\n  color: #fff;\\n  background-color: #dc3545;\\n  border-color: #dc3545;\\n}\\n\\n.btn-danger:hover {\\n  color: #fff;\\n  background-color: #c82333;\\n  border-color: #bd2130;\\n}\\n\\n.btn-danger:focus, .btn-danger.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(225, 83, 97, 0.5);\\n}\\n\\n.btn-danger.disabled, .btn-danger:disabled {\\n  color: #fff;\\n  background-color: #dc3545;\\n  border-color: #dc3545;\\n}\\n\\n.btn-danger:not(:disabled):not(.disabled):active, .btn-danger:not(:disabled):not(.disabled).active,\\n.show > .btn-danger.dropdown-toggle {\\n  color: #fff;\\n  background-color: #bd2130;\\n  border-color: #b21f2d;\\n}\\n\\n.btn-danger:not(:disabled):not(.disabled):active:focus, .btn-danger:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-danger.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(225, 83, 97, 0.5);\\n}\\n\\n.btn-light {\\n  color: #212529;\\n  background-color: #f8f9fa;\\n  border-color: #f8f9fa;\\n}\\n\\n.btn-light:hover {\\n  color: #212529;\\n  background-color: #e2e6ea;\\n  border-color: #dae0e5;\\n}\\n\\n.btn-light:focus, .btn-light.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(216, 217, 219, 0.5);\\n}\\n\\n.btn-light.disabled, .btn-light:disabled {\\n  color: #212529;\\n  background-color: #f8f9fa;\\n  border-color: #f8f9fa;\\n}\\n\\n.btn-light:not(:disabled):not(.disabled):active, .btn-light:not(:disabled):not(.disabled).active,\\n.show > .btn-light.dropdown-toggle {\\n  color: #212529;\\n  background-color: #dae0e5;\\n  border-color: #d3d9df;\\n}\\n\\n.btn-light:not(:disabled):not(.disabled):active:focus, .btn-light:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-light.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(216, 217, 219, 0.5);\\n}\\n\\n.btn-dark {\\n  color: #fff;\\n  background-color: #343a40;\\n  border-color: #343a40;\\n}\\n\\n.btn-dark:hover {\\n  color: #fff;\\n  background-color: #23272b;\\n  border-color: #1d2124;\\n}\\n\\n.btn-dark:focus, .btn-dark.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(82, 88, 93, 0.5);\\n}\\n\\n.btn-dark.disabled, .btn-dark:disabled {\\n  color: #fff;\\n  background-color: #343a40;\\n  border-color: #343a40;\\n}\\n\\n.btn-dark:not(:disabled):not(.disabled):active, .btn-dark:not(:disabled):not(.disabled).active,\\n.show > .btn-dark.dropdown-toggle {\\n  color: #fff;\\n  background-color: #1d2124;\\n  border-color: #171a1d;\\n}\\n\\n.btn-dark:not(:disabled):not(.disabled):active:focus, .btn-dark:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-dark.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(82, 88, 93, 0.5);\\n}\\n\\n.btn-outline-primary {\\n  color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.btn-outline-primary:hover {\\n  color: #fff;\\n  background-color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.btn-outline-primary:focus, .btn-outline-primary.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\\n}\\n\\n.btn-outline-primary.disabled, .btn-outline-primary:disabled {\\n  color: #007bff;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-primary:not(:disabled):not(.disabled):active, .btn-outline-primary:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-primary.dropdown-toggle {\\n  color: #fff;\\n  background-color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.btn-outline-primary:not(:disabled):not(.disabled):active:focus, .btn-outline-primary:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-primary.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\\n}\\n\\n.btn-outline-secondary {\\n  color: #6c757d;\\n  border-color: #6c757d;\\n}\\n\\n.btn-outline-secondary:hover {\\n  color: #fff;\\n  background-color: #6c757d;\\n  border-color: #6c757d;\\n}\\n\\n.btn-outline-secondary:focus, .btn-outline-secondary.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\\n}\\n\\n.btn-outline-secondary.disabled, .btn-outline-secondary:disabled {\\n  color: #6c757d;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-secondary:not(:disabled):not(.disabled):active, .btn-outline-secondary:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-secondary.dropdown-toggle {\\n  color: #fff;\\n  background-color: #6c757d;\\n  border-color: #6c757d;\\n}\\n\\n.btn-outline-secondary:not(:disabled):not(.disabled):active:focus, .btn-outline-secondary:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-secondary.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\\n}\\n\\n.btn-outline-success {\\n  color: #28a745;\\n  border-color: #28a745;\\n}\\n\\n.btn-outline-success:hover {\\n  color: #fff;\\n  background-color: #28a745;\\n  border-color: #28a745;\\n}\\n\\n.btn-outline-success:focus, .btn-outline-success.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\\n}\\n\\n.btn-outline-success.disabled, .btn-outline-success:disabled {\\n  color: #28a745;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-success:not(:disabled):not(.disabled):active, .btn-outline-success:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-success.dropdown-toggle {\\n  color: #fff;\\n  background-color: #28a745;\\n  border-color: #28a745;\\n}\\n\\n.btn-outline-success:not(:disabled):not(.disabled):active:focus, .btn-outline-success:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-success.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\\n}\\n\\n.btn-outline-info {\\n  color: #17a2b8;\\n  border-color: #17a2b8;\\n}\\n\\n.btn-outline-info:hover {\\n  color: #fff;\\n  background-color: #17a2b8;\\n  border-color: #17a2b8;\\n}\\n\\n.btn-outline-info:focus, .btn-outline-info.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\\n}\\n\\n.btn-outline-info.disabled, .btn-outline-info:disabled {\\n  color: #17a2b8;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-info:not(:disabled):not(.disabled):active, .btn-outline-info:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-info.dropdown-toggle {\\n  color: #fff;\\n  background-color: #17a2b8;\\n  border-color: #17a2b8;\\n}\\n\\n.btn-outline-info:not(:disabled):not(.disabled):active:focus, .btn-outline-info:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-info.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\\n}\\n\\n.btn-outline-warning {\\n  color: #ffc107;\\n  border-color: #ffc107;\\n}\\n\\n.btn-outline-warning:hover {\\n  color: #212529;\\n  background-color: #ffc107;\\n  border-color: #ffc107;\\n}\\n\\n.btn-outline-warning:focus, .btn-outline-warning.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\\n}\\n\\n.btn-outline-warning.disabled, .btn-outline-warning:disabled {\\n  color: #ffc107;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-warning:not(:disabled):not(.disabled):active, .btn-outline-warning:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-warning.dropdown-toggle {\\n  color: #212529;\\n  background-color: #ffc107;\\n  border-color: #ffc107;\\n}\\n\\n.btn-outline-warning:not(:disabled):not(.disabled):active:focus, .btn-outline-warning:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-warning.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\\n}\\n\\n.btn-outline-danger {\\n  color: #dc3545;\\n  border-color: #dc3545;\\n}\\n\\n.btn-outline-danger:hover {\\n  color: #fff;\\n  background-color: #dc3545;\\n  border-color: #dc3545;\\n}\\n\\n.btn-outline-danger:focus, .btn-outline-danger.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\\n}\\n\\n.btn-outline-danger.disabled, .btn-outline-danger:disabled {\\n  color: #dc3545;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-danger:not(:disabled):not(.disabled):active, .btn-outline-danger:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-danger.dropdown-toggle {\\n  color: #fff;\\n  background-color: #dc3545;\\n  border-color: #dc3545;\\n}\\n\\n.btn-outline-danger:not(:disabled):not(.disabled):active:focus, .btn-outline-danger:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-danger.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\\n}\\n\\n.btn-outline-light {\\n  color: #f8f9fa;\\n  border-color: #f8f9fa;\\n}\\n\\n.btn-outline-light:hover {\\n  color: #212529;\\n  background-color: #f8f9fa;\\n  border-color: #f8f9fa;\\n}\\n\\n.btn-outline-light:focus, .btn-outline-light.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\\n}\\n\\n.btn-outline-light.disabled, .btn-outline-light:disabled {\\n  color: #f8f9fa;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-light:not(:disabled):not(.disabled):active, .btn-outline-light:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-light.dropdown-toggle {\\n  color: #212529;\\n  background-color: #f8f9fa;\\n  border-color: #f8f9fa;\\n}\\n\\n.btn-outline-light:not(:disabled):not(.disabled):active:focus, .btn-outline-light:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-light.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\\n}\\n\\n.btn-outline-dark {\\n  color: #343a40;\\n  border-color: #343a40;\\n}\\n\\n.btn-outline-dark:hover {\\n  color: #fff;\\n  background-color: #343a40;\\n  border-color: #343a40;\\n}\\n\\n.btn-outline-dark:focus, .btn-outline-dark.focus {\\n  box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\\n}\\n\\n.btn-outline-dark.disabled, .btn-outline-dark:disabled {\\n  color: #343a40;\\n  background-color: transparent;\\n}\\n\\n.btn-outline-dark:not(:disabled):not(.disabled):active, .btn-outline-dark:not(:disabled):not(.disabled).active,\\n.show > .btn-outline-dark.dropdown-toggle {\\n  color: #fff;\\n  background-color: #343a40;\\n  border-color: #343a40;\\n}\\n\\n.btn-outline-dark:not(:disabled):not(.disabled):active:focus, .btn-outline-dark:not(:disabled):not(.disabled).active:focus,\\n.show > .btn-outline-dark.dropdown-toggle:focus {\\n  box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\\n}\\n\\n.btn-link {\\n  font-weight: 400;\\n  color: #007bff;\\n  text-decoration: none;\\n}\\n\\n.btn-link:hover {\\n  color: #0056b3;\\n  text-decoration: underline;\\n}\\n\\n.btn-link:focus, .btn-link.focus {\\n  text-decoration: underline;\\n  box-shadow: none;\\n}\\n\\n.btn-link:disabled, .btn-link.disabled {\\n  color: #6c757d;\\n  pointer-events: none;\\n}\\n\\n.btn-lg, .btn-group-lg > .btn {\\n  padding: 0.5rem 1rem;\\n  font-size: 1.25rem;\\n  line-height: 1.5;\\n  border-radius: 0.3rem;\\n}\\n\\n.btn-sm, .btn-group-sm > .btn {\\n  padding: 0.25rem 0.5rem;\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n  border-radius: 0.2rem;\\n}\\n\\n.btn-block {\\n  display: block;\\n  width: 100%;\\n}\\n\\n.btn-block + .btn-block {\\n  margin-top: 0.5rem;\\n}\\n\\ninput[type=\\\"submit\\\"].btn-block,\\ninput[type=\\\"reset\\\"].btn-block,\\ninput[type=\\\"button\\\"].btn-block {\\n  width: 100%;\\n}\\n\\n.fade {\\n  transition: opacity 0.15s linear;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .fade {\\n    transition: none;\\n  }\\n}\\n\\n.fade:not(.show) {\\n  opacity: 0;\\n}\\n\\n.collapse:not(.show) {\\n  display: none;\\n}\\n\\n.collapsing {\\n  position: relative;\\n  height: 0;\\n  overflow: hidden;\\n  transition: height 0.35s ease;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .collapsing {\\n    transition: none;\\n  }\\n}\\n\\n.dropup,\\n.dropright,\\n.dropdown,\\n.dropleft {\\n  position: relative;\\n}\\n\\n.dropdown-toggle {\\n  white-space: nowrap;\\n}\\n\\n.dropdown-toggle::after {\\n  display: inline-block;\\n  margin-left: 0.255em;\\n  vertical-align: 0.255em;\\n  content: \\\"\\\";\\n  border-top: 0.3em solid;\\n  border-right: 0.3em solid transparent;\\n  border-bottom: 0;\\n  border-left: 0.3em solid transparent;\\n}\\n\\n.dropdown-toggle:empty::after {\\n  margin-left: 0;\\n}\\n\\n.dropdown-menu {\\n  position: absolute;\\n  top: 100%;\\n  left: 0;\\n  z-index: 1000;\\n  display: none;\\n  float: left;\\n  min-width: 10rem;\\n  padding: 0.5rem 0;\\n  margin: 0.125rem 0 0;\\n  font-size: 1rem;\\n  color: #212529;\\n  text-align: left;\\n  list-style: none;\\n  background-color: #fff;\\n  background-clip: padding-box;\\n  border: 1px solid rgba(0, 0, 0, 0.15);\\n  border-radius: 0.25rem;\\n}\\n\\n.dropdown-menu-left {\\n  right: auto;\\n  left: 0;\\n}\\n\\n.dropdown-menu-right {\\n  right: 0;\\n  left: auto;\\n}\\n\\n@media (min-width: 576px) {\\n  .dropdown-menu-sm-left {\\n    right: auto;\\n    left: 0;\\n  }\\n  .dropdown-menu-sm-right {\\n    right: 0;\\n    left: auto;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .dropdown-menu-md-left {\\n    right: auto;\\n    left: 0;\\n  }\\n  .dropdown-menu-md-right {\\n    right: 0;\\n    left: auto;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .dropdown-menu-lg-left {\\n    right: auto;\\n    left: 0;\\n  }\\n  .dropdown-menu-lg-right {\\n    right: 0;\\n    left: auto;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .dropdown-menu-xl-left {\\n    right: auto;\\n    left: 0;\\n  }\\n  .dropdown-menu-xl-right {\\n    right: 0;\\n    left: auto;\\n  }\\n}\\n\\n.dropup .dropdown-menu {\\n  top: auto;\\n  bottom: 100%;\\n  margin-top: 0;\\n  margin-bottom: 0.125rem;\\n}\\n\\n.dropup .dropdown-toggle::after {\\n  display: inline-block;\\n  margin-left: 0.255em;\\n  vertical-align: 0.255em;\\n  content: \\\"\\\";\\n  border-top: 0;\\n  border-right: 0.3em solid transparent;\\n  border-bottom: 0.3em solid;\\n  border-left: 0.3em solid transparent;\\n}\\n\\n.dropup .dropdown-toggle:empty::after {\\n  margin-left: 0;\\n}\\n\\n.dropright .dropdown-menu {\\n  top: 0;\\n  right: auto;\\n  left: 100%;\\n  margin-top: 0;\\n  margin-left: 0.125rem;\\n}\\n\\n.dropright .dropdown-toggle::after {\\n  display: inline-block;\\n  margin-left: 0.255em;\\n  vertical-align: 0.255em;\\n  content: \\\"\\\";\\n  border-top: 0.3em solid transparent;\\n  border-right: 0;\\n  border-bottom: 0.3em solid transparent;\\n  border-left: 0.3em solid;\\n}\\n\\n.dropright .dropdown-toggle:empty::after {\\n  margin-left: 0;\\n}\\n\\n.dropright .dropdown-toggle::after {\\n  vertical-align: 0;\\n}\\n\\n.dropleft .dropdown-menu {\\n  top: 0;\\n  right: 100%;\\n  left: auto;\\n  margin-top: 0;\\n  margin-right: 0.125rem;\\n}\\n\\n.dropleft .dropdown-toggle::after {\\n  display: inline-block;\\n  margin-left: 0.255em;\\n  vertical-align: 0.255em;\\n  content: \\\"\\\";\\n}\\n\\n.dropleft .dropdown-toggle::after {\\n  display: none;\\n}\\n\\n.dropleft .dropdown-toggle::before {\\n  display: inline-block;\\n  margin-right: 0.255em;\\n  vertical-align: 0.255em;\\n  content: \\\"\\\";\\n  border-top: 0.3em solid transparent;\\n  border-right: 0.3em solid;\\n  border-bottom: 0.3em solid transparent;\\n}\\n\\n.dropleft .dropdown-toggle:empty::after {\\n  margin-left: 0;\\n}\\n\\n.dropleft .dropdown-toggle::before {\\n  vertical-align: 0;\\n}\\n\\n.dropdown-menu[x-placement^=\\\"top\\\"], .dropdown-menu[x-placement^=\\\"right\\\"], .dropdown-menu[x-placement^=\\\"bottom\\\"], .dropdown-menu[x-placement^=\\\"left\\\"] {\\n  right: auto;\\n  bottom: auto;\\n}\\n\\n.dropdown-divider {\\n  height: 0;\\n  margin: 0.5rem 0;\\n  overflow: hidden;\\n  border-top: 1px solid #e9ecef;\\n}\\n\\n.dropdown-item {\\n  display: block;\\n  width: 100%;\\n  padding: 0.25rem 1.5rem;\\n  clear: both;\\n  font-weight: 400;\\n  color: #212529;\\n  text-align: inherit;\\n  white-space: nowrap;\\n  background-color: transparent;\\n  border: 0;\\n}\\n\\n.dropdown-item:hover, .dropdown-item:focus {\\n  color: #16181b;\\n  text-decoration: none;\\n  background-color: #f8f9fa;\\n}\\n\\n.dropdown-item.active, .dropdown-item:active {\\n  color: #fff;\\n  text-decoration: none;\\n  background-color: #007bff;\\n}\\n\\n.dropdown-item.disabled, .dropdown-item:disabled {\\n  color: #6c757d;\\n  pointer-events: none;\\n  background-color: transparent;\\n}\\n\\n.dropdown-menu.show {\\n  display: block;\\n}\\n\\n.dropdown-header {\\n  display: block;\\n  padding: 0.5rem 1.5rem;\\n  margin-bottom: 0;\\n  font-size: 0.875rem;\\n  color: #6c757d;\\n  white-space: nowrap;\\n}\\n\\n.dropdown-item-text {\\n  display: block;\\n  padding: 0.25rem 1.5rem;\\n  color: #212529;\\n}\\n\\n.btn-group,\\n.btn-group-vertical {\\n  position: relative;\\n  display: -ms-inline-flexbox;\\n  display: inline-flex;\\n  vertical-align: middle;\\n}\\n\\n.btn-group > .btn,\\n.btn-group-vertical > .btn {\\n  position: relative;\\n  -ms-flex: 1 1 auto;\\n  flex: 1 1 auto;\\n}\\n\\n.btn-group > .btn:hover,\\n.btn-group-vertical > .btn:hover {\\n  z-index: 1;\\n}\\n\\n.btn-group > .btn:focus, .btn-group > .btn:active, .btn-group > .btn.active,\\n.btn-group-vertical > .btn:focus,\\n.btn-group-vertical > .btn:active,\\n.btn-group-vertical > .btn.active {\\n  z-index: 1;\\n}\\n\\n.btn-toolbar {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  -ms-flex-pack: start;\\n  justify-content: flex-start;\\n}\\n\\n.btn-toolbar .input-group {\\n  width: auto;\\n}\\n\\n.btn-group > .btn:not(:first-child),\\n.btn-group > .btn-group:not(:first-child) {\\n  margin-left: -1px;\\n}\\n\\n.btn-group > .btn:not(:last-child):not(.dropdown-toggle),\\n.btn-group > .btn-group:not(:last-child) > .btn {\\n  border-top-right-radius: 0;\\n  border-bottom-right-radius: 0;\\n}\\n\\n.btn-group > .btn:not(:first-child),\\n.btn-group > .btn-group:not(:first-child) > .btn {\\n  border-top-left-radius: 0;\\n  border-bottom-left-radius: 0;\\n}\\n\\n.dropdown-toggle-split {\\n  padding-right: 0.5625rem;\\n  padding-left: 0.5625rem;\\n}\\n\\n.dropdown-toggle-split::after,\\n.dropup .dropdown-toggle-split::after,\\n.dropright .dropdown-toggle-split::after {\\n  margin-left: 0;\\n}\\n\\n.dropleft .dropdown-toggle-split::before {\\n  margin-right: 0;\\n}\\n\\n.btn-sm + .dropdown-toggle-split, .btn-group-sm > .btn + .dropdown-toggle-split {\\n  padding-right: 0.375rem;\\n  padding-left: 0.375rem;\\n}\\n\\n.btn-lg + .dropdown-toggle-split, .btn-group-lg > .btn + .dropdown-toggle-split {\\n  padding-right: 0.75rem;\\n  padding-left: 0.75rem;\\n}\\n\\n.btn-group-vertical {\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  -ms-flex-align: start;\\n  align-items: flex-start;\\n  -ms-flex-pack: center;\\n  justify-content: center;\\n}\\n\\n.btn-group-vertical > .btn,\\n.btn-group-vertical > .btn-group {\\n  width: 100%;\\n}\\n\\n.btn-group-vertical > .btn:not(:first-child),\\n.btn-group-vertical > .btn-group:not(:first-child) {\\n  margin-top: -1px;\\n}\\n\\n.btn-group-vertical > .btn:not(:last-child):not(.dropdown-toggle),\\n.btn-group-vertical > .btn-group:not(:last-child) > .btn {\\n  border-bottom-right-radius: 0;\\n  border-bottom-left-radius: 0;\\n}\\n\\n.btn-group-vertical > .btn:not(:first-child),\\n.btn-group-vertical > .btn-group:not(:first-child) > .btn {\\n  border-top-left-radius: 0;\\n  border-top-right-radius: 0;\\n}\\n\\n.btn-group-toggle > .btn,\\n.btn-group-toggle > .btn-group > .btn {\\n  margin-bottom: 0;\\n}\\n\\n.btn-group-toggle > .btn input[type=\\\"radio\\\"],\\n.btn-group-toggle > .btn input[type=\\\"checkbox\\\"],\\n.btn-group-toggle > .btn-group > .btn input[type=\\\"radio\\\"],\\n.btn-group-toggle > .btn-group > .btn input[type=\\\"checkbox\\\"] {\\n  position: absolute;\\n  clip: rect(0, 0, 0, 0);\\n  pointer-events: none;\\n}\\n\\n.input-group {\\n  position: relative;\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  -ms-flex-align: stretch;\\n  align-items: stretch;\\n  width: 100%;\\n}\\n\\n.input-group > .form-control,\\n.input-group > .form-control-plaintext,\\n.input-group > .custom-select,\\n.input-group > .custom-file {\\n  position: relative;\\n  -ms-flex: 1 1 auto;\\n  flex: 1 1 auto;\\n  width: 1%;\\n  margin-bottom: 0;\\n}\\n\\n.input-group > .form-control + .form-control,\\n.input-group > .form-control + .custom-select,\\n.input-group > .form-control + .custom-file,\\n.input-group > .form-control-plaintext + .form-control,\\n.input-group > .form-control-plaintext + .custom-select,\\n.input-group > .form-control-plaintext + .custom-file,\\n.input-group > .custom-select + .form-control,\\n.input-group > .custom-select + .custom-select,\\n.input-group > .custom-select + .custom-file,\\n.input-group > .custom-file + .form-control,\\n.input-group > .custom-file + .custom-select,\\n.input-group > .custom-file + .custom-file {\\n  margin-left: -1px;\\n}\\n\\n.input-group > .form-control:focus,\\n.input-group > .custom-select:focus,\\n.input-group > .custom-file .custom-file-input:focus ~ .custom-file-label {\\n  z-index: 3;\\n}\\n\\n.input-group > .custom-file .custom-file-input:focus {\\n  z-index: 4;\\n}\\n\\n.input-group > .form-control:not(:last-child),\\n.input-group > .custom-select:not(:last-child) {\\n  border-top-right-radius: 0;\\n  border-bottom-right-radius: 0;\\n}\\n\\n.input-group > .form-control:not(:first-child),\\n.input-group > .custom-select:not(:first-child) {\\n  border-top-left-radius: 0;\\n  border-bottom-left-radius: 0;\\n}\\n\\n.input-group > .custom-file {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n}\\n\\n.input-group > .custom-file:not(:last-child) .custom-file-label,\\n.input-group > .custom-file:not(:last-child) .custom-file-label::after {\\n  border-top-right-radius: 0;\\n  border-bottom-right-radius: 0;\\n}\\n\\n.input-group > .custom-file:not(:first-child) .custom-file-label {\\n  border-top-left-radius: 0;\\n  border-bottom-left-radius: 0;\\n}\\n\\n.input-group-prepend,\\n.input-group-append {\\n  display: -ms-flexbox;\\n  display: flex;\\n}\\n\\n.input-group-prepend .btn,\\n.input-group-append .btn {\\n  position: relative;\\n  z-index: 2;\\n}\\n\\n.input-group-prepend .btn:focus,\\n.input-group-append .btn:focus {\\n  z-index: 3;\\n}\\n\\n.input-group-prepend .btn + .btn,\\n.input-group-prepend .btn + .input-group-text,\\n.input-group-prepend .input-group-text + .input-group-text,\\n.input-group-prepend .input-group-text + .btn,\\n.input-group-append .btn + .btn,\\n.input-group-append .btn + .input-group-text,\\n.input-group-append .input-group-text + .input-group-text,\\n.input-group-append .input-group-text + .btn {\\n  margin-left: -1px;\\n}\\n\\n.input-group-prepend {\\n  margin-right: -1px;\\n}\\n\\n.input-group-append {\\n  margin-left: -1px;\\n}\\n\\n.input-group-text {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  padding: 0.375rem 0.75rem;\\n  margin-bottom: 0;\\n  font-size: 1rem;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  color: #495057;\\n  text-align: center;\\n  white-space: nowrap;\\n  background-color: #e9ecef;\\n  border: 1px solid #ced4da;\\n  border-radius: 0.25rem;\\n}\\n\\n.input-group-text input[type=\\\"radio\\\"],\\n.input-group-text input[type=\\\"checkbox\\\"] {\\n  margin-top: 0;\\n}\\n\\n.input-group-lg > .form-control:not(textarea),\\n.input-group-lg > .custom-select {\\n  height: calc(1.5em + 1rem + 2px);\\n}\\n\\n.input-group-lg > .form-control,\\n.input-group-lg > .custom-select,\\n.input-group-lg > .input-group-prepend > .input-group-text,\\n.input-group-lg > .input-group-append > .input-group-text,\\n.input-group-lg > .input-group-prepend > .btn,\\n.input-group-lg > .input-group-append > .btn {\\n  padding: 0.5rem 1rem;\\n  font-size: 1.25rem;\\n  line-height: 1.5;\\n  border-radius: 0.3rem;\\n}\\n\\n.input-group-sm > .form-control:not(textarea),\\n.input-group-sm > .custom-select {\\n  height: calc(1.5em + 0.5rem + 2px);\\n}\\n\\n.input-group-sm > .form-control,\\n.input-group-sm > .custom-select,\\n.input-group-sm > .input-group-prepend > .input-group-text,\\n.input-group-sm > .input-group-append > .input-group-text,\\n.input-group-sm > .input-group-prepend > .btn,\\n.input-group-sm > .input-group-append > .btn {\\n  padding: 0.25rem 0.5rem;\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n  border-radius: 0.2rem;\\n}\\n\\n.input-group-lg > .custom-select,\\n.input-group-sm > .custom-select {\\n  padding-right: 1.75rem;\\n}\\n\\n.input-group > .input-group-prepend > .btn,\\n.input-group > .input-group-prepend > .input-group-text,\\n.input-group > .input-group-append:not(:last-child) > .btn,\\n.input-group > .input-group-append:not(:last-child) > .input-group-text,\\n.input-group > .input-group-append:last-child > .btn:not(:last-child):not(.dropdown-toggle),\\n.input-group > .input-group-append:last-child > .input-group-text:not(:last-child) {\\n  border-top-right-radius: 0;\\n  border-bottom-right-radius: 0;\\n}\\n\\n.input-group > .input-group-append > .btn,\\n.input-group > .input-group-append > .input-group-text,\\n.input-group > .input-group-prepend:not(:first-child) > .btn,\\n.input-group > .input-group-prepend:not(:first-child) > .input-group-text,\\n.input-group > .input-group-prepend:first-child > .btn:not(:first-child),\\n.input-group > .input-group-prepend:first-child > .input-group-text:not(:first-child) {\\n  border-top-left-radius: 0;\\n  border-bottom-left-radius: 0;\\n}\\n\\n.custom-control {\\n  position: relative;\\n  display: block;\\n  min-height: 1.5rem;\\n  padding-left: 1.5rem;\\n}\\n\\n.custom-control-inline {\\n  display: -ms-inline-flexbox;\\n  display: inline-flex;\\n  margin-right: 1rem;\\n}\\n\\n.custom-control-input {\\n  position: absolute;\\n  z-index: -1;\\n  opacity: 0;\\n}\\n\\n.custom-control-input:checked ~ .custom-control-label::before {\\n  color: #fff;\\n  border-color: #007bff;\\n  background-color: #007bff;\\n}\\n\\n.custom-control-input:focus ~ .custom-control-label::before {\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.custom-control-input:focus:not(:checked) ~ .custom-control-label::before {\\n  border-color: #80bdff;\\n}\\n\\n.custom-control-input:not(:disabled):active ~ .custom-control-label::before {\\n  color: #fff;\\n  background-color: #b3d7ff;\\n  border-color: #b3d7ff;\\n}\\n\\n.custom-control-input:disabled ~ .custom-control-label {\\n  color: #6c757d;\\n}\\n\\n.custom-control-input:disabled ~ .custom-control-label::before {\\n  background-color: #e9ecef;\\n}\\n\\n.custom-control-label {\\n  position: relative;\\n  margin-bottom: 0;\\n  vertical-align: top;\\n}\\n\\n.custom-control-label::before {\\n  position: absolute;\\n  top: 0.25rem;\\n  left: -1.5rem;\\n  display: block;\\n  width: 1rem;\\n  height: 1rem;\\n  pointer-events: none;\\n  content: \\\"\\\";\\n  background-color: #fff;\\n  border: #adb5bd solid 1px;\\n}\\n\\n.custom-control-label::after {\\n  position: absolute;\\n  top: 0.25rem;\\n  left: -1.5rem;\\n  display: block;\\n  width: 1rem;\\n  height: 1rem;\\n  content: \\\"\\\";\\n  background: no-repeat 50% / 50% 50%;\\n}\\n\\n.custom-checkbox .custom-control-label::before {\\n  border-radius: 0.25rem;\\n}\\n\\n.custom-checkbox .custom-control-input:checked ~ .custom-control-label::after {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%23fff' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e\\\");\\n}\\n\\n.custom-checkbox .custom-control-input:indeterminate ~ .custom-control-label::before {\\n  border-color: #007bff;\\n  background-color: #007bff;\\n}\\n\\n.custom-checkbox .custom-control-input:indeterminate ~ .custom-control-label::after {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 4'%3e%3cpath stroke='%23fff' d='M0 2h4'/%3e%3c/svg%3e\\\");\\n}\\n\\n.custom-checkbox .custom-control-input:disabled:checked ~ .custom-control-label::before {\\n  background-color: rgba(0, 123, 255, 0.5);\\n}\\n\\n.custom-checkbox .custom-control-input:disabled:indeterminate ~ .custom-control-label::before {\\n  background-color: rgba(0, 123, 255, 0.5);\\n}\\n\\n.custom-radio .custom-control-label::before {\\n  border-radius: 50%;\\n}\\n\\n.custom-radio .custom-control-input:checked ~ .custom-control-label::after {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='-4 -4 8 8'%3e%3ccircle r='3' fill='%23fff'/%3e%3c/svg%3e\\\");\\n}\\n\\n.custom-radio .custom-control-input:disabled:checked ~ .custom-control-label::before {\\n  background-color: rgba(0, 123, 255, 0.5);\\n}\\n\\n.custom-switch {\\n  padding-left: 2.25rem;\\n}\\n\\n.custom-switch .custom-control-label::before {\\n  left: -2.25rem;\\n  width: 1.75rem;\\n  pointer-events: all;\\n  border-radius: 0.5rem;\\n}\\n\\n.custom-switch .custom-control-label::after {\\n  top: calc(0.25rem + 2px);\\n  left: calc(-2.25rem + 2px);\\n  width: calc(1rem - 4px);\\n  height: calc(1rem - 4px);\\n  background-color: #adb5bd;\\n  border-radius: 0.5rem;\\n  transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out, -webkit-transform 0.15s ease-in-out;\\n  transition: transform 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n  transition: transform 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out, -webkit-transform 0.15s ease-in-out;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .custom-switch .custom-control-label::after {\\n    transition: none;\\n  }\\n}\\n\\n.custom-switch .custom-control-input:checked ~ .custom-control-label::after {\\n  background-color: #fff;\\n  -webkit-transform: translateX(0.75rem);\\n  transform: translateX(0.75rem);\\n}\\n\\n.custom-switch .custom-control-input:disabled:checked ~ .custom-control-label::before {\\n  background-color: rgba(0, 123, 255, 0.5);\\n}\\n\\n.custom-select {\\n  display: inline-block;\\n  width: 100%;\\n  height: calc(1.5em + 0.75rem + 2px);\\n  padding: 0.375rem 1.75rem 0.375rem 0.75rem;\\n  font-size: 1rem;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  color: #495057;\\n  vertical-align: middle;\\n  background: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 4 5'%3e%3cpath fill='%23343a40' d='M2 0L0 2h4zm0 5L0 3h4z'/%3e%3c/svg%3e\\\") no-repeat right 0.75rem center/8px 10px;\\n  background-color: #fff;\\n  border: 1px solid #ced4da;\\n  border-radius: 0.25rem;\\n  -webkit-appearance: none;\\n  -moz-appearance: none;\\n  appearance: none;\\n}\\n\\n.custom-select:focus {\\n  border-color: #80bdff;\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.custom-select:focus::-ms-value {\\n  color: #495057;\\n  background-color: #fff;\\n}\\n\\n.custom-select[multiple], .custom-select[size]:not([size=\\\"1\\\"]) {\\n  height: auto;\\n  padding-right: 0.75rem;\\n  background-image: none;\\n}\\n\\n.custom-select:disabled {\\n  color: #6c757d;\\n  background-color: #e9ecef;\\n}\\n\\n.custom-select::-ms-expand {\\n  display: none;\\n}\\n\\n.custom-select-sm {\\n  height: calc(1.5em + 0.5rem + 2px);\\n  padding-top: 0.25rem;\\n  padding-bottom: 0.25rem;\\n  padding-left: 0.5rem;\\n  font-size: 0.875rem;\\n}\\n\\n.custom-select-lg {\\n  height: calc(1.5em + 1rem + 2px);\\n  padding-top: 0.5rem;\\n  padding-bottom: 0.5rem;\\n  padding-left: 1rem;\\n  font-size: 1.25rem;\\n}\\n\\n.custom-file {\\n  position: relative;\\n  display: inline-block;\\n  width: 100%;\\n  height: calc(1.5em + 0.75rem + 2px);\\n  margin-bottom: 0;\\n}\\n\\n.custom-file-input {\\n  position: relative;\\n  z-index: 2;\\n  width: 100%;\\n  height: calc(1.5em + 0.75rem + 2px);\\n  margin: 0;\\n  opacity: 0;\\n}\\n\\n.custom-file-input:focus ~ .custom-file-label {\\n  border-color: #80bdff;\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.custom-file-input:disabled ~ .custom-file-label {\\n  background-color: #e9ecef;\\n}\\n\\n.custom-file-input:lang(en) ~ .custom-file-label::after {\\n  content: \\\"Browse\\\";\\n}\\n\\n.custom-file-input ~ .custom-file-label[data-browse]::after {\\n  content: attr(data-browse);\\n}\\n\\n.custom-file-label {\\n  position: absolute;\\n  top: 0;\\n  right: 0;\\n  left: 0;\\n  z-index: 1;\\n  height: calc(1.5em + 0.75rem + 2px);\\n  padding: 0.375rem 0.75rem;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  color: #495057;\\n  background-color: #fff;\\n  border: 1px solid #ced4da;\\n  border-radius: 0.25rem;\\n}\\n\\n.custom-file-label::after {\\n  position: absolute;\\n  top: 0;\\n  right: 0;\\n  bottom: 0;\\n  z-index: 3;\\n  display: block;\\n  height: calc(1.5em + 0.75rem);\\n  padding: 0.375rem 0.75rem;\\n  line-height: 1.5;\\n  color: #495057;\\n  content: \\\"Browse\\\";\\n  background-color: #e9ecef;\\n  border-left: inherit;\\n  border-radius: 0 0.25rem 0.25rem 0;\\n}\\n\\n.custom-range {\\n  width: 100%;\\n  height: calc(1rem + 0.4rem);\\n  padding: 0;\\n  background-color: transparent;\\n  -webkit-appearance: none;\\n  -moz-appearance: none;\\n  appearance: none;\\n}\\n\\n.custom-range:focus {\\n  outline: none;\\n}\\n\\n.custom-range:focus::-webkit-slider-thumb {\\n  box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.custom-range:focus::-moz-range-thumb {\\n  box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.custom-range:focus::-ms-thumb {\\n  box-shadow: 0 0 0 1px #fff, 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.custom-range::-moz-focus-outer {\\n  border: 0;\\n}\\n\\n.custom-range::-webkit-slider-thumb {\\n  width: 1rem;\\n  height: 1rem;\\n  margin-top: -0.25rem;\\n  background-color: #007bff;\\n  border: 0;\\n  border-radius: 1rem;\\n  transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n  -webkit-appearance: none;\\n  appearance: none;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .custom-range::-webkit-slider-thumb {\\n    transition: none;\\n  }\\n}\\n\\n.custom-range::-webkit-slider-thumb:active {\\n  background-color: #b3d7ff;\\n}\\n\\n.custom-range::-webkit-slider-runnable-track {\\n  width: 100%;\\n  height: 0.5rem;\\n  color: transparent;\\n  cursor: pointer;\\n  background-color: #dee2e6;\\n  border-color: transparent;\\n  border-radius: 1rem;\\n}\\n\\n.custom-range::-moz-range-thumb {\\n  width: 1rem;\\n  height: 1rem;\\n  background-color: #007bff;\\n  border: 0;\\n  border-radius: 1rem;\\n  transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n  -moz-appearance: none;\\n  appearance: none;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .custom-range::-moz-range-thumb {\\n    transition: none;\\n  }\\n}\\n\\n.custom-range::-moz-range-thumb:active {\\n  background-color: #b3d7ff;\\n}\\n\\n.custom-range::-moz-range-track {\\n  width: 100%;\\n  height: 0.5rem;\\n  color: transparent;\\n  cursor: pointer;\\n  background-color: #dee2e6;\\n  border-color: transparent;\\n  border-radius: 1rem;\\n}\\n\\n.custom-range::-ms-thumb {\\n  width: 1rem;\\n  height: 1rem;\\n  margin-top: 0;\\n  margin-right: 0.2rem;\\n  margin-left: 0.2rem;\\n  background-color: #007bff;\\n  border: 0;\\n  border-radius: 1rem;\\n  transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n  appearance: none;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .custom-range::-ms-thumb {\\n    transition: none;\\n  }\\n}\\n\\n.custom-range::-ms-thumb:active {\\n  background-color: #b3d7ff;\\n}\\n\\n.custom-range::-ms-track {\\n  width: 100%;\\n  height: 0.5rem;\\n  color: transparent;\\n  cursor: pointer;\\n  background-color: transparent;\\n  border-color: transparent;\\n  border-width: 0.5rem;\\n}\\n\\n.custom-range::-ms-fill-lower {\\n  background-color: #dee2e6;\\n  border-radius: 1rem;\\n}\\n\\n.custom-range::-ms-fill-upper {\\n  margin-right: 15px;\\n  background-color: #dee2e6;\\n  border-radius: 1rem;\\n}\\n\\n.custom-range:disabled::-webkit-slider-thumb {\\n  background-color: #adb5bd;\\n}\\n\\n.custom-range:disabled::-webkit-slider-runnable-track {\\n  cursor: default;\\n}\\n\\n.custom-range:disabled::-moz-range-thumb {\\n  background-color: #adb5bd;\\n}\\n\\n.custom-range:disabled::-moz-range-track {\\n  cursor: default;\\n}\\n\\n.custom-range:disabled::-ms-thumb {\\n  background-color: #adb5bd;\\n}\\n\\n.custom-control-label::before,\\n.custom-file-label,\\n.custom-select {\\n  transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .custom-control-label::before,\\n  .custom-file-label,\\n  .custom-select {\\n    transition: none;\\n  }\\n}\\n\\n.nav {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  padding-left: 0;\\n  margin-bottom: 0;\\n  list-style: none;\\n}\\n\\n.nav-link {\\n  display: block;\\n  padding: 0.5rem 1rem;\\n}\\n\\n.nav-link:hover, .nav-link:focus {\\n  text-decoration: none;\\n}\\n\\n.nav-link.disabled {\\n  color: #6c757d;\\n  pointer-events: none;\\n  cursor: default;\\n}\\n\\n.nav-tabs {\\n  border-bottom: 1px solid #dee2e6;\\n}\\n\\n.nav-tabs .nav-item {\\n  margin-bottom: -1px;\\n}\\n\\n.nav-tabs .nav-link {\\n  border: 1px solid transparent;\\n  border-top-left-radius: 0.25rem;\\n  border-top-right-radius: 0.25rem;\\n}\\n\\n.nav-tabs .nav-link:hover, .nav-tabs .nav-link:focus {\\n  border-color: #e9ecef #e9ecef #dee2e6;\\n}\\n\\n.nav-tabs .nav-link.disabled {\\n  color: #6c757d;\\n  background-color: transparent;\\n  border-color: transparent;\\n}\\n\\n.nav-tabs .nav-link.active,\\n.nav-tabs .nav-item.show .nav-link {\\n  color: #495057;\\n  background-color: #fff;\\n  border-color: #dee2e6 #dee2e6 #fff;\\n}\\n\\n.nav-tabs .dropdown-menu {\\n  margin-top: -1px;\\n  border-top-left-radius: 0;\\n  border-top-right-radius: 0;\\n}\\n\\n.nav-pills .nav-link {\\n  border-radius: 0.25rem;\\n}\\n\\n.nav-pills .nav-link.active,\\n.nav-pills .show > .nav-link {\\n  color: #fff;\\n  background-color: #007bff;\\n}\\n\\n.nav-fill .nav-item {\\n  -ms-flex: 1 1 auto;\\n  flex: 1 1 auto;\\n  text-align: center;\\n}\\n\\n.nav-justified .nav-item {\\n  -ms-flex-preferred-size: 0;\\n  flex-basis: 0;\\n  -ms-flex-positive: 1;\\n  flex-grow: 1;\\n  text-align: center;\\n}\\n\\n.tab-content > .tab-pane {\\n  display: none;\\n}\\n\\n.tab-content > .active {\\n  display: block;\\n}\\n\\n.navbar {\\n  position: relative;\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  -ms-flex-pack: justify;\\n  justify-content: space-between;\\n  padding: 0.5rem 1rem;\\n}\\n\\n.navbar > .container,\\n.navbar > .container-fluid {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  -ms-flex-pack: justify;\\n  justify-content: space-between;\\n}\\n\\n.navbar-brand {\\n  display: inline-block;\\n  padding-top: 0.3125rem;\\n  padding-bottom: 0.3125rem;\\n  margin-right: 1rem;\\n  font-size: 1.25rem;\\n  line-height: inherit;\\n  white-space: nowrap;\\n}\\n\\n.navbar-brand:hover, .navbar-brand:focus {\\n  text-decoration: none;\\n}\\n\\n.navbar-nav {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  padding-left: 0;\\n  margin-bottom: 0;\\n  list-style: none;\\n}\\n\\n.navbar-nav .nav-link {\\n  padding-right: 0;\\n  padding-left: 0;\\n}\\n\\n.navbar-nav .dropdown-menu {\\n  position: static;\\n  float: none;\\n}\\n\\n.navbar-text {\\n  display: inline-block;\\n  padding-top: 0.5rem;\\n  padding-bottom: 0.5rem;\\n}\\n\\n.navbar-collapse {\\n  -ms-flex-preferred-size: 100%;\\n  flex-basis: 100%;\\n  -ms-flex-positive: 1;\\n  flex-grow: 1;\\n  -ms-flex-align: center;\\n  align-items: center;\\n}\\n\\n.navbar-toggler {\\n  padding: 0.25rem 0.75rem;\\n  font-size: 1.25rem;\\n  line-height: 1;\\n  background-color: transparent;\\n  border: 1px solid transparent;\\n  border-radius: 0.25rem;\\n}\\n\\n.navbar-toggler:hover, .navbar-toggler:focus {\\n  text-decoration: none;\\n}\\n\\n.navbar-toggler-icon {\\n  display: inline-block;\\n  width: 1.5em;\\n  height: 1.5em;\\n  vertical-align: middle;\\n  content: \\\"\\\";\\n  background: no-repeat center center;\\n  background-size: 100% 100%;\\n}\\n\\n@media (max-width: 575.98px) {\\n  .navbar-expand-sm > .container,\\n  .navbar-expand-sm > .container-fluid {\\n    padding-right: 0;\\n    padding-left: 0;\\n  }\\n}\\n\\n@media (min-width: 576px) {\\n  .navbar-expand-sm {\\n    -ms-flex-flow: row nowrap;\\n    flex-flow: row nowrap;\\n    -ms-flex-pack: start;\\n    justify-content: flex-start;\\n  }\\n  .navbar-expand-sm .navbar-nav {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .navbar-expand-sm .navbar-nav .dropdown-menu {\\n    position: absolute;\\n  }\\n  .navbar-expand-sm .navbar-nav .nav-link {\\n    padding-right: 0.5rem;\\n    padding-left: 0.5rem;\\n  }\\n  .navbar-expand-sm > .container,\\n  .navbar-expand-sm > .container-fluid {\\n    -ms-flex-wrap: nowrap;\\n    flex-wrap: nowrap;\\n  }\\n  .navbar-expand-sm .navbar-collapse {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n    -ms-flex-preferred-size: auto;\\n    flex-basis: auto;\\n  }\\n  .navbar-expand-sm .navbar-toggler {\\n    display: none;\\n  }\\n}\\n\\n@media (max-width: 767.98px) {\\n  .navbar-expand-md > .container,\\n  .navbar-expand-md > .container-fluid {\\n    padding-right: 0;\\n    padding-left: 0;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .navbar-expand-md {\\n    -ms-flex-flow: row nowrap;\\n    flex-flow: row nowrap;\\n    -ms-flex-pack: start;\\n    justify-content: flex-start;\\n  }\\n  .navbar-expand-md .navbar-nav {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .navbar-expand-md .navbar-nav .dropdown-menu {\\n    position: absolute;\\n  }\\n  .navbar-expand-md .navbar-nav .nav-link {\\n    padding-right: 0.5rem;\\n    padding-left: 0.5rem;\\n  }\\n  .navbar-expand-md > .container,\\n  .navbar-expand-md > .container-fluid {\\n    -ms-flex-wrap: nowrap;\\n    flex-wrap: nowrap;\\n  }\\n  .navbar-expand-md .navbar-collapse {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n    -ms-flex-preferred-size: auto;\\n    flex-basis: auto;\\n  }\\n  .navbar-expand-md .navbar-toggler {\\n    display: none;\\n  }\\n}\\n\\n@media (max-width: 991.98px) {\\n  .navbar-expand-lg > .container,\\n  .navbar-expand-lg > .container-fluid {\\n    padding-right: 0;\\n    padding-left: 0;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .navbar-expand-lg {\\n    -ms-flex-flow: row nowrap;\\n    flex-flow: row nowrap;\\n    -ms-flex-pack: start;\\n    justify-content: flex-start;\\n  }\\n  .navbar-expand-lg .navbar-nav {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .navbar-expand-lg .navbar-nav .dropdown-menu {\\n    position: absolute;\\n  }\\n  .navbar-expand-lg .navbar-nav .nav-link {\\n    padding-right: 0.5rem;\\n    padding-left: 0.5rem;\\n  }\\n  .navbar-expand-lg > .container,\\n  .navbar-expand-lg > .container-fluid {\\n    -ms-flex-wrap: nowrap;\\n    flex-wrap: nowrap;\\n  }\\n  .navbar-expand-lg .navbar-collapse {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n    -ms-flex-preferred-size: auto;\\n    flex-basis: auto;\\n  }\\n  .navbar-expand-lg .navbar-toggler {\\n    display: none;\\n  }\\n}\\n\\n@media (max-width: 1199.98px) {\\n  .navbar-expand-xl > .container,\\n  .navbar-expand-xl > .container-fluid {\\n    padding-right: 0;\\n    padding-left: 0;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .navbar-expand-xl {\\n    -ms-flex-flow: row nowrap;\\n    flex-flow: row nowrap;\\n    -ms-flex-pack: start;\\n    justify-content: flex-start;\\n  }\\n  .navbar-expand-xl .navbar-nav {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .navbar-expand-xl .navbar-nav .dropdown-menu {\\n    position: absolute;\\n  }\\n  .navbar-expand-xl .navbar-nav .nav-link {\\n    padding-right: 0.5rem;\\n    padding-left: 0.5rem;\\n  }\\n  .navbar-expand-xl > .container,\\n  .navbar-expand-xl > .container-fluid {\\n    -ms-flex-wrap: nowrap;\\n    flex-wrap: nowrap;\\n  }\\n  .navbar-expand-xl .navbar-collapse {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n    -ms-flex-preferred-size: auto;\\n    flex-basis: auto;\\n  }\\n  .navbar-expand-xl .navbar-toggler {\\n    display: none;\\n  }\\n}\\n\\n.navbar-expand {\\n  -ms-flex-flow: row nowrap;\\n  flex-flow: row nowrap;\\n  -ms-flex-pack: start;\\n  justify-content: flex-start;\\n}\\n\\n.navbar-expand > .container,\\n.navbar-expand > .container-fluid {\\n  padding-right: 0;\\n  padding-left: 0;\\n}\\n\\n.navbar-expand .navbar-nav {\\n  -ms-flex-direction: row;\\n  flex-direction: row;\\n}\\n\\n.navbar-expand .navbar-nav .dropdown-menu {\\n  position: absolute;\\n}\\n\\n.navbar-expand .navbar-nav .nav-link {\\n  padding-right: 0.5rem;\\n  padding-left: 0.5rem;\\n}\\n\\n.navbar-expand > .container,\\n.navbar-expand > .container-fluid {\\n  -ms-flex-wrap: nowrap;\\n  flex-wrap: nowrap;\\n}\\n\\n.navbar-expand .navbar-collapse {\\n  display: -ms-flexbox !important;\\n  display: flex !important;\\n  -ms-flex-preferred-size: auto;\\n  flex-basis: auto;\\n}\\n\\n.navbar-expand .navbar-toggler {\\n  display: none;\\n}\\n\\n.navbar-light .navbar-brand {\\n  color: rgba(0, 0, 0, 0.9);\\n}\\n\\n.navbar-light .navbar-brand:hover, .navbar-light .navbar-brand:focus {\\n  color: rgba(0, 0, 0, 0.9);\\n}\\n\\n.navbar-light .navbar-nav .nav-link {\\n  color: rgba(0, 0, 0, 0.5);\\n}\\n\\n.navbar-light .navbar-nav .nav-link:hover, .navbar-light .navbar-nav .nav-link:focus {\\n  color: rgba(0, 0, 0, 0.7);\\n}\\n\\n.navbar-light .navbar-nav .nav-link.disabled {\\n  color: rgba(0, 0, 0, 0.3);\\n}\\n\\n.navbar-light .navbar-nav .show > .nav-link,\\n.navbar-light .navbar-nav .active > .nav-link,\\n.navbar-light .navbar-nav .nav-link.show,\\n.navbar-light .navbar-nav .nav-link.active {\\n  color: rgba(0, 0, 0, 0.9);\\n}\\n\\n.navbar-light .navbar-toggler {\\n  color: rgba(0, 0, 0, 0.5);\\n  border-color: rgba(0, 0, 0, 0.1);\\n}\\n\\n.navbar-light .navbar-toggler-icon {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3e%3cpath stroke='rgba(0, 0, 0, 0.5)' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3e%3c/svg%3e\\\");\\n}\\n\\n.navbar-light .navbar-text {\\n  color: rgba(0, 0, 0, 0.5);\\n}\\n\\n.navbar-light .navbar-text a {\\n  color: rgba(0, 0, 0, 0.9);\\n}\\n\\n.navbar-light .navbar-text a:hover, .navbar-light .navbar-text a:focus {\\n  color: rgba(0, 0, 0, 0.9);\\n}\\n\\n.navbar-dark .navbar-brand {\\n  color: #fff;\\n}\\n\\n.navbar-dark .navbar-brand:hover, .navbar-dark .navbar-brand:focus {\\n  color: #fff;\\n}\\n\\n.navbar-dark .navbar-nav .nav-link {\\n  color: rgba(255, 255, 255, 0.5);\\n}\\n\\n.navbar-dark .navbar-nav .nav-link:hover, .navbar-dark .navbar-nav .nav-link:focus {\\n  color: rgba(255, 255, 255, 0.75);\\n}\\n\\n.navbar-dark .navbar-nav .nav-link.disabled {\\n  color: rgba(255, 255, 255, 0.25);\\n}\\n\\n.navbar-dark .navbar-nav .show > .nav-link,\\n.navbar-dark .navbar-nav .active > .nav-link,\\n.navbar-dark .navbar-nav .nav-link.show,\\n.navbar-dark .navbar-nav .nav-link.active {\\n  color: #fff;\\n}\\n\\n.navbar-dark .navbar-toggler {\\n  color: rgba(255, 255, 255, 0.5);\\n  border-color: rgba(255, 255, 255, 0.1);\\n}\\n\\n.navbar-dark .navbar-toggler-icon {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg viewBox='0 0 30 30' xmlns='http://www.w3.org/2000/svg'%3e%3cpath stroke='rgba(255, 255, 255, 0.5)' stroke-width='2' stroke-linecap='round' stroke-miterlimit='10' d='M4 7h22M4 15h22M4 23h22'/%3e%3c/svg%3e\\\");\\n}\\n\\n.navbar-dark .navbar-text {\\n  color: rgba(255, 255, 255, 0.5);\\n}\\n\\n.navbar-dark .navbar-text a {\\n  color: #fff;\\n}\\n\\n.navbar-dark .navbar-text a:hover, .navbar-dark .navbar-text a:focus {\\n  color: #fff;\\n}\\n\\n.card {\\n  position: relative;\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  min-width: 0;\\n  word-wrap: break-word;\\n  background-color: #fff;\\n  background-clip: border-box;\\n  border: 1px solid rgba(0, 0, 0, 0.125);\\n  border-radius: 0.25rem;\\n}\\n\\n.card > hr {\\n  margin-right: 0;\\n  margin-left: 0;\\n}\\n\\n.card > .list-group:first-child .list-group-item:first-child {\\n  border-top-left-radius: 0.25rem;\\n  border-top-right-radius: 0.25rem;\\n}\\n\\n.card > .list-group:last-child .list-group-item:last-child {\\n  border-bottom-right-radius: 0.25rem;\\n  border-bottom-left-radius: 0.25rem;\\n}\\n\\n.card-body {\\n  -ms-flex: 1 1 auto;\\n  flex: 1 1 auto;\\n  padding: 1.25rem;\\n}\\n\\n.card-title {\\n  margin-bottom: 0.75rem;\\n}\\n\\n.card-subtitle {\\n  margin-top: -0.375rem;\\n  margin-bottom: 0;\\n}\\n\\n.card-text:last-child {\\n  margin-bottom: 0;\\n}\\n\\n.card-link:hover {\\n  text-decoration: none;\\n}\\n\\n.card-link + .card-link {\\n  margin-left: 1.25rem;\\n}\\n\\n.card-header {\\n  padding: 0.75rem 1.25rem;\\n  margin-bottom: 0;\\n  background-color: rgba(0, 0, 0, 0.03);\\n  border-bottom: 1px solid rgba(0, 0, 0, 0.125);\\n}\\n\\n.card-header:first-child {\\n  border-radius: calc(0.25rem - 1px) calc(0.25rem - 1px) 0 0;\\n}\\n\\n.card-header + .list-group .list-group-item:first-child {\\n  border-top: 0;\\n}\\n\\n.card-footer {\\n  padding: 0.75rem 1.25rem;\\n  background-color: rgba(0, 0, 0, 0.03);\\n  border-top: 1px solid rgba(0, 0, 0, 0.125);\\n}\\n\\n.card-footer:last-child {\\n  border-radius: 0 0 calc(0.25rem - 1px) calc(0.25rem - 1px);\\n}\\n\\n.card-header-tabs {\\n  margin-right: -0.625rem;\\n  margin-bottom: -0.75rem;\\n  margin-left: -0.625rem;\\n  border-bottom: 0;\\n}\\n\\n.card-header-pills {\\n  margin-right: -0.625rem;\\n  margin-left: -0.625rem;\\n}\\n\\n.card-img-overlay {\\n  position: absolute;\\n  top: 0;\\n  right: 0;\\n  bottom: 0;\\n  left: 0;\\n  padding: 1.25rem;\\n}\\n\\n.card-img {\\n  width: 100%;\\n  border-radius: calc(0.25rem - 1px);\\n}\\n\\n.card-img-top {\\n  width: 100%;\\n  border-top-left-radius: calc(0.25rem - 1px);\\n  border-top-right-radius: calc(0.25rem - 1px);\\n}\\n\\n.card-img-bottom {\\n  width: 100%;\\n  border-bottom-right-radius: calc(0.25rem - 1px);\\n  border-bottom-left-radius: calc(0.25rem - 1px);\\n}\\n\\n.card-deck {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n}\\n\\n.card-deck .card {\\n  margin-bottom: 15px;\\n}\\n\\n@media (min-width: 576px) {\\n  .card-deck {\\n    -ms-flex-flow: row wrap;\\n    flex-flow: row wrap;\\n    margin-right: -15px;\\n    margin-left: -15px;\\n  }\\n  .card-deck .card {\\n    display: -ms-flexbox;\\n    display: flex;\\n    -ms-flex: 1 0 0%;\\n    flex: 1 0 0%;\\n    -ms-flex-direction: column;\\n    flex-direction: column;\\n    margin-right: 15px;\\n    margin-bottom: 0;\\n    margin-left: 15px;\\n  }\\n}\\n\\n.card-group {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n}\\n\\n.card-group > .card {\\n  margin-bottom: 15px;\\n}\\n\\n@media (min-width: 576px) {\\n  .card-group {\\n    -ms-flex-flow: row wrap;\\n    flex-flow: row wrap;\\n  }\\n  .card-group > .card {\\n    -ms-flex: 1 0 0%;\\n    flex: 1 0 0%;\\n    margin-bottom: 0;\\n  }\\n  .card-group > .card + .card {\\n    margin-left: 0;\\n    border-left: 0;\\n  }\\n  .card-group > .card:not(:last-child) {\\n    border-top-right-radius: 0;\\n    border-bottom-right-radius: 0;\\n  }\\n  .card-group > .card:not(:last-child) .card-img-top,\\n  .card-group > .card:not(:last-child) .card-header {\\n    border-top-right-radius: 0;\\n  }\\n  .card-group > .card:not(:last-child) .card-img-bottom,\\n  .card-group > .card:not(:last-child) .card-footer {\\n    border-bottom-right-radius: 0;\\n  }\\n  .card-group > .card:not(:first-child) {\\n    border-top-left-radius: 0;\\n    border-bottom-left-radius: 0;\\n  }\\n  .card-group > .card:not(:first-child) .card-img-top,\\n  .card-group > .card:not(:first-child) .card-header {\\n    border-top-left-radius: 0;\\n  }\\n  .card-group > .card:not(:first-child) .card-img-bottom,\\n  .card-group > .card:not(:first-child) .card-footer {\\n    border-bottom-left-radius: 0;\\n  }\\n}\\n\\n.card-columns .card {\\n  margin-bottom: 0.75rem;\\n}\\n\\n@media (min-width: 576px) {\\n  .card-columns {\\n    -webkit-column-count: 3;\\n    -moz-column-count: 3;\\n    column-count: 3;\\n    -webkit-column-gap: 1.25rem;\\n    -moz-column-gap: 1.25rem;\\n    column-gap: 1.25rem;\\n    orphans: 1;\\n    widows: 1;\\n  }\\n  .card-columns .card {\\n    display: inline-block;\\n    width: 100%;\\n  }\\n}\\n\\n.accordion > .card {\\n  overflow: hidden;\\n}\\n\\n.accordion > .card:not(:first-of-type) .card-header:first-child {\\n  border-radius: 0;\\n}\\n\\n.accordion > .card:not(:first-of-type):not(:last-of-type) {\\n  border-bottom: 0;\\n  border-radius: 0;\\n}\\n\\n.accordion > .card:first-of-type {\\n  border-bottom: 0;\\n  border-bottom-right-radius: 0;\\n  border-bottom-left-radius: 0;\\n}\\n\\n.accordion > .card:last-of-type {\\n  border-top-left-radius: 0;\\n  border-top-right-radius: 0;\\n}\\n\\n.accordion > .card .card-header {\\n  margin-bottom: -1px;\\n}\\n\\n.breadcrumb {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-wrap: wrap;\\n  flex-wrap: wrap;\\n  padding: 0.75rem 1rem;\\n  margin-bottom: 1rem;\\n  list-style: none;\\n  background-color: #e9ecef;\\n  border-radius: 0.25rem;\\n}\\n\\n.breadcrumb-item + .breadcrumb-item {\\n  padding-left: 0.5rem;\\n}\\n\\n.breadcrumb-item + .breadcrumb-item::before {\\n  display: inline-block;\\n  padding-right: 0.5rem;\\n  color: #6c757d;\\n  content: \\\"/\\\";\\n}\\n\\n.breadcrumb-item + .breadcrumb-item:hover::before {\\n  text-decoration: underline;\\n}\\n\\n.breadcrumb-item + .breadcrumb-item:hover::before {\\n  text-decoration: none;\\n}\\n\\n.breadcrumb-item.active {\\n  color: #6c757d;\\n}\\n\\n.pagination {\\n  display: -ms-flexbox;\\n  display: flex;\\n  padding-left: 0;\\n  list-style: none;\\n  border-radius: 0.25rem;\\n}\\n\\n.page-link {\\n  position: relative;\\n  display: block;\\n  padding: 0.5rem 0.75rem;\\n  margin-left: -1px;\\n  line-height: 1.25;\\n  color: #007bff;\\n  background-color: #fff;\\n  border: 1px solid #dee2e6;\\n}\\n\\n.page-link:hover {\\n  z-index: 2;\\n  color: #0056b3;\\n  text-decoration: none;\\n  background-color: #e9ecef;\\n  border-color: #dee2e6;\\n}\\n\\n.page-link:focus {\\n  z-index: 2;\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.25);\\n}\\n\\n.page-item:first-child .page-link {\\n  margin-left: 0;\\n  border-top-left-radius: 0.25rem;\\n  border-bottom-left-radius: 0.25rem;\\n}\\n\\n.page-item:last-child .page-link {\\n  border-top-right-radius: 0.25rem;\\n  border-bottom-right-radius: 0.25rem;\\n}\\n\\n.page-item.active .page-link {\\n  z-index: 1;\\n  color: #fff;\\n  background-color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.page-item.disabled .page-link {\\n  color: #6c757d;\\n  pointer-events: none;\\n  cursor: auto;\\n  background-color: #fff;\\n  border-color: #dee2e6;\\n}\\n\\n.pagination-lg .page-link {\\n  padding: 0.75rem 1.5rem;\\n  font-size: 1.25rem;\\n  line-height: 1.5;\\n}\\n\\n.pagination-lg .page-item:first-child .page-link {\\n  border-top-left-radius: 0.3rem;\\n  border-bottom-left-radius: 0.3rem;\\n}\\n\\n.pagination-lg .page-item:last-child .page-link {\\n  border-top-right-radius: 0.3rem;\\n  border-bottom-right-radius: 0.3rem;\\n}\\n\\n.pagination-sm .page-link {\\n  padding: 0.25rem 0.5rem;\\n  font-size: 0.875rem;\\n  line-height: 1.5;\\n}\\n\\n.pagination-sm .page-item:first-child .page-link {\\n  border-top-left-radius: 0.2rem;\\n  border-bottom-left-radius: 0.2rem;\\n}\\n\\n.pagination-sm .page-item:last-child .page-link {\\n  border-top-right-radius: 0.2rem;\\n  border-bottom-right-radius: 0.2rem;\\n}\\n\\n.badge {\\n  display: inline-block;\\n  padding: 0.25em 0.4em;\\n  font-size: 75%;\\n  font-weight: 700;\\n  line-height: 1;\\n  text-align: center;\\n  white-space: nowrap;\\n  vertical-align: baseline;\\n  border-radius: 0.25rem;\\n  transition: color 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .badge {\\n    transition: none;\\n  }\\n}\\n\\na.badge:hover, a.badge:focus {\\n  text-decoration: none;\\n}\\n\\n.badge:empty {\\n  display: none;\\n}\\n\\n.btn .badge {\\n  position: relative;\\n  top: -1px;\\n}\\n\\n.badge-pill {\\n  padding-right: 0.6em;\\n  padding-left: 0.6em;\\n  border-radius: 10rem;\\n}\\n\\n.badge-primary {\\n  color: #fff;\\n  background-color: #007bff;\\n}\\n\\na.badge-primary:hover, a.badge-primary:focus {\\n  color: #fff;\\n  background-color: #0062cc;\\n}\\n\\na.badge-primary:focus, a.badge-primary.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(0, 123, 255, 0.5);\\n}\\n\\n.badge-secondary {\\n  color: #fff;\\n  background-color: #6c757d;\\n}\\n\\na.badge-secondary:hover, a.badge-secondary:focus {\\n  color: #fff;\\n  background-color: #545b62;\\n}\\n\\na.badge-secondary:focus, a.badge-secondary.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(108, 117, 125, 0.5);\\n}\\n\\n.badge-success {\\n  color: #fff;\\n  background-color: #28a745;\\n}\\n\\na.badge-success:hover, a.badge-success:focus {\\n  color: #fff;\\n  background-color: #1e7e34;\\n}\\n\\na.badge-success:focus, a.badge-success.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(40, 167, 69, 0.5);\\n}\\n\\n.badge-info {\\n  color: #fff;\\n  background-color: #17a2b8;\\n}\\n\\na.badge-info:hover, a.badge-info:focus {\\n  color: #fff;\\n  background-color: #117a8b;\\n}\\n\\na.badge-info:focus, a.badge-info.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(23, 162, 184, 0.5);\\n}\\n\\n.badge-warning {\\n  color: #212529;\\n  background-color: #ffc107;\\n}\\n\\na.badge-warning:hover, a.badge-warning:focus {\\n  color: #212529;\\n  background-color: #d39e00;\\n}\\n\\na.badge-warning:focus, a.badge-warning.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(255, 193, 7, 0.5);\\n}\\n\\n.badge-danger {\\n  color: #fff;\\n  background-color: #dc3545;\\n}\\n\\na.badge-danger:hover, a.badge-danger:focus {\\n  color: #fff;\\n  background-color: #bd2130;\\n}\\n\\na.badge-danger:focus, a.badge-danger.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(220, 53, 69, 0.5);\\n}\\n\\n.badge-light {\\n  color: #212529;\\n  background-color: #f8f9fa;\\n}\\n\\na.badge-light:hover, a.badge-light:focus {\\n  color: #212529;\\n  background-color: #dae0e5;\\n}\\n\\na.badge-light:focus, a.badge-light.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(248, 249, 250, 0.5);\\n}\\n\\n.badge-dark {\\n  color: #fff;\\n  background-color: #343a40;\\n}\\n\\na.badge-dark:hover, a.badge-dark:focus {\\n  color: #fff;\\n  background-color: #1d2124;\\n}\\n\\na.badge-dark:focus, a.badge-dark.focus {\\n  outline: 0;\\n  box-shadow: 0 0 0 0.2rem rgba(52, 58, 64, 0.5);\\n}\\n\\n.jumbotron {\\n  padding: 2rem 1rem;\\n  margin-bottom: 2rem;\\n  background-color: #e9ecef;\\n  border-radius: 0.3rem;\\n}\\n\\n@media (min-width: 576px) {\\n  .jumbotron {\\n    padding: 4rem 2rem;\\n  }\\n}\\n\\n.jumbotron-fluid {\\n  padding-right: 0;\\n  padding-left: 0;\\n  border-radius: 0;\\n}\\n\\n.alert {\\n  position: relative;\\n  padding: 0.75rem 1.25rem;\\n  margin-bottom: 1rem;\\n  border: 1px solid transparent;\\n  border-radius: 0.25rem;\\n}\\n\\n.alert-heading {\\n  color: inherit;\\n}\\n\\n.alert-link {\\n  font-weight: 700;\\n}\\n\\n.alert-dismissible {\\n  padding-right: 4rem;\\n}\\n\\n.alert-dismissible .close {\\n  position: absolute;\\n  top: 0;\\n  right: 0;\\n  padding: 0.75rem 1.25rem;\\n  color: inherit;\\n}\\n\\n.alert-primary {\\n  color: #004085;\\n  background-color: #cce5ff;\\n  border-color: #b8daff;\\n}\\n\\n.alert-primary hr {\\n  border-top-color: #9fcdff;\\n}\\n\\n.alert-primary .alert-link {\\n  color: #002752;\\n}\\n\\n.alert-secondary {\\n  color: #383d41;\\n  background-color: #e2e3e5;\\n  border-color: #d6d8db;\\n}\\n\\n.alert-secondary hr {\\n  border-top-color: #c8cbcf;\\n}\\n\\n.alert-secondary .alert-link {\\n  color: #202326;\\n}\\n\\n.alert-success {\\n  color: #155724;\\n  background-color: #d4edda;\\n  border-color: #c3e6cb;\\n}\\n\\n.alert-success hr {\\n  border-top-color: #b1dfbb;\\n}\\n\\n.alert-success .alert-link {\\n  color: #0b2e13;\\n}\\n\\n.alert-info {\\n  color: #0c5460;\\n  background-color: #d1ecf1;\\n  border-color: #bee5eb;\\n}\\n\\n.alert-info hr {\\n  border-top-color: #abdde5;\\n}\\n\\n.alert-info .alert-link {\\n  color: #062c33;\\n}\\n\\n.alert-warning {\\n  color: #856404;\\n  background-color: #fff3cd;\\n  border-color: #ffeeba;\\n}\\n\\n.alert-warning hr {\\n  border-top-color: #ffe8a1;\\n}\\n\\n.alert-warning .alert-link {\\n  color: #533f03;\\n}\\n\\n.alert-danger {\\n  color: #721c24;\\n  background-color: #f8d7da;\\n  border-color: #f5c6cb;\\n}\\n\\n.alert-danger hr {\\n  border-top-color: #f1b0b7;\\n}\\n\\n.alert-danger .alert-link {\\n  color: #491217;\\n}\\n\\n.alert-light {\\n  color: #818182;\\n  background-color: #fefefe;\\n  border-color: #fdfdfe;\\n}\\n\\n.alert-light hr {\\n  border-top-color: #ececf6;\\n}\\n\\n.alert-light .alert-link {\\n  color: #686868;\\n}\\n\\n.alert-dark {\\n  color: #1b1e21;\\n  background-color: #d6d8d9;\\n  border-color: #c6c8ca;\\n}\\n\\n.alert-dark hr {\\n  border-top-color: #b9bbbe;\\n}\\n\\n.alert-dark .alert-link {\\n  color: #040505;\\n}\\n\\n@-webkit-keyframes progress-bar-stripes {\\n  from {\\n    background-position: 1rem 0;\\n  }\\n  to {\\n    background-position: 0 0;\\n  }\\n}\\n\\n@keyframes progress-bar-stripes {\\n  from {\\n    background-position: 1rem 0;\\n  }\\n  to {\\n    background-position: 0 0;\\n  }\\n}\\n\\n.progress {\\n  display: -ms-flexbox;\\n  display: flex;\\n  height: 1rem;\\n  overflow: hidden;\\n  font-size: 0.75rem;\\n  background-color: #e9ecef;\\n  border-radius: 0.25rem;\\n}\\n\\n.progress-bar {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  -ms-flex-pack: center;\\n  justify-content: center;\\n  color: #fff;\\n  text-align: center;\\n  white-space: nowrap;\\n  background-color: #007bff;\\n  transition: width 0.6s ease;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .progress-bar {\\n    transition: none;\\n  }\\n}\\n\\n.progress-bar-striped {\\n  background-image: linear-gradient(45deg, rgba(255, 255, 255, 0.15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, 0.15) 50%, rgba(255, 255, 255, 0.15) 75%, transparent 75%, transparent);\\n  background-size: 1rem 1rem;\\n}\\n\\n.progress-bar-animated {\\n  -webkit-animation: progress-bar-stripes 1s linear infinite;\\n  animation: progress-bar-stripes 1s linear infinite;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .progress-bar-animated {\\n    -webkit-animation: none;\\n    animation: none;\\n  }\\n}\\n\\n.media {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: start;\\n  align-items: flex-start;\\n}\\n\\n.media-body {\\n  -ms-flex: 1;\\n  flex: 1;\\n}\\n\\n.list-group {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  padding-left: 0;\\n  margin-bottom: 0;\\n}\\n\\n.list-group-item-action {\\n  width: 100%;\\n  color: #495057;\\n  text-align: inherit;\\n}\\n\\n.list-group-item-action:hover, .list-group-item-action:focus {\\n  z-index: 1;\\n  color: #495057;\\n  text-decoration: none;\\n  background-color: #f8f9fa;\\n}\\n\\n.list-group-item-action:active {\\n  color: #212529;\\n  background-color: #e9ecef;\\n}\\n\\n.list-group-item {\\n  position: relative;\\n  display: block;\\n  padding: 0.75rem 1.25rem;\\n  margin-bottom: -1px;\\n  background-color: #fff;\\n  border: 1px solid rgba(0, 0, 0, 0.125);\\n}\\n\\n.list-group-item:first-child {\\n  border-top-left-radius: 0.25rem;\\n  border-top-right-radius: 0.25rem;\\n}\\n\\n.list-group-item:last-child {\\n  margin-bottom: 0;\\n  border-bottom-right-radius: 0.25rem;\\n  border-bottom-left-radius: 0.25rem;\\n}\\n\\n.list-group-item.disabled, .list-group-item:disabled {\\n  color: #6c757d;\\n  pointer-events: none;\\n  background-color: #fff;\\n}\\n\\n.list-group-item.active {\\n  z-index: 2;\\n  color: #fff;\\n  background-color: #007bff;\\n  border-color: #007bff;\\n}\\n\\n.list-group-horizontal {\\n  -ms-flex-direction: row;\\n  flex-direction: row;\\n}\\n\\n.list-group-horizontal .list-group-item {\\n  margin-right: -1px;\\n  margin-bottom: 0;\\n}\\n\\n.list-group-horizontal .list-group-item:first-child {\\n  border-top-left-radius: 0.25rem;\\n  border-bottom-left-radius: 0.25rem;\\n  border-top-right-radius: 0;\\n}\\n\\n.list-group-horizontal .list-group-item:last-child {\\n  margin-right: 0;\\n  border-top-right-radius: 0.25rem;\\n  border-bottom-right-radius: 0.25rem;\\n  border-bottom-left-radius: 0;\\n}\\n\\n@media (min-width: 576px) {\\n  .list-group-horizontal-sm {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .list-group-horizontal-sm .list-group-item {\\n    margin-right: -1px;\\n    margin-bottom: 0;\\n  }\\n  .list-group-horizontal-sm .list-group-item:first-child {\\n    border-top-left-radius: 0.25rem;\\n    border-bottom-left-radius: 0.25rem;\\n    border-top-right-radius: 0;\\n  }\\n  .list-group-horizontal-sm .list-group-item:last-child {\\n    margin-right: 0;\\n    border-top-right-radius: 0.25rem;\\n    border-bottom-right-radius: 0.25rem;\\n    border-bottom-left-radius: 0;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .list-group-horizontal-md {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .list-group-horizontal-md .list-group-item {\\n    margin-right: -1px;\\n    margin-bottom: 0;\\n  }\\n  .list-group-horizontal-md .list-group-item:first-child {\\n    border-top-left-radius: 0.25rem;\\n    border-bottom-left-radius: 0.25rem;\\n    border-top-right-radius: 0;\\n  }\\n  .list-group-horizontal-md .list-group-item:last-child {\\n    margin-right: 0;\\n    border-top-right-radius: 0.25rem;\\n    border-bottom-right-radius: 0.25rem;\\n    border-bottom-left-radius: 0;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .list-group-horizontal-lg {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .list-group-horizontal-lg .list-group-item {\\n    margin-right: -1px;\\n    margin-bottom: 0;\\n  }\\n  .list-group-horizontal-lg .list-group-item:first-child {\\n    border-top-left-radius: 0.25rem;\\n    border-bottom-left-radius: 0.25rem;\\n    border-top-right-radius: 0;\\n  }\\n  .list-group-horizontal-lg .list-group-item:last-child {\\n    margin-right: 0;\\n    border-top-right-radius: 0.25rem;\\n    border-bottom-right-radius: 0.25rem;\\n    border-bottom-left-radius: 0;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .list-group-horizontal-xl {\\n    -ms-flex-direction: row;\\n    flex-direction: row;\\n  }\\n  .list-group-horizontal-xl .list-group-item {\\n    margin-right: -1px;\\n    margin-bottom: 0;\\n  }\\n  .list-group-horizontal-xl .list-group-item:first-child {\\n    border-top-left-radius: 0.25rem;\\n    border-bottom-left-radius: 0.25rem;\\n    border-top-right-radius: 0;\\n  }\\n  .list-group-horizontal-xl .list-group-item:last-child {\\n    margin-right: 0;\\n    border-top-right-radius: 0.25rem;\\n    border-bottom-right-radius: 0.25rem;\\n    border-bottom-left-radius: 0;\\n  }\\n}\\n\\n.list-group-flush .list-group-item {\\n  border-right: 0;\\n  border-left: 0;\\n  border-radius: 0;\\n}\\n\\n.list-group-flush .list-group-item:last-child {\\n  margin-bottom: -1px;\\n}\\n\\n.list-group-flush:first-child .list-group-item:first-child {\\n  border-top: 0;\\n}\\n\\n.list-group-flush:last-child .list-group-item:last-child {\\n  margin-bottom: 0;\\n  border-bottom: 0;\\n}\\n\\n.list-group-item-primary {\\n  color: #004085;\\n  background-color: #b8daff;\\n}\\n\\n.list-group-item-primary.list-group-item-action:hover, .list-group-item-primary.list-group-item-action:focus {\\n  color: #004085;\\n  background-color: #9fcdff;\\n}\\n\\n.list-group-item-primary.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #004085;\\n  border-color: #004085;\\n}\\n\\n.list-group-item-secondary {\\n  color: #383d41;\\n  background-color: #d6d8db;\\n}\\n\\n.list-group-item-secondary.list-group-item-action:hover, .list-group-item-secondary.list-group-item-action:focus {\\n  color: #383d41;\\n  background-color: #c8cbcf;\\n}\\n\\n.list-group-item-secondary.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #383d41;\\n  border-color: #383d41;\\n}\\n\\n.list-group-item-success {\\n  color: #155724;\\n  background-color: #c3e6cb;\\n}\\n\\n.list-group-item-success.list-group-item-action:hover, .list-group-item-success.list-group-item-action:focus {\\n  color: #155724;\\n  background-color: #b1dfbb;\\n}\\n\\n.list-group-item-success.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #155724;\\n  border-color: #155724;\\n}\\n\\n.list-group-item-info {\\n  color: #0c5460;\\n  background-color: #bee5eb;\\n}\\n\\n.list-group-item-info.list-group-item-action:hover, .list-group-item-info.list-group-item-action:focus {\\n  color: #0c5460;\\n  background-color: #abdde5;\\n}\\n\\n.list-group-item-info.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #0c5460;\\n  border-color: #0c5460;\\n}\\n\\n.list-group-item-warning {\\n  color: #856404;\\n  background-color: #ffeeba;\\n}\\n\\n.list-group-item-warning.list-group-item-action:hover, .list-group-item-warning.list-group-item-action:focus {\\n  color: #856404;\\n  background-color: #ffe8a1;\\n}\\n\\n.list-group-item-warning.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #856404;\\n  border-color: #856404;\\n}\\n\\n.list-group-item-danger {\\n  color: #721c24;\\n  background-color: #f5c6cb;\\n}\\n\\n.list-group-item-danger.list-group-item-action:hover, .list-group-item-danger.list-group-item-action:focus {\\n  color: #721c24;\\n  background-color: #f1b0b7;\\n}\\n\\n.list-group-item-danger.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #721c24;\\n  border-color: #721c24;\\n}\\n\\n.list-group-item-light {\\n  color: #818182;\\n  background-color: #fdfdfe;\\n}\\n\\n.list-group-item-light.list-group-item-action:hover, .list-group-item-light.list-group-item-action:focus {\\n  color: #818182;\\n  background-color: #ececf6;\\n}\\n\\n.list-group-item-light.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #818182;\\n  border-color: #818182;\\n}\\n\\n.list-group-item-dark {\\n  color: #1b1e21;\\n  background-color: #c6c8ca;\\n}\\n\\n.list-group-item-dark.list-group-item-action:hover, .list-group-item-dark.list-group-item-action:focus {\\n  color: #1b1e21;\\n  background-color: #b9bbbe;\\n}\\n\\n.list-group-item-dark.list-group-item-action.active {\\n  color: #fff;\\n  background-color: #1b1e21;\\n  border-color: #1b1e21;\\n}\\n\\n.close {\\n  float: right;\\n  font-size: 1.5rem;\\n  font-weight: 700;\\n  line-height: 1;\\n  color: #000;\\n  text-shadow: 0 1px 0 #fff;\\n  opacity: .5;\\n}\\n\\n.close:hover {\\n  color: #000;\\n  text-decoration: none;\\n}\\n\\n.close:not(:disabled):not(.disabled):hover, .close:not(:disabled):not(.disabled):focus {\\n  opacity: .75;\\n}\\n\\nbutton.close {\\n  padding: 0;\\n  background-color: transparent;\\n  border: 0;\\n  -webkit-appearance: none;\\n  -moz-appearance: none;\\n  appearance: none;\\n}\\n\\na.close.disabled {\\n  pointer-events: none;\\n}\\n\\n.toast {\\n  max-width: 350px;\\n  overflow: hidden;\\n  font-size: 0.875rem;\\n  background-color: rgba(255, 255, 255, 0.85);\\n  background-clip: padding-box;\\n  border: 1px solid rgba(0, 0, 0, 0.1);\\n  box-shadow: 0 0.25rem 0.75rem rgba(0, 0, 0, 0.1);\\n  -webkit-backdrop-filter: blur(10px);\\n  backdrop-filter: blur(10px);\\n  opacity: 0;\\n  border-radius: 0.25rem;\\n}\\n\\n.toast:not(:last-child) {\\n  margin-bottom: 0.75rem;\\n}\\n\\n.toast.showing {\\n  opacity: 1;\\n}\\n\\n.toast.show {\\n  display: block;\\n  opacity: 1;\\n}\\n\\n.toast.hide {\\n  display: none;\\n}\\n\\n.toast-header {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  padding: 0.25rem 0.75rem;\\n  color: #6c757d;\\n  background-color: rgba(255, 255, 255, 0.85);\\n  background-clip: padding-box;\\n  border-bottom: 1px solid rgba(0, 0, 0, 0.05);\\n}\\n\\n.toast-body {\\n  padding: 0.75rem;\\n}\\n\\n.modal-open {\\n  overflow: hidden;\\n}\\n\\n.modal-open .modal {\\n  overflow-x: hidden;\\n  overflow-y: auto;\\n}\\n\\n.modal {\\n  position: fixed;\\n  top: 0;\\n  left: 0;\\n  z-index: 1050;\\n  display: none;\\n  width: 100%;\\n  height: 100%;\\n  overflow: hidden;\\n  outline: 0;\\n}\\n\\n.modal-dialog {\\n  position: relative;\\n  width: auto;\\n  margin: 0.5rem;\\n  pointer-events: none;\\n}\\n\\n.modal.fade .modal-dialog {\\n  transition: -webkit-transform 0.3s ease-out;\\n  transition: transform 0.3s ease-out;\\n  transition: transform 0.3s ease-out, -webkit-transform 0.3s ease-out;\\n  -webkit-transform: translate(0, -50px);\\n  transform: translate(0, -50px);\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .modal.fade .modal-dialog {\\n    transition: none;\\n  }\\n}\\n\\n.modal.show .modal-dialog {\\n  -webkit-transform: none;\\n  transform: none;\\n}\\n\\n.modal-dialog-scrollable {\\n  display: -ms-flexbox;\\n  display: flex;\\n  max-height: calc(100% - 1rem);\\n}\\n\\n.modal-dialog-scrollable .modal-content {\\n  max-height: calc(100vh - 1rem);\\n  overflow: hidden;\\n}\\n\\n.modal-dialog-scrollable .modal-header,\\n.modal-dialog-scrollable .modal-footer {\\n  -ms-flex-negative: 0;\\n  flex-shrink: 0;\\n}\\n\\n.modal-dialog-scrollable .modal-body {\\n  overflow-y: auto;\\n}\\n\\n.modal-dialog-centered {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  min-height: calc(100% - 1rem);\\n}\\n\\n.modal-dialog-centered::before {\\n  display: block;\\n  height: calc(100vh - 1rem);\\n  content: \\\"\\\";\\n}\\n\\n.modal-dialog-centered.modal-dialog-scrollable {\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  -ms-flex-pack: center;\\n  justify-content: center;\\n  height: 100%;\\n}\\n\\n.modal-dialog-centered.modal-dialog-scrollable .modal-content {\\n  max-height: none;\\n}\\n\\n.modal-dialog-centered.modal-dialog-scrollable::before {\\n  content: none;\\n}\\n\\n.modal-content {\\n  position: relative;\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-direction: column;\\n  flex-direction: column;\\n  width: 100%;\\n  pointer-events: auto;\\n  background-color: #fff;\\n  background-clip: padding-box;\\n  border: 1px solid rgba(0, 0, 0, 0.2);\\n  border-radius: 0.3rem;\\n  outline: 0;\\n}\\n\\n.modal-backdrop {\\n  position: fixed;\\n  top: 0;\\n  left: 0;\\n  z-index: 1040;\\n  width: 100vw;\\n  height: 100vh;\\n  background-color: #000;\\n}\\n\\n.modal-backdrop.fade {\\n  opacity: 0;\\n}\\n\\n.modal-backdrop.show {\\n  opacity: 0.5;\\n}\\n\\n.modal-header {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: start;\\n  align-items: flex-start;\\n  -ms-flex-pack: justify;\\n  justify-content: space-between;\\n  padding: 1rem 1rem;\\n  border-bottom: 1px solid #dee2e6;\\n  border-top-left-radius: 0.3rem;\\n  border-top-right-radius: 0.3rem;\\n}\\n\\n.modal-header .close {\\n  padding: 1rem 1rem;\\n  margin: -1rem -1rem -1rem auto;\\n}\\n\\n.modal-title {\\n  margin-bottom: 0;\\n  line-height: 1.5;\\n}\\n\\n.modal-body {\\n  position: relative;\\n  -ms-flex: 1 1 auto;\\n  flex: 1 1 auto;\\n  padding: 1rem;\\n}\\n\\n.modal-footer {\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  -ms-flex-pack: end;\\n  justify-content: flex-end;\\n  padding: 1rem;\\n  border-top: 1px solid #dee2e6;\\n  border-bottom-right-radius: 0.3rem;\\n  border-bottom-left-radius: 0.3rem;\\n}\\n\\n.modal-footer > :not(:first-child) {\\n  margin-left: .25rem;\\n}\\n\\n.modal-footer > :not(:last-child) {\\n  margin-right: .25rem;\\n}\\n\\n.modal-scrollbar-measure {\\n  position: absolute;\\n  top: -9999px;\\n  width: 50px;\\n  height: 50px;\\n  overflow: scroll;\\n}\\n\\n@media (min-width: 576px) {\\n  .modal-dialog {\\n    max-width: 500px;\\n    margin: 1.75rem auto;\\n  }\\n  .modal-dialog-scrollable {\\n    max-height: calc(100% - 3.5rem);\\n  }\\n  .modal-dialog-scrollable .modal-content {\\n    max-height: calc(100vh - 3.5rem);\\n  }\\n  .modal-dialog-centered {\\n    min-height: calc(100% - 3.5rem);\\n  }\\n  .modal-dialog-centered::before {\\n    height: calc(100vh - 3.5rem);\\n  }\\n  .modal-sm {\\n    max-width: 300px;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .modal-lg,\\n  .modal-xl {\\n    max-width: 800px;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .modal-xl {\\n    max-width: 1140px;\\n  }\\n}\\n\\n.tooltip {\\n  position: absolute;\\n  z-index: 1070;\\n  display: block;\\n  margin: 0;\\n  font-family: -apple-system, BlinkMacSystemFont, \\\"Segoe UI\\\", Roboto, \\\"Helvetica Neue\\\", Arial, \\\"Noto Sans\\\", sans-serif, \\\"Apple Color Emoji\\\", \\\"Segoe UI Emoji\\\", \\\"Segoe UI Symbol\\\", \\\"Noto Color Emoji\\\";\\n  font-style: normal;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  text-align: left;\\n  text-align: start;\\n  text-decoration: none;\\n  text-shadow: none;\\n  text-transform: none;\\n  letter-spacing: normal;\\n  word-break: normal;\\n  word-spacing: normal;\\n  white-space: normal;\\n  line-break: auto;\\n  font-size: 0.875rem;\\n  word-wrap: break-word;\\n  opacity: 0;\\n}\\n\\n.tooltip.show {\\n  opacity: 0.9;\\n}\\n\\n.tooltip .arrow {\\n  position: absolute;\\n  display: block;\\n  width: 0.8rem;\\n  height: 0.4rem;\\n}\\n\\n.tooltip .arrow::before {\\n  position: absolute;\\n  content: \\\"\\\";\\n  border-color: transparent;\\n  border-style: solid;\\n}\\n\\n.bs-tooltip-top, .bs-tooltip-auto[x-placement^=\\\"top\\\"] {\\n  padding: 0.4rem 0;\\n}\\n\\n.bs-tooltip-top .arrow, .bs-tooltip-auto[x-placement^=\\\"top\\\"] .arrow {\\n  bottom: 0;\\n}\\n\\n.bs-tooltip-top .arrow::before, .bs-tooltip-auto[x-placement^=\\\"top\\\"] .arrow::before {\\n  top: 0;\\n  border-width: 0.4rem 0.4rem 0;\\n  border-top-color: #000;\\n}\\n\\n.bs-tooltip-right, .bs-tooltip-auto[x-placement^=\\\"right\\\"] {\\n  padding: 0 0.4rem;\\n}\\n\\n.bs-tooltip-right .arrow, .bs-tooltip-auto[x-placement^=\\\"right\\\"] .arrow {\\n  left: 0;\\n  width: 0.4rem;\\n  height: 0.8rem;\\n}\\n\\n.bs-tooltip-right .arrow::before, .bs-tooltip-auto[x-placement^=\\\"right\\\"] .arrow::before {\\n  right: 0;\\n  border-width: 0.4rem 0.4rem 0.4rem 0;\\n  border-right-color: #000;\\n}\\n\\n.bs-tooltip-bottom, .bs-tooltip-auto[x-placement^=\\\"bottom\\\"] {\\n  padding: 0.4rem 0;\\n}\\n\\n.bs-tooltip-bottom .arrow, .bs-tooltip-auto[x-placement^=\\\"bottom\\\"] .arrow {\\n  top: 0;\\n}\\n\\n.bs-tooltip-bottom .arrow::before, .bs-tooltip-auto[x-placement^=\\\"bottom\\\"] .arrow::before {\\n  bottom: 0;\\n  border-width: 0 0.4rem 0.4rem;\\n  border-bottom-color: #000;\\n}\\n\\n.bs-tooltip-left, .bs-tooltip-auto[x-placement^=\\\"left\\\"] {\\n  padding: 0 0.4rem;\\n}\\n\\n.bs-tooltip-left .arrow, .bs-tooltip-auto[x-placement^=\\\"left\\\"] .arrow {\\n  right: 0;\\n  width: 0.4rem;\\n  height: 0.8rem;\\n}\\n\\n.bs-tooltip-left .arrow::before, .bs-tooltip-auto[x-placement^=\\\"left\\\"] .arrow::before {\\n  left: 0;\\n  border-width: 0.4rem 0 0.4rem 0.4rem;\\n  border-left-color: #000;\\n}\\n\\n.tooltip-inner {\\n  max-width: 200px;\\n  padding: 0.25rem 0.5rem;\\n  color: #fff;\\n  text-align: center;\\n  background-color: #000;\\n  border-radius: 0.25rem;\\n}\\n\\n.popover {\\n  position: absolute;\\n  top: 0;\\n  left: 0;\\n  z-index: 1060;\\n  display: block;\\n  max-width: 276px;\\n  font-family: -apple-system, BlinkMacSystemFont, \\\"Segoe UI\\\", Roboto, \\\"Helvetica Neue\\\", Arial, \\\"Noto Sans\\\", sans-serif, \\\"Apple Color Emoji\\\", \\\"Segoe UI Emoji\\\", \\\"Segoe UI Symbol\\\", \\\"Noto Color Emoji\\\";\\n  font-style: normal;\\n  font-weight: 400;\\n  line-height: 1.5;\\n  text-align: left;\\n  text-align: start;\\n  text-decoration: none;\\n  text-shadow: none;\\n  text-transform: none;\\n  letter-spacing: normal;\\n  word-break: normal;\\n  word-spacing: normal;\\n  white-space: normal;\\n  line-break: auto;\\n  font-size: 0.875rem;\\n  word-wrap: break-word;\\n  background-color: #fff;\\n  background-clip: padding-box;\\n  border: 1px solid rgba(0, 0, 0, 0.2);\\n  border-radius: 0.3rem;\\n}\\n\\n.popover .arrow {\\n  position: absolute;\\n  display: block;\\n  width: 1rem;\\n  height: 0.5rem;\\n  margin: 0 0.3rem;\\n}\\n\\n.popover .arrow::before, .popover .arrow::after {\\n  position: absolute;\\n  display: block;\\n  content: \\\"\\\";\\n  border-color: transparent;\\n  border-style: solid;\\n}\\n\\n.bs-popover-top, .bs-popover-auto[x-placement^=\\\"top\\\"] {\\n  margin-bottom: 0.5rem;\\n}\\n\\n.bs-popover-top > .arrow, .bs-popover-auto[x-placement^=\\\"top\\\"] > .arrow {\\n  bottom: calc((0.5rem + 1px) * -1);\\n}\\n\\n.bs-popover-top > .arrow::before, .bs-popover-auto[x-placement^=\\\"top\\\"] > .arrow::before {\\n  bottom: 0;\\n  border-width: 0.5rem 0.5rem 0;\\n  border-top-color: rgba(0, 0, 0, 0.25);\\n}\\n\\n.bs-popover-top > .arrow::after, .bs-popover-auto[x-placement^=\\\"top\\\"] > .arrow::after {\\n  bottom: 1px;\\n  border-width: 0.5rem 0.5rem 0;\\n  border-top-color: #fff;\\n}\\n\\n.bs-popover-right, .bs-popover-auto[x-placement^=\\\"right\\\"] {\\n  margin-left: 0.5rem;\\n}\\n\\n.bs-popover-right > .arrow, .bs-popover-auto[x-placement^=\\\"right\\\"] > .arrow {\\n  left: calc((0.5rem + 1px) * -1);\\n  width: 0.5rem;\\n  height: 1rem;\\n  margin: 0.3rem 0;\\n}\\n\\n.bs-popover-right > .arrow::before, .bs-popover-auto[x-placement^=\\\"right\\\"] > .arrow::before {\\n  left: 0;\\n  border-width: 0.5rem 0.5rem 0.5rem 0;\\n  border-right-color: rgba(0, 0, 0, 0.25);\\n}\\n\\n.bs-popover-right > .arrow::after, .bs-popover-auto[x-placement^=\\\"right\\\"] > .arrow::after {\\n  left: 1px;\\n  border-width: 0.5rem 0.5rem 0.5rem 0;\\n  border-right-color: #fff;\\n}\\n\\n.bs-popover-bottom, .bs-popover-auto[x-placement^=\\\"bottom\\\"] {\\n  margin-top: 0.5rem;\\n}\\n\\n.bs-popover-bottom > .arrow, .bs-popover-auto[x-placement^=\\\"bottom\\\"] > .arrow {\\n  top: calc((0.5rem + 1px) * -1);\\n}\\n\\n.bs-popover-bottom > .arrow::before, .bs-popover-auto[x-placement^=\\\"bottom\\\"] > .arrow::before {\\n  top: 0;\\n  border-width: 0 0.5rem 0.5rem 0.5rem;\\n  border-bottom-color: rgba(0, 0, 0, 0.25);\\n}\\n\\n.bs-popover-bottom > .arrow::after, .bs-popover-auto[x-placement^=\\\"bottom\\\"] > .arrow::after {\\n  top: 1px;\\n  border-width: 0 0.5rem 0.5rem 0.5rem;\\n  border-bottom-color: #fff;\\n}\\n\\n.bs-popover-bottom .popover-header::before, .bs-popover-auto[x-placement^=\\\"bottom\\\"] .popover-header::before {\\n  position: absolute;\\n  top: 0;\\n  left: 50%;\\n  display: block;\\n  width: 1rem;\\n  margin-left: -0.5rem;\\n  content: \\\"\\\";\\n  border-bottom: 1px solid #f7f7f7;\\n}\\n\\n.bs-popover-left, .bs-popover-auto[x-placement^=\\\"left\\\"] {\\n  margin-right: 0.5rem;\\n}\\n\\n.bs-popover-left > .arrow, .bs-popover-auto[x-placement^=\\\"left\\\"] > .arrow {\\n  right: calc((0.5rem + 1px) * -1);\\n  width: 0.5rem;\\n  height: 1rem;\\n  margin: 0.3rem 0;\\n}\\n\\n.bs-popover-left > .arrow::before, .bs-popover-auto[x-placement^=\\\"left\\\"] > .arrow::before {\\n  right: 0;\\n  border-width: 0.5rem 0 0.5rem 0.5rem;\\n  border-left-color: rgba(0, 0, 0, 0.25);\\n}\\n\\n.bs-popover-left > .arrow::after, .bs-popover-auto[x-placement^=\\\"left\\\"] > .arrow::after {\\n  right: 1px;\\n  border-width: 0.5rem 0 0.5rem 0.5rem;\\n  border-left-color: #fff;\\n}\\n\\n.popover-header {\\n  padding: 0.5rem 0.75rem;\\n  margin-bottom: 0;\\n  font-size: 1rem;\\n  background-color: #f7f7f7;\\n  border-bottom: 1px solid #ebebeb;\\n  border-top-left-radius: calc(0.3rem - 1px);\\n  border-top-right-radius: calc(0.3rem - 1px);\\n}\\n\\n.popover-header:empty {\\n  display: none;\\n}\\n\\n.popover-body {\\n  padding: 0.5rem 0.75rem;\\n  color: #212529;\\n}\\n\\n.carousel {\\n  position: relative;\\n}\\n\\n.carousel.pointer-event {\\n  -ms-touch-action: pan-y;\\n  touch-action: pan-y;\\n}\\n\\n.carousel-inner {\\n  position: relative;\\n  width: 100%;\\n  overflow: hidden;\\n}\\n\\n.carousel-inner::after {\\n  display: block;\\n  clear: both;\\n  content: \\\"\\\";\\n}\\n\\n.carousel-item {\\n  position: relative;\\n  display: none;\\n  float: left;\\n  width: 100%;\\n  margin-right: -100%;\\n  -webkit-backface-visibility: hidden;\\n  backface-visibility: hidden;\\n  transition: -webkit-transform 0.6s ease-in-out;\\n  transition: transform 0.6s ease-in-out;\\n  transition: transform 0.6s ease-in-out, -webkit-transform 0.6s ease-in-out;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .carousel-item {\\n    transition: none;\\n  }\\n}\\n\\n.carousel-item.active,\\n.carousel-item-next,\\n.carousel-item-prev {\\n  display: block;\\n}\\n\\n.carousel-item-next:not(.carousel-item-left),\\n.active.carousel-item-right {\\n  -webkit-transform: translateX(100%);\\n  transform: translateX(100%);\\n}\\n\\n.carousel-item-prev:not(.carousel-item-right),\\n.active.carousel-item-left {\\n  -webkit-transform: translateX(-100%);\\n  transform: translateX(-100%);\\n}\\n\\n.carousel-fade .carousel-item {\\n  opacity: 0;\\n  transition-property: opacity;\\n  -webkit-transform: none;\\n  transform: none;\\n}\\n\\n.carousel-fade .carousel-item.active,\\n.carousel-fade .carousel-item-next.carousel-item-left,\\n.carousel-fade .carousel-item-prev.carousel-item-right {\\n  z-index: 1;\\n  opacity: 1;\\n}\\n\\n.carousel-fade .active.carousel-item-left,\\n.carousel-fade .active.carousel-item-right {\\n  z-index: 0;\\n  opacity: 0;\\n  transition: 0s 0.6s opacity;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .carousel-fade .active.carousel-item-left,\\n  .carousel-fade .active.carousel-item-right {\\n    transition: none;\\n  }\\n}\\n\\n.carousel-control-prev,\\n.carousel-control-next {\\n  position: absolute;\\n  top: 0;\\n  bottom: 0;\\n  z-index: 1;\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-align: center;\\n  align-items: center;\\n  -ms-flex-pack: center;\\n  justify-content: center;\\n  width: 15%;\\n  color: #fff;\\n  text-align: center;\\n  opacity: 0.5;\\n  transition: opacity 0.15s ease;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .carousel-control-prev,\\n  .carousel-control-next {\\n    transition: none;\\n  }\\n}\\n\\n.carousel-control-prev:hover, .carousel-control-prev:focus,\\n.carousel-control-next:hover,\\n.carousel-control-next:focus {\\n  color: #fff;\\n  text-decoration: none;\\n  outline: 0;\\n  opacity: 0.9;\\n}\\n\\n.carousel-control-prev {\\n  left: 0;\\n}\\n\\n.carousel-control-next {\\n  right: 0;\\n}\\n\\n.carousel-control-prev-icon,\\n.carousel-control-next-icon {\\n  display: inline-block;\\n  width: 20px;\\n  height: 20px;\\n  background: no-repeat 50% / 100% 100%;\\n}\\n\\n.carousel-control-prev-icon {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='%23fff' viewBox='0 0 8 8'%3e%3cpath d='M5.25 0l-4 4 4 4 1.5-1.5-2.5-2.5 2.5-2.5-1.5-1.5z'/%3e%3c/svg%3e\\\");\\n}\\n\\n.carousel-control-next-icon {\\n  background-image: url(\\\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='%23fff' viewBox='0 0 8 8'%3e%3cpath d='M2.75 0l-1.5 1.5 2.5 2.5-2.5 2.5 1.5 1.5 4-4-4-4z'/%3e%3c/svg%3e\\\");\\n}\\n\\n.carousel-indicators {\\n  position: absolute;\\n  right: 0;\\n  bottom: 0;\\n  left: 0;\\n  z-index: 15;\\n  display: -ms-flexbox;\\n  display: flex;\\n  -ms-flex-pack: center;\\n  justify-content: center;\\n  padding-left: 0;\\n  margin-right: 15%;\\n  margin-left: 15%;\\n  list-style: none;\\n}\\n\\n.carousel-indicators li {\\n  box-sizing: content-box;\\n  -ms-flex: 0 1 auto;\\n  flex: 0 1 auto;\\n  width: 30px;\\n  height: 3px;\\n  margin-right: 3px;\\n  margin-left: 3px;\\n  text-indent: -999px;\\n  cursor: pointer;\\n  background-color: #fff;\\n  background-clip: padding-box;\\n  border-top: 10px solid transparent;\\n  border-bottom: 10px solid transparent;\\n  opacity: .5;\\n  transition: opacity 0.6s ease;\\n}\\n\\n@media (prefers-reduced-motion: reduce) {\\n  .carousel-indicators li {\\n    transition: none;\\n  }\\n}\\n\\n.carousel-indicators .active {\\n  opacity: 1;\\n}\\n\\n.carousel-caption {\\n  position: absolute;\\n  right: 15%;\\n  bottom: 20px;\\n  left: 15%;\\n  z-index: 10;\\n  padding-top: 20px;\\n  padding-bottom: 20px;\\n  color: #fff;\\n  text-align: center;\\n}\\n\\n@-webkit-keyframes spinner-border {\\n  to {\\n    -webkit-transform: rotate(360deg);\\n    transform: rotate(360deg);\\n  }\\n}\\n\\n@keyframes spinner-border {\\n  to {\\n    -webkit-transform: rotate(360deg);\\n    transform: rotate(360deg);\\n  }\\n}\\n\\n.spinner-border {\\n  display: inline-block;\\n  width: 2rem;\\n  height: 2rem;\\n  vertical-align: text-bottom;\\n  border: 0.25em solid currentColor;\\n  border-right-color: transparent;\\n  border-radius: 50%;\\n  -webkit-animation: spinner-border .75s linear infinite;\\n  animation: spinner-border .75s linear infinite;\\n}\\n\\n.spinner-border-sm {\\n  width: 1rem;\\n  height: 1rem;\\n  border-width: 0.2em;\\n}\\n\\n@-webkit-keyframes spinner-grow {\\n  0% {\\n    -webkit-transform: scale(0);\\n    transform: scale(0);\\n  }\\n  50% {\\n    opacity: 1;\\n  }\\n}\\n\\n@keyframes spinner-grow {\\n  0% {\\n    -webkit-transform: scale(0);\\n    transform: scale(0);\\n  }\\n  50% {\\n    opacity: 1;\\n  }\\n}\\n\\n.spinner-grow {\\n  display: inline-block;\\n  width: 2rem;\\n  height: 2rem;\\n  vertical-align: text-bottom;\\n  background-color: currentColor;\\n  border-radius: 50%;\\n  opacity: 0;\\n  -webkit-animation: spinner-grow .75s linear infinite;\\n  animation: spinner-grow .75s linear infinite;\\n}\\n\\n.spinner-grow-sm {\\n  width: 1rem;\\n  height: 1rem;\\n}\\n\\n.align-baseline {\\n  vertical-align: baseline !important;\\n}\\n\\n.align-top {\\n  vertical-align: top !important;\\n}\\n\\n.align-middle {\\n  vertical-align: middle !important;\\n}\\n\\n.align-bottom {\\n  vertical-align: bottom !important;\\n}\\n\\n.align-text-bottom {\\n  vertical-align: text-bottom !important;\\n}\\n\\n.align-text-top {\\n  vertical-align: text-top !important;\\n}\\n\\n.bg-primary {\\n  background-color: #007bff !important;\\n}\\n\\na.bg-primary:hover, a.bg-primary:focus,\\nbutton.bg-primary:hover,\\nbutton.bg-primary:focus {\\n  background-color: #0062cc !important;\\n}\\n\\n.bg-secondary {\\n  background-color: #6c757d !important;\\n}\\n\\na.bg-secondary:hover, a.bg-secondary:focus,\\nbutton.bg-secondary:hover,\\nbutton.bg-secondary:focus {\\n  background-color: #545b62 !important;\\n}\\n\\n.bg-success {\\n  background-color: #28a745 !important;\\n}\\n\\na.bg-success:hover, a.bg-success:focus,\\nbutton.bg-success:hover,\\nbutton.bg-success:focus {\\n  background-color: #1e7e34 !important;\\n}\\n\\n.bg-info {\\n  background-color: #17a2b8 !important;\\n}\\n\\na.bg-info:hover, a.bg-info:focus,\\nbutton.bg-info:hover,\\nbutton.bg-info:focus {\\n  background-color: #117a8b !important;\\n}\\n\\n.bg-warning {\\n  background-color: #ffc107 !important;\\n}\\n\\na.bg-warning:hover, a.bg-warning:focus,\\nbutton.bg-warning:hover,\\nbutton.bg-warning:focus {\\n  background-color: #d39e00 !important;\\n}\\n\\n.bg-danger {\\n  background-color: #dc3545 !important;\\n}\\n\\na.bg-danger:hover, a.bg-danger:focus,\\nbutton.bg-danger:hover,\\nbutton.bg-danger:focus {\\n  background-color: #bd2130 !important;\\n}\\n\\n.bg-light {\\n  background-color: #f8f9fa !important;\\n}\\n\\na.bg-light:hover, a.bg-light:focus,\\nbutton.bg-light:hover,\\nbutton.bg-light:focus {\\n  background-color: #dae0e5 !important;\\n}\\n\\n.bg-dark {\\n  background-color: #343a40 !important;\\n}\\n\\na.bg-dark:hover, a.bg-dark:focus,\\nbutton.bg-dark:hover,\\nbutton.bg-dark:focus {\\n  background-color: #1d2124 !important;\\n}\\n\\n.bg-white {\\n  background-color: #fff !important;\\n}\\n\\n.bg-transparent {\\n  background-color: transparent !important;\\n}\\n\\n.border {\\n  border: 1px solid #dee2e6 !important;\\n}\\n\\n.border-top {\\n  border-top: 1px solid #dee2e6 !important;\\n}\\n\\n.border-right {\\n  border-right: 1px solid #dee2e6 !important;\\n}\\n\\n.border-bottom {\\n  border-bottom: 1px solid #dee2e6 !important;\\n}\\n\\n.border-left {\\n  border-left: 1px solid #dee2e6 !important;\\n}\\n\\n.border-0 {\\n  border: 0 !important;\\n}\\n\\n.border-top-0 {\\n  border-top: 0 !important;\\n}\\n\\n.border-right-0 {\\n  border-right: 0 !important;\\n}\\n\\n.border-bottom-0 {\\n  border-bottom: 0 !important;\\n}\\n\\n.border-left-0 {\\n  border-left: 0 !important;\\n}\\n\\n.border-primary {\\n  border-color: #007bff !important;\\n}\\n\\n.border-secondary {\\n  border-color: #6c757d !important;\\n}\\n\\n.border-success {\\n  border-color: #28a745 !important;\\n}\\n\\n.border-info {\\n  border-color: #17a2b8 !important;\\n}\\n\\n.border-warning {\\n  border-color: #ffc107 !important;\\n}\\n\\n.border-danger {\\n  border-color: #dc3545 !important;\\n}\\n\\n.border-light {\\n  border-color: #f8f9fa !important;\\n}\\n\\n.border-dark {\\n  border-color: #343a40 !important;\\n}\\n\\n.border-white {\\n  border-color: #fff !important;\\n}\\n\\n.rounded-sm {\\n  border-radius: 0.2rem !important;\\n}\\n\\n.rounded {\\n  border-radius: 0.25rem !important;\\n}\\n\\n.rounded-top {\\n  border-top-left-radius: 0.25rem !important;\\n  border-top-right-radius: 0.25rem !important;\\n}\\n\\n.rounded-right {\\n  border-top-right-radius: 0.25rem !important;\\n  border-bottom-right-radius: 0.25rem !important;\\n}\\n\\n.rounded-bottom {\\n  border-bottom-right-radius: 0.25rem !important;\\n  border-bottom-left-radius: 0.25rem !important;\\n}\\n\\n.rounded-left {\\n  border-top-left-radius: 0.25rem !important;\\n  border-bottom-left-radius: 0.25rem !important;\\n}\\n\\n.rounded-lg {\\n  border-radius: 0.3rem !important;\\n}\\n\\n.rounded-circle {\\n  border-radius: 50% !important;\\n}\\n\\n.rounded-pill {\\n  border-radius: 50rem !important;\\n}\\n\\n.rounded-0 {\\n  border-radius: 0 !important;\\n}\\n\\n.clearfix::after {\\n  display: block;\\n  clear: both;\\n  content: \\\"\\\";\\n}\\n\\n.d-none {\\n  display: none !important;\\n}\\n\\n.d-inline {\\n  display: inline !important;\\n}\\n\\n.d-inline-block {\\n  display: inline-block !important;\\n}\\n\\n.d-block {\\n  display: block !important;\\n}\\n\\n.d-table {\\n  display: table !important;\\n}\\n\\n.d-table-row {\\n  display: table-row !important;\\n}\\n\\n.d-table-cell {\\n  display: table-cell !important;\\n}\\n\\n.d-flex {\\n  display: -ms-flexbox !important;\\n  display: flex !important;\\n}\\n\\n.d-inline-flex {\\n  display: -ms-inline-flexbox !important;\\n  display: inline-flex !important;\\n}\\n\\n@media (min-width: 576px) {\\n  .d-sm-none {\\n    display: none !important;\\n  }\\n  .d-sm-inline {\\n    display: inline !important;\\n  }\\n  .d-sm-inline-block {\\n    display: inline-block !important;\\n  }\\n  .d-sm-block {\\n    display: block !important;\\n  }\\n  .d-sm-table {\\n    display: table !important;\\n  }\\n  .d-sm-table-row {\\n    display: table-row !important;\\n  }\\n  .d-sm-table-cell {\\n    display: table-cell !important;\\n  }\\n  .d-sm-flex {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n  }\\n  .d-sm-inline-flex {\\n    display: -ms-inline-flexbox !important;\\n    display: inline-flex !important;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .d-md-none {\\n    display: none !important;\\n  }\\n  .d-md-inline {\\n    display: inline !important;\\n  }\\n  .d-md-inline-block {\\n    display: inline-block !important;\\n  }\\n  .d-md-block {\\n    display: block !important;\\n  }\\n  .d-md-table {\\n    display: table !important;\\n  }\\n  .d-md-table-row {\\n    display: table-row !important;\\n  }\\n  .d-md-table-cell {\\n    display: table-cell !important;\\n  }\\n  .d-md-flex {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n  }\\n  .d-md-inline-flex {\\n    display: -ms-inline-flexbox !important;\\n    display: inline-flex !important;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .d-lg-none {\\n    display: none !important;\\n  }\\n  .d-lg-inline {\\n    display: inline !important;\\n  }\\n  .d-lg-inline-block {\\n    display: inline-block !important;\\n  }\\n  .d-lg-block {\\n    display: block !important;\\n  }\\n  .d-lg-table {\\n    display: table !important;\\n  }\\n  .d-lg-table-row {\\n    display: table-row !important;\\n  }\\n  .d-lg-table-cell {\\n    display: table-cell !important;\\n  }\\n  .d-lg-flex {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n  }\\n  .d-lg-inline-flex {\\n    display: -ms-inline-flexbox !important;\\n    display: inline-flex !important;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .d-xl-none {\\n    display: none !important;\\n  }\\n  .d-xl-inline {\\n    display: inline !important;\\n  }\\n  .d-xl-inline-block {\\n    display: inline-block !important;\\n  }\\n  .d-xl-block {\\n    display: block !important;\\n  }\\n  .d-xl-table {\\n    display: table !important;\\n  }\\n  .d-xl-table-row {\\n    display: table-row !important;\\n  }\\n  .d-xl-table-cell {\\n    display: table-cell !important;\\n  }\\n  .d-xl-flex {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n  }\\n  .d-xl-inline-flex {\\n    display: -ms-inline-flexbox !important;\\n    display: inline-flex !important;\\n  }\\n}\\n\\n@media print {\\n  .d-print-none {\\n    display: none !important;\\n  }\\n  .d-print-inline {\\n    display: inline !important;\\n  }\\n  .d-print-inline-block {\\n    display: inline-block !important;\\n  }\\n  .d-print-block {\\n    display: block !important;\\n  }\\n  .d-print-table {\\n    display: table !important;\\n  }\\n  .d-print-table-row {\\n    display: table-row !important;\\n  }\\n  .d-print-table-cell {\\n    display: table-cell !important;\\n  }\\n  .d-print-flex {\\n    display: -ms-flexbox !important;\\n    display: flex !important;\\n  }\\n  .d-print-inline-flex {\\n    display: -ms-inline-flexbox !important;\\n    display: inline-flex !important;\\n  }\\n}\\n\\n.embed-responsive {\\n  position: relative;\\n  display: block;\\n  width: 100%;\\n  padding: 0;\\n  overflow: hidden;\\n}\\n\\n.embed-responsive::before {\\n  display: block;\\n  content: \\\"\\\";\\n}\\n\\n.embed-responsive .embed-responsive-item,\\n.embed-responsive iframe,\\n.embed-responsive embed,\\n.embed-responsive object,\\n.embed-responsive video {\\n  position: absolute;\\n  top: 0;\\n  bottom: 0;\\n  left: 0;\\n  width: 100%;\\n  height: 100%;\\n  border: 0;\\n}\\n\\n.embed-responsive-21by9::before {\\n  padding-top: 42.857143%;\\n}\\n\\n.embed-responsive-16by9::before {\\n  padding-top: 56.25%;\\n}\\n\\n.embed-responsive-4by3::before {\\n  padding-top: 75%;\\n}\\n\\n.embed-responsive-1by1::before {\\n  padding-top: 100%;\\n}\\n\\n.flex-row {\\n  -ms-flex-direction: row !important;\\n  flex-direction: row !important;\\n}\\n\\n.flex-column {\\n  -ms-flex-direction: column !important;\\n  flex-direction: column !important;\\n}\\n\\n.flex-row-reverse {\\n  -ms-flex-direction: row-reverse !important;\\n  flex-direction: row-reverse !important;\\n}\\n\\n.flex-column-reverse {\\n  -ms-flex-direction: column-reverse !important;\\n  flex-direction: column-reverse !important;\\n}\\n\\n.flex-wrap {\\n  -ms-flex-wrap: wrap !important;\\n  flex-wrap: wrap !important;\\n}\\n\\n.flex-nowrap {\\n  -ms-flex-wrap: nowrap !important;\\n  flex-wrap: nowrap !important;\\n}\\n\\n.flex-wrap-reverse {\\n  -ms-flex-wrap: wrap-reverse !important;\\n  flex-wrap: wrap-reverse !important;\\n}\\n\\n.flex-fill {\\n  -ms-flex: 1 1 auto !important;\\n  flex: 1 1 auto !important;\\n}\\n\\n.flex-grow-0 {\\n  -ms-flex-positive: 0 !important;\\n  flex-grow: 0 !important;\\n}\\n\\n.flex-grow-1 {\\n  -ms-flex-positive: 1 !important;\\n  flex-grow: 1 !important;\\n}\\n\\n.flex-shrink-0 {\\n  -ms-flex-negative: 0 !important;\\n  flex-shrink: 0 !important;\\n}\\n\\n.flex-shrink-1 {\\n  -ms-flex-negative: 1 !important;\\n  flex-shrink: 1 !important;\\n}\\n\\n.justify-content-start {\\n  -ms-flex-pack: start !important;\\n  justify-content: flex-start !important;\\n}\\n\\n.justify-content-end {\\n  -ms-flex-pack: end !important;\\n  justify-content: flex-end !important;\\n}\\n\\n.justify-content-center {\\n  -ms-flex-pack: center !important;\\n  justify-content: center !important;\\n}\\n\\n.justify-content-between {\\n  -ms-flex-pack: justify !important;\\n  justify-content: space-between !important;\\n}\\n\\n.justify-content-around {\\n  -ms-flex-pack: distribute !important;\\n  justify-content: space-around !important;\\n}\\n\\n.align-items-start {\\n  -ms-flex-align: start !important;\\n  align-items: flex-start !important;\\n}\\n\\n.align-items-end {\\n  -ms-flex-align: end !important;\\n  align-items: flex-end !important;\\n}\\n\\n.align-items-center {\\n  -ms-flex-align: center !important;\\n  align-items: center !important;\\n}\\n\\n.align-items-baseline {\\n  -ms-flex-align: baseline !important;\\n  align-items: baseline !important;\\n}\\n\\n.align-items-stretch {\\n  -ms-flex-align: stretch !important;\\n  align-items: stretch !important;\\n}\\n\\n.align-content-start {\\n  -ms-flex-line-pack: start !important;\\n  align-content: flex-start !important;\\n}\\n\\n.align-content-end {\\n  -ms-flex-line-pack: end !important;\\n  align-content: flex-end !important;\\n}\\n\\n.align-content-center {\\n  -ms-flex-line-pack: center !important;\\n  align-content: center !important;\\n}\\n\\n.align-content-between {\\n  -ms-flex-line-pack: justify !important;\\n  align-content: space-between !important;\\n}\\n\\n.align-content-around {\\n  -ms-flex-line-pack: distribute !important;\\n  align-content: space-around !important;\\n}\\n\\n.align-content-stretch {\\n  -ms-flex-line-pack: stretch !important;\\n  align-content: stretch !important;\\n}\\n\\n.align-self-auto {\\n  -ms-flex-item-align: auto !important;\\n  align-self: auto !important;\\n}\\n\\n.align-self-start {\\n  -ms-flex-item-align: start !important;\\n  align-self: flex-start !important;\\n}\\n\\n.align-self-end {\\n  -ms-flex-item-align: end !important;\\n  align-self: flex-end !important;\\n}\\n\\n.align-self-center {\\n  -ms-flex-item-align: center !important;\\n  align-self: center !important;\\n}\\n\\n.align-self-baseline {\\n  -ms-flex-item-align: baseline !important;\\n  align-self: baseline !important;\\n}\\n\\n.align-self-stretch {\\n  -ms-flex-item-align: stretch !important;\\n  align-self: stretch !important;\\n}\\n\\n@media (min-width: 576px) {\\n  .flex-sm-row {\\n    -ms-flex-direction: row !important;\\n    flex-direction: row !important;\\n  }\\n  .flex-sm-column {\\n    -ms-flex-direction: column !important;\\n    flex-direction: column !important;\\n  }\\n  .flex-sm-row-reverse {\\n    -ms-flex-direction: row-reverse !important;\\n    flex-direction: row-reverse !important;\\n  }\\n  .flex-sm-column-reverse {\\n    -ms-flex-direction: column-reverse !important;\\n    flex-direction: column-reverse !important;\\n  }\\n  .flex-sm-wrap {\\n    -ms-flex-wrap: wrap !important;\\n    flex-wrap: wrap !important;\\n  }\\n  .flex-sm-nowrap {\\n    -ms-flex-wrap: nowrap !important;\\n    flex-wrap: nowrap !important;\\n  }\\n  .flex-sm-wrap-reverse {\\n    -ms-flex-wrap: wrap-reverse !important;\\n    flex-wrap: wrap-reverse !important;\\n  }\\n  .flex-sm-fill {\\n    -ms-flex: 1 1 auto !important;\\n    flex: 1 1 auto !important;\\n  }\\n  .flex-sm-grow-0 {\\n    -ms-flex-positive: 0 !important;\\n    flex-grow: 0 !important;\\n  }\\n  .flex-sm-grow-1 {\\n    -ms-flex-positive: 1 !important;\\n    flex-grow: 1 !important;\\n  }\\n  .flex-sm-shrink-0 {\\n    -ms-flex-negative: 0 !important;\\n    flex-shrink: 0 !important;\\n  }\\n  .flex-sm-shrink-1 {\\n    -ms-flex-negative: 1 !important;\\n    flex-shrink: 1 !important;\\n  }\\n  .justify-content-sm-start {\\n    -ms-flex-pack: start !important;\\n    justify-content: flex-start !important;\\n  }\\n  .justify-content-sm-end {\\n    -ms-flex-pack: end !important;\\n    justify-content: flex-end !important;\\n  }\\n  .justify-content-sm-center {\\n    -ms-flex-pack: center !important;\\n    justify-content: center !important;\\n  }\\n  .justify-content-sm-between {\\n    -ms-flex-pack: justify !important;\\n    justify-content: space-between !important;\\n  }\\n  .justify-content-sm-around {\\n    -ms-flex-pack: distribute !important;\\n    justify-content: space-around !important;\\n  }\\n  .align-items-sm-start {\\n    -ms-flex-align: start !important;\\n    align-items: flex-start !important;\\n  }\\n  .align-items-sm-end {\\n    -ms-flex-align: end !important;\\n    align-items: flex-end !important;\\n  }\\n  .align-items-sm-center {\\n    -ms-flex-align: center !important;\\n    align-items: center !important;\\n  }\\n  .align-items-sm-baseline {\\n    -ms-flex-align: baseline !important;\\n    align-items: baseline !important;\\n  }\\n  .align-items-sm-stretch {\\n    -ms-flex-align: stretch !important;\\n    align-items: stretch !important;\\n  }\\n  .align-content-sm-start {\\n    -ms-flex-line-pack: start !important;\\n    align-content: flex-start !important;\\n  }\\n  .align-content-sm-end {\\n    -ms-flex-line-pack: end !important;\\n    align-content: flex-end !important;\\n  }\\n  .align-content-sm-center {\\n    -ms-flex-line-pack: center !important;\\n    align-content: center !important;\\n  }\\n  .align-content-sm-between {\\n    -ms-flex-line-pack: justify !important;\\n    align-content: space-between !important;\\n  }\\n  .align-content-sm-around {\\n    -ms-flex-line-pack: distribute !important;\\n    align-content: space-around !important;\\n  }\\n  .align-content-sm-stretch {\\n    -ms-flex-line-pack: stretch !important;\\n    align-content: stretch !important;\\n  }\\n  .align-self-sm-auto {\\n    -ms-flex-item-align: auto !important;\\n    align-self: auto !important;\\n  }\\n  .align-self-sm-start {\\n    -ms-flex-item-align: start !important;\\n    align-self: flex-start !important;\\n  }\\n  .align-self-sm-end {\\n    -ms-flex-item-align: end !important;\\n    align-self: flex-end !important;\\n  }\\n  .align-self-sm-center {\\n    -ms-flex-item-align: center !important;\\n    align-self: center !important;\\n  }\\n  .align-self-sm-baseline {\\n    -ms-flex-item-align: baseline !important;\\n    align-self: baseline !important;\\n  }\\n  .align-self-sm-stretch {\\n    -ms-flex-item-align: stretch !important;\\n    align-self: stretch !important;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .flex-md-row {\\n    -ms-flex-direction: row !important;\\n    flex-direction: row !important;\\n  }\\n  .flex-md-column {\\n    -ms-flex-direction: column !important;\\n    flex-direction: column !important;\\n  }\\n  .flex-md-row-reverse {\\n    -ms-flex-direction: row-reverse !important;\\n    flex-direction: row-reverse !important;\\n  }\\n  .flex-md-column-reverse {\\n    -ms-flex-direction: column-reverse !important;\\n    flex-direction: column-reverse !important;\\n  }\\n  .flex-md-wrap {\\n    -ms-flex-wrap: wrap !important;\\n    flex-wrap: wrap !important;\\n  }\\n  .flex-md-nowrap {\\n    -ms-flex-wrap: nowrap !important;\\n    flex-wrap: nowrap !important;\\n  }\\n  .flex-md-wrap-reverse {\\n    -ms-flex-wrap: wrap-reverse !important;\\n    flex-wrap: wrap-reverse !important;\\n  }\\n  .flex-md-fill {\\n    -ms-flex: 1 1 auto !important;\\n    flex: 1 1 auto !important;\\n  }\\n  .flex-md-grow-0 {\\n    -ms-flex-positive: 0 !important;\\n    flex-grow: 0 !important;\\n  }\\n  .flex-md-grow-1 {\\n    -ms-flex-positive: 1 !important;\\n    flex-grow: 1 !important;\\n  }\\n  .flex-md-shrink-0 {\\n    -ms-flex-negative: 0 !important;\\n    flex-shrink: 0 !important;\\n  }\\n  .flex-md-shrink-1 {\\n    -ms-flex-negative: 1 !important;\\n    flex-shrink: 1 !important;\\n  }\\n  .justify-content-md-start {\\n    -ms-flex-pack: start !important;\\n    justify-content: flex-start !important;\\n  }\\n  .justify-content-md-end {\\n    -ms-flex-pack: end !important;\\n    justify-content: flex-end !important;\\n  }\\n  .justify-content-md-center {\\n    -ms-flex-pack: center !important;\\n    justify-content: center !important;\\n  }\\n  .justify-content-md-between {\\n    -ms-flex-pack: justify !important;\\n    justify-content: space-between !important;\\n  }\\n  .justify-content-md-around {\\n    -ms-flex-pack: distribute !important;\\n    justify-content: space-around !important;\\n  }\\n  .align-items-md-start {\\n    -ms-flex-align: start !important;\\n    align-items: flex-start !important;\\n  }\\n  .align-items-md-end {\\n    -ms-flex-align: end !important;\\n    align-items: flex-end !important;\\n  }\\n  .align-items-md-center {\\n    -ms-flex-align: center !important;\\n    align-items: center !important;\\n  }\\n  .align-items-md-baseline {\\n    -ms-flex-align: baseline !important;\\n    align-items: baseline !important;\\n  }\\n  .align-items-md-stretch {\\n    -ms-flex-align: stretch !important;\\n    align-items: stretch !important;\\n  }\\n  .align-content-md-start {\\n    -ms-flex-line-pack: start !important;\\n    align-content: flex-start !important;\\n  }\\n  .align-content-md-end {\\n    -ms-flex-line-pack: end !important;\\n    align-content: flex-end !important;\\n  }\\n  .align-content-md-center {\\n    -ms-flex-line-pack: center !important;\\n    align-content: center !important;\\n  }\\n  .align-content-md-between {\\n    -ms-flex-line-pack: justify !important;\\n    align-content: space-between !important;\\n  }\\n  .align-content-md-around {\\n    -ms-flex-line-pack: distribute !important;\\n    align-content: space-around !important;\\n  }\\n  .align-content-md-stretch {\\n    -ms-flex-line-pack: stretch !important;\\n    align-content: stretch !important;\\n  }\\n  .align-self-md-auto {\\n    -ms-flex-item-align: auto !important;\\n    align-self: auto !important;\\n  }\\n  .align-self-md-start {\\n    -ms-flex-item-align: start !important;\\n    align-self: flex-start !important;\\n  }\\n  .align-self-md-end {\\n    -ms-flex-item-align: end !important;\\n    align-self: flex-end !important;\\n  }\\n  .align-self-md-center {\\n    -ms-flex-item-align: center !important;\\n    align-self: center !important;\\n  }\\n  .align-self-md-baseline {\\n    -ms-flex-item-align: baseline !important;\\n    align-self: baseline !important;\\n  }\\n  .align-self-md-stretch {\\n    -ms-flex-item-align: stretch !important;\\n    align-self: stretch !important;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .flex-lg-row {\\n    -ms-flex-direction: row !important;\\n    flex-direction: row !important;\\n  }\\n  .flex-lg-column {\\n    -ms-flex-direction: column !important;\\n    flex-direction: column !important;\\n  }\\n  .flex-lg-row-reverse {\\n    -ms-flex-direction: row-reverse !important;\\n    flex-direction: row-reverse !important;\\n  }\\n  .flex-lg-column-reverse {\\n    -ms-flex-direction: column-reverse !important;\\n    flex-direction: column-reverse !important;\\n  }\\n  .flex-lg-wrap {\\n    -ms-flex-wrap: wrap !important;\\n    flex-wrap: wrap !important;\\n  }\\n  .flex-lg-nowrap {\\n    -ms-flex-wrap: nowrap !important;\\n    flex-wrap: nowrap !important;\\n  }\\n  .flex-lg-wrap-reverse {\\n    -ms-flex-wrap: wrap-reverse !important;\\n    flex-wrap: wrap-reverse !important;\\n  }\\n  .flex-lg-fill {\\n    -ms-flex: 1 1 auto !important;\\n    flex: 1 1 auto !important;\\n  }\\n  .flex-lg-grow-0 {\\n    -ms-flex-positive: 0 !important;\\n    flex-grow: 0 !important;\\n  }\\n  .flex-lg-grow-1 {\\n    -ms-flex-positive: 1 !important;\\n    flex-grow: 1 !important;\\n  }\\n  .flex-lg-shrink-0 {\\n    -ms-flex-negative: 0 !important;\\n    flex-shrink: 0 !important;\\n  }\\n  .flex-lg-shrink-1 {\\n    -ms-flex-negative: 1 !important;\\n    flex-shrink: 1 !important;\\n  }\\n  .justify-content-lg-start {\\n    -ms-flex-pack: start !important;\\n    justify-content: flex-start !important;\\n  }\\n  .justify-content-lg-end {\\n    -ms-flex-pack: end !important;\\n    justify-content: flex-end !important;\\n  }\\n  .justify-content-lg-center {\\n    -ms-flex-pack: center !important;\\n    justify-content: center !important;\\n  }\\n  .justify-content-lg-between {\\n    -ms-flex-pack: justify !important;\\n    justify-content: space-between !important;\\n  }\\n  .justify-content-lg-around {\\n    -ms-flex-pack: distribute !important;\\n    justify-content: space-around !important;\\n  }\\n  .align-items-lg-start {\\n    -ms-flex-align: start !important;\\n    align-items: flex-start !important;\\n  }\\n  .align-items-lg-end {\\n    -ms-flex-align: end !important;\\n    align-items: flex-end !important;\\n  }\\n  .align-items-lg-center {\\n    -ms-flex-align: center !important;\\n    align-items: center !important;\\n  }\\n  .align-items-lg-baseline {\\n    -ms-flex-align: baseline !important;\\n    align-items: baseline !important;\\n  }\\n  .align-items-lg-stretch {\\n    -ms-flex-align: stretch !important;\\n    align-items: stretch !important;\\n  }\\n  .align-content-lg-start {\\n    -ms-flex-line-pack: start !important;\\n    align-content: flex-start !important;\\n  }\\n  .align-content-lg-end {\\n    -ms-flex-line-pack: end !important;\\n    align-content: flex-end !important;\\n  }\\n  .align-content-lg-center {\\n    -ms-flex-line-pack: center !important;\\n    align-content: center !important;\\n  }\\n  .align-content-lg-between {\\n    -ms-flex-line-pack: justify !important;\\n    align-content: space-between !important;\\n  }\\n  .align-content-lg-around {\\n    -ms-flex-line-pack: distribute !important;\\n    align-content: space-around !important;\\n  }\\n  .align-content-lg-stretch {\\n    -ms-flex-line-pack: stretch !important;\\n    align-content: stretch !important;\\n  }\\n  .align-self-lg-auto {\\n    -ms-flex-item-align: auto !important;\\n    align-self: auto !important;\\n  }\\n  .align-self-lg-start {\\n    -ms-flex-item-align: start !important;\\n    align-self: flex-start !important;\\n  }\\n  .align-self-lg-end {\\n    -ms-flex-item-align: end !important;\\n    align-self: flex-end !important;\\n  }\\n  .align-self-lg-center {\\n    -ms-flex-item-align: center !important;\\n    align-self: center !important;\\n  }\\n  .align-self-lg-baseline {\\n    -ms-flex-item-align: baseline !important;\\n    align-self: baseline !important;\\n  }\\n  .align-self-lg-stretch {\\n    -ms-flex-item-align: stretch !important;\\n    align-self: stretch !important;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .flex-xl-row {\\n    -ms-flex-direction: row !important;\\n    flex-direction: row !important;\\n  }\\n  .flex-xl-column {\\n    -ms-flex-direction: column !important;\\n    flex-direction: column !important;\\n  }\\n  .flex-xl-row-reverse {\\n    -ms-flex-direction: row-reverse !important;\\n    flex-direction: row-reverse !important;\\n  }\\n  .flex-xl-column-reverse {\\n    -ms-flex-direction: column-reverse !important;\\n    flex-direction: column-reverse !important;\\n  }\\n  .flex-xl-wrap {\\n    -ms-flex-wrap: wrap !important;\\n    flex-wrap: wrap !important;\\n  }\\n  .flex-xl-nowrap {\\n    -ms-flex-wrap: nowrap !important;\\n    flex-wrap: nowrap !important;\\n  }\\n  .flex-xl-wrap-reverse {\\n    -ms-flex-wrap: wrap-reverse !important;\\n    flex-wrap: wrap-reverse !important;\\n  }\\n  .flex-xl-fill {\\n    -ms-flex: 1 1 auto !important;\\n    flex: 1 1 auto !important;\\n  }\\n  .flex-xl-grow-0 {\\n    -ms-flex-positive: 0 !important;\\n    flex-grow: 0 !important;\\n  }\\n  .flex-xl-grow-1 {\\n    -ms-flex-positive: 1 !important;\\n    flex-grow: 1 !important;\\n  }\\n  .flex-xl-shrink-0 {\\n    -ms-flex-negative: 0 !important;\\n    flex-shrink: 0 !important;\\n  }\\n  .flex-xl-shrink-1 {\\n    -ms-flex-negative: 1 !important;\\n    flex-shrink: 1 !important;\\n  }\\n  .justify-content-xl-start {\\n    -ms-flex-pack: start !important;\\n    justify-content: flex-start !important;\\n  }\\n  .justify-content-xl-end {\\n    -ms-flex-pack: end !important;\\n    justify-content: flex-end !important;\\n  }\\n  .justify-content-xl-center {\\n    -ms-flex-pack: center !important;\\n    justify-content: center !important;\\n  }\\n  .justify-content-xl-between {\\n    -ms-flex-pack: justify !important;\\n    justify-content: space-between !important;\\n  }\\n  .justify-content-xl-around {\\n    -ms-flex-pack: distribute !important;\\n    justify-content: space-around !important;\\n  }\\n  .align-items-xl-start {\\n    -ms-flex-align: start !important;\\n    align-items: flex-start !important;\\n  }\\n  .align-items-xl-end {\\n    -ms-flex-align: end !important;\\n    align-items: flex-end !important;\\n  }\\n  .align-items-xl-center {\\n    -ms-flex-align: center !important;\\n    align-items: center !important;\\n  }\\n  .align-items-xl-baseline {\\n    -ms-flex-align: baseline !important;\\n    align-items: baseline !important;\\n  }\\n  .align-items-xl-stretch {\\n    -ms-flex-align: stretch !important;\\n    align-items: stretch !important;\\n  }\\n  .align-content-xl-start {\\n    -ms-flex-line-pack: start !important;\\n    align-content: flex-start !important;\\n  }\\n  .align-content-xl-end {\\n    -ms-flex-line-pack: end !important;\\n    align-content: flex-end !important;\\n  }\\n  .align-content-xl-center {\\n    -ms-flex-line-pack: center !important;\\n    align-content: center !important;\\n  }\\n  .align-content-xl-between {\\n    -ms-flex-line-pack: justify !important;\\n    align-content: space-between !important;\\n  }\\n  .align-content-xl-around {\\n    -ms-flex-line-pack: distribute !important;\\n    align-content: space-around !important;\\n  }\\n  .align-content-xl-stretch {\\n    -ms-flex-line-pack: stretch !important;\\n    align-content: stretch !important;\\n  }\\n  .align-self-xl-auto {\\n    -ms-flex-item-align: auto !important;\\n    align-self: auto !important;\\n  }\\n  .align-self-xl-start {\\n    -ms-flex-item-align: start !important;\\n    align-self: flex-start !important;\\n  }\\n  .align-self-xl-end {\\n    -ms-flex-item-align: end !important;\\n    align-self: flex-end !important;\\n  }\\n  .align-self-xl-center {\\n    -ms-flex-item-align: center !important;\\n    align-self: center !important;\\n  }\\n  .align-self-xl-baseline {\\n    -ms-flex-item-align: baseline !important;\\n    align-self: baseline !important;\\n  }\\n  .align-self-xl-stretch {\\n    -ms-flex-item-align: stretch !important;\\n    align-self: stretch !important;\\n  }\\n}\\n\\n.float-left {\\n  float: left !important;\\n}\\n\\n.float-right {\\n  float: right !important;\\n}\\n\\n.float-none {\\n  float: none !important;\\n}\\n\\n@media (min-width: 576px) {\\n  .float-sm-left {\\n    float: left !important;\\n  }\\n  .float-sm-right {\\n    float: right !important;\\n  }\\n  .float-sm-none {\\n    float: none !important;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .float-md-left {\\n    float: left !important;\\n  }\\n  .float-md-right {\\n    float: right !important;\\n  }\\n  .float-md-none {\\n    float: none !important;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .float-lg-left {\\n    float: left !important;\\n  }\\n  .float-lg-right {\\n    float: right !important;\\n  }\\n  .float-lg-none {\\n    float: none !important;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .float-xl-left {\\n    float: left !important;\\n  }\\n  .float-xl-right {\\n    float: right !important;\\n  }\\n  .float-xl-none {\\n    float: none !important;\\n  }\\n}\\n\\n.overflow-auto {\\n  overflow: auto !important;\\n}\\n\\n.overflow-hidden {\\n  overflow: hidden !important;\\n}\\n\\n.position-static {\\n  position: static !important;\\n}\\n\\n.position-relative {\\n  position: relative !important;\\n}\\n\\n.position-absolute {\\n  position: absolute !important;\\n}\\n\\n.position-fixed {\\n  position: fixed !important;\\n}\\n\\n.position-sticky {\\n  position: -webkit-sticky !important;\\n  position: sticky !important;\\n}\\n\\n.fixed-top {\\n  position: fixed;\\n  top: 0;\\n  right: 0;\\n  left: 0;\\n  z-index: 1030;\\n}\\n\\n.fixed-bottom {\\n  position: fixed;\\n  right: 0;\\n  bottom: 0;\\n  left: 0;\\n  z-index: 1030;\\n}\\n\\n@supports ((position: -webkit-sticky) or (position: sticky)) {\\n  .sticky-top {\\n    position: -webkit-sticky;\\n    position: sticky;\\n    top: 0;\\n    z-index: 1020;\\n  }\\n}\\n\\n.sr-only {\\n  position: absolute;\\n  width: 1px;\\n  height: 1px;\\n  padding: 0;\\n  overflow: hidden;\\n  clip: rect(0, 0, 0, 0);\\n  white-space: nowrap;\\n  border: 0;\\n}\\n\\n.sr-only-focusable:active, .sr-only-focusable:focus {\\n  position: static;\\n  width: auto;\\n  height: auto;\\n  overflow: visible;\\n  clip: auto;\\n  white-space: normal;\\n}\\n\\n.shadow-sm {\\n  box-shadow: 0 0.125rem 0.25rem rgba(0, 0, 0, 0.075) !important;\\n}\\n\\n.shadow {\\n  box-shadow: 0 0.5rem 1rem rgba(0, 0, 0, 0.15) !important;\\n}\\n\\n.shadow-lg {\\n  box-shadow: 0 1rem 3rem rgba(0, 0, 0, 0.175) !important;\\n}\\n\\n.shadow-none {\\n  box-shadow: none !important;\\n}\\n\\n.w-25 {\\n  width: 25% !important;\\n}\\n\\n.w-50 {\\n  width: 50% !important;\\n}\\n\\n.w-75 {\\n  width: 75% !important;\\n}\\n\\n.w-100 {\\n  width: 100% !important;\\n}\\n\\n.w-auto {\\n  width: auto !important;\\n}\\n\\n.h-25 {\\n  height: 25% !important;\\n}\\n\\n.h-50 {\\n  height: 50% !important;\\n}\\n\\n.h-75 {\\n  height: 75% !important;\\n}\\n\\n.h-100 {\\n  height: 100% !important;\\n}\\n\\n.h-auto {\\n  height: auto !important;\\n}\\n\\n.mw-100 {\\n  max-width: 100% !important;\\n}\\n\\n.mh-100 {\\n  max-height: 100% !important;\\n}\\n\\n.min-vw-100 {\\n  min-width: 100vw !important;\\n}\\n\\n.min-vh-100 {\\n  min-height: 100vh !important;\\n}\\n\\n.vw-100 {\\n  width: 100vw !important;\\n}\\n\\n.vh-100 {\\n  height: 100vh !important;\\n}\\n\\n.stretched-link::after {\\n  position: absolute;\\n  top: 0;\\n  right: 0;\\n  bottom: 0;\\n  left: 0;\\n  z-index: 1;\\n  pointer-events: auto;\\n  content: \\\"\\\";\\n  background-color: rgba(0, 0, 0, 0);\\n}\\n\\n.m-0 {\\n  margin: 0 !important;\\n}\\n\\n.mt-0,\\n.my-0 {\\n  margin-top: 0 !important;\\n}\\n\\n.mr-0,\\n.mx-0 {\\n  margin-right: 0 !important;\\n}\\n\\n.mb-0,\\n.my-0 {\\n  margin-bottom: 0 !important;\\n}\\n\\n.ml-0,\\n.mx-0 {\\n  margin-left: 0 !important;\\n}\\n\\n.m-1 {\\n  margin: 0.25rem !important;\\n}\\n\\n.mt-1,\\n.my-1 {\\n  margin-top: 0.25rem !important;\\n}\\n\\n.mr-1,\\n.mx-1 {\\n  margin-right: 0.25rem !important;\\n}\\n\\n.mb-1,\\n.my-1 {\\n  margin-bottom: 0.25rem !important;\\n}\\n\\n.ml-1,\\n.mx-1 {\\n  margin-left: 0.25rem !important;\\n}\\n\\n.m-2 {\\n  margin: 0.5rem !important;\\n}\\n\\n.mt-2,\\n.my-2 {\\n  margin-top: 0.5rem !important;\\n}\\n\\n.mr-2,\\n.mx-2 {\\n  margin-right: 0.5rem !important;\\n}\\n\\n.mb-2,\\n.my-2 {\\n  margin-bottom: 0.5rem !important;\\n}\\n\\n.ml-2,\\n.mx-2 {\\n  margin-left: 0.5rem !important;\\n}\\n\\n.m-3 {\\n  margin: 1rem !important;\\n}\\n\\n.mt-3,\\n.my-3 {\\n  margin-top: 1rem !important;\\n}\\n\\n.mr-3,\\n.mx-3 {\\n  margin-right: 1rem !important;\\n}\\n\\n.mb-3,\\n.my-3 {\\n  margin-bottom: 1rem !important;\\n}\\n\\n.ml-3,\\n.mx-3 {\\n  margin-left: 1rem !important;\\n}\\n\\n.m-4 {\\n  margin: 1.5rem !important;\\n}\\n\\n.mt-4,\\n.my-4 {\\n  margin-top: 1.5rem !important;\\n}\\n\\n.mr-4,\\n.mx-4 {\\n  margin-right: 1.5rem !important;\\n}\\n\\n.mb-4,\\n.my-4 {\\n  margin-bottom: 1.5rem !important;\\n}\\n\\n.ml-4,\\n.mx-4 {\\n  margin-left: 1.5rem !important;\\n}\\n\\n.m-5 {\\n  margin: 3rem !important;\\n}\\n\\n.mt-5,\\n.my-5 {\\n  margin-top: 3rem !important;\\n}\\n\\n.mr-5,\\n.mx-5 {\\n  margin-right: 3rem !important;\\n}\\n\\n.mb-5,\\n.my-5 {\\n  margin-bottom: 3rem !important;\\n}\\n\\n.ml-5,\\n.mx-5 {\\n  margin-left: 3rem !important;\\n}\\n\\n.p-0 {\\n  padding: 0 !important;\\n}\\n\\n.pt-0,\\n.py-0 {\\n  padding-top: 0 !important;\\n}\\n\\n.pr-0,\\n.px-0 {\\n  padding-right: 0 !important;\\n}\\n\\n.pb-0,\\n.py-0 {\\n  padding-bottom: 0 !important;\\n}\\n\\n.pl-0,\\n.px-0 {\\n  padding-left: 0 !important;\\n}\\n\\n.p-1 {\\n  padding: 0.25rem !important;\\n}\\n\\n.pt-1,\\n.py-1 {\\n  padding-top: 0.25rem !important;\\n}\\n\\n.pr-1,\\n.px-1 {\\n  padding-right: 0.25rem !important;\\n}\\n\\n.pb-1,\\n.py-1 {\\n  padding-bottom: 0.25rem !important;\\n}\\n\\n.pl-1,\\n.px-1 {\\n  padding-left: 0.25rem !important;\\n}\\n\\n.p-2 {\\n  padding: 0.5rem !important;\\n}\\n\\n.pt-2,\\n.py-2 {\\n  padding-top: 0.5rem !important;\\n}\\n\\n.pr-2,\\n.px-2 {\\n  padding-right: 0.5rem !important;\\n}\\n\\n.pb-2,\\n.py-2 {\\n  padding-bottom: 0.5rem !important;\\n}\\n\\n.pl-2,\\n.px-2 {\\n  padding-left: 0.5rem !important;\\n}\\n\\n.p-3 {\\n  padding: 1rem !important;\\n}\\n\\n.pt-3,\\n.py-3 {\\n  padding-top: 1rem !important;\\n}\\n\\n.pr-3,\\n.px-3 {\\n  padding-right: 1rem !important;\\n}\\n\\n.pb-3,\\n.py-3 {\\n  padding-bottom: 1rem !important;\\n}\\n\\n.pl-3,\\n.px-3 {\\n  padding-left: 1rem !important;\\n}\\n\\n.p-4 {\\n  padding: 1.5rem !important;\\n}\\n\\n.pt-4,\\n.py-4 {\\n  padding-top: 1.5rem !important;\\n}\\n\\n.pr-4,\\n.px-4 {\\n  padding-right: 1.5rem !important;\\n}\\n\\n.pb-4,\\n.py-4 {\\n  padding-bottom: 1.5rem !important;\\n}\\n\\n.pl-4,\\n.px-4 {\\n  padding-left: 1.5rem !important;\\n}\\n\\n.p-5 {\\n  padding: 3rem !important;\\n}\\n\\n.pt-5,\\n.py-5 {\\n  padding-top: 3rem !important;\\n}\\n\\n.pr-5,\\n.px-5 {\\n  padding-right: 3rem !important;\\n}\\n\\n.pb-5,\\n.py-5 {\\n  padding-bottom: 3rem !important;\\n}\\n\\n.pl-5,\\n.px-5 {\\n  padding-left: 3rem !important;\\n}\\n\\n.m-n1 {\\n  margin: -0.25rem !important;\\n}\\n\\n.mt-n1,\\n.my-n1 {\\n  margin-top: -0.25rem !important;\\n}\\n\\n.mr-n1,\\n.mx-n1 {\\n  margin-right: -0.25rem !important;\\n}\\n\\n.mb-n1,\\n.my-n1 {\\n  margin-bottom: -0.25rem !important;\\n}\\n\\n.ml-n1,\\n.mx-n1 {\\n  margin-left: -0.25rem !important;\\n}\\n\\n.m-n2 {\\n  margin: -0.5rem !important;\\n}\\n\\n.mt-n2,\\n.my-n2 {\\n  margin-top: -0.5rem !important;\\n}\\n\\n.mr-n2,\\n.mx-n2 {\\n  margin-right: -0.5rem !important;\\n}\\n\\n.mb-n2,\\n.my-n2 {\\n  margin-bottom: -0.5rem !important;\\n}\\n\\n.ml-n2,\\n.mx-n2 {\\n  margin-left: -0.5rem !important;\\n}\\n\\n.m-n3 {\\n  margin: -1rem !important;\\n}\\n\\n.mt-n3,\\n.my-n3 {\\n  margin-top: -1rem !important;\\n}\\n\\n.mr-n3,\\n.mx-n3 {\\n  margin-right: -1rem !important;\\n}\\n\\n.mb-n3,\\n.my-n3 {\\n  margin-bottom: -1rem !important;\\n}\\n\\n.ml-n3,\\n.mx-n3 {\\n  margin-left: -1rem !important;\\n}\\n\\n.m-n4 {\\n  margin: -1.5rem !important;\\n}\\n\\n.mt-n4,\\n.my-n4 {\\n  margin-top: -1.5rem !important;\\n}\\n\\n.mr-n4,\\n.mx-n4 {\\n  margin-right: -1.5rem !important;\\n}\\n\\n.mb-n4,\\n.my-n4 {\\n  margin-bottom: -1.5rem !important;\\n}\\n\\n.ml-n4,\\n.mx-n4 {\\n  margin-left: -1.5rem !important;\\n}\\n\\n.m-n5 {\\n  margin: -3rem !important;\\n}\\n\\n.mt-n5,\\n.my-n5 {\\n  margin-top: -3rem !important;\\n}\\n\\n.mr-n5,\\n.mx-n5 {\\n  margin-right: -3rem !important;\\n}\\n\\n.mb-n5,\\n.my-n5 {\\n  margin-bottom: -3rem !important;\\n}\\n\\n.ml-n5,\\n.mx-n5 {\\n  margin-left: -3rem !important;\\n}\\n\\n.m-auto {\\n  margin: auto !important;\\n}\\n\\n.mt-auto,\\n.my-auto {\\n  margin-top: auto !important;\\n}\\n\\n.mr-auto,\\n.mx-auto {\\n  margin-right: auto !important;\\n}\\n\\n.mb-auto,\\n.my-auto {\\n  margin-bottom: auto !important;\\n}\\n\\n.ml-auto,\\n.mx-auto {\\n  margin-left: auto !important;\\n}\\n\\n@media (min-width: 576px) {\\n  .m-sm-0 {\\n    margin: 0 !important;\\n  }\\n  .mt-sm-0,\\n  .my-sm-0 {\\n    margin-top: 0 !important;\\n  }\\n  .mr-sm-0,\\n  .mx-sm-0 {\\n    margin-right: 0 !important;\\n  }\\n  .mb-sm-0,\\n  .my-sm-0 {\\n    margin-bottom: 0 !important;\\n  }\\n  .ml-sm-0,\\n  .mx-sm-0 {\\n    margin-left: 0 !important;\\n  }\\n  .m-sm-1 {\\n    margin: 0.25rem !important;\\n  }\\n  .mt-sm-1,\\n  .my-sm-1 {\\n    margin-top: 0.25rem !important;\\n  }\\n  .mr-sm-1,\\n  .mx-sm-1 {\\n    margin-right: 0.25rem !important;\\n  }\\n  .mb-sm-1,\\n  .my-sm-1 {\\n    margin-bottom: 0.25rem !important;\\n  }\\n  .ml-sm-1,\\n  .mx-sm-1 {\\n    margin-left: 0.25rem !important;\\n  }\\n  .m-sm-2 {\\n    margin: 0.5rem !important;\\n  }\\n  .mt-sm-2,\\n  .my-sm-2 {\\n    margin-top: 0.5rem !important;\\n  }\\n  .mr-sm-2,\\n  .mx-sm-2 {\\n    margin-right: 0.5rem !important;\\n  }\\n  .mb-sm-2,\\n  .my-sm-2 {\\n    margin-bottom: 0.5rem !important;\\n  }\\n  .ml-sm-2,\\n  .mx-sm-2 {\\n    margin-left: 0.5rem !important;\\n  }\\n  .m-sm-3 {\\n    margin: 1rem !important;\\n  }\\n  .mt-sm-3,\\n  .my-sm-3 {\\n    margin-top: 1rem !important;\\n  }\\n  .mr-sm-3,\\n  .mx-sm-3 {\\n    margin-right: 1rem !important;\\n  }\\n  .mb-sm-3,\\n  .my-sm-3 {\\n    margin-bottom: 1rem !important;\\n  }\\n  .ml-sm-3,\\n  .mx-sm-3 {\\n    margin-left: 1rem !important;\\n  }\\n  .m-sm-4 {\\n    margin: 1.5rem !important;\\n  }\\n  .mt-sm-4,\\n  .my-sm-4 {\\n    margin-top: 1.5rem !important;\\n  }\\n  .mr-sm-4,\\n  .mx-sm-4 {\\n    margin-right: 1.5rem !important;\\n  }\\n  .mb-sm-4,\\n  .my-sm-4 {\\n    margin-bottom: 1.5rem !important;\\n  }\\n  .ml-sm-4,\\n  .mx-sm-4 {\\n    margin-left: 1.5rem !important;\\n  }\\n  .m-sm-5 {\\n    margin: 3rem !important;\\n  }\\n  .mt-sm-5,\\n  .my-sm-5 {\\n    margin-top: 3rem !important;\\n  }\\n  .mr-sm-5,\\n  .mx-sm-5 {\\n    margin-right: 3rem !important;\\n  }\\n  .mb-sm-5,\\n  .my-sm-5 {\\n    margin-bottom: 3rem !important;\\n  }\\n  .ml-sm-5,\\n  .mx-sm-5 {\\n    margin-left: 3rem !important;\\n  }\\n  .p-sm-0 {\\n    padding: 0 !important;\\n  }\\n  .pt-sm-0,\\n  .py-sm-0 {\\n    padding-top: 0 !important;\\n  }\\n  .pr-sm-0,\\n  .px-sm-0 {\\n    padding-right: 0 !important;\\n  }\\n  .pb-sm-0,\\n  .py-sm-0 {\\n    padding-bottom: 0 !important;\\n  }\\n  .pl-sm-0,\\n  .px-sm-0 {\\n    padding-left: 0 !important;\\n  }\\n  .p-sm-1 {\\n    padding: 0.25rem !important;\\n  }\\n  .pt-sm-1,\\n  .py-sm-1 {\\n    padding-top: 0.25rem !important;\\n  }\\n  .pr-sm-1,\\n  .px-sm-1 {\\n    padding-right: 0.25rem !important;\\n  }\\n  .pb-sm-1,\\n  .py-sm-1 {\\n    padding-bottom: 0.25rem !important;\\n  }\\n  .pl-sm-1,\\n  .px-sm-1 {\\n    padding-left: 0.25rem !important;\\n  }\\n  .p-sm-2 {\\n    padding: 0.5rem !important;\\n  }\\n  .pt-sm-2,\\n  .py-sm-2 {\\n    padding-top: 0.5rem !important;\\n  }\\n  .pr-sm-2,\\n  .px-sm-2 {\\n    padding-right: 0.5rem !important;\\n  }\\n  .pb-sm-2,\\n  .py-sm-2 {\\n    padding-bottom: 0.5rem !important;\\n  }\\n  .pl-sm-2,\\n  .px-sm-2 {\\n    padding-left: 0.5rem !important;\\n  }\\n  .p-sm-3 {\\n    padding: 1rem !important;\\n  }\\n  .pt-sm-3,\\n  .py-sm-3 {\\n    padding-top: 1rem !important;\\n  }\\n  .pr-sm-3,\\n  .px-sm-3 {\\n    padding-right: 1rem !important;\\n  }\\n  .pb-sm-3,\\n  .py-sm-3 {\\n    padding-bottom: 1rem !important;\\n  }\\n  .pl-sm-3,\\n  .px-sm-3 {\\n    padding-left: 1rem !important;\\n  }\\n  .p-sm-4 {\\n    padding: 1.5rem !important;\\n  }\\n  .pt-sm-4,\\n  .py-sm-4 {\\n    padding-top: 1.5rem !important;\\n  }\\n  .pr-sm-4,\\n  .px-sm-4 {\\n    padding-right: 1.5rem !important;\\n  }\\n  .pb-sm-4,\\n  .py-sm-4 {\\n    padding-bottom: 1.5rem !important;\\n  }\\n  .pl-sm-4,\\n  .px-sm-4 {\\n    padding-left: 1.5rem !important;\\n  }\\n  .p-sm-5 {\\n    padding: 3rem !important;\\n  }\\n  .pt-sm-5,\\n  .py-sm-5 {\\n    padding-top: 3rem !important;\\n  }\\n  .pr-sm-5,\\n  .px-sm-5 {\\n    padding-right: 3rem !important;\\n  }\\n  .pb-sm-5,\\n  .py-sm-5 {\\n    padding-bottom: 3rem !important;\\n  }\\n  .pl-sm-5,\\n  .px-sm-5 {\\n    padding-left: 3rem !important;\\n  }\\n  .m-sm-n1 {\\n    margin: -0.25rem !important;\\n  }\\n  .mt-sm-n1,\\n  .my-sm-n1 {\\n    margin-top: -0.25rem !important;\\n  }\\n  .mr-sm-n1,\\n  .mx-sm-n1 {\\n    margin-right: -0.25rem !important;\\n  }\\n  .mb-sm-n1,\\n  .my-sm-n1 {\\n    margin-bottom: -0.25rem !important;\\n  }\\n  .ml-sm-n1,\\n  .mx-sm-n1 {\\n    margin-left: -0.25rem !important;\\n  }\\n  .m-sm-n2 {\\n    margin: -0.5rem !important;\\n  }\\n  .mt-sm-n2,\\n  .my-sm-n2 {\\n    margin-top: -0.5rem !important;\\n  }\\n  .mr-sm-n2,\\n  .mx-sm-n2 {\\n    margin-right: -0.5rem !important;\\n  }\\n  .mb-sm-n2,\\n  .my-sm-n2 {\\n    margin-bottom: -0.5rem !important;\\n  }\\n  .ml-sm-n2,\\n  .mx-sm-n2 {\\n    margin-left: -0.5rem !important;\\n  }\\n  .m-sm-n3 {\\n    margin: -1rem !important;\\n  }\\n  .mt-sm-n3,\\n  .my-sm-n3 {\\n    margin-top: -1rem !important;\\n  }\\n  .mr-sm-n3,\\n  .mx-sm-n3 {\\n    margin-right: -1rem !important;\\n  }\\n  .mb-sm-n3,\\n  .my-sm-n3 {\\n    margin-bottom: -1rem !important;\\n  }\\n  .ml-sm-n3,\\n  .mx-sm-n3 {\\n    margin-left: -1rem !important;\\n  }\\n  .m-sm-n4 {\\n    margin: -1.5rem !important;\\n  }\\n  .mt-sm-n4,\\n  .my-sm-n4 {\\n    margin-top: -1.5rem !important;\\n  }\\n  .mr-sm-n4,\\n  .mx-sm-n4 {\\n    margin-right: -1.5rem !important;\\n  }\\n  .mb-sm-n4,\\n  .my-sm-n4 {\\n    margin-bottom: -1.5rem !important;\\n  }\\n  .ml-sm-n4,\\n  .mx-sm-n4 {\\n    margin-left: -1.5rem !important;\\n  }\\n  .m-sm-n5 {\\n    margin: -3rem !important;\\n  }\\n  .mt-sm-n5,\\n  .my-sm-n5 {\\n    margin-top: -3rem !important;\\n  }\\n  .mr-sm-n5,\\n  .mx-sm-n5 {\\n    margin-right: -3rem !important;\\n  }\\n  .mb-sm-n5,\\n  .my-sm-n5 {\\n    margin-bottom: -3rem !important;\\n  }\\n  .ml-sm-n5,\\n  .mx-sm-n5 {\\n    margin-left: -3rem !important;\\n  }\\n  .m-sm-auto {\\n    margin: auto !important;\\n  }\\n  .mt-sm-auto,\\n  .my-sm-auto {\\n    margin-top: auto !important;\\n  }\\n  .mr-sm-auto,\\n  .mx-sm-auto {\\n    margin-right: auto !important;\\n  }\\n  .mb-sm-auto,\\n  .my-sm-auto {\\n    margin-bottom: auto !important;\\n  }\\n  .ml-sm-auto,\\n  .mx-sm-auto {\\n    margin-left: auto !important;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .m-md-0 {\\n    margin: 0 !important;\\n  }\\n  .mt-md-0,\\n  .my-md-0 {\\n    margin-top: 0 !important;\\n  }\\n  .mr-md-0,\\n  .mx-md-0 {\\n    margin-right: 0 !important;\\n  }\\n  .mb-md-0,\\n  .my-md-0 {\\n    margin-bottom: 0 !important;\\n  }\\n  .ml-md-0,\\n  .mx-md-0 {\\n    margin-left: 0 !important;\\n  }\\n  .m-md-1 {\\n    margin: 0.25rem !important;\\n  }\\n  .mt-md-1,\\n  .my-md-1 {\\n    margin-top: 0.25rem !important;\\n  }\\n  .mr-md-1,\\n  .mx-md-1 {\\n    margin-right: 0.25rem !important;\\n  }\\n  .mb-md-1,\\n  .my-md-1 {\\n    margin-bottom: 0.25rem !important;\\n  }\\n  .ml-md-1,\\n  .mx-md-1 {\\n    margin-left: 0.25rem !important;\\n  }\\n  .m-md-2 {\\n    margin: 0.5rem !important;\\n  }\\n  .mt-md-2,\\n  .my-md-2 {\\n    margin-top: 0.5rem !important;\\n  }\\n  .mr-md-2,\\n  .mx-md-2 {\\n    margin-right: 0.5rem !important;\\n  }\\n  .mb-md-2,\\n  .my-md-2 {\\n    margin-bottom: 0.5rem !important;\\n  }\\n  .ml-md-2,\\n  .mx-md-2 {\\n    margin-left: 0.5rem !important;\\n  }\\n  .m-md-3 {\\n    margin: 1rem !important;\\n  }\\n  .mt-md-3,\\n  .my-md-3 {\\n    margin-top: 1rem !important;\\n  }\\n  .mr-md-3,\\n  .mx-md-3 {\\n    margin-right: 1rem !important;\\n  }\\n  .mb-md-3,\\n  .my-md-3 {\\n    margin-bottom: 1rem !important;\\n  }\\n  .ml-md-3,\\n  .mx-md-3 {\\n    margin-left: 1rem !important;\\n  }\\n  .m-md-4 {\\n    margin: 1.5rem !important;\\n  }\\n  .mt-md-4,\\n  .my-md-4 {\\n    margin-top: 1.5rem !important;\\n  }\\n  .mr-md-4,\\n  .mx-md-4 {\\n    margin-right: 1.5rem !important;\\n  }\\n  .mb-md-4,\\n  .my-md-4 {\\n    margin-bottom: 1.5rem !important;\\n  }\\n  .ml-md-4,\\n  .mx-md-4 {\\n    margin-left: 1.5rem !important;\\n  }\\n  .m-md-5 {\\n    margin: 3rem !important;\\n  }\\n  .mt-md-5,\\n  .my-md-5 {\\n    margin-top: 3rem !important;\\n  }\\n  .mr-md-5,\\n  .mx-md-5 {\\n    margin-right: 3rem !important;\\n  }\\n  .mb-md-5,\\n  .my-md-5 {\\n    margin-bottom: 3rem !important;\\n  }\\n  .ml-md-5,\\n  .mx-md-5 {\\n    margin-left: 3rem !important;\\n  }\\n  .p-md-0 {\\n    padding: 0 !important;\\n  }\\n  .pt-md-0,\\n  .py-md-0 {\\n    padding-top: 0 !important;\\n  }\\n  .pr-md-0,\\n  .px-md-0 {\\n    padding-right: 0 !important;\\n  }\\n  .pb-md-0,\\n  .py-md-0 {\\n    padding-bottom: 0 !important;\\n  }\\n  .pl-md-0,\\n  .px-md-0 {\\n    padding-left: 0 !important;\\n  }\\n  .p-md-1 {\\n    padding: 0.25rem !important;\\n  }\\n  .pt-md-1,\\n  .py-md-1 {\\n    padding-top: 0.25rem !important;\\n  }\\n  .pr-md-1,\\n  .px-md-1 {\\n    padding-right: 0.25rem !important;\\n  }\\n  .pb-md-1,\\n  .py-md-1 {\\n    padding-bottom: 0.25rem !important;\\n  }\\n  .pl-md-1,\\n  .px-md-1 {\\n    padding-left: 0.25rem !important;\\n  }\\n  .p-md-2 {\\n    padding: 0.5rem !important;\\n  }\\n  .pt-md-2,\\n  .py-md-2 {\\n    padding-top: 0.5rem !important;\\n  }\\n  .pr-md-2,\\n  .px-md-2 {\\n    padding-right: 0.5rem !important;\\n  }\\n  .pb-md-2,\\n  .py-md-2 {\\n    padding-bottom: 0.5rem !important;\\n  }\\n  .pl-md-2,\\n  .px-md-2 {\\n    padding-left: 0.5rem !important;\\n  }\\n  .p-md-3 {\\n    padding: 1rem !important;\\n  }\\n  .pt-md-3,\\n  .py-md-3 {\\n    padding-top: 1rem !important;\\n  }\\n  .pr-md-3,\\n  .px-md-3 {\\n    padding-right: 1rem !important;\\n  }\\n  .pb-md-3,\\n  .py-md-3 {\\n    padding-bottom: 1rem !important;\\n  }\\n  .pl-md-3,\\n  .px-md-3 {\\n    padding-left: 1rem !important;\\n  }\\n  .p-md-4 {\\n    padding: 1.5rem !important;\\n  }\\n  .pt-md-4,\\n  .py-md-4 {\\n    padding-top: 1.5rem !important;\\n  }\\n  .pr-md-4,\\n  .px-md-4 {\\n    padding-right: 1.5rem !important;\\n  }\\n  .pb-md-4,\\n  .py-md-4 {\\n    padding-bottom: 1.5rem !important;\\n  }\\n  .pl-md-4,\\n  .px-md-4 {\\n    padding-left: 1.5rem !important;\\n  }\\n  .p-md-5 {\\n    padding: 3rem !important;\\n  }\\n  .pt-md-5,\\n  .py-md-5 {\\n    padding-top: 3rem !important;\\n  }\\n  .pr-md-5,\\n  .px-md-5 {\\n    padding-right: 3rem !important;\\n  }\\n  .pb-md-5,\\n  .py-md-5 {\\n    padding-bottom: 3rem !important;\\n  }\\n  .pl-md-5,\\n  .px-md-5 {\\n    padding-left: 3rem !important;\\n  }\\n  .m-md-n1 {\\n    margin: -0.25rem !important;\\n  }\\n  .mt-md-n1,\\n  .my-md-n1 {\\n    margin-top: -0.25rem !important;\\n  }\\n  .mr-md-n1,\\n  .mx-md-n1 {\\n    margin-right: -0.25rem !important;\\n  }\\n  .mb-md-n1,\\n  .my-md-n1 {\\n    margin-bottom: -0.25rem !important;\\n  }\\n  .ml-md-n1,\\n  .mx-md-n1 {\\n    margin-left: -0.25rem !important;\\n  }\\n  .m-md-n2 {\\n    margin: -0.5rem !important;\\n  }\\n  .mt-md-n2,\\n  .my-md-n2 {\\n    margin-top: -0.5rem !important;\\n  }\\n  .mr-md-n2,\\n  .mx-md-n2 {\\n    margin-right: -0.5rem !important;\\n  }\\n  .mb-md-n2,\\n  .my-md-n2 {\\n    margin-bottom: -0.5rem !important;\\n  }\\n  .ml-md-n2,\\n  .mx-md-n2 {\\n    margin-left: -0.5rem !important;\\n  }\\n  .m-md-n3 {\\n    margin: -1rem !important;\\n  }\\n  .mt-md-n3,\\n  .my-md-n3 {\\n    margin-top: -1rem !important;\\n  }\\n  .mr-md-n3,\\n  .mx-md-n3 {\\n    margin-right: -1rem !important;\\n  }\\n  .mb-md-n3,\\n  .my-md-n3 {\\n    margin-bottom: -1rem !important;\\n  }\\n  .ml-md-n3,\\n  .mx-md-n3 {\\n    margin-left: -1rem !important;\\n  }\\n  .m-md-n4 {\\n    margin: -1.5rem !important;\\n  }\\n  .mt-md-n4,\\n  .my-md-n4 {\\n    margin-top: -1.5rem !important;\\n  }\\n  .mr-md-n4,\\n  .mx-md-n4 {\\n    margin-right: -1.5rem !important;\\n  }\\n  .mb-md-n4,\\n  .my-md-n4 {\\n    margin-bottom: -1.5rem !important;\\n  }\\n  .ml-md-n4,\\n  .mx-md-n4 {\\n    margin-left: -1.5rem !important;\\n  }\\n  .m-md-n5 {\\n    margin: -3rem !important;\\n  }\\n  .mt-md-n5,\\n  .my-md-n5 {\\n    margin-top: -3rem !important;\\n  }\\n  .mr-md-n5,\\n  .mx-md-n5 {\\n    margin-right: -3rem !important;\\n  }\\n  .mb-md-n5,\\n  .my-md-n5 {\\n    margin-bottom: -3rem !important;\\n  }\\n  .ml-md-n5,\\n  .mx-md-n5 {\\n    margin-left: -3rem !important;\\n  }\\n  .m-md-auto {\\n    margin: auto !important;\\n  }\\n  .mt-md-auto,\\n  .my-md-auto {\\n    margin-top: auto !important;\\n  }\\n  .mr-md-auto,\\n  .mx-md-auto {\\n    margin-right: auto !important;\\n  }\\n  .mb-md-auto,\\n  .my-md-auto {\\n    margin-bottom: auto !important;\\n  }\\n  .ml-md-auto,\\n  .mx-md-auto {\\n    margin-left: auto !important;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .m-lg-0 {\\n    margin: 0 !important;\\n  }\\n  .mt-lg-0,\\n  .my-lg-0 {\\n    margin-top: 0 !important;\\n  }\\n  .mr-lg-0,\\n  .mx-lg-0 {\\n    margin-right: 0 !important;\\n  }\\n  .mb-lg-0,\\n  .my-lg-0 {\\n    margin-bottom: 0 !important;\\n  }\\n  .ml-lg-0,\\n  .mx-lg-0 {\\n    margin-left: 0 !important;\\n  }\\n  .m-lg-1 {\\n    margin: 0.25rem !important;\\n  }\\n  .mt-lg-1,\\n  .my-lg-1 {\\n    margin-top: 0.25rem !important;\\n  }\\n  .mr-lg-1,\\n  .mx-lg-1 {\\n    margin-right: 0.25rem !important;\\n  }\\n  .mb-lg-1,\\n  .my-lg-1 {\\n    margin-bottom: 0.25rem !important;\\n  }\\n  .ml-lg-1,\\n  .mx-lg-1 {\\n    margin-left: 0.25rem !important;\\n  }\\n  .m-lg-2 {\\n    margin: 0.5rem !important;\\n  }\\n  .mt-lg-2,\\n  .my-lg-2 {\\n    margin-top: 0.5rem !important;\\n  }\\n  .mr-lg-2,\\n  .mx-lg-2 {\\n    margin-right: 0.5rem !important;\\n  }\\n  .mb-lg-2,\\n  .my-lg-2 {\\n    margin-bottom: 0.5rem !important;\\n  }\\n  .ml-lg-2,\\n  .mx-lg-2 {\\n    margin-left: 0.5rem !important;\\n  }\\n  .m-lg-3 {\\n    margin: 1rem !important;\\n  }\\n  .mt-lg-3,\\n  .my-lg-3 {\\n    margin-top: 1rem !important;\\n  }\\n  .mr-lg-3,\\n  .mx-lg-3 {\\n    margin-right: 1rem !important;\\n  }\\n  .mb-lg-3,\\n  .my-lg-3 {\\n    margin-bottom: 1rem !important;\\n  }\\n  .ml-lg-3,\\n  .mx-lg-3 {\\n    margin-left: 1rem !important;\\n  }\\n  .m-lg-4 {\\n    margin: 1.5rem !important;\\n  }\\n  .mt-lg-4,\\n  .my-lg-4 {\\n    margin-top: 1.5rem !important;\\n  }\\n  .mr-lg-4,\\n  .mx-lg-4 {\\n    margin-right: 1.5rem !important;\\n  }\\n  .mb-lg-4,\\n  .my-lg-4 {\\n    margin-bottom: 1.5rem !important;\\n  }\\n  .ml-lg-4,\\n  .mx-lg-4 {\\n    margin-left: 1.5rem !important;\\n  }\\n  .m-lg-5 {\\n    margin: 3rem !important;\\n  }\\n  .mt-lg-5,\\n  .my-lg-5 {\\n    margin-top: 3rem !important;\\n  }\\n  .mr-lg-5,\\n  .mx-lg-5 {\\n    margin-right: 3rem !important;\\n  }\\n  .mb-lg-5,\\n  .my-lg-5 {\\n    margin-bottom: 3rem !important;\\n  }\\n  .ml-lg-5,\\n  .mx-lg-5 {\\n    margin-left: 3rem !important;\\n  }\\n  .p-lg-0 {\\n    padding: 0 !important;\\n  }\\n  .pt-lg-0,\\n  .py-lg-0 {\\n    padding-top: 0 !important;\\n  }\\n  .pr-lg-0,\\n  .px-lg-0 {\\n    padding-right: 0 !important;\\n  }\\n  .pb-lg-0,\\n  .py-lg-0 {\\n    padding-bottom: 0 !important;\\n  }\\n  .pl-lg-0,\\n  .px-lg-0 {\\n    padding-left: 0 !important;\\n  }\\n  .p-lg-1 {\\n    padding: 0.25rem !important;\\n  }\\n  .pt-lg-1,\\n  .py-lg-1 {\\n    padding-top: 0.25rem !important;\\n  }\\n  .pr-lg-1,\\n  .px-lg-1 {\\n    padding-right: 0.25rem !important;\\n  }\\n  .pb-lg-1,\\n  .py-lg-1 {\\n    padding-bottom: 0.25rem !important;\\n  }\\n  .pl-lg-1,\\n  .px-lg-1 {\\n    padding-left: 0.25rem !important;\\n  }\\n  .p-lg-2 {\\n    padding: 0.5rem !important;\\n  }\\n  .pt-lg-2,\\n  .py-lg-2 {\\n    padding-top: 0.5rem !important;\\n  }\\n  .pr-lg-2,\\n  .px-lg-2 {\\n    padding-right: 0.5rem !important;\\n  }\\n  .pb-lg-2,\\n  .py-lg-2 {\\n    padding-bottom: 0.5rem !important;\\n  }\\n  .pl-lg-2,\\n  .px-lg-2 {\\n    padding-left: 0.5rem !important;\\n  }\\n  .p-lg-3 {\\n    padding: 1rem !important;\\n  }\\n  .pt-lg-3,\\n  .py-lg-3 {\\n    padding-top: 1rem !important;\\n  }\\n  .pr-lg-3,\\n  .px-lg-3 {\\n    padding-right: 1rem !important;\\n  }\\n  .pb-lg-3,\\n  .py-lg-3 {\\n    padding-bottom: 1rem !important;\\n  }\\n  .pl-lg-3,\\n  .px-lg-3 {\\n    padding-left: 1rem !important;\\n  }\\n  .p-lg-4 {\\n    padding: 1.5rem !important;\\n  }\\n  .pt-lg-4,\\n  .py-lg-4 {\\n    padding-top: 1.5rem !important;\\n  }\\n  .pr-lg-4,\\n  .px-lg-4 {\\n    padding-right: 1.5rem !important;\\n  }\\n  .pb-lg-4,\\n  .py-lg-4 {\\n    padding-bottom: 1.5rem !important;\\n  }\\n  .pl-lg-4,\\n  .px-lg-4 {\\n    padding-left: 1.5rem !important;\\n  }\\n  .p-lg-5 {\\n    padding: 3rem !important;\\n  }\\n  .pt-lg-5,\\n  .py-lg-5 {\\n    padding-top: 3rem !important;\\n  }\\n  .pr-lg-5,\\n  .px-lg-5 {\\n    padding-right: 3rem !important;\\n  }\\n  .pb-lg-5,\\n  .py-lg-5 {\\n    padding-bottom: 3rem !important;\\n  }\\n  .pl-lg-5,\\n  .px-lg-5 {\\n    padding-left: 3rem !important;\\n  }\\n  .m-lg-n1 {\\n    margin: -0.25rem !important;\\n  }\\n  .mt-lg-n1,\\n  .my-lg-n1 {\\n    margin-top: -0.25rem !important;\\n  }\\n  .mr-lg-n1,\\n  .mx-lg-n1 {\\n    margin-right: -0.25rem !important;\\n  }\\n  .mb-lg-n1,\\n  .my-lg-n1 {\\n    margin-bottom: -0.25rem !important;\\n  }\\n  .ml-lg-n1,\\n  .mx-lg-n1 {\\n    margin-left: -0.25rem !important;\\n  }\\n  .m-lg-n2 {\\n    margin: -0.5rem !important;\\n  }\\n  .mt-lg-n2,\\n  .my-lg-n2 {\\n    margin-top: -0.5rem !important;\\n  }\\n  .mr-lg-n2,\\n  .mx-lg-n2 {\\n    margin-right: -0.5rem !important;\\n  }\\n  .mb-lg-n2,\\n  .my-lg-n2 {\\n    margin-bottom: -0.5rem !important;\\n  }\\n  .ml-lg-n2,\\n  .mx-lg-n2 {\\n    margin-left: -0.5rem !important;\\n  }\\n  .m-lg-n3 {\\n    margin: -1rem !important;\\n  }\\n  .mt-lg-n3,\\n  .my-lg-n3 {\\n    margin-top: -1rem !important;\\n  }\\n  .mr-lg-n3,\\n  .mx-lg-n3 {\\n    margin-right: -1rem !important;\\n  }\\n  .mb-lg-n3,\\n  .my-lg-n3 {\\n    margin-bottom: -1rem !important;\\n  }\\n  .ml-lg-n3,\\n  .mx-lg-n3 {\\n    margin-left: -1rem !important;\\n  }\\n  .m-lg-n4 {\\n    margin: -1.5rem !important;\\n  }\\n  .mt-lg-n4,\\n  .my-lg-n4 {\\n    margin-top: -1.5rem !important;\\n  }\\n  .mr-lg-n4,\\n  .mx-lg-n4 {\\n    margin-right: -1.5rem !important;\\n  }\\n  .mb-lg-n4,\\n  .my-lg-n4 {\\n    margin-bottom: -1.5rem !important;\\n  }\\n  .ml-lg-n4,\\n  .mx-lg-n4 {\\n    margin-left: -1.5rem !important;\\n  }\\n  .m-lg-n5 {\\n    margin: -3rem !important;\\n  }\\n  .mt-lg-n5,\\n  .my-lg-n5 {\\n    margin-top: -3rem !important;\\n  }\\n  .mr-lg-n5,\\n  .mx-lg-n5 {\\n    margin-right: -3rem !important;\\n  }\\n  .mb-lg-n5,\\n  .my-lg-n5 {\\n    margin-bottom: -3rem !important;\\n  }\\n  .ml-lg-n5,\\n  .mx-lg-n5 {\\n    margin-left: -3rem !important;\\n  }\\n  .m-lg-auto {\\n    margin: auto !important;\\n  }\\n  .mt-lg-auto,\\n  .my-lg-auto {\\n    margin-top: auto !important;\\n  }\\n  .mr-lg-auto,\\n  .mx-lg-auto {\\n    margin-right: auto !important;\\n  }\\n  .mb-lg-auto,\\n  .my-lg-auto {\\n    margin-bottom: auto !important;\\n  }\\n  .ml-lg-auto,\\n  .mx-lg-auto {\\n    margin-left: auto !important;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .m-xl-0 {\\n    margin: 0 !important;\\n  }\\n  .mt-xl-0,\\n  .my-xl-0 {\\n    margin-top: 0 !important;\\n  }\\n  .mr-xl-0,\\n  .mx-xl-0 {\\n    margin-right: 0 !important;\\n  }\\n  .mb-xl-0,\\n  .my-xl-0 {\\n    margin-bottom: 0 !important;\\n  }\\n  .ml-xl-0,\\n  .mx-xl-0 {\\n    margin-left: 0 !important;\\n  }\\n  .m-xl-1 {\\n    margin: 0.25rem !important;\\n  }\\n  .mt-xl-1,\\n  .my-xl-1 {\\n    margin-top: 0.25rem !important;\\n  }\\n  .mr-xl-1,\\n  .mx-xl-1 {\\n    margin-right: 0.25rem !important;\\n  }\\n  .mb-xl-1,\\n  .my-xl-1 {\\n    margin-bottom: 0.25rem !important;\\n  }\\n  .ml-xl-1,\\n  .mx-xl-1 {\\n    margin-left: 0.25rem !important;\\n  }\\n  .m-xl-2 {\\n    margin: 0.5rem !important;\\n  }\\n  .mt-xl-2,\\n  .my-xl-2 {\\n    margin-top: 0.5rem !important;\\n  }\\n  .mr-xl-2,\\n  .mx-xl-2 {\\n    margin-right: 0.5rem !important;\\n  }\\n  .mb-xl-2,\\n  .my-xl-2 {\\n    margin-bottom: 0.5rem !important;\\n  }\\n  .ml-xl-2,\\n  .mx-xl-2 {\\n    margin-left: 0.5rem !important;\\n  }\\n  .m-xl-3 {\\n    margin: 1rem !important;\\n  }\\n  .mt-xl-3,\\n  .my-xl-3 {\\n    margin-top: 1rem !important;\\n  }\\n  .mr-xl-3,\\n  .mx-xl-3 {\\n    margin-right: 1rem !important;\\n  }\\n  .mb-xl-3,\\n  .my-xl-3 {\\n    margin-bottom: 1rem !important;\\n  }\\n  .ml-xl-3,\\n  .mx-xl-3 {\\n    margin-left: 1rem !important;\\n  }\\n  .m-xl-4 {\\n    margin: 1.5rem !important;\\n  }\\n  .mt-xl-4,\\n  .my-xl-4 {\\n    margin-top: 1.5rem !important;\\n  }\\n  .mr-xl-4,\\n  .mx-xl-4 {\\n    margin-right: 1.5rem !important;\\n  }\\n  .mb-xl-4,\\n  .my-xl-4 {\\n    margin-bottom: 1.5rem !important;\\n  }\\n  .ml-xl-4,\\n  .mx-xl-4 {\\n    margin-left: 1.5rem !important;\\n  }\\n  .m-xl-5 {\\n    margin: 3rem !important;\\n  }\\n  .mt-xl-5,\\n  .my-xl-5 {\\n    margin-top: 3rem !important;\\n  }\\n  .mr-xl-5,\\n  .mx-xl-5 {\\n    margin-right: 3rem !important;\\n  }\\n  .mb-xl-5,\\n  .my-xl-5 {\\n    margin-bottom: 3rem !important;\\n  }\\n  .ml-xl-5,\\n  .mx-xl-5 {\\n    margin-left: 3rem !important;\\n  }\\n  .p-xl-0 {\\n    padding: 0 !important;\\n  }\\n  .pt-xl-0,\\n  .py-xl-0 {\\n    padding-top: 0 !important;\\n  }\\n  .pr-xl-0,\\n  .px-xl-0 {\\n    padding-right: 0 !important;\\n  }\\n  .pb-xl-0,\\n  .py-xl-0 {\\n    padding-bottom: 0 !important;\\n  }\\n  .pl-xl-0,\\n  .px-xl-0 {\\n    padding-left: 0 !important;\\n  }\\n  .p-xl-1 {\\n    padding: 0.25rem !important;\\n  }\\n  .pt-xl-1,\\n  .py-xl-1 {\\n    padding-top: 0.25rem !important;\\n  }\\n  .pr-xl-1,\\n  .px-xl-1 {\\n    padding-right: 0.25rem !important;\\n  }\\n  .pb-xl-1,\\n  .py-xl-1 {\\n    padding-bottom: 0.25rem !important;\\n  }\\n  .pl-xl-1,\\n  .px-xl-1 {\\n    padding-left: 0.25rem !important;\\n  }\\n  .p-xl-2 {\\n    padding: 0.5rem !important;\\n  }\\n  .pt-xl-2,\\n  .py-xl-2 {\\n    padding-top: 0.5rem !important;\\n  }\\n  .pr-xl-2,\\n  .px-xl-2 {\\n    padding-right: 0.5rem !important;\\n  }\\n  .pb-xl-2,\\n  .py-xl-2 {\\n    padding-bottom: 0.5rem !important;\\n  }\\n  .pl-xl-2,\\n  .px-xl-2 {\\n    padding-left: 0.5rem !important;\\n  }\\n  .p-xl-3 {\\n    padding: 1rem !important;\\n  }\\n  .pt-xl-3,\\n  .py-xl-3 {\\n    padding-top: 1rem !important;\\n  }\\n  .pr-xl-3,\\n  .px-xl-3 {\\n    padding-right: 1rem !important;\\n  }\\n  .pb-xl-3,\\n  .py-xl-3 {\\n    padding-bottom: 1rem !important;\\n  }\\n  .pl-xl-3,\\n  .px-xl-3 {\\n    padding-left: 1rem !important;\\n  }\\n  .p-xl-4 {\\n    padding: 1.5rem !important;\\n  }\\n  .pt-xl-4,\\n  .py-xl-4 {\\n    padding-top: 1.5rem !important;\\n  }\\n  .pr-xl-4,\\n  .px-xl-4 {\\n    padding-right: 1.5rem !important;\\n  }\\n  .pb-xl-4,\\n  .py-xl-4 {\\n    padding-bottom: 1.5rem !important;\\n  }\\n  .pl-xl-4,\\n  .px-xl-4 {\\n    padding-left: 1.5rem !important;\\n  }\\n  .p-xl-5 {\\n    padding: 3rem !important;\\n  }\\n  .pt-xl-5,\\n  .py-xl-5 {\\n    padding-top: 3rem !important;\\n  }\\n  .pr-xl-5,\\n  .px-xl-5 {\\n    padding-right: 3rem !important;\\n  }\\n  .pb-xl-5,\\n  .py-xl-5 {\\n    padding-bottom: 3rem !important;\\n  }\\n  .pl-xl-5,\\n  .px-xl-5 {\\n    padding-left: 3rem !important;\\n  }\\n  .m-xl-n1 {\\n    margin: -0.25rem !important;\\n  }\\n  .mt-xl-n1,\\n  .my-xl-n1 {\\n    margin-top: -0.25rem !important;\\n  }\\n  .mr-xl-n1,\\n  .mx-xl-n1 {\\n    margin-right: -0.25rem !important;\\n  }\\n  .mb-xl-n1,\\n  .my-xl-n1 {\\n    margin-bottom: -0.25rem !important;\\n  }\\n  .ml-xl-n1,\\n  .mx-xl-n1 {\\n    margin-left: -0.25rem !important;\\n  }\\n  .m-xl-n2 {\\n    margin: -0.5rem !important;\\n  }\\n  .mt-xl-n2,\\n  .my-xl-n2 {\\n    margin-top: -0.5rem !important;\\n  }\\n  .mr-xl-n2,\\n  .mx-xl-n2 {\\n    margin-right: -0.5rem !important;\\n  }\\n  .mb-xl-n2,\\n  .my-xl-n2 {\\n    margin-bottom: -0.5rem !important;\\n  }\\n  .ml-xl-n2,\\n  .mx-xl-n2 {\\n    margin-left: -0.5rem !important;\\n  }\\n  .m-xl-n3 {\\n    margin: -1rem !important;\\n  }\\n  .mt-xl-n3,\\n  .my-xl-n3 {\\n    margin-top: -1rem !important;\\n  }\\n  .mr-xl-n3,\\n  .mx-xl-n3 {\\n    margin-right: -1rem !important;\\n  }\\n  .mb-xl-n3,\\n  .my-xl-n3 {\\n    margin-bottom: -1rem !important;\\n  }\\n  .ml-xl-n3,\\n  .mx-xl-n3 {\\n    margin-left: -1rem !important;\\n  }\\n  .m-xl-n4 {\\n    margin: -1.5rem !important;\\n  }\\n  .mt-xl-n4,\\n  .my-xl-n4 {\\n    margin-top: -1.5rem !important;\\n  }\\n  .mr-xl-n4,\\n  .mx-xl-n4 {\\n    margin-right: -1.5rem !important;\\n  }\\n  .mb-xl-n4,\\n  .my-xl-n4 {\\n    margin-bottom: -1.5rem !important;\\n  }\\n  .ml-xl-n4,\\n  .mx-xl-n4 {\\n    margin-left: -1.5rem !important;\\n  }\\n  .m-xl-n5 {\\n    margin: -3rem !important;\\n  }\\n  .mt-xl-n5,\\n  .my-xl-n5 {\\n    margin-top: -3rem !important;\\n  }\\n  .mr-xl-n5,\\n  .mx-xl-n5 {\\n    margin-right: -3rem !important;\\n  }\\n  .mb-xl-n5,\\n  .my-xl-n5 {\\n    margin-bottom: -3rem !important;\\n  }\\n  .ml-xl-n5,\\n  .mx-xl-n5 {\\n    margin-left: -3rem !important;\\n  }\\n  .m-xl-auto {\\n    margin: auto !important;\\n  }\\n  .mt-xl-auto,\\n  .my-xl-auto {\\n    margin-top: auto !important;\\n  }\\n  .mr-xl-auto,\\n  .mx-xl-auto {\\n    margin-right: auto !important;\\n  }\\n  .mb-xl-auto,\\n  .my-xl-auto {\\n    margin-bottom: auto !important;\\n  }\\n  .ml-xl-auto,\\n  .mx-xl-auto {\\n    margin-left: auto !important;\\n  }\\n}\\n\\n.text-monospace {\\n  font-family: SFMono-Regular, Menlo, Monaco, Consolas, \\\"Liberation Mono\\\", \\\"Courier New\\\", monospace !important;\\n}\\n\\n.text-justify {\\n  text-align: justify !important;\\n}\\n\\n.text-wrap {\\n  white-space: normal !important;\\n}\\n\\n.text-nowrap {\\n  white-space: nowrap !important;\\n}\\n\\n.text-truncate {\\n  overflow: hidden;\\n  text-overflow: ellipsis;\\n  white-space: nowrap;\\n}\\n\\n.text-left {\\n  text-align: left !important;\\n}\\n\\n.text-right {\\n  text-align: right !important;\\n}\\n\\n.text-center {\\n  text-align: center !important;\\n}\\n\\n@media (min-width: 576px) {\\n  .text-sm-left {\\n    text-align: left !important;\\n  }\\n  .text-sm-right {\\n    text-align: right !important;\\n  }\\n  .text-sm-center {\\n    text-align: center !important;\\n  }\\n}\\n\\n@media (min-width: 768px) {\\n  .text-md-left {\\n    text-align: left !important;\\n  }\\n  .text-md-right {\\n    text-align: right !important;\\n  }\\n  .text-md-center {\\n    text-align: center !important;\\n  }\\n}\\n\\n@media (min-width: 992px) {\\n  .text-lg-left {\\n    text-align: left !important;\\n  }\\n  .text-lg-right {\\n    text-align: right !important;\\n  }\\n  .text-lg-center {\\n    text-align: center !important;\\n  }\\n}\\n\\n@media (min-width: 1200px) {\\n  .text-xl-left {\\n    text-align: left !important;\\n  }\\n  .text-xl-right {\\n    text-align: right !important;\\n  }\\n  .text-xl-center {\\n    text-align: center !important;\\n  }\\n}\\n\\n.text-lowercase {\\n  text-transform: lowercase !important;\\n}\\n\\n.text-uppercase {\\n  text-transform: uppercase !important;\\n}\\n\\n.text-capitalize {\\n  text-transform: capitalize !important;\\n}\\n\\n.font-weight-light {\\n  font-weight: 300 !important;\\n}\\n\\n.font-weight-lighter {\\n  font-weight: lighter !important;\\n}\\n\\n.font-weight-normal {\\n  font-weight: 400 !important;\\n}\\n\\n.font-weight-bold {\\n  font-weight: 700 !important;\\n}\\n\\n.font-weight-bolder {\\n  font-weight: bolder !important;\\n}\\n\\n.font-italic {\\n  font-style: italic !important;\\n}\\n\\n.text-white {\\n  color: #fff !important;\\n}\\n\\n.text-primary {\\n  color: #007bff !important;\\n}\\n\\na.text-primary:hover, a.text-primary:focus {\\n  color: #0056b3 !important;\\n}\\n\\n.text-secondary {\\n  color: #6c757d !important;\\n}\\n\\na.text-secondary:hover, a.text-secondary:focus {\\n  color: #494f54 !important;\\n}\\n\\n.text-success {\\n  color: #28a745 !important;\\n}\\n\\na.text-success:hover, a.text-success:focus {\\n  color: #19692c !important;\\n}\\n\\n.text-info {\\n  color: #17a2b8 !important;\\n}\\n\\na.text-info:hover, a.text-info:focus {\\n  color: #0f6674 !important;\\n}\\n\\n.text-warning {\\n  color: #ffc107 !important;\\n}\\n\\na.text-warning:hover, a.text-warning:focus {\\n  color: #ba8b00 !important;\\n}\\n\\n.text-danger {\\n  color: #dc3545 !important;\\n}\\n\\na.text-danger:hover, a.text-danger:focus {\\n  color: #a71d2a !important;\\n}\\n\\n.text-light {\\n  color: #f8f9fa !important;\\n}\\n\\na.text-light:hover, a.text-light:focus {\\n  color: #cbd3da !important;\\n}\\n\\n.text-dark {\\n  color: #343a40 !important;\\n}\\n\\na.text-dark:hover, a.text-dark:focus {\\n  color: #121416 !important;\\n}\\n\\n.text-body {\\n  color: #212529 !important;\\n}\\n\\n.text-muted {\\n  color: #6c757d !important;\\n}\\n\\n.text-black-50 {\\n  color: rgba(0, 0, 0, 0.5) !important;\\n}\\n\\n.text-white-50 {\\n  color: rgba(255, 255, 255, 0.5) !important;\\n}\\n\\n.text-hide {\\n  font: 0/0 a;\\n  color: transparent;\\n  text-shadow: none;\\n  background-color: transparent;\\n  border: 0;\\n}\\n\\n.text-decoration-none {\\n  text-decoration: none !important;\\n}\\n\\n.text-break {\\n  word-break: break-word !important;\\n  overflow-wrap: break-word !important;\\n}\\n\\n.text-reset {\\n  color: inherit !important;\\n}\\n\\n.visible {\\n  visibility: visible !important;\\n}\\n\\n.invisible {\\n  visibility: hidden !important;\\n}\\n\\n@media print {\\n  *,\\n  *::before,\\n  *::after {\\n    text-shadow: none !important;\\n    box-shadow: none !important;\\n  }\\n  a:not(.btn) {\\n    text-decoration: underline;\\n  }\\n  abbr[title]::after {\\n    content: \\\" (\\\" attr(title) \\\")\\\";\\n  }\\n  pre {\\n    white-space: pre-wrap !important;\\n  }\\n  pre,\\n  blockquote {\\n    border: 1px solid #adb5bd;\\n    page-break-inside: avoid;\\n  }\\n  thead {\\n    display: table-header-group;\\n  }\\n  tr,\\n  img {\\n    page-break-inside: avoid;\\n  }\\n  p,\\n  h2,\\n  h3 {\\n    orphans: 3;\\n    widows: 3;\\n  }\\n  h2,\\n  h3 {\\n    page-break-after: avoid;\\n  }\\n  @page {\\n    size: a3;\\n  }\\n  body {\\n    min-width: 992px !important;\\n  }\\n  .container {\\n    min-width: 992px !important;\\n  }\\n  .navbar {\\n    display: none;\\n  }\\n  .badge {\\n    border: 1px solid #000;\\n  }\\n  .table {\\n    border-collapse: collapse !important;\\n  }\\n  .table td,\\n  .table th {\\n    background-color: #fff !important;\\n  }\\n  .table-bordered th,\\n  .table-bordered td {\\n    border: 1px solid #dee2e6 !important;\\n  }\\n  .table-dark {\\n    color: inherit;\\n  }\\n  .table-dark th,\\n  .table-dark td,\\n  .table-dark thead th,\\n  .table-dark tbody + tbody {\\n    border-color: #dee2e6;\\n  }\\n  .table .thead-dark th {\\n    color: inherit;\\n    border-color: #dee2e6;\\n  }\\n}\", \"\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/bootstrap/dist/css/bootstrap.css?./node_modules/css-loader/dist/cjs.js");

/***/ }),

/***/ "./node_modules/css-loader/dist/runtime/api.js":
/*!*****************************************************!*\
  !*** ./node_modules/css-loader/dist/runtime/api.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\n/*\n  MIT License http://www.opensource.org/licenses/mit-license.php\n  Author Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\nmodule.exports = function (useSourceMap) {\n  var list = []; // return the list of modules as css string\n\n  list.toString = function toString() {\n    return this.map(function (item) {\n      var content = cssWithMappingToString(item, useSourceMap);\n\n      if (item[2]) {\n        return '@media ' + item[2] + '{' + content + '}';\n      } else {\n        return content;\n      }\n    }).join('');\n  }; // import a list of modules into the list\n\n\n  list.i = function (modules, mediaQuery) {\n    if (typeof modules === 'string') {\n      modules = [[null, modules, '']];\n    }\n\n    var alreadyImportedModules = {};\n\n    for (var i = 0; i < this.length; i++) {\n      var id = this[i][0];\n\n      if (id != null) {\n        alreadyImportedModules[id] = true;\n      }\n    }\n\n    for (i = 0; i < modules.length; i++) {\n      var item = modules[i]; // skip already imported module\n      // this implementation is not 100% perfect for weird media query combinations\n      // when a module is imported multiple times with different media queries.\n      // I hope this will never occur (Hey this way we have smaller bundles)\n\n      if (item[0] == null || !alreadyImportedModules[item[0]]) {\n        if (mediaQuery && !item[2]) {\n          item[2] = mediaQuery;\n        } else if (mediaQuery) {\n          item[2] = '(' + item[2] + ') and (' + mediaQuery + ')';\n        }\n\n        list.push(item);\n      }\n    }\n  };\n\n  return list;\n};\n\nfunction cssWithMappingToString(item, useSourceMap) {\n  var content = item[1] || '';\n  var cssMapping = item[3];\n\n  if (!cssMapping) {\n    return content;\n  }\n\n  if (useSourceMap && typeof btoa === 'function') {\n    var sourceMapping = toComment(cssMapping);\n    var sourceURLs = cssMapping.sources.map(function (source) {\n      return '/*# sourceURL=' + cssMapping.sourceRoot + source + ' */';\n    });\n    return [content].concat(sourceURLs).concat([sourceMapping]).join('\\n');\n  }\n\n  return [content].join('\\n');\n} // Adapted from convert-source-map (MIT)\n\n\nfunction toComment(sourceMap) {\n  // eslint-disable-next-line no-undef\n  var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));\n  var data = 'sourceMappingURL=data:application/json;charset=utf-8;base64,' + base64;\n  return '/*# ' + data + ' */';\n}\n\n//# sourceURL=webpack:///./node_modules/css-loader/dist/runtime/api.js?");

/***/ }),

/***/ "./node_modules/earcut/src/earcut.js":
/*!*******************************************!*\
  !*** ./node_modules/earcut/src/earcut.js ***!
  \*******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nmodule.exports = earcut;\nmodule.exports.default = earcut;\n\nfunction earcut(data, holeIndices, dim) {\n\n    dim = dim || 2;\n\n    var hasHoles = holeIndices && holeIndices.length,\n        outerLen = hasHoles ? holeIndices[0] * dim : data.length,\n        outerNode = linkedList(data, 0, outerLen, dim, true),\n        triangles = [];\n\n    if (!outerNode || outerNode.next === outerNode.prev) return triangles;\n\n    var minX, minY, maxX, maxY, x, y, invSize;\n\n    if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);\n\n    // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n    if (data.length > 80 * dim) {\n        minX = maxX = data[0];\n        minY = maxY = data[1];\n\n        for (var i = dim; i < outerLen; i += dim) {\n            x = data[i];\n            y = data[i + 1];\n            if (x < minX) minX = x;\n            if (y < minY) minY = y;\n            if (x > maxX) maxX = x;\n            if (y > maxY) maxY = y;\n        }\n\n        // minX, minY and invSize are later used to transform coords into integers for z-order calculation\n        invSize = Math.max(maxX - minX, maxY - minY);\n        invSize = invSize !== 0 ? 1 / invSize : 0;\n    }\n\n    earcutLinked(outerNode, triangles, dim, minX, minY, invSize);\n\n    return triangles;\n}\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList(data, start, end, dim, clockwise) {\n    var i, last;\n\n    if (clockwise === (signedArea(data, start, end, dim) > 0)) {\n        for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);\n    } else {\n        for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);\n    }\n\n    if (last && equals(last, last.next)) {\n        removeNode(last);\n        last = last.next;\n    }\n\n    return last;\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints(start, end) {\n    if (!start) return start;\n    if (!end) end = start;\n\n    var p = start,\n        again;\n    do {\n        again = false;\n\n        if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {\n            removeNode(p);\n            p = end = p.prev;\n            if (p === p.next) break;\n            again = true;\n\n        } else {\n            p = p.next;\n        }\n    } while (again || p !== end);\n\n    return end;\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {\n    if (!ear) return;\n\n    // interlink polygon nodes in z-order\n    if (!pass && invSize) indexCurve(ear, minX, minY, invSize);\n\n    var stop = ear,\n        prev, next;\n\n    // iterate through ears, slicing them one by one\n    while (ear.prev !== ear.next) {\n        prev = ear.prev;\n        next = ear.next;\n\n        if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {\n            // cut off the triangle\n            triangles.push(prev.i / dim);\n            triangles.push(ear.i / dim);\n            triangles.push(next.i / dim);\n\n            removeNode(ear);\n\n            // skipping the next vertex leads to less sliver triangles\n            ear = next.next;\n            stop = next.next;\n\n            continue;\n        }\n\n        ear = next;\n\n        // if we looped through the whole remaining polygon and can't find any more ears\n        if (ear === stop) {\n            // try filtering points and slicing again\n            if (!pass) {\n                earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);\n\n            // if this didn't work, try curing all small self-intersections locally\n            } else if (pass === 1) {\n                ear = cureLocalIntersections(ear, triangles, dim);\n                earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);\n\n            // as a last resort, try splitting the remaining polygon into two\n            } else if (pass === 2) {\n                splitEarcut(ear, triangles, dim, minX, minY, invSize);\n            }\n\n            break;\n        }\n    }\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar(ear) {\n    var a = ear.prev,\n        b = ear,\n        c = ear.next;\n\n    if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n    // now make sure we don't have other points inside the potential ear\n    var p = ear.next.next;\n\n    while (p !== ear.prev) {\n        if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.next;\n    }\n\n    return true;\n}\n\nfunction isEarHashed(ear, minX, minY, invSize) {\n    var a = ear.prev,\n        b = ear,\n        c = ear.next;\n\n    if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n    // triangle bbox; min & max are calculated like this for speed\n    var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x),\n        minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y),\n        maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x),\n        maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);\n\n    // z-order range for the current triangle bbox;\n    var minZ = zOrder(minTX, minTY, minX, minY, invSize),\n        maxZ = zOrder(maxTX, maxTY, minX, minY, invSize);\n\n    var p = ear.prevZ,\n        n = ear.nextZ;\n\n    // look for points inside the triangle in both directions\n    while (p && p.z >= minZ && n && n.z <= maxZ) {\n        if (p !== ear.prev && p !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.prevZ;\n\n        if (n !== ear.prev && n !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n            area(n.prev, n, n.next) >= 0) return false;\n        n = n.nextZ;\n    }\n\n    // look for remaining points in decreasing z-order\n    while (p && p.z >= minZ) {\n        if (p !== ear.prev && p !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.prevZ;\n    }\n\n    // look for remaining points in increasing z-order\n    while (n && n.z <= maxZ) {\n        if (n !== ear.prev && n !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n            area(n.prev, n, n.next) >= 0) return false;\n        n = n.nextZ;\n    }\n\n    return true;\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections(start, triangles, dim) {\n    var p = start;\n    do {\n        var a = p.prev,\n            b = p.next.next;\n\n        if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {\n\n            triangles.push(a.i / dim);\n            triangles.push(p.i / dim);\n            triangles.push(b.i / dim);\n\n            // remove two nodes involved\n            removeNode(p);\n            removeNode(p.next);\n\n            p = start = b;\n        }\n        p = p.next;\n    } while (p !== start);\n\n    return p;\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut(start, triangles, dim, minX, minY, invSize) {\n    // look for a valid diagonal that divides the polygon into two\n    var a = start;\n    do {\n        var b = a.next.next;\n        while (b !== a.prev) {\n            if (a.i !== b.i && isValidDiagonal(a, b)) {\n                // split the polygon in two by the diagonal\n                var c = splitPolygon(a, b);\n\n                // filter colinear points around the cuts\n                a = filterPoints(a, a.next);\n                c = filterPoints(c, c.next);\n\n                // run earcut on each half\n                earcutLinked(a, triangles, dim, minX, minY, invSize);\n                earcutLinked(c, triangles, dim, minX, minY, invSize);\n                return;\n            }\n            b = b.next;\n        }\n        a = a.next;\n    } while (a !== start);\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles(data, holeIndices, outerNode, dim) {\n    var queue = [],\n        i, len, start, end, list;\n\n    for (i = 0, len = holeIndices.length; i < len; i++) {\n        start = holeIndices[i] * dim;\n        end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n        list = linkedList(data, start, end, dim, false);\n        if (list === list.next) list.steiner = true;\n        queue.push(getLeftmost(list));\n    }\n\n    queue.sort(compareX);\n\n    // process holes from left to right\n    for (i = 0; i < queue.length; i++) {\n        eliminateHole(queue[i], outerNode);\n        outerNode = filterPoints(outerNode, outerNode.next);\n    }\n\n    return outerNode;\n}\n\nfunction compareX(a, b) {\n    return a.x - b.x;\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole(hole, outerNode) {\n    outerNode = findHoleBridge(hole, outerNode);\n    if (outerNode) {\n        var b = splitPolygon(outerNode, hole);\n        filterPoints(b, b.next);\n    }\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge(hole, outerNode) {\n    var p = outerNode,\n        hx = hole.x,\n        hy = hole.y,\n        qx = -Infinity,\n        m;\n\n    // find a segment intersected by a ray from the hole's leftmost point to the left;\n    // segment's endpoint with lesser x will be potential connection point\n    do {\n        if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {\n            var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);\n            if (x <= hx && x > qx) {\n                qx = x;\n                if (x === hx) {\n                    if (hy === p.y) return p;\n                    if (hy === p.next.y) return p.next;\n                }\n                m = p.x < p.next.x ? p : p.next;\n            }\n        }\n        p = p.next;\n    } while (p !== outerNode);\n\n    if (!m) return null;\n\n    if (hx === qx) return m.prev; // hole touches outer segment; pick lower endpoint\n\n    // look for points inside the triangle of hole point, segment intersection and endpoint;\n    // if there are no points found, we have a valid connection;\n    // otherwise choose the point of the minimum angle with the ray as connection point\n\n    var stop = m,\n        mx = m.x,\n        my = m.y,\n        tanMin = Infinity,\n        tan;\n\n    p = m.next;\n\n    while (p !== stop) {\n        if (hx >= p.x && p.x >= mx && hx !== p.x &&\n                pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {\n\n            tan = Math.abs(hy - p.y) / (hx - p.x); // tangential\n\n            if ((tan < tanMin || (tan === tanMin && p.x > m.x)) && locallyInside(p, hole)) {\n                m = p;\n                tanMin = tan;\n            }\n        }\n\n        p = p.next;\n    }\n\n    return m;\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve(start, minX, minY, invSize) {\n    var p = start;\n    do {\n        if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize);\n        p.prevZ = p.prev;\n        p.nextZ = p.next;\n        p = p.next;\n    } while (p !== start);\n\n    p.prevZ.nextZ = null;\n    p.prevZ = null;\n\n    sortLinked(p);\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked(list) {\n    var i, p, q, e, tail, numMerges, pSize, qSize,\n        inSize = 1;\n\n    do {\n        p = list;\n        list = null;\n        tail = null;\n        numMerges = 0;\n\n        while (p) {\n            numMerges++;\n            q = p;\n            pSize = 0;\n            for (i = 0; i < inSize; i++) {\n                pSize++;\n                q = q.nextZ;\n                if (!q) break;\n            }\n            qSize = inSize;\n\n            while (pSize > 0 || (qSize > 0 && q)) {\n\n                if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {\n                    e = p;\n                    p = p.nextZ;\n                    pSize--;\n                } else {\n                    e = q;\n                    q = q.nextZ;\n                    qSize--;\n                }\n\n                if (tail) tail.nextZ = e;\n                else list = e;\n\n                e.prevZ = tail;\n                tail = e;\n            }\n\n            p = q;\n        }\n\n        tail.nextZ = null;\n        inSize *= 2;\n\n    } while (numMerges > 1);\n\n    return list;\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder(x, y, minX, minY, invSize) {\n    // coords are transformed into non-negative 15-bit integer range\n    x = 32767 * (x - minX) * invSize;\n    y = 32767 * (y - minY) * invSize;\n\n    x = (x | (x << 8)) & 0x00FF00FF;\n    x = (x | (x << 4)) & 0x0F0F0F0F;\n    x = (x | (x << 2)) & 0x33333333;\n    x = (x | (x << 1)) & 0x55555555;\n\n    y = (y | (y << 8)) & 0x00FF00FF;\n    y = (y | (y << 4)) & 0x0F0F0F0F;\n    y = (y | (y << 2)) & 0x33333333;\n    y = (y | (y << 1)) & 0x55555555;\n\n    return x | (y << 1);\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost(start) {\n    var p = start,\n        leftmost = start;\n    do {\n        if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;\n        p = p.next;\n    } while (p !== start);\n\n    return leftmost;\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {\n    return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&\n           (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&\n           (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal(a, b) {\n    return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) &&\n           locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b);\n}\n\n// signed area of a triangle\nfunction area(p, q, r) {\n    return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);\n}\n\n// check if two points are equal\nfunction equals(p1, p2) {\n    return p1.x === p2.x && p1.y === p2.y;\n}\n\n// check if two segments intersect\nfunction intersects(p1, q1, p2, q2) {\n    if ((equals(p1, q1) && equals(p2, q2)) ||\n        (equals(p1, q2) && equals(p2, q1))) return true;\n    return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 &&\n           area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0;\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon(a, b) {\n    var p = a;\n    do {\n        if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n                intersects(p, p.next, a, b)) return true;\n        p = p.next;\n    } while (p !== a);\n\n    return false;\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside(a, b) {\n    return area(a.prev, a, a.next) < 0 ?\n        area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :\n        area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside(a, b) {\n    var p = a,\n        inside = false,\n        px = (a.x + b.x) / 2,\n        py = (a.y + b.y) / 2;\n    do {\n        if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&\n                (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))\n            inside = !inside;\n        p = p.next;\n    } while (p !== a);\n\n    return inside;\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon(a, b) {\n    var a2 = new Node(a.i, a.x, a.y),\n        b2 = new Node(b.i, b.x, b.y),\n        an = a.next,\n        bp = b.prev;\n\n    a.next = b;\n    b.prev = a;\n\n    a2.next = an;\n    an.prev = a2;\n\n    b2.next = a2;\n    a2.prev = b2;\n\n    bp.next = b2;\n    b2.prev = bp;\n\n    return b2;\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode(i, x, y, last) {\n    var p = new Node(i, x, y);\n\n    if (!last) {\n        p.prev = p;\n        p.next = p;\n\n    } else {\n        p.next = last.next;\n        p.prev = last;\n        last.next.prev = p;\n        last.next = p;\n    }\n    return p;\n}\n\nfunction removeNode(p) {\n    p.next.prev = p.prev;\n    p.prev.next = p.next;\n\n    if (p.prevZ) p.prevZ.nextZ = p.nextZ;\n    if (p.nextZ) p.nextZ.prevZ = p.prevZ;\n}\n\nfunction Node(i, x, y) {\n    // vertex index in coordinates array\n    this.i = i;\n\n    // vertex coordinates\n    this.x = x;\n    this.y = y;\n\n    // previous and next vertex nodes in a polygon ring\n    this.prev = null;\n    this.next = null;\n\n    // z-order curve value\n    this.z = null;\n\n    // previous and next nodes in z-order\n    this.prevZ = null;\n    this.nextZ = null;\n\n    // indicates whether this is a steiner point\n    this.steiner = false;\n}\n\n// return a percentage difference between the polygon area and its triangulation area;\n// used to verify correctness of triangulation\nearcut.deviation = function (data, holeIndices, dim, triangles) {\n    var hasHoles = holeIndices && holeIndices.length;\n    var outerLen = hasHoles ? holeIndices[0] * dim : data.length;\n\n    var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));\n    if (hasHoles) {\n        for (var i = 0, len = holeIndices.length; i < len; i++) {\n            var start = holeIndices[i] * dim;\n            var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n            polygonArea -= Math.abs(signedArea(data, start, end, dim));\n        }\n    }\n\n    var trianglesArea = 0;\n    for (i = 0; i < triangles.length; i += 3) {\n        var a = triangles[i] * dim;\n        var b = triangles[i + 1] * dim;\n        var c = triangles[i + 2] * dim;\n        trianglesArea += Math.abs(\n            (data[a] - data[c]) * (data[b + 1] - data[a + 1]) -\n            (data[a] - data[b]) * (data[c + 1] - data[a + 1]));\n    }\n\n    return polygonArea === 0 && trianglesArea === 0 ? 0 :\n        Math.abs((trianglesArea - polygonArea) / polygonArea);\n};\n\nfunction signedArea(data, start, end, dim) {\n    var sum = 0;\n    for (var i = start, j = end - dim; i < end; i += dim) {\n        sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);\n        j = i;\n    }\n    return sum;\n}\n\n// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts\nearcut.flatten = function (data) {\n    var dim = data[0][0].length,\n        result = {vertices: [], holes: [], dimensions: dim},\n        holeIndex = 0;\n\n    for (var i = 0; i < data.length; i++) {\n        for (var j = 0; j < data[i].length; j++) {\n            for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n        }\n        if (i > 0) {\n            holeIndex += data[i - 1].length;\n            result.holes.push(holeIndex);\n        }\n    }\n    return result;\n};\n\n\n//# sourceURL=webpack:///./node_modules/earcut/src/earcut.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/index.js":
/*!****************************************************!*\
  !*** ./node_modules/engine.io-client/lib/index.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\nmodule.exports = __webpack_require__(/*! ./socket */ \"./node_modules/engine.io-client/lib/socket.js\");\n\n/**\n * Exports parser\n *\n * @api public\n *\n */\nmodule.exports.parser = __webpack_require__(/*! engine.io-parser */ \"./node_modules/engine.io-parser/lib/browser.js\");\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/index.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/socket.js":
/*!*****************************************************!*\
  !*** ./node_modules/engine.io-client/lib/socket.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/**\n * Module dependencies.\n */\n\nvar transports = __webpack_require__(/*! ./transports/index */ \"./node_modules/engine.io-client/lib/transports/index.js\");\nvar Emitter = __webpack_require__(/*! component-emitter */ \"./node_modules/component-emitter/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/engine.io-client/node_modules/debug/src/browser.js\")('engine.io-client:socket');\nvar index = __webpack_require__(/*! indexof */ \"./node_modules/indexof/index.js\");\nvar parser = __webpack_require__(/*! engine.io-parser */ \"./node_modules/engine.io-parser/lib/browser.js\");\nvar parseuri = __webpack_require__(/*! parseuri */ \"./node_modules/parseuri/index.js\");\nvar parseqs = __webpack_require__(/*! parseqs */ \"./node_modules/parseqs/index.js\");\n\n/**\n * Module exports.\n */\n\nmodule.exports = Socket;\n\n/**\n * Socket constructor.\n *\n * @param {String|Object} uri or options\n * @param {Object} options\n * @api public\n */\n\nfunction Socket (uri, opts) {\n  if (!(this instanceof Socket)) return new Socket(uri, opts);\n\n  opts = opts || {};\n\n  if (uri && 'object' === typeof uri) {\n    opts = uri;\n    uri = null;\n  }\n\n  if (uri) {\n    uri = parseuri(uri);\n    opts.hostname = uri.host;\n    opts.secure = uri.protocol === 'https' || uri.protocol === 'wss';\n    opts.port = uri.port;\n    if (uri.query) opts.query = uri.query;\n  } else if (opts.host) {\n    opts.hostname = parseuri(opts.host).host;\n  }\n\n  this.secure = null != opts.secure ? opts.secure\n    : (typeof location !== 'undefined' && 'https:' === location.protocol);\n\n  if (opts.hostname && !opts.port) {\n    // if no port is specified manually, use the protocol default\n    opts.port = this.secure ? '443' : '80';\n  }\n\n  this.agent = opts.agent || false;\n  this.hostname = opts.hostname ||\n    (typeof location !== 'undefined' ? location.hostname : 'localhost');\n  this.port = opts.port || (typeof location !== 'undefined' && location.port\n      ? location.port\n      : (this.secure ? 443 : 80));\n  this.query = opts.query || {};\n  if ('string' === typeof this.query) this.query = parseqs.decode(this.query);\n  this.upgrade = false !== opts.upgrade;\n  this.path = (opts.path || '/engine.io').replace(/\\/$/, '') + '/';\n  this.forceJSONP = !!opts.forceJSONP;\n  this.jsonp = false !== opts.jsonp;\n  this.forceBase64 = !!opts.forceBase64;\n  this.enablesXDR = !!opts.enablesXDR;\n  this.timestampParam = opts.timestampParam || 't';\n  this.timestampRequests = opts.timestampRequests;\n  this.transports = opts.transports || ['polling', 'websocket'];\n  this.transportOptions = opts.transportOptions || {};\n  this.readyState = '';\n  this.writeBuffer = [];\n  this.prevBufferLen = 0;\n  this.policyPort = opts.policyPort || 843;\n  this.rememberUpgrade = opts.rememberUpgrade || false;\n  this.binaryType = null;\n  this.onlyBinaryUpgrades = opts.onlyBinaryUpgrades;\n  this.perMessageDeflate = false !== opts.perMessageDeflate ? (opts.perMessageDeflate || {}) : false;\n\n  if (true === this.perMessageDeflate) this.perMessageDeflate = {};\n  if (this.perMessageDeflate && null == this.perMessageDeflate.threshold) {\n    this.perMessageDeflate.threshold = 1024;\n  }\n\n  // SSL options for Node.js client\n  this.pfx = opts.pfx || null;\n  this.key = opts.key || null;\n  this.passphrase = opts.passphrase || null;\n  this.cert = opts.cert || null;\n  this.ca = opts.ca || null;\n  this.ciphers = opts.ciphers || null;\n  this.rejectUnauthorized = opts.rejectUnauthorized === undefined ? true : opts.rejectUnauthorized;\n  this.forceNode = !!opts.forceNode;\n\n  // detect ReactNative environment\n  this.isReactNative = (typeof navigator !== 'undefined' && typeof navigator.product === 'string' && navigator.product.toLowerCase() === 'reactnative');\n\n  // other options for Node.js or ReactNative client\n  if (typeof self === 'undefined' || this.isReactNative) {\n    if (opts.extraHeaders && Object.keys(opts.extraHeaders).length > 0) {\n      this.extraHeaders = opts.extraHeaders;\n    }\n\n    if (opts.localAddress) {\n      this.localAddress = opts.localAddress;\n    }\n  }\n\n  // set on handshake\n  this.id = null;\n  this.upgrades = null;\n  this.pingInterval = null;\n  this.pingTimeout = null;\n\n  // set on heartbeat\n  this.pingIntervalTimer = null;\n  this.pingTimeoutTimer = null;\n\n  this.open();\n}\n\nSocket.priorWebsocketSuccess = false;\n\n/**\n * Mix in `Emitter`.\n */\n\nEmitter(Socket.prototype);\n\n/**\n * Protocol version.\n *\n * @api public\n */\n\nSocket.protocol = parser.protocol; // this is an int\n\n/**\n * Expose deps for legacy compatibility\n * and standalone browser access.\n */\n\nSocket.Socket = Socket;\nSocket.Transport = __webpack_require__(/*! ./transport */ \"./node_modules/engine.io-client/lib/transport.js\");\nSocket.transports = __webpack_require__(/*! ./transports/index */ \"./node_modules/engine.io-client/lib/transports/index.js\");\nSocket.parser = __webpack_require__(/*! engine.io-parser */ \"./node_modules/engine.io-parser/lib/browser.js\");\n\n/**\n * Creates transport of the given type.\n *\n * @param {String} transport name\n * @return {Transport}\n * @api private\n */\n\nSocket.prototype.createTransport = function (name) {\n  debug('creating transport \"%s\"', name);\n  var query = clone(this.query);\n\n  // append engine.io protocol identifier\n  query.EIO = parser.protocol;\n\n  // transport name\n  query.transport = name;\n\n  // per-transport options\n  var options = this.transportOptions[name] || {};\n\n  // session id if we already have one\n  if (this.id) query.sid = this.id;\n\n  var transport = new transports[name]({\n    query: query,\n    socket: this,\n    agent: options.agent || this.agent,\n    hostname: options.hostname || this.hostname,\n    port: options.port || this.port,\n    secure: options.secure || this.secure,\n    path: options.path || this.path,\n    forceJSONP: options.forceJSONP || this.forceJSONP,\n    jsonp: options.jsonp || this.jsonp,\n    forceBase64: options.forceBase64 || this.forceBase64,\n    enablesXDR: options.enablesXDR || this.enablesXDR,\n    timestampRequests: options.timestampRequests || this.timestampRequests,\n    timestampParam: options.timestampParam || this.timestampParam,\n    policyPort: options.policyPort || this.policyPort,\n    pfx: options.pfx || this.pfx,\n    key: options.key || this.key,\n    passphrase: options.passphrase || this.passphrase,\n    cert: options.cert || this.cert,\n    ca: options.ca || this.ca,\n    ciphers: options.ciphers || this.ciphers,\n    rejectUnauthorized: options.rejectUnauthorized || this.rejectUnauthorized,\n    perMessageDeflate: options.perMessageDeflate || this.perMessageDeflate,\n    extraHeaders: options.extraHeaders || this.extraHeaders,\n    forceNode: options.forceNode || this.forceNode,\n    localAddress: options.localAddress || this.localAddress,\n    requestTimeout: options.requestTimeout || this.requestTimeout,\n    protocols: options.protocols || void (0),\n    isReactNative: this.isReactNative\n  });\n\n  return transport;\n};\n\nfunction clone (obj) {\n  var o = {};\n  for (var i in obj) {\n    if (obj.hasOwnProperty(i)) {\n      o[i] = obj[i];\n    }\n  }\n  return o;\n}\n\n/**\n * Initializes transport to use and starts probe.\n *\n * @api private\n */\nSocket.prototype.open = function () {\n  var transport;\n  if (this.rememberUpgrade && Socket.priorWebsocketSuccess && this.transports.indexOf('websocket') !== -1) {\n    transport = 'websocket';\n  } else if (0 === this.transports.length) {\n    // Emit error on next tick so it can be listened to\n    var self = this;\n    setTimeout(function () {\n      self.emit('error', 'No transports available');\n    }, 0);\n    return;\n  } else {\n    transport = this.transports[0];\n  }\n  this.readyState = 'opening';\n\n  // Retry with the next transport if the transport is disabled (jsonp: false)\n  try {\n    transport = this.createTransport(transport);\n  } catch (e) {\n    this.transports.shift();\n    this.open();\n    return;\n  }\n\n  transport.open();\n  this.setTransport(transport);\n};\n\n/**\n * Sets the current transport. Disables the existing one (if any).\n *\n * @api private\n */\n\nSocket.prototype.setTransport = function (transport) {\n  debug('setting transport %s', transport.name);\n  var self = this;\n\n  if (this.transport) {\n    debug('clearing existing transport %s', this.transport.name);\n    this.transport.removeAllListeners();\n  }\n\n  // set up transport\n  this.transport = transport;\n\n  // set up transport listeners\n  transport\n  .on('drain', function () {\n    self.onDrain();\n  })\n  .on('packet', function (packet) {\n    self.onPacket(packet);\n  })\n  .on('error', function (e) {\n    self.onError(e);\n  })\n  .on('close', function () {\n    self.onClose('transport close');\n  });\n};\n\n/**\n * Probes a transport.\n *\n * @param {String} transport name\n * @api private\n */\n\nSocket.prototype.probe = function (name) {\n  debug('probing transport \"%s\"', name);\n  var transport = this.createTransport(name, { probe: 1 });\n  var failed = false;\n  var self = this;\n\n  Socket.priorWebsocketSuccess = false;\n\n  function onTransportOpen () {\n    if (self.onlyBinaryUpgrades) {\n      var upgradeLosesBinary = !this.supportsBinary && self.transport.supportsBinary;\n      failed = failed || upgradeLosesBinary;\n    }\n    if (failed) return;\n\n    debug('probe transport \"%s\" opened', name);\n    transport.send([{ type: 'ping', data: 'probe' }]);\n    transport.once('packet', function (msg) {\n      if (failed) return;\n      if ('pong' === msg.type && 'probe' === msg.data) {\n        debug('probe transport \"%s\" pong', name);\n        self.upgrading = true;\n        self.emit('upgrading', transport);\n        if (!transport) return;\n        Socket.priorWebsocketSuccess = 'websocket' === transport.name;\n\n        debug('pausing current transport \"%s\"', self.transport.name);\n        self.transport.pause(function () {\n          if (failed) return;\n          if ('closed' === self.readyState) return;\n          debug('changing transport and sending upgrade packet');\n\n          cleanup();\n\n          self.setTransport(transport);\n          transport.send([{ type: 'upgrade' }]);\n          self.emit('upgrade', transport);\n          transport = null;\n          self.upgrading = false;\n          self.flush();\n        });\n      } else {\n        debug('probe transport \"%s\" failed', name);\n        var err = new Error('probe error');\n        err.transport = transport.name;\n        self.emit('upgradeError', err);\n      }\n    });\n  }\n\n  function freezeTransport () {\n    if (failed) return;\n\n    // Any callback called by transport should be ignored since now\n    failed = true;\n\n    cleanup();\n\n    transport.close();\n    transport = null;\n  }\n\n  // Handle any error that happens while probing\n  function onerror (err) {\n    var error = new Error('probe error: ' + err);\n    error.transport = transport.name;\n\n    freezeTransport();\n\n    debug('probe transport \"%s\" failed because of error: %s', name, err);\n\n    self.emit('upgradeError', error);\n  }\n\n  function onTransportClose () {\n    onerror('transport closed');\n  }\n\n  // When the socket is closed while we're probing\n  function onclose () {\n    onerror('socket closed');\n  }\n\n  // When the socket is upgraded while we're probing\n  function onupgrade (to) {\n    if (transport && to.name !== transport.name) {\n      debug('\"%s\" works - aborting \"%s\"', to.name, transport.name);\n      freezeTransport();\n    }\n  }\n\n  // Remove all listeners on the transport and on self\n  function cleanup () {\n    transport.removeListener('open', onTransportOpen);\n    transport.removeListener('error', onerror);\n    transport.removeListener('close', onTransportClose);\n    self.removeListener('close', onclose);\n    self.removeListener('upgrading', onupgrade);\n  }\n\n  transport.once('open', onTransportOpen);\n  transport.once('error', onerror);\n  transport.once('close', onTransportClose);\n\n  this.once('close', onclose);\n  this.once('upgrading', onupgrade);\n\n  transport.open();\n};\n\n/**\n * Called when connection is deemed open.\n *\n * @api public\n */\n\nSocket.prototype.onOpen = function () {\n  debug('socket open');\n  this.readyState = 'open';\n  Socket.priorWebsocketSuccess = 'websocket' === this.transport.name;\n  this.emit('open');\n  this.flush();\n\n  // we check for `readyState` in case an `open`\n  // listener already closed the socket\n  if ('open' === this.readyState && this.upgrade && this.transport.pause) {\n    debug('starting upgrade probes');\n    for (var i = 0, l = this.upgrades.length; i < l; i++) {\n      this.probe(this.upgrades[i]);\n    }\n  }\n};\n\n/**\n * Handles a packet.\n *\n * @api private\n */\n\nSocket.prototype.onPacket = function (packet) {\n  if ('opening' === this.readyState || 'open' === this.readyState ||\n      'closing' === this.readyState) {\n    debug('socket receive: type \"%s\", data \"%s\"', packet.type, packet.data);\n\n    this.emit('packet', packet);\n\n    // Socket is live - any packet counts\n    this.emit('heartbeat');\n\n    switch (packet.type) {\n      case 'open':\n        this.onHandshake(JSON.parse(packet.data));\n        break;\n\n      case 'pong':\n        this.setPing();\n        this.emit('pong');\n        break;\n\n      case 'error':\n        var err = new Error('server error');\n        err.code = packet.data;\n        this.onError(err);\n        break;\n\n      case 'message':\n        this.emit('data', packet.data);\n        this.emit('message', packet.data);\n        break;\n    }\n  } else {\n    debug('packet received with socket readyState \"%s\"', this.readyState);\n  }\n};\n\n/**\n * Called upon handshake completion.\n *\n * @param {Object} handshake obj\n * @api private\n */\n\nSocket.prototype.onHandshake = function (data) {\n  this.emit('handshake', data);\n  this.id = data.sid;\n  this.transport.query.sid = data.sid;\n  this.upgrades = this.filterUpgrades(data.upgrades);\n  this.pingInterval = data.pingInterval;\n  this.pingTimeout = data.pingTimeout;\n  this.onOpen();\n  // In case open handler closes socket\n  if ('closed' === this.readyState) return;\n  this.setPing();\n\n  // Prolong liveness of socket on heartbeat\n  this.removeListener('heartbeat', this.onHeartbeat);\n  this.on('heartbeat', this.onHeartbeat);\n};\n\n/**\n * Resets ping timeout.\n *\n * @api private\n */\n\nSocket.prototype.onHeartbeat = function (timeout) {\n  clearTimeout(this.pingTimeoutTimer);\n  var self = this;\n  self.pingTimeoutTimer = setTimeout(function () {\n    if ('closed' === self.readyState) return;\n    self.onClose('ping timeout');\n  }, timeout || (self.pingInterval + self.pingTimeout));\n};\n\n/**\n * Pings server every `this.pingInterval` and expects response\n * within `this.pingTimeout` or closes connection.\n *\n * @api private\n */\n\nSocket.prototype.setPing = function () {\n  var self = this;\n  clearTimeout(self.pingIntervalTimer);\n  self.pingIntervalTimer = setTimeout(function () {\n    debug('writing ping packet - expecting pong within %sms', self.pingTimeout);\n    self.ping();\n    self.onHeartbeat(self.pingTimeout);\n  }, self.pingInterval);\n};\n\n/**\n* Sends a ping packet.\n*\n* @api private\n*/\n\nSocket.prototype.ping = function () {\n  var self = this;\n  this.sendPacket('ping', function () {\n    self.emit('ping');\n  });\n};\n\n/**\n * Called on `drain` event\n *\n * @api private\n */\n\nSocket.prototype.onDrain = function () {\n  this.writeBuffer.splice(0, this.prevBufferLen);\n\n  // setting prevBufferLen = 0 is very important\n  // for example, when upgrading, upgrade packet is sent over,\n  // and a nonzero prevBufferLen could cause problems on `drain`\n  this.prevBufferLen = 0;\n\n  if (0 === this.writeBuffer.length) {\n    this.emit('drain');\n  } else {\n    this.flush();\n  }\n};\n\n/**\n * Flush write buffers.\n *\n * @api private\n */\n\nSocket.prototype.flush = function () {\n  if ('closed' !== this.readyState && this.transport.writable &&\n    !this.upgrading && this.writeBuffer.length) {\n    debug('flushing %d packets in socket', this.writeBuffer.length);\n    this.transport.send(this.writeBuffer);\n    // keep track of current length of writeBuffer\n    // splice writeBuffer and callbackBuffer on `drain`\n    this.prevBufferLen = this.writeBuffer.length;\n    this.emit('flush');\n  }\n};\n\n/**\n * Sends a message.\n *\n * @param {String} message.\n * @param {Function} callback function.\n * @param {Object} options.\n * @return {Socket} for chaining.\n * @api public\n */\n\nSocket.prototype.write =\nSocket.prototype.send = function (msg, options, fn) {\n  this.sendPacket('message', msg, options, fn);\n  return this;\n};\n\n/**\n * Sends a packet.\n *\n * @param {String} packet type.\n * @param {String} data.\n * @param {Object} options.\n * @param {Function} callback function.\n * @api private\n */\n\nSocket.prototype.sendPacket = function (type, data, options, fn) {\n  if ('function' === typeof data) {\n    fn = data;\n    data = undefined;\n  }\n\n  if ('function' === typeof options) {\n    fn = options;\n    options = null;\n  }\n\n  if ('closing' === this.readyState || 'closed' === this.readyState) {\n    return;\n  }\n\n  options = options || {};\n  options.compress = false !== options.compress;\n\n  var packet = {\n    type: type,\n    data: data,\n    options: options\n  };\n  this.emit('packetCreate', packet);\n  this.writeBuffer.push(packet);\n  if (fn) this.once('flush', fn);\n  this.flush();\n};\n\n/**\n * Closes the connection.\n *\n * @api private\n */\n\nSocket.prototype.close = function () {\n  if ('opening' === this.readyState || 'open' === this.readyState) {\n    this.readyState = 'closing';\n\n    var self = this;\n\n    if (this.writeBuffer.length) {\n      this.once('drain', function () {\n        if (this.upgrading) {\n          waitForUpgrade();\n        } else {\n          close();\n        }\n      });\n    } else if (this.upgrading) {\n      waitForUpgrade();\n    } else {\n      close();\n    }\n  }\n\n  function close () {\n    self.onClose('forced close');\n    debug('socket closing - telling transport to close');\n    self.transport.close();\n  }\n\n  function cleanupAndClose () {\n    self.removeListener('upgrade', cleanupAndClose);\n    self.removeListener('upgradeError', cleanupAndClose);\n    close();\n  }\n\n  function waitForUpgrade () {\n    // wait for upgrade to finish since we can't send packets while pausing a transport\n    self.once('upgrade', cleanupAndClose);\n    self.once('upgradeError', cleanupAndClose);\n  }\n\n  return this;\n};\n\n/**\n * Called upon transport error\n *\n * @api private\n */\n\nSocket.prototype.onError = function (err) {\n  debug('socket error %j', err);\n  Socket.priorWebsocketSuccess = false;\n  this.emit('error', err);\n  this.onClose('transport error', err);\n};\n\n/**\n * Called upon transport close.\n *\n * @api private\n */\n\nSocket.prototype.onClose = function (reason, desc) {\n  if ('opening' === this.readyState || 'open' === this.readyState || 'closing' === this.readyState) {\n    debug('socket close with reason: \"%s\"', reason);\n    var self = this;\n\n    // clear timers\n    clearTimeout(this.pingIntervalTimer);\n    clearTimeout(this.pingTimeoutTimer);\n\n    // stop event from firing again for transport\n    this.transport.removeAllListeners('close');\n\n    // ensure transport won't stay open\n    this.transport.close();\n\n    // ignore further transport communication\n    this.transport.removeAllListeners();\n\n    // set ready state\n    this.readyState = 'closed';\n\n    // clear session id\n    this.id = null;\n\n    // emit close event\n    this.emit('close', reason, desc);\n\n    // clean buffers after, so users can still\n    // grab the buffers on `close` event\n    self.writeBuffer = [];\n    self.prevBufferLen = 0;\n  }\n};\n\n/**\n * Filters upgrades, returning only those matching client transports.\n *\n * @param {Array} server upgrades\n * @api private\n *\n */\n\nSocket.prototype.filterUpgrades = function (upgrades) {\n  var filteredUpgrades = [];\n  for (var i = 0, j = upgrades.length; i < j; i++) {\n    if (~index(this.transports, upgrades[i])) filteredUpgrades.push(upgrades[i]);\n  }\n  return filteredUpgrades;\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/socket.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/transport.js":
/*!********************************************************!*\
  !*** ./node_modules/engine.io-client/lib/transport.js ***!
  \********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/**\n * Module dependencies.\n */\n\nvar parser = __webpack_require__(/*! engine.io-parser */ \"./node_modules/engine.io-parser/lib/browser.js\");\nvar Emitter = __webpack_require__(/*! component-emitter */ \"./node_modules/component-emitter/index.js\");\n\n/**\n * Module exports.\n */\n\nmodule.exports = Transport;\n\n/**\n * Transport abstract constructor.\n *\n * @param {Object} options.\n * @api private\n */\n\nfunction Transport (opts) {\n  this.path = opts.path;\n  this.hostname = opts.hostname;\n  this.port = opts.port;\n  this.secure = opts.secure;\n  this.query = opts.query;\n  this.timestampParam = opts.timestampParam;\n  this.timestampRequests = opts.timestampRequests;\n  this.readyState = '';\n  this.agent = opts.agent || false;\n  this.socket = opts.socket;\n  this.enablesXDR = opts.enablesXDR;\n\n  // SSL options for Node.js client\n  this.pfx = opts.pfx;\n  this.key = opts.key;\n  this.passphrase = opts.passphrase;\n  this.cert = opts.cert;\n  this.ca = opts.ca;\n  this.ciphers = opts.ciphers;\n  this.rejectUnauthorized = opts.rejectUnauthorized;\n  this.forceNode = opts.forceNode;\n\n  // results of ReactNative environment detection\n  this.isReactNative = opts.isReactNative;\n\n  // other options for Node.js client\n  this.extraHeaders = opts.extraHeaders;\n  this.localAddress = opts.localAddress;\n}\n\n/**\n * Mix in `Emitter`.\n */\n\nEmitter(Transport.prototype);\n\n/**\n * Emits an error.\n *\n * @param {String} str\n * @return {Transport} for chaining\n * @api public\n */\n\nTransport.prototype.onError = function (msg, desc) {\n  var err = new Error(msg);\n  err.type = 'TransportError';\n  err.description = desc;\n  this.emit('error', err);\n  return this;\n};\n\n/**\n * Opens the transport.\n *\n * @api public\n */\n\nTransport.prototype.open = function () {\n  if ('closed' === this.readyState || '' === this.readyState) {\n    this.readyState = 'opening';\n    this.doOpen();\n  }\n\n  return this;\n};\n\n/**\n * Closes the transport.\n *\n * @api private\n */\n\nTransport.prototype.close = function () {\n  if ('opening' === this.readyState || 'open' === this.readyState) {\n    this.doClose();\n    this.onClose();\n  }\n\n  return this;\n};\n\n/**\n * Sends multiple packets.\n *\n * @param {Array} packets\n * @api private\n */\n\nTransport.prototype.send = function (packets) {\n  if ('open' === this.readyState) {\n    this.write(packets);\n  } else {\n    throw new Error('Transport not open');\n  }\n};\n\n/**\n * Called upon open\n *\n * @api private\n */\n\nTransport.prototype.onOpen = function () {\n  this.readyState = 'open';\n  this.writable = true;\n  this.emit('open');\n};\n\n/**\n * Called with data.\n *\n * @param {String} data\n * @api private\n */\n\nTransport.prototype.onData = function (data) {\n  var packet = parser.decodePacket(data, this.socket.binaryType);\n  this.onPacket(packet);\n};\n\n/**\n * Called with a decoded packet.\n */\n\nTransport.prototype.onPacket = function (packet) {\n  this.emit('packet', packet);\n};\n\n/**\n * Called upon close.\n *\n * @api private\n */\n\nTransport.prototype.onClose = function () {\n  this.readyState = 'closed';\n  this.emit('close');\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/transport.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/transports/index.js":
/*!***************************************************************!*\
  !*** ./node_modules/engine.io-client/lib/transports/index.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/**\n * Module dependencies\n */\n\nvar XMLHttpRequest = __webpack_require__(/*! xmlhttprequest-ssl */ \"./node_modules/engine.io-client/lib/xmlhttprequest.js\");\nvar XHR = __webpack_require__(/*! ./polling-xhr */ \"./node_modules/engine.io-client/lib/transports/polling-xhr.js\");\nvar JSONP = __webpack_require__(/*! ./polling-jsonp */ \"./node_modules/engine.io-client/lib/transports/polling-jsonp.js\");\nvar websocket = __webpack_require__(/*! ./websocket */ \"./node_modules/engine.io-client/lib/transports/websocket.js\");\n\n/**\n * Export transports.\n */\n\nexports.polling = polling;\nexports.websocket = websocket;\n\n/**\n * Polling transport polymorphic constructor.\n * Decides on xhr vs jsonp based on feature detection.\n *\n * @api private\n */\n\nfunction polling (opts) {\n  var xhr;\n  var xd = false;\n  var xs = false;\n  var jsonp = false !== opts.jsonp;\n\n  if (typeof location !== 'undefined') {\n    var isSSL = 'https:' === location.protocol;\n    var port = location.port;\n\n    // some user agents have empty `location.port`\n    if (!port) {\n      port = isSSL ? 443 : 80;\n    }\n\n    xd = opts.hostname !== location.hostname || port !== opts.port;\n    xs = opts.secure !== isSSL;\n  }\n\n  opts.xdomain = xd;\n  opts.xscheme = xs;\n  xhr = new XMLHttpRequest(opts);\n\n  if ('open' in xhr && !opts.forceJSONP) {\n    return new XHR(opts);\n  } else {\n    if (!jsonp) throw new Error('JSONP disabled');\n    return new JSONP(opts);\n  }\n}\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/transports/index.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/transports/polling-jsonp.js":
/*!***********************************************************************!*\
  !*** ./node_modules/engine.io-client/lib/transports/polling-jsonp.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(global) {/**\n * Module requirements.\n */\n\nvar Polling = __webpack_require__(/*! ./polling */ \"./node_modules/engine.io-client/lib/transports/polling.js\");\nvar inherit = __webpack_require__(/*! component-inherit */ \"./node_modules/component-inherit/index.js\");\n\n/**\n * Module exports.\n */\n\nmodule.exports = JSONPPolling;\n\n/**\n * Cached regular expressions.\n */\n\nvar rNewline = /\\n/g;\nvar rEscapedNewline = /\\\\n/g;\n\n/**\n * Global JSONP callbacks.\n */\n\nvar callbacks;\n\n/**\n * Noop.\n */\n\nfunction empty () { }\n\n/**\n * Until https://github.com/tc39/proposal-global is shipped.\n */\nfunction glob () {\n  return typeof self !== 'undefined' ? self\n      : typeof window !== 'undefined' ? window\n      : typeof global !== 'undefined' ? global : {};\n}\n\n/**\n * JSONP Polling constructor.\n *\n * @param {Object} opts.\n * @api public\n */\n\nfunction JSONPPolling (opts) {\n  Polling.call(this, opts);\n\n  this.query = this.query || {};\n\n  // define global callbacks array if not present\n  // we do this here (lazily) to avoid unneeded global pollution\n  if (!callbacks) {\n    // we need to consider multiple engines in the same page\n    var global = glob();\n    callbacks = global.___eio = (global.___eio || []);\n  }\n\n  // callback identifier\n  this.index = callbacks.length;\n\n  // add callback to jsonp global\n  var self = this;\n  callbacks.push(function (msg) {\n    self.onData(msg);\n  });\n\n  // append to query string\n  this.query.j = this.index;\n\n  // prevent spurious errors from being emitted when the window is unloaded\n  if (typeof addEventListener === 'function') {\n    addEventListener('beforeunload', function () {\n      if (self.script) self.script.onerror = empty;\n    }, false);\n  }\n}\n\n/**\n * Inherits from Polling.\n */\n\ninherit(JSONPPolling, Polling);\n\n/*\n * JSONP only supports binary as base64 encoded strings\n */\n\nJSONPPolling.prototype.supportsBinary = false;\n\n/**\n * Closes the socket.\n *\n * @api private\n */\n\nJSONPPolling.prototype.doClose = function () {\n  if (this.script) {\n    this.script.parentNode.removeChild(this.script);\n    this.script = null;\n  }\n\n  if (this.form) {\n    this.form.parentNode.removeChild(this.form);\n    this.form = null;\n    this.iframe = null;\n  }\n\n  Polling.prototype.doClose.call(this);\n};\n\n/**\n * Starts a poll cycle.\n *\n * @api private\n */\n\nJSONPPolling.prototype.doPoll = function () {\n  var self = this;\n  var script = document.createElement('script');\n\n  if (this.script) {\n    this.script.parentNode.removeChild(this.script);\n    this.script = null;\n  }\n\n  script.async = true;\n  script.src = this.uri();\n  script.onerror = function (e) {\n    self.onError('jsonp poll error', e);\n  };\n\n  var insertAt = document.getElementsByTagName('script')[0];\n  if (insertAt) {\n    insertAt.parentNode.insertBefore(script, insertAt);\n  } else {\n    (document.head || document.body).appendChild(script);\n  }\n  this.script = script;\n\n  var isUAgecko = 'undefined' !== typeof navigator && /gecko/i.test(navigator.userAgent);\n\n  if (isUAgecko) {\n    setTimeout(function () {\n      var iframe = document.createElement('iframe');\n      document.body.appendChild(iframe);\n      document.body.removeChild(iframe);\n    }, 100);\n  }\n};\n\n/**\n * Writes with a hidden iframe.\n *\n * @param {String} data to send\n * @param {Function} called upon flush.\n * @api private\n */\n\nJSONPPolling.prototype.doWrite = function (data, fn) {\n  var self = this;\n\n  if (!this.form) {\n    var form = document.createElement('form');\n    var area = document.createElement('textarea');\n    var id = this.iframeId = 'eio_iframe_' + this.index;\n    var iframe;\n\n    form.className = 'socketio';\n    form.style.position = 'absolute';\n    form.style.top = '-1000px';\n    form.style.left = '-1000px';\n    form.target = id;\n    form.method = 'POST';\n    form.setAttribute('accept-charset', 'utf-8');\n    area.name = 'd';\n    form.appendChild(area);\n    document.body.appendChild(form);\n\n    this.form = form;\n    this.area = area;\n  }\n\n  this.form.action = this.uri();\n\n  function complete () {\n    initIframe();\n    fn();\n  }\n\n  function initIframe () {\n    if (self.iframe) {\n      try {\n        self.form.removeChild(self.iframe);\n      } catch (e) {\n        self.onError('jsonp polling iframe removal error', e);\n      }\n    }\n\n    try {\n      // ie6 dynamic iframes with target=\"\" support (thanks Chris Lambacher)\n      var html = '<iframe src=\"javascript:0\" name=\"' + self.iframeId + '\">';\n      iframe = document.createElement(html);\n    } catch (e) {\n      iframe = document.createElement('iframe');\n      iframe.name = self.iframeId;\n      iframe.src = 'javascript:0';\n    }\n\n    iframe.id = self.iframeId;\n\n    self.form.appendChild(iframe);\n    self.iframe = iframe;\n  }\n\n  initIframe();\n\n  // escape \\n to prevent it from being converted into \\r\\n by some UAs\n  // double escaping is required for escaped new lines because unescaping of new lines can be done safely on server-side\n  data = data.replace(rEscapedNewline, '\\\\\\n');\n  this.area.value = data.replace(rNewline, '\\\\n');\n\n  try {\n    this.form.submit();\n  } catch (e) {}\n\n  if (this.iframe.attachEvent) {\n    this.iframe.onreadystatechange = function () {\n      if (self.iframe.readyState === 'complete') {\n        complete();\n      }\n    };\n  } else {\n    this.iframe.onload = complete;\n  }\n};\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../webpack/buildin/global.js */ \"./node_modules/webpack/buildin/global.js\")))\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/transports/polling-jsonp.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/transports/polling-xhr.js":
/*!*********************************************************************!*\
  !*** ./node_modules/engine.io-client/lib/transports/polling-xhr.js ***!
  \*********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* global attachEvent */\n\n/**\n * Module requirements.\n */\n\nvar XMLHttpRequest = __webpack_require__(/*! xmlhttprequest-ssl */ \"./node_modules/engine.io-client/lib/xmlhttprequest.js\");\nvar Polling = __webpack_require__(/*! ./polling */ \"./node_modules/engine.io-client/lib/transports/polling.js\");\nvar Emitter = __webpack_require__(/*! component-emitter */ \"./node_modules/component-emitter/index.js\");\nvar inherit = __webpack_require__(/*! component-inherit */ \"./node_modules/component-inherit/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/engine.io-client/node_modules/debug/src/browser.js\")('engine.io-client:polling-xhr');\n\n/**\n * Module exports.\n */\n\nmodule.exports = XHR;\nmodule.exports.Request = Request;\n\n/**\n * Empty function\n */\n\nfunction empty () {}\n\n/**\n * XHR Polling constructor.\n *\n * @param {Object} opts\n * @api public\n */\n\nfunction XHR (opts) {\n  Polling.call(this, opts);\n  this.requestTimeout = opts.requestTimeout;\n  this.extraHeaders = opts.extraHeaders;\n\n  if (typeof location !== 'undefined') {\n    var isSSL = 'https:' === location.protocol;\n    var port = location.port;\n\n    // some user agents have empty `location.port`\n    if (!port) {\n      port = isSSL ? 443 : 80;\n    }\n\n    this.xd = (typeof location !== 'undefined' && opts.hostname !== location.hostname) ||\n      port !== opts.port;\n    this.xs = opts.secure !== isSSL;\n  }\n}\n\n/**\n * Inherits from Polling.\n */\n\ninherit(XHR, Polling);\n\n/**\n * XHR supports binary\n */\n\nXHR.prototype.supportsBinary = true;\n\n/**\n * Creates a request.\n *\n * @param {String} method\n * @api private\n */\n\nXHR.prototype.request = function (opts) {\n  opts = opts || {};\n  opts.uri = this.uri();\n  opts.xd = this.xd;\n  opts.xs = this.xs;\n  opts.agent = this.agent || false;\n  opts.supportsBinary = this.supportsBinary;\n  opts.enablesXDR = this.enablesXDR;\n\n  // SSL options for Node.js client\n  opts.pfx = this.pfx;\n  opts.key = this.key;\n  opts.passphrase = this.passphrase;\n  opts.cert = this.cert;\n  opts.ca = this.ca;\n  opts.ciphers = this.ciphers;\n  opts.rejectUnauthorized = this.rejectUnauthorized;\n  opts.requestTimeout = this.requestTimeout;\n\n  // other options for Node.js client\n  opts.extraHeaders = this.extraHeaders;\n\n  return new Request(opts);\n};\n\n/**\n * Sends data.\n *\n * @param {String} data to send.\n * @param {Function} called upon flush.\n * @api private\n */\n\nXHR.prototype.doWrite = function (data, fn) {\n  var isBinary = typeof data !== 'string' && data !== undefined;\n  var req = this.request({ method: 'POST', data: data, isBinary: isBinary });\n  var self = this;\n  req.on('success', fn);\n  req.on('error', function (err) {\n    self.onError('xhr post error', err);\n  });\n  this.sendXhr = req;\n};\n\n/**\n * Starts a poll cycle.\n *\n * @api private\n */\n\nXHR.prototype.doPoll = function () {\n  debug('xhr poll');\n  var req = this.request();\n  var self = this;\n  req.on('data', function (data) {\n    self.onData(data);\n  });\n  req.on('error', function (err) {\n    self.onError('xhr poll error', err);\n  });\n  this.pollXhr = req;\n};\n\n/**\n * Request constructor\n *\n * @param {Object} options\n * @api public\n */\n\nfunction Request (opts) {\n  this.method = opts.method || 'GET';\n  this.uri = opts.uri;\n  this.xd = !!opts.xd;\n  this.xs = !!opts.xs;\n  this.async = false !== opts.async;\n  this.data = undefined !== opts.data ? opts.data : null;\n  this.agent = opts.agent;\n  this.isBinary = opts.isBinary;\n  this.supportsBinary = opts.supportsBinary;\n  this.enablesXDR = opts.enablesXDR;\n  this.requestTimeout = opts.requestTimeout;\n\n  // SSL options for Node.js client\n  this.pfx = opts.pfx;\n  this.key = opts.key;\n  this.passphrase = opts.passphrase;\n  this.cert = opts.cert;\n  this.ca = opts.ca;\n  this.ciphers = opts.ciphers;\n  this.rejectUnauthorized = opts.rejectUnauthorized;\n\n  // other options for Node.js client\n  this.extraHeaders = opts.extraHeaders;\n\n  this.create();\n}\n\n/**\n * Mix in `Emitter`.\n */\n\nEmitter(Request.prototype);\n\n/**\n * Creates the XHR object and sends the request.\n *\n * @api private\n */\n\nRequest.prototype.create = function () {\n  var opts = { agent: this.agent, xdomain: this.xd, xscheme: this.xs, enablesXDR: this.enablesXDR };\n\n  // SSL options for Node.js client\n  opts.pfx = this.pfx;\n  opts.key = this.key;\n  opts.passphrase = this.passphrase;\n  opts.cert = this.cert;\n  opts.ca = this.ca;\n  opts.ciphers = this.ciphers;\n  opts.rejectUnauthorized = this.rejectUnauthorized;\n\n  var xhr = this.xhr = new XMLHttpRequest(opts);\n  var self = this;\n\n  try {\n    debug('xhr open %s: %s', this.method, this.uri);\n    xhr.open(this.method, this.uri, this.async);\n    try {\n      if (this.extraHeaders) {\n        xhr.setDisableHeaderCheck && xhr.setDisableHeaderCheck(true);\n        for (var i in this.extraHeaders) {\n          if (this.extraHeaders.hasOwnProperty(i)) {\n            xhr.setRequestHeader(i, this.extraHeaders[i]);\n          }\n        }\n      }\n    } catch (e) {}\n\n    if ('POST' === this.method) {\n      try {\n        if (this.isBinary) {\n          xhr.setRequestHeader('Content-type', 'application/octet-stream');\n        } else {\n          xhr.setRequestHeader('Content-type', 'text/plain;charset=UTF-8');\n        }\n      } catch (e) {}\n    }\n\n    try {\n      xhr.setRequestHeader('Accept', '*/*');\n    } catch (e) {}\n\n    // ie6 check\n    if ('withCredentials' in xhr) {\n      xhr.withCredentials = true;\n    }\n\n    if (this.requestTimeout) {\n      xhr.timeout = this.requestTimeout;\n    }\n\n    if (this.hasXDR()) {\n      xhr.onload = function () {\n        self.onLoad();\n      };\n      xhr.onerror = function () {\n        self.onError(xhr.responseText);\n      };\n    } else {\n      xhr.onreadystatechange = function () {\n        if (xhr.readyState === 2) {\n          try {\n            var contentType = xhr.getResponseHeader('Content-Type');\n            if (self.supportsBinary && contentType === 'application/octet-stream') {\n              xhr.responseType = 'arraybuffer';\n            }\n          } catch (e) {}\n        }\n        if (4 !== xhr.readyState) return;\n        if (200 === xhr.status || 1223 === xhr.status) {\n          self.onLoad();\n        } else {\n          // make sure the `error` event handler that's user-set\n          // does not throw in the same tick and gets caught here\n          setTimeout(function () {\n            self.onError(xhr.status);\n          }, 0);\n        }\n      };\n    }\n\n    debug('xhr data %s', this.data);\n    xhr.send(this.data);\n  } catch (e) {\n    // Need to defer since .create() is called directly fhrom the constructor\n    // and thus the 'error' event can only be only bound *after* this exception\n    // occurs.  Therefore, also, we cannot throw here at all.\n    setTimeout(function () {\n      self.onError(e);\n    }, 0);\n    return;\n  }\n\n  if (typeof document !== 'undefined') {\n    this.index = Request.requestsCount++;\n    Request.requests[this.index] = this;\n  }\n};\n\n/**\n * Called upon successful response.\n *\n * @api private\n */\n\nRequest.prototype.onSuccess = function () {\n  this.emit('success');\n  this.cleanup();\n};\n\n/**\n * Called if we have data.\n *\n * @api private\n */\n\nRequest.prototype.onData = function (data) {\n  this.emit('data', data);\n  this.onSuccess();\n};\n\n/**\n * Called upon error.\n *\n * @api private\n */\n\nRequest.prototype.onError = function (err) {\n  this.emit('error', err);\n  this.cleanup(true);\n};\n\n/**\n * Cleans up house.\n *\n * @api private\n */\n\nRequest.prototype.cleanup = function (fromError) {\n  if ('undefined' === typeof this.xhr || null === this.xhr) {\n    return;\n  }\n  // xmlhttprequest\n  if (this.hasXDR()) {\n    this.xhr.onload = this.xhr.onerror = empty;\n  } else {\n    this.xhr.onreadystatechange = empty;\n  }\n\n  if (fromError) {\n    try {\n      this.xhr.abort();\n    } catch (e) {}\n  }\n\n  if (typeof document !== 'undefined') {\n    delete Request.requests[this.index];\n  }\n\n  this.xhr = null;\n};\n\n/**\n * Called upon load.\n *\n * @api private\n */\n\nRequest.prototype.onLoad = function () {\n  var data;\n  try {\n    var contentType;\n    try {\n      contentType = this.xhr.getResponseHeader('Content-Type');\n    } catch (e) {}\n    if (contentType === 'application/octet-stream') {\n      data = this.xhr.response || this.xhr.responseText;\n    } else {\n      data = this.xhr.responseText;\n    }\n  } catch (e) {\n    this.onError(e);\n  }\n  if (null != data) {\n    this.onData(data);\n  }\n};\n\n/**\n * Check if it has XDomainRequest.\n *\n * @api private\n */\n\nRequest.prototype.hasXDR = function () {\n  return typeof XDomainRequest !== 'undefined' && !this.xs && this.enablesXDR;\n};\n\n/**\n * Aborts the request.\n *\n * @api public\n */\n\nRequest.prototype.abort = function () {\n  this.cleanup();\n};\n\n/**\n * Aborts pending requests when unloading the window. This is needed to prevent\n * memory leaks (e.g. when using IE) and to ensure that no spurious error is\n * emitted.\n */\n\nRequest.requestsCount = 0;\nRequest.requests = {};\n\nif (typeof document !== 'undefined') {\n  if (typeof attachEvent === 'function') {\n    attachEvent('onunload', unloadHandler);\n  } else if (typeof addEventListener === 'function') {\n    var terminationEvent = 'onpagehide' in self ? 'pagehide' : 'unload';\n    addEventListener(terminationEvent, unloadHandler, false);\n  }\n}\n\nfunction unloadHandler () {\n  for (var i in Request.requests) {\n    if (Request.requests.hasOwnProperty(i)) {\n      Request.requests[i].abort();\n    }\n  }\n}\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/transports/polling-xhr.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/transports/polling.js":
/*!*****************************************************************!*\
  !*** ./node_modules/engine.io-client/lib/transports/polling.js ***!
  \*****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/**\n * Module dependencies.\n */\n\nvar Transport = __webpack_require__(/*! ../transport */ \"./node_modules/engine.io-client/lib/transport.js\");\nvar parseqs = __webpack_require__(/*! parseqs */ \"./node_modules/parseqs/index.js\");\nvar parser = __webpack_require__(/*! engine.io-parser */ \"./node_modules/engine.io-parser/lib/browser.js\");\nvar inherit = __webpack_require__(/*! component-inherit */ \"./node_modules/component-inherit/index.js\");\nvar yeast = __webpack_require__(/*! yeast */ \"./node_modules/yeast/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/engine.io-client/node_modules/debug/src/browser.js\")('engine.io-client:polling');\n\n/**\n * Module exports.\n */\n\nmodule.exports = Polling;\n\n/**\n * Is XHR2 supported?\n */\n\nvar hasXHR2 = (function () {\n  var XMLHttpRequest = __webpack_require__(/*! xmlhttprequest-ssl */ \"./node_modules/engine.io-client/lib/xmlhttprequest.js\");\n  var xhr = new XMLHttpRequest({ xdomain: false });\n  return null != xhr.responseType;\n})();\n\n/**\n * Polling interface.\n *\n * @param {Object} opts\n * @api private\n */\n\nfunction Polling (opts) {\n  var forceBase64 = (opts && opts.forceBase64);\n  if (!hasXHR2 || forceBase64) {\n    this.supportsBinary = false;\n  }\n  Transport.call(this, opts);\n}\n\n/**\n * Inherits from Transport.\n */\n\ninherit(Polling, Transport);\n\n/**\n * Transport name.\n */\n\nPolling.prototype.name = 'polling';\n\n/**\n * Opens the socket (triggers polling). We write a PING message to determine\n * when the transport is open.\n *\n * @api private\n */\n\nPolling.prototype.doOpen = function () {\n  this.poll();\n};\n\n/**\n * Pauses polling.\n *\n * @param {Function} callback upon buffers are flushed and transport is paused\n * @api private\n */\n\nPolling.prototype.pause = function (onPause) {\n  var self = this;\n\n  this.readyState = 'pausing';\n\n  function pause () {\n    debug('paused');\n    self.readyState = 'paused';\n    onPause();\n  }\n\n  if (this.polling || !this.writable) {\n    var total = 0;\n\n    if (this.polling) {\n      debug('we are currently polling - waiting to pause');\n      total++;\n      this.once('pollComplete', function () {\n        debug('pre-pause polling complete');\n        --total || pause();\n      });\n    }\n\n    if (!this.writable) {\n      debug('we are currently writing - waiting to pause');\n      total++;\n      this.once('drain', function () {\n        debug('pre-pause writing complete');\n        --total || pause();\n      });\n    }\n  } else {\n    pause();\n  }\n};\n\n/**\n * Starts polling cycle.\n *\n * @api public\n */\n\nPolling.prototype.poll = function () {\n  debug('polling');\n  this.polling = true;\n  this.doPoll();\n  this.emit('poll');\n};\n\n/**\n * Overloads onData to detect payloads.\n *\n * @api private\n */\n\nPolling.prototype.onData = function (data) {\n  var self = this;\n  debug('polling got data %s', data);\n  var callback = function (packet, index, total) {\n    // if its the first message we consider the transport open\n    if ('opening' === self.readyState) {\n      self.onOpen();\n    }\n\n    // if its a close packet, we close the ongoing requests\n    if ('close' === packet.type) {\n      self.onClose();\n      return false;\n    }\n\n    // otherwise bypass onData and handle the message\n    self.onPacket(packet);\n  };\n\n  // decode payload\n  parser.decodePayload(data, this.socket.binaryType, callback);\n\n  // if an event did not trigger closing\n  if ('closed' !== this.readyState) {\n    // if we got data we're not polling\n    this.polling = false;\n    this.emit('pollComplete');\n\n    if ('open' === this.readyState) {\n      this.poll();\n    } else {\n      debug('ignoring poll - transport state \"%s\"', this.readyState);\n    }\n  }\n};\n\n/**\n * For polling, send a close packet.\n *\n * @api private\n */\n\nPolling.prototype.doClose = function () {\n  var self = this;\n\n  function close () {\n    debug('writing close packet');\n    self.write([{ type: 'close' }]);\n  }\n\n  if ('open' === this.readyState) {\n    debug('transport open - closing');\n    close();\n  } else {\n    // in case we're trying to close while\n    // handshaking is in progress (GH-164)\n    debug('transport not open - deferring close');\n    this.once('open', close);\n  }\n};\n\n/**\n * Writes a packets payload.\n *\n * @param {Array} data packets\n * @param {Function} drain callback\n * @api private\n */\n\nPolling.prototype.write = function (packets) {\n  var self = this;\n  this.writable = false;\n  var callbackfn = function () {\n    self.writable = true;\n    self.emit('drain');\n  };\n\n  parser.encodePayload(packets, this.supportsBinary, function (data) {\n    self.doWrite(data, callbackfn);\n  });\n};\n\n/**\n * Generates uri for connection.\n *\n * @api private\n */\n\nPolling.prototype.uri = function () {\n  var query = this.query || {};\n  var schema = this.secure ? 'https' : 'http';\n  var port = '';\n\n  // cache busting is forced\n  if (false !== this.timestampRequests) {\n    query[this.timestampParam] = yeast();\n  }\n\n  if (!this.supportsBinary && !query.sid) {\n    query.b64 = 1;\n  }\n\n  query = parseqs.encode(query);\n\n  // avoid port if default for schema\n  if (this.port && (('https' === schema && Number(this.port) !== 443) ||\n     ('http' === schema && Number(this.port) !== 80))) {\n    port = ':' + this.port;\n  }\n\n  // prepend ? to query\n  if (query.length) {\n    query = '?' + query;\n  }\n\n  var ipv6 = this.hostname.indexOf(':') !== -1;\n  return schema + '://' + (ipv6 ? '[' + this.hostname + ']' : this.hostname) + port + this.path + query;\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/transports/polling.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/transports/websocket.js":
/*!*******************************************************************!*\
  !*** ./node_modules/engine.io-client/lib/transports/websocket.js ***!
  \*******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(Buffer) {/**\n * Module dependencies.\n */\n\nvar Transport = __webpack_require__(/*! ../transport */ \"./node_modules/engine.io-client/lib/transport.js\");\nvar parser = __webpack_require__(/*! engine.io-parser */ \"./node_modules/engine.io-parser/lib/browser.js\");\nvar parseqs = __webpack_require__(/*! parseqs */ \"./node_modules/parseqs/index.js\");\nvar inherit = __webpack_require__(/*! component-inherit */ \"./node_modules/component-inherit/index.js\");\nvar yeast = __webpack_require__(/*! yeast */ \"./node_modules/yeast/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/engine.io-client/node_modules/debug/src/browser.js\")('engine.io-client:websocket');\n\nvar BrowserWebSocket, NodeWebSocket;\n\nif (typeof WebSocket !== 'undefined') {\n  BrowserWebSocket = WebSocket;\n} else if (typeof self !== 'undefined') {\n  BrowserWebSocket = self.WebSocket || self.MozWebSocket;\n} else {\n  try {\n    NodeWebSocket = __webpack_require__(/*! ws */ 0);\n  } catch (e) { }\n}\n\n/**\n * Get either the `WebSocket` or `MozWebSocket` globals\n * in the browser or try to resolve WebSocket-compatible\n * interface exposed by `ws` for Node-like environment.\n */\n\nvar WebSocketImpl = BrowserWebSocket || NodeWebSocket;\n\n/**\n * Module exports.\n */\n\nmodule.exports = WS;\n\n/**\n * WebSocket transport constructor.\n *\n * @api {Object} connection options\n * @api public\n */\n\nfunction WS (opts) {\n  var forceBase64 = (opts && opts.forceBase64);\n  if (forceBase64) {\n    this.supportsBinary = false;\n  }\n  this.perMessageDeflate = opts.perMessageDeflate;\n  this.usingBrowserWebSocket = BrowserWebSocket && !opts.forceNode;\n  this.protocols = opts.protocols;\n  if (!this.usingBrowserWebSocket) {\n    WebSocketImpl = NodeWebSocket;\n  }\n  Transport.call(this, opts);\n}\n\n/**\n * Inherits from Transport.\n */\n\ninherit(WS, Transport);\n\n/**\n * Transport name.\n *\n * @api public\n */\n\nWS.prototype.name = 'websocket';\n\n/*\n * WebSockets support binary\n */\n\nWS.prototype.supportsBinary = true;\n\n/**\n * Opens socket.\n *\n * @api private\n */\n\nWS.prototype.doOpen = function () {\n  if (!this.check()) {\n    // let probe timeout\n    return;\n  }\n\n  var uri = this.uri();\n  var protocols = this.protocols;\n  var opts = {\n    agent: this.agent,\n    perMessageDeflate: this.perMessageDeflate\n  };\n\n  // SSL options for Node.js client\n  opts.pfx = this.pfx;\n  opts.key = this.key;\n  opts.passphrase = this.passphrase;\n  opts.cert = this.cert;\n  opts.ca = this.ca;\n  opts.ciphers = this.ciphers;\n  opts.rejectUnauthorized = this.rejectUnauthorized;\n  if (this.extraHeaders) {\n    opts.headers = this.extraHeaders;\n  }\n  if (this.localAddress) {\n    opts.localAddress = this.localAddress;\n  }\n\n  try {\n    this.ws =\n      this.usingBrowserWebSocket && !this.isReactNative\n        ? protocols\n          ? new WebSocketImpl(uri, protocols)\n          : new WebSocketImpl(uri)\n        : new WebSocketImpl(uri, protocols, opts);\n  } catch (err) {\n    return this.emit('error', err);\n  }\n\n  if (this.ws.binaryType === undefined) {\n    this.supportsBinary = false;\n  }\n\n  if (this.ws.supports && this.ws.supports.binary) {\n    this.supportsBinary = true;\n    this.ws.binaryType = 'nodebuffer';\n  } else {\n    this.ws.binaryType = 'arraybuffer';\n  }\n\n  this.addEventListeners();\n};\n\n/**\n * Adds event listeners to the socket\n *\n * @api private\n */\n\nWS.prototype.addEventListeners = function () {\n  var self = this;\n\n  this.ws.onopen = function () {\n    self.onOpen();\n  };\n  this.ws.onclose = function () {\n    self.onClose();\n  };\n  this.ws.onmessage = function (ev) {\n    self.onData(ev.data);\n  };\n  this.ws.onerror = function (e) {\n    self.onError('websocket error', e);\n  };\n};\n\n/**\n * Writes data to socket.\n *\n * @param {Array} array of packets.\n * @api private\n */\n\nWS.prototype.write = function (packets) {\n  var self = this;\n  this.writable = false;\n\n  // encodePacket efficient as it uses WS framing\n  // no need for encodePayload\n  var total = packets.length;\n  for (var i = 0, l = total; i < l; i++) {\n    (function (packet) {\n      parser.encodePacket(packet, self.supportsBinary, function (data) {\n        if (!self.usingBrowserWebSocket) {\n          // always create a new object (GH-437)\n          var opts = {};\n          if (packet.options) {\n            opts.compress = packet.options.compress;\n          }\n\n          if (self.perMessageDeflate) {\n            var len = 'string' === typeof data ? Buffer.byteLength(data) : data.length;\n            if (len < self.perMessageDeflate.threshold) {\n              opts.compress = false;\n            }\n          }\n        }\n\n        // Sometimes the websocket has already been closed but the browser didn't\n        // have a chance of informing us about it yet, in that case send will\n        // throw an error\n        try {\n          if (self.usingBrowserWebSocket) {\n            // TypeError is thrown when passing the second argument on Safari\n            self.ws.send(data);\n          } else {\n            self.ws.send(data, opts);\n          }\n        } catch (e) {\n          debug('websocket closed before onclose event');\n        }\n\n        --total || done();\n      });\n    })(packets[i]);\n  }\n\n  function done () {\n    self.emit('flush');\n\n    // fake drain\n    // defer to next tick to allow Socket to clear writeBuffer\n    setTimeout(function () {\n      self.writable = true;\n      self.emit('drain');\n    }, 0);\n  }\n};\n\n/**\n * Called upon close\n *\n * @api private\n */\n\nWS.prototype.onClose = function () {\n  Transport.prototype.onClose.call(this);\n};\n\n/**\n * Closes socket.\n *\n * @api private\n */\n\nWS.prototype.doClose = function () {\n  if (typeof this.ws !== 'undefined') {\n    this.ws.close();\n  }\n};\n\n/**\n * Generates uri for connection.\n *\n * @api private\n */\n\nWS.prototype.uri = function () {\n  var query = this.query || {};\n  var schema = this.secure ? 'wss' : 'ws';\n  var port = '';\n\n  // avoid port if default for schema\n  if (this.port && (('wss' === schema && Number(this.port) !== 443) ||\n    ('ws' === schema && Number(this.port) !== 80))) {\n    port = ':' + this.port;\n  }\n\n  // append timestamp to URI\n  if (this.timestampRequests) {\n    query[this.timestampParam] = yeast();\n  }\n\n  // communicate binary support capabilities\n  if (!this.supportsBinary) {\n    query.b64 = 1;\n  }\n\n  query = parseqs.encode(query);\n\n  // prepend ? to query\n  if (query.length) {\n    query = '?' + query;\n  }\n\n  var ipv6 = this.hostname.indexOf(':') !== -1;\n  return schema + '://' + (ipv6 ? '[' + this.hostname + ']' : this.hostname) + port + this.path + query;\n};\n\n/**\n * Feature detection for WebSocket.\n *\n * @return {Boolean} whether this transport is available.\n * @api public\n */\n\nWS.prototype.check = function () {\n  return !!WebSocketImpl && !('__initialize' in WebSocketImpl && this.name === WS.prototype.name);\n};\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../buffer/index.js */ \"./node_modules/buffer/index.js\").Buffer))\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/transports/websocket.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/lib/xmlhttprequest.js":
/*!*************************************************************!*\
  !*** ./node_modules/engine.io-client/lib/xmlhttprequest.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("// browser shim for xmlhttprequest module\n\nvar hasCORS = __webpack_require__(/*! has-cors */ \"./node_modules/has-cors/index.js\");\n\nmodule.exports = function (opts) {\n  var xdomain = opts.xdomain;\n\n  // scheme must be same when usign XDomainRequest\n  // http://blogs.msdn.com/b/ieinternals/archive/2010/05/13/xdomainrequest-restrictions-limitations-and-workarounds.aspx\n  var xscheme = opts.xscheme;\n\n  // XDomainRequest has a flow of not sending cookie, therefore it should be disabled as a default.\n  // https://github.com/Automattic/engine.io-client/pull/217\n  var enablesXDR = opts.enablesXDR;\n\n  // XMLHttpRequest can be disabled on IE\n  try {\n    if ('undefined' !== typeof XMLHttpRequest && (!xdomain || hasCORS)) {\n      return new XMLHttpRequest();\n    }\n  } catch (e) { }\n\n  // Use XDomainRequest for IE8 if enablesXDR is true\n  // because loading bar keeps flashing when using jsonp-polling\n  // https://github.com/yujiosaka/socke.io-ie8-loading-example\n  try {\n    if ('undefined' !== typeof XDomainRequest && !xscheme && enablesXDR) {\n      return new XDomainRequest();\n    }\n  } catch (e) { }\n\n  if (!xdomain) {\n    try {\n      return new self[['Active'].concat('Object').join('X')]('Microsoft.XMLHTTP');\n    } catch (e) { }\n  }\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/lib/xmlhttprequest.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/node_modules/debug/src/browser.js":
/*!*************************************************************************!*\
  !*** ./node_modules/engine.io-client/node_modules/debug/src/browser.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(process) {/**\n * This is the web browser implementation of `debug()`.\n *\n * Expose `debug()` as the module.\n */\n\nexports = module.exports = __webpack_require__(/*! ./debug */ \"./node_modules/engine.io-client/node_modules/debug/src/debug.js\");\nexports.log = log;\nexports.formatArgs = formatArgs;\nexports.save = save;\nexports.load = load;\nexports.useColors = useColors;\nexports.storage = 'undefined' != typeof chrome\n               && 'undefined' != typeof chrome.storage\n                  ? chrome.storage.local\n                  : localstorage();\n\n/**\n * Colors.\n */\n\nexports.colors = [\n  '#0000CC', '#0000FF', '#0033CC', '#0033FF', '#0066CC', '#0066FF', '#0099CC',\n  '#0099FF', '#00CC00', '#00CC33', '#00CC66', '#00CC99', '#00CCCC', '#00CCFF',\n  '#3300CC', '#3300FF', '#3333CC', '#3333FF', '#3366CC', '#3366FF', '#3399CC',\n  '#3399FF', '#33CC00', '#33CC33', '#33CC66', '#33CC99', '#33CCCC', '#33CCFF',\n  '#6600CC', '#6600FF', '#6633CC', '#6633FF', '#66CC00', '#66CC33', '#9900CC',\n  '#9900FF', '#9933CC', '#9933FF', '#99CC00', '#99CC33', '#CC0000', '#CC0033',\n  '#CC0066', '#CC0099', '#CC00CC', '#CC00FF', '#CC3300', '#CC3333', '#CC3366',\n  '#CC3399', '#CC33CC', '#CC33FF', '#CC6600', '#CC6633', '#CC9900', '#CC9933',\n  '#CCCC00', '#CCCC33', '#FF0000', '#FF0033', '#FF0066', '#FF0099', '#FF00CC',\n  '#FF00FF', '#FF3300', '#FF3333', '#FF3366', '#FF3399', '#FF33CC', '#FF33FF',\n  '#FF6600', '#FF6633', '#FF9900', '#FF9933', '#FFCC00', '#FFCC33'\n];\n\n/**\n * Currently only WebKit-based Web Inspectors, Firefox >= v31,\n * and the Firebug extension (any Firefox version) are known\n * to support \"%c\" CSS customizations.\n *\n * TODO: add a `localStorage` variable to explicitly enable/disable colors\n */\n\nfunction useColors() {\n  // NB: In an Electron preload script, document will be defined but not fully\n  // initialized. Since we know we're in Chrome, we'll just detect this case\n  // explicitly\n  if (typeof window !== 'undefined' && window.process && window.process.type === 'renderer') {\n    return true;\n  }\n\n  // Internet Explorer and Edge do not support colors.\n  if (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/(edge|trident)\\/(\\d+)/)) {\n    return false;\n  }\n\n  // is webkit? http://stackoverflow.com/a/16459606/376773\n  // document is undefined in react-native: https://github.com/facebook/react-native/pull/1632\n  return (typeof document !== 'undefined' && document.documentElement && document.documentElement.style && document.documentElement.style.WebkitAppearance) ||\n    // is firebug? http://stackoverflow.com/a/398120/376773\n    (typeof window !== 'undefined' && window.console && (window.console.firebug || (window.console.exception && window.console.table))) ||\n    // is firefox >= v31?\n    // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages\n    (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/firefox\\/(\\d+)/) && parseInt(RegExp.$1, 10) >= 31) ||\n    // double check webkit in userAgent just in case we are in a worker\n    (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/applewebkit\\/(\\d+)/));\n}\n\n/**\n * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.\n */\n\nexports.formatters.j = function(v) {\n  try {\n    return JSON.stringify(v);\n  } catch (err) {\n    return '[UnexpectedJSONParseError]: ' + err.message;\n  }\n};\n\n\n/**\n * Colorize log arguments if enabled.\n *\n * @api public\n */\n\nfunction formatArgs(args) {\n  var useColors = this.useColors;\n\n  args[0] = (useColors ? '%c' : '')\n    + this.namespace\n    + (useColors ? ' %c' : ' ')\n    + args[0]\n    + (useColors ? '%c ' : ' ')\n    + '+' + exports.humanize(this.diff);\n\n  if (!useColors) return;\n\n  var c = 'color: ' + this.color;\n  args.splice(1, 0, c, 'color: inherit')\n\n  // the final \"%c\" is somewhat tricky, because there could be other\n  // arguments passed either before or after the %c, so we need to\n  // figure out the correct index to insert the CSS into\n  var index = 0;\n  var lastC = 0;\n  args[0].replace(/%[a-zA-Z%]/g, function(match) {\n    if ('%%' === match) return;\n    index++;\n    if ('%c' === match) {\n      // we only are interested in the *last* %c\n      // (the user may have provided their own)\n      lastC = index;\n    }\n  });\n\n  args.splice(lastC, 0, c);\n}\n\n/**\n * Invokes `console.log()` when available.\n * No-op when `console.log` is not a \"function\".\n *\n * @api public\n */\n\nfunction log() {\n  // this hackery is required for IE8/9, where\n  // the `console.log` function doesn't have 'apply'\n  return 'object' === typeof console\n    && console.log\n    && Function.prototype.apply.call(console.log, console, arguments);\n}\n\n/**\n * Save `namespaces`.\n *\n * @param {String} namespaces\n * @api private\n */\n\nfunction save(namespaces) {\n  try {\n    if (null == namespaces) {\n      exports.storage.removeItem('debug');\n    } else {\n      exports.storage.debug = namespaces;\n    }\n  } catch(e) {}\n}\n\n/**\n * Load `namespaces`.\n *\n * @return {String} returns the previously persisted debug modes\n * @api private\n */\n\nfunction load() {\n  var r;\n  try {\n    r = exports.storage.debug;\n  } catch(e) {}\n\n  // If debug isn't set in LS, and we're in Electron, try to load $DEBUG\n  if (!r && typeof process !== 'undefined' && 'env' in process) {\n    r = process.env.DEBUG;\n  }\n\n  return r;\n}\n\n/**\n * Enable namespaces listed in `localStorage.debug` initially.\n */\n\nexports.enable(load());\n\n/**\n * Localstorage attempts to return the localstorage.\n *\n * This is necessary because safari throws\n * when a user disables cookies/localstorage\n * and you attempt to access it.\n *\n * @return {LocalStorage}\n * @api private\n */\n\nfunction localstorage() {\n  try {\n    return window.localStorage;\n  } catch (e) {}\n}\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../../process/browser.js */ \"./node_modules/process/browser.js\")))\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/node_modules/debug/src/browser.js?");

/***/ }),

/***/ "./node_modules/engine.io-client/node_modules/debug/src/debug.js":
/*!***********************************************************************!*\
  !*** ./node_modules/engine.io-client/node_modules/debug/src/debug.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * This is the common logic for both the Node.js and web browser\n * implementations of `debug()`.\n *\n * Expose `debug()` as the module.\n */\n\nexports = module.exports = createDebug.debug = createDebug['default'] = createDebug;\nexports.coerce = coerce;\nexports.disable = disable;\nexports.enable = enable;\nexports.enabled = enabled;\nexports.humanize = __webpack_require__(/*! ms */ \"./node_modules/ms/index.js\");\n\n/**\n * Active `debug` instances.\n */\nexports.instances = [];\n\n/**\n * The currently active debug mode names, and names to skip.\n */\n\nexports.names = [];\nexports.skips = [];\n\n/**\n * Map of special \"%n\" handling functions, for the debug \"format\" argument.\n *\n * Valid key names are a single, lower or upper-case letter, i.e. \"n\" and \"N\".\n */\n\nexports.formatters = {};\n\n/**\n * Select a color.\n * @param {String} namespace\n * @return {Number}\n * @api private\n */\n\nfunction selectColor(namespace) {\n  var hash = 0, i;\n\n  for (i in namespace) {\n    hash  = ((hash << 5) - hash) + namespace.charCodeAt(i);\n    hash |= 0; // Convert to 32bit integer\n  }\n\n  return exports.colors[Math.abs(hash) % exports.colors.length];\n}\n\n/**\n * Create a debugger with the given `namespace`.\n *\n * @param {String} namespace\n * @return {Function}\n * @api public\n */\n\nfunction createDebug(namespace) {\n\n  var prevTime;\n\n  function debug() {\n    // disabled?\n    if (!debug.enabled) return;\n\n    var self = debug;\n\n    // set `diff` timestamp\n    var curr = +new Date();\n    var ms = curr - (prevTime || curr);\n    self.diff = ms;\n    self.prev = prevTime;\n    self.curr = curr;\n    prevTime = curr;\n\n    // turn the `arguments` into a proper Array\n    var args = new Array(arguments.length);\n    for (var i = 0; i < args.length; i++) {\n      args[i] = arguments[i];\n    }\n\n    args[0] = exports.coerce(args[0]);\n\n    if ('string' !== typeof args[0]) {\n      // anything else let's inspect with %O\n      args.unshift('%O');\n    }\n\n    // apply any `formatters` transformations\n    var index = 0;\n    args[0] = args[0].replace(/%([a-zA-Z%])/g, function(match, format) {\n      // if we encounter an escaped % then don't increase the array index\n      if (match === '%%') return match;\n      index++;\n      var formatter = exports.formatters[format];\n      if ('function' === typeof formatter) {\n        var val = args[index];\n        match = formatter.call(self, val);\n\n        // now we need to remove `args[index]` since it's inlined in the `format`\n        args.splice(index, 1);\n        index--;\n      }\n      return match;\n    });\n\n    // apply env-specific formatting (colors, etc.)\n    exports.formatArgs.call(self, args);\n\n    var logFn = debug.log || exports.log || console.log.bind(console);\n    logFn.apply(self, args);\n  }\n\n  debug.namespace = namespace;\n  debug.enabled = exports.enabled(namespace);\n  debug.useColors = exports.useColors();\n  debug.color = selectColor(namespace);\n  debug.destroy = destroy;\n\n  // env-specific initialization logic for debug instances\n  if ('function' === typeof exports.init) {\n    exports.init(debug);\n  }\n\n  exports.instances.push(debug);\n\n  return debug;\n}\n\nfunction destroy () {\n  var index = exports.instances.indexOf(this);\n  if (index !== -1) {\n    exports.instances.splice(index, 1);\n    return true;\n  } else {\n    return false;\n  }\n}\n\n/**\n * Enables a debug mode by namespaces. This can include modes\n * separated by a colon and wildcards.\n *\n * @param {String} namespaces\n * @api public\n */\n\nfunction enable(namespaces) {\n  exports.save(namespaces);\n\n  exports.names = [];\n  exports.skips = [];\n\n  var i;\n  var split = (typeof namespaces === 'string' ? namespaces : '').split(/[\\s,]+/);\n  var len = split.length;\n\n  for (i = 0; i < len; i++) {\n    if (!split[i]) continue; // ignore empty strings\n    namespaces = split[i].replace(/\\*/g, '.*?');\n    if (namespaces[0] === '-') {\n      exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));\n    } else {\n      exports.names.push(new RegExp('^' + namespaces + '$'));\n    }\n  }\n\n  for (i = 0; i < exports.instances.length; i++) {\n    var instance = exports.instances[i];\n    instance.enabled = exports.enabled(instance.namespace);\n  }\n}\n\n/**\n * Disable debug output.\n *\n * @api public\n */\n\nfunction disable() {\n  exports.enable('');\n}\n\n/**\n * Returns true if the given mode name is enabled, false otherwise.\n *\n * @param {String} name\n * @return {Boolean}\n * @api public\n */\n\nfunction enabled(name) {\n  if (name[name.length - 1] === '*') {\n    return true;\n  }\n  var i, len;\n  for (i = 0, len = exports.skips.length; i < len; i++) {\n    if (exports.skips[i].test(name)) {\n      return false;\n    }\n  }\n  for (i = 0, len = exports.names.length; i < len; i++) {\n    if (exports.names[i].test(name)) {\n      return true;\n    }\n  }\n  return false;\n}\n\n/**\n * Coerce `val`.\n *\n * @param {Mixed} val\n * @return {Mixed}\n * @api private\n */\n\nfunction coerce(val) {\n  if (val instanceof Error) return val.stack || val.message;\n  return val;\n}\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-client/node_modules/debug/src/debug.js?");

/***/ }),

/***/ "./node_modules/engine.io-parser/lib/browser.js":
/*!******************************************************!*\
  !*** ./node_modules/engine.io-parser/lib/browser.js ***!
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/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/**\n * Module dependencies.\n */\n\nvar keys = __webpack_require__(/*! ./keys */ \"./node_modules/engine.io-parser/lib/keys.js\");\nvar hasBinary = __webpack_require__(/*! has-binary2 */ \"./node_modules/has-binary2/index.js\");\nvar sliceBuffer = __webpack_require__(/*! arraybuffer.slice */ \"./node_modules/arraybuffer.slice/index.js\");\nvar after = __webpack_require__(/*! after */ \"./node_modules/after/index.js\");\nvar utf8 = __webpack_require__(/*! ./utf8 */ \"./node_modules/engine.io-parser/lib/utf8.js\");\n\nvar base64encoder;\nif (typeof ArrayBuffer !== 'undefined') {\n  base64encoder = __webpack_require__(/*! base64-arraybuffer */ \"./node_modules/base64-arraybuffer/lib/base64-arraybuffer.js\");\n}\n\n/**\n * Check if we are running an android browser. That requires us to use\n * ArrayBuffer with polling transports...\n *\n * http://ghinda.net/jpeg-blob-ajax-android/\n */\n\nvar isAndroid = typeof navigator !== 'undefined' && /Android/i.test(navigator.userAgent);\n\n/**\n * Check if we are running in PhantomJS.\n * Uploading a Blob with PhantomJS does not work correctly, as reported here:\n * https://github.com/ariya/phantomjs/issues/11395\n * @type boolean\n */\nvar isPhantomJS = typeof navigator !== 'undefined' && /PhantomJS/i.test(navigator.userAgent);\n\n/**\n * When true, avoids using Blobs to encode payloads.\n * @type boolean\n */\nvar dontSendBlobs = isAndroid || isPhantomJS;\n\n/**\n * Current protocol version.\n */\n\nexports.protocol = 3;\n\n/**\n * Packet types.\n */\n\nvar packets = exports.packets = {\n    open:     0    // non-ws\n  , close:    1    // non-ws\n  , ping:     2\n  , pong:     3\n  , message:  4\n  , upgrade:  5\n  , noop:     6\n};\n\nvar packetslist = keys(packets);\n\n/**\n * Premade error packet.\n */\n\nvar err = { type: 'error', data: 'parser error' };\n\n/**\n * Create a blob api even for blob builder when vendor prefixes exist\n */\n\nvar Blob = __webpack_require__(/*! blob */ \"./node_modules/blob/index.js\");\n\n/**\n * Encodes a packet.\n *\n *     <packet type id> [ <data> ]\n *\n * Example:\n *\n *     5hello world\n *     3\n *     4\n *\n * Binary is encoded in an identical principle\n *\n * @api private\n */\n\nexports.encodePacket = function (packet, supportsBinary, utf8encode, callback) {\n  if (typeof supportsBinary === 'function') {\n    callback = supportsBinary;\n    supportsBinary = false;\n  }\n\n  if (typeof utf8encode === 'function') {\n    callback = utf8encode;\n    utf8encode = null;\n  }\n\n  var data = (packet.data === undefined)\n    ? undefined\n    : packet.data.buffer || packet.data;\n\n  if (typeof ArrayBuffer !== 'undefined' && data instanceof ArrayBuffer) {\n    return encodeArrayBuffer(packet, supportsBinary, callback);\n  } else if (typeof Blob !== 'undefined' && data instanceof Blob) {\n    return encodeBlob(packet, supportsBinary, callback);\n  }\n\n  // might be an object with { base64: true, data: dataAsBase64String }\n  if (data && data.base64) {\n    return encodeBase64Object(packet, callback);\n  }\n\n  // Sending data as a utf-8 string\n  var encoded = packets[packet.type];\n\n  // data fragment is optional\n  if (undefined !== packet.data) {\n    encoded += utf8encode ? utf8.encode(String(packet.data), { strict: false }) : String(packet.data);\n  }\n\n  return callback('' + encoded);\n\n};\n\nfunction encodeBase64Object(packet, callback) {\n  // packet data is an object { base64: true, data: dataAsBase64String }\n  var message = 'b' + exports.packets[packet.type] + packet.data.data;\n  return callback(message);\n}\n\n/**\n * Encode packet helpers for binary types\n */\n\nfunction encodeArrayBuffer(packet, supportsBinary, callback) {\n  if (!supportsBinary) {\n    return exports.encodeBase64Packet(packet, callback);\n  }\n\n  var data = packet.data;\n  var contentArray = new Uint8Array(data);\n  var resultBuffer = new Uint8Array(1 + data.byteLength);\n\n  resultBuffer[0] = packets[packet.type];\n  for (var i = 0; i < contentArray.length; i++) {\n    resultBuffer[i+1] = contentArray[i];\n  }\n\n  return callback(resultBuffer.buffer);\n}\n\nfunction encodeBlobAsArrayBuffer(packet, supportsBinary, callback) {\n  if (!supportsBinary) {\n    return exports.encodeBase64Packet(packet, callback);\n  }\n\n  var fr = new FileReader();\n  fr.onload = function() {\n    exports.encodePacket({ type: packet.type, data: fr.result }, supportsBinary, true, callback);\n  };\n  return fr.readAsArrayBuffer(packet.data);\n}\n\nfunction encodeBlob(packet, supportsBinary, callback) {\n  if (!supportsBinary) {\n    return exports.encodeBase64Packet(packet, callback);\n  }\n\n  if (dontSendBlobs) {\n    return encodeBlobAsArrayBuffer(packet, supportsBinary, callback);\n  }\n\n  var length = new Uint8Array(1);\n  length[0] = packets[packet.type];\n  var blob = new Blob([length.buffer, packet.data]);\n\n  return callback(blob);\n}\n\n/**\n * Encodes a packet with binary data in a base64 string\n *\n * @param {Object} packet, has `type` and `data`\n * @return {String} base64 encoded message\n */\n\nexports.encodeBase64Packet = function(packet, callback) {\n  var message = 'b' + exports.packets[packet.type];\n  if (typeof Blob !== 'undefined' && packet.data instanceof Blob) {\n    var fr = new FileReader();\n    fr.onload = function() {\n      var b64 = fr.result.split(',')[1];\n      callback(message + b64);\n    };\n    return fr.readAsDataURL(packet.data);\n  }\n\n  var b64data;\n  try {\n    b64data = String.fromCharCode.apply(null, new Uint8Array(packet.data));\n  } catch (e) {\n    // iPhone Safari doesn't let you apply with typed arrays\n    var typed = new Uint8Array(packet.data);\n    var basic = new Array(typed.length);\n    for (var i = 0; i < typed.length; i++) {\n      basic[i] = typed[i];\n    }\n    b64data = String.fromCharCode.apply(null, basic);\n  }\n  message += btoa(b64data);\n  return callback(message);\n};\n\n/**\n * Decodes a packet. Changes format to Blob if requested.\n *\n * @return {Object} with `type` and `data` (if any)\n * @api private\n */\n\nexports.decodePacket = function (data, binaryType, utf8decode) {\n  if (data === undefined) {\n    return err;\n  }\n  // String data\n  if (typeof data === 'string') {\n    if (data.charAt(0) === 'b') {\n      return exports.decodeBase64Packet(data.substr(1), binaryType);\n    }\n\n    if (utf8decode) {\n      data = tryDecode(data);\n      if (data === false) {\n        return err;\n      }\n    }\n    var type = data.charAt(0);\n\n    if (Number(type) != type || !packetslist[type]) {\n      return err;\n    }\n\n    if (data.length > 1) {\n      return { type: packetslist[type], data: data.substring(1) };\n    } else {\n      return { type: packetslist[type] };\n    }\n  }\n\n  var asArray = new Uint8Array(data);\n  var type = asArray[0];\n  var rest = sliceBuffer(data, 1);\n  if (Blob && binaryType === 'blob') {\n    rest = new Blob([rest]);\n  }\n  return { type: packetslist[type], data: rest };\n};\n\nfunction tryDecode(data) {\n  try {\n    data = utf8.decode(data, { strict: false });\n  } catch (e) {\n    return false;\n  }\n  return data;\n}\n\n/**\n * Decodes a packet encoded in a base64 string\n *\n * @param {String} base64 encoded message\n * @return {Object} with `type` and `data` (if any)\n */\n\nexports.decodeBase64Packet = function(msg, binaryType) {\n  var type = packetslist[msg.charAt(0)];\n  if (!base64encoder) {\n    return { type: type, data: { base64: true, data: msg.substr(1) } };\n  }\n\n  var data = base64encoder.decode(msg.substr(1));\n\n  if (binaryType === 'blob' && Blob) {\n    data = new Blob([data]);\n  }\n\n  return { type: type, data: data };\n};\n\n/**\n * Encodes multiple messages (payload).\n *\n *     <length>:data\n *\n * Example:\n *\n *     11:hello world2:hi\n *\n * If any contents are binary, they will be encoded as base64 strings. Base64\n * encoded strings are marked with a b before the length specifier\n *\n * @param {Array} packets\n * @api private\n */\n\nexports.encodePayload = function (packets, supportsBinary, callback) {\n  if (typeof supportsBinary === 'function') {\n    callback = supportsBinary;\n    supportsBinary = null;\n  }\n\n  var isBinary = hasBinary(packets);\n\n  if (supportsBinary && isBinary) {\n    if (Blob && !dontSendBlobs) {\n      return exports.encodePayloadAsBlob(packets, callback);\n    }\n\n    return exports.encodePayloadAsArrayBuffer(packets, callback);\n  }\n\n  if (!packets.length) {\n    return callback('0:');\n  }\n\n  function setLengthHeader(message) {\n    return message.length + ':' + message;\n  }\n\n  function encodeOne(packet, doneCallback) {\n    exports.encodePacket(packet, !isBinary ? false : supportsBinary, false, function(message) {\n      doneCallback(null, setLengthHeader(message));\n    });\n  }\n\n  map(packets, encodeOne, function(err, results) {\n    return callback(results.join(''));\n  });\n};\n\n/**\n * Async array map using after\n */\n\nfunction map(ary, each, done) {\n  var result = new Array(ary.length);\n  var next = after(ary.length, done);\n\n  var eachWithIndex = function(i, el, cb) {\n    each(el, function(error, msg) {\n      result[i] = msg;\n      cb(error, result);\n    });\n  };\n\n  for (var i = 0; i < ary.length; i++) {\n    eachWithIndex(i, ary[i], next);\n  }\n}\n\n/*\n * Decodes data when a payload is maybe expected. Possible binary contents are\n * decoded from their base64 representation\n *\n * @param {String} data, callback method\n * @api public\n */\n\nexports.decodePayload = function (data, binaryType, callback) {\n  if (typeof data !== 'string') {\n    return exports.decodePayloadAsBinary(data, binaryType, callback);\n  }\n\n  if (typeof binaryType === 'function') {\n    callback = binaryType;\n    binaryType = null;\n  }\n\n  var packet;\n  if (data === '') {\n    // parser error - ignoring payload\n    return callback(err, 0, 1);\n  }\n\n  var length = '', n, msg;\n\n  for (var i = 0, l = data.length; i < l; i++) {\n    var chr = data.charAt(i);\n\n    if (chr !== ':') {\n      length += chr;\n      continue;\n    }\n\n    if (length === '' || (length != (n = Number(length)))) {\n      // parser error - ignoring payload\n      return callback(err, 0, 1);\n    }\n\n    msg = data.substr(i + 1, n);\n\n    if (length != msg.length) {\n      // parser error - ignoring payload\n      return callback(err, 0, 1);\n    }\n\n    if (msg.length) {\n      packet = exports.decodePacket(msg, binaryType, false);\n\n      if (err.type === packet.type && err.data === packet.data) {\n        // parser error in individual packet - ignoring payload\n        return callback(err, 0, 1);\n      }\n\n      var ret = callback(packet, i + n, l);\n      if (false === ret) return;\n    }\n\n    // advance cursor\n    i += n;\n    length = '';\n  }\n\n  if (length !== '') {\n    // parser error - ignoring payload\n    return callback(err, 0, 1);\n  }\n\n};\n\n/**\n * Encodes multiple messages (payload) as binary.\n *\n * <1 = binary, 0 = string><number from 0-9><number from 0-9>[...]<number\n * 255><data>\n *\n * Example:\n * 1 3 255 1 2 3, if the binary contents are interpreted as 8 bit integers\n *\n * @param {Array} packets\n * @return {ArrayBuffer} encoded payload\n * @api private\n */\n\nexports.encodePayloadAsArrayBuffer = function(packets, callback) {\n  if (!packets.length) {\n    return callback(new ArrayBuffer(0));\n  }\n\n  function encodeOne(packet, doneCallback) {\n    exports.encodePacket(packet, true, true, function(data) {\n      return doneCallback(null, data);\n    });\n  }\n\n  map(packets, encodeOne, function(err, encodedPackets) {\n    var totalLength = encodedPackets.reduce(function(acc, p) {\n      var len;\n      if (typeof p === 'string'){\n        len = p.length;\n      } else {\n        len = p.byteLength;\n      }\n      return acc + len.toString().length + len + 2; // string/binary identifier + separator = 2\n    }, 0);\n\n    var resultArray = new Uint8Array(totalLength);\n\n    var bufferIndex = 0;\n    encodedPackets.forEach(function(p) {\n      var isString = typeof p === 'string';\n      var ab = p;\n      if (isString) {\n        var view = new Uint8Array(p.length);\n        for (var i = 0; i < p.length; i++) {\n          view[i] = p.charCodeAt(i);\n        }\n        ab = view.buffer;\n      }\n\n      if (isString) { // not true binary\n        resultArray[bufferIndex++] = 0;\n      } else { // true binary\n        resultArray[bufferIndex++] = 1;\n      }\n\n      var lenStr = ab.byteLength.toString();\n      for (var i = 0; i < lenStr.length; i++) {\n        resultArray[bufferIndex++] = parseInt(lenStr[i]);\n      }\n      resultArray[bufferIndex++] = 255;\n\n      var view = new Uint8Array(ab);\n      for (var i = 0; i < view.length; i++) {\n        resultArray[bufferIndex++] = view[i];\n      }\n    });\n\n    return callback(resultArray.buffer);\n  });\n};\n\n/**\n * Encode as Blob\n */\n\nexports.encodePayloadAsBlob = function(packets, callback) {\n  function encodeOne(packet, doneCallback) {\n    exports.encodePacket(packet, true, true, function(encoded) {\n      var binaryIdentifier = new Uint8Array(1);\n      binaryIdentifier[0] = 1;\n      if (typeof encoded === 'string') {\n        var view = new Uint8Array(encoded.length);\n        for (var i = 0; i < encoded.length; i++) {\n          view[i] = encoded.charCodeAt(i);\n        }\n        encoded = view.buffer;\n        binaryIdentifier[0] = 0;\n      }\n\n      var len = (encoded instanceof ArrayBuffer)\n        ? encoded.byteLength\n        : encoded.size;\n\n      var lenStr = len.toString();\n      var lengthAry = new Uint8Array(lenStr.length + 1);\n      for (var i = 0; i < lenStr.length; i++) {\n        lengthAry[i] = parseInt(lenStr[i]);\n      }\n      lengthAry[lenStr.length] = 255;\n\n      if (Blob) {\n        var blob = new Blob([binaryIdentifier.buffer, lengthAry.buffer, encoded]);\n        doneCallback(null, blob);\n      }\n    });\n  }\n\n  map(packets, encodeOne, function(err, results) {\n    return callback(new Blob(results));\n  });\n};\n\n/*\n * Decodes data when a payload is maybe expected. Strings are decoded by\n * interpreting each byte as a key code for entries marked to start with 0. See\n * description of encodePayloadAsBinary\n *\n * @param {ArrayBuffer} data, callback method\n * @api public\n */\n\nexports.decodePayloadAsBinary = function (data, binaryType, callback) {\n  if (typeof binaryType === 'function') {\n    callback = binaryType;\n    binaryType = null;\n  }\n\n  var bufferTail = data;\n  var buffers = [];\n\n  while (bufferTail.byteLength > 0) {\n    var tailArray = new Uint8Array(bufferTail);\n    var isString = tailArray[0] === 0;\n    var msgLength = '';\n\n    for (var i = 1; ; i++) {\n      if (tailArray[i] === 255) break;\n\n      // 310 = char length of Number.MAX_VALUE\n      if (msgLength.length > 310) {\n        return callback(err, 0, 1);\n      }\n\n      msgLength += tailArray[i];\n    }\n\n    bufferTail = sliceBuffer(bufferTail, 2 + msgLength.length);\n    msgLength = parseInt(msgLength);\n\n    var msg = sliceBuffer(bufferTail, 0, msgLength);\n    if (isString) {\n      try {\n        msg = String.fromCharCode.apply(null, new Uint8Array(msg));\n      } catch (e) {\n        // iPhone Safari doesn't let you apply to typed arrays\n        var typed = new Uint8Array(msg);\n        msg = '';\n        for (var i = 0; i < typed.length; i++) {\n          msg += String.fromCharCode(typed[i]);\n        }\n      }\n    }\n\n    buffers.push(msg);\n    bufferTail = sliceBuffer(bufferTail, msgLength);\n  }\n\n  var total = buffers.length;\n  buffers.forEach(function(buffer, i) {\n    callback(exports.decodePacket(buffer, binaryType, true), i, total);\n  });\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-parser/lib/browser.js?");

/***/ }),

/***/ "./node_modules/engine.io-parser/lib/keys.js":
/*!***************************************************!*\
  !*** ./node_modules/engine.io-parser/lib/keys.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * Gets the keys for an object.\n *\n * @return {Array} keys\n * @api private\n */\n\nmodule.exports = Object.keys || function keys (obj){\n  var arr = [];\n  var has = Object.prototype.hasOwnProperty;\n\n  for (var i in obj) {\n    if (has.call(obj, i)) {\n      arr.push(i);\n    }\n  }\n  return arr;\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-parser/lib/keys.js?");

/***/ }),

/***/ "./node_modules/engine.io-parser/lib/utf8.js":
/*!***************************************************!*\
  !*** ./node_modules/engine.io-parser/lib/utf8.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/*! https://mths.be/utf8js v2.1.2 by @mathias */\n\nvar stringFromCharCode = String.fromCharCode;\n\n// Taken from https://mths.be/punycode\nfunction ucs2decode(string) {\n\tvar output = [];\n\tvar counter = 0;\n\tvar length = string.length;\n\tvar value;\n\tvar extra;\n\twhile (counter < length) {\n\t\tvalue = string.charCodeAt(counter++);\n\t\tif (value >= 0xD800 && value <= 0xDBFF && counter < length) {\n\t\t\t// high surrogate, and there is a next character\n\t\t\textra = string.charCodeAt(counter++);\n\t\t\tif ((extra & 0xFC00) == 0xDC00) { // low surrogate\n\t\t\t\toutput.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);\n\t\t\t} else {\n\t\t\t\t// unmatched surrogate; only append this code unit, in case the next\n\t\t\t\t// code unit is the high surrogate of a surrogate pair\n\t\t\t\toutput.push(value);\n\t\t\t\tcounter--;\n\t\t\t}\n\t\t} else {\n\t\t\toutput.push(value);\n\t\t}\n\t}\n\treturn output;\n}\n\n// Taken from https://mths.be/punycode\nfunction ucs2encode(array) {\n\tvar length = array.length;\n\tvar index = -1;\n\tvar value;\n\tvar output = '';\n\twhile (++index < length) {\n\t\tvalue = array[index];\n\t\tif (value > 0xFFFF) {\n\t\t\tvalue -= 0x10000;\n\t\t\toutput += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);\n\t\t\tvalue = 0xDC00 | value & 0x3FF;\n\t\t}\n\t\toutput += stringFromCharCode(value);\n\t}\n\treturn output;\n}\n\nfunction checkScalarValue(codePoint, strict) {\n\tif (codePoint >= 0xD800 && codePoint <= 0xDFFF) {\n\t\tif (strict) {\n\t\t\tthrow Error(\n\t\t\t\t'Lone surrogate U+' + codePoint.toString(16).toUpperCase() +\n\t\t\t\t' is not a scalar value'\n\t\t\t);\n\t\t}\n\t\treturn false;\n\t}\n\treturn true;\n}\n/*--------------------------------------------------------------------------*/\n\nfunction createByte(codePoint, shift) {\n\treturn stringFromCharCode(((codePoint >> shift) & 0x3F) | 0x80);\n}\n\nfunction encodeCodePoint(codePoint, strict) {\n\tif ((codePoint & 0xFFFFFF80) == 0) { // 1-byte sequence\n\t\treturn stringFromCharCode(codePoint);\n\t}\n\tvar symbol = '';\n\tif ((codePoint & 0xFFFFF800) == 0) { // 2-byte sequence\n\t\tsymbol = stringFromCharCode(((codePoint >> 6) & 0x1F) | 0xC0);\n\t}\n\telse if ((codePoint & 0xFFFF0000) == 0) { // 3-byte sequence\n\t\tif (!checkScalarValue(codePoint, strict)) {\n\t\t\tcodePoint = 0xFFFD;\n\t\t}\n\t\tsymbol = stringFromCharCode(((codePoint >> 12) & 0x0F) | 0xE0);\n\t\tsymbol += createByte(codePoint, 6);\n\t}\n\telse if ((codePoint & 0xFFE00000) == 0) { // 4-byte sequence\n\t\tsymbol = stringFromCharCode(((codePoint >> 18) & 0x07) | 0xF0);\n\t\tsymbol += createByte(codePoint, 12);\n\t\tsymbol += createByte(codePoint, 6);\n\t}\n\tsymbol += stringFromCharCode((codePoint & 0x3F) | 0x80);\n\treturn symbol;\n}\n\nfunction utf8encode(string, opts) {\n\topts = opts || {};\n\tvar strict = false !== opts.strict;\n\n\tvar codePoints = ucs2decode(string);\n\tvar length = codePoints.length;\n\tvar index = -1;\n\tvar codePoint;\n\tvar byteString = '';\n\twhile (++index < length) {\n\t\tcodePoint = codePoints[index];\n\t\tbyteString += encodeCodePoint(codePoint, strict);\n\t}\n\treturn byteString;\n}\n\n/*--------------------------------------------------------------------------*/\n\nfunction readContinuationByte() {\n\tif (byteIndex >= byteCount) {\n\t\tthrow Error('Invalid byte index');\n\t}\n\n\tvar continuationByte = byteArray[byteIndex] & 0xFF;\n\tbyteIndex++;\n\n\tif ((continuationByte & 0xC0) == 0x80) {\n\t\treturn continuationByte & 0x3F;\n\t}\n\n\t// If we end up here, it’s not a continuation byte\n\tthrow Error('Invalid continuation byte');\n}\n\nfunction decodeSymbol(strict) {\n\tvar byte1;\n\tvar byte2;\n\tvar byte3;\n\tvar byte4;\n\tvar codePoint;\n\n\tif (byteIndex > byteCount) {\n\t\tthrow Error('Invalid byte index');\n\t}\n\n\tif (byteIndex == byteCount) {\n\t\treturn false;\n\t}\n\n\t// Read first byte\n\tbyte1 = byteArray[byteIndex] & 0xFF;\n\tbyteIndex++;\n\n\t// 1-byte sequence (no continuation bytes)\n\tif ((byte1 & 0x80) == 0) {\n\t\treturn byte1;\n\t}\n\n\t// 2-byte sequence\n\tif ((byte1 & 0xE0) == 0xC0) {\n\t\tbyte2 = readContinuationByte();\n\t\tcodePoint = ((byte1 & 0x1F) << 6) | byte2;\n\t\tif (codePoint >= 0x80) {\n\t\t\treturn codePoint;\n\t\t} else {\n\t\t\tthrow Error('Invalid continuation byte');\n\t\t}\n\t}\n\n\t// 3-byte sequence (may include unpaired surrogates)\n\tif ((byte1 & 0xF0) == 0xE0) {\n\t\tbyte2 = readContinuationByte();\n\t\tbyte3 = readContinuationByte();\n\t\tcodePoint = ((byte1 & 0x0F) << 12) | (byte2 << 6) | byte3;\n\t\tif (codePoint >= 0x0800) {\n\t\t\treturn checkScalarValue(codePoint, strict) ? codePoint : 0xFFFD;\n\t\t} else {\n\t\t\tthrow Error('Invalid continuation byte');\n\t\t}\n\t}\n\n\t// 4-byte sequence\n\tif ((byte1 & 0xF8) == 0xF0) {\n\t\tbyte2 = readContinuationByte();\n\t\tbyte3 = readContinuationByte();\n\t\tbyte4 = readContinuationByte();\n\t\tcodePoint = ((byte1 & 0x07) << 0x12) | (byte2 << 0x0C) |\n\t\t\t(byte3 << 0x06) | byte4;\n\t\tif (codePoint >= 0x010000 && codePoint <= 0x10FFFF) {\n\t\t\treturn codePoint;\n\t\t}\n\t}\n\n\tthrow Error('Invalid UTF-8 detected');\n}\n\nvar byteArray;\nvar byteCount;\nvar byteIndex;\nfunction utf8decode(byteString, opts) {\n\topts = opts || {};\n\tvar strict = false !== opts.strict;\n\n\tbyteArray = ucs2decode(byteString);\n\tbyteCount = byteArray.length;\n\tbyteIndex = 0;\n\tvar codePoints = [];\n\tvar tmp;\n\twhile ((tmp = decodeSymbol(strict)) !== false) {\n\t\tcodePoints.push(tmp);\n\t}\n\treturn ucs2encode(codePoints);\n}\n\nmodule.exports = {\n\tversion: '2.1.2',\n\tencode: utf8encode,\n\tdecode: utf8decode\n};\n\n\n//# sourceURL=webpack:///./node_modules/engine.io-parser/lib/utf8.js?");

/***/ }),

/***/ "./node_modules/eventemitter3/index.js":
/*!*********************************************!*\
  !*** ./node_modules/eventemitter3/index.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nvar has = Object.prototype.hasOwnProperty\n  , prefix = '~';\n\n/**\n * Constructor to create a storage for our `EE` objects.\n * An `Events` instance is a plain object whose properties are event names.\n *\n * @constructor\n * @api private\n */\nfunction Events() {}\n\n//\n// We try to not inherit from `Object.prototype`. In some engines creating an\n// instance in this way is faster than calling `Object.create(null)` directly.\n// If `Object.create(null)` is not supported we prefix the event names with a\n// character to make sure that the built-in object properties are not\n// overridden or used as an attack vector.\n//\nif (Object.create) {\n  Events.prototype = Object.create(null);\n\n  //\n  // This hack is needed because the `__proto__` property is still inherited in\n  // some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.\n  //\n  if (!new Events().__proto__) prefix = false;\n}\n\n/**\n * Representation of a single event listener.\n *\n * @param {Function} fn The listener function.\n * @param {Mixed} context The context to invoke the listener with.\n * @param {Boolean} [once=false] Specify if the listener is a one-time listener.\n * @constructor\n * @api private\n */\nfunction EE(fn, context, once) {\n  this.fn = fn;\n  this.context = context;\n  this.once = once || false;\n}\n\n/**\n * Minimal `EventEmitter` interface that is molded against the Node.js\n * `EventEmitter` interface.\n *\n * @constructor\n * @api public\n */\nfunction EventEmitter() {\n  this._events = new Events();\n  this._eventsCount = 0;\n}\n\n/**\n * Return an array listing the events for which the emitter has registered\n * listeners.\n *\n * @returns {Array}\n * @api public\n */\nEventEmitter.prototype.eventNames = function eventNames() {\n  var names = []\n    , events\n    , name;\n\n  if (this._eventsCount === 0) return names;\n\n  for (name in (events = this._events)) {\n    if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);\n  }\n\n  if (Object.getOwnPropertySymbols) {\n    return names.concat(Object.getOwnPropertySymbols(events));\n  }\n\n  return names;\n};\n\n/**\n * Return the listeners registered for a given event.\n *\n * @param {String|Symbol} event The event name.\n * @param {Boolean} exists Only check if there are listeners.\n * @returns {Array|Boolean}\n * @api public\n */\nEventEmitter.prototype.listeners = function listeners(event, exists) {\n  var evt = prefix ? prefix + event : event\n    , available = this._events[evt];\n\n  if (exists) return !!available;\n  if (!available) return [];\n  if (available.fn) return [available.fn];\n\n  for (var i = 0, l = available.length, ee = new Array(l); i < l; i++) {\n    ee[i] = available[i].fn;\n  }\n\n  return ee;\n};\n\n/**\n * Calls each of the listeners registered for a given event.\n *\n * @param {String|Symbol} event The event name.\n * @returns {Boolean} `true` if the event had listeners, else `false`.\n * @api public\n */\nEventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {\n  var evt = prefix ? prefix + event : event;\n\n  if (!this._events[evt]) return false;\n\n  var listeners = this._events[evt]\n    , len = arguments.length\n    , args\n    , i;\n\n  if (listeners.fn) {\n    if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);\n\n    switch (len) {\n      case 1: return listeners.fn.call(listeners.context), true;\n      case 2: return listeners.fn.call(listeners.context, a1), true;\n      case 3: return listeners.fn.call(listeners.context, a1, a2), true;\n      case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;\n      case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;\n      case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;\n    }\n\n    for (i = 1, args = new Array(len -1); i < len; i++) {\n      args[i - 1] = arguments[i];\n    }\n\n    listeners.fn.apply(listeners.context, args);\n  } else {\n    var length = listeners.length\n      , j;\n\n    for (i = 0; i < length; i++) {\n      if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);\n\n      switch (len) {\n        case 1: listeners[i].fn.call(listeners[i].context); break;\n        case 2: listeners[i].fn.call(listeners[i].context, a1); break;\n        case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;\n        case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;\n        default:\n          if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {\n            args[j - 1] = arguments[j];\n          }\n\n          listeners[i].fn.apply(listeners[i].context, args);\n      }\n    }\n  }\n\n  return true;\n};\n\n/**\n * Add a listener for a given event.\n *\n * @param {String|Symbol} event The event name.\n * @param {Function} fn The listener function.\n * @param {Mixed} [context=this] The context to invoke the listener with.\n * @returns {EventEmitter} `this`.\n * @api public\n */\nEventEmitter.prototype.on = function on(event, fn, context) {\n  var listener = new EE(fn, context || this)\n    , evt = prefix ? prefix + event : event;\n\n  if (!this._events[evt]) this._events[evt] = listener, this._eventsCount++;\n  else if (!this._events[evt].fn) this._events[evt].push(listener);\n  else this._events[evt] = [this._events[evt], listener];\n\n  return this;\n};\n\n/**\n * Add a one-time listener for a given event.\n *\n * @param {String|Symbol} event The event name.\n * @param {Function} fn The listener function.\n * @param {Mixed} [context=this] The context to invoke the listener with.\n * @returns {EventEmitter} `this`.\n * @api public\n */\nEventEmitter.prototype.once = function once(event, fn, context) {\n  var listener = new EE(fn, context || this, true)\n    , evt = prefix ? prefix + event : event;\n\n  if (!this._events[evt]) this._events[evt] = listener, this._eventsCount++;\n  else if (!this._events[evt].fn) this._events[evt].push(listener);\n  else this._events[evt] = [this._events[evt], listener];\n\n  return this;\n};\n\n/**\n * Remove the listeners of a given event.\n *\n * @param {String|Symbol} event The event name.\n * @param {Function} fn Only remove the listeners that match this function.\n * @param {Mixed} context Only remove the listeners that have this context.\n * @param {Boolean} once Only remove one-time listeners.\n * @returns {EventEmitter} `this`.\n * @api public\n */\nEventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {\n  var evt = prefix ? prefix + event : event;\n\n  if (!this._events[evt]) return this;\n  if (!fn) {\n    if (--this._eventsCount === 0) this._events = new Events();\n    else delete this._events[evt];\n    return this;\n  }\n\n  var listeners = this._events[evt];\n\n  if (listeners.fn) {\n    if (\n         listeners.fn === fn\n      && (!once || listeners.once)\n      && (!context || listeners.context === context)\n    ) {\n      if (--this._eventsCount === 0) this._events = new Events();\n      else delete this._events[evt];\n    }\n  } else {\n    for (var i = 0, events = [], length = listeners.length; i < length; i++) {\n      if (\n           listeners[i].fn !== fn\n        || (once && !listeners[i].once)\n        || (context && listeners[i].context !== context)\n      ) {\n        events.push(listeners[i]);\n      }\n    }\n\n    //\n    // Reset the array, or remove it completely if we have no more listeners.\n    //\n    if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;\n    else if (--this._eventsCount === 0) this._events = new Events();\n    else delete this._events[evt];\n  }\n\n  return this;\n};\n\n/**\n * Remove all listeners, or those of the specified event.\n *\n * @param {String|Symbol} [event] The event name.\n * @returns {EventEmitter} `this`.\n * @api public\n */\nEventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {\n  var evt;\n\n  if (event) {\n    evt = prefix ? prefix + event : event;\n    if (this._events[evt]) {\n      if (--this._eventsCount === 0) this._events = new Events();\n      else delete this._events[evt];\n    }\n  } else {\n    this._events = new Events();\n    this._eventsCount = 0;\n  }\n\n  return this;\n};\n\n//\n// Alias methods names because people roll like that.\n//\nEventEmitter.prototype.off = EventEmitter.prototype.removeListener;\nEventEmitter.prototype.addListener = EventEmitter.prototype.on;\n\n//\n// This function doesn't apply anymore.\n//\nEventEmitter.prototype.setMaxListeners = function setMaxListeners() {\n  return this;\n};\n\n//\n// Expose the prefix.\n//\nEventEmitter.prefixed = prefix;\n\n//\n// Allow `EventEmitter` to be imported as module namespace.\n//\nEventEmitter.EventEmitter = EventEmitter;\n\n//\n// Expose the module.\n//\nif (true) {\n  module.exports = EventEmitter;\n}\n\n\n//# sourceURL=webpack:///./node_modules/eventemitter3/index.js?");

/***/ }),

/***/ "./node_modules/has-binary2/index.js":
/*!*******************************************!*\
  !*** ./node_modules/has-binary2/index.js ***!
  \*******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(Buffer) {/* global Blob File */\n\n/*\n * Module requirements.\n */\n\nvar isArray = __webpack_require__(/*! isarray */ \"./node_modules/has-binary2/node_modules/isarray/index.js\");\n\nvar toString = Object.prototype.toString;\nvar withNativeBlob = typeof Blob === 'function' ||\n                        typeof Blob !== 'undefined' && toString.call(Blob) === '[object BlobConstructor]';\nvar withNativeFile = typeof File === 'function' ||\n                        typeof File !== 'undefined' && toString.call(File) === '[object FileConstructor]';\n\n/**\n * Module exports.\n */\n\nmodule.exports = hasBinary;\n\n/**\n * Checks for binary data.\n *\n * Supports Buffer, ArrayBuffer, Blob and File.\n *\n * @param {Object} anything\n * @api public\n */\n\nfunction hasBinary (obj) {\n  if (!obj || typeof obj !== 'object') {\n    return false;\n  }\n\n  if (isArray(obj)) {\n    for (var i = 0, l = obj.length; i < l; i++) {\n      if (hasBinary(obj[i])) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  if ((typeof Buffer === 'function' && Buffer.isBuffer && Buffer.isBuffer(obj)) ||\n    (typeof ArrayBuffer === 'function' && obj instanceof ArrayBuffer) ||\n    (withNativeBlob && obj instanceof Blob) ||\n    (withNativeFile && obj instanceof File)\n  ) {\n    return true;\n  }\n\n  // see: https://github.com/Automattic/has-binary/pull/4\n  if (obj.toJSON && typeof obj.toJSON === 'function' && arguments.length === 1) {\n    return hasBinary(obj.toJSON(), true);\n  }\n\n  for (var key in obj) {\n    if (Object.prototype.hasOwnProperty.call(obj, key) && hasBinary(obj[key])) {\n      return true;\n    }\n  }\n\n  return false;\n}\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../buffer/index.js */ \"./node_modules/buffer/index.js\").Buffer))\n\n//# sourceURL=webpack:///./node_modules/has-binary2/index.js?");

/***/ }),

/***/ "./node_modules/has-binary2/node_modules/isarray/index.js":
/*!****************************************************************!*\
  !*** ./node_modules/has-binary2/node_modules/isarray/index.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n  return toString.call(arr) == '[object Array]';\n};\n\n\n//# sourceURL=webpack:///./node_modules/has-binary2/node_modules/isarray/index.js?");

/***/ }),

/***/ "./node_modules/has-cors/index.js":
/*!****************************************!*\
  !*** ./node_modules/has-cors/index.js ***!
  \****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * Module exports.\n *\n * Logic borrowed from Modernizr:\n *\n *   - https://github.com/Modernizr/Modernizr/blob/master/feature-detects/cors.js\n */\n\ntry {\n  module.exports = typeof XMLHttpRequest !== 'undefined' &&\n    'withCredentials' in new XMLHttpRequest();\n} catch (err) {\n  // if XMLHttp support is disabled in IE then it will throw\n  // when trying to create\n  module.exports = false;\n}\n\n\n//# sourceURL=webpack:///./node_modules/has-cors/index.js?");

/***/ }),

/***/ "./node_modules/ieee754/index.js":
/*!***************************************!*\
  !*** ./node_modules/ieee754/index.js ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("exports.read = function (buffer, offset, isLE, mLen, nBytes) {\n  var e, m\n  var eLen = (nBytes * 8) - mLen - 1\n  var eMax = (1 << eLen) - 1\n  var eBias = eMax >> 1\n  var nBits = -7\n  var i = isLE ? (nBytes - 1) : 0\n  var d = isLE ? -1 : 1\n  var s = buffer[offset + i]\n\n  i += d\n\n  e = s & ((1 << (-nBits)) - 1)\n  s >>= (-nBits)\n  nBits += eLen\n  for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {}\n\n  m = e & ((1 << (-nBits)) - 1)\n  e >>= (-nBits)\n  nBits += mLen\n  for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {}\n\n  if (e === 0) {\n    e = 1 - eBias\n  } else if (e === eMax) {\n    return m ? NaN : ((s ? -1 : 1) * Infinity)\n  } else {\n    m = m + Math.pow(2, mLen)\n    e = e - eBias\n  }\n  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n}\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n  var e, m, c\n  var eLen = (nBytes * 8) - mLen - 1\n  var eMax = (1 << eLen) - 1\n  var eBias = eMax >> 1\n  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n  var i = isLE ? 0 : (nBytes - 1)\n  var d = isLE ? 1 : -1\n  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\n  value = Math.abs(value)\n\n  if (isNaN(value) || value === Infinity) {\n    m = isNaN(value) ? 1 : 0\n    e = eMax\n  } else {\n    e = Math.floor(Math.log(value) / Math.LN2)\n    if (value * (c = Math.pow(2, -e)) < 1) {\n      e--\n      c *= 2\n    }\n    if (e + eBias >= 1) {\n      value += rt / c\n    } else {\n      value += rt * Math.pow(2, 1 - eBias)\n    }\n    if (value * c >= 2) {\n      e++\n      c /= 2\n    }\n\n    if (e + eBias >= eMax) {\n      m = 0\n      e = eMax\n    } else if (e + eBias >= 1) {\n      m = ((value * c) - 1) * Math.pow(2, mLen)\n      e = e + eBias\n    } else {\n      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n      e = 0\n    }\n  }\n\n  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n  e = (e << mLen) | m\n  eLen += mLen\n  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n  buffer[offset + i - d] |= s * 128\n}\n\n\n//# sourceURL=webpack:///./node_modules/ieee754/index.js?");

/***/ }),

/***/ "./node_modules/indexof/index.js":
/*!***************************************!*\
  !*** ./node_modules/indexof/index.js ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\nvar indexOf = [].indexOf;\n\nmodule.exports = function(arr, obj){\n  if (indexOf) return arr.indexOf(obj);\n  for (var i = 0; i < arr.length; ++i) {\n    if (arr[i] === obj) return i;\n  }\n  return -1;\n};\n\n//# sourceURL=webpack:///./node_modules/indexof/index.js?");

/***/ }),

/***/ "./node_modules/isarray/index.js":
/*!***************************************!*\
  !*** ./node_modules/isarray/index.js ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n  return toString.call(arr) == '[object Array]';\n};\n\n\n//# sourceURL=webpack:///./node_modules/isarray/index.js?");

/***/ }),

/***/ "./node_modules/ismobilejs/dist/isMobile.min.js":
/*!******************************************************!*\
  !*** ./node_modules/ismobilejs/dist/isMobile.min.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;!function(e){var n=/iPhone/i,t=/iPod/i,r=/iPad/i,a=/\\bAndroid(?:.+)Mobile\\b/i,p=/Android/i,l=/\\bAndroid(?:.+)SD4930UR\\b/i,b=/\\bAndroid(?:.+)(?:KF[A-Z]{2,4})\\b/i,f=/Windows Phone/i,u=/\\bWindows(?:.+)ARM\\b/i,c=/BlackBerry/i,s=/BB10/i,v=/Opera Mini/i,h=/\\b(CriOS|Chrome)(?:.+)Mobile/i,w=/\\Mobile(?:.+)Firefox\\b/i;function m(e,i){return e.test(i)}function i(e){var i=e||(\"undefined\"!=typeof navigator?navigator.userAgent:\"\"),o=i.split(\"[FBAN\");void 0!==o[1]&&(i=o[0]),void 0!==(o=i.split(\"Twitter\"))[1]&&(i=o[0]);var d={apple:{phone:m(n,i)&&!m(f,i),ipod:m(t,i),tablet:!m(n,i)&&m(r,i)&&!m(f,i),device:(m(n,i)||m(t,i)||m(r,i))&&!m(f,i)},amazon:{phone:m(l,i),tablet:!m(l,i)&&m(b,i),device:m(l,i)||m(b,i)},android:{phone:!m(f,i)&&m(l,i)||!m(f,i)&&m(a,i),tablet:!m(f,i)&&!m(l,i)&&!m(a,i)&&(m(b,i)||m(p,i)),device:!m(f,i)&&(m(l,i)||m(b,i)||m(a,i)||m(p,i))},windows:{phone:m(f,i),tablet:m(u,i),device:m(f,i)||m(u,i)},other:{blackberry:m(c,i),blackberry10:m(s,i),opera:m(v,i),firefox:m(w,i),chrome:m(h,i),device:m(c,i)||m(s,i)||m(v,i)||m(w,i)||m(h,i)}};return d.any=d.apple.device||d.android.device||d.windows.device||d.other.device,d.phone=d.apple.phone||d.android.phone||d.windows.phone,d.tablet=d.apple.tablet||d.android.tablet||d.windows.tablet,d} true&&module.exports&&\"undefined\"==typeof window?module.exports=i: true&&module.exports&&\"undefined\"!=typeof window?module.exports=i(): true?!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (e.isMobile=i()),\n\t\t\t\t__WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ?\n\t\t\t\t(__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__),\n\t\t\t\t__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)):undefined}(this);\n\n//# sourceURL=webpack:///./node_modules/ismobilejs/dist/isMobile.min.js?");

/***/ }),

/***/ "./node_modules/jquery/dist/jquery.js":
/*!********************************************!*\
  !*** ./node_modules/jquery/dist/jquery.js ***!
  \********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*!\n * jQuery JavaScript Library v3.3.1\n * https://jquery.com/\n *\n * Includes Sizzle.js\n * https://sizzlejs.com/\n *\n * Copyright JS Foundation and other contributors\n * Released under the MIT license\n * https://jquery.org/license\n *\n * Date: 2018-01-20T17:24Z\n */\n( function( global, factory ) {\n\n\t\"use strict\";\n\n\tif (  true && typeof module.exports === \"object\" ) {\n\n\t\t// For CommonJS and CommonJS-like environments where a proper `window`\n\t\t// is present, execute the factory and get jQuery.\n\t\t// For environments that do not have a `window` with a `document`\n\t\t// (such as Node.js), expose a factory as module.exports.\n\t\t// This accentuates the need for the creation of a real `window`.\n\t\t// e.g. var jQuery = require(\"jquery\")(window);\n\t\t// See ticket #14549 for more info.\n\t\tmodule.exports = global.document ?\n\t\t\tfactory( global, true ) :\n\t\t\tfunction( w ) {\n\t\t\t\tif ( !w.document ) {\n\t\t\t\t\tthrow new Error( \"jQuery requires a window with a document\" );\n\t\t\t\t}\n\t\t\t\treturn factory( w );\n\t\t\t};\n\t} else {\n\t\tfactory( global );\n\t}\n\n// Pass this if window is not defined yet\n} )( typeof window !== \"undefined\" ? window : this, function( window, noGlobal ) {\n\n// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1\n// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode\n// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common\n// enough that all such attempts are guarded in a try block.\n\"use strict\";\n\nvar arr = [];\n\nvar document = window.document;\n\nvar getProto = Object.getPrototypeOf;\n\nvar slice = arr.slice;\n\nvar concat = arr.concat;\n\nvar push = arr.push;\n\nvar indexOf = arr.indexOf;\n\nvar class2type = {};\n\nvar toString = class2type.toString;\n\nvar hasOwn = class2type.hasOwnProperty;\n\nvar fnToString = hasOwn.toString;\n\nvar ObjectFunctionString = fnToString.call( Object );\n\nvar support = {};\n\nvar isFunction = function isFunction( obj ) {\n\n      // Support: Chrome <=57, Firefox <=52\n      // In some browsers, typeof returns \"function\" for HTML <object> elements\n      // (i.e., `typeof document.createElement( \"object\" ) === \"function\"`).\n      // We don't want to classify *any* DOM node as a function.\n      return typeof obj === \"function\" && typeof obj.nodeType !== \"number\";\n  };\n\n\nvar isWindow = function isWindow( obj ) {\n\t\treturn obj != null && obj === obj.window;\n\t};\n\n\n\n\n\tvar preservedScriptAttributes = {\n\t\ttype: true,\n\t\tsrc: true,\n\t\tnoModule: true\n\t};\n\n\tfunction DOMEval( code, doc, node ) {\n\t\tdoc = doc || document;\n\n\t\tvar i,\n\t\t\tscript = doc.createElement( \"script\" );\n\n\t\tscript.text = code;\n\t\tif ( node ) {\n\t\t\tfor ( i in preservedScriptAttributes ) {\n\t\t\t\tif ( node[ i ] ) {\n\t\t\t\t\tscript[ i ] = node[ i ];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tdoc.head.appendChild( script ).parentNode.removeChild( script );\n\t}\n\n\nfunction toType( obj ) {\n\tif ( obj == null ) {\n\t\treturn obj + \"\";\n\t}\n\n\t// Support: Android <=2.3 only (functionish RegExp)\n\treturn typeof obj === \"object\" || typeof obj === \"function\" ?\n\t\tclass2type[ toString.call( obj ) ] || \"object\" :\n\t\ttypeof obj;\n}\n/* global Symbol */\n// Defining this global in .eslintrc.json would create a danger of using the global\n// unguarded in another place, it seems safer to define global only for this module\n\n\n\nvar\n\tversion = \"3.3.1\",\n\n\t// Define a local copy of jQuery\n\tjQuery = function( selector, context ) {\n\n\t\t// The jQuery object is actually just the init constructor 'enhanced'\n\t\t// Need init if jQuery is called (just allow error to be thrown if not included)\n\t\treturn new jQuery.fn.init( selector, context );\n\t},\n\n\t// Support: Android <=4.0 only\n\t// Make sure we trim BOM and NBSP\n\trtrim = /^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g;\n\njQuery.fn = jQuery.prototype = {\n\n\t// The current version of jQuery being used\n\tjquery: version,\n\n\tconstructor: jQuery,\n\n\t// The default length of a jQuery object is 0\n\tlength: 0,\n\n\ttoArray: function() {\n\t\treturn slice.call( this );\n\t},\n\n\t// Get the Nth element in the matched element set OR\n\t// Get the whole matched element set as a clean array\n\tget: function( num ) {\n\n\t\t// Return all the elements in a clean array\n\t\tif ( num == null ) {\n\t\t\treturn slice.call( this );\n\t\t}\n\n\t\t// Return just the one element from the set\n\t\treturn num < 0 ? this[ num + this.length ] : this[ num ];\n\t},\n\n\t// Take an array of elements and push it onto the stack\n\t// (returning the new matched element set)\n\tpushStack: function( elems ) {\n\n\t\t// Build a new jQuery matched element set\n\t\tvar ret = jQuery.merge( this.constructor(), elems );\n\n\t\t// Add the old object onto the stack (as a reference)\n\t\tret.prevObject = this;\n\n\t\t// Return the newly-formed element set\n\t\treturn ret;\n\t},\n\n\t// Execute a callback for every element in the matched set.\n\teach: function( callback ) {\n\t\treturn jQuery.each( this, callback );\n\t},\n\n\tmap: function( callback ) {\n\t\treturn this.pushStack( jQuery.map( this, function( elem, i ) {\n\t\t\treturn callback.call( elem, i, elem );\n\t\t} ) );\n\t},\n\n\tslice: function() {\n\t\treturn this.pushStack( slice.apply( this, arguments ) );\n\t},\n\n\tfirst: function() {\n\t\treturn this.eq( 0 );\n\t},\n\n\tlast: function() {\n\t\treturn this.eq( -1 );\n\t},\n\n\teq: function( i ) {\n\t\tvar len = this.length,\n\t\t\tj = +i + ( i < 0 ? len : 0 );\n\t\treturn this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );\n\t},\n\n\tend: function() {\n\t\treturn this.prevObject || this.constructor();\n\t},\n\n\t// For internal use only.\n\t// Behaves like an Array's method, not like a jQuery method.\n\tpush: push,\n\tsort: arr.sort,\n\tsplice: arr.splice\n};\n\njQuery.extend = jQuery.fn.extend = function() {\n\tvar options, name, src, copy, copyIsArray, clone,\n\t\ttarget = arguments[ 0 ] || {},\n\t\ti = 1,\n\t\tlength = arguments.length,\n\t\tdeep = false;\n\n\t// Handle a deep copy situation\n\tif ( typeof target === \"boolean\" ) {\n\t\tdeep = target;\n\n\t\t// Skip the boolean and the target\n\t\ttarget = arguments[ i ] || {};\n\t\ti++;\n\t}\n\n\t// Handle case when target is a string or something (possible in deep copy)\n\tif ( typeof target !== \"object\" && !isFunction( target ) ) {\n\t\ttarget = {};\n\t}\n\n\t// Extend jQuery itself if only one argument is passed\n\tif ( i === length ) {\n\t\ttarget = this;\n\t\ti--;\n\t}\n\n\tfor ( ; i < length; i++ ) {\n\n\t\t// Only deal with non-null/undefined values\n\t\tif ( ( options = arguments[ i ] ) != null ) {\n\n\t\t\t// Extend the base object\n\t\t\tfor ( name in options ) {\n\t\t\t\tsrc = target[ name ];\n\t\t\t\tcopy = options[ name ];\n\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif ( target === copy ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\tif ( deep && copy && ( jQuery.isPlainObject( copy ) ||\n\t\t\t\t\t( copyIsArray = Array.isArray( copy ) ) ) ) {\n\n\t\t\t\t\tif ( copyIsArray ) {\n\t\t\t\t\t\tcopyIsArray = false;\n\t\t\t\t\t\tclone = src && Array.isArray( src ) ? src : [];\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclone = src && jQuery.isPlainObject( src ) ? src : {};\n\t\t\t\t\t}\n\n\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\ttarget[ name ] = jQuery.extend( deep, clone, copy );\n\n\t\t\t\t// Don't bring in undefined values\n\t\t\t\t} else if ( copy !== undefined ) {\n\t\t\t\t\ttarget[ name ] = copy;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Return the modified object\n\treturn target;\n};\n\njQuery.extend( {\n\n\t// Unique for each copy of jQuery on the page\n\texpando: \"jQuery\" + ( version + Math.random() ).replace( /\\D/g, \"\" ),\n\n\t// Assume jQuery is ready without the ready module\n\tisReady: true,\n\n\terror: function( msg ) {\n\t\tthrow new Error( msg );\n\t},\n\n\tnoop: function() {},\n\n\tisPlainObject: function( obj ) {\n\t\tvar proto, Ctor;\n\n\t\t// Detect obvious negatives\n\t\t// Use toString instead of jQuery.type to catch host objects\n\t\tif ( !obj || toString.call( obj ) !== \"[object Object]\" ) {\n\t\t\treturn false;\n\t\t}\n\n\t\tproto = getProto( obj );\n\n\t\t// Objects with no prototype (e.g., `Object.create( null )`) are plain\n\t\tif ( !proto ) {\n\t\t\treturn true;\n\t\t}\n\n\t\t// Objects with prototype are plain iff they were constructed by a global Object function\n\t\tCtor = hasOwn.call( proto, \"constructor\" ) && proto.constructor;\n\t\treturn typeof Ctor === \"function\" && fnToString.call( Ctor ) === ObjectFunctionString;\n\t},\n\n\tisEmptyObject: function( obj ) {\n\n\t\t/* eslint-disable no-unused-vars */\n\t\t// See https://github.com/eslint/eslint/issues/6125\n\t\tvar name;\n\n\t\tfor ( name in obj ) {\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t},\n\n\t// Evaluates a script in a global context\n\tglobalEval: function( code ) {\n\t\tDOMEval( code );\n\t},\n\n\teach: function( obj, callback ) {\n\t\tvar length, i = 0;\n\n\t\tif ( isArrayLike( obj ) ) {\n\t\t\tlength = obj.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tfor ( i in obj ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn obj;\n\t},\n\n\t// Support: Android <=4.0 only\n\ttrim: function( text ) {\n\t\treturn text == null ?\n\t\t\t\"\" :\n\t\t\t( text + \"\" ).replace( rtrim, \"\" );\n\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( arr, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( arr != null ) {\n\t\t\tif ( isArrayLike( Object( arr ) ) ) {\n\t\t\t\tjQuery.merge( ret,\n\t\t\t\t\ttypeof arr === \"string\" ?\n\t\t\t\t\t[ arr ] : arr\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpush.call( ret, arr );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, arr, i ) {\n\t\treturn arr == null ? -1 : indexOf.call( arr, elem, i );\n\t},\n\n\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t// push.apply(_, arraylike) throws on ancient WebKit\n\tmerge: function( first, second ) {\n\t\tvar len = +second.length,\n\t\t\tj = 0,\n\t\t\ti = first.length;\n\n\t\tfor ( ; j < len; j++ ) {\n\t\t\tfirst[ i++ ] = second[ j ];\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, invert ) {\n\t\tvar callbackInverse,\n\t\t\tmatches = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tcallbackExpect = !invert;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( ; i < length; i++ ) {\n\t\t\tcallbackInverse = !callback( elems[ i ], i );\n\t\t\tif ( callbackInverse !== callbackExpect ) {\n\t\t\t\tmatches.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn matches;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar length, value,\n\t\t\ti = 0,\n\t\t\tret = [];\n\n\t\t// Go through the array, translating each of the items to their new values\n\t\tif ( isArrayLike( elems ) ) {\n\t\t\tlength = elems.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( i in elems ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn concat.apply( [], ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// jQuery.support is not used in Core but other projects attach their\n\t// properties to it so it needs to exist.\n\tsupport: support\n} );\n\nif ( typeof Symbol === \"function\" ) {\n\tjQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];\n}\n\n// Populate the class2type map\njQuery.each( \"Boolean Number String Function Array Date RegExp Object Error Symbol\".split( \" \" ),\nfunction( i, name ) {\n\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n} );\n\nfunction isArrayLike( obj ) {\n\n\t// Support: real iOS 8.2 only (not reproducible in simulator)\n\t// `in` check used to prevent JIT error (gh-2145)\n\t// hasOwn isn't used here due to false negatives\n\t// regarding Nodelist length in IE\n\tvar length = !!obj && \"length\" in obj && obj.length,\n\t\ttype = toType( obj );\n\n\tif ( isFunction( obj ) || isWindow( obj ) ) {\n\t\treturn false;\n\t}\n\n\treturn type === \"array\" || length === 0 ||\n\t\ttypeof length === \"number\" && length > 0 && ( length - 1 ) in obj;\n}\nvar Sizzle =\n/*!\n * Sizzle CSS Selector Engine v2.3.3\n * https://sizzlejs.com/\n *\n * Copyright jQuery Foundation and other contributors\n * Released under the MIT license\n * http://jquery.org/license\n *\n * Date: 2016-08-08\n */\n(function( window ) {\n\nvar i,\n\tsupport,\n\tExpr,\n\tgetText,\n\tisXML,\n\ttokenize,\n\tcompile,\n\tselect,\n\toutermostContext,\n\tsortInput,\n\thasDuplicate,\n\n\t// Local document vars\n\tsetDocument,\n\tdocument,\n\tdocElem,\n\tdocumentIsHTML,\n\trbuggyQSA,\n\trbuggyMatches,\n\tmatches,\n\tcontains,\n\n\t// Instance-specific data\n\texpando = \"sizzle\" + 1 * new Date(),\n\tpreferredDoc = window.document,\n\tdirruns = 0,\n\tdone = 0,\n\tclassCache = createCache(),\n\ttokenCache = createCache(),\n\tcompilerCache = createCache(),\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t}\n\t\treturn 0;\n\t},\n\n\t// Instance methods\n\thasOwn = ({}).hasOwnProperty,\n\tarr = [],\n\tpop = arr.pop,\n\tpush_native = arr.push,\n\tpush = arr.push,\n\tslice = arr.slice,\n\t// Use a stripped-down indexOf as it's faster than native\n\t// https://jsperf.com/thor-indexof-vs-for/5\n\tindexOf = function( list, elem ) {\n\t\tvar i = 0,\n\t\t\tlen = list.length;\n\t\tfor ( ; i < len; i++ ) {\n\t\t\tif ( list[i] === elem ) {\n\t\t\t\treturn i;\n\t\t\t}\n\t\t}\n\t\treturn -1;\n\t},\n\n\tbooleans = \"checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped\",\n\n\t// Regular expressions\n\n\t// http://www.w3.org/TR/css3-selectors/#whitespace\n\twhitespace = \"[\\\\x20\\\\t\\\\r\\\\n\\\\f]\",\n\n\t// http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier\n\tidentifier = \"(?:\\\\\\\\.|[\\\\w-]|[^\\0-\\\\xa0])+\",\n\n\t// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors\n\tattributes = \"\\\\[\" + whitespace + \"*(\" + identifier + \")(?:\" + whitespace +\n\t\t// Operator (capture 2)\n\t\t\"*([*^$|!~]?=)\" + whitespace +\n\t\t// \"Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]\"\n\t\t\"*(?:'((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\"|(\" + identifier + \"))|)\" + whitespace +\n\t\t\"*\\\\]\",\n\n\tpseudos = \":(\" + identifier + \")(?:\\\\((\" +\n\t\t// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:\n\t\t// 1. quoted (capture 3; capture 4 or capture 5)\n\t\t\"('((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\")|\" +\n\t\t// 2. simple (capture 6)\n\t\t\"((?:\\\\\\\\.|[^\\\\\\\\()[\\\\]]|\" + attributes + \")*)|\" +\n\t\t// 3. anything else (capture 2)\n\t\t\".*\" +\n\t\t\")\\\\)|)\",\n\n\t// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter\n\trwhitespace = new RegExp( whitespace + \"+\", \"g\" ),\n\trtrim = new RegExp( \"^\" + whitespace + \"+|((?:^|[^\\\\\\\\])(?:\\\\\\\\.)*)\" + whitespace + \"+$\", \"g\" ),\n\n\trcomma = new RegExp( \"^\" + whitespace + \"*,\" + whitespace + \"*\" ),\n\trcombinators = new RegExp( \"^\" + whitespace + \"*([>+~]|\" + whitespace + \")\" + whitespace + \"*\" ),\n\n\trattributeQuotes = new RegExp( \"=\" + whitespace + \"*([^\\\\]'\\\"]*?)\" + whitespace + \"*\\\\]\", \"g\" ),\n\n\trpseudo = new RegExp( pseudos ),\n\tridentifier = new RegExp( \"^\" + identifier + \"$\" ),\n\n\tmatchExpr = {\n\t\t\"ID\": new RegExp( \"^#(\" + identifier + \")\" ),\n\t\t\"CLASS\": new RegExp( \"^\\\\.(\" + identifier + \")\" ),\n\t\t\"TAG\": new RegExp( \"^(\" + identifier + \"|[*])\" ),\n\t\t\"ATTR\": new RegExp( \"^\" + attributes ),\n\t\t\"PSEUDO\": new RegExp( \"^\" + pseudos ),\n\t\t\"CHILD\": new RegExp( \"^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\\\(\" + whitespace +\n\t\t\t\"*(even|odd|(([+-]|)(\\\\d*)n|)\" + whitespace + \"*(?:([+-]|)\" + whitespace +\n\t\t\t\"*(\\\\d+)|))\" + whitespace + \"*\\\\)|)\", \"i\" ),\n\t\t\"bool\": new RegExp( \"^(?:\" + booleans + \")$\", \"i\" ),\n\t\t// For use in libraries implementing .is()\n\t\t// We use this for POS matching in `select`\n\t\t\"needsContext\": new RegExp( \"^\" + whitespace + \"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\\\(\" +\n\t\t\twhitespace + \"*((?:-\\\\d)?\\\\d*)\" + whitespace + \"*\\\\)|)(?=[^-]|$)\", \"i\" )\n\t},\n\n\trinputs = /^(?:input|select|textarea|button)$/i,\n\trheader = /^h\\d$/i,\n\n\trnative = /^[^{]+\\{\\s*\\[native \\w/,\n\n\t// Easily-parseable/retrievable ID or TAG or CLASS selectors\n\trquickExpr = /^(?:#([\\w-]+)|(\\w+)|\\.([\\w-]+))$/,\n\n\trsibling = /[+~]/,\n\n\t// CSS escapes\n\t// http://www.w3.org/TR/CSS21/syndata.html#escaped-characters\n\trunescape = new RegExp( \"\\\\\\\\([\\\\da-f]{1,6}\" + whitespace + \"?|(\" + whitespace + \")|.)\", \"ig\" ),\n\tfunescape = function( _, escaped, escapedWhitespace ) {\n\t\tvar high = \"0x\" + escaped - 0x10000;\n\t\t// NaN means non-codepoint\n\t\t// Support: Firefox<24\n\t\t// Workaround erroneous numeric interpretation of +\"0x\"\n\t\treturn high !== high || escapedWhitespace ?\n\t\t\tescaped :\n\t\t\thigh < 0 ?\n\t\t\t\t// BMP codepoint\n\t\t\t\tString.fromCharCode( high + 0x10000 ) :\n\t\t\t\t// Supplemental Plane codepoint (surrogate pair)\n\t\t\t\tString.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );\n\t},\n\n\t// CSS string/identifier serialization\n\t// https://drafts.csswg.org/cssom/#common-serializing-idioms\n\trcssescape = /([\\0-\\x1f\\x7f]|^-?\\d)|^-$|[^\\0-\\x1f\\x7f-\\uFFFF\\w-]/g,\n\tfcssescape = function( ch, asCodePoint ) {\n\t\tif ( asCodePoint ) {\n\n\t\t\t// U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER\n\t\t\tif ( ch === \"\\0\" ) {\n\t\t\t\treturn \"\\uFFFD\";\n\t\t\t}\n\n\t\t\t// Control characters and (dependent upon position) numbers get escaped as code points\n\t\t\treturn ch.slice( 0, -1 ) + \"\\\\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + \" \";\n\t\t}\n\n\t\t// Other potentially-special ASCII characters get backslash-escaped\n\t\treturn \"\\\\\" + ch;\n\t},\n\n\t// Used for iframes\n\t// See setDocument()\n\t// Removing the function wrapper causes a \"Permission Denied\"\n\t// error in IE\n\tunloadHandler = function() {\n\t\tsetDocument();\n\t},\n\n\tdisabledAncestor = addCombinator(\n\t\tfunction( elem ) {\n\t\t\treturn elem.disabled === true && (\"form\" in elem || \"label\" in elem);\n\t\t},\n\t\t{ dir: \"parentNode\", next: \"legend\" }\n\t);\n\n// Optimize for push.apply( _, NodeList )\ntry {\n\tpush.apply(\n\t\t(arr = slice.call( preferredDoc.childNodes )),\n\t\tpreferredDoc.childNodes\n\t);\n\t// Support: Android<4.0\n\t// Detect silently failing push.apply\n\tarr[ preferredDoc.childNodes.length ].nodeType;\n} catch ( e ) {\n\tpush = { apply: arr.length ?\n\n\t\t// Leverage slice if possible\n\t\tfunction( target, els ) {\n\t\t\tpush_native.apply( target, slice.call(els) );\n\t\t} :\n\n\t\t// Support: IE<9\n\t\t// Otherwise append directly\n\t\tfunction( target, els ) {\n\t\t\tvar j = target.length,\n\t\t\t\ti = 0;\n\t\t\t// Can't trust NodeList.length\n\t\t\twhile ( (target[j++] = els[i++]) ) {}\n\t\t\ttarget.length = j - 1;\n\t\t}\n\t};\n}\n\nfunction Sizzle( selector, context, results, seed ) {\n\tvar m, i, elem, nid, match, groups, newSelector,\n\t\tnewContext = context && context.ownerDocument,\n\n\t\t// nodeType defaults to 9, since context defaults to document\n\t\tnodeType = context ? context.nodeType : 9;\n\n\tresults = results || [];\n\n\t// Return early from calls with invalid selector or context\n\tif ( typeof selector !== \"string\" || !selector ||\n\t\tnodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {\n\n\t\treturn results;\n\t}\n\n\t// Try to shortcut find operations (as opposed to filters) in HTML documents\n\tif ( !seed ) {\n\n\t\tif ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {\n\t\t\tsetDocument( context );\n\t\t}\n\t\tcontext = context || document;\n\n\t\tif ( documentIsHTML ) {\n\n\t\t\t// If the selector is sufficiently simple, try using a \"get*By*\" DOM method\n\t\t\t// (excepting DocumentFragment context, where the methods don't exist)\n\t\t\tif ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {\n\n\t\t\t\t// ID selector\n\t\t\t\tif ( (m = match[1]) ) {\n\n\t\t\t\t\t// Document context\n\t\t\t\t\tif ( nodeType === 9 ) {\n\t\t\t\t\t\tif ( (elem = context.getElementById( m )) ) {\n\n\t\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\t\tif ( elem.id === m ) {\n\t\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t// Element context\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\tif ( newContext && (elem = newContext.getElementById( m )) &&\n\t\t\t\t\t\t\tcontains( context, elem ) &&\n\t\t\t\t\t\t\telem.id === m ) {\n\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t// Type selector\n\t\t\t\t} else if ( match[2] ) {\n\t\t\t\t\tpush.apply( results, context.getElementsByTagName( selector ) );\n\t\t\t\t\treturn results;\n\n\t\t\t\t// Class selector\n\t\t\t\t} else if ( (m = match[3]) && support.getElementsByClassName &&\n\t\t\t\t\tcontext.getElementsByClassName ) {\n\n\t\t\t\t\tpush.apply( results, context.getElementsByClassName( m ) );\n\t\t\t\t\treturn results;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Take advantage of querySelectorAll\n\t\t\tif ( support.qsa &&\n\t\t\t\t!compilerCache[ selector + \" \" ] &&\n\t\t\t\t(!rbuggyQSA || !rbuggyQSA.test( selector )) ) {\n\n\t\t\t\tif ( nodeType !== 1 ) {\n\t\t\t\t\tnewContext = context;\n\t\t\t\t\tnewSelector = selector;\n\n\t\t\t\t// qSA looks outside Element context, which is not what we want\n\t\t\t\t// Thanks to Andrew Dupont for this workaround technique\n\t\t\t\t// Support: IE <=8\n\t\t\t\t// Exclude object elements\n\t\t\t\t} else if ( context.nodeName.toLowerCase() !== \"object\" ) {\n\n\t\t\t\t\t// Capture the context ID, setting it first if necessary\n\t\t\t\t\tif ( (nid = context.getAttribute( \"id\" )) ) {\n\t\t\t\t\t\tnid = nid.replace( rcssescape, fcssescape );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcontext.setAttribute( \"id\", (nid = expando) );\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prefix every selector in the list\n\t\t\t\t\tgroups = tokenize( selector );\n\t\t\t\t\ti = groups.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tgroups[i] = \"#\" + nid + \" \" + toSelector( groups[i] );\n\t\t\t\t\t}\n\t\t\t\t\tnewSelector = groups.join( \",\" );\n\n\t\t\t\t\t// Expand context for sibling selectors\n\t\t\t\t\tnewContext = rsibling.test( selector ) && testContext( context.parentNode ) ||\n\t\t\t\t\t\tcontext;\n\t\t\t\t}\n\n\t\t\t\tif ( newSelector ) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tpush.apply( results,\n\t\t\t\t\t\t\tnewContext.querySelectorAll( newSelector )\n\t\t\t\t\t\t);\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t} catch ( qsaError ) {\n\t\t\t\t\t} finally {\n\t\t\t\t\t\tif ( nid === expando ) {\n\t\t\t\t\t\t\tcontext.removeAttribute( \"id\" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// All others\n\treturn select( selector.replace( rtrim, \"$1\" ), context, results, seed );\n}\n\n/**\n * Create key-value caches of limited size\n * @returns {function(string, object)} Returns the Object data after storing it on itself with\n *\tproperty name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)\n *\tdeleting the oldest entry\n */\nfunction createCache() {\n\tvar keys = [];\n\n\tfunction cache( key, value ) {\n\t\t// Use (key + \" \") to avoid collision with native prototype properties (see Issue #157)\n\t\tif ( keys.push( key + \" \" ) > Expr.cacheLength ) {\n\t\t\t// Only keep the most recent entries\n\t\t\tdelete cache[ keys.shift() ];\n\t\t}\n\t\treturn (cache[ key + \" \" ] = value);\n\t}\n\treturn cache;\n}\n\n/**\n * Mark a function for special use by Sizzle\n * @param {Function} fn The function to mark\n */\nfunction markFunction( fn ) {\n\tfn[ expando ] = true;\n\treturn fn;\n}\n\n/**\n * Support testing using an element\n * @param {Function} fn Passed the created element and returns a boolean result\n */\nfunction assert( fn ) {\n\tvar el = document.createElement(\"fieldset\");\n\n\ttry {\n\t\treturn !!fn( el );\n\t} catch (e) {\n\t\treturn false;\n\t} finally {\n\t\t// Remove from its parent by default\n\t\tif ( el.parentNode ) {\n\t\t\tel.parentNode.removeChild( el );\n\t\t}\n\t\t// release memory in IE\n\t\tel = null;\n\t}\n}\n\n/**\n * Adds the same handler for all of the specified attrs\n * @param {String} attrs Pipe-separated list of attributes\n * @param {Function} handler The method that will be applied\n */\nfunction addHandle( attrs, handler ) {\n\tvar arr = attrs.split(\"|\"),\n\t\ti = arr.length;\n\n\twhile ( i-- ) {\n\t\tExpr.attrHandle[ arr[i] ] = handler;\n\t}\n}\n\n/**\n * Checks document order of two siblings\n * @param {Element} a\n * @param {Element} b\n * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b\n */\nfunction siblingCheck( a, b ) {\n\tvar cur = b && a,\n\t\tdiff = cur && a.nodeType === 1 && b.nodeType === 1 &&\n\t\t\ta.sourceIndex - b.sourceIndex;\n\n\t// Use IE sourceIndex if available on both nodes\n\tif ( diff ) {\n\t\treturn diff;\n\t}\n\n\t// Check if b follows a\n\tif ( cur ) {\n\t\twhile ( (cur = cur.nextSibling) ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn a ? 1 : -1;\n}\n\n/**\n * Returns a function to use in pseudos for input types\n * @param {String} type\n */\nfunction createInputPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn name === \"input\" && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for buttons\n * @param {String} type\n */\nfunction createButtonPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn (name === \"input\" || name === \"button\") && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for :enabled/:disabled\n * @param {Boolean} disabled true for :disabled; false for :enabled\n */\nfunction createDisabledPseudo( disabled ) {\n\n\t// Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable\n\treturn function( elem ) {\n\n\t\t// Only certain elements can match :enabled or :disabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled\n\t\tif ( \"form\" in elem ) {\n\n\t\t\t// Check for inherited disabledness on relevant non-disabled elements:\n\t\t\t// * listed form-associated elements in a disabled fieldset\n\t\t\t//   https://html.spec.whatwg.org/multipage/forms.html#category-listed\n\t\t\t//   https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled\n\t\t\t// * option elements in a disabled optgroup\n\t\t\t//   https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled\n\t\t\t// All such elements have a \"form\" property.\n\t\t\tif ( elem.parentNode && elem.disabled === false ) {\n\n\t\t\t\t// Option elements defer to a parent optgroup if present\n\t\t\t\tif ( \"label\" in elem ) {\n\t\t\t\t\tif ( \"label\" in elem.parentNode ) {\n\t\t\t\t\t\treturn elem.parentNode.disabled === disabled;\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn elem.disabled === disabled;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Support: IE 6 - 11\n\t\t\t\t// Use the isDisabled shortcut property to check for disabled fieldset ancestors\n\t\t\t\treturn elem.isDisabled === disabled ||\n\n\t\t\t\t\t// Where there is no isDisabled, check manually\n\t\t\t\t\t/* jshint -W018 */\n\t\t\t\t\telem.isDisabled !== !disabled &&\n\t\t\t\t\t\tdisabledAncestor( elem ) === disabled;\n\t\t\t}\n\n\t\t\treturn elem.disabled === disabled;\n\n\t\t// Try to winnow out elements that can't be disabled before trusting the disabled property.\n\t\t// Some victims get caught in our net (label, legend, menu, track), but it shouldn't\n\t\t// even exist on them, let alone have a boolean value.\n\t\t} else if ( \"label\" in elem ) {\n\t\t\treturn elem.disabled === disabled;\n\t\t}\n\n\t\t// Remaining elements are neither :enabled nor :disabled\n\t\treturn false;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for positionals\n * @param {Function} fn\n */\nfunction createPositionalPseudo( fn ) {\n\treturn markFunction(function( argument ) {\n\t\targument = +argument;\n\t\treturn markFunction(function( seed, matches ) {\n\t\t\tvar j,\n\t\t\t\tmatchIndexes = fn( [], seed.length, argument ),\n\t\t\t\ti = matchIndexes.length;\n\n\t\t\t// Match elements found at the specified indexes\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( seed[ (j = matchIndexes[i]) ] ) {\n\t\t\t\t\tseed[j] = !(matches[j] = seed[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t});\n}\n\n/**\n * Checks a node for validity as a Sizzle context\n * @param {Element|Object=} context\n * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value\n */\nfunction testContext( context ) {\n\treturn context && typeof context.getElementsByTagName !== \"undefined\" && context;\n}\n\n// Expose support vars for convenience\nsupport = Sizzle.support = {};\n\n/**\n * Detects XML nodes\n * @param {Element|Object} elem An element or a document\n * @returns {Boolean} True iff elem is a non-HTML XML node\n */\nisXML = Sizzle.isXML = function( elem ) {\n\t// documentElement is verified for cases where it doesn't yet exist\n\t// (such as loading iframes in IE - #4833)\n\tvar documentElement = elem && (elem.ownerDocument || elem).documentElement;\n\treturn documentElement ? documentElement.nodeName !== \"HTML\" : false;\n};\n\n/**\n * Sets document-related variables once based on the current document\n * @param {Element|Object} [doc] An element or document object to use to set the document\n * @returns {Object} Returns the current document\n */\nsetDocument = Sizzle.setDocument = function( node ) {\n\tvar hasCompare, subWindow,\n\t\tdoc = node ? node.ownerDocument || node : preferredDoc;\n\n\t// Return early if doc is invalid or already selected\n\tif ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {\n\t\treturn document;\n\t}\n\n\t// Update global variables\n\tdocument = doc;\n\tdocElem = document.documentElement;\n\tdocumentIsHTML = !isXML( document );\n\n\t// Support: IE 9-11, Edge\n\t// Accessing iframe documents after unload throws \"permission denied\" errors (jQuery #13936)\n\tif ( preferredDoc !== document &&\n\t\t(subWindow = document.defaultView) && subWindow.top !== subWindow ) {\n\n\t\t// Support: IE 11, Edge\n\t\tif ( subWindow.addEventListener ) {\n\t\t\tsubWindow.addEventListener( \"unload\", unloadHandler, false );\n\n\t\t// Support: IE 9 - 10 only\n\t\t} else if ( subWindow.attachEvent ) {\n\t\t\tsubWindow.attachEvent( \"onunload\", unloadHandler );\n\t\t}\n\t}\n\n\t/* Attributes\n\t---------------------------------------------------------------------- */\n\n\t// Support: IE<8\n\t// Verify that getAttribute really returns attributes and not properties\n\t// (excepting IE8 booleans)\n\tsupport.attributes = assert(function( el ) {\n\t\tel.className = \"i\";\n\t\treturn !el.getAttribute(\"className\");\n\t});\n\n\t/* getElement(s)By*\n\t---------------------------------------------------------------------- */\n\n\t// Check if getElementsByTagName(\"*\") returns only elements\n\tsupport.getElementsByTagName = assert(function( el ) {\n\t\tel.appendChild( document.createComment(\"\") );\n\t\treturn !el.getElementsByTagName(\"*\").length;\n\t});\n\n\t// Support: IE<9\n\tsupport.getElementsByClassName = rnative.test( document.getElementsByClassName );\n\n\t// Support: IE<10\n\t// Check if getElementById returns elements by name\n\t// The broken getElementById methods don't pick up programmatically-set names,\n\t// so use a roundabout getElementsByName test\n\tsupport.getById = assert(function( el ) {\n\t\tdocElem.appendChild( el ).id = expando;\n\t\treturn !document.getElementsByName || !document.getElementsByName( expando ).length;\n\t});\n\n\t// ID filter and find\n\tif ( support.getById ) {\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn elem.getAttribute(\"id\") === attrId;\n\t\t\t};\n\t\t};\n\t\tExpr.find[\"ID\"] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar elem = context.getElementById( id );\n\t\t\t\treturn elem ? [ elem ] : [];\n\t\t\t}\n\t\t};\n\t} else {\n\t\tExpr.filter[\"ID\"] =  function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\tvar node = typeof elem.getAttributeNode !== \"undefined\" &&\n\t\t\t\t\telem.getAttributeNode(\"id\");\n\t\t\t\treturn node && node.value === attrId;\n\t\t\t};\n\t\t};\n\n\t\t// Support: IE 6 - 7 only\n\t\t// getElementById is not reliable as a find shortcut\n\t\tExpr.find[\"ID\"] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar node, i, elems,\n\t\t\t\t\telem = context.getElementById( id );\n\n\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t// Verify the id attribute\n\t\t\t\t\tnode = elem.getAttributeNode(\"id\");\n\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t}\n\n\t\t\t\t\t// Fall back on getElementsByName\n\t\t\t\t\telems = context.getElementsByName( id );\n\t\t\t\t\ti = 0;\n\t\t\t\t\twhile ( (elem = elems[i++]) ) {\n\t\t\t\t\t\tnode = elem.getAttributeNode(\"id\");\n\t\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn [];\n\t\t\t}\n\t\t};\n\t}\n\n\t// Tag\n\tExpr.find[\"TAG\"] = support.getElementsByTagName ?\n\t\tfunction( tag, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\t\t\treturn context.getElementsByTagName( tag );\n\n\t\t\t// DocumentFragment nodes don't have gEBTN\n\t\t\t} else if ( support.qsa ) {\n\t\t\t\treturn context.querySelectorAll( tag );\n\t\t\t}\n\t\t} :\n\n\t\tfunction( tag, context ) {\n\t\t\tvar elem,\n\t\t\t\ttmp = [],\n\t\t\t\ti = 0,\n\t\t\t\t// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too\n\t\t\t\tresults = context.getElementsByTagName( tag );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( tag === \"*\" ) {\n\t\t\t\twhile ( (elem = results[i++]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn tmp;\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t// Class\n\tExpr.find[\"CLASS\"] = support.getElementsByClassName && function( className, context ) {\n\t\tif ( typeof context.getElementsByClassName !== \"undefined\" && documentIsHTML ) {\n\t\t\treturn context.getElementsByClassName( className );\n\t\t}\n\t};\n\n\t/* QSA/matchesSelector\n\t---------------------------------------------------------------------- */\n\n\t// QSA and matchesSelector support\n\n\t// matchesSelector(:active) reports false when true (IE9/Opera 11.5)\n\trbuggyMatches = [];\n\n\t// qSa(:focus) reports false when true (Chrome 21)\n\t// We allow this because of a bug in IE8/9 that throws an error\n\t// whenever `document.activeElement` is accessed on an iframe\n\t// So, we allow :focus to pass through QSA all the time to avoid the IE error\n\t// See https://bugs.jquery.com/ticket/13378\n\trbuggyQSA = [];\n\n\tif ( (support.qsa = rnative.test( document.querySelectorAll )) ) {\n\t\t// Build QSA regex\n\t\t// Regex strategy adopted from Diego Perini\n\t\tassert(function( el ) {\n\t\t\t// Select is set to empty string on purpose\n\t\t\t// This is to test IE's treatment of not explicitly\n\t\t\t// setting a boolean content attribute,\n\t\t\t// since its presence should be enough\n\t\t\t// https://bugs.jquery.com/ticket/12359\n\t\t\tdocElem.appendChild( el ).innerHTML = \"<a id='\" + expando + \"'></a>\" +\n\t\t\t\t\"<select id='\" + expando + \"-\\r\\\\' msallowcapture=''>\" +\n\t\t\t\t\"<option selected=''></option></select>\";\n\n\t\t\t// Support: IE8, Opera 11-12.16\n\t\t\t// Nothing should be selected when empty strings follow ^= or $= or *=\n\t\t\t// The test attribute must be unknown in Opera but \"safe\" for WinRT\n\t\t\t// https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section\n\t\t\tif ( el.querySelectorAll(\"[msallowcapture^='']\").length ) {\n\t\t\t\trbuggyQSA.push( \"[*^$]=\" + whitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Support: IE8\n\t\t\t// Boolean attributes and \"value\" are not treated correctly\n\t\t\tif ( !el.querySelectorAll(\"[selected]\").length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*(?:value|\" + booleans + \")\" );\n\t\t\t}\n\n\t\t\t// Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+\n\t\t\tif ( !el.querySelectorAll( \"[id~=\" + expando + \"-]\" ).length ) {\n\t\t\t\trbuggyQSA.push(\"~=\");\n\t\t\t}\n\n\t\t\t// Webkit/Opera - :checked should return selected option elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !el.querySelectorAll(\":checked\").length ) {\n\t\t\t\trbuggyQSA.push(\":checked\");\n\t\t\t}\n\n\t\t\t// Support: Safari 8+, iOS 8+\n\t\t\t// https://bugs.webkit.org/show_bug.cgi?id=136851\n\t\t\t// In-page `selector#id sibling-combinator selector` fails\n\t\t\tif ( !el.querySelectorAll( \"a#\" + expando + \"+*\" ).length ) {\n\t\t\t\trbuggyQSA.push(\".#.+[+~]\");\n\t\t\t}\n\t\t});\n\n\t\tassert(function( el ) {\n\t\t\tel.innerHTML = \"<a href='' disabled='disabled'></a>\" +\n\t\t\t\t\"<select disabled='disabled'><option/></select>\";\n\n\t\t\t// Support: Windows 8 Native Apps\n\t\t\t// The type and name attributes are restricted during .innerHTML assignment\n\t\t\tvar input = document.createElement(\"input\");\n\t\t\tinput.setAttribute( \"type\", \"hidden\" );\n\t\t\tel.appendChild( input ).setAttribute( \"name\", \"D\" );\n\n\t\t\t// Support: IE8\n\t\t\t// Enforce case-sensitivity of name attribute\n\t\t\tif ( el.querySelectorAll(\"[name=d]\").length ) {\n\t\t\t\trbuggyQSA.push( \"name\" + whitespace + \"*[*^$|!~]?=\" );\n\t\t\t}\n\n\t\t\t// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( el.querySelectorAll(\":enabled\").length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Support: IE9-11+\n\t\t\t// IE's :disabled selector does not pick up the children of disabled fieldsets\n\t\t\tdocElem.appendChild( el ).disabled = true;\n\t\t\tif ( el.querySelectorAll(\":disabled\").length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Opera 10-11 does not throw on post-comma invalid pseudos\n\t\t\tel.querySelectorAll(\"*,:x\");\n\t\t\trbuggyQSA.push(\",.*:\");\n\t\t});\n\t}\n\n\tif ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||\n\t\tdocElem.webkitMatchesSelector ||\n\t\tdocElem.mozMatchesSelector ||\n\t\tdocElem.oMatchesSelector ||\n\t\tdocElem.msMatchesSelector) )) ) {\n\n\t\tassert(function( el ) {\n\t\t\t// Check to see if it's possible to do matchesSelector\n\t\t\t// on a disconnected node (IE 9)\n\t\t\tsupport.disconnectedMatch = matches.call( el, \"*\" );\n\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( el, \"[s!='']:x\" );\n\t\t\trbuggyMatches.push( \"!=\", pseudos );\n\t\t});\n\t}\n\n\trbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join(\"|\") );\n\trbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join(\"|\") );\n\n\t/* Contains\n\t---------------------------------------------------------------------- */\n\thasCompare = rnative.test( docElem.compareDocumentPosition );\n\n\t// Element contains another\n\t// Purposefully self-exclusive\n\t// As in, an element does not contain itself\n\tcontains = hasCompare || rnative.test( docElem.contains ) ?\n\t\tfunction( a, b ) {\n\t\t\tvar adown = a.nodeType === 9 ? a.documentElement : a,\n\t\t\t\tbup = b && b.parentNode;\n\t\t\treturn a === bup || !!( bup && bup.nodeType === 1 && (\n\t\t\t\tadown.contains ?\n\t\t\t\t\tadown.contains( bup ) :\n\t\t\t\t\ta.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16\n\t\t\t));\n\t\t} :\n\t\tfunction( a, b ) {\n\t\t\tif ( b ) {\n\t\t\t\twhile ( (b = b.parentNode) ) {\n\t\t\t\t\tif ( b === a ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t/* Sorting\n\t---------------------------------------------------------------------- */\n\n\t// Document order sorting\n\tsortOrder = hasCompare ?\n\tfunction( a, b ) {\n\n\t\t// Flag for duplicate removal\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\t// Sort on method existence if only one input has compareDocumentPosition\n\t\tvar compare = !a.compareDocumentPosition - !b.compareDocumentPosition;\n\t\tif ( compare ) {\n\t\t\treturn compare;\n\t\t}\n\n\t\t// Calculate position if both inputs belong to the same document\n\t\tcompare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?\n\t\t\ta.compareDocumentPosition( b ) :\n\n\t\t\t// Otherwise we know they are disconnected\n\t\t\t1;\n\n\t\t// Disconnected nodes\n\t\tif ( compare & 1 ||\n\t\t\t(!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {\n\n\t\t\t// Choose the first element that is related to our preferred document\n\t\t\tif ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t\tif ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\t// Maintain original order\n\t\t\treturn sortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\t\t}\n\n\t\treturn compare & 4 ? -1 : 1;\n\t} :\n\tfunction( a, b ) {\n\t\t// Exit early if the nodes are identical\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tap = [ a ],\n\t\t\tbp = [ b ];\n\n\t\t// Parentless nodes are either documents or disconnected\n\t\tif ( !aup || !bup ) {\n\t\t\treturn a === document ? -1 :\n\t\t\t\tb === document ? 1 :\n\t\t\t\taup ? -1 :\n\t\t\t\tbup ? 1 :\n\t\t\t\tsortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\n\t\t// If the nodes are siblings, we can do a quick check\n\t\t} else if ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\t\t}\n\n\t\t// Otherwise we need full lists of their ancestors for comparison\n\t\tcur = a;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tap.unshift( cur );\n\t\t}\n\t\tcur = b;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tbp.unshift( cur );\n\t\t}\n\n\t\t// Walk down the tree looking for a discrepancy\n\t\twhile ( ap[i] === bp[i] ) {\n\t\t\ti++;\n\t\t}\n\n\t\treturn i ?\n\t\t\t// Do a sibling check if the nodes have a common ancestor\n\t\t\tsiblingCheck( ap[i], bp[i] ) :\n\n\t\t\t// Otherwise nodes in our document sort first\n\t\t\tap[i] === preferredDoc ? -1 :\n\t\t\tbp[i] === preferredDoc ? 1 :\n\t\t\t0;\n\t};\n\n\treturn document;\n};\n\nSizzle.matches = function( expr, elements ) {\n\treturn Sizzle( expr, null, null, elements );\n};\n\nSizzle.matchesSelector = function( elem, expr ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\t// Make sure that attribute selectors are quoted\n\texpr = expr.replace( rattributeQuotes, \"='$1']\" );\n\n\tif ( support.matchesSelector && documentIsHTML &&\n\t\t!compilerCache[ expr + \" \" ] &&\n\t\t( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&\n\t\t( !rbuggyQSA     || !rbuggyQSA.test( expr ) ) ) {\n\n\t\ttry {\n\t\t\tvar ret = matches.call( elem, expr );\n\n\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\tif ( ret || support.disconnectedMatch ||\n\t\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t\t// fragment in IE 9\n\t\t\t\t\telem.document && elem.document.nodeType !== 11 ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t} catch (e) {}\n\t}\n\n\treturn Sizzle( expr, document, null, [ elem ] ).length > 0;\n};\n\nSizzle.contains = function( context, elem ) {\n\t// Set document vars if needed\n\tif ( ( context.ownerDocument || context ) !== document ) {\n\t\tsetDocument( context );\n\t}\n\treturn contains( context, elem );\n};\n\nSizzle.attr = function( elem, name ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\tvar fn = Expr.attrHandle[ name.toLowerCase() ],\n\t\t// Don't get fooled by Object.prototype properties (jQuery #13807)\n\t\tval = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?\n\t\t\tfn( elem, name, !documentIsHTML ) :\n\t\t\tundefined;\n\n\treturn val !== undefined ?\n\t\tval :\n\t\tsupport.attributes || !documentIsHTML ?\n\t\t\telem.getAttribute( name ) :\n\t\t\t(val = elem.getAttributeNode(name)) && val.specified ?\n\t\t\t\tval.value :\n\t\t\t\tnull;\n};\n\nSizzle.escape = function( sel ) {\n\treturn (sel + \"\").replace( rcssescape, fcssescape );\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Document sorting and removing duplicates\n * @param {ArrayLike} results\n */\nSizzle.uniqueSort = function( results ) {\n\tvar elem,\n\t\tduplicates = [],\n\t\tj = 0,\n\t\ti = 0;\n\n\t// Unless we *know* we can detect duplicates, assume their presence\n\thasDuplicate = !support.detectDuplicates;\n\tsortInput = !support.sortStable && results.slice( 0 );\n\tresults.sort( sortOrder );\n\n\tif ( hasDuplicate ) {\n\t\twhile ( (elem = results[i++]) ) {\n\t\t\tif ( elem === results[ i ] ) {\n\t\t\t\tj = duplicates.push( i );\n\t\t\t}\n\t\t}\n\t\twhile ( j-- ) {\n\t\t\tresults.splice( duplicates[ j ], 1 );\n\t\t}\n\t}\n\n\t// Clear input after sorting to release objects\n\t// See https://github.com/jquery/sizzle/pull/225\n\tsortInput = null;\n\n\treturn results;\n};\n\n/**\n * Utility function for retrieving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\ngetText = Sizzle.getText = function( elem ) {\n\tvar node,\n\t\tret = \"\",\n\t\ti = 0,\n\t\tnodeType = elem.nodeType;\n\n\tif ( !nodeType ) {\n\t\t// If no nodeType, this is expected to be an array\n\t\twhile ( (node = elem[i++]) ) {\n\t\t\t// Do not traverse comment nodes\n\t\t\tret += getText( node );\n\t\t}\n\t} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\t\t// Use textContent for elements\n\t\t// innerText usage removed for consistency of new lines (jQuery #11153)\n\t\tif ( typeof elem.textContent === \"string\" ) {\n\t\t\treturn elem.textContent;\n\t\t} else {\n\t\t\t// Traverse its children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tret += getText( elem );\n\t\t\t}\n\t\t}\n\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\treturn elem.nodeValue;\n\t}\n\t// Do not include comment or processing instruction nodes\n\n\treturn ret;\n};\n\nExpr = Sizzle.selectors = {\n\n\t// Can be adjusted by the user\n\tcacheLength: 50,\n\n\tcreatePseudo: markFunction,\n\n\tmatch: matchExpr,\n\n\tattrHandle: {},\n\n\tfind: {},\n\n\trelative: {\n\t\t\">\": { dir: \"parentNode\", first: true },\n\t\t\" \": { dir: \"parentNode\" },\n\t\t\"+\": { dir: \"previousSibling\", first: true },\n\t\t\"~\": { dir: \"previousSibling\" }\n\t},\n\n\tpreFilter: {\n\t\t\"ATTR\": function( match ) {\n\t\t\tmatch[1] = match[1].replace( runescape, funescape );\n\n\t\t\t// Move the given value to match[3] whether quoted or unquoted\n\t\t\tmatch[3] = ( match[3] || match[4] || match[5] || \"\" ).replace( runescape, funescape );\n\n\t\t\tif ( match[2] === \"~=\" ) {\n\t\t\t\tmatch[3] = \" \" + match[3] + \" \";\n\t\t\t}\n\n\t\t\treturn match.slice( 0, 4 );\n\t\t},\n\n\t\t\"CHILD\": function( match ) {\n\t\t\t/* matches from matchExpr[\"CHILD\"]\n\t\t\t\t1 type (only|nth|...)\n\t\t\t\t2 what (child|of-type)\n\t\t\t\t3 argument (even|odd|\\d*|\\d*n([+-]\\d+)?|...)\n\t\t\t\t4 xn-component of xn+y argument ([+-]?\\d*n|)\n\t\t\t\t5 sign of xn-component\n\t\t\t\t6 x of xn-component\n\t\t\t\t7 sign of y-component\n\t\t\t\t8 y of y-component\n\t\t\t*/\n\t\t\tmatch[1] = match[1].toLowerCase();\n\n\t\t\tif ( match[1].slice( 0, 3 ) === \"nth\" ) {\n\t\t\t\t// nth-* requires argument\n\t\t\t\tif ( !match[3] ) {\n\t\t\t\t\tSizzle.error( match[0] );\n\t\t\t\t}\n\n\t\t\t\t// numeric x and y parameters for Expr.filter.CHILD\n\t\t\t\t// remember that false/true cast respectively to 0/1\n\t\t\t\tmatch[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === \"even\" || match[3] === \"odd\" ) );\n\t\t\t\tmatch[5] = +( ( match[7] + match[8] ) || match[3] === \"odd\" );\n\n\t\t\t// other types prohibit arguments\n\t\t\t} else if ( match[3] ) {\n\t\t\t\tSizzle.error( match[0] );\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\t\"PSEUDO\": function( match ) {\n\t\t\tvar excess,\n\t\t\t\tunquoted = !match[6] && match[2];\n\n\t\t\tif ( matchExpr[\"CHILD\"].test( match[0] ) ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Accept quoted arguments as-is\n\t\t\tif ( match[3] ) {\n\t\t\t\tmatch[2] = match[4] || match[5] || \"\";\n\n\t\t\t// Strip excess characters from unquoted arguments\n\t\t\t} else if ( unquoted && rpseudo.test( unquoted ) &&\n\t\t\t\t// Get excess from tokenize (recursively)\n\t\t\t\t(excess = tokenize( unquoted, true )) &&\n\t\t\t\t// advance to the next closing parenthesis\n\t\t\t\t(excess = unquoted.indexOf( \")\", unquoted.length - excess ) - unquoted.length) ) {\n\n\t\t\t\t// excess is a negative index\n\t\t\t\tmatch[0] = match[0].slice( 0, excess );\n\t\t\t\tmatch[2] = unquoted.slice( 0, excess );\n\t\t\t}\n\n\t\t\t// Return only captures needed by the pseudo filter method (type and argument)\n\t\t\treturn match.slice( 0, 3 );\n\t\t}\n\t},\n\n\tfilter: {\n\n\t\t\"TAG\": function( nodeNameSelector ) {\n\t\t\tvar nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn nodeNameSelector === \"*\" ?\n\t\t\t\tfunction() { return true; } :\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === nodeName;\n\t\t\t\t};\n\t\t},\n\n\t\t\"CLASS\": function( className ) {\n\t\t\tvar pattern = classCache[ className + \" \" ];\n\n\t\t\treturn pattern ||\n\t\t\t\t(pattern = new RegExp( \"(^|\" + whitespace + \")\" + className + \"(\" + whitespace + \"|$)\" )) &&\n\t\t\t\tclassCache( className, function( elem ) {\n\t\t\t\t\treturn pattern.test( typeof elem.className === \"string\" && elem.className || typeof elem.getAttribute !== \"undefined\" && elem.getAttribute(\"class\") || \"\" );\n\t\t\t\t});\n\t\t},\n\n\t\t\"ATTR\": function( name, operator, check ) {\n\t\t\treturn function( elem ) {\n\t\t\t\tvar result = Sizzle.attr( elem, name );\n\n\t\t\t\tif ( result == null ) {\n\t\t\t\t\treturn operator === \"!=\";\n\t\t\t\t}\n\t\t\t\tif ( !operator ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\tresult += \"\";\n\n\t\t\t\treturn operator === \"=\" ? result === check :\n\t\t\t\t\toperator === \"!=\" ? result !== check :\n\t\t\t\t\toperator === \"^=\" ? check && result.indexOf( check ) === 0 :\n\t\t\t\t\toperator === \"*=\" ? check && result.indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"$=\" ? check && result.slice( -check.length ) === check :\n\t\t\t\t\toperator === \"~=\" ? ( \" \" + result.replace( rwhitespace, \" \" ) + \" \" ).indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"|=\" ? result === check || result.slice( 0, check.length + 1 ) === check + \"-\" :\n\t\t\t\t\tfalse;\n\t\t\t};\n\t\t},\n\n\t\t\"CHILD\": function( type, what, argument, first, last ) {\n\t\t\tvar simple = type.slice( 0, 3 ) !== \"nth\",\n\t\t\t\tforward = type.slice( -4 ) !== \"last\",\n\t\t\t\tofType = what === \"of-type\";\n\n\t\t\treturn first === 1 && last === 0 ?\n\n\t\t\t\t// Shortcut for :nth-*(n)\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn !!elem.parentNode;\n\t\t\t\t} :\n\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tvar cache, uniqueCache, outerCache, node, nodeIndex, start,\n\t\t\t\t\t\tdir = simple !== forward ? \"nextSibling\" : \"previousSibling\",\n\t\t\t\t\t\tparent = elem.parentNode,\n\t\t\t\t\t\tname = ofType && elem.nodeName.toLowerCase(),\n\t\t\t\t\t\tuseCache = !xml && !ofType,\n\t\t\t\t\t\tdiff = false;\n\n\t\t\t\t\tif ( parent ) {\n\n\t\t\t\t\t\t// :(first|last|only)-(child|of-type)\n\t\t\t\t\t\tif ( simple ) {\n\t\t\t\t\t\t\twhile ( dir ) {\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\twhile ( (node = node[ dir ]) ) {\n\t\t\t\t\t\t\t\t\tif ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) {\n\n\t\t\t\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t// Reverse direction for :only-* (if we haven't yet done so)\n\t\t\t\t\t\t\t\tstart = dir = type === \"only\" && !start && \"nextSibling\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart = [ forward ? parent.firstChild : parent.lastChild ];\n\n\t\t\t\t\t\t// non-xml :nth-child(...) stores cache data on `parent`\n\t\t\t\t\t\tif ( forward && useCache ) {\n\n\t\t\t\t\t\t\t// Seek `elem` from a previously-cached index\n\n\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\tnode = parent;\n\t\t\t\t\t\t\touterCache = node[ expando ] || (node[ expando ] = {});\n\n\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t(outerCache[ node.uniqueID ] = {});\n\n\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\tdiff = nodeIndex && cache[ 2 ];\n\t\t\t\t\t\t\tnode = nodeIndex && parent.childNodes[ nodeIndex ];\n\n\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\n\t\t\t\t\t\t\t\t// Fallback to seeking `elem` from the start\n\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\t// When found, cache indexes on `parent` and break\n\t\t\t\t\t\t\t\tif ( node.nodeType === 1 && ++diff && node === elem ) {\n\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, nodeIndex, diff ];\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Use previously-cached element index if available\n\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\touterCache = node[ expando ] || (node[ expando ] = {});\n\n\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t(outerCache[ node.uniqueID ] = {});\n\n\t\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\t\tdiff = nodeIndex;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t// xml :nth-child(...)\n\t\t\t\t\t\t\t// or :nth-last-child(...) or :nth(-last)?-of-type(...)\n\t\t\t\t\t\t\tif ( diff === false ) {\n\t\t\t\t\t\t\t\t// Use the same loop as above to seek `elem` from the start\n\t\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\t\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\t\tif ( ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) &&\n\t\t\t\t\t\t\t\t\t\t++diff ) {\n\n\t\t\t\t\t\t\t\t\t\t// Cache the index of each encountered element\n\t\t\t\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t\t\t\touterCache = node[ expando ] || (node[ expando ] = {});\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t\t\t\t(outerCache[ node.uniqueID ] = {});\n\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, diff ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tif ( node === elem ) {\n\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Incorporate the offset, then check against cycle size\n\t\t\t\t\t\tdiff -= last;\n\t\t\t\t\t\treturn diff === first || ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t},\n\n\t\t\"PSEUDO\": function( pseudo, argument ) {\n\t\t\t// pseudo-class names are case-insensitive\n\t\t\t// http://www.w3.org/TR/selectors/#pseudo-classes\n\t\t\t// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters\n\t\t\t// Remember that setFilters inherits from pseudos\n\t\t\tvar args,\n\t\t\t\tfn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||\n\t\t\t\t\tSizzle.error( \"unsupported pseudo: \" + pseudo );\n\n\t\t\t// The user may use createPseudo to indicate that\n\t\t\t// arguments are needed to create the filter function\n\t\t\t// just as Sizzle does\n\t\t\tif ( fn[ expando ] ) {\n\t\t\t\treturn fn( argument );\n\t\t\t}\n\n\t\t\t// But maintain support for old signatures\n\t\t\tif ( fn.length > 1 ) {\n\t\t\t\targs = [ pseudo, pseudo, \"\", argument ];\n\t\t\t\treturn Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?\n\t\t\t\t\tmarkFunction(function( seed, matches ) {\n\t\t\t\t\t\tvar idx,\n\t\t\t\t\t\t\tmatched = fn( seed, argument ),\n\t\t\t\t\t\t\ti = matched.length;\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tidx = indexOf( seed, matched[i] );\n\t\t\t\t\t\t\tseed[ idx ] = !( matches[ idx ] = matched[i] );\n\t\t\t\t\t\t}\n\t\t\t\t\t}) :\n\t\t\t\t\tfunction( elem ) {\n\t\t\t\t\t\treturn fn( elem, 0, args );\n\t\t\t\t\t};\n\t\t\t}\n\n\t\t\treturn fn;\n\t\t}\n\t},\n\n\tpseudos: {\n\t\t// Potentially complex pseudos\n\t\t\"not\": markFunction(function( selector ) {\n\t\t\t// Trim the selector passed to compile\n\t\t\t// to avoid treating leading and trailing\n\t\t\t// spaces as combinators\n\t\t\tvar input = [],\n\t\t\t\tresults = [],\n\t\t\t\tmatcher = compile( selector.replace( rtrim, \"$1\" ) );\n\n\t\t\treturn matcher[ expando ] ?\n\t\t\t\tmarkFunction(function( seed, matches, context, xml ) {\n\t\t\t\t\tvar elem,\n\t\t\t\t\t\tunmatched = matcher( seed, null, xml, [] ),\n\t\t\t\t\t\ti = seed.length;\n\n\t\t\t\t\t// Match elements unmatched by `matcher`\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = unmatched[i]) ) {\n\t\t\t\t\t\t\tseed[i] = !(matches[i] = elem);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}) :\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tinput[0] = elem;\n\t\t\t\t\tmatcher( input, null, xml, results );\n\t\t\t\t\t// Don't keep the element (issue #299)\n\t\t\t\t\tinput[0] = null;\n\t\t\t\t\treturn !results.pop();\n\t\t\t\t};\n\t\t}),\n\n\t\t\"has\": markFunction(function( selector ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn Sizzle( selector, elem ).length > 0;\n\t\t\t};\n\t\t}),\n\n\t\t\"contains\": markFunction(function( text ) {\n\t\t\ttext = text.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;\n\t\t\t};\n\t\t}),\n\n\t\t// \"Whether an element is represented by a :lang() selector\n\t\t// is based solely on the element's language value\n\t\t// being equal to the identifier C,\n\t\t// or beginning with the identifier C immediately followed by \"-\".\n\t\t// The matching of C against the element's language value is performed case-insensitively.\n\t\t// The identifier C does not have to be a valid language name.\"\n\t\t// http://www.w3.org/TR/selectors/#lang-pseudo\n\t\t\"lang\": markFunction( function( lang ) {\n\t\t\t// lang value must be a valid identifier\n\t\t\tif ( !ridentifier.test(lang || \"\") ) {\n\t\t\t\tSizzle.error( \"unsupported lang: \" + lang );\n\t\t\t}\n\t\t\tlang = lang.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn function( elem ) {\n\t\t\t\tvar elemLang;\n\t\t\t\tdo {\n\t\t\t\t\tif ( (elemLang = documentIsHTML ?\n\t\t\t\t\t\telem.lang :\n\t\t\t\t\t\telem.getAttribute(\"xml:lang\") || elem.getAttribute(\"lang\")) ) {\n\n\t\t\t\t\t\telemLang = elemLang.toLowerCase();\n\t\t\t\t\t\treturn elemLang === lang || elemLang.indexOf( lang + \"-\" ) === 0;\n\t\t\t\t\t}\n\t\t\t\t} while ( (elem = elem.parentNode) && elem.nodeType === 1 );\n\t\t\t\treturn false;\n\t\t\t};\n\t\t}),\n\n\t\t// Miscellaneous\n\t\t\"target\": function( elem ) {\n\t\t\tvar hash = window.location && window.location.hash;\n\t\t\treturn hash && hash.slice( 1 ) === elem.id;\n\t\t},\n\n\t\t\"root\": function( elem ) {\n\t\t\treturn elem === docElem;\n\t\t},\n\n\t\t\"focus\": function( elem ) {\n\t\t\treturn elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);\n\t\t},\n\n\t\t// Boolean properties\n\t\t\"enabled\": createDisabledPseudo( false ),\n\t\t\"disabled\": createDisabledPseudo( true ),\n\n\t\t\"checked\": function( elem ) {\n\t\t\t// In CSS3, :checked should return both checked and selected elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\tvar nodeName = elem.nodeName.toLowerCase();\n\t\t\treturn (nodeName === \"input\" && !!elem.checked) || (nodeName === \"option\" && !!elem.selected);\n\t\t},\n\n\t\t\"selected\": function( elem ) {\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\t// Contents\n\t\t\"empty\": function( elem ) {\n\t\t\t// http://www.w3.org/TR/selectors/#empty-pseudo\n\t\t\t// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),\n\t\t\t//   but not by others (comment: 8; processing instruction: 7; etc.)\n\t\t\t// nodeType < 6 works because attributes (2) do not appear as children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tif ( elem.nodeType < 6 ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t\"parent\": function( elem ) {\n\t\t\treturn !Expr.pseudos[\"empty\"]( elem );\n\t\t},\n\n\t\t// Element/input types\n\t\t\"header\": function( elem ) {\n\t\t\treturn rheader.test( elem.nodeName );\n\t\t},\n\n\t\t\"input\": function( elem ) {\n\t\t\treturn rinputs.test( elem.nodeName );\n\t\t},\n\n\t\t\"button\": function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && elem.type === \"button\" || name === \"button\";\n\t\t},\n\n\t\t\"text\": function( elem ) {\n\t\t\tvar attr;\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" &&\n\t\t\t\telem.type === \"text\" &&\n\n\t\t\t\t// Support: IE<8\n\t\t\t\t// New HTML5 attribute values (e.g., \"search\") appear with elem.type === \"text\"\n\t\t\t\t( (attr = elem.getAttribute(\"type\")) == null || attr.toLowerCase() === \"text\" );\n\t\t},\n\n\t\t// Position-in-collection\n\t\t\"first\": createPositionalPseudo(function() {\n\t\t\treturn [ 0 ];\n\t\t}),\n\n\t\t\"last\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\treturn [ length - 1 ];\n\t\t}),\n\n\t\t\"eq\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\treturn [ argument < 0 ? argument + length : argument ];\n\t\t}),\n\n\t\t\"even\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"odd\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 1;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"lt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; --i >= 0; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"gt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; ++i < length; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t})\n\t}\n};\n\nExpr.pseudos[\"nth\"] = Expr.pseudos[\"eq\"];\n\n// Add button/input type pseudos\nfor ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {\n\tExpr.pseudos[ i ] = createInputPseudo( i );\n}\nfor ( i in { submit: true, reset: true } ) {\n\tExpr.pseudos[ i ] = createButtonPseudo( i );\n}\n\n// Easy API for creating new setFilters\nfunction setFilters() {}\nsetFilters.prototype = Expr.filters = Expr.pseudos;\nExpr.setFilters = new setFilters();\n\ntokenize = Sizzle.tokenize = function( selector, parseOnly ) {\n\tvar matched, match, tokens, type,\n\t\tsoFar, groups, preFilters,\n\t\tcached = tokenCache[ selector + \" \" ];\n\n\tif ( cached ) {\n\t\treturn parseOnly ? 0 : cached.slice( 0 );\n\t}\n\n\tsoFar = selector;\n\tgroups = [];\n\tpreFilters = Expr.preFilter;\n\n\twhile ( soFar ) {\n\n\t\t// Comma and first run\n\t\tif ( !matched || (match = rcomma.exec( soFar )) ) {\n\t\t\tif ( match ) {\n\t\t\t\t// Don't consume trailing commas as valid\n\t\t\t\tsoFar = soFar.slice( match[0].length ) || soFar;\n\t\t\t}\n\t\t\tgroups.push( (tokens = []) );\n\t\t}\n\n\t\tmatched = false;\n\n\t\t// Combinators\n\t\tif ( (match = rcombinators.exec( soFar )) ) {\n\t\t\tmatched = match.shift();\n\t\t\ttokens.push({\n\t\t\t\tvalue: matched,\n\t\t\t\t// Cast descendant combinators to space\n\t\t\t\ttype: match[0].replace( rtrim, \" \" )\n\t\t\t});\n\t\t\tsoFar = soFar.slice( matched.length );\n\t\t}\n\n\t\t// Filters\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||\n\t\t\t\t(match = preFilters[ type ]( match ))) ) {\n\t\t\t\tmatched = match.shift();\n\t\t\t\ttokens.push({\n\t\t\t\t\tvalue: matched,\n\t\t\t\t\ttype: type,\n\t\t\t\t\tmatches: match\n\t\t\t\t});\n\t\t\t\tsoFar = soFar.slice( matched.length );\n\t\t\t}\n\t\t}\n\n\t\tif ( !matched ) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\t// Return the length of the invalid excess\n\t// if we're just parsing\n\t// Otherwise, throw an error or return tokens\n\treturn parseOnly ?\n\t\tsoFar.length :\n\t\tsoFar ?\n\t\t\tSizzle.error( selector ) :\n\t\t\t// Cache the tokens\n\t\t\ttokenCache( selector, groups ).slice( 0 );\n};\n\nfunction toSelector( tokens ) {\n\tvar i = 0,\n\t\tlen = tokens.length,\n\t\tselector = \"\";\n\tfor ( ; i < len; i++ ) {\n\t\tselector += tokens[i].value;\n\t}\n\treturn selector;\n}\n\nfunction addCombinator( matcher, combinator, base ) {\n\tvar dir = combinator.dir,\n\t\tskip = combinator.next,\n\t\tkey = skip || dir,\n\t\tcheckNonElements = base && key === \"parentNode\",\n\t\tdoneName = done++;\n\n\treturn combinator.first ?\n\t\t// Check against closest ancestor/preceding element\n\t\tfunction( elem, context, xml ) {\n\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\treturn matcher( elem, context, xml );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t} :\n\n\t\t// Check against all ancestor/preceding elements\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar oldCache, uniqueCache, outerCache,\n\t\t\t\tnewCache = [ dirruns, doneName ];\n\n\t\t\t// We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching\n\t\t\tif ( xml ) {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\touterCache = elem[ expando ] || (elem[ expando ] = {});\n\n\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\tuniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {});\n\n\t\t\t\t\t\tif ( skip && skip === elem.nodeName.toLowerCase() ) {\n\t\t\t\t\t\t\telem = elem[ dir ] || elem;\n\t\t\t\t\t\t} else if ( (oldCache = uniqueCache[ key ]) &&\n\t\t\t\t\t\t\toldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {\n\n\t\t\t\t\t\t\t// Assign to newCache so results back-propagate to previous elements\n\t\t\t\t\t\t\treturn (newCache[ 2 ] = oldCache[ 2 ]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Reuse newcache so results back-propagate to previous elements\n\t\t\t\t\t\t\tuniqueCache[ key ] = newCache;\n\n\t\t\t\t\t\t\t// A match means we're done; a fail means we have to keep checking\n\t\t\t\t\t\t\tif ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {\n\t\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n}\n\nfunction elementMatcher( matchers ) {\n\treturn matchers.length > 1 ?\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar i = matchers.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( !matchers[i]( elem, context, xml ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} :\n\t\tmatchers[0];\n}\n\nfunction multipleContexts( selector, contexts, results ) {\n\tvar i = 0,\n\t\tlen = contexts.length;\n\tfor ( ; i < len; i++ ) {\n\t\tSizzle( selector, contexts[i], results );\n\t}\n\treturn results;\n}\n\nfunction condense( unmatched, map, filter, context, xml ) {\n\tvar elem,\n\t\tnewUnmatched = [],\n\t\ti = 0,\n\t\tlen = unmatched.length,\n\t\tmapped = map != null;\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (elem = unmatched[i]) ) {\n\t\t\tif ( !filter || filter( elem, context, xml ) ) {\n\t\t\t\tnewUnmatched.push( elem );\n\t\t\t\tif ( mapped ) {\n\t\t\t\t\tmap.push( i );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn newUnmatched;\n}\n\nfunction setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {\n\tif ( postFilter && !postFilter[ expando ] ) {\n\t\tpostFilter = setMatcher( postFilter );\n\t}\n\tif ( postFinder && !postFinder[ expando ] ) {\n\t\tpostFinder = setMatcher( postFinder, postSelector );\n\t}\n\treturn markFunction(function( seed, results, context, xml ) {\n\t\tvar temp, i, elem,\n\t\t\tpreMap = [],\n\t\t\tpostMap = [],\n\t\t\tpreexisting = results.length,\n\n\t\t\t// Get initial elements from seed or context\n\t\t\telems = seed || multipleContexts( selector || \"*\", context.nodeType ? [ context ] : context, [] ),\n\n\t\t\t// Prefilter to get matcher input, preserving a map for seed-results synchronization\n\t\t\tmatcherIn = preFilter && ( seed || !selector ) ?\n\t\t\t\tcondense( elems, preMap, preFilter, context, xml ) :\n\t\t\t\telems,\n\n\t\t\tmatcherOut = matcher ?\n\t\t\t\t// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,\n\t\t\t\tpostFinder || ( seed ? preFilter : preexisting || postFilter ) ?\n\n\t\t\t\t\t// ...intermediate processing is necessary\n\t\t\t\t\t[] :\n\n\t\t\t\t\t// ...otherwise use results directly\n\t\t\t\t\tresults :\n\t\t\t\tmatcherIn;\n\n\t\t// Find primary matches\n\t\tif ( matcher ) {\n\t\t\tmatcher( matcherIn, matcherOut, context, xml );\n\t\t}\n\n\t\t// Apply postFilter\n\t\tif ( postFilter ) {\n\t\t\ttemp = condense( matcherOut, postMap );\n\t\t\tpostFilter( temp, [], context, xml );\n\n\t\t\t// Un-match failing elements by moving them back to matcherIn\n\t\t\ti = temp.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( (elem = temp[i]) ) {\n\t\t\t\t\tmatcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ( seed ) {\n\t\t\tif ( postFinder || preFilter ) {\n\t\t\t\tif ( postFinder ) {\n\t\t\t\t\t// Get the final matcherOut by condensing this intermediate into postFinder contexts\n\t\t\t\t\ttemp = [];\n\t\t\t\t\ti = matcherOut.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = matcherOut[i]) ) {\n\t\t\t\t\t\t\t// Restore matcherIn since elem is not yet a final match\n\t\t\t\t\t\t\ttemp.push( (matcherIn[i] = elem) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpostFinder( null, (matcherOut = []), temp, xml );\n\t\t\t\t}\n\n\t\t\t\t// Move matched elements from seed to results to keep them synchronized\n\t\t\t\ti = matcherOut.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tif ( (elem = matcherOut[i]) &&\n\t\t\t\t\t\t(temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {\n\n\t\t\t\t\t\tseed[temp] = !(results[temp] = elem);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Add elements to results, through postFinder if defined\n\t\t} else {\n\t\t\tmatcherOut = condense(\n\t\t\t\tmatcherOut === results ?\n\t\t\t\t\tmatcherOut.splice( preexisting, matcherOut.length ) :\n\t\t\t\t\tmatcherOut\n\t\t\t);\n\t\t\tif ( postFinder ) {\n\t\t\t\tpostFinder( null, results, matcherOut, xml );\n\t\t\t} else {\n\t\t\t\tpush.apply( results, matcherOut );\n\t\t\t}\n\t\t}\n\t});\n}\n\nfunction matcherFromTokens( tokens ) {\n\tvar checkContext, matcher, j,\n\t\tlen = tokens.length,\n\t\tleadingRelative = Expr.relative[ tokens[0].type ],\n\t\timplicitRelative = leadingRelative || Expr.relative[\" \"],\n\t\ti = leadingRelative ? 1 : 0,\n\n\t\t// The foundational matcher ensures that elements are reachable from top-level context(s)\n\t\tmatchContext = addCombinator( function( elem ) {\n\t\t\treturn elem === checkContext;\n\t\t}, implicitRelative, true ),\n\t\tmatchAnyContext = addCombinator( function( elem ) {\n\t\t\treturn indexOf( checkContext, elem ) > -1;\n\t\t}, implicitRelative, true ),\n\t\tmatchers = [ function( elem, context, xml ) {\n\t\t\tvar ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (\n\t\t\t\t(checkContext = context).nodeType ?\n\t\t\t\t\tmatchContext( elem, context, xml ) :\n\t\t\t\t\tmatchAnyContext( elem, context, xml ) );\n\t\t\t// Avoid hanging onto element (issue #299)\n\t\t\tcheckContext = null;\n\t\t\treturn ret;\n\t\t} ];\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (matcher = Expr.relative[ tokens[i].type ]) ) {\n\t\t\tmatchers = [ addCombinator(elementMatcher( matchers ), matcher) ];\n\t\t} else {\n\t\t\tmatcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );\n\n\t\t\t// Return special upon seeing a positional matcher\n\t\t\tif ( matcher[ expando ] ) {\n\t\t\t\t// Find the next relative operator (if any) for proper handling\n\t\t\t\tj = ++i;\n\t\t\t\tfor ( ; j < len; j++ ) {\n\t\t\t\t\tif ( Expr.relative[ tokens[j].type ] ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn setMatcher(\n\t\t\t\t\ti > 1 && elementMatcher( matchers ),\n\t\t\t\t\ti > 1 && toSelector(\n\t\t\t\t\t\t// If the preceding token was a descendant combinator, insert an implicit any-element `*`\n\t\t\t\t\t\ttokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === \" \" ? \"*\" : \"\" })\n\t\t\t\t\t).replace( rtrim, \"$1\" ),\n\t\t\t\t\tmatcher,\n\t\t\t\t\ti < j && matcherFromTokens( tokens.slice( i, j ) ),\n\t\t\t\t\tj < len && matcherFromTokens( (tokens = tokens.slice( j )) ),\n\t\t\t\t\tj < len && toSelector( tokens )\n\t\t\t\t);\n\t\t\t}\n\t\t\tmatchers.push( matcher );\n\t\t}\n\t}\n\n\treturn elementMatcher( matchers );\n}\n\nfunction matcherFromGroupMatchers( elementMatchers, setMatchers ) {\n\tvar bySet = setMatchers.length > 0,\n\t\tbyElement = elementMatchers.length > 0,\n\t\tsuperMatcher = function( seed, context, xml, results, outermost ) {\n\t\t\tvar elem, j, matcher,\n\t\t\t\tmatchedCount = 0,\n\t\t\t\ti = \"0\",\n\t\t\t\tunmatched = seed && [],\n\t\t\t\tsetMatched = [],\n\t\t\t\tcontextBackup = outermostContext,\n\t\t\t\t// We must always have either seed elements or outermost context\n\t\t\t\telems = seed || byElement && Expr.find[\"TAG\"]( \"*\", outermost ),\n\t\t\t\t// Use integer dirruns iff this is the outermost matcher\n\t\t\t\tdirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),\n\t\t\t\tlen = elems.length;\n\n\t\t\tif ( outermost ) {\n\t\t\t\toutermostContext = context === document || context || outermost;\n\t\t\t}\n\n\t\t\t// Add elements passing elementMatchers directly to results\n\t\t\t// Support: IE<9, Safari\n\t\t\t// Tolerate NodeList properties (IE: \"length\"; Safari: <number>) matching elements by id\n\t\t\tfor ( ; i !== len && (elem = elems[i]) != null; i++ ) {\n\t\t\t\tif ( byElement && elem ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\tif ( !context && elem.ownerDocument !== document ) {\n\t\t\t\t\t\tsetDocument( elem );\n\t\t\t\t\t\txml = !documentIsHTML;\n\t\t\t\t\t}\n\t\t\t\t\twhile ( (matcher = elementMatchers[j++]) ) {\n\t\t\t\t\t\tif ( matcher( elem, context || document, xml) ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( outermost ) {\n\t\t\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Track unmatched elements for set filters\n\t\t\t\tif ( bySet ) {\n\t\t\t\t\t// They will have gone through all possible matchers\n\t\t\t\t\tif ( (elem = !matcher && elem) ) {\n\t\t\t\t\t\tmatchedCount--;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Lengthen the array for every element, matched or not\n\t\t\t\t\tif ( seed ) {\n\t\t\t\t\t\tunmatched.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// `i` is now the count of elements visited above, and adding it to `matchedCount`\n\t\t\t// makes the latter nonnegative.\n\t\t\tmatchedCount += i;\n\n\t\t\t// Apply set filters to unmatched elements\n\t\t\t// NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`\n\t\t\t// equals `i`), unless we didn't visit _any_ elements in the above loop because we have\n\t\t\t// no element matchers and no seed.\n\t\t\t// Incrementing an initially-string \"0\" `i` allows `i` to remain a string only in that\n\t\t\t// case, which will result in a \"00\" `matchedCount` that differs from `i` but is also\n\t\t\t// numerically zero.\n\t\t\tif ( bySet && i !== matchedCount ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( (matcher = setMatchers[j++]) ) {\n\t\t\t\t\tmatcher( unmatched, setMatched, context, xml );\n\t\t\t\t}\n\n\t\t\t\tif ( seed ) {\n\t\t\t\t\t// Reintegrate element matches to eliminate the need for sorting\n\t\t\t\t\tif ( matchedCount > 0 ) {\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tif ( !(unmatched[i] || setMatched[i]) ) {\n\t\t\t\t\t\t\t\tsetMatched[i] = pop.call( results );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Discard index placeholder values to get only actual matches\n\t\t\t\t\tsetMatched = condense( setMatched );\n\t\t\t\t}\n\n\t\t\t\t// Add matches to results\n\t\t\t\tpush.apply( results, setMatched );\n\n\t\t\t\t// Seedless set matches succeeding multiple successful matchers stipulate sorting\n\t\t\t\tif ( outermost && !seed && setMatched.length > 0 &&\n\t\t\t\t\t( matchedCount + setMatchers.length ) > 1 ) {\n\n\t\t\t\t\tSizzle.uniqueSort( results );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Override manipulation of globals by nested matchers\n\t\t\tif ( outermost ) {\n\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\toutermostContext = contextBackup;\n\t\t\t}\n\n\t\t\treturn unmatched;\n\t\t};\n\n\treturn bySet ?\n\t\tmarkFunction( superMatcher ) :\n\t\tsuperMatcher;\n}\n\ncompile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {\n\tvar i,\n\t\tsetMatchers = [],\n\t\telementMatchers = [],\n\t\tcached = compilerCache[ selector + \" \" ];\n\n\tif ( !cached ) {\n\t\t// Generate a function of recursive functions that can be used to check each element\n\t\tif ( !match ) {\n\t\t\tmatch = tokenize( selector );\n\t\t}\n\t\ti = match.length;\n\t\twhile ( i-- ) {\n\t\t\tcached = matcherFromTokens( match[i] );\n\t\t\tif ( cached[ expando ] ) {\n\t\t\t\tsetMatchers.push( cached );\n\t\t\t} else {\n\t\t\t\telementMatchers.push( cached );\n\t\t\t}\n\t\t}\n\n\t\t// Cache the compiled function\n\t\tcached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );\n\n\t\t// Save selector and tokenization\n\t\tcached.selector = selector;\n\t}\n\treturn cached;\n};\n\n/**\n * A low-level selection function that works with Sizzle's compiled\n *  selector functions\n * @param {String|Function} selector A selector or a pre-compiled\n *  selector function built with Sizzle.compile\n * @param {Element} context\n * @param {Array} [results]\n * @param {Array} [seed] A set of elements to match against\n */\nselect = Sizzle.select = function( selector, context, results, seed ) {\n\tvar i, tokens, token, type, find,\n\t\tcompiled = typeof selector === \"function\" && selector,\n\t\tmatch = !seed && tokenize( (selector = compiled.selector || selector) );\n\n\tresults = results || [];\n\n\t// Try to minimize operations if there is only one selector in the list and no seed\n\t// (the latter of which guarantees us context)\n\tif ( match.length === 1 ) {\n\n\t\t// Reduce context if the leading compound selector is an ID\n\t\ttokens = match[0] = match[0].slice( 0 );\n\t\tif ( tokens.length > 2 && (token = tokens[0]).type === \"ID\" &&\n\t\t\t\tcontext.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[1].type ] ) {\n\n\t\t\tcontext = ( Expr.find[\"ID\"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];\n\t\t\tif ( !context ) {\n\t\t\t\treturn results;\n\n\t\t\t// Precompiled matchers will still verify ancestry, so step up a level\n\t\t\t} else if ( compiled ) {\n\t\t\t\tcontext = context.parentNode;\n\t\t\t}\n\n\t\t\tselector = selector.slice( tokens.shift().value.length );\n\t\t}\n\n\t\t// Fetch a seed set for right-to-left matching\n\t\ti = matchExpr[\"needsContext\"].test( selector ) ? 0 : tokens.length;\n\t\twhile ( i-- ) {\n\t\t\ttoken = tokens[i];\n\n\t\t\t// Abort if we hit a combinator\n\t\t\tif ( Expr.relative[ (type = token.type) ] ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( (find = Expr.find[ type ]) ) {\n\t\t\t\t// Search, expanding context for leading sibling combinators\n\t\t\t\tif ( (seed = find(\n\t\t\t\t\ttoken.matches[0].replace( runescape, funescape ),\n\t\t\t\t\trsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context\n\t\t\t\t)) ) {\n\n\t\t\t\t\t// If seed is empty or no tokens remain, we can return early\n\t\t\t\t\ttokens.splice( i, 1 );\n\t\t\t\t\tselector = seed.length && toSelector( tokens );\n\t\t\t\t\tif ( !selector ) {\n\t\t\t\t\t\tpush.apply( results, seed );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Compile and execute a filtering function if one is not provided\n\t// Provide `match` to avoid retokenization if we modified the selector above\n\t( compiled || compile( selector, match ) )(\n\t\tseed,\n\t\tcontext,\n\t\t!documentIsHTML,\n\t\tresults,\n\t\t!context || rsibling.test( selector ) && testContext( context.parentNode ) || context\n\t);\n\treturn results;\n};\n\n// One-time assignments\n\n// Sort stability\nsupport.sortStable = expando.split(\"\").sort( sortOrder ).join(\"\") === expando;\n\n// Support: Chrome 14-35+\n// Always assume duplicates if they aren't passed to the comparison function\nsupport.detectDuplicates = !!hasDuplicate;\n\n// Initialize against the default document\nsetDocument();\n\n// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)\n// Detached nodes confoundingly follow *each other*\nsupport.sortDetached = assert(function( el ) {\n\t// Should return 1, but returns 4 (following)\n\treturn el.compareDocumentPosition( document.createElement(\"fieldset\") ) & 1;\n});\n\n// Support: IE<8\n// Prevent attribute/property \"interpolation\"\n// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx\nif ( !assert(function( el ) {\n\tel.innerHTML = \"<a href='#'></a>\";\n\treturn el.firstChild.getAttribute(\"href\") === \"#\" ;\n}) ) {\n\taddHandle( \"type|href|height|width\", function( elem, name, isXML ) {\n\t\tif ( !isXML ) {\n\t\t\treturn elem.getAttribute( name, name.toLowerCase() === \"type\" ? 1 : 2 );\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use defaultValue in place of getAttribute(\"value\")\nif ( !support.attributes || !assert(function( el ) {\n\tel.innerHTML = \"<input/>\";\n\tel.firstChild.setAttribute( \"value\", \"\" );\n\treturn el.firstChild.getAttribute( \"value\" ) === \"\";\n}) ) {\n\taddHandle( \"value\", function( elem, name, isXML ) {\n\t\tif ( !isXML && elem.nodeName.toLowerCase() === \"input\" ) {\n\t\t\treturn elem.defaultValue;\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use getAttributeNode to fetch booleans when getAttribute lies\nif ( !assert(function( el ) {\n\treturn el.getAttribute(\"disabled\") == null;\n}) ) {\n\taddHandle( booleans, function( elem, name, isXML ) {\n\t\tvar val;\n\t\tif ( !isXML ) {\n\t\t\treturn elem[ name ] === true ? name.toLowerCase() :\n\t\t\t\t\t(val = elem.getAttributeNode( name )) && val.specified ?\n\t\t\t\t\tval.value :\n\t\t\t\tnull;\n\t\t}\n\t});\n}\n\nreturn Sizzle;\n\n})( window );\n\n\n\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\n\n// Deprecated\njQuery.expr[ \":\" ] = jQuery.expr.pseudos;\njQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\njQuery.escapeSelector = Sizzle.escape;\n\n\n\n\nvar dir = function( elem, dir, until ) {\n\tvar matched = [],\n\t\ttruncate = until !== undefined;\n\n\twhile ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {\n\t\tif ( elem.nodeType === 1 ) {\n\t\t\tif ( truncate && jQuery( elem ).is( until ) ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tmatched.push( elem );\n\t\t}\n\t}\n\treturn matched;\n};\n\n\nvar siblings = function( n, elem ) {\n\tvar matched = [];\n\n\tfor ( ; n; n = n.nextSibling ) {\n\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\tmatched.push( n );\n\t\t}\n\t}\n\n\treturn matched;\n};\n\n\nvar rneedsContext = jQuery.expr.match.needsContext;\n\n\n\nfunction nodeName( elem, name ) {\n\n  return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();\n\n};\nvar rsingleTag = ( /^<([a-z][^\\/\\0>:\\x20\\t\\r\\n\\f]*)[\\x20\\t\\r\\n\\f]*\\/?>(?:<\\/\\1>|)$/i );\n\n\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, not ) {\n\tif ( isFunction( qualifier ) ) {\n\t\treturn jQuery.grep( elements, function( elem, i ) {\n\t\t\treturn !!qualifier.call( elem, i, elem ) !== not;\n\t\t} );\n\t}\n\n\t// Single element\n\tif ( qualifier.nodeType ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( elem === qualifier ) !== not;\n\t\t} );\n\t}\n\n\t// Arraylike of elements (jQuery, arguments, Array)\n\tif ( typeof qualifier !== \"string\" ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( indexOf.call( qualifier, elem ) > -1 ) !== not;\n\t\t} );\n\t}\n\n\t// Filtered directly for both simple and complex selectors\n\treturn jQuery.filter( qualifier, elements, not );\n}\n\njQuery.filter = function( expr, elems, not ) {\n\tvar elem = elems[ 0 ];\n\n\tif ( not ) {\n\t\texpr = \":not(\" + expr + \")\";\n\t}\n\n\tif ( elems.length === 1 && elem.nodeType === 1 ) {\n\t\treturn jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [];\n\t}\n\n\treturn jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {\n\t\treturn elem.nodeType === 1;\n\t} ) );\n};\n\njQuery.fn.extend( {\n\tfind: function( selector ) {\n\t\tvar i, ret,\n\t\t\tlen = this.length,\n\t\t\tself = this;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn this.pushStack( jQuery( selector ).filter( function() {\n\t\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} ) );\n\t\t}\n\n\t\tret = this.pushStack( [] );\n\n\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\tjQuery.find( selector, self[ i ], ret );\n\t\t}\n\n\t\treturn len > 1 ? jQuery.uniqueSort( ret ) : ret;\n\t},\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], false ) );\n\t},\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], true ) );\n\t},\n\tis: function( selector ) {\n\t\treturn !!winnow(\n\t\t\tthis,\n\n\t\t\t// If this is a positional/relative selector, check membership in the returned set\n\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\ttypeof selector === \"string\" && rneedsContext.test( selector ) ?\n\t\t\t\tjQuery( selector ) :\n\t\t\t\tselector || [],\n\t\t\tfalse\n\t\t).length;\n\t}\n} );\n\n\n// Initialize a jQuery object\n\n\n// A central reference to the root jQuery(document)\nvar rootjQuery,\n\n\t// A simple way to check for HTML strings\n\t// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)\n\t// Strict HTML recognition (#11290: must start with <)\n\t// Shortcut simple #id case for speed\n\trquickExpr = /^(?:\\s*(<[\\w\\W]+>)[^>]*|#([\\w-]+))$/,\n\n\tinit = jQuery.fn.init = function( selector, context, root ) {\n\t\tvar match, elem;\n\n\t\t// HANDLE: $(\"\"), $(null), $(undefined), $(false)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Method init() accepts an alternate rootjQuery\n\t\t// so migrate can support jQuery.sub (gh-2101)\n\t\troot = root || rootjQuery;\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\tif ( selector[ 0 ] === \"<\" &&\n\t\t\t\tselector[ selector.length - 1 ] === \">\" &&\n\t\t\t\tselector.length >= 3 ) {\n\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = rquickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Match html or make sure no context is specified for #id\n\t\t\tif ( match && ( match[ 1 ] || !context ) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[ 1 ] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[ 0 ] : context;\n\n\t\t\t\t\t// Option to run scripts is true for back-compat\n\t\t\t\t\t// Intentionally let the error be thrown if parseHTML is not present\n\t\t\t\t\tjQuery.merge( this, jQuery.parseHTML(\n\t\t\t\t\t\tmatch[ 1 ],\n\t\t\t\t\t\tcontext && context.nodeType ? context.ownerDocument || context : document,\n\t\t\t\t\t\ttrue\n\t\t\t\t\t) );\n\n\t\t\t\t\t// HANDLE: $(html, props)\n\t\t\t\t\tif ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\tfor ( match in context ) {\n\n\t\t\t\t\t\t\t// Properties of context are called as methods if possible\n\t\t\t\t\t\t\tif ( isFunction( this[ match ] ) ) {\n\t\t\t\t\t\t\t\tthis[ match ]( context[ match ] );\n\n\t\t\t\t\t\t\t// ...and otherwise set as attributes\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.attr( match, context[ match ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn this;\n\n\t\t\t\t// HANDLE: $(#id)\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[ 2 ] );\n\n\t\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t\t// Inject the element directly into the jQuery object\n\t\t\t\t\t\tthis[ 0 ] = elem;\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || root ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(DOMElement)\n\t\t} else if ( selector.nodeType ) {\n\t\t\tthis[ 0 ] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( isFunction( selector ) ) {\n\t\t\treturn root.ready !== undefined ?\n\t\t\t\troot.ready( selector ) :\n\n\t\t\t\t// Execute immediately if ready is not present\n\t\t\t\tselector( jQuery );\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t};\n\n// Give the init function the jQuery prototype for later instantiation\ninit.prototype = jQuery.fn;\n\n// Initialize central reference\nrootjQuery = jQuery( document );\n\n\nvar rparentsprev = /^(?:parents|prev(?:Until|All))/,\n\n\t// Methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.fn.extend( {\n\thas: function( target ) {\n\t\tvar targets = jQuery( target, this ),\n\t\t\tl = targets.length;\n\n\t\treturn this.filter( function() {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[ i ] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tmatched = [],\n\t\t\ttargets = typeof selectors !== \"string\" && jQuery( selectors );\n\n\t\t// Positional selectors never match, since there's no _selection_ context\n\t\tif ( !rneedsContext.test( selectors ) ) {\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tfor ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {\n\n\t\t\t\t\t// Always skip document fragments\n\t\t\t\t\tif ( cur.nodeType < 11 && ( targets ?\n\t\t\t\t\t\ttargets.index( cur ) > -1 :\n\n\t\t\t\t\t\t// Don't pass non-elements to Sizzle\n\t\t\t\t\t\tcur.nodeType === 1 &&\n\t\t\t\t\t\t\tjQuery.find.matchesSelector( cur, selectors ) ) ) {\n\n\t\t\t\t\t\tmatched.push( cur );\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );\n\t},\n\n\t// Determine the position of an element within the set\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;\n\t\t}\n\n\t\t// Index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn indexOf.call( jQuery( elem ), this[ 0 ] );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn indexOf.call( this,\n\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[ 0 ] : elem\n\t\t);\n\t},\n\n\tadd: function( selector, context ) {\n\t\treturn this.pushStack(\n\t\t\tjQuery.uniqueSort(\n\t\t\t\tjQuery.merge( this.get(), jQuery( selector, context ) )\n\t\t\t)\n\t\t);\n\t},\n\n\taddBack: function( selector ) {\n\t\treturn this.add( selector == null ?\n\t\t\tthis.prevObject : this.prevObject.filter( selector )\n\t\t);\n\t}\n} );\n\nfunction sibling( cur, dir ) {\n\twhile ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}\n\treturn cur;\n}\n\njQuery.each( {\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, i, until ) {\n\t\treturn dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn sibling( elem, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn sibling( elem, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, i, until ) {\n\t\treturn dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, i, until ) {\n\t\treturn dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn siblings( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn siblings( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n        if ( nodeName( elem, \"iframe\" ) ) {\n            return elem.contentDocument;\n        }\n\n        // Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only\n        // Treat the template element as a regular one in browsers that\n        // don't support it.\n        if ( nodeName( elem, \"template\" ) ) {\n            elem = elem.content || elem;\n        }\n\n        return jQuery.merge( [], elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar matched = jQuery.map( this, fn, until );\n\n\t\tif ( name.slice( -5 ) !== \"Until\" ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tmatched = jQuery.filter( selector, matched );\n\t\t}\n\n\t\tif ( this.length > 1 ) {\n\n\t\t\t// Remove duplicates\n\t\t\tif ( !guaranteedUnique[ name ] ) {\n\t\t\t\tjQuery.uniqueSort( matched );\n\t\t\t}\n\n\t\t\t// Reverse order for parents* and prev-derivatives\n\t\t\tif ( rparentsprev.test( name ) ) {\n\t\t\t\tmatched.reverse();\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched );\n\t};\n} );\nvar rnothtmlwhite = ( /[^\\x20\\t\\r\\n\\f]+/g );\n\n\n\n// Convert String-formatted options into Object-formatted ones\nfunction createOptions( options ) {\n\tvar object = {};\n\tjQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) {\n\t\tobject[ flag ] = true;\n\t} );\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\toptions: an optional list of space-separated options that will change how\n *\t\t\tthe callback list behaves or a more traditional option object\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible options:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( options ) {\n\n\t// Convert options from String-formatted to Object-formatted if needed\n\t// (we check in cache first)\n\toptions = typeof options === \"string\" ?\n\t\tcreateOptions( options ) :\n\t\tjQuery.extend( {}, options );\n\n\tvar // Flag to know if list is currently firing\n\t\tfiring,\n\n\t\t// Last fire value for non-forgettable lists\n\t\tmemory,\n\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\n\t\t// Flag to prevent firing\n\t\tlocked,\n\n\t\t// Actual callback list\n\t\tlist = [],\n\n\t\t// Queue of execution data for repeatable lists\n\t\tqueue = [],\n\n\t\t// Index of currently firing callback (modified by add/remove as needed)\n\t\tfiringIndex = -1,\n\n\t\t// Fire callbacks\n\t\tfire = function() {\n\n\t\t\t// Enforce single-firing\n\t\t\tlocked = locked || options.once;\n\n\t\t\t// Execute callbacks for all pending executions,\n\t\t\t// respecting firingIndex overrides and runtime changes\n\t\t\tfired = firing = true;\n\t\t\tfor ( ; queue.length; firingIndex = -1 ) {\n\t\t\t\tmemory = queue.shift();\n\t\t\t\twhile ( ++firingIndex < list.length ) {\n\n\t\t\t\t\t// Run callback and check for early termination\n\t\t\t\t\tif ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&\n\t\t\t\t\t\toptions.stopOnFalse ) {\n\n\t\t\t\t\t\t// Jump to end and forget the data so .add doesn't re-fire\n\t\t\t\t\t\tfiringIndex = list.length;\n\t\t\t\t\t\tmemory = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Forget the data if we're done with it\n\t\t\tif ( !options.memory ) {\n\t\t\t\tmemory = false;\n\t\t\t}\n\n\t\t\tfiring = false;\n\n\t\t\t// Clean up if we're done firing for good\n\t\t\tif ( locked ) {\n\n\t\t\t\t// Keep an empty list if we have data for future add calls\n\t\t\t\tif ( memory ) {\n\t\t\t\t\tlist = [];\n\n\t\t\t\t// Otherwise, this object is spent\n\t\t\t\t} else {\n\t\t\t\t\tlist = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t// Actual Callbacks object\n\t\tself = {\n\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\n\t\t\t\t\t// If we have memory from a past run, we should fire after adding\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfiringIndex = list.length - 1;\n\t\t\t\t\t\tqueue.push( memory );\n\t\t\t\t\t}\n\n\t\t\t\t\t( function add( args ) {\n\t\t\t\t\t\tjQuery.each( args, function( _, arg ) {\n\t\t\t\t\t\t\tif ( isFunction( arg ) ) {\n\t\t\t\t\t\t\t\tif ( !options.unique || !self.has( arg ) ) {\n\t\t\t\t\t\t\t\t\tlist.push( arg );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if ( arg && arg.length && toType( arg ) !== \"string\" ) {\n\n\t\t\t\t\t\t\t\t// Inspect recursively\n\t\t\t\t\t\t\t\tadd( arg );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} );\n\t\t\t\t\t} )( arguments );\n\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tjQuery.each( arguments, function( _, arg ) {\n\t\t\t\t\tvar index;\n\t\t\t\t\twhile ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {\n\t\t\t\t\t\tlist.splice( index, 1 );\n\n\t\t\t\t\t\t// Handle firing indexes\n\t\t\t\t\t\tif ( index <= firingIndex ) {\n\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Check if a given callback is in the list.\n\t\t\t// If no argument is given, return whether or not list has callbacks attached.\n\t\t\thas: function( fn ) {\n\t\t\t\treturn fn ?\n\t\t\t\t\tjQuery.inArray( fn, list ) > -1 :\n\t\t\t\t\tlist.length > 0;\n\t\t\t},\n\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tlist = [];\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Disable .fire and .add\n\t\t\t// Abort any current/pending executions\n\t\t\t// Clear all callbacks and values\n\t\t\tdisable: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tlist = memory = \"\";\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\n\t\t\t// Disable .fire\n\t\t\t// Also disable .add unless we have memory (since it would have no effect)\n\t\t\t// Abort any pending executions\n\t\t\tlock: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tif ( !memory && !firing ) {\n\t\t\t\t\tlist = memory = \"\";\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tlocked: function() {\n\t\t\t\treturn !!locked;\n\t\t\t},\n\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( !locked ) {\n\t\t\t\t\targs = args || [];\n\t\t\t\t\targs = [ context, args.slice ? args.slice() : args ];\n\t\t\t\t\tqueue.push( args );\n\t\t\t\t\tif ( !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\nfunction Identity( v ) {\n\treturn v;\n}\nfunction Thrower( ex ) {\n\tthrow ex;\n}\n\nfunction adoptValue( value, resolve, reject, noValue ) {\n\tvar method;\n\n\ttry {\n\n\t\t// Check for promise aspect first to privilege synchronous behavior\n\t\tif ( value && isFunction( ( method = value.promise ) ) ) {\n\t\t\tmethod.call( value ).done( resolve ).fail( reject );\n\n\t\t// Other thenables\n\t\t} else if ( value && isFunction( ( method = value.then ) ) ) {\n\t\t\tmethod.call( value, resolve, reject );\n\n\t\t// Other non-thenables\n\t\t} else {\n\n\t\t\t// Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer:\n\t\t\t// * false: [ value ].slice( 0 ) => resolve( value )\n\t\t\t// * true: [ value ].slice( 1 ) => resolve()\n\t\t\tresolve.apply( undefined, [ value ].slice( noValue ) );\n\t\t}\n\n\t// For Promises/A+, convert exceptions into rejections\n\t// Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in\n\t// Deferred#then to conditionally suppress rejection.\n\t} catch ( value ) {\n\n\t\t// Support: Android 4.0 only\n\t\t// Strict mode functions invoked without .call/.apply get global-object context\n\t\treject.apply( undefined, [ value ] );\n\t}\n}\n\njQuery.extend( {\n\n\tDeferred: function( func ) {\n\t\tvar tuples = [\n\n\t\t\t\t// action, add listener, callbacks,\n\t\t\t\t// ... .then handlers, argument index, [final state]\n\t\t\t\t[ \"notify\", \"progress\", jQuery.Callbacks( \"memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"memory\" ), 2 ],\n\t\t\t\t[ \"resolve\", \"done\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 0, \"resolved\" ],\n\t\t\t\t[ \"reject\", \"fail\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 1, \"rejected\" ]\n\t\t\t],\n\t\t\tstate = \"pending\",\n\t\t\tpromise = {\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done( arguments ).fail( arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\t\"catch\": function( fn ) {\n\t\t\t\t\treturn promise.then( null, fn );\n\t\t\t\t},\n\n\t\t\t\t// Keep pipe for back-compat\n\t\t\t\tpipe: function( /* fnDone, fnFail, fnProgress */ ) {\n\t\t\t\t\tvar fns = arguments;\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( tuples, function( i, tuple ) {\n\n\t\t\t\t\t\t\t// Map tuples (progress, done, fail) to arguments (done, fail, progress)\n\t\t\t\t\t\t\tvar fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];\n\n\t\t\t\t\t\t\t// deferred.progress(function() { bind to newDefer or newDefer.notify })\n\t\t\t\t\t\t\t// deferred.done(function() { bind to newDefer or newDefer.resolve })\n\t\t\t\t\t\t\t// deferred.fail(function() { bind to newDefer or newDefer.reject })\n\t\t\t\t\t\t\tdeferred[ tuple[ 1 ] ]( function() {\n\t\t\t\t\t\t\t\tvar returned = fn && fn.apply( this, arguments );\n\t\t\t\t\t\t\t\tif ( returned && isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\treturned.promise()\n\t\t\t\t\t\t\t\t\t\t.progress( newDefer.notify )\n\t\t\t\t\t\t\t\t\t\t.done( newDefer.resolve )\n\t\t\t\t\t\t\t\t\t\t.fail( newDefer.reject );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tnewDefer[ tuple[ 0 ] + \"With\" ](\n\t\t\t\t\t\t\t\t\t\tthis,\n\t\t\t\t\t\t\t\t\t\tfn ? [ returned ] : arguments\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t} );\n\t\t\t\t\t\tfns = null;\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\t\t\t\tthen: function( onFulfilled, onRejected, onProgress ) {\n\t\t\t\t\tvar maxDepth = 0;\n\t\t\t\t\tfunction resolve( depth, deferred, handler, special ) {\n\t\t\t\t\t\treturn function() {\n\t\t\t\t\t\t\tvar that = this,\n\t\t\t\t\t\t\t\targs = arguments,\n\t\t\t\t\t\t\t\tmightThrow = function() {\n\t\t\t\t\t\t\t\t\tvar returned, then;\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.3\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-59\n\t\t\t\t\t\t\t\t\t// Ignore double-resolution attempts\n\t\t\t\t\t\t\t\t\tif ( depth < maxDepth ) {\n\t\t\t\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\treturned = handler.apply( that, args );\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.1\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-48\n\t\t\t\t\t\t\t\t\tif ( returned === deferred.promise() ) {\n\t\t\t\t\t\t\t\t\t\tthrow new TypeError( \"Thenable self-resolution\" );\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ sections 2.3.3.1, 3.5\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-54\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-75\n\t\t\t\t\t\t\t\t\t// Retrieve `then` only once\n\t\t\t\t\t\t\t\t\tthen = returned &&\n\n\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.4\n\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-64\n\t\t\t\t\t\t\t\t\t\t// Only check objects and functions for thenability\n\t\t\t\t\t\t\t\t\t\t( typeof returned === \"object\" ||\n\t\t\t\t\t\t\t\t\t\t\ttypeof returned === \"function\" ) &&\n\t\t\t\t\t\t\t\t\t\treturned.then;\n\n\t\t\t\t\t\t\t\t\t// Handle a returned thenable\n\t\t\t\t\t\t\t\t\tif ( isFunction( then ) ) {\n\n\t\t\t\t\t\t\t\t\t\t// Special processors (notify) just wait for resolution\n\t\t\t\t\t\t\t\t\t\tif ( special ) {\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special )\n\t\t\t\t\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\t\t\t\t// Normal processors (resolve) also hook into progress\n\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\t// ...and disregard older resolution values\n\t\t\t\t\t\t\t\t\t\t\tmaxDepth++;\n\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity,\n\t\t\t\t\t\t\t\t\t\t\t\t\tdeferred.notifyWith )\n\t\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Handle all other returned values\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\tif ( handler !== Identity ) {\n\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\targs = [ returned ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t// Process the value(s)\n\t\t\t\t\t\t\t\t\t\t// Default process is resolve\n\t\t\t\t\t\t\t\t\t\t( special || deferred.resolveWith )( that, args );\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t},\n\n\t\t\t\t\t\t\t\t// Only normal processors (resolve) catch and reject exceptions\n\t\t\t\t\t\t\t\tprocess = special ?\n\t\t\t\t\t\t\t\t\tmightThrow :\n\t\t\t\t\t\t\t\t\tfunction() {\n\t\t\t\t\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t\t\t\t\tmightThrow();\n\t\t\t\t\t\t\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t\t\t\t\t\t\tif ( jQuery.Deferred.exceptionHook ) {\n\t\t\t\t\t\t\t\t\t\t\t\tjQuery.Deferred.exceptionHook( e,\n\t\t\t\t\t\t\t\t\t\t\t\t\tprocess.stackTrace );\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.4.1\n\t\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-61\n\t\t\t\t\t\t\t\t\t\t\t// Ignore post-resolution exceptions\n\t\t\t\t\t\t\t\t\t\t\tif ( depth + 1 >= maxDepth ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\t\t\tif ( handler !== Thrower ) {\n\t\t\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\t\t\targs = [ e ];\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t\tdeferred.rejectWith( that, args );\n\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t};\n\n\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.1\n\t\t\t\t\t\t\t// https://promisesaplus.com/#point-57\n\t\t\t\t\t\t\t// Re-resolve promises immediately to dodge false rejection from\n\t\t\t\t\t\t\t// subsequent errors\n\t\t\t\t\t\t\tif ( depth ) {\n\t\t\t\t\t\t\t\tprocess();\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// Call an optional hook to record the stack, in case of exception\n\t\t\t\t\t\t\t\t// since it's otherwise lost when execution goes async\n\t\t\t\t\t\t\t\tif ( jQuery.Deferred.getStackHook ) {\n\t\t\t\t\t\t\t\t\tprocess.stackTrace = jQuery.Deferred.getStackHook();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\twindow.setTimeout( process );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t};\n\t\t\t\t\t}\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\n\t\t\t\t\t\t// progress_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 0 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onProgress ) ?\n\t\t\t\t\t\t\t\t\tonProgress :\n\t\t\t\t\t\t\t\t\tIdentity,\n\t\t\t\t\t\t\t\tnewDefer.notifyWith\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// fulfilled_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 1 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onFulfilled ) ?\n\t\t\t\t\t\t\t\t\tonFulfilled :\n\t\t\t\t\t\t\t\t\tIdentity\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// rejected_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 2 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onRejected ) ?\n\t\t\t\t\t\t\t\t\tonRejected :\n\t\t\t\t\t\t\t\t\tThrower\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\treturn obj != null ? jQuery.extend( obj, promise ) : promise;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = {};\n\n\t\t// Add list-specific methods\n\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\tvar list = tuple[ 2 ],\n\t\t\t\tstateString = tuple[ 5 ];\n\n\t\t\t// promise.progress = list.add\n\t\t\t// promise.done = list.add\n\t\t\t// promise.fail = list.add\n\t\t\tpromise[ tuple[ 1 ] ] = list.add;\n\n\t\t\t// Handle state\n\t\t\tif ( stateString ) {\n\t\t\t\tlist.add(\n\t\t\t\t\tfunction() {\n\n\t\t\t\t\t\t// state = \"resolved\" (i.e., fulfilled)\n\t\t\t\t\t\t// state = \"rejected\"\n\t\t\t\t\t\tstate = stateString;\n\t\t\t\t\t},\n\n\t\t\t\t\t// rejected_callbacks.disable\n\t\t\t\t\t// fulfilled_callbacks.disable\n\t\t\t\t\ttuples[ 3 - i ][ 2 ].disable,\n\n\t\t\t\t\t// rejected_handlers.disable\n\t\t\t\t\t// fulfilled_handlers.disable\n\t\t\t\t\ttuples[ 3 - i ][ 3 ].disable,\n\n\t\t\t\t\t// progress_callbacks.lock\n\t\t\t\t\ttuples[ 0 ][ 2 ].lock,\n\n\t\t\t\t\t// progress_handlers.lock\n\t\t\t\t\ttuples[ 0 ][ 3 ].lock\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// progress_handlers.fire\n\t\t\t// fulfilled_handlers.fire\n\t\t\t// rejected_handlers.fire\n\t\t\tlist.add( tuple[ 3 ].fire );\n\n\t\t\t// deferred.notify = function() { deferred.notifyWith(...) }\n\t\t\t// deferred.resolve = function() { deferred.resolveWith(...) }\n\t\t\t// deferred.reject = function() { deferred.rejectWith(...) }\n\t\t\tdeferred[ tuple[ 0 ] ] = function() {\n\t\t\t\tdeferred[ tuple[ 0 ] + \"With\" ]( this === deferred ? undefined : this, arguments );\n\t\t\t\treturn this;\n\t\t\t};\n\n\t\t\t// deferred.notifyWith = list.fireWith\n\t\t\t// deferred.resolveWith = list.fireWith\n\t\t\t// deferred.rejectWith = list.fireWith\n\t\t\tdeferred[ tuple[ 0 ] + \"With\" ] = list.fireWith;\n\t\t} );\n\n\t\t// Make the deferred a promise\n\t\tpromise.promise( deferred );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( singleValue ) {\n\t\tvar\n\n\t\t\t// count of uncompleted subordinates\n\t\t\tremaining = arguments.length,\n\n\t\t\t// count of unprocessed arguments\n\t\t\ti = remaining,\n\n\t\t\t// subordinate fulfillment data\n\t\t\tresolveContexts = Array( i ),\n\t\t\tresolveValues = slice.call( arguments ),\n\n\t\t\t// the master Deferred\n\t\t\tmaster = jQuery.Deferred(),\n\n\t\t\t// subordinate callback factory\n\t\t\tupdateFunc = function( i ) {\n\t\t\t\treturn function( value ) {\n\t\t\t\t\tresolveContexts[ i ] = this;\n\t\t\t\t\tresolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;\n\t\t\t\t\tif ( !( --remaining ) ) {\n\t\t\t\t\t\tmaster.resolveWith( resolveContexts, resolveValues );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t};\n\n\t\t// Single- and empty arguments are adopted like Promise.resolve\n\t\tif ( remaining <= 1 ) {\n\t\t\tadoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject,\n\t\t\t\t!remaining );\n\n\t\t\t// Use .then() to unwrap secondary thenables (cf. gh-3000)\n\t\t\tif ( master.state() === \"pending\" ||\n\t\t\t\tisFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {\n\n\t\t\t\treturn master.then();\n\t\t\t}\n\t\t}\n\n\t\t// Multiple arguments are aggregated like Promise.all array elements\n\t\twhile ( i-- ) {\n\t\t\tadoptValue( resolveValues[ i ], updateFunc( i ), master.reject );\n\t\t}\n\n\t\treturn master.promise();\n\t}\n} );\n\n\n// These usually indicate a programmer mistake during development,\n// warn about them ASAP rather than swallowing them by default.\nvar rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;\n\njQuery.Deferred.exceptionHook = function( error, stack ) {\n\n\t// Support: IE 8 - 9 only\n\t// Console exists when dev tools are open, which can happen at any time\n\tif ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {\n\t\twindow.console.warn( \"jQuery.Deferred exception: \" + error.message, error.stack, stack );\n\t}\n};\n\n\n\n\njQuery.readyException = function( error ) {\n\twindow.setTimeout( function() {\n\t\tthrow error;\n\t} );\n};\n\n\n\n\n// The deferred used on DOM ready\nvar readyList = jQuery.Deferred();\n\njQuery.fn.ready = function( fn ) {\n\n\treadyList\n\t\t.then( fn )\n\n\t\t// Wrap jQuery.readyException in a function so that the lookup\n\t\t// happens at the time of error handling instead of callback\n\t\t// registration.\n\t\t.catch( function( error ) {\n\t\t\tjQuery.readyException( error );\n\t\t} );\n\n\treturn this;\n};\n\njQuery.extend( {\n\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\n\t\t// Abort if there are pending holds or we're already ready\n\t\tif ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remember that the DOM is ready\n\t\tjQuery.isReady = true;\n\n\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If there are functions bound, to execute\n\t\treadyList.resolveWith( document, [ jQuery ] );\n\t}\n} );\n\njQuery.ready.then = readyList.then;\n\n// The ready event handler and self cleanup method\nfunction completed() {\n\tdocument.removeEventListener( \"DOMContentLoaded\", completed );\n\twindow.removeEventListener( \"load\", completed );\n\tjQuery.ready();\n}\n\n// Catch cases where $(document).ready() is called\n// after the browser event has already occurred.\n// Support: IE <=9 - 10 only\n// Older IE sometimes signals \"interactive\" too soon\nif ( document.readyState === \"complete\" ||\n\t( document.readyState !== \"loading\" && !document.documentElement.doScroll ) ) {\n\n\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\twindow.setTimeout( jQuery.ready );\n\n} else {\n\n\t// Use the handy event callback\n\tdocument.addEventListener( \"DOMContentLoaded\", completed );\n\n\t// A fallback to window.onload, that will always work\n\twindow.addEventListener( \"load\", completed );\n}\n\n\n\n\n// Multifunctional method to get and set values of a collection\n// The value/s can optionally be executed if it's a function\nvar access = function( elems, fn, key, value, chainable, emptyGet, raw ) {\n\tvar i = 0,\n\t\tlen = elems.length,\n\t\tbulk = key == null;\n\n\t// Sets many values\n\tif ( toType( key ) === \"object\" ) {\n\t\tchainable = true;\n\t\tfor ( i in key ) {\n\t\t\taccess( elems, fn, i, key[ i ], true, emptyGet, raw );\n\t\t}\n\n\t// Sets one value\n\t} else if ( value !== undefined ) {\n\t\tchainable = true;\n\n\t\tif ( !isFunction( value ) ) {\n\t\t\traw = true;\n\t\t}\n\n\t\tif ( bulk ) {\n\n\t\t\t// Bulk operations run against the entire set\n\t\t\tif ( raw ) {\n\t\t\t\tfn.call( elems, value );\n\t\t\t\tfn = null;\n\n\t\t\t// ...except when executing function values\n\t\t\t} else {\n\t\t\t\tbulk = fn;\n\t\t\t\tfn = function( elem, key, value ) {\n\t\t\t\t\treturn bulk.call( jQuery( elem ), value );\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\tfn(\n\t\t\t\t\telems[ i ], key, raw ?\n\t\t\t\t\tvalue :\n\t\t\t\t\tvalue.call( elems[ i ], i, fn( elems[ i ], key ) )\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( chainable ) {\n\t\treturn elems;\n\t}\n\n\t// Gets\n\tif ( bulk ) {\n\t\treturn fn.call( elems );\n\t}\n\n\treturn len ? fn( elems[ 0 ], key ) : emptyGet;\n};\n\n\n// Matches dashed string for camelizing\nvar rmsPrefix = /^-ms-/,\n\trdashAlpha = /-([a-z])/g;\n\n// Used by camelCase as callback to replace()\nfunction fcamelCase( all, letter ) {\n\treturn letter.toUpperCase();\n}\n\n// Convert dashed to camelCase; used by the css and data modules\n// Support: IE <=9 - 11, Edge 12 - 15\n// Microsoft forgot to hump their vendor prefix (#9572)\nfunction camelCase( string ) {\n\treturn string.replace( rmsPrefix, \"ms-\" ).replace( rdashAlpha, fcamelCase );\n}\nvar acceptData = function( owner ) {\n\n\t// Accepts only:\n\t//  - Node\n\t//    - Node.ELEMENT_NODE\n\t//    - Node.DOCUMENT_NODE\n\t//  - Object\n\t//    - Any\n\treturn owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );\n};\n\n\n\n\nfunction Data() {\n\tthis.expando = jQuery.expando + Data.uid++;\n}\n\nData.uid = 1;\n\nData.prototype = {\n\n\tcache: function( owner ) {\n\n\t\t// Check if the owner object already has a cache\n\t\tvar value = owner[ this.expando ];\n\n\t\t// If not, create one\n\t\tif ( !value ) {\n\t\t\tvalue = {};\n\n\t\t\t// We can accept data for non-element nodes in modern browsers,\n\t\t\t// but we should not, see #8335.\n\t\t\t// Always return an empty object.\n\t\t\tif ( acceptData( owner ) ) {\n\n\t\t\t\t// If it is a node unlikely to be stringify-ed or looped over\n\t\t\t\t// use plain assignment\n\t\t\t\tif ( owner.nodeType ) {\n\t\t\t\t\towner[ this.expando ] = value;\n\n\t\t\t\t// Otherwise secure it in a non-enumerable property\n\t\t\t\t// configurable must be true to allow the property to be\n\t\t\t\t// deleted when data is removed\n\t\t\t\t} else {\n\t\t\t\t\tObject.defineProperty( owner, this.expando, {\n\t\t\t\t\t\tvalue: value,\n\t\t\t\t\t\tconfigurable: true\n\t\t\t\t\t} );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn value;\n\t},\n\tset: function( owner, data, value ) {\n\t\tvar prop,\n\t\t\tcache = this.cache( owner );\n\n\t\t// Handle: [ owner, key, value ] args\n\t\t// Always use camelCase key (gh-2257)\n\t\tif ( typeof data === \"string\" ) {\n\t\t\tcache[ camelCase( data ) ] = value;\n\n\t\t// Handle: [ owner, { properties } ] args\n\t\t} else {\n\n\t\t\t// Copy the properties one-by-one to the cache object\n\t\t\tfor ( prop in data ) {\n\t\t\t\tcache[ camelCase( prop ) ] = data[ prop ];\n\t\t\t}\n\t\t}\n\t\treturn cache;\n\t},\n\tget: function( owner, key ) {\n\t\treturn key === undefined ?\n\t\t\tthis.cache( owner ) :\n\n\t\t\t// Always use camelCase key (gh-2257)\n\t\t\towner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ];\n\t},\n\taccess: function( owner, key, value ) {\n\n\t\t// In cases where either:\n\t\t//\n\t\t//   1. No key was specified\n\t\t//   2. A string key was specified, but no value provided\n\t\t//\n\t\t// Take the \"read\" path and allow the get method to determine\n\t\t// which value to return, respectively either:\n\t\t//\n\t\t//   1. The entire cache object\n\t\t//   2. The data stored at the key\n\t\t//\n\t\tif ( key === undefined ||\n\t\t\t\t( ( key && typeof key === \"string\" ) && value === undefined ) ) {\n\n\t\t\treturn this.get( owner, key );\n\t\t}\n\n\t\t// When the key is not a string, or both a key and value\n\t\t// are specified, set or extend (existing objects) with either:\n\t\t//\n\t\t//   1. An object of properties\n\t\t//   2. A key and value\n\t\t//\n\t\tthis.set( owner, key, value );\n\n\t\t// Since the \"set\" path can have two possible entry points\n\t\t// return the expected data based on which path was taken[*]\n\t\treturn value !== undefined ? value : key;\n\t},\n\tremove: function( owner, key ) {\n\t\tvar i,\n\t\t\tcache = owner[ this.expando ];\n\n\t\tif ( cache === undefined ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( key !== undefined ) {\n\n\t\t\t// Support array or space separated string of keys\n\t\t\tif ( Array.isArray( key ) ) {\n\n\t\t\t\t// If key is an array of keys...\n\t\t\t\t// We always set camelCase keys, so remove that.\n\t\t\t\tkey = key.map( camelCase );\n\t\t\t} else {\n\t\t\t\tkey = camelCase( key );\n\n\t\t\t\t// If a key with the spaces exists, use it.\n\t\t\t\t// Otherwise, create an array by matching non-whitespace\n\t\t\t\tkey = key in cache ?\n\t\t\t\t\t[ key ] :\n\t\t\t\t\t( key.match( rnothtmlwhite ) || [] );\n\t\t\t}\n\n\t\t\ti = key.length;\n\n\t\t\twhile ( i-- ) {\n\t\t\t\tdelete cache[ key[ i ] ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if there's no more data\n\t\tif ( key === undefined || jQuery.isEmptyObject( cache ) ) {\n\n\t\t\t// Support: Chrome <=35 - 45\n\t\t\t// Webkit & Blink performance suffers when deleting properties\n\t\t\t// from DOM nodes, so set to undefined instead\n\t\t\t// https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)\n\t\t\tif ( owner.nodeType ) {\n\t\t\t\towner[ this.expando ] = undefined;\n\t\t\t} else {\n\t\t\t\tdelete owner[ this.expando ];\n\t\t\t}\n\t\t}\n\t},\n\thasData: function( owner ) {\n\t\tvar cache = owner[ this.expando ];\n\t\treturn cache !== undefined && !jQuery.isEmptyObject( cache );\n\t}\n};\nvar dataPriv = new Data();\n\nvar dataUser = new Data();\n\n\n\n//\tImplementation Summary\n//\n//\t1. Enforce API surface and semantic compatibility with 1.9.x branch\n//\t2. Improve the module's maintainability by reducing the storage\n//\t\tpaths to a single mechanism.\n//\t3. Use the same single mechanism to support \"private\" and \"user\" data.\n//\t4. _Never_ expose \"private\" data to user code (TODO: Drop _data, _removeData)\n//\t5. Avoid exposing implementation details on user objects (eg. expando properties)\n//\t6. Provide a clear path for implementation upgrade to WeakMap in 2014\n\nvar rbrace = /^(?:\\{[\\w\\W]*\\}|\\[[\\w\\W]*\\])$/,\n\trmultiDash = /[A-Z]/g;\n\nfunction getData( data ) {\n\tif ( data === \"true\" ) {\n\t\treturn true;\n\t}\n\n\tif ( data === \"false\" ) {\n\t\treturn false;\n\t}\n\n\tif ( data === \"null\" ) {\n\t\treturn null;\n\t}\n\n\t// Only convert to a number if it doesn't change the string\n\tif ( data === +data + \"\" ) {\n\t\treturn +data;\n\t}\n\n\tif ( rbrace.test( data ) ) {\n\t\treturn JSON.parse( data );\n\t}\n\n\treturn data;\n}\n\nfunction dataAttr( elem, key, data ) {\n\tvar name;\n\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\t\tname = \"data-\" + key.replace( rmultiDash, \"-$&\" ).toLowerCase();\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = getData( data );\n\t\t\t} catch ( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tdataUser.set( elem, key, data );\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\treturn data;\n}\n\njQuery.extend( {\n\thasData: function( elem ) {\n\t\treturn dataUser.hasData( elem ) || dataPriv.hasData( elem );\n\t},\n\n\tdata: function( elem, name, data ) {\n\t\treturn dataUser.access( elem, name, data );\n\t},\n\n\tremoveData: function( elem, name ) {\n\t\tdataUser.remove( elem, name );\n\t},\n\n\t// TODO: Now that all calls to _data and _removeData have been replaced\n\t// with direct calls to dataPriv methods, these can be deprecated.\n\t_data: function( elem, name, data ) {\n\t\treturn dataPriv.access( elem, name, data );\n\t},\n\n\t_removeData: function( elem, name ) {\n\t\tdataPriv.remove( elem, name );\n\t}\n} );\n\njQuery.fn.extend( {\n\tdata: function( key, value ) {\n\t\tvar i, name, data,\n\t\t\telem = this[ 0 ],\n\t\t\tattrs = elem && elem.attributes;\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = dataUser.get( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !dataPriv.get( elem, \"hasDataAttrs\" ) ) {\n\t\t\t\t\ti = attrs.length;\n\t\t\t\t\twhile ( i-- ) {\n\n\t\t\t\t\t\t// Support: IE 11 only\n\t\t\t\t\t\t// The attrs elements can be null (#14894)\n\t\t\t\t\t\tif ( attrs[ i ] ) {\n\t\t\t\t\t\t\tname = attrs[ i ].name;\n\t\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\t\tname = camelCase( name.slice( 5 ) );\n\t\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdataPriv.set( elem, \"hasDataAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each( function() {\n\t\t\t\tdataUser.set( this, key );\n\t\t\t} );\n\t\t}\n\n\t\treturn access( this, function( value ) {\n\t\t\tvar data;\n\n\t\t\t// The calling jQuery object (element matches) is not empty\n\t\t\t// (and therefore has an element appears at this[ 0 ]) and the\n\t\t\t// `value` parameter was not undefined. An empty jQuery object\n\t\t\t// will result in `undefined` for elem = this[ 0 ] which will\n\t\t\t// throw an exception if an attempt to read a data cache is made.\n\t\t\tif ( elem && value === undefined ) {\n\n\t\t\t\t// Attempt to get data from the cache\n\t\t\t\t// The key will always be camelCased in Data\n\t\t\t\tdata = dataUser.get( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// Attempt to \"discover\" the data in\n\t\t\t\t// HTML5 custom data-* attrs\n\t\t\t\tdata = dataAttr( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// We tried really hard, but the data doesn't exist.\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Set the data...\n\t\t\tthis.each( function() {\n\n\t\t\t\t// We always store the camelCased key\n\t\t\t\tdataUser.set( this, key, value );\n\t\t\t} );\n\t\t}, null, value, arguments.length > 1, null, true );\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each( function() {\n\t\t\tdataUser.remove( this, key );\n\t\t} );\n\t}\n} );\n\n\njQuery.extend( {\n\tqueue: function( elem, type, data ) {\n\t\tvar queue;\n\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tqueue = dataPriv.get( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !queue || Array.isArray( data ) ) {\n\t\t\t\t\tqueue = dataPriv.access( elem, type, jQuery.makeArray( data ) );\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn queue || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tstartLength = queue.length,\n\t\t\tfn = queue.shift(),\n\t\t\thooks = jQuery._queueHooks( elem, type ),\n\t\t\tnext = function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t\tstartLength--;\n\t\t}\n\n\t\tif ( fn ) {\n\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\t// Clear up the last queue stop function\n\t\t\tdelete hooks.stop;\n\t\t\tfn.call( elem, next, hooks );\n\t\t}\n\n\t\tif ( !startLength && hooks ) {\n\t\t\thooks.empty.fire();\n\t\t}\n\t},\n\n\t// Not public - generate a queueHooks object, or return the current one\n\t_queueHooks: function( elem, type ) {\n\t\tvar key = type + \"queueHooks\";\n\t\treturn dataPriv.get( elem, key ) || dataPriv.access( elem, key, {\n\t\t\tempty: jQuery.Callbacks( \"once memory\" ).add( function() {\n\t\t\t\tdataPriv.remove( elem, [ type + \"queue\", key ] );\n\t\t\t} )\n\t\t} );\n\t}\n} );\n\njQuery.fn.extend( {\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[ 0 ], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each( function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\t// Ensure a hooks for this queue\n\t\t\t\tjQuery._queueHooks( this, type );\n\n\t\t\t\tif ( type === \"fx\" && queue[ 0 ] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t} );\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t} );\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, obj ) {\n\t\tvar tmp,\n\t\t\tcount = 1,\n\t\t\tdefer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = this.length,\n\t\t\tresolve = function() {\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t\t}\n\t\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobj = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\n\t\twhile ( i-- ) {\n\t\t\ttmp = dataPriv.get( elements[ i ], type + \"queueHooks\" );\n\t\t\tif ( tmp && tmp.empty ) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.empty.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( obj );\n\t}\n} );\nvar pnum = ( /[+-]?(?:\\d*\\.|)\\d+(?:[eE][+-]?\\d+|)/ ).source;\n\nvar rcssNum = new RegExp( \"^(?:([+-])=|)(\" + pnum + \")([a-z%]*)$\", \"i\" );\n\n\nvar cssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ];\n\nvar isHiddenWithinTree = function( elem, el ) {\n\n\t\t// isHiddenWithinTree might be called from jQuery#filter function;\n\t\t// in that case, element will be second argument\n\t\telem = el || elem;\n\n\t\t// Inline style trumps all\n\t\treturn elem.style.display === \"none\" ||\n\t\t\telem.style.display === \"\" &&\n\n\t\t\t// Otherwise, check computed style\n\t\t\t// Support: Firefox <=43 - 45\n\t\t\t// Disconnected elements can have computed display: none, so first confirm that elem is\n\t\t\t// in the document.\n\t\t\tjQuery.contains( elem.ownerDocument, elem ) &&\n\n\t\t\tjQuery.css( elem, \"display\" ) === \"none\";\n\t};\n\nvar swap = function( elem, options, callback, args ) {\n\tvar ret, name,\n\t\told = {};\n\n\t// Remember the old values, and insert the new ones\n\tfor ( name in options ) {\n\t\told[ name ] = elem.style[ name ];\n\t\telem.style[ name ] = options[ name ];\n\t}\n\n\tret = callback.apply( elem, args || [] );\n\n\t// Revert the old values\n\tfor ( name in options ) {\n\t\telem.style[ name ] = old[ name ];\n\t}\n\n\treturn ret;\n};\n\n\n\n\nfunction adjustCSS( elem, prop, valueParts, tween ) {\n\tvar adjusted, scale,\n\t\tmaxIterations = 20,\n\t\tcurrentValue = tween ?\n\t\t\tfunction() {\n\t\t\t\treturn tween.cur();\n\t\t\t} :\n\t\t\tfunction() {\n\t\t\t\treturn jQuery.css( elem, prop, \"\" );\n\t\t\t},\n\t\tinitial = currentValue(),\n\t\tunit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" ),\n\n\t\t// Starting value computation is required for potential unit mismatches\n\t\tinitialInUnit = ( jQuery.cssNumber[ prop ] || unit !== \"px\" && +initial ) &&\n\t\t\trcssNum.exec( jQuery.css( elem, prop ) );\n\n\tif ( initialInUnit && initialInUnit[ 3 ] !== unit ) {\n\n\t\t// Support: Firefox <=54\n\t\t// Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144)\n\t\tinitial = initial / 2;\n\n\t\t// Trust units reported by jQuery.css\n\t\tunit = unit || initialInUnit[ 3 ];\n\n\t\t// Iteratively approximate from a nonzero starting point\n\t\tinitialInUnit = +initial || 1;\n\n\t\twhile ( maxIterations-- ) {\n\n\t\t\t// Evaluate and update our best guess (doubling guesses that zero out).\n\t\t\t// Finish if the scale equals or crosses 1 (making the old*new product non-positive).\n\t\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\t\t\tif ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) {\n\t\t\t\tmaxIterations = 0;\n\t\t\t}\n\t\t\tinitialInUnit = initialInUnit / scale;\n\n\t\t}\n\n\t\tinitialInUnit = initialInUnit * 2;\n\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\n\t\t// Make sure we update the tween properties later on\n\t\tvalueParts = valueParts || [];\n\t}\n\n\tif ( valueParts ) {\n\t\tinitialInUnit = +initialInUnit || +initial || 0;\n\n\t\t// Apply relative offset (+=/-=) if specified\n\t\tadjusted = valueParts[ 1 ] ?\n\t\t\tinitialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :\n\t\t\t+valueParts[ 2 ];\n\t\tif ( tween ) {\n\t\t\ttween.unit = unit;\n\t\t\ttween.start = initialInUnit;\n\t\t\ttween.end = adjusted;\n\t\t}\n\t}\n\treturn adjusted;\n}\n\n\nvar defaultDisplayMap = {};\n\nfunction getDefaultDisplay( elem ) {\n\tvar temp,\n\t\tdoc = elem.ownerDocument,\n\t\tnodeName = elem.nodeName,\n\t\tdisplay = defaultDisplayMap[ nodeName ];\n\n\tif ( display ) {\n\t\treturn display;\n\t}\n\n\ttemp = doc.body.appendChild( doc.createElement( nodeName ) );\n\tdisplay = jQuery.css( temp, \"display\" );\n\n\ttemp.parentNode.removeChild( temp );\n\n\tif ( display === \"none\" ) {\n\t\tdisplay = \"block\";\n\t}\n\tdefaultDisplayMap[ nodeName ] = display;\n\n\treturn display;\n}\n\nfunction showHide( elements, show ) {\n\tvar display, elem,\n\t\tvalues = [],\n\t\tindex = 0,\n\t\tlength = elements.length;\n\n\t// Determine new display value for elements that need to change\n\tfor ( ; index < length; index++ ) {\n\t\telem = elements[ index ];\n\t\tif ( !elem.style ) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tdisplay = elem.style.display;\n\t\tif ( show ) {\n\n\t\t\t// Since we force visibility upon cascade-hidden elements, an immediate (and slow)\n\t\t\t// check is required in this first loop unless we have a nonempty display value (either\n\t\t\t// inline or about-to-be-restored)\n\t\t\tif ( display === \"none\" ) {\n\t\t\t\tvalues[ index ] = dataPriv.get( elem, \"display\" ) || null;\n\t\t\t\tif ( !values[ index ] ) {\n\t\t\t\t\telem.style.display = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( elem.style.display === \"\" && isHiddenWithinTree( elem ) ) {\n\t\t\t\tvalues[ index ] = getDefaultDisplay( elem );\n\t\t\t}\n\t\t} else {\n\t\t\tif ( display !== \"none\" ) {\n\t\t\t\tvalues[ index ] = \"none\";\n\n\t\t\t\t// Remember what we're overwriting\n\t\t\t\tdataPriv.set( elem, \"display\", display );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set the display of the elements in a second loop to avoid constant reflow\n\tfor ( index = 0; index < length; index++ ) {\n\t\tif ( values[ index ] != null ) {\n\t\t\telements[ index ].style.display = values[ index ];\n\t\t}\n\t}\n\n\treturn elements;\n}\n\njQuery.fn.extend( {\n\tshow: function() {\n\t\treturn showHide( this, true );\n\t},\n\thide: function() {\n\t\treturn showHide( this );\n\t},\n\ttoggle: function( state ) {\n\t\tif ( typeof state === \"boolean\" ) {\n\t\t\treturn state ? this.show() : this.hide();\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tif ( isHiddenWithinTree( this ) ) {\n\t\t\t\tjQuery( this ).show();\n\t\t\t} else {\n\t\t\t\tjQuery( this ).hide();\n\t\t\t}\n\t\t} );\n\t}\n} );\nvar rcheckableType = ( /^(?:checkbox|radio)$/i );\n\nvar rtagName = ( /<([a-z][^\\/\\0>\\x20\\t\\r\\n\\f]+)/i );\n\nvar rscriptType = ( /^$|^module$|\\/(?:java|ecma)script/i );\n\n\n\n// We have to close these tags to support XHTML (#13200)\nvar wrapMap = {\n\n\t// Support: IE <=9 only\n\toption: [ 1, \"<select multiple='multiple'>\", \"</select>\" ],\n\n\t// XHTML parsers do not magically insert elements in the\n\t// same way that tag soup parsers do. So we cannot shorten\n\t// this by omitting <tbody> or other required elements.\n\tthead: [ 1, \"<table>\", \"</table>\" ],\n\tcol: [ 2, \"<table><colgroup>\", \"</colgroup></table>\" ],\n\ttr: [ 2, \"<table><tbody>\", \"</tbody></table>\" ],\n\ttd: [ 3, \"<table><tbody><tr>\", \"</tr></tbody></table>\" ],\n\n\t_default: [ 0, \"\", \"\" ]\n};\n\n// Support: IE <=9 only\nwrapMap.optgroup = wrapMap.option;\n\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\n\nfunction getAll( context, tag ) {\n\n\t// Support: IE <=9 - 11 only\n\t// Use typeof to avoid zero-argument method invocation on host objects (#15151)\n\tvar ret;\n\n\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\tret = context.getElementsByTagName( tag || \"*\" );\n\n\t} else if ( typeof context.querySelectorAll !== \"undefined\" ) {\n\t\tret = context.querySelectorAll( tag || \"*\" );\n\n\t} else {\n\t\tret = [];\n\t}\n\n\tif ( tag === undefined || tag && nodeName( context, tag ) ) {\n\t\treturn jQuery.merge( [ context ], ret );\n\t}\n\n\treturn ret;\n}\n\n\n// Mark scripts as having already been evaluated\nfunction setGlobalEval( elems, refElements ) {\n\tvar i = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\tdataPriv.set(\n\t\t\telems[ i ],\n\t\t\t\"globalEval\",\n\t\t\t!refElements || dataPriv.get( refElements[ i ], \"globalEval\" )\n\t\t);\n\t}\n}\n\n\nvar rhtml = /<|&#?\\w+;/;\n\nfunction buildFragment( elems, context, scripts, selection, ignored ) {\n\tvar elem, tmp, tag, wrap, contains, j,\n\t\tfragment = context.createDocumentFragment(),\n\t\tnodes = [],\n\t\ti = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\telem = elems[ i ];\n\n\t\tif ( elem || elem === 0 ) {\n\n\t\t\t// Add nodes directly\n\t\t\tif ( toType( elem ) === \"object\" ) {\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );\n\n\t\t\t// Convert non-html into a text node\n\t\t\t} else if ( !rhtml.test( elem ) ) {\n\t\t\t\tnodes.push( context.createTextNode( elem ) );\n\n\t\t\t// Convert html into DOM nodes\n\t\t\t} else {\n\t\t\t\ttmp = tmp || fragment.appendChild( context.createElement( \"div\" ) );\n\n\t\t\t\t// Deserialize a standard representation\n\t\t\t\ttag = ( rtagName.exec( elem ) || [ \"\", \"\" ] )[ 1 ].toLowerCase();\n\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default;\n\t\t\t\ttmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];\n\n\t\t\t\t// Descend through wrappers to the right content\n\t\t\t\tj = wrap[ 0 ];\n\t\t\t\twhile ( j-- ) {\n\t\t\t\t\ttmp = tmp.lastChild;\n\t\t\t\t}\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, tmp.childNodes );\n\n\t\t\t\t// Remember the top-level container\n\t\t\t\ttmp = fragment.firstChild;\n\n\t\t\t\t// Ensure the created nodes are orphaned (#12392)\n\t\t\t\ttmp.textContent = \"\";\n\t\t\t}\n\t\t}\n\t}\n\n\t// Remove wrapper from fragment\n\tfragment.textContent = \"\";\n\n\ti = 0;\n\twhile ( ( elem = nodes[ i++ ] ) ) {\n\n\t\t// Skip elements already in the context collection (trac-4087)\n\t\tif ( selection && jQuery.inArray( elem, selection ) > -1 ) {\n\t\t\tif ( ignored ) {\n\t\t\t\tignored.push( elem );\n\t\t\t}\n\t\t\tcontinue;\n\t\t}\n\n\t\tcontains = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t// Append to fragment\n\t\ttmp = getAll( fragment.appendChild( elem ), \"script\" );\n\n\t\t// Preserve script evaluation history\n\t\tif ( contains ) {\n\t\t\tsetGlobalEval( tmp );\n\t\t}\n\n\t\t// Capture executables\n\t\tif ( scripts ) {\n\t\t\tj = 0;\n\t\t\twhile ( ( elem = tmp[ j++ ] ) ) {\n\t\t\t\tif ( rscriptType.test( elem.type || \"\" ) ) {\n\t\t\t\t\tscripts.push( elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn fragment;\n}\n\n\n( function() {\n\tvar fragment = document.createDocumentFragment(),\n\t\tdiv = fragment.appendChild( document.createElement( \"div\" ) ),\n\t\tinput = document.createElement( \"input\" );\n\n\t// Support: Android 4.0 - 4.3 only\n\t// Check state lost if the name is set (#11217)\n\t// Support: Windows Web Apps (WWA)\n\t// `name` and `type` must use .setAttribute for WWA (#14901)\n\tinput.setAttribute( \"type\", \"radio\" );\n\tinput.setAttribute( \"checked\", \"checked\" );\n\tinput.setAttribute( \"name\", \"t\" );\n\n\tdiv.appendChild( input );\n\n\t// Support: Android <=4.1 only\n\t// Older WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Support: IE <=11 only\n\t// Make sure textarea (and checkbox) defaultValue is properly cloned\n\tdiv.innerHTML = \"<textarea>x</textarea>\";\n\tsupport.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;\n} )();\nvar documentElement = document.documentElement;\n\n\n\nvar\n\trkeyEvent = /^key/,\n\trmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/,\n\trtypenamespace = /^([^.]*)(?:\\.(.+)|)/;\n\nfunction returnTrue() {\n\treturn true;\n}\n\nfunction returnFalse() {\n\treturn false;\n}\n\n// Support: IE <=9 only\n// See #13393 for more info\nfunction safeActiveElement() {\n\ttry {\n\t\treturn document.activeElement;\n\t} catch ( err ) { }\n}\n\nfunction on( elem, types, selector, data, fn, one ) {\n\tvar origFn, type;\n\n\t// Types can be a map of types/handlers\n\tif ( typeof types === \"object\" ) {\n\n\t\t// ( types-Object, selector, data )\n\t\tif ( typeof selector !== \"string\" ) {\n\n\t\t\t// ( types-Object, data )\n\t\t\tdata = data || selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tfor ( type in types ) {\n\t\t\ton( elem, type, selector, data, types[ type ], one );\n\t\t}\n\t\treturn elem;\n\t}\n\n\tif ( data == null && fn == null ) {\n\n\t\t// ( types, fn )\n\t\tfn = selector;\n\t\tdata = selector = undefined;\n\t} else if ( fn == null ) {\n\t\tif ( typeof selector === \"string\" ) {\n\n\t\t\t// ( types, selector, fn )\n\t\t\tfn = data;\n\t\t\tdata = undefined;\n\t\t} else {\n\n\t\t\t// ( types, data, fn )\n\t\t\tfn = data;\n\t\t\tdata = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t}\n\tif ( fn === false ) {\n\t\tfn = returnFalse;\n\t} else if ( !fn ) {\n\t\treturn elem;\n\t}\n\n\tif ( one === 1 ) {\n\t\torigFn = fn;\n\t\tfn = function( event ) {\n\n\t\t\t// Can use an empty set, since event contains the info\n\t\t\tjQuery().off( event );\n\t\t\treturn origFn.apply( this, arguments );\n\t\t};\n\n\t\t// Use same guid so caller can remove using origFn\n\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t}\n\treturn elem.each( function() {\n\t\tjQuery.event.add( this, types, fn, data, selector );\n\t} );\n}\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tglobal: {},\n\n\tadd: function( elem, types, handler, data, selector ) {\n\n\t\tvar handleObjIn, eventHandle, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.get( elem );\n\n\t\t// Don't attach events to noData or text/comment nodes (but allow plain objects)\n\t\tif ( !elemData ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Ensure that invalid selectors throw exceptions at attach time\n\t\t// Evaluate against documentElement in case elem is a non-element node (e.g., document)\n\t\tif ( selector ) {\n\t\t\tjQuery.find.matchesSelector( documentElement, selector );\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tif ( !( events = elemData.events ) ) {\n\t\t\tevents = elemData.events = {};\n\t\t}\n\t\tif ( !( eventHandle = elemData.handle ) ) {\n\t\t\teventHandle = elemData.handle = function( e ) {\n\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== \"undefined\" && jQuery.event.triggered !== e.type ?\n\t\t\t\t\tjQuery.event.dispatch.apply( elem, arguments ) : undefined;\n\t\t\t};\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// There *must* be a type, no attaching namespace-only handlers\n\t\t\tif ( !type ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend( {\n\t\t\t\ttype: type,\n\t\t\t\torigType: origType,\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tneedsContext: selector && jQuery.expr.match.needsContext.test( selector ),\n\t\t\t\tnamespace: namespaces.join( \".\" )\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\tif ( !( handlers = events[ type ] ) ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener if the special events handler returns false\n\t\t\t\tif ( !special.setup ||\n\t\t\t\t\tspecial.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\n\t\tvar j, origCount, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.hasData( elem ) && dataPriv.get( elem );\n\n\t\tif ( !elemData || !( events = elemData.events ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\t\t\thandlers = events[ type ] || [];\n\t\t\ttmp = tmp[ 2 ] &&\n\t\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" );\n\n\t\t\t// Remove matching events\n\t\t\torigCount = j = handlers.length;\n\t\t\twhile ( j-- ) {\n\t\t\t\thandleObj = handlers[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t( !tmp || tmp.test( handleObj.namespace ) ) &&\n\t\t\t\t\t( !selector || selector === handleObj.selector ||\n\t\t\t\t\t\tselector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\thandlers.splice( j, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\thandlers.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( origCount && !handlers.length ) {\n\t\t\t\tif ( !special.teardown ||\n\t\t\t\t\tspecial.teardown.call( elem, namespaces, elemData.handle ) === false ) {\n\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove data and the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\tdataPriv.remove( elem, \"handle events\" );\n\t\t}\n\t},\n\n\tdispatch: function( nativeEvent ) {\n\n\t\t// Make a writable jQuery.Event from the native event object\n\t\tvar event = jQuery.event.fix( nativeEvent );\n\n\t\tvar i, j, ret, matched, handleObj, handlerQueue,\n\t\t\targs = new Array( arguments.length ),\n\t\t\thandlers = ( dataPriv.get( this, \"events\" ) || {} )[ event.type ] || [],\n\t\t\tspecial = jQuery.event.special[ event.type ] || {};\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[ 0 ] = event;\n\n\t\tfor ( i = 1; i < arguments.length; i++ ) {\n\t\t\targs[ i ] = arguments[ i ];\n\t\t}\n\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers\n\t\thandlerQueue = jQuery.event.handlers.call( this, event, handlers );\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\ti = 0;\n\t\twhile ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tj = 0;\n\t\t\twhile ( ( handleObj = matched.handlers[ j++ ] ) &&\n\t\t\t\t!event.isImmediatePropagationStopped() ) {\n\n\t\t\t\t// Triggered event must either 1) have no namespace, or 2) have namespace(s)\n\t\t\t\t// a subset or equal to those in the bound event (both can have no namespace).\n\t\t\t\tif ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.handleObj = handleObj;\n\t\t\t\t\tevent.data = handleObj.data;\n\n\t\t\t\t\tret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||\n\t\t\t\t\t\thandleObj.handler ).apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tif ( ( event.result = ret ) === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\thandlers: function( event, handlers ) {\n\t\tvar i, handleObj, sel, matchedHandlers, matchedSelectors,\n\t\t\thandlerQueue = [],\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\tcur = event.target;\n\n\t\t// Find delegate handlers\n\t\tif ( delegateCount &&\n\n\t\t\t// Support: IE <=9\n\t\t\t// Black-hole SVG <use> instance trees (trac-13180)\n\t\t\tcur.nodeType &&\n\n\t\t\t// Support: Firefox <=42\n\t\t\t// Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861)\n\t\t\t// https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click\n\t\t\t// Support: IE 11 only\n\t\t\t// ...but not arrow key \"clicks\" of radio inputs, which can have `button` -1 (gh-2343)\n\t\t\t!( event.type === \"click\" && event.button >= 1 ) ) {\n\n\t\t\tfor ( ; cur !== this; cur = cur.parentNode || this ) {\n\n\t\t\t\t// Don't check non-elements (#13208)\n\t\t\t\t// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)\n\t\t\t\tif ( cur.nodeType === 1 && !( event.type === \"click\" && cur.disabled === true ) ) {\n\t\t\t\t\tmatchedHandlers = [];\n\t\t\t\t\tmatchedSelectors = {};\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\n\t\t\t\t\t\t// Don't conflict with Object.prototype properties (#13203)\n\t\t\t\t\t\tsel = handleObj.selector + \" \";\n\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] === undefined ) {\n\t\t\t\t\t\t\tmatchedSelectors[ sel ] = handleObj.needsContext ?\n\t\t\t\t\t\t\t\tjQuery( sel, this ).index( cur ) > -1 :\n\t\t\t\t\t\t\t\tjQuery.find( sel, this, null, [ cur ] ).length;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] ) {\n\t\t\t\t\t\t\tmatchedHandlers.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matchedHandlers.length ) {\n\t\t\t\t\t\thandlerQueue.push( { elem: cur, handlers: matchedHandlers } );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tcur = this;\n\t\tif ( delegateCount < handlers.length ) {\n\t\t\thandlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } );\n\t\t}\n\n\t\treturn handlerQueue;\n\t},\n\n\taddProp: function( name, hook ) {\n\t\tObject.defineProperty( jQuery.Event.prototype, name, {\n\t\t\tenumerable: true,\n\t\t\tconfigurable: true,\n\n\t\t\tget: isFunction( hook ) ?\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\t\treturn hook( this.originalEvent );\n\t\t\t\t\t}\n\t\t\t\t} :\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\t\treturn this.originalEvent[ name ];\n\t\t\t\t\t}\n\t\t\t\t},\n\n\t\t\tset: function( value ) {\n\t\t\t\tObject.defineProperty( this, name, {\n\t\t\t\t\tenumerable: true,\n\t\t\t\t\tconfigurable: true,\n\t\t\t\t\twritable: true,\n\t\t\t\t\tvalue: value\n\t\t\t\t} );\n\t\t\t}\n\t\t} );\n\t},\n\n\tfix: function( originalEvent ) {\n\t\treturn originalEvent[ jQuery.expando ] ?\n\t\t\toriginalEvent :\n\t\t\tnew jQuery.Event( originalEvent );\n\t},\n\n\tspecial: {\n\t\tload: {\n\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\t\tfocus: {\n\n\t\t\t// Fire native event if possible so blur/focus sequence is correct\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this !== safeActiveElement() && this.focus ) {\n\t\t\t\t\tthis.focus();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusin\"\n\t\t},\n\t\tblur: {\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this === safeActiveElement() && this.blur ) {\n\t\t\t\t\tthis.blur();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusout\"\n\t\t},\n\t\tclick: {\n\n\t\t\t// For checkbox, fire native event so checked state will be right\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this.type === \"checkbox\" && this.click && nodeName( this, \"input\" ) ) {\n\t\t\t\t\tthis.click();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t// For cross-browser consistency, don't fire native .click() on links\n\t\t\t_default: function( event ) {\n\t\t\t\treturn nodeName( event.target, \"a\" );\n\t\t\t}\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tpostDispatch: function( event ) {\n\n\t\t\t\t// Support: Firefox 20+\n\t\t\t\t// Firefox doesn't alert if the returnValue field is not set.\n\t\t\t\tif ( event.result !== undefined && event.originalEvent ) {\n\t\t\t\t\tevent.originalEvent.returnValue = event.result;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\n\njQuery.removeEvent = function( elem, type, handle ) {\n\n\t// This \"if\" is needed for plain objects\n\tif ( elem.removeEventListener ) {\n\t\telem.removeEventListener( type, handle );\n\t}\n};\n\njQuery.Event = function( src, props ) {\n\n\t// Allow instantiation without the 'new' keyword\n\tif ( !( this instanceof jQuery.Event ) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = src.defaultPrevented ||\n\t\t\t\tsrc.defaultPrevented === undefined &&\n\n\t\t\t\t// Support: Android <=2.3 only\n\t\t\t\tsrc.returnValue === false ?\n\t\t\treturnTrue :\n\t\t\treturnFalse;\n\n\t\t// Create target properties\n\t\t// Support: Safari <=6 - 7 only\n\t\t// Target should not be a text node (#504, #13143)\n\t\tthis.target = ( src.target && src.target.nodeType === 3 ) ?\n\t\t\tsrc.target.parentNode :\n\t\t\tsrc.target;\n\n\t\tthis.currentTarget = src.currentTarget;\n\t\tthis.relatedTarget = src.relatedTarget;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || Date.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tconstructor: jQuery.Event,\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse,\n\tisSimulated: false,\n\n\tpreventDefault: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isDefaultPrevented = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.preventDefault();\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isPropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopPropagation();\n\t\t}\n\t},\n\tstopImmediatePropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopImmediatePropagation();\n\t\t}\n\n\t\tthis.stopPropagation();\n\t}\n};\n\n// Includes all common event props including KeyEvent and MouseEvent specific props\njQuery.each( {\n\taltKey: true,\n\tbubbles: true,\n\tcancelable: true,\n\tchangedTouches: true,\n\tctrlKey: true,\n\tdetail: true,\n\teventPhase: true,\n\tmetaKey: true,\n\tpageX: true,\n\tpageY: true,\n\tshiftKey: true,\n\tview: true,\n\t\"char\": true,\n\tcharCode: true,\n\tkey: true,\n\tkeyCode: true,\n\tbutton: true,\n\tbuttons: true,\n\tclientX: true,\n\tclientY: true,\n\toffsetX: true,\n\toffsetY: true,\n\tpointerId: true,\n\tpointerType: true,\n\tscreenX: true,\n\tscreenY: true,\n\ttargetTouches: true,\n\ttoElement: true,\n\ttouches: true,\n\n\twhich: function( event ) {\n\t\tvar button = event.button;\n\n\t\t// Add which for key events\n\t\tif ( event.which == null && rkeyEvent.test( event.type ) ) {\n\t\t\treturn event.charCode != null ? event.charCode : event.keyCode;\n\t\t}\n\n\t\t// Add which for click: 1 === left; 2 === middle; 3 === right\n\t\tif ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) {\n\t\t\tif ( button & 1 ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\tif ( button & 2 ) {\n\t\t\t\treturn 3;\n\t\t\t}\n\n\t\t\tif ( button & 4 ) {\n\t\t\t\treturn 2;\n\t\t\t}\n\n\t\t\treturn 0;\n\t\t}\n\n\t\treturn event.which;\n\t}\n}, jQuery.event.addProp );\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\n// so that event delegation works in jQuery.\n// Do the same for pointerenter/pointerleave and pointerover/pointerout\n//\n// Support: Safari 7 only\n// Safari sends mouseenter too often; see:\n// https://bugs.chromium.org/p/chromium/issues/detail?id=470258\n// for the description of the bug (it existed in older Chrome versions as well).\njQuery.each( {\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\",\n\tpointerenter: \"pointerover\",\n\tpointerleave: \"pointerout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar ret,\n\t\t\t\ttarget = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj;\n\n\t\t\t// For mouseenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n} );\n\njQuery.fn.extend( {\n\n\ton: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn );\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tvar handleObj, type;\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\n\t\t\t// ( event )  dispatched jQuery.Event\n\t\t\thandleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ?\n\t\t\t\t\thandleObj.origType + \".\" + handleObj.namespace :\n\t\t\t\t\thandleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t} );\n\t}\n} );\n\n\nvar\n\n\t/* eslint-disable max-len */\n\n\t// See https://github.com/eslint/eslint/issues/3229\n\trxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\\/\\0>\\x20\\t\\r\\n\\f]*)[^>]*)\\/>/gi,\n\n\t/* eslint-enable */\n\n\t// Support: IE <=10 - 11, Edge 12 - 13 only\n\t// In IE/Edge using regex groups here causes severe slowdowns.\n\t// See https://connect.microsoft.com/IE/feedback/details/1736512/\n\trnoInnerhtml = /<script|<style|<link/i,\n\n\t// checked=\"checked\" or checked\n\trchecked = /checked\\s*(?:[^=]|=\\s*.checked.)/i,\n\trcleanScript = /^\\s*<!(?:\\[CDATA\\[|--)|(?:\\]\\]|--)>\\s*$/g;\n\n// Prefer a tbody over its parent table for containing new rows\nfunction manipulationTarget( elem, content ) {\n\tif ( nodeName( elem, \"table\" ) &&\n\t\tnodeName( content.nodeType !== 11 ? content : content.firstChild, \"tr\" ) ) {\n\n\t\treturn jQuery( elem ).children( \"tbody\" )[ 0 ] || elem;\n\t}\n\n\treturn elem;\n}\n\n// Replace/restore the type attribute of script elements for safe DOM manipulation\nfunction disableScript( elem ) {\n\telem.type = ( elem.getAttribute( \"type\" ) !== null ) + \"/\" + elem.type;\n\treturn elem;\n}\nfunction restoreScript( elem ) {\n\tif ( ( elem.type || \"\" ).slice( 0, 5 ) === \"true/\" ) {\n\t\telem.type = elem.type.slice( 5 );\n\t} else {\n\t\telem.removeAttribute( \"type\" );\n\t}\n\n\treturn elem;\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\tvar i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;\n\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\t// 1. Copy private data: events, handlers, etc.\n\tif ( dataPriv.hasData( src ) ) {\n\t\tpdataOld = dataPriv.access( src );\n\t\tpdataCur = dataPriv.set( dest, pdataOld );\n\t\tevents = pdataOld.events;\n\n\t\tif ( events ) {\n\t\t\tdelete pdataCur.handle;\n\t\t\tpdataCur.events = {};\n\n\t\t\tfor ( type in events ) {\n\t\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// 2. Copy user data\n\tif ( dataUser.hasData( src ) ) {\n\t\tudataOld = dataUser.access( src );\n\t\tudataCur = jQuery.extend( {}, udataOld );\n\n\t\tdataUser.set( dest, udataCur );\n\t}\n}\n\n// Fix IE bugs, see support tests\nfunction fixInput( src, dest ) {\n\tvar nodeName = dest.nodeName.toLowerCase();\n\n\t// Fails to persist the checked state of a cloned checkbox or radio button.\n\tif ( nodeName === \"input\" && rcheckableType.test( src.type ) ) {\n\t\tdest.checked = src.checked;\n\n\t// Fails to return the selected option to the default selected state when cloning options\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\t}\n}\n\nfunction domManip( collection, args, callback, ignored ) {\n\n\t// Flatten any nested arrays\n\targs = concat.apply( [], args );\n\n\tvar fragment, first, scripts, hasScripts, node, doc,\n\t\ti = 0,\n\t\tl = collection.length,\n\t\tiNoClone = l - 1,\n\t\tvalue = args[ 0 ],\n\t\tvalueIsFunction = isFunction( value );\n\n\t// We can't cloneNode fragments that contain checked, in WebKit\n\tif ( valueIsFunction ||\n\t\t\t( l > 1 && typeof value === \"string\" &&\n\t\t\t\t!support.checkClone && rchecked.test( value ) ) ) {\n\t\treturn collection.each( function( index ) {\n\t\t\tvar self = collection.eq( index );\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\targs[ 0 ] = value.call( this, index, self.html() );\n\t\t\t}\n\t\t\tdomManip( self, args, callback, ignored );\n\t\t} );\n\t}\n\n\tif ( l ) {\n\t\tfragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );\n\t\tfirst = fragment.firstChild;\n\n\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\tfragment = first;\n\t\t}\n\n\t\t// Require either new content or an interest in ignored elements to invoke the callback\n\t\tif ( first || ignored ) {\n\t\t\tscripts = jQuery.map( getAll( fragment, \"script\" ), disableScript );\n\t\t\thasScripts = scripts.length;\n\n\t\t\t// Use the original fragment for the last item\n\t\t\t// instead of the first because it can end up\n\t\t\t// being emptied incorrectly in certain situations (#8070).\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tnode = fragment;\n\n\t\t\t\tif ( i !== iNoClone ) {\n\t\t\t\t\tnode = jQuery.clone( node, true, true );\n\n\t\t\t\t\t// Keep references to cloned scripts for later restoration\n\t\t\t\t\tif ( hasScripts ) {\n\n\t\t\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\t\t\tjQuery.merge( scripts, getAll( node, \"script\" ) );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tcallback.call( collection[ i ], node, i );\n\t\t\t}\n\n\t\t\tif ( hasScripts ) {\n\t\t\t\tdoc = scripts[ scripts.length - 1 ].ownerDocument;\n\n\t\t\t\t// Reenable scripts\n\t\t\t\tjQuery.map( scripts, restoreScript );\n\n\t\t\t\t// Evaluate executable scripts on first document insertion\n\t\t\t\tfor ( i = 0; i < hasScripts; i++ ) {\n\t\t\t\t\tnode = scripts[ i ];\n\t\t\t\t\tif ( rscriptType.test( node.type || \"\" ) &&\n\t\t\t\t\t\t!dataPriv.access( node, \"globalEval\" ) &&\n\t\t\t\t\t\tjQuery.contains( doc, node ) ) {\n\n\t\t\t\t\t\tif ( node.src && ( node.type || \"\" ).toLowerCase()  !== \"module\" ) {\n\n\t\t\t\t\t\t\t// Optional AJAX dependency, but won't run scripts if not present\n\t\t\t\t\t\t\tif ( jQuery._evalUrl ) {\n\t\t\t\t\t\t\t\tjQuery._evalUrl( node.src );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tDOMEval( node.textContent.replace( rcleanScript, \"\" ), doc, node );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn collection;\n}\n\nfunction remove( elem, selector, keepData ) {\n\tvar node,\n\t\tnodes = selector ? jQuery.filter( selector, elem ) : elem,\n\t\ti = 0;\n\n\tfor ( ; ( node = nodes[ i ] ) != null; i++ ) {\n\t\tif ( !keepData && node.nodeType === 1 ) {\n\t\t\tjQuery.cleanData( getAll( node ) );\n\t\t}\n\n\t\tif ( node.parentNode ) {\n\t\t\tif ( keepData && jQuery.contains( node.ownerDocument, node ) ) {\n\t\t\t\tsetGlobalEval( getAll( node, \"script\" ) );\n\t\t\t}\n\t\t\tnode.parentNode.removeChild( node );\n\t\t}\n\t}\n\n\treturn elem;\n}\n\njQuery.extend( {\n\thtmlPrefilter: function( html ) {\n\t\treturn html.replace( rxhtmlTag, \"<$1></$2>\" );\n\t},\n\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar i, l, srcElements, destElements,\n\t\t\tclone = elem.cloneNode( true ),\n\t\t\tinPage = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t// Fix IE cloning issues\n\t\tif ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&\n\t\t\t\t!jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2\n\t\t\tdestElements = getAll( clone );\n\t\t\tsrcElements = getAll( elem );\n\n\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\tfixInput( srcElements[ i ], destElements[ i ] );\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = srcElements || getAll( elem );\n\t\t\t\tdestElements = destElements || getAll( clone );\n\n\t\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\t\tcloneCopyEvent( srcElements[ i ], destElements[ i ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tcloneCopyEvent( elem, clone );\n\t\t\t}\n\t\t}\n\n\t\t// Preserve script evaluation history\n\t\tdestElements = getAll( clone, \"script\" );\n\t\tif ( destElements.length > 0 ) {\n\t\t\tsetGlobalEval( destElements, !inPage && getAll( elem, \"script\" ) );\n\t\t}\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tcleanData: function( elems ) {\n\t\tvar data, elem, type,\n\t\t\tspecial = jQuery.event.special,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {\n\t\t\tif ( acceptData( elem ) ) {\n\t\t\t\tif ( ( data = elem[ dataPriv.expando ] ) ) {\n\t\t\t\t\tif ( data.events ) {\n\t\t\t\t\t\tfor ( type in data.events ) {\n\t\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataPriv.expando ] = undefined;\n\t\t\t\t}\n\t\t\t\tif ( elem[ dataUser.expando ] ) {\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataUser.expando ] = undefined;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n} );\n\njQuery.fn.extend( {\n\tdetach: function( selector ) {\n\t\treturn remove( this, selector, true );\n\t},\n\n\tremove: function( selector ) {\n\t\treturn remove( this, selector );\n\t},\n\n\ttext: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().each( function() {\n\t\t\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\t\t\tthis.textContent = value;\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t}, null, value, arguments.length );\n\t},\n\n\tappend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.appendChild( elem );\n\t\t\t}\n\t\t} );\n\t},\n\n\tprepend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.insertBefore( elem, target.firstChild );\n\t\t\t}\n\t\t} );\n\t},\n\n\tbefore: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t}\n\t\t} );\n\t},\n\n\tafter: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t}\n\t\t} );\n\t},\n\n\tempty: function() {\n\t\tvar elem,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = this[ i ] ) != null; i++ ) {\n\t\t\tif ( elem.nodeType === 1 ) {\n\n\t\t\t\t// Prevent memory leaks\n\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\n\t\t\t\t// Remove any remaining nodes\n\t\t\t\telem.textContent = \"\";\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map( function() {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t} );\n\t},\n\n\thtml: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\tvar elem = this[ 0 ] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined && elem.nodeType === 1 ) {\n\t\t\t\treturn elem.innerHTML;\n\t\t\t}\n\n\t\t\t// See if we can take a shortcut and just use innerHTML\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t!wrapMap[ ( rtagName.exec( value ) || [ \"\", \"\" ] )[ 1 ].toLowerCase() ] ) {\n\n\t\t\t\tvalue = jQuery.htmlPrefilter( value );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\t\telem = this[ i ] || {};\n\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch ( e ) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function() {\n\t\tvar ignored = [];\n\n\t\t// Make the changes, replacing each non-ignored context element with the new content\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tvar parent = this.parentNode;\n\n\t\t\tif ( jQuery.inArray( this, ignored ) < 0 ) {\n\t\t\t\tjQuery.cleanData( getAll( this ) );\n\t\t\t\tif ( parent ) {\n\t\t\t\t\tparent.replaceChild( elem, this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Force callback invocation\n\t\t}, ignored );\n\t}\n} );\n\njQuery.each( {\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar elems,\n\t\t\tret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tlast = insert.length - 1,\n\t\t\ti = 0;\n\n\t\tfor ( ; i <= last; i++ ) {\n\t\t\telems = i === last ? this : this.clone( true );\n\t\t\tjQuery( insert[ i ] )[ original ]( elems );\n\n\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t// .get() because push.apply(_, arraylike) throws on ancient WebKit\n\t\t\tpush.apply( ret, elems.get() );\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n} );\nvar rnumnonpx = new RegExp( \"^(\" + pnum + \")(?!px)[a-z%]+$\", \"i\" );\n\nvar getStyles = function( elem ) {\n\n\t\t// Support: IE <=11 only, Firefox <=30 (#15098, #14150)\n\t\t// IE throws on elements created in popups\n\t\t// FF meanwhile throws on frame elements through \"defaultView.getComputedStyle\"\n\t\tvar view = elem.ownerDocument.defaultView;\n\n\t\tif ( !view || !view.opener ) {\n\t\t\tview = window;\n\t\t}\n\n\t\treturn view.getComputedStyle( elem );\n\t};\n\nvar rboxStyle = new RegExp( cssExpand.join( \"|\" ), \"i\" );\n\n\n\n( function() {\n\n\t// Executing both pixelPosition & boxSizingReliable tests require only one layout\n\t// so they're executed at the same time to save the second computation.\n\tfunction computeStyleTests() {\n\n\t\t// This is a singleton, we need to execute it only once\n\t\tif ( !div ) {\n\t\t\treturn;\n\t\t}\n\n\t\tcontainer.style.cssText = \"position:absolute;left:-11111px;width:60px;\" +\n\t\t\t\"margin-top:1px;padding:0;border:0\";\n\t\tdiv.style.cssText =\n\t\t\t\"position:relative;display:block;box-sizing:border-box;overflow:scroll;\" +\n\t\t\t\"margin:auto;border:1px;padding:1px;\" +\n\t\t\t\"width:60%;top:1%\";\n\t\tdocumentElement.appendChild( container ).appendChild( div );\n\n\t\tvar divStyle = window.getComputedStyle( div );\n\t\tpixelPositionVal = divStyle.top !== \"1%\";\n\n\t\t// Support: Android 4.0 - 4.3 only, Firefox <=3 - 44\n\t\treliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12;\n\n\t\t// Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3\n\t\t// Some styles come back with percentage values, even though they shouldn't\n\t\tdiv.style.right = \"60%\";\n\t\tpixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36;\n\n\t\t// Support: IE 9 - 11 only\n\t\t// Detect misreporting of content dimensions for box-sizing:border-box elements\n\t\tboxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36;\n\n\t\t// Support: IE 9 only\n\t\t// Detect overflow:scroll screwiness (gh-3699)\n\t\tdiv.style.position = \"absolute\";\n\t\tscrollboxSizeVal = div.offsetWidth === 36 || \"absolute\";\n\n\t\tdocumentElement.removeChild( container );\n\n\t\t// Nullify the div so it wouldn't be stored in the memory and\n\t\t// it will also be a sign that checks already performed\n\t\tdiv = null;\n\t}\n\n\tfunction roundPixelMeasures( measure ) {\n\t\treturn Math.round( parseFloat( measure ) );\n\t}\n\n\tvar pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal,\n\t\treliableMarginLeftVal,\n\t\tcontainer = document.createElement( \"div\" ),\n\t\tdiv = document.createElement( \"div\" );\n\n\t// Finish early in limited (non-browser) environments\n\tif ( !div.style ) {\n\t\treturn;\n\t}\n\n\t// Support: IE <=9 - 11 only\n\t// Style of cloned element affects source element cloned (#8908)\n\tdiv.style.backgroundClip = \"content-box\";\n\tdiv.cloneNode( true ).style.backgroundClip = \"\";\n\tsupport.clearCloneStyle = div.style.backgroundClip === \"content-box\";\n\n\tjQuery.extend( support, {\n\t\tboxSizingReliable: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn boxSizingReliableVal;\n\t\t},\n\t\tpixelBoxStyles: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelBoxStylesVal;\n\t\t},\n\t\tpixelPosition: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelPositionVal;\n\t\t},\n\t\treliableMarginLeft: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn reliableMarginLeftVal;\n\t\t},\n\t\tscrollboxSize: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn scrollboxSizeVal;\n\t\t}\n\t} );\n} )();\n\n\nfunction curCSS( elem, name, computed ) {\n\tvar width, minWidth, maxWidth, ret,\n\n\t\t// Support: Firefox 51+\n\t\t// Retrieving style before computed somehow\n\t\t// fixes an issue with getting wrong values\n\t\t// on detached elements\n\t\tstyle = elem.style;\n\n\tcomputed = computed || getStyles( elem );\n\n\t// getPropertyValue is needed for:\n\t//   .css('filter') (IE 9 only, #12537)\n\t//   .css('--customProperty) (#3144)\n\tif ( computed ) {\n\t\tret = computed.getPropertyValue( name ) || computed[ name ];\n\n\t\tif ( ret === \"\" && !jQuery.contains( elem.ownerDocument, elem ) ) {\n\t\t\tret = jQuery.style( elem, name );\n\t\t}\n\n\t\t// A tribute to the \"awesome hack by Dean Edwards\"\n\t\t// Android Browser returns percentage for some values,\n\t\t// but width seems to be reliably pixels.\n\t\t// This is against the CSSOM draft spec:\n\t\t// https://drafts.csswg.org/cssom/#resolved-values\n\t\tif ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) {\n\n\t\t\t// Remember the original values\n\t\t\twidth = style.width;\n\t\t\tminWidth = style.minWidth;\n\t\t\tmaxWidth = style.maxWidth;\n\n\t\t\t// Put in the new values to get a computed value out\n\t\t\tstyle.minWidth = style.maxWidth = style.width = ret;\n\t\t\tret = computed.width;\n\n\t\t\t// Revert the changed values\n\t\t\tstyle.width = width;\n\t\t\tstyle.minWidth = minWidth;\n\t\t\tstyle.maxWidth = maxWidth;\n\t\t}\n\t}\n\n\treturn ret !== undefined ?\n\n\t\t// Support: IE <=9 - 11 only\n\t\t// IE returns zIndex value as an integer.\n\t\tret + \"\" :\n\t\tret;\n}\n\n\nfunction addGetHookIf( conditionFn, hookFn ) {\n\n\t// Define the hook, we'll check on the first run if it's really needed.\n\treturn {\n\t\tget: function() {\n\t\t\tif ( conditionFn() ) {\n\n\t\t\t\t// Hook not needed (or it's not possible to use it due\n\t\t\t\t// to missing dependency), remove it.\n\t\t\t\tdelete this.get;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Hook needed; redefine it so that the support test is not executed again.\n\t\t\treturn ( this.get = hookFn ).apply( this, arguments );\n\t\t}\n\t};\n}\n\n\nvar\n\n\t// Swappable if display is none or starts with table\n\t// except \"table\", \"table-cell\", or \"table-caption\"\n\t// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display\n\trdisplayswap = /^(none|table(?!-c[ea]).+)/,\n\trcustomProp = /^--/,\n\tcssShow = { position: \"absolute\", visibility: \"hidden\", display: \"block\" },\n\tcssNormalTransform = {\n\t\tletterSpacing: \"0\",\n\t\tfontWeight: \"400\"\n\t},\n\n\tcssPrefixes = [ \"Webkit\", \"Moz\", \"ms\" ],\n\temptyStyle = document.createElement( \"div\" ).style;\n\n// Return a css property mapped to a potentially vendor prefixed property\nfunction vendorPropName( name ) {\n\n\t// Shortcut for names that are not vendor prefixed\n\tif ( name in emptyStyle ) {\n\t\treturn name;\n\t}\n\n\t// Check for vendor prefixed names\n\tvar capName = name[ 0 ].toUpperCase() + name.slice( 1 ),\n\t\ti = cssPrefixes.length;\n\n\twhile ( i-- ) {\n\t\tname = cssPrefixes[ i ] + capName;\n\t\tif ( name in emptyStyle ) {\n\t\t\treturn name;\n\t\t}\n\t}\n}\n\n// Return a property mapped along what jQuery.cssProps suggests or to\n// a vendor prefixed property.\nfunction finalPropName( name ) {\n\tvar ret = jQuery.cssProps[ name ];\n\tif ( !ret ) {\n\t\tret = jQuery.cssProps[ name ] = vendorPropName( name ) || name;\n\t}\n\treturn ret;\n}\n\nfunction setPositiveNumber( elem, value, subtract ) {\n\n\t// Any relative (+/-) values have already been\n\t// normalized at this point\n\tvar matches = rcssNum.exec( value );\n\treturn matches ?\n\n\t\t// Guard against undefined \"subtract\", e.g., when used as in cssHooks\n\t\tMath.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || \"px\" ) :\n\t\tvalue;\n}\n\nfunction boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) {\n\tvar i = dimension === \"width\" ? 1 : 0,\n\t\textra = 0,\n\t\tdelta = 0;\n\n\t// Adjustment may not be necessary\n\tif ( box === ( isBorderBox ? \"border\" : \"content\" ) ) {\n\t\treturn 0;\n\t}\n\n\tfor ( ; i < 4; i += 2 ) {\n\n\t\t// Both box models exclude margin\n\t\tif ( box === \"margin\" ) {\n\t\t\tdelta += jQuery.css( elem, box + cssExpand[ i ], true, styles );\n\t\t}\n\n\t\t// If we get here with a content-box, we're seeking \"padding\" or \"border\" or \"margin\"\n\t\tif ( !isBorderBox ) {\n\n\t\t\t// Add padding\n\t\t\tdelta += jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\n\t\t\t// For \"border\" or \"margin\", add border\n\t\t\tif ( box !== \"padding\" ) {\n\t\t\t\tdelta += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\n\t\t\t// But still keep track of it otherwise\n\t\t\t} else {\n\t\t\t\textra += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\n\t\t// If we get here with a border-box (content + padding + border), we're seeking \"content\" or\n\t\t// \"padding\" or \"margin\"\n\t\t} else {\n\n\t\t\t// For \"content\", subtract padding\n\t\t\tif ( box === \"content\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\t\t\t}\n\n\t\t\t// For \"content\" or \"padding\", subtract border\n\t\t\tif ( box !== \"margin\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Account for positive content-box scroll gutter when requested by providing computedVal\n\tif ( !isBorderBox && computedVal >= 0 ) {\n\n\t\t// offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border\n\t\t// Assuming integer scroll gutter, subtract the rest and round down\n\t\tdelta += Math.max( 0, Math.ceil(\n\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\tcomputedVal -\n\t\t\tdelta -\n\t\t\textra -\n\t\t\t0.5\n\t\t) );\n\t}\n\n\treturn delta;\n}\n\nfunction getWidthOrHeight( elem, dimension, extra ) {\n\n\t// Start with computed style\n\tvar styles = getStyles( elem ),\n\t\tval = curCSS( elem, dimension, styles ),\n\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\tvalueIsBorderBox = isBorderBox;\n\n\t// Support: Firefox <=54\n\t// Return a confounding non-pixel value or feign ignorance, as appropriate.\n\tif ( rnumnonpx.test( val ) ) {\n\t\tif ( !extra ) {\n\t\t\treturn val;\n\t\t}\n\t\tval = \"auto\";\n\t}\n\n\t// Check for style in case a browser which returns unreliable values\n\t// for getComputedStyle silently falls back to the reliable elem.style\n\tvalueIsBorderBox = valueIsBorderBox &&\n\t\t( support.boxSizingReliable() || val === elem.style[ dimension ] );\n\n\t// Fall back to offsetWidth/offsetHeight when value is \"auto\"\n\t// This happens for inline elements with no explicit setting (gh-3571)\n\t// Support: Android <=4.1 - 4.3 only\n\t// Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602)\n\tif ( val === \"auto\" ||\n\t\t!parseFloat( val ) && jQuery.css( elem, \"display\", false, styles ) === \"inline\" ) {\n\n\t\tval = elem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ];\n\n\t\t// offsetWidth/offsetHeight provide border-box values\n\t\tvalueIsBorderBox = true;\n\t}\n\n\t// Normalize \"\" and auto\n\tval = parseFloat( val ) || 0;\n\n\t// Adjust for the element's box model\n\treturn ( val +\n\t\tboxModelAdjustment(\n\t\t\telem,\n\t\t\tdimension,\n\t\t\textra || ( isBorderBox ? \"border\" : \"content\" ),\n\t\t\tvalueIsBorderBox,\n\t\t\tstyles,\n\n\t\t\t// Provide the current computed size to request scroll gutter calculation (gh-3589)\n\t\t\tval\n\t\t)\n\t) + \"px\";\n}\n\njQuery.extend( {\n\n\t// Add in style property hooks for overriding the default\n\t// behavior of getting and setting a style property\n\tcssHooks: {\n\t\topacity: {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\tif ( computed ) {\n\n\t\t\t\t\t// We should always get a number back from opacity\n\t\t\t\t\tvar ret = curCSS( elem, \"opacity\" );\n\t\t\t\t\treturn ret === \"\" ? \"1\" : ret;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// Don't automatically add \"px\" to these possibly-unitless properties\n\tcssNumber: {\n\t\t\"animationIterationCount\": true,\n\t\t\"columnCount\": true,\n\t\t\"fillOpacity\": true,\n\t\t\"flexGrow\": true,\n\t\t\"flexShrink\": true,\n\t\t\"fontWeight\": true,\n\t\t\"lineHeight\": true,\n\t\t\"opacity\": true,\n\t\t\"order\": true,\n\t\t\"orphans\": true,\n\t\t\"widows\": true,\n\t\t\"zIndex\": true,\n\t\t\"zoom\": true\n\t},\n\n\t// Add in properties whose names you wish to fix before\n\t// setting or getting the value\n\tcssProps: {},\n\n\t// Get and set the style property on a DOM Node\n\tstyle: function( elem, name, value, extra ) {\n\n\t\t// Don't set styles on text and comment nodes\n\t\tif ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure that we're working with the right name\n\t\tvar ret, type, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name ),\n\t\t\tstyle = elem.style;\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to query the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Gets hook for the prefixed version, then unprefixed version\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// Check if we're setting a value\n\t\tif ( value !== undefined ) {\n\t\t\ttype = typeof value;\n\n\t\t\t// Convert \"+=\" or \"-=\" to relative numbers (#7345)\n\t\t\tif ( type === \"string\" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {\n\t\t\t\tvalue = adjustCSS( elem, name, ret );\n\n\t\t\t\t// Fixes bug #9237\n\t\t\t\ttype = \"number\";\n\t\t\t}\n\n\t\t\t// Make sure that null and NaN values aren't set (#7116)\n\t\t\tif ( value == null || value !== value ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If a number was passed in, add the unit (except for certain CSS properties)\n\t\t\tif ( type === \"number\" ) {\n\t\t\t\tvalue += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? \"\" : \"px\" );\n\t\t\t}\n\n\t\t\t// background-* props affect original clone's values\n\t\t\tif ( !support.clearCloneStyle && value === \"\" && name.indexOf( \"background\" ) === 0 ) {\n\t\t\t\tstyle[ name ] = \"inherit\";\n\t\t\t}\n\n\t\t\t// If a hook was provided, use that value, otherwise just set the specified value\n\t\t\tif ( !hooks || !( \"set\" in hooks ) ||\n\t\t\t\t( value = hooks.set( elem, value, extra ) ) !== undefined ) {\n\n\t\t\t\tif ( isCustomProp ) {\n\t\t\t\t\tstyle.setProperty( name, value );\n\t\t\t\t} else {\n\t\t\t\t\tstyle[ name ] = value;\n\t\t\t\t}\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// If a hook was provided get the non-computed value from there\n\t\t\tif ( hooks && \"get\" in hooks &&\n\t\t\t\t( ret = hooks.get( elem, false, extra ) ) !== undefined ) {\n\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\t// Otherwise just get the value from the style object\n\t\t\treturn style[ name ];\n\t\t}\n\t},\n\n\tcss: function( elem, name, extra, styles ) {\n\t\tvar val, num, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name );\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to modify the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Try prefixed name followed by the unprefixed name\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// If a hook was provided get the computed value from there\n\t\tif ( hooks && \"get\" in hooks ) {\n\t\t\tval = hooks.get( elem, true, extra );\n\t\t}\n\n\t\t// Otherwise, if a way to get the computed value exists, use that\n\t\tif ( val === undefined ) {\n\t\t\tval = curCSS( elem, name, styles );\n\t\t}\n\n\t\t// Convert \"normal\" to computed value\n\t\tif ( val === \"normal\" && name in cssNormalTransform ) {\n\t\t\tval = cssNormalTransform[ name ];\n\t\t}\n\n\t\t// Make numeric if forced or a qualifier was provided and val looks numeric\n\t\tif ( extra === \"\" || extra ) {\n\t\t\tnum = parseFloat( val );\n\t\t\treturn extra === true || isFinite( num ) ? num || 0 : val;\n\t\t}\n\n\t\treturn val;\n\t}\n} );\n\njQuery.each( [ \"height\", \"width\" ], function( i, dimension ) {\n\tjQuery.cssHooks[ dimension ] = {\n\t\tget: function( elem, computed, extra ) {\n\t\t\tif ( computed ) {\n\n\t\t\t\t// Certain elements can have dimension info if we invisibly show them\n\t\t\t\t// but it must have a current display style that would benefit\n\t\t\t\treturn rdisplayswap.test( jQuery.css( elem, \"display\" ) ) &&\n\n\t\t\t\t\t// Support: Safari 8+\n\t\t\t\t\t// Table columns in Safari have non-zero offsetWidth & zero\n\t\t\t\t\t// getBoundingClientRect().width unless display is changed.\n\t\t\t\t\t// Support: IE <=11 only\n\t\t\t\t\t// Running getBoundingClientRect on a disconnected node\n\t\t\t\t\t// in IE throws an error.\n\t\t\t\t\t( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?\n\t\t\t\t\t\tswap( elem, cssShow, function() {\n\t\t\t\t\t\t\treturn getWidthOrHeight( elem, dimension, extra );\n\t\t\t\t\t\t} ) :\n\t\t\t\t\t\tgetWidthOrHeight( elem, dimension, extra );\n\t\t\t}\n\t\t},\n\n\t\tset: function( elem, value, extra ) {\n\t\t\tvar matches,\n\t\t\t\tstyles = getStyles( elem ),\n\t\t\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\t\t\tsubtract = extra && boxModelAdjustment(\n\t\t\t\t\telem,\n\t\t\t\t\tdimension,\n\t\t\t\t\textra,\n\t\t\t\t\tisBorderBox,\n\t\t\t\t\tstyles\n\t\t\t\t);\n\n\t\t\t// Account for unreliable border-box dimensions by comparing offset* to computed and\n\t\t\t// faking a content-box to get border and padding (gh-3699)\n\t\t\tif ( isBorderBox && support.scrollboxSize() === styles.position ) {\n\t\t\t\tsubtract -= Math.ceil(\n\t\t\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\t\t\tparseFloat( styles[ dimension ] ) -\n\t\t\t\t\tboxModelAdjustment( elem, dimension, \"border\", false, styles ) -\n\t\t\t\t\t0.5\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Convert to pixels if value adjustment is needed\n\t\t\tif ( subtract && ( matches = rcssNum.exec( value ) ) &&\n\t\t\t\t( matches[ 3 ] || \"px\" ) !== \"px\" ) {\n\n\t\t\t\telem.style[ dimension ] = value;\n\t\t\t\tvalue = jQuery.css( elem, dimension );\n\t\t\t}\n\n\t\t\treturn setPositiveNumber( elem, value, subtract );\n\t\t}\n\t};\n} );\n\njQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,\n\tfunction( elem, computed ) {\n\t\tif ( computed ) {\n\t\t\treturn ( parseFloat( curCSS( elem, \"marginLeft\" ) ) ||\n\t\t\t\telem.getBoundingClientRect().left -\n\t\t\t\t\tswap( elem, { marginLeft: 0 }, function() {\n\t\t\t\t\t\treturn elem.getBoundingClientRect().left;\n\t\t\t\t\t} )\n\t\t\t\t) + \"px\";\n\t\t}\n\t}\n);\n\n// These hooks are used by animate to expand properties\njQuery.each( {\n\tmargin: \"\",\n\tpadding: \"\",\n\tborder: \"Width\"\n}, function( prefix, suffix ) {\n\tjQuery.cssHooks[ prefix + suffix ] = {\n\t\texpand: function( value ) {\n\t\t\tvar i = 0,\n\t\t\t\texpanded = {},\n\n\t\t\t\t// Assumes a single number if not a string\n\t\t\t\tparts = typeof value === \"string\" ? value.split( \" \" ) : [ value ];\n\n\t\t\tfor ( ; i < 4; i++ ) {\n\t\t\t\texpanded[ prefix + cssExpand[ i ] + suffix ] =\n\t\t\t\t\tparts[ i ] || parts[ i - 2 ] || parts[ 0 ];\n\t\t\t}\n\n\t\t\treturn expanded;\n\t\t}\n\t};\n\n\tif ( prefix !== \"margin\" ) {\n\t\tjQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;\n\t}\n} );\n\njQuery.fn.extend( {\n\tcss: function( name, value ) {\n\t\treturn access( this, function( elem, name, value ) {\n\t\t\tvar styles, len,\n\t\t\t\tmap = {},\n\t\t\t\ti = 0;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\t\t\t\tstyles = getStyles( elem );\n\t\t\t\tlen = name.length;\n\n\t\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t\tmap[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );\n\t\t\t\t}\n\n\t\t\t\treturn map;\n\t\t\t}\n\n\t\t\treturn value !== undefined ?\n\t\t\t\tjQuery.style( elem, name, value ) :\n\t\t\t\tjQuery.css( elem, name );\n\t\t}, name, value, arguments.length > 1 );\n\t}\n} );\n\n\nfunction Tween( elem, options, prop, end, easing ) {\n\treturn new Tween.prototype.init( elem, options, prop, end, easing );\n}\njQuery.Tween = Tween;\n\nTween.prototype = {\n\tconstructor: Tween,\n\tinit: function( elem, options, prop, end, easing, unit ) {\n\t\tthis.elem = elem;\n\t\tthis.prop = prop;\n\t\tthis.easing = easing || jQuery.easing._default;\n\t\tthis.options = options;\n\t\tthis.start = this.now = this.cur();\n\t\tthis.end = end;\n\t\tthis.unit = unit || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" );\n\t},\n\tcur: function() {\n\t\tvar hooks = Tween.propHooks[ this.prop ];\n\n\t\treturn hooks && hooks.get ?\n\t\t\thooks.get( this ) :\n\t\t\tTween.propHooks._default.get( this );\n\t},\n\trun: function( percent ) {\n\t\tvar eased,\n\t\t\thooks = Tween.propHooks[ this.prop ];\n\n\t\tif ( this.options.duration ) {\n\t\t\tthis.pos = eased = jQuery.easing[ this.easing ](\n\t\t\t\tpercent, this.options.duration * percent, 0, 1, this.options.duration\n\t\t\t);\n\t\t} else {\n\t\t\tthis.pos = eased = percent;\n\t\t}\n\t\tthis.now = ( this.end - this.start ) * eased + this.start;\n\n\t\tif ( this.options.step ) {\n\t\t\tthis.options.step.call( this.elem, this.now, this );\n\t\t}\n\n\t\tif ( hooks && hooks.set ) {\n\t\t\thooks.set( this );\n\t\t} else {\n\t\t\tTween.propHooks._default.set( this );\n\t\t}\n\t\treturn this;\n\t}\n};\n\nTween.prototype.init.prototype = Tween.prototype;\n\nTween.propHooks = {\n\t_default: {\n\t\tget: function( tween ) {\n\t\t\tvar result;\n\n\t\t\t// Use a property on the element directly when it is not a DOM element,\n\t\t\t// or when there is no matching style property that exists.\n\t\t\tif ( tween.elem.nodeType !== 1 ||\n\t\t\t\ttween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {\n\t\t\t\treturn tween.elem[ tween.prop ];\n\t\t\t}\n\n\t\t\t// Passing an empty string as a 3rd parameter to .css will automatically\n\t\t\t// attempt a parseFloat and fallback to a string if the parse fails.\n\t\t\t// Simple values such as \"10px\" are parsed to Float;\n\t\t\t// complex values such as \"rotate(1rad)\" are returned as-is.\n\t\t\tresult = jQuery.css( tween.elem, tween.prop, \"\" );\n\n\t\t\t// Empty strings, null, undefined and \"auto\" are converted to 0.\n\t\t\treturn !result || result === \"auto\" ? 0 : result;\n\t\t},\n\t\tset: function( tween ) {\n\n\t\t\t// Use step hook for back compat.\n\t\t\t// Use cssHook if its there.\n\t\t\t// Use .style if available and use plain properties where available.\n\t\t\tif ( jQuery.fx.step[ tween.prop ] ) {\n\t\t\t\tjQuery.fx.step[ tween.prop ]( tween );\n\t\t\t} else if ( tween.elem.nodeType === 1 &&\n\t\t\t\t( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null ||\n\t\t\t\t\tjQuery.cssHooks[ tween.prop ] ) ) {\n\t\t\t\tjQuery.style( tween.elem, tween.prop, tween.now + tween.unit );\n\t\t\t} else {\n\t\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Support: IE <=9 only\n// Panic based approach to setting things on disconnected nodes\nTween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {\n\tset: function( tween ) {\n\t\tif ( tween.elem.nodeType && tween.elem.parentNode ) {\n\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t}\n\t}\n};\n\njQuery.easing = {\n\tlinear: function( p ) {\n\t\treturn p;\n\t},\n\tswing: function( p ) {\n\t\treturn 0.5 - Math.cos( p * Math.PI ) / 2;\n\t},\n\t_default: \"swing\"\n};\n\njQuery.fx = Tween.prototype.init;\n\n// Back compat <1.8 extension point\njQuery.fx.step = {};\n\n\n\n\nvar\n\tfxNow, inProgress,\n\trfxtypes = /^(?:toggle|show|hide)$/,\n\trrun = /queueHooks$/;\n\nfunction schedule() {\n\tif ( inProgress ) {\n\t\tif ( document.hidden === false && window.requestAnimationFrame ) {\n\t\t\twindow.requestAnimationFrame( schedule );\n\t\t} else {\n\t\t\twindow.setTimeout( schedule, jQuery.fx.interval );\n\t\t}\n\n\t\tjQuery.fx.tick();\n\t}\n}\n\n// Animations created synchronously will run synchronously\nfunction createFxNow() {\n\twindow.setTimeout( function() {\n\t\tfxNow = undefined;\n\t} );\n\treturn ( fxNow = Date.now() );\n}\n\n// Generate parameters to create a standard animation\nfunction genFx( type, includeWidth ) {\n\tvar which,\n\t\ti = 0,\n\t\tattrs = { height: type };\n\n\t// If we include width, step value is 1 to do all cssExpand values,\n\t// otherwise step value is 2 to skip over Left and Right\n\tincludeWidth = includeWidth ? 1 : 0;\n\tfor ( ; i < 4; i += 2 - includeWidth ) {\n\t\twhich = cssExpand[ i ];\n\t\tattrs[ \"margin\" + which ] = attrs[ \"padding\" + which ] = type;\n\t}\n\n\tif ( includeWidth ) {\n\t\tattrs.opacity = attrs.width = type;\n\t}\n\n\treturn attrs;\n}\n\nfunction createTween( value, prop, animation ) {\n\tvar tween,\n\t\tcollection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ \"*\" ] ),\n\t\tindex = 0,\n\t\tlength = collection.length;\n\tfor ( ; index < length; index++ ) {\n\t\tif ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {\n\n\t\t\t// We're done with this property\n\t\t\treturn tween;\n\t\t}\n\t}\n}\n\nfunction defaultPrefilter( elem, props, opts ) {\n\tvar prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,\n\t\tisBox = \"width\" in props || \"height\" in props,\n\t\tanim = this,\n\t\torig = {},\n\t\tstyle = elem.style,\n\t\thidden = elem.nodeType && isHiddenWithinTree( elem ),\n\t\tdataShow = dataPriv.get( elem, \"fxshow\" );\n\n\t// Queue-skipping animations hijack the fx hooks\n\tif ( !opts.queue ) {\n\t\thooks = jQuery._queueHooks( elem, \"fx\" );\n\t\tif ( hooks.unqueued == null ) {\n\t\t\thooks.unqueued = 0;\n\t\t\toldfire = hooks.empty.fire;\n\t\t\thooks.empty.fire = function() {\n\t\t\t\tif ( !hooks.unqueued ) {\n\t\t\t\t\toldfire();\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t\thooks.unqueued++;\n\n\t\tanim.always( function() {\n\n\t\t\t// Ensure the complete handler is called before this completes\n\t\t\tanim.always( function() {\n\t\t\t\thooks.unqueued--;\n\t\t\t\tif ( !jQuery.queue( elem, \"fx\" ).length ) {\n\t\t\t\t\thooks.empty.fire();\n\t\t\t\t}\n\t\t\t} );\n\t\t} );\n\t}\n\n\t// Detect show/hide animations\n\tfor ( prop in props ) {\n\t\tvalue = props[ prop ];\n\t\tif ( rfxtypes.test( value ) ) {\n\t\t\tdelete props[ prop ];\n\t\t\ttoggle = toggle || value === \"toggle\";\n\t\t\tif ( value === ( hidden ? \"hide\" : \"show\" ) ) {\n\n\t\t\t\t// Pretend to be hidden if this is a \"show\" and\n\t\t\t\t// there is still data from a stopped show/hide\n\t\t\t\tif ( value === \"show\" && dataShow && dataShow[ prop ] !== undefined ) {\n\t\t\t\t\thidden = true;\n\n\t\t\t\t// Ignore all other no-op show/hide data\n\t\t\t\t} else {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t}\n\t\t\torig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );\n\t\t}\n\t}\n\n\t// Bail out if this is a no-op like .hide().hide()\n\tpropTween = !jQuery.isEmptyObject( props );\n\tif ( !propTween && jQuery.isEmptyObject( orig ) ) {\n\t\treturn;\n\t}\n\n\t// Restrict \"overflow\" and \"display\" styles during box animations\n\tif ( isBox && elem.nodeType === 1 ) {\n\n\t\t// Support: IE <=9 - 11, Edge 12 - 15\n\t\t// Record all 3 overflow attributes because IE does not infer the shorthand\n\t\t// from identically-valued overflowX and overflowY and Edge just mirrors\n\t\t// the overflowX value there.\n\t\topts.overflow = [ style.overflow, style.overflowX, style.overflowY ];\n\n\t\t// Identify a display type, preferring old show/hide data over the CSS cascade\n\t\trestoreDisplay = dataShow && dataShow.display;\n\t\tif ( restoreDisplay == null ) {\n\t\t\trestoreDisplay = dataPriv.get( elem, \"display\" );\n\t\t}\n\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\tif ( display === \"none\" ) {\n\t\t\tif ( restoreDisplay ) {\n\t\t\t\tdisplay = restoreDisplay;\n\t\t\t} else {\n\n\t\t\t\t// Get nonempty value(s) by temporarily forcing visibility\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t\trestoreDisplay = elem.style.display || restoreDisplay;\n\t\t\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\t\t\tshowHide( [ elem ] );\n\t\t\t}\n\t\t}\n\n\t\t// Animate inline elements as inline-block\n\t\tif ( display === \"inline\" || display === \"inline-block\" && restoreDisplay != null ) {\n\t\t\tif ( jQuery.css( elem, \"float\" ) === \"none\" ) {\n\n\t\t\t\t// Restore the original display value at the end of pure show/hide animations\n\t\t\t\tif ( !propTween ) {\n\t\t\t\t\tanim.done( function() {\n\t\t\t\t\t\tstyle.display = restoreDisplay;\n\t\t\t\t\t} );\n\t\t\t\t\tif ( restoreDisplay == null ) {\n\t\t\t\t\t\tdisplay = style.display;\n\t\t\t\t\t\trestoreDisplay = display === \"none\" ? \"\" : display;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tstyle.display = \"inline-block\";\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( opts.overflow ) {\n\t\tstyle.overflow = \"hidden\";\n\t\tanim.always( function() {\n\t\t\tstyle.overflow = opts.overflow[ 0 ];\n\t\t\tstyle.overflowX = opts.overflow[ 1 ];\n\t\t\tstyle.overflowY = opts.overflow[ 2 ];\n\t\t} );\n\t}\n\n\t// Implement show/hide animations\n\tpropTween = false;\n\tfor ( prop in orig ) {\n\n\t\t// General show/hide setup for this element animation\n\t\tif ( !propTween ) {\n\t\t\tif ( dataShow ) {\n\t\t\t\tif ( \"hidden\" in dataShow ) {\n\t\t\t\t\thidden = dataShow.hidden;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdataShow = dataPriv.access( elem, \"fxshow\", { display: restoreDisplay } );\n\t\t\t}\n\n\t\t\t// Store hidden/visible for toggle so `.stop().toggle()` \"reverses\"\n\t\t\tif ( toggle ) {\n\t\t\t\tdataShow.hidden = !hidden;\n\t\t\t}\n\n\t\t\t// Show elements before animating them\n\t\t\tif ( hidden ) {\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t}\n\n\t\t\t/* eslint-disable no-loop-func */\n\n\t\t\tanim.done( function() {\n\n\t\t\t/* eslint-enable no-loop-func */\n\n\t\t\t\t// The final step of a \"hide\" animation is actually hiding the element\n\t\t\t\tif ( !hidden ) {\n\t\t\t\t\tshowHide( [ elem ] );\n\t\t\t\t}\n\t\t\t\tdataPriv.remove( elem, \"fxshow\" );\n\t\t\t\tfor ( prop in orig ) {\n\t\t\t\t\tjQuery.style( elem, prop, orig[ prop ] );\n\t\t\t\t}\n\t\t\t} );\n\t\t}\n\n\t\t// Per-property setup\n\t\tpropTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );\n\t\tif ( !( prop in dataShow ) ) {\n\t\t\tdataShow[ prop ] = propTween.start;\n\t\t\tif ( hidden ) {\n\t\t\t\tpropTween.end = propTween.start;\n\t\t\t\tpropTween.start = 0;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction propFilter( props, specialEasing ) {\n\tvar index, name, easing, value, hooks;\n\n\t// camelCase, specialEasing and expand cssHook pass\n\tfor ( index in props ) {\n\t\tname = camelCase( index );\n\t\teasing = specialEasing[ name ];\n\t\tvalue = props[ index ];\n\t\tif ( Array.isArray( value ) ) {\n\t\t\teasing = value[ 1 ];\n\t\t\tvalue = props[ index ] = value[ 0 ];\n\t\t}\n\n\t\tif ( index !== name ) {\n\t\t\tprops[ name ] = value;\n\t\t\tdelete props[ index ];\n\t\t}\n\n\t\thooks = jQuery.cssHooks[ name ];\n\t\tif ( hooks && \"expand\" in hooks ) {\n\t\t\tvalue = hooks.expand( value );\n\t\t\tdelete props[ name ];\n\n\t\t\t// Not quite $.extend, this won't overwrite existing keys.\n\t\t\t// Reusing 'index' because we have the correct \"name\"\n\t\t\tfor ( index in value ) {\n\t\t\t\tif ( !( index in props ) ) {\n\t\t\t\t\tprops[ index ] = value[ index ];\n\t\t\t\t\tspecialEasing[ index ] = easing;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tspecialEasing[ name ] = easing;\n\t\t}\n\t}\n}\n\nfunction Animation( elem, properties, options ) {\n\tvar result,\n\t\tstopped,\n\t\tindex = 0,\n\t\tlength = Animation.prefilters.length,\n\t\tdeferred = jQuery.Deferred().always( function() {\n\n\t\t\t// Don't match elem in the :animated selector\n\t\t\tdelete tick.elem;\n\t\t} ),\n\t\ttick = function() {\n\t\t\tif ( stopped ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tvar currentTime = fxNow || createFxNow(),\n\t\t\t\tremaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),\n\n\t\t\t\t// Support: Android 2.3 only\n\t\t\t\t// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)\n\t\t\t\ttemp = remaining / animation.duration || 0,\n\t\t\t\tpercent = 1 - temp,\n\t\t\t\tindex = 0,\n\t\t\t\tlength = animation.tweens.length;\n\n\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\tanimation.tweens[ index ].run( percent );\n\t\t\t}\n\n\t\t\tdeferred.notifyWith( elem, [ animation, percent, remaining ] );\n\n\t\t\t// If there's more to do, yield\n\t\t\tif ( percent < 1 && length ) {\n\t\t\t\treturn remaining;\n\t\t\t}\n\n\t\t\t// If this was an empty animation, synthesize a final progress notification\n\t\t\tif ( !length ) {\n\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t}\n\n\t\t\t// Resolve the animation and report its conclusion\n\t\t\tdeferred.resolveWith( elem, [ animation ] );\n\t\t\treturn false;\n\t\t},\n\t\tanimation = deferred.promise( {\n\t\t\telem: elem,\n\t\t\tprops: jQuery.extend( {}, properties ),\n\t\t\topts: jQuery.extend( true, {\n\t\t\t\tspecialEasing: {},\n\t\t\t\teasing: jQuery.easing._default\n\t\t\t}, options ),\n\t\t\toriginalProperties: properties,\n\t\t\toriginalOptions: options,\n\t\t\tstartTime: fxNow || createFxNow(),\n\t\t\tduration: options.duration,\n\t\t\ttweens: [],\n\t\t\tcreateTween: function( prop, end ) {\n\t\t\t\tvar tween = jQuery.Tween( elem, animation.opts, prop, end,\n\t\t\t\t\t\tanimation.opts.specialEasing[ prop ] || animation.opts.easing );\n\t\t\t\tanimation.tweens.push( tween );\n\t\t\t\treturn tween;\n\t\t\t},\n\t\t\tstop: function( gotoEnd ) {\n\t\t\t\tvar index = 0,\n\n\t\t\t\t\t// If we are going to the end, we want to run all the tweens\n\t\t\t\t\t// otherwise we skip this part\n\t\t\t\t\tlength = gotoEnd ? animation.tweens.length : 0;\n\t\t\t\tif ( stopped ) {\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tstopped = true;\n\t\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\t\tanimation.tweens[ index ].run( 1 );\n\t\t\t\t}\n\n\t\t\t\t// Resolve when we played the last frame; otherwise, reject\n\t\t\t\tif ( gotoEnd ) {\n\t\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t\t\tdeferred.resolveWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t} else {\n\t\t\t\t\tdeferred.rejectWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t} ),\n\t\tprops = animation.props;\n\n\tpropFilter( props, animation.opts.specialEasing );\n\n\tfor ( ; index < length; index++ ) {\n\t\tresult = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );\n\t\tif ( result ) {\n\t\t\tif ( isFunction( result.stop ) ) {\n\t\t\t\tjQuery._queueHooks( animation.elem, animation.opts.queue ).stop =\n\t\t\t\t\tresult.stop.bind( result );\n\t\t\t}\n\t\t\treturn result;\n\t\t}\n\t}\n\n\tjQuery.map( props, createTween, animation );\n\n\tif ( isFunction( animation.opts.start ) ) {\n\t\tanimation.opts.start.call( elem, animation );\n\t}\n\n\t// Attach callbacks from options\n\tanimation\n\t\t.progress( animation.opts.progress )\n\t\t.done( animation.opts.done, animation.opts.complete )\n\t\t.fail( animation.opts.fail )\n\t\t.always( animation.opts.always );\n\n\tjQuery.fx.timer(\n\t\tjQuery.extend( tick, {\n\t\t\telem: elem,\n\t\t\tanim: animation,\n\t\t\tqueue: animation.opts.queue\n\t\t} )\n\t);\n\n\treturn animation;\n}\n\njQuery.Animation = jQuery.extend( Animation, {\n\n\ttweeners: {\n\t\t\"*\": [ function( prop, value ) {\n\t\t\tvar tween = this.createTween( prop, value );\n\t\t\tadjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );\n\t\t\treturn tween;\n\t\t} ]\n\t},\n\n\ttweener: function( props, callback ) {\n\t\tif ( isFunction( props ) ) {\n\t\t\tcallback = props;\n\t\t\tprops = [ \"*\" ];\n\t\t} else {\n\t\t\tprops = props.match( rnothtmlwhite );\n\t\t}\n\n\t\tvar prop,\n\t\t\tindex = 0,\n\t\t\tlength = props.length;\n\n\t\tfor ( ; index < length; index++ ) {\n\t\t\tprop = props[ index ];\n\t\t\tAnimation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];\n\t\t\tAnimation.tweeners[ prop ].unshift( callback );\n\t\t}\n\t},\n\n\tprefilters: [ defaultPrefilter ],\n\n\tprefilter: function( callback, prepend ) {\n\t\tif ( prepend ) {\n\t\t\tAnimation.prefilters.unshift( callback );\n\t\t} else {\n\t\t\tAnimation.prefilters.push( callback );\n\t\t}\n\t}\n} );\n\njQuery.speed = function( speed, easing, fn ) {\n\tvar opt = speed && typeof speed === \"object\" ? jQuery.extend( {}, speed ) : {\n\t\tcomplete: fn || !fn && easing ||\n\t\t\tisFunction( speed ) && speed,\n\t\tduration: speed,\n\t\teasing: fn && easing || easing && !isFunction( easing ) && easing\n\t};\n\n\t// Go to the end state if fx are off\n\tif ( jQuery.fx.off ) {\n\t\topt.duration = 0;\n\n\t} else {\n\t\tif ( typeof opt.duration !== \"number\" ) {\n\t\t\tif ( opt.duration in jQuery.fx.speeds ) {\n\t\t\t\topt.duration = jQuery.fx.speeds[ opt.duration ];\n\n\t\t\t} else {\n\t\t\t\topt.duration = jQuery.fx.speeds._default;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Normalize opt.queue - true/undefined/null -> \"fx\"\n\tif ( opt.queue == null || opt.queue === true ) {\n\t\topt.queue = \"fx\";\n\t}\n\n\t// Queueing\n\topt.old = opt.complete;\n\n\topt.complete = function() {\n\t\tif ( isFunction( opt.old ) ) {\n\t\t\topt.old.call( this );\n\t\t}\n\n\t\tif ( opt.queue ) {\n\t\t\tjQuery.dequeue( this, opt.queue );\n\t\t}\n\t};\n\n\treturn opt;\n};\n\njQuery.fn.extend( {\n\tfadeTo: function( speed, to, easing, callback ) {\n\n\t\t// Show any hidden elements after setting opacity to 0\n\t\treturn this.filter( isHiddenWithinTree ).css( \"opacity\", 0 ).show()\n\n\t\t\t// Animate to the value specified\n\t\t\t.end().animate( { opacity: to }, speed, easing, callback );\n\t},\n\tanimate: function( prop, speed, easing, callback ) {\n\t\tvar empty = jQuery.isEmptyObject( prop ),\n\t\t\toptall = jQuery.speed( speed, easing, callback ),\n\t\t\tdoAnimation = function() {\n\n\t\t\t\t// Operate on a copy of prop so per-property easing won't be lost\n\t\t\t\tvar anim = Animation( this, jQuery.extend( {}, prop ), optall );\n\n\t\t\t\t// Empty animations, or finishing resolves immediately\n\t\t\t\tif ( empty || dataPriv.get( this, \"finish\" ) ) {\n\t\t\t\t\tanim.stop( true );\n\t\t\t\t}\n\t\t\t};\n\t\t\tdoAnimation.finish = doAnimation;\n\n\t\treturn empty || optall.queue === false ?\n\t\t\tthis.each( doAnimation ) :\n\t\t\tthis.queue( optall.queue, doAnimation );\n\t},\n\tstop: function( type, clearQueue, gotoEnd ) {\n\t\tvar stopQueue = function( hooks ) {\n\t\t\tvar stop = hooks.stop;\n\t\t\tdelete hooks.stop;\n\t\t\tstop( gotoEnd );\n\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tgotoEnd = clearQueue;\n\t\t\tclearQueue = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\tif ( clearQueue && type !== false ) {\n\t\t\tthis.queue( type || \"fx\", [] );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar dequeue = true,\n\t\t\t\tindex = type != null && type + \"queueHooks\",\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tdata = dataPriv.get( this );\n\n\t\t\tif ( index ) {\n\t\t\t\tif ( data[ index ] && data[ index ].stop ) {\n\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( index in data ) {\n\t\t\t\t\tif ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {\n\t\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this &&\n\t\t\t\t\t( type == null || timers[ index ].queue === type ) ) {\n\n\t\t\t\t\ttimers[ index ].anim.stop( gotoEnd );\n\t\t\t\t\tdequeue = false;\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Start the next in the queue if the last step wasn't forced.\n\t\t\t// Timers currently will call their complete callbacks, which\n\t\t\t// will dequeue but only if they were gotoEnd.\n\t\t\tif ( dequeue || !gotoEnd ) {\n\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t}\n\t\t} );\n\t},\n\tfinish: function( type ) {\n\t\tif ( type !== false ) {\n\t\t\ttype = type || \"fx\";\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tvar index,\n\t\t\t\tdata = dataPriv.get( this ),\n\t\t\t\tqueue = data[ type + \"queue\" ],\n\t\t\t\thooks = data[ type + \"queueHooks\" ],\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tlength = queue ? queue.length : 0;\n\n\t\t\t// Enable finishing flag on private data\n\t\t\tdata.finish = true;\n\n\t\t\t// Empty the queue first\n\t\t\tjQuery.queue( this, type, [] );\n\n\t\t\tif ( hooks && hooks.stop ) {\n\t\t\t\thooks.stop.call( this, true );\n\t\t\t}\n\n\t\t\t// Look for any active animations, and finish them\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && timers[ index ].queue === type ) {\n\t\t\t\t\ttimers[ index ].anim.stop( true );\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Look for any animations in the old queue and finish them\n\t\t\tfor ( index = 0; index < length; index++ ) {\n\t\t\t\tif ( queue[ index ] && queue[ index ].finish ) {\n\t\t\t\t\tqueue[ index ].finish.call( this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Turn off finishing flag\n\t\t\tdelete data.finish;\n\t\t} );\n\t}\n} );\n\njQuery.each( [ \"toggle\", \"show\", \"hide\" ], function( i, name ) {\n\tvar cssFn = jQuery.fn[ name ];\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn speed == null || typeof speed === \"boolean\" ?\n\t\t\tcssFn.apply( this, arguments ) :\n\t\t\tthis.animate( genFx( name, true ), speed, easing, callback );\n\t};\n} );\n\n// Generate shortcuts for custom animations\njQuery.each( {\n\tslideDown: genFx( \"show\" ),\n\tslideUp: genFx( \"hide\" ),\n\tslideToggle: genFx( \"toggle\" ),\n\tfadeIn: { opacity: \"show\" },\n\tfadeOut: { opacity: \"hide\" },\n\tfadeToggle: { opacity: \"toggle\" }\n}, function( name, props ) {\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn this.animate( props, speed, easing, callback );\n\t};\n} );\n\njQuery.timers = [];\njQuery.fx.tick = function() {\n\tvar timer,\n\t\ti = 0,\n\t\ttimers = jQuery.timers;\n\n\tfxNow = Date.now();\n\n\tfor ( ; i < timers.length; i++ ) {\n\t\ttimer = timers[ i ];\n\n\t\t// Run the timer and safely remove it when done (allowing for external removal)\n\t\tif ( !timer() && timers[ i ] === timer ) {\n\t\t\ttimers.splice( i--, 1 );\n\t\t}\n\t}\n\n\tif ( !timers.length ) {\n\t\tjQuery.fx.stop();\n\t}\n\tfxNow = undefined;\n};\n\njQuery.fx.timer = function( timer ) {\n\tjQuery.timers.push( timer );\n\tjQuery.fx.start();\n};\n\njQuery.fx.interval = 13;\njQuery.fx.start = function() {\n\tif ( inProgress ) {\n\t\treturn;\n\t}\n\n\tinProgress = true;\n\tschedule();\n};\n\njQuery.fx.stop = function() {\n\tinProgress = null;\n};\n\njQuery.fx.speeds = {\n\tslow: 600,\n\tfast: 200,\n\n\t// Default speed\n\t_default: 400\n};\n\n\n// Based off of the plugin by Clint Helfers, with permission.\n// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/\njQuery.fn.delay = function( time, type ) {\n\ttime = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;\n\ttype = type || \"fx\";\n\n\treturn this.queue( type, function( next, hooks ) {\n\t\tvar timeout = window.setTimeout( next, time );\n\t\thooks.stop = function() {\n\t\t\twindow.clearTimeout( timeout );\n\t\t};\n\t} );\n};\n\n\n( function() {\n\tvar input = document.createElement( \"input\" ),\n\t\tselect = document.createElement( \"select\" ),\n\t\topt = select.appendChild( document.createElement( \"option\" ) );\n\n\tinput.type = \"checkbox\";\n\n\t// Support: Android <=4.3 only\n\t// Default value for a checkbox should be \"on\"\n\tsupport.checkOn = input.value !== \"\";\n\n\t// Support: IE <=11 only\n\t// Must access selectedIndex to make default options select\n\tsupport.optSelected = opt.selected;\n\n\t// Support: IE <=11 only\n\t// An input loses its value after becoming a radio\n\tinput = document.createElement( \"input\" );\n\tinput.value = \"t\";\n\tinput.type = \"radio\";\n\tsupport.radioValue = input.value === \"t\";\n} )();\n\n\nvar boolHook,\n\tattrHandle = jQuery.expr.attrHandle;\n\njQuery.fn.extend( {\n\tattr: function( name, value ) {\n\t\treturn access( this, jQuery.attr, name, value, arguments.length > 1 );\n\t},\n\n\tremoveAttr: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.removeAttr( this, name );\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tattr: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set attributes on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Fallback to prop when attributes are not supported\n\t\tif ( typeof elem.getAttribute === \"undefined\" ) {\n\t\t\treturn jQuery.prop( elem, name, value );\n\t\t}\n\n\t\t// Attribute hooks are determined by the lowercase version\n\t\t// Grab necessary hook if one is defined\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\t\t\thooks = jQuery.attrHooks[ name.toLowerCase() ] ||\n\t\t\t\t( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( value === null ) {\n\t\t\t\tjQuery.removeAttr( elem, name );\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\telem.setAttribute( name, value + \"\" );\n\t\t\treturn value;\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\tret = jQuery.find.attr( elem, name );\n\n\t\t// Non-existent attributes return null, we normalize to undefined\n\t\treturn ret == null ? undefined : ret;\n\t},\n\n\tattrHooks: {\n\t\ttype: {\n\t\t\tset: function( elem, value ) {\n\t\t\t\tif ( !support.radioValue && value === \"radio\" &&\n\t\t\t\t\tnodeName( elem, \"input\" ) ) {\n\t\t\t\t\tvar val = elem.value;\n\t\t\t\t\telem.setAttribute( \"type\", value );\n\t\t\t\t\tif ( val ) {\n\t\t\t\t\t\telem.value = val;\n\t\t\t\t\t}\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tremoveAttr: function( elem, value ) {\n\t\tvar name,\n\t\t\ti = 0,\n\n\t\t\t// Attribute names can contain non-HTML whitespace characters\n\t\t\t// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n\t\t\tattrNames = value && value.match( rnothtmlwhite );\n\n\t\tif ( attrNames && elem.nodeType === 1 ) {\n\t\t\twhile ( ( name = attrNames[ i++ ] ) ) {\n\t\t\t\telem.removeAttribute( name );\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Hooks for boolean attributes\nboolHook = {\n\tset: function( elem, value, name ) {\n\t\tif ( value === false ) {\n\n\t\t\t// Remove boolean attributes when set to false\n\t\t\tjQuery.removeAttr( elem, name );\n\t\t} else {\n\t\t\telem.setAttribute( name, name );\n\t\t}\n\t\treturn name;\n\t}\n};\n\njQuery.each( jQuery.expr.match.bool.source.match( /\\w+/g ), function( i, name ) {\n\tvar getter = attrHandle[ name ] || jQuery.find.attr;\n\n\tattrHandle[ name ] = function( elem, name, isXML ) {\n\t\tvar ret, handle,\n\t\t\tlowercaseName = name.toLowerCase();\n\n\t\tif ( !isXML ) {\n\n\t\t\t// Avoid an infinite loop by temporarily removing this function from the getter\n\t\t\thandle = attrHandle[ lowercaseName ];\n\t\t\tattrHandle[ lowercaseName ] = ret;\n\t\t\tret = getter( elem, name, isXML ) != null ?\n\t\t\t\tlowercaseName :\n\t\t\t\tnull;\n\t\t\tattrHandle[ lowercaseName ] = handle;\n\t\t}\n\t\treturn ret;\n\t};\n} );\n\n\n\n\nvar rfocusable = /^(?:input|select|textarea|button)$/i,\n\trclickable = /^(?:a|area)$/i;\n\njQuery.fn.extend( {\n\tprop: function( name, value ) {\n\t\treturn access( this, jQuery.prop, name, value, arguments.length > 1 );\n\t},\n\n\tremoveProp: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tdelete this[ jQuery.propFix[ name ] || name ];\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tprop: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set properties on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// Fix name and attach hooks\n\t\t\tname = jQuery.propFix[ name ] || name;\n\t\t\thooks = jQuery.propHooks[ name ];\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\treturn ( elem[ name ] = value );\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\treturn elem[ name ];\n\t},\n\n\tpropHooks: {\n\t\ttabIndex: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\t// Support: IE <=9 - 11 only\n\t\t\t\t// elem.tabIndex doesn't always return the\n\t\t\t\t// correct value when it hasn't been explicitly set\n\t\t\t\t// https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/\n\t\t\t\t// Use proper attribute retrieval(#12072)\n\t\t\t\tvar tabindex = jQuery.find.attr( elem, \"tabindex\" );\n\n\t\t\t\tif ( tabindex ) {\n\t\t\t\t\treturn parseInt( tabindex, 10 );\n\t\t\t\t}\n\n\t\t\t\tif (\n\t\t\t\t\trfocusable.test( elem.nodeName ) ||\n\t\t\t\t\trclickable.test( elem.nodeName ) &&\n\t\t\t\t\telem.href\n\t\t\t\t) {\n\t\t\t\t\treturn 0;\n\t\t\t\t}\n\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t},\n\n\tpropFix: {\n\t\t\"for\": \"htmlFor\",\n\t\t\"class\": \"className\"\n\t}\n} );\n\n// Support: IE <=11 only\n// Accessing the selectedIndex property\n// forces the browser to respect setting selected\n// on the option\n// The getter ensures a default option is selected\n// when in an optgroup\n// eslint rule \"no-unused-expressions\" is disabled for this code\n// since it considers such accessions noop\nif ( !support.optSelected ) {\n\tjQuery.propHooks.selected = {\n\t\tget: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent && parent.parentNode ) {\n\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t}\n\t\t\treturn null;\n\t\t},\n\t\tset: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent ) {\n\t\t\t\tparent.selectedIndex;\n\n\t\t\t\tif ( parent.parentNode ) {\n\t\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\njQuery.each( [\n\t\"tabIndex\",\n\t\"readOnly\",\n\t\"maxLength\",\n\t\"cellSpacing\",\n\t\"cellPadding\",\n\t\"rowSpan\",\n\t\"colSpan\",\n\t\"useMap\",\n\t\"frameBorder\",\n\t\"contentEditable\"\n], function() {\n\tjQuery.propFix[ this.toLowerCase() ] = this;\n} );\n\n\n\n\n\t// Strip and collapse whitespace according to HTML spec\n\t// https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace\n\tfunction stripAndCollapse( value ) {\n\t\tvar tokens = value.match( rnothtmlwhite ) || [];\n\t\treturn tokens.join( \" \" );\n\t}\n\n\nfunction getClass( elem ) {\n\treturn elem.getAttribute && elem.getAttribute( \"class\" ) || \"\";\n}\n\nfunction classesToArray( value ) {\n\tif ( Array.isArray( value ) ) {\n\t\treturn value;\n\t}\n\tif ( typeof value === \"string\" ) {\n\t\treturn value.match( rnothtmlwhite ) || [];\n\t}\n\treturn [];\n}\n\njQuery.fn.extend( {\n\taddClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).addClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\t\t\t\t\t\tif ( cur.indexOf( \" \" + clazz + \" \" ) < 0 ) {\n\t\t\t\t\t\t\tcur += clazz + \" \";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tremoveClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tif ( !arguments.length ) {\n\t\t\treturn this.attr( \"class\", \"\" );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\n\t\t\t\t// This expression is here for better compressibility (see addClass)\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\n\t\t\t\t\t\t// Remove *all* instances\n\t\t\t\t\t\twhile ( cur.indexOf( \" \" + clazz + \" \" ) > -1 ) {\n\t\t\t\t\t\t\tcur = cur.replace( \" \" + clazz + \" \", \" \" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\ttoggleClass: function( value, stateVal ) {\n\t\tvar type = typeof value,\n\t\t\tisValidValue = type === \"string\" || Array.isArray( value );\n\n\t\tif ( typeof stateVal === \"boolean\" && isValidValue ) {\n\t\t\treturn stateVal ? this.addClass( value ) : this.removeClass( value );\n\t\t}\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).toggleClass(\n\t\t\t\t\tvalue.call( this, i, getClass( this ), stateVal ),\n\t\t\t\t\tstateVal\n\t\t\t\t);\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar className, i, self, classNames;\n\n\t\t\tif ( isValidValue ) {\n\n\t\t\t\t// Toggle individual class names\n\t\t\t\ti = 0;\n\t\t\t\tself = jQuery( this );\n\t\t\t\tclassNames = classesToArray( value );\n\n\t\t\t\twhile ( ( className = classNames[ i++ ] ) ) {\n\n\t\t\t\t\t// Check each className given, space separated list\n\t\t\t\t\tif ( self.hasClass( className ) ) {\n\t\t\t\t\t\tself.removeClass( className );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself.addClass( className );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Toggle whole class name\n\t\t\t} else if ( value === undefined || type === \"boolean\" ) {\n\t\t\t\tclassName = getClass( this );\n\t\t\t\tif ( className ) {\n\n\t\t\t\t\t// Store className if set\n\t\t\t\t\tdataPriv.set( this, \"__className__\", className );\n\t\t\t\t}\n\n\t\t\t\t// If the element has a class name or if we're passed `false`,\n\t\t\t\t// then remove the whole classname (if there was one, the above saved it).\n\t\t\t\t// Otherwise bring back whatever was previously saved (if anything),\n\t\t\t\t// falling back to the empty string if nothing was stored.\n\t\t\t\tif ( this.setAttribute ) {\n\t\t\t\t\tthis.setAttribute( \"class\",\n\t\t\t\t\t\tclassName || value === false ?\n\t\t\t\t\t\t\"\" :\n\t\t\t\t\t\tdataPriv.get( this, \"__className__\" ) || \"\"\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\thasClass: function( selector ) {\n\t\tvar className, elem,\n\t\t\ti = 0;\n\n\t\tclassName = \" \" + selector + \" \";\n\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\tif ( elem.nodeType === 1 &&\n\t\t\t\t( \" \" + stripAndCollapse( getClass( elem ) ) + \" \" ).indexOf( className ) > -1 ) {\n\t\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\treturn false;\n\t}\n} );\n\n\n\n\nvar rreturn = /\\r/g;\n\njQuery.fn.extend( {\n\tval: function( value ) {\n\t\tvar hooks, ret, valueIsFunction,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !arguments.length ) {\n\t\t\tif ( elem ) {\n\t\t\t\thooks = jQuery.valHooks[ elem.type ] ||\n\t\t\t\t\tjQuery.valHooks[ elem.nodeName.toLowerCase() ];\n\n\t\t\t\tif ( hooks &&\n\t\t\t\t\t\"get\" in hooks &&\n\t\t\t\t\t( ret = hooks.get( elem, \"value\" ) ) !== undefined\n\t\t\t\t) {\n\t\t\t\t\treturn ret;\n\t\t\t\t}\n\n\t\t\t\tret = elem.value;\n\n\t\t\t\t// Handle most common string cases\n\t\t\t\tif ( typeof ret === \"string\" ) {\n\t\t\t\t\treturn ret.replace( rreturn, \"\" );\n\t\t\t\t}\n\n\t\t\t\t// Handle cases where value is null/undef or number\n\t\t\t\treturn ret == null ? \"\" : ret;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tvalueIsFunction = isFunction( value );\n\n\t\treturn this.each( function( i ) {\n\t\t\tvar val;\n\n\t\t\tif ( this.nodeType !== 1 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\tval = value.call( this, i, jQuery( this ).val() );\n\t\t\t} else {\n\t\t\t\tval = value;\n\t\t\t}\n\n\t\t\t// Treat null/undefined as \"\"; convert numbers to string\n\t\t\tif ( val == null ) {\n\t\t\t\tval = \"\";\n\n\t\t\t} else if ( typeof val === \"number\" ) {\n\t\t\t\tval += \"\";\n\n\t\t\t} else if ( Array.isArray( val ) ) {\n\t\t\t\tval = jQuery.map( val, function( value ) {\n\t\t\t\t\treturn value == null ? \"\" : value + \"\";\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\thooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];\n\n\t\t\t// If set returns undefined, fall back to normal setting\n\t\t\tif ( !hooks || !( \"set\" in hooks ) || hooks.set( this, val, \"value\" ) === undefined ) {\n\t\t\t\tthis.value = val;\n\t\t\t}\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tvalHooks: {\n\t\toption: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\tvar val = jQuery.find.attr( elem, \"value\" );\n\t\t\t\treturn val != null ?\n\t\t\t\t\tval :\n\n\t\t\t\t\t// Support: IE <=10 - 11 only\n\t\t\t\t\t// option.text throws exceptions (#14686, #14858)\n\t\t\t\t\t// Strip and collapse whitespace\n\t\t\t\t\t// https://html.spec.whatwg.org/#strip-and-collapse-whitespace\n\t\t\t\t\tstripAndCollapse( jQuery.text( elem ) );\n\t\t\t}\n\t\t},\n\t\tselect: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar value, option, i,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tindex = elem.selectedIndex,\n\t\t\t\t\tone = elem.type === \"select-one\",\n\t\t\t\t\tvalues = one ? null : [],\n\t\t\t\t\tmax = one ? index + 1 : options.length;\n\n\t\t\t\tif ( index < 0 ) {\n\t\t\t\t\ti = max;\n\n\t\t\t\t} else {\n\t\t\t\t\ti = one ? index : 0;\n\t\t\t\t}\n\n\t\t\t\t// Loop through all the selected options\n\t\t\t\tfor ( ; i < max; i++ ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t// IE8-9 doesn't update selected after form reset (#2551)\n\t\t\t\t\tif ( ( option.selected || i === index ) &&\n\n\t\t\t\t\t\t\t// Don't return options that are disabled or in a disabled optgroup\n\t\t\t\t\t\t\t!option.disabled &&\n\t\t\t\t\t\t\t( !option.parentNode.disabled ||\n\t\t\t\t\t\t\t\t!nodeName( option.parentNode, \"optgroup\" ) ) ) {\n\n\t\t\t\t\t\t// Get the specific value for the option\n\t\t\t\t\t\tvalue = jQuery( option ).val();\n\n\t\t\t\t\t\t// We don't need an array for one selects\n\t\t\t\t\t\tif ( one ) {\n\t\t\t\t\t\t\treturn value;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Multi-Selects return an array\n\t\t\t\t\t\tvalues.push( value );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn values;\n\t\t\t},\n\n\t\t\tset: function( elem, value ) {\n\t\t\t\tvar optionSet, option,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tvalues = jQuery.makeArray( value ),\n\t\t\t\t\ti = options.length;\n\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t/* eslint-disable no-cond-assign */\n\n\t\t\t\t\tif ( option.selected =\n\t\t\t\t\t\tjQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1\n\t\t\t\t\t) {\n\t\t\t\t\t\toptionSet = true;\n\t\t\t\t\t}\n\n\t\t\t\t\t/* eslint-enable no-cond-assign */\n\t\t\t\t}\n\n\t\t\t\t// Force browsers to behave consistently when non-matching value is set\n\t\t\t\tif ( !optionSet ) {\n\t\t\t\t\telem.selectedIndex = -1;\n\t\t\t\t}\n\t\t\t\treturn values;\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Radios and checkboxes getter/setter\njQuery.each( [ \"radio\", \"checkbox\" ], function() {\n\tjQuery.valHooks[ this ] = {\n\t\tset: function( elem, value ) {\n\t\t\tif ( Array.isArray( value ) ) {\n\t\t\t\treturn ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );\n\t\t\t}\n\t\t}\n\t};\n\tif ( !support.checkOn ) {\n\t\tjQuery.valHooks[ this ].get = function( elem ) {\n\t\t\treturn elem.getAttribute( \"value\" ) === null ? \"on\" : elem.value;\n\t\t};\n\t}\n} );\n\n\n\n\n// Return jQuery for attributes-only inclusion\n\n\nsupport.focusin = \"onfocusin\" in window;\n\n\nvar rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\tstopPropagationCallback = function( e ) {\n\t\te.stopPropagation();\n\t};\n\njQuery.extend( jQuery.event, {\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\n\t\tvar i, cur, tmp, bubbleType, ontype, handle, special, lastElement,\n\t\t\teventPath = [ elem || document ],\n\t\t\ttype = hasOwn.call( event, \"type\" ) ? event.type : event,\n\t\t\tnamespaces = hasOwn.call( event, \"namespace\" ) ? event.namespace.split( \".\" ) : [];\n\n\t\tcur = lastElement = tmp = elem = elem || document;\n\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf( \".\" ) > -1 ) {\n\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split( \".\" );\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\t\tontype = type.indexOf( \":\" ) < 0 && \"on\" + type;\n\n\t\t// Caller can pass in a jQuery.Event object, Object, or just an event type string\n\t\tevent = event[ jQuery.expando ] ?\n\t\t\tevent :\n\t\t\tnew jQuery.Event( type, typeof event === \"object\" && event );\n\n\t\t// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)\n\t\tevent.isTrigger = onlyHandlers ? 2 : 3;\n\t\tevent.namespace = namespaces.join( \".\" );\n\t\tevent.rnamespace = event.namespace ?\n\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" ) :\n\t\t\tnull;\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data == null ?\n\t\t\t[ event ] :\n\t\t\tjQuery.makeArray( data, [ event ] );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\tif ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tif ( !rfocusMorph.test( bubbleType + type ) ) {\n\t\t\t\tcur = cur.parentNode;\n\t\t\t}\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push( cur );\n\t\t\t\ttmp = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( tmp === ( elem.ownerDocument || document ) ) {\n\t\t\t\teventPath.push( tmp.defaultView || tmp.parentWindow || window );\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\ti = 0;\n\t\twhile ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tlastElement = cur;\n\t\t\tevent.type = i > 1 ?\n\t\t\t\tbubbleType :\n\t\t\t\tspecial.bindType || type;\n\n\t\t\t// jQuery handler\n\t\t\thandle = ( dataPriv.get( cur, \"events\" ) || {} )[ event.type ] &&\n\t\t\t\tdataPriv.get( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\n\t\t\t// Native handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && handle.apply && acceptData( cur ) ) {\n\t\t\t\tevent.result = handle.apply( cur, data );\n\t\t\t\tif ( event.result === false ) {\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( ( !special._default ||\n\t\t\t\tspecial._default.apply( eventPath.pop(), data ) === false ) &&\n\t\t\t\tacceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name as the event.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\tif ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\ttmp = elem[ ontype ];\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.addEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\telem[ type ]();\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.removeEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = tmp;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\t// Piggyback on a donor event to simulate a different one\n\t// Used only for `focus(in | out)` events\n\tsimulate: function( type, elem, event ) {\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{\n\t\t\t\ttype: type,\n\t\t\t\tisSimulated: true\n\t\t\t}\n\t\t);\n\n\t\tjQuery.event.trigger( e, null, elem );\n\t}\n\n} );\n\njQuery.fn.extend( {\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t} );\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tvar elem = this[ 0 ];\n\t\tif ( elem ) {\n\t\t\treturn jQuery.event.trigger( type, data, elem, true );\n\t\t}\n\t}\n} );\n\n\n// Support: Firefox <=44\n// Firefox doesn't have focus(in | out) events\n// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787\n//\n// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1\n// focus(in | out) events fire after focus & blur events,\n// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order\n// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857\nif ( !support.focusin ) {\n\tjQuery.each( { focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler on the document while someone wants focusin/focusout\n\t\tvar handler = function( event ) {\n\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );\n\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix );\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t\tdataPriv.access( doc, fix, ( attaches || 0 ) + 1 );\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix ) - 1;\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.removeEventListener( orig, handler, true );\n\t\t\t\t\tdataPriv.remove( doc, fix );\n\n\t\t\t\t} else {\n\t\t\t\t\tdataPriv.access( doc, fix, attaches );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t} );\n}\nvar location = window.location;\n\nvar nonce = Date.now();\n\nvar rquery = ( /\\?/ );\n\n\n\n// Cross-browser xml parsing\njQuery.parseXML = function( data ) {\n\tvar xml;\n\tif ( !data || typeof data !== \"string\" ) {\n\t\treturn null;\n\t}\n\n\t// Support: IE 9 - 11 only\n\t// IE throws on parseFromString with invalid input.\n\ttry {\n\t\txml = ( new window.DOMParser() ).parseFromString( data, \"text/xml\" );\n\t} catch ( e ) {\n\t\txml = undefined;\n\t}\n\n\tif ( !xml || xml.getElementsByTagName( \"parsererror\" ).length ) {\n\t\tjQuery.error( \"Invalid XML: \" + data );\n\t}\n\treturn xml;\n};\n\n\nvar\n\trbracket = /\\[\\]$/,\n\trCRLF = /\\r?\\n/g,\n\trsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,\n\trsubmittable = /^(?:input|select|textarea|keygen)/i;\n\nfunction buildParams( prefix, obj, traditional, add ) {\n\tvar name;\n\n\tif ( Array.isArray( obj ) ) {\n\n\t\t// Serialize array item.\n\t\tjQuery.each( obj, function( i, v ) {\n\t\t\tif ( traditional || rbracket.test( prefix ) ) {\n\n\t\t\t\t// Treat each array item as a scalar.\n\t\t\t\tadd( prefix, v );\n\n\t\t\t} else {\n\n\t\t\t\t// Item is non-scalar (array or object), encode its numeric index.\n\t\t\t\tbuildParams(\n\t\t\t\t\tprefix + \"[\" + ( typeof v === \"object\" && v != null ? i : \"\" ) + \"]\",\n\t\t\t\t\tv,\n\t\t\t\t\ttraditional,\n\t\t\t\t\tadd\n\t\t\t\t);\n\t\t\t}\n\t\t} );\n\n\t} else if ( !traditional && toType( obj ) === \"object\" ) {\n\n\t\t// Serialize object item.\n\t\tfor ( name in obj ) {\n\t\t\tbuildParams( prefix + \"[\" + name + \"]\", obj[ name ], traditional, add );\n\t\t}\n\n\t} else {\n\n\t\t// Serialize scalar item.\n\t\tadd( prefix, obj );\n\t}\n}\n\n// Serialize an array of form elements or a set of\n// key/values into a query string\njQuery.param = function( a, traditional ) {\n\tvar prefix,\n\t\ts = [],\n\t\tadd = function( key, valueOrFunction ) {\n\n\t\t\t// If value is a function, invoke it and use its return value\n\t\t\tvar value = isFunction( valueOrFunction ) ?\n\t\t\t\tvalueOrFunction() :\n\t\t\t\tvalueOrFunction;\n\n\t\t\ts[ s.length ] = encodeURIComponent( key ) + \"=\" +\n\t\t\t\tencodeURIComponent( value == null ? \"\" : value );\n\t\t};\n\n\t// If an array was passed in, assume that it is an array of form elements.\n\tif ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {\n\n\t\t// Serialize the form elements\n\t\tjQuery.each( a, function() {\n\t\t\tadd( this.name, this.value );\n\t\t} );\n\n\t} else {\n\n\t\t// If traditional, encode the \"old\" way (the way 1.3.2 or older\n\t\t// did it), otherwise encode params recursively.\n\t\tfor ( prefix in a ) {\n\t\t\tbuildParams( prefix, a[ prefix ], traditional, add );\n\t\t}\n\t}\n\n\t// Return the resulting serialization\n\treturn s.join( \"&\" );\n};\n\njQuery.fn.extend( {\n\tserialize: function() {\n\t\treturn jQuery.param( this.serializeArray() );\n\t},\n\tserializeArray: function() {\n\t\treturn this.map( function() {\n\n\t\t\t// Can add propHook for \"elements\" to filter or add form elements\n\t\t\tvar elements = jQuery.prop( this, \"elements\" );\n\t\t\treturn elements ? jQuery.makeArray( elements ) : this;\n\t\t} )\n\t\t.filter( function() {\n\t\t\tvar type = this.type;\n\n\t\t\t// Use .is( \":disabled\" ) so that fieldset[disabled] works\n\t\t\treturn this.name && !jQuery( this ).is( \":disabled\" ) &&\n\t\t\t\trsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&\n\t\t\t\t( this.checked || !rcheckableType.test( type ) );\n\t\t} )\n\t\t.map( function( i, elem ) {\n\t\t\tvar val = jQuery( this ).val();\n\n\t\t\tif ( val == null ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tif ( Array.isArray( val ) ) {\n\t\t\t\treturn jQuery.map( val, function( val ) {\n\t\t\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t} ).get();\n\t}\n} );\n\n\nvar\n\tr20 = /%20/g,\n\trhash = /#.*$/,\n\trantiCache = /([?&])_=[^&]*/,\n\trheaders = /^(.*?):[ \\t]*([^\\r\\n]*)$/mg,\n\n\t// #7653, #8125, #8152: local protocol detection\n\trlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,\n\trnoContent = /^(?:GET|HEAD)$/,\n\trprotocol = /^\\/\\//,\n\n\t/* Prefilters\n\t * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)\n\t * 2) These are called:\n\t *    - BEFORE asking for a transport\n\t *    - AFTER param serialization (s.data is a string if s.processData is true)\n\t * 3) key is the dataType\n\t * 4) the catchall symbol \"*\" can be used\n\t * 5) execution will start with transport dataType and THEN continue down to \"*\" if needed\n\t */\n\tprefilters = {},\n\n\t/* Transports bindings\n\t * 1) key is the dataType\n\t * 2) the catchall symbol \"*\" can be used\n\t * 3) selection will start with transport dataType and THEN go to \"*\" if needed\n\t */\n\ttransports = {},\n\n\t// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression\n\tallTypes = \"*/\".concat( \"*\" ),\n\n\t// Anchor tag for parsing the document origin\n\toriginAnchor = document.createElement( \"a\" );\n\toriginAnchor.href = location.href;\n\n// Base \"constructor\" for jQuery.ajaxPrefilter and jQuery.ajaxTransport\nfunction addToPrefiltersOrTransports( structure ) {\n\n\t// dataTypeExpression is optional and defaults to \"*\"\n\treturn function( dataTypeExpression, func ) {\n\n\t\tif ( typeof dataTypeExpression !== \"string\" ) {\n\t\t\tfunc = dataTypeExpression;\n\t\t\tdataTypeExpression = \"*\";\n\t\t}\n\n\t\tvar dataType,\n\t\t\ti = 0,\n\t\t\tdataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || [];\n\n\t\tif ( isFunction( func ) ) {\n\n\t\t\t// For each dataType in the dataTypeExpression\n\t\t\twhile ( ( dataType = dataTypes[ i++ ] ) ) {\n\n\t\t\t\t// Prepend if requested\n\t\t\t\tif ( dataType[ 0 ] === \"+\" ) {\n\t\t\t\t\tdataType = dataType.slice( 1 ) || \"*\";\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );\n\n\t\t\t\t// Otherwise append\n\t\t\t\t} else {\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).push( func );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\n// Base inspection function for prefilters and transports\nfunction inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {\n\n\tvar inspected = {},\n\t\tseekingTransport = ( structure === transports );\n\n\tfunction inspect( dataType ) {\n\t\tvar selected;\n\t\tinspected[ dataType ] = true;\n\t\tjQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {\n\t\t\tvar dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );\n\t\t\tif ( typeof dataTypeOrTransport === \"string\" &&\n\t\t\t\t!seekingTransport && !inspected[ dataTypeOrTransport ] ) {\n\n\t\t\t\toptions.dataTypes.unshift( dataTypeOrTransport );\n\t\t\t\tinspect( dataTypeOrTransport );\n\t\t\t\treturn false;\n\t\t\t} else if ( seekingTransport ) {\n\t\t\t\treturn !( selected = dataTypeOrTransport );\n\t\t\t}\n\t\t} );\n\t\treturn selected;\n\t}\n\n\treturn inspect( options.dataTypes[ 0 ] ) || !inspected[ \"*\" ] && inspect( \"*\" );\n}\n\n// A special extend for ajax options\n// that takes \"flat\" options (not to be deep extended)\n// Fixes #9887\nfunction ajaxExtend( target, src ) {\n\tvar key, deep,\n\t\tflatOptions = jQuery.ajaxSettings.flatOptions || {};\n\n\tfor ( key in src ) {\n\t\tif ( src[ key ] !== undefined ) {\n\t\t\t( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];\n\t\t}\n\t}\n\tif ( deep ) {\n\t\tjQuery.extend( true, target, deep );\n\t}\n\n\treturn target;\n}\n\n/* Handles responses to an ajax request:\n * - finds the right dataType (mediates between content-type and expected dataType)\n * - returns the corresponding response\n */\nfunction ajaxHandleResponses( s, jqXHR, responses ) {\n\n\tvar ct, type, finalDataType, firstDataType,\n\t\tcontents = s.contents,\n\t\tdataTypes = s.dataTypes;\n\n\t// Remove auto dataType and get content-type in the process\n\twhile ( dataTypes[ 0 ] === \"*\" ) {\n\t\tdataTypes.shift();\n\t\tif ( ct === undefined ) {\n\t\t\tct = s.mimeType || jqXHR.getResponseHeader( \"Content-Type\" );\n\t\t}\n\t}\n\n\t// Check if we're dealing with a known content-type\n\tif ( ct ) {\n\t\tfor ( type in contents ) {\n\t\t\tif ( contents[ type ] && contents[ type ].test( ct ) ) {\n\t\t\t\tdataTypes.unshift( type );\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Check to see if we have a response for the expected dataType\n\tif ( dataTypes[ 0 ] in responses ) {\n\t\tfinalDataType = dataTypes[ 0 ];\n\t} else {\n\n\t\t// Try convertible dataTypes\n\t\tfor ( type in responses ) {\n\t\t\tif ( !dataTypes[ 0 ] || s.converters[ type + \" \" + dataTypes[ 0 ] ] ) {\n\t\t\t\tfinalDataType = type;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( !firstDataType ) {\n\t\t\t\tfirstDataType = type;\n\t\t\t}\n\t\t}\n\n\t\t// Or just use first one\n\t\tfinalDataType = finalDataType || firstDataType;\n\t}\n\n\t// If we found a dataType\n\t// We add the dataType to the list if needed\n\t// and return the corresponding response\n\tif ( finalDataType ) {\n\t\tif ( finalDataType !== dataTypes[ 0 ] ) {\n\t\t\tdataTypes.unshift( finalDataType );\n\t\t}\n\t\treturn responses[ finalDataType ];\n\t}\n}\n\n/* Chain conversions given the request and the original response\n * Also sets the responseXXX fields on the jqXHR instance\n */\nfunction ajaxConvert( s, response, jqXHR, isSuccess ) {\n\tvar conv2, current, conv, tmp, prev,\n\t\tconverters = {},\n\n\t\t// Work with a copy of dataTypes in case we need to modify it for conversion\n\t\tdataTypes = s.dataTypes.slice();\n\n\t// Create converters map with lowercased keys\n\tif ( dataTypes[ 1 ] ) {\n\t\tfor ( conv in s.converters ) {\n\t\t\tconverters[ conv.toLowerCase() ] = s.converters[ conv ];\n\t\t}\n\t}\n\n\tcurrent = dataTypes.shift();\n\n\t// Convert to each sequential dataType\n\twhile ( current ) {\n\n\t\tif ( s.responseFields[ current ] ) {\n\t\t\tjqXHR[ s.responseFields[ current ] ] = response;\n\t\t}\n\n\t\t// Apply the dataFilter if provided\n\t\tif ( !prev && isSuccess && s.dataFilter ) {\n\t\t\tresponse = s.dataFilter( response, s.dataType );\n\t\t}\n\n\t\tprev = current;\n\t\tcurrent = dataTypes.shift();\n\n\t\tif ( current ) {\n\n\t\t\t// There's only work to do if current dataType is non-auto\n\t\t\tif ( current === \"*\" ) {\n\n\t\t\t\tcurrent = prev;\n\n\t\t\t// Convert response if prev dataType is non-auto and differs from current\n\t\t\t} else if ( prev !== \"*\" && prev !== current ) {\n\n\t\t\t\t// Seek a direct converter\n\t\t\t\tconv = converters[ prev + \" \" + current ] || converters[ \"* \" + current ];\n\n\t\t\t\t// If none found, seek a pair\n\t\t\t\tif ( !conv ) {\n\t\t\t\t\tfor ( conv2 in converters ) {\n\n\t\t\t\t\t\t// If conv2 outputs current\n\t\t\t\t\t\ttmp = conv2.split( \" \" );\n\t\t\t\t\t\tif ( tmp[ 1 ] === current ) {\n\n\t\t\t\t\t\t\t// If prev can be converted to accepted input\n\t\t\t\t\t\t\tconv = converters[ prev + \" \" + tmp[ 0 ] ] ||\n\t\t\t\t\t\t\t\tconverters[ \"* \" + tmp[ 0 ] ];\n\t\t\t\t\t\t\tif ( conv ) {\n\n\t\t\t\t\t\t\t\t// Condense equivalence converters\n\t\t\t\t\t\t\t\tif ( conv === true ) {\n\t\t\t\t\t\t\t\t\tconv = converters[ conv2 ];\n\n\t\t\t\t\t\t\t\t// Otherwise, insert the intermediate dataType\n\t\t\t\t\t\t\t\t} else if ( converters[ conv2 ] !== true ) {\n\t\t\t\t\t\t\t\t\tcurrent = tmp[ 0 ];\n\t\t\t\t\t\t\t\t\tdataTypes.unshift( tmp[ 1 ] );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Apply converter (if not an equivalence)\n\t\t\t\tif ( conv !== true ) {\n\n\t\t\t\t\t// Unless errors are allowed to bubble, catch and return them\n\t\t\t\t\tif ( conv && s.throws ) {\n\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t\tstate: \"parsererror\",\n\t\t\t\t\t\t\t\terror: conv ? e : \"No conversion from \" + prev + \" to \" + current\n\t\t\t\t\t\t\t};\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn { state: \"success\", data: response };\n}\n\njQuery.extend( {\n\n\t// Counter for holding the number of active queries\n\tactive: 0,\n\n\t// Last-Modified header cache for next request\n\tlastModified: {},\n\tetag: {},\n\n\tajaxSettings: {\n\t\turl: location.href,\n\t\ttype: \"GET\",\n\t\tisLocal: rlocalProtocol.test( location.protocol ),\n\t\tglobal: true,\n\t\tprocessData: true,\n\t\tasync: true,\n\t\tcontentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\n\t\t/*\n\t\ttimeout: 0,\n\t\tdata: null,\n\t\tdataType: null,\n\t\tusername: null,\n\t\tpassword: null,\n\t\tcache: null,\n\t\tthrows: false,\n\t\ttraditional: false,\n\t\theaders: {},\n\t\t*/\n\n\t\taccepts: {\n\t\t\t\"*\": allTypes,\n\t\t\ttext: \"text/plain\",\n\t\t\thtml: \"text/html\",\n\t\t\txml: \"application/xml, text/xml\",\n\t\t\tjson: \"application/json, text/javascript\"\n\t\t},\n\n\t\tcontents: {\n\t\t\txml: /\\bxml\\b/,\n\t\t\thtml: /\\bhtml/,\n\t\t\tjson: /\\bjson\\b/\n\t\t},\n\n\t\tresponseFields: {\n\t\t\txml: \"responseXML\",\n\t\t\ttext: \"responseText\",\n\t\t\tjson: \"responseJSON\"\n\t\t},\n\n\t\t// Data converters\n\t\t// Keys separate source (or catchall \"*\") and destination types with a single space\n\t\tconverters: {\n\n\t\t\t// Convert anything to text\n\t\t\t\"* text\": String,\n\n\t\t\t// Text to html (true = no transformation)\n\t\t\t\"text html\": true,\n\n\t\t\t// Evaluate text as a json expression\n\t\t\t\"text json\": JSON.parse,\n\n\t\t\t// Parse text as xml\n\t\t\t\"text xml\": jQuery.parseXML\n\t\t},\n\n\t\t// For options that shouldn't be deep extended:\n\t\t// you can add your own custom options here if\n\t\t// and when you create one that shouldn't be\n\t\t// deep extended (see ajaxExtend)\n\t\tflatOptions: {\n\t\t\turl: true,\n\t\t\tcontext: true\n\t\t}\n\t},\n\n\t// Creates a full fledged settings object into target\n\t// with both ajaxSettings and settings fields.\n\t// If target is omitted, writes into ajaxSettings.\n\tajaxSetup: function( target, settings ) {\n\t\treturn settings ?\n\n\t\t\t// Building a settings object\n\t\t\tajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :\n\n\t\t\t// Extending ajaxSettings\n\t\t\tajaxExtend( jQuery.ajaxSettings, target );\n\t},\n\n\tajaxPrefilter: addToPrefiltersOrTransports( prefilters ),\n\tajaxTransport: addToPrefiltersOrTransports( transports ),\n\n\t// Main method\n\tajax: function( url, options ) {\n\n\t\t// If url is an object, simulate pre-1.5 signature\n\t\tif ( typeof url === \"object\" ) {\n\t\t\toptions = url;\n\t\t\turl = undefined;\n\t\t}\n\n\t\t// Force options to be an object\n\t\toptions = options || {};\n\n\t\tvar transport,\n\n\t\t\t// URL without anti-cache param\n\t\t\tcacheURL,\n\n\t\t\t// Response headers\n\t\t\tresponseHeadersString,\n\t\t\tresponseHeaders,\n\n\t\t\t// timeout handle\n\t\t\ttimeoutTimer,\n\n\t\t\t// Url cleanup var\n\t\t\turlAnchor,\n\n\t\t\t// Request state (becomes false upon send and true upon completion)\n\t\t\tcompleted,\n\n\t\t\t// To know if global events are to be dispatched\n\t\t\tfireGlobals,\n\n\t\t\t// Loop variable\n\t\t\ti,\n\n\t\t\t// uncached part of the url\n\t\t\tuncached,\n\n\t\t\t// Create the final options object\n\t\t\ts = jQuery.ajaxSetup( {}, options ),\n\n\t\t\t// Callbacks context\n\t\t\tcallbackContext = s.context || s,\n\n\t\t\t// Context for global events is callbackContext if it is a DOM node or jQuery collection\n\t\t\tglobalEventContext = s.context &&\n\t\t\t\t( callbackContext.nodeType || callbackContext.jquery ) ?\n\t\t\t\t\tjQuery( callbackContext ) :\n\t\t\t\t\tjQuery.event,\n\n\t\t\t// Deferreds\n\t\t\tdeferred = jQuery.Deferred(),\n\t\t\tcompleteDeferred = jQuery.Callbacks( \"once memory\" ),\n\n\t\t\t// Status-dependent callbacks\n\t\t\tstatusCode = s.statusCode || {},\n\n\t\t\t// Headers (they are sent all at once)\n\t\t\trequestHeaders = {},\n\t\t\trequestHeadersNames = {},\n\n\t\t\t// Default abort message\n\t\t\tstrAbort = \"canceled\",\n\n\t\t\t// Fake xhr\n\t\t\tjqXHR = {\n\t\t\t\treadyState: 0,\n\n\t\t\t\t// Builds headers hashtable if needed\n\t\t\t\tgetResponseHeader: function( key ) {\n\t\t\t\t\tvar match;\n\t\t\t\t\tif ( completed ) {\n\t\t\t\t\t\tif ( !responseHeaders ) {\n\t\t\t\t\t\t\tresponseHeaders = {};\n\t\t\t\t\t\t\twhile ( ( match = rheaders.exec( responseHeadersString ) ) ) {\n\t\t\t\t\t\t\t\tresponseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmatch = responseHeaders[ key.toLowerCase() ];\n\t\t\t\t\t}\n\t\t\t\t\treturn match == null ? null : match;\n\t\t\t\t},\n\n\t\t\t\t// Raw string\n\t\t\t\tgetAllResponseHeaders: function() {\n\t\t\t\t\treturn completed ? responseHeadersString : null;\n\t\t\t\t},\n\n\t\t\t\t// Caches the header\n\t\t\t\tsetRequestHeader: function( name, value ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\tname = requestHeadersNames[ name.toLowerCase() ] =\n\t\t\t\t\t\t\trequestHeadersNames[ name.toLowerCase() ] || name;\n\t\t\t\t\t\trequestHeaders[ name ] = value;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Overrides response content-type header\n\t\t\t\toverrideMimeType: function( type ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\ts.mimeType = type;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Status-dependent callbacks\n\t\t\t\tstatusCode: function( map ) {\n\t\t\t\t\tvar code;\n\t\t\t\t\tif ( map ) {\n\t\t\t\t\t\tif ( completed ) {\n\n\t\t\t\t\t\t\t// Execute the appropriate callbacks\n\t\t\t\t\t\t\tjqXHR.always( map[ jqXHR.status ] );\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Lazy-add the new callbacks in a way that preserves old ones\n\t\t\t\t\t\t\tfor ( code in map ) {\n\t\t\t\t\t\t\t\tstatusCode[ code ] = [ statusCode[ code ], map[ code ] ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Cancel the request\n\t\t\t\tabort: function( statusText ) {\n\t\t\t\t\tvar finalText = statusText || strAbort;\n\t\t\t\t\tif ( transport ) {\n\t\t\t\t\t\ttransport.abort( finalText );\n\t\t\t\t\t}\n\t\t\t\t\tdone( 0, finalText );\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t};\n\n\t\t// Attach deferreds\n\t\tdeferred.promise( jqXHR );\n\n\t\t// Add protocol if not provided (prefilters might expect it)\n\t\t// Handle falsy url in the settings object (#10093: consistency with old signature)\n\t\t// We also use the url parameter if available\n\t\ts.url = ( ( url || s.url || location.href ) + \"\" )\n\t\t\t.replace( rprotocol, location.protocol + \"//\" );\n\n\t\t// Alias method option to type as per ticket #12004\n\t\ts.type = options.method || options.type || s.method || s.type;\n\n\t\t// Extract dataTypes list\n\t\ts.dataTypes = ( s.dataType || \"*\" ).toLowerCase().match( rnothtmlwhite ) || [ \"\" ];\n\n\t\t// A cross-domain request is in order when the origin doesn't match the current origin.\n\t\tif ( s.crossDomain == null ) {\n\t\t\turlAnchor = document.createElement( \"a\" );\n\n\t\t\t// Support: IE <=8 - 11, Edge 12 - 15\n\t\t\t// IE throws exception on accessing the href property if url is malformed,\n\t\t\t// e.g. http://example.com:80x/\n\t\t\ttry {\n\t\t\t\turlAnchor.href = s.url;\n\n\t\t\t\t// Support: IE <=8 - 11 only\n\t\t\t\t// Anchor's host property isn't correctly set when s.url is relative\n\t\t\t\turlAnchor.href = urlAnchor.href;\n\t\t\t\ts.crossDomain = originAnchor.protocol + \"//\" + originAnchor.host !==\n\t\t\t\t\turlAnchor.protocol + \"//\" + urlAnchor.host;\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// If there is an error parsing the URL, assume it is crossDomain,\n\t\t\t\t// it can be rejected by the transport if it is invalid\n\t\t\t\ts.crossDomain = true;\n\t\t\t}\n\t\t}\n\n\t\t// Convert data if not already a string\n\t\tif ( s.data && s.processData && typeof s.data !== \"string\" ) {\n\t\t\ts.data = jQuery.param( s.data, s.traditional );\n\t\t}\n\n\t\t// Apply prefilters\n\t\tinspectPrefiltersOrTransports( prefilters, s, options, jqXHR );\n\n\t\t// If request was aborted inside a prefilter, stop there\n\t\tif ( completed ) {\n\t\t\treturn jqXHR;\n\t\t}\n\n\t\t// We can fire global events as of now if asked to\n\t\t// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)\n\t\tfireGlobals = jQuery.event && s.global;\n\n\t\t// Watch for a new set of requests\n\t\tif ( fireGlobals && jQuery.active++ === 0 ) {\n\t\t\tjQuery.event.trigger( \"ajaxStart\" );\n\t\t}\n\n\t\t// Uppercase the type\n\t\ts.type = s.type.toUpperCase();\n\n\t\t// Determine if request has content\n\t\ts.hasContent = !rnoContent.test( s.type );\n\n\t\t// Save the URL in case we're toying with the If-Modified-Since\n\t\t// and/or If-None-Match header later on\n\t\t// Remove hash to simplify url manipulation\n\t\tcacheURL = s.url.replace( rhash, \"\" );\n\n\t\t// More options handling for requests with no content\n\t\tif ( !s.hasContent ) {\n\n\t\t\t// Remember the hash so we can put it back\n\t\t\tuncached = s.url.slice( cacheURL.length );\n\n\t\t\t// If data is available and should be processed, append data to url\n\t\t\tif ( s.data && ( s.processData || typeof s.data === \"string\" ) ) {\n\t\t\t\tcacheURL += ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + s.data;\n\n\t\t\t\t// #9682: remove data so that it's not used in an eventual retry\n\t\t\t\tdelete s.data;\n\t\t\t}\n\n\t\t\t// Add or update anti-cache param if needed\n\t\t\tif ( s.cache === false ) {\n\t\t\t\tcacheURL = cacheURL.replace( rantiCache, \"$1\" );\n\t\t\t\tuncached = ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + \"_=\" + ( nonce++ ) + uncached;\n\t\t\t}\n\n\t\t\t// Put hash and anti-cache on the URL that will be requested (gh-1732)\n\t\t\ts.url = cacheURL + uncached;\n\n\t\t// Change '%20' to '+' if this is encoded form body content (gh-2658)\n\t\t} else if ( s.data && s.processData &&\n\t\t\t( s.contentType || \"\" ).indexOf( \"application/x-www-form-urlencoded\" ) === 0 ) {\n\t\t\ts.data = s.data.replace( r20, \"+\" );\n\t\t}\n\n\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\tif ( s.ifModified ) {\n\t\t\tif ( jQuery.lastModified[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-Modified-Since\", jQuery.lastModified[ cacheURL ] );\n\t\t\t}\n\t\t\tif ( jQuery.etag[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-None-Match\", jQuery.etag[ cacheURL ] );\n\t\t\t}\n\t\t}\n\n\t\t// Set the correct header, if data is being sent\n\t\tif ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {\n\t\t\tjqXHR.setRequestHeader( \"Content-Type\", s.contentType );\n\t\t}\n\n\t\t// Set the Accepts header for the server, depending on the dataType\n\t\tjqXHR.setRequestHeader(\n\t\t\t\"Accept\",\n\t\t\ts.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?\n\t\t\t\ts.accepts[ s.dataTypes[ 0 ] ] +\n\t\t\t\t\t( s.dataTypes[ 0 ] !== \"*\" ? \", \" + allTypes + \"; q=0.01\" : \"\" ) :\n\t\t\t\ts.accepts[ \"*\" ]\n\t\t);\n\n\t\t// Check for headers option\n\t\tfor ( i in s.headers ) {\n\t\t\tjqXHR.setRequestHeader( i, s.headers[ i ] );\n\t\t}\n\n\t\t// Allow custom headers/mimetypes and early abort\n\t\tif ( s.beforeSend &&\n\t\t\t( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {\n\n\t\t\t// Abort if not done already and return\n\t\t\treturn jqXHR.abort();\n\t\t}\n\n\t\t// Aborting is no longer a cancellation\n\t\tstrAbort = \"abort\";\n\n\t\t// Install callbacks on deferreds\n\t\tcompleteDeferred.add( s.complete );\n\t\tjqXHR.done( s.success );\n\t\tjqXHR.fail( s.error );\n\n\t\t// Get transport\n\t\ttransport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );\n\n\t\t// If no transport, we auto-abort\n\t\tif ( !transport ) {\n\t\t\tdone( -1, \"No Transport\" );\n\t\t} else {\n\t\t\tjqXHR.readyState = 1;\n\n\t\t\t// Send global event\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxSend\", [ jqXHR, s ] );\n\t\t\t}\n\n\t\t\t// If request was aborted inside ajaxSend, stop there\n\t\t\tif ( completed ) {\n\t\t\t\treturn jqXHR;\n\t\t\t}\n\n\t\t\t// Timeout\n\t\t\tif ( s.async && s.timeout > 0 ) {\n\t\t\t\ttimeoutTimer = window.setTimeout( function() {\n\t\t\t\t\tjqXHR.abort( \"timeout\" );\n\t\t\t\t}, s.timeout );\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tcompleted = false;\n\t\t\t\ttransport.send( requestHeaders, done );\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// Rethrow post-completion exceptions\n\t\t\t\tif ( completed ) {\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\n\t\t\t\t// Propagate others as results\n\t\t\t\tdone( -1, e );\n\t\t\t}\n\t\t}\n\n\t\t// Callback for when everything is done\n\t\tfunction done( status, nativeStatusText, responses, headers ) {\n\t\t\tvar isSuccess, success, error, response, modified,\n\t\t\t\tstatusText = nativeStatusText;\n\n\t\t\t// Ignore repeat invocations\n\t\t\tif ( completed ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tcompleted = true;\n\n\t\t\t// Clear timeout if it exists\n\t\t\tif ( timeoutTimer ) {\n\t\t\t\twindow.clearTimeout( timeoutTimer );\n\t\t\t}\n\n\t\t\t// Dereference transport for early garbage collection\n\t\t\t// (no matter how long the jqXHR object will be used)\n\t\t\ttransport = undefined;\n\n\t\t\t// Cache response headers\n\t\t\tresponseHeadersString = headers || \"\";\n\n\t\t\t// Set readyState\n\t\t\tjqXHR.readyState = status > 0 ? 4 : 0;\n\n\t\t\t// Determine if successful\n\t\t\tisSuccess = status >= 200 && status < 300 || status === 304;\n\n\t\t\t// Get response data\n\t\t\tif ( responses ) {\n\t\t\t\tresponse = ajaxHandleResponses( s, jqXHR, responses );\n\t\t\t}\n\n\t\t\t// Convert no matter what (that way responseXXX fields are always set)\n\t\t\tresponse = ajaxConvert( s, response, jqXHR, isSuccess );\n\n\t\t\t// If successful, handle type chaining\n\t\t\tif ( isSuccess ) {\n\n\t\t\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\t\t\tif ( s.ifModified ) {\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"Last-Modified\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.lastModified[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"etag\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.etag[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// if no content\n\t\t\t\tif ( status === 204 || s.type === \"HEAD\" ) {\n\t\t\t\t\tstatusText = \"nocontent\";\n\n\t\t\t\t// if not modified\n\t\t\t\t} else if ( status === 304 ) {\n\t\t\t\t\tstatusText = \"notmodified\";\n\n\t\t\t\t// If we have data, let's convert it\n\t\t\t\t} else {\n\t\t\t\t\tstatusText = response.state;\n\t\t\t\t\tsuccess = response.data;\n\t\t\t\t\terror = response.error;\n\t\t\t\t\tisSuccess = !error;\n\t\t\t\t}\n\t\t\t} else {\n\n\t\t\t\t// Extract error from statusText and normalize for non-aborts\n\t\t\t\terror = statusText;\n\t\t\t\tif ( status || !statusText ) {\n\t\t\t\t\tstatusText = \"error\";\n\t\t\t\t\tif ( status < 0 ) {\n\t\t\t\t\t\tstatus = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set data for the fake xhr object\n\t\t\tjqXHR.status = status;\n\t\t\tjqXHR.statusText = ( nativeStatusText || statusText ) + \"\";\n\n\t\t\t// Success/Error\n\t\t\tif ( isSuccess ) {\n\t\t\t\tdeferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );\n\t\t\t} else {\n\t\t\t\tdeferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );\n\t\t\t}\n\n\t\t\t// Status-dependent callbacks\n\t\t\tjqXHR.statusCode( statusCode );\n\t\t\tstatusCode = undefined;\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( isSuccess ? \"ajaxSuccess\" : \"ajaxError\",\n\t\t\t\t\t[ jqXHR, s, isSuccess ? success : error ] );\n\t\t\t}\n\n\t\t\t// Complete\n\t\t\tcompleteDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxComplete\", [ jqXHR, s ] );\n\n\t\t\t\t// Handle the global AJAX counter\n\t\t\t\tif ( !( --jQuery.active ) ) {\n\t\t\t\t\tjQuery.event.trigger( \"ajaxStop\" );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn jqXHR;\n\t},\n\n\tgetJSON: function( url, data, callback ) {\n\t\treturn jQuery.get( url, data, callback, \"json\" );\n\t},\n\n\tgetScript: function( url, callback ) {\n\t\treturn jQuery.get( url, undefined, callback, \"script\" );\n\t}\n} );\n\njQuery.each( [ \"get\", \"post\" ], function( i, method ) {\n\tjQuery[ method ] = function( url, data, callback, type ) {\n\n\t\t// Shift arguments if data argument was omitted\n\t\tif ( isFunction( data ) ) {\n\t\t\ttype = type || callback;\n\t\t\tcallback = data;\n\t\t\tdata = undefined;\n\t\t}\n\n\t\t// The url can be an options object (which then must have .url)\n\t\treturn jQuery.ajax( jQuery.extend( {\n\t\t\turl: url,\n\t\t\ttype: method,\n\t\t\tdataType: type,\n\t\t\tdata: data,\n\t\t\tsuccess: callback\n\t\t}, jQuery.isPlainObject( url ) && url ) );\n\t};\n} );\n\n\njQuery._evalUrl = function( url ) {\n\treturn jQuery.ajax( {\n\t\turl: url,\n\n\t\t// Make this explicit, since user can override this through ajaxSetup (#11264)\n\t\ttype: \"GET\",\n\t\tdataType: \"script\",\n\t\tcache: true,\n\t\tasync: false,\n\t\tglobal: false,\n\t\t\"throws\": true\n\t} );\n};\n\n\njQuery.fn.extend( {\n\twrapAll: function( html ) {\n\t\tvar wrap;\n\n\t\tif ( this[ 0 ] ) {\n\t\t\tif ( isFunction( html ) ) {\n\t\t\t\thtml = html.call( this[ 0 ] );\n\t\t\t}\n\n\t\t\t// The elements to wrap the target around\n\t\t\twrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );\n\n\t\t\tif ( this[ 0 ].parentNode ) {\n\t\t\t\twrap.insertBefore( this[ 0 ] );\n\t\t\t}\n\n\t\t\twrap.map( function() {\n\t\t\t\tvar elem = this;\n\n\t\t\t\twhile ( elem.firstElementChild ) {\n\t\t\t\t\telem = elem.firstElementChild;\n\t\t\t\t}\n\n\t\t\t\treturn elem;\n\t\t\t} ).append( this );\n\t\t}\n\n\t\treturn this;\n\t},\n\n\twrapInner: function( html ) {\n\t\tif ( isFunction( html ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).wrapInner( html.call( this, i ) );\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar self = jQuery( this ),\n\t\t\t\tcontents = self.contents();\n\n\t\t\tif ( contents.length ) {\n\t\t\t\tcontents.wrapAll( html );\n\n\t\t\t} else {\n\t\t\t\tself.append( html );\n\t\t\t}\n\t\t} );\n\t},\n\n\twrap: function( html ) {\n\t\tvar htmlIsFunction = isFunction( html );\n\n\t\treturn this.each( function( i ) {\n\t\t\tjQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html );\n\t\t} );\n\t},\n\n\tunwrap: function( selector ) {\n\t\tthis.parent( selector ).not( \"body\" ).each( function() {\n\t\t\tjQuery( this ).replaceWith( this.childNodes );\n\t\t} );\n\t\treturn this;\n\t}\n} );\n\n\njQuery.expr.pseudos.hidden = function( elem ) {\n\treturn !jQuery.expr.pseudos.visible( elem );\n};\njQuery.expr.pseudos.visible = function( elem ) {\n\treturn !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );\n};\n\n\n\n\njQuery.ajaxSettings.xhr = function() {\n\ttry {\n\t\treturn new window.XMLHttpRequest();\n\t} catch ( e ) {}\n};\n\nvar xhrSuccessStatus = {\n\n\t\t// File protocol always yields status code 0, assume 200\n\t\t0: 200,\n\n\t\t// Support: IE <=9 only\n\t\t// #1450: sometimes IE returns 1223 when it should be 204\n\t\t1223: 204\n\t},\n\txhrSupported = jQuery.ajaxSettings.xhr();\n\nsupport.cors = !!xhrSupported && ( \"withCredentials\" in xhrSupported );\nsupport.ajax = xhrSupported = !!xhrSupported;\n\njQuery.ajaxTransport( function( options ) {\n\tvar callback, errorCallback;\n\n\t// Cross domain only allowed if supported through XMLHttpRequest\n\tif ( support.cors || xhrSupported && !options.crossDomain ) {\n\t\treturn {\n\t\t\tsend: function( headers, complete ) {\n\t\t\t\tvar i,\n\t\t\t\t\txhr = options.xhr();\n\n\t\t\t\txhr.open(\n\t\t\t\t\toptions.type,\n\t\t\t\t\toptions.url,\n\t\t\t\t\toptions.async,\n\t\t\t\t\toptions.username,\n\t\t\t\t\toptions.password\n\t\t\t\t);\n\n\t\t\t\t// Apply custom fields if provided\n\t\t\t\tif ( options.xhrFields ) {\n\t\t\t\t\tfor ( i in options.xhrFields ) {\n\t\t\t\t\t\txhr[ i ] = options.xhrFields[ i ];\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Override mime type if needed\n\t\t\t\tif ( options.mimeType && xhr.overrideMimeType ) {\n\t\t\t\t\txhr.overrideMimeType( options.mimeType );\n\t\t\t\t}\n\n\t\t\t\t// X-Requested-With header\n\t\t\t\t// For cross-domain requests, seeing as conditions for a preflight are\n\t\t\t\t// akin to a jigsaw puzzle, we simply never set it to be sure.\n\t\t\t\t// (it can always be set on a per-request basis or even using ajaxSetup)\n\t\t\t\t// For same-domain requests, won't change header if already provided.\n\t\t\t\tif ( !options.crossDomain && !headers[ \"X-Requested-With\" ] ) {\n\t\t\t\t\theaders[ \"X-Requested-With\" ] = \"XMLHttpRequest\";\n\t\t\t\t}\n\n\t\t\t\t// Set headers\n\t\t\t\tfor ( i in headers ) {\n\t\t\t\t\txhr.setRequestHeader( i, headers[ i ] );\n\t\t\t\t}\n\n\t\t\t\t// Callback\n\t\t\t\tcallback = function( type ) {\n\t\t\t\t\treturn function() {\n\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\tcallback = errorCallback = xhr.onload =\n\t\t\t\t\t\t\t\txhr.onerror = xhr.onabort = xhr.ontimeout =\n\t\t\t\t\t\t\t\t\txhr.onreadystatechange = null;\n\n\t\t\t\t\t\t\tif ( type === \"abort\" ) {\n\t\t\t\t\t\t\t\txhr.abort();\n\t\t\t\t\t\t\t} else if ( type === \"error\" ) {\n\n\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t// On a manual native abort, IE9 throws\n\t\t\t\t\t\t\t\t// errors on any property access that is not readyState\n\t\t\t\t\t\t\t\tif ( typeof xhr.status !== \"number\" ) {\n\t\t\t\t\t\t\t\t\tcomplete( 0, \"error\" );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcomplete(\n\n\t\t\t\t\t\t\t\t\t\t// File: protocol always yields status 0; see #8605, #14207\n\t\t\t\t\t\t\t\t\t\txhr.status,\n\t\t\t\t\t\t\t\t\t\txhr.statusText\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcomplete(\n\t\t\t\t\t\t\t\t\txhrSuccessStatus[ xhr.status ] || xhr.status,\n\t\t\t\t\t\t\t\t\txhr.statusText,\n\n\t\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t\t// IE9 has no XHR2 but throws on binary (trac-11426)\n\t\t\t\t\t\t\t\t\t// For XHR2 non-text, let the caller handle it (gh-2498)\n\t\t\t\t\t\t\t\t\t( xhr.responseType || \"text\" ) !== \"text\"  ||\n\t\t\t\t\t\t\t\t\ttypeof xhr.responseText !== \"string\" ?\n\t\t\t\t\t\t\t\t\t\t{ binary: xhr.response } :\n\t\t\t\t\t\t\t\t\t\t{ text: xhr.responseText },\n\t\t\t\t\t\t\t\t\txhr.getAllResponseHeaders()\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t};\n\n\t\t\t\t// Listen to events\n\t\t\t\txhr.onload = callback();\n\t\t\t\terrorCallback = xhr.onerror = xhr.ontimeout = callback( \"error\" );\n\n\t\t\t\t// Support: IE 9 only\n\t\t\t\t// Use onreadystatechange to replace onabort\n\t\t\t\t// to handle uncaught aborts\n\t\t\t\tif ( xhr.onabort !== undefined ) {\n\t\t\t\t\txhr.onabort = errorCallback;\n\t\t\t\t} else {\n\t\t\t\t\txhr.onreadystatechange = function() {\n\n\t\t\t\t\t\t// Check readyState before timeout as it changes\n\t\t\t\t\t\tif ( xhr.readyState === 4 ) {\n\n\t\t\t\t\t\t\t// Allow onerror to be called first,\n\t\t\t\t\t\t\t// but that will not handle a native abort\n\t\t\t\t\t\t\t// Also, save errorCallback to a variable\n\t\t\t\t\t\t\t// as xhr.onerror cannot be accessed\n\t\t\t\t\t\t\twindow.setTimeout( function() {\n\t\t\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\t\t\terrorCallback();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t}\n\n\t\t\t\t// Create the abort callback\n\t\t\t\tcallback = callback( \"abort\" );\n\n\t\t\t\ttry {\n\n\t\t\t\t\t// Do send the request (this may raise an exception)\n\t\t\t\t\txhr.send( options.hasContent && options.data || null );\n\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t// #14683: Only rethrow if this hasn't been notified as an error yet\n\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\tthrow e;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\n// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)\njQuery.ajaxPrefilter( function( s ) {\n\tif ( s.crossDomain ) {\n\t\ts.contents.script = false;\n\t}\n} );\n\n// Install script dataType\njQuery.ajaxSetup( {\n\taccepts: {\n\t\tscript: \"text/javascript, application/javascript, \" +\n\t\t\t\"application/ecmascript, application/x-ecmascript\"\n\t},\n\tcontents: {\n\t\tscript: /\\b(?:java|ecma)script\\b/\n\t},\n\tconverters: {\n\t\t\"text script\": function( text ) {\n\t\t\tjQuery.globalEval( text );\n\t\t\treturn text;\n\t\t}\n\t}\n} );\n\n// Handle cache's special case and crossDomain\njQuery.ajaxPrefilter( \"script\", function( s ) {\n\tif ( s.cache === undefined ) {\n\t\ts.cache = false;\n\t}\n\tif ( s.crossDomain ) {\n\t\ts.type = \"GET\";\n\t}\n} );\n\n// Bind script tag hack transport\njQuery.ajaxTransport( \"script\", function( s ) {\n\n\t// This transport only deals with cross domain requests\n\tif ( s.crossDomain ) {\n\t\tvar script, callback;\n\t\treturn {\n\t\t\tsend: function( _, complete ) {\n\t\t\t\tscript = jQuery( \"<script>\" ).prop( {\n\t\t\t\t\tcharset: s.scriptCharset,\n\t\t\t\t\tsrc: s.url\n\t\t\t\t} ).on(\n\t\t\t\t\t\"load error\",\n\t\t\t\t\tcallback = function( evt ) {\n\t\t\t\t\t\tscript.remove();\n\t\t\t\t\t\tcallback = null;\n\t\t\t\t\t\tif ( evt ) {\n\t\t\t\t\t\t\tcomplete( evt.type === \"error\" ? 404 : 200, evt.type );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t);\n\n\t\t\t\t// Use native DOM manipulation to avoid our domManip AJAX trickery\n\t\t\t\tdocument.head.appendChild( script[ 0 ] );\n\t\t\t},\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\nvar oldCallbacks = [],\n\trjsonp = /(=)\\?(?=&|$)|\\?\\?/;\n\n// Default jsonp settings\njQuery.ajaxSetup( {\n\tjsonp: \"callback\",\n\tjsonpCallback: function() {\n\t\tvar callback = oldCallbacks.pop() || ( jQuery.expando + \"_\" + ( nonce++ ) );\n\t\tthis[ callback ] = true;\n\t\treturn callback;\n\t}\n} );\n\n// Detect, normalize options and install callbacks for jsonp requests\njQuery.ajaxPrefilter( \"json jsonp\", function( s, originalSettings, jqXHR ) {\n\n\tvar callbackName, overwritten, responseContainer,\n\t\tjsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?\n\t\t\t\"url\" :\n\t\t\ttypeof s.data === \"string\" &&\n\t\t\t\t( s.contentType || \"\" )\n\t\t\t\t\t.indexOf( \"application/x-www-form-urlencoded\" ) === 0 &&\n\t\t\t\trjsonp.test( s.data ) && \"data\"\n\t\t);\n\n\t// Handle iff the expected data type is \"jsonp\" or we have a parameter to set\n\tif ( jsonProp || s.dataTypes[ 0 ] === \"jsonp\" ) {\n\n\t\t// Get callback name, remembering preexisting value associated with it\n\t\tcallbackName = s.jsonpCallback = isFunction( s.jsonpCallback ) ?\n\t\t\ts.jsonpCallback() :\n\t\t\ts.jsonpCallback;\n\n\t\t// Insert callback into url or form data\n\t\tif ( jsonProp ) {\n\t\t\ts[ jsonProp ] = s[ jsonProp ].replace( rjsonp, \"$1\" + callbackName );\n\t\t} else if ( s.jsonp !== false ) {\n\t\t\ts.url += ( rquery.test( s.url ) ? \"&\" : \"?\" ) + s.jsonp + \"=\" + callbackName;\n\t\t}\n\n\t\t// Use data converter to retrieve json after script execution\n\t\ts.converters[ \"script json\" ] = function() {\n\t\t\tif ( !responseContainer ) {\n\t\t\t\tjQuery.error( callbackName + \" was not called\" );\n\t\t\t}\n\t\t\treturn responseContainer[ 0 ];\n\t\t};\n\n\t\t// Force json dataType\n\t\ts.dataTypes[ 0 ] = \"json\";\n\n\t\t// Install callback\n\t\toverwritten = window[ callbackName ];\n\t\twindow[ callbackName ] = function() {\n\t\t\tresponseContainer = arguments;\n\t\t};\n\n\t\t// Clean-up function (fires after converters)\n\t\tjqXHR.always( function() {\n\n\t\t\t// If previous value didn't exist - remove it\n\t\t\tif ( overwritten === undefined ) {\n\t\t\t\tjQuery( window ).removeProp( callbackName );\n\n\t\t\t// Otherwise restore preexisting value\n\t\t\t} else {\n\t\t\t\twindow[ callbackName ] = overwritten;\n\t\t\t}\n\n\t\t\t// Save back as free\n\t\t\tif ( s[ callbackName ] ) {\n\n\t\t\t\t// Make sure that re-using the options doesn't screw things around\n\t\t\t\ts.jsonpCallback = originalSettings.jsonpCallback;\n\n\t\t\t\t// Save the callback name for future use\n\t\t\t\toldCallbacks.push( callbackName );\n\t\t\t}\n\n\t\t\t// Call if it was a function and we have a response\n\t\t\tif ( responseContainer && isFunction( overwritten ) ) {\n\t\t\t\toverwritten( responseContainer[ 0 ] );\n\t\t\t}\n\n\t\t\tresponseContainer = overwritten = undefined;\n\t\t} );\n\n\t\t// Delegate to script\n\t\treturn \"script\";\n\t}\n} );\n\n\n\n\n// Support: Safari 8 only\n// In Safari 8 documents created via document.implementation.createHTMLDocument\n// collapse sibling forms: the second one becomes a child of the first one.\n// Because of that, this security measure has to be disabled in Safari 8.\n// https://bugs.webkit.org/show_bug.cgi?id=137337\nsupport.createHTMLDocument = ( function() {\n\tvar body = document.implementation.createHTMLDocument( \"\" ).body;\n\tbody.innerHTML = \"<form></form><form></form>\";\n\treturn body.childNodes.length === 2;\n} )();\n\n\n// Argument \"data\" should be string of html\n// context (optional): If specified, the fragment will be created in this context,\n// defaults to document\n// keepScripts (optional): If true, will include scripts passed in the html string\njQuery.parseHTML = function( data, context, keepScripts ) {\n\tif ( typeof data !== \"string\" ) {\n\t\treturn [];\n\t}\n\tif ( typeof context === \"boolean\" ) {\n\t\tkeepScripts = context;\n\t\tcontext = false;\n\t}\n\n\tvar base, parsed, scripts;\n\n\tif ( !context ) {\n\n\t\t// Stop scripts or inline event handlers from being executed immediately\n\t\t// by using document.implementation\n\t\tif ( support.createHTMLDocument ) {\n\t\t\tcontext = document.implementation.createHTMLDocument( \"\" );\n\n\t\t\t// Set the base href for the created document\n\t\t\t// so any parsed elements with URLs\n\t\t\t// are based on the document's URL (gh-2965)\n\t\t\tbase = context.createElement( \"base\" );\n\t\t\tbase.href = document.location.href;\n\t\t\tcontext.head.appendChild( base );\n\t\t} else {\n\t\t\tcontext = document;\n\t\t}\n\t}\n\n\tparsed = rsingleTag.exec( data );\n\tscripts = !keepScripts && [];\n\n\t// Single tag\n\tif ( parsed ) {\n\t\treturn [ context.createElement( parsed[ 1 ] ) ];\n\t}\n\n\tparsed = buildFragment( [ data ], context, scripts );\n\n\tif ( scripts && scripts.length ) {\n\t\tjQuery( scripts ).remove();\n\t}\n\n\treturn jQuery.merge( [], parsed.childNodes );\n};\n\n\n/**\n * Load a url into a page\n */\njQuery.fn.load = function( url, params, callback ) {\n\tvar selector, type, response,\n\t\tself = this,\n\t\toff = url.indexOf( \" \" );\n\n\tif ( off > -1 ) {\n\t\tselector = stripAndCollapse( url.slice( off ) );\n\t\turl = url.slice( 0, off );\n\t}\n\n\t// If it's a function\n\tif ( isFunction( params ) ) {\n\n\t\t// We assume that it's the callback\n\t\tcallback = params;\n\t\tparams = undefined;\n\n\t// Otherwise, build a param string\n\t} else if ( params && typeof params === \"object\" ) {\n\t\ttype = \"POST\";\n\t}\n\n\t// If we have elements to modify, make the request\n\tif ( self.length > 0 ) {\n\t\tjQuery.ajax( {\n\t\t\turl: url,\n\n\t\t\t// If \"type\" variable is undefined, then \"GET\" method will be used.\n\t\t\t// Make value of this field explicit since\n\t\t\t// user can override it through ajaxSetup method\n\t\t\ttype: type || \"GET\",\n\t\t\tdataType: \"html\",\n\t\t\tdata: params\n\t\t} ).done( function( responseText ) {\n\n\t\t\t// Save response for use in complete callback\n\t\t\tresponse = arguments;\n\n\t\t\tself.html( selector ?\n\n\t\t\t\t// If a selector was specified, locate the right elements in a dummy div\n\t\t\t\t// Exclude scripts to avoid IE 'Permission Denied' errors\n\t\t\t\tjQuery( \"<div>\" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :\n\n\t\t\t\t// Otherwise use the full result\n\t\t\t\tresponseText );\n\n\t\t// If the request succeeds, this function gets \"data\", \"status\", \"jqXHR\"\n\t\t// but they are ignored because response was set above.\n\t\t// If it fails, this function gets \"jqXHR\", \"status\", \"error\"\n\t\t} ).always( callback && function( jqXHR, status ) {\n\t\t\tself.each( function() {\n\t\t\t\tcallback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );\n\t\t\t} );\n\t\t} );\n\t}\n\n\treturn this;\n};\n\n\n\n\n// Attach a bunch of functions for handling common AJAX events\njQuery.each( [\n\t\"ajaxStart\",\n\t\"ajaxStop\",\n\t\"ajaxComplete\",\n\t\"ajaxError\",\n\t\"ajaxSuccess\",\n\t\"ajaxSend\"\n], function( i, type ) {\n\tjQuery.fn[ type ] = function( fn ) {\n\t\treturn this.on( type, fn );\n\t};\n} );\n\n\n\n\njQuery.expr.pseudos.animated = function( elem ) {\n\treturn jQuery.grep( jQuery.timers, function( fn ) {\n\t\treturn elem === fn.elem;\n\t} ).length;\n};\n\n\n\n\njQuery.offset = {\n\tsetOffset: function( elem, options, i ) {\n\t\tvar curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,\n\t\t\tposition = jQuery.css( elem, \"position\" ),\n\t\t\tcurElem = jQuery( elem ),\n\t\t\tprops = {};\n\n\t\t// Set position first, in-case top/left are set even on static elem\n\t\tif ( position === \"static\" ) {\n\t\t\telem.style.position = \"relative\";\n\t\t}\n\n\t\tcurOffset = curElem.offset();\n\t\tcurCSSTop = jQuery.css( elem, \"top\" );\n\t\tcurCSSLeft = jQuery.css( elem, \"left\" );\n\t\tcalculatePosition = ( position === \"absolute\" || position === \"fixed\" ) &&\n\t\t\t( curCSSTop + curCSSLeft ).indexOf( \"auto\" ) > -1;\n\n\t\t// Need to be able to calculate position if either\n\t\t// top or left is auto and position is either absolute or fixed\n\t\tif ( calculatePosition ) {\n\t\t\tcurPosition = curElem.position();\n\t\t\tcurTop = curPosition.top;\n\t\t\tcurLeft = curPosition.left;\n\n\t\t} else {\n\t\t\tcurTop = parseFloat( curCSSTop ) || 0;\n\t\t\tcurLeft = parseFloat( curCSSLeft ) || 0;\n\t\t}\n\n\t\tif ( isFunction( options ) ) {\n\n\t\t\t// Use jQuery.extend here to allow modification of coordinates argument (gh-1848)\n\t\t\toptions = options.call( elem, i, jQuery.extend( {}, curOffset ) );\n\t\t}\n\n\t\tif ( options.top != null ) {\n\t\t\tprops.top = ( options.top - curOffset.top ) + curTop;\n\t\t}\n\t\tif ( options.left != null ) {\n\t\t\tprops.left = ( options.left - curOffset.left ) + curLeft;\n\t\t}\n\n\t\tif ( \"using\" in options ) {\n\t\t\toptions.using.call( elem, props );\n\n\t\t} else {\n\t\t\tcurElem.css( props );\n\t\t}\n\t}\n};\n\njQuery.fn.extend( {\n\n\t// offset() relates an element's border box to the document origin\n\toffset: function( options ) {\n\n\t\t// Preserve chaining for setter\n\t\tif ( arguments.length ) {\n\t\t\treturn options === undefined ?\n\t\t\t\tthis :\n\t\t\t\tthis.each( function( i ) {\n\t\t\t\t\tjQuery.offset.setOffset( this, options, i );\n\t\t\t\t} );\n\t\t}\n\n\t\tvar rect, win,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !elem ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Return zeros for disconnected and hidden (display: none) elements (gh-2310)\n\t\t// Support: IE <=11 only\n\t\t// Running getBoundingClientRect on a\n\t\t// disconnected node in IE throws an error\n\t\tif ( !elem.getClientRects().length ) {\n\t\t\treturn { top: 0, left: 0 };\n\t\t}\n\n\t\t// Get document-relative position by adding viewport scroll to viewport-relative gBCR\n\t\trect = elem.getBoundingClientRect();\n\t\twin = elem.ownerDocument.defaultView;\n\t\treturn {\n\t\t\ttop: rect.top + win.pageYOffset,\n\t\t\tleft: rect.left + win.pageXOffset\n\t\t};\n\t},\n\n\t// position() relates an element's margin box to its offset parent's padding box\n\t// This corresponds to the behavior of CSS absolute positioning\n\tposition: function() {\n\t\tif ( !this[ 0 ] ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar offsetParent, offset, doc,\n\t\t\telem = this[ 0 ],\n\t\t\tparentOffset = { top: 0, left: 0 };\n\n\t\t// position:fixed elements are offset from the viewport, which itself always has zero offset\n\t\tif ( jQuery.css( elem, \"position\" ) === \"fixed\" ) {\n\n\t\t\t// Assume position:fixed implies availability of getBoundingClientRect\n\t\t\toffset = elem.getBoundingClientRect();\n\n\t\t} else {\n\t\t\toffset = this.offset();\n\n\t\t\t// Account for the *real* offset parent, which can be the document or its root element\n\t\t\t// when a statically positioned element is identified\n\t\t\tdoc = elem.ownerDocument;\n\t\t\toffsetParent = elem.offsetParent || doc.documentElement;\n\t\t\twhile ( offsetParent &&\n\t\t\t\t( offsetParent === doc.body || offsetParent === doc.documentElement ) &&\n\t\t\t\tjQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\n\t\t\t\toffsetParent = offsetParent.parentNode;\n\t\t\t}\n\t\t\tif ( offsetParent && offsetParent !== elem && offsetParent.nodeType === 1 ) {\n\n\t\t\t\t// Incorporate borders into its offset, since they are outside its content origin\n\t\t\t\tparentOffset = jQuery( offsetParent ).offset();\n\t\t\t\tparentOffset.top += jQuery.css( offsetParent, \"borderTopWidth\", true );\n\t\t\t\tparentOffset.left += jQuery.css( offsetParent, \"borderLeftWidth\", true );\n\t\t\t}\n\t\t}\n\n\t\t// Subtract parent offsets and element margins\n\t\treturn {\n\t\t\ttop: offset.top - parentOffset.top - jQuery.css( elem, \"marginTop\", true ),\n\t\t\tleft: offset.left - parentOffset.left - jQuery.css( elem, \"marginLeft\", true )\n\t\t};\n\t},\n\n\t// This method will return documentElement in the following cases:\n\t// 1) For the element inside the iframe without offsetParent, this method will return\n\t//    documentElement of the parent window\n\t// 2) For the hidden or detached element\n\t// 3) For body or html element, i.e. in case of the html node - it will return itself\n\t//\n\t// but those exceptions were never presented as a real life use-cases\n\t// and might be considered as more preferable results.\n\t//\n\t// This logic, however, is not guaranteed and can change at any point in the future\n\toffsetParent: function() {\n\t\treturn this.map( function() {\n\t\t\tvar offsetParent = this.offsetParent;\n\n\t\t\twhile ( offsetParent && jQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\t\t\t\toffsetParent = offsetParent.offsetParent;\n\t\t\t}\n\n\t\t\treturn offsetParent || documentElement;\n\t\t} );\n\t}\n} );\n\n// Create scrollLeft and scrollTop methods\njQuery.each( { scrollLeft: \"pageXOffset\", scrollTop: \"pageYOffset\" }, function( method, prop ) {\n\tvar top = \"pageYOffset\" === prop;\n\n\tjQuery.fn[ method ] = function( val ) {\n\t\treturn access( this, function( elem, method, val ) {\n\n\t\t\t// Coalesce documents and windows\n\t\t\tvar win;\n\t\t\tif ( isWindow( elem ) ) {\n\t\t\t\twin = elem;\n\t\t\t} else if ( elem.nodeType === 9 ) {\n\t\t\t\twin = elem.defaultView;\n\t\t\t}\n\n\t\t\tif ( val === undefined ) {\n\t\t\t\treturn win ? win[ prop ] : elem[ method ];\n\t\t\t}\n\n\t\t\tif ( win ) {\n\t\t\t\twin.scrollTo(\n\t\t\t\t\t!top ? val : win.pageXOffset,\n\t\t\t\t\ttop ? val : win.pageYOffset\n\t\t\t\t);\n\n\t\t\t} else {\n\t\t\t\telem[ method ] = val;\n\t\t\t}\n\t\t}, method, val, arguments.length );\n\t};\n} );\n\n// Support: Safari <=7 - 9.1, Chrome <=37 - 49\n// Add the top/left cssHooks using jQuery.fn.position\n// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084\n// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347\n// getComputedStyle returns percent when specified for top/left/bottom/right;\n// rather than make the css module depend on the offset module, just check for it here\njQuery.each( [ \"top\", \"left\" ], function( i, prop ) {\n\tjQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,\n\t\tfunction( elem, computed ) {\n\t\t\tif ( computed ) {\n\t\t\t\tcomputed = curCSS( elem, prop );\n\n\t\t\t\t// If curCSS returns percentage, fallback to offset\n\t\t\t\treturn rnumnonpx.test( computed ) ?\n\t\t\t\t\tjQuery( elem ).position()[ prop ] + \"px\" :\n\t\t\t\t\tcomputed;\n\t\t\t}\n\t\t}\n\t);\n} );\n\n\n// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods\njQuery.each( { Height: \"height\", Width: \"width\" }, function( name, type ) {\n\tjQuery.each( { padding: \"inner\" + name, content: type, \"\": \"outer\" + name },\n\t\tfunction( defaultExtra, funcName ) {\n\n\t\t// Margin is only for outerHeight, outerWidth\n\t\tjQuery.fn[ funcName ] = function( margin, value ) {\n\t\t\tvar chainable = arguments.length && ( defaultExtra || typeof margin !== \"boolean\" ),\n\t\t\t\textra = defaultExtra || ( margin === true || value === true ? \"margin\" : \"border\" );\n\n\t\t\treturn access( this, function( elem, type, value ) {\n\t\t\t\tvar doc;\n\n\t\t\t\tif ( isWindow( elem ) ) {\n\n\t\t\t\t\t// $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)\n\t\t\t\t\treturn funcName.indexOf( \"outer\" ) === 0 ?\n\t\t\t\t\t\telem[ \"inner\" + name ] :\n\t\t\t\t\t\telem.document.documentElement[ \"client\" + name ];\n\t\t\t\t}\n\n\t\t\t\t// Get document width or height\n\t\t\t\tif ( elem.nodeType === 9 ) {\n\t\t\t\t\tdoc = elem.documentElement;\n\n\t\t\t\t\t// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],\n\t\t\t\t\t// whichever is greatest\n\t\t\t\t\treturn Math.max(\n\t\t\t\t\t\telem.body[ \"scroll\" + name ], doc[ \"scroll\" + name ],\n\t\t\t\t\t\telem.body[ \"offset\" + name ], doc[ \"offset\" + name ],\n\t\t\t\t\t\tdoc[ \"client\" + name ]\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\treturn value === undefined ?\n\n\t\t\t\t\t// Get width or height on the element, requesting but not forcing parseFloat\n\t\t\t\t\tjQuery.css( elem, type, extra ) :\n\n\t\t\t\t\t// Set width or height on the element\n\t\t\t\t\tjQuery.style( elem, type, value, extra );\n\t\t\t}, type, chainable ? margin : undefined, chainable );\n\t\t};\n\t} );\n} );\n\n\njQuery.each( ( \"blur focus focusin focusout resize scroll click dblclick \" +\n\t\"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave \" +\n\t\"change select submit keydown keypress keyup contextmenu\" ).split( \" \" ),\n\tfunction( i, name ) {\n\n\t// Handle event binding\n\tjQuery.fn[ name ] = function( data, fn ) {\n\t\treturn arguments.length > 0 ?\n\t\t\tthis.on( name, null, data, fn ) :\n\t\t\tthis.trigger( name );\n\t};\n} );\n\njQuery.fn.extend( {\n\thover: function( fnOver, fnOut ) {\n\t\treturn this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );\n\t}\n} );\n\n\n\n\njQuery.fn.extend( {\n\n\tbind: function( types, data, fn ) {\n\t\treturn this.on( types, null, data, fn );\n\t},\n\tunbind: function( types, fn ) {\n\t\treturn this.off( types, null, fn );\n\t},\n\n\tdelegate: function( selector, types, data, fn ) {\n\t\treturn this.on( types, selector, data, fn );\n\t},\n\tundelegate: function( selector, types, fn ) {\n\n\t\t// ( namespace ) or ( selector, types [, fn] )\n\t\treturn arguments.length === 1 ?\n\t\t\tthis.off( selector, \"**\" ) :\n\t\t\tthis.off( types, selector || \"**\", fn );\n\t}\n} );\n\n// Bind a function to a context, optionally partially applying any\n// arguments.\n// jQuery.proxy is deprecated to promote standards (specifically Function#bind)\n// However, it is not slated for removal any time soon\njQuery.proxy = function( fn, context ) {\n\tvar tmp, args, proxy;\n\n\tif ( typeof context === \"string\" ) {\n\t\ttmp = fn[ context ];\n\t\tcontext = fn;\n\t\tfn = tmp;\n\t}\n\n\t// Quick check to determine if target is callable, in the spec\n\t// this throws a TypeError, but we will just return undefined.\n\tif ( !isFunction( fn ) ) {\n\t\treturn undefined;\n\t}\n\n\t// Simulated bind\n\targs = slice.call( arguments, 2 );\n\tproxy = function() {\n\t\treturn fn.apply( context || this, args.concat( slice.call( arguments ) ) );\n\t};\n\n\t// Set the guid of unique handler to the same of original handler, so it can be removed\n\tproxy.guid = fn.guid = fn.guid || jQuery.guid++;\n\n\treturn proxy;\n};\n\njQuery.holdReady = function( hold ) {\n\tif ( hold ) {\n\t\tjQuery.readyWait++;\n\t} else {\n\t\tjQuery.ready( true );\n\t}\n};\njQuery.isArray = Array.isArray;\njQuery.parseJSON = JSON.parse;\njQuery.nodeName = nodeName;\njQuery.isFunction = isFunction;\njQuery.isWindow = isWindow;\njQuery.camelCase = camelCase;\njQuery.type = toType;\n\njQuery.now = Date.now;\n\njQuery.isNumeric = function( obj ) {\n\n\t// As of jQuery 3.0, isNumeric is limited to\n\t// strings and numbers (primitives or objects)\n\t// that can be coerced to finite numbers (gh-2662)\n\tvar type = jQuery.type( obj );\n\treturn ( type === \"number\" || type === \"string\" ) &&\n\n\t\t// parseFloat NaNs numeric-cast false positives (\"\")\n\t\t// ...but misinterprets leading-number strings, particularly hex literals (\"0x...\")\n\t\t// subtraction forces infinities to NaN\n\t\t!isNaN( obj - parseFloat( obj ) );\n};\n\n\n\n\n// Register as a named AMD module, since jQuery can be concatenated with other\n// files that may use define, but not via a proper concatenation script that\n// understands anonymous AMD modules. A named AMD is safest and most robust\n// way to register. Lowercase jquery is used because AMD module names are\n// derived from file names, and jQuery is normally delivered in a lowercase\n// file name. Do this after creating the global so that if an AMD module wants\n// to call noConflict to hide this version of jQuery, it will work.\n\n// Note that for maximum portability, libraries that are not jQuery should\n// declare themselves as anonymous modules, and avoid setting a global if an\n// AMD loader is present. jQuery is a special case. For more information, see\n// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon\n\nif ( true ) {\n\t!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function() {\n\t\treturn jQuery;\n\t}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),\n\t\t\t\t__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));\n}\n\n\n\n\nvar\n\n\t// Map over jQuery in case of overwrite\n\t_jQuery = window.jQuery,\n\n\t// Map over the $ in case of overwrite\n\t_$ = window.$;\n\njQuery.noConflict = function( deep ) {\n\tif ( window.$ === jQuery ) {\n\t\twindow.$ = _$;\n\t}\n\n\tif ( deep && window.jQuery === jQuery ) {\n\t\twindow.jQuery = _jQuery;\n\t}\n\n\treturn jQuery;\n};\n\n// Expose jQuery and $ identifiers, even in AMD\n// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)\n// and CommonJS for browser emulators (#13566)\nif ( !noGlobal ) {\n\twindow.jQuery = window.$ = jQuery;\n}\n\n\n\n\nreturn jQuery;\n} );\n\n\n//# sourceURL=webpack:///./node_modules/jquery/dist/jquery.js?");

/***/ }),

/***/ "./node_modules/mini-signals/lib/mini-signals.js":
/*!*******************************************************!*\
  !*** ./node_modules/mini-signals/lib/mini-signals.js ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nObject.defineProperty(exports, '__esModule', {\n  value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar MiniSignalBinding = (function () {\n  function MiniSignalBinding(fn, once, thisArg) {\n    if (once === undefined) once = false;\n\n    _classCallCheck(this, MiniSignalBinding);\n\n    this._fn = fn;\n    this._once = once;\n    this._thisArg = thisArg;\n    this._next = this._prev = this._owner = null;\n  }\n\n  _createClass(MiniSignalBinding, [{\n    key: 'detach',\n    value: function detach() {\n      if (this._owner === null) return false;\n      this._owner.detach(this);\n      return true;\n    }\n  }]);\n\n  return MiniSignalBinding;\n})();\n\nfunction _addMiniSignalBinding(self, node) {\n  if (!self._head) {\n    self._head = node;\n    self._tail = node;\n  } else {\n    self._tail._next = node;\n    node._prev = self._tail;\n    self._tail = node;\n  }\n\n  node._owner = self;\n\n  return node;\n}\n\nvar MiniSignal = (function () {\n  function MiniSignal() {\n    _classCallCheck(this, MiniSignal);\n\n    this._head = this._tail = undefined;\n  }\n\n  _createClass(MiniSignal, [{\n    key: 'handlers',\n    value: function handlers() {\n      var exists = arguments.length <= 0 || arguments[0] === undefined ? false : arguments[0];\n\n      var node = this._head;\n\n      if (exists) return !!node;\n\n      var ee = [];\n\n      while (node) {\n        ee.push(node);\n        node = node._next;\n      }\n\n      return ee;\n    }\n  }, {\n    key: 'has',\n    value: function has(node) {\n      if (!(node instanceof MiniSignalBinding)) {\n        throw new Error('MiniSignal#has(): First arg must be a MiniSignalBinding object.');\n      }\n\n      return node._owner === this;\n    }\n  }, {\n    key: 'dispatch',\n    value: function dispatch() {\n      var node = this._head;\n\n      if (!node) return false;\n\n      while (node) {\n        if (node._once) this.detach(node);\n        node._fn.apply(node._thisArg, arguments);\n        node = node._next;\n      }\n\n      return true;\n    }\n  }, {\n    key: 'add',\n    value: function add(fn) {\n      var thisArg = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];\n\n      if (typeof fn !== 'function') {\n        throw new Error('MiniSignal#add(): First arg must be a Function.');\n      }\n      return _addMiniSignalBinding(this, new MiniSignalBinding(fn, false, thisArg));\n    }\n  }, {\n    key: 'once',\n    value: function once(fn) {\n      var thisArg = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];\n\n      if (typeof fn !== 'function') {\n        throw new Error('MiniSignal#once(): First arg must be a Function.');\n      }\n      return _addMiniSignalBinding(this, new MiniSignalBinding(fn, true, thisArg));\n    }\n  }, {\n    key: 'detach',\n    value: function detach(node) {\n      if (!(node instanceof MiniSignalBinding)) {\n        throw new Error('MiniSignal#detach(): First arg must be a MiniSignalBinding object.');\n      }\n      if (node._owner !== this) return this;\n\n      if (node._prev) node._prev._next = node._next;\n      if (node._next) node._next._prev = node._prev;\n\n      if (node === this._head) {\n        this._head = node._next;\n        if (node._next === null) {\n          this._tail = null;\n        }\n      } else if (node === this._tail) {\n        this._tail = node._prev;\n        this._tail._next = null;\n      }\n\n      node._owner = null;\n      return this;\n    }\n  }, {\n    key: 'detachAll',\n    value: function detachAll() {\n      var node = this._head;\n      if (!node) return this;\n\n      this._head = this._tail = null;\n\n      while (node) {\n        node._owner = null;\n        node = node._next;\n      }\n      return this;\n    }\n  }]);\n\n  return MiniSignal;\n})();\n\nMiniSignal.MiniSignalBinding = MiniSignalBinding;\n\nexports['default'] = MiniSignal;\nmodule.exports = exports['default'];\n\n\n//# sourceURL=webpack:///./node_modules/mini-signals/lib/mini-signals.js?");

/***/ }),

/***/ "./node_modules/moment/locale sync recursive ^\\.\\/.*$":
/*!**************************************************!*\
  !*** ./node_modules/moment/locale sync ^\.\/.*$ ***!
  \**************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

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\"./node_modules/moment/locale/uz.js\",\n\t\"./vi\": \"./node_modules/moment/locale/vi.js\",\n\t\"./vi.js\": \"./node_modules/moment/locale/vi.js\",\n\t\"./x-pseudo\": \"./node_modules/moment/locale/x-pseudo.js\",\n\t\"./x-pseudo.js\": \"./node_modules/moment/locale/x-pseudo.js\",\n\t\"./yo\": \"./node_modules/moment/locale/yo.js\",\n\t\"./yo.js\": \"./node_modules/moment/locale/yo.js\",\n\t\"./zh-cn\": \"./node_modules/moment/locale/zh-cn.js\",\n\t\"./zh-cn.js\": \"./node_modules/moment/locale/zh-cn.js\",\n\t\"./zh-hk\": \"./node_modules/moment/locale/zh-hk.js\",\n\t\"./zh-hk.js\": \"./node_modules/moment/locale/zh-hk.js\",\n\t\"./zh-tw\": \"./node_modules/moment/locale/zh-tw.js\",\n\t\"./zh-tw.js\": \"./node_modules/moment/locale/zh-tw.js\"\n};\n\n\nfunction webpackContext(req) {\n\tvar id = webpackContextResolve(req);\n\treturn __webpack_require__(id);\n}\nfunction webpackContextResolve(req) {\n\tif(!__webpack_require__.o(map, req)) {\n\t\tvar e = new Error(\"Cannot find module '\" + req + \"'\");\n\t\te.code = 'MODULE_NOT_FOUND';\n\t\tthrow e;\n\t}\n\treturn map[req];\n}\nwebpackContext.keys = function webpackContextKeys() {\n\treturn Object.keys(map);\n};\nwebpackContext.resolve = webpackContextResolve;\nmodule.exports = webpackContext;\nwebpackContext.id = \"./node_modules/moment/locale sync recursive ^\\\\.\\\\/.*$\";\n\n//# sourceURL=webpack:///./node_modules/moment/locale_sync_^\\.\\/.*$?");

/***/ }),

/***/ "./node_modules/moment/locale/af.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/af.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var af = moment.defineLocale('af', {\n        months : 'Januarie_Februarie_Maart_April_Mei_Junie_Julie_Augustus_September_Oktober_November_Desember'.split('_'),\n        monthsShort : 'Jan_Feb_Mrt_Apr_Mei_Jun_Jul_Aug_Sep_Okt_Nov_Des'.split('_'),\n        weekdays : 'Sondag_Maandag_Dinsdag_Woensdag_Donderdag_Vrydag_Saterdag'.split('_'),\n        weekdaysShort : 'Son_Maa_Din_Woe_Don_Vry_Sat'.split('_'),\n        weekdaysMin : 'So_Ma_Di_Wo_Do_Vr_Sa'.split('_'),\n        meridiemParse: /vm|nm/i,\n        isPM : function (input) {\n            return /^nm$/i.test(input);\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 12) {\n                return isLower ? 'vm' : 'VM';\n            } else {\n                return isLower ? 'nm' : 'NM';\n            }\n        },\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Vandag om] LT',\n            nextDay : '[Môre om] LT',\n            nextWeek : 'dddd [om] LT',\n            lastDay : '[Gister om] LT',\n            lastWeek : '[Laas] dddd [om] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'oor %s',\n            past : '%s gelede',\n            s : '\\'n paar sekondes',\n            ss : '%d sekondes',\n            m : '\\'n minuut',\n            mm : '%d minute',\n            h : '\\'n uur',\n            hh : '%d ure',\n            d : '\\'n dag',\n            dd : '%d dae',\n            M : '\\'n maand',\n            MM : '%d maande',\n            y : '\\'n jaar',\n            yy : '%d jaar'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(ste|de)/,\n        ordinal : function (number) {\n            return number + ((number === 1 || number === 8 || number >= 20) ? 'ste' : 'de'); // Thanks to Joris Röling : https://github.com/jjupiter\n        },\n        week : {\n            dow : 1, // Maandag is die eerste dag van die week.\n            doy : 4  // Die week wat die 4de Januarie bevat is die eerste week van die jaar.\n        }\n    });\n\n    return af;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/af.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar-dz.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/ar-dz.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var arDz = moment.defineLocale('ar-dz', {\n        months : 'جانفي_فيفري_مارس_أفريل_ماي_جوان_جويلية_أوت_سبتمبر_أكتوبر_نوفمبر_ديسمبر'.split('_'),\n        monthsShort : 'جانفي_فيفري_مارس_أفريل_ماي_جوان_جويلية_أوت_سبتمبر_أكتوبر_نوفمبر_ديسمبر'.split('_'),\n        weekdays : 'الأحد_الإثنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort : 'احد_اثنين_ثلاثاء_اربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin : 'أح_إث_ثلا_أر_خم_جم_سب'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[اليوم على الساعة] LT',\n            nextDay: '[غدا على الساعة] LT',\n            nextWeek: 'dddd [على الساعة] LT',\n            lastDay: '[أمس على الساعة] LT',\n            lastWeek: 'dddd [على الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'في %s',\n            past : 'منذ %s',\n            s : 'ثوان',\n            ss : '%d ثانية',\n            m : 'دقيقة',\n            mm : '%d دقائق',\n            h : 'ساعة',\n            hh : '%d ساعات',\n            d : 'يوم',\n            dd : '%d أيام',\n            M : 'شهر',\n            MM : '%d أشهر',\n            y : 'سنة',\n            yy : '%d سنوات'\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return arDz;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar-dz.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar-kw.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/ar-kw.js ***!
  \*********************************************/
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/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var arKw = moment.defineLocale('ar-kw', {\n        months : 'يناير_فبراير_مارس_أبريل_ماي_يونيو_يوليوز_غشت_شتنبر_أكتوبر_نونبر_دجنبر'.split('_'),\n        monthsShort : 'يناير_فبراير_مارس_أبريل_ماي_يونيو_يوليوز_غشت_شتنبر_أكتوبر_نونبر_دجنبر'.split('_'),\n        weekdays : 'الأحد_الإتنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort : 'احد_اتنين_ثلاثاء_اربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin : 'ح_ن_ث_ر_خ_ج_س'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[اليوم على الساعة] LT',\n            nextDay: '[غدا على الساعة] LT',\n            nextWeek: 'dddd [على الساعة] LT',\n            lastDay: '[أمس على الساعة] LT',\n            lastWeek: 'dddd [على الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'في %s',\n            past : 'منذ %s',\n            s : 'ثوان',\n            ss : '%d ثانية',\n            m : 'دقيقة',\n            mm : '%d دقائق',\n            h : 'ساعة',\n            hh : '%d ساعات',\n            d : 'يوم',\n            dd : '%d أيام',\n            M : 'شهر',\n            MM : '%d أشهر',\n            y : 'سنة',\n            yy : '%d سنوات'\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return arKw;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar-kw.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar-ly.js":
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  !*** ./node_modules/moment/locale/ar-ly.js ***!
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/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '1',\n        '2': '2',\n        '3': '3',\n        '4': '4',\n        '5': '5',\n        '6': '6',\n        '7': '7',\n        '8': '8',\n        '9': '9',\n        '0': '0'\n    }, pluralForm = function (n) {\n        return n === 0 ? 0 : n === 1 ? 1 : n === 2 ? 2 : n % 100 >= 3 && n % 100 <= 10 ? 3 : n % 100 >= 11 ? 4 : 5;\n    }, plurals = {\n        s : ['أقل من ثانية', 'ثانية واحدة', ['ثانيتان', 'ثانيتين'], '%d ثوان', '%d ثانية', '%d ثانية'],\n        m : ['أقل من دقيقة', 'دقيقة واحدة', ['دقيقتان', 'دقيقتين'], '%d دقائق', '%d دقيقة', '%d دقيقة'],\n        h : ['أقل من ساعة', 'ساعة واحدة', ['ساعتان', 'ساعتين'], '%d ساعات', '%d ساعة', '%d ساعة'],\n        d : ['أقل من يوم', 'يوم واحد', ['يومان', 'يومين'], '%d أيام', '%d يومًا', '%d يوم'],\n        M : ['أقل من شهر', 'شهر واحد', ['شهران', 'شهرين'], '%d أشهر', '%d شهرا', '%d شهر'],\n        y : ['أقل من عام', 'عام واحد', ['عامان', 'عامين'], '%d أعوام', '%d عامًا', '%d عام']\n    }, pluralize = function (u) {\n        return function (number, withoutSuffix, string, isFuture) {\n            var f = pluralForm(number),\n                str = plurals[u][pluralForm(number)];\n            if (f === 2) {\n                str = str[withoutSuffix ? 0 : 1];\n            }\n            return str.replace(/%d/i, number);\n        };\n    }, months = [\n        'يناير',\n        'فبراير',\n        'مارس',\n        'أبريل',\n        'مايو',\n        'يونيو',\n        'يوليو',\n        'أغسطس',\n        'سبتمبر',\n        'أكتوبر',\n        'نوفمبر',\n        'ديسمبر'\n    ];\n\n    var arLy = moment.defineLocale('ar-ly', {\n        months : months,\n        monthsShort : months,\n        weekdays : 'الأحد_الإثنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort : 'أحد_إثنين_ثلاثاء_أربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin : 'ح_ن_ث_ر_خ_ج_س'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'D/\\u200FM/\\u200FYYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /ص|م/,\n        isPM : function (input) {\n            return 'م' === input;\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ص';\n            } else {\n                return 'م';\n            }\n        },\n        calendar : {\n            sameDay: '[اليوم عند الساعة] LT',\n            nextDay: '[غدًا عند الساعة] LT',\n            nextWeek: 'dddd [عند الساعة] LT',\n            lastDay: '[أمس عند الساعة] LT',\n            lastWeek: 'dddd [عند الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'بعد %s',\n            past : 'منذ %s',\n            s : pluralize('s'),\n            ss : pluralize('s'),\n            m : pluralize('m'),\n            mm : pluralize('m'),\n            h : pluralize('h'),\n            hh : pluralize('h'),\n            d : pluralize('d'),\n            dd : pluralize('d'),\n            M : pluralize('M'),\n            MM : pluralize('M'),\n            y : pluralize('y'),\n            yy : pluralize('y')\n        },\n        preparse: function (string) {\n            return string.replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            }).replace(/,/g, '،');\n        },\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return arLy;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar-ly.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar-ma.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/ar-ma.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var arMa = moment.defineLocale('ar-ma', {\n        months : 'يناير_فبراير_مارس_أبريل_ماي_يونيو_يوليوز_غشت_شتنبر_أكتوبر_نونبر_دجنبر'.split('_'),\n        monthsShort : 'يناير_فبراير_مارس_أبريل_ماي_يونيو_يوليوز_غشت_شتنبر_أكتوبر_نونبر_دجنبر'.split('_'),\n        weekdays : 'الأحد_الإتنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort : 'احد_اتنين_ثلاثاء_اربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin : 'ح_ن_ث_ر_خ_ج_س'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[اليوم على الساعة] LT',\n            nextDay: '[غدا على الساعة] LT',\n            nextWeek: 'dddd [على الساعة] LT',\n            lastDay: '[أمس على الساعة] LT',\n            lastWeek: 'dddd [على الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'في %s',\n            past : 'منذ %s',\n            s : 'ثوان',\n            ss : '%d ثانية',\n            m : 'دقيقة',\n            mm : '%d دقائق',\n            h : 'ساعة',\n            hh : '%d ساعات',\n            d : 'يوم',\n            dd : '%d أيام',\n            M : 'شهر',\n            MM : '%d أشهر',\n            y : 'سنة',\n            yy : '%d سنوات'\n        },\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return arMa;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar-ma.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar-sa.js":
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/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '١',\n        '2': '٢',\n        '3': '٣',\n        '4': '٤',\n        '5': '٥',\n        '6': '٦',\n        '7': '٧',\n        '8': '٨',\n        '9': '٩',\n        '0': '٠'\n    }, numberMap = {\n        '١': '1',\n        '٢': '2',\n        '٣': '3',\n        '٤': '4',\n        '٥': '5',\n        '٦': '6',\n        '٧': '7',\n        '٨': '8',\n        '٩': '9',\n        '٠': '0'\n    };\n\n    var arSa = moment.defineLocale('ar-sa', {\n        months : 'يناير_فبراير_مارس_أبريل_مايو_يونيو_يوليو_أغسطس_سبتمبر_أكتوبر_نوفمبر_ديسمبر'.split('_'),\n        monthsShort : 'يناير_فبراير_مارس_أبريل_مايو_يونيو_يوليو_أغسطس_سبتمبر_أكتوبر_نوفمبر_ديسمبر'.split('_'),\n        weekdays : 'الأحد_الإثنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort : 'أحد_إثنين_ثلاثاء_أربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin : 'ح_ن_ث_ر_خ_ج_س'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /ص|م/,\n        isPM : function (input) {\n            return 'م' === input;\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ص';\n            } else {\n                return 'م';\n            }\n        },\n        calendar : {\n            sameDay: '[اليوم على الساعة] LT',\n            nextDay: '[غدا على الساعة] LT',\n            nextWeek: 'dddd [على الساعة] LT',\n            lastDay: '[أمس على الساعة] LT',\n            lastWeek: 'dddd [على الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'في %s',\n            past : 'منذ %s',\n            s : 'ثوان',\n            ss : '%d ثانية',\n            m : 'دقيقة',\n            mm : '%d دقائق',\n            h : 'ساعة',\n            hh : '%d ساعات',\n            d : 'يوم',\n            dd : '%d أيام',\n            M : 'شهر',\n            MM : '%d أشهر',\n            y : 'سنة',\n            yy : '%d سنوات'\n        },\n        preparse: function (string) {\n            return string.replace(/[١٢٣٤٥٦٧٨٩٠]/g, function (match) {\n                return numberMap[match];\n            }).replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            }).replace(/,/g, '،');\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return arSa;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar-sa.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar-tn.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/ar-tn.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var arTn = moment.defineLocale('ar-tn', {\n        months: 'جانفي_فيفري_مارس_أفريل_ماي_جوان_جويلية_أوت_سبتمبر_أكتوبر_نوفمبر_ديسمبر'.split('_'),\n        monthsShort: 'جانفي_فيفري_مارس_أفريل_ماي_جوان_جويلية_أوت_سبتمبر_أكتوبر_نوفمبر_ديسمبر'.split('_'),\n        weekdays: 'الأحد_الإثنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort: 'أحد_إثنين_ثلاثاء_أربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin: 'ح_ن_ث_ر_خ_ج_س'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY HH:mm',\n            LLLL: 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar: {\n            sameDay: '[اليوم على الساعة] LT',\n            nextDay: '[غدا على الساعة] LT',\n            nextWeek: 'dddd [على الساعة] LT',\n            lastDay: '[أمس على الساعة] LT',\n            lastWeek: 'dddd [على الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: 'في %s',\n            past: 'منذ %s',\n            s: 'ثوان',\n            ss : '%d ثانية',\n            m: 'دقيقة',\n            mm: '%d دقائق',\n            h: 'ساعة',\n            hh: '%d ساعات',\n            d: 'يوم',\n            dd: '%d أيام',\n            M: 'شهر',\n            MM: '%d أشهر',\n            y: 'سنة',\n            yy: '%d سنوات'\n        },\n        week: {\n            dow: 1, // Monday is the first day of the week.\n            doy: 4 // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return arTn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar-tn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ar.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ar.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '١',\n        '2': '٢',\n        '3': '٣',\n        '4': '٤',\n        '5': '٥',\n        '6': '٦',\n        '7': '٧',\n        '8': '٨',\n        '9': '٩',\n        '0': '٠'\n    }, numberMap = {\n        '١': '1',\n        '٢': '2',\n        '٣': '3',\n        '٤': '4',\n        '٥': '5',\n        '٦': '6',\n        '٧': '7',\n        '٨': '8',\n        '٩': '9',\n        '٠': '0'\n    }, pluralForm = function (n) {\n        return n === 0 ? 0 : n === 1 ? 1 : n === 2 ? 2 : n % 100 >= 3 && n % 100 <= 10 ? 3 : n % 100 >= 11 ? 4 : 5;\n    }, plurals = {\n        s : ['أقل من ثانية', 'ثانية واحدة', ['ثانيتان', 'ثانيتين'], '%d ثوان', '%d ثانية', '%d ثانية'],\n        m : ['أقل من دقيقة', 'دقيقة واحدة', ['دقيقتان', 'دقيقتين'], '%d دقائق', '%d دقيقة', '%d دقيقة'],\n        h : ['أقل من ساعة', 'ساعة واحدة', ['ساعتان', 'ساعتين'], '%d ساعات', '%d ساعة', '%d ساعة'],\n        d : ['أقل من يوم', 'يوم واحد', ['يومان', 'يومين'], '%d أيام', '%d يومًا', '%d يوم'],\n        M : ['أقل من شهر', 'شهر واحد', ['شهران', 'شهرين'], '%d أشهر', '%d شهرا', '%d شهر'],\n        y : ['أقل من عام', 'عام واحد', ['عامان', 'عامين'], '%d أعوام', '%d عامًا', '%d عام']\n    }, pluralize = function (u) {\n        return function (number, withoutSuffix, string, isFuture) {\n            var f = pluralForm(number),\n                str = plurals[u][pluralForm(number)];\n            if (f === 2) {\n                str = str[withoutSuffix ? 0 : 1];\n            }\n            return str.replace(/%d/i, number);\n        };\n    }, months = [\n        'يناير',\n        'فبراير',\n        'مارس',\n        'أبريل',\n        'مايو',\n        'يونيو',\n        'يوليو',\n        'أغسطس',\n        'سبتمبر',\n        'أكتوبر',\n        'نوفمبر',\n        'ديسمبر'\n    ];\n\n    var ar = moment.defineLocale('ar', {\n        months : months,\n        monthsShort : months,\n        weekdays : 'الأحد_الإثنين_الثلاثاء_الأربعاء_الخميس_الجمعة_السبت'.split('_'),\n        weekdaysShort : 'أحد_إثنين_ثلاثاء_أربعاء_خميس_جمعة_سبت'.split('_'),\n        weekdaysMin : 'ح_ن_ث_ر_خ_ج_س'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'D/\\u200FM/\\u200FYYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /ص|م/,\n        isPM : function (input) {\n            return 'م' === input;\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ص';\n            } else {\n                return 'م';\n            }\n        },\n        calendar : {\n            sameDay: '[اليوم عند الساعة] LT',\n            nextDay: '[غدًا عند الساعة] LT',\n            nextWeek: 'dddd [عند الساعة] LT',\n            lastDay: '[أمس عند الساعة] LT',\n            lastWeek: 'dddd [عند الساعة] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'بعد %s',\n            past : 'منذ %s',\n            s : pluralize('s'),\n            ss : pluralize('s'),\n            m : pluralize('m'),\n            mm : pluralize('m'),\n            h : pluralize('h'),\n            hh : pluralize('h'),\n            d : pluralize('d'),\n            dd : pluralize('d'),\n            M : pluralize('M'),\n            MM : pluralize('M'),\n            y : pluralize('y'),\n            yy : pluralize('y')\n        },\n        preparse: function (string) {\n            return string.replace(/[١٢٣٤٥٦٧٨٩٠]/g, function (match) {\n                return numberMap[match];\n            }).replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            }).replace(/,/g, '،');\n        },\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return ar;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ar.js?");

/***/ }),

/***/ "./node_modules/moment/locale/az.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/az.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var suffixes = {\n        1: '-inci',\n        5: '-inci',\n        8: '-inci',\n        70: '-inci',\n        80: '-inci',\n        2: '-nci',\n        7: '-nci',\n        20: '-nci',\n        50: '-nci',\n        3: '-üncü',\n        4: '-üncü',\n        100: '-üncü',\n        6: '-ncı',\n        9: '-uncu',\n        10: '-uncu',\n        30: '-uncu',\n        60: '-ıncı',\n        90: '-ıncı'\n    };\n\n    var az = moment.defineLocale('az', {\n        months : 'yanvar_fevral_mart_aprel_may_iyun_iyul_avqust_sentyabr_oktyabr_noyabr_dekabr'.split('_'),\n        monthsShort : 'yan_fev_mar_apr_may_iyn_iyl_avq_sen_okt_noy_dek'.split('_'),\n        weekdays : 'Bazar_Bazar ertəsi_Çərşənbə axşamı_Çərşənbə_Cümə axşamı_Cümə_Şənbə'.split('_'),\n        weekdaysShort : 'Baz_BzE_ÇAx_Çər_CAx_Cüm_Şən'.split('_'),\n        weekdaysMin : 'Bz_BE_ÇA_Çə_CA_Cü_Şə'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[bugün saat] LT',\n            nextDay : '[sabah saat] LT',\n            nextWeek : '[gələn həftə] dddd [saat] LT',\n            lastDay : '[dünən] LT',\n            lastWeek : '[keçən həftə] dddd [saat] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s sonra',\n            past : '%s əvvəl',\n            s : 'birneçə saniyə',\n            ss : '%d saniyə',\n            m : 'bir dəqiqə',\n            mm : '%d dəqiqə',\n            h : 'bir saat',\n            hh : '%d saat',\n            d : 'bir gün',\n            dd : '%d gün',\n            M : 'bir ay',\n            MM : '%d ay',\n            y : 'bir il',\n            yy : '%d il'\n        },\n        meridiemParse: /gecə|səhər|gündüz|axşam/,\n        isPM : function (input) {\n            return /^(gündüz|axşam)$/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'gecə';\n            } else if (hour < 12) {\n                return 'səhər';\n            } else if (hour < 17) {\n                return 'gündüz';\n            } else {\n                return 'axşam';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(ıncı|inci|nci|üncü|ncı|uncu)/,\n        ordinal : function (number) {\n            if (number === 0) {  // special case for zero\n                return number + '-ıncı';\n            }\n            var a = number % 10,\n                b = number % 100 - a,\n                c = number >= 100 ? 100 : null;\n            return number + (suffixes[a] || suffixes[b] || suffixes[c]);\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return az;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/az.js?");

/***/ }),

/***/ "./node_modules/moment/locale/be.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/be.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function plural(word, num) {\n        var forms = word.split('_');\n        return num % 10 === 1 && num % 100 !== 11 ? forms[0] : (num % 10 >= 2 && num % 10 <= 4 && (num % 100 < 10 || num % 100 >= 20) ? forms[1] : forms[2]);\n    }\n    function relativeTimeWithPlural(number, withoutSuffix, key) {\n        var format = {\n            'ss': withoutSuffix ? 'секунда_секунды_секунд' : 'секунду_секунды_секунд',\n            'mm': withoutSuffix ? 'хвіліна_хвіліны_хвілін' : 'хвіліну_хвіліны_хвілін',\n            'hh': withoutSuffix ? 'гадзіна_гадзіны_гадзін' : 'гадзіну_гадзіны_гадзін',\n            'dd': 'дзень_дні_дзён',\n            'MM': 'месяц_месяцы_месяцаў',\n            'yy': 'год_гады_гадоў'\n        };\n        if (key === 'm') {\n            return withoutSuffix ? 'хвіліна' : 'хвіліну';\n        }\n        else if (key === 'h') {\n            return withoutSuffix ? 'гадзіна' : 'гадзіну';\n        }\n        else {\n            return number + ' ' + plural(format[key], +number);\n        }\n    }\n\n    var be = moment.defineLocale('be', {\n        months : {\n            format: 'студзеня_лютага_сакавіка_красавіка_траўня_чэрвеня_ліпеня_жніўня_верасня_кастрычніка_лістапада_снежня'.split('_'),\n            standalone: 'студзень_люты_сакавік_красавік_травень_чэрвень_ліпень_жнівень_верасень_кастрычнік_лістапад_снежань'.split('_')\n        },\n        monthsShort : 'студ_лют_сак_крас_трав_чэрв_ліп_жнів_вер_каст_ліст_снеж'.split('_'),\n        weekdays : {\n            format: 'нядзелю_панядзелак_аўторак_сераду_чацвер_пятніцу_суботу'.split('_'),\n            standalone: 'нядзеля_панядзелак_аўторак_серада_чацвер_пятніца_субота'.split('_'),\n            isFormat: /\\[ ?[Ууў] ?(?:мінулую|наступную)? ?\\] ?dddd/\n        },\n        weekdaysShort : 'нд_пн_ат_ср_чц_пт_сб'.split('_'),\n        weekdaysMin : 'нд_пн_ат_ср_чц_пт_сб'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY г.',\n            LLL : 'D MMMM YYYY г., HH:mm',\n            LLLL : 'dddd, D MMMM YYYY г., HH:mm'\n        },\n        calendar : {\n            sameDay: '[Сёння ў] LT',\n            nextDay: '[Заўтра ў] LT',\n            lastDay: '[Учора ў] LT',\n            nextWeek: function () {\n                return '[У] dddd [ў] LT';\n            },\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                    case 3:\n                    case 5:\n                    case 6:\n                        return '[У мінулую] dddd [ў] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                        return '[У мінулы] dddd [ў] LT';\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'праз %s',\n            past : '%s таму',\n            s : 'некалькі секунд',\n            m : relativeTimeWithPlural,\n            mm : relativeTimeWithPlural,\n            h : relativeTimeWithPlural,\n            hh : relativeTimeWithPlural,\n            d : 'дзень',\n            dd : relativeTimeWithPlural,\n            M : 'месяц',\n            MM : relativeTimeWithPlural,\n            y : 'год',\n            yy : relativeTimeWithPlural\n        },\n        meridiemParse: /ночы|раніцы|дня|вечара/,\n        isPM : function (input) {\n            return /^(дня|вечара)$/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'ночы';\n            } else if (hour < 12) {\n                return 'раніцы';\n            } else if (hour < 17) {\n                return 'дня';\n            } else {\n                return 'вечара';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(і|ы|га)/,\n        ordinal: function (number, period) {\n            switch (period) {\n                case 'M':\n                case 'd':\n                case 'DDD':\n                case 'w':\n                case 'W':\n                    return (number % 10 === 2 || number % 10 === 3) && (number % 100 !== 12 && number % 100 !== 13) ? number + '-і' : number + '-ы';\n                case 'D':\n                    return number + '-га';\n                default:\n                    return number;\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return be;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/be.js?");

/***/ }),

/***/ "./node_modules/moment/locale/bg.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/bg.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var bg = moment.defineLocale('bg', {\n        months : 'януари_февруари_март_април_май_юни_юли_август_септември_октомври_ноември_декември'.split('_'),\n        monthsShort : 'янр_фев_мар_апр_май_юни_юли_авг_сеп_окт_ное_дек'.split('_'),\n        weekdays : 'неделя_понеделник_вторник_сряда_четвъртък_петък_събота'.split('_'),\n        weekdaysShort : 'нед_пон_вто_сря_чет_пет_съб'.split('_'),\n        weekdaysMin : 'нд_пн_вт_ср_чт_пт_сб'.split('_'),\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'D.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY H:mm',\n            LLLL : 'dddd, D MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay : '[Днес в] LT',\n            nextDay : '[Утре в] LT',\n            nextWeek : 'dddd [в] LT',\n            lastDay : '[Вчера в] LT',\n            lastWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                    case 3:\n                    case 6:\n                        return '[В изминалата] dddd [в] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[В изминалия] dddd [в] LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'след %s',\n            past : 'преди %s',\n            s : 'няколко секунди',\n            ss : '%d секунди',\n            m : 'минута',\n            mm : '%d минути',\n            h : 'час',\n            hh : '%d часа',\n            d : 'ден',\n            dd : '%d дни',\n            M : 'месец',\n            MM : '%d месеца',\n            y : 'година',\n            yy : '%d години'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(ев|ен|ти|ви|ри|ми)/,\n        ordinal : function (number) {\n            var lastDigit = number % 10,\n                last2Digits = number % 100;\n            if (number === 0) {\n                return number + '-ев';\n            } else if (last2Digits === 0) {\n                return number + '-ен';\n            } else if (last2Digits > 10 && last2Digits < 20) {\n                return number + '-ти';\n            } else if (lastDigit === 1) {\n                return number + '-ви';\n            } else if (lastDigit === 2) {\n                return number + '-ри';\n            } else if (lastDigit === 7 || lastDigit === 8) {\n                return number + '-ми';\n            } else {\n                return number + '-ти';\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return bg;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/bg.js?");

/***/ }),

/***/ "./node_modules/moment/locale/bm.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/bm.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var bm = moment.defineLocale('bm', {\n        months : 'Zanwuyekalo_Fewuruyekalo_Marisikalo_Awirilikalo_Mɛkalo_Zuwɛnkalo_Zuluyekalo_Utikalo_Sɛtanburukalo_ɔkutɔburukalo_Nowanburukalo_Desanburukalo'.split('_'),\n        monthsShort : 'Zan_Few_Mar_Awi_Mɛ_Zuw_Zul_Uti_Sɛt_ɔku_Now_Des'.split('_'),\n        weekdays : 'Kari_Ntɛnɛn_Tarata_Araba_Alamisa_Juma_Sibiri'.split('_'),\n        weekdaysShort : 'Kar_Ntɛ_Tar_Ara_Ala_Jum_Sib'.split('_'),\n        weekdaysMin : 'Ka_Nt_Ta_Ar_Al_Ju_Si'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'MMMM [tile] D [san] YYYY',\n            LLL : 'MMMM [tile] D [san] YYYY [lɛrɛ] HH:mm',\n            LLLL : 'dddd MMMM [tile] D [san] YYYY [lɛrɛ] HH:mm'\n        },\n        calendar : {\n            sameDay : '[Bi lɛrɛ] LT',\n            nextDay : '[Sini lɛrɛ] LT',\n            nextWeek : 'dddd [don lɛrɛ] LT',\n            lastDay : '[Kunu lɛrɛ] LT',\n            lastWeek : 'dddd [tɛmɛnen lɛrɛ] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s kɔnɔ',\n            past : 'a bɛ %s bɔ',\n            s : 'sanga dama dama',\n            ss : 'sekondi %d',\n            m : 'miniti kelen',\n            mm : 'miniti %d',\n            h : 'lɛrɛ kelen',\n            hh : 'lɛrɛ %d',\n            d : 'tile kelen',\n            dd : 'tile %d',\n            M : 'kalo kelen',\n            MM : 'kalo %d',\n            y : 'san kelen',\n            yy : 'san %d'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return bm;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/bm.js?");

/***/ }),

/***/ "./node_modules/moment/locale/bn.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/bn.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '১',\n        '2': '২',\n        '3': '৩',\n        '4': '৪',\n        '5': '৫',\n        '6': '৬',\n        '7': '৭',\n        '8': '৮',\n        '9': '৯',\n        '0': '০'\n    },\n    numberMap = {\n        '১': '1',\n        '২': '2',\n        '৩': '3',\n        '৪': '4',\n        '৫': '5',\n        '৬': '6',\n        '৭': '7',\n        '৮': '8',\n        '৯': '9',\n        '০': '0'\n    };\n\n    var bn = moment.defineLocale('bn', {\n        months : 'জানুয়ারী_ফেব্রুয়ারি_মার্চ_এপ্রিল_মে_জুন_জুলাই_আগস্ট_সেপ্টেম্বর_অক্টোবর_নভেম্বর_ডিসেম্বর'.split('_'),\n        monthsShort : 'জানু_ফেব_মার্চ_এপ্র_মে_জুন_জুল_আগ_সেপ্ট_অক্টো_নভে_ডিসে'.split('_'),\n        weekdays : 'রবিবার_সোমবার_মঙ্গলবার_বুধবার_বৃহস্পতিবার_শুক্রবার_শনিবার'.split('_'),\n        weekdaysShort : 'রবি_সোম_মঙ্গল_বুধ_বৃহস্পতি_শুক্র_শনি'.split('_'),\n        weekdaysMin : 'রবি_সোম_মঙ্গ_বুধ_বৃহঃ_শুক্র_শনি'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm সময়',\n            LTS : 'A h:mm:ss সময়',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm সময়',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm সময়'\n        },\n        calendar : {\n            sameDay : '[আজ] LT',\n            nextDay : '[আগামীকাল] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[গতকাল] LT',\n            lastWeek : '[গত] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s পরে',\n            past : '%s আগে',\n            s : 'কয়েক সেকেন্ড',\n            ss : '%d সেকেন্ড',\n            m : 'এক মিনিট',\n            mm : '%d মিনিট',\n            h : 'এক ঘন্টা',\n            hh : '%d ঘন্টা',\n            d : 'এক দিন',\n            dd : '%d দিন',\n            M : 'এক মাস',\n            MM : '%d মাস',\n            y : 'এক বছর',\n            yy : '%d বছর'\n        },\n        preparse: function (string) {\n            return string.replace(/[১২৩৪৫৬৭৮৯০]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        meridiemParse: /রাত|সকাল|দুপুর|বিকাল|রাত/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if ((meridiem === 'রাত' && hour >= 4) ||\n                    (meridiem === 'দুপুর' && hour < 5) ||\n                    meridiem === 'বিকাল') {\n                return hour + 12;\n            } else {\n                return hour;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'রাত';\n            } else if (hour < 10) {\n                return 'সকাল';\n            } else if (hour < 17) {\n                return 'দুপুর';\n            } else if (hour < 20) {\n                return 'বিকাল';\n            } else {\n                return 'রাত';\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return bn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/bn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/bo.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/bo.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '༡',\n        '2': '༢',\n        '3': '༣',\n        '4': '༤',\n        '5': '༥',\n        '6': '༦',\n        '7': '༧',\n        '8': '༨',\n        '9': '༩',\n        '0': '༠'\n    },\n    numberMap = {\n        '༡': '1',\n        '༢': '2',\n        '༣': '3',\n        '༤': '4',\n        '༥': '5',\n        '༦': '6',\n        '༧': '7',\n        '༨': '8',\n        '༩': '9',\n        '༠': '0'\n    };\n\n    var bo = moment.defineLocale('bo', {\n        months : 'ཟླ་བ་དང་པོ_ཟླ་བ་གཉིས་པ_ཟླ་བ་གསུམ་པ_ཟླ་བ་བཞི་པ_ཟླ་བ་ལྔ་པ_ཟླ་བ་དྲུག་པ_ཟླ་བ་བདུན་པ_ཟླ་བ་བརྒྱད་པ_ཟླ་བ་དགུ་པ_ཟླ་བ་བཅུ་པ_ཟླ་བ་བཅུ་གཅིག་པ_ཟླ་བ་བཅུ་གཉིས་པ'.split('_'),\n        monthsShort : 'ཟླ་བ་དང་པོ_ཟླ་བ་གཉིས་པ_ཟླ་བ་གསུམ་པ_ཟླ་བ་བཞི་པ_ཟླ་བ་ལྔ་པ_ཟླ་བ་དྲུག་པ_ཟླ་བ་བདུན་པ_ཟླ་བ་བརྒྱད་པ_ཟླ་བ་དགུ་པ_ཟླ་བ་བཅུ་པ_ཟླ་བ་བཅུ་གཅིག་པ_ཟླ་བ་བཅུ་གཉིས་པ'.split('_'),\n        weekdays : 'གཟའ་ཉི་མ་_གཟའ་ཟླ་བ་_གཟའ་མིག་དམར་_གཟའ་ལྷག་པ་_གཟའ་ཕུར་བུ_གཟའ་པ་སངས་_གཟའ་སྤེན་པ་'.split('_'),\n        weekdaysShort : 'ཉི་མ་_ཟླ་བ་_མིག་དམར་_ལྷག་པ་_ཕུར་བུ_པ་སངས་_སྤེན་པ་'.split('_'),\n        weekdaysMin : 'ཉི་མ་_ཟླ་བ་_མིག་དམར་_ལྷག་པ་_ཕུར་བུ_པ་སངས་_སྤེན་པ་'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm',\n            LTS : 'A h:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm'\n        },\n        calendar : {\n            sameDay : '[དི་རིང] LT',\n            nextDay : '[སང་ཉིན] LT',\n            nextWeek : '[བདུན་ཕྲག་རྗེས་མ], LT',\n            lastDay : '[ཁ་སང] LT',\n            lastWeek : '[བདུན་ཕྲག་མཐའ་མ] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s ལ་',\n            past : '%s སྔན་ལ',\n            s : 'ལམ་སང',\n            ss : '%d སྐར་ཆ།',\n            m : 'སྐར་མ་གཅིག',\n            mm : '%d སྐར་མ',\n            h : 'ཆུ་ཚོད་གཅིག',\n            hh : '%d ཆུ་ཚོད',\n            d : 'ཉིན་གཅིག',\n            dd : '%d ཉིན་',\n            M : 'ཟླ་བ་གཅིག',\n            MM : '%d ཟླ་བ',\n            y : 'ལོ་གཅིག',\n            yy : '%d ལོ'\n        },\n        preparse: function (string) {\n            return string.replace(/[༡༢༣༤༥༦༧༨༩༠]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        meridiemParse: /མཚན་མོ|ཞོགས་ཀས|ཉིན་གུང|དགོང་དག|མཚན་མོ/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if ((meridiem === 'མཚན་མོ' && hour >= 4) ||\n                    (meridiem === 'ཉིན་གུང' && hour < 5) ||\n                    meridiem === 'དགོང་དག') {\n                return hour + 12;\n            } else {\n                return hour;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'མཚན་མོ';\n            } else if (hour < 10) {\n                return 'ཞོགས་ཀས';\n            } else if (hour < 17) {\n                return 'ཉིན་གུང';\n            } else if (hour < 20) {\n                return 'དགོང་དག';\n            } else {\n                return 'མཚན་མོ';\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return bo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/bo.js?");

/***/ }),

/***/ "./node_modules/moment/locale/br.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/br.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function relativeTimeWithMutation(number, withoutSuffix, key) {\n        var format = {\n            'mm': 'munutenn',\n            'MM': 'miz',\n            'dd': 'devezh'\n        };\n        return number + ' ' + mutation(format[key], number);\n    }\n    function specialMutationForYears(number) {\n        switch (lastNumber(number)) {\n            case 1:\n            case 3:\n            case 4:\n            case 5:\n            case 9:\n                return number + ' bloaz';\n            default:\n                return number + ' vloaz';\n        }\n    }\n    function lastNumber(number) {\n        if (number > 9) {\n            return lastNumber(number % 10);\n        }\n        return number;\n    }\n    function mutation(text, number) {\n        if (number === 2) {\n            return softMutation(text);\n        }\n        return text;\n    }\n    function softMutation(text) {\n        var mutationTable = {\n            'm': 'v',\n            'b': 'v',\n            'd': 'z'\n        };\n        if (mutationTable[text.charAt(0)] === undefined) {\n            return text;\n        }\n        return mutationTable[text.charAt(0)] + text.substring(1);\n    }\n\n    var br = moment.defineLocale('br', {\n        months : 'Genver_C\\'hwevrer_Meurzh_Ebrel_Mae_Mezheven_Gouere_Eost_Gwengolo_Here_Du_Kerzu'.split('_'),\n        monthsShort : 'Gen_C\\'hwe_Meu_Ebr_Mae_Eve_Gou_Eos_Gwe_Her_Du_Ker'.split('_'),\n        weekdays : 'Sul_Lun_Meurzh_Merc\\'her_Yaou_Gwener_Sadorn'.split('_'),\n        weekdaysShort : 'Sul_Lun_Meu_Mer_Yao_Gwe_Sad'.split('_'),\n        weekdaysMin : 'Su_Lu_Me_Mer_Ya_Gw_Sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'h[e]mm A',\n            LTS : 'h[e]mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D [a viz] MMMM YYYY',\n            LLL : 'D [a viz] MMMM YYYY h[e]mm A',\n            LLLL : 'dddd, D [a viz] MMMM YYYY h[e]mm A'\n        },\n        calendar : {\n            sameDay : '[Hiziv da] LT',\n            nextDay : '[Warc\\'hoazh da] LT',\n            nextWeek : 'dddd [da] LT',\n            lastDay : '[Dec\\'h da] LT',\n            lastWeek : 'dddd [paset da] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'a-benn %s',\n            past : '%s \\'zo',\n            s : 'un nebeud segondennoù',\n            ss : '%d eilenn',\n            m : 'ur vunutenn',\n            mm : relativeTimeWithMutation,\n            h : 'un eur',\n            hh : '%d eur',\n            d : 'un devezh',\n            dd : relativeTimeWithMutation,\n            M : 'ur miz',\n            MM : relativeTimeWithMutation,\n            y : 'ur bloaz',\n            yy : specialMutationForYears\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(añ|vet)/,\n        ordinal : function (number) {\n            var output = (number === 1) ? 'añ' : 'vet';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return br;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/br.js?");

/***/ }),

/***/ "./node_modules/moment/locale/bs.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/bs.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function translate(number, withoutSuffix, key) {\n        var result = number + ' ';\n        switch (key) {\n            case 'ss':\n                if (number === 1) {\n                    result += 'sekunda';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'sekunde';\n                } else {\n                    result += 'sekundi';\n                }\n                return result;\n            case 'm':\n                return withoutSuffix ? 'jedna minuta' : 'jedne minute';\n            case 'mm':\n                if (number === 1) {\n                    result += 'minuta';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'minute';\n                } else {\n                    result += 'minuta';\n                }\n                return result;\n            case 'h':\n                return withoutSuffix ? 'jedan sat' : 'jednog sata';\n            case 'hh':\n                if (number === 1) {\n                    result += 'sat';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'sata';\n                } else {\n                    result += 'sati';\n                }\n                return result;\n            case 'dd':\n                if (number === 1) {\n                    result += 'dan';\n                } else {\n                    result += 'dana';\n                }\n                return result;\n            case 'MM':\n                if (number === 1) {\n                    result += 'mjesec';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'mjeseca';\n                } else {\n                    result += 'mjeseci';\n                }\n                return result;\n            case 'yy':\n                if (number === 1) {\n                    result += 'godina';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'godine';\n                } else {\n                    result += 'godina';\n                }\n                return result;\n        }\n    }\n\n    var bs = moment.defineLocale('bs', {\n        months : 'januar_februar_mart_april_maj_juni_juli_august_septembar_oktobar_novembar_decembar'.split('_'),\n        monthsShort : 'jan._feb._mar._apr._maj._jun._jul._aug._sep._okt._nov._dec.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'nedjelja_ponedjeljak_utorak_srijeda_četvrtak_petak_subota'.split('_'),\n        weekdaysShort : 'ned._pon._uto._sri._čet._pet._sub.'.split('_'),\n        weekdaysMin : 'ne_po_ut_sr_če_pe_su'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY H:mm',\n            LLLL : 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay  : '[danas u] LT',\n            nextDay  : '[sutra u] LT',\n            nextWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[u] [nedjelju] [u] LT';\n                    case 3:\n                        return '[u] [srijedu] [u] LT';\n                    case 6:\n                        return '[u] [subotu] [u] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[u] dddd [u] LT';\n                }\n            },\n            lastDay  : '[jučer u] LT',\n            lastWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                    case 3:\n                        return '[prošlu] dddd [u] LT';\n                    case 6:\n                        return '[prošle] [subote] [u] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[prošli] dddd [u] LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past   : 'prije %s',\n            s      : 'par sekundi',\n            ss     : translate,\n            m      : translate,\n            mm     : translate,\n            h      : translate,\n            hh     : translate,\n            d      : 'dan',\n            dd     : translate,\n            M      : 'mjesec',\n            MM     : translate,\n            y      : 'godinu',\n            yy     : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return bs;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/bs.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ca.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ca.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ca = moment.defineLocale('ca', {\n        months : {\n            standalone: 'gener_febrer_març_abril_maig_juny_juliol_agost_setembre_octubre_novembre_desembre'.split('_'),\n            format: 'de gener_de febrer_de març_d\\'abril_de maig_de juny_de juliol_d\\'agost_de setembre_d\\'octubre_de novembre_de desembre'.split('_'),\n            isFormat: /D[oD]?(\\s)+MMMM/\n        },\n        monthsShort : 'gen._febr._març_abr._maig_juny_jul._ag._set._oct._nov._des.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'diumenge_dilluns_dimarts_dimecres_dijous_divendres_dissabte'.split('_'),\n        weekdaysShort : 'dg._dl._dt._dc._dj._dv._ds.'.split('_'),\n        weekdaysMin : 'dg_dl_dt_dc_dj_dv_ds'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM [de] YYYY',\n            ll : 'D MMM YYYY',\n            LLL : 'D MMMM [de] YYYY [a les] H:mm',\n            lll : 'D MMM YYYY, H:mm',\n            LLLL : 'dddd D MMMM [de] YYYY [a les] H:mm',\n            llll : 'ddd D MMM YYYY, H:mm'\n        },\n        calendar : {\n            sameDay : function () {\n                return '[avui a ' + ((this.hours() !== 1) ? 'les' : 'la') + '] LT';\n            },\n            nextDay : function () {\n                return '[demà a ' + ((this.hours() !== 1) ? 'les' : 'la') + '] LT';\n            },\n            nextWeek : function () {\n                return 'dddd [a ' + ((this.hours() !== 1) ? 'les' : 'la') + '] LT';\n            },\n            lastDay : function () {\n                return '[ahir a ' + ((this.hours() !== 1) ? 'les' : 'la') + '] LT';\n            },\n            lastWeek : function () {\n                return '[el] dddd [passat a ' + ((this.hours() !== 1) ? 'les' : 'la') + '] LT';\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'd\\'aquí %s',\n            past : 'fa %s',\n            s : 'uns segons',\n            ss : '%d segons',\n            m : 'un minut',\n            mm : '%d minuts',\n            h : 'una hora',\n            hh : '%d hores',\n            d : 'un dia',\n            dd : '%d dies',\n            M : 'un mes',\n            MM : '%d mesos',\n            y : 'un any',\n            yy : '%d anys'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(r|n|t|è|a)/,\n        ordinal : function (number, period) {\n            var output = (number === 1) ? 'r' :\n                (number === 2) ? 'n' :\n                (number === 3) ? 'r' :\n                (number === 4) ? 't' : 'è';\n            if (period === 'w' || period === 'W') {\n                output = 'a';\n            }\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return ca;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ca.js?");

/***/ }),

/***/ "./node_modules/moment/locale/cs.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/cs.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var months = 'leden_únor_březen_duben_květen_červen_červenec_srpen_září_říjen_listopad_prosinec'.split('_'),\n        monthsShort = 'led_úno_bře_dub_kvě_čvn_čvc_srp_zář_říj_lis_pro'.split('_');\n\n    var monthsParse = [/^led/i, /^úno/i, /^bře/i, /^dub/i, /^kvě/i, /^(čvn|červen$|června)/i, /^(čvc|červenec|července)/i, /^srp/i, /^zář/i, /^říj/i, /^lis/i, /^pro/i];\n    // NOTE: 'červen' is substring of 'červenec'; therefore 'červenec' must precede 'červen' in the regex to be fully matched.\n    // Otherwise parser matches '1. červenec' as '1. červen' + 'ec'.\n    var monthsRegex = /^(leden|únor|březen|duben|květen|červenec|července|červen|června|srpen|září|říjen|listopad|prosinec|led|úno|bře|dub|kvě|čvn|čvc|srp|zář|říj|lis|pro)/i;\n\n    function plural(n) {\n        return (n > 1) && (n < 5) && (~~(n / 10) !== 1);\n    }\n    function translate(number, withoutSuffix, key, isFuture) {\n        var result = number + ' ';\n        switch (key) {\n            case 's':  // a few seconds / in a few seconds / a few seconds ago\n                return (withoutSuffix || isFuture) ? 'pár sekund' : 'pár sekundami';\n            case 'ss': // 9 seconds / in 9 seconds / 9 seconds ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'sekundy' : 'sekund');\n                } else {\n                    return result + 'sekundami';\n                }\n                break;\n            case 'm':  // a minute / in a minute / a minute ago\n                return withoutSuffix ? 'minuta' : (isFuture ? 'minutu' : 'minutou');\n            case 'mm': // 9 minutes / in 9 minutes / 9 minutes ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'minuty' : 'minut');\n                } else {\n                    return result + 'minutami';\n                }\n                break;\n            case 'h':  // an hour / in an hour / an hour ago\n                return withoutSuffix ? 'hodina' : (isFuture ? 'hodinu' : 'hodinou');\n            case 'hh': // 9 hours / in 9 hours / 9 hours ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'hodiny' : 'hodin');\n                } else {\n                    return result + 'hodinami';\n                }\n                break;\n            case 'd':  // a day / in a day / a day ago\n                return (withoutSuffix || isFuture) ? 'den' : 'dnem';\n            case 'dd': // 9 days / in 9 days / 9 days ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'dny' : 'dní');\n                } else {\n                    return result + 'dny';\n                }\n                break;\n            case 'M':  // a month / in a month / a month ago\n                return (withoutSuffix || isFuture) ? 'měsíc' : 'měsícem';\n            case 'MM': // 9 months / in 9 months / 9 months ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'měsíce' : 'měsíců');\n                } else {\n                    return result + 'měsíci';\n                }\n                break;\n            case 'y':  // a year / in a year / a year ago\n                return (withoutSuffix || isFuture) ? 'rok' : 'rokem';\n            case 'yy': // 9 years / in 9 years / 9 years ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'roky' : 'let');\n                } else {\n                    return result + 'lety';\n                }\n                break;\n        }\n    }\n\n    var cs = moment.defineLocale('cs', {\n        months : months,\n        monthsShort : monthsShort,\n        monthsRegex : monthsRegex,\n        monthsShortRegex : monthsRegex,\n        // NOTE: 'červen' is substring of 'červenec'; therefore 'červenec' must precede 'červen' in the regex to be fully matched.\n        // Otherwise parser matches '1. červenec' as '1. červen' + 'ec'.\n        monthsStrictRegex : /^(leden|ledna|února|únor|březen|března|duben|dubna|květen|května|červenec|července|červen|června|srpen|srpna|září|říjen|října|listopadu|listopad|prosinec|prosince)/i,\n        monthsShortStrictRegex : /^(led|úno|bře|dub|kvě|čvn|čvc|srp|zář|říj|lis|pro)/i,\n        monthsParse : monthsParse,\n        longMonthsParse : monthsParse,\n        shortMonthsParse : monthsParse,\n        weekdays : 'neděle_pondělí_úterý_středa_čtvrtek_pátek_sobota'.split('_'),\n        weekdaysShort : 'ne_po_út_st_čt_pá_so'.split('_'),\n        weekdaysMin : 'ne_po_út_st_čt_pá_so'.split('_'),\n        longDateFormat : {\n            LT: 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY H:mm',\n            LLLL : 'dddd D. MMMM YYYY H:mm',\n            l : 'D. M. YYYY'\n        },\n        calendar : {\n            sameDay: '[dnes v] LT',\n            nextDay: '[zítra v] LT',\n            nextWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[v neděli v] LT';\n                    case 1:\n                    case 2:\n                        return '[v] dddd [v] LT';\n                    case 3:\n                        return '[ve středu v] LT';\n                    case 4:\n                        return '[ve čtvrtek v] LT';\n                    case 5:\n                        return '[v pátek v] LT';\n                    case 6:\n                        return '[v sobotu v] LT';\n                }\n            },\n            lastDay: '[včera v] LT',\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[minulou neděli v] LT';\n                    case 1:\n                    case 2:\n                        return '[minulé] dddd [v] LT';\n                    case 3:\n                        return '[minulou středu v] LT';\n                    case 4:\n                    case 5:\n                        return '[minulý] dddd [v] LT';\n                    case 6:\n                        return '[minulou sobotu v] LT';\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past : 'před %s',\n            s : translate,\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : translate,\n            hh : translate,\n            d : translate,\n            dd : translate,\n            M : translate,\n            MM : translate,\n            y : translate,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return cs;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/cs.js?");

/***/ }),

/***/ "./node_modules/moment/locale/cv.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/cv.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var cv = moment.defineLocale('cv', {\n        months : 'кӑрлач_нарӑс_пуш_ака_май_ҫӗртме_утӑ_ҫурла_авӑн_юпа_чӳк_раштав'.split('_'),\n        monthsShort : 'кӑр_нар_пуш_ака_май_ҫӗр_утӑ_ҫур_авн_юпа_чӳк_раш'.split('_'),\n        weekdays : 'вырсарникун_тунтикун_ытларикун_юнкун_кӗҫнерникун_эрнекун_шӑматкун'.split('_'),\n        weekdaysShort : 'выр_тун_ытл_юн_кӗҫ_эрн_шӑм'.split('_'),\n        weekdaysMin : 'вр_тн_ыт_юн_кҫ_эр_шм'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD-MM-YYYY',\n            LL : 'YYYY [ҫулхи] MMMM [уйӑхӗн] D[-мӗшӗ]',\n            LLL : 'YYYY [ҫулхи] MMMM [уйӑхӗн] D[-мӗшӗ], HH:mm',\n            LLLL : 'dddd, YYYY [ҫулхи] MMMM [уйӑхӗн] D[-мӗшӗ], HH:mm'\n        },\n        calendar : {\n            sameDay: '[Паян] LT [сехетре]',\n            nextDay: '[Ыран] LT [сехетре]',\n            lastDay: '[Ӗнер] LT [сехетре]',\n            nextWeek: '[Ҫитес] dddd LT [сехетре]',\n            lastWeek: '[Иртнӗ] dddd LT [сехетре]',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : function (output) {\n                var affix = /сехет$/i.exec(output) ? 'рен' : /ҫул$/i.exec(output) ? 'тан' : 'ран';\n                return output + affix;\n            },\n            past : '%s каялла',\n            s : 'пӗр-ик ҫеккунт',\n            ss : '%d ҫеккунт',\n            m : 'пӗр минут',\n            mm : '%d минут',\n            h : 'пӗр сехет',\n            hh : '%d сехет',\n            d : 'пӗр кун',\n            dd : '%d кун',\n            M : 'пӗр уйӑх',\n            MM : '%d уйӑх',\n            y : 'пӗр ҫул',\n            yy : '%d ҫул'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-мӗш/,\n        ordinal : '%d-мӗш',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return cv;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/cv.js?");

/***/ }),

/***/ "./node_modules/moment/locale/cy.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/cy.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var cy = moment.defineLocale('cy', {\n        months: 'Ionawr_Chwefror_Mawrth_Ebrill_Mai_Mehefin_Gorffennaf_Awst_Medi_Hydref_Tachwedd_Rhagfyr'.split('_'),\n        monthsShort: 'Ion_Chwe_Maw_Ebr_Mai_Meh_Gor_Aws_Med_Hyd_Tach_Rhag'.split('_'),\n        weekdays: 'Dydd Sul_Dydd Llun_Dydd Mawrth_Dydd Mercher_Dydd Iau_Dydd Gwener_Dydd Sadwrn'.split('_'),\n        weekdaysShort: 'Sul_Llun_Maw_Mer_Iau_Gwe_Sad'.split('_'),\n        weekdaysMin: 'Su_Ll_Ma_Me_Ia_Gw_Sa'.split('_'),\n        weekdaysParseExact : true,\n        // time formats are the same as en-gb\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY HH:mm',\n            LLLL: 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar: {\n            sameDay: '[Heddiw am] LT',\n            nextDay: '[Yfory am] LT',\n            nextWeek: 'dddd [am] LT',\n            lastDay: '[Ddoe am] LT',\n            lastWeek: 'dddd [diwethaf am] LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: 'mewn %s',\n            past: '%s yn ôl',\n            s: 'ychydig eiliadau',\n            ss: '%d eiliad',\n            m: 'munud',\n            mm: '%d munud',\n            h: 'awr',\n            hh: '%d awr',\n            d: 'diwrnod',\n            dd: '%d diwrnod',\n            M: 'mis',\n            MM: '%d mis',\n            y: 'blwyddyn',\n            yy: '%d flynedd'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(fed|ain|af|il|ydd|ed|eg)/,\n        // traditional ordinal numbers above 31 are not commonly used in colloquial Welsh\n        ordinal: function (number) {\n            var b = number,\n                output = '',\n                lookup = [\n                    '', 'af', 'il', 'ydd', 'ydd', 'ed', 'ed', 'ed', 'fed', 'fed', 'fed', // 1af to 10fed\n                    'eg', 'fed', 'eg', 'eg', 'fed', 'eg', 'eg', 'fed', 'eg', 'fed' // 11eg to 20fed\n                ];\n            if (b > 20) {\n                if (b === 40 || b === 50 || b === 60 || b === 80 || b === 100) {\n                    output = 'fed'; // not 30ain, 70ain or 90ain\n                } else {\n                    output = 'ain';\n                }\n            } else if (b > 0) {\n                output = lookup[b];\n            }\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return cy;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/cy.js?");

/***/ }),

/***/ "./node_modules/moment/locale/da.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/da.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var da = moment.defineLocale('da', {\n        months : 'januar_februar_marts_april_maj_juni_juli_august_september_oktober_november_december'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_maj_jun_jul_aug_sep_okt_nov_dec'.split('_'),\n        weekdays : 'søndag_mandag_tirsdag_onsdag_torsdag_fredag_lørdag'.split('_'),\n        weekdaysShort : 'søn_man_tir_ons_tor_fre_lør'.split('_'),\n        weekdaysMin : 'sø_ma_ti_on_to_fr_lø'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY HH:mm',\n            LLLL : 'dddd [d.] D. MMMM YYYY [kl.] HH:mm'\n        },\n        calendar : {\n            sameDay : '[i dag kl.] LT',\n            nextDay : '[i morgen kl.] LT',\n            nextWeek : 'på dddd [kl.] LT',\n            lastDay : '[i går kl.] LT',\n            lastWeek : '[i] dddd[s kl.] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'om %s',\n            past : '%s siden',\n            s : 'få sekunder',\n            ss : '%d sekunder',\n            m : 'et minut',\n            mm : '%d minutter',\n            h : 'en time',\n            hh : '%d timer',\n            d : 'en dag',\n            dd : '%d dage',\n            M : 'en måned',\n            MM : '%d måneder',\n            y : 'et år',\n            yy : '%d år'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return da;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/da.js?");

/***/ }),

/***/ "./node_modules/moment/locale/de-at.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/de-at.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            'm': ['eine Minute', 'einer Minute'],\n            'h': ['eine Stunde', 'einer Stunde'],\n            'd': ['ein Tag', 'einem Tag'],\n            'dd': [number + ' Tage', number + ' Tagen'],\n            'M': ['ein Monat', 'einem Monat'],\n            'MM': [number + ' Monate', number + ' Monaten'],\n            'y': ['ein Jahr', 'einem Jahr'],\n            'yy': [number + ' Jahre', number + ' Jahren']\n        };\n        return withoutSuffix ? format[key][0] : format[key][1];\n    }\n\n    var deAt = moment.defineLocale('de-at', {\n        months : 'Jänner_Februar_März_April_Mai_Juni_Juli_August_September_Oktober_November_Dezember'.split('_'),\n        monthsShort : 'Jän._Feb._März_Apr._Mai_Juni_Juli_Aug._Sep._Okt._Nov._Dez.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'Sonntag_Montag_Dienstag_Mittwoch_Donnerstag_Freitag_Samstag'.split('_'),\n        weekdaysShort : 'So._Mo._Di._Mi._Do._Fr._Sa.'.split('_'),\n        weekdaysMin : 'So_Mo_Di_Mi_Do_Fr_Sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY HH:mm',\n            LLLL : 'dddd, D. MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[heute um] LT [Uhr]',\n            sameElse: 'L',\n            nextDay: '[morgen um] LT [Uhr]',\n            nextWeek: 'dddd [um] LT [Uhr]',\n            lastDay: '[gestern um] LT [Uhr]',\n            lastWeek: '[letzten] dddd [um] LT [Uhr]'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : 'vor %s',\n            s : 'ein paar Sekunden',\n            ss : '%d Sekunden',\n            m : processRelativeTime,\n            mm : '%d Minuten',\n            h : processRelativeTime,\n            hh : '%d Stunden',\n            d : processRelativeTime,\n            dd : processRelativeTime,\n            M : processRelativeTime,\n            MM : processRelativeTime,\n            y : processRelativeTime,\n            yy : processRelativeTime\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return deAt;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/de-at.js?");

/***/ }),

/***/ "./node_modules/moment/locale/de-ch.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/de-ch.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            'm': ['eine Minute', 'einer Minute'],\n            'h': ['eine Stunde', 'einer Stunde'],\n            'd': ['ein Tag', 'einem Tag'],\n            'dd': [number + ' Tage', number + ' Tagen'],\n            'M': ['ein Monat', 'einem Monat'],\n            'MM': [number + ' Monate', number + ' Monaten'],\n            'y': ['ein Jahr', 'einem Jahr'],\n            'yy': [number + ' Jahre', number + ' Jahren']\n        };\n        return withoutSuffix ? format[key][0] : format[key][1];\n    }\n\n    var deCh = moment.defineLocale('de-ch', {\n        months : 'Januar_Februar_März_April_Mai_Juni_Juli_August_September_Oktober_November_Dezember'.split('_'),\n        monthsShort : 'Jan._Feb._März_Apr._Mai_Juni_Juli_Aug._Sep._Okt._Nov._Dez.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'Sonntag_Montag_Dienstag_Mittwoch_Donnerstag_Freitag_Samstag'.split('_'),\n        weekdaysShort : 'So_Mo_Di_Mi_Do_Fr_Sa'.split('_'),\n        weekdaysMin : 'So_Mo_Di_Mi_Do_Fr_Sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY HH:mm',\n            LLLL : 'dddd, D. MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[heute um] LT [Uhr]',\n            sameElse: 'L',\n            nextDay: '[morgen um] LT [Uhr]',\n            nextWeek: 'dddd [um] LT [Uhr]',\n            lastDay: '[gestern um] LT [Uhr]',\n            lastWeek: '[letzten] dddd [um] LT [Uhr]'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : 'vor %s',\n            s : 'ein paar Sekunden',\n            ss : '%d Sekunden',\n            m : processRelativeTime,\n            mm : '%d Minuten',\n            h : processRelativeTime,\n            hh : '%d Stunden',\n            d : processRelativeTime,\n            dd : processRelativeTime,\n            M : processRelativeTime,\n            MM : processRelativeTime,\n            y : processRelativeTime,\n            yy : processRelativeTime\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return deCh;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/de-ch.js?");

/***/ }),

/***/ "./node_modules/moment/locale/de.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/de.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            'm': ['eine Minute', 'einer Minute'],\n            'h': ['eine Stunde', 'einer Stunde'],\n            'd': ['ein Tag', 'einem Tag'],\n            'dd': [number + ' Tage', number + ' Tagen'],\n            'M': ['ein Monat', 'einem Monat'],\n            'MM': [number + ' Monate', number + ' Monaten'],\n            'y': ['ein Jahr', 'einem Jahr'],\n            'yy': [number + ' Jahre', number + ' Jahren']\n        };\n        return withoutSuffix ? format[key][0] : format[key][1];\n    }\n\n    var de = moment.defineLocale('de', {\n        months : 'Januar_Februar_März_April_Mai_Juni_Juli_August_September_Oktober_November_Dezember'.split('_'),\n        monthsShort : 'Jan._Feb._März_Apr._Mai_Juni_Juli_Aug._Sep._Okt._Nov._Dez.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'Sonntag_Montag_Dienstag_Mittwoch_Donnerstag_Freitag_Samstag'.split('_'),\n        weekdaysShort : 'So._Mo._Di._Mi._Do._Fr._Sa.'.split('_'),\n        weekdaysMin : 'So_Mo_Di_Mi_Do_Fr_Sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY HH:mm',\n            LLLL : 'dddd, D. MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[heute um] LT [Uhr]',\n            sameElse: 'L',\n            nextDay: '[morgen um] LT [Uhr]',\n            nextWeek: 'dddd [um] LT [Uhr]',\n            lastDay: '[gestern um] LT [Uhr]',\n            lastWeek: '[letzten] dddd [um] LT [Uhr]'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : 'vor %s',\n            s : 'ein paar Sekunden',\n            ss : '%d Sekunden',\n            m : processRelativeTime,\n            mm : '%d Minuten',\n            h : processRelativeTime,\n            hh : '%d Stunden',\n            d : processRelativeTime,\n            dd : processRelativeTime,\n            M : processRelativeTime,\n            MM : processRelativeTime,\n            y : processRelativeTime,\n            yy : processRelativeTime\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return de;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/de.js?");

/***/ }),

/***/ "./node_modules/moment/locale/dv.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/dv.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var months = [\n        'ޖެނުއަރީ',\n        'ފެބްރުއަރީ',\n        'މާރިޗު',\n        'އޭޕްރީލު',\n        'މޭ',\n        'ޖޫން',\n        'ޖުލައި',\n        'އޯގަސްޓު',\n        'ސެޕްޓެމްބަރު',\n        'އޮކްޓޯބަރު',\n        'ނޮވެމްބަރު',\n        'ޑިސެމްބަރު'\n    ], weekdays = [\n        'އާދިއްތަ',\n        'ހޯމަ',\n        'އަންގާރަ',\n        'ބުދަ',\n        'ބުރާސްފަތި',\n        'ހުކުރު',\n        'ހޮނިހިރު'\n    ];\n\n    var dv = moment.defineLocale('dv', {\n        months : months,\n        monthsShort : months,\n        weekdays : weekdays,\n        weekdaysShort : weekdays,\n        weekdaysMin : 'އާދި_ހޯމަ_އަން_ބުދަ_ބުރާ_ހުކު_ހޮނި'.split('_'),\n        longDateFormat : {\n\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'D/M/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /މކ|މފ/,\n        isPM : function (input) {\n            return 'މފ' === input;\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'މކ';\n            } else {\n                return 'މފ';\n            }\n        },\n        calendar : {\n            sameDay : '[މިއަދު] LT',\n            nextDay : '[މާދަމާ] LT',\n            nextWeek : 'dddd LT',\n            lastDay : '[އިއްޔެ] LT',\n            lastWeek : '[ފާއިތުވި] dddd LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'ތެރޭގައި %s',\n            past : 'ކުރިން %s',\n            s : 'ސިކުންތުކޮޅެއް',\n            ss : 'd% ސިކުންތު',\n            m : 'މިނިޓެއް',\n            mm : 'މިނިޓު %d',\n            h : 'ގަޑިއިރެއް',\n            hh : 'ގަޑިއިރު %d',\n            d : 'ދުވަހެއް',\n            dd : 'ދުވަސް %d',\n            M : 'މަހެއް',\n            MM : 'މަސް %d',\n            y : 'އަހަރެއް',\n            yy : 'އަހަރު %d'\n        },\n        preparse: function (string) {\n            return string.replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/,/g, '،');\n        },\n        week : {\n            dow : 7,  // Sunday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return dv;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/dv.js?");

/***/ }),

/***/ "./node_modules/moment/locale/el.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/el.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n    function isFunction(input) {\n        return input instanceof Function || Object.prototype.toString.call(input) === '[object Function]';\n    }\n\n\n    var el = moment.defineLocale('el', {\n        monthsNominativeEl : 'Ιανουάριος_Φεβρουάριος_Μάρτιος_Απρίλιος_Μάιος_Ιούνιος_Ιούλιος_Αύγουστος_Σεπτέμβριος_Οκτώβριος_Νοέμβριος_Δεκέμβριος'.split('_'),\n        monthsGenitiveEl : 'Ιανουαρίου_Φεβρουαρίου_Μαρτίου_Απριλίου_Μαΐου_Ιουνίου_Ιουλίου_Αυγούστου_Σεπτεμβρίου_Οκτωβρίου_Νοεμβρίου_Δεκεμβρίου'.split('_'),\n        months : function (momentToFormat, format) {\n            if (!momentToFormat) {\n                return this._monthsNominativeEl;\n            } else if (typeof format === 'string' && /D/.test(format.substring(0, format.indexOf('MMMM')))) { // if there is a day number before 'MMMM'\n                return this._monthsGenitiveEl[momentToFormat.month()];\n            } else {\n                return this._monthsNominativeEl[momentToFormat.month()];\n            }\n        },\n        monthsShort : 'Ιαν_Φεβ_Μαρ_Απρ_Μαϊ_Ιουν_Ιουλ_Αυγ_Σεπ_Οκτ_Νοε_Δεκ'.split('_'),\n        weekdays : 'Κυριακή_Δευτέρα_Τρίτη_Τετάρτη_Πέμπτη_Παρασκευή_Σάββατο'.split('_'),\n        weekdaysShort : 'Κυρ_Δευ_Τρι_Τετ_Πεμ_Παρ_Σαβ'.split('_'),\n        weekdaysMin : 'Κυ_Δε_Τρ_Τε_Πε_Πα_Σα'.split('_'),\n        meridiem : function (hours, minutes, isLower) {\n            if (hours > 11) {\n                return isLower ? 'μμ' : 'ΜΜ';\n            } else {\n                return isLower ? 'πμ' : 'ΠΜ';\n            }\n        },\n        isPM : function (input) {\n            return ((input + '').toLowerCase()[0] === 'μ');\n        },\n        meridiemParse : /[ΠΜ]\\.?Μ?\\.?/i,\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY h:mm A',\n            LLLL : 'dddd, D MMMM YYYY h:mm A'\n        },\n        calendarEl : {\n            sameDay : '[Σήμερα {}] LT',\n            nextDay : '[Αύριο {}] LT',\n            nextWeek : 'dddd [{}] LT',\n            lastDay : '[Χθες {}] LT',\n            lastWeek : function () {\n                switch (this.day()) {\n                    case 6:\n                        return '[το προηγούμενο] dddd [{}] LT';\n                    default:\n                        return '[την προηγούμενη] dddd [{}] LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        calendar : function (key, mom) {\n            var output = this._calendarEl[key],\n                hours = mom && mom.hours();\n            if (isFunction(output)) {\n                output = output.apply(mom);\n            }\n            return output.replace('{}', (hours % 12 === 1 ? 'στη' : 'στις'));\n        },\n        relativeTime : {\n            future : 'σε %s',\n            past : '%s πριν',\n            s : 'λίγα δευτερόλεπτα',\n            ss : '%d δευτερόλεπτα',\n            m : 'ένα λεπτό',\n            mm : '%d λεπτά',\n            h : 'μία ώρα',\n            hh : '%d ώρες',\n            d : 'μία μέρα',\n            dd : '%d μέρες',\n            M : 'ένας μήνας',\n            MM : '%d μήνες',\n            y : 'ένας χρόνος',\n            yy : '%d χρόνια'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}η/,\n        ordinal: '%dη',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4st is the first week of the year.\n        }\n    });\n\n    return el;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/el.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-SG.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-SG.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enSG = moment.defineLocale('en-SG', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            ss : '%d seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return enSG;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-SG.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-au.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-au.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enAu = moment.defineLocale('en-au', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY h:mm A',\n            LLLL : 'dddd, D MMMM YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            ss : '%d seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return enAu;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-au.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-ca.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-ca.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enCa = moment.defineLocale('en-ca', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'YYYY-MM-DD',\n            LL : 'MMMM D, YYYY',\n            LLL : 'MMMM D, YYYY h:mm A',\n            LLLL : 'dddd, MMMM D, YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            ss : '%d seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        }\n    });\n\n    return enCa;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-ca.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-gb.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-gb.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enGb = moment.defineLocale('en-gb', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            ss : '%d seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return enGb;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-gb.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-ie.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-ie.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enIe = moment.defineLocale('en-ie', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            ss : '%d seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return enIe;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-ie.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-il.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-il.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enIl = moment.defineLocale('en-il', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        }\n    });\n\n    return enIl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-il.js?");

/***/ }),

/***/ "./node_modules/moment/locale/en-nz.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/en-nz.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var enNz = moment.defineLocale('en-nz', {\n        months : 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'),\n        weekdays : 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'),\n        weekdaysShort : 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'),\n        weekdaysMin : 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY h:mm A',\n            LLLL : 'dddd, D MMMM YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : '[Today at] LT',\n            nextDay : '[Tomorrow at] LT',\n            nextWeek : 'dddd [at] LT',\n            lastDay : '[Yesterday at] LT',\n            lastWeek : '[Last] dddd [at] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'in %s',\n            past : '%s ago',\n            s : 'a few seconds',\n            ss : '%d seconds',\n            m : 'a minute',\n            mm : '%d minutes',\n            h : 'an hour',\n            hh : '%d hours',\n            d : 'a day',\n            dd : '%d days',\n            M : 'a month',\n            MM : '%d months',\n            y : 'a year',\n            yy : '%d years'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return enNz;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/en-nz.js?");

/***/ }),

/***/ "./node_modules/moment/locale/eo.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/eo.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var eo = moment.defineLocale('eo', {\n        months : 'januaro_februaro_marto_aprilo_majo_junio_julio_aŭgusto_septembro_oktobro_novembro_decembro'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_maj_jun_jul_aŭg_sep_okt_nov_dec'.split('_'),\n        weekdays : 'dimanĉo_lundo_mardo_merkredo_ĵaŭdo_vendredo_sabato'.split('_'),\n        weekdaysShort : 'dim_lun_mard_merk_ĵaŭ_ven_sab'.split('_'),\n        weekdaysMin : 'di_lu_ma_me_ĵa_ve_sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY-MM-DD',\n            LL : 'D[-a de] MMMM, YYYY',\n            LLL : 'D[-a de] MMMM, YYYY HH:mm',\n            LLLL : 'dddd, [la] D[-a de] MMMM, YYYY HH:mm'\n        },\n        meridiemParse: /[ap]\\.t\\.m/i,\n        isPM: function (input) {\n            return input.charAt(0).toLowerCase() === 'p';\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours > 11) {\n                return isLower ? 'p.t.m.' : 'P.T.M.';\n            } else {\n                return isLower ? 'a.t.m.' : 'A.T.M.';\n            }\n        },\n        calendar : {\n            sameDay : '[Hodiaŭ je] LT',\n            nextDay : '[Morgaŭ je] LT',\n            nextWeek : 'dddd [je] LT',\n            lastDay : '[Hieraŭ je] LT',\n            lastWeek : '[pasinta] dddd [je] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'post %s',\n            past : 'antaŭ %s',\n            s : 'sekundoj',\n            ss : '%d sekundoj',\n            m : 'minuto',\n            mm : '%d minutoj',\n            h : 'horo',\n            hh : '%d horoj',\n            d : 'tago',//ne 'diurno', ĉar estas uzita por proksimumo\n            dd : '%d tagoj',\n            M : 'monato',\n            MM : '%d monatoj',\n            y : 'jaro',\n            yy : '%d jaroj'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}a/,\n        ordinal : '%da',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return eo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/eo.js?");

/***/ }),

/***/ "./node_modules/moment/locale/es-do.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/es-do.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsShortDot = 'ene._feb._mar._abr._may._jun._jul._ago._sep._oct._nov._dic.'.split('_'),\n        monthsShort = 'ene_feb_mar_abr_may_jun_jul_ago_sep_oct_nov_dic'.split('_');\n\n    var monthsParse = [/^ene/i, /^feb/i, /^mar/i, /^abr/i, /^may/i, /^jun/i, /^jul/i, /^ago/i, /^sep/i, /^oct/i, /^nov/i, /^dic/i];\n    var monthsRegex = /^(enero|febrero|marzo|abril|mayo|junio|julio|agosto|septiembre|octubre|noviembre|diciembre|ene\\.?|feb\\.?|mar\\.?|abr\\.?|may\\.?|jun\\.?|jul\\.?|ago\\.?|sep\\.?|oct\\.?|nov\\.?|dic\\.?)/i;\n\n    var esDo = moment.defineLocale('es-do', {\n        months : 'enero_febrero_marzo_abril_mayo_junio_julio_agosto_septiembre_octubre_noviembre_diciembre'.split('_'),\n        monthsShort : function (m, format) {\n            if (!m) {\n                return monthsShortDot;\n            } else if (/-MMM-/.test(format)) {\n                return monthsShort[m.month()];\n            } else {\n                return monthsShortDot[m.month()];\n            }\n        },\n        monthsRegex: monthsRegex,\n        monthsShortRegex: monthsRegex,\n        monthsStrictRegex: /^(enero|febrero|marzo|abril|mayo|junio|julio|agosto|septiembre|octubre|noviembre|diciembre)/i,\n        monthsShortStrictRegex: /^(ene\\.?|feb\\.?|mar\\.?|abr\\.?|may\\.?|jun\\.?|jul\\.?|ago\\.?|sep\\.?|oct\\.?|nov\\.?|dic\\.?)/i,\n        monthsParse: monthsParse,\n        longMonthsParse: monthsParse,\n        shortMonthsParse: monthsParse,\n        weekdays : 'domingo_lunes_martes_miércoles_jueves_viernes_sábado'.split('_'),\n        weekdaysShort : 'dom._lun._mar._mié._jue._vie._sáb.'.split('_'),\n        weekdaysMin : 'do_lu_ma_mi_ju_vi_sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D [de] MMMM [de] YYYY',\n            LLL : 'D [de] MMMM [de] YYYY h:mm A',\n            LLLL : 'dddd, D [de] MMMM [de] YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : function () {\n                return '[hoy a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            nextDay : function () {\n                return '[mañana a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            nextWeek : function () {\n                return 'dddd [a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            lastDay : function () {\n                return '[ayer a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            lastWeek : function () {\n                return '[el] dddd [pasado a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'en %s',\n            past : 'hace %s',\n            s : 'unos segundos',\n            ss : '%d segundos',\n            m : 'un minuto',\n            mm : '%d minutos',\n            h : 'una hora',\n            hh : '%d horas',\n            d : 'un día',\n            dd : '%d días',\n            M : 'un mes',\n            MM : '%d meses',\n            y : 'un año',\n            yy : '%d años'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal : '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return esDo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/es-do.js?");

/***/ }),

/***/ "./node_modules/moment/locale/es-us.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/es-us.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsShortDot = 'ene._feb._mar._abr._may._jun._jul._ago._sep._oct._nov._dic.'.split('_'),\n        monthsShort = 'ene_feb_mar_abr_may_jun_jul_ago_sep_oct_nov_dic'.split('_');\n\n    var monthsParse = [/^ene/i, /^feb/i, /^mar/i, /^abr/i, /^may/i, /^jun/i, /^jul/i, /^ago/i, /^sep/i, /^oct/i, /^nov/i, /^dic/i];\n    var monthsRegex = /^(enero|febrero|marzo|abril|mayo|junio|julio|agosto|septiembre|octubre|noviembre|diciembre|ene\\.?|feb\\.?|mar\\.?|abr\\.?|may\\.?|jun\\.?|jul\\.?|ago\\.?|sep\\.?|oct\\.?|nov\\.?|dic\\.?)/i;\n\n    var esUs = moment.defineLocale('es-us', {\n        months : 'enero_febrero_marzo_abril_mayo_junio_julio_agosto_septiembre_octubre_noviembre_diciembre'.split('_'),\n        monthsShort : function (m, format) {\n            if (!m) {\n                return monthsShortDot;\n            } else if (/-MMM-/.test(format)) {\n                return monthsShort[m.month()];\n            } else {\n                return monthsShortDot[m.month()];\n            }\n        },\n        monthsRegex: monthsRegex,\n        monthsShortRegex: monthsRegex,\n        monthsStrictRegex: /^(enero|febrero|marzo|abril|mayo|junio|julio|agosto|septiembre|octubre|noviembre|diciembre)/i,\n        monthsShortStrictRegex: /^(ene\\.?|feb\\.?|mar\\.?|abr\\.?|may\\.?|jun\\.?|jul\\.?|ago\\.?|sep\\.?|oct\\.?|nov\\.?|dic\\.?)/i,\n        monthsParse: monthsParse,\n        longMonthsParse: monthsParse,\n        shortMonthsParse: monthsParse,\n        weekdays : 'domingo_lunes_martes_miércoles_jueves_viernes_sábado'.split('_'),\n        weekdaysShort : 'dom._lun._mar._mié._jue._vie._sáb.'.split('_'),\n        weekdaysMin : 'do_lu_ma_mi_ju_vi_sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'MM/DD/YYYY',\n            LL : 'D [de] MMMM [de] YYYY',\n            LLL : 'D [de] MMMM [de] YYYY h:mm A',\n            LLLL : 'dddd, D [de] MMMM [de] YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : function () {\n                return '[hoy a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            nextDay : function () {\n                return '[mañana a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            nextWeek : function () {\n                return 'dddd [a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            lastDay : function () {\n                return '[ayer a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            lastWeek : function () {\n                return '[el] dddd [pasado a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'en %s',\n            past : 'hace %s',\n            s : 'unos segundos',\n            ss : '%d segundos',\n            m : 'un minuto',\n            mm : '%d minutos',\n            h : 'una hora',\n            hh : '%d horas',\n            d : 'un día',\n            dd : '%d días',\n            M : 'un mes',\n            MM : '%d meses',\n            y : 'un año',\n            yy : '%d años'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal : '%dº',\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return esUs;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/es-us.js?");

/***/ }),

/***/ "./node_modules/moment/locale/es.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/es.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsShortDot = 'ene._feb._mar._abr._may._jun._jul._ago._sep._oct._nov._dic.'.split('_'),\n        monthsShort = 'ene_feb_mar_abr_may_jun_jul_ago_sep_oct_nov_dic'.split('_');\n\n    var monthsParse = [/^ene/i, /^feb/i, /^mar/i, /^abr/i, /^may/i, /^jun/i, /^jul/i, /^ago/i, /^sep/i, /^oct/i, /^nov/i, /^dic/i];\n    var monthsRegex = /^(enero|febrero|marzo|abril|mayo|junio|julio|agosto|septiembre|octubre|noviembre|diciembre|ene\\.?|feb\\.?|mar\\.?|abr\\.?|may\\.?|jun\\.?|jul\\.?|ago\\.?|sep\\.?|oct\\.?|nov\\.?|dic\\.?)/i;\n\n    var es = moment.defineLocale('es', {\n        months : 'enero_febrero_marzo_abril_mayo_junio_julio_agosto_septiembre_octubre_noviembre_diciembre'.split('_'),\n        monthsShort : function (m, format) {\n            if (!m) {\n                return monthsShortDot;\n            } else if (/-MMM-/.test(format)) {\n                return monthsShort[m.month()];\n            } else {\n                return monthsShortDot[m.month()];\n            }\n        },\n        monthsRegex : monthsRegex,\n        monthsShortRegex : monthsRegex,\n        monthsStrictRegex : /^(enero|febrero|marzo|abril|mayo|junio|julio|agosto|septiembre|octubre|noviembre|diciembre)/i,\n        monthsShortStrictRegex : /^(ene\\.?|feb\\.?|mar\\.?|abr\\.?|may\\.?|jun\\.?|jul\\.?|ago\\.?|sep\\.?|oct\\.?|nov\\.?|dic\\.?)/i,\n        monthsParse : monthsParse,\n        longMonthsParse : monthsParse,\n        shortMonthsParse : monthsParse,\n        weekdays : 'domingo_lunes_martes_miércoles_jueves_viernes_sábado'.split('_'),\n        weekdaysShort : 'dom._lun._mar._mié._jue._vie._sáb.'.split('_'),\n        weekdaysMin : 'do_lu_ma_mi_ju_vi_sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D [de] MMMM [de] YYYY',\n            LLL : 'D [de] MMMM [de] YYYY H:mm',\n            LLLL : 'dddd, D [de] MMMM [de] YYYY H:mm'\n        },\n        calendar : {\n            sameDay : function () {\n                return '[hoy a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            nextDay : function () {\n                return '[mañana a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            nextWeek : function () {\n                return 'dddd [a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            lastDay : function () {\n                return '[ayer a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            lastWeek : function () {\n                return '[el] dddd [pasado a la' + ((this.hours() !== 1) ? 's' : '') + '] LT';\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'en %s',\n            past : 'hace %s',\n            s : 'unos segundos',\n            ss : '%d segundos',\n            m : 'un minuto',\n            mm : '%d minutos',\n            h : 'una hora',\n            hh : '%d horas',\n            d : 'un día',\n            dd : '%d días',\n            M : 'un mes',\n            MM : '%d meses',\n            y : 'un año',\n            yy : '%d años'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal : '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return es;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/es.js?");

/***/ }),

/***/ "./node_modules/moment/locale/et.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/et.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            's' : ['mõne sekundi', 'mõni sekund', 'paar sekundit'],\n            'ss': [number + 'sekundi', number + 'sekundit'],\n            'm' : ['ühe minuti', 'üks minut'],\n            'mm': [number + ' minuti', number + ' minutit'],\n            'h' : ['ühe tunni', 'tund aega', 'üks tund'],\n            'hh': [number + ' tunni', number + ' tundi'],\n            'd' : ['ühe päeva', 'üks päev'],\n            'M' : ['kuu aja', 'kuu aega', 'üks kuu'],\n            'MM': [number + ' kuu', number + ' kuud'],\n            'y' : ['ühe aasta', 'aasta', 'üks aasta'],\n            'yy': [number + ' aasta', number + ' aastat']\n        };\n        if (withoutSuffix) {\n            return format[key][2] ? format[key][2] : format[key][1];\n        }\n        return isFuture ? format[key][0] : format[key][1];\n    }\n\n    var et = moment.defineLocale('et', {\n        months        : 'jaanuar_veebruar_märts_aprill_mai_juuni_juuli_august_september_oktoober_november_detsember'.split('_'),\n        monthsShort   : 'jaan_veebr_märts_apr_mai_juuni_juuli_aug_sept_okt_nov_dets'.split('_'),\n        weekdays      : 'pühapäev_esmaspäev_teisipäev_kolmapäev_neljapäev_reede_laupäev'.split('_'),\n        weekdaysShort : 'P_E_T_K_N_R_L'.split('_'),\n        weekdaysMin   : 'P_E_T_K_N_R_L'.split('_'),\n        longDateFormat : {\n            LT   : 'H:mm',\n            LTS : 'H:mm:ss',\n            L    : 'DD.MM.YYYY',\n            LL   : 'D. MMMM YYYY',\n            LLL  : 'D. MMMM YYYY H:mm',\n            LLLL : 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay  : '[Täna,] LT',\n            nextDay  : '[Homme,] LT',\n            nextWeek : '[Järgmine] dddd LT',\n            lastDay  : '[Eile,] LT',\n            lastWeek : '[Eelmine] dddd LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s pärast',\n            past   : '%s tagasi',\n            s      : processRelativeTime,\n            ss     : processRelativeTime,\n            m      : processRelativeTime,\n            mm     : processRelativeTime,\n            h      : processRelativeTime,\n            hh     : processRelativeTime,\n            d      : processRelativeTime,\n            dd     : '%d päeva',\n            M      : processRelativeTime,\n            MM     : processRelativeTime,\n            y      : processRelativeTime,\n            yy     : processRelativeTime\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return et;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/et.js?");

/***/ }),

/***/ "./node_modules/moment/locale/eu.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/eu.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var eu = moment.defineLocale('eu', {\n        months : 'urtarrila_otsaila_martxoa_apirila_maiatza_ekaina_uztaila_abuztua_iraila_urria_azaroa_abendua'.split('_'),\n        monthsShort : 'urt._ots._mar._api._mai._eka._uzt._abu._ira._urr._aza._abe.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'igandea_astelehena_asteartea_asteazkena_osteguna_ostirala_larunbata'.split('_'),\n        weekdaysShort : 'ig._al._ar._az._og._ol._lr.'.split('_'),\n        weekdaysMin : 'ig_al_ar_az_og_ol_lr'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY-MM-DD',\n            LL : 'YYYY[ko] MMMM[ren] D[a]',\n            LLL : 'YYYY[ko] MMMM[ren] D[a] HH:mm',\n            LLLL : 'dddd, YYYY[ko] MMMM[ren] D[a] HH:mm',\n            l : 'YYYY-M-D',\n            ll : 'YYYY[ko] MMM D[a]',\n            lll : 'YYYY[ko] MMM D[a] HH:mm',\n            llll : 'ddd, YYYY[ko] MMM D[a] HH:mm'\n        },\n        calendar : {\n            sameDay : '[gaur] LT[etan]',\n            nextDay : '[bihar] LT[etan]',\n            nextWeek : 'dddd LT[etan]',\n            lastDay : '[atzo] LT[etan]',\n            lastWeek : '[aurreko] dddd LT[etan]',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s barru',\n            past : 'duela %s',\n            s : 'segundo batzuk',\n            ss : '%d segundo',\n            m : 'minutu bat',\n            mm : '%d minutu',\n            h : 'ordu bat',\n            hh : '%d ordu',\n            d : 'egun bat',\n            dd : '%d egun',\n            M : 'hilabete bat',\n            MM : '%d hilabete',\n            y : 'urte bat',\n            yy : '%d urte'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return eu;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/eu.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fa.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/fa.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '۱',\n        '2': '۲',\n        '3': '۳',\n        '4': '۴',\n        '5': '۵',\n        '6': '۶',\n        '7': '۷',\n        '8': '۸',\n        '9': '۹',\n        '0': '۰'\n    }, numberMap = {\n        '۱': '1',\n        '۲': '2',\n        '۳': '3',\n        '۴': '4',\n        '۵': '5',\n        '۶': '6',\n        '۷': '7',\n        '۸': '8',\n        '۹': '9',\n        '۰': '0'\n    };\n\n    var fa = moment.defineLocale('fa', {\n        months : 'ژانویه_فوریه_مارس_آوریل_مه_ژوئن_ژوئیه_اوت_سپتامبر_اکتبر_نوامبر_دسامبر'.split('_'),\n        monthsShort : 'ژانویه_فوریه_مارس_آوریل_مه_ژوئن_ژوئیه_اوت_سپتامبر_اکتبر_نوامبر_دسامبر'.split('_'),\n        weekdays : 'یک\\u200cشنبه_دوشنبه_سه\\u200cشنبه_چهارشنبه_پنج\\u200cشنبه_جمعه_شنبه'.split('_'),\n        weekdaysShort : 'یک\\u200cشنبه_دوشنبه_سه\\u200cشنبه_چهارشنبه_پنج\\u200cشنبه_جمعه_شنبه'.split('_'),\n        weekdaysMin : 'ی_د_س_چ_پ_ج_ش'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /قبل از ظهر|بعد از ظهر/,\n        isPM: function (input) {\n            return /بعد از ظهر/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'قبل از ظهر';\n            } else {\n                return 'بعد از ظهر';\n            }\n        },\n        calendar : {\n            sameDay : '[امروز ساعت] LT',\n            nextDay : '[فردا ساعت] LT',\n            nextWeek : 'dddd [ساعت] LT',\n            lastDay : '[دیروز ساعت] LT',\n            lastWeek : 'dddd [پیش] [ساعت] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'در %s',\n            past : '%s پیش',\n            s : 'چند ثانیه',\n            ss : 'ثانیه d%',\n            m : 'یک دقیقه',\n            mm : '%d دقیقه',\n            h : 'یک ساعت',\n            hh : '%d ساعت',\n            d : 'یک روز',\n            dd : '%d روز',\n            M : 'یک ماه',\n            MM : '%d ماه',\n            y : 'یک سال',\n            yy : '%d سال'\n        },\n        preparse: function (string) {\n            return string.replace(/[۰-۹]/g, function (match) {\n                return numberMap[match];\n            }).replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            }).replace(/,/g, '،');\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}م/,\n        ordinal : '%dم',\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12 // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return fa;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fa.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fi.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/fi.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var numbersPast = 'nolla yksi kaksi kolme neljä viisi kuusi seitsemän kahdeksan yhdeksän'.split(' '),\n        numbersFuture = [\n            'nolla', 'yhden', 'kahden', 'kolmen', 'neljän', 'viiden', 'kuuden',\n            numbersPast[7], numbersPast[8], numbersPast[9]\n        ];\n    function translate(number, withoutSuffix, key, isFuture) {\n        var result = '';\n        switch (key) {\n            case 's':\n                return isFuture ? 'muutaman sekunnin' : 'muutama sekunti';\n            case 'ss':\n                return isFuture ? 'sekunnin' : 'sekuntia';\n            case 'm':\n                return isFuture ? 'minuutin' : 'minuutti';\n            case 'mm':\n                result = isFuture ? 'minuutin' : 'minuuttia';\n                break;\n            case 'h':\n                return isFuture ? 'tunnin' : 'tunti';\n            case 'hh':\n                result = isFuture ? 'tunnin' : 'tuntia';\n                break;\n            case 'd':\n                return isFuture ? 'päivän' : 'päivä';\n            case 'dd':\n                result = isFuture ? 'päivän' : 'päivää';\n                break;\n            case 'M':\n                return isFuture ? 'kuukauden' : 'kuukausi';\n            case 'MM':\n                result = isFuture ? 'kuukauden' : 'kuukautta';\n                break;\n            case 'y':\n                return isFuture ? 'vuoden' : 'vuosi';\n            case 'yy':\n                result = isFuture ? 'vuoden' : 'vuotta';\n                break;\n        }\n        result = verbalNumber(number, isFuture) + ' ' + result;\n        return result;\n    }\n    function verbalNumber(number, isFuture) {\n        return number < 10 ? (isFuture ? numbersFuture[number] : numbersPast[number]) : number;\n    }\n\n    var fi = moment.defineLocale('fi', {\n        months : 'tammikuu_helmikuu_maaliskuu_huhtikuu_toukokuu_kesäkuu_heinäkuu_elokuu_syyskuu_lokakuu_marraskuu_joulukuu'.split('_'),\n        monthsShort : 'tammi_helmi_maalis_huhti_touko_kesä_heinä_elo_syys_loka_marras_joulu'.split('_'),\n        weekdays : 'sunnuntai_maanantai_tiistai_keskiviikko_torstai_perjantai_lauantai'.split('_'),\n        weekdaysShort : 'su_ma_ti_ke_to_pe_la'.split('_'),\n        weekdaysMin : 'su_ma_ti_ke_to_pe_la'.split('_'),\n        longDateFormat : {\n            LT : 'HH.mm',\n            LTS : 'HH.mm.ss',\n            L : 'DD.MM.YYYY',\n            LL : 'Do MMMM[ta] YYYY',\n            LLL : 'Do MMMM[ta] YYYY, [klo] HH.mm',\n            LLLL : 'dddd, Do MMMM[ta] YYYY, [klo] HH.mm',\n            l : 'D.M.YYYY',\n            ll : 'Do MMM YYYY',\n            lll : 'Do MMM YYYY, [klo] HH.mm',\n            llll : 'ddd, Do MMM YYYY, [klo] HH.mm'\n        },\n        calendar : {\n            sameDay : '[tänään] [klo] LT',\n            nextDay : '[huomenna] [klo] LT',\n            nextWeek : 'dddd [klo] LT',\n            lastDay : '[eilen] [klo] LT',\n            lastWeek : '[viime] dddd[na] [klo] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s päästä',\n            past : '%s sitten',\n            s : translate,\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : translate,\n            hh : translate,\n            d : translate,\n            dd : translate,\n            M : translate,\n            MM : translate,\n            y : translate,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return fi;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fi.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fo.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/fo.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var fo = moment.defineLocale('fo', {\n        months : 'januar_februar_mars_apríl_mai_juni_juli_august_september_oktober_november_desember'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_mai_jun_jul_aug_sep_okt_nov_des'.split('_'),\n        weekdays : 'sunnudagur_mánadagur_týsdagur_mikudagur_hósdagur_fríggjadagur_leygardagur'.split('_'),\n        weekdaysShort : 'sun_mán_týs_mik_hós_frí_ley'.split('_'),\n        weekdaysMin : 'su_má_tý_mi_hó_fr_le'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D. MMMM, YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Í dag kl.] LT',\n            nextDay : '[Í morgin kl.] LT',\n            nextWeek : 'dddd [kl.] LT',\n            lastDay : '[Í gjár kl.] LT',\n            lastWeek : '[síðstu] dddd [kl] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'um %s',\n            past : '%s síðani',\n            s : 'fá sekund',\n            ss : '%d sekundir',\n            m : 'ein minuttur',\n            mm : '%d minuttir',\n            h : 'ein tími',\n            hh : '%d tímar',\n            d : 'ein dagur',\n            dd : '%d dagar',\n            M : 'ein mánaður',\n            MM : '%d mánaðir',\n            y : 'eitt ár',\n            yy : '%d ár'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return fo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fo.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fr-ca.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/fr-ca.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var frCa = moment.defineLocale('fr-ca', {\n        months : 'janvier_février_mars_avril_mai_juin_juillet_août_septembre_octobre_novembre_décembre'.split('_'),\n        monthsShort : 'janv._févr._mars_avr._mai_juin_juil._août_sept._oct._nov._déc.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'dimanche_lundi_mardi_mercredi_jeudi_vendredi_samedi'.split('_'),\n        weekdaysShort : 'dim._lun._mar._mer._jeu._ven._sam.'.split('_'),\n        weekdaysMin : 'di_lu_ma_me_je_ve_sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY-MM-DD',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Aujourd’hui à] LT',\n            nextDay : '[Demain à] LT',\n            nextWeek : 'dddd [à] LT',\n            lastDay : '[Hier à] LT',\n            lastWeek : 'dddd [dernier à] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'dans %s',\n            past : 'il y a %s',\n            s : 'quelques secondes',\n            ss : '%d secondes',\n            m : 'une minute',\n            mm : '%d minutes',\n            h : 'une heure',\n            hh : '%d heures',\n            d : 'un jour',\n            dd : '%d jours',\n            M : 'un mois',\n            MM : '%d mois',\n            y : 'un an',\n            yy : '%d ans'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(er|e)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                // Words with masculine grammatical gender: mois, trimestre, jour\n                default:\n                case 'M':\n                case 'Q':\n                case 'D':\n                case 'DDD':\n                case 'd':\n                    return number + (number === 1 ? 'er' : 'e');\n\n                // Words with feminine grammatical gender: semaine\n                case 'w':\n                case 'W':\n                    return number + (number === 1 ? 're' : 'e');\n            }\n        }\n    });\n\n    return frCa;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fr-ca.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fr-ch.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/fr-ch.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var frCh = moment.defineLocale('fr-ch', {\n        months : 'janvier_février_mars_avril_mai_juin_juillet_août_septembre_octobre_novembre_décembre'.split('_'),\n        monthsShort : 'janv._févr._mars_avr._mai_juin_juil._août_sept._oct._nov._déc.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'dimanche_lundi_mardi_mercredi_jeudi_vendredi_samedi'.split('_'),\n        weekdaysShort : 'dim._lun._mar._mer._jeu._ven._sam.'.split('_'),\n        weekdaysMin : 'di_lu_ma_me_je_ve_sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Aujourd’hui à] LT',\n            nextDay : '[Demain à] LT',\n            nextWeek : 'dddd [à] LT',\n            lastDay : '[Hier à] LT',\n            lastWeek : 'dddd [dernier à] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'dans %s',\n            past : 'il y a %s',\n            s : 'quelques secondes',\n            ss : '%d secondes',\n            m : 'une minute',\n            mm : '%d minutes',\n            h : 'une heure',\n            hh : '%d heures',\n            d : 'un jour',\n            dd : '%d jours',\n            M : 'un mois',\n            MM : '%d mois',\n            y : 'un an',\n            yy : '%d ans'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(er|e)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                // Words with masculine grammatical gender: mois, trimestre, jour\n                default:\n                case 'M':\n                case 'Q':\n                case 'D':\n                case 'DDD':\n                case 'd':\n                    return number + (number === 1 ? 'er' : 'e');\n\n                // Words with feminine grammatical gender: semaine\n                case 'w':\n                case 'W':\n                    return number + (number === 1 ? 're' : 'e');\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return frCh;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fr-ch.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fr.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/fr.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var fr = moment.defineLocale('fr', {\n        months : 'janvier_février_mars_avril_mai_juin_juillet_août_septembre_octobre_novembre_décembre'.split('_'),\n        monthsShort : 'janv._févr._mars_avr._mai_juin_juil._août_sept._oct._nov._déc.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'dimanche_lundi_mardi_mercredi_jeudi_vendredi_samedi'.split('_'),\n        weekdaysShort : 'dim._lun._mar._mer._jeu._ven._sam.'.split('_'),\n        weekdaysMin : 'di_lu_ma_me_je_ve_sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Aujourd’hui à] LT',\n            nextDay : '[Demain à] LT',\n            nextWeek : 'dddd [à] LT',\n            lastDay : '[Hier à] LT',\n            lastWeek : 'dddd [dernier à] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'dans %s',\n            past : 'il y a %s',\n            s : 'quelques secondes',\n            ss : '%d secondes',\n            m : 'une minute',\n            mm : '%d minutes',\n            h : 'une heure',\n            hh : '%d heures',\n            d : 'un jour',\n            dd : '%d jours',\n            M : 'un mois',\n            MM : '%d mois',\n            y : 'un an',\n            yy : '%d ans'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(er|)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                // TODO: Return 'e' when day of month > 1. Move this case inside\n                // block for masculine words below.\n                // See https://github.com/moment/moment/issues/3375\n                case 'D':\n                    return number + (number === 1 ? 'er' : '');\n\n                // Words with masculine grammatical gender: mois, trimestre, jour\n                default:\n                case 'M':\n                case 'Q':\n                case 'DDD':\n                case 'd':\n                    return number + (number === 1 ? 'er' : 'e');\n\n                // Words with feminine grammatical gender: semaine\n                case 'w':\n                case 'W':\n                    return number + (number === 1 ? 're' : 'e');\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return fr;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fr.js?");

/***/ }),

/***/ "./node_modules/moment/locale/fy.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/fy.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsShortWithDots = 'jan._feb._mrt._apr._mai_jun._jul._aug._sep._okt._nov._des.'.split('_'),\n        monthsShortWithoutDots = 'jan_feb_mrt_apr_mai_jun_jul_aug_sep_okt_nov_des'.split('_');\n\n    var fy = moment.defineLocale('fy', {\n        months : 'jannewaris_febrewaris_maart_april_maaie_juny_july_augustus_septimber_oktober_novimber_desimber'.split('_'),\n        monthsShort : function (m, format) {\n            if (!m) {\n                return monthsShortWithDots;\n            } else if (/-MMM-/.test(format)) {\n                return monthsShortWithoutDots[m.month()];\n            } else {\n                return monthsShortWithDots[m.month()];\n            }\n        },\n        monthsParseExact : true,\n        weekdays : 'snein_moandei_tiisdei_woansdei_tongersdei_freed_sneon'.split('_'),\n        weekdaysShort : 'si._mo._ti._wo._to._fr._so.'.split('_'),\n        weekdaysMin : 'Si_Mo_Ti_Wo_To_Fr_So'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD-MM-YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[hjoed om] LT',\n            nextDay: '[moarn om] LT',\n            nextWeek: 'dddd [om] LT',\n            lastDay: '[juster om] LT',\n            lastWeek: '[ôfrûne] dddd [om] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'oer %s',\n            past : '%s lyn',\n            s : 'in pear sekonden',\n            ss : '%d sekonden',\n            m : 'ien minút',\n            mm : '%d minuten',\n            h : 'ien oere',\n            hh : '%d oeren',\n            d : 'ien dei',\n            dd : '%d dagen',\n            M : 'ien moanne',\n            MM : '%d moannen',\n            y : 'ien jier',\n            yy : '%d jierren'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(ste|de)/,\n        ordinal : function (number) {\n            return number + ((number === 1 || number === 8 || number >= 20) ? 'ste' : 'de');\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return fy;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/fy.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ga.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ga.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n\n    var months = [\n        'Eanáir', 'Feabhra', 'Márta', 'Aibreán', 'Bealtaine', 'Méitheamh', 'Iúil', 'Lúnasa', 'Meán Fómhair', 'Deaireadh Fómhair', 'Samhain', 'Nollaig'\n    ];\n\n    var monthsShort = ['Eaná', 'Feab', 'Márt', 'Aibr', 'Beal', 'Méit', 'Iúil', 'Lúna', 'Meán', 'Deai', 'Samh', 'Noll'];\n\n    var weekdays = ['Dé Domhnaigh', 'Dé Luain', 'Dé Máirt', 'Dé Céadaoin', 'Déardaoin', 'Dé hAoine', 'Dé Satharn'];\n\n    var weekdaysShort = ['Dom', 'Lua', 'Mái', 'Céa', 'Déa', 'hAo', 'Sat'];\n\n    var weekdaysMin = ['Do', 'Lu', 'Má', 'Ce', 'Dé', 'hA', 'Sa'];\n\n    var ga = moment.defineLocale('ga', {\n        months: months,\n        monthsShort: monthsShort,\n        monthsParseExact: true,\n        weekdays: weekdays,\n        weekdaysShort: weekdaysShort,\n        weekdaysMin: weekdaysMin,\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY HH:mm',\n            LLLL: 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar: {\n            sameDay: '[Inniu ag] LT',\n            nextDay: '[Amárach ag] LT',\n            nextWeek: 'dddd [ag] LT',\n            lastDay: '[Inné aig] LT',\n            lastWeek: 'dddd [seo caite] [ag] LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: 'i %s',\n            past: '%s ó shin',\n            s: 'cúpla soicind',\n            ss: '%d soicind',\n            m: 'nóiméad',\n            mm: '%d nóiméad',\n            h: 'uair an chloig',\n            hh: '%d uair an chloig',\n            d: 'lá',\n            dd: '%d lá',\n            M: 'mí',\n            MM: '%d mí',\n            y: 'bliain',\n            yy: '%d bliain'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(d|na|mh)/,\n        ordinal: function (number) {\n            var output = number === 1 ? 'd' : number % 10 === 2 ? 'na' : 'mh';\n            return number + output;\n        },\n        week: {\n            dow: 1, // Monday is the first day of the week.\n            doy: 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return ga;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ga.js?");

/***/ }),

/***/ "./node_modules/moment/locale/gd.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/gd.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var months = [\n        'Am Faoilleach', 'An Gearran', 'Am Màrt', 'An Giblean', 'An Cèitean', 'An t-Ògmhios', 'An t-Iuchar', 'An Lùnastal', 'An t-Sultain', 'An Dàmhair', 'An t-Samhain', 'An Dùbhlachd'\n    ];\n\n    var monthsShort = ['Faoi', 'Gear', 'Màrt', 'Gibl', 'Cèit', 'Ògmh', 'Iuch', 'Lùn', 'Sult', 'Dàmh', 'Samh', 'Dùbh'];\n\n    var weekdays = ['Didòmhnaich', 'Diluain', 'Dimàirt', 'Diciadain', 'Diardaoin', 'Dihaoine', 'Disathairne'];\n\n    var weekdaysShort = ['Did', 'Dil', 'Dim', 'Dic', 'Dia', 'Dih', 'Dis'];\n\n    var weekdaysMin = ['Dò', 'Lu', 'Mà', 'Ci', 'Ar', 'Ha', 'Sa'];\n\n    var gd = moment.defineLocale('gd', {\n        months : months,\n        monthsShort : monthsShort,\n        monthsParseExact : true,\n        weekdays : weekdays,\n        weekdaysShort : weekdaysShort,\n        weekdaysMin : weekdaysMin,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[An-diugh aig] LT',\n            nextDay : '[A-màireach aig] LT',\n            nextWeek : 'dddd [aig] LT',\n            lastDay : '[An-dè aig] LT',\n            lastWeek : 'dddd [seo chaidh] [aig] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'ann an %s',\n            past : 'bho chionn %s',\n            s : 'beagan diogan',\n            ss : '%d diogan',\n            m : 'mionaid',\n            mm : '%d mionaidean',\n            h : 'uair',\n            hh : '%d uairean',\n            d : 'latha',\n            dd : '%d latha',\n            M : 'mìos',\n            MM : '%d mìosan',\n            y : 'bliadhna',\n            yy : '%d bliadhna'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}(d|na|mh)/,\n        ordinal : function (number) {\n            var output = number === 1 ? 'd' : number % 10 === 2 ? 'na' : 'mh';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return gd;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/gd.js?");

/***/ }),

/***/ "./node_modules/moment/locale/gl.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/gl.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var gl = moment.defineLocale('gl', {\n        months : 'xaneiro_febreiro_marzo_abril_maio_xuño_xullo_agosto_setembro_outubro_novembro_decembro'.split('_'),\n        monthsShort : 'xan._feb._mar._abr._mai._xuñ._xul._ago._set._out._nov._dec.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'domingo_luns_martes_mércores_xoves_venres_sábado'.split('_'),\n        weekdaysShort : 'dom._lun._mar._mér._xov._ven._sáb.'.split('_'),\n        weekdaysMin : 'do_lu_ma_mé_xo_ve_sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D [de] MMMM [de] YYYY',\n            LLL : 'D [de] MMMM [de] YYYY H:mm',\n            LLLL : 'dddd, D [de] MMMM [de] YYYY H:mm'\n        },\n        calendar : {\n            sameDay : function () {\n                return '[hoxe ' + ((this.hours() !== 1) ? 'ás' : 'á') + '] LT';\n            },\n            nextDay : function () {\n                return '[mañá ' + ((this.hours() !== 1) ? 'ás' : 'á') + '] LT';\n            },\n            nextWeek : function () {\n                return 'dddd [' + ((this.hours() !== 1) ? 'ás' : 'a') + '] LT';\n            },\n            lastDay : function () {\n                return '[onte ' + ((this.hours() !== 1) ? 'á' : 'a') + '] LT';\n            },\n            lastWeek : function () {\n                return '[o] dddd [pasado ' + ((this.hours() !== 1) ? 'ás' : 'a') + '] LT';\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : function (str) {\n                if (str.indexOf('un') === 0) {\n                    return 'n' + str;\n                }\n                return 'en ' + str;\n            },\n            past : 'hai %s',\n            s : 'uns segundos',\n            ss : '%d segundos',\n            m : 'un minuto',\n            mm : '%d minutos',\n            h : 'unha hora',\n            hh : '%d horas',\n            d : 'un día',\n            dd : '%d días',\n            M : 'un mes',\n            MM : '%d meses',\n            y : 'un ano',\n            yy : '%d anos'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal : '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return gl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/gl.js?");

/***/ }),

/***/ "./node_modules/moment/locale/gom-latn.js":
/*!************************************************!*\
  !*** ./node_modules/moment/locale/gom-latn.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            's': ['thodde secondanim', 'thodde second'],\n            'ss': [number + ' secondanim', number + ' second'],\n            'm': ['eka mintan', 'ek minute'],\n            'mm': [number + ' mintanim', number + ' mintam'],\n            'h': ['eka voran', 'ek vor'],\n            'hh': [number + ' voranim', number + ' voram'],\n            'd': ['eka disan', 'ek dis'],\n            'dd': [number + ' disanim', number + ' dis'],\n            'M': ['eka mhoinean', 'ek mhoino'],\n            'MM': [number + ' mhoineanim', number + ' mhoine'],\n            'y': ['eka vorsan', 'ek voros'],\n            'yy': [number + ' vorsanim', number + ' vorsam']\n        };\n        return withoutSuffix ? format[key][0] : format[key][1];\n    }\n\n    var gomLatn = moment.defineLocale('gom-latn', {\n        months : 'Janer_Febrer_Mars_Abril_Mai_Jun_Julai_Agost_Setembr_Otubr_Novembr_Dezembr'.split('_'),\n        monthsShort : 'Jan._Feb._Mars_Abr._Mai_Jun_Jul._Ago._Set._Otu._Nov._Dez.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'Aitar_Somar_Mongllar_Budvar_Brestar_Sukrar_Son\\'var'.split('_'),\n        weekdaysShort : 'Ait._Som._Mon._Bud._Bre._Suk._Son.'.split('_'),\n        weekdaysMin : 'Ai_Sm_Mo_Bu_Br_Su_Sn'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'A h:mm [vazta]',\n            LTS : 'A h:mm:ss [vazta]',\n            L : 'DD-MM-YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY A h:mm [vazta]',\n            LLLL : 'dddd, MMMM[achea] Do, YYYY, A h:mm [vazta]',\n            llll: 'ddd, D MMM YYYY, A h:mm [vazta]'\n        },\n        calendar : {\n            sameDay: '[Aiz] LT',\n            nextDay: '[Faleam] LT',\n            nextWeek: '[Ieta to] dddd[,] LT',\n            lastDay: '[Kal] LT',\n            lastWeek: '[Fatlo] dddd[,] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : '%s',\n            past : '%s adim',\n            s : processRelativeTime,\n            ss : processRelativeTime,\n            m : processRelativeTime,\n            mm : processRelativeTime,\n            h : processRelativeTime,\n            hh : processRelativeTime,\n            d : processRelativeTime,\n            dd : processRelativeTime,\n            M : processRelativeTime,\n            MM : processRelativeTime,\n            y : processRelativeTime,\n            yy : processRelativeTime\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}(er)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                // the ordinal 'er' only applies to day of the month\n                case 'D':\n                    return number + 'er';\n                default:\n                case 'M':\n                case 'Q':\n                case 'DDD':\n                case 'd':\n                case 'w':\n                case 'W':\n                    return number;\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        },\n        meridiemParse: /rati|sokalli|donparam|sanje/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'rati') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'sokalli') {\n                return hour;\n            } else if (meridiem === 'donparam') {\n                return hour > 12 ? hour : hour + 12;\n            } else if (meridiem === 'sanje') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'rati';\n            } else if (hour < 12) {\n                return 'sokalli';\n            } else if (hour < 16) {\n                return 'donparam';\n            } else if (hour < 20) {\n                return 'sanje';\n            } else {\n                return 'rati';\n            }\n        }\n    });\n\n    return gomLatn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/gom-latn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/gu.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/gu.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n            '1': '૧',\n            '2': '૨',\n            '3': '૩',\n            '4': '૪',\n            '5': '૫',\n            '6': '૬',\n            '7': '૭',\n            '8': '૮',\n            '9': '૯',\n            '0': '૦'\n        },\n        numberMap = {\n            '૧': '1',\n            '૨': '2',\n            '૩': '3',\n            '૪': '4',\n            '૫': '5',\n            '૬': '6',\n            '૭': '7',\n            '૮': '8',\n            '૯': '9',\n            '૦': '0'\n        };\n\n    var gu = moment.defineLocale('gu', {\n        months: 'જાન્યુઆરી_ફેબ્રુઆરી_માર્ચ_એપ્રિલ_મે_જૂન_જુલાઈ_ઑગસ્ટ_સપ્ટેમ્બર_ઑક્ટ્બર_નવેમ્બર_ડિસેમ્બર'.split('_'),\n        monthsShort: 'જાન્યુ._ફેબ્રુ._માર્ચ_એપ્રિ._મે_જૂન_જુલા._ઑગ._સપ્ટે._ઑક્ટ્._નવે._ડિસે.'.split('_'),\n        monthsParseExact: true,\n        weekdays: 'રવિવાર_સોમવાર_મંગળવાર_બુધ્વાર_ગુરુવાર_શુક્રવાર_શનિવાર'.split('_'),\n        weekdaysShort: 'રવિ_સોમ_મંગળ_બુધ્_ગુરુ_શુક્ર_શનિ'.split('_'),\n        weekdaysMin: 'ર_સો_મં_બુ_ગુ_શુ_શ'.split('_'),\n        longDateFormat: {\n            LT: 'A h:mm વાગ્યે',\n            LTS: 'A h:mm:ss વાગ્યે',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY, A h:mm વાગ્યે',\n            LLLL: 'dddd, D MMMM YYYY, A h:mm વાગ્યે'\n        },\n        calendar: {\n            sameDay: '[આજ] LT',\n            nextDay: '[કાલે] LT',\n            nextWeek: 'dddd, LT',\n            lastDay: '[ગઇકાલે] LT',\n            lastWeek: '[પાછલા] dddd, LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: '%s મા',\n            past: '%s પેહલા',\n            s: 'અમુક પળો',\n            ss: '%d સેકંડ',\n            m: 'એક મિનિટ',\n            mm: '%d મિનિટ',\n            h: 'એક કલાક',\n            hh: '%d કલાક',\n            d: 'એક દિવસ',\n            dd: '%d દિવસ',\n            M: 'એક મહિનો',\n            MM: '%d મહિનો',\n            y: 'એક વર્ષ',\n            yy: '%d વર્ષ'\n        },\n        preparse: function (string) {\n            return string.replace(/[૧૨૩૪૫૬૭૮૯૦]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        // Gujarati notation for meridiems are quite fuzzy in practice. While there exists\n        // a rigid notion of a 'Pahar' it is not used as rigidly in modern Gujarati.\n        meridiemParse: /રાત|બપોર|સવાર|સાંજ/,\n        meridiemHour: function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'રાત') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'સવાર') {\n                return hour;\n            } else if (meridiem === 'બપોર') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'સાંજ') {\n                return hour + 12;\n            }\n        },\n        meridiem: function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'રાત';\n            } else if (hour < 10) {\n                return 'સવાર';\n            } else if (hour < 17) {\n                return 'બપોર';\n            } else if (hour < 20) {\n                return 'સાંજ';\n            } else {\n                return 'રાત';\n            }\n        },\n        week: {\n            dow: 0, // Sunday is the first day of the week.\n            doy: 6 // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return gu;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/gu.js?");

/***/ }),

/***/ "./node_modules/moment/locale/he.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/he.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var he = moment.defineLocale('he', {\n        months : 'ינואר_פברואר_מרץ_אפריל_מאי_יוני_יולי_אוגוסט_ספטמבר_אוקטובר_נובמבר_דצמבר'.split('_'),\n        monthsShort : 'ינו׳_פבר׳_מרץ_אפר׳_מאי_יוני_יולי_אוג׳_ספט׳_אוק׳_נוב׳_דצמ׳'.split('_'),\n        weekdays : 'ראשון_שני_שלישי_רביעי_חמישי_שישי_שבת'.split('_'),\n        weekdaysShort : 'א׳_ב׳_ג׳_ד׳_ה׳_ו׳_ש׳'.split('_'),\n        weekdaysMin : 'א_ב_ג_ד_ה_ו_ש'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D [ב]MMMM YYYY',\n            LLL : 'D [ב]MMMM YYYY HH:mm',\n            LLLL : 'dddd, D [ב]MMMM YYYY HH:mm',\n            l : 'D/M/YYYY',\n            ll : 'D MMM YYYY',\n            lll : 'D MMM YYYY HH:mm',\n            llll : 'ddd, D MMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[היום ב־]LT',\n            nextDay : '[מחר ב־]LT',\n            nextWeek : 'dddd [בשעה] LT',\n            lastDay : '[אתמול ב־]LT',\n            lastWeek : '[ביום] dddd [האחרון בשעה] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'בעוד %s',\n            past : 'לפני %s',\n            s : 'מספר שניות',\n            ss : '%d שניות',\n            m : 'דקה',\n            mm : '%d דקות',\n            h : 'שעה',\n            hh : function (number) {\n                if (number === 2) {\n                    return 'שעתיים';\n                }\n                return number + ' שעות';\n            },\n            d : 'יום',\n            dd : function (number) {\n                if (number === 2) {\n                    return 'יומיים';\n                }\n                return number + ' ימים';\n            },\n            M : 'חודש',\n            MM : function (number) {\n                if (number === 2) {\n                    return 'חודשיים';\n                }\n                return number + ' חודשים';\n            },\n            y : 'שנה',\n            yy : function (number) {\n                if (number === 2) {\n                    return 'שנתיים';\n                } else if (number % 10 === 0 && number !== 10) {\n                    return number + ' שנה';\n                }\n                return number + ' שנים';\n            }\n        },\n        meridiemParse: /אחה\"צ|לפנה\"צ|אחרי הצהריים|לפני הצהריים|לפנות בוקר|בבוקר|בערב/i,\n        isPM : function (input) {\n            return /^(אחה\"צ|אחרי הצהריים|בערב)$/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 5) {\n                return 'לפנות בוקר';\n            } else if (hour < 10) {\n                return 'בבוקר';\n            } else if (hour < 12) {\n                return isLower ? 'לפנה\"צ' : 'לפני הצהריים';\n            } else if (hour < 18) {\n                return isLower ? 'אחה\"צ' : 'אחרי הצהריים';\n            } else {\n                return 'בערב';\n            }\n        }\n    });\n\n    return he;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/he.js?");

/***/ }),

/***/ "./node_modules/moment/locale/hi.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/hi.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '१',\n        '2': '२',\n        '3': '३',\n        '4': '४',\n        '5': '५',\n        '6': '६',\n        '7': '७',\n        '8': '८',\n        '9': '९',\n        '0': '०'\n    },\n    numberMap = {\n        '१': '1',\n        '२': '2',\n        '३': '3',\n        '४': '4',\n        '५': '5',\n        '६': '6',\n        '७': '7',\n        '८': '8',\n        '९': '9',\n        '०': '0'\n    };\n\n    var hi = moment.defineLocale('hi', {\n        months : 'जनवरी_फ़रवरी_मार्च_अप्रैल_मई_जून_जुलाई_अगस्त_सितम्बर_अक्टूबर_नवम्बर_दिसम्बर'.split('_'),\n        monthsShort : 'जन._फ़र._मार्च_अप्रै._मई_जून_जुल._अग._सित._अक्टू._नव._दिस.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'रविवार_सोमवार_मंगलवार_बुधवार_गुरूवार_शुक्रवार_शनिवार'.split('_'),\n        weekdaysShort : 'रवि_सोम_मंगल_बुध_गुरू_शुक्र_शनि'.split('_'),\n        weekdaysMin : 'र_सो_मं_बु_गु_शु_श'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm बजे',\n            LTS : 'A h:mm:ss बजे',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm बजे',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm बजे'\n        },\n        calendar : {\n            sameDay : '[आज] LT',\n            nextDay : '[कल] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[कल] LT',\n            lastWeek : '[पिछले] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s में',\n            past : '%s पहले',\n            s : 'कुछ ही क्षण',\n            ss : '%d सेकंड',\n            m : 'एक मिनट',\n            mm : '%d मिनट',\n            h : 'एक घंटा',\n            hh : '%d घंटे',\n            d : 'एक दिन',\n            dd : '%d दिन',\n            M : 'एक महीने',\n            MM : '%d महीने',\n            y : 'एक वर्ष',\n            yy : '%d वर्ष'\n        },\n        preparse: function (string) {\n            return string.replace(/[१२३४५६७८९०]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        // Hindi notation for meridiems are quite fuzzy in practice. While there exists\n        // a rigid notion of a 'Pahar' it is not used as rigidly in modern Hindi.\n        meridiemParse: /रात|सुबह|दोपहर|शाम/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'रात') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'सुबह') {\n                return hour;\n            } else if (meridiem === 'दोपहर') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'शाम') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'रात';\n            } else if (hour < 10) {\n                return 'सुबह';\n            } else if (hour < 17) {\n                return 'दोपहर';\n            } else if (hour < 20) {\n                return 'शाम';\n            } else {\n                return 'रात';\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return hi;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/hi.js?");

/***/ }),

/***/ "./node_modules/moment/locale/hr.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/hr.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function translate(number, withoutSuffix, key) {\n        var result = number + ' ';\n        switch (key) {\n            case 'ss':\n                if (number === 1) {\n                    result += 'sekunda';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'sekunde';\n                } else {\n                    result += 'sekundi';\n                }\n                return result;\n            case 'm':\n                return withoutSuffix ? 'jedna minuta' : 'jedne minute';\n            case 'mm':\n                if (number === 1) {\n                    result += 'minuta';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'minute';\n                } else {\n                    result += 'minuta';\n                }\n                return result;\n            case 'h':\n                return withoutSuffix ? 'jedan sat' : 'jednog sata';\n            case 'hh':\n                if (number === 1) {\n                    result += 'sat';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'sata';\n                } else {\n                    result += 'sati';\n                }\n                return result;\n            case 'dd':\n                if (number === 1) {\n                    result += 'dan';\n                } else {\n                    result += 'dana';\n                }\n                return result;\n            case 'MM':\n                if (number === 1) {\n                    result += 'mjesec';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'mjeseca';\n                } else {\n                    result += 'mjeseci';\n                }\n                return result;\n            case 'yy':\n                if (number === 1) {\n                    result += 'godina';\n                } else if (number === 2 || number === 3 || number === 4) {\n                    result += 'godine';\n                } else {\n                    result += 'godina';\n                }\n                return result;\n        }\n    }\n\n    var hr = moment.defineLocale('hr', {\n        months : {\n            format: 'siječnja_veljače_ožujka_travnja_svibnja_lipnja_srpnja_kolovoza_rujna_listopada_studenoga_prosinca'.split('_'),\n            standalone: 'siječanj_veljača_ožujak_travanj_svibanj_lipanj_srpanj_kolovoz_rujan_listopad_studeni_prosinac'.split('_')\n        },\n        monthsShort : 'sij._velj._ožu._tra._svi._lip._srp._kol._ruj._lis._stu._pro.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'nedjelja_ponedjeljak_utorak_srijeda_četvrtak_petak_subota'.split('_'),\n        weekdaysShort : 'ned._pon._uto._sri._čet._pet._sub.'.split('_'),\n        weekdaysMin : 'ne_po_ut_sr_če_pe_su'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY H:mm',\n            LLLL : 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay  : '[danas u] LT',\n            nextDay  : '[sutra u] LT',\n            nextWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[u] [nedjelju] [u] LT';\n                    case 3:\n                        return '[u] [srijedu] [u] LT';\n                    case 6:\n                        return '[u] [subotu] [u] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[u] dddd [u] LT';\n                }\n            },\n            lastDay  : '[jučer u] LT',\n            lastWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                    case 3:\n                        return '[prošlu] dddd [u] LT';\n                    case 6:\n                        return '[prošle] [subote] [u] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[prošli] dddd [u] LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past   : 'prije %s',\n            s      : 'par sekundi',\n            ss     : translate,\n            m      : translate,\n            mm     : translate,\n            h      : translate,\n            hh     : translate,\n            d      : 'dan',\n            dd     : translate,\n            M      : 'mjesec',\n            MM     : translate,\n            y      : 'godinu',\n            yy     : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return hr;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/hr.js?");

/***/ }),

/***/ "./node_modules/moment/locale/hu.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/hu.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var weekEndings = 'vasárnap hétfőn kedden szerdán csütörtökön pénteken szombaton'.split(' ');\n    function translate(number, withoutSuffix, key, isFuture) {\n        var num = number;\n        switch (key) {\n            case 's':\n                return (isFuture || withoutSuffix) ? 'néhány másodperc' : 'néhány másodperce';\n            case 'ss':\n                return num + (isFuture || withoutSuffix) ? ' másodperc' : ' másodperce';\n            case 'm':\n                return 'egy' + (isFuture || withoutSuffix ? ' perc' : ' perce');\n            case 'mm':\n                return num + (isFuture || withoutSuffix ? ' perc' : ' perce');\n            case 'h':\n                return 'egy' + (isFuture || withoutSuffix ? ' óra' : ' órája');\n            case 'hh':\n                return num + (isFuture || withoutSuffix ? ' óra' : ' órája');\n            case 'd':\n                return 'egy' + (isFuture || withoutSuffix ? ' nap' : ' napja');\n            case 'dd':\n                return num + (isFuture || withoutSuffix ? ' nap' : ' napja');\n            case 'M':\n                return 'egy' + (isFuture || withoutSuffix ? ' hónap' : ' hónapja');\n            case 'MM':\n                return num + (isFuture || withoutSuffix ? ' hónap' : ' hónapja');\n            case 'y':\n                return 'egy' + (isFuture || withoutSuffix ? ' év' : ' éve');\n            case 'yy':\n                return num + (isFuture || withoutSuffix ? ' év' : ' éve');\n        }\n        return '';\n    }\n    function week(isFuture) {\n        return (isFuture ? '' : '[múlt] ') + '[' + weekEndings[this.day()] + '] LT[-kor]';\n    }\n\n    var hu = moment.defineLocale('hu', {\n        months : 'január_február_március_április_május_június_július_augusztus_szeptember_október_november_december'.split('_'),\n        monthsShort : 'jan_feb_márc_ápr_máj_jún_júl_aug_szept_okt_nov_dec'.split('_'),\n        weekdays : 'vasárnap_hétfő_kedd_szerda_csütörtök_péntek_szombat'.split('_'),\n        weekdaysShort : 'vas_hét_kedd_sze_csüt_pén_szo'.split('_'),\n        weekdaysMin : 'v_h_k_sze_cs_p_szo'.split('_'),\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'YYYY.MM.DD.',\n            LL : 'YYYY. MMMM D.',\n            LLL : 'YYYY. MMMM D. H:mm',\n            LLLL : 'YYYY. MMMM D., dddd H:mm'\n        },\n        meridiemParse: /de|du/i,\n        isPM: function (input) {\n            return input.charAt(1).toLowerCase() === 'u';\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 12) {\n                return isLower === true ? 'de' : 'DE';\n            } else {\n                return isLower === true ? 'du' : 'DU';\n            }\n        },\n        calendar : {\n            sameDay : '[ma] LT[-kor]',\n            nextDay : '[holnap] LT[-kor]',\n            nextWeek : function () {\n                return week.call(this, true);\n            },\n            lastDay : '[tegnap] LT[-kor]',\n            lastWeek : function () {\n                return week.call(this, false);\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s múlva',\n            past : '%s',\n            s : translate,\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : translate,\n            hh : translate,\n            d : translate,\n            dd : translate,\n            M : translate,\n            MM : translate,\n            y : translate,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return hu;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/hu.js?");

/***/ }),

/***/ "./node_modules/moment/locale/hy-am.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/hy-am.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var hyAm = moment.defineLocale('hy-am', {\n        months : {\n            format: 'հունվարի_փետրվարի_մարտի_ապրիլի_մայիսի_հունիսի_հուլիսի_օգոստոսի_սեպտեմբերի_հոկտեմբերի_նոյեմբերի_դեկտեմբերի'.split('_'),\n            standalone: 'հունվար_փետրվար_մարտ_ապրիլ_մայիս_հունիս_հուլիս_օգոստոս_սեպտեմբեր_հոկտեմբեր_նոյեմբեր_դեկտեմբեր'.split('_')\n        },\n        monthsShort : 'հնվ_փտր_մրտ_ապր_մյս_հնս_հլս_օգս_սպտ_հկտ_նմբ_դկտ'.split('_'),\n        weekdays : 'կիրակի_երկուշաբթի_երեքշաբթի_չորեքշաբթի_հինգշաբթի_ուրբաթ_շաբաթ'.split('_'),\n        weekdaysShort : 'կրկ_երկ_երք_չրք_հնգ_ուրբ_շբթ'.split('_'),\n        weekdaysMin : 'կրկ_երկ_երք_չրք_հնգ_ուրբ_շբթ'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY թ.',\n            LLL : 'D MMMM YYYY թ., HH:mm',\n            LLLL : 'dddd, D MMMM YYYY թ., HH:mm'\n        },\n        calendar : {\n            sameDay: '[այսօր] LT',\n            nextDay: '[վաղը] LT',\n            lastDay: '[երեկ] LT',\n            nextWeek: function () {\n                return 'dddd [օրը ժամը] LT';\n            },\n            lastWeek: function () {\n                return '[անցած] dddd [օրը ժամը] LT';\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : '%s հետո',\n            past : '%s առաջ',\n            s : 'մի քանի վայրկյան',\n            ss : '%d վայրկյան',\n            m : 'րոպե',\n            mm : '%d րոպե',\n            h : 'ժամ',\n            hh : '%d ժամ',\n            d : 'օր',\n            dd : '%d օր',\n            M : 'ամիս',\n            MM : '%d ամիս',\n            y : 'տարի',\n            yy : '%d տարի'\n        },\n        meridiemParse: /գիշերվա|առավոտվա|ցերեկվա|երեկոյան/,\n        isPM: function (input) {\n            return /^(ցերեկվա|երեկոյան)$/.test(input);\n        },\n        meridiem : function (hour) {\n            if (hour < 4) {\n                return 'գիշերվա';\n            } else if (hour < 12) {\n                return 'առավոտվա';\n            } else if (hour < 17) {\n                return 'ցերեկվա';\n            } else {\n                return 'երեկոյան';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}|\\d{1,2}-(ին|րդ)/,\n        ordinal: function (number, period) {\n            switch (period) {\n                case 'DDD':\n                case 'w':\n                case 'W':\n                case 'DDDo':\n                    if (number === 1) {\n                        return number + '-ին';\n                    }\n                    return number + '-րդ';\n                default:\n                    return number;\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return hyAm;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/hy-am.js?");

/***/ }),

/***/ "./node_modules/moment/locale/id.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/id.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var id = moment.defineLocale('id', {\n        months : 'Januari_Februari_Maret_April_Mei_Juni_Juli_Agustus_September_Oktober_November_Desember'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_Mei_Jun_Jul_Agt_Sep_Okt_Nov_Des'.split('_'),\n        weekdays : 'Minggu_Senin_Selasa_Rabu_Kamis_Jumat_Sabtu'.split('_'),\n        weekdaysShort : 'Min_Sen_Sel_Rab_Kam_Jum_Sab'.split('_'),\n        weekdaysMin : 'Mg_Sn_Sl_Rb_Km_Jm_Sb'.split('_'),\n        longDateFormat : {\n            LT : 'HH.mm',\n            LTS : 'HH.mm.ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY [pukul] HH.mm',\n            LLLL : 'dddd, D MMMM YYYY [pukul] HH.mm'\n        },\n        meridiemParse: /pagi|siang|sore|malam/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'pagi') {\n                return hour;\n            } else if (meridiem === 'siang') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === 'sore' || meridiem === 'malam') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 11) {\n                return 'pagi';\n            } else if (hours < 15) {\n                return 'siang';\n            } else if (hours < 19) {\n                return 'sore';\n            } else {\n                return 'malam';\n            }\n        },\n        calendar : {\n            sameDay : '[Hari ini pukul] LT',\n            nextDay : '[Besok pukul] LT',\n            nextWeek : 'dddd [pukul] LT',\n            lastDay : '[Kemarin pukul] LT',\n            lastWeek : 'dddd [lalu pukul] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'dalam %s',\n            past : '%s yang lalu',\n            s : 'beberapa detik',\n            ss : '%d detik',\n            m : 'semenit',\n            mm : '%d menit',\n            h : 'sejam',\n            hh : '%d jam',\n            d : 'sehari',\n            dd : '%d hari',\n            M : 'sebulan',\n            MM : '%d bulan',\n            y : 'setahun',\n            yy : '%d tahun'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return id;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/id.js?");

/***/ }),

/***/ "./node_modules/moment/locale/is.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/is.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function plural(n) {\n        if (n % 100 === 11) {\n            return true;\n        } else if (n % 10 === 1) {\n            return false;\n        }\n        return true;\n    }\n    function translate(number, withoutSuffix, key, isFuture) {\n        var result = number + ' ';\n        switch (key) {\n            case 's':\n                return withoutSuffix || isFuture ? 'nokkrar sekúndur' : 'nokkrum sekúndum';\n            case 'ss':\n                if (plural(number)) {\n                    return result + (withoutSuffix || isFuture ? 'sekúndur' : 'sekúndum');\n                }\n                return result + 'sekúnda';\n            case 'm':\n                return withoutSuffix ? 'mínúta' : 'mínútu';\n            case 'mm':\n                if (plural(number)) {\n                    return result + (withoutSuffix || isFuture ? 'mínútur' : 'mínútum');\n                } else if (withoutSuffix) {\n                    return result + 'mínúta';\n                }\n                return result + 'mínútu';\n            case 'hh':\n                if (plural(number)) {\n                    return result + (withoutSuffix || isFuture ? 'klukkustundir' : 'klukkustundum');\n                }\n                return result + 'klukkustund';\n            case 'd':\n                if (withoutSuffix) {\n                    return 'dagur';\n                }\n                return isFuture ? 'dag' : 'degi';\n            case 'dd':\n                if (plural(number)) {\n                    if (withoutSuffix) {\n                        return result + 'dagar';\n                    }\n                    return result + (isFuture ? 'daga' : 'dögum');\n                } else if (withoutSuffix) {\n                    return result + 'dagur';\n                }\n                return result + (isFuture ? 'dag' : 'degi');\n            case 'M':\n                if (withoutSuffix) {\n                    return 'mánuður';\n                }\n                return isFuture ? 'mánuð' : 'mánuði';\n            case 'MM':\n                if (plural(number)) {\n                    if (withoutSuffix) {\n                        return result + 'mánuðir';\n                    }\n                    return result + (isFuture ? 'mánuði' : 'mánuðum');\n                } else if (withoutSuffix) {\n                    return result + 'mánuður';\n                }\n                return result + (isFuture ? 'mánuð' : 'mánuði');\n            case 'y':\n                return withoutSuffix || isFuture ? 'ár' : 'ári';\n            case 'yy':\n                if (plural(number)) {\n                    return result + (withoutSuffix || isFuture ? 'ár' : 'árum');\n                }\n                return result + (withoutSuffix || isFuture ? 'ár' : 'ári');\n        }\n    }\n\n    var is = moment.defineLocale('is', {\n        months : 'janúar_febrúar_mars_apríl_maí_júní_júlí_ágúst_september_október_nóvember_desember'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_maí_jún_júl_ágú_sep_okt_nóv_des'.split('_'),\n        weekdays : 'sunnudagur_mánudagur_þriðjudagur_miðvikudagur_fimmtudagur_föstudagur_laugardagur'.split('_'),\n        weekdaysShort : 'sun_mán_þri_mið_fim_fös_lau'.split('_'),\n        weekdaysMin : 'Su_Má_Þr_Mi_Fi_Fö_La'.split('_'),\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY [kl.] H:mm',\n            LLLL : 'dddd, D. MMMM YYYY [kl.] H:mm'\n        },\n        calendar : {\n            sameDay : '[í dag kl.] LT',\n            nextDay : '[á morgun kl.] LT',\n            nextWeek : 'dddd [kl.] LT',\n            lastDay : '[í gær kl.] LT',\n            lastWeek : '[síðasta] dddd [kl.] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'eftir %s',\n            past : 'fyrir %s síðan',\n            s : translate,\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : 'klukkustund',\n            hh : translate,\n            d : translate,\n            dd : translate,\n            M : translate,\n            MM : translate,\n            y : translate,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return is;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/is.js?");

/***/ }),

/***/ "./node_modules/moment/locale/it-ch.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/it-ch.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var itCh = moment.defineLocale('it-ch', {\n        months : 'gennaio_febbraio_marzo_aprile_maggio_giugno_luglio_agosto_settembre_ottobre_novembre_dicembre'.split('_'),\n        monthsShort : 'gen_feb_mar_apr_mag_giu_lug_ago_set_ott_nov_dic'.split('_'),\n        weekdays : 'domenica_lunedì_martedì_mercoledì_giovedì_venerdì_sabato'.split('_'),\n        weekdaysShort : 'dom_lun_mar_mer_gio_ven_sab'.split('_'),\n        weekdaysMin : 'do_lu_ma_me_gi_ve_sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Oggi alle] LT',\n            nextDay: '[Domani alle] LT',\n            nextWeek: 'dddd [alle] LT',\n            lastDay: '[Ieri alle] LT',\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[la scorsa] dddd [alle] LT';\n                    default:\n                        return '[lo scorso] dddd [alle] LT';\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : function (s) {\n                return ((/^[0-9].+$/).test(s) ? 'tra' : 'in') + ' ' + s;\n            },\n            past : '%s fa',\n            s : 'alcuni secondi',\n            ss : '%d secondi',\n            m : 'un minuto',\n            mm : '%d minuti',\n            h : 'un\\'ora',\n            hh : '%d ore',\n            d : 'un giorno',\n            dd : '%d giorni',\n            M : 'un mese',\n            MM : '%d mesi',\n            y : 'un anno',\n            yy : '%d anni'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal: '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return itCh;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/it-ch.js?");

/***/ }),

/***/ "./node_modules/moment/locale/it.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/it.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var it = moment.defineLocale('it', {\n        months : 'gennaio_febbraio_marzo_aprile_maggio_giugno_luglio_agosto_settembre_ottobre_novembre_dicembre'.split('_'),\n        monthsShort : 'gen_feb_mar_apr_mag_giu_lug_ago_set_ott_nov_dic'.split('_'),\n        weekdays : 'domenica_lunedì_martedì_mercoledì_giovedì_venerdì_sabato'.split('_'),\n        weekdaysShort : 'dom_lun_mar_mer_gio_ven_sab'.split('_'),\n        weekdaysMin : 'do_lu_ma_me_gi_ve_sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Oggi alle] LT',\n            nextDay: '[Domani alle] LT',\n            nextWeek: 'dddd [alle] LT',\n            lastDay: '[Ieri alle] LT',\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[la scorsa] dddd [alle] LT';\n                    default:\n                        return '[lo scorso] dddd [alle] LT';\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : function (s) {\n                return ((/^[0-9].+$/).test(s) ? 'tra' : 'in') + ' ' + s;\n            },\n            past : '%s fa',\n            s : 'alcuni secondi',\n            ss : '%d secondi',\n            m : 'un minuto',\n            mm : '%d minuti',\n            h : 'un\\'ora',\n            hh : '%d ore',\n            d : 'un giorno',\n            dd : '%d giorni',\n            M : 'un mese',\n            MM : '%d mesi',\n            y : 'un anno',\n            yy : '%d anni'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal: '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return it;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/it.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ja.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ja.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ja = moment.defineLocale('ja', {\n        months : '一月_二月_三月_四月_五月_六月_七月_八月_九月_十月_十一月_十二月'.split('_'),\n        monthsShort : '1月_2月_3月_4月_5月_6月_7月_8月_9月_10月_11月_12月'.split('_'),\n        weekdays : '日曜日_月曜日_火曜日_水曜日_木曜日_金曜日_土曜日'.split('_'),\n        weekdaysShort : '日_月_火_水_木_金_土'.split('_'),\n        weekdaysMin : '日_月_火_水_木_金_土'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY/MM/DD',\n            LL : 'YYYY年M月D日',\n            LLL : 'YYYY年M月D日 HH:mm',\n            LLLL : 'YYYY年M月D日 dddd HH:mm',\n            l : 'YYYY/MM/DD',\n            ll : 'YYYY年M月D日',\n            lll : 'YYYY年M月D日 HH:mm',\n            llll : 'YYYY年M月D日(ddd) HH:mm'\n        },\n        meridiemParse: /午前|午後/i,\n        isPM : function (input) {\n            return input === '午後';\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return '午前';\n            } else {\n                return '午後';\n            }\n        },\n        calendar : {\n            sameDay : '[今日] LT',\n            nextDay : '[明日] LT',\n            nextWeek : function (now) {\n                if (now.week() < this.week()) {\n                    return '[来週]dddd LT';\n                } else {\n                    return 'dddd LT';\n                }\n            },\n            lastDay : '[昨日] LT',\n            lastWeek : function (now) {\n                if (this.week() < now.week()) {\n                    return '[先週]dddd LT';\n                } else {\n                    return 'dddd LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}日/,\n        ordinal : function (number, period) {\n            switch (period) {\n                case 'd':\n                case 'D':\n                case 'DDD':\n                    return number + '日';\n                default:\n                    return number;\n            }\n        },\n        relativeTime : {\n            future : '%s後',\n            past : '%s前',\n            s : '数秒',\n            ss : '%d秒',\n            m : '1分',\n            mm : '%d分',\n            h : '1時間',\n            hh : '%d時間',\n            d : '1日',\n            dd : '%d日',\n            M : '1ヶ月',\n            MM : '%dヶ月',\n            y : '1年',\n            yy : '%d年'\n        }\n    });\n\n    return ja;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ja.js?");

/***/ }),

/***/ "./node_modules/moment/locale/jv.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/jv.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var jv = moment.defineLocale('jv', {\n        months : 'Januari_Februari_Maret_April_Mei_Juni_Juli_Agustus_September_Oktober_Nopember_Desember'.split('_'),\n        monthsShort : 'Jan_Feb_Mar_Apr_Mei_Jun_Jul_Ags_Sep_Okt_Nop_Des'.split('_'),\n        weekdays : 'Minggu_Senen_Seloso_Rebu_Kemis_Jemuwah_Septu'.split('_'),\n        weekdaysShort : 'Min_Sen_Sel_Reb_Kem_Jem_Sep'.split('_'),\n        weekdaysMin : 'Mg_Sn_Sl_Rb_Km_Jm_Sp'.split('_'),\n        longDateFormat : {\n            LT : 'HH.mm',\n            LTS : 'HH.mm.ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY [pukul] HH.mm',\n            LLLL : 'dddd, D MMMM YYYY [pukul] HH.mm'\n        },\n        meridiemParse: /enjing|siyang|sonten|ndalu/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'enjing') {\n                return hour;\n            } else if (meridiem === 'siyang') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === 'sonten' || meridiem === 'ndalu') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 11) {\n                return 'enjing';\n            } else if (hours < 15) {\n                return 'siyang';\n            } else if (hours < 19) {\n                return 'sonten';\n            } else {\n                return 'ndalu';\n            }\n        },\n        calendar : {\n            sameDay : '[Dinten puniko pukul] LT',\n            nextDay : '[Mbenjang pukul] LT',\n            nextWeek : 'dddd [pukul] LT',\n            lastDay : '[Kala wingi pukul] LT',\n            lastWeek : 'dddd [kepengker pukul] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'wonten ing %s',\n            past : '%s ingkang kepengker',\n            s : 'sawetawis detik',\n            ss : '%d detik',\n            m : 'setunggal menit',\n            mm : '%d menit',\n            h : 'setunggal jam',\n            hh : '%d jam',\n            d : 'sedinten',\n            dd : '%d dinten',\n            M : 'sewulan',\n            MM : '%d wulan',\n            y : 'setaun',\n            yy : '%d taun'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return jv;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/jv.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ka.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ka.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ka = moment.defineLocale('ka', {\n        months : {\n            standalone: 'იანვარი_თებერვალი_მარტი_აპრილი_მაისი_ივნისი_ივლისი_აგვისტო_სექტემბერი_ოქტომბერი_ნოემბერი_დეკემბერი'.split('_'),\n            format: 'იანვარს_თებერვალს_მარტს_აპრილის_მაისს_ივნისს_ივლისს_აგვისტს_სექტემბერს_ოქტომბერს_ნოემბერს_დეკემბერს'.split('_')\n        },\n        monthsShort : 'იან_თებ_მარ_აპრ_მაი_ივნ_ივლ_აგვ_სექ_ოქტ_ნოე_დეკ'.split('_'),\n        weekdays : {\n            standalone: 'კვირა_ორშაბათი_სამშაბათი_ოთხშაბათი_ხუთშაბათი_პარასკევი_შაბათი'.split('_'),\n            format: 'კვირას_ორშაბათს_სამშაბათს_ოთხშაბათს_ხუთშაბათს_პარასკევს_შაბათს'.split('_'),\n            isFormat: /(წინა|შემდეგ)/\n        },\n        weekdaysShort : 'კვი_ორშ_სამ_ოთხ_ხუთ_პარ_შაბ'.split('_'),\n        weekdaysMin : 'კვ_ორ_სა_ოთ_ხუ_პა_შა'.split('_'),\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY h:mm A',\n            LLLL : 'dddd, D MMMM YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : '[დღეს] LT[-ზე]',\n            nextDay : '[ხვალ] LT[-ზე]',\n            lastDay : '[გუშინ] LT[-ზე]',\n            nextWeek : '[შემდეგ] dddd LT[-ზე]',\n            lastWeek : '[წინა] dddd LT-ზე',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : function (s) {\n                return (/(წამი|წუთი|საათი|წელი)/).test(s) ?\n                    s.replace(/ი$/, 'ში') :\n                    s + 'ში';\n            },\n            past : function (s) {\n                if ((/(წამი|წუთი|საათი|დღე|თვე)/).test(s)) {\n                    return s.replace(/(ი|ე)$/, 'ის წინ');\n                }\n                if ((/წელი/).test(s)) {\n                    return s.replace(/წელი$/, 'წლის წინ');\n                }\n            },\n            s : 'რამდენიმე წამი',\n            ss : '%d წამი',\n            m : 'წუთი',\n            mm : '%d წუთი',\n            h : 'საათი',\n            hh : '%d საათი',\n            d : 'დღე',\n            dd : '%d დღე',\n            M : 'თვე',\n            MM : '%d თვე',\n            y : 'წელი',\n            yy : '%d წელი'\n        },\n        dayOfMonthOrdinalParse: /0|1-ლი|მე-\\d{1,2}|\\d{1,2}-ე/,\n        ordinal : function (number) {\n            if (number === 0) {\n                return number;\n            }\n            if (number === 1) {\n                return number + '-ლი';\n            }\n            if ((number < 20) || (number <= 100 && (number % 20 === 0)) || (number % 100 === 0)) {\n                return 'მე-' + number;\n            }\n            return number + '-ე';\n        },\n        week : {\n            dow : 1,\n            doy : 7\n        }\n    });\n\n    return ka;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ka.js?");

/***/ }),

/***/ "./node_modules/moment/locale/kk.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/kk.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var suffixes = {\n        0: '-ші',\n        1: '-ші',\n        2: '-ші',\n        3: '-ші',\n        4: '-ші',\n        5: '-ші',\n        6: '-шы',\n        7: '-ші',\n        8: '-ші',\n        9: '-шы',\n        10: '-шы',\n        20: '-шы',\n        30: '-шы',\n        40: '-шы',\n        50: '-ші',\n        60: '-шы',\n        70: '-ші',\n        80: '-ші',\n        90: '-шы',\n        100: '-ші'\n    };\n\n    var kk = moment.defineLocale('kk', {\n        months : 'қаңтар_ақпан_наурыз_сәуір_мамыр_маусым_шілде_тамыз_қыркүйек_қазан_қараша_желтоқсан'.split('_'),\n        monthsShort : 'қаң_ақп_нау_сәу_мам_мау_шіл_там_қыр_қаз_қар_жел'.split('_'),\n        weekdays : 'жексенбі_дүйсенбі_сейсенбі_сәрсенбі_бейсенбі_жұма_сенбі'.split('_'),\n        weekdaysShort : 'жек_дүй_сей_сәр_бей_жұм_сен'.split('_'),\n        weekdaysMin : 'жк_дй_сй_ср_бй_жм_сн'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Бүгін сағат] LT',\n            nextDay : '[Ертең сағат] LT',\n            nextWeek : 'dddd [сағат] LT',\n            lastDay : '[Кеше сағат] LT',\n            lastWeek : '[Өткен аптаның] dddd [сағат] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s ішінде',\n            past : '%s бұрын',\n            s : 'бірнеше секунд',\n            ss : '%d секунд',\n            m : 'бір минут',\n            mm : '%d минут',\n            h : 'бір сағат',\n            hh : '%d сағат',\n            d : 'бір күн',\n            dd : '%d күн',\n            M : 'бір ай',\n            MM : '%d ай',\n            y : 'бір жыл',\n            yy : '%d жыл'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(ші|шы)/,\n        ordinal : function (number) {\n            var a = number % 10,\n                b = number >= 100 ? 100 : null;\n            return number + (suffixes[number] || suffixes[a] || suffixes[b]);\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return kk;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/kk.js?");

/***/ }),

/***/ "./node_modules/moment/locale/km.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/km.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '១',\n        '2': '២',\n        '3': '៣',\n        '4': '៤',\n        '5': '៥',\n        '6': '៦',\n        '7': '៧',\n        '8': '៨',\n        '9': '៩',\n        '0': '០'\n    }, numberMap = {\n        '១': '1',\n        '២': '2',\n        '៣': '3',\n        '៤': '4',\n        '៥': '5',\n        '៦': '6',\n        '៧': '7',\n        '៨': '8',\n        '៩': '9',\n        '០': '0'\n    };\n\n    var km = moment.defineLocale('km', {\n        months: 'មករា_កុម្ភៈ_មីនា_មេសា_ឧសភា_មិថុនា_កក្កដា_សីហា_កញ្ញា_តុលា_វិច្ឆិកា_ធ្នូ'.split(\n            '_'\n        ),\n        monthsShort: 'មករា_កុម្ភៈ_មីនា_មេសា_ឧសភា_មិថុនា_កក្កដា_សីហា_កញ្ញា_តុលា_វិច្ឆិកា_ធ្នូ'.split(\n            '_'\n        ),\n        weekdays: 'អាទិត្យ_ច័ន្ទ_អង្គារ_ពុធ_ព្រហស្បតិ៍_សុក្រ_សៅរ៍'.split('_'),\n        weekdaysShort: 'អា_ច_អ_ព_ព្រ_សុ_ស'.split('_'),\n        weekdaysMin: 'អា_ច_អ_ព_ព្រ_សុ_ស'.split('_'),\n        weekdaysParseExact: true,\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY HH:mm',\n            LLLL: 'dddd, D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /ព្រឹក|ល្ងាច/,\n        isPM: function (input) {\n            return input === 'ល្ងាច';\n        },\n        meridiem: function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ព្រឹក';\n            } else {\n                return 'ល្ងាច';\n            }\n        },\n        calendar: {\n            sameDay: '[ថ្ងៃនេះ ម៉ោង] LT',\n            nextDay: '[ស្អែក ម៉ោង] LT',\n            nextWeek: 'dddd [ម៉ោង] LT',\n            lastDay: '[ម្សិលមិញ ម៉ោង] LT',\n            lastWeek: 'dddd [សប្តាហ៍មុន] [ម៉ោង] LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: '%sទៀត',\n            past: '%sមុន',\n            s: 'ប៉ុន្មានវិនាទី',\n            ss: '%d វិនាទី',\n            m: 'មួយនាទី',\n            mm: '%d នាទី',\n            h: 'មួយម៉ោង',\n            hh: '%d ម៉ោង',\n            d: 'មួយថ្ងៃ',\n            dd: '%d ថ្ងៃ',\n            M: 'មួយខែ',\n            MM: '%d ខែ',\n            y: 'មួយឆ្នាំ',\n            yy: '%d ឆ្នាំ'\n        },\n        dayOfMonthOrdinalParse : /ទី\\d{1,2}/,\n        ordinal : 'ទី%d',\n        preparse: function (string) {\n            return string.replace(/[១២៣៤៥៦៧៨៩០]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        week: {\n            dow: 1, // Monday is the first day of the week.\n            doy: 4 // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return km;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/km.js?");

/***/ }),

/***/ "./node_modules/moment/locale/kn.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/kn.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '೧',\n        '2': '೨',\n        '3': '೩',\n        '4': '೪',\n        '5': '೫',\n        '6': '೬',\n        '7': '೭',\n        '8': '೮',\n        '9': '೯',\n        '0': '೦'\n    },\n    numberMap = {\n        '೧': '1',\n        '೨': '2',\n        '೩': '3',\n        '೪': '4',\n        '೫': '5',\n        '೬': '6',\n        '೭': '7',\n        '೮': '8',\n        '೯': '9',\n        '೦': '0'\n    };\n\n    var kn = moment.defineLocale('kn', {\n        months : 'ಜನವರಿ_ಫೆಬ್ರವರಿ_ಮಾರ್ಚ್_ಏಪ್ರಿಲ್_ಮೇ_ಜೂನ್_ಜುಲೈ_ಆಗಸ್ಟ್_ಸೆಪ್ಟೆಂಬರ್_ಅಕ್ಟೋಬರ್_ನವೆಂಬರ್_ಡಿಸೆಂಬರ್'.split('_'),\n        monthsShort : 'ಜನ_ಫೆಬ್ರ_ಮಾರ್ಚ್_ಏಪ್ರಿಲ್_ಮೇ_ಜೂನ್_ಜುಲೈ_ಆಗಸ್ಟ್_ಸೆಪ್ಟೆಂ_ಅಕ್ಟೋ_ನವೆಂ_ಡಿಸೆಂ'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'ಭಾನುವಾರ_ಸೋಮವಾರ_ಮಂಗಳವಾರ_ಬುಧವಾರ_ಗುರುವಾರ_ಶುಕ್ರವಾರ_ಶನಿವಾರ'.split('_'),\n        weekdaysShort : 'ಭಾನು_ಸೋಮ_ಮಂಗಳ_ಬುಧ_ಗುರು_ಶುಕ್ರ_ಶನಿ'.split('_'),\n        weekdaysMin : 'ಭಾ_ಸೋ_ಮಂ_ಬು_ಗು_ಶು_ಶ'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm',\n            LTS : 'A h:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm'\n        },\n        calendar : {\n            sameDay : '[ಇಂದು] LT',\n            nextDay : '[ನಾಳೆ] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[ನಿನ್ನೆ] LT',\n            lastWeek : '[ಕೊನೆಯ] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s ನಂತರ',\n            past : '%s ಹಿಂದೆ',\n            s : 'ಕೆಲವು ಕ್ಷಣಗಳು',\n            ss : '%d ಸೆಕೆಂಡುಗಳು',\n            m : 'ಒಂದು ನಿಮಿಷ',\n            mm : '%d ನಿಮಿಷ',\n            h : 'ಒಂದು ಗಂಟೆ',\n            hh : '%d ಗಂಟೆ',\n            d : 'ಒಂದು ದಿನ',\n            dd : '%d ದಿನ',\n            M : 'ಒಂದು ತಿಂಗಳು',\n            MM : '%d ತಿಂಗಳು',\n            y : 'ಒಂದು ವರ್ಷ',\n            yy : '%d ವರ್ಷ'\n        },\n        preparse: function (string) {\n            return string.replace(/[೧೨೩೪೫೬೭೮೯೦]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        meridiemParse: /ರಾತ್ರಿ|ಬೆಳಿಗ್ಗೆ|ಮಧ್ಯಾಹ್ನ|ಸಂಜೆ/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'ರಾತ್ರಿ') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'ಬೆಳಿಗ್ಗೆ') {\n                return hour;\n            } else if (meridiem === 'ಮಧ್ಯಾಹ್ನ') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'ಸಂಜೆ') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'ರಾತ್ರಿ';\n            } else if (hour < 10) {\n                return 'ಬೆಳಿಗ್ಗೆ';\n            } else if (hour < 17) {\n                return 'ಮಧ್ಯಾಹ್ನ';\n            } else if (hour < 20) {\n                return 'ಸಂಜೆ';\n            } else {\n                return 'ರಾತ್ರಿ';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(ನೇ)/,\n        ordinal : function (number) {\n            return number + 'ನೇ';\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return kn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/kn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ko.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ko.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ko = moment.defineLocale('ko', {\n        months : '1월_2월_3월_4월_5월_6월_7월_8월_9월_10월_11월_12월'.split('_'),\n        monthsShort : '1월_2월_3월_4월_5월_6월_7월_8월_9월_10월_11월_12월'.split('_'),\n        weekdays : '일요일_월요일_화요일_수요일_목요일_금요일_토요일'.split('_'),\n        weekdaysShort : '일_월_화_수_목_금_토'.split('_'),\n        weekdaysMin : '일_월_화_수_목_금_토'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm',\n            LTS : 'A h:mm:ss',\n            L : 'YYYY.MM.DD.',\n            LL : 'YYYY년 MMMM D일',\n            LLL : 'YYYY년 MMMM D일 A h:mm',\n            LLLL : 'YYYY년 MMMM D일 dddd A h:mm',\n            l : 'YYYY.MM.DD.',\n            ll : 'YYYY년 MMMM D일',\n            lll : 'YYYY년 MMMM D일 A h:mm',\n            llll : 'YYYY년 MMMM D일 dddd A h:mm'\n        },\n        calendar : {\n            sameDay : '오늘 LT',\n            nextDay : '내일 LT',\n            nextWeek : 'dddd LT',\n            lastDay : '어제 LT',\n            lastWeek : '지난주 dddd LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s 후',\n            past : '%s 전',\n            s : '몇 초',\n            ss : '%d초',\n            m : '1분',\n            mm : '%d분',\n            h : '한 시간',\n            hh : '%d시간',\n            d : '하루',\n            dd : '%d일',\n            M : '한 달',\n            MM : '%d달',\n            y : '일 년',\n            yy : '%d년'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}(일|월|주)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                case 'd':\n                case 'D':\n                case 'DDD':\n                    return number + '일';\n                case 'M':\n                    return number + '월';\n                case 'w':\n                case 'W':\n                    return number + '주';\n                default:\n                    return number;\n            }\n        },\n        meridiemParse : /오전|오후/,\n        isPM : function (token) {\n            return token === '오후';\n        },\n        meridiem : function (hour, minute, isUpper) {\n            return hour < 12 ? '오전' : '오후';\n        }\n    });\n\n    return ko;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ko.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ku.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ku.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '١',\n        '2': '٢',\n        '3': '٣',\n        '4': '٤',\n        '5': '٥',\n        '6': '٦',\n        '7': '٧',\n        '8': '٨',\n        '9': '٩',\n        '0': '٠'\n    }, numberMap = {\n        '١': '1',\n        '٢': '2',\n        '٣': '3',\n        '٤': '4',\n        '٥': '5',\n        '٦': '6',\n        '٧': '7',\n        '٨': '8',\n        '٩': '9',\n        '٠': '0'\n    },\n    months = [\n        'کانونی دووەم',\n        'شوبات',\n        'ئازار',\n        'نیسان',\n        'ئایار',\n        'حوزەیران',\n        'تەمموز',\n        'ئاب',\n        'ئەیلوول',\n        'تشرینی یەكەم',\n        'تشرینی دووەم',\n        'كانونی یەکەم'\n    ];\n\n\n    var ku = moment.defineLocale('ku', {\n        months : months,\n        monthsShort : months,\n        weekdays : 'یه‌كشه‌ممه‌_دووشه‌ممه‌_سێشه‌ممه‌_چوارشه‌ممه‌_پێنجشه‌ممه‌_هه‌ینی_شه‌ممه‌'.split('_'),\n        weekdaysShort : 'یه‌كشه‌م_دووشه‌م_سێشه‌م_چوارشه‌م_پێنجشه‌م_هه‌ینی_شه‌ممه‌'.split('_'),\n        weekdaysMin : 'ی_د_س_چ_پ_ه_ش'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /ئێواره‌|به‌یانی/,\n        isPM: function (input) {\n            return /ئێواره‌/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'به‌یانی';\n            } else {\n                return 'ئێواره‌';\n            }\n        },\n        calendar : {\n            sameDay : '[ئه‌مرۆ كاتژمێر] LT',\n            nextDay : '[به‌یانی كاتژمێر] LT',\n            nextWeek : 'dddd [كاتژمێر] LT',\n            lastDay : '[دوێنێ كاتژمێر] LT',\n            lastWeek : 'dddd [كاتژمێر] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'له‌ %s',\n            past : '%s',\n            s : 'چه‌ند چركه‌یه‌ك',\n            ss : 'چركه‌ %d',\n            m : 'یه‌ك خوله‌ك',\n            mm : '%d خوله‌ك',\n            h : 'یه‌ك كاتژمێر',\n            hh : '%d كاتژمێر',\n            d : 'یه‌ك ڕۆژ',\n            dd : '%d ڕۆژ',\n            M : 'یه‌ك مانگ',\n            MM : '%d مانگ',\n            y : 'یه‌ك ساڵ',\n            yy : '%d ساڵ'\n        },\n        preparse: function (string) {\n            return string.replace(/[١٢٣٤٥٦٧٨٩٠]/g, function (match) {\n                return numberMap[match];\n            }).replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            }).replace(/,/g, '،');\n        },\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12 // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return ku;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ku.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ky.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ky.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var suffixes = {\n        0: '-чү',\n        1: '-чи',\n        2: '-чи',\n        3: '-чү',\n        4: '-чү',\n        5: '-чи',\n        6: '-чы',\n        7: '-чи',\n        8: '-чи',\n        9: '-чу',\n        10: '-чу',\n        20: '-чы',\n        30: '-чу',\n        40: '-чы',\n        50: '-чү',\n        60: '-чы',\n        70: '-чи',\n        80: '-чи',\n        90: '-чу',\n        100: '-чү'\n    };\n\n    var ky = moment.defineLocale('ky', {\n        months : 'январь_февраль_март_апрель_май_июнь_июль_август_сентябрь_октябрь_ноябрь_декабрь'.split('_'),\n        monthsShort : 'янв_фев_март_апр_май_июнь_июль_авг_сен_окт_ноя_дек'.split('_'),\n        weekdays : 'Жекшемби_Дүйшөмбү_Шейшемби_Шаршемби_Бейшемби_Жума_Ишемби'.split('_'),\n        weekdaysShort : 'Жек_Дүй_Шей_Шар_Бей_Жум_Ише'.split('_'),\n        weekdaysMin : 'Жк_Дй_Шй_Шр_Бй_Жм_Иш'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Бүгүн саат] LT',\n            nextDay : '[Эртең саат] LT',\n            nextWeek : 'dddd [саат] LT',\n            lastDay : '[Кечээ саат] LT',\n            lastWeek : '[Өткөн аптанын] dddd [күнү] [саат] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s ичинде',\n            past : '%s мурун',\n            s : 'бирнече секунд',\n            ss : '%d секунд',\n            m : 'бир мүнөт',\n            mm : '%d мүнөт',\n            h : 'бир саат',\n            hh : '%d саат',\n            d : 'бир күн',\n            dd : '%d күн',\n            M : 'бир ай',\n            MM : '%d ай',\n            y : 'бир жыл',\n            yy : '%d жыл'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(чи|чы|чү|чу)/,\n        ordinal : function (number) {\n            var a = number % 10,\n                b = number >= 100 ? 100 : null;\n            return number + (suffixes[number] || suffixes[a] || suffixes[b]);\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return ky;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ky.js?");

/***/ }),

/***/ "./node_modules/moment/locale/lb.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/lb.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            'm': ['eng Minutt', 'enger Minutt'],\n            'h': ['eng Stonn', 'enger Stonn'],\n            'd': ['een Dag', 'engem Dag'],\n            'M': ['ee Mount', 'engem Mount'],\n            'y': ['ee Joer', 'engem Joer']\n        };\n        return withoutSuffix ? format[key][0] : format[key][1];\n    }\n    function processFutureTime(string) {\n        var number = string.substr(0, string.indexOf(' '));\n        if (eifelerRegelAppliesToNumber(number)) {\n            return 'a ' + string;\n        }\n        return 'an ' + string;\n    }\n    function processPastTime(string) {\n        var number = string.substr(0, string.indexOf(' '));\n        if (eifelerRegelAppliesToNumber(number)) {\n            return 'viru ' + string;\n        }\n        return 'virun ' + string;\n    }\n    /**\n     * Returns true if the word before the given number loses the '-n' ending.\n     * e.g. 'an 10 Deeg' but 'a 5 Deeg'\n     *\n     * @param number {integer}\n     * @returns {boolean}\n     */\n    function eifelerRegelAppliesToNumber(number) {\n        number = parseInt(number, 10);\n        if (isNaN(number)) {\n            return false;\n        }\n        if (number < 0) {\n            // Negative Number --> always true\n            return true;\n        } else if (number < 10) {\n            // Only 1 digit\n            if (4 <= number && number <= 7) {\n                return true;\n            }\n            return false;\n        } else if (number < 100) {\n            // 2 digits\n            var lastDigit = number % 10, firstDigit = number / 10;\n            if (lastDigit === 0) {\n                return eifelerRegelAppliesToNumber(firstDigit);\n            }\n            return eifelerRegelAppliesToNumber(lastDigit);\n        } else if (number < 10000) {\n            // 3 or 4 digits --> recursively check first digit\n            while (number >= 10) {\n                number = number / 10;\n            }\n            return eifelerRegelAppliesToNumber(number);\n        } else {\n            // Anything larger than 4 digits: recursively check first n-3 digits\n            number = number / 1000;\n            return eifelerRegelAppliesToNumber(number);\n        }\n    }\n\n    var lb = moment.defineLocale('lb', {\n        months: 'Januar_Februar_Mäerz_Abrëll_Mee_Juni_Juli_August_September_Oktober_November_Dezember'.split('_'),\n        monthsShort: 'Jan._Febr._Mrz._Abr._Mee_Jun._Jul._Aug._Sept._Okt._Nov._Dez.'.split('_'),\n        monthsParseExact : true,\n        weekdays: 'Sonndeg_Méindeg_Dënschdeg_Mëttwoch_Donneschdeg_Freideg_Samschdeg'.split('_'),\n        weekdaysShort: 'So._Mé._Dë._Më._Do._Fr._Sa.'.split('_'),\n        weekdaysMin: 'So_Mé_Dë_Më_Do_Fr_Sa'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat: {\n            LT: 'H:mm [Auer]',\n            LTS: 'H:mm:ss [Auer]',\n            L: 'DD.MM.YYYY',\n            LL: 'D. MMMM YYYY',\n            LLL: 'D. MMMM YYYY H:mm [Auer]',\n            LLLL: 'dddd, D. MMMM YYYY H:mm [Auer]'\n        },\n        calendar: {\n            sameDay: '[Haut um] LT',\n            sameElse: 'L',\n            nextDay: '[Muer um] LT',\n            nextWeek: 'dddd [um] LT',\n            lastDay: '[Gëschter um] LT',\n            lastWeek: function () {\n                // Different date string for 'Dënschdeg' (Tuesday) and 'Donneschdeg' (Thursday) due to phonological rule\n                switch (this.day()) {\n                    case 2:\n                    case 4:\n                        return '[Leschten] dddd [um] LT';\n                    default:\n                        return '[Leschte] dddd [um] LT';\n                }\n            }\n        },\n        relativeTime : {\n            future : processFutureTime,\n            past : processPastTime,\n            s : 'e puer Sekonnen',\n            ss : '%d Sekonnen',\n            m : processRelativeTime,\n            mm : '%d Minutten',\n            h : processRelativeTime,\n            hh : '%d Stonnen',\n            d : processRelativeTime,\n            dd : '%d Deeg',\n            M : processRelativeTime,\n            MM : '%d Méint',\n            y : processRelativeTime,\n            yy : '%d Joer'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal: '%d.',\n        week: {\n            dow: 1, // Monday is the first day of the week.\n            doy: 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return lb;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/lb.js?");

/***/ }),

/***/ "./node_modules/moment/locale/lo.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/lo.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var lo = moment.defineLocale('lo', {\n        months : 'ມັງກອນ_ກຸມພາ_ມີນາ_ເມສາ_ພຶດສະພາ_ມິຖຸນາ_ກໍລະກົດ_ສິງຫາ_ກັນຍາ_ຕຸລາ_ພະຈິກ_ທັນວາ'.split('_'),\n        monthsShort : 'ມັງກອນ_ກຸມພາ_ມີນາ_ເມສາ_ພຶດສະພາ_ມິຖຸນາ_ກໍລະກົດ_ສິງຫາ_ກັນຍາ_ຕຸລາ_ພະຈິກ_ທັນວາ'.split('_'),\n        weekdays : 'ອາທິດ_ຈັນ_ອັງຄານ_ພຸດ_ພະຫັດ_ສຸກ_ເສົາ'.split('_'),\n        weekdaysShort : 'ທິດ_ຈັນ_ອັງຄານ_ພຸດ_ພະຫັດ_ສຸກ_ເສົາ'.split('_'),\n        weekdaysMin : 'ທ_ຈ_ອຄ_ພ_ພຫ_ສກ_ສ'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'ວັນdddd D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /ຕອນເຊົ້າ|ຕອນແລງ/,\n        isPM: function (input) {\n            return input === 'ຕອນແລງ';\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ຕອນເຊົ້າ';\n            } else {\n                return 'ຕອນແລງ';\n            }\n        },\n        calendar : {\n            sameDay : '[ມື້ນີ້ເວລາ] LT',\n            nextDay : '[ມື້ອື່ນເວລາ] LT',\n            nextWeek : '[ວັນ]dddd[ໜ້າເວລາ] LT',\n            lastDay : '[ມື້ວານນີ້ເວລາ] LT',\n            lastWeek : '[ວັນ]dddd[ແລ້ວນີ້ເວລາ] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'ອີກ %s',\n            past : '%sຜ່ານມາ',\n            s : 'ບໍ່ເທົ່າໃດວິນາທີ',\n            ss : '%d ວິນາທີ' ,\n            m : '1 ນາທີ',\n            mm : '%d ນາທີ',\n            h : '1 ຊົ່ວໂມງ',\n            hh : '%d ຊົ່ວໂມງ',\n            d : '1 ມື້',\n            dd : '%d ມື້',\n            M : '1 ເດືອນ',\n            MM : '%d ເດືອນ',\n            y : '1 ປີ',\n            yy : '%d ປີ'\n        },\n        dayOfMonthOrdinalParse: /(ທີ່)\\d{1,2}/,\n        ordinal : function (number) {\n            return 'ທີ່' + number;\n        }\n    });\n\n    return lo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/lo.js?");

/***/ }),

/***/ "./node_modules/moment/locale/lt.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/lt.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var units = {\n        'ss' : 'sekundė_sekundžių_sekundes',\n        'm' : 'minutė_minutės_minutę',\n        'mm': 'minutės_minučių_minutes',\n        'h' : 'valanda_valandos_valandą',\n        'hh': 'valandos_valandų_valandas',\n        'd' : 'diena_dienos_dieną',\n        'dd': 'dienos_dienų_dienas',\n        'M' : 'mėnuo_mėnesio_mėnesį',\n        'MM': 'mėnesiai_mėnesių_mėnesius',\n        'y' : 'metai_metų_metus',\n        'yy': 'metai_metų_metus'\n    };\n    function translateSeconds(number, withoutSuffix, key, isFuture) {\n        if (withoutSuffix) {\n            return 'kelios sekundės';\n        } else {\n            return isFuture ? 'kelių sekundžių' : 'kelias sekundes';\n        }\n    }\n    function translateSingular(number, withoutSuffix, key, isFuture) {\n        return withoutSuffix ? forms(key)[0] : (isFuture ? forms(key)[1] : forms(key)[2]);\n    }\n    function special(number) {\n        return number % 10 === 0 || (number > 10 && number < 20);\n    }\n    function forms(key) {\n        return units[key].split('_');\n    }\n    function translate(number, withoutSuffix, key, isFuture) {\n        var result = number + ' ';\n        if (number === 1) {\n            return result + translateSingular(number, withoutSuffix, key[0], isFuture);\n        } else if (withoutSuffix) {\n            return result + (special(number) ? forms(key)[1] : forms(key)[0]);\n        } else {\n            if (isFuture) {\n                return result + forms(key)[1];\n            } else {\n                return result + (special(number) ? forms(key)[1] : forms(key)[2]);\n            }\n        }\n    }\n    var lt = moment.defineLocale('lt', {\n        months : {\n            format: 'sausio_vasario_kovo_balandžio_gegužės_birželio_liepos_rugpjūčio_rugsėjo_spalio_lapkričio_gruodžio'.split('_'),\n            standalone: 'sausis_vasaris_kovas_balandis_gegužė_birželis_liepa_rugpjūtis_rugsėjis_spalis_lapkritis_gruodis'.split('_'),\n            isFormat: /D[oD]?(\\[[^\\[\\]]*\\]|\\s)+MMMM?|MMMM?(\\[[^\\[\\]]*\\]|\\s)+D[oD]?/\n        },\n        monthsShort : 'sau_vas_kov_bal_geg_bir_lie_rgp_rgs_spa_lap_grd'.split('_'),\n        weekdays : {\n            format: 'sekmadienį_pirmadienį_antradienį_trečiadienį_ketvirtadienį_penktadienį_šeštadienį'.split('_'),\n            standalone: 'sekmadienis_pirmadienis_antradienis_trečiadienis_ketvirtadienis_penktadienis_šeštadienis'.split('_'),\n            isFormat: /dddd HH:mm/\n        },\n        weekdaysShort : 'Sek_Pir_Ant_Tre_Ket_Pen_Šeš'.split('_'),\n        weekdaysMin : 'S_P_A_T_K_Pn_Š'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY-MM-DD',\n            LL : 'YYYY [m.] MMMM D [d.]',\n            LLL : 'YYYY [m.] MMMM D [d.], HH:mm [val.]',\n            LLLL : 'YYYY [m.] MMMM D [d.], dddd, HH:mm [val.]',\n            l : 'YYYY-MM-DD',\n            ll : 'YYYY [m.] MMMM D [d.]',\n            lll : 'YYYY [m.] MMMM D [d.], HH:mm [val.]',\n            llll : 'YYYY [m.] MMMM D [d.], ddd, HH:mm [val.]'\n        },\n        calendar : {\n            sameDay : '[Šiandien] LT',\n            nextDay : '[Rytoj] LT',\n            nextWeek : 'dddd LT',\n            lastDay : '[Vakar] LT',\n            lastWeek : '[Praėjusį] dddd LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'po %s',\n            past : 'prieš %s',\n            s : translateSeconds,\n            ss : translate,\n            m : translateSingular,\n            mm : translate,\n            h : translateSingular,\n            hh : translate,\n            d : translateSingular,\n            dd : translate,\n            M : translateSingular,\n            MM : translate,\n            y : translateSingular,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-oji/,\n        ordinal : function (number) {\n            return number + '-oji';\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return lt;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/lt.js?");

/***/ }),

/***/ "./node_modules/moment/locale/lv.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/lv.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var units = {\n        'ss': 'sekundes_sekundēm_sekunde_sekundes'.split('_'),\n        'm': 'minūtes_minūtēm_minūte_minūtes'.split('_'),\n        'mm': 'minūtes_minūtēm_minūte_minūtes'.split('_'),\n        'h': 'stundas_stundām_stunda_stundas'.split('_'),\n        'hh': 'stundas_stundām_stunda_stundas'.split('_'),\n        'd': 'dienas_dienām_diena_dienas'.split('_'),\n        'dd': 'dienas_dienām_diena_dienas'.split('_'),\n        'M': 'mēneša_mēnešiem_mēnesis_mēneši'.split('_'),\n        'MM': 'mēneša_mēnešiem_mēnesis_mēneši'.split('_'),\n        'y': 'gada_gadiem_gads_gadi'.split('_'),\n        'yy': 'gada_gadiem_gads_gadi'.split('_')\n    };\n    /**\n     * @param withoutSuffix boolean true = a length of time; false = before/after a period of time.\n     */\n    function format(forms, number, withoutSuffix) {\n        if (withoutSuffix) {\n            // E.g. \"21 minūte\", \"3 minūtes\".\n            return number % 10 === 1 && number % 100 !== 11 ? forms[2] : forms[3];\n        } else {\n            // E.g. \"21 minūtes\" as in \"pēc 21 minūtes\".\n            // E.g. \"3 minūtēm\" as in \"pēc 3 minūtēm\".\n            return number % 10 === 1 && number % 100 !== 11 ? forms[0] : forms[1];\n        }\n    }\n    function relativeTimeWithPlural(number, withoutSuffix, key) {\n        return number + ' ' + format(units[key], number, withoutSuffix);\n    }\n    function relativeTimeWithSingular(number, withoutSuffix, key) {\n        return format(units[key], number, withoutSuffix);\n    }\n    function relativeSeconds(number, withoutSuffix) {\n        return withoutSuffix ? 'dažas sekundes' : 'dažām sekundēm';\n    }\n\n    var lv = moment.defineLocale('lv', {\n        months : 'janvāris_februāris_marts_aprīlis_maijs_jūnijs_jūlijs_augusts_septembris_oktobris_novembris_decembris'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_mai_jūn_jūl_aug_sep_okt_nov_dec'.split('_'),\n        weekdays : 'svētdiena_pirmdiena_otrdiena_trešdiena_ceturtdiena_piektdiena_sestdiena'.split('_'),\n        weekdaysShort : 'Sv_P_O_T_C_Pk_S'.split('_'),\n        weekdaysMin : 'Sv_P_O_T_C_Pk_S'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY.',\n            LL : 'YYYY. [gada] D. MMMM',\n            LLL : 'YYYY. [gada] D. MMMM, HH:mm',\n            LLLL : 'YYYY. [gada] D. MMMM, dddd, HH:mm'\n        },\n        calendar : {\n            sameDay : '[Šodien pulksten] LT',\n            nextDay : '[Rīt pulksten] LT',\n            nextWeek : 'dddd [pulksten] LT',\n            lastDay : '[Vakar pulksten] LT',\n            lastWeek : '[Pagājušā] dddd [pulksten] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'pēc %s',\n            past : 'pirms %s',\n            s : relativeSeconds,\n            ss : relativeTimeWithPlural,\n            m : relativeTimeWithSingular,\n            mm : relativeTimeWithPlural,\n            h : relativeTimeWithSingular,\n            hh : relativeTimeWithPlural,\n            d : relativeTimeWithSingular,\n            dd : relativeTimeWithPlural,\n            M : relativeTimeWithSingular,\n            MM : relativeTimeWithPlural,\n            y : relativeTimeWithSingular,\n            yy : relativeTimeWithPlural\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return lv;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/lv.js?");

/***/ }),

/***/ "./node_modules/moment/locale/me.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/me.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var translator = {\n        words: { //Different grammatical cases\n            ss: ['sekund', 'sekunda', 'sekundi'],\n            m: ['jedan minut', 'jednog minuta'],\n            mm: ['minut', 'minuta', 'minuta'],\n            h: ['jedan sat', 'jednog sata'],\n            hh: ['sat', 'sata', 'sati'],\n            dd: ['dan', 'dana', 'dana'],\n            MM: ['mjesec', 'mjeseca', 'mjeseci'],\n            yy: ['godina', 'godine', 'godina']\n        },\n        correctGrammaticalCase: function (number, wordKey) {\n            return number === 1 ? wordKey[0] : (number >= 2 && number <= 4 ? wordKey[1] : wordKey[2]);\n        },\n        translate: function (number, withoutSuffix, key) {\n            var wordKey = translator.words[key];\n            if (key.length === 1) {\n                return withoutSuffix ? wordKey[0] : wordKey[1];\n            } else {\n                return number + ' ' + translator.correctGrammaticalCase(number, wordKey);\n            }\n        }\n    };\n\n    var me = moment.defineLocale('me', {\n        months: 'januar_februar_mart_april_maj_jun_jul_avgust_septembar_oktobar_novembar_decembar'.split('_'),\n        monthsShort: 'jan._feb._mar._apr._maj_jun_jul_avg._sep._okt._nov._dec.'.split('_'),\n        monthsParseExact : true,\n        weekdays: 'nedjelja_ponedjeljak_utorak_srijeda_četvrtak_petak_subota'.split('_'),\n        weekdaysShort: 'ned._pon._uto._sri._čet._pet._sub.'.split('_'),\n        weekdaysMin: 'ne_po_ut_sr_če_pe_su'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat: {\n            LT: 'H:mm',\n            LTS : 'H:mm:ss',\n            L: 'DD.MM.YYYY',\n            LL: 'D. MMMM YYYY',\n            LLL: 'D. MMMM YYYY H:mm',\n            LLLL: 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar: {\n            sameDay: '[danas u] LT',\n            nextDay: '[sjutra u] LT',\n\n            nextWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[u] [nedjelju] [u] LT';\n                    case 3:\n                        return '[u] [srijedu] [u] LT';\n                    case 6:\n                        return '[u] [subotu] [u] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[u] dddd [u] LT';\n                }\n            },\n            lastDay  : '[juče u] LT',\n            lastWeek : function () {\n                var lastWeekDays = [\n                    '[prošle] [nedjelje] [u] LT',\n                    '[prošlog] [ponedjeljka] [u] LT',\n                    '[prošlog] [utorka] [u] LT',\n                    '[prošle] [srijede] [u] LT',\n                    '[prošlog] [četvrtka] [u] LT',\n                    '[prošlog] [petka] [u] LT',\n                    '[prošle] [subote] [u] LT'\n                ];\n                return lastWeekDays[this.day()];\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past   : 'prije %s',\n            s      : 'nekoliko sekundi',\n            ss     : translator.translate,\n            m      : translator.translate,\n            mm     : translator.translate,\n            h      : translator.translate,\n            hh     : translator.translate,\n            d      : 'dan',\n            dd     : translator.translate,\n            M      : 'mjesec',\n            MM     : translator.translate,\n            y      : 'godinu',\n            yy     : translator.translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return me;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/me.js?");

/***/ }),

/***/ "./node_modules/moment/locale/mi.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/mi.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var mi = moment.defineLocale('mi', {\n        months: 'Kohi-tāte_Hui-tanguru_Poutū-te-rangi_Paenga-whāwhā_Haratua_Pipiri_Hōngoingoi_Here-turi-kōkā_Mahuru_Whiringa-ā-nuku_Whiringa-ā-rangi_Hakihea'.split('_'),\n        monthsShort: 'Kohi_Hui_Pou_Pae_Hara_Pipi_Hōngoi_Here_Mahu_Whi-nu_Whi-ra_Haki'.split('_'),\n        monthsRegex: /(?:['a-z\\u0101\\u014D\\u016B]+\\-?){1,3}/i,\n        monthsStrictRegex: /(?:['a-z\\u0101\\u014D\\u016B]+\\-?){1,3}/i,\n        monthsShortRegex: /(?:['a-z\\u0101\\u014D\\u016B]+\\-?){1,3}/i,\n        monthsShortStrictRegex: /(?:['a-z\\u0101\\u014D\\u016B]+\\-?){1,2}/i,\n        weekdays: 'Rātapu_Mane_Tūrei_Wenerei_Tāite_Paraire_Hātarei'.split('_'),\n        weekdaysShort: 'Ta_Ma_Tū_We_Tāi_Pa_Hā'.split('_'),\n        weekdaysMin: 'Ta_Ma_Tū_We_Tāi_Pa_Hā'.split('_'),\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY [i] HH:mm',\n            LLLL: 'dddd, D MMMM YYYY [i] HH:mm'\n        },\n        calendar: {\n            sameDay: '[i teie mahana, i] LT',\n            nextDay: '[apopo i] LT',\n            nextWeek: 'dddd [i] LT',\n            lastDay: '[inanahi i] LT',\n            lastWeek: 'dddd [whakamutunga i] LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: 'i roto i %s',\n            past: '%s i mua',\n            s: 'te hēkona ruarua',\n            ss: '%d hēkona',\n            m: 'he meneti',\n            mm: '%d meneti',\n            h: 'te haora',\n            hh: '%d haora',\n            d: 'he ra',\n            dd: '%d ra',\n            M: 'he marama',\n            MM: '%d marama',\n            y: 'he tau',\n            yy: '%d tau'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}º/,\n        ordinal: '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return mi;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/mi.js?");

/***/ }),

/***/ "./node_modules/moment/locale/mk.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/mk.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var mk = moment.defineLocale('mk', {\n        months : 'јануари_февруари_март_април_мај_јуни_јули_август_септември_октомври_ноември_декември'.split('_'),\n        monthsShort : 'јан_фев_мар_апр_мај_јун_јул_авг_сеп_окт_ное_дек'.split('_'),\n        weekdays : 'недела_понеделник_вторник_среда_четврток_петок_сабота'.split('_'),\n        weekdaysShort : 'нед_пон_вто_сре_чет_пет_саб'.split('_'),\n        weekdaysMin : 'нe_пo_вт_ср_че_пе_сa'.split('_'),\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'D.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY H:mm',\n            LLLL : 'dddd, D MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay : '[Денес во] LT',\n            nextDay : '[Утре во] LT',\n            nextWeek : '[Во] dddd [во] LT',\n            lastDay : '[Вчера во] LT',\n            lastWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                    case 3:\n                    case 6:\n                        return '[Изминатата] dddd [во] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[Изминатиот] dddd [во] LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'после %s',\n            past : 'пред %s',\n            s : 'неколку секунди',\n            ss : '%d секунди',\n            m : 'минута',\n            mm : '%d минути',\n            h : 'час',\n            hh : '%d часа',\n            d : 'ден',\n            dd : '%d дена',\n            M : 'месец',\n            MM : '%d месеци',\n            y : 'година',\n            yy : '%d години'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(ев|ен|ти|ви|ри|ми)/,\n        ordinal : function (number) {\n            var lastDigit = number % 10,\n                last2Digits = number % 100;\n            if (number === 0) {\n                return number + '-ев';\n            } else if (last2Digits === 0) {\n                return number + '-ен';\n            } else if (last2Digits > 10 && last2Digits < 20) {\n                return number + '-ти';\n            } else if (lastDigit === 1) {\n                return number + '-ви';\n            } else if (lastDigit === 2) {\n                return number + '-ри';\n            } else if (lastDigit === 7 || lastDigit === 8) {\n                return number + '-ми';\n            } else {\n                return number + '-ти';\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return mk;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/mk.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ml.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ml.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ml = moment.defineLocale('ml', {\n        months : 'ജനുവരി_ഫെബ്രുവരി_മാർച്ച്_ഏപ്രിൽ_മേയ്_ജൂൺ_ജൂലൈ_ഓഗസ്റ്റ്_സെപ്റ്റംബർ_ഒക്ടോബർ_നവംബർ_ഡിസംബർ'.split('_'),\n        monthsShort : 'ജനു._ഫെബ്രു._മാർ._ഏപ്രി._മേയ്_ജൂൺ_ജൂലൈ._ഓഗ._സെപ്റ്റ._ഒക്ടോ._നവം._ഡിസം.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'ഞായറാഴ്ച_തിങ്കളാഴ്ച_ചൊവ്വാഴ്ച_ബുധനാഴ്ച_വ്യാഴാഴ്ച_വെള്ളിയാഴ്ച_ശനിയാഴ്ച'.split('_'),\n        weekdaysShort : 'ഞായർ_തിങ്കൾ_ചൊവ്വ_ബുധൻ_വ്യാഴം_വെള്ളി_ശനി'.split('_'),\n        weekdaysMin : 'ഞാ_തി_ചൊ_ബു_വ്യാ_വെ_ശ'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm -നു',\n            LTS : 'A h:mm:ss -നു',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm -നു',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm -നു'\n        },\n        calendar : {\n            sameDay : '[ഇന്ന്] LT',\n            nextDay : '[നാളെ] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[ഇന്നലെ] LT',\n            lastWeek : '[കഴിഞ്ഞ] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s കഴിഞ്ഞ്',\n            past : '%s മുൻപ്',\n            s : 'അൽപ നിമിഷങ്ങൾ',\n            ss : '%d സെക്കൻഡ്',\n            m : 'ഒരു മിനിറ്റ്',\n            mm : '%d മിനിറ്റ്',\n            h : 'ഒരു മണിക്കൂർ',\n            hh : '%d മണിക്കൂർ',\n            d : 'ഒരു ദിവസം',\n            dd : '%d ദിവസം',\n            M : 'ഒരു മാസം',\n            MM : '%d മാസം',\n            y : 'ഒരു വർഷം',\n            yy : '%d വർഷം'\n        },\n        meridiemParse: /രാത്രി|രാവിലെ|ഉച്ച കഴിഞ്ഞ്|വൈകുന്നേരം|രാത്രി/i,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if ((meridiem === 'രാത്രി' && hour >= 4) ||\n                    meridiem === 'ഉച്ച കഴിഞ്ഞ്' ||\n                    meridiem === 'വൈകുന്നേരം') {\n                return hour + 12;\n            } else {\n                return hour;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'രാത്രി';\n            } else if (hour < 12) {\n                return 'രാവിലെ';\n            } else if (hour < 17) {\n                return 'ഉച്ച കഴിഞ്ഞ്';\n            } else if (hour < 20) {\n                return 'വൈകുന്നേരം';\n            } else {\n                return 'രാത്രി';\n            }\n        }\n    });\n\n    return ml;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ml.js?");

/***/ }),

/***/ "./node_modules/moment/locale/mn.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/mn.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function translate(number, withoutSuffix, key, isFuture) {\n        switch (key) {\n            case 's':\n                return withoutSuffix ? 'хэдхэн секунд' : 'хэдхэн секундын';\n            case 'ss':\n                return number + (withoutSuffix ? ' секунд' : ' секундын');\n            case 'm':\n            case 'mm':\n                return number + (withoutSuffix ? ' минут' : ' минутын');\n            case 'h':\n            case 'hh':\n                return number + (withoutSuffix ? ' цаг' : ' цагийн');\n            case 'd':\n            case 'dd':\n                return number + (withoutSuffix ? ' өдөр' : ' өдрийн');\n            case 'M':\n            case 'MM':\n                return number + (withoutSuffix ? ' сар' : ' сарын');\n            case 'y':\n            case 'yy':\n                return number + (withoutSuffix ? ' жил' : ' жилийн');\n            default:\n                return number;\n        }\n    }\n\n    var mn = moment.defineLocale('mn', {\n        months : 'Нэгдүгээр сар_Хоёрдугаар сар_Гуравдугаар сар_Дөрөвдүгээр сар_Тавдугаар сар_Зургадугаар сар_Долдугаар сар_Наймдугаар сар_Есдүгээр сар_Аравдугаар сар_Арван нэгдүгээр сар_Арван хоёрдугаар сар'.split('_'),\n        monthsShort : '1 сар_2 сар_3 сар_4 сар_5 сар_6 сар_7 сар_8 сар_9 сар_10 сар_11 сар_12 сар'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'Ням_Даваа_Мягмар_Лхагва_Пүрэв_Баасан_Бямба'.split('_'),\n        weekdaysShort : 'Ням_Дав_Мяг_Лха_Пүр_Баа_Бям'.split('_'),\n        weekdaysMin : 'Ня_Да_Мя_Лх_Пү_Ба_Бя'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY-MM-DD',\n            LL : 'YYYY оны MMMMын D',\n            LLL : 'YYYY оны MMMMын D HH:mm',\n            LLLL : 'dddd, YYYY оны MMMMын D HH:mm'\n        },\n        meridiemParse: /ҮӨ|ҮХ/i,\n        isPM : function (input) {\n            return input === 'ҮХ';\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ҮӨ';\n            } else {\n                return 'ҮХ';\n            }\n        },\n        calendar : {\n            sameDay : '[Өнөөдөр] LT',\n            nextDay : '[Маргааш] LT',\n            nextWeek : '[Ирэх] dddd LT',\n            lastDay : '[Өчигдөр] LT',\n            lastWeek : '[Өнгөрсөн] dddd LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s дараа',\n            past : '%s өмнө',\n            s : translate,\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : translate,\n            hh : translate,\n            d : translate,\n            dd : translate,\n            M : translate,\n            MM : translate,\n            y : translate,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2} өдөр/,\n        ordinal : function (number, period) {\n            switch (period) {\n                case 'd':\n                case 'D':\n                case 'DDD':\n                    return number + ' өдөр';\n                default:\n                    return number;\n            }\n        }\n    });\n\n    return mn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/mn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/mr.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/mr.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '१',\n        '2': '२',\n        '3': '३',\n        '4': '४',\n        '5': '५',\n        '6': '६',\n        '7': '७',\n        '8': '८',\n        '9': '९',\n        '0': '०'\n    },\n    numberMap = {\n        '१': '1',\n        '२': '2',\n        '३': '3',\n        '४': '4',\n        '५': '5',\n        '६': '6',\n        '७': '7',\n        '८': '8',\n        '९': '9',\n        '०': '0'\n    };\n\n    function relativeTimeMr(number, withoutSuffix, string, isFuture)\n    {\n        var output = '';\n        if (withoutSuffix) {\n            switch (string) {\n                case 's': output = 'काही सेकंद'; break;\n                case 'ss': output = '%d सेकंद'; break;\n                case 'm': output = 'एक मिनिट'; break;\n                case 'mm': output = '%d मिनिटे'; break;\n                case 'h': output = 'एक तास'; break;\n                case 'hh': output = '%d तास'; break;\n                case 'd': output = 'एक दिवस'; break;\n                case 'dd': output = '%d दिवस'; break;\n                case 'M': output = 'एक महिना'; break;\n                case 'MM': output = '%d महिने'; break;\n                case 'y': output = 'एक वर्ष'; break;\n                case 'yy': output = '%d वर्षे'; break;\n            }\n        }\n        else {\n            switch (string) {\n                case 's': output = 'काही सेकंदां'; break;\n                case 'ss': output = '%d सेकंदां'; break;\n                case 'm': output = 'एका मिनिटा'; break;\n                case 'mm': output = '%d मिनिटां'; break;\n                case 'h': output = 'एका तासा'; break;\n                case 'hh': output = '%d तासां'; break;\n                case 'd': output = 'एका दिवसा'; break;\n                case 'dd': output = '%d दिवसां'; break;\n                case 'M': output = 'एका महिन्या'; break;\n                case 'MM': output = '%d महिन्यां'; break;\n                case 'y': output = 'एका वर्षा'; break;\n                case 'yy': output = '%d वर्षां'; break;\n            }\n        }\n        return output.replace(/%d/i, number);\n    }\n\n    var mr = moment.defineLocale('mr', {\n        months : 'जानेवारी_फेब्रुवारी_मार्च_एप्रिल_मे_जून_जुलै_ऑगस्ट_सप्टेंबर_ऑक्टोबर_नोव्हेंबर_डिसेंबर'.split('_'),\n        monthsShort: 'जाने._फेब्रु._मार्च._एप्रि._मे._जून._जुलै._ऑग._सप्टें._ऑक्टो._नोव्हें._डिसें.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'रविवार_सोमवार_मंगळवार_बुधवार_गुरूवार_शुक्रवार_शनिवार'.split('_'),\n        weekdaysShort : 'रवि_सोम_मंगळ_बुध_गुरू_शुक्र_शनि'.split('_'),\n        weekdaysMin : 'र_सो_मं_बु_गु_शु_श'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm वाजता',\n            LTS : 'A h:mm:ss वाजता',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm वाजता',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm वाजता'\n        },\n        calendar : {\n            sameDay : '[आज] LT',\n            nextDay : '[उद्या] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[काल] LT',\n            lastWeek: '[मागील] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future: '%sमध्ये',\n            past: '%sपूर्वी',\n            s: relativeTimeMr,\n            ss: relativeTimeMr,\n            m: relativeTimeMr,\n            mm: relativeTimeMr,\n            h: relativeTimeMr,\n            hh: relativeTimeMr,\n            d: relativeTimeMr,\n            dd: relativeTimeMr,\n            M: relativeTimeMr,\n            MM: relativeTimeMr,\n            y: relativeTimeMr,\n            yy: relativeTimeMr\n        },\n        preparse: function (string) {\n            return string.replace(/[१२३४५६७८९०]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        meridiemParse: /रात्री|सकाळी|दुपारी|सायंकाळी/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'रात्री') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'सकाळी') {\n                return hour;\n            } else if (meridiem === 'दुपारी') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'सायंकाळी') {\n                return hour + 12;\n            }\n        },\n        meridiem: function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'रात्री';\n            } else if (hour < 10) {\n                return 'सकाळी';\n            } else if (hour < 17) {\n                return 'दुपारी';\n            } else if (hour < 20) {\n                return 'सायंकाळी';\n            } else {\n                return 'रात्री';\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return mr;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/mr.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ms-my.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/ms-my.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var msMy = moment.defineLocale('ms-my', {\n        months : 'Januari_Februari_Mac_April_Mei_Jun_Julai_Ogos_September_Oktober_November_Disember'.split('_'),\n        monthsShort : 'Jan_Feb_Mac_Apr_Mei_Jun_Jul_Ogs_Sep_Okt_Nov_Dis'.split('_'),\n        weekdays : 'Ahad_Isnin_Selasa_Rabu_Khamis_Jumaat_Sabtu'.split('_'),\n        weekdaysShort : 'Ahd_Isn_Sel_Rab_Kha_Jum_Sab'.split('_'),\n        weekdaysMin : 'Ah_Is_Sl_Rb_Km_Jm_Sb'.split('_'),\n        longDateFormat : {\n            LT : 'HH.mm',\n            LTS : 'HH.mm.ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY [pukul] HH.mm',\n            LLLL : 'dddd, D MMMM YYYY [pukul] HH.mm'\n        },\n        meridiemParse: /pagi|tengahari|petang|malam/,\n        meridiemHour: function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'pagi') {\n                return hour;\n            } else if (meridiem === 'tengahari') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === 'petang' || meridiem === 'malam') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 11) {\n                return 'pagi';\n            } else if (hours < 15) {\n                return 'tengahari';\n            } else if (hours < 19) {\n                return 'petang';\n            } else {\n                return 'malam';\n            }\n        },\n        calendar : {\n            sameDay : '[Hari ini pukul] LT',\n            nextDay : '[Esok pukul] LT',\n            nextWeek : 'dddd [pukul] LT',\n            lastDay : '[Kelmarin pukul] LT',\n            lastWeek : 'dddd [lepas pukul] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'dalam %s',\n            past : '%s yang lepas',\n            s : 'beberapa saat',\n            ss : '%d saat',\n            m : 'seminit',\n            mm : '%d minit',\n            h : 'sejam',\n            hh : '%d jam',\n            d : 'sehari',\n            dd : '%d hari',\n            M : 'sebulan',\n            MM : '%d bulan',\n            y : 'setahun',\n            yy : '%d tahun'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return msMy;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ms-my.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ms.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ms.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ms = moment.defineLocale('ms', {\n        months : 'Januari_Februari_Mac_April_Mei_Jun_Julai_Ogos_September_Oktober_November_Disember'.split('_'),\n        monthsShort : 'Jan_Feb_Mac_Apr_Mei_Jun_Jul_Ogs_Sep_Okt_Nov_Dis'.split('_'),\n        weekdays : 'Ahad_Isnin_Selasa_Rabu_Khamis_Jumaat_Sabtu'.split('_'),\n        weekdaysShort : 'Ahd_Isn_Sel_Rab_Kha_Jum_Sab'.split('_'),\n        weekdaysMin : 'Ah_Is_Sl_Rb_Km_Jm_Sb'.split('_'),\n        longDateFormat : {\n            LT : 'HH.mm',\n            LTS : 'HH.mm.ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY [pukul] HH.mm',\n            LLLL : 'dddd, D MMMM YYYY [pukul] HH.mm'\n        },\n        meridiemParse: /pagi|tengahari|petang|malam/,\n        meridiemHour: function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'pagi') {\n                return hour;\n            } else if (meridiem === 'tengahari') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === 'petang' || meridiem === 'malam') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 11) {\n                return 'pagi';\n            } else if (hours < 15) {\n                return 'tengahari';\n            } else if (hours < 19) {\n                return 'petang';\n            } else {\n                return 'malam';\n            }\n        },\n        calendar : {\n            sameDay : '[Hari ini pukul] LT',\n            nextDay : '[Esok pukul] LT',\n            nextWeek : 'dddd [pukul] LT',\n            lastDay : '[Kelmarin pukul] LT',\n            lastWeek : 'dddd [lepas pukul] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'dalam %s',\n            past : '%s yang lepas',\n            s : 'beberapa saat',\n            ss : '%d saat',\n            m : 'seminit',\n            mm : '%d minit',\n            h : 'sejam',\n            hh : '%d jam',\n            d : 'sehari',\n            dd : '%d hari',\n            M : 'sebulan',\n            MM : '%d bulan',\n            y : 'setahun',\n            yy : '%d tahun'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return ms;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ms.js?");

/***/ }),

/***/ "./node_modules/moment/locale/mt.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/mt.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var mt = moment.defineLocale('mt', {\n        months : 'Jannar_Frar_Marzu_April_Mejju_Ġunju_Lulju_Awwissu_Settembru_Ottubru_Novembru_Diċembru'.split('_'),\n        monthsShort : 'Jan_Fra_Mar_Apr_Mej_Ġun_Lul_Aww_Set_Ott_Nov_Diċ'.split('_'),\n        weekdays : 'Il-Ħadd_It-Tnejn_It-Tlieta_L-Erbgħa_Il-Ħamis_Il-Ġimgħa_Is-Sibt'.split('_'),\n        weekdaysShort : 'Ħad_Tne_Tli_Erb_Ħam_Ġim_Sib'.split('_'),\n        weekdaysMin : 'Ħa_Tn_Tl_Er_Ħa_Ġi_Si'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Illum fil-]LT',\n            nextDay : '[Għada fil-]LT',\n            nextWeek : 'dddd [fil-]LT',\n            lastDay : '[Il-bieraħ fil-]LT',\n            lastWeek : 'dddd [li għadda] [fil-]LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'f’ %s',\n            past : '%s ilu',\n            s : 'ftit sekondi',\n            ss : '%d sekondi',\n            m : 'minuta',\n            mm : '%d minuti',\n            h : 'siegħa',\n            hh : '%d siegħat',\n            d : 'ġurnata',\n            dd : '%d ġranet',\n            M : 'xahar',\n            MM : '%d xhur',\n            y : 'sena',\n            yy : '%d sni'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}º/,\n        ordinal: '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return mt;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/mt.js?");

/***/ }),

/***/ "./node_modules/moment/locale/my.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/my.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '၁',\n        '2': '၂',\n        '3': '၃',\n        '4': '၄',\n        '5': '၅',\n        '6': '၆',\n        '7': '၇',\n        '8': '၈',\n        '9': '၉',\n        '0': '၀'\n    }, numberMap = {\n        '၁': '1',\n        '၂': '2',\n        '၃': '3',\n        '၄': '4',\n        '၅': '5',\n        '၆': '6',\n        '၇': '7',\n        '၈': '8',\n        '၉': '9',\n        '၀': '0'\n    };\n\n    var my = moment.defineLocale('my', {\n        months: 'ဇန်နဝါရီ_ဖေဖော်ဝါရီ_မတ်_ဧပြီ_မေ_ဇွန်_ဇူလိုင်_သြဂုတ်_စက်တင်ဘာ_အောက်တိုဘာ_နိုဝင်ဘာ_ဒီဇင်ဘာ'.split('_'),\n        monthsShort: 'ဇန်_ဖေ_မတ်_ပြီ_မေ_ဇွန်_လိုင်_သြ_စက်_အောက်_နို_ဒီ'.split('_'),\n        weekdays: 'တနင်္ဂနွေ_တနင်္လာ_အင်္ဂါ_ဗုဒ္ဓဟူး_ကြာသပတေး_သောကြာ_စနေ'.split('_'),\n        weekdaysShort: 'နွေ_လာ_ဂါ_ဟူး_ကြာ_သော_နေ'.split('_'),\n        weekdaysMin: 'နွေ_လာ_ဂါ_ဟူး_ကြာ_သော_နေ'.split('_'),\n\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L: 'DD/MM/YYYY',\n            LL: 'D MMMM YYYY',\n            LLL: 'D MMMM YYYY HH:mm',\n            LLLL: 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar: {\n            sameDay: '[ယနေ.] LT [မှာ]',\n            nextDay: '[မနက်ဖြန်] LT [မှာ]',\n            nextWeek: 'dddd LT [မှာ]',\n            lastDay: '[မနေ.က] LT [မှာ]',\n            lastWeek: '[ပြီးခဲ့သော] dddd LT [မှာ]',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: 'လာမည့် %s မှာ',\n            past: 'လွန်ခဲ့သော %s က',\n            s: 'စက္ကန်.အနည်းငယ်',\n            ss : '%d စက္ကန့်',\n            m: 'တစ်မိနစ်',\n            mm: '%d မိနစ်',\n            h: 'တစ်နာရီ',\n            hh: '%d နာရီ',\n            d: 'တစ်ရက်',\n            dd: '%d ရက်',\n            M: 'တစ်လ',\n            MM: '%d လ',\n            y: 'တစ်နှစ်',\n            yy: '%d နှစ်'\n        },\n        preparse: function (string) {\n            return string.replace(/[၁၂၃၄၅၆၇၈၉၀]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        week: {\n            dow: 1, // Monday is the first day of the week.\n            doy: 4 // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return my;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/my.js?");

/***/ }),

/***/ "./node_modules/moment/locale/nb.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/nb.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var nb = moment.defineLocale('nb', {\n        months : 'januar_februar_mars_april_mai_juni_juli_august_september_oktober_november_desember'.split('_'),\n        monthsShort : 'jan._feb._mars_april_mai_juni_juli_aug._sep._okt._nov._des.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'søndag_mandag_tirsdag_onsdag_torsdag_fredag_lørdag'.split('_'),\n        weekdaysShort : 'sø._ma._ti._on._to._fr._lø.'.split('_'),\n        weekdaysMin : 'sø_ma_ti_on_to_fr_lø'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY [kl.] HH:mm',\n            LLLL : 'dddd D. MMMM YYYY [kl.] HH:mm'\n        },\n        calendar : {\n            sameDay: '[i dag kl.] LT',\n            nextDay: '[i morgen kl.] LT',\n            nextWeek: 'dddd [kl.] LT',\n            lastDay: '[i går kl.] LT',\n            lastWeek: '[forrige] dddd [kl.] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'om %s',\n            past : '%s siden',\n            s : 'noen sekunder',\n            ss : '%d sekunder',\n            m : 'ett minutt',\n            mm : '%d minutter',\n            h : 'en time',\n            hh : '%d timer',\n            d : 'en dag',\n            dd : '%d dager',\n            M : 'en måned',\n            MM : '%d måneder',\n            y : 'ett år',\n            yy : '%d år'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return nb;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/nb.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ne.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ne.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '१',\n        '2': '२',\n        '3': '३',\n        '4': '४',\n        '5': '५',\n        '6': '६',\n        '7': '७',\n        '8': '८',\n        '9': '९',\n        '0': '०'\n    },\n    numberMap = {\n        '१': '1',\n        '२': '2',\n        '३': '3',\n        '४': '4',\n        '५': '5',\n        '६': '6',\n        '७': '7',\n        '८': '8',\n        '९': '9',\n        '०': '0'\n    };\n\n    var ne = moment.defineLocale('ne', {\n        months : 'जनवरी_फेब्रुवरी_मार्च_अप्रिल_मई_जुन_जुलाई_अगष्ट_सेप्टेम्बर_अक्टोबर_नोभेम्बर_डिसेम्बर'.split('_'),\n        monthsShort : 'जन._फेब्रु._मार्च_अप्रि._मई_जुन_जुलाई._अग._सेप्ट._अक्टो._नोभे._डिसे.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'आइतबार_सोमबार_मङ्गलबार_बुधबार_बिहिबार_शुक्रबार_शनिबार'.split('_'),\n        weekdaysShort : 'आइत._सोम._मङ्गल._बुध._बिहि._शुक्र._शनि.'.split('_'),\n        weekdaysMin : 'आ._सो._मं._बु._बि._शु._श.'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'Aको h:mm बजे',\n            LTS : 'Aको h:mm:ss बजे',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, Aको h:mm बजे',\n            LLLL : 'dddd, D MMMM YYYY, Aको h:mm बजे'\n        },\n        preparse: function (string) {\n            return string.replace(/[१२३४५६७८९०]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        meridiemParse: /राति|बिहान|दिउँसो|साँझ/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'राति') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'बिहान') {\n                return hour;\n            } else if (meridiem === 'दिउँसो') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'साँझ') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 3) {\n                return 'राति';\n            } else if (hour < 12) {\n                return 'बिहान';\n            } else if (hour < 16) {\n                return 'दिउँसो';\n            } else if (hour < 20) {\n                return 'साँझ';\n            } else {\n                return 'राति';\n            }\n        },\n        calendar : {\n            sameDay : '[आज] LT',\n            nextDay : '[भोलि] LT',\n            nextWeek : '[आउँदो] dddd[,] LT',\n            lastDay : '[हिजो] LT',\n            lastWeek : '[गएको] dddd[,] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%sमा',\n            past : '%s अगाडि',\n            s : 'केही क्षण',\n            ss : '%d सेकेण्ड',\n            m : 'एक मिनेट',\n            mm : '%d मिनेट',\n            h : 'एक घण्टा',\n            hh : '%d घण्टा',\n            d : 'एक दिन',\n            dd : '%d दिन',\n            M : 'एक महिना',\n            MM : '%d महिना',\n            y : 'एक बर्ष',\n            yy : '%d बर्ष'\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return ne;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ne.js?");

/***/ }),

/***/ "./node_modules/moment/locale/nl-be.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/nl-be.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsShortWithDots = 'jan._feb._mrt._apr._mei_jun._jul._aug._sep._okt._nov._dec.'.split('_'),\n        monthsShortWithoutDots = 'jan_feb_mrt_apr_mei_jun_jul_aug_sep_okt_nov_dec'.split('_');\n\n    var monthsParse = [/^jan/i, /^feb/i, /^maart|mrt.?$/i, /^apr/i, /^mei$/i, /^jun[i.]?$/i, /^jul[i.]?$/i, /^aug/i, /^sep/i, /^okt/i, /^nov/i, /^dec/i];\n    var monthsRegex = /^(januari|februari|maart|april|mei|ju[nl]i|augustus|september|oktober|november|december|jan\\.?|feb\\.?|mrt\\.?|apr\\.?|ju[nl]\\.?|aug\\.?|sep\\.?|okt\\.?|nov\\.?|dec\\.?)/i;\n\n    var nlBe = moment.defineLocale('nl-be', {\n        months : 'januari_februari_maart_april_mei_juni_juli_augustus_september_oktober_november_december'.split('_'),\n        monthsShort : function (m, format) {\n            if (!m) {\n                return monthsShortWithDots;\n            } else if (/-MMM-/.test(format)) {\n                return monthsShortWithoutDots[m.month()];\n            } else {\n                return monthsShortWithDots[m.month()];\n            }\n        },\n\n        monthsRegex: monthsRegex,\n        monthsShortRegex: monthsRegex,\n        monthsStrictRegex: /^(januari|februari|maart|april|mei|ju[nl]i|augustus|september|oktober|november|december)/i,\n        monthsShortStrictRegex: /^(jan\\.?|feb\\.?|mrt\\.?|apr\\.?|mei|ju[nl]\\.?|aug\\.?|sep\\.?|okt\\.?|nov\\.?|dec\\.?)/i,\n\n        monthsParse : monthsParse,\n        longMonthsParse : monthsParse,\n        shortMonthsParse : monthsParse,\n\n        weekdays : 'zondag_maandag_dinsdag_woensdag_donderdag_vrijdag_zaterdag'.split('_'),\n        weekdaysShort : 'zo._ma._di._wo._do._vr._za.'.split('_'),\n        weekdaysMin : 'zo_ma_di_wo_do_vr_za'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[vandaag om] LT',\n            nextDay: '[morgen om] LT',\n            nextWeek: 'dddd [om] LT',\n            lastDay: '[gisteren om] LT',\n            lastWeek: '[afgelopen] dddd [om] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'over %s',\n            past : '%s geleden',\n            s : 'een paar seconden',\n            ss : '%d seconden',\n            m : 'één minuut',\n            mm : '%d minuten',\n            h : 'één uur',\n            hh : '%d uur',\n            d : 'één dag',\n            dd : '%d dagen',\n            M : 'één maand',\n            MM : '%d maanden',\n            y : 'één jaar',\n            yy : '%d jaar'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(ste|de)/,\n        ordinal : function (number) {\n            return number + ((number === 1 || number === 8 || number >= 20) ? 'ste' : 'de');\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return nlBe;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/nl-be.js?");

/***/ }),

/***/ "./node_modules/moment/locale/nl.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/nl.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsShortWithDots = 'jan._feb._mrt._apr._mei_jun._jul._aug._sep._okt._nov._dec.'.split('_'),\n        monthsShortWithoutDots = 'jan_feb_mrt_apr_mei_jun_jul_aug_sep_okt_nov_dec'.split('_');\n\n    var monthsParse = [/^jan/i, /^feb/i, /^maart|mrt.?$/i, /^apr/i, /^mei$/i, /^jun[i.]?$/i, /^jul[i.]?$/i, /^aug/i, /^sep/i, /^okt/i, /^nov/i, /^dec/i];\n    var monthsRegex = /^(januari|februari|maart|april|mei|ju[nl]i|augustus|september|oktober|november|december|jan\\.?|feb\\.?|mrt\\.?|apr\\.?|ju[nl]\\.?|aug\\.?|sep\\.?|okt\\.?|nov\\.?|dec\\.?)/i;\n\n    var nl = moment.defineLocale('nl', {\n        months : 'januari_februari_maart_april_mei_juni_juli_augustus_september_oktober_november_december'.split('_'),\n        monthsShort : function (m, format) {\n            if (!m) {\n                return monthsShortWithDots;\n            } else if (/-MMM-/.test(format)) {\n                return monthsShortWithoutDots[m.month()];\n            } else {\n                return monthsShortWithDots[m.month()];\n            }\n        },\n\n        monthsRegex: monthsRegex,\n        monthsShortRegex: monthsRegex,\n        monthsStrictRegex: /^(januari|februari|maart|april|mei|ju[nl]i|augustus|september|oktober|november|december)/i,\n        monthsShortStrictRegex: /^(jan\\.?|feb\\.?|mrt\\.?|apr\\.?|mei|ju[nl]\\.?|aug\\.?|sep\\.?|okt\\.?|nov\\.?|dec\\.?)/i,\n\n        monthsParse : monthsParse,\n        longMonthsParse : monthsParse,\n        shortMonthsParse : monthsParse,\n\n        weekdays : 'zondag_maandag_dinsdag_woensdag_donderdag_vrijdag_zaterdag'.split('_'),\n        weekdaysShort : 'zo._ma._di._wo._do._vr._za.'.split('_'),\n        weekdaysMin : 'zo_ma_di_wo_do_vr_za'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD-MM-YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[vandaag om] LT',\n            nextDay: '[morgen om] LT',\n            nextWeek: 'dddd [om] LT',\n            lastDay: '[gisteren om] LT',\n            lastWeek: '[afgelopen] dddd [om] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'over %s',\n            past : '%s geleden',\n            s : 'een paar seconden',\n            ss : '%d seconden',\n            m : 'één minuut',\n            mm : '%d minuten',\n            h : 'één uur',\n            hh : '%d uur',\n            d : 'één dag',\n            dd : '%d dagen',\n            M : 'één maand',\n            MM : '%d maanden',\n            y : 'één jaar',\n            yy : '%d jaar'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(ste|de)/,\n        ordinal : function (number) {\n            return number + ((number === 1 || number === 8 || number >= 20) ? 'ste' : 'de');\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return nl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/nl.js?");

/***/ }),

/***/ "./node_modules/moment/locale/nn.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/nn.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var nn = moment.defineLocale('nn', {\n        months : 'januar_februar_mars_april_mai_juni_juli_august_september_oktober_november_desember'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_mai_jun_jul_aug_sep_okt_nov_des'.split('_'),\n        weekdays : 'sundag_måndag_tysdag_onsdag_torsdag_fredag_laurdag'.split('_'),\n        weekdaysShort : 'sun_mån_tys_ons_tor_fre_lau'.split('_'),\n        weekdaysMin : 'su_må_ty_on_to_fr_lø'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY [kl.] H:mm',\n            LLLL : 'dddd D. MMMM YYYY [kl.] HH:mm'\n        },\n        calendar : {\n            sameDay: '[I dag klokka] LT',\n            nextDay: '[I morgon klokka] LT',\n            nextWeek: 'dddd [klokka] LT',\n            lastDay: '[I går klokka] LT',\n            lastWeek: '[Føregåande] dddd [klokka] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'om %s',\n            past : '%s sidan',\n            s : 'nokre sekund',\n            ss : '%d sekund',\n            m : 'eit minutt',\n            mm : '%d minutt',\n            h : 'ein time',\n            hh : '%d timar',\n            d : 'ein dag',\n            dd : '%d dagar',\n            M : 'ein månad',\n            MM : '%d månader',\n            y : 'eit år',\n            yy : '%d år'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return nn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/nn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/pa-in.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/pa-in.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '੧',\n        '2': '੨',\n        '3': '੩',\n        '4': '੪',\n        '5': '੫',\n        '6': '੬',\n        '7': '੭',\n        '8': '੮',\n        '9': '੯',\n        '0': '੦'\n    },\n    numberMap = {\n        '੧': '1',\n        '੨': '2',\n        '੩': '3',\n        '੪': '4',\n        '੫': '5',\n        '੬': '6',\n        '੭': '7',\n        '੮': '8',\n        '੯': '9',\n        '੦': '0'\n    };\n\n    var paIn = moment.defineLocale('pa-in', {\n        // There are months name as per Nanakshahi Calendar but they are not used as rigidly in modern Punjabi.\n        months : 'ਜਨਵਰੀ_ਫ਼ਰਵਰੀ_ਮਾਰਚ_ਅਪ੍ਰੈਲ_ਮਈ_ਜੂਨ_ਜੁਲਾਈ_ਅਗਸਤ_ਸਤੰਬਰ_ਅਕਤੂਬਰ_ਨਵੰਬਰ_ਦਸੰਬਰ'.split('_'),\n        monthsShort : 'ਜਨਵਰੀ_ਫ਼ਰਵਰੀ_ਮਾਰਚ_ਅਪ੍ਰੈਲ_ਮਈ_ਜੂਨ_ਜੁਲਾਈ_ਅਗਸਤ_ਸਤੰਬਰ_ਅਕਤੂਬਰ_ਨਵੰਬਰ_ਦਸੰਬਰ'.split('_'),\n        weekdays : 'ਐਤਵਾਰ_ਸੋਮਵਾਰ_ਮੰਗਲਵਾਰ_ਬੁਧਵਾਰ_ਵੀਰਵਾਰ_ਸ਼ੁੱਕਰਵਾਰ_ਸ਼ਨੀਚਰਵਾਰ'.split('_'),\n        weekdaysShort : 'ਐਤ_ਸੋਮ_ਮੰਗਲ_ਬੁਧ_ਵੀਰ_ਸ਼ੁਕਰ_ਸ਼ਨੀ'.split('_'),\n        weekdaysMin : 'ਐਤ_ਸੋਮ_ਮੰਗਲ_ਬੁਧ_ਵੀਰ_ਸ਼ੁਕਰ_ਸ਼ਨੀ'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm ਵਜੇ',\n            LTS : 'A h:mm:ss ਵਜੇ',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm ਵਜੇ',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm ਵਜੇ'\n        },\n        calendar : {\n            sameDay : '[ਅਜ] LT',\n            nextDay : '[ਕਲ] LT',\n            nextWeek : '[ਅਗਲਾ] dddd, LT',\n            lastDay : '[ਕਲ] LT',\n            lastWeek : '[ਪਿਛਲੇ] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s ਵਿੱਚ',\n            past : '%s ਪਿਛਲੇ',\n            s : 'ਕੁਝ ਸਕਿੰਟ',\n            ss : '%d ਸਕਿੰਟ',\n            m : 'ਇਕ ਮਿੰਟ',\n            mm : '%d ਮਿੰਟ',\n            h : 'ਇੱਕ ਘੰਟਾ',\n            hh : '%d ਘੰਟੇ',\n            d : 'ਇੱਕ ਦਿਨ',\n            dd : '%d ਦਿਨ',\n            M : 'ਇੱਕ ਮਹੀਨਾ',\n            MM : '%d ਮਹੀਨੇ',\n            y : 'ਇੱਕ ਸਾਲ',\n            yy : '%d ਸਾਲ'\n        },\n        preparse: function (string) {\n            return string.replace(/[੧੨੩੪੫੬੭੮੯੦]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        // Punjabi notation for meridiems are quite fuzzy in practice. While there exists\n        // a rigid notion of a 'Pahar' it is not used as rigidly in modern Punjabi.\n        meridiemParse: /ਰਾਤ|ਸਵੇਰ|ਦੁਪਹਿਰ|ਸ਼ਾਮ/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'ਰਾਤ') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'ਸਵੇਰ') {\n                return hour;\n            } else if (meridiem === 'ਦੁਪਹਿਰ') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'ਸ਼ਾਮ') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'ਰਾਤ';\n            } else if (hour < 10) {\n                return 'ਸਵੇਰ';\n            } else if (hour < 17) {\n                return 'ਦੁਪਹਿਰ';\n            } else if (hour < 20) {\n                return 'ਸ਼ਾਮ';\n            } else {\n                return 'ਰਾਤ';\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return paIn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/pa-in.js?");

/***/ }),

/***/ "./node_modules/moment/locale/pl.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/pl.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var monthsNominative = 'styczeń_luty_marzec_kwiecień_maj_czerwiec_lipiec_sierpień_wrzesień_październik_listopad_grudzień'.split('_'),\n        monthsSubjective = 'stycznia_lutego_marca_kwietnia_maja_czerwca_lipca_sierpnia_września_października_listopada_grudnia'.split('_');\n    function plural(n) {\n        return (n % 10 < 5) && (n % 10 > 1) && ((~~(n / 10) % 10) !== 1);\n    }\n    function translate(number, withoutSuffix, key) {\n        var result = number + ' ';\n        switch (key) {\n            case 'ss':\n                return result + (plural(number) ? 'sekundy' : 'sekund');\n            case 'm':\n                return withoutSuffix ? 'minuta' : 'minutę';\n            case 'mm':\n                return result + (plural(number) ? 'minuty' : 'minut');\n            case 'h':\n                return withoutSuffix  ? 'godzina'  : 'godzinę';\n            case 'hh':\n                return result + (plural(number) ? 'godziny' : 'godzin');\n            case 'MM':\n                return result + (plural(number) ? 'miesiące' : 'miesięcy');\n            case 'yy':\n                return result + (plural(number) ? 'lata' : 'lat');\n        }\n    }\n\n    var pl = moment.defineLocale('pl', {\n        months : function (momentToFormat, format) {\n            if (!momentToFormat) {\n                return monthsNominative;\n            } else if (format === '') {\n                // Hack: if format empty we know this is used to generate\n                // RegExp by moment. Give then back both valid forms of months\n                // in RegExp ready format.\n                return '(' + monthsSubjective[momentToFormat.month()] + '|' + monthsNominative[momentToFormat.month()] + ')';\n            } else if (/D MMMM/.test(format)) {\n                return monthsSubjective[momentToFormat.month()];\n            } else {\n                return monthsNominative[momentToFormat.month()];\n            }\n        },\n        monthsShort : 'sty_lut_mar_kwi_maj_cze_lip_sie_wrz_paź_lis_gru'.split('_'),\n        weekdays : 'niedziela_poniedziałek_wtorek_środa_czwartek_piątek_sobota'.split('_'),\n        weekdaysShort : 'ndz_pon_wt_śr_czw_pt_sob'.split('_'),\n        weekdaysMin : 'Nd_Pn_Wt_Śr_Cz_Pt_So'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Dziś o] LT',\n            nextDay: '[Jutro o] LT',\n            nextWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[W niedzielę o] LT';\n\n                    case 2:\n                        return '[We wtorek o] LT';\n\n                    case 3:\n                        return '[W środę o] LT';\n\n                    case 6:\n                        return '[W sobotę o] LT';\n\n                    default:\n                        return '[W] dddd [o] LT';\n                }\n            },\n            lastDay: '[Wczoraj o] LT',\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[W zeszłą niedzielę o] LT';\n                    case 3:\n                        return '[W zeszłą środę o] LT';\n                    case 6:\n                        return '[W zeszłą sobotę o] LT';\n                    default:\n                        return '[W zeszły] dddd [o] LT';\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past : '%s temu',\n            s : 'kilka sekund',\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : translate,\n            hh : translate,\n            d : '1 dzień',\n            dd : '%d dni',\n            M : 'miesiąc',\n            MM : translate,\n            y : 'rok',\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return pl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/pl.js?");

/***/ }),

/***/ "./node_modules/moment/locale/pt-br.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/pt-br.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ptBr = moment.defineLocale('pt-br', {\n        months : 'Janeiro_Fevereiro_Março_Abril_Maio_Junho_Julho_Agosto_Setembro_Outubro_Novembro_Dezembro'.split('_'),\n        monthsShort : 'Jan_Fev_Mar_Abr_Mai_Jun_Jul_Ago_Set_Out_Nov_Dez'.split('_'),\n        weekdays : 'Domingo_Segunda-feira_Terça-feira_Quarta-feira_Quinta-feira_Sexta-feira_Sábado'.split('_'),\n        weekdaysShort : 'Dom_Seg_Ter_Qua_Qui_Sex_Sáb'.split('_'),\n        weekdaysMin : 'Do_2ª_3ª_4ª_5ª_6ª_Sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D [de] MMMM [de] YYYY',\n            LLL : 'D [de] MMMM [de] YYYY [às] HH:mm',\n            LLLL : 'dddd, D [de] MMMM [de] YYYY [às] HH:mm'\n        },\n        calendar : {\n            sameDay: '[Hoje às] LT',\n            nextDay: '[Amanhã às] LT',\n            nextWeek: 'dddd [às] LT',\n            lastDay: '[Ontem às] LT',\n            lastWeek: function () {\n                return (this.day() === 0 || this.day() === 6) ?\n                    '[Último] dddd [às] LT' : // Saturday + Sunday\n                    '[Última] dddd [às] LT'; // Monday - Friday\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'em %s',\n            past : 'há %s',\n            s : 'poucos segundos',\n            ss : '%d segundos',\n            m : 'um minuto',\n            mm : '%d minutos',\n            h : 'uma hora',\n            hh : '%d horas',\n            d : 'um dia',\n            dd : '%d dias',\n            M : 'um mês',\n            MM : '%d meses',\n            y : 'um ano',\n            yy : '%d anos'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}º/,\n        ordinal : '%dº'\n    });\n\n    return ptBr;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/pt-br.js?");

/***/ }),

/***/ "./node_modules/moment/locale/pt.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/pt.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var pt = moment.defineLocale('pt', {\n        months : 'Janeiro_Fevereiro_Março_Abril_Maio_Junho_Julho_Agosto_Setembro_Outubro_Novembro_Dezembro'.split('_'),\n        monthsShort : 'Jan_Fev_Mar_Abr_Mai_Jun_Jul_Ago_Set_Out_Nov_Dez'.split('_'),\n        weekdays : 'Domingo_Segunda-feira_Terça-feira_Quarta-feira_Quinta-feira_Sexta-feira_Sábado'.split('_'),\n        weekdaysShort : 'Dom_Seg_Ter_Qua_Qui_Sex_Sáb'.split('_'),\n        weekdaysMin : 'Do_2ª_3ª_4ª_5ª_6ª_Sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D [de] MMMM [de] YYYY',\n            LLL : 'D [de] MMMM [de] YYYY HH:mm',\n            LLLL : 'dddd, D [de] MMMM [de] YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Hoje às] LT',\n            nextDay: '[Amanhã às] LT',\n            nextWeek: 'dddd [às] LT',\n            lastDay: '[Ontem às] LT',\n            lastWeek: function () {\n                return (this.day() === 0 || this.day() === 6) ?\n                    '[Último] dddd [às] LT' : // Saturday + Sunday\n                    '[Última] dddd [às] LT'; // Monday - Friday\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'em %s',\n            past : 'há %s',\n            s : 'segundos',\n            ss : '%d segundos',\n            m : 'um minuto',\n            mm : '%d minutos',\n            h : 'uma hora',\n            hh : '%d horas',\n            d : 'um dia',\n            dd : '%d dias',\n            M : 'um mês',\n            MM : '%d meses',\n            y : 'um ano',\n            yy : '%d anos'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}º/,\n        ordinal : '%dº',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return pt;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/pt.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ro.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ro.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function relativeTimeWithPlural(number, withoutSuffix, key) {\n        var format = {\n                'ss': 'secunde',\n                'mm': 'minute',\n                'hh': 'ore',\n                'dd': 'zile',\n                'MM': 'luni',\n                'yy': 'ani'\n            },\n            separator = ' ';\n        if (number % 100 >= 20 || (number >= 100 && number % 100 === 0)) {\n            separator = ' de ';\n        }\n        return number + separator + format[key];\n    }\n\n    var ro = moment.defineLocale('ro', {\n        months : 'ianuarie_februarie_martie_aprilie_mai_iunie_iulie_august_septembrie_octombrie_noiembrie_decembrie'.split('_'),\n        monthsShort : 'ian._febr._mart._apr._mai_iun._iul._aug._sept._oct._nov._dec.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'duminică_luni_marți_miercuri_joi_vineri_sâmbătă'.split('_'),\n        weekdaysShort : 'Dum_Lun_Mar_Mie_Joi_Vin_Sâm'.split('_'),\n        weekdaysMin : 'Du_Lu_Ma_Mi_Jo_Vi_Sâ'.split('_'),\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY H:mm',\n            LLLL : 'dddd, D MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay: '[azi la] LT',\n            nextDay: '[mâine la] LT',\n            nextWeek: 'dddd [la] LT',\n            lastDay: '[ieri la] LT',\n            lastWeek: '[fosta] dddd [la] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'peste %s',\n            past : '%s în urmă',\n            s : 'câteva secunde',\n            ss : relativeTimeWithPlural,\n            m : 'un minut',\n            mm : relativeTimeWithPlural,\n            h : 'o oră',\n            hh : relativeTimeWithPlural,\n            d : 'o zi',\n            dd : relativeTimeWithPlural,\n            M : 'o lună',\n            MM : relativeTimeWithPlural,\n            y : 'un an',\n            yy : relativeTimeWithPlural\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return ro;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ro.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ru.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ru.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function plural(word, num) {\n        var forms = word.split('_');\n        return num % 10 === 1 && num % 100 !== 11 ? forms[0] : (num % 10 >= 2 && num % 10 <= 4 && (num % 100 < 10 || num % 100 >= 20) ? forms[1] : forms[2]);\n    }\n    function relativeTimeWithPlural(number, withoutSuffix, key) {\n        var format = {\n            'ss': withoutSuffix ? 'секунда_секунды_секунд' : 'секунду_секунды_секунд',\n            'mm': withoutSuffix ? 'минута_минуты_минут' : 'минуту_минуты_минут',\n            'hh': 'час_часа_часов',\n            'dd': 'день_дня_дней',\n            'MM': 'месяц_месяца_месяцев',\n            'yy': 'год_года_лет'\n        };\n        if (key === 'm') {\n            return withoutSuffix ? 'минута' : 'минуту';\n        }\n        else {\n            return number + ' ' + plural(format[key], +number);\n        }\n    }\n    var monthsParse = [/^янв/i, /^фев/i, /^мар/i, /^апр/i, /^ма[йя]/i, /^июн/i, /^июл/i, /^авг/i, /^сен/i, /^окт/i, /^ноя/i, /^дек/i];\n\n    // http://new.gramota.ru/spravka/rules/139-prop : § 103\n    // Сокращения месяцев: http://new.gramota.ru/spravka/buro/search-answer?s=242637\n    // CLDR data:          http://www.unicode.org/cldr/charts/28/summary/ru.html#1753\n    var ru = moment.defineLocale('ru', {\n        months : {\n            format: 'января_февраля_марта_апреля_мая_июня_июля_августа_сентября_октября_ноября_декабря'.split('_'),\n            standalone: 'январь_февраль_март_апрель_май_июнь_июль_август_сентябрь_октябрь_ноябрь_декабрь'.split('_')\n        },\n        monthsShort : {\n            // по CLDR именно \"июл.\" и \"июн.\", но какой смысл менять букву на точку ?\n            format: 'янв._февр._мар._апр._мая_июня_июля_авг._сент._окт._нояб._дек.'.split('_'),\n            standalone: 'янв._февр._март_апр._май_июнь_июль_авг._сент._окт._нояб._дек.'.split('_')\n        },\n        weekdays : {\n            standalone: 'воскресенье_понедельник_вторник_среда_четверг_пятница_суббота'.split('_'),\n            format: 'воскресенье_понедельник_вторник_среду_четверг_пятницу_субботу'.split('_'),\n            isFormat: /\\[ ?[Вв] ?(?:прошлую|следующую|эту)? ?\\] ?dddd/\n        },\n        weekdaysShort : 'вс_пн_вт_ср_чт_пт_сб'.split('_'),\n        weekdaysMin : 'вс_пн_вт_ср_чт_пт_сб'.split('_'),\n        monthsParse : monthsParse,\n        longMonthsParse : monthsParse,\n        shortMonthsParse : monthsParse,\n\n        // полные названия с падежами, по три буквы, для некоторых, по 4 буквы, сокращения с точкой и без точки\n        monthsRegex: /^(январ[ья]|янв\\.?|феврал[ья]|февр?\\.?|марта?|мар\\.?|апрел[ья]|апр\\.?|ма[йя]|июн[ья]|июн\\.?|июл[ья]|июл\\.?|августа?|авг\\.?|сентябр[ья]|сент?\\.?|октябр[ья]|окт\\.?|ноябр[ья]|нояб?\\.?|декабр[ья]|дек\\.?)/i,\n\n        // копия предыдущего\n        monthsShortRegex: /^(январ[ья]|янв\\.?|феврал[ья]|февр?\\.?|марта?|мар\\.?|апрел[ья]|апр\\.?|ма[йя]|июн[ья]|июн\\.?|июл[ья]|июл\\.?|августа?|авг\\.?|сентябр[ья]|сент?\\.?|октябр[ья]|окт\\.?|ноябр[ья]|нояб?\\.?|декабр[ья]|дек\\.?)/i,\n\n        // полные названия с падежами\n        monthsStrictRegex: /^(январ[яь]|феврал[яь]|марта?|апрел[яь]|ма[яй]|июн[яь]|июл[яь]|августа?|сентябр[яь]|октябр[яь]|ноябр[яь]|декабр[яь])/i,\n\n        // Выражение, которое соотвествует только сокращённым формам\n        monthsShortStrictRegex: /^(янв\\.|февр?\\.|мар[т.]|апр\\.|ма[яй]|июн[ья.]|июл[ья.]|авг\\.|сент?\\.|окт\\.|нояб?\\.|дек\\.)/i,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY г.',\n            LLL : 'D MMMM YYYY г., H:mm',\n            LLLL : 'dddd, D MMMM YYYY г., H:mm'\n        },\n        calendar : {\n            sameDay: '[Сегодня, в] LT',\n            nextDay: '[Завтра, в] LT',\n            lastDay: '[Вчера, в] LT',\n            nextWeek: function (now) {\n                if (now.week() !== this.week()) {\n                    switch (this.day()) {\n                        case 0:\n                            return '[В следующее] dddd, [в] LT';\n                        case 1:\n                        case 2:\n                        case 4:\n                            return '[В следующий] dddd, [в] LT';\n                        case 3:\n                        case 5:\n                        case 6:\n                            return '[В следующую] dddd, [в] LT';\n                    }\n                } else {\n                    if (this.day() === 2) {\n                        return '[Во] dddd, [в] LT';\n                    } else {\n                        return '[В] dddd, [в] LT';\n                    }\n                }\n            },\n            lastWeek: function (now) {\n                if (now.week() !== this.week()) {\n                    switch (this.day()) {\n                        case 0:\n                            return '[В прошлое] dddd, [в] LT';\n                        case 1:\n                        case 2:\n                        case 4:\n                            return '[В прошлый] dddd, [в] LT';\n                        case 3:\n                        case 5:\n                        case 6:\n                            return '[В прошлую] dddd, [в] LT';\n                    }\n                } else {\n                    if (this.day() === 2) {\n                        return '[Во] dddd, [в] LT';\n                    } else {\n                        return '[В] dddd, [в] LT';\n                    }\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'через %s',\n            past : '%s назад',\n            s : 'несколько секунд',\n            ss : relativeTimeWithPlural,\n            m : relativeTimeWithPlural,\n            mm : relativeTimeWithPlural,\n            h : 'час',\n            hh : relativeTimeWithPlural,\n            d : 'день',\n            dd : relativeTimeWithPlural,\n            M : 'месяц',\n            MM : relativeTimeWithPlural,\n            y : 'год',\n            yy : relativeTimeWithPlural\n        },\n        meridiemParse: /ночи|утра|дня|вечера/i,\n        isPM : function (input) {\n            return /^(дня|вечера)$/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'ночи';\n            } else if (hour < 12) {\n                return 'утра';\n            } else if (hour < 17) {\n                return 'дня';\n            } else {\n                return 'вечера';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(й|го|я)/,\n        ordinal: function (number, period) {\n            switch (period) {\n                case 'M':\n                case 'd':\n                case 'DDD':\n                    return number + '-й';\n                case 'D':\n                    return number + '-го';\n                case 'w':\n                case 'W':\n                    return number + '-я';\n                default:\n                    return number;\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return ru;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ru.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sd.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sd.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var months = [\n        'جنوري',\n        'فيبروري',\n        'مارچ',\n        'اپريل',\n        'مئي',\n        'جون',\n        'جولاءِ',\n        'آگسٽ',\n        'سيپٽمبر',\n        'آڪٽوبر',\n        'نومبر',\n        'ڊسمبر'\n    ];\n    var days = [\n        'آچر',\n        'سومر',\n        'اڱارو',\n        'اربع',\n        'خميس',\n        'جمع',\n        'ڇنڇر'\n    ];\n\n    var sd = moment.defineLocale('sd', {\n        months : months,\n        monthsShort : months,\n        weekdays : days,\n        weekdaysShort : days,\n        weekdaysMin : days,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd، D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /صبح|شام/,\n        isPM : function (input) {\n            return 'شام' === input;\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'صبح';\n            }\n            return 'شام';\n        },\n        calendar : {\n            sameDay : '[اڄ] LT',\n            nextDay : '[سڀاڻي] LT',\n            nextWeek : 'dddd [اڳين هفتي تي] LT',\n            lastDay : '[ڪالهه] LT',\n            lastWeek : '[گزريل هفتي] dddd [تي] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s پوء',\n            past : '%s اڳ',\n            s : 'چند سيڪنڊ',\n            ss : '%d سيڪنڊ',\n            m : 'هڪ منٽ',\n            mm : '%d منٽ',\n            h : 'هڪ ڪلاڪ',\n            hh : '%d ڪلاڪ',\n            d : 'هڪ ڏينهن',\n            dd : '%d ڏينهن',\n            M : 'هڪ مهينو',\n            MM : '%d مهينا',\n            y : 'هڪ سال',\n            yy : '%d سال'\n        },\n        preparse: function (string) {\n            return string.replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/,/g, '،');\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return sd;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sd.js?");

/***/ }),

/***/ "./node_modules/moment/locale/se.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/se.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var se = moment.defineLocale('se', {\n        months : 'ođđajagemánnu_guovvamánnu_njukčamánnu_cuoŋománnu_miessemánnu_geassemánnu_suoidnemánnu_borgemánnu_čakčamánnu_golggotmánnu_skábmamánnu_juovlamánnu'.split('_'),\n        monthsShort : 'ođđj_guov_njuk_cuo_mies_geas_suoi_borg_čakč_golg_skáb_juov'.split('_'),\n        weekdays : 'sotnabeaivi_vuossárga_maŋŋebárga_gaskavahkku_duorastat_bearjadat_lávvardat'.split('_'),\n        weekdaysShort : 'sotn_vuos_maŋ_gask_duor_bear_láv'.split('_'),\n        weekdaysMin : 's_v_m_g_d_b_L'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'MMMM D. [b.] YYYY',\n            LLL : 'MMMM D. [b.] YYYY [ti.] HH:mm',\n            LLLL : 'dddd, MMMM D. [b.] YYYY [ti.] HH:mm'\n        },\n        calendar : {\n            sameDay: '[otne ti] LT',\n            nextDay: '[ihttin ti] LT',\n            nextWeek: 'dddd [ti] LT',\n            lastDay: '[ikte ti] LT',\n            lastWeek: '[ovddit] dddd [ti] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : '%s geažes',\n            past : 'maŋit %s',\n            s : 'moadde sekunddat',\n            ss: '%d sekunddat',\n            m : 'okta minuhta',\n            mm : '%d minuhtat',\n            h : 'okta diimmu',\n            hh : '%d diimmut',\n            d : 'okta beaivi',\n            dd : '%d beaivvit',\n            M : 'okta mánnu',\n            MM : '%d mánut',\n            y : 'okta jahki',\n            yy : '%d jagit'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return se;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/se.js?");

/***/ }),

/***/ "./node_modules/moment/locale/si.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/si.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    /*jshint -W100*/\n    var si = moment.defineLocale('si', {\n        months : 'ජනවාරි_පෙබරවාරි_මාර්තු_අප්‍රේල්_මැයි_ජූනි_ජූලි_අගෝස්තු_සැප්තැම්බර්_ඔක්තෝබර්_නොවැම්බර්_දෙසැම්බර්'.split('_'),\n        monthsShort : 'ජන_පෙබ_මාර්_අප්_මැයි_ජූනි_ජූලි_අගෝ_සැප්_ඔක්_නොවැ_දෙසැ'.split('_'),\n        weekdays : 'ඉරිදා_සඳුදා_අඟහරුවාදා_බදාදා_බ්‍රහස්පතින්දා_සිකුරාදා_සෙනසුරාදා'.split('_'),\n        weekdaysShort : 'ඉරි_සඳු_අඟ_බදා_බ්‍රහ_සිකු_සෙන'.split('_'),\n        weekdaysMin : 'ඉ_ස_අ_බ_බ්‍ර_සි_සෙ'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'a h:mm',\n            LTS : 'a h:mm:ss',\n            L : 'YYYY/MM/DD',\n            LL : 'YYYY MMMM D',\n            LLL : 'YYYY MMMM D, a h:mm',\n            LLLL : 'YYYY MMMM D [වැනි] dddd, a h:mm:ss'\n        },\n        calendar : {\n            sameDay : '[අද] LT[ට]',\n            nextDay : '[හෙට] LT[ට]',\n            nextWeek : 'dddd LT[ට]',\n            lastDay : '[ඊයේ] LT[ට]',\n            lastWeek : '[පසුගිය] dddd LT[ට]',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%sකින්',\n            past : '%sකට පෙර',\n            s : 'තත්පර කිහිපය',\n            ss : 'තත්පර %d',\n            m : 'මිනිත්තුව',\n            mm : 'මිනිත්තු %d',\n            h : 'පැය',\n            hh : 'පැය %d',\n            d : 'දිනය',\n            dd : 'දින %d',\n            M : 'මාසය',\n            MM : 'මාස %d',\n            y : 'වසර',\n            yy : 'වසර %d'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2} වැනි/,\n        ordinal : function (number) {\n            return number + ' වැනි';\n        },\n        meridiemParse : /පෙර වරු|පස් වරු|පෙ.ව|ප.ව./,\n        isPM : function (input) {\n            return input === 'ප.ව.' || input === 'පස් වරු';\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours > 11) {\n                return isLower ? 'ප.ව.' : 'පස් වරු';\n            } else {\n                return isLower ? 'පෙ.ව.' : 'පෙර වරු';\n            }\n        }\n    });\n\n    return si;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/si.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sk.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sk.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var months = 'január_február_marec_apríl_máj_jún_júl_august_september_október_november_december'.split('_'),\n        monthsShort = 'jan_feb_mar_apr_máj_jún_júl_aug_sep_okt_nov_dec'.split('_');\n    function plural(n) {\n        return (n > 1) && (n < 5);\n    }\n    function translate(number, withoutSuffix, key, isFuture) {\n        var result = number + ' ';\n        switch (key) {\n            case 's':  // a few seconds / in a few seconds / a few seconds ago\n                return (withoutSuffix || isFuture) ? 'pár sekúnd' : 'pár sekundami';\n            case 'ss': // 9 seconds / in 9 seconds / 9 seconds ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'sekundy' : 'sekúnd');\n                } else {\n                    return result + 'sekundami';\n                }\n                break;\n            case 'm':  // a minute / in a minute / a minute ago\n                return withoutSuffix ? 'minúta' : (isFuture ? 'minútu' : 'minútou');\n            case 'mm': // 9 minutes / in 9 minutes / 9 minutes ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'minúty' : 'minút');\n                } else {\n                    return result + 'minútami';\n                }\n                break;\n            case 'h':  // an hour / in an hour / an hour ago\n                return withoutSuffix ? 'hodina' : (isFuture ? 'hodinu' : 'hodinou');\n            case 'hh': // 9 hours / in 9 hours / 9 hours ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'hodiny' : 'hodín');\n                } else {\n                    return result + 'hodinami';\n                }\n                break;\n            case 'd':  // a day / in a day / a day ago\n                return (withoutSuffix || isFuture) ? 'deň' : 'dňom';\n            case 'dd': // 9 days / in 9 days / 9 days ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'dni' : 'dní');\n                } else {\n                    return result + 'dňami';\n                }\n                break;\n            case 'M':  // a month / in a month / a month ago\n                return (withoutSuffix || isFuture) ? 'mesiac' : 'mesiacom';\n            case 'MM': // 9 months / in 9 months / 9 months ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'mesiace' : 'mesiacov');\n                } else {\n                    return result + 'mesiacmi';\n                }\n                break;\n            case 'y':  // a year / in a year / a year ago\n                return (withoutSuffix || isFuture) ? 'rok' : 'rokom';\n            case 'yy': // 9 years / in 9 years / 9 years ago\n                if (withoutSuffix || isFuture) {\n                    return result + (plural(number) ? 'roky' : 'rokov');\n                } else {\n                    return result + 'rokmi';\n                }\n                break;\n        }\n    }\n\n    var sk = moment.defineLocale('sk', {\n        months : months,\n        monthsShort : monthsShort,\n        weekdays : 'nedeľa_pondelok_utorok_streda_štvrtok_piatok_sobota'.split('_'),\n        weekdaysShort : 'ne_po_ut_st_št_pi_so'.split('_'),\n        weekdaysMin : 'ne_po_ut_st_št_pi_so'.split('_'),\n        longDateFormat : {\n            LT: 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY H:mm',\n            LLLL : 'dddd D. MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay: '[dnes o] LT',\n            nextDay: '[zajtra o] LT',\n            nextWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[v nedeľu o] LT';\n                    case 1:\n                    case 2:\n                        return '[v] dddd [o] LT';\n                    case 3:\n                        return '[v stredu o] LT';\n                    case 4:\n                        return '[vo štvrtok o] LT';\n                    case 5:\n                        return '[v piatok o] LT';\n                    case 6:\n                        return '[v sobotu o] LT';\n                }\n            },\n            lastDay: '[včera o] LT',\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[minulú nedeľu o] LT';\n                    case 1:\n                    case 2:\n                        return '[minulý] dddd [o] LT';\n                    case 3:\n                        return '[minulú stredu o] LT';\n                    case 4:\n                    case 5:\n                        return '[minulý] dddd [o] LT';\n                    case 6:\n                        return '[minulú sobotu o] LT';\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past : 'pred %s',\n            s : translate,\n            ss : translate,\n            m : translate,\n            mm : translate,\n            h : translate,\n            hh : translate,\n            d : translate,\n            dd : translate,\n            M : translate,\n            MM : translate,\n            y : translate,\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return sk;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sk.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sl.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sl.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var result = number + ' ';\n        switch (key) {\n            case 's':\n                return withoutSuffix || isFuture ? 'nekaj sekund' : 'nekaj sekundami';\n            case 'ss':\n                if (number === 1) {\n                    result += withoutSuffix ? 'sekundo' : 'sekundi';\n                } else if (number === 2) {\n                    result += withoutSuffix || isFuture ? 'sekundi' : 'sekundah';\n                } else if (number < 5) {\n                    result += withoutSuffix || isFuture ? 'sekunde' : 'sekundah';\n                } else {\n                    result += 'sekund';\n                }\n                return result;\n            case 'm':\n                return withoutSuffix ? 'ena minuta' : 'eno minuto';\n            case 'mm':\n                if (number === 1) {\n                    result += withoutSuffix ? 'minuta' : 'minuto';\n                } else if (number === 2) {\n                    result += withoutSuffix || isFuture ? 'minuti' : 'minutama';\n                } else if (number < 5) {\n                    result += withoutSuffix || isFuture ? 'minute' : 'minutami';\n                } else {\n                    result += withoutSuffix || isFuture ? 'minut' : 'minutami';\n                }\n                return result;\n            case 'h':\n                return withoutSuffix ? 'ena ura' : 'eno uro';\n            case 'hh':\n                if (number === 1) {\n                    result += withoutSuffix ? 'ura' : 'uro';\n                } else if (number === 2) {\n                    result += withoutSuffix || isFuture ? 'uri' : 'urama';\n                } else if (number < 5) {\n                    result += withoutSuffix || isFuture ? 'ure' : 'urami';\n                } else {\n                    result += withoutSuffix || isFuture ? 'ur' : 'urami';\n                }\n                return result;\n            case 'd':\n                return withoutSuffix || isFuture ? 'en dan' : 'enim dnem';\n            case 'dd':\n                if (number === 1) {\n                    result += withoutSuffix || isFuture ? 'dan' : 'dnem';\n                } else if (number === 2) {\n                    result += withoutSuffix || isFuture ? 'dni' : 'dnevoma';\n                } else {\n                    result += withoutSuffix || isFuture ? 'dni' : 'dnevi';\n                }\n                return result;\n            case 'M':\n                return withoutSuffix || isFuture ? 'en mesec' : 'enim mesecem';\n            case 'MM':\n                if (number === 1) {\n                    result += withoutSuffix || isFuture ? 'mesec' : 'mesecem';\n                } else if (number === 2) {\n                    result += withoutSuffix || isFuture ? 'meseca' : 'mesecema';\n                } else if (number < 5) {\n                    result += withoutSuffix || isFuture ? 'mesece' : 'meseci';\n                } else {\n                    result += withoutSuffix || isFuture ? 'mesecev' : 'meseci';\n                }\n                return result;\n            case 'y':\n                return withoutSuffix || isFuture ? 'eno leto' : 'enim letom';\n            case 'yy':\n                if (number === 1) {\n                    result += withoutSuffix || isFuture ? 'leto' : 'letom';\n                } else if (number === 2) {\n                    result += withoutSuffix || isFuture ? 'leti' : 'letoma';\n                } else if (number < 5) {\n                    result += withoutSuffix || isFuture ? 'leta' : 'leti';\n                } else {\n                    result += withoutSuffix || isFuture ? 'let' : 'leti';\n                }\n                return result;\n        }\n    }\n\n    var sl = moment.defineLocale('sl', {\n        months : 'januar_februar_marec_april_maj_junij_julij_avgust_september_oktober_november_december'.split('_'),\n        monthsShort : 'jan._feb._mar._apr._maj._jun._jul._avg._sep._okt._nov._dec.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'nedelja_ponedeljek_torek_sreda_četrtek_petek_sobota'.split('_'),\n        weekdaysShort : 'ned._pon._tor._sre._čet._pet._sob.'.split('_'),\n        weekdaysMin : 'ne_po_to_sr_če_pe_so'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM YYYY',\n            LLL : 'D. MMMM YYYY H:mm',\n            LLLL : 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar : {\n            sameDay  : '[danes ob] LT',\n            nextDay  : '[jutri ob] LT',\n\n            nextWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[v] [nedeljo] [ob] LT';\n                    case 3:\n                        return '[v] [sredo] [ob] LT';\n                    case 6:\n                        return '[v] [soboto] [ob] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[v] dddd [ob] LT';\n                }\n            },\n            lastDay  : '[včeraj ob] LT',\n            lastWeek : function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[prejšnjo] [nedeljo] [ob] LT';\n                    case 3:\n                        return '[prejšnjo] [sredo] [ob] LT';\n                    case 6:\n                        return '[prejšnjo] [soboto] [ob] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[prejšnji] dddd [ob] LT';\n                }\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'čez %s',\n            past   : 'pred %s',\n            s      : processRelativeTime,\n            ss     : processRelativeTime,\n            m      : processRelativeTime,\n            mm     : processRelativeTime,\n            h      : processRelativeTime,\n            hh     : processRelativeTime,\n            d      : processRelativeTime,\n            dd     : processRelativeTime,\n            M      : processRelativeTime,\n            MM     : processRelativeTime,\n            y      : processRelativeTime,\n            yy     : processRelativeTime\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return sl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sl.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sq.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sq.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var sq = moment.defineLocale('sq', {\n        months : 'Janar_Shkurt_Mars_Prill_Maj_Qershor_Korrik_Gusht_Shtator_Tetor_Nëntor_Dhjetor'.split('_'),\n        monthsShort : 'Jan_Shk_Mar_Pri_Maj_Qer_Kor_Gus_Sht_Tet_Nën_Dhj'.split('_'),\n        weekdays : 'E Diel_E Hënë_E Martë_E Mërkurë_E Enjte_E Premte_E Shtunë'.split('_'),\n        weekdaysShort : 'Die_Hën_Mar_Mër_Enj_Pre_Sht'.split('_'),\n        weekdaysMin : 'D_H_Ma_Më_E_P_Sh'.split('_'),\n        weekdaysParseExact : true,\n        meridiemParse: /PD|MD/,\n        isPM: function (input) {\n            return input.charAt(0) === 'M';\n        },\n        meridiem : function (hours, minutes, isLower) {\n            return hours < 12 ? 'PD' : 'MD';\n        },\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Sot në] LT',\n            nextDay : '[Nesër në] LT',\n            nextWeek : 'dddd [në] LT',\n            lastDay : '[Dje në] LT',\n            lastWeek : 'dddd [e kaluar në] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'në %s',\n            past : '%s më parë',\n            s : 'disa sekonda',\n            ss : '%d sekonda',\n            m : 'një minutë',\n            mm : '%d minuta',\n            h : 'një orë',\n            hh : '%d orë',\n            d : 'një ditë',\n            dd : '%d ditë',\n            M : 'një muaj',\n            MM : '%d muaj',\n            y : 'një vit',\n            yy : '%d vite'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return sq;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sq.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sr-cyrl.js":
/*!***********************************************!*\
  !*** ./node_modules/moment/locale/sr-cyrl.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var translator = {\n        words: { //Different grammatical cases\n            ss: ['секунда', 'секунде', 'секунди'],\n            m: ['један минут', 'једне минуте'],\n            mm: ['минут', 'минуте', 'минута'],\n            h: ['један сат', 'једног сата'],\n            hh: ['сат', 'сата', 'сати'],\n            dd: ['дан', 'дана', 'дана'],\n            MM: ['месец', 'месеца', 'месеци'],\n            yy: ['година', 'године', 'година']\n        },\n        correctGrammaticalCase: function (number, wordKey) {\n            return number === 1 ? wordKey[0] : (number >= 2 && number <= 4 ? wordKey[1] : wordKey[2]);\n        },\n        translate: function (number, withoutSuffix, key) {\n            var wordKey = translator.words[key];\n            if (key.length === 1) {\n                return withoutSuffix ? wordKey[0] : wordKey[1];\n            } else {\n                return number + ' ' + translator.correctGrammaticalCase(number, wordKey);\n            }\n        }\n    };\n\n    var srCyrl = moment.defineLocale('sr-cyrl', {\n        months: 'јануар_фебруар_март_април_мај_јун_јул_август_септембар_октобар_новембар_децембар'.split('_'),\n        monthsShort: 'јан._феб._мар._апр._мај_јун_јул_авг._сеп._окт._нов._дец.'.split('_'),\n        monthsParseExact: true,\n        weekdays: 'недеља_понедељак_уторак_среда_четвртак_петак_субота'.split('_'),\n        weekdaysShort: 'нед._пон._уто._сре._чет._пет._суб.'.split('_'),\n        weekdaysMin: 'не_по_ут_ср_че_пе_су'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat: {\n            LT: 'H:mm',\n            LTS : 'H:mm:ss',\n            L: 'DD.MM.YYYY',\n            LL: 'D. MMMM YYYY',\n            LLL: 'D. MMMM YYYY H:mm',\n            LLLL: 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar: {\n            sameDay: '[данас у] LT',\n            nextDay: '[сутра у] LT',\n            nextWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[у] [недељу] [у] LT';\n                    case 3:\n                        return '[у] [среду] [у] LT';\n                    case 6:\n                        return '[у] [суботу] [у] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[у] dddd [у] LT';\n                }\n            },\n            lastDay  : '[јуче у] LT',\n            lastWeek : function () {\n                var lastWeekDays = [\n                    '[прошле] [недеље] [у] LT',\n                    '[прошлог] [понедељка] [у] LT',\n                    '[прошлог] [уторка] [у] LT',\n                    '[прошле] [среде] [у] LT',\n                    '[прошлог] [четвртка] [у] LT',\n                    '[прошлог] [петка] [у] LT',\n                    '[прошле] [суботе] [у] LT'\n                ];\n                return lastWeekDays[this.day()];\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'за %s',\n            past   : 'пре %s',\n            s      : 'неколико секунди',\n            ss     : translator.translate,\n            m      : translator.translate,\n            mm     : translator.translate,\n            h      : translator.translate,\n            hh     : translator.translate,\n            d      : 'дан',\n            dd     : translator.translate,\n            M      : 'месец',\n            MM     : translator.translate,\n            y      : 'годину',\n            yy     : translator.translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return srCyrl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sr-cyrl.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sr.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sr.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var translator = {\n        words: { //Different grammatical cases\n            ss: ['sekunda', 'sekunde', 'sekundi'],\n            m: ['jedan minut', 'jedne minute'],\n            mm: ['minut', 'minute', 'minuta'],\n            h: ['jedan sat', 'jednog sata'],\n            hh: ['sat', 'sata', 'sati'],\n            dd: ['dan', 'dana', 'dana'],\n            MM: ['mesec', 'meseca', 'meseci'],\n            yy: ['godina', 'godine', 'godina']\n        },\n        correctGrammaticalCase: function (number, wordKey) {\n            return number === 1 ? wordKey[0] : (number >= 2 && number <= 4 ? wordKey[1] : wordKey[2]);\n        },\n        translate: function (number, withoutSuffix, key) {\n            var wordKey = translator.words[key];\n            if (key.length === 1) {\n                return withoutSuffix ? wordKey[0] : wordKey[1];\n            } else {\n                return number + ' ' + translator.correctGrammaticalCase(number, wordKey);\n            }\n        }\n    };\n\n    var sr = moment.defineLocale('sr', {\n        months: 'januar_februar_mart_april_maj_jun_jul_avgust_septembar_oktobar_novembar_decembar'.split('_'),\n        monthsShort: 'jan._feb._mar._apr._maj_jun_jul_avg._sep._okt._nov._dec.'.split('_'),\n        monthsParseExact: true,\n        weekdays: 'nedelja_ponedeljak_utorak_sreda_četvrtak_petak_subota'.split('_'),\n        weekdaysShort: 'ned._pon._uto._sre._čet._pet._sub.'.split('_'),\n        weekdaysMin: 'ne_po_ut_sr_če_pe_su'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat: {\n            LT: 'H:mm',\n            LTS : 'H:mm:ss',\n            L: 'DD.MM.YYYY',\n            LL: 'D. MMMM YYYY',\n            LLL: 'D. MMMM YYYY H:mm',\n            LLLL: 'dddd, D. MMMM YYYY H:mm'\n        },\n        calendar: {\n            sameDay: '[danas u] LT',\n            nextDay: '[sutra u] LT',\n            nextWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                        return '[u] [nedelju] [u] LT';\n                    case 3:\n                        return '[u] [sredu] [u] LT';\n                    case 6:\n                        return '[u] [subotu] [u] LT';\n                    case 1:\n                    case 2:\n                    case 4:\n                    case 5:\n                        return '[u] dddd [u] LT';\n                }\n            },\n            lastDay  : '[juče u] LT',\n            lastWeek : function () {\n                var lastWeekDays = [\n                    '[prošle] [nedelje] [u] LT',\n                    '[prošlog] [ponedeljka] [u] LT',\n                    '[prošlog] [utorka] [u] LT',\n                    '[prošle] [srede] [u] LT',\n                    '[prošlog] [četvrtka] [u] LT',\n                    '[prošlog] [petka] [u] LT',\n                    '[prošle] [subote] [u] LT'\n                ];\n                return lastWeekDays[this.day()];\n            },\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'za %s',\n            past   : 'pre %s',\n            s      : 'nekoliko sekundi',\n            ss     : translator.translate,\n            m      : translator.translate,\n            mm     : translator.translate,\n            h      : translator.translate,\n            hh     : translator.translate,\n            d      : 'dan',\n            dd     : translator.translate,\n            M      : 'mesec',\n            MM     : translator.translate,\n            y      : 'godinu',\n            yy     : translator.translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return sr;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sr.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ss.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ss.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ss = moment.defineLocale('ss', {\n        months : \"Bhimbidvwane_Indlovana_Indlov'lenkhulu_Mabasa_Inkhwekhweti_Inhlaba_Kholwane_Ingci_Inyoni_Imphala_Lweti_Ingongoni\".split('_'),\n        monthsShort : 'Bhi_Ina_Inu_Mab_Ink_Inh_Kho_Igc_Iny_Imp_Lwe_Igo'.split('_'),\n        weekdays : 'Lisontfo_Umsombuluko_Lesibili_Lesitsatfu_Lesine_Lesihlanu_Umgcibelo'.split('_'),\n        weekdaysShort : 'Lis_Umb_Lsb_Les_Lsi_Lsh_Umg'.split('_'),\n        weekdaysMin : 'Li_Us_Lb_Lt_Ls_Lh_Ug'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY h:mm A',\n            LLLL : 'dddd, D MMMM YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : '[Namuhla nga] LT',\n            nextDay : '[Kusasa nga] LT',\n            nextWeek : 'dddd [nga] LT',\n            lastDay : '[Itolo nga] LT',\n            lastWeek : 'dddd [leliphelile] [nga] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'nga %s',\n            past : 'wenteka nga %s',\n            s : 'emizuzwana lomcane',\n            ss : '%d mzuzwana',\n            m : 'umzuzu',\n            mm : '%d emizuzu',\n            h : 'lihora',\n            hh : '%d emahora',\n            d : 'lilanga',\n            dd : '%d emalanga',\n            M : 'inyanga',\n            MM : '%d tinyanga',\n            y : 'umnyaka',\n            yy : '%d iminyaka'\n        },\n        meridiemParse: /ekuseni|emini|entsambama|ebusuku/,\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 11) {\n                return 'ekuseni';\n            } else if (hours < 15) {\n                return 'emini';\n            } else if (hours < 19) {\n                return 'entsambama';\n            } else {\n                return 'ebusuku';\n            }\n        },\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'ekuseni') {\n                return hour;\n            } else if (meridiem === 'emini') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === 'entsambama' || meridiem === 'ebusuku') {\n                if (hour === 0) {\n                    return 0;\n                }\n                return hour + 12;\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}/,\n        ordinal : '%d',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return ss;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ss.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sv.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sv.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var sv = moment.defineLocale('sv', {\n        months : 'januari_februari_mars_april_maj_juni_juli_augusti_september_oktober_november_december'.split('_'),\n        monthsShort : 'jan_feb_mar_apr_maj_jun_jul_aug_sep_okt_nov_dec'.split('_'),\n        weekdays : 'söndag_måndag_tisdag_onsdag_torsdag_fredag_lördag'.split('_'),\n        weekdaysShort : 'sön_mån_tis_ons_tor_fre_lör'.split('_'),\n        weekdaysMin : 'sö_må_ti_on_to_fr_lö'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY-MM-DD',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY [kl.] HH:mm',\n            LLLL : 'dddd D MMMM YYYY [kl.] HH:mm',\n            lll : 'D MMM YYYY HH:mm',\n            llll : 'ddd D MMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Idag] LT',\n            nextDay: '[Imorgon] LT',\n            lastDay: '[Igår] LT',\n            nextWeek: '[På] dddd LT',\n            lastWeek: '[I] dddd[s] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'om %s',\n            past : 'för %s sedan',\n            s : 'några sekunder',\n            ss : '%d sekunder',\n            m : 'en minut',\n            mm : '%d minuter',\n            h : 'en timme',\n            hh : '%d timmar',\n            d : 'en dag',\n            dd : '%d dagar',\n            M : 'en månad',\n            MM : '%d månader',\n            y : 'ett år',\n            yy : '%d år'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(e|a)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'e' :\n                (b === 1) ? 'a' :\n                (b === 2) ? 'a' :\n                (b === 3) ? 'e' : 'e';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return sv;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sv.js?");

/***/ }),

/***/ "./node_modules/moment/locale/sw.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/sw.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var sw = moment.defineLocale('sw', {\n        months : 'Januari_Februari_Machi_Aprili_Mei_Juni_Julai_Agosti_Septemba_Oktoba_Novemba_Desemba'.split('_'),\n        monthsShort : 'Jan_Feb_Mac_Apr_Mei_Jun_Jul_Ago_Sep_Okt_Nov_Des'.split('_'),\n        weekdays : 'Jumapili_Jumatatu_Jumanne_Jumatano_Alhamisi_Ijumaa_Jumamosi'.split('_'),\n        weekdaysShort : 'Jpl_Jtat_Jnne_Jtan_Alh_Ijm_Jmos'.split('_'),\n        weekdaysMin : 'J2_J3_J4_J5_Al_Ij_J1'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[leo saa] LT',\n            nextDay : '[kesho saa] LT',\n            nextWeek : '[wiki ijayo] dddd [saat] LT',\n            lastDay : '[jana] LT',\n            lastWeek : '[wiki iliyopita] dddd [saat] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s baadaye',\n            past : 'tokea %s',\n            s : 'hivi punde',\n            ss : 'sekunde %d',\n            m : 'dakika moja',\n            mm : 'dakika %d',\n            h : 'saa limoja',\n            hh : 'masaa %d',\n            d : 'siku moja',\n            dd : 'masiku %d',\n            M : 'mwezi mmoja',\n            MM : 'miezi %d',\n            y : 'mwaka mmoja',\n            yy : 'miaka %d'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return sw;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/sw.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ta.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ta.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var symbolMap = {\n        '1': '௧',\n        '2': '௨',\n        '3': '௩',\n        '4': '௪',\n        '5': '௫',\n        '6': '௬',\n        '7': '௭',\n        '8': '௮',\n        '9': '௯',\n        '0': '௦'\n    }, numberMap = {\n        '௧': '1',\n        '௨': '2',\n        '௩': '3',\n        '௪': '4',\n        '௫': '5',\n        '௬': '6',\n        '௭': '7',\n        '௮': '8',\n        '௯': '9',\n        '௦': '0'\n    };\n\n    var ta = moment.defineLocale('ta', {\n        months : 'ஜனவரி_பிப்ரவரி_மார்ச்_ஏப்ரல்_மே_ஜூன்_ஜூலை_ஆகஸ்ட்_செப்டெம்பர்_அக்டோபர்_நவம்பர்_டிசம்பர்'.split('_'),\n        monthsShort : 'ஜனவரி_பிப்ரவரி_மார்ச்_ஏப்ரல்_மே_ஜூன்_ஜூலை_ஆகஸ்ட்_செப்டெம்பர்_அக்டோபர்_நவம்பர்_டிசம்பர்'.split('_'),\n        weekdays : 'ஞாயிற்றுக்கிழமை_திங்கட்கிழமை_செவ்வாய்கிழமை_புதன்கிழமை_வியாழக்கிழமை_வெள்ளிக்கிழமை_சனிக்கிழமை'.split('_'),\n        weekdaysShort : 'ஞாயிறு_திங்கள்_செவ்வாய்_புதன்_வியாழன்_வெள்ளி_சனி'.split('_'),\n        weekdaysMin : 'ஞா_தி_செ_பு_வி_வெ_ச'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, HH:mm',\n            LLLL : 'dddd, D MMMM YYYY, HH:mm'\n        },\n        calendar : {\n            sameDay : '[இன்று] LT',\n            nextDay : '[நாளை] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[நேற்று] LT',\n            lastWeek : '[கடந்த வாரம்] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s இல்',\n            past : '%s முன்',\n            s : 'ஒரு சில விநாடிகள்',\n            ss : '%d விநாடிகள்',\n            m : 'ஒரு நிமிடம்',\n            mm : '%d நிமிடங்கள்',\n            h : 'ஒரு மணி நேரம்',\n            hh : '%d மணி நேரம்',\n            d : 'ஒரு நாள்',\n            dd : '%d நாட்கள்',\n            M : 'ஒரு மாதம்',\n            MM : '%d மாதங்கள்',\n            y : 'ஒரு வருடம்',\n            yy : '%d ஆண்டுகள்'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}வது/,\n        ordinal : function (number) {\n            return number + 'வது';\n        },\n        preparse: function (string) {\n            return string.replace(/[௧௨௩௪௫௬௭௮௯௦]/g, function (match) {\n                return numberMap[match];\n            });\n        },\n        postformat: function (string) {\n            return string.replace(/\\d/g, function (match) {\n                return symbolMap[match];\n            });\n        },\n        // refer http://ta.wikipedia.org/s/1er1\n        meridiemParse: /யாமம்|வைகறை|காலை|நண்பகல்|எற்பாடு|மாலை/,\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 2) {\n                return ' யாமம்';\n            } else if (hour < 6) {\n                return ' வைகறை';  // வைகறை\n            } else if (hour < 10) {\n                return ' காலை'; // காலை\n            } else if (hour < 14) {\n                return ' நண்பகல்'; // நண்பகல்\n            } else if (hour < 18) {\n                return ' எற்பாடு'; // எற்பாடு\n            } else if (hour < 22) {\n                return ' மாலை'; // மாலை\n            } else {\n                return ' யாமம்';\n            }\n        },\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'யாமம்') {\n                return hour < 2 ? hour : hour + 12;\n            } else if (meridiem === 'வைகறை' || meridiem === 'காலை') {\n                return hour;\n            } else if (meridiem === 'நண்பகல்') {\n                return hour >= 10 ? hour : hour + 12;\n            } else {\n                return hour + 12;\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return ta;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ta.js?");

/***/ }),

/***/ "./node_modules/moment/locale/te.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/te.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var te = moment.defineLocale('te', {\n        months : 'జనవరి_ఫిబ్రవరి_మార్చి_ఏప్రిల్_మే_జూన్_జులై_ఆగస్టు_సెప్టెంబర్_అక్టోబర్_నవంబర్_డిసెంబర్'.split('_'),\n        monthsShort : 'జన._ఫిబ్ర._మార్చి_ఏప్రి._మే_జూన్_జులై_ఆగ._సెప్._అక్టో._నవ._డిసె.'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'ఆదివారం_సోమవారం_మంగళవారం_బుధవారం_గురువారం_శుక్రవారం_శనివారం'.split('_'),\n        weekdaysShort : 'ఆది_సోమ_మంగళ_బుధ_గురు_శుక్ర_శని'.split('_'),\n        weekdaysMin : 'ఆ_సో_మం_బు_గు_శు_శ'.split('_'),\n        longDateFormat : {\n            LT : 'A h:mm',\n            LTS : 'A h:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY, A h:mm',\n            LLLL : 'dddd, D MMMM YYYY, A h:mm'\n        },\n        calendar : {\n            sameDay : '[నేడు] LT',\n            nextDay : '[రేపు] LT',\n            nextWeek : 'dddd, LT',\n            lastDay : '[నిన్న] LT',\n            lastWeek : '[గత] dddd, LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s లో',\n            past : '%s క్రితం',\n            s : 'కొన్ని క్షణాలు',\n            ss : '%d సెకన్లు',\n            m : 'ఒక నిమిషం',\n            mm : '%d నిమిషాలు',\n            h : 'ఒక గంట',\n            hh : '%d గంటలు',\n            d : 'ఒక రోజు',\n            dd : '%d రోజులు',\n            M : 'ఒక నెల',\n            MM : '%d నెలలు',\n            y : 'ఒక సంవత్సరం',\n            yy : '%d సంవత్సరాలు'\n        },\n        dayOfMonthOrdinalParse : /\\d{1,2}వ/,\n        ordinal : '%dవ',\n        meridiemParse: /రాత్రి|ఉదయం|మధ్యాహ్నం|సాయంత్రం/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'రాత్రి') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'ఉదయం') {\n                return hour;\n            } else if (meridiem === 'మధ్యాహ్నం') {\n                return hour >= 10 ? hour : hour + 12;\n            } else if (meridiem === 'సాయంత్రం') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'రాత్రి';\n            } else if (hour < 10) {\n                return 'ఉదయం';\n            } else if (hour < 17) {\n                return 'మధ్యాహ్నం';\n            } else if (hour < 20) {\n                return 'సాయంత్రం';\n            } else {\n                return 'రాత్రి';\n            }\n        },\n        week : {\n            dow : 0, // Sunday is the first day of the week.\n            doy : 6  // The week that contains Jan 6th is the first week of the year.\n        }\n    });\n\n    return te;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/te.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tet.js":
/*!*******************************************!*\
  !*** ./node_modules/moment/locale/tet.js ***!
  \*******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var tet = moment.defineLocale('tet', {\n        months : 'Janeiru_Fevereiru_Marsu_Abril_Maiu_Juñu_Jullu_Agustu_Setembru_Outubru_Novembru_Dezembru'.split('_'),\n        monthsShort : 'Jan_Fev_Mar_Abr_Mai_Jun_Jul_Ago_Set_Out_Nov_Dez'.split('_'),\n        weekdays : 'Domingu_Segunda_Tersa_Kuarta_Kinta_Sesta_Sabadu'.split('_'),\n        weekdaysShort : 'Dom_Seg_Ters_Kua_Kint_Sest_Sab'.split('_'),\n        weekdaysMin : 'Do_Seg_Te_Ku_Ki_Ses_Sa'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Ohin iha] LT',\n            nextDay: '[Aban iha] LT',\n            nextWeek: 'dddd [iha] LT',\n            lastDay: '[Horiseik iha] LT',\n            lastWeek: 'dddd [semana kotuk] [iha] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'iha %s',\n            past : '%s liuba',\n            s : 'minutu balun',\n            ss : 'minutu %d',\n            m : 'minutu ida',\n            mm : 'minutu %d',\n            h : 'oras ida',\n            hh : 'oras %d',\n            d : 'loron ida',\n            dd : 'loron %d',\n            M : 'fulan ida',\n            MM : 'fulan %d',\n            y : 'tinan ida',\n            yy : 'tinan %d'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(st|nd|rd|th)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return tet;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tet.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tg.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/tg.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var suffixes = {\n        0: '-ум',\n        1: '-ум',\n        2: '-юм',\n        3: '-юм',\n        4: '-ум',\n        5: '-ум',\n        6: '-ум',\n        7: '-ум',\n        8: '-ум',\n        9: '-ум',\n        10: '-ум',\n        12: '-ум',\n        13: '-ум',\n        20: '-ум',\n        30: '-юм',\n        40: '-ум',\n        50: '-ум',\n        60: '-ум',\n        70: '-ум',\n        80: '-ум',\n        90: '-ум',\n        100: '-ум'\n    };\n\n    var tg = moment.defineLocale('tg', {\n        months : 'январ_феврал_март_апрел_май_июн_июл_август_сентябр_октябр_ноябр_декабр'.split('_'),\n        monthsShort : 'янв_фев_мар_апр_май_июн_июл_авг_сен_окт_ноя_дек'.split('_'),\n        weekdays : 'якшанбе_душанбе_сешанбе_чоршанбе_панҷшанбе_ҷумъа_шанбе'.split('_'),\n        weekdaysShort : 'яшб_дшб_сшб_чшб_пшб_ҷум_шнб'.split('_'),\n        weekdaysMin : 'яш_дш_сш_чш_пш_ҷм_шб'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[Имрӯз соати] LT',\n            nextDay : '[Пагоҳ соати] LT',\n            lastDay : '[Дирӯз соати] LT',\n            nextWeek : 'dddd[и] [ҳафтаи оянда соати] LT',\n            lastWeek : 'dddd[и] [ҳафтаи гузашта соати] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'баъди %s',\n            past : '%s пеш',\n            s : 'якчанд сония',\n            m : 'як дақиқа',\n            mm : '%d дақиқа',\n            h : 'як соат',\n            hh : '%d соат',\n            d : 'як рӯз',\n            dd : '%d рӯз',\n            M : 'як моҳ',\n            MM : '%d моҳ',\n            y : 'як сол',\n            yy : '%d сол'\n        },\n        meridiemParse: /шаб|субҳ|рӯз|бегоҳ/,\n        meridiemHour: function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === 'шаб') {\n                return hour < 4 ? hour : hour + 12;\n            } else if (meridiem === 'субҳ') {\n                return hour;\n            } else if (meridiem === 'рӯз') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === 'бегоҳ') {\n                return hour + 12;\n            }\n        },\n        meridiem: function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'шаб';\n            } else if (hour < 11) {\n                return 'субҳ';\n            } else if (hour < 16) {\n                return 'рӯз';\n            } else if (hour < 19) {\n                return 'бегоҳ';\n            } else {\n                return 'шаб';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(ум|юм)/,\n        ordinal: function (number) {\n            var a = number % 10,\n                b = number >= 100 ? 100 : null;\n            return number + (suffixes[number] || suffixes[a] || suffixes[b]);\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 1th is the first week of the year.\n        }\n    });\n\n    return tg;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tg.js?");

/***/ }),

/***/ "./node_modules/moment/locale/th.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/th.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var th = moment.defineLocale('th', {\n        months : 'มกราคม_กุมภาพันธ์_มีนาคม_เมษายน_พฤษภาคม_มิถุนายน_กรกฎาคม_สิงหาคม_กันยายน_ตุลาคม_พฤศจิกายน_ธันวาคม'.split('_'),\n        monthsShort : 'ม.ค._ก.พ._มี.ค._เม.ย._พ.ค._มิ.ย._ก.ค._ส.ค._ก.ย._ต.ค._พ.ย._ธ.ค.'.split('_'),\n        monthsParseExact: true,\n        weekdays : 'อาทิตย์_จันทร์_อังคาร_พุธ_พฤหัสบดี_ศุกร์_เสาร์'.split('_'),\n        weekdaysShort : 'อาทิตย์_จันทร์_อังคาร_พุธ_พฤหัส_ศุกร์_เสาร์'.split('_'), // yes, three characters difference\n        weekdaysMin : 'อา._จ._อ._พ._พฤ._ศ._ส.'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'H:mm',\n            LTS : 'H:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY เวลา H:mm',\n            LLLL : 'วันddddที่ D MMMM YYYY เวลา H:mm'\n        },\n        meridiemParse: /ก่อนเที่ยง|หลังเที่ยง/,\n        isPM: function (input) {\n            return input === 'หลังเที่ยง';\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'ก่อนเที่ยง';\n            } else {\n                return 'หลังเที่ยง';\n            }\n        },\n        calendar : {\n            sameDay : '[วันนี้ เวลา] LT',\n            nextDay : '[พรุ่งนี้ เวลา] LT',\n            nextWeek : 'dddd[หน้า เวลา] LT',\n            lastDay : '[เมื่อวานนี้ เวลา] LT',\n            lastWeek : '[วัน]dddd[ที่แล้ว เวลา] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'อีก %s',\n            past : '%sที่แล้ว',\n            s : 'ไม่กี่วินาที',\n            ss : '%d วินาที',\n            m : '1 นาที',\n            mm : '%d นาที',\n            h : '1 ชั่วโมง',\n            hh : '%d ชั่วโมง',\n            d : '1 วัน',\n            dd : '%d วัน',\n            M : '1 เดือน',\n            MM : '%d เดือน',\n            y : '1 ปี',\n            yy : '%d ปี'\n        }\n    });\n\n    return th;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/th.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tl-ph.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/tl-ph.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var tlPh = moment.defineLocale('tl-ph', {\n        months : 'Enero_Pebrero_Marso_Abril_Mayo_Hunyo_Hulyo_Agosto_Setyembre_Oktubre_Nobyembre_Disyembre'.split('_'),\n        monthsShort : 'Ene_Peb_Mar_Abr_May_Hun_Hul_Ago_Set_Okt_Nob_Dis'.split('_'),\n        weekdays : 'Linggo_Lunes_Martes_Miyerkules_Huwebes_Biyernes_Sabado'.split('_'),\n        weekdaysShort : 'Lin_Lun_Mar_Miy_Huw_Biy_Sab'.split('_'),\n        weekdaysMin : 'Li_Lu_Ma_Mi_Hu_Bi_Sab'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'MM/D/YYYY',\n            LL : 'MMMM D, YYYY',\n            LLL : 'MMMM D, YYYY HH:mm',\n            LLLL : 'dddd, MMMM DD, YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: 'LT [ngayong araw]',\n            nextDay: '[Bukas ng] LT',\n            nextWeek: 'LT [sa susunod na] dddd',\n            lastDay: 'LT [kahapon]',\n            lastWeek: 'LT [noong nakaraang] dddd',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'sa loob ng %s',\n            past : '%s ang nakalipas',\n            s : 'ilang segundo',\n            ss : '%d segundo',\n            m : 'isang minuto',\n            mm : '%d minuto',\n            h : 'isang oras',\n            hh : '%d oras',\n            d : 'isang araw',\n            dd : '%d araw',\n            M : 'isang buwan',\n            MM : '%d buwan',\n            y : 'isang taon',\n            yy : '%d taon'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}/,\n        ordinal : function (number) {\n            return number;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return tlPh;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tl-ph.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tlh.js":
/*!*******************************************!*\
  !*** ./node_modules/moment/locale/tlh.js ***!
  \*******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var numbersNouns = 'pagh_wa’_cha’_wej_loS_vagh_jav_Soch_chorgh_Hut'.split('_');\n\n    function translateFuture(output) {\n        var time = output;\n        time = (output.indexOf('jaj') !== -1) ?\n        time.slice(0, -3) + 'leS' :\n        (output.indexOf('jar') !== -1) ?\n        time.slice(0, -3) + 'waQ' :\n        (output.indexOf('DIS') !== -1) ?\n        time.slice(0, -3) + 'nem' :\n        time + ' pIq';\n        return time;\n    }\n\n    function translatePast(output) {\n        var time = output;\n        time = (output.indexOf('jaj') !== -1) ?\n        time.slice(0, -3) + 'Hu’' :\n        (output.indexOf('jar') !== -1) ?\n        time.slice(0, -3) + 'wen' :\n        (output.indexOf('DIS') !== -1) ?\n        time.slice(0, -3) + 'ben' :\n        time + ' ret';\n        return time;\n    }\n\n    function translate(number, withoutSuffix, string, isFuture) {\n        var numberNoun = numberAsNoun(number);\n        switch (string) {\n            case 'ss':\n                return numberNoun + ' lup';\n            case 'mm':\n                return numberNoun + ' tup';\n            case 'hh':\n                return numberNoun + ' rep';\n            case 'dd':\n                return numberNoun + ' jaj';\n            case 'MM':\n                return numberNoun + ' jar';\n            case 'yy':\n                return numberNoun + ' DIS';\n        }\n    }\n\n    function numberAsNoun(number) {\n        var hundred = Math.floor((number % 1000) / 100),\n        ten = Math.floor((number % 100) / 10),\n        one = number % 10,\n        word = '';\n        if (hundred > 0) {\n            word += numbersNouns[hundred] + 'vatlh';\n        }\n        if (ten > 0) {\n            word += ((word !== '') ? ' ' : '') + numbersNouns[ten] + 'maH';\n        }\n        if (one > 0) {\n            word += ((word !== '') ? ' ' : '') + numbersNouns[one];\n        }\n        return (word === '') ? 'pagh' : word;\n    }\n\n    var tlh = moment.defineLocale('tlh', {\n        months : 'tera’ jar wa’_tera’ jar cha’_tera’ jar wej_tera’ jar loS_tera’ jar vagh_tera’ jar jav_tera’ jar Soch_tera’ jar chorgh_tera’ jar Hut_tera’ jar wa’maH_tera’ jar wa’maH wa’_tera’ jar wa’maH cha’'.split('_'),\n        monthsShort : 'jar wa’_jar cha’_jar wej_jar loS_jar vagh_jar jav_jar Soch_jar chorgh_jar Hut_jar wa’maH_jar wa’maH wa’_jar wa’maH cha’'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'lojmItjaj_DaSjaj_povjaj_ghItlhjaj_loghjaj_buqjaj_ghInjaj'.split('_'),\n        weekdaysShort : 'lojmItjaj_DaSjaj_povjaj_ghItlhjaj_loghjaj_buqjaj_ghInjaj'.split('_'),\n        weekdaysMin : 'lojmItjaj_DaSjaj_povjaj_ghItlhjaj_loghjaj_buqjaj_ghInjaj'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[DaHjaj] LT',\n            nextDay: '[wa’leS] LT',\n            nextWeek: 'LLL',\n            lastDay: '[wa’Hu’] LT',\n            lastWeek: 'LLL',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : translateFuture,\n            past : translatePast,\n            s : 'puS lup',\n            ss : translate,\n            m : 'wa’ tup',\n            mm : translate,\n            h : 'wa’ rep',\n            hh : translate,\n            d : 'wa’ jaj',\n            dd : translate,\n            M : 'wa’ jar',\n            MM : translate,\n            y : 'wa’ DIS',\n            yy : translate\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return tlh;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tlh.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tr.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/tr.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n    var suffixes = {\n        1: '\\'inci',\n        5: '\\'inci',\n        8: '\\'inci',\n        70: '\\'inci',\n        80: '\\'inci',\n        2: '\\'nci',\n        7: '\\'nci',\n        20: '\\'nci',\n        50: '\\'nci',\n        3: '\\'üncü',\n        4: '\\'üncü',\n        100: '\\'üncü',\n        6: '\\'ncı',\n        9: '\\'uncu',\n        10: '\\'uncu',\n        30: '\\'uncu',\n        60: '\\'ıncı',\n        90: '\\'ıncı'\n    };\n\n    var tr = moment.defineLocale('tr', {\n        months : 'Ocak_Şubat_Mart_Nisan_Mayıs_Haziran_Temmuz_Ağustos_Eylül_Ekim_Kasım_Aralık'.split('_'),\n        monthsShort : 'Oca_Şub_Mar_Nis_May_Haz_Tem_Ağu_Eyl_Eki_Kas_Ara'.split('_'),\n        weekdays : 'Pazar_Pazartesi_Salı_Çarşamba_Perşembe_Cuma_Cumartesi'.split('_'),\n        weekdaysShort : 'Paz_Pts_Sal_Çar_Per_Cum_Cts'.split('_'),\n        weekdaysMin : 'Pz_Pt_Sa_Ça_Pe_Cu_Ct'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[bugün saat] LT',\n            nextDay : '[yarın saat] LT',\n            nextWeek : '[gelecek] dddd [saat] LT',\n            lastDay : '[dün] LT',\n            lastWeek : '[geçen] dddd [saat] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s sonra',\n            past : '%s önce',\n            s : 'birkaç saniye',\n            ss : '%d saniye',\n            m : 'bir dakika',\n            mm : '%d dakika',\n            h : 'bir saat',\n            hh : '%d saat',\n            d : 'bir gün',\n            dd : '%d gün',\n            M : 'bir ay',\n            MM : '%d ay',\n            y : 'bir yıl',\n            yy : '%d yıl'\n        },\n        ordinal: function (number, period) {\n            switch (period) {\n                case 'd':\n                case 'D':\n                case 'Do':\n                case 'DD':\n                    return number;\n                default:\n                    if (number === 0) {  // special case for zero\n                        return number + '\\'ıncı';\n                    }\n                    var a = number % 10,\n                        b = number % 100 - a,\n                        c = number >= 100 ? 100 : null;\n                    return number + (suffixes[a] || suffixes[b] || suffixes[c]);\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return tr;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tr.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tzl.js":
/*!*******************************************!*\
  !*** ./node_modules/moment/locale/tzl.js ***!
  \*******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    // After the year there should be a slash and the amount of years since December 26, 1979 in Roman numerals.\n    // This is currently too difficult (maybe even impossible) to add.\n    var tzl = moment.defineLocale('tzl', {\n        months : 'Januar_Fevraglh_Març_Avrïu_Mai_Gün_Julia_Guscht_Setemvar_Listopäts_Noemvar_Zecemvar'.split('_'),\n        monthsShort : 'Jan_Fev_Mar_Avr_Mai_Gün_Jul_Gus_Set_Lis_Noe_Zec'.split('_'),\n        weekdays : 'Súladi_Lúneçi_Maitzi_Márcuri_Xhúadi_Viénerçi_Sáturi'.split('_'),\n        weekdaysShort : 'Súl_Lún_Mai_Már_Xhú_Vié_Sát'.split('_'),\n        weekdaysMin : 'Sú_Lú_Ma_Má_Xh_Vi_Sá'.split('_'),\n        longDateFormat : {\n            LT : 'HH.mm',\n            LTS : 'HH.mm.ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D. MMMM [dallas] YYYY',\n            LLL : 'D. MMMM [dallas] YYYY HH.mm',\n            LLLL : 'dddd, [li] D. MMMM [dallas] YYYY HH.mm'\n        },\n        meridiemParse: /d\\'o|d\\'a/i,\n        isPM : function (input) {\n            return 'd\\'o' === input.toLowerCase();\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours > 11) {\n                return isLower ? 'd\\'o' : 'D\\'O';\n            } else {\n                return isLower ? 'd\\'a' : 'D\\'A';\n            }\n        },\n        calendar : {\n            sameDay : '[oxhi à] LT',\n            nextDay : '[demà à] LT',\n            nextWeek : 'dddd [à] LT',\n            lastDay : '[ieiri à] LT',\n            lastWeek : '[sür el] dddd [lasteu à] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'osprei %s',\n            past : 'ja%s',\n            s : processRelativeTime,\n            ss : processRelativeTime,\n            m : processRelativeTime,\n            mm : processRelativeTime,\n            h : processRelativeTime,\n            hh : processRelativeTime,\n            d : processRelativeTime,\n            dd : processRelativeTime,\n            M : processRelativeTime,\n            MM : processRelativeTime,\n            y : processRelativeTime,\n            yy : processRelativeTime\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}\\./,\n        ordinal : '%d.',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    function processRelativeTime(number, withoutSuffix, key, isFuture) {\n        var format = {\n            's': ['viensas secunds', '\\'iensas secunds'],\n            'ss': [number + ' secunds', '' + number + ' secunds'],\n            'm': ['\\'n míut', '\\'iens míut'],\n            'mm': [number + ' míuts', '' + number + ' míuts'],\n            'h': ['\\'n þora', '\\'iensa þora'],\n            'hh': [number + ' þoras', '' + number + ' þoras'],\n            'd': ['\\'n ziua', '\\'iensa ziua'],\n            'dd': [number + ' ziuas', '' + number + ' ziuas'],\n            'M': ['\\'n mes', '\\'iens mes'],\n            'MM': [number + ' mesen', '' + number + ' mesen'],\n            'y': ['\\'n ar', '\\'iens ar'],\n            'yy': [number + ' ars', '' + number + ' ars']\n        };\n        return isFuture ? format[key][0] : (withoutSuffix ? format[key][0] : format[key][1]);\n    }\n\n    return tzl;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tzl.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tzm-latn.js":
/*!************************************************!*\
  !*** ./node_modules/moment/locale/tzm-latn.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var tzmLatn = moment.defineLocale('tzm-latn', {\n        months : 'innayr_brˤayrˤ_marˤsˤ_ibrir_mayyw_ywnyw_ywlywz_ɣwšt_šwtanbir_ktˤwbrˤ_nwwanbir_dwjnbir'.split('_'),\n        monthsShort : 'innayr_brˤayrˤ_marˤsˤ_ibrir_mayyw_ywnyw_ywlywz_ɣwšt_šwtanbir_ktˤwbrˤ_nwwanbir_dwjnbir'.split('_'),\n        weekdays : 'asamas_aynas_asinas_akras_akwas_asimwas_asiḍyas'.split('_'),\n        weekdaysShort : 'asamas_aynas_asinas_akras_akwas_asimwas_asiḍyas'.split('_'),\n        weekdaysMin : 'asamas_aynas_asinas_akras_akwas_asimwas_asiḍyas'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[asdkh g] LT',\n            nextDay: '[aska g] LT',\n            nextWeek: 'dddd [g] LT',\n            lastDay: '[assant g] LT',\n            lastWeek: 'dddd [g] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'dadkh s yan %s',\n            past : 'yan %s',\n            s : 'imik',\n            ss : '%d imik',\n            m : 'minuḍ',\n            mm : '%d minuḍ',\n            h : 'saɛa',\n            hh : '%d tassaɛin',\n            d : 'ass',\n            dd : '%d ossan',\n            M : 'ayowr',\n            MM : '%d iyyirn',\n            y : 'asgas',\n            yy : '%d isgasn'\n        },\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return tzmLatn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tzm-latn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/tzm.js":
/*!*******************************************!*\
  !*** ./node_modules/moment/locale/tzm.js ***!
  \*******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var tzm = moment.defineLocale('tzm', {\n        months : 'ⵉⵏⵏⴰⵢⵔ_ⴱⵕⴰⵢⵕ_ⵎⴰⵕⵚ_ⵉⴱⵔⵉⵔ_ⵎⴰⵢⵢⵓ_ⵢⵓⵏⵢⵓ_ⵢⵓⵍⵢⵓⵣ_ⵖⵓⵛⵜ_ⵛⵓⵜⴰⵏⴱⵉⵔ_ⴽⵟⵓⴱⵕ_ⵏⵓⵡⴰⵏⴱⵉⵔ_ⴷⵓⵊⵏⴱⵉⵔ'.split('_'),\n        monthsShort : 'ⵉⵏⵏⴰⵢⵔ_ⴱⵕⴰⵢⵕ_ⵎⴰⵕⵚ_ⵉⴱⵔⵉⵔ_ⵎⴰⵢⵢⵓ_ⵢⵓⵏⵢⵓ_ⵢⵓⵍⵢⵓⵣ_ⵖⵓⵛⵜ_ⵛⵓⵜⴰⵏⴱⵉⵔ_ⴽⵟⵓⴱⵕ_ⵏⵓⵡⴰⵏⴱⵉⵔ_ⴷⵓⵊⵏⴱⵉⵔ'.split('_'),\n        weekdays : 'ⴰⵙⴰⵎⴰⵙ_ⴰⵢⵏⴰⵙ_ⴰⵙⵉⵏⴰⵙ_ⴰⴽⵔⴰⵙ_ⴰⴽⵡⴰⵙ_ⴰⵙⵉⵎⵡⴰⵙ_ⴰⵙⵉⴹⵢⴰⵙ'.split('_'),\n        weekdaysShort : 'ⴰⵙⴰⵎⴰⵙ_ⴰⵢⵏⴰⵙ_ⴰⵙⵉⵏⴰⵙ_ⴰⴽⵔⴰⵙ_ⴰⴽⵡⴰⵙ_ⴰⵙⵉⵎⵡⴰⵙ_ⴰⵙⵉⴹⵢⴰⵙ'.split('_'),\n        weekdaysMin : 'ⴰⵙⴰⵎⴰⵙ_ⴰⵢⵏⴰⵙ_ⴰⵙⵉⵏⴰⵙ_ⴰⴽⵔⴰⵙ_ⴰⴽⵡⴰⵙ_ⴰⵙⵉⵎⵡⴰⵙ_ⴰⵙⵉⴹⵢⴰⵙ'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[ⴰⵙⴷⵅ ⴴ] LT',\n            nextDay: '[ⴰⵙⴽⴰ ⴴ] LT',\n            nextWeek: 'dddd [ⴴ] LT',\n            lastDay: '[ⴰⵚⴰⵏⵜ ⴴ] LT',\n            lastWeek: 'dddd [ⴴ] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'ⴷⴰⴷⵅ ⵙ ⵢⴰⵏ %s',\n            past : 'ⵢⴰⵏ %s',\n            s : 'ⵉⵎⵉⴽ',\n            ss : '%d ⵉⵎⵉⴽ',\n            m : 'ⵎⵉⵏⵓⴺ',\n            mm : '%d ⵎⵉⵏⵓⴺ',\n            h : 'ⵙⴰⵄⴰ',\n            hh : '%d ⵜⴰⵙⵙⴰⵄⵉⵏ',\n            d : 'ⴰⵙⵙ',\n            dd : '%d oⵙⵙⴰⵏ',\n            M : 'ⴰⵢoⵓⵔ',\n            MM : '%d ⵉⵢⵢⵉⵔⵏ',\n            y : 'ⴰⵙⴳⴰⵙ',\n            yy : '%d ⵉⵙⴳⴰⵙⵏ'\n        },\n        week : {\n            dow : 6, // Saturday is the first day of the week.\n            doy : 12  // The week that contains Jan 12th is the first week of the year.\n        }\n    });\n\n    return tzm;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/tzm.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ug-cn.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/ug-cn.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js language configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var ugCn = moment.defineLocale('ug-cn', {\n        months: 'يانۋار_فېۋرال_مارت_ئاپرېل_ماي_ئىيۇن_ئىيۇل_ئاۋغۇست_سېنتەبىر_ئۆكتەبىر_نويابىر_دېكابىر'.split(\n            '_'\n        ),\n        monthsShort: 'يانۋار_فېۋرال_مارت_ئاپرېل_ماي_ئىيۇن_ئىيۇل_ئاۋغۇست_سېنتەبىر_ئۆكتەبىر_نويابىر_دېكابىر'.split(\n            '_'\n        ),\n        weekdays: 'يەكشەنبە_دۈشەنبە_سەيشەنبە_چارشەنبە_پەيشەنبە_جۈمە_شەنبە'.split(\n            '_'\n        ),\n        weekdaysShort: 'يە_دۈ_سە_چا_پە_جۈ_شە'.split('_'),\n        weekdaysMin: 'يە_دۈ_سە_چا_پە_جۈ_شە'.split('_'),\n        longDateFormat: {\n            LT: 'HH:mm',\n            LTS: 'HH:mm:ss',\n            L: 'YYYY-MM-DD',\n            LL: 'YYYY-يىلىM-ئاينىڭD-كۈنى',\n            LLL: 'YYYY-يىلىM-ئاينىڭD-كۈنى، HH:mm',\n            LLLL: 'dddd، YYYY-يىلىM-ئاينىڭD-كۈنى، HH:mm'\n        },\n        meridiemParse: /يېرىم كېچە|سەھەر|چۈشتىن بۇرۇن|چۈش|چۈشتىن كېيىن|كەچ/,\n        meridiemHour: function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (\n                meridiem === 'يېرىم كېچە' ||\n                meridiem === 'سەھەر' ||\n                meridiem === 'چۈشتىن بۇرۇن'\n            ) {\n                return hour;\n            } else if (meridiem === 'چۈشتىن كېيىن' || meridiem === 'كەچ') {\n                return hour + 12;\n            } else {\n                return hour >= 11 ? hour : hour + 12;\n            }\n        },\n        meridiem: function (hour, minute, isLower) {\n            var hm = hour * 100 + minute;\n            if (hm < 600) {\n                return 'يېرىم كېچە';\n            } else if (hm < 900) {\n                return 'سەھەر';\n            } else if (hm < 1130) {\n                return 'چۈشتىن بۇرۇن';\n            } else if (hm < 1230) {\n                return 'چۈش';\n            } else if (hm < 1800) {\n                return 'چۈشتىن كېيىن';\n            } else {\n                return 'كەچ';\n            }\n        },\n        calendar: {\n            sameDay: '[بۈگۈن سائەت] LT',\n            nextDay: '[ئەتە سائەت] LT',\n            nextWeek: '[كېلەركى] dddd [سائەت] LT',\n            lastDay: '[تۆنۈگۈن] LT',\n            lastWeek: '[ئالدىنقى] dddd [سائەت] LT',\n            sameElse: 'L'\n        },\n        relativeTime: {\n            future: '%s كېيىن',\n            past: '%s بۇرۇن',\n            s: 'نەچچە سېكونت',\n            ss: '%d سېكونت',\n            m: 'بىر مىنۇت',\n            mm: '%d مىنۇت',\n            h: 'بىر سائەت',\n            hh: '%d سائەت',\n            d: 'بىر كۈن',\n            dd: '%d كۈن',\n            M: 'بىر ئاي',\n            MM: '%d ئاي',\n            y: 'بىر يىل',\n            yy: '%d يىل'\n        },\n\n        dayOfMonthOrdinalParse: /\\d{1,2}(-كۈنى|-ئاي|-ھەپتە)/,\n        ordinal: function (number, period) {\n            switch (period) {\n                case 'd':\n                case 'D':\n                case 'DDD':\n                    return number + '-كۈنى';\n                case 'w':\n                case 'W':\n                    return number + '-ھەپتە';\n                default:\n                    return number;\n            }\n        },\n        preparse: function (string) {\n            return string.replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/,/g, '،');\n        },\n        week: {\n            // GB/T 7408-1994《数据元和交换格式·信息交换·日期和时间表示法》与ISO 8601:1988等效\n            dow: 1, // Monday is the first day of the week.\n            doy: 7 // The week that contains Jan 1st is the first week of the year.\n        }\n    });\n\n    return ugCn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ug-cn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/uk.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/uk.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    function plural(word, num) {\n        var forms = word.split('_');\n        return num % 10 === 1 && num % 100 !== 11 ? forms[0] : (num % 10 >= 2 && num % 10 <= 4 && (num % 100 < 10 || num % 100 >= 20) ? forms[1] : forms[2]);\n    }\n    function relativeTimeWithPlural(number, withoutSuffix, key) {\n        var format = {\n            'ss': withoutSuffix ? 'секунда_секунди_секунд' : 'секунду_секунди_секунд',\n            'mm': withoutSuffix ? 'хвилина_хвилини_хвилин' : 'хвилину_хвилини_хвилин',\n            'hh': withoutSuffix ? 'година_години_годин' : 'годину_години_годин',\n            'dd': 'день_дні_днів',\n            'MM': 'місяць_місяці_місяців',\n            'yy': 'рік_роки_років'\n        };\n        if (key === 'm') {\n            return withoutSuffix ? 'хвилина' : 'хвилину';\n        }\n        else if (key === 'h') {\n            return withoutSuffix ? 'година' : 'годину';\n        }\n        else {\n            return number + ' ' + plural(format[key], +number);\n        }\n    }\n    function weekdaysCaseReplace(m, format) {\n        var weekdays = {\n            'nominative': 'неділя_понеділок_вівторок_середа_четвер_п’ятниця_субота'.split('_'),\n            'accusative': 'неділю_понеділок_вівторок_середу_четвер_п’ятницю_суботу'.split('_'),\n            'genitive': 'неділі_понеділка_вівторка_середи_четверга_п’ятниці_суботи'.split('_')\n        };\n\n        if (m === true) {\n            return weekdays['nominative'].slice(1, 7).concat(weekdays['nominative'].slice(0, 1));\n        }\n        if (!m) {\n            return weekdays['nominative'];\n        }\n\n        var nounCase = (/(\\[[ВвУу]\\]) ?dddd/).test(format) ?\n            'accusative' :\n            ((/\\[?(?:минулої|наступної)? ?\\] ?dddd/).test(format) ?\n                'genitive' :\n                'nominative');\n        return weekdays[nounCase][m.day()];\n    }\n    function processHoursFunction(str) {\n        return function () {\n            return str + 'о' + (this.hours() === 11 ? 'б' : '') + '] LT';\n        };\n    }\n\n    var uk = moment.defineLocale('uk', {\n        months : {\n            'format': 'січня_лютого_березня_квітня_травня_червня_липня_серпня_вересня_жовтня_листопада_грудня'.split('_'),\n            'standalone': 'січень_лютий_березень_квітень_травень_червень_липень_серпень_вересень_жовтень_листопад_грудень'.split('_')\n        },\n        monthsShort : 'січ_лют_бер_квіт_трав_черв_лип_серп_вер_жовт_лист_груд'.split('_'),\n        weekdays : weekdaysCaseReplace,\n        weekdaysShort : 'нд_пн_вт_ср_чт_пт_сб'.split('_'),\n        weekdaysMin : 'нд_пн_вт_ср_чт_пт_сб'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD.MM.YYYY',\n            LL : 'D MMMM YYYY р.',\n            LLL : 'D MMMM YYYY р., HH:mm',\n            LLLL : 'dddd, D MMMM YYYY р., HH:mm'\n        },\n        calendar : {\n            sameDay: processHoursFunction('[Сьогодні '),\n            nextDay: processHoursFunction('[Завтра '),\n            lastDay: processHoursFunction('[Вчора '),\n            nextWeek: processHoursFunction('[У] dddd ['),\n            lastWeek: function () {\n                switch (this.day()) {\n                    case 0:\n                    case 3:\n                    case 5:\n                    case 6:\n                        return processHoursFunction('[Минулої] dddd [').call(this);\n                    case 1:\n                    case 2:\n                    case 4:\n                        return processHoursFunction('[Минулого] dddd [').call(this);\n                }\n            },\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : 'за %s',\n            past : '%s тому',\n            s : 'декілька секунд',\n            ss : relativeTimeWithPlural,\n            m : relativeTimeWithPlural,\n            mm : relativeTimeWithPlural,\n            h : 'годину',\n            hh : relativeTimeWithPlural,\n            d : 'день',\n            dd : relativeTimeWithPlural,\n            M : 'місяць',\n            MM : relativeTimeWithPlural,\n            y : 'рік',\n            yy : relativeTimeWithPlural\n        },\n        // M. E.: those two are virtually unused but a user might want to implement them for his/her website for some reason\n        meridiemParse: /ночі|ранку|дня|вечора/,\n        isPM: function (input) {\n            return /^(дня|вечора)$/.test(input);\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 4) {\n                return 'ночі';\n            } else if (hour < 12) {\n                return 'ранку';\n            } else if (hour < 17) {\n                return 'дня';\n            } else {\n                return 'вечора';\n            }\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}-(й|го)/,\n        ordinal: function (number, period) {\n            switch (period) {\n                case 'M':\n                case 'd':\n                case 'DDD':\n                case 'w':\n                case 'W':\n                    return number + '-й';\n                case 'D':\n                    return number + '-го';\n                default:\n                    return number;\n            }\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return uk;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/uk.js?");

/***/ }),

/***/ "./node_modules/moment/locale/ur.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/ur.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var months = [\n        'جنوری',\n        'فروری',\n        'مارچ',\n        'اپریل',\n        'مئی',\n        'جون',\n        'جولائی',\n        'اگست',\n        'ستمبر',\n        'اکتوبر',\n        'نومبر',\n        'دسمبر'\n    ];\n    var days = [\n        'اتوار',\n        'پیر',\n        'منگل',\n        'بدھ',\n        'جمعرات',\n        'جمعہ',\n        'ہفتہ'\n    ];\n\n    var ur = moment.defineLocale('ur', {\n        months : months,\n        monthsShort : months,\n        weekdays : days,\n        weekdaysShort : days,\n        weekdaysMin : days,\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd، D MMMM YYYY HH:mm'\n        },\n        meridiemParse: /صبح|شام/,\n        isPM : function (input) {\n            return 'شام' === input;\n        },\n        meridiem : function (hour, minute, isLower) {\n            if (hour < 12) {\n                return 'صبح';\n            }\n            return 'شام';\n        },\n        calendar : {\n            sameDay : '[آج بوقت] LT',\n            nextDay : '[کل بوقت] LT',\n            nextWeek : 'dddd [بوقت] LT',\n            lastDay : '[گذشتہ روز بوقت] LT',\n            lastWeek : '[گذشتہ] dddd [بوقت] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : '%s بعد',\n            past : '%s قبل',\n            s : 'چند سیکنڈ',\n            ss : '%d سیکنڈ',\n            m : 'ایک منٹ',\n            mm : '%d منٹ',\n            h : 'ایک گھنٹہ',\n            hh : '%d گھنٹے',\n            d : 'ایک دن',\n            dd : '%d دن',\n            M : 'ایک ماہ',\n            MM : '%d ماہ',\n            y : 'ایک سال',\n            yy : '%d سال'\n        },\n        preparse: function (string) {\n            return string.replace(/،/g, ',');\n        },\n        postformat: function (string) {\n            return string.replace(/,/g, '،');\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return ur;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/ur.js?");

/***/ }),

/***/ "./node_modules/moment/locale/uz-latn.js":
/*!***********************************************!*\
  !*** ./node_modules/moment/locale/uz-latn.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var uzLatn = moment.defineLocale('uz-latn', {\n        months : 'Yanvar_Fevral_Mart_Aprel_May_Iyun_Iyul_Avgust_Sentabr_Oktabr_Noyabr_Dekabr'.split('_'),\n        monthsShort : 'Yan_Fev_Mar_Apr_May_Iyun_Iyul_Avg_Sen_Okt_Noy_Dek'.split('_'),\n        weekdays : 'Yakshanba_Dushanba_Seshanba_Chorshanba_Payshanba_Juma_Shanba'.split('_'),\n        weekdaysShort : 'Yak_Dush_Sesh_Chor_Pay_Jum_Shan'.split('_'),\n        weekdaysMin : 'Ya_Du_Se_Cho_Pa_Ju_Sha'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'D MMMM YYYY, dddd HH:mm'\n        },\n        calendar : {\n            sameDay : '[Bugun soat] LT [da]',\n            nextDay : '[Ertaga] LT [da]',\n            nextWeek : 'dddd [kuni soat] LT [da]',\n            lastDay : '[Kecha soat] LT [da]',\n            lastWeek : '[O\\'tgan] dddd [kuni soat] LT [da]',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'Yaqin %s ichida',\n            past : 'Bir necha %s oldin',\n            s : 'soniya',\n            ss : '%d soniya',\n            m : 'bir daqiqa',\n            mm : '%d daqiqa',\n            h : 'bir soat',\n            hh : '%d soat',\n            d : 'bir kun',\n            dd : '%d kun',\n            M : 'bir oy',\n            MM : '%d oy',\n            y : 'bir yil',\n            yy : '%d yil'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 7th is the first week of the year.\n        }\n    });\n\n    return uzLatn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/uz-latn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/uz.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/uz.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var uz = moment.defineLocale('uz', {\n        months : 'январ_феврал_март_апрел_май_июн_июл_август_сентябр_октябр_ноябр_декабр'.split('_'),\n        monthsShort : 'янв_фев_мар_апр_май_июн_июл_авг_сен_окт_ноя_дек'.split('_'),\n        weekdays : 'Якшанба_Душанба_Сешанба_Чоршанба_Пайшанба_Жума_Шанба'.split('_'),\n        weekdaysShort : 'Якш_Душ_Сеш_Чор_Пай_Жум_Шан'.split('_'),\n        weekdaysMin : 'Як_Ду_Се_Чо_Па_Жу_Ша'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'D MMMM YYYY, dddd HH:mm'\n        },\n        calendar : {\n            sameDay : '[Бугун соат] LT [да]',\n            nextDay : '[Эртага] LT [да]',\n            nextWeek : 'dddd [куни соат] LT [да]',\n            lastDay : '[Кеча соат] LT [да]',\n            lastWeek : '[Утган] dddd [куни соат] LT [да]',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'Якин %s ичида',\n            past : 'Бир неча %s олдин',\n            s : 'фурсат',\n            ss : '%d фурсат',\n            m : 'бир дакика',\n            mm : '%d дакика',\n            h : 'бир соат',\n            hh : '%d соат',\n            d : 'бир кун',\n            dd : '%d кун',\n            M : 'бир ой',\n            MM : '%d ой',\n            y : 'бир йил',\n            yy : '%d йил'\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 7  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return uz;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/uz.js?");

/***/ }),

/***/ "./node_modules/moment/locale/vi.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/vi.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var vi = moment.defineLocale('vi', {\n        months : 'tháng 1_tháng 2_tháng 3_tháng 4_tháng 5_tháng 6_tháng 7_tháng 8_tháng 9_tháng 10_tháng 11_tháng 12'.split('_'),\n        monthsShort : 'Th01_Th02_Th03_Th04_Th05_Th06_Th07_Th08_Th09_Th10_Th11_Th12'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'chủ nhật_thứ hai_thứ ba_thứ tư_thứ năm_thứ sáu_thứ bảy'.split('_'),\n        weekdaysShort : 'CN_T2_T3_T4_T5_T6_T7'.split('_'),\n        weekdaysMin : 'CN_T2_T3_T4_T5_T6_T7'.split('_'),\n        weekdaysParseExact : true,\n        meridiemParse: /sa|ch/i,\n        isPM : function (input) {\n            return /^ch$/i.test(input);\n        },\n        meridiem : function (hours, minutes, isLower) {\n            if (hours < 12) {\n                return isLower ? 'sa' : 'SA';\n            } else {\n                return isLower ? 'ch' : 'CH';\n            }\n        },\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM [năm] YYYY',\n            LLL : 'D MMMM [năm] YYYY HH:mm',\n            LLLL : 'dddd, D MMMM [năm] YYYY HH:mm',\n            l : 'DD/M/YYYY',\n            ll : 'D MMM YYYY',\n            lll : 'D MMM YYYY HH:mm',\n            llll : 'ddd, D MMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay: '[Hôm nay lúc] LT',\n            nextDay: '[Ngày mai lúc] LT',\n            nextWeek: 'dddd [tuần tới lúc] LT',\n            lastDay: '[Hôm qua lúc] LT',\n            lastWeek: 'dddd [tuần rồi lúc] LT',\n            sameElse: 'L'\n        },\n        relativeTime : {\n            future : '%s tới',\n            past : '%s trước',\n            s : 'vài giây',\n            ss : '%d giây' ,\n            m : 'một phút',\n            mm : '%d phút',\n            h : 'một giờ',\n            hh : '%d giờ',\n            d : 'một ngày',\n            dd : '%d ngày',\n            M : 'một tháng',\n            MM : '%d tháng',\n            y : 'một năm',\n            yy : '%d năm'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}/,\n        ordinal : function (number) {\n            return number;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return vi;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/vi.js?");

/***/ }),

/***/ "./node_modules/moment/locale/x-pseudo.js":
/*!************************************************!*\
  !*** ./node_modules/moment/locale/x-pseudo.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var xPseudo = moment.defineLocale('x-pseudo', {\n        months : 'J~áñúá~rý_F~ébrú~árý_~Márc~h_Áp~ríl_~Máý_~Júñé~_Júl~ý_Áú~gúst~_Sép~témb~ér_Ó~ctób~ér_Ñ~óvém~bér_~Décé~mbér'.split('_'),\n        monthsShort : 'J~áñ_~Féb_~Már_~Ápr_~Máý_~Júñ_~Júl_~Áúg_~Sép_~Óct_~Ñóv_~Déc'.split('_'),\n        monthsParseExact : true,\n        weekdays : 'S~úñdá~ý_Mó~ñdáý~_Túé~sdáý~_Wéd~ñésd~áý_T~húrs~dáý_~Fríd~áý_S~átúr~dáý'.split('_'),\n        weekdaysShort : 'S~úñ_~Móñ_~Túé_~Wéd_~Thú_~Frí_~Sát'.split('_'),\n        weekdaysMin : 'S~ú_Mó~_Tú_~Wé_T~h_Fr~_Sá'.split('_'),\n        weekdaysParseExact : true,\n        longDateFormat : {\n            LT : 'HH:mm',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY HH:mm',\n            LLLL : 'dddd, D MMMM YYYY HH:mm'\n        },\n        calendar : {\n            sameDay : '[T~ódá~ý át] LT',\n            nextDay : '[T~ómó~rró~w át] LT',\n            nextWeek : 'dddd [át] LT',\n            lastDay : '[Ý~ést~érdá~ý át] LT',\n            lastWeek : '[L~ást] dddd [át] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'í~ñ %s',\n            past : '%s á~gó',\n            s : 'á ~féw ~sécó~ñds',\n            ss : '%d s~écóñ~ds',\n            m : 'á ~míñ~úté',\n            mm : '%d m~íñú~tés',\n            h : 'á~ñ hó~úr',\n            hh : '%d h~óúrs',\n            d : 'á ~dáý',\n            dd : '%d d~áýs',\n            M : 'á ~móñ~th',\n            MM : '%d m~óñt~hs',\n            y : 'á ~ýéár',\n            yy : '%d ý~éárs'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(th|st|nd|rd)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (~~(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        },\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return xPseudo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/x-pseudo.js?");

/***/ }),

/***/ "./node_modules/moment/locale/yo.js":
/*!******************************************!*\
  !*** ./node_modules/moment/locale/yo.js ***!
  \******************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var yo = moment.defineLocale('yo', {\n        months : 'Sẹ́rẹ́_Èrèlè_Ẹrẹ̀nà_Ìgbé_Èbibi_Òkùdu_Agẹmo_Ògún_Owewe_Ọ̀wàrà_Bélú_Ọ̀pẹ̀̀'.split('_'),\n        monthsShort : 'Sẹ́r_Èrl_Ẹrn_Ìgb_Èbi_Òkù_Agẹ_Ògú_Owe_Ọ̀wà_Bél_Ọ̀pẹ̀̀'.split('_'),\n        weekdays : 'Àìkú_Ajé_Ìsẹ́gun_Ọjọ́rú_Ọjọ́bọ_Ẹtì_Àbámẹ́ta'.split('_'),\n        weekdaysShort : 'Àìk_Ajé_Ìsẹ́_Ọjr_Ọjb_Ẹtì_Àbá'.split('_'),\n        weekdaysMin : 'Àì_Aj_Ìs_Ọr_Ọb_Ẹt_Àb'.split('_'),\n        longDateFormat : {\n            LT : 'h:mm A',\n            LTS : 'h:mm:ss A',\n            L : 'DD/MM/YYYY',\n            LL : 'D MMMM YYYY',\n            LLL : 'D MMMM YYYY h:mm A',\n            LLLL : 'dddd, D MMMM YYYY h:mm A'\n        },\n        calendar : {\n            sameDay : '[Ònì ni] LT',\n            nextDay : '[Ọ̀la ni] LT',\n            nextWeek : 'dddd [Ọsẹ̀ tón\\'bọ] [ni] LT',\n            lastDay : '[Àna ni] LT',\n            lastWeek : 'dddd [Ọsẹ̀ tólọ́] [ni] LT',\n            sameElse : 'L'\n        },\n        relativeTime : {\n            future : 'ní %s',\n            past : '%s kọjá',\n            s : 'ìsẹjú aayá die',\n            ss :'aayá %d',\n            m : 'ìsẹjú kan',\n            mm : 'ìsẹjú %d',\n            h : 'wákati kan',\n            hh : 'wákati %d',\n            d : 'ọjọ́ kan',\n            dd : 'ọjọ́ %d',\n            M : 'osù kan',\n            MM : 'osù %d',\n            y : 'ọdún kan',\n            yy : 'ọdún %d'\n        },\n        dayOfMonthOrdinalParse : /ọjọ́\\s\\d{1,2}/,\n        ordinal : 'ọjọ́ %d',\n        week : {\n            dow : 1, // Monday is the first day of the week.\n            doy : 4 // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return yo;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/yo.js?");

/***/ }),

/***/ "./node_modules/moment/locale/zh-cn.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/zh-cn.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var zhCn = moment.defineLocale('zh-cn', {\n        months : '一月_二月_三月_四月_五月_六月_七月_八月_九月_十月_十一月_十二月'.split('_'),\n        monthsShort : '1月_2月_3月_4月_5月_6月_7月_8月_9月_10月_11月_12月'.split('_'),\n        weekdays : '星期日_星期一_星期二_星期三_星期四_星期五_星期六'.split('_'),\n        weekdaysShort : '周日_周一_周二_周三_周四_周五_周六'.split('_'),\n        weekdaysMin : '日_一_二_三_四_五_六'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY/MM/DD',\n            LL : 'YYYY年M月D日',\n            LLL : 'YYYY年M月D日Ah点mm分',\n            LLLL : 'YYYY年M月D日ddddAh点mm分',\n            l : 'YYYY/M/D',\n            ll : 'YYYY年M月D日',\n            lll : 'YYYY年M月D日 HH:mm',\n            llll : 'YYYY年M月D日dddd HH:mm'\n        },\n        meridiemParse: /凌晨|早上|上午|中午|下午|晚上/,\n        meridiemHour: function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === '凌晨' || meridiem === '早上' ||\n                    meridiem === '上午') {\n                return hour;\n            } else if (meridiem === '下午' || meridiem === '晚上') {\n                return hour + 12;\n            } else {\n                // '中午'\n                return hour >= 11 ? hour : hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            var hm = hour * 100 + minute;\n            if (hm < 600) {\n                return '凌晨';\n            } else if (hm < 900) {\n                return '早上';\n            } else if (hm < 1130) {\n                return '上午';\n            } else if (hm < 1230) {\n                return '中午';\n            } else if (hm < 1800) {\n                return '下午';\n            } else {\n                return '晚上';\n            }\n        },\n        calendar : {\n            sameDay : '[今天]LT',\n            nextDay : '[明天]LT',\n            nextWeek : '[下]ddddLT',\n            lastDay : '[昨天]LT',\n            lastWeek : '[上]ddddLT',\n            sameElse : 'L'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(日|月|周)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                case 'd':\n                case 'D':\n                case 'DDD':\n                    return number + '日';\n                case 'M':\n                    return number + '月';\n                case 'w':\n                case 'W':\n                    return number + '周';\n                default:\n                    return number;\n            }\n        },\n        relativeTime : {\n            future : '%s内',\n            past : '%s前',\n            s : '几秒',\n            ss : '%d 秒',\n            m : '1 分钟',\n            mm : '%d 分钟',\n            h : '1 小时',\n            hh : '%d 小时',\n            d : '1 天',\n            dd : '%d 天',\n            M : '1 个月',\n            MM : '%d 个月',\n            y : '1 年',\n            yy : '%d 年'\n        },\n        week : {\n            // GB/T 7408-1994《数据元和交换格式·信息交换·日期和时间表示法》与ISO 8601:1988等效\n            dow : 1, // Monday is the first day of the week.\n            doy : 4  // The week that contains Jan 4th is the first week of the year.\n        }\n    });\n\n    return zhCn;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/zh-cn.js?");

/***/ }),

/***/ "./node_modules/moment/locale/zh-hk.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/zh-hk.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var zhHk = moment.defineLocale('zh-hk', {\n        months : '一月_二月_三月_四月_五月_六月_七月_八月_九月_十月_十一月_十二月'.split('_'),\n        monthsShort : '1月_2月_3月_4月_5月_6月_7月_8月_9月_10月_11月_12月'.split('_'),\n        weekdays : '星期日_星期一_星期二_星期三_星期四_星期五_星期六'.split('_'),\n        weekdaysShort : '週日_週一_週二_週三_週四_週五_週六'.split('_'),\n        weekdaysMin : '日_一_二_三_四_五_六'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY/MM/DD',\n            LL : 'YYYY年M月D日',\n            LLL : 'YYYY年M月D日 HH:mm',\n            LLLL : 'YYYY年M月D日dddd HH:mm',\n            l : 'YYYY/M/D',\n            ll : 'YYYY年M月D日',\n            lll : 'YYYY年M月D日 HH:mm',\n            llll : 'YYYY年M月D日dddd HH:mm'\n        },\n        meridiemParse: /凌晨|早上|上午|中午|下午|晚上/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === '凌晨' || meridiem === '早上' || meridiem === '上午') {\n                return hour;\n            } else if (meridiem === '中午') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === '下午' || meridiem === '晚上') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            var hm = hour * 100 + minute;\n            if (hm < 600) {\n                return '凌晨';\n            } else if (hm < 900) {\n                return '早上';\n            } else if (hm < 1130) {\n                return '上午';\n            } else if (hm < 1230) {\n                return '中午';\n            } else if (hm < 1800) {\n                return '下午';\n            } else {\n                return '晚上';\n            }\n        },\n        calendar : {\n            sameDay : '[今天]LT',\n            nextDay : '[明天]LT',\n            nextWeek : '[下]ddddLT',\n            lastDay : '[昨天]LT',\n            lastWeek : '[上]ddddLT',\n            sameElse : 'L'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(日|月|週)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                case 'd' :\n                case 'D' :\n                case 'DDD' :\n                    return number + '日';\n                case 'M' :\n                    return number + '月';\n                case 'w' :\n                case 'W' :\n                    return number + '週';\n                default :\n                    return number;\n            }\n        },\n        relativeTime : {\n            future : '%s內',\n            past : '%s前',\n            s : '幾秒',\n            ss : '%d 秒',\n            m : '1 分鐘',\n            mm : '%d 分鐘',\n            h : '1 小時',\n            hh : '%d 小時',\n            d : '1 天',\n            dd : '%d 天',\n            M : '1 個月',\n            MM : '%d 個月',\n            y : '1 年',\n            yy : '%d 年'\n        }\n    });\n\n    return zhHk;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/zh-hk.js?");

/***/ }),

/***/ "./node_modules/moment/locale/zh-tw.js":
/*!*********************************************!*\
  !*** ./node_modules/moment/locale/zh-tw.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("//! moment.js locale configuration\n\n;(function (global, factory) {\n    true ? factory(__webpack_require__(/*! ../moment */ \"./node_modules/moment/moment.js\")) :\n   undefined\n}(this, (function (moment) { 'use strict';\n\n\n    var zhTw = moment.defineLocale('zh-tw', {\n        months : '一月_二月_三月_四月_五月_六月_七月_八月_九月_十月_十一月_十二月'.split('_'),\n        monthsShort : '1月_2月_3月_4月_5月_6月_7月_8月_9月_10月_11月_12月'.split('_'),\n        weekdays : '星期日_星期一_星期二_星期三_星期四_星期五_星期六'.split('_'),\n        weekdaysShort : '週日_週一_週二_週三_週四_週五_週六'.split('_'),\n        weekdaysMin : '日_一_二_三_四_五_六'.split('_'),\n        longDateFormat : {\n            LT : 'HH:mm',\n            LTS : 'HH:mm:ss',\n            L : 'YYYY/MM/DD',\n            LL : 'YYYY年M月D日',\n            LLL : 'YYYY年M月D日 HH:mm',\n            LLLL : 'YYYY年M月D日dddd HH:mm',\n            l : 'YYYY/M/D',\n            ll : 'YYYY年M月D日',\n            lll : 'YYYY年M月D日 HH:mm',\n            llll : 'YYYY年M月D日dddd HH:mm'\n        },\n        meridiemParse: /凌晨|早上|上午|中午|下午|晚上/,\n        meridiemHour : function (hour, meridiem) {\n            if (hour === 12) {\n                hour = 0;\n            }\n            if (meridiem === '凌晨' || meridiem === '早上' || meridiem === '上午') {\n                return hour;\n            } else if (meridiem === '中午') {\n                return hour >= 11 ? hour : hour + 12;\n            } else if (meridiem === '下午' || meridiem === '晚上') {\n                return hour + 12;\n            }\n        },\n        meridiem : function (hour, minute, isLower) {\n            var hm = hour * 100 + minute;\n            if (hm < 600) {\n                return '凌晨';\n            } else if (hm < 900) {\n                return '早上';\n            } else if (hm < 1130) {\n                return '上午';\n            } else if (hm < 1230) {\n                return '中午';\n            } else if (hm < 1800) {\n                return '下午';\n            } else {\n                return '晚上';\n            }\n        },\n        calendar : {\n            sameDay : '[今天] LT',\n            nextDay : '[明天] LT',\n            nextWeek : '[下]dddd LT',\n            lastDay : '[昨天] LT',\n            lastWeek : '[上]dddd LT',\n            sameElse : 'L'\n        },\n        dayOfMonthOrdinalParse: /\\d{1,2}(日|月|週)/,\n        ordinal : function (number, period) {\n            switch (period) {\n                case 'd' :\n                case 'D' :\n                case 'DDD' :\n                    return number + '日';\n                case 'M' :\n                    return number + '月';\n                case 'w' :\n                case 'W' :\n                    return number + '週';\n                default :\n                    return number;\n            }\n        },\n        relativeTime : {\n            future : '%s內',\n            past : '%s前',\n            s : '幾秒',\n            ss : '%d 秒',\n            m : '1 分鐘',\n            mm : '%d 分鐘',\n            h : '1 小時',\n            hh : '%d 小時',\n            d : '1 天',\n            dd : '%d 天',\n            M : '1 個月',\n            MM : '%d 個月',\n            y : '1 年',\n            yy : '%d 年'\n        }\n    });\n\n    return zhTw;\n\n})));\n\n\n//# sourceURL=webpack:///./node_modules/moment/locale/zh-tw.js?");

/***/ }),

/***/ "./node_modules/moment/moment.js":
/*!***************************************!*\
  !*** ./node_modules/moment/moment.js ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(module) {var require;//! moment.js\n\n;(function (global, factory) {\n     true ? module.exports = factory() :\n    undefined\n}(this, (function () { 'use strict';\n\n    var hookCallback;\n\n    function hooks () {\n        return hookCallback.apply(null, arguments);\n    }\n\n    // This is done to register the method called with moment()\n    // without creating circular dependencies.\n    function setHookCallback (callback) {\n        hookCallback = callback;\n    }\n\n    function isArray(input) {\n        return input instanceof Array || Object.prototype.toString.call(input) === '[object Array]';\n    }\n\n    function isObject(input) {\n        // IE8 will treat undefined and null as object if it wasn't for\n        // input != null\n        return input != null && Object.prototype.toString.call(input) === '[object Object]';\n    }\n\n    function isObjectEmpty(obj) {\n        if (Object.getOwnPropertyNames) {\n            return (Object.getOwnPropertyNames(obj).length === 0);\n        } else {\n            var k;\n            for (k in obj) {\n                if (obj.hasOwnProperty(k)) {\n                    return false;\n                }\n            }\n            return true;\n        }\n    }\n\n    function isUndefined(input) {\n        return input === void 0;\n    }\n\n    function isNumber(input) {\n        return typeof input === 'number' || Object.prototype.toString.call(input) === '[object Number]';\n    }\n\n    function isDate(input) {\n        return input instanceof Date || Object.prototype.toString.call(input) === '[object Date]';\n    }\n\n    function map(arr, fn) {\n        var res = [], i;\n        for (i = 0; i < arr.length; ++i) {\n            res.push(fn(arr[i], i));\n        }\n        return res;\n    }\n\n    function hasOwnProp(a, b) {\n        return Object.prototype.hasOwnProperty.call(a, b);\n    }\n\n    function extend(a, b) {\n        for (var i in b) {\n            if (hasOwnProp(b, i)) {\n                a[i] = b[i];\n            }\n        }\n\n        if (hasOwnProp(b, 'toString')) {\n            a.toString = b.toString;\n        }\n\n        if (hasOwnProp(b, 'valueOf')) {\n            a.valueOf = b.valueOf;\n        }\n\n        return a;\n    }\n\n    function createUTC (input, format, locale, strict) {\n        return createLocalOrUTC(input, format, locale, strict, true).utc();\n    }\n\n    function defaultParsingFlags() {\n        // We need to deep clone this object.\n        return {\n            empty           : false,\n            unusedTokens    : [],\n            unusedInput     : [],\n            overflow        : -2,\n            charsLeftOver   : 0,\n            nullInput       : false,\n            invalidMonth    : null,\n            invalidFormat   : false,\n            userInvalidated : false,\n            iso             : false,\n            parsedDateParts : [],\n            meridiem        : null,\n            rfc2822         : false,\n            weekdayMismatch : false\n        };\n    }\n\n    function getParsingFlags(m) {\n        if (m._pf == null) {\n            m._pf = defaultParsingFlags();\n        }\n        return m._pf;\n    }\n\n    var some;\n    if (Array.prototype.some) {\n        some = Array.prototype.some;\n    } else {\n        some = function (fun) {\n            var t = Object(this);\n            var len = t.length >>> 0;\n\n            for (var i = 0; i < len; i++) {\n                if (i in t && fun.call(this, t[i], i, t)) {\n                    return true;\n                }\n            }\n\n            return false;\n        };\n    }\n\n    function isValid(m) {\n        if (m._isValid == null) {\n            var flags = getParsingFlags(m);\n            var parsedParts = some.call(flags.parsedDateParts, function (i) {\n                return i != null;\n            });\n            var isNowValid = !isNaN(m._d.getTime()) &&\n                flags.overflow < 0 &&\n                !flags.empty &&\n                !flags.invalidMonth &&\n                !flags.invalidWeekday &&\n                !flags.weekdayMismatch &&\n                !flags.nullInput &&\n                !flags.invalidFormat &&\n                !flags.userInvalidated &&\n                (!flags.meridiem || (flags.meridiem && parsedParts));\n\n            if (m._strict) {\n                isNowValid = isNowValid &&\n                    flags.charsLeftOver === 0 &&\n                    flags.unusedTokens.length === 0 &&\n                    flags.bigHour === undefined;\n            }\n\n            if (Object.isFrozen == null || !Object.isFrozen(m)) {\n                m._isValid = isNowValid;\n            }\n            else {\n                return isNowValid;\n            }\n        }\n        return m._isValid;\n    }\n\n    function createInvalid (flags) {\n        var m = createUTC(NaN);\n        if (flags != null) {\n            extend(getParsingFlags(m), flags);\n        }\n        else {\n            getParsingFlags(m).userInvalidated = true;\n        }\n\n        return m;\n    }\n\n    // Plugins that add properties should also add the key here (null value),\n    // so we can properly clone ourselves.\n    var momentProperties = hooks.momentProperties = [];\n\n    function copyConfig(to, from) {\n        var i, prop, val;\n\n        if (!isUndefined(from._isAMomentObject)) {\n            to._isAMomentObject = from._isAMomentObject;\n        }\n        if (!isUndefined(from._i)) {\n            to._i = from._i;\n        }\n        if (!isUndefined(from._f)) {\n            to._f = from._f;\n        }\n        if (!isUndefined(from._l)) {\n            to._l = from._l;\n        }\n        if (!isUndefined(from._strict)) {\n            to._strict = from._strict;\n        }\n        if (!isUndefined(from._tzm)) {\n            to._tzm = from._tzm;\n        }\n        if (!isUndefined(from._isUTC)) {\n            to._isUTC = from._isUTC;\n        }\n        if (!isUndefined(from._offset)) {\n            to._offset = from._offset;\n        }\n        if (!isUndefined(from._pf)) {\n            to._pf = getParsingFlags(from);\n        }\n        if (!isUndefined(from._locale)) {\n            to._locale = from._locale;\n        }\n\n        if (momentProperties.length > 0) {\n            for (i = 0; i < momentProperties.length; i++) {\n                prop = momentProperties[i];\n                val = from[prop];\n                if (!isUndefined(val)) {\n                    to[prop] = val;\n                }\n            }\n        }\n\n        return to;\n    }\n\n    var updateInProgress = false;\n\n    // Moment prototype object\n    function Moment(config) {\n        copyConfig(this, config);\n        this._d = new Date(config._d != null ? config._d.getTime() : NaN);\n        if (!this.isValid()) {\n            this._d = new Date(NaN);\n        }\n        // Prevent infinite loop in case updateOffset creates new moment\n        // objects.\n        if (updateInProgress === false) {\n            updateInProgress = true;\n            hooks.updateOffset(this);\n            updateInProgress = false;\n        }\n    }\n\n    function isMoment (obj) {\n        return obj instanceof Moment || (obj != null && obj._isAMomentObject != null);\n    }\n\n    function absFloor (number) {\n        if (number < 0) {\n            // -0 -> 0\n            return Math.ceil(number) || 0;\n        } else {\n            return Math.floor(number);\n        }\n    }\n\n    function toInt(argumentForCoercion) {\n        var coercedNumber = +argumentForCoercion,\n            value = 0;\n\n        if (coercedNumber !== 0 && isFinite(coercedNumber)) {\n            value = absFloor(coercedNumber);\n        }\n\n        return value;\n    }\n\n    // compare two arrays, return the number of differences\n    function compareArrays(array1, array2, dontConvert) {\n        var len = Math.min(array1.length, array2.length),\n            lengthDiff = Math.abs(array1.length - array2.length),\n            diffs = 0,\n            i;\n        for (i = 0; i < len; i++) {\n            if ((dontConvert && array1[i] !== array2[i]) ||\n                (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) {\n                diffs++;\n            }\n        }\n        return diffs + lengthDiff;\n    }\n\n    function warn(msg) {\n        if (hooks.suppressDeprecationWarnings === false &&\n                (typeof console !==  'undefined') && console.warn) {\n            console.warn('Deprecation warning: ' + msg);\n        }\n    }\n\n    function deprecate(msg, fn) {\n        var firstTime = true;\n\n        return extend(function () {\n            if (hooks.deprecationHandler != null) {\n                hooks.deprecationHandler(null, msg);\n            }\n            if (firstTime) {\n                var args = [];\n                var arg;\n                for (var i = 0; i < arguments.length; i++) {\n                    arg = '';\n                    if (typeof arguments[i] === 'object') {\n                        arg += '\\n[' + i + '] ';\n                        for (var key in arguments[0]) {\n                            arg += key + ': ' + arguments[0][key] + ', ';\n                        }\n                        arg = arg.slice(0, -2); // Remove trailing comma and space\n                    } else {\n                        arg = arguments[i];\n                    }\n                    args.push(arg);\n                }\n                warn(msg + '\\nArguments: ' + Array.prototype.slice.call(args).join('') + '\\n' + (new Error()).stack);\n                firstTime = false;\n            }\n            return fn.apply(this, arguments);\n        }, fn);\n    }\n\n    var deprecations = {};\n\n    function deprecateSimple(name, msg) {\n        if (hooks.deprecationHandler != null) {\n            hooks.deprecationHandler(name, msg);\n        }\n        if (!deprecations[name]) {\n            warn(msg);\n            deprecations[name] = true;\n        }\n    }\n\n    hooks.suppressDeprecationWarnings = false;\n    hooks.deprecationHandler = null;\n\n    function isFunction(input) {\n        return input instanceof Function || Object.prototype.toString.call(input) === '[object Function]';\n    }\n\n    function set (config) {\n        var prop, i;\n        for (i in config) {\n            prop = config[i];\n            if (isFunction(prop)) {\n                this[i] = prop;\n            } else {\n                this['_' + i] = prop;\n            }\n        }\n        this._config = config;\n        // Lenient ordinal parsing accepts just a number in addition to\n        // number + (possibly) stuff coming from _dayOfMonthOrdinalParse.\n        // TODO: Remove \"ordinalParse\" fallback in next major release.\n        this._dayOfMonthOrdinalParseLenient = new RegExp(\n            (this._dayOfMonthOrdinalParse.source || this._ordinalParse.source) +\n                '|' + (/\\d{1,2}/).source);\n    }\n\n    function mergeConfigs(parentConfig, childConfig) {\n        var res = extend({}, parentConfig), prop;\n        for (prop in childConfig) {\n            if (hasOwnProp(childConfig, prop)) {\n                if (isObject(parentConfig[prop]) && isObject(childConfig[prop])) {\n                    res[prop] = {};\n                    extend(res[prop], parentConfig[prop]);\n                    extend(res[prop], childConfig[prop]);\n                } else if (childConfig[prop] != null) {\n                    res[prop] = childConfig[prop];\n                } else {\n                    delete res[prop];\n                }\n            }\n        }\n        for (prop in parentConfig) {\n            if (hasOwnProp(parentConfig, prop) &&\n                    !hasOwnProp(childConfig, prop) &&\n                    isObject(parentConfig[prop])) {\n                // make sure changes to properties don't modify parent config\n                res[prop] = extend({}, res[prop]);\n            }\n        }\n        return res;\n    }\n\n    function Locale(config) {\n        if (config != null) {\n            this.set(config);\n        }\n    }\n\n    var keys;\n\n    if (Object.keys) {\n        keys = Object.keys;\n    } else {\n        keys = function (obj) {\n            var i, res = [];\n            for (i in obj) {\n                if (hasOwnProp(obj, i)) {\n                    res.push(i);\n                }\n            }\n            return res;\n        };\n    }\n\n    var defaultCalendar = {\n        sameDay : '[Today at] LT',\n        nextDay : '[Tomorrow at] LT',\n        nextWeek : 'dddd [at] LT',\n        lastDay : '[Yesterday at] LT',\n        lastWeek : '[Last] dddd [at] LT',\n        sameElse : 'L'\n    };\n\n    function calendar (key, mom, now) {\n        var output = this._calendar[key] || this._calendar['sameElse'];\n        return isFunction(output) ? output.call(mom, now) : output;\n    }\n\n    var defaultLongDateFormat = {\n        LTS  : 'h:mm:ss A',\n        LT   : 'h:mm A',\n        L    : 'MM/DD/YYYY',\n        LL   : 'MMMM D, YYYY',\n        LLL  : 'MMMM D, YYYY h:mm A',\n        LLLL : 'dddd, MMMM D, YYYY h:mm A'\n    };\n\n    function longDateFormat (key) {\n        var format = this._longDateFormat[key],\n            formatUpper = this._longDateFormat[key.toUpperCase()];\n\n        if (format || !formatUpper) {\n            return format;\n        }\n\n        this._longDateFormat[key] = formatUpper.replace(/MMMM|MM|DD|dddd/g, function (val) {\n            return val.slice(1);\n        });\n\n        return this._longDateFormat[key];\n    }\n\n    var defaultInvalidDate = 'Invalid date';\n\n    function invalidDate () {\n        return this._invalidDate;\n    }\n\n    var defaultOrdinal = '%d';\n    var defaultDayOfMonthOrdinalParse = /\\d{1,2}/;\n\n    function ordinal (number) {\n        return this._ordinal.replace('%d', number);\n    }\n\n    var defaultRelativeTime = {\n        future : 'in %s',\n        past   : '%s ago',\n        s  : 'a few seconds',\n        ss : '%d seconds',\n        m  : 'a minute',\n        mm : '%d minutes',\n        h  : 'an hour',\n        hh : '%d hours',\n        d  : 'a day',\n        dd : '%d days',\n        M  : 'a month',\n        MM : '%d months',\n        y  : 'a year',\n        yy : '%d years'\n    };\n\n    function relativeTime (number, withoutSuffix, string, isFuture) {\n        var output = this._relativeTime[string];\n        return (isFunction(output)) ?\n            output(number, withoutSuffix, string, isFuture) :\n            output.replace(/%d/i, number);\n    }\n\n    function pastFuture (diff, output) {\n        var format = this._relativeTime[diff > 0 ? 'future' : 'past'];\n        return isFunction(format) ? format(output) : format.replace(/%s/i, output);\n    }\n\n    var aliases = {};\n\n    function addUnitAlias (unit, shorthand) {\n        var lowerCase = unit.toLowerCase();\n        aliases[lowerCase] = aliases[lowerCase + 's'] = aliases[shorthand] = unit;\n    }\n\n    function normalizeUnits(units) {\n        return typeof units === 'string' ? aliases[units] || aliases[units.toLowerCase()] : undefined;\n    }\n\n    function normalizeObjectUnits(inputObject) {\n        var normalizedInput = {},\n            normalizedProp,\n            prop;\n\n        for (prop in inputObject) {\n            if (hasOwnProp(inputObject, prop)) {\n                normalizedProp = normalizeUnits(prop);\n                if (normalizedProp) {\n                    normalizedInput[normalizedProp] = inputObject[prop];\n                }\n            }\n        }\n\n        return normalizedInput;\n    }\n\n    var priorities = {};\n\n    function addUnitPriority(unit, priority) {\n        priorities[unit] = priority;\n    }\n\n    function getPrioritizedUnits(unitsObj) {\n        var units = [];\n        for (var u in unitsObj) {\n            units.push({unit: u, priority: priorities[u]});\n        }\n        units.sort(function (a, b) {\n            return a.priority - b.priority;\n        });\n        return units;\n    }\n\n    function zeroFill(number, targetLength, forceSign) {\n        var absNumber = '' + Math.abs(number),\n            zerosToFill = targetLength - absNumber.length,\n            sign = number >= 0;\n        return (sign ? (forceSign ? '+' : '') : '-') +\n            Math.pow(10, Math.max(0, zerosToFill)).toString().substr(1) + absNumber;\n    }\n\n    var formattingTokens = /(\\[[^\\[]*\\])|(\\\\)?([Hh]mm(ss)?|Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Qo?|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|kk?|mm?|ss?|S{1,9}|x|X|zz?|ZZ?|.)/g;\n\n    var localFormattingTokens = /(\\[[^\\[]*\\])|(\\\\)?(LTS|LT|LL?L?L?|l{1,4})/g;\n\n    var formatFunctions = {};\n\n    var formatTokenFunctions = {};\n\n    // token:    'M'\n    // padded:   ['MM', 2]\n    // ordinal:  'Mo'\n    // callback: function () { this.month() + 1 }\n    function addFormatToken (token, padded, ordinal, callback) {\n        var func = callback;\n        if (typeof callback === 'string') {\n            func = function () {\n                return this[callback]();\n            };\n        }\n        if (token) {\n            formatTokenFunctions[token] = func;\n        }\n        if (padded) {\n            formatTokenFunctions[padded[0]] = function () {\n                return zeroFill(func.apply(this, arguments), padded[1], padded[2]);\n            };\n        }\n        if (ordinal) {\n            formatTokenFunctions[ordinal] = function () {\n                return this.localeData().ordinal(func.apply(this, arguments), token);\n            };\n        }\n    }\n\n    function removeFormattingTokens(input) {\n        if (input.match(/\\[[\\s\\S]/)) {\n            return input.replace(/^\\[|\\]$/g, '');\n        }\n        return input.replace(/\\\\/g, '');\n    }\n\n    function makeFormatFunction(format) {\n        var array = format.match(formattingTokens), i, length;\n\n        for (i = 0, length = array.length; i < length; i++) {\n            if (formatTokenFunctions[array[i]]) {\n                array[i] = formatTokenFunctions[array[i]];\n            } else {\n                array[i] = removeFormattingTokens(array[i]);\n            }\n        }\n\n        return function (mom) {\n            var output = '', i;\n            for (i = 0; i < length; i++) {\n                output += isFunction(array[i]) ? array[i].call(mom, format) : array[i];\n            }\n            return output;\n        };\n    }\n\n    // format date using native date object\n    function formatMoment(m, format) {\n        if (!m.isValid()) {\n            return m.localeData().invalidDate();\n        }\n\n        format = expandFormat(format, m.localeData());\n        formatFunctions[format] = formatFunctions[format] || makeFormatFunction(format);\n\n        return formatFunctions[format](m);\n    }\n\n    function expandFormat(format, locale) {\n        var i = 5;\n\n        function replaceLongDateFormatTokens(input) {\n            return locale.longDateFormat(input) || input;\n        }\n\n        localFormattingTokens.lastIndex = 0;\n        while (i >= 0 && localFormattingTokens.test(format)) {\n            format = format.replace(localFormattingTokens, replaceLongDateFormatTokens);\n            localFormattingTokens.lastIndex = 0;\n            i -= 1;\n        }\n\n        return format;\n    }\n\n    var match1         = /\\d/;            //       0 - 9\n    var match2         = /\\d\\d/;          //      00 - 99\n    var match3         = /\\d{3}/;         //     000 - 999\n    var match4         = /\\d{4}/;         //    0000 - 9999\n    var match6         = /[+-]?\\d{6}/;    // -999999 - 999999\n    var match1to2      = /\\d\\d?/;         //       0 - 99\n    var match3to4      = /\\d\\d\\d\\d?/;     //     999 - 9999\n    var match5to6      = /\\d\\d\\d\\d\\d\\d?/; //   99999 - 999999\n    var match1to3      = /\\d{1,3}/;       //       0 - 999\n    var match1to4      = /\\d{1,4}/;       //       0 - 9999\n    var match1to6      = /[+-]?\\d{1,6}/;  // -999999 - 999999\n\n    var matchUnsigned  = /\\d+/;           //       0 - inf\n    var matchSigned    = /[+-]?\\d+/;      //    -inf - inf\n\n    var matchOffset    = /Z|[+-]\\d\\d:?\\d\\d/gi; // +00:00 -00:00 +0000 -0000 or Z\n    var matchShortOffset = /Z|[+-]\\d\\d(?::?\\d\\d)?/gi; // +00 -00 +00:00 -00:00 +0000 -0000 or Z\n\n    var matchTimestamp = /[+-]?\\d+(\\.\\d{1,3})?/; // 123456789 123456789.123\n\n    // any word (or two) characters or numbers including two/three word month in arabic.\n    // includes scottish gaelic two word and hyphenated months\n    var matchWord = /[0-9]{0,256}['a-z\\u00A0-\\u05FF\\u0700-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFF07\\uFF10-\\uFFEF]{1,256}|[\\u0600-\\u06FF\\/]{1,256}(\\s*?[\\u0600-\\u06FF]{1,256}){1,2}/i;\n\n    var regexes = {};\n\n    function addRegexToken (token, regex, strictRegex) {\n        regexes[token] = isFunction(regex) ? regex : function (isStrict, localeData) {\n            return (isStrict && strictRegex) ? strictRegex : regex;\n        };\n    }\n\n    function getParseRegexForToken (token, config) {\n        if (!hasOwnProp(regexes, token)) {\n            return new RegExp(unescapeFormat(token));\n        }\n\n        return regexes[token](config._strict, config._locale);\n    }\n\n    // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript\n    function unescapeFormat(s) {\n        return regexEscape(s.replace('\\\\', '').replace(/\\\\(\\[)|\\\\(\\])|\\[([^\\]\\[]*)\\]|\\\\(.)/g, function (matched, p1, p2, p3, p4) {\n            return p1 || p2 || p3 || p4;\n        }));\n    }\n\n    function regexEscape(s) {\n        return s.replace(/[-\\/\\\\^$*+?.()|[\\]{}]/g, '\\\\$&');\n    }\n\n    var tokens = {};\n\n    function addParseToken (token, callback) {\n        var i, func = callback;\n        if (typeof token === 'string') {\n            token = [token];\n        }\n        if (isNumber(callback)) {\n            func = function (input, array) {\n                array[callback] = toInt(input);\n            };\n        }\n        for (i = 0; i < token.length; i++) {\n            tokens[token[i]] = func;\n        }\n    }\n\n    function addWeekParseToken (token, callback) {\n        addParseToken(token, function (input, array, config, token) {\n            config._w = config._w || {};\n            callback(input, config._w, config, token);\n        });\n    }\n\n    function addTimeToArrayFromToken(token, input, config) {\n        if (input != null && hasOwnProp(tokens, token)) {\n            tokens[token](input, config._a, config, token);\n        }\n    }\n\n    var YEAR = 0;\n    var MONTH = 1;\n    var DATE = 2;\n    var HOUR = 3;\n    var MINUTE = 4;\n    var SECOND = 5;\n    var MILLISECOND = 6;\n    var WEEK = 7;\n    var WEEKDAY = 8;\n\n    // FORMATTING\n\n    addFormatToken('Y', 0, 0, function () {\n        var y = this.year();\n        return y <= 9999 ? '' + y : '+' + y;\n    });\n\n    addFormatToken(0, ['YY', 2], 0, function () {\n        return this.year() % 100;\n    });\n\n    addFormatToken(0, ['YYYY',   4],       0, 'year');\n    addFormatToken(0, ['YYYYY',  5],       0, 'year');\n    addFormatToken(0, ['YYYYYY', 6, true], 0, 'year');\n\n    // ALIASES\n\n    addUnitAlias('year', 'y');\n\n    // PRIORITIES\n\n    addUnitPriority('year', 1);\n\n    // PARSING\n\n    addRegexToken('Y',      matchSigned);\n    addRegexToken('YY',     match1to2, match2);\n    addRegexToken('YYYY',   match1to4, match4);\n    addRegexToken('YYYYY',  match1to6, match6);\n    addRegexToken('YYYYYY', match1to6, match6);\n\n    addParseToken(['YYYYY', 'YYYYYY'], YEAR);\n    addParseToken('YYYY', function (input, array) {\n        array[YEAR] = input.length === 2 ? hooks.parseTwoDigitYear(input) : toInt(input);\n    });\n    addParseToken('YY', function (input, array) {\n        array[YEAR] = hooks.parseTwoDigitYear(input);\n    });\n    addParseToken('Y', function (input, array) {\n        array[YEAR] = parseInt(input, 10);\n    });\n\n    // HELPERS\n\n    function daysInYear(year) {\n        return isLeapYear(year) ? 366 : 365;\n    }\n\n    function isLeapYear(year) {\n        return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0;\n    }\n\n    // HOOKS\n\n    hooks.parseTwoDigitYear = function (input) {\n        return toInt(input) + (toInt(input) > 68 ? 1900 : 2000);\n    };\n\n    // MOMENTS\n\n    var getSetYear = makeGetSet('FullYear', true);\n\n    function getIsLeapYear () {\n        return isLeapYear(this.year());\n    }\n\n    function makeGetSet (unit, keepTime) {\n        return function (value) {\n            if (value != null) {\n                set$1(this, unit, value);\n                hooks.updateOffset(this, keepTime);\n                return this;\n            } else {\n                return get(this, unit);\n            }\n        };\n    }\n\n    function get (mom, unit) {\n        return mom.isValid() ?\n            mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit]() : NaN;\n    }\n\n    function set$1 (mom, unit, value) {\n        if (mom.isValid() && !isNaN(value)) {\n            if (unit === 'FullYear' && isLeapYear(mom.year()) && mom.month() === 1 && mom.date() === 29) {\n                mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value, mom.month(), daysInMonth(value, mom.month()));\n            }\n            else {\n                mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value);\n            }\n        }\n    }\n\n    // MOMENTS\n\n    function stringGet (units) {\n        units = normalizeUnits(units);\n        if (isFunction(this[units])) {\n            return this[units]();\n        }\n        return this;\n    }\n\n\n    function stringSet (units, value) {\n        if (typeof units === 'object') {\n            units = normalizeObjectUnits(units);\n            var prioritized = getPrioritizedUnits(units);\n            for (var i = 0; i < prioritized.length; i++) {\n                this[prioritized[i].unit](units[prioritized[i].unit]);\n            }\n        } else {\n            units = normalizeUnits(units);\n            if (isFunction(this[units])) {\n                return this[units](value);\n            }\n        }\n        return this;\n    }\n\n    function mod(n, x) {\n        return ((n % x) + x) % x;\n    }\n\n    var indexOf;\n\n    if (Array.prototype.indexOf) {\n        indexOf = Array.prototype.indexOf;\n    } else {\n        indexOf = function (o) {\n            // I know\n            var i;\n            for (i = 0; i < this.length; ++i) {\n                if (this[i] === o) {\n                    return i;\n                }\n            }\n            return -1;\n        };\n    }\n\n    function daysInMonth(year, month) {\n        if (isNaN(year) || isNaN(month)) {\n            return NaN;\n        }\n        var modMonth = mod(month, 12);\n        year += (month - modMonth) / 12;\n        return modMonth === 1 ? (isLeapYear(year) ? 29 : 28) : (31 - modMonth % 7 % 2);\n    }\n\n    // FORMATTING\n\n    addFormatToken('M', ['MM', 2], 'Mo', function () {\n        return this.month() + 1;\n    });\n\n    addFormatToken('MMM', 0, 0, function (format) {\n        return this.localeData().monthsShort(this, format);\n    });\n\n    addFormatToken('MMMM', 0, 0, function (format) {\n        return this.localeData().months(this, format);\n    });\n\n    // ALIASES\n\n    addUnitAlias('month', 'M');\n\n    // PRIORITY\n\n    addUnitPriority('month', 8);\n\n    // PARSING\n\n    addRegexToken('M',    match1to2);\n    addRegexToken('MM',   match1to2, match2);\n    addRegexToken('MMM',  function (isStrict, locale) {\n        return locale.monthsShortRegex(isStrict);\n    });\n    addRegexToken('MMMM', function (isStrict, locale) {\n        return locale.monthsRegex(isStrict);\n    });\n\n    addParseToken(['M', 'MM'], function (input, array) {\n        array[MONTH] = toInt(input) - 1;\n    });\n\n    addParseToken(['MMM', 'MMMM'], function (input, array, config, token) {\n        var month = config._locale.monthsParse(input, token, config._strict);\n        // if we didn't find a month name, mark the date as invalid.\n        if (month != null) {\n            array[MONTH] = month;\n        } else {\n            getParsingFlags(config).invalidMonth = input;\n        }\n    });\n\n    // LOCALES\n\n    var MONTHS_IN_FORMAT = /D[oD]?(\\[[^\\[\\]]*\\]|\\s)+MMMM?/;\n    var defaultLocaleMonths = 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_');\n    function localeMonths (m, format) {\n        if (!m) {\n            return isArray(this._months) ? this._months :\n                this._months['standalone'];\n        }\n        return isArray(this._months) ? this._months[m.month()] :\n            this._months[(this._months.isFormat || MONTHS_IN_FORMAT).test(format) ? 'format' : 'standalone'][m.month()];\n    }\n\n    var defaultLocaleMonthsShort = 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_');\n    function localeMonthsShort (m, format) {\n        if (!m) {\n            return isArray(this._monthsShort) ? this._monthsShort :\n                this._monthsShort['standalone'];\n        }\n        return isArray(this._monthsShort) ? this._monthsShort[m.month()] :\n            this._monthsShort[MONTHS_IN_FORMAT.test(format) ? 'format' : 'standalone'][m.month()];\n    }\n\n    function handleStrictParse(monthName, format, strict) {\n        var i, ii, mom, llc = monthName.toLocaleLowerCase();\n        if (!this._monthsParse) {\n            // this is not used\n            this._monthsParse = [];\n            this._longMonthsParse = [];\n            this._shortMonthsParse = [];\n            for (i = 0; i < 12; ++i) {\n                mom = createUTC([2000, i]);\n                this._shortMonthsParse[i] = this.monthsShort(mom, '').toLocaleLowerCase();\n                this._longMonthsParse[i] = this.months(mom, '').toLocaleLowerCase();\n            }\n        }\n\n        if (strict) {\n            if (format === 'MMM') {\n                ii = indexOf.call(this._shortMonthsParse, llc);\n                return ii !== -1 ? ii : null;\n            } else {\n                ii = indexOf.call(this._longMonthsParse, llc);\n                return ii !== -1 ? ii : null;\n            }\n        } else {\n            if (format === 'MMM') {\n                ii = indexOf.call(this._shortMonthsParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._longMonthsParse, llc);\n                return ii !== -1 ? ii : null;\n            } else {\n                ii = indexOf.call(this._longMonthsParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._shortMonthsParse, llc);\n                return ii !== -1 ? ii : null;\n            }\n        }\n    }\n\n    function localeMonthsParse (monthName, format, strict) {\n        var i, mom, regex;\n\n        if (this._monthsParseExact) {\n            return handleStrictParse.call(this, monthName, format, strict);\n        }\n\n        if (!this._monthsParse) {\n            this._monthsParse = [];\n            this._longMonthsParse = [];\n            this._shortMonthsParse = [];\n        }\n\n        // TODO: add sorting\n        // Sorting makes sure if one month (or abbr) is a prefix of another\n        // see sorting in computeMonthsParse\n        for (i = 0; i < 12; i++) {\n            // make the regex if we don't have it already\n            mom = createUTC([2000, i]);\n            if (strict && !this._longMonthsParse[i]) {\n                this._longMonthsParse[i] = new RegExp('^' + this.months(mom, '').replace('.', '') + '$', 'i');\n                this._shortMonthsParse[i] = new RegExp('^' + this.monthsShort(mom, '').replace('.', '') + '$', 'i');\n            }\n            if (!strict && !this._monthsParse[i]) {\n                regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, '');\n                this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i');\n            }\n            // test the regex\n            if (strict && format === 'MMMM' && this._longMonthsParse[i].test(monthName)) {\n                return i;\n            } else if (strict && format === 'MMM' && this._shortMonthsParse[i].test(monthName)) {\n                return i;\n            } else if (!strict && this._monthsParse[i].test(monthName)) {\n                return i;\n            }\n        }\n    }\n\n    // MOMENTS\n\n    function setMonth (mom, value) {\n        var dayOfMonth;\n\n        if (!mom.isValid()) {\n            // No op\n            return mom;\n        }\n\n        if (typeof value === 'string') {\n            if (/^\\d+$/.test(value)) {\n                value = toInt(value);\n            } else {\n                value = mom.localeData().monthsParse(value);\n                // TODO: Another silent failure?\n                if (!isNumber(value)) {\n                    return mom;\n                }\n            }\n        }\n\n        dayOfMonth = Math.min(mom.date(), daysInMonth(mom.year(), value));\n        mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth);\n        return mom;\n    }\n\n    function getSetMonth (value) {\n        if (value != null) {\n            setMonth(this, value);\n            hooks.updateOffset(this, true);\n            return this;\n        } else {\n            return get(this, 'Month');\n        }\n    }\n\n    function getDaysInMonth () {\n        return daysInMonth(this.year(), this.month());\n    }\n\n    var defaultMonthsShortRegex = matchWord;\n    function monthsShortRegex (isStrict) {\n        if (this._monthsParseExact) {\n            if (!hasOwnProp(this, '_monthsRegex')) {\n                computeMonthsParse.call(this);\n            }\n            if (isStrict) {\n                return this._monthsShortStrictRegex;\n            } else {\n                return this._monthsShortRegex;\n            }\n        } else {\n            if (!hasOwnProp(this, '_monthsShortRegex')) {\n                this._monthsShortRegex = defaultMonthsShortRegex;\n            }\n            return this._monthsShortStrictRegex && isStrict ?\n                this._monthsShortStrictRegex : this._monthsShortRegex;\n        }\n    }\n\n    var defaultMonthsRegex = matchWord;\n    function monthsRegex (isStrict) {\n        if (this._monthsParseExact) {\n            if (!hasOwnProp(this, '_monthsRegex')) {\n                computeMonthsParse.call(this);\n            }\n            if (isStrict) {\n                return this._monthsStrictRegex;\n            } else {\n                return this._monthsRegex;\n            }\n        } else {\n            if (!hasOwnProp(this, '_monthsRegex')) {\n                this._monthsRegex = defaultMonthsRegex;\n            }\n            return this._monthsStrictRegex && isStrict ?\n                this._monthsStrictRegex : this._monthsRegex;\n        }\n    }\n\n    function computeMonthsParse () {\n        function cmpLenRev(a, b) {\n            return b.length - a.length;\n        }\n\n        var shortPieces = [], longPieces = [], mixedPieces = [],\n            i, mom;\n        for (i = 0; i < 12; i++) {\n            // make the regex if we don't have it already\n            mom = createUTC([2000, i]);\n            shortPieces.push(this.monthsShort(mom, ''));\n            longPieces.push(this.months(mom, ''));\n            mixedPieces.push(this.months(mom, ''));\n            mixedPieces.push(this.monthsShort(mom, ''));\n        }\n        // Sorting makes sure if one month (or abbr) is a prefix of another it\n        // will match the longer piece.\n        shortPieces.sort(cmpLenRev);\n        longPieces.sort(cmpLenRev);\n        mixedPieces.sort(cmpLenRev);\n        for (i = 0; i < 12; i++) {\n            shortPieces[i] = regexEscape(shortPieces[i]);\n            longPieces[i] = regexEscape(longPieces[i]);\n        }\n        for (i = 0; i < 24; i++) {\n            mixedPieces[i] = regexEscape(mixedPieces[i]);\n        }\n\n        this._monthsRegex = new RegExp('^(' + mixedPieces.join('|') + ')', 'i');\n        this._monthsShortRegex = this._monthsRegex;\n        this._monthsStrictRegex = new RegExp('^(' + longPieces.join('|') + ')', 'i');\n        this._monthsShortStrictRegex = new RegExp('^(' + shortPieces.join('|') + ')', 'i');\n    }\n\n    function createDate (y, m, d, h, M, s, ms) {\n        // can't just apply() to create a date:\n        // https://stackoverflow.com/q/181348\n        var date;\n        // the date constructor remaps years 0-99 to 1900-1999\n        if (y < 100 && y >= 0) {\n            // preserve leap years using a full 400 year cycle, then reset\n            date = new Date(y + 400, m, d, h, M, s, ms);\n            if (isFinite(date.getFullYear())) {\n                date.setFullYear(y);\n            }\n        } else {\n            date = new Date(y, m, d, h, M, s, ms);\n        }\n\n        return date;\n    }\n\n    function createUTCDate (y) {\n        var date;\n        // the Date.UTC function remaps years 0-99 to 1900-1999\n        if (y < 100 && y >= 0) {\n            var args = Array.prototype.slice.call(arguments);\n            // preserve leap years using a full 400 year cycle, then reset\n            args[0] = y + 400;\n            date = new Date(Date.UTC.apply(null, args));\n            if (isFinite(date.getUTCFullYear())) {\n                date.setUTCFullYear(y);\n            }\n        } else {\n            date = new Date(Date.UTC.apply(null, arguments));\n        }\n\n        return date;\n    }\n\n    // start-of-first-week - start-of-year\n    function firstWeekOffset(year, dow, doy) {\n        var // first-week day -- which january is always in the first week (4 for iso, 1 for other)\n            fwd = 7 + dow - doy,\n            // first-week day local weekday -- which local weekday is fwd\n            fwdlw = (7 + createUTCDate(year, 0, fwd).getUTCDay() - dow) % 7;\n\n        return -fwdlw + fwd - 1;\n    }\n\n    // https://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday\n    function dayOfYearFromWeeks(year, week, weekday, dow, doy) {\n        var localWeekday = (7 + weekday - dow) % 7,\n            weekOffset = firstWeekOffset(year, dow, doy),\n            dayOfYear = 1 + 7 * (week - 1) + localWeekday + weekOffset,\n            resYear, resDayOfYear;\n\n        if (dayOfYear <= 0) {\n            resYear = year - 1;\n            resDayOfYear = daysInYear(resYear) + dayOfYear;\n        } else if (dayOfYear > daysInYear(year)) {\n            resYear = year + 1;\n            resDayOfYear = dayOfYear - daysInYear(year);\n        } else {\n            resYear = year;\n            resDayOfYear = dayOfYear;\n        }\n\n        return {\n            year: resYear,\n            dayOfYear: resDayOfYear\n        };\n    }\n\n    function weekOfYear(mom, dow, doy) {\n        var weekOffset = firstWeekOffset(mom.year(), dow, doy),\n            week = Math.floor((mom.dayOfYear() - weekOffset - 1) / 7) + 1,\n            resWeek, resYear;\n\n        if (week < 1) {\n            resYear = mom.year() - 1;\n            resWeek = week + weeksInYear(resYear, dow, doy);\n        } else if (week > weeksInYear(mom.year(), dow, doy)) {\n            resWeek = week - weeksInYear(mom.year(), dow, doy);\n            resYear = mom.year() + 1;\n        } else {\n            resYear = mom.year();\n            resWeek = week;\n        }\n\n        return {\n            week: resWeek,\n            year: resYear\n        };\n    }\n\n    function weeksInYear(year, dow, doy) {\n        var weekOffset = firstWeekOffset(year, dow, doy),\n            weekOffsetNext = firstWeekOffset(year + 1, dow, doy);\n        return (daysInYear(year) - weekOffset + weekOffsetNext) / 7;\n    }\n\n    // FORMATTING\n\n    addFormatToken('w', ['ww', 2], 'wo', 'week');\n    addFormatToken('W', ['WW', 2], 'Wo', 'isoWeek');\n\n    // ALIASES\n\n    addUnitAlias('week', 'w');\n    addUnitAlias('isoWeek', 'W');\n\n    // PRIORITIES\n\n    addUnitPriority('week', 5);\n    addUnitPriority('isoWeek', 5);\n\n    // PARSING\n\n    addRegexToken('w',  match1to2);\n    addRegexToken('ww', match1to2, match2);\n    addRegexToken('W',  match1to2);\n    addRegexToken('WW', match1to2, match2);\n\n    addWeekParseToken(['w', 'ww', 'W', 'WW'], function (input, week, config, token) {\n        week[token.substr(0, 1)] = toInt(input);\n    });\n\n    // HELPERS\n\n    // LOCALES\n\n    function localeWeek (mom) {\n        return weekOfYear(mom, this._week.dow, this._week.doy).week;\n    }\n\n    var defaultLocaleWeek = {\n        dow : 0, // Sunday is the first day of the week.\n        doy : 6  // The week that contains Jan 6th is the first week of the year.\n    };\n\n    function localeFirstDayOfWeek () {\n        return this._week.dow;\n    }\n\n    function localeFirstDayOfYear () {\n        return this._week.doy;\n    }\n\n    // MOMENTS\n\n    function getSetWeek (input) {\n        var week = this.localeData().week(this);\n        return input == null ? week : this.add((input - week) * 7, 'd');\n    }\n\n    function getSetISOWeek (input) {\n        var week = weekOfYear(this, 1, 4).week;\n        return input == null ? week : this.add((input - week) * 7, 'd');\n    }\n\n    // FORMATTING\n\n    addFormatToken('d', 0, 'do', 'day');\n\n    addFormatToken('dd', 0, 0, function (format) {\n        return this.localeData().weekdaysMin(this, format);\n    });\n\n    addFormatToken('ddd', 0, 0, function (format) {\n        return this.localeData().weekdaysShort(this, format);\n    });\n\n    addFormatToken('dddd', 0, 0, function (format) {\n        return this.localeData().weekdays(this, format);\n    });\n\n    addFormatToken('e', 0, 0, 'weekday');\n    addFormatToken('E', 0, 0, 'isoWeekday');\n\n    // ALIASES\n\n    addUnitAlias('day', 'd');\n    addUnitAlias('weekday', 'e');\n    addUnitAlias('isoWeekday', 'E');\n\n    // PRIORITY\n    addUnitPriority('day', 11);\n    addUnitPriority('weekday', 11);\n    addUnitPriority('isoWeekday', 11);\n\n    // PARSING\n\n    addRegexToken('d',    match1to2);\n    addRegexToken('e',    match1to2);\n    addRegexToken('E',    match1to2);\n    addRegexToken('dd',   function (isStrict, locale) {\n        return locale.weekdaysMinRegex(isStrict);\n    });\n    addRegexToken('ddd',   function (isStrict, locale) {\n        return locale.weekdaysShortRegex(isStrict);\n    });\n    addRegexToken('dddd',   function (isStrict, locale) {\n        return locale.weekdaysRegex(isStrict);\n    });\n\n    addWeekParseToken(['dd', 'ddd', 'dddd'], function (input, week, config, token) {\n        var weekday = config._locale.weekdaysParse(input, token, config._strict);\n        // if we didn't get a weekday name, mark the date as invalid\n        if (weekday != null) {\n            week.d = weekday;\n        } else {\n            getParsingFlags(config).invalidWeekday = input;\n        }\n    });\n\n    addWeekParseToken(['d', 'e', 'E'], function (input, week, config, token) {\n        week[token] = toInt(input);\n    });\n\n    // HELPERS\n\n    function parseWeekday(input, locale) {\n        if (typeof input !== 'string') {\n            return input;\n        }\n\n        if (!isNaN(input)) {\n            return parseInt(input, 10);\n        }\n\n        input = locale.weekdaysParse(input);\n        if (typeof input === 'number') {\n            return input;\n        }\n\n        return null;\n    }\n\n    function parseIsoWeekday(input, locale) {\n        if (typeof input === 'string') {\n            return locale.weekdaysParse(input) % 7 || 7;\n        }\n        return isNaN(input) ? null : input;\n    }\n\n    // LOCALES\n    function shiftWeekdays (ws, n) {\n        return ws.slice(n, 7).concat(ws.slice(0, n));\n    }\n\n    var defaultLocaleWeekdays = 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_');\n    function localeWeekdays (m, format) {\n        var weekdays = isArray(this._weekdays) ? this._weekdays :\n            this._weekdays[(m && m !== true && this._weekdays.isFormat.test(format)) ? 'format' : 'standalone'];\n        return (m === true) ? shiftWeekdays(weekdays, this._week.dow)\n            : (m) ? weekdays[m.day()] : weekdays;\n    }\n\n    var defaultLocaleWeekdaysShort = 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_');\n    function localeWeekdaysShort (m) {\n        return (m === true) ? shiftWeekdays(this._weekdaysShort, this._week.dow)\n            : (m) ? this._weekdaysShort[m.day()] : this._weekdaysShort;\n    }\n\n    var defaultLocaleWeekdaysMin = 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_');\n    function localeWeekdaysMin (m) {\n        return (m === true) ? shiftWeekdays(this._weekdaysMin, this._week.dow)\n            : (m) ? this._weekdaysMin[m.day()] : this._weekdaysMin;\n    }\n\n    function handleStrictParse$1(weekdayName, format, strict) {\n        var i, ii, mom, llc = weekdayName.toLocaleLowerCase();\n        if (!this._weekdaysParse) {\n            this._weekdaysParse = [];\n            this._shortWeekdaysParse = [];\n            this._minWeekdaysParse = [];\n\n            for (i = 0; i < 7; ++i) {\n                mom = createUTC([2000, 1]).day(i);\n                this._minWeekdaysParse[i] = this.weekdaysMin(mom, '').toLocaleLowerCase();\n                this._shortWeekdaysParse[i] = this.weekdaysShort(mom, '').toLocaleLowerCase();\n                this._weekdaysParse[i] = this.weekdays(mom, '').toLocaleLowerCase();\n            }\n        }\n\n        if (strict) {\n            if (format === 'dddd') {\n                ii = indexOf.call(this._weekdaysParse, llc);\n                return ii !== -1 ? ii : null;\n            } else if (format === 'ddd') {\n                ii = indexOf.call(this._shortWeekdaysParse, llc);\n                return ii !== -1 ? ii : null;\n            } else {\n                ii = indexOf.call(this._minWeekdaysParse, llc);\n                return ii !== -1 ? ii : null;\n            }\n        } else {\n            if (format === 'dddd') {\n                ii = indexOf.call(this._weekdaysParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._shortWeekdaysParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._minWeekdaysParse, llc);\n                return ii !== -1 ? ii : null;\n            } else if (format === 'ddd') {\n                ii = indexOf.call(this._shortWeekdaysParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._weekdaysParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._minWeekdaysParse, llc);\n                return ii !== -1 ? ii : null;\n            } else {\n                ii = indexOf.call(this._minWeekdaysParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._weekdaysParse, llc);\n                if (ii !== -1) {\n                    return ii;\n                }\n                ii = indexOf.call(this._shortWeekdaysParse, llc);\n                return ii !== -1 ? ii : null;\n            }\n        }\n    }\n\n    function localeWeekdaysParse (weekdayName, format, strict) {\n        var i, mom, regex;\n\n        if (this._weekdaysParseExact) {\n            return handleStrictParse$1.call(this, weekdayName, format, strict);\n        }\n\n        if (!this._weekdaysParse) {\n            this._weekdaysParse = [];\n            this._minWeekdaysParse = [];\n            this._shortWeekdaysParse = [];\n            this._fullWeekdaysParse = [];\n        }\n\n        for (i = 0; i < 7; i++) {\n            // make the regex if we don't have it already\n\n            mom = createUTC([2000, 1]).day(i);\n            if (strict && !this._fullWeekdaysParse[i]) {\n                this._fullWeekdaysParse[i] = new RegExp('^' + this.weekdays(mom, '').replace('.', '\\\\.?') + '$', 'i');\n                this._shortWeekdaysParse[i] = new RegExp('^' + this.weekdaysShort(mom, '').replace('.', '\\\\.?') + '$', 'i');\n                this._minWeekdaysParse[i] = new RegExp('^' + this.weekdaysMin(mom, '').replace('.', '\\\\.?') + '$', 'i');\n            }\n            if (!this._weekdaysParse[i]) {\n                regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, '');\n                this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i');\n            }\n            // test the regex\n            if (strict && format === 'dddd' && this._fullWeekdaysParse[i].test(weekdayName)) {\n                return i;\n            } else if (strict && format === 'ddd' && this._shortWeekdaysParse[i].test(weekdayName)) {\n                return i;\n            } else if (strict && format === 'dd' && this._minWeekdaysParse[i].test(weekdayName)) {\n                return i;\n            } else if (!strict && this._weekdaysParse[i].test(weekdayName)) {\n                return i;\n            }\n        }\n    }\n\n    // MOMENTS\n\n    function getSetDayOfWeek (input) {\n        if (!this.isValid()) {\n            return input != null ? this : NaN;\n        }\n        var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay();\n        if (input != null) {\n            input = parseWeekday(input, this.localeData());\n            return this.add(input - day, 'd');\n        } else {\n            return day;\n        }\n    }\n\n    function getSetLocaleDayOfWeek (input) {\n        if (!this.isValid()) {\n            return input != null ? this : NaN;\n        }\n        var weekday = (this.day() + 7 - this.localeData()._week.dow) % 7;\n        return input == null ? weekday : this.add(input - weekday, 'd');\n    }\n\n    function getSetISODayOfWeek (input) {\n        if (!this.isValid()) {\n            return input != null ? this : NaN;\n        }\n\n        // behaves the same as moment#day except\n        // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6)\n        // as a setter, sunday should belong to the previous week.\n\n        if (input != null) {\n            var weekday = parseIsoWeekday(input, this.localeData());\n            return this.day(this.day() % 7 ? weekday : weekday - 7);\n        } else {\n            return this.day() || 7;\n        }\n    }\n\n    var defaultWeekdaysRegex = matchWord;\n    function weekdaysRegex (isStrict) {\n        if (this._weekdaysParseExact) {\n            if (!hasOwnProp(this, '_weekdaysRegex')) {\n                computeWeekdaysParse.call(this);\n            }\n            if (isStrict) {\n                return this._weekdaysStrictRegex;\n            } else {\n                return this._weekdaysRegex;\n            }\n        } else {\n            if (!hasOwnProp(this, '_weekdaysRegex')) {\n                this._weekdaysRegex = defaultWeekdaysRegex;\n            }\n            return this._weekdaysStrictRegex && isStrict ?\n                this._weekdaysStrictRegex : this._weekdaysRegex;\n        }\n    }\n\n    var defaultWeekdaysShortRegex = matchWord;\n    function weekdaysShortRegex (isStrict) {\n        if (this._weekdaysParseExact) {\n            if (!hasOwnProp(this, '_weekdaysRegex')) {\n                computeWeekdaysParse.call(this);\n            }\n            if (isStrict) {\n                return this._weekdaysShortStrictRegex;\n            } else {\n                return this._weekdaysShortRegex;\n            }\n        } else {\n            if (!hasOwnProp(this, '_weekdaysShortRegex')) {\n                this._weekdaysShortRegex = defaultWeekdaysShortRegex;\n            }\n            return this._weekdaysShortStrictRegex && isStrict ?\n                this._weekdaysShortStrictRegex : this._weekdaysShortRegex;\n        }\n    }\n\n    var defaultWeekdaysMinRegex = matchWord;\n    function weekdaysMinRegex (isStrict) {\n        if (this._weekdaysParseExact) {\n            if (!hasOwnProp(this, '_weekdaysRegex')) {\n                computeWeekdaysParse.call(this);\n            }\n            if (isStrict) {\n                return this._weekdaysMinStrictRegex;\n            } else {\n                return this._weekdaysMinRegex;\n            }\n        } else {\n            if (!hasOwnProp(this, '_weekdaysMinRegex')) {\n                this._weekdaysMinRegex = defaultWeekdaysMinRegex;\n            }\n            return this._weekdaysMinStrictRegex && isStrict ?\n                this._weekdaysMinStrictRegex : this._weekdaysMinRegex;\n        }\n    }\n\n\n    function computeWeekdaysParse () {\n        function cmpLenRev(a, b) {\n            return b.length - a.length;\n        }\n\n        var minPieces = [], shortPieces = [], longPieces = [], mixedPieces = [],\n            i, mom, minp, shortp, longp;\n        for (i = 0; i < 7; i++) {\n            // make the regex if we don't have it already\n            mom = createUTC([2000, 1]).day(i);\n            minp = this.weekdaysMin(mom, '');\n            shortp = this.weekdaysShort(mom, '');\n            longp = this.weekdays(mom, '');\n            minPieces.push(minp);\n            shortPieces.push(shortp);\n            longPieces.push(longp);\n            mixedPieces.push(minp);\n            mixedPieces.push(shortp);\n            mixedPieces.push(longp);\n        }\n        // Sorting makes sure if one weekday (or abbr) is a prefix of another it\n        // will match the longer piece.\n        minPieces.sort(cmpLenRev);\n        shortPieces.sort(cmpLenRev);\n        longPieces.sort(cmpLenRev);\n        mixedPieces.sort(cmpLenRev);\n        for (i = 0; i < 7; i++) {\n            shortPieces[i] = regexEscape(shortPieces[i]);\n            longPieces[i] = regexEscape(longPieces[i]);\n            mixedPieces[i] = regexEscape(mixedPieces[i]);\n        }\n\n        this._weekdaysRegex = new RegExp('^(' + mixedPieces.join('|') + ')', 'i');\n        this._weekdaysShortRegex = this._weekdaysRegex;\n        this._weekdaysMinRegex = this._weekdaysRegex;\n\n        this._weekdaysStrictRegex = new RegExp('^(' + longPieces.join('|') + ')', 'i');\n        this._weekdaysShortStrictRegex = new RegExp('^(' + shortPieces.join('|') + ')', 'i');\n        this._weekdaysMinStrictRegex = new RegExp('^(' + minPieces.join('|') + ')', 'i');\n    }\n\n    // FORMATTING\n\n    function hFormat() {\n        return this.hours() % 12 || 12;\n    }\n\n    function kFormat() {\n        return this.hours() || 24;\n    }\n\n    addFormatToken('H', ['HH', 2], 0, 'hour');\n    addFormatToken('h', ['hh', 2], 0, hFormat);\n    addFormatToken('k', ['kk', 2], 0, kFormat);\n\n    addFormatToken('hmm', 0, 0, function () {\n        return '' + hFormat.apply(this) + zeroFill(this.minutes(), 2);\n    });\n\n    addFormatToken('hmmss', 0, 0, function () {\n        return '' + hFormat.apply(this) + zeroFill(this.minutes(), 2) +\n            zeroFill(this.seconds(), 2);\n    });\n\n    addFormatToken('Hmm', 0, 0, function () {\n        return '' + this.hours() + zeroFill(this.minutes(), 2);\n    });\n\n    addFormatToken('Hmmss', 0, 0, function () {\n        return '' + this.hours() + zeroFill(this.minutes(), 2) +\n            zeroFill(this.seconds(), 2);\n    });\n\n    function meridiem (token, lowercase) {\n        addFormatToken(token, 0, 0, function () {\n            return this.localeData().meridiem(this.hours(), this.minutes(), lowercase);\n        });\n    }\n\n    meridiem('a', true);\n    meridiem('A', false);\n\n    // ALIASES\n\n    addUnitAlias('hour', 'h');\n\n    // PRIORITY\n    addUnitPriority('hour', 13);\n\n    // PARSING\n\n    function matchMeridiem (isStrict, locale) {\n        return locale._meridiemParse;\n    }\n\n    addRegexToken('a',  matchMeridiem);\n    addRegexToken('A',  matchMeridiem);\n    addRegexToken('H',  match1to2);\n    addRegexToken('h',  match1to2);\n    addRegexToken('k',  match1to2);\n    addRegexToken('HH', match1to2, match2);\n    addRegexToken('hh', match1to2, match2);\n    addRegexToken('kk', match1to2, match2);\n\n    addRegexToken('hmm', match3to4);\n    addRegexToken('hmmss', match5to6);\n    addRegexToken('Hmm', match3to4);\n    addRegexToken('Hmmss', match5to6);\n\n    addParseToken(['H', 'HH'], HOUR);\n    addParseToken(['k', 'kk'], function (input, array, config) {\n        var kInput = toInt(input);\n        array[HOUR] = kInput === 24 ? 0 : kInput;\n    });\n    addParseToken(['a', 'A'], function (input, array, config) {\n        config._isPm = config._locale.isPM(input);\n        config._meridiem = input;\n    });\n    addParseToken(['h', 'hh'], function (input, array, config) {\n        array[HOUR] = toInt(input);\n        getParsingFlags(config).bigHour = true;\n    });\n    addParseToken('hmm', function (input, array, config) {\n        var pos = input.length - 2;\n        array[HOUR] = toInt(input.substr(0, pos));\n        array[MINUTE] = toInt(input.substr(pos));\n        getParsingFlags(config).bigHour = true;\n    });\n    addParseToken('hmmss', function (input, array, config) {\n        var pos1 = input.length - 4;\n        var pos2 = input.length - 2;\n        array[HOUR] = toInt(input.substr(0, pos1));\n        array[MINUTE] = toInt(input.substr(pos1, 2));\n        array[SECOND] = toInt(input.substr(pos2));\n        getParsingFlags(config).bigHour = true;\n    });\n    addParseToken('Hmm', function (input, array, config) {\n        var pos = input.length - 2;\n        array[HOUR] = toInt(input.substr(0, pos));\n        array[MINUTE] = toInt(input.substr(pos));\n    });\n    addParseToken('Hmmss', function (input, array, config) {\n        var pos1 = input.length - 4;\n        var pos2 = input.length - 2;\n        array[HOUR] = toInt(input.substr(0, pos1));\n        array[MINUTE] = toInt(input.substr(pos1, 2));\n        array[SECOND] = toInt(input.substr(pos2));\n    });\n\n    // LOCALES\n\n    function localeIsPM (input) {\n        // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays\n        // Using charAt should be more compatible.\n        return ((input + '').toLowerCase().charAt(0) === 'p');\n    }\n\n    var defaultLocaleMeridiemParse = /[ap]\\.?m?\\.?/i;\n    function localeMeridiem (hours, minutes, isLower) {\n        if (hours > 11) {\n            return isLower ? 'pm' : 'PM';\n        } else {\n            return isLower ? 'am' : 'AM';\n        }\n    }\n\n\n    // MOMENTS\n\n    // Setting the hour should keep the time, because the user explicitly\n    // specified which hour they want. So trying to maintain the same hour (in\n    // a new timezone) makes sense. Adding/subtracting hours does not follow\n    // this rule.\n    var getSetHour = makeGetSet('Hours', true);\n\n    var baseConfig = {\n        calendar: defaultCalendar,\n        longDateFormat: defaultLongDateFormat,\n        invalidDate: defaultInvalidDate,\n        ordinal: defaultOrdinal,\n        dayOfMonthOrdinalParse: defaultDayOfMonthOrdinalParse,\n        relativeTime: defaultRelativeTime,\n\n        months: defaultLocaleMonths,\n        monthsShort: defaultLocaleMonthsShort,\n\n        week: defaultLocaleWeek,\n\n        weekdays: defaultLocaleWeekdays,\n        weekdaysMin: defaultLocaleWeekdaysMin,\n        weekdaysShort: defaultLocaleWeekdaysShort,\n\n        meridiemParse: defaultLocaleMeridiemParse\n    };\n\n    // internal storage for locale config files\n    var locales = {};\n    var localeFamilies = {};\n    var globalLocale;\n\n    function normalizeLocale(key) {\n        return key ? key.toLowerCase().replace('_', '-') : key;\n    }\n\n    // pick the locale from the array\n    // try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each\n    // substring from most specific to least, but move to the next array item if it's a more specific variant than the current root\n    function chooseLocale(names) {\n        var i = 0, j, next, locale, split;\n\n        while (i < names.length) {\n            split = normalizeLocale(names[i]).split('-');\n            j = split.length;\n            next = normalizeLocale(names[i + 1]);\n            next = next ? next.split('-') : null;\n            while (j > 0) {\n                locale = loadLocale(split.slice(0, j).join('-'));\n                if (locale) {\n                    return locale;\n                }\n                if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) {\n                    //the next array item is better than a shallower substring of this one\n                    break;\n                }\n                j--;\n            }\n            i++;\n        }\n        return globalLocale;\n    }\n\n    function loadLocale(name) {\n        var oldLocale = null;\n        // TODO: Find a better way to register and load all the locales in Node\n        if (!locales[name] && (typeof module !== 'undefined') &&\n                module && module.exports) {\n            try {\n                oldLocale = globalLocale._abbr;\n                var aliasedRequire = require;\n                __webpack_require__(\"./node_modules/moment/locale sync recursive ^\\\\.\\\\/.*$\")(\"./\" + name);\n                getSetGlobalLocale(oldLocale);\n            } catch (e) {}\n        }\n        return locales[name];\n    }\n\n    // This function will load locale and then set the global locale.  If\n    // no arguments are passed in, it will simply return the current global\n    // locale key.\n    function getSetGlobalLocale (key, values) {\n        var data;\n        if (key) {\n            if (isUndefined(values)) {\n                data = getLocale(key);\n            }\n            else {\n                data = defineLocale(key, values);\n            }\n\n            if (data) {\n                // moment.duration._locale = moment._locale = data;\n                globalLocale = data;\n            }\n            else {\n                if ((typeof console !==  'undefined') && console.warn) {\n                    //warn user if arguments are passed but the locale could not be set\n                    console.warn('Locale ' + key +  ' not found. Did you forget to load it?');\n                }\n            }\n        }\n\n        return globalLocale._abbr;\n    }\n\n    function defineLocale (name, config) {\n        if (config !== null) {\n            var locale, parentConfig = baseConfig;\n            config.abbr = name;\n            if (locales[name] != null) {\n                deprecateSimple('defineLocaleOverride',\n                        'use moment.updateLocale(localeName, config) to change ' +\n                        'an existing locale. moment.defineLocale(localeName, ' +\n                        'config) should only be used for creating a new locale ' +\n                        'See http://momentjs.com/guides/#/warnings/define-locale/ for more info.');\n                parentConfig = locales[name]._config;\n            } else if (config.parentLocale != null) {\n                if (locales[config.parentLocale] != null) {\n                    parentConfig = locales[config.parentLocale]._config;\n                } else {\n                    locale = loadLocale(config.parentLocale);\n                    if (locale != null) {\n                        parentConfig = locale._config;\n                    } else {\n                        if (!localeFamilies[config.parentLocale]) {\n                            localeFamilies[config.parentLocale] = [];\n                        }\n                        localeFamilies[config.parentLocale].push({\n                            name: name,\n                            config: config\n                        });\n                        return null;\n                    }\n                }\n            }\n            locales[name] = new Locale(mergeConfigs(parentConfig, config));\n\n            if (localeFamilies[name]) {\n                localeFamilies[name].forEach(function (x) {\n                    defineLocale(x.name, x.config);\n                });\n            }\n\n            // backwards compat for now: also set the locale\n            // make sure we set the locale AFTER all child locales have been\n            // created, so we won't end up with the child locale set.\n            getSetGlobalLocale(name);\n\n\n            return locales[name];\n        } else {\n            // useful for testing\n            delete locales[name];\n            return null;\n        }\n    }\n\n    function updateLocale(name, config) {\n        if (config != null) {\n            var locale, tmpLocale, parentConfig = baseConfig;\n            // MERGE\n            tmpLocale = loadLocale(name);\n            if (tmpLocale != null) {\n                parentConfig = tmpLocale._config;\n            }\n            config = mergeConfigs(parentConfig, config);\n            locale = new Locale(config);\n            locale.parentLocale = locales[name];\n            locales[name] = locale;\n\n            // backwards compat for now: also set the locale\n            getSetGlobalLocale(name);\n        } else {\n            // pass null for config to unupdate, useful for tests\n            if (locales[name] != null) {\n                if (locales[name].parentLocale != null) {\n                    locales[name] = locales[name].parentLocale;\n                } else if (locales[name] != null) {\n                    delete locales[name];\n                }\n            }\n        }\n        return locales[name];\n    }\n\n    // returns locale data\n    function getLocale (key) {\n        var locale;\n\n        if (key && key._locale && key._locale._abbr) {\n            key = key._locale._abbr;\n        }\n\n        if (!key) {\n            return globalLocale;\n        }\n\n        if (!isArray(key)) {\n            //short-circuit everything else\n            locale = loadLocale(key);\n            if (locale) {\n                return locale;\n            }\n            key = [key];\n        }\n\n        return chooseLocale(key);\n    }\n\n    function listLocales() {\n        return keys(locales);\n    }\n\n    function checkOverflow (m) {\n        var overflow;\n        var a = m._a;\n\n        if (a && getParsingFlags(m).overflow === -2) {\n            overflow =\n                a[MONTH]       < 0 || a[MONTH]       > 11  ? MONTH :\n                a[DATE]        < 1 || a[DATE]        > daysInMonth(a[YEAR], a[MONTH]) ? DATE :\n                a[HOUR]        < 0 || a[HOUR]        > 24 || (a[HOUR] === 24 && (a[MINUTE] !== 0 || a[SECOND] !== 0 || a[MILLISECOND] !== 0)) ? HOUR :\n                a[MINUTE]      < 0 || a[MINUTE]      > 59  ? MINUTE :\n                a[SECOND]      < 0 || a[SECOND]      > 59  ? SECOND :\n                a[MILLISECOND] < 0 || a[MILLISECOND] > 999 ? MILLISECOND :\n                -1;\n\n            if (getParsingFlags(m)._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) {\n                overflow = DATE;\n            }\n            if (getParsingFlags(m)._overflowWeeks && overflow === -1) {\n                overflow = WEEK;\n            }\n            if (getParsingFlags(m)._overflowWeekday && overflow === -1) {\n                overflow = WEEKDAY;\n            }\n\n            getParsingFlags(m).overflow = overflow;\n        }\n\n        return m;\n    }\n\n    // Pick the first defined of two or three arguments.\n    function defaults(a, b, c) {\n        if (a != null) {\n            return a;\n        }\n        if (b != null) {\n            return b;\n        }\n        return c;\n    }\n\n    function currentDateArray(config) {\n        // hooks is actually the exported moment object\n        var nowValue = new Date(hooks.now());\n        if (config._useUTC) {\n            return [nowValue.getUTCFullYear(), nowValue.getUTCMonth(), nowValue.getUTCDate()];\n        }\n        return [nowValue.getFullYear(), nowValue.getMonth(), nowValue.getDate()];\n    }\n\n    // convert an array to a date.\n    // the array should mirror the parameters below\n    // note: all values past the year are optional and will default to the lowest possible value.\n    // [year, month, day , hour, minute, second, millisecond]\n    function configFromArray (config) {\n        var i, date, input = [], currentDate, expectedWeekday, yearToUse;\n\n        if (config._d) {\n            return;\n        }\n\n        currentDate = currentDateArray(config);\n\n        //compute day of the year from weeks and weekdays\n        if (config._w && config._a[DATE] == null && config._a[MONTH] == null) {\n            dayOfYearFromWeekInfo(config);\n        }\n\n        //if the day of the year is set, figure out what it is\n        if (config._dayOfYear != null) {\n            yearToUse = defaults(config._a[YEAR], currentDate[YEAR]);\n\n            if (config._dayOfYear > daysInYear(yearToUse) || config._dayOfYear === 0) {\n                getParsingFlags(config)._overflowDayOfYear = true;\n            }\n\n            date = createUTCDate(yearToUse, 0, config._dayOfYear);\n            config._a[MONTH] = date.getUTCMonth();\n            config._a[DATE] = date.getUTCDate();\n        }\n\n        // Default to current date.\n        // * if no year, month, day of month are given, default to today\n        // * if day of month is given, default month and year\n        // * if month is given, default only year\n        // * if year is given, don't default anything\n        for (i = 0; i < 3 && config._a[i] == null; ++i) {\n            config._a[i] = input[i] = currentDate[i];\n        }\n\n        // Zero out whatever was not defaulted, including time\n        for (; i < 7; i++) {\n            config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i];\n        }\n\n        // Check for 24:00:00.000\n        if (config._a[HOUR] === 24 &&\n                config._a[MINUTE] === 0 &&\n                config._a[SECOND] === 0 &&\n                config._a[MILLISECOND] === 0) {\n            config._nextDay = true;\n            config._a[HOUR] = 0;\n        }\n\n        config._d = (config._useUTC ? createUTCDate : createDate).apply(null, input);\n        expectedWeekday = config._useUTC ? config._d.getUTCDay() : config._d.getDay();\n\n        // Apply timezone offset from input. The actual utcOffset can be changed\n        // with parseZone.\n        if (config._tzm != null) {\n            config._d.setUTCMinutes(config._d.getUTCMinutes() - config._tzm);\n        }\n\n        if (config._nextDay) {\n            config._a[HOUR] = 24;\n        }\n\n        // check for mismatching day of week\n        if (config._w && typeof config._w.d !== 'undefined' && config._w.d !== expectedWeekday) {\n            getParsingFlags(config).weekdayMismatch = true;\n        }\n    }\n\n    function dayOfYearFromWeekInfo(config) {\n        var w, weekYear, week, weekday, dow, doy, temp, weekdayOverflow;\n\n        w = config._w;\n        if (w.GG != null || w.W != null || w.E != null) {\n            dow = 1;\n            doy = 4;\n\n            // TODO: We need to take the current isoWeekYear, but that depends on\n            // how we interpret now (local, utc, fixed offset). So create\n            // a now version of current config (take local/utc/offset flags, and\n            // create now).\n            weekYear = defaults(w.GG, config._a[YEAR], weekOfYear(createLocal(), 1, 4).year);\n            week = defaults(w.W, 1);\n            weekday = defaults(w.E, 1);\n            if (weekday < 1 || weekday > 7) {\n                weekdayOverflow = true;\n            }\n        } else {\n            dow = config._locale._week.dow;\n            doy = config._locale._week.doy;\n\n            var curWeek = weekOfYear(createLocal(), dow, doy);\n\n            weekYear = defaults(w.gg, config._a[YEAR], curWeek.year);\n\n            // Default to current week.\n            week = defaults(w.w, curWeek.week);\n\n            if (w.d != null) {\n                // weekday -- low day numbers are considered next week\n                weekday = w.d;\n                if (weekday < 0 || weekday > 6) {\n                    weekdayOverflow = true;\n                }\n            } else if (w.e != null) {\n                // local weekday -- counting starts from beginning of week\n                weekday = w.e + dow;\n                if (w.e < 0 || w.e > 6) {\n                    weekdayOverflow = true;\n                }\n            } else {\n                // default to beginning of week\n                weekday = dow;\n            }\n        }\n        if (week < 1 || week > weeksInYear(weekYear, dow, doy)) {\n            getParsingFlags(config)._overflowWeeks = true;\n        } else if (weekdayOverflow != null) {\n            getParsingFlags(config)._overflowWeekday = true;\n        } else {\n            temp = dayOfYearFromWeeks(weekYear, week, weekday, dow, doy);\n            config._a[YEAR] = temp.year;\n            config._dayOfYear = temp.dayOfYear;\n        }\n    }\n\n    // iso 8601 regex\n    // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00)\n    var extendedIsoRegex = /^\\s*((?:[+-]\\d{6}|\\d{4})-(?:\\d\\d-\\d\\d|W\\d\\d-\\d|W\\d\\d|\\d\\d\\d|\\d\\d))(?:(T| )(\\d\\d(?::\\d\\d(?::\\d\\d(?:[.,]\\d+)?)?)?)([\\+\\-]\\d\\d(?::?\\d\\d)?|\\s*Z)?)?$/;\n    var basicIsoRegex = /^\\s*((?:[+-]\\d{6}|\\d{4})(?:\\d\\d\\d\\d|W\\d\\d\\d|W\\d\\d|\\d\\d\\d|\\d\\d))(?:(T| )(\\d\\d(?:\\d\\d(?:\\d\\d(?:[.,]\\d+)?)?)?)([\\+\\-]\\d\\d(?::?\\d\\d)?|\\s*Z)?)?$/;\n\n    var tzRegex = /Z|[+-]\\d\\d(?::?\\d\\d)?/;\n\n    var isoDates = [\n        ['YYYYYY-MM-DD', /[+-]\\d{6}-\\d\\d-\\d\\d/],\n        ['YYYY-MM-DD', /\\d{4}-\\d\\d-\\d\\d/],\n        ['GGGG-[W]WW-E', /\\d{4}-W\\d\\d-\\d/],\n        ['GGGG-[W]WW', /\\d{4}-W\\d\\d/, false],\n        ['YYYY-DDD', /\\d{4}-\\d{3}/],\n        ['YYYY-MM', /\\d{4}-\\d\\d/, false],\n        ['YYYYYYMMDD', /[+-]\\d{10}/],\n        ['YYYYMMDD', /\\d{8}/],\n        // YYYYMM is NOT allowed by the standard\n        ['GGGG[W]WWE', /\\d{4}W\\d{3}/],\n        ['GGGG[W]WW', /\\d{4}W\\d{2}/, false],\n        ['YYYYDDD', /\\d{7}/]\n    ];\n\n    // iso time formats and regexes\n    var isoTimes = [\n        ['HH:mm:ss.SSSS', /\\d\\d:\\d\\d:\\d\\d\\.\\d+/],\n        ['HH:mm:ss,SSSS', /\\d\\d:\\d\\d:\\d\\d,\\d+/],\n        ['HH:mm:ss', /\\d\\d:\\d\\d:\\d\\d/],\n        ['HH:mm', /\\d\\d:\\d\\d/],\n        ['HHmmss.SSSS', /\\d\\d\\d\\d\\d\\d\\.\\d+/],\n        ['HHmmss,SSSS', /\\d\\d\\d\\d\\d\\d,\\d+/],\n        ['HHmmss', /\\d\\d\\d\\d\\d\\d/],\n        ['HHmm', /\\d\\d\\d\\d/],\n        ['HH', /\\d\\d/]\n    ];\n\n    var aspNetJsonRegex = /^\\/?Date\\((\\-?\\d+)/i;\n\n    // date from iso format\n    function configFromISO(config) {\n        var i, l,\n            string = config._i,\n            match = extendedIsoRegex.exec(string) || basicIsoRegex.exec(string),\n            allowTime, dateFormat, timeFormat, tzFormat;\n\n        if (match) {\n            getParsingFlags(config).iso = true;\n\n            for (i = 0, l = isoDates.length; i < l; i++) {\n                if (isoDates[i][1].exec(match[1])) {\n                    dateFormat = isoDates[i][0];\n                    allowTime = isoDates[i][2] !== false;\n                    break;\n                }\n            }\n            if (dateFormat == null) {\n                config._isValid = false;\n                return;\n            }\n            if (match[3]) {\n                for (i = 0, l = isoTimes.length; i < l; i++) {\n                    if (isoTimes[i][1].exec(match[3])) {\n                        // match[2] should be 'T' or space\n                        timeFormat = (match[2] || ' ') + isoTimes[i][0];\n                        break;\n                    }\n                }\n                if (timeFormat == null) {\n                    config._isValid = false;\n                    return;\n                }\n            }\n            if (!allowTime && timeFormat != null) {\n                config._isValid = false;\n                return;\n            }\n            if (match[4]) {\n                if (tzRegex.exec(match[4])) {\n                    tzFormat = 'Z';\n                } else {\n                    config._isValid = false;\n                    return;\n                }\n            }\n            config._f = dateFormat + (timeFormat || '') + (tzFormat || '');\n            configFromStringAndFormat(config);\n        } else {\n            config._isValid = false;\n        }\n    }\n\n    // RFC 2822 regex: For details see https://tools.ietf.org/html/rfc2822#section-3.3\n    var rfc2822 = /^(?:(Mon|Tue|Wed|Thu|Fri|Sat|Sun),?\\s)?(\\d{1,2})\\s(Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec)\\s(\\d{2,4})\\s(\\d\\d):(\\d\\d)(?::(\\d\\d))?\\s(?:(UT|GMT|[ECMP][SD]T)|([Zz])|([+-]\\d{4}))$/;\n\n    function extractFromRFC2822Strings(yearStr, monthStr, dayStr, hourStr, minuteStr, secondStr) {\n        var result = [\n            untruncateYear(yearStr),\n            defaultLocaleMonthsShort.indexOf(monthStr),\n            parseInt(dayStr, 10),\n            parseInt(hourStr, 10),\n            parseInt(minuteStr, 10)\n        ];\n\n        if (secondStr) {\n            result.push(parseInt(secondStr, 10));\n        }\n\n        return result;\n    }\n\n    function untruncateYear(yearStr) {\n        var year = parseInt(yearStr, 10);\n        if (year <= 49) {\n            return 2000 + year;\n        } else if (year <= 999) {\n            return 1900 + year;\n        }\n        return year;\n    }\n\n    function preprocessRFC2822(s) {\n        // Remove comments and folding whitespace and replace multiple-spaces with a single space\n        return s.replace(/\\([^)]*\\)|[\\n\\t]/g, ' ').replace(/(\\s\\s+)/g, ' ').replace(/^\\s\\s*/, '').replace(/\\s\\s*$/, '');\n    }\n\n    function checkWeekday(weekdayStr, parsedInput, config) {\n        if (weekdayStr) {\n            // TODO: Replace the vanilla JS Date object with an indepentent day-of-week check.\n            var weekdayProvided = defaultLocaleWeekdaysShort.indexOf(weekdayStr),\n                weekdayActual = new Date(parsedInput[0], parsedInput[1], parsedInput[2]).getDay();\n            if (weekdayProvided !== weekdayActual) {\n                getParsingFlags(config).weekdayMismatch = true;\n                config._isValid = false;\n                return false;\n            }\n        }\n        return true;\n    }\n\n    var obsOffsets = {\n        UT: 0,\n        GMT: 0,\n        EDT: -4 * 60,\n        EST: -5 * 60,\n        CDT: -5 * 60,\n        CST: -6 * 60,\n        MDT: -6 * 60,\n        MST: -7 * 60,\n        PDT: -7 * 60,\n        PST: -8 * 60\n    };\n\n    function calculateOffset(obsOffset, militaryOffset, numOffset) {\n        if (obsOffset) {\n            return obsOffsets[obsOffset];\n        } else if (militaryOffset) {\n            // the only allowed military tz is Z\n            return 0;\n        } else {\n            var hm = parseInt(numOffset, 10);\n            var m = hm % 100, h = (hm - m) / 100;\n            return h * 60 + m;\n        }\n    }\n\n    // date and time from ref 2822 format\n    function configFromRFC2822(config) {\n        var match = rfc2822.exec(preprocessRFC2822(config._i));\n        if (match) {\n            var parsedArray = extractFromRFC2822Strings(match[4], match[3], match[2], match[5], match[6], match[7]);\n            if (!checkWeekday(match[1], parsedArray, config)) {\n                return;\n            }\n\n            config._a = parsedArray;\n            config._tzm = calculateOffset(match[8], match[9], match[10]);\n\n            config._d = createUTCDate.apply(null, config._a);\n            config._d.setUTCMinutes(config._d.getUTCMinutes() - config._tzm);\n\n            getParsingFlags(config).rfc2822 = true;\n        } else {\n            config._isValid = false;\n        }\n    }\n\n    // date from iso format or fallback\n    function configFromString(config) {\n        var matched = aspNetJsonRegex.exec(config._i);\n\n        if (matched !== null) {\n            config._d = new Date(+matched[1]);\n            return;\n        }\n\n        configFromISO(config);\n        if (config._isValid === false) {\n            delete config._isValid;\n        } else {\n            return;\n        }\n\n        configFromRFC2822(config);\n        if (config._isValid === false) {\n            delete config._isValid;\n        } else {\n            return;\n        }\n\n        // Final attempt, use Input Fallback\n        hooks.createFromInputFallback(config);\n    }\n\n    hooks.createFromInputFallback = deprecate(\n        'value provided is not in a recognized RFC2822 or ISO format. moment construction falls back to js Date(), ' +\n        'which is not reliable across all browsers and versions. Non RFC2822/ISO date formats are ' +\n        'discouraged and will be removed in an upcoming major release. Please refer to ' +\n        'http://momentjs.com/guides/#/warnings/js-date/ for more info.',\n        function (config) {\n            config._d = new Date(config._i + (config._useUTC ? ' UTC' : ''));\n        }\n    );\n\n    // constant that refers to the ISO standard\n    hooks.ISO_8601 = function () {};\n\n    // constant that refers to the RFC 2822 form\n    hooks.RFC_2822 = function () {};\n\n    // date from string and format string\n    function configFromStringAndFormat(config) {\n        // TODO: Move this to another part of the creation flow to prevent circular deps\n        if (config._f === hooks.ISO_8601) {\n            configFromISO(config);\n            return;\n        }\n        if (config._f === hooks.RFC_2822) {\n            configFromRFC2822(config);\n            return;\n        }\n        config._a = [];\n        getParsingFlags(config).empty = true;\n\n        // This array is used to make a Date, either with `new Date` or `Date.UTC`\n        var string = '' + config._i,\n            i, parsedInput, tokens, token, skipped,\n            stringLength = string.length,\n            totalParsedInputLength = 0;\n\n        tokens = expandFormat(config._f, config._locale).match(formattingTokens) || [];\n\n        for (i = 0; i < tokens.length; i++) {\n            token = tokens[i];\n            parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0];\n            // console.log('token', token, 'parsedInput', parsedInput,\n            //         'regex', getParseRegexForToken(token, config));\n            if (parsedInput) {\n                skipped = string.substr(0, string.indexOf(parsedInput));\n                if (skipped.length > 0) {\n                    getParsingFlags(config).unusedInput.push(skipped);\n                }\n                string = string.slice(string.indexOf(parsedInput) + parsedInput.length);\n                totalParsedInputLength += parsedInput.length;\n            }\n            // don't parse if it's not a known token\n            if (formatTokenFunctions[token]) {\n                if (parsedInput) {\n                    getParsingFlags(config).empty = false;\n                }\n                else {\n                    getParsingFlags(config).unusedTokens.push(token);\n                }\n                addTimeToArrayFromToken(token, parsedInput, config);\n            }\n            else if (config._strict && !parsedInput) {\n                getParsingFlags(config).unusedTokens.push(token);\n            }\n        }\n\n        // add remaining unparsed input length to the string\n        getParsingFlags(config).charsLeftOver = stringLength - totalParsedInputLength;\n        if (string.length > 0) {\n            getParsingFlags(config).unusedInput.push(string);\n        }\n\n        // clear _12h flag if hour is <= 12\n        if (config._a[HOUR] <= 12 &&\n            getParsingFlags(config).bigHour === true &&\n            config._a[HOUR] > 0) {\n            getParsingFlags(config).bigHour = undefined;\n        }\n\n        getParsingFlags(config).parsedDateParts = config._a.slice(0);\n        getParsingFlags(config).meridiem = config._meridiem;\n        // handle meridiem\n        config._a[HOUR] = meridiemFixWrap(config._locale, config._a[HOUR], config._meridiem);\n\n        configFromArray(config);\n        checkOverflow(config);\n    }\n\n\n    function meridiemFixWrap (locale, hour, meridiem) {\n        var isPm;\n\n        if (meridiem == null) {\n            // nothing to do\n            return hour;\n        }\n        if (locale.meridiemHour != null) {\n            return locale.meridiemHour(hour, meridiem);\n        } else if (locale.isPM != null) {\n            // Fallback\n            isPm = locale.isPM(meridiem);\n            if (isPm && hour < 12) {\n                hour += 12;\n            }\n            if (!isPm && hour === 12) {\n                hour = 0;\n            }\n            return hour;\n        } else {\n            // this is not supposed to happen\n            return hour;\n        }\n    }\n\n    // date from string and array of format strings\n    function configFromStringAndArray(config) {\n        var tempConfig,\n            bestMoment,\n\n            scoreToBeat,\n            i,\n            currentScore;\n\n        if (config._f.length === 0) {\n            getParsingFlags(config).invalidFormat = true;\n            config._d = new Date(NaN);\n            return;\n        }\n\n        for (i = 0; i < config._f.length; i++) {\n            currentScore = 0;\n            tempConfig = copyConfig({}, config);\n            if (config._useUTC != null) {\n                tempConfig._useUTC = config._useUTC;\n            }\n            tempConfig._f = config._f[i];\n            configFromStringAndFormat(tempConfig);\n\n            if (!isValid(tempConfig)) {\n                continue;\n            }\n\n            // if there is any input that was not parsed add a penalty for that format\n            currentScore += getParsingFlags(tempConfig).charsLeftOver;\n\n            //or tokens\n            currentScore += getParsingFlags(tempConfig).unusedTokens.length * 10;\n\n            getParsingFlags(tempConfig).score = currentScore;\n\n            if (scoreToBeat == null || currentScore < scoreToBeat) {\n                scoreToBeat = currentScore;\n                bestMoment = tempConfig;\n            }\n        }\n\n        extend(config, bestMoment || tempConfig);\n    }\n\n    function configFromObject(config) {\n        if (config._d) {\n            return;\n        }\n\n        var i = normalizeObjectUnits(config._i);\n        config._a = map([i.year, i.month, i.day || i.date, i.hour, i.minute, i.second, i.millisecond], function (obj) {\n            return obj && parseInt(obj, 10);\n        });\n\n        configFromArray(config);\n    }\n\n    function createFromConfig (config) {\n        var res = new Moment(checkOverflow(prepareConfig(config)));\n        if (res._nextDay) {\n            // Adding is smart enough around DST\n            res.add(1, 'd');\n            res._nextDay = undefined;\n        }\n\n        return res;\n    }\n\n    function prepareConfig (config) {\n        var input = config._i,\n            format = config._f;\n\n        config._locale = config._locale || getLocale(config._l);\n\n        if (input === null || (format === undefined && input === '')) {\n            return createInvalid({nullInput: true});\n        }\n\n        if (typeof input === 'string') {\n            config._i = input = config._locale.preparse(input);\n        }\n\n        if (isMoment(input)) {\n            return new Moment(checkOverflow(input));\n        } else if (isDate(input)) {\n            config._d = input;\n        } else if (isArray(format)) {\n            configFromStringAndArray(config);\n        } else if (format) {\n            configFromStringAndFormat(config);\n        }  else {\n            configFromInput(config);\n        }\n\n        if (!isValid(config)) {\n            config._d = null;\n        }\n\n        return config;\n    }\n\n    function configFromInput(config) {\n        var input = config._i;\n        if (isUndefined(input)) {\n            config._d = new Date(hooks.now());\n        } else if (isDate(input)) {\n            config._d = new Date(input.valueOf());\n        } else if (typeof input === 'string') {\n            configFromString(config);\n        } else if (isArray(input)) {\n            config._a = map(input.slice(0), function (obj) {\n                return parseInt(obj, 10);\n            });\n            configFromArray(config);\n        } else if (isObject(input)) {\n            configFromObject(config);\n        } else if (isNumber(input)) {\n            // from milliseconds\n            config._d = new Date(input);\n        } else {\n            hooks.createFromInputFallback(config);\n        }\n    }\n\n    function createLocalOrUTC (input, format, locale, strict, isUTC) {\n        var c = {};\n\n        if (locale === true || locale === false) {\n            strict = locale;\n            locale = undefined;\n        }\n\n        if ((isObject(input) && isObjectEmpty(input)) ||\n                (isArray(input) && input.length === 0)) {\n            input = undefined;\n        }\n        // object construction must be done this way.\n        // https://github.com/moment/moment/issues/1423\n        c._isAMomentObject = true;\n        c._useUTC = c._isUTC = isUTC;\n        c._l = locale;\n        c._i = input;\n        c._f = format;\n        c._strict = strict;\n\n        return createFromConfig(c);\n    }\n\n    function createLocal (input, format, locale, strict) {\n        return createLocalOrUTC(input, format, locale, strict, false);\n    }\n\n    var prototypeMin = deprecate(\n        'moment().min is deprecated, use moment.max instead. http://momentjs.com/guides/#/warnings/min-max/',\n        function () {\n            var other = createLocal.apply(null, arguments);\n            if (this.isValid() && other.isValid()) {\n                return other < this ? this : other;\n            } else {\n                return createInvalid();\n            }\n        }\n    );\n\n    var prototypeMax = deprecate(\n        'moment().max is deprecated, use moment.min instead. http://momentjs.com/guides/#/warnings/min-max/',\n        function () {\n            var other = createLocal.apply(null, arguments);\n            if (this.isValid() && other.isValid()) {\n                return other > this ? this : other;\n            } else {\n                return createInvalid();\n            }\n        }\n    );\n\n    // Pick a moment m from moments so that m[fn](other) is true for all\n    // other. This relies on the function fn to be transitive.\n    //\n    // moments should either be an array of moment objects or an array, whose\n    // first element is an array of moment objects.\n    function pickBy(fn, moments) {\n        var res, i;\n        if (moments.length === 1 && isArray(moments[0])) {\n            moments = moments[0];\n        }\n        if (!moments.length) {\n            return createLocal();\n        }\n        res = moments[0];\n        for (i = 1; i < moments.length; ++i) {\n            if (!moments[i].isValid() || moments[i][fn](res)) {\n                res = moments[i];\n            }\n        }\n        return res;\n    }\n\n    // TODO: Use [].sort instead?\n    function min () {\n        var args = [].slice.call(arguments, 0);\n\n        return pickBy('isBefore', args);\n    }\n\n    function max () {\n        var args = [].slice.call(arguments, 0);\n\n        return pickBy('isAfter', args);\n    }\n\n    var now = function () {\n        return Date.now ? Date.now() : +(new Date());\n    };\n\n    var ordering = ['year', 'quarter', 'month', 'week', 'day', 'hour', 'minute', 'second', 'millisecond'];\n\n    function isDurationValid(m) {\n        for (var key in m) {\n            if (!(indexOf.call(ordering, key) !== -1 && (m[key] == null || !isNaN(m[key])))) {\n                return false;\n            }\n        }\n\n        var unitHasDecimal = false;\n        for (var i = 0; i < ordering.length; ++i) {\n            if (m[ordering[i]]) {\n                if (unitHasDecimal) {\n                    return false; // only allow non-integers for smallest unit\n                }\n                if (parseFloat(m[ordering[i]]) !== toInt(m[ordering[i]])) {\n                    unitHasDecimal = true;\n                }\n            }\n        }\n\n        return true;\n    }\n\n    function isValid$1() {\n        return this._isValid;\n    }\n\n    function createInvalid$1() {\n        return createDuration(NaN);\n    }\n\n    function Duration (duration) {\n        var normalizedInput = normalizeObjectUnits(duration),\n            years = normalizedInput.year || 0,\n            quarters = normalizedInput.quarter || 0,\n            months = normalizedInput.month || 0,\n            weeks = normalizedInput.week || normalizedInput.isoWeek || 0,\n            days = normalizedInput.day || 0,\n            hours = normalizedInput.hour || 0,\n            minutes = normalizedInput.minute || 0,\n            seconds = normalizedInput.second || 0,\n            milliseconds = normalizedInput.millisecond || 0;\n\n        this._isValid = isDurationValid(normalizedInput);\n\n        // representation for dateAddRemove\n        this._milliseconds = +milliseconds +\n            seconds * 1e3 + // 1000\n            minutes * 6e4 + // 1000 * 60\n            hours * 1000 * 60 * 60; //using 1000 * 60 * 60 instead of 36e5 to avoid floating point rounding errors https://github.com/moment/moment/issues/2978\n        // Because of dateAddRemove treats 24 hours as different from a\n        // day when working around DST, we need to store them separately\n        this._days = +days +\n            weeks * 7;\n        // It is impossible to translate months into days without knowing\n        // which months you are are talking about, so we have to store\n        // it separately.\n        this._months = +months +\n            quarters * 3 +\n            years * 12;\n\n        this._data = {};\n\n        this._locale = getLocale();\n\n        this._bubble();\n    }\n\n    function isDuration (obj) {\n        return obj instanceof Duration;\n    }\n\n    function absRound (number) {\n        if (number < 0) {\n            return Math.round(-1 * number) * -1;\n        } else {\n            return Math.round(number);\n        }\n    }\n\n    // FORMATTING\n\n    function offset (token, separator) {\n        addFormatToken(token, 0, 0, function () {\n            var offset = this.utcOffset();\n            var sign = '+';\n            if (offset < 0) {\n                offset = -offset;\n                sign = '-';\n            }\n            return sign + zeroFill(~~(offset / 60), 2) + separator + zeroFill(~~(offset) % 60, 2);\n        });\n    }\n\n    offset('Z', ':');\n    offset('ZZ', '');\n\n    // PARSING\n\n    addRegexToken('Z',  matchShortOffset);\n    addRegexToken('ZZ', matchShortOffset);\n    addParseToken(['Z', 'ZZ'], function (input, array, config) {\n        config._useUTC = true;\n        config._tzm = offsetFromString(matchShortOffset, input);\n    });\n\n    // HELPERS\n\n    // timezone chunker\n    // '+10:00' > ['10',  '00']\n    // '-1530'  > ['-15', '30']\n    var chunkOffset = /([\\+\\-]|\\d\\d)/gi;\n\n    function offsetFromString(matcher, string) {\n        var matches = (string || '').match(matcher);\n\n        if (matches === null) {\n            return null;\n        }\n\n        var chunk   = matches[matches.length - 1] || [];\n        var parts   = (chunk + '').match(chunkOffset) || ['-', 0, 0];\n        var minutes = +(parts[1] * 60) + toInt(parts[2]);\n\n        return minutes === 0 ?\n          0 :\n          parts[0] === '+' ? minutes : -minutes;\n    }\n\n    // Return a moment from input, that is local/utc/zone equivalent to model.\n    function cloneWithOffset(input, model) {\n        var res, diff;\n        if (model._isUTC) {\n            res = model.clone();\n            diff = (isMoment(input) || isDate(input) ? input.valueOf() : createLocal(input).valueOf()) - res.valueOf();\n            // Use low-level api, because this fn is low-level api.\n            res._d.setTime(res._d.valueOf() + diff);\n            hooks.updateOffset(res, false);\n            return res;\n        } else {\n            return createLocal(input).local();\n        }\n    }\n\n    function getDateOffset (m) {\n        // On Firefox.24 Date#getTimezoneOffset returns a floating point.\n        // https://github.com/moment/moment/pull/1871\n        return -Math.round(m._d.getTimezoneOffset() / 15) * 15;\n    }\n\n    // HOOKS\n\n    // This function will be called whenever a moment is mutated.\n    // It is intended to keep the offset in sync with the timezone.\n    hooks.updateOffset = function () {};\n\n    // MOMENTS\n\n    // keepLocalTime = true means only change the timezone, without\n    // affecting the local hour. So 5:31:26 +0300 --[utcOffset(2, true)]-->\n    // 5:31:26 +0200 It is possible that 5:31:26 doesn't exist with offset\n    // +0200, so we adjust the time as needed, to be valid.\n    //\n    // Keeping the time actually adds/subtracts (one hour)\n    // from the actual represented time. That is why we call updateOffset\n    // a second time. In case it wants us to change the offset again\n    // _changeInProgress == true case, then we have to adjust, because\n    // there is no such time in the given timezone.\n    function getSetOffset (input, keepLocalTime, keepMinutes) {\n        var offset = this._offset || 0,\n            localAdjust;\n        if (!this.isValid()) {\n            return input != null ? this : NaN;\n        }\n        if (input != null) {\n            if (typeof input === 'string') {\n                input = offsetFromString(matchShortOffset, input);\n                if (input === null) {\n                    return this;\n                }\n            } else if (Math.abs(input) < 16 && !keepMinutes) {\n                input = input * 60;\n            }\n            if (!this._isUTC && keepLocalTime) {\n                localAdjust = getDateOffset(this);\n            }\n            this._offset = input;\n            this._isUTC = true;\n            if (localAdjust != null) {\n                this.add(localAdjust, 'm');\n            }\n            if (offset !== input) {\n                if (!keepLocalTime || this._changeInProgress) {\n                    addSubtract(this, createDuration(input - offset, 'm'), 1, false);\n                } else if (!this._changeInProgress) {\n                    this._changeInProgress = true;\n                    hooks.updateOffset(this, true);\n                    this._changeInProgress = null;\n                }\n            }\n            return this;\n        } else {\n            return this._isUTC ? offset : getDateOffset(this);\n        }\n    }\n\n    function getSetZone (input, keepLocalTime) {\n        if (input != null) {\n            if (typeof input !== 'string') {\n                input = -input;\n            }\n\n            this.utcOffset(input, keepLocalTime);\n\n            return this;\n        } else {\n            return -this.utcOffset();\n        }\n    }\n\n    function setOffsetToUTC (keepLocalTime) {\n        return this.utcOffset(0, keepLocalTime);\n    }\n\n    function setOffsetToLocal (keepLocalTime) {\n        if (this._isUTC) {\n            this.utcOffset(0, keepLocalTime);\n            this._isUTC = false;\n\n            if (keepLocalTime) {\n                this.subtract(getDateOffset(this), 'm');\n            }\n        }\n        return this;\n    }\n\n    function setOffsetToParsedOffset () {\n        if (this._tzm != null) {\n            this.utcOffset(this._tzm, false, true);\n        } else if (typeof this._i === 'string') {\n            var tZone = offsetFromString(matchOffset, this._i);\n            if (tZone != null) {\n                this.utcOffset(tZone);\n            }\n            else {\n                this.utcOffset(0, true);\n            }\n        }\n        return this;\n    }\n\n    function hasAlignedHourOffset (input) {\n        if (!this.isValid()) {\n            return false;\n        }\n        input = input ? createLocal(input).utcOffset() : 0;\n\n        return (this.utcOffset() - input) % 60 === 0;\n    }\n\n    function isDaylightSavingTime () {\n        return (\n            this.utcOffset() > this.clone().month(0).utcOffset() ||\n            this.utcOffset() > this.clone().month(5).utcOffset()\n        );\n    }\n\n    function isDaylightSavingTimeShifted () {\n        if (!isUndefined(this._isDSTShifted)) {\n            return this._isDSTShifted;\n        }\n\n        var c = {};\n\n        copyConfig(c, this);\n        c = prepareConfig(c);\n\n        if (c._a) {\n            var other = c._isUTC ? createUTC(c._a) : createLocal(c._a);\n            this._isDSTShifted = this.isValid() &&\n                compareArrays(c._a, other.toArray()) > 0;\n        } else {\n            this._isDSTShifted = false;\n        }\n\n        return this._isDSTShifted;\n    }\n\n    function isLocal () {\n        return this.isValid() ? !this._isUTC : false;\n    }\n\n    function isUtcOffset () {\n        return this.isValid() ? this._isUTC : false;\n    }\n\n    function isUtc () {\n        return this.isValid() ? this._isUTC && this._offset === 0 : false;\n    }\n\n    // ASP.NET json date format regex\n    var aspNetRegex = /^(\\-|\\+)?(?:(\\d*)[. ])?(\\d+)\\:(\\d+)(?:\\:(\\d+)(\\.\\d*)?)?$/;\n\n    // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html\n    // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere\n    // and further modified to allow for strings containing both week and day\n    var isoRegex = /^(-|\\+)?P(?:([-+]?[0-9,.]*)Y)?(?:([-+]?[0-9,.]*)M)?(?:([-+]?[0-9,.]*)W)?(?:([-+]?[0-9,.]*)D)?(?:T(?:([-+]?[0-9,.]*)H)?(?:([-+]?[0-9,.]*)M)?(?:([-+]?[0-9,.]*)S)?)?$/;\n\n    function createDuration (input, key) {\n        var duration = input,\n            // matching against regexp is expensive, do it on demand\n            match = null,\n            sign,\n            ret,\n            diffRes;\n\n        if (isDuration(input)) {\n            duration = {\n                ms : input._milliseconds,\n                d  : input._days,\n                M  : input._months\n            };\n        } else if (isNumber(input)) {\n            duration = {};\n            if (key) {\n                duration[key] = input;\n            } else {\n                duration.milliseconds = input;\n            }\n        } else if (!!(match = aspNetRegex.exec(input))) {\n            sign = (match[1] === '-') ? -1 : 1;\n            duration = {\n                y  : 0,\n                d  : toInt(match[DATE])                         * sign,\n                h  : toInt(match[HOUR])                         * sign,\n                m  : toInt(match[MINUTE])                       * sign,\n                s  : toInt(match[SECOND])                       * sign,\n                ms : toInt(absRound(match[MILLISECOND] * 1000)) * sign // the millisecond decimal point is included in the match\n            };\n        } else if (!!(match = isoRegex.exec(input))) {\n            sign = (match[1] === '-') ? -1 : 1;\n            duration = {\n                y : parseIso(match[2], sign),\n                M : parseIso(match[3], sign),\n                w : parseIso(match[4], sign),\n                d : parseIso(match[5], sign),\n                h : parseIso(match[6], sign),\n                m : parseIso(match[7], sign),\n                s : parseIso(match[8], sign)\n            };\n        } else if (duration == null) {// checks for null or undefined\n            duration = {};\n        } else if (typeof duration === 'object' && ('from' in duration || 'to' in duration)) {\n            diffRes = momentsDifference(createLocal(duration.from), createLocal(duration.to));\n\n            duration = {};\n            duration.ms = diffRes.milliseconds;\n            duration.M = diffRes.months;\n        }\n\n        ret = new Duration(duration);\n\n        if (isDuration(input) && hasOwnProp(input, '_locale')) {\n            ret._locale = input._locale;\n        }\n\n        return ret;\n    }\n\n    createDuration.fn = Duration.prototype;\n    createDuration.invalid = createInvalid$1;\n\n    function parseIso (inp, sign) {\n        // We'd normally use ~~inp for this, but unfortunately it also\n        // converts floats to ints.\n        // inp may be undefined, so careful calling replace on it.\n        var res = inp && parseFloat(inp.replace(',', '.'));\n        // apply sign while we're at it\n        return (isNaN(res) ? 0 : res) * sign;\n    }\n\n    function positiveMomentsDifference(base, other) {\n        var res = {};\n\n        res.months = other.month() - base.month() +\n            (other.year() - base.year()) * 12;\n        if (base.clone().add(res.months, 'M').isAfter(other)) {\n            --res.months;\n        }\n\n        res.milliseconds = +other - +(base.clone().add(res.months, 'M'));\n\n        return res;\n    }\n\n    function momentsDifference(base, other) {\n        var res;\n        if (!(base.isValid() && other.isValid())) {\n            return {milliseconds: 0, months: 0};\n        }\n\n        other = cloneWithOffset(other, base);\n        if (base.isBefore(other)) {\n            res = positiveMomentsDifference(base, other);\n        } else {\n            res = positiveMomentsDifference(other, base);\n            res.milliseconds = -res.milliseconds;\n            res.months = -res.months;\n        }\n\n        return res;\n    }\n\n    // TODO: remove 'name' arg after deprecation is removed\n    function createAdder(direction, name) {\n        return function (val, period) {\n            var dur, tmp;\n            //invert the arguments, but complain about it\n            if (period !== null && !isNaN(+period)) {\n                deprecateSimple(name, 'moment().' + name  + '(period, number) is deprecated. Please use moment().' + name + '(number, period). ' +\n                'See http://momentjs.com/guides/#/warnings/add-inverted-param/ for more info.');\n                tmp = val; val = period; period = tmp;\n            }\n\n            val = typeof val === 'string' ? +val : val;\n            dur = createDuration(val, period);\n            addSubtract(this, dur, direction);\n            return this;\n        };\n    }\n\n    function addSubtract (mom, duration, isAdding, updateOffset) {\n        var milliseconds = duration._milliseconds,\n            days = absRound(duration._days),\n            months = absRound(duration._months);\n\n        if (!mom.isValid()) {\n            // No op\n            return;\n        }\n\n        updateOffset = updateOffset == null ? true : updateOffset;\n\n        if (months) {\n            setMonth(mom, get(mom, 'Month') + months * isAdding);\n        }\n        if (days) {\n            set$1(mom, 'Date', get(mom, 'Date') + days * isAdding);\n        }\n        if (milliseconds) {\n            mom._d.setTime(mom._d.valueOf() + milliseconds * isAdding);\n        }\n        if (updateOffset) {\n            hooks.updateOffset(mom, days || months);\n        }\n    }\n\n    var add      = createAdder(1, 'add');\n    var subtract = createAdder(-1, 'subtract');\n\n    function getCalendarFormat(myMoment, now) {\n        var diff = myMoment.diff(now, 'days', true);\n        return diff < -6 ? 'sameElse' :\n                diff < -1 ? 'lastWeek' :\n                diff < 0 ? 'lastDay' :\n                diff < 1 ? 'sameDay' :\n                diff < 2 ? 'nextDay' :\n                diff < 7 ? 'nextWeek' : 'sameElse';\n    }\n\n    function calendar$1 (time, formats) {\n        // We want to compare the start of today, vs this.\n        // Getting start-of-today depends on whether we're local/utc/offset or not.\n        var now = time || createLocal(),\n            sod = cloneWithOffset(now, this).startOf('day'),\n            format = hooks.calendarFormat(this, sod) || 'sameElse';\n\n        var output = formats && (isFunction(formats[format]) ? formats[format].call(this, now) : formats[format]);\n\n        return this.format(output || this.localeData().calendar(format, this, createLocal(now)));\n    }\n\n    function clone () {\n        return new Moment(this);\n    }\n\n    function isAfter (input, units) {\n        var localInput = isMoment(input) ? input : createLocal(input);\n        if (!(this.isValid() && localInput.isValid())) {\n            return false;\n        }\n        units = normalizeUnits(units) || 'millisecond';\n        if (units === 'millisecond') {\n            return this.valueOf() > localInput.valueOf();\n        } else {\n            return localInput.valueOf() < this.clone().startOf(units).valueOf();\n        }\n    }\n\n    function isBefore (input, units) {\n        var localInput = isMoment(input) ? input : createLocal(input);\n        if (!(this.isValid() && localInput.isValid())) {\n            return false;\n        }\n        units = normalizeUnits(units) || 'millisecond';\n        if (units === 'millisecond') {\n            return this.valueOf() < localInput.valueOf();\n        } else {\n            return this.clone().endOf(units).valueOf() < localInput.valueOf();\n        }\n    }\n\n    function isBetween (from, to, units, inclusivity) {\n        var localFrom = isMoment(from) ? from : createLocal(from),\n            localTo = isMoment(to) ? to : createLocal(to);\n        if (!(this.isValid() && localFrom.isValid() && localTo.isValid())) {\n            return false;\n        }\n        inclusivity = inclusivity || '()';\n        return (inclusivity[0] === '(' ? this.isAfter(localFrom, units) : !this.isBefore(localFrom, units)) &&\n            (inclusivity[1] === ')' ? this.isBefore(localTo, units) : !this.isAfter(localTo, units));\n    }\n\n    function isSame (input, units) {\n        var localInput = isMoment(input) ? input : createLocal(input),\n            inputMs;\n        if (!(this.isValid() && localInput.isValid())) {\n            return false;\n        }\n        units = normalizeUnits(units) || 'millisecond';\n        if (units === 'millisecond') {\n            return this.valueOf() === localInput.valueOf();\n        } else {\n            inputMs = localInput.valueOf();\n            return this.clone().startOf(units).valueOf() <= inputMs && inputMs <= this.clone().endOf(units).valueOf();\n        }\n    }\n\n    function isSameOrAfter (input, units) {\n        return this.isSame(input, units) || this.isAfter(input, units);\n    }\n\n    function isSameOrBefore (input, units) {\n        return this.isSame(input, units) || this.isBefore(input, units);\n    }\n\n    function diff (input, units, asFloat) {\n        var that,\n            zoneDelta,\n            output;\n\n        if (!this.isValid()) {\n            return NaN;\n        }\n\n        that = cloneWithOffset(input, this);\n\n        if (!that.isValid()) {\n            return NaN;\n        }\n\n        zoneDelta = (that.utcOffset() - this.utcOffset()) * 6e4;\n\n        units = normalizeUnits(units);\n\n        switch (units) {\n            case 'year': output = monthDiff(this, that) / 12; break;\n            case 'month': output = monthDiff(this, that); break;\n            case 'quarter': output = monthDiff(this, that) / 3; break;\n            case 'second': output = (this - that) / 1e3; break; // 1000\n            case 'minute': output = (this - that) / 6e4; break; // 1000 * 60\n            case 'hour': output = (this - that) / 36e5; break; // 1000 * 60 * 60\n            case 'day': output = (this - that - zoneDelta) / 864e5; break; // 1000 * 60 * 60 * 24, negate dst\n            case 'week': output = (this - that - zoneDelta) / 6048e5; break; // 1000 * 60 * 60 * 24 * 7, negate dst\n            default: output = this - that;\n        }\n\n        return asFloat ? output : absFloor(output);\n    }\n\n    function monthDiff (a, b) {\n        // difference in months\n        var wholeMonthDiff = ((b.year() - a.year()) * 12) + (b.month() - a.month()),\n            // b is in (anchor - 1 month, anchor + 1 month)\n            anchor = a.clone().add(wholeMonthDiff, 'months'),\n            anchor2, adjust;\n\n        if (b - anchor < 0) {\n            anchor2 = a.clone().add(wholeMonthDiff - 1, 'months');\n            // linear across the month\n            adjust = (b - anchor) / (anchor - anchor2);\n        } else {\n            anchor2 = a.clone().add(wholeMonthDiff + 1, 'months');\n            // linear across the month\n            adjust = (b - anchor) / (anchor2 - anchor);\n        }\n\n        //check for negative zero, return zero if negative zero\n        return -(wholeMonthDiff + adjust) || 0;\n    }\n\n    hooks.defaultFormat = 'YYYY-MM-DDTHH:mm:ssZ';\n    hooks.defaultFormatUtc = 'YYYY-MM-DDTHH:mm:ss[Z]';\n\n    function toString () {\n        return this.clone().locale('en').format('ddd MMM DD YYYY HH:mm:ss [GMT]ZZ');\n    }\n\n    function toISOString(keepOffset) {\n        if (!this.isValid()) {\n            return null;\n        }\n        var utc = keepOffset !== true;\n        var m = utc ? this.clone().utc() : this;\n        if (m.year() < 0 || m.year() > 9999) {\n            return formatMoment(m, utc ? 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]' : 'YYYYYY-MM-DD[T]HH:mm:ss.SSSZ');\n        }\n        if (isFunction(Date.prototype.toISOString)) {\n            // native implementation is ~50x faster, use it when we can\n            if (utc) {\n                return this.toDate().toISOString();\n            } else {\n                return new Date(this.valueOf() + this.utcOffset() * 60 * 1000).toISOString().replace('Z', formatMoment(m, 'Z'));\n            }\n        }\n        return formatMoment(m, utc ? 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]' : 'YYYY-MM-DD[T]HH:mm:ss.SSSZ');\n    }\n\n    /**\n     * Return a human readable representation of a moment that can\n     * also be evaluated to get a new moment which is the same\n     *\n     * @link https://nodejs.org/dist/latest/docs/api/util.html#util_custom_inspect_function_on_objects\n     */\n    function inspect () {\n        if (!this.isValid()) {\n            return 'moment.invalid(/* ' + this._i + ' */)';\n        }\n        var func = 'moment';\n        var zone = '';\n        if (!this.isLocal()) {\n            func = this.utcOffset() === 0 ? 'moment.utc' : 'moment.parseZone';\n            zone = 'Z';\n        }\n        var prefix = '[' + func + '(\"]';\n        var year = (0 <= this.year() && this.year() <= 9999) ? 'YYYY' : 'YYYYYY';\n        var datetime = '-MM-DD[T]HH:mm:ss.SSS';\n        var suffix = zone + '[\")]';\n\n        return this.format(prefix + year + datetime + suffix);\n    }\n\n    function format (inputString) {\n        if (!inputString) {\n            inputString = this.isUtc() ? hooks.defaultFormatUtc : hooks.defaultFormat;\n        }\n        var output = formatMoment(this, inputString);\n        return this.localeData().postformat(output);\n    }\n\n    function from (time, withoutSuffix) {\n        if (this.isValid() &&\n                ((isMoment(time) && time.isValid()) ||\n                 createLocal(time).isValid())) {\n            return createDuration({to: this, from: time}).locale(this.locale()).humanize(!withoutSuffix);\n        } else {\n            return this.localeData().invalidDate();\n        }\n    }\n\n    function fromNow (withoutSuffix) {\n        return this.from(createLocal(), withoutSuffix);\n    }\n\n    function to (time, withoutSuffix) {\n        if (this.isValid() &&\n                ((isMoment(time) && time.isValid()) ||\n                 createLocal(time).isValid())) {\n            return createDuration({from: this, to: time}).locale(this.locale()).humanize(!withoutSuffix);\n        } else {\n            return this.localeData().invalidDate();\n        }\n    }\n\n    function toNow (withoutSuffix) {\n        return this.to(createLocal(), withoutSuffix);\n    }\n\n    // If passed a locale key, it will set the locale for this\n    // instance.  Otherwise, it will return the locale configuration\n    // variables for this instance.\n    function locale (key) {\n        var newLocaleData;\n\n        if (key === undefined) {\n            return this._locale._abbr;\n        } else {\n            newLocaleData = getLocale(key);\n            if (newLocaleData != null) {\n                this._locale = newLocaleData;\n            }\n            return this;\n        }\n    }\n\n    var lang = deprecate(\n        'moment().lang() is deprecated. Instead, use moment().localeData() to get the language configuration. Use moment().locale() to change languages.',\n        function (key) {\n            if (key === undefined) {\n                return this.localeData();\n            } else {\n                return this.locale(key);\n            }\n        }\n    );\n\n    function localeData () {\n        return this._locale;\n    }\n\n    var MS_PER_SECOND = 1000;\n    var MS_PER_MINUTE = 60 * MS_PER_SECOND;\n    var MS_PER_HOUR = 60 * MS_PER_MINUTE;\n    var MS_PER_400_YEARS = (365 * 400 + 97) * 24 * MS_PER_HOUR;\n\n    // actual modulo - handles negative numbers (for dates before 1970):\n    function mod$1(dividend, divisor) {\n        return (dividend % divisor + divisor) % divisor;\n    }\n\n    function localStartOfDate(y, m, d) {\n        // the date constructor remaps years 0-99 to 1900-1999\n        if (y < 100 && y >= 0) {\n            // preserve leap years using a full 400 year cycle, then reset\n            return new Date(y + 400, m, d) - MS_PER_400_YEARS;\n        } else {\n            return new Date(y, m, d).valueOf();\n        }\n    }\n\n    function utcStartOfDate(y, m, d) {\n        // Date.UTC remaps years 0-99 to 1900-1999\n        if (y < 100 && y >= 0) {\n            // preserve leap years using a full 400 year cycle, then reset\n            return Date.UTC(y + 400, m, d) - MS_PER_400_YEARS;\n        } else {\n            return Date.UTC(y, m, d);\n        }\n    }\n\n    function startOf (units) {\n        var time;\n        units = normalizeUnits(units);\n        if (units === undefined || units === 'millisecond' || !this.isValid()) {\n            return this;\n        }\n\n        var startOfDate = this._isUTC ? utcStartOfDate : localStartOfDate;\n\n        switch (units) {\n            case 'year':\n                time = startOfDate(this.year(), 0, 1);\n                break;\n            case 'quarter':\n                time = startOfDate(this.year(), this.month() - this.month() % 3, 1);\n                break;\n            case 'month':\n                time = startOfDate(this.year(), this.month(), 1);\n                break;\n            case 'week':\n                time = startOfDate(this.year(), this.month(), this.date() - this.weekday());\n                break;\n            case 'isoWeek':\n                time = startOfDate(this.year(), this.month(), this.date() - (this.isoWeekday() - 1));\n                break;\n            case 'day':\n            case 'date':\n                time = startOfDate(this.year(), this.month(), this.date());\n                break;\n            case 'hour':\n                time = this._d.valueOf();\n                time -= mod$1(time + (this._isUTC ? 0 : this.utcOffset() * MS_PER_MINUTE), MS_PER_HOUR);\n                break;\n            case 'minute':\n                time = this._d.valueOf();\n                time -= mod$1(time, MS_PER_MINUTE);\n                break;\n            case 'second':\n                time = this._d.valueOf();\n                time -= mod$1(time, MS_PER_SECOND);\n                break;\n        }\n\n        this._d.setTime(time);\n        hooks.updateOffset(this, true);\n        return this;\n    }\n\n    function endOf (units) {\n        var time;\n        units = normalizeUnits(units);\n        if (units === undefined || units === 'millisecond' || !this.isValid()) {\n            return this;\n        }\n\n        var startOfDate = this._isUTC ? utcStartOfDate : localStartOfDate;\n\n        switch (units) {\n            case 'year':\n                time = startOfDate(this.year() + 1, 0, 1) - 1;\n                break;\n            case 'quarter':\n                time = startOfDate(this.year(), this.month() - this.month() % 3 + 3, 1) - 1;\n                break;\n            case 'month':\n                time = startOfDate(this.year(), this.month() + 1, 1) - 1;\n                break;\n            case 'week':\n                time = startOfDate(this.year(), this.month(), this.date() - this.weekday() + 7) - 1;\n                break;\n            case 'isoWeek':\n                time = startOfDate(this.year(), this.month(), this.date() - (this.isoWeekday() - 1) + 7) - 1;\n                break;\n            case 'day':\n            case 'date':\n                time = startOfDate(this.year(), this.month(), this.date() + 1) - 1;\n                break;\n            case 'hour':\n                time = this._d.valueOf();\n                time += MS_PER_HOUR - mod$1(time + (this._isUTC ? 0 : this.utcOffset() * MS_PER_MINUTE), MS_PER_HOUR) - 1;\n                break;\n            case 'minute':\n                time = this._d.valueOf();\n                time += MS_PER_MINUTE - mod$1(time, MS_PER_MINUTE) - 1;\n                break;\n            case 'second':\n                time = this._d.valueOf();\n                time += MS_PER_SECOND - mod$1(time, MS_PER_SECOND) - 1;\n                break;\n        }\n\n        this._d.setTime(time);\n        hooks.updateOffset(this, true);\n        return this;\n    }\n\n    function valueOf () {\n        return this._d.valueOf() - ((this._offset || 0) * 60000);\n    }\n\n    function unix () {\n        return Math.floor(this.valueOf() / 1000);\n    }\n\n    function toDate () {\n        return new Date(this.valueOf());\n    }\n\n    function toArray () {\n        var m = this;\n        return [m.year(), m.month(), m.date(), m.hour(), m.minute(), m.second(), m.millisecond()];\n    }\n\n    function toObject () {\n        var m = this;\n        return {\n            years: m.year(),\n            months: m.month(),\n            date: m.date(),\n            hours: m.hours(),\n            minutes: m.minutes(),\n            seconds: m.seconds(),\n            milliseconds: m.milliseconds()\n        };\n    }\n\n    function toJSON () {\n        // new Date(NaN).toJSON() === null\n        return this.isValid() ? this.toISOString() : null;\n    }\n\n    function isValid$2 () {\n        return isValid(this);\n    }\n\n    function parsingFlags () {\n        return extend({}, getParsingFlags(this));\n    }\n\n    function invalidAt () {\n        return getParsingFlags(this).overflow;\n    }\n\n    function creationData() {\n        return {\n            input: this._i,\n            format: this._f,\n            locale: this._locale,\n            isUTC: this._isUTC,\n            strict: this._strict\n        };\n    }\n\n    // FORMATTING\n\n    addFormatToken(0, ['gg', 2], 0, function () {\n        return this.weekYear() % 100;\n    });\n\n    addFormatToken(0, ['GG', 2], 0, function () {\n        return this.isoWeekYear() % 100;\n    });\n\n    function addWeekYearFormatToken (token, getter) {\n        addFormatToken(0, [token, token.length], 0, getter);\n    }\n\n    addWeekYearFormatToken('gggg',     'weekYear');\n    addWeekYearFormatToken('ggggg',    'weekYear');\n    addWeekYearFormatToken('GGGG',  'isoWeekYear');\n    addWeekYearFormatToken('GGGGG', 'isoWeekYear');\n\n    // ALIASES\n\n    addUnitAlias('weekYear', 'gg');\n    addUnitAlias('isoWeekYear', 'GG');\n\n    // PRIORITY\n\n    addUnitPriority('weekYear', 1);\n    addUnitPriority('isoWeekYear', 1);\n\n\n    // PARSING\n\n    addRegexToken('G',      matchSigned);\n    addRegexToken('g',      matchSigned);\n    addRegexToken('GG',     match1to2, match2);\n    addRegexToken('gg',     match1to2, match2);\n    addRegexToken('GGGG',   match1to4, match4);\n    addRegexToken('gggg',   match1to4, match4);\n    addRegexToken('GGGGG',  match1to6, match6);\n    addRegexToken('ggggg',  match1to6, match6);\n\n    addWeekParseToken(['gggg', 'ggggg', 'GGGG', 'GGGGG'], function (input, week, config, token) {\n        week[token.substr(0, 2)] = toInt(input);\n    });\n\n    addWeekParseToken(['gg', 'GG'], function (input, week, config, token) {\n        week[token] = hooks.parseTwoDigitYear(input);\n    });\n\n    // MOMENTS\n\n    function getSetWeekYear (input) {\n        return getSetWeekYearHelper.call(this,\n                input,\n                this.week(),\n                this.weekday(),\n                this.localeData()._week.dow,\n                this.localeData()._week.doy);\n    }\n\n    function getSetISOWeekYear (input) {\n        return getSetWeekYearHelper.call(this,\n                input, this.isoWeek(), this.isoWeekday(), 1, 4);\n    }\n\n    function getISOWeeksInYear () {\n        return weeksInYear(this.year(), 1, 4);\n    }\n\n    function getWeeksInYear () {\n        var weekInfo = this.localeData()._week;\n        return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy);\n    }\n\n    function getSetWeekYearHelper(input, week, weekday, dow, doy) {\n        var weeksTarget;\n        if (input == null) {\n            return weekOfYear(this, dow, doy).year;\n        } else {\n            weeksTarget = weeksInYear(input, dow, doy);\n            if (week > weeksTarget) {\n                week = weeksTarget;\n            }\n            return setWeekAll.call(this, input, week, weekday, dow, doy);\n        }\n    }\n\n    function setWeekAll(weekYear, week, weekday, dow, doy) {\n        var dayOfYearData = dayOfYearFromWeeks(weekYear, week, weekday, dow, doy),\n            date = createUTCDate(dayOfYearData.year, 0, dayOfYearData.dayOfYear);\n\n        this.year(date.getUTCFullYear());\n        this.month(date.getUTCMonth());\n        this.date(date.getUTCDate());\n        return this;\n    }\n\n    // FORMATTING\n\n    addFormatToken('Q', 0, 'Qo', 'quarter');\n\n    // ALIASES\n\n    addUnitAlias('quarter', 'Q');\n\n    // PRIORITY\n\n    addUnitPriority('quarter', 7);\n\n    // PARSING\n\n    addRegexToken('Q', match1);\n    addParseToken('Q', function (input, array) {\n        array[MONTH] = (toInt(input) - 1) * 3;\n    });\n\n    // MOMENTS\n\n    function getSetQuarter (input) {\n        return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3);\n    }\n\n    // FORMATTING\n\n    addFormatToken('D', ['DD', 2], 'Do', 'date');\n\n    // ALIASES\n\n    addUnitAlias('date', 'D');\n\n    // PRIORITY\n    addUnitPriority('date', 9);\n\n    // PARSING\n\n    addRegexToken('D',  match1to2);\n    addRegexToken('DD', match1to2, match2);\n    addRegexToken('Do', function (isStrict, locale) {\n        // TODO: Remove \"ordinalParse\" fallback in next major release.\n        return isStrict ?\n          (locale._dayOfMonthOrdinalParse || locale._ordinalParse) :\n          locale._dayOfMonthOrdinalParseLenient;\n    });\n\n    addParseToken(['D', 'DD'], DATE);\n    addParseToken('Do', function (input, array) {\n        array[DATE] = toInt(input.match(match1to2)[0]);\n    });\n\n    // MOMENTS\n\n    var getSetDayOfMonth = makeGetSet('Date', true);\n\n    // FORMATTING\n\n    addFormatToken('DDD', ['DDDD', 3], 'DDDo', 'dayOfYear');\n\n    // ALIASES\n\n    addUnitAlias('dayOfYear', 'DDD');\n\n    // PRIORITY\n    addUnitPriority('dayOfYear', 4);\n\n    // PARSING\n\n    addRegexToken('DDD',  match1to3);\n    addRegexToken('DDDD', match3);\n    addParseToken(['DDD', 'DDDD'], function (input, array, config) {\n        config._dayOfYear = toInt(input);\n    });\n\n    // HELPERS\n\n    // MOMENTS\n\n    function getSetDayOfYear (input) {\n        var dayOfYear = Math.round((this.clone().startOf('day') - this.clone().startOf('year')) / 864e5) + 1;\n        return input == null ? dayOfYear : this.add((input - dayOfYear), 'd');\n    }\n\n    // FORMATTING\n\n    addFormatToken('m', ['mm', 2], 0, 'minute');\n\n    // ALIASES\n\n    addUnitAlias('minute', 'm');\n\n    // PRIORITY\n\n    addUnitPriority('minute', 14);\n\n    // PARSING\n\n    addRegexToken('m',  match1to2);\n    addRegexToken('mm', match1to2, match2);\n    addParseToken(['m', 'mm'], MINUTE);\n\n    // MOMENTS\n\n    var getSetMinute = makeGetSet('Minutes', false);\n\n    // FORMATTING\n\n    addFormatToken('s', ['ss', 2], 0, 'second');\n\n    // ALIASES\n\n    addUnitAlias('second', 's');\n\n    // PRIORITY\n\n    addUnitPriority('second', 15);\n\n    // PARSING\n\n    addRegexToken('s',  match1to2);\n    addRegexToken('ss', match1to2, match2);\n    addParseToken(['s', 'ss'], SECOND);\n\n    // MOMENTS\n\n    var getSetSecond = makeGetSet('Seconds', false);\n\n    // FORMATTING\n\n    addFormatToken('S', 0, 0, function () {\n        return ~~(this.millisecond() / 100);\n    });\n\n    addFormatToken(0, ['SS', 2], 0, function () {\n        return ~~(this.millisecond() / 10);\n    });\n\n    addFormatToken(0, ['SSS', 3], 0, 'millisecond');\n    addFormatToken(0, ['SSSS', 4], 0, function () {\n        return this.millisecond() * 10;\n    });\n    addFormatToken(0, ['SSSSS', 5], 0, function () {\n        return this.millisecond() * 100;\n    });\n    addFormatToken(0, ['SSSSSS', 6], 0, function () {\n        return this.millisecond() * 1000;\n    });\n    addFormatToken(0, ['SSSSSSS', 7], 0, function () {\n        return this.millisecond() * 10000;\n    });\n    addFormatToken(0, ['SSSSSSSS', 8], 0, function () {\n        return this.millisecond() * 100000;\n    });\n    addFormatToken(0, ['SSSSSSSSS', 9], 0, function () {\n        return this.millisecond() * 1000000;\n    });\n\n\n    // ALIASES\n\n    addUnitAlias('millisecond', 'ms');\n\n    // PRIORITY\n\n    addUnitPriority('millisecond', 16);\n\n    // PARSING\n\n    addRegexToken('S',    match1to3, match1);\n    addRegexToken('SS',   match1to3, match2);\n    addRegexToken('SSS',  match1to3, match3);\n\n    var token;\n    for (token = 'SSSS'; token.length <= 9; token += 'S') {\n        addRegexToken(token, matchUnsigned);\n    }\n\n    function parseMs(input, array) {\n        array[MILLISECOND] = toInt(('0.' + input) * 1000);\n    }\n\n    for (token = 'S'; token.length <= 9; token += 'S') {\n        addParseToken(token, parseMs);\n    }\n    // MOMENTS\n\n    var getSetMillisecond = makeGetSet('Milliseconds', false);\n\n    // FORMATTING\n\n    addFormatToken('z',  0, 0, 'zoneAbbr');\n    addFormatToken('zz', 0, 0, 'zoneName');\n\n    // MOMENTS\n\n    function getZoneAbbr () {\n        return this._isUTC ? 'UTC' : '';\n    }\n\n    function getZoneName () {\n        return this._isUTC ? 'Coordinated Universal Time' : '';\n    }\n\n    var proto = Moment.prototype;\n\n    proto.add               = add;\n    proto.calendar          = calendar$1;\n    proto.clone             = clone;\n    proto.diff              = diff;\n    proto.endOf             = endOf;\n    proto.format            = format;\n    proto.from              = from;\n    proto.fromNow           = fromNow;\n    proto.to                = to;\n    proto.toNow             = toNow;\n    proto.get               = stringGet;\n    proto.invalidAt         = invalidAt;\n    proto.isAfter           = isAfter;\n    proto.isBefore          = isBefore;\n    proto.isBetween         = isBetween;\n    proto.isSame            = isSame;\n    proto.isSameOrAfter     = isSameOrAfter;\n    proto.isSameOrBefore    = isSameOrBefore;\n    proto.isValid           = isValid$2;\n    proto.lang              = lang;\n    proto.locale            = locale;\n    proto.localeData        = localeData;\n    proto.max               = prototypeMax;\n    proto.min               = prototypeMin;\n    proto.parsingFlags      = parsingFlags;\n    proto.set               = stringSet;\n    proto.startOf           = startOf;\n    proto.subtract          = subtract;\n    proto.toArray           = toArray;\n    proto.toObject          = toObject;\n    proto.toDate            = toDate;\n    proto.toISOString       = toISOString;\n    proto.inspect           = inspect;\n    proto.toJSON            = toJSON;\n    proto.toString          = toString;\n    proto.unix              = unix;\n    proto.valueOf           = valueOf;\n    proto.creationData      = creationData;\n    proto.year       = getSetYear;\n    proto.isLeapYear = getIsLeapYear;\n    proto.weekYear    = getSetWeekYear;\n    proto.isoWeekYear = getSetISOWeekYear;\n    proto.quarter = proto.quarters = getSetQuarter;\n    proto.month       = getSetMonth;\n    proto.daysInMonth = getDaysInMonth;\n    proto.week           = proto.weeks        = getSetWeek;\n    proto.isoWeek        = proto.isoWeeks     = getSetISOWeek;\n    proto.weeksInYear    = getWeeksInYear;\n    proto.isoWeeksInYear = getISOWeeksInYear;\n    proto.date       = getSetDayOfMonth;\n    proto.day        = proto.days             = getSetDayOfWeek;\n    proto.weekday    = getSetLocaleDayOfWeek;\n    proto.isoWeekday = getSetISODayOfWeek;\n    proto.dayOfYear  = getSetDayOfYear;\n    proto.hour = proto.hours = getSetHour;\n    proto.minute = proto.minutes = getSetMinute;\n    proto.second = proto.seconds = getSetSecond;\n    proto.millisecond = proto.milliseconds = getSetMillisecond;\n    proto.utcOffset            = getSetOffset;\n    proto.utc                  = setOffsetToUTC;\n    proto.local                = setOffsetToLocal;\n    proto.parseZone            = setOffsetToParsedOffset;\n    proto.hasAlignedHourOffset = hasAlignedHourOffset;\n    proto.isDST                = isDaylightSavingTime;\n    proto.isLocal              = isLocal;\n    proto.isUtcOffset          = isUtcOffset;\n    proto.isUtc                = isUtc;\n    proto.isUTC                = isUtc;\n    proto.zoneAbbr = getZoneAbbr;\n    proto.zoneName = getZoneName;\n    proto.dates  = deprecate('dates accessor is deprecated. Use date instead.', getSetDayOfMonth);\n    proto.months = deprecate('months accessor is deprecated. Use month instead', getSetMonth);\n    proto.years  = deprecate('years accessor is deprecated. Use year instead', getSetYear);\n    proto.zone   = deprecate('moment().zone is deprecated, use moment().utcOffset instead. http://momentjs.com/guides/#/warnings/zone/', getSetZone);\n    proto.isDSTShifted = deprecate('isDSTShifted is deprecated. See http://momentjs.com/guides/#/warnings/dst-shifted/ for more information', isDaylightSavingTimeShifted);\n\n    function createUnix (input) {\n        return createLocal(input * 1000);\n    }\n\n    function createInZone () {\n        return createLocal.apply(null, arguments).parseZone();\n    }\n\n    function preParsePostFormat (string) {\n        return string;\n    }\n\n    var proto$1 = Locale.prototype;\n\n    proto$1.calendar        = calendar;\n    proto$1.longDateFormat  = longDateFormat;\n    proto$1.invalidDate     = invalidDate;\n    proto$1.ordinal         = ordinal;\n    proto$1.preparse        = preParsePostFormat;\n    proto$1.postformat      = preParsePostFormat;\n    proto$1.relativeTime    = relativeTime;\n    proto$1.pastFuture      = pastFuture;\n    proto$1.set             = set;\n\n    proto$1.months            =        localeMonths;\n    proto$1.monthsShort       =        localeMonthsShort;\n    proto$1.monthsParse       =        localeMonthsParse;\n    proto$1.monthsRegex       = monthsRegex;\n    proto$1.monthsShortRegex  = monthsShortRegex;\n    proto$1.week = localeWeek;\n    proto$1.firstDayOfYear = localeFirstDayOfYear;\n    proto$1.firstDayOfWeek = localeFirstDayOfWeek;\n\n    proto$1.weekdays       =        localeWeekdays;\n    proto$1.weekdaysMin    =        localeWeekdaysMin;\n    proto$1.weekdaysShort  =        localeWeekdaysShort;\n    proto$1.weekdaysParse  =        localeWeekdaysParse;\n\n    proto$1.weekdaysRegex       =        weekdaysRegex;\n    proto$1.weekdaysShortRegex  =        weekdaysShortRegex;\n    proto$1.weekdaysMinRegex    =        weekdaysMinRegex;\n\n    proto$1.isPM = localeIsPM;\n    proto$1.meridiem = localeMeridiem;\n\n    function get$1 (format, index, field, setter) {\n        var locale = getLocale();\n        var utc = createUTC().set(setter, index);\n        return locale[field](utc, format);\n    }\n\n    function listMonthsImpl (format, index, field) {\n        if (isNumber(format)) {\n            index = format;\n            format = undefined;\n        }\n\n        format = format || '';\n\n        if (index != null) {\n            return get$1(format, index, field, 'month');\n        }\n\n        var i;\n        var out = [];\n        for (i = 0; i < 12; i++) {\n            out[i] = get$1(format, i, field, 'month');\n        }\n        return out;\n    }\n\n    // ()\n    // (5)\n    // (fmt, 5)\n    // (fmt)\n    // (true)\n    // (true, 5)\n    // (true, fmt, 5)\n    // (true, fmt)\n    function listWeekdaysImpl (localeSorted, format, index, field) {\n        if (typeof localeSorted === 'boolean') {\n            if (isNumber(format)) {\n                index = format;\n                format = undefined;\n            }\n\n            format = format || '';\n        } else {\n            format = localeSorted;\n            index = format;\n            localeSorted = false;\n\n            if (isNumber(format)) {\n                index = format;\n                format = undefined;\n            }\n\n            format = format || '';\n        }\n\n        var locale = getLocale(),\n            shift = localeSorted ? locale._week.dow : 0;\n\n        if (index != null) {\n            return get$1(format, (index + shift) % 7, field, 'day');\n        }\n\n        var i;\n        var out = [];\n        for (i = 0; i < 7; i++) {\n            out[i] = get$1(format, (i + shift) % 7, field, 'day');\n        }\n        return out;\n    }\n\n    function listMonths (format, index) {\n        return listMonthsImpl(format, index, 'months');\n    }\n\n    function listMonthsShort (format, index) {\n        return listMonthsImpl(format, index, 'monthsShort');\n    }\n\n    function listWeekdays (localeSorted, format, index) {\n        return listWeekdaysImpl(localeSorted, format, index, 'weekdays');\n    }\n\n    function listWeekdaysShort (localeSorted, format, index) {\n        return listWeekdaysImpl(localeSorted, format, index, 'weekdaysShort');\n    }\n\n    function listWeekdaysMin (localeSorted, format, index) {\n        return listWeekdaysImpl(localeSorted, format, index, 'weekdaysMin');\n    }\n\n    getSetGlobalLocale('en', {\n        dayOfMonthOrdinalParse: /\\d{1,2}(th|st|nd|rd)/,\n        ordinal : function (number) {\n            var b = number % 10,\n                output = (toInt(number % 100 / 10) === 1) ? 'th' :\n                (b === 1) ? 'st' :\n                (b === 2) ? 'nd' :\n                (b === 3) ? 'rd' : 'th';\n            return number + output;\n        }\n    });\n\n    // Side effect imports\n\n    hooks.lang = deprecate('moment.lang is deprecated. Use moment.locale instead.', getSetGlobalLocale);\n    hooks.langData = deprecate('moment.langData is deprecated. Use moment.localeData instead.', getLocale);\n\n    var mathAbs = Math.abs;\n\n    function abs () {\n        var data           = this._data;\n\n        this._milliseconds = mathAbs(this._milliseconds);\n        this._days         = mathAbs(this._days);\n        this._months       = mathAbs(this._months);\n\n        data.milliseconds  = mathAbs(data.milliseconds);\n        data.seconds       = mathAbs(data.seconds);\n        data.minutes       = mathAbs(data.minutes);\n        data.hours         = mathAbs(data.hours);\n        data.months        = mathAbs(data.months);\n        data.years         = mathAbs(data.years);\n\n        return this;\n    }\n\n    function addSubtract$1 (duration, input, value, direction) {\n        var other = createDuration(input, value);\n\n        duration._milliseconds += direction * other._milliseconds;\n        duration._days         += direction * other._days;\n        duration._months       += direction * other._months;\n\n        return duration._bubble();\n    }\n\n    // supports only 2.0-style add(1, 's') or add(duration)\n    function add$1 (input, value) {\n        return addSubtract$1(this, input, value, 1);\n    }\n\n    // supports only 2.0-style subtract(1, 's') or subtract(duration)\n    function subtract$1 (input, value) {\n        return addSubtract$1(this, input, value, -1);\n    }\n\n    function absCeil (number) {\n        if (number < 0) {\n            return Math.floor(number);\n        } else {\n            return Math.ceil(number);\n        }\n    }\n\n    function bubble () {\n        var milliseconds = this._milliseconds;\n        var days         = this._days;\n        var months       = this._months;\n        var data         = this._data;\n        var seconds, minutes, hours, years, monthsFromDays;\n\n        // if we have a mix of positive and negative values, bubble down first\n        // check: https://github.com/moment/moment/issues/2166\n        if (!((milliseconds >= 0 && days >= 0 && months >= 0) ||\n                (milliseconds <= 0 && days <= 0 && months <= 0))) {\n            milliseconds += absCeil(monthsToDays(months) + days) * 864e5;\n            days = 0;\n            months = 0;\n        }\n\n        // The following code bubbles up values, see the tests for\n        // examples of what that means.\n        data.milliseconds = milliseconds % 1000;\n\n        seconds           = absFloor(milliseconds / 1000);\n        data.seconds      = seconds % 60;\n\n        minutes           = absFloor(seconds / 60);\n        data.minutes      = minutes % 60;\n\n        hours             = absFloor(minutes / 60);\n        data.hours        = hours % 24;\n\n        days += absFloor(hours / 24);\n\n        // convert days to months\n        monthsFromDays = absFloor(daysToMonths(days));\n        months += monthsFromDays;\n        days -= absCeil(monthsToDays(monthsFromDays));\n\n        // 12 months -> 1 year\n        years = absFloor(months / 12);\n        months %= 12;\n\n        data.days   = days;\n        data.months = months;\n        data.years  = years;\n\n        return this;\n    }\n\n    function daysToMonths (days) {\n        // 400 years have 146097 days (taking into account leap year rules)\n        // 400 years have 12 months === 4800\n        return days * 4800 / 146097;\n    }\n\n    function monthsToDays (months) {\n        // the reverse of daysToMonths\n        return months * 146097 / 4800;\n    }\n\n    function as (units) {\n        if (!this.isValid()) {\n            return NaN;\n        }\n        var days;\n        var months;\n        var milliseconds = this._milliseconds;\n\n        units = normalizeUnits(units);\n\n        if (units === 'month' || units === 'quarter' || units === 'year') {\n            days = this._days + milliseconds / 864e5;\n            months = this._months + daysToMonths(days);\n            switch (units) {\n                case 'month':   return months;\n                case 'quarter': return months / 3;\n                case 'year':    return months / 12;\n            }\n        } else {\n            // handle milliseconds separately because of floating point math errors (issue #1867)\n            days = this._days + Math.round(monthsToDays(this._months));\n            switch (units) {\n                case 'week'   : return days / 7     + milliseconds / 6048e5;\n                case 'day'    : return days         + milliseconds / 864e5;\n                case 'hour'   : return days * 24    + milliseconds / 36e5;\n                case 'minute' : return days * 1440  + milliseconds / 6e4;\n                case 'second' : return days * 86400 + milliseconds / 1000;\n                // Math.floor prevents floating point math errors here\n                case 'millisecond': return Math.floor(days * 864e5) + milliseconds;\n                default: throw new Error('Unknown unit ' + units);\n            }\n        }\n    }\n\n    // TODO: Use this.as('ms')?\n    function valueOf$1 () {\n        if (!this.isValid()) {\n            return NaN;\n        }\n        return (\n            this._milliseconds +\n            this._days * 864e5 +\n            (this._months % 12) * 2592e6 +\n            toInt(this._months / 12) * 31536e6\n        );\n    }\n\n    function makeAs (alias) {\n        return function () {\n            return this.as(alias);\n        };\n    }\n\n    var asMilliseconds = makeAs('ms');\n    var asSeconds      = makeAs('s');\n    var asMinutes      = makeAs('m');\n    var asHours        = makeAs('h');\n    var asDays         = makeAs('d');\n    var asWeeks        = makeAs('w');\n    var asMonths       = makeAs('M');\n    var asQuarters     = makeAs('Q');\n    var asYears        = makeAs('y');\n\n    function clone$1 () {\n        return createDuration(this);\n    }\n\n    function get$2 (units) {\n        units = normalizeUnits(units);\n        return this.isValid() ? this[units + 's']() : NaN;\n    }\n\n    function makeGetter(name) {\n        return function () {\n            return this.isValid() ? this._data[name] : NaN;\n        };\n    }\n\n    var milliseconds = makeGetter('milliseconds');\n    var seconds      = makeGetter('seconds');\n    var minutes      = makeGetter('minutes');\n    var hours        = makeGetter('hours');\n    var days         = makeGetter('days');\n    var months       = makeGetter('months');\n    var years        = makeGetter('years');\n\n    function weeks () {\n        return absFloor(this.days() / 7);\n    }\n\n    var round = Math.round;\n    var thresholds = {\n        ss: 44,         // a few seconds to seconds\n        s : 45,         // seconds to minute\n        m : 45,         // minutes to hour\n        h : 22,         // hours to day\n        d : 26,         // days to month\n        M : 11          // months to year\n    };\n\n    // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize\n    function substituteTimeAgo(string, number, withoutSuffix, isFuture, locale) {\n        return locale.relativeTime(number || 1, !!withoutSuffix, string, isFuture);\n    }\n\n    function relativeTime$1 (posNegDuration, withoutSuffix, locale) {\n        var duration = createDuration(posNegDuration).abs();\n        var seconds  = round(duration.as('s'));\n        var minutes  = round(duration.as('m'));\n        var hours    = round(duration.as('h'));\n        var days     = round(duration.as('d'));\n        var months   = round(duration.as('M'));\n        var years    = round(duration.as('y'));\n\n        var a = seconds <= thresholds.ss && ['s', seconds]  ||\n                seconds < thresholds.s   && ['ss', seconds] ||\n                minutes <= 1             && ['m']           ||\n                minutes < thresholds.m   && ['mm', minutes] ||\n                hours   <= 1             && ['h']           ||\n                hours   < thresholds.h   && ['hh', hours]   ||\n                days    <= 1             && ['d']           ||\n                days    < thresholds.d   && ['dd', days]    ||\n                months  <= 1             && ['M']           ||\n                months  < thresholds.M   && ['MM', months]  ||\n                years   <= 1             && ['y']           || ['yy', years];\n\n        a[2] = withoutSuffix;\n        a[3] = +posNegDuration > 0;\n        a[4] = locale;\n        return substituteTimeAgo.apply(null, a);\n    }\n\n    // This function allows you to set the rounding function for relative time strings\n    function getSetRelativeTimeRounding (roundingFunction) {\n        if (roundingFunction === undefined) {\n            return round;\n        }\n        if (typeof(roundingFunction) === 'function') {\n            round = roundingFunction;\n            return true;\n        }\n        return false;\n    }\n\n    // This function allows you to set a threshold for relative time strings\n    function getSetRelativeTimeThreshold (threshold, limit) {\n        if (thresholds[threshold] === undefined) {\n            return false;\n        }\n        if (limit === undefined) {\n            return thresholds[threshold];\n        }\n        thresholds[threshold] = limit;\n        if (threshold === 's') {\n            thresholds.ss = limit - 1;\n        }\n        return true;\n    }\n\n    function humanize (withSuffix) {\n        if (!this.isValid()) {\n            return this.localeData().invalidDate();\n        }\n\n        var locale = this.localeData();\n        var output = relativeTime$1(this, !withSuffix, locale);\n\n        if (withSuffix) {\n            output = locale.pastFuture(+this, output);\n        }\n\n        return locale.postformat(output);\n    }\n\n    var abs$1 = Math.abs;\n\n    function sign(x) {\n        return ((x > 0) - (x < 0)) || +x;\n    }\n\n    function toISOString$1() {\n        // for ISO strings we do not use the normal bubbling rules:\n        //  * milliseconds bubble up until they become hours\n        //  * days do not bubble at all\n        //  * months bubble up until they become years\n        // This is because there is no context-free conversion between hours and days\n        // (think of clock changes)\n        // and also not between days and months (28-31 days per month)\n        if (!this.isValid()) {\n            return this.localeData().invalidDate();\n        }\n\n        var seconds = abs$1(this._milliseconds) / 1000;\n        var days         = abs$1(this._days);\n        var months       = abs$1(this._months);\n        var minutes, hours, years;\n\n        // 3600 seconds -> 60 minutes -> 1 hour\n        minutes           = absFloor(seconds / 60);\n        hours             = absFloor(minutes / 60);\n        seconds %= 60;\n        minutes %= 60;\n\n        // 12 months -> 1 year\n        years  = absFloor(months / 12);\n        months %= 12;\n\n\n        // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js\n        var Y = years;\n        var M = months;\n        var D = days;\n        var h = hours;\n        var m = minutes;\n        var s = seconds ? seconds.toFixed(3).replace(/\\.?0+$/, '') : '';\n        var total = this.asSeconds();\n\n        if (!total) {\n            // this is the same as C#'s (Noda) and python (isodate)...\n            // but not other JS (goog.date)\n            return 'P0D';\n        }\n\n        var totalSign = total < 0 ? '-' : '';\n        var ymSign = sign(this._months) !== sign(total) ? '-' : '';\n        var daysSign = sign(this._days) !== sign(total) ? '-' : '';\n        var hmsSign = sign(this._milliseconds) !== sign(total) ? '-' : '';\n\n        return totalSign + 'P' +\n            (Y ? ymSign + Y + 'Y' : '') +\n            (M ? ymSign + M + 'M' : '') +\n            (D ? daysSign + D + 'D' : '') +\n            ((h || m || s) ? 'T' : '') +\n            (h ? hmsSign + h + 'H' : '') +\n            (m ? hmsSign + m + 'M' : '') +\n            (s ? hmsSign + s + 'S' : '');\n    }\n\n    var proto$2 = Duration.prototype;\n\n    proto$2.isValid        = isValid$1;\n    proto$2.abs            = abs;\n    proto$2.add            = add$1;\n    proto$2.subtract       = subtract$1;\n    proto$2.as             = as;\n    proto$2.asMilliseconds = asMilliseconds;\n    proto$2.asSeconds      = asSeconds;\n    proto$2.asMinutes      = asMinutes;\n    proto$2.asHours        = asHours;\n    proto$2.asDays         = asDays;\n    proto$2.asWeeks        = asWeeks;\n    proto$2.asMonths       = asMonths;\n    proto$2.asQuarters     = asQuarters;\n    proto$2.asYears        = asYears;\n    proto$2.valueOf        = valueOf$1;\n    proto$2._bubble        = bubble;\n    proto$2.clone          = clone$1;\n    proto$2.get            = get$2;\n    proto$2.milliseconds   = milliseconds;\n    proto$2.seconds        = seconds;\n    proto$2.minutes        = minutes;\n    proto$2.hours          = hours;\n    proto$2.days           = days;\n    proto$2.weeks          = weeks;\n    proto$2.months         = months;\n    proto$2.years          = years;\n    proto$2.humanize       = humanize;\n    proto$2.toISOString    = toISOString$1;\n    proto$2.toString       = toISOString$1;\n    proto$2.toJSON         = toISOString$1;\n    proto$2.locale         = locale;\n    proto$2.localeData     = localeData;\n\n    proto$2.toIsoString = deprecate('toIsoString() is deprecated. Please use toISOString() instead (notice the capitals)', toISOString$1);\n    proto$2.lang = lang;\n\n    // Side effect imports\n\n    // FORMATTING\n\n    addFormatToken('X', 0, 0, 'unix');\n    addFormatToken('x', 0, 0, 'valueOf');\n\n    // PARSING\n\n    addRegexToken('x', matchSigned);\n    addRegexToken('X', matchTimestamp);\n    addParseToken('X', function (input, array, config) {\n        config._d = new Date(parseFloat(input, 10) * 1000);\n    });\n    addParseToken('x', function (input, array, config) {\n        config._d = new Date(toInt(input));\n    });\n\n    // Side effect imports\n\n\n    hooks.version = '2.24.0';\n\n    setHookCallback(createLocal);\n\n    hooks.fn                    = proto;\n    hooks.min                   = min;\n    hooks.max                   = max;\n    hooks.now                   = now;\n    hooks.utc                   = createUTC;\n    hooks.unix                  = createUnix;\n    hooks.months                = listMonths;\n    hooks.isDate                = isDate;\n    hooks.locale                = getSetGlobalLocale;\n    hooks.invalid               = createInvalid;\n    hooks.duration              = createDuration;\n    hooks.isMoment              = isMoment;\n    hooks.weekdays              = listWeekdays;\n    hooks.parseZone             = createInZone;\n    hooks.localeData            = getLocale;\n    hooks.isDuration            = isDuration;\n    hooks.monthsShort           = listMonthsShort;\n    hooks.weekdaysMin           = listWeekdaysMin;\n    hooks.defineLocale          = defineLocale;\n    hooks.updateLocale          = updateLocale;\n    hooks.locales               = listLocales;\n    hooks.weekdaysShort         = listWeekdaysShort;\n    hooks.normalizeUnits        = normalizeUnits;\n    hooks.relativeTimeRounding  = getSetRelativeTimeRounding;\n    hooks.relativeTimeThreshold = getSetRelativeTimeThreshold;\n    hooks.calendarFormat        = getCalendarFormat;\n    hooks.prototype             = proto;\n\n    // currently HTML5 input type only supports 24-hour formats\n    hooks.HTML5_FMT = {\n        DATETIME_LOCAL: 'YYYY-MM-DDTHH:mm',             // <input type=\"datetime-local\" />\n        DATETIME_LOCAL_SECONDS: 'YYYY-MM-DDTHH:mm:ss',  // <input type=\"datetime-local\" step=\"1\" />\n        DATETIME_LOCAL_MS: 'YYYY-MM-DDTHH:mm:ss.SSS',   // <input type=\"datetime-local\" step=\"0.001\" />\n        DATE: 'YYYY-MM-DD',                             // <input type=\"date\" />\n        TIME: 'HH:mm',                                  // <input type=\"time\" />\n        TIME_SECONDS: 'HH:mm:ss',                       // <input type=\"time\" step=\"1\" />\n        TIME_MS: 'HH:mm:ss.SSS',                        // <input type=\"time\" step=\"0.001\" />\n        WEEK: 'GGGG-[W]WW',                             // <input type=\"week\" />\n        MONTH: 'YYYY-MM'                                // <input type=\"month\" />\n    };\n\n    return hooks;\n\n})));\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../webpack/buildin/module.js */ \"./node_modules/webpack/buildin/module.js\")(module)))\n\n//# sourceURL=webpack:///./node_modules/moment/moment.js?");

/***/ }),

/***/ "./node_modules/ms/index.js":
/*!**********************************!*\
  !*** ./node_modules/ms/index.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * Helpers.\n */\n\nvar s = 1000;\nvar m = s * 60;\nvar h = m * 60;\nvar d = h * 24;\nvar y = d * 365.25;\n\n/**\n * Parse or format the given `val`.\n *\n * Options:\n *\n *  - `long` verbose formatting [false]\n *\n * @param {String|Number} val\n * @param {Object} [options]\n * @throws {Error} throw an error if val is not a non-empty string or a number\n * @return {String|Number}\n * @api public\n */\n\nmodule.exports = function(val, options) {\n  options = options || {};\n  var type = typeof val;\n  if (type === 'string' && val.length > 0) {\n    return parse(val);\n  } else if (type === 'number' && isNaN(val) === false) {\n    return options.long ? fmtLong(val) : fmtShort(val);\n  }\n  throw new Error(\n    'val is not a non-empty string or a valid number. val=' +\n      JSON.stringify(val)\n  );\n};\n\n/**\n * Parse the given `str` and return milliseconds.\n *\n * @param {String} str\n * @return {Number}\n * @api private\n */\n\nfunction parse(str) {\n  str = String(str);\n  if (str.length > 100) {\n    return;\n  }\n  var match = /^((?:\\d+)?\\.?\\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|years?|yrs?|y)?$/i.exec(\n    str\n  );\n  if (!match) {\n    return;\n  }\n  var n = parseFloat(match[1]);\n  var type = (match[2] || 'ms').toLowerCase();\n  switch (type) {\n    case 'years':\n    case 'year':\n    case 'yrs':\n    case 'yr':\n    case 'y':\n      return n * y;\n    case 'days':\n    case 'day':\n    case 'd':\n      return n * d;\n    case 'hours':\n    case 'hour':\n    case 'hrs':\n    case 'hr':\n    case 'h':\n      return n * h;\n    case 'minutes':\n    case 'minute':\n    case 'mins':\n    case 'min':\n    case 'm':\n      return n * m;\n    case 'seconds':\n    case 'second':\n    case 'secs':\n    case 'sec':\n    case 's':\n      return n * s;\n    case 'milliseconds':\n    case 'millisecond':\n    case 'msecs':\n    case 'msec':\n    case 'ms':\n      return n;\n    default:\n      return undefined;\n  }\n}\n\n/**\n * Short format for `ms`.\n *\n * @param {Number} ms\n * @return {String}\n * @api private\n */\n\nfunction fmtShort(ms) {\n  if (ms >= d) {\n    return Math.round(ms / d) + 'd';\n  }\n  if (ms >= h) {\n    return Math.round(ms / h) + 'h';\n  }\n  if (ms >= m) {\n    return Math.round(ms / m) + 'm';\n  }\n  if (ms >= s) {\n    return Math.round(ms / s) + 's';\n  }\n  return ms + 'ms';\n}\n\n/**\n * Long format for `ms`.\n *\n * @param {Number} ms\n * @return {String}\n * @api private\n */\n\nfunction fmtLong(ms) {\n  return plural(ms, d, 'day') ||\n    plural(ms, h, 'hour') ||\n    plural(ms, m, 'minute') ||\n    plural(ms, s, 'second') ||\n    ms + ' ms';\n}\n\n/**\n * Pluralization helper.\n */\n\nfunction plural(ms, n, name) {\n  if (ms < n) {\n    return;\n  }\n  if (ms < n * 1.5) {\n    return Math.floor(ms / n) + ' ' + name;\n  }\n  return Math.ceil(ms / n) + ' ' + name + 's';\n}\n\n\n//# sourceURL=webpack:///./node_modules/ms/index.js?");

/***/ }),

/***/ "./node_modules/node-libs-browser/node_modules/punycode/punycode.js":
/*!**************************************************************************!*\
  !*** ./node_modules/node-libs-browser/node_modules/punycode/punycode.js ***!
  \**************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(module, global) {var __WEBPACK_AMD_DEFINE_RESULT__;/*! https://mths.be/punycode v1.4.1 by @mathias */\n;(function(root) {\n\n\t/** Detect free variables */\n\tvar freeExports =  true && exports &&\n\t\t!exports.nodeType && exports;\n\tvar freeModule =  true && module &&\n\t\t!module.nodeType && module;\n\tvar freeGlobal = typeof global == 'object' && global;\n\tif (\n\t\tfreeGlobal.global === freeGlobal ||\n\t\tfreeGlobal.window === freeGlobal ||\n\t\tfreeGlobal.self === freeGlobal\n\t) {\n\t\troot = freeGlobal;\n\t}\n\n\t/**\n\t * The `punycode` object.\n\t * @name punycode\n\t * @type Object\n\t */\n\tvar punycode,\n\n\t/** Highest positive signed 32-bit float value */\n\tmaxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1\n\n\t/** Bootstring parameters */\n\tbase = 36,\n\ttMin = 1,\n\ttMax = 26,\n\tskew = 38,\n\tdamp = 700,\n\tinitialBias = 72,\n\tinitialN = 128, // 0x80\n\tdelimiter = '-', // '\\x2D'\n\n\t/** Regular expressions */\n\tregexPunycode = /^xn--/,\n\tregexNonASCII = /[^\\x20-\\x7E]/, // unprintable ASCII chars + non-ASCII chars\n\tregexSeparators = /[\\x2E\\u3002\\uFF0E\\uFF61]/g, // RFC 3490 separators\n\n\t/** Error messages */\n\terrors = {\n\t\t'overflow': 'Overflow: input needs wider integers to process',\n\t\t'not-basic': 'Illegal input >= 0x80 (not a basic code point)',\n\t\t'invalid-input': 'Invalid input'\n\t},\n\n\t/** Convenience shortcuts */\n\tbaseMinusTMin = base - tMin,\n\tfloor = Math.floor,\n\tstringFromCharCode = String.fromCharCode,\n\n\t/** Temporary variable */\n\tkey;\n\n\t/*--------------------------------------------------------------------------*/\n\n\t/**\n\t * A generic error utility function.\n\t * @private\n\t * @param {String} type The error type.\n\t * @returns {Error} Throws a `RangeError` with the applicable error message.\n\t */\n\tfunction error(type) {\n\t\tthrow new RangeError(errors[type]);\n\t}\n\n\t/**\n\t * A generic `Array#map` utility function.\n\t * @private\n\t * @param {Array} array The array to iterate over.\n\t * @param {Function} callback The function that gets called for every array\n\t * item.\n\t * @returns {Array} A new array of values returned by the callback function.\n\t */\n\tfunction map(array, fn) {\n\t\tvar length = array.length;\n\t\tvar result = [];\n\t\twhile (length--) {\n\t\t\tresult[length] = fn(array[length]);\n\t\t}\n\t\treturn result;\n\t}\n\n\t/**\n\t * A simple `Array#map`-like wrapper to work with domain name strings or email\n\t * addresses.\n\t * @private\n\t * @param {String} domain The domain name or email address.\n\t * @param {Function} callback The function that gets called for every\n\t * character.\n\t * @returns {Array} A new string of characters returned by the callback\n\t * function.\n\t */\n\tfunction mapDomain(string, fn) {\n\t\tvar parts = string.split('@');\n\t\tvar result = '';\n\t\tif (parts.length > 1) {\n\t\t\t// In email addresses, only the domain name should be punycoded. Leave\n\t\t\t// the local part (i.e. everything up to `@`) intact.\n\t\t\tresult = parts[0] + '@';\n\t\t\tstring = parts[1];\n\t\t}\n\t\t// Avoid `split(regex)` for IE8 compatibility. See #17.\n\t\tstring = string.replace(regexSeparators, '\\x2E');\n\t\tvar labels = string.split('.');\n\t\tvar encoded = map(labels, fn).join('.');\n\t\treturn result + encoded;\n\t}\n\n\t/**\n\t * Creates an array containing the numeric code points of each Unicode\n\t * character in the string. While JavaScript uses UCS-2 internally,\n\t * this function will convert a pair of surrogate halves (each of which\n\t * UCS-2 exposes as separate characters) into a single code point,\n\t * matching UTF-16.\n\t * @see `punycode.ucs2.encode`\n\t * @see <https://mathiasbynens.be/notes/javascript-encoding>\n\t * @memberOf punycode.ucs2\n\t * @name decode\n\t * @param {String} string The Unicode input string (UCS-2).\n\t * @returns {Array} The new array of code points.\n\t */\n\tfunction ucs2decode(string) {\n\t\tvar output = [],\n\t\t    counter = 0,\n\t\t    length = string.length,\n\t\t    value,\n\t\t    extra;\n\t\twhile (counter < length) {\n\t\t\tvalue = string.charCodeAt(counter++);\n\t\t\tif (value >= 0xD800 && value <= 0xDBFF && counter < length) {\n\t\t\t\t// high surrogate, and there is a next character\n\t\t\t\textra = string.charCodeAt(counter++);\n\t\t\t\tif ((extra & 0xFC00) == 0xDC00) { // low surrogate\n\t\t\t\t\toutput.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);\n\t\t\t\t} else {\n\t\t\t\t\t// unmatched surrogate; only append this code unit, in case the next\n\t\t\t\t\t// code unit is the high surrogate of a surrogate pair\n\t\t\t\t\toutput.push(value);\n\t\t\t\t\tcounter--;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\toutput.push(value);\n\t\t\t}\n\t\t}\n\t\treturn output;\n\t}\n\n\t/**\n\t * Creates a string based on an array of numeric code points.\n\t * @see `punycode.ucs2.decode`\n\t * @memberOf punycode.ucs2\n\t * @name encode\n\t * @param {Array} codePoints The array of numeric code points.\n\t * @returns {String} The new Unicode string (UCS-2).\n\t */\n\tfunction ucs2encode(array) {\n\t\treturn map(array, function(value) {\n\t\t\tvar output = '';\n\t\t\tif (value > 0xFFFF) {\n\t\t\t\tvalue -= 0x10000;\n\t\t\t\toutput += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);\n\t\t\t\tvalue = 0xDC00 | value & 0x3FF;\n\t\t\t}\n\t\t\toutput += stringFromCharCode(value);\n\t\t\treturn output;\n\t\t}).join('');\n\t}\n\n\t/**\n\t * Converts a basic code point into a digit/integer.\n\t * @see `digitToBasic()`\n\t * @private\n\t * @param {Number} codePoint The basic numeric code point value.\n\t * @returns {Number} The numeric value of a basic code point (for use in\n\t * representing integers) in the range `0` to `base - 1`, or `base` if\n\t * the code point does not represent a value.\n\t */\n\tfunction basicToDigit(codePoint) {\n\t\tif (codePoint - 48 < 10) {\n\t\t\treturn codePoint - 22;\n\t\t}\n\t\tif (codePoint - 65 < 26) {\n\t\t\treturn codePoint - 65;\n\t\t}\n\t\tif (codePoint - 97 < 26) {\n\t\t\treturn codePoint - 97;\n\t\t}\n\t\treturn base;\n\t}\n\n\t/**\n\t * Converts a digit/integer into a basic code point.\n\t * @see `basicToDigit()`\n\t * @private\n\t * @param {Number} digit The numeric value of a basic code point.\n\t * @returns {Number} The basic code point whose value (when used for\n\t * representing integers) is `digit`, which needs to be in the range\n\t * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is\n\t * used; else, the lowercase form is used. The behavior is undefined\n\t * if `flag` is non-zero and `digit` has no uppercase form.\n\t */\n\tfunction digitToBasic(digit, flag) {\n\t\t//  0..25 map to ASCII a..z or A..Z\n\t\t// 26..35 map to ASCII 0..9\n\t\treturn digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);\n\t}\n\n\t/**\n\t * Bias adaptation function as per section 3.4 of RFC 3492.\n\t * https://tools.ietf.org/html/rfc3492#section-3.4\n\t * @private\n\t */\n\tfunction adapt(delta, numPoints, firstTime) {\n\t\tvar k = 0;\n\t\tdelta = firstTime ? floor(delta / damp) : delta >> 1;\n\t\tdelta += floor(delta / numPoints);\n\t\tfor (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {\n\t\t\tdelta = floor(delta / baseMinusTMin);\n\t\t}\n\t\treturn floor(k + (baseMinusTMin + 1) * delta / (delta + skew));\n\t}\n\n\t/**\n\t * Converts a Punycode string of ASCII-only symbols to a string of Unicode\n\t * symbols.\n\t * @memberOf punycode\n\t * @param {String} input The Punycode string of ASCII-only symbols.\n\t * @returns {String} The resulting string of Unicode symbols.\n\t */\n\tfunction decode(input) {\n\t\t// Don't use UCS-2\n\t\tvar output = [],\n\t\t    inputLength = input.length,\n\t\t    out,\n\t\t    i = 0,\n\t\t    n = initialN,\n\t\t    bias = initialBias,\n\t\t    basic,\n\t\t    j,\n\t\t    index,\n\t\t    oldi,\n\t\t    w,\n\t\t    k,\n\t\t    digit,\n\t\t    t,\n\t\t    /** Cached calculation results */\n\t\t    baseMinusT;\n\n\t\t// Handle the basic code points: let `basic` be the number of input code\n\t\t// points before the last delimiter, or `0` if there is none, then copy\n\t\t// the first basic code points to the output.\n\n\t\tbasic = input.lastIndexOf(delimiter);\n\t\tif (basic < 0) {\n\t\t\tbasic = 0;\n\t\t}\n\n\t\tfor (j = 0; j < basic; ++j) {\n\t\t\t// if it's not a basic code point\n\t\t\tif (input.charCodeAt(j) >= 0x80) {\n\t\t\t\terror('not-basic');\n\t\t\t}\n\t\t\toutput.push(input.charCodeAt(j));\n\t\t}\n\n\t\t// Main decoding loop: start just after the last delimiter if any basic code\n\t\t// points were copied; start at the beginning otherwise.\n\n\t\tfor (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {\n\n\t\t\t// `index` is the index of the next character to be consumed.\n\t\t\t// Decode a generalized variable-length integer into `delta`,\n\t\t\t// which gets added to `i`. The overflow checking is easier\n\t\t\t// if we increase `i` as we go, then subtract off its starting\n\t\t\t// value at the end to obtain `delta`.\n\t\t\tfor (oldi = i, w = 1, k = base; /* no condition */; k += base) {\n\n\t\t\t\tif (index >= inputLength) {\n\t\t\t\t\terror('invalid-input');\n\t\t\t\t}\n\n\t\t\t\tdigit = basicToDigit(input.charCodeAt(index++));\n\n\t\t\t\tif (digit >= base || digit > floor((maxInt - i) / w)) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\ti += digit * w;\n\t\t\t\tt = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);\n\n\t\t\t\tif (digit < t) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tbaseMinusT = base - t;\n\t\t\t\tif (w > floor(maxInt / baseMinusT)) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\tw *= baseMinusT;\n\n\t\t\t}\n\n\t\t\tout = output.length + 1;\n\t\t\tbias = adapt(i - oldi, out, oldi == 0);\n\n\t\t\t// `i` was supposed to wrap around from `out` to `0`,\n\t\t\t// incrementing `n` each time, so we'll fix that now:\n\t\t\tif (floor(i / out) > maxInt - n) {\n\t\t\t\terror('overflow');\n\t\t\t}\n\n\t\t\tn += floor(i / out);\n\t\t\ti %= out;\n\n\t\t\t// Insert `n` at position `i` of the output\n\t\t\toutput.splice(i++, 0, n);\n\n\t\t}\n\n\t\treturn ucs2encode(output);\n\t}\n\n\t/**\n\t * Converts a string of Unicode symbols (e.g. a domain name label) to a\n\t * Punycode string of ASCII-only symbols.\n\t * @memberOf punycode\n\t * @param {String} input The string of Unicode symbols.\n\t * @returns {String} The resulting Punycode string of ASCII-only symbols.\n\t */\n\tfunction encode(input) {\n\t\tvar n,\n\t\t    delta,\n\t\t    handledCPCount,\n\t\t    basicLength,\n\t\t    bias,\n\t\t    j,\n\t\t    m,\n\t\t    q,\n\t\t    k,\n\t\t    t,\n\t\t    currentValue,\n\t\t    output = [],\n\t\t    /** `inputLength` will hold the number of code points in `input`. */\n\t\t    inputLength,\n\t\t    /** Cached calculation results */\n\t\t    handledCPCountPlusOne,\n\t\t    baseMinusT,\n\t\t    qMinusT;\n\n\t\t// Convert the input in UCS-2 to Unicode\n\t\tinput = ucs2decode(input);\n\n\t\t// Cache the length\n\t\tinputLength = input.length;\n\n\t\t// Initialize the state\n\t\tn = initialN;\n\t\tdelta = 0;\n\t\tbias = initialBias;\n\n\t\t// Handle the basic code points\n\t\tfor (j = 0; j < inputLength; ++j) {\n\t\t\tcurrentValue = input[j];\n\t\t\tif (currentValue < 0x80) {\n\t\t\t\toutput.push(stringFromCharCode(currentValue));\n\t\t\t}\n\t\t}\n\n\t\thandledCPCount = basicLength = output.length;\n\n\t\t// `handledCPCount` is the number of code points that have been handled;\n\t\t// `basicLength` is the number of basic code points.\n\n\t\t// Finish the basic string - if it is not empty - with a delimiter\n\t\tif (basicLength) {\n\t\t\toutput.push(delimiter);\n\t\t}\n\n\t\t// Main encoding loop:\n\t\twhile (handledCPCount < inputLength) {\n\n\t\t\t// All non-basic code points < n have been handled already. Find the next\n\t\t\t// larger one:\n\t\t\tfor (m = maxInt, j = 0; j < inputLength; ++j) {\n\t\t\t\tcurrentValue = input[j];\n\t\t\t\tif (currentValue >= n && currentValue < m) {\n\t\t\t\t\tm = currentValue;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Increase `delta` enough to advance the decoder's <n,i> state to <m,0>,\n\t\t\t// but guard against overflow\n\t\t\thandledCPCountPlusOne = handledCPCount + 1;\n\t\t\tif (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {\n\t\t\t\terror('overflow');\n\t\t\t}\n\n\t\t\tdelta += (m - n) * handledCPCountPlusOne;\n\t\t\tn = m;\n\n\t\t\tfor (j = 0; j < inputLength; ++j) {\n\t\t\t\tcurrentValue = input[j];\n\n\t\t\t\tif (currentValue < n && ++delta > maxInt) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\tif (currentValue == n) {\n\t\t\t\t\t// Represent delta as a generalized variable-length integer\n\t\t\t\t\tfor (q = delta, k = base; /* no condition */; k += base) {\n\t\t\t\t\t\tt = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);\n\t\t\t\t\t\tif (q < t) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tqMinusT = q - t;\n\t\t\t\t\t\tbaseMinusT = base - t;\n\t\t\t\t\t\toutput.push(\n\t\t\t\t\t\t\tstringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))\n\t\t\t\t\t\t);\n\t\t\t\t\t\tq = floor(qMinusT / baseMinusT);\n\t\t\t\t\t}\n\n\t\t\t\t\toutput.push(stringFromCharCode(digitToBasic(q, 0)));\n\t\t\t\t\tbias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);\n\t\t\t\t\tdelta = 0;\n\t\t\t\t\t++handledCPCount;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t++delta;\n\t\t\t++n;\n\n\t\t}\n\t\treturn output.join('');\n\t}\n\n\t/**\n\t * Converts a Punycode string representing a domain name or an email address\n\t * to Unicode. Only the Punycoded parts of the input will be converted, i.e.\n\t * it doesn't matter if you call it on a string that has already been\n\t * converted to Unicode.\n\t * @memberOf punycode\n\t * @param {String} input The Punycoded domain name or email address to\n\t * convert to Unicode.\n\t * @returns {String} The Unicode representation of the given Punycode\n\t * string.\n\t */\n\tfunction toUnicode(input) {\n\t\treturn mapDomain(input, function(string) {\n\t\t\treturn regexPunycode.test(string)\n\t\t\t\t? decode(string.slice(4).toLowerCase())\n\t\t\t\t: string;\n\t\t});\n\t}\n\n\t/**\n\t * Converts a Unicode string representing a domain name or an email address to\n\t * Punycode. Only the non-ASCII parts of the domain name will be converted,\n\t * i.e. it doesn't matter if you call it with a domain that's already in\n\t * ASCII.\n\t * @memberOf punycode\n\t * @param {String} input The domain name or email address to convert, as a\n\t * Unicode string.\n\t * @returns {String} The Punycode representation of the given domain name or\n\t * email address.\n\t */\n\tfunction toASCII(input) {\n\t\treturn mapDomain(input, function(string) {\n\t\t\treturn regexNonASCII.test(string)\n\t\t\t\t? 'xn--' + encode(string)\n\t\t\t\t: string;\n\t\t});\n\t}\n\n\t/*--------------------------------------------------------------------------*/\n\n\t/** Define the public API */\n\tpunycode = {\n\t\t/**\n\t\t * A string representing the current Punycode.js version number.\n\t\t * @memberOf punycode\n\t\t * @type String\n\t\t */\n\t\t'version': '1.4.1',\n\t\t/**\n\t\t * An object of methods to convert from JavaScript's internal character\n\t\t * representation (UCS-2) to Unicode code points, and back.\n\t\t * @see <https://mathiasbynens.be/notes/javascript-encoding>\n\t\t * @memberOf punycode\n\t\t * @type Object\n\t\t */\n\t\t'ucs2': {\n\t\t\t'decode': ucs2decode,\n\t\t\t'encode': ucs2encode\n\t\t},\n\t\t'decode': decode,\n\t\t'encode': encode,\n\t\t'toASCII': toASCII,\n\t\t'toUnicode': toUnicode\n\t};\n\n\t/** Expose `punycode` */\n\t// Some AMD build optimizers, like r.js, check for specific condition patterns\n\t// like the following:\n\tif (\n\t\ttrue\n\t) {\n\t\t!(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {\n\t\t\treturn punycode;\n\t\t}).call(exports, __webpack_require__, exports, module),\n\t\t\t\t__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));\n\t} else {}\n\n}(this));\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../webpack/buildin/module.js */ \"./node_modules/webpack/buildin/module.js\")(module), __webpack_require__(/*! ./../../../webpack/buildin/global.js */ \"./node_modules/webpack/buildin/global.js\")))\n\n//# sourceURL=webpack:///./node_modules/node-libs-browser/node_modules/punycode/punycode.js?");

/***/ }),

/***/ "./node_modules/object-assign/index.js":
/*!*********************************************!*\
  !*** ./node_modules/object-assign/index.js ***!
  \*********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc');  // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n\n//# sourceURL=webpack:///./node_modules/object-assign/index.js?");

/***/ }),

/***/ "./node_modules/parse-uri/index.js":
/*!*****************************************!*\
  !*** ./node_modules/parse-uri/index.js ***!
  \*****************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nmodule.exports = function parseURI (str, opts) {\n  opts = opts || {}\n\n  var o = {\n    key: ['source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'],\n    q: {\n      name: 'queryKey',\n      parser: /(?:^|&)([^&=]*)=?([^&]*)/g\n    },\n    parser: {\n      strict: /^(?:([^:\\/?#]+):)?(?:\\/\\/((?:(([^:@]*)(?::([^:@]*))?)?@)?([^:\\/?#]*)(?::(\\d*))?))?((((?:[^?#\\/]*\\/)*)([^?#]*))(?:\\?([^#]*))?(?:#(.*))?)/,\n      loose: /^(?:(?![^:@]+:[^:@\\/]*@)([^:\\/?#.]+):)?(?:\\/\\/)?((?:(([^:@]*)(?::([^:@]*))?)?@)?([^:\\/?#]*)(?::(\\d*))?)(((\\/(?:[^?#](?![^?#\\/]*\\.[^?#\\/.]+(?:[?#]|$)))*\\/?)?([^?#\\/]*))(?:\\?([^#]*))?(?:#(.*))?)/\n    }\n  }\n\n  var m = o.parser[opts.strictMode ? 'strict' : 'loose'].exec(str)\n  var uri = {}\n  var i = 14\n\n  while (i--) uri[o.key[i]] = m[i] || ''\n\n  uri[o.q.name] = {}\n  uri[o.key[12]].replace(o.q.parser, function ($0, $1, $2) {\n    if ($1) uri[o.q.name][$1] = $2\n  })\n\n  return uri\n}\n\n\n//# sourceURL=webpack:///./node_modules/parse-uri/index.js?");

/***/ }),

/***/ "./node_modules/parseqs/index.js":
/*!***************************************!*\
  !*** ./node_modules/parseqs/index.js ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\r\n * Compiles a querystring\r\n * Returns string representation of the object\r\n *\r\n * @param {Object}\r\n * @api private\r\n */\r\n\r\nexports.encode = function (obj) {\r\n  var str = '';\r\n\r\n  for (var i in obj) {\r\n    if (obj.hasOwnProperty(i)) {\r\n      if (str.length) str += '&';\r\n      str += encodeURIComponent(i) + '=' + encodeURIComponent(obj[i]);\r\n    }\r\n  }\r\n\r\n  return str;\r\n};\r\n\r\n/**\r\n * Parses a simple querystring into an object\r\n *\r\n * @param {String} qs\r\n * @api private\r\n */\r\n\r\nexports.decode = function(qs){\r\n  var qry = {};\r\n  var pairs = qs.split('&');\r\n  for (var i = 0, l = pairs.length; i < l; i++) {\r\n    var pair = pairs[i].split('=');\r\n    qry[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1]);\r\n  }\r\n  return qry;\r\n};\r\n\n\n//# sourceURL=webpack:///./node_modules/parseqs/index.js?");

/***/ }),

/***/ "./node_modules/parseuri/index.js":
/*!****************************************!*\
  !*** ./node_modules/parseuri/index.js ***!
  \****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\r\n * Parses an URI\r\n *\r\n * @author Steven Levithan <stevenlevithan.com> (MIT license)\r\n * @api private\r\n */\r\n\r\nvar re = /^(?:(?![^:@]+:[^:@\\/]*@)(http|https|ws|wss):\\/\\/)?((?:(([^:@]*)(?::([^:@]*))?)?@)?((?:[a-f0-9]{0,4}:){2,7}[a-f0-9]{0,4}|[^:\\/?#]*)(?::(\\d*))?)(((\\/(?:[^?#](?![^?#\\/]*\\.[^?#\\/.]+(?:[?#]|$)))*\\/?)?([^?#\\/]*))(?:\\?([^#]*))?(?:#(.*))?)/;\r\n\r\nvar parts = [\r\n    'source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'\r\n];\r\n\r\nmodule.exports = function parseuri(str) {\r\n    var src = str,\r\n        b = str.indexOf('['),\r\n        e = str.indexOf(']');\r\n\r\n    if (b != -1 && e != -1) {\r\n        str = str.substring(0, b) + str.substring(b, e).replace(/:/g, ';') + str.substring(e, str.length);\r\n    }\r\n\r\n    var m = re.exec(str || ''),\r\n        uri = {},\r\n        i = 14;\r\n\r\n    while (i--) {\r\n        uri[parts[i]] = m[i] || '';\r\n    }\r\n\r\n    if (b != -1 && e != -1) {\r\n        uri.source = src;\r\n        uri.host = uri.host.substring(1, uri.host.length - 1).replace(/;/g, ':');\r\n        uri.authority = uri.authority.replace('[', '').replace(']', '').replace(/;/g, ':');\r\n        uri.ipv6uri = true;\r\n    }\r\n\r\n    return uri;\r\n};\r\n\n\n//# sourceURL=webpack:///./node_modules/parseuri/index.js?");

/***/ }),

/***/ "./node_modules/path-browserify/index.js":
/*!***********************************************!*\
  !*** ./node_modules/path-browserify/index.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// resolves . and .. elements in a path array with directory names there\n// must be no slashes, empty elements, or device names (c:\\) in the array\n// (so also no leading and trailing slashes - it does not distinguish\n// relative and absolute paths)\nfunction normalizeArray(parts, allowAboveRoot) {\n  // if the path tries to go above the root, `up` ends up > 0\n  var up = 0;\n  for (var i = parts.length - 1; i >= 0; i--) {\n    var last = parts[i];\n    if (last === '.') {\n      parts.splice(i, 1);\n    } else if (last === '..') {\n      parts.splice(i, 1);\n      up++;\n    } else if (up) {\n      parts.splice(i, 1);\n      up--;\n    }\n  }\n\n  // if the path is allowed to go above the root, restore leading ..s\n  if (allowAboveRoot) {\n    for (; up--; up) {\n      parts.unshift('..');\n    }\n  }\n\n  return parts;\n}\n\n// Split a filename into [root, dir, basename, ext], unix version\n// 'root' is just a slash, or nothing.\nvar splitPathRe =\n    /^(\\/?|)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?|)(\\.[^.\\/]*|))(?:[\\/]*)$/;\nvar splitPath = function(filename) {\n  return splitPathRe.exec(filename).slice(1);\n};\n\n// path.resolve([from ...], to)\n// posix version\nexports.resolve = function() {\n  var resolvedPath = '',\n      resolvedAbsolute = false;\n\n  for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {\n    var path = (i >= 0) ? arguments[i] : process.cwd();\n\n    // Skip empty and invalid entries\n    if (typeof path !== 'string') {\n      throw new TypeError('Arguments to path.resolve must be strings');\n    } else if (!path) {\n      continue;\n    }\n\n    resolvedPath = path + '/' + resolvedPath;\n    resolvedAbsolute = path.charAt(0) === '/';\n  }\n\n  // At this point the path should be resolved to a full absolute path, but\n  // handle relative paths to be safe (might happen when process.cwd() fails)\n\n  // Normalize the path\n  resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {\n    return !!p;\n  }), !resolvedAbsolute).join('/');\n\n  return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';\n};\n\n// path.normalize(path)\n// posix version\nexports.normalize = function(path) {\n  var isAbsolute = exports.isAbsolute(path),\n      trailingSlash = substr(path, -1) === '/';\n\n  // Normalize the path\n  path = normalizeArray(filter(path.split('/'), function(p) {\n    return !!p;\n  }), !isAbsolute).join('/');\n\n  if (!path && !isAbsolute) {\n    path = '.';\n  }\n  if (path && trailingSlash) {\n    path += '/';\n  }\n\n  return (isAbsolute ? '/' : '') + path;\n};\n\n// posix version\nexports.isAbsolute = function(path) {\n  return path.charAt(0) === '/';\n};\n\n// posix version\nexports.join = function() {\n  var paths = Array.prototype.slice.call(arguments, 0);\n  return exports.normalize(filter(paths, function(p, index) {\n    if (typeof p !== 'string') {\n      throw new TypeError('Arguments to path.join must be strings');\n    }\n    return p;\n  }).join('/'));\n};\n\n\n// path.relative(from, to)\n// posix version\nexports.relative = function(from, to) {\n  from = exports.resolve(from).substr(1);\n  to = exports.resolve(to).substr(1);\n\n  function trim(arr) {\n    var start = 0;\n    for (; start < arr.length; start++) {\n      if (arr[start] !== '') break;\n    }\n\n    var end = arr.length - 1;\n    for (; end >= 0; end--) {\n      if (arr[end] !== '') break;\n    }\n\n    if (start > end) return [];\n    return arr.slice(start, end - start + 1);\n  }\n\n  var fromParts = trim(from.split('/'));\n  var toParts = trim(to.split('/'));\n\n  var length = Math.min(fromParts.length, toParts.length);\n  var samePartsLength = length;\n  for (var i = 0; i < length; i++) {\n    if (fromParts[i] !== toParts[i]) {\n      samePartsLength = i;\n      break;\n    }\n  }\n\n  var outputParts = [];\n  for (var i = samePartsLength; i < fromParts.length; i++) {\n    outputParts.push('..');\n  }\n\n  outputParts = outputParts.concat(toParts.slice(samePartsLength));\n\n  return outputParts.join('/');\n};\n\nexports.sep = '/';\nexports.delimiter = ':';\n\nexports.dirname = function(path) {\n  var result = splitPath(path),\n      root = result[0],\n      dir = result[1];\n\n  if (!root && !dir) {\n    // No dirname whatsoever\n    return '.';\n  }\n\n  if (dir) {\n    // It has a dirname, strip trailing slash\n    dir = dir.substr(0, dir.length - 1);\n  }\n\n  return root + dir;\n};\n\n\nexports.basename = function(path, ext) {\n  var f = splitPath(path)[2];\n  // TODO: make this comparison case-insensitive on windows?\n  if (ext && f.substr(-1 * ext.length) === ext) {\n    f = f.substr(0, f.length - ext.length);\n  }\n  return f;\n};\n\n\nexports.extname = function(path) {\n  return splitPath(path)[3];\n};\n\nfunction filter (xs, f) {\n    if (xs.filter) return xs.filter(f);\n    var res = [];\n    for (var i = 0; i < xs.length; i++) {\n        if (f(xs[i], i, xs)) res.push(xs[i]);\n    }\n    return res;\n}\n\n// String.prototype.substr - negative index don't work in IE8\nvar substr = 'ab'.substr(-1) === 'b'\n    ? function (str, start, len) { return str.substr(start, len) }\n    : function (str, start, len) {\n        if (start < 0) start = str.length + start;\n        return str.substr(start, len);\n    }\n;\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../process/browser.js */ \"./node_modules/process/browser.js\")))\n\n//# sourceURL=webpack:///./node_modules/path-browserify/index.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/GLBuffer.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/GLBuffer.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("var EMPTY_ARRAY_BUFFER = new ArrayBuffer(0);\n\n/**\n * Helper class to create a webGL buffer\n *\n * @class\n * @memberof PIXI.glCore\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param type {gl.ARRAY_BUFFER | gl.ELEMENT_ARRAY_BUFFER} @mat\n * @param data {ArrayBuffer| SharedArrayBuffer|ArrayBufferView} an array of data\n * @param drawType {gl.STATIC_DRAW|gl.DYNAMIC_DRAW|gl.STREAM_DRAW}\n */\nvar Buffer = function(gl, type, data, drawType)\n{\n\n\t/**\n     * The current WebGL rendering context\n     *\n     * @member {WebGLRenderingContext}\n     */\n\tthis.gl = gl;\n\n\t/**\n     * The WebGL buffer, created upon instantiation\n     *\n     * @member {WebGLBuffer}\n     */\n\tthis.buffer = gl.createBuffer();\n\n\t/**\n     * The type of the buffer\n     *\n     * @member {gl.ARRAY_BUFFER|gl.ELEMENT_ARRAY_BUFFER}\n     */\n\tthis.type = type || gl.ARRAY_BUFFER;\n\n\t/**\n     * The draw type of the buffer\n     *\n     * @member {gl.STATIC_DRAW|gl.DYNAMIC_DRAW|gl.STREAM_DRAW}\n     */\n\tthis.drawType = drawType || gl.STATIC_DRAW;\n\n\t/**\n     * The data in the buffer, as a typed array\n     *\n     * @member {ArrayBuffer| SharedArrayBuffer|ArrayBufferView}\n     */\n\tthis.data = EMPTY_ARRAY_BUFFER;\n\n\tif(data)\n\t{\n\t\tthis.upload(data);\n\t}\n\n\tthis._updateID = 0;\n};\n\n/**\n * Uploads the buffer to the GPU\n * @param data {ArrayBuffer| SharedArrayBuffer|ArrayBufferView} an array of data to upload\n * @param offset {Number} if only a subset of the data should be uploaded, this is the amount of data to subtract\n * @param dontBind {Boolean} whether to bind the buffer before uploading it\n */\nBuffer.prototype.upload = function(data, offset, dontBind)\n{\n\t// todo - needed?\n\tif(!dontBind) this.bind();\n\n\tvar gl = this.gl;\n\n\tdata = data || this.data;\n\toffset = offset || 0;\n\n\tif(this.data.byteLength >= data.byteLength)\n\t{\n\t\tgl.bufferSubData(this.type, offset, data);\n\t}\n\telse\n\t{\n\t\tgl.bufferData(this.type, data, this.drawType);\n\t}\n\n\tthis.data = data;\n};\n/**\n * Binds the buffer\n *\n */\nBuffer.prototype.bind = function()\n{\n\tvar gl = this.gl;\n\tgl.bindBuffer(this.type, this.buffer);\n};\n\nBuffer.createVertexBuffer = function(gl, data, drawType)\n{\n\treturn new Buffer(gl, gl.ARRAY_BUFFER, data, drawType);\n};\n\nBuffer.createIndexBuffer = function(gl, data, drawType)\n{\n\treturn new Buffer(gl, gl.ELEMENT_ARRAY_BUFFER, data, drawType);\n};\n\nBuffer.create = function(gl, type, data, drawType)\n{\n\treturn new Buffer(gl, type, data, drawType);\n};\n\n/**\n * Destroys the buffer\n *\n */\nBuffer.prototype.destroy = function(){\n\tthis.gl.deleteBuffer(this.buffer);\n};\n\nmodule.exports = Buffer;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/GLBuffer.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/GLFramebuffer.js":
/*!********************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/GLFramebuffer.js ***!
  \********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\nvar Texture = __webpack_require__(/*! ./GLTexture */ \"./node_modules/pixi-gl-core/src/GLTexture.js\");\n\n/**\n * Helper class to create a webGL Framebuffer\n *\n * @class\n * @memberof PIXI.glCore\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param width {Number} the width of the drawing area of the frame buffer\n * @param height {Number} the height of the drawing area of the frame buffer\n */\nvar Framebuffer = function(gl, width, height)\n{\n    /**\n     * The current WebGL rendering context\n     *\n     * @member {WebGLRenderingContext}\n     */\n    this.gl = gl;\n\n    /**\n     * The frame buffer\n     *\n     * @member {WebGLFramebuffer}\n     */\n    this.framebuffer = gl.createFramebuffer();\n\n    /**\n     * The stencil buffer\n     *\n     * @member {WebGLRenderbuffer}\n     */\n    this.stencil = null;\n\n    /**\n     * The stencil buffer\n     *\n     * @member {PIXI.glCore.GLTexture}\n     */\n    this.texture = null;\n\n    /**\n     * The width of the drawing area of the buffer\n     *\n     * @member {Number}\n     */\n    this.width = width || 100;\n    /**\n     * The height of the drawing area of the buffer\n     *\n     * @member {Number}\n     */\n    this.height = height || 100;\n};\n\n/**\n * Adds a texture to the frame buffer\n * @param texture {PIXI.glCore.GLTexture}\n */\nFramebuffer.prototype.enableTexture = function(texture)\n{\n    var gl = this.gl;\n\n    this.texture = texture || new Texture(gl);\n\n    this.texture.bind();\n\n    //gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,  this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);\n\n    this.bind();\n\n    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture.texture, 0);\n};\n\n/**\n * Initialises the stencil buffer\n */\nFramebuffer.prototype.enableStencil = function()\n{\n    if(this.stencil)return;\n\n    var gl = this.gl;\n\n    this.stencil = gl.createRenderbuffer();\n\n    gl.bindRenderbuffer(gl.RENDERBUFFER, this.stencil);\n\n    // TODO.. this is depth AND stencil?\n    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, this.stencil);\n    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL,  this.width  , this.height );\n\n\n};\n\n/**\n * Erases the drawing area and fills it with a colour\n * @param  r {Number} the red value of the clearing colour\n * @param  g {Number} the green value of the clearing colour\n * @param  b {Number} the blue value of the clearing colour\n * @param  a {Number} the alpha value of the clearing colour\n */\nFramebuffer.prototype.clear = function( r, g, b, a )\n{\n    this.bind();\n\n    var gl = this.gl;\n\n    gl.clearColor(r, g, b, a);\n    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);\n};\n\n/**\n * Binds the frame buffer to the WebGL context\n */\nFramebuffer.prototype.bind = function()\n{\n    var gl = this.gl;\n    gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );\n};\n\n/**\n * Unbinds the frame buffer to the WebGL context\n */\nFramebuffer.prototype.unbind = function()\n{\n    var gl = this.gl;\n    gl.bindFramebuffer(gl.FRAMEBUFFER, null );\n};\n/**\n * Resizes the drawing area of the buffer to the given width and height\n * @param  width  {Number} the new width\n * @param  height {Number} the new height\n */\nFramebuffer.prototype.resize = function(width, height)\n{\n    var gl = this.gl;\n\n    this.width = width;\n    this.height = height;\n\n    if ( this.texture )\n    {\n        this.texture.uploadData(null, width, height);\n    }\n\n    if ( this.stencil )\n    {\n        // update the stencil buffer width and height\n        gl.bindRenderbuffer(gl.RENDERBUFFER, this.stencil);\n        gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);\n    }\n};\n\n/**\n * Destroys this buffer\n */\nFramebuffer.prototype.destroy = function()\n{\n    var gl = this.gl;\n\n    //TODO\n    if(this.texture)\n    {\n        this.texture.destroy();\n    }\n\n    gl.deleteFramebuffer(this.framebuffer);\n\n    this.gl = null;\n\n    this.stencil = null;\n    this.texture = null;\n};\n\n/**\n * Creates a frame buffer with a texture containing the given data\n * @static\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param width {Number} the width of the drawing area of the frame buffer\n * @param height {Number} the height of the drawing area of the frame buffer\n * @param data {ArrayBuffer| SharedArrayBuffer|ArrayBufferView} an array of data\n */\nFramebuffer.createRGBA = function(gl, width, height, data)\n{\n    var texture = Texture.fromData(gl, null, width, height);\n    texture.enableNearestScaling();\n    texture.enableWrapClamp();\n\n    //now create the framebuffer object and attach the texture to it.\n    var fbo = new Framebuffer(gl, width, height);\n    fbo.enableTexture(texture);\n    //fbo.enableStencil(); // get this back on soon!\n\n    //fbo.enableStencil(); // get this back on soon!\n\n    fbo.unbind();\n\n    return fbo;\n};\n\n/**\n * Creates a frame buffer with a texture containing the given data\n * @static\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param width {Number} the width of the drawing area of the frame buffer\n * @param height {Number} the height of the drawing area of the frame buffer\n * @param data {ArrayBuffer| SharedArrayBuffer|ArrayBufferView} an array of data\n */\nFramebuffer.createFloat32 = function(gl, width, height, data)\n{\n    // create a new texture..\n    var texture = new Texture.fromData(gl, data, width, height);\n    texture.enableNearestScaling();\n    texture.enableWrapClamp();\n\n    //now create the framebuffer object and attach the texture to it.\n    var fbo = new Framebuffer(gl, width, height);\n    fbo.enableTexture(texture);\n\n    fbo.unbind();\n\n    return fbo;\n};\n\nmodule.exports = Framebuffer;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/GLFramebuffer.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/GLShader.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/GLShader.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\nvar compileProgram = __webpack_require__(/*! ./shader/compileProgram */ \"./node_modules/pixi-gl-core/src/shader/compileProgram.js\"),\n\textractAttributes = __webpack_require__(/*! ./shader/extractAttributes */ \"./node_modules/pixi-gl-core/src/shader/extractAttributes.js\"),\n\textractUniforms = __webpack_require__(/*! ./shader/extractUniforms */ \"./node_modules/pixi-gl-core/src/shader/extractUniforms.js\"),\n\tsetPrecision = __webpack_require__(/*! ./shader/setPrecision */ \"./node_modules/pixi-gl-core/src/shader/setPrecision.js\"),\n\tgenerateUniformAccessObject = __webpack_require__(/*! ./shader/generateUniformAccessObject */ \"./node_modules/pixi-gl-core/src/shader/generateUniformAccessObject.js\");\n\n/**\n * Helper class to create a webGL Shader\n *\n * @class\n * @memberof PIXI.glCore\n * @param gl {WebGLRenderingContext}\n * @param vertexSrc {string|string[]} The vertex shader source as an array of strings.\n * @param fragmentSrc {string|string[]} The fragment shader source as an array of strings.\n * @param precision {string} The float precision of the shader. Options are 'lowp', 'mediump' or 'highp'.\n * @param attributeLocations {object} A key value pair showing which location eact attribute should sit eg {position:0, uvs:1}\n */\nvar Shader = function(gl, vertexSrc, fragmentSrc, precision, attributeLocations)\n{\n\t/**\n\t * The current WebGL rendering context\n\t *\n\t * @member {WebGLRenderingContext}\n\t */\n\tthis.gl = gl;\n\n\tif(precision)\n\t{\n\t\tvertexSrc = setPrecision(vertexSrc, precision);\n\t\tfragmentSrc = setPrecision(fragmentSrc, precision);\n\t}\n\n\t/**\n\t * The shader program\n\t *\n\t * @member {WebGLProgram}\n\t */\n\t// First compile the program..\n\tthis.program = compileProgram(gl, vertexSrc, fragmentSrc, attributeLocations);\n\n\t/**\n\t * The attributes of the shader as an object containing the following properties\n\t * {\n\t * \ttype,\n\t * \tsize,\n\t * \tlocation,\n\t * \tpointer\n\t * }\n\t * @member {Object}\n\t */\n\t// next extract the attributes\n\tthis.attributes = extractAttributes(gl, this.program);\n\n    this.uniformData = extractUniforms(gl, this.program);\n\n\t/**\n\t * The uniforms of the shader as an object containing the following properties\n\t * {\n\t * \tgl,\n\t * \tdata\n\t * }\n\t * @member {Object}\n\t */\n\tthis.uniforms = generateUniformAccessObject( gl, this.uniformData );\n\n};\n/**\n * Uses this shader\n * \n * @return {PIXI.glCore.GLShader} Returns itself.\n */\nShader.prototype.bind = function()\n{\n\tthis.gl.useProgram(this.program);\n\treturn this;\n};\n\n/**\n * Destroys this shader\n * TODO\n */\nShader.prototype.destroy = function()\n{\n\tthis.attributes = null;\n\tthis.uniformData = null;\n\tthis.uniforms = null;\n\n\tvar gl = this.gl;\n\tgl.deleteProgram(this.program);\n};\n\n\nmodule.exports = Shader;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/GLShader.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/GLTexture.js":
/*!****************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/GLTexture.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * Helper class to create a WebGL Texture\n *\n * @class\n * @memberof PIXI.glCore\n * @param gl {WebGLRenderingContext} The current WebGL context\n * @param width {number} the width of the texture\n * @param height {number} the height of the texture\n * @param format {number} the pixel format of the texture. defaults to gl.RGBA\n * @param type {number} the gl type of the texture. defaults to gl.UNSIGNED_BYTE\n */\nvar Texture = function(gl, width, height, format, type)\n{\n\t/**\n\t * The current WebGL rendering context\n\t *\n\t * @member {WebGLRenderingContext}\n\t */\n\tthis.gl = gl;\n\n\n\t/**\n\t * The WebGL texture\n\t *\n\t * @member {WebGLTexture}\n\t */\n\tthis.texture = gl.createTexture();\n\n\t/**\n\t * If mipmapping was used for this texture, enable and disable with enableMipmap()\n\t *\n\t * @member {Boolean}\n\t */\n\t// some settings..\n\tthis.mipmap = false;\n\n\n\t/**\n\t * Set to true to enable pre-multiplied alpha\n\t *\n\t * @member {Boolean}\n\t */\n\tthis.premultiplyAlpha = false;\n\n\t/**\n\t * The width of texture\n\t *\n\t * @member {Number}\n\t */\n\tthis.width = width || -1;\n\t/**\n\t * The height of texture\n\t *\n\t * @member {Number}\n\t */\n\tthis.height = height || -1;\n\n\t/**\n\t * The pixel format of the texture. defaults to gl.RGBA\n\t *\n\t * @member {Number}\n\t */\n\tthis.format = format || gl.RGBA;\n\n\t/**\n\t * The gl type of the texture. defaults to gl.UNSIGNED_BYTE\n\t *\n\t * @member {Number}\n\t */\n\tthis.type = type || gl.UNSIGNED_BYTE;\n\n\n};\n\n/**\n * Uploads this texture to the GPU\n * @param source {HTMLImageElement|ImageData|HTMLVideoElement} the source image of the texture\n */\nTexture.prototype.upload = function(source)\n{\n\tthis.bind();\n\n\tvar gl = this.gl;\n\n\n\tgl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this.premultiplyAlpha);\n\n\tvar newWidth = source.videoWidth || source.width;\n\tvar newHeight = source.videoHeight || source.height;\n\n\tif(newHeight !== this.height || newWidth !== this.width)\n\t{\n\t\tgl.texImage2D(gl.TEXTURE_2D, 0, this.format, this.format, this.type, source);\n\t}\n\telse\n\t{\n    \tgl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, this.format, this.type, source);\n\t}\n\n\t// if the source is a video, we need to use the videoWidth / videoHeight properties as width / height will be incorrect.\n\tthis.width = newWidth;\n\tthis.height = newHeight;\n\n};\n\nvar FLOATING_POINT_AVAILABLE = false;\n\n/**\n * Use a data source and uploads this texture to the GPU\n * @param data {TypedArray} the data to upload to the texture\n * @param width {number} the new width of the texture\n * @param height {number} the new height of the texture\n */\nTexture.prototype.uploadData = function(data, width, height)\n{\n\tthis.bind();\n\n\tvar gl = this.gl;\n\n\n\tif(data instanceof Float32Array)\n\t{\n\t\tif(!FLOATING_POINT_AVAILABLE)\n\t\t{\n\t\t\tvar ext = gl.getExtension(\"OES_texture_float\");\n\n\t\t\tif(ext)\n\t\t\t{\n\t\t\t\tFLOATING_POINT_AVAILABLE = true;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tthrow new Error('floating point textures not available');\n\t\t\t}\n\t\t}\n\n\t\tthis.type = gl.FLOAT;\n\t}\n\telse\n\t{\n\t\t// TODO support for other types\n\t\tthis.type = this.type || gl.UNSIGNED_BYTE;\n\t}\n\n\t// what type of data?\n\tgl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this.premultiplyAlpha);\n\n\n\tif(width !== this.width || height !== this.height)\n\t{\n\t\tgl.texImage2D(gl.TEXTURE_2D, 0, this.format,  width, height, 0, this.format, this.type, data || null);\n\t}\n\telse\n\t{\n\t\tgl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, this.format, this.type, data || null);\n\t}\n\n\tthis.width = width;\n\tthis.height = height;\n\n\n//\ttexSubImage2D\n};\n\n/**\n * Binds the texture\n * @param  location\n */\nTexture.prototype.bind = function(location)\n{\n\tvar gl = this.gl;\n\n\tif(location !== undefined)\n\t{\n\t\tgl.activeTexture(gl.TEXTURE0 + location);\n\t}\n\n\tgl.bindTexture(gl.TEXTURE_2D, this.texture);\n};\n\n/**\n * Unbinds the texture\n */\nTexture.prototype.unbind = function()\n{\n\tvar gl = this.gl;\n\tgl.bindTexture(gl.TEXTURE_2D, null);\n};\n\n/**\n * @param linear {Boolean} if we want to use linear filtering or nearest neighbour interpolation\n */\nTexture.prototype.minFilter = function( linear )\n{\n\tvar gl = this.gl;\n\n\tthis.bind();\n\n\tif(this.mipmap)\n\t{\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, linear ? gl.LINEAR_MIPMAP_LINEAR : gl.NEAREST_MIPMAP_NEAREST);\n\t}\n\telse\n\t{\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, linear ? gl.LINEAR : gl.NEAREST);\n\t}\n};\n\n/**\n * @param linear {Boolean} if we want to use linear filtering or nearest neighbour interpolation\n */\nTexture.prototype.magFilter = function( linear )\n{\n\tvar gl = this.gl;\n\n\tthis.bind();\n\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, linear ? gl.LINEAR : gl.NEAREST);\n};\n\n/**\n * Enables mipmapping\n */\nTexture.prototype.enableMipmap = function()\n{\n\tvar gl = this.gl;\n\n\tthis.bind();\n\n\tthis.mipmap = true;\n\n\tgl.generateMipmap(gl.TEXTURE_2D);\n};\n\n/**\n * Enables linear filtering\n */\nTexture.prototype.enableLinearScaling = function()\n{\n\tthis.minFilter(true);\n\tthis.magFilter(true);\n};\n\n/**\n * Enables nearest neighbour interpolation\n */\nTexture.prototype.enableNearestScaling = function()\n{\n\tthis.minFilter(false);\n\tthis.magFilter(false);\n};\n\n/**\n * Enables clamping on the texture so WebGL will not repeat it\n */\nTexture.prototype.enableWrapClamp = function()\n{\n\tvar gl = this.gl;\n\n\tthis.bind();\n\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n};\n\n/**\n * Enable tiling on the texture\n */\nTexture.prototype.enableWrapRepeat = function()\n{\n\tvar gl = this.gl;\n\n\tthis.bind();\n\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);\n    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);\n};\n\nTexture.prototype.enableWrapMirrorRepeat = function()\n{\n\tvar gl = this.gl;\n\n\tthis.bind();\n\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT);\n    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT);\n};\n\n\n/**\n * Destroys this texture\n */\nTexture.prototype.destroy = function()\n{\n\tvar gl = this.gl;\n\t//TODO\n\tgl.deleteTexture(this.texture);\n};\n\n/**\n * @static\n * @param gl {WebGLRenderingContext} The current WebGL context\n * @param source {HTMLImageElement|ImageData} the source image of the texture\n * @param premultiplyAlpha {Boolean} If we want to use pre-multiplied alpha\n */\nTexture.fromSource = function(gl, source, premultiplyAlpha)\n{\n\tvar texture = new Texture(gl);\n\ttexture.premultiplyAlpha = premultiplyAlpha || false;\n\ttexture.upload(source);\n\n\treturn texture;\n};\n\n/**\n * @static\n * @param gl {WebGLRenderingContext} The current WebGL context\n * @param data {TypedArray} the data to upload to the texture\n * @param width {number} the new width of the texture\n * @param height {number} the new height of the texture\n */\nTexture.fromData = function(gl, data, width, height)\n{\n\t//console.log(data, width, height);\n\tvar texture = new Texture(gl);\n\ttexture.uploadData(data, width, height);\n\n\treturn texture;\n};\n\n\nmodule.exports = Texture;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/GLTexture.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/VertexArrayObject.js":
/*!************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/VertexArrayObject.js ***!
  \************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n// state object//\nvar setVertexAttribArrays = __webpack_require__( /*! ./setVertexAttribArrays */ \"./node_modules/pixi-gl-core/src/setVertexAttribArrays.js\" );\n\n/**\n * Helper class to work with WebGL VertexArrayObjects (vaos)\n * Only works if WebGL extensions are enabled (they usually are)\n *\n * @class\n * @memberof PIXI.glCore\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n */\nfunction VertexArrayObject(gl, state)\n{\n    this.nativeVaoExtension = null;\n\n    if(!VertexArrayObject.FORCE_NATIVE)\n    {\n        this.nativeVaoExtension = gl.getExtension('OES_vertex_array_object') ||\n                                  gl.getExtension('MOZ_OES_vertex_array_object') ||\n                                  gl.getExtension('WEBKIT_OES_vertex_array_object');\n    }\n\n    this.nativeState = state;\n\n    if(this.nativeVaoExtension)\n    {\n        this.nativeVao = this.nativeVaoExtension.createVertexArrayOES();\n\n        var maxAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);\n\n        // VAO - overwrite the state..\n        this.nativeState = {\n            tempAttribState: new Array(maxAttribs),\n            attribState: new Array(maxAttribs)\n        };\n    }\n\n    /**\n     * The current WebGL rendering context\n     *\n     * @member {WebGLRenderingContext}\n     */\n    this.gl = gl;\n\n    /**\n     * An array of attributes\n     *\n     * @member {Array}\n     */\n    this.attributes = [];\n\n    /**\n     * @member {PIXI.glCore.GLBuffer}\n     */\n    this.indexBuffer = null;\n\n    /**\n     * A boolean flag\n     *\n     * @member {Boolean}\n     */\n    this.dirty = false;\n}\n\nVertexArrayObject.prototype.constructor = VertexArrayObject;\nmodule.exports = VertexArrayObject;\n\n/**\n* Some devices behave a bit funny when using the newer extensions (im looking at you ipad 2!)\n* If you find on older devices that things have gone a bit weird then set this to true.\n*/\n/**\n * Lets the VAO know if you should use the WebGL extension or the native methods.\n * Some devices behave a bit funny when using the newer extensions (im looking at you ipad 2!)\n * If you find on older devices that things have gone a bit weird then set this to true.\n * @static\n * @property {Boolean} FORCE_NATIVE\n */\nVertexArrayObject.FORCE_NATIVE = false;\n\n/**\n * Binds the buffer\n */\nVertexArrayObject.prototype.bind = function()\n{\n    if(this.nativeVao)\n    {\n        this.nativeVaoExtension.bindVertexArrayOES(this.nativeVao);\n\n        if(this.dirty)\n        {\n            this.dirty = false;\n            this.activate();\n            return this;\n        }\n        if (this.indexBuffer)\n        {\n            this.indexBuffer.bind();\n        }\n    }\n    else\n    {\n        this.activate();\n    }\n\n    return this;\n};\n\n/**\n * Unbinds the buffer\n */\nVertexArrayObject.prototype.unbind = function()\n{\n    if(this.nativeVao)\n    {\n        this.nativeVaoExtension.bindVertexArrayOES(null);\n    }\n\n    return this;\n};\n\n/**\n * Uses this vao\n */\nVertexArrayObject.prototype.activate = function()\n{\n\n    var gl = this.gl;\n    var lastBuffer = null;\n\n    for (var i = 0; i < this.attributes.length; i++)\n    {\n        var attrib = this.attributes[i];\n\n        if(lastBuffer !== attrib.buffer)\n        {\n            attrib.buffer.bind();\n            lastBuffer = attrib.buffer;\n        }\n\n        gl.vertexAttribPointer(attrib.attribute.location,\n                               attrib.attribute.size,\n                               attrib.type || gl.FLOAT,\n                               attrib.normalized || false,\n                               attrib.stride || 0,\n                               attrib.start || 0);\n    }\n\n    setVertexAttribArrays(gl, this.attributes, this.nativeState);\n\n    if(this.indexBuffer)\n    {\n        this.indexBuffer.bind();\n    }\n\n    return this;\n};\n\n/**\n *\n * @param buffer     {PIXI.gl.GLBuffer}\n * @param attribute  {*}\n * @param type       {String}\n * @param normalized {Boolean}\n * @param stride     {Number}\n * @param start      {Number}\n */\nVertexArrayObject.prototype.addAttribute = function(buffer, attribute, type, normalized, stride, start)\n{\n    this.attributes.push({\n        buffer:     buffer,\n        attribute:  attribute,\n\n        location:   attribute.location,\n        type:       type || this.gl.FLOAT,\n        normalized: normalized || false,\n        stride:     stride || 0,\n        start:      start || 0\n    });\n\n    this.dirty = true;\n\n    return this;\n};\n\n/**\n *\n * @param buffer   {PIXI.gl.GLBuffer}\n */\nVertexArrayObject.prototype.addIndex = function(buffer/*, options*/)\n{\n    this.indexBuffer = buffer;\n\n    this.dirty = true;\n\n    return this;\n};\n\n/**\n * Unbinds this vao and disables it\n */\nVertexArrayObject.prototype.clear = function()\n{\n    // var gl = this.gl;\n\n    // TODO - should this function unbind after clear?\n    // for now, no but lets see what happens in the real world!\n    if(this.nativeVao)\n    {\n        this.nativeVaoExtension.bindVertexArrayOES(this.nativeVao);\n    }\n\n    this.attributes.length = 0;\n    this.indexBuffer = null;\n\n    return this;\n};\n\n/**\n * @param type  {Number}\n * @param size  {Number}\n * @param start {Number}\n */\nVertexArrayObject.prototype.draw = function(type, size, start)\n{\n    var gl = this.gl;\n\n    if(this.indexBuffer)\n    {\n        gl.drawElements(type, size || this.indexBuffer.data.length, gl.UNSIGNED_SHORT, (start || 0) * 2 );\n    }\n    else\n    {\n        // TODO need a better way to calculate size..\n        gl.drawArrays(type, start, size || this.getSize());\n    }\n\n    return this;\n};\n\n/**\n * Destroy this vao\n */\nVertexArrayObject.prototype.destroy = function()\n{\n    // lose references\n    this.gl = null;\n    this.indexBuffer = null;\n    this.attributes = null;\n    this.nativeState = null;\n\n    if(this.nativeVao)\n    {\n        this.nativeVaoExtension.deleteVertexArrayOES(this.nativeVao);\n    }\n\n    this.nativeVaoExtension = null;\n    this.nativeVao = null;\n};\n\nVertexArrayObject.prototype.getSize = function()\n{\n    var attrib = this.attributes[0];\n    return attrib.buffer.data.length / (( attrib.stride/4 ) || attrib.attribute.size);\n};\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/VertexArrayObject.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/createContext.js":
/*!********************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/createContext.js ***!
  \********************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * Helper class to create a webGL Context\n *\n * @class\n * @memberof PIXI.glCore\n * @param canvas {HTMLCanvasElement} the canvas element that we will get the context from\n * @param options {Object} An options object that gets passed in to the canvas element containing the context attributes,\n *                         see https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext for the options available\n * @return {WebGLRenderingContext} the WebGL context\n */\nvar createContext = function(canvas, options)\n{\n    var gl = canvas.getContext('webgl', options) || \n         canvas.getContext('experimental-webgl', options);\n\n    if (!gl)\n    {\n        // fail, not able to get a context\n        throw new Error('This browser does not support webGL. Try using the canvas renderer');\n    }\n\n    return gl;\n};\n\nmodule.exports = createContext;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/createContext.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/index.js":
/*!************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/index.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("var gl = {\n    createContext:          __webpack_require__(/*! ./createContext */ \"./node_modules/pixi-gl-core/src/createContext.js\"),\n    setVertexAttribArrays:  __webpack_require__(/*! ./setVertexAttribArrays */ \"./node_modules/pixi-gl-core/src/setVertexAttribArrays.js\"),\n    GLBuffer:               __webpack_require__(/*! ./GLBuffer */ \"./node_modules/pixi-gl-core/src/GLBuffer.js\"),\n    GLFramebuffer:          __webpack_require__(/*! ./GLFramebuffer */ \"./node_modules/pixi-gl-core/src/GLFramebuffer.js\"),\n    GLShader:               __webpack_require__(/*! ./GLShader */ \"./node_modules/pixi-gl-core/src/GLShader.js\"),\n    GLTexture:              __webpack_require__(/*! ./GLTexture */ \"./node_modules/pixi-gl-core/src/GLTexture.js\"),\n    VertexArrayObject:      __webpack_require__(/*! ./VertexArrayObject */ \"./node_modules/pixi-gl-core/src/VertexArrayObject.js\"),\n    shader:                 __webpack_require__(/*! ./shader */ \"./node_modules/pixi-gl-core/src/shader/index.js\")\n};\n\n// Export for Node-compatible environments\nif ( true && module.exports)\n{\n    // Export the module\n    module.exports = gl;\n}\n\n// Add to the browser window pixi.gl\nif (typeof window !== 'undefined')\n{\n    // add the window object\n    window.PIXI = window.PIXI || {};\n    window.PIXI.glCore = gl;\n}\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/index.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/setVertexAttribArrays.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/setVertexAttribArrays.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("// var GL_MAP = {};\n\n/**\n * @param gl {WebGLRenderingContext} The current WebGL context\n * @param attribs {*}\n * @param state {*}\n */\nvar setVertexAttribArrays = function (gl, attribs, state)\n{\n    var i;\n    if(state)\n    {\n        var tempAttribState = state.tempAttribState,\n            attribState = state.attribState;\n\n        for (i = 0; i < tempAttribState.length; i++)\n        {\n            tempAttribState[i] = false;\n        }\n\n        // set the new attribs\n        for (i = 0; i < attribs.length; i++)\n        {\n            tempAttribState[attribs[i].attribute.location] = true;\n        }\n\n        for (i = 0; i < attribState.length; i++)\n        {\n            if (attribState[i] !== tempAttribState[i])\n            {\n                attribState[i] = tempAttribState[i];\n\n                if (state.attribState[i])\n                {\n                    gl.enableVertexAttribArray(i);\n                }\n                else\n                {\n                    gl.disableVertexAttribArray(i);\n                }\n            }\n        }\n\n    }\n    else\n    {\n        for (i = 0; i < attribs.length; i++)\n        {\n            var attrib = attribs[i];\n            gl.enableVertexAttribArray(attrib.attribute.location);\n        }\n    }\n};\n\nmodule.exports = setVertexAttribArrays;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/setVertexAttribArrays.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/compileProgram.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/compileProgram.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * @class\n * @memberof PIXI.glCore.shader\n * @param gl {WebGLRenderingContext} The current WebGL context {WebGLProgram}\n * @param vertexSrc {string|string[]} The vertex shader source as an array of strings.\n * @param fragmentSrc {string|string[]} The fragment shader source as an array of strings.\n * @param attributeLocations {Object} An attribute location map that lets you manually set the attribute locations\n * @return {WebGLProgram} the shader program\n */\nvar compileProgram = function(gl, vertexSrc, fragmentSrc, attributeLocations)\n{\n    var glVertShader = compileShader(gl, gl.VERTEX_SHADER, vertexSrc);\n    var glFragShader = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSrc);\n\n    var program = gl.createProgram();\n\n    gl.attachShader(program, glVertShader);\n    gl.attachShader(program, glFragShader);\n\n    // optionally, set the attributes manually for the program rather than letting WebGL decide..\n    if(attributeLocations)\n    {\n        for(var i in attributeLocations)\n        {\n            gl.bindAttribLocation(program, attributeLocations[i], i);\n        }\n    }\n\n\n    gl.linkProgram(program);\n\n    // if linking fails, then log and cleanup\n    if (!gl.getProgramParameter(program, gl.LINK_STATUS))\n    {\n        console.error('Pixi.js Error: Could not initialize shader.');\n        console.error('gl.VALIDATE_STATUS', gl.getProgramParameter(program, gl.VALIDATE_STATUS));\n        console.error('gl.getError()', gl.getError());\n\n        // if there is a program info log, log it\n        if (gl.getProgramInfoLog(program) !== '')\n        {\n            console.warn('Pixi.js Warning: gl.getProgramInfoLog()', gl.getProgramInfoLog(program));\n        }\n\n        gl.deleteProgram(program);\n        program = null;\n    }\n\n    // clean up some shaders\n    gl.deleteShader(glVertShader);\n    gl.deleteShader(glFragShader);\n\n    return program;\n};\n\n/**\n * @private\n * @param gl {WebGLRenderingContext} The current WebGL context {WebGLProgram}\n * @param type {Number} the type, can be either VERTEX_SHADER or FRAGMENT_SHADER\n * @param vertexSrc {string|string[]} The vertex shader source as an array of strings.\n * @return {WebGLShader} the shader\n */\nvar compileShader = function (gl, type, src)\n{\n    var shader = gl.createShader(type);\n\n    gl.shaderSource(shader, src);\n    gl.compileShader(shader);\n\n    if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS))\n    {\n        console.log(gl.getShaderInfoLog(shader));\n        return null;\n    }\n\n    return shader;\n};\n\nmodule.exports = compileProgram;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/compileProgram.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/defaultValue.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/defaultValue.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * @class\n * @memberof PIXI.glCore.shader\n * @param type {String} Type of value\n * @param size {Number}\n */\nvar defaultValue = function(type, size) \n{\n    switch (type)\n    {\n        case 'float':\n            return 0;\n\n        case 'vec2': \n            return new Float32Array(2 * size);\n\n        case 'vec3':\n            return new Float32Array(3 * size);\n\n        case 'vec4':     \n            return new Float32Array(4 * size);\n            \n        case 'int':\n        case 'sampler2D':\n            return 0;\n\n        case 'ivec2':   \n            return new Int32Array(2 * size);\n\n        case 'ivec3':\n            return new Int32Array(3 * size);\n\n        case 'ivec4': \n            return new Int32Array(4 * size);\n\n        case 'bool':     \n            return false;\n\n        case 'bvec2':\n\n            return booleanArray( 2 * size);\n\n        case 'bvec3':\n            return booleanArray(3 * size);\n\n        case 'bvec4':\n            return booleanArray(4 * size);\n\n        case 'mat2':\n            return new Float32Array([1, 0,\n                                     0, 1]);\n\n        case 'mat3': \n            return new Float32Array([1, 0, 0,\n                                     0, 1, 0,\n                                     0, 0, 1]);\n\n        case 'mat4':\n            return new Float32Array([1, 0, 0, 0,\n                                     0, 1, 0, 0,\n                                     0, 0, 1, 0,\n                                     0, 0, 0, 1]);\n    }\n};\n\nvar booleanArray = function(size)\n{\n    var array = new Array(size);\n\n    for (var i = 0; i < array.length; i++) \n    {\n        array[i] = false;\n    }\n\n    return array;\n};\n\nmodule.exports = defaultValue;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/defaultValue.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/extractAttributes.js":
/*!*******************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/extractAttributes.js ***!
  \*******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\nvar mapType = __webpack_require__(/*! ./mapType */ \"./node_modules/pixi-gl-core/src/shader/mapType.js\");\nvar mapSize = __webpack_require__(/*! ./mapSize */ \"./node_modules/pixi-gl-core/src/shader/mapSize.js\");\n\n/**\n * Extracts the attributes\n * @class\n * @memberof PIXI.glCore.shader\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param program {WebGLProgram} The shader program to get the attributes from\n * @return attributes {Object}\n */\nvar extractAttributes = function(gl, program)\n{\n    var attributes = {};\n\n    var totalAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n    for (var i = 0; i < totalAttributes; i++)\n    {\n        var attribData = gl.getActiveAttrib(program, i);\n        var type = mapType(gl, attribData.type);\n\n        attributes[attribData.name] = {\n            type:type,\n            size:mapSize(type),\n            location:gl.getAttribLocation(program, attribData.name),\n            //TODO - make an attribute object\n            pointer: pointer\n        };\n    }\n\n    return attributes;\n};\n\nvar pointer = function(type, normalized, stride, start){\n    // console.log(this.location)\n    gl.vertexAttribPointer(this.location,this.size, type || gl.FLOAT, normalized || false, stride || 0, start || 0);\n};\n\nmodule.exports = extractAttributes;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/extractAttributes.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/extractUniforms.js":
/*!*****************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/extractUniforms.js ***!
  \*****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("var mapType = __webpack_require__(/*! ./mapType */ \"./node_modules/pixi-gl-core/src/shader/mapType.js\");\nvar defaultValue = __webpack_require__(/*! ./defaultValue */ \"./node_modules/pixi-gl-core/src/shader/defaultValue.js\");\n\n/**\n * Extracts the uniforms\n * @class\n * @memberof PIXI.glCore.shader\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param program {WebGLProgram} The shader program to get the uniforms from\n * @return uniforms {Object}\n */\nvar extractUniforms = function(gl, program)\n{\n\tvar uniforms = {};\n\n    var totalUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);\n\n    for (var i = 0; i < totalUniforms; i++)\n    {\n    \tvar uniformData = gl.getActiveUniform(program, i);\n    \tvar name = uniformData.name.replace(/\\[.*?\\]/, \"\");\n        var type = mapType(gl, uniformData.type );\n\n    \tuniforms[name] = {\n    \t\ttype:type,\n    \t\tsize:uniformData.size,\n    \t\tlocation:gl.getUniformLocation(program, name),\n    \t\tvalue:defaultValue(type, uniformData.size)\n    \t};\n    }\n\n\treturn uniforms;\n};\n\nmodule.exports = extractUniforms;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/extractUniforms.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/generateUniformAccessObject.js":
/*!*****************************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/generateUniformAccessObject.js ***!
  \*****************************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * Extracts the attributes\n * @class\n * @memberof PIXI.glCore.shader\n * @param gl {WebGLRenderingContext} The current WebGL rendering context\n * @param uniforms {Array} @mat ?\n * @return attributes {Object}\n */\nvar generateUniformAccessObject = function(gl, uniformData)\n{\n    // this is the object we will be sending back.\n    // an object hierachy will be created for structs\n    var uniforms = {data:{}};\n\n    uniforms.gl = gl;\n\n    var uniformKeys= Object.keys(uniformData);\n\n    for (var i = 0; i < uniformKeys.length; i++)\n    {\n        var fullName = uniformKeys[i];\n\n        var nameTokens = fullName.split('.');\n        var name = nameTokens[nameTokens.length - 1];\n\n\n        var uniformGroup = getUniformGroup(nameTokens, uniforms);\n\n        var uniform =  uniformData[fullName];\n        uniformGroup.data[name] = uniform;\n\n        uniformGroup.gl = gl;\n\n        Object.defineProperty(uniformGroup, name, {\n            get: generateGetter(name),\n            set: generateSetter(name, uniform)\n        });\n    }\n\n    return uniforms;\n};\n\nvar generateGetter = function(name)\n{\n    return function() {\n        return this.data[name].value;\n    };\n};\n\nvar GLSL_SINGLE_SETTERS = {\n    float: function setSingleFloat(gl, location, value) { gl.uniform1f(location, value); },\n    vec2: function setSingleVec2(gl, location, value) { gl.uniform2f(location, value[0], value[1]); },\n    vec3: function setSingleVec3(gl, location, value) { gl.uniform3f(location, value[0], value[1], value[2]); },\n    vec4: function setSingleVec4(gl, location, value) { gl.uniform4f(location, value[0], value[1], value[2], value[3]); },\n\n    int: function setSingleInt(gl, location, value) { gl.uniform1i(location, value); },\n    ivec2: function setSingleIvec2(gl, location, value) { gl.uniform2i(location, value[0], value[1]); },\n    ivec3: function setSingleIvec3(gl, location, value) { gl.uniform3i(location, value[0], value[1], value[2]); },\n    ivec4: function setSingleIvec4(gl, location, value) { gl.uniform4i(location, value[0], value[1], value[2], value[3]); },\n\n    bool: function setSingleBool(gl, location, value) { gl.uniform1i(location, value); },\n    bvec2: function setSingleBvec2(gl, location, value) { gl.uniform2i(location, value[0], value[1]); },\n    bvec3: function setSingleBvec3(gl, location, value) { gl.uniform3i(location, value[0], value[1], value[2]); },\n    bvec4: function setSingleBvec4(gl, location, value) { gl.uniform4i(location, value[0], value[1], value[2], value[3]); },\n\n    mat2: function setSingleMat2(gl, location, value) { gl.uniformMatrix2fv(location, false, value); },\n    mat3: function setSingleMat3(gl, location, value) { gl.uniformMatrix3fv(location, false, value); },\n    mat4: function setSingleMat4(gl, location, value) { gl.uniformMatrix4fv(location, false, value); },\n\n    sampler2D: function setSingleSampler2D(gl, location, value) { gl.uniform1i(location, value); },\n};\n\nvar GLSL_ARRAY_SETTERS = {\n    float: function setFloatArray(gl, location, value) { gl.uniform1fv(location, value); },\n    vec2: function setVec2Array(gl, location, value) { gl.uniform2fv(location, value); },\n    vec3: function setVec3Array(gl, location, value) { gl.uniform3fv(location, value); },\n    vec4: function setVec4Array(gl, location, value) { gl.uniform4fv(location, value); },\n    int: function setIntArray(gl, location, value) { gl.uniform1iv(location, value); },\n    ivec2: function setIvec2Array(gl, location, value) { gl.uniform2iv(location, value); },\n    ivec3: function setIvec3Array(gl, location, value) { gl.uniform3iv(location, value); },\n    ivec4: function setIvec4Array(gl, location, value) { gl.uniform4iv(location, value); },\n    bool: function setBoolArray(gl, location, value) { gl.uniform1iv(location, value); },\n    bvec2: function setBvec2Array(gl, location, value) { gl.uniform2iv(location, value); },\n    bvec3: function setBvec3Array(gl, location, value) { gl.uniform3iv(location, value); },\n    bvec4: function setBvec4Array(gl, location, value) { gl.uniform4iv(location, value); },\n    sampler2D: function setSampler2DArray(gl, location, value) { gl.uniform1iv(location, value); },\n};\n\nfunction generateSetter(name, uniform)\n{\n    return function(value) {\n        this.data[name].value = value;\n        var location = this.data[name].location;\n        if (uniform.size === 1)\n        {\n            GLSL_SINGLE_SETTERS[uniform.type](this.gl, location, value);\n        }\n        else\n        {\n            // glslSetArray(gl, location, type, value) {\n            GLSL_ARRAY_SETTERS[uniform.type](this.gl, location, value);\n        }\n    };\n}\n\nfunction getUniformGroup(nameTokens, uniform)\n{\n    var cur = uniform;\n\n    for (var i = 0; i < nameTokens.length - 1; i++)\n    {\n        var o = cur[nameTokens[i]] || {data:{}};\n        cur[nameTokens[i]] = o;\n        cur = o;\n    }\n\n    return cur;\n}\n\n\nmodule.exports = generateUniformAccessObject;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/generateUniformAccessObject.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/index.js":
/*!*******************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/index.js ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("module.exports = {\n    compileProgram: __webpack_require__(/*! ./compileProgram */ \"./node_modules/pixi-gl-core/src/shader/compileProgram.js\"),\n    defaultValue: __webpack_require__(/*! ./defaultValue */ \"./node_modules/pixi-gl-core/src/shader/defaultValue.js\"),\n    extractAttributes: __webpack_require__(/*! ./extractAttributes */ \"./node_modules/pixi-gl-core/src/shader/extractAttributes.js\"),\n    extractUniforms: __webpack_require__(/*! ./extractUniforms */ \"./node_modules/pixi-gl-core/src/shader/extractUniforms.js\"),\n    generateUniformAccessObject: __webpack_require__(/*! ./generateUniformAccessObject */ \"./node_modules/pixi-gl-core/src/shader/generateUniformAccessObject.js\"),\n    setPrecision: __webpack_require__(/*! ./setPrecision */ \"./node_modules/pixi-gl-core/src/shader/setPrecision.js\"),\n    mapSize: __webpack_require__(/*! ./mapSize */ \"./node_modules/pixi-gl-core/src/shader/mapSize.js\"),\n    mapType: __webpack_require__(/*! ./mapType */ \"./node_modules/pixi-gl-core/src/shader/mapType.js\")\n};\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/index.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/mapSize.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/mapSize.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * @class\n * @memberof PIXI.glCore.shader\n * @param type {String}\n * @return {Number}\n */\nvar mapSize = function(type) \n{ \n    return GLSL_TO_SIZE[type];\n};\n\n\nvar GLSL_TO_SIZE = {\n    'float':    1,\n    'vec2':     2,\n    'vec3':     3,\n    'vec4':     4,\n\n    'int':      1,\n    'ivec2':    2,\n    'ivec3':    3,\n    'ivec4':    4,\n\n    'bool':     1,\n    'bvec2':    2,\n    'bvec3':    3,\n    'bvec4':    4,\n\n    'mat2':     4,\n    'mat3':     9,\n    'mat4':     16,\n\n    'sampler2D':  1\n};\n\nmodule.exports = mapSize;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/mapSize.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/mapType.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/mapType.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n\nvar mapType = function(gl, type) \n{\n    if(!GL_TABLE) \n    {\n        var typeNames = Object.keys(GL_TO_GLSL_TYPES);\n\n        GL_TABLE = {};\n\n        for(var i = 0; i < typeNames.length; ++i) \n        {\n            var tn = typeNames[i];\n            GL_TABLE[ gl[tn] ] = GL_TO_GLSL_TYPES[tn];\n        }\n    }\n\n  return GL_TABLE[type];\n};\n\nvar GL_TABLE = null;\n\nvar GL_TO_GLSL_TYPES = {\n  'FLOAT':       'float',\n  'FLOAT_VEC2':  'vec2',\n  'FLOAT_VEC3':  'vec3',\n  'FLOAT_VEC4':  'vec4',\n\n  'INT':         'int',\n  'INT_VEC2':    'ivec2',\n  'INT_VEC3':    'ivec3',\n  'INT_VEC4':    'ivec4',\n  \n  'BOOL':        'bool',\n  'BOOL_VEC2':   'bvec2',\n  'BOOL_VEC3':   'bvec3',\n  'BOOL_VEC4':   'bvec4',\n  \n  'FLOAT_MAT2':  'mat2',\n  'FLOAT_MAT3':  'mat3',\n  'FLOAT_MAT4':  'mat4',\n  \n  'SAMPLER_2D':  'sampler2D'  \n};\n\nmodule.exports = mapType;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/mapType.js?");

/***/ }),

/***/ "./node_modules/pixi-gl-core/src/shader/setPrecision.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi-gl-core/src/shader/setPrecision.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/**\n * Sets the float precision on the shader. If the precision is already present this function will do nothing\n * @param {string} src       the shader source\n * @param {string} precision The float precision of the shader. Options are 'lowp', 'mediump' or 'highp'.\n *\n * @return {string} modified shader source\n */\nvar setPrecision = function(src, precision)\n{\n    if(src.substring(0, 9) !== 'precision')\n    {\n        return 'precision ' + precision + ' float;\\n' + src;\n    }\n\n    return src;\n};\n\nmodule.exports = setPrecision;\n\n\n//# sourceURL=webpack:///./node_modules/pixi-gl-core/src/shader/setPrecision.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/accessibility/AccessibilityManager.js":
/*!************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/accessibility/AccessibilityManager.js ***!
  \************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _ismobilejs = __webpack_require__(/*! ismobilejs */ \"./node_modules/ismobilejs/dist/isMobile.min.js\");\n\nvar _ismobilejs2 = _interopRequireDefault(_ismobilejs);\n\nvar _accessibleTarget = __webpack_require__(/*! ./accessibleTarget */ \"./node_modules/pixi.js/lib/accessibility/accessibleTarget.js\");\n\nvar _accessibleTarget2 = _interopRequireDefault(_accessibleTarget);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n// add some extra variables to the container..\ncore.utils.mixins.delayMixin(core.DisplayObject.prototype, _accessibleTarget2.default);\n\nvar KEY_CODE_TAB = 9;\n\nvar DIV_TOUCH_SIZE = 100;\nvar DIV_TOUCH_POS_X = 0;\nvar DIV_TOUCH_POS_Y = 0;\nvar DIV_TOUCH_ZINDEX = 2;\n\nvar DIV_HOOK_SIZE = 1;\nvar DIV_HOOK_POS_X = -1000;\nvar DIV_HOOK_POS_Y = -1000;\nvar DIV_HOOK_ZINDEX = 2;\n\n/**\n * The Accessibility manager recreates the ability to tab and have content read by screen\n * readers. This is very important as it can possibly help people with disabilities access pixi\n * content.\n *\n * Much like interaction any DisplayObject can be made accessible. This manager will map the\n * events as if the mouse was being used, minimizing the effort required to implement.\n *\n * An instance of this class is automatically created by default, and can be found at renderer.plugins.accessibility\n *\n * @class\n * @memberof PIXI.accessibility\n */\n\nvar AccessibilityManager = function () {\n    /**\n     * @param {PIXI.CanvasRenderer|PIXI.WebGLRenderer} renderer - A reference to the current renderer\n     */\n    function AccessibilityManager(renderer) {\n        _classCallCheck(this, AccessibilityManager);\n\n        if ((_ismobilejs2.default.tablet || _ismobilejs2.default.phone) && !navigator.isCocoonJS) {\n            this.createTouchHook();\n        }\n\n        // first we create a div that will sit over the PixiJS element. This is where the div overlays will go.\n        var div = document.createElement('div');\n\n        div.style.width = DIV_TOUCH_SIZE + 'px';\n        div.style.height = DIV_TOUCH_SIZE + 'px';\n        div.style.position = 'absolute';\n        div.style.top = DIV_TOUCH_POS_X + 'px';\n        div.style.left = DIV_TOUCH_POS_Y + 'px';\n        div.style.zIndex = DIV_TOUCH_ZINDEX;\n\n        /**\n         * This is the dom element that will sit over the PixiJS element. This is where the div overlays will go.\n         *\n         * @type {HTMLElement}\n         * @private\n         */\n        this.div = div;\n\n        /**\n         * A simple pool for storing divs.\n         *\n         * @type {*}\n         * @private\n         */\n        this.pool = [];\n\n        /**\n         * This is a tick used to check if an object is no longer being rendered.\n         *\n         * @type {Number}\n         * @private\n         */\n        this.renderId = 0;\n\n        /**\n         * Setting this to true will visually show the divs.\n         *\n         * @type {boolean}\n         */\n        this.debug = false;\n\n        /**\n         * The renderer this accessibility manager works for.\n         *\n         * @member {PIXI.SystemRenderer}\n         */\n        this.renderer = renderer;\n\n        /**\n         * The array of currently active accessible items.\n         *\n         * @member {Array<*>}\n         * @private\n         */\n        this.children = [];\n\n        /**\n         * pre-bind the functions\n         *\n         * @private\n         */\n        this._onKeyDown = this._onKeyDown.bind(this);\n        this._onMouseMove = this._onMouseMove.bind(this);\n\n        /**\n         * stores the state of the manager. If there are no accessible objects or the mouse is moving, this will be false.\n         *\n         * @member {Array<*>}\n         * @private\n         */\n        this.isActive = false;\n        this.isMobileAccessabillity = false;\n\n        // let listen for tab.. once pressed we can fire up and show the accessibility layer\n        window.addEventListener('keydown', this._onKeyDown, false);\n    }\n\n    /**\n     * Creates the touch hooks.\n     *\n     */\n\n\n    AccessibilityManager.prototype.createTouchHook = function createTouchHook() {\n        var _this = this;\n\n        var hookDiv = document.createElement('button');\n\n        hookDiv.style.width = DIV_HOOK_SIZE + 'px';\n        hookDiv.style.height = DIV_HOOK_SIZE + 'px';\n        hookDiv.style.position = 'absolute';\n        hookDiv.style.top = DIV_HOOK_POS_X + 'px';\n        hookDiv.style.left = DIV_HOOK_POS_Y + 'px';\n        hookDiv.style.zIndex = DIV_HOOK_ZINDEX;\n        hookDiv.style.backgroundColor = '#FF0000';\n        hookDiv.title = 'HOOK DIV';\n\n        hookDiv.addEventListener('focus', function () {\n            _this.isMobileAccessabillity = true;\n            _this.activate();\n            document.body.removeChild(hookDiv);\n        });\n\n        document.body.appendChild(hookDiv);\n    };\n\n    /**\n     * Activating will cause the Accessibility layer to be shown. This is called when a user\n     * preses the tab key.\n     *\n     * @private\n     */\n\n\n    AccessibilityManager.prototype.activate = function activate() {\n        if (this.isActive) {\n            return;\n        }\n\n        this.isActive = true;\n\n        window.document.addEventListener('mousemove', this._onMouseMove, true);\n        window.removeEventListener('keydown', this._onKeyDown, false);\n\n        this.renderer.on('postrender', this.update, this);\n\n        if (this.renderer.view.parentNode) {\n            this.renderer.view.parentNode.appendChild(this.div);\n        }\n    };\n\n    /**\n     * Deactivating will cause the Accessibility layer to be hidden. This is called when a user moves\n     * the mouse.\n     *\n     * @private\n     */\n\n\n    AccessibilityManager.prototype.deactivate = function deactivate() {\n        if (!this.isActive || this.isMobileAccessabillity) {\n            return;\n        }\n\n        this.isActive = false;\n\n        window.document.removeEventListener('mousemove', this._onMouseMove, true);\n        window.addEventListener('keydown', this._onKeyDown, false);\n\n        this.renderer.off('postrender', this.update);\n\n        if (this.div.parentNode) {\n            this.div.parentNode.removeChild(this.div);\n        }\n    };\n\n    /**\n     * This recursive function will run through the scene graph and add any new accessible objects to the DOM layer.\n     *\n     * @private\n     * @param {PIXI.Container} displayObject - The DisplayObject to check.\n     */\n\n\n    AccessibilityManager.prototype.updateAccessibleObjects = function updateAccessibleObjects(displayObject) {\n        if (!displayObject.visible) {\n            return;\n        }\n\n        if (displayObject.accessible && displayObject.interactive) {\n            if (!displayObject._accessibleActive) {\n                this.addChild(displayObject);\n            }\n\n            displayObject.renderId = this.renderId;\n        }\n\n        var children = displayObject.children;\n\n        for (var i = 0; i < children.length; i++) {\n            this.updateAccessibleObjects(children[i]);\n        }\n    };\n\n    /**\n     * Before each render this function will ensure that all divs are mapped correctly to their DisplayObjects.\n     *\n     * @private\n     */\n\n\n    AccessibilityManager.prototype.update = function update() {\n        if (!this.renderer.renderingToScreen) {\n            return;\n        }\n\n        // update children...\n        this.updateAccessibleObjects(this.renderer._lastObjectRendered);\n\n        var rect = this.renderer.view.getBoundingClientRect();\n        var sx = rect.width / this.renderer.width;\n        var sy = rect.height / this.renderer.height;\n\n        var div = this.div;\n\n        div.style.left = rect.left + 'px';\n        div.style.top = rect.top + 'px';\n        div.style.width = this.renderer.width + 'px';\n        div.style.height = this.renderer.height + 'px';\n\n        for (var i = 0; i < this.children.length; i++) {\n            var child = this.children[i];\n\n            if (child.renderId !== this.renderId) {\n                child._accessibleActive = false;\n\n                core.utils.removeItems(this.children, i, 1);\n                this.div.removeChild(child._accessibleDiv);\n                this.pool.push(child._accessibleDiv);\n                child._accessibleDiv = null;\n\n                i--;\n\n                if (this.children.length === 0) {\n                    this.deactivate();\n                }\n            } else {\n                // map div to display..\n                div = child._accessibleDiv;\n                var hitArea = child.hitArea;\n                var wt = child.worldTransform;\n\n                if (child.hitArea) {\n                    div.style.left = (wt.tx + hitArea.x * wt.a) * sx + 'px';\n                    div.style.top = (wt.ty + hitArea.y * wt.d) * sy + 'px';\n\n                    div.style.width = hitArea.width * wt.a * sx + 'px';\n                    div.style.height = hitArea.height * wt.d * sy + 'px';\n                } else {\n                    hitArea = child.getBounds();\n\n                    this.capHitArea(hitArea);\n\n                    div.style.left = hitArea.x * sx + 'px';\n                    div.style.top = hitArea.y * sy + 'px';\n\n                    div.style.width = hitArea.width * sx + 'px';\n                    div.style.height = hitArea.height * sy + 'px';\n\n                    // update button titles and hints if they exist and they've changed\n                    if (div.title !== child.accessibleTitle && child.accessibleTitle !== null) {\n                        div.title = child.accessibleTitle;\n                    }\n                    if (div.getAttribute('aria-label') !== child.accessibleHint && child.accessibleHint !== null) {\n                        div.setAttribute('aria-label', child.accessibleHint);\n                    }\n                }\n            }\n        }\n\n        // increment the render id..\n        this.renderId++;\n    };\n\n    /**\n     * TODO: docs.\n     *\n     * @param {Rectangle} hitArea - TODO docs\n     */\n\n\n    AccessibilityManager.prototype.capHitArea = function capHitArea(hitArea) {\n        if (hitArea.x < 0) {\n            hitArea.width += hitArea.x;\n            hitArea.x = 0;\n        }\n\n        if (hitArea.y < 0) {\n            hitArea.height += hitArea.y;\n            hitArea.y = 0;\n        }\n\n        if (hitArea.x + hitArea.width > this.renderer.width) {\n            hitArea.width = this.renderer.width - hitArea.x;\n        }\n\n        if (hitArea.y + hitArea.height > this.renderer.height) {\n            hitArea.height = this.renderer.height - hitArea.y;\n        }\n    };\n\n    /**\n     * Adds a DisplayObject to the accessibility manager\n     *\n     * @private\n     * @param {DisplayObject} displayObject - The child to make accessible.\n     */\n\n\n    AccessibilityManager.prototype.addChild = function addChild(displayObject) {\n        //    this.activate();\n\n        var div = this.pool.pop();\n\n        if (!div) {\n            div = document.createElement('button');\n\n            div.style.width = DIV_TOUCH_SIZE + 'px';\n            div.style.height = DIV_TOUCH_SIZE + 'px';\n            div.style.backgroundColor = this.debug ? 'rgba(255,0,0,0.5)' : 'transparent';\n            div.style.position = 'absolute';\n            div.style.zIndex = DIV_TOUCH_ZINDEX;\n            div.style.borderStyle = 'none';\n\n            // ARIA attributes ensure that button title and hint updates are announced properly\n            if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1) {\n                // Chrome doesn't need aria-live to work as intended; in fact it just gets more confused.\n                div.setAttribute('aria-live', 'off');\n            } else {\n                div.setAttribute('aria-live', 'polite');\n            }\n\n            if (navigator.userAgent.match(/rv:.*Gecko\\//)) {\n                // FireFox needs this to announce only the new button name\n                div.setAttribute('aria-relevant', 'additions');\n            } else {\n                // required by IE, other browsers don't much care\n                div.setAttribute('aria-relevant', 'text');\n            }\n\n            div.addEventListener('click', this._onClick.bind(this));\n            div.addEventListener('focus', this._onFocus.bind(this));\n            div.addEventListener('focusout', this._onFocusOut.bind(this));\n        }\n\n        if (displayObject.accessibleTitle && displayObject.accessibleTitle !== null) {\n            div.title = displayObject.accessibleTitle;\n        } else if (!displayObject.accessibleHint || displayObject.accessibleHint === null) {\n            div.title = 'displayObject ' + displayObject.tabIndex;\n        }\n\n        if (displayObject.accessibleHint && displayObject.accessibleHint !== null) {\n            div.setAttribute('aria-label', displayObject.accessibleHint);\n        }\n\n        //\n\n        displayObject._accessibleActive = true;\n        displayObject._accessibleDiv = div;\n        div.displayObject = displayObject;\n\n        this.children.push(displayObject);\n        this.div.appendChild(displayObject._accessibleDiv);\n        displayObject._accessibleDiv.tabIndex = displayObject.tabIndex;\n    };\n\n    /**\n     * Maps the div button press to pixi's InteractionManager (click)\n     *\n     * @private\n     * @param {MouseEvent} e - The click event.\n     */\n\n\n    AccessibilityManager.prototype._onClick = function _onClick(e) {\n        var interactionManager = this.renderer.plugins.interaction;\n\n        interactionManager.dispatchEvent(e.target.displayObject, 'click', interactionManager.eventData);\n    };\n\n    /**\n     * Maps the div focus events to pixi's InteractionManager (mouseover)\n     *\n     * @private\n     * @param {FocusEvent} e - The focus event.\n     */\n\n\n    AccessibilityManager.prototype._onFocus = function _onFocus(e) {\n        if (!e.target.getAttribute('aria-live', 'off')) {\n            e.target.setAttribute('aria-live', 'assertive');\n        }\n        var interactionManager = this.renderer.plugins.interaction;\n\n        interactionManager.dispatchEvent(e.target.displayObject, 'mouseover', interactionManager.eventData);\n    };\n\n    /**\n     * Maps the div focus events to pixi's InteractionManager (mouseout)\n     *\n     * @private\n     * @param {FocusEvent} e - The focusout event.\n     */\n\n\n    AccessibilityManager.prototype._onFocusOut = function _onFocusOut(e) {\n        if (!e.target.getAttribute('aria-live', 'off')) {\n            e.target.setAttribute('aria-live', 'polite');\n        }\n        var interactionManager = this.renderer.plugins.interaction;\n\n        interactionManager.dispatchEvent(e.target.displayObject, 'mouseout', interactionManager.eventData);\n    };\n\n    /**\n     * Is called when a key is pressed\n     *\n     * @private\n     * @param {KeyboardEvent} e - The keydown event.\n     */\n\n\n    AccessibilityManager.prototype._onKeyDown = function _onKeyDown(e) {\n        if (e.keyCode !== KEY_CODE_TAB) {\n            return;\n        }\n\n        this.activate();\n    };\n\n    /**\n     * Is called when the mouse moves across the renderer element\n     *\n     * @private\n     * @param {MouseEvent} e - The mouse event.\n     */\n\n\n    AccessibilityManager.prototype._onMouseMove = function _onMouseMove(e) {\n        if (e.movementX === 0 && e.movementY === 0) {\n            return;\n        }\n\n        this.deactivate();\n    };\n\n    /**\n     * Destroys the accessibility manager\n     *\n     */\n\n\n    AccessibilityManager.prototype.destroy = function destroy() {\n        this.div = null;\n\n        for (var i = 0; i < this.children.length; i++) {\n            this.children[i].div = null;\n        }\n\n        window.document.removeEventListener('mousemove', this._onMouseMove, true);\n        window.removeEventListener('keydown', this._onKeyDown);\n\n        this.pool = null;\n        this.children = null;\n        this.renderer = null;\n    };\n\n    return AccessibilityManager;\n}();\n\nexports.default = AccessibilityManager;\n\n\ncore.WebGLRenderer.registerPlugin('accessibility', AccessibilityManager);\ncore.CanvasRenderer.registerPlugin('accessibility', AccessibilityManager);\n//# sourceMappingURL=AccessibilityManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/accessibility/AccessibilityManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/accessibility/accessibleTarget.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/accessibility/accessibleTarget.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n/**\n * Default property values of accessible objects\n * used by {@link PIXI.accessibility.AccessibilityManager}.\n *\n * @function accessibleTarget\n * @memberof PIXI.accessibility\n * @example\n *      function MyObject() {}\n *\n *      Object.assign(\n *          MyObject.prototype,\n *          PIXI.accessibility.accessibleTarget\n *      );\n */\nexports.default = {\n  /**\n   *  Flag for if the object is accessible. If true AccessibilityManager will overlay a\n   *   shadow div with attributes set\n   *\n   * @member {boolean}\n   */\n  accessible: false,\n\n  /**\n   * Sets the title attribute of the shadow div\n   * If accessibleTitle AND accessibleHint has not been this will default to 'displayObject [tabIndex]'\n   *\n   * @member {string}\n   */\n  accessibleTitle: null,\n\n  /**\n   * Sets the aria-label attribute of the shadow div\n   *\n   * @member {string}\n   */\n  accessibleHint: null,\n\n  /**\n   * @todo Needs docs.\n   */\n  tabIndex: 0,\n\n  /**\n   * @todo Needs docs.\n   */\n  _accessibleActive: false,\n\n  /**\n   * @todo Needs docs.\n   */\n  _accessibleDiv: false\n};\n//# sourceMappingURL=accessibleTarget.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/accessibility/accessibleTarget.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/accessibility/index.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/accessibility/index.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _accessibleTarget = __webpack_require__(/*! ./accessibleTarget */ \"./node_modules/pixi.js/lib/accessibility/accessibleTarget.js\");\n\nObject.defineProperty(exports, 'accessibleTarget', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_accessibleTarget).default;\n  }\n});\n\nvar _AccessibilityManager = __webpack_require__(/*! ./AccessibilityManager */ \"./node_modules/pixi.js/lib/accessibility/AccessibilityManager.js\");\n\nObject.defineProperty(exports, 'AccessibilityManager', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_AccessibilityManager).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/accessibility/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/Application.js":
/*!******************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/Application.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _autoDetectRenderer = __webpack_require__(/*! ./autoDetectRenderer */ \"./node_modules/pixi.js/lib/core/autoDetectRenderer.js\");\n\nvar _Container = __webpack_require__(/*! ./display/Container */ \"./node_modules/pixi.js/lib/core/display/Container.js\");\n\nvar _Container2 = _interopRequireDefault(_Container);\n\nvar _ticker = __webpack_require__(/*! ./ticker */ \"./node_modules/pixi.js/lib/core/ticker/index.js\");\n\nvar _settings = __webpack_require__(/*! ./settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _const = __webpack_require__(/*! ./const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Convenience class to create a new PIXI application.\n * This class automatically creates the renderer, ticker\n * and root container.\n *\n * @example\n * // Create the application\n * const app = new PIXI.Application();\n *\n * // Add the view to the DOM\n * document.body.appendChild(app.view);\n *\n * // ex, add display objects\n * app.stage.addChild(PIXI.Sprite.fromImage('something.png'));\n *\n * @class\n * @memberof PIXI\n */\nvar Application = function () {\n    // eslint-disable-next-line valid-jsdoc\n    /**\n     * @param {object} [options] - The optional renderer parameters\n     * @param {boolean} [options.autoStart=true] - automatically starts the rendering after the construction.\n     *     Note that setting this parameter to false does NOT stop the shared ticker even if you set\n     *     options.sharedTicker to true in case that it is already started. Stop it by your own.\n     * @param {number} [options.width=800] - the width of the renderers view\n     * @param {number} [options.height=600] - the height of the renderers view\n     * @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional\n     * @param {boolean} [options.transparent=false] - If the render view is transparent, default false\n     * @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)\n     * @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation, enable this if you\n     *  need to call toDataUrl on the webgl context\n     * @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2\n     * @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present\n     * @param {number} [options.backgroundColor=0x000000] - The background color of the rendered area\n     *  (shown if not transparent).\n     * @param {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear the canvas or\n     *   not before the new render pass.\n     * @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when rendering,\n     *  stopping pixel interpolation.\n     * @param {boolean} [options.forceFXAA=false] - forces FXAA antialiasing to be used over native.\n     *  FXAA is faster, but may not always look as great **webgl only**\n     * @param {boolean} [options.legacy=false] - `true` to ensure compatibility with older / less advanced devices.\n     *  If you experience unexplained flickering try setting this to true. **webgl only**\n     * @param {string} [options.powerPreference] - Parameter passed to webgl context, set to \"high-performance\"\n     *  for devices with dual graphics card **webgl only**\n     * @param {boolean} [options.sharedTicker=false] - `true` to use PIXI.ticker.shared, `false` to create new ticker.\n     * @param {boolean} [options.sharedLoader=false] - `true` to use PIXI.loaders.shared, `false` to create new Loader.\n     */\n    function Application(options, arg2, arg3, arg4, arg5) {\n        _classCallCheck(this, Application);\n\n        // Support for constructor(width, height, options, noWebGL, useSharedTicker)\n        if (typeof options === 'number') {\n            options = Object.assign({\n                width: options,\n                height: arg2 || _settings2.default.RENDER_OPTIONS.height,\n                forceCanvas: !!arg4,\n                sharedTicker: !!arg5\n            }, arg3);\n        }\n\n        /**\n         * The default options, so we mixin functionality later.\n         * @member {object}\n         * @protected\n         */\n        this._options = options = Object.assign({\n            autoStart: true,\n            sharedTicker: false,\n            forceCanvas: false,\n            sharedLoader: false\n        }, options);\n\n        /**\n         * WebGL renderer if available, otherwise CanvasRenderer\n         * @member {PIXI.WebGLRenderer|PIXI.CanvasRenderer}\n         */\n        this.renderer = (0, _autoDetectRenderer.autoDetectRenderer)(options);\n\n        /**\n         * The root display container that's rendered.\n         * @member {PIXI.Container}\n         */\n        this.stage = new _Container2.default();\n\n        /**\n         * Internal reference to the ticker\n         * @member {PIXI.ticker.Ticker}\n         * @private\n         */\n        this._ticker = null;\n\n        /**\n         * Ticker for doing render updates.\n         * @member {PIXI.ticker.Ticker}\n         * @default PIXI.ticker.shared\n         */\n        this.ticker = options.sharedTicker ? _ticker.shared : new _ticker.Ticker();\n\n        // Start the rendering\n        if (options.autoStart) {\n            this.start();\n        }\n    }\n\n    /**\n     * Render the current stage.\n     */\n    Application.prototype.render = function render() {\n        this.renderer.render(this.stage);\n    };\n\n    /**\n     * Convenience method for stopping the render.\n     */\n\n\n    Application.prototype.stop = function stop() {\n        this._ticker.stop();\n    };\n\n    /**\n     * Convenience method for starting the render.\n     */\n\n\n    Application.prototype.start = function start() {\n        this._ticker.start();\n    };\n\n    /**\n     * Reference to the renderer's canvas element.\n     * @member {HTMLCanvasElement}\n     * @readonly\n     */\n\n\n    /**\n     * Destroy and don't use after this.\n     * @param {Boolean} [removeView=false] Automatically remove canvas from DOM.\n     * @param {object|boolean} [stageOptions] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [stageOptions.children=false] - if set to true, all the children will have their destroy\n     *  method called as well. 'stageOptions' will be passed on to those calls.\n     * @param {boolean} [stageOptions.texture=false] - Only used for child Sprites if stageOptions.children is set\n     *  to true. Should it destroy the texture of the child sprite\n     * @param {boolean} [stageOptions.baseTexture=false] - Only used for child Sprites if stageOptions.children is set\n     *  to true. Should it destroy the base texture of the child sprite\n     */\n    Application.prototype.destroy = function destroy(removeView, stageOptions) {\n        if (this._ticker) {\n            var oldTicker = this._ticker;\n\n            this.ticker = null;\n            oldTicker.destroy();\n        }\n\n        this.stage.destroy(stageOptions);\n        this.stage = null;\n\n        this.renderer.destroy(removeView);\n        this.renderer = null;\n\n        this._options = null;\n    };\n\n    _createClass(Application, [{\n        key: 'ticker',\n        set: function set(ticker) // eslint-disable-line require-jsdoc\n        {\n            if (this._ticker) {\n                this._ticker.remove(this.render, this);\n            }\n            this._ticker = ticker;\n            if (ticker) {\n                ticker.add(this.render, this, _const.UPDATE_PRIORITY.LOW);\n            }\n        },\n        get: function get() // eslint-disable-line require-jsdoc\n        {\n            return this._ticker;\n        }\n    }, {\n        key: 'view',\n        get: function get() {\n            return this.renderer.view;\n        }\n\n        /**\n         * Reference to the renderer's screen rectangle. Its safe to use as filterArea or hitArea for whole screen\n         * @member {PIXI.Rectangle}\n         * @readonly\n         */\n\n    }, {\n        key: 'screen',\n        get: function get() {\n            return this.renderer.screen;\n        }\n    }]);\n\n    return Application;\n}();\n\nexports.default = Application;\n//# sourceMappingURL=Application.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/Application.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/Shader.js":
/*!*************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/Shader.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _settings = __webpack_require__(/*! ./settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nfunction checkPrecision(src, def) {\n    if (src instanceof Array) {\n        if (src[0].substring(0, 9) !== 'precision') {\n            var copy = src.slice(0);\n\n            copy.unshift('precision ' + def + ' float;');\n\n            return copy;\n        }\n    } else if (src.trim().substring(0, 9) !== 'precision') {\n        return 'precision ' + def + ' float;\\n' + src;\n    }\n\n    return src;\n}\n\n/**\n * Wrapper class, webGL Shader for Pixi.\n * Adds precision string if vertexSrc or fragmentSrc have no mention of it.\n *\n * @class\n * @extends GLShader\n * @memberof PIXI\n */\n\nvar Shader = function (_GLShader) {\n    _inherits(Shader, _GLShader);\n\n    /**\n     *\n     * @param {WebGLRenderingContext} gl - The current WebGL rendering context\n     * @param {string|string[]} vertexSrc - The vertex shader source as an array of strings.\n     * @param {string|string[]} fragmentSrc - The fragment shader source as an array of strings.\n     * @param {object} [attributeLocations] - A key value pair showing which location eact attribute should sit.\n                       e.g. {position:0, uvs:1}.\n     * @param {string} [precision] - The float precision of the shader. Options are 'lowp', 'mediump' or 'highp'.\n     */\n    function Shader(gl, vertexSrc, fragmentSrc, attributeLocations, precision) {\n        _classCallCheck(this, Shader);\n\n        return _possibleConstructorReturn(this, _GLShader.call(this, gl, checkPrecision(vertexSrc, precision || _settings2.default.PRECISION_VERTEX), checkPrecision(fragmentSrc, precision || _settings2.default.PRECISION_FRAGMENT), undefined, attributeLocations));\n    }\n\n    return Shader;\n}(_pixiGlCore.GLShader);\n\nexports.default = Shader;\n//# sourceMappingURL=Shader.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/Shader.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/autoDetectRenderer.js":
/*!*************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/autoDetectRenderer.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.autoDetectRenderer = autoDetectRenderer;\n\nvar _utils = __webpack_require__(/*! ./utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar utils = _interopRequireWildcard(_utils);\n\nvar _CanvasRenderer = __webpack_require__(/*! ./renderers/canvas/CanvasRenderer */ \"./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js\");\n\nvar _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer);\n\nvar _WebGLRenderer = __webpack_require__(/*! ./renderers/webgl/WebGLRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js\");\n\nvar _WebGLRenderer2 = _interopRequireDefault(_WebGLRenderer);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\n// eslint-disable-next-line valid-jsdoc\n/**\n * This helper function will automatically detect which renderer you should be using.\n * WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by\n * the browser then this function will return a canvas renderer\n *\n * @memberof PIXI\n * @function autoDetectRenderer\n * @param {object} [options] - The optional renderer parameters\n * @param {number} [options.width=800] - the width of the renderers view\n * @param {number} [options.height=600] - the height of the renderers view\n * @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional\n * @param {boolean} [options.transparent=false] - If the render view is transparent, default false\n * @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)\n * @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation, enable this if you\n *  need to call toDataUrl on the webgl context\n * @param {number} [options.backgroundColor=0x000000] - The background color of the rendered area\n *  (shown if not transparent).\n * @param {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear the canvas or\n *   not before the new render pass.\n * @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2\n * @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present\n * @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when rendering,\n *  stopping pixel interpolation.\n * @param {boolean} [options.forceFXAA=false] - forces FXAA antialiasing to be used over native.\n *  FXAA is faster, but may not always look as great **webgl only**\n * @param {boolean} [options.legacy=false] - `true` to ensure compatibility with older / less advanced devices.\n *  If you experience unexplained flickering try setting this to true. **webgl only**\n * @param {string} [options.powerPreference] - Parameter passed to webgl context, set to \"high-performance\"\n *  for devices with dual graphics card **webgl only**\n * @return {PIXI.WebGLRenderer|PIXI.CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer\n */\nfunction autoDetectRenderer(options, arg1, arg2, arg3) {\n    // Backward-compatible support for noWebGL option\n    var forceCanvas = options && options.forceCanvas;\n\n    if (arg3 !== undefined) {\n        forceCanvas = arg3;\n    }\n\n    if (!forceCanvas && utils.isWebGLSupported()) {\n        return new _WebGLRenderer2.default(options, arg1, arg2);\n    }\n\n    return new _CanvasRenderer2.default(options, arg1, arg2);\n}\n//# sourceMappingURL=autoDetectRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/autoDetectRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/const.js":
/*!************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/const.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n/**\n * String of the current PIXI version.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @name VERSION\n * @type {string}\n */\nvar VERSION = exports.VERSION = '4.8.6';\n\n/**\n * Two Pi.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @type {number}\n */\nvar PI_2 = exports.PI_2 = Math.PI * 2;\n\n/**\n * Conversion factor for converting radians to degrees.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @type {number}\n */\nvar RAD_TO_DEG = exports.RAD_TO_DEG = 180 / Math.PI;\n\n/**\n * Conversion factor for converting degrees to radians.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @type {number}\n */\nvar DEG_TO_RAD = exports.DEG_TO_RAD = Math.PI / 180;\n\n/**\n * Constant to identify the Renderer Type.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @name RENDERER_TYPE\n * @type {object}\n * @property {number} UNKNOWN - Unknown render type.\n * @property {number} WEBGL - WebGL render type.\n * @property {number} CANVAS - Canvas render type.\n */\nvar RENDERER_TYPE = exports.RENDERER_TYPE = {\n  UNKNOWN: 0,\n  WEBGL: 1,\n  CANVAS: 2\n};\n\n/**\n * Various blend modes supported by PIXI.\n *\n * IMPORTANT - The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.\n * Anything else will silently act like NORMAL.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @name BLEND_MODES\n * @type {object}\n * @property {number} NORMAL\n * @property {number} ADD\n * @property {number} MULTIPLY\n * @property {number} SCREEN\n * @property {number} OVERLAY\n * @property {number} DARKEN\n * @property {number} LIGHTEN\n * @property {number} COLOR_DODGE\n * @property {number} COLOR_BURN\n * @property {number} HARD_LIGHT\n * @property {number} SOFT_LIGHT\n * @property {number} DIFFERENCE\n * @property {number} EXCLUSION\n * @property {number} HUE\n * @property {number} SATURATION\n * @property {number} COLOR\n * @property {number} LUMINOSITY\n */\nvar BLEND_MODES = exports.BLEND_MODES = {\n  NORMAL: 0,\n  ADD: 1,\n  MULTIPLY: 2,\n  SCREEN: 3,\n  OVERLAY: 4,\n  DARKEN: 5,\n  LIGHTEN: 6,\n  COLOR_DODGE: 7,\n  COLOR_BURN: 8,\n  HARD_LIGHT: 9,\n  SOFT_LIGHT: 10,\n  DIFFERENCE: 11,\n  EXCLUSION: 12,\n  HUE: 13,\n  SATURATION: 14,\n  COLOR: 15,\n  LUMINOSITY: 16,\n  NORMAL_NPM: 17,\n  ADD_NPM: 18,\n  SCREEN_NPM: 19\n};\n\n/**\n * Various webgl draw modes. These can be used to specify which GL drawMode to use\n * under certain situations and renderers.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @name DRAW_MODES\n * @type {object}\n * @property {number} POINTS\n * @property {number} LINES\n * @property {number} LINE_LOOP\n * @property {number} LINE_STRIP\n * @property {number} TRIANGLES\n * @property {number} TRIANGLE_STRIP\n * @property {number} TRIANGLE_FAN\n */\nvar DRAW_MODES = exports.DRAW_MODES = {\n  POINTS: 0,\n  LINES: 1,\n  LINE_LOOP: 2,\n  LINE_STRIP: 3,\n  TRIANGLES: 4,\n  TRIANGLE_STRIP: 5,\n  TRIANGLE_FAN: 6\n};\n\n/**\n * The scale modes that are supported by pixi.\n *\n * The {@link PIXI.settings.SCALE_MODE} scale mode affects the default scaling mode of future operations.\n * It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @name SCALE_MODES\n * @type {object}\n * @property {number} LINEAR Smooth scaling\n * @property {number} NEAREST Pixelating scaling\n */\nvar SCALE_MODES = exports.SCALE_MODES = {\n  LINEAR: 0,\n  NEAREST: 1\n};\n\n/**\n * The wrap modes that are supported by pixi.\n *\n * The {@link PIXI.settings.WRAP_MODE} wrap mode affects the default wrapping mode of future operations.\n * It can be re-assigned to either CLAMP or REPEAT, depending upon suitability.\n * If the texture is non power of two then clamp will be used regardless as webGL can\n * only use REPEAT if the texture is po2.\n *\n * This property only affects WebGL.\n *\n * @static\n * @constant\n * @name WRAP_MODES\n * @memberof PIXI\n * @type {object}\n * @property {number} CLAMP - The textures uvs are clamped\n * @property {number} REPEAT - The texture uvs tile and repeat\n * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring\n */\nvar WRAP_MODES = exports.WRAP_MODES = {\n  CLAMP: 0,\n  REPEAT: 1,\n  MIRRORED_REPEAT: 2\n};\n\n/**\n * The gc modes that are supported by pixi.\n *\n * The {@link PIXI.settings.GC_MODE} Garbage Collection mode for PixiJS textures is AUTO\n * If set to GC_MODE, the renderer will occasionally check textures usage. If they are not\n * used for a specified period of time they will be removed from the GPU. They will of course\n * be uploaded again when they are required. This is a silent behind the scenes process that\n * should ensure that the GPU does not  get filled up.\n *\n * Handy for mobile devices!\n * This property only affects WebGL.\n *\n * @static\n * @constant\n * @name GC_MODES\n * @memberof PIXI\n * @type {object}\n * @property {number} AUTO - Garbage collection will happen periodically automatically\n * @property {number} MANUAL - Garbage collection will need to be called manually\n */\nvar GC_MODES = exports.GC_MODES = {\n  AUTO: 0,\n  MANUAL: 1\n};\n\n/**\n * Regexp for image type by extension.\n *\n * @static\n * @constant\n * @memberof PIXI\n * @type {RegExp|string}\n * @example `image.png`\n */\nvar URL_FILE_EXTENSION = exports.URL_FILE_EXTENSION = /\\.(\\w{3,4})(?:$|\\?|#)/i;\n\n/**\n * Regexp for data URI.\n * Based on: {@link https://github.com/ragingwind/data-uri-regex}\n *\n * @static\n * @constant\n * @name DATA_URI\n * @memberof PIXI\n * @type {RegExp|string}\n * @example data:image/png;base64\n */\nvar DATA_URI = exports.DATA_URI = /^\\s*data:(?:([\\w-]+)\\/([\\w+.-]+))?(?:;charset=([\\w-]+))?(?:;(base64))?,(.*)/i;\n\n/**\n * Regexp for SVG size.\n *\n * @static\n * @constant\n * @name SVG_SIZE\n * @memberof PIXI\n * @type {RegExp|string}\n * @example &lt;svg width=\"100\" height=\"100\"&gt;&lt;/svg&gt;\n */\nvar SVG_SIZE = exports.SVG_SIZE = /<svg[^>]*(?:\\s(width|height)=('|\")(\\d*(?:\\.\\d+)?)(?:px)?('|\"))[^>]*(?:\\s(width|height)=('|\")(\\d*(?:\\.\\d+)?)(?:px)?('|\"))[^>]*>/i; // eslint-disable-line max-len\n\n/**\n * Constants that identify shapes, mainly to prevent `instanceof` calls.\n *\n * @static\n * @constant\n * @name SHAPES\n * @memberof PIXI\n * @type {object}\n * @property {number} POLY Polygon\n * @property {number} RECT Rectangle\n * @property {number} CIRC Circle\n * @property {number} ELIP Ellipse\n * @property {number} RREC Rounded Rectangle\n */\nvar SHAPES = exports.SHAPES = {\n  POLY: 0,\n  RECT: 1,\n  CIRC: 2,\n  ELIP: 3,\n  RREC: 4\n};\n\n/**\n * Constants that specify float precision in shaders.\n *\n * @static\n * @constant\n * @name PRECISION\n * @memberof PIXI\n * @type {object}\n * @property {string} LOW='lowp'\n * @property {string} MEDIUM='mediump'\n * @property {string} HIGH='highp'\n */\nvar PRECISION = exports.PRECISION = {\n  LOW: 'lowp',\n  MEDIUM: 'mediump',\n  HIGH: 'highp'\n};\n\n/**\n * Constants that specify the transform type.\n *\n * @static\n * @constant\n * @name TRANSFORM_MODE\n * @memberof PIXI\n * @type {object}\n * @property {number} STATIC\n * @property {number} DYNAMIC\n */\nvar TRANSFORM_MODE = exports.TRANSFORM_MODE = {\n  STATIC: 0,\n  DYNAMIC: 1\n};\n\n/**\n * Constants that define the type of gradient on text.\n *\n * @static\n * @constant\n * @name TEXT_GRADIENT\n * @memberof PIXI\n * @type {object}\n * @property {number} LINEAR_VERTICAL Vertical gradient\n * @property {number} LINEAR_HORIZONTAL Linear gradient\n */\nvar TEXT_GRADIENT = exports.TEXT_GRADIENT = {\n  LINEAR_VERTICAL: 0,\n  LINEAR_HORIZONTAL: 1\n};\n\n/**\n * Represents the update priorities used by internal PIXI classes when registered with\n * the {@link PIXI.ticker.Ticker} object. Higher priority items are updated first and lower\n * priority items, such as render, should go later.\n *\n * @static\n * @constant\n * @name UPDATE_PRIORITY\n * @memberof PIXI\n * @type {object}\n * @property {number} INTERACTION=50 Highest priority, used for {@link PIXI.interaction.InteractionManager}\n * @property {number} HIGH=25 High priority updating, {@link PIXI.VideoBaseTexture} and {@link PIXI.extras.AnimatedSprite}\n * @property {number} NORMAL=0 Default priority for ticker events, see {@link PIXI.ticker.Ticker#add}.\n * @property {number} LOW=-25 Low priority used for {@link PIXI.Application} rendering.\n * @property {number} UTILITY=-50 Lowest priority used for {@link PIXI.prepare.BasePrepare} utility.\n */\nvar UPDATE_PRIORITY = exports.UPDATE_PRIORITY = {\n  INTERACTION: 50,\n  HIGH: 25,\n  NORMAL: 0,\n  LOW: -25,\n  UTILITY: -50\n};\n//# sourceMappingURL=const.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/const.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/display/Bounds.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/display/Bounds.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * 'Builder' pattern for bounds rectangles\n * Axis-Aligned Bounding Box\n * It is not a shape! Its mutable thing, no 'EMPTY' or that kind of problems\n *\n * @class\n * @memberof PIXI\n */\nvar Bounds = function () {\n    /**\n     *\n     */\n    function Bounds() {\n        _classCallCheck(this, Bounds);\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.minX = Infinity;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.minY = Infinity;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.maxX = -Infinity;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.maxY = -Infinity;\n\n        this.rect = null;\n    }\n\n    /**\n     * Checks if bounds are empty.\n     *\n     * @return {boolean} True if empty.\n     */\n\n\n    Bounds.prototype.isEmpty = function isEmpty() {\n        return this.minX > this.maxX || this.minY > this.maxY;\n    };\n\n    /**\n     * Clears the bounds and resets.\n     *\n     */\n\n\n    Bounds.prototype.clear = function clear() {\n        this.updateID++;\n\n        this.minX = Infinity;\n        this.minY = Infinity;\n        this.maxX = -Infinity;\n        this.maxY = -Infinity;\n    };\n\n    /**\n     * Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle\n     * It is not guaranteed that it will return tempRect\n     *\n     * @param {PIXI.Rectangle} rect - temporary object will be used if AABB is not empty\n     * @returns {PIXI.Rectangle} A rectangle of the bounds\n     */\n\n\n    Bounds.prototype.getRectangle = function getRectangle(rect) {\n        if (this.minX > this.maxX || this.minY > this.maxY) {\n            return _math.Rectangle.EMPTY;\n        }\n\n        rect = rect || new _math.Rectangle(0, 0, 1, 1);\n\n        rect.x = this.minX;\n        rect.y = this.minY;\n        rect.width = this.maxX - this.minX;\n        rect.height = this.maxY - this.minY;\n\n        return rect;\n    };\n\n    /**\n     * This function should be inlined when its possible.\n     *\n     * @param {PIXI.Point} point - The point to add.\n     */\n\n\n    Bounds.prototype.addPoint = function addPoint(point) {\n        this.minX = Math.min(this.minX, point.x);\n        this.maxX = Math.max(this.maxX, point.x);\n        this.minY = Math.min(this.minY, point.y);\n        this.maxY = Math.max(this.maxY, point.y);\n    };\n\n    /**\n     * Adds a quad, not transformed\n     *\n     * @param {Float32Array} vertices - The verts to add.\n     */\n\n\n    Bounds.prototype.addQuad = function addQuad(vertices) {\n        var minX = this.minX;\n        var minY = this.minY;\n        var maxX = this.maxX;\n        var maxY = this.maxY;\n\n        var x = vertices[0];\n        var y = vertices[1];\n\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        x = vertices[2];\n        y = vertices[3];\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        x = vertices[4];\n        y = vertices[5];\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        x = vertices[6];\n        y = vertices[7];\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        this.minX = minX;\n        this.minY = minY;\n        this.maxX = maxX;\n        this.maxY = maxY;\n    };\n\n    /**\n     * Adds sprite frame, transformed.\n     *\n     * @param {PIXI.TransformBase} transform - TODO\n     * @param {number} x0 - TODO\n     * @param {number} y0 - TODO\n     * @param {number} x1 - TODO\n     * @param {number} y1 - TODO\n     */\n\n\n    Bounds.prototype.addFrame = function addFrame(transform, x0, y0, x1, y1) {\n        var matrix = transform.worldTransform;\n        var a = matrix.a;\n        var b = matrix.b;\n        var c = matrix.c;\n        var d = matrix.d;\n        var tx = matrix.tx;\n        var ty = matrix.ty;\n\n        var minX = this.minX;\n        var minY = this.minY;\n        var maxX = this.maxX;\n        var maxY = this.maxY;\n\n        var x = a * x0 + c * y0 + tx;\n        var y = b * x0 + d * y0 + ty;\n\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        x = a * x1 + c * y0 + tx;\n        y = b * x1 + d * y0 + ty;\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        x = a * x0 + c * y1 + tx;\n        y = b * x0 + d * y1 + ty;\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        x = a * x1 + c * y1 + tx;\n        y = b * x1 + d * y1 + ty;\n        minX = x < minX ? x : minX;\n        minY = y < minY ? y : minY;\n        maxX = x > maxX ? x : maxX;\n        maxY = y > maxY ? y : maxY;\n\n        this.minX = minX;\n        this.minY = minY;\n        this.maxX = maxX;\n        this.maxY = maxY;\n    };\n\n    /**\n     * Add an array of vertices\n     *\n     * @param {PIXI.TransformBase} transform - TODO\n     * @param {Float32Array} vertices - TODO\n     * @param {number} beginOffset - TODO\n     * @param {number} endOffset - TODO\n     */\n\n\n    Bounds.prototype.addVertices = function addVertices(transform, vertices, beginOffset, endOffset) {\n        var matrix = transform.worldTransform;\n        var a = matrix.a;\n        var b = matrix.b;\n        var c = matrix.c;\n        var d = matrix.d;\n        var tx = matrix.tx;\n        var ty = matrix.ty;\n\n        var minX = this.minX;\n        var minY = this.minY;\n        var maxX = this.maxX;\n        var maxY = this.maxY;\n\n        for (var i = beginOffset; i < endOffset; i += 2) {\n            var rawX = vertices[i];\n            var rawY = vertices[i + 1];\n            var x = a * rawX + c * rawY + tx;\n            var y = d * rawY + b * rawX + ty;\n\n            minX = x < minX ? x : minX;\n            minY = y < minY ? y : minY;\n            maxX = x > maxX ? x : maxX;\n            maxY = y > maxY ? y : maxY;\n        }\n\n        this.minX = minX;\n        this.minY = minY;\n        this.maxX = maxX;\n        this.maxY = maxY;\n    };\n\n    /**\n     * Adds other Bounds\n     *\n     * @param {PIXI.Bounds} bounds - TODO\n     */\n\n\n    Bounds.prototype.addBounds = function addBounds(bounds) {\n        var minX = this.minX;\n        var minY = this.minY;\n        var maxX = this.maxX;\n        var maxY = this.maxY;\n\n        this.minX = bounds.minX < minX ? bounds.minX : minX;\n        this.minY = bounds.minY < minY ? bounds.minY : minY;\n        this.maxX = bounds.maxX > maxX ? bounds.maxX : maxX;\n        this.maxY = bounds.maxY > maxY ? bounds.maxY : maxY;\n    };\n\n    /**\n     * Adds other Bounds, masked with Bounds\n     *\n     * @param {PIXI.Bounds} bounds - TODO\n     * @param {PIXI.Bounds} mask - TODO\n     */\n\n\n    Bounds.prototype.addBoundsMask = function addBoundsMask(bounds, mask) {\n        var _minX = bounds.minX > mask.minX ? bounds.minX : mask.minX;\n        var _minY = bounds.minY > mask.minY ? bounds.minY : mask.minY;\n        var _maxX = bounds.maxX < mask.maxX ? bounds.maxX : mask.maxX;\n        var _maxY = bounds.maxY < mask.maxY ? bounds.maxY : mask.maxY;\n\n        if (_minX <= _maxX && _minY <= _maxY) {\n            var minX = this.minX;\n            var minY = this.minY;\n            var maxX = this.maxX;\n            var maxY = this.maxY;\n\n            this.minX = _minX < minX ? _minX : minX;\n            this.minY = _minY < minY ? _minY : minY;\n            this.maxX = _maxX > maxX ? _maxX : maxX;\n            this.maxY = _maxY > maxY ? _maxY : maxY;\n        }\n    };\n\n    /**\n     * Adds other Bounds, masked with Rectangle\n     *\n     * @param {PIXI.Bounds} bounds - TODO\n     * @param {PIXI.Rectangle} area - TODO\n     */\n\n\n    Bounds.prototype.addBoundsArea = function addBoundsArea(bounds, area) {\n        var _minX = bounds.minX > area.x ? bounds.minX : area.x;\n        var _minY = bounds.minY > area.y ? bounds.minY : area.y;\n        var _maxX = bounds.maxX < area.x + area.width ? bounds.maxX : area.x + area.width;\n        var _maxY = bounds.maxY < area.y + area.height ? bounds.maxY : area.y + area.height;\n\n        if (_minX <= _maxX && _minY <= _maxY) {\n            var minX = this.minX;\n            var minY = this.minY;\n            var maxX = this.maxX;\n            var maxY = this.maxY;\n\n            this.minX = _minX < minX ? _minX : minX;\n            this.minY = _minY < minY ? _minY : minY;\n            this.maxX = _maxX > maxX ? _maxX : maxX;\n            this.maxY = _maxY > maxY ? _maxY : maxY;\n        }\n    };\n\n    return Bounds;\n}();\n\nexports.default = Bounds;\n//# sourceMappingURL=Bounds.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/display/Bounds.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/display/Container.js":
/*!************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/display/Container.js ***!
  \************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _DisplayObject2 = __webpack_require__(/*! ./DisplayObject */ \"./node_modules/pixi.js/lib/core/display/DisplayObject.js\");\n\nvar _DisplayObject3 = _interopRequireDefault(_DisplayObject2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A Container represents a collection of display objects.\n * It is the base class of all display objects that act as a container for other objects.\n *\n *```js\n * let container = new PIXI.Container();\n * container.addChild(sprite);\n * ```\n *\n * @class\n * @extends PIXI.DisplayObject\n * @memberof PIXI\n */\nvar Container = function (_DisplayObject) {\n    _inherits(Container, _DisplayObject);\n\n    /**\n     *\n     */\n    function Container() {\n        _classCallCheck(this, Container);\n\n        /**\n         * The array of children of this container.\n         *\n         * @member {PIXI.DisplayObject[]}\n         * @readonly\n         */\n        var _this = _possibleConstructorReturn(this, _DisplayObject.call(this));\n\n        _this.children = [];\n        return _this;\n    }\n\n    /**\n     * Overridable method that can be used by Container subclasses whenever the children array is modified\n     *\n     * @private\n     */\n\n\n    Container.prototype.onChildrenChange = function onChildrenChange() {}\n    /* empty */\n\n\n    /**\n     * Adds one or more children to the container.\n     *\n     * Multiple items can be added like so: `myContainer.addChild(thingOne, thingTwo, thingThree)`\n     *\n     * @param {...PIXI.DisplayObject} child - The DisplayObject(s) to add to the container\n     * @return {PIXI.DisplayObject} The first child that was added.\n     */\n    ;\n\n    Container.prototype.addChild = function addChild(child) {\n        var argumentsLength = arguments.length;\n\n        // if there is only one argument we can bypass looping through the them\n        if (argumentsLength > 1) {\n            // loop through the arguments property and add all children\n            // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes\n            for (var i = 0; i < argumentsLength; i++) {\n                this.addChild(arguments[i]);\n            }\n        } else {\n            // if the child has a parent then lets remove it as PixiJS objects can only exist in one place\n            if (child.parent) {\n                child.parent.removeChild(child);\n            }\n\n            child.parent = this;\n            // ensure child transform will be recalculated\n            child.transform._parentID = -1;\n\n            this.children.push(child);\n\n            // ensure bounds will be recalculated\n            this._boundsID++;\n\n            // TODO - lets either do all callbacks or all events.. not both!\n            this.onChildrenChange(this.children.length - 1);\n            child.emit('added', this);\n        }\n\n        return child;\n    };\n\n    /**\n     * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown\n     *\n     * @param {PIXI.DisplayObject} child - The child to add\n     * @param {number} index - The index to place the child in\n     * @return {PIXI.DisplayObject} The child that was added.\n     */\n\n\n    Container.prototype.addChildAt = function addChildAt(child, index) {\n        if (index < 0 || index > this.children.length) {\n            throw new Error(child + 'addChildAt: The index ' + index + ' supplied is out of bounds ' + this.children.length);\n        }\n\n        if (child.parent) {\n            child.parent.removeChild(child);\n        }\n\n        child.parent = this;\n        // ensure child transform will be recalculated\n        child.transform._parentID = -1;\n\n        this.children.splice(index, 0, child);\n\n        // ensure bounds will be recalculated\n        this._boundsID++;\n\n        // TODO - lets either do all callbacks or all events.. not both!\n        this.onChildrenChange(index);\n        child.emit('added', this);\n\n        return child;\n    };\n\n    /**\n     * Swaps the position of 2 Display Objects within this container.\n     *\n     * @param {PIXI.DisplayObject} child - First display object to swap\n     * @param {PIXI.DisplayObject} child2 - Second display object to swap\n     */\n\n\n    Container.prototype.swapChildren = function swapChildren(child, child2) {\n        if (child === child2) {\n            return;\n        }\n\n        var index1 = this.getChildIndex(child);\n        var index2 = this.getChildIndex(child2);\n\n        this.children[index1] = child2;\n        this.children[index2] = child;\n        this.onChildrenChange(index1 < index2 ? index1 : index2);\n    };\n\n    /**\n     * Returns the index position of a child DisplayObject instance\n     *\n     * @param {PIXI.DisplayObject} child - The DisplayObject instance to identify\n     * @return {number} The index position of the child display object to identify\n     */\n\n\n    Container.prototype.getChildIndex = function getChildIndex(child) {\n        var index = this.children.indexOf(child);\n\n        if (index === -1) {\n            throw new Error('The supplied DisplayObject must be a child of the caller');\n        }\n\n        return index;\n    };\n\n    /**\n     * Changes the position of an existing child in the display object container\n     *\n     * @param {PIXI.DisplayObject} child - The child DisplayObject instance for which you want to change the index number\n     * @param {number} index - The resulting index number for the child display object\n     */\n\n\n    Container.prototype.setChildIndex = function setChildIndex(child, index) {\n        if (index < 0 || index >= this.children.length) {\n            throw new Error('The index ' + index + ' supplied is out of bounds ' + this.children.length);\n        }\n\n        var currentIndex = this.getChildIndex(child);\n\n        (0, _utils.removeItems)(this.children, currentIndex, 1); // remove from old position\n        this.children.splice(index, 0, child); // add at new position\n\n        this.onChildrenChange(index);\n    };\n\n    /**\n     * Returns the child at the specified index\n     *\n     * @param {number} index - The index to get the child at\n     * @return {PIXI.DisplayObject} The child at the given index, if any.\n     */\n\n\n    Container.prototype.getChildAt = function getChildAt(index) {\n        if (index < 0 || index >= this.children.length) {\n            throw new Error('getChildAt: Index (' + index + ') does not exist.');\n        }\n\n        return this.children[index];\n    };\n\n    /**\n     * Removes one or more children from the container.\n     *\n     * @param {...PIXI.DisplayObject} child - The DisplayObject(s) to remove\n     * @return {PIXI.DisplayObject} The first child that was removed.\n     */\n\n\n    Container.prototype.removeChild = function removeChild(child) {\n        var argumentsLength = arguments.length;\n\n        // if there is only one argument we can bypass looping through the them\n        if (argumentsLength > 1) {\n            // loop through the arguments property and add all children\n            // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes\n            for (var i = 0; i < argumentsLength; i++) {\n                this.removeChild(arguments[i]);\n            }\n        } else {\n            var index = this.children.indexOf(child);\n\n            if (index === -1) return null;\n\n            child.parent = null;\n            // ensure child transform will be recalculated\n            child.transform._parentID = -1;\n            (0, _utils.removeItems)(this.children, index, 1);\n\n            // ensure bounds will be recalculated\n            this._boundsID++;\n\n            // TODO - lets either do all callbacks or all events.. not both!\n            this.onChildrenChange(index);\n            child.emit('removed', this);\n        }\n\n        return child;\n    };\n\n    /**\n     * Removes a child from the specified index position.\n     *\n     * @param {number} index - The index to get the child from\n     * @return {PIXI.DisplayObject} The child that was removed.\n     */\n\n\n    Container.prototype.removeChildAt = function removeChildAt(index) {\n        var child = this.getChildAt(index);\n\n        // ensure child transform will be recalculated..\n        child.parent = null;\n        child.transform._parentID = -1;\n        (0, _utils.removeItems)(this.children, index, 1);\n\n        // ensure bounds will be recalculated\n        this._boundsID++;\n\n        // TODO - lets either do all callbacks or all events.. not both!\n        this.onChildrenChange(index);\n        child.emit('removed', this);\n\n        return child;\n    };\n\n    /**\n     * Removes all children from this container that are within the begin and end indexes.\n     *\n     * @param {number} [beginIndex=0] - The beginning position.\n     * @param {number} [endIndex=this.children.length] - The ending position. Default value is size of the container.\n     * @returns {DisplayObject[]} List of removed children\n     */\n\n\n    Container.prototype.removeChildren = function removeChildren() {\n        var beginIndex = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n        var endIndex = arguments[1];\n\n        var begin = beginIndex;\n        var end = typeof endIndex === 'number' ? endIndex : this.children.length;\n        var range = end - begin;\n        var removed = void 0;\n\n        if (range > 0 && range <= end) {\n            removed = this.children.splice(begin, range);\n\n            for (var i = 0; i < removed.length; ++i) {\n                removed[i].parent = null;\n                if (removed[i].transform) {\n                    removed[i].transform._parentID = -1;\n                }\n            }\n\n            this._boundsID++;\n\n            this.onChildrenChange(beginIndex);\n\n            for (var _i = 0; _i < removed.length; ++_i) {\n                removed[_i].emit('removed', this);\n            }\n\n            return removed;\n        } else if (range === 0 && this.children.length === 0) {\n            return [];\n        }\n\n        throw new RangeError('removeChildren: numeric values are outside the acceptable range.');\n    };\n\n    /**\n     * Updates the transform on all children of this container for rendering\n     */\n\n\n    Container.prototype.updateTransform = function updateTransform() {\n        this._boundsID++;\n\n        this.transform.updateTransform(this.parent.transform);\n\n        // TODO: check render flags, how to process stuff here\n        this.worldAlpha = this.alpha * this.parent.worldAlpha;\n\n        for (var i = 0, j = this.children.length; i < j; ++i) {\n            var child = this.children[i];\n\n            if (child.visible) {\n                child.updateTransform();\n            }\n        }\n    };\n\n    /**\n     * Recalculates the bounds of the container.\n     *\n     */\n\n\n    Container.prototype.calculateBounds = function calculateBounds() {\n        this._bounds.clear();\n\n        this._calculateBounds();\n\n        for (var i = 0; i < this.children.length; i++) {\n            var child = this.children[i];\n\n            if (!child.visible || !child.renderable) {\n                continue;\n            }\n\n            child.calculateBounds();\n\n            // TODO: filter+mask, need to mask both somehow\n            if (child._mask) {\n                child._mask.calculateBounds();\n                this._bounds.addBoundsMask(child._bounds, child._mask._bounds);\n            } else if (child.filterArea) {\n                this._bounds.addBoundsArea(child._bounds, child.filterArea);\n            } else {\n                this._bounds.addBounds(child._bounds);\n            }\n        }\n\n        this._lastBoundsID = this._boundsID;\n    };\n\n    /**\n     * Recalculates the bounds of the object. Override this to\n     * calculate the bounds of the specific object (not including children).\n     *\n     */\n\n\n    Container.prototype._calculateBounds = function _calculateBounds() {}\n    // FILL IN//\n\n\n    /**\n     * Renders the object using the WebGL renderer\n     *\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n    ;\n\n    Container.prototype.renderWebGL = function renderWebGL(renderer) {\n        // if the object is not visible or the alpha is 0 then no need to render this element\n        if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {\n            return;\n        }\n\n        // do a quick check to see if this element has a mask or a filter.\n        if (this._mask || this._filters) {\n            this.renderAdvancedWebGL(renderer);\n        } else {\n            this._renderWebGL(renderer);\n\n            // simple render children!\n            for (var i = 0, j = this.children.length; i < j; ++i) {\n                this.children[i].renderWebGL(renderer);\n            }\n        }\n    };\n\n    /**\n     * Render the object using the WebGL renderer and advanced features.\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    Container.prototype.renderAdvancedWebGL = function renderAdvancedWebGL(renderer) {\n        renderer.flush();\n\n        var filters = this._filters;\n        var mask = this._mask;\n\n        // push filter first as we need to ensure the stencil buffer is correct for any masking\n        if (filters) {\n            if (!this._enabledFilters) {\n                this._enabledFilters = [];\n            }\n\n            this._enabledFilters.length = 0;\n\n            for (var i = 0; i < filters.length; i++) {\n                if (filters[i].enabled) {\n                    this._enabledFilters.push(filters[i]);\n                }\n            }\n\n            if (this._enabledFilters.length) {\n                renderer.filterManager.pushFilter(this, this._enabledFilters);\n            }\n        }\n\n        if (mask) {\n            renderer.maskManager.pushMask(this, this._mask);\n        }\n\n        // add this object to the batch, only rendered if it has a texture.\n        this._renderWebGL(renderer);\n\n        // now loop through the children and make sure they get rendered\n        for (var _i2 = 0, j = this.children.length; _i2 < j; _i2++) {\n            this.children[_i2].renderWebGL(renderer);\n        }\n\n        renderer.flush();\n\n        if (mask) {\n            renderer.maskManager.popMask(this, this._mask);\n        }\n\n        if (filters && this._enabledFilters && this._enabledFilters.length) {\n            renderer.filterManager.popFilter();\n        }\n    };\n\n    /**\n     * To be overridden by the subclasses.\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    Container.prototype._renderWebGL = function _renderWebGL(renderer) // eslint-disable-line no-unused-vars\n    {}\n    // this is where content itself gets rendered...\n\n\n    /**\n     * To be overridden by the subclass\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - The renderer\n     */\n    ;\n\n    Container.prototype._renderCanvas = function _renderCanvas(renderer) // eslint-disable-line no-unused-vars\n    {}\n    // this is where content itself gets rendered...\n\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @param {PIXI.CanvasRenderer} renderer - The renderer\n     */\n    ;\n\n    Container.prototype.renderCanvas = function renderCanvas(renderer) {\n        // if not visible or the alpha is 0 then no need to render this\n        if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {\n            return;\n        }\n\n        if (this._mask) {\n            renderer.maskManager.pushMask(this._mask);\n        }\n\n        this._renderCanvas(renderer);\n        for (var i = 0, j = this.children.length; i < j; ++i) {\n            this.children[i].renderCanvas(renderer);\n        }\n\n        if (this._mask) {\n            renderer.maskManager.popMask(renderer);\n        }\n    };\n\n    /**\n     * Removes all internal references and listeners as well as removes children from the display list.\n     * Do not use a Container after calling `destroy`.\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy\n     *  method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the texture of the child sprite\n     * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the base texture of the child sprite\n     */\n\n\n    Container.prototype.destroy = function destroy(options) {\n        _DisplayObject.prototype.destroy.call(this);\n\n        var destroyChildren = typeof options === 'boolean' ? options : options && options.children;\n\n        var oldChildren = this.removeChildren(0, this.children.length);\n\n        if (destroyChildren) {\n            for (var i = 0; i < oldChildren.length; ++i) {\n                oldChildren[i].destroy(options);\n            }\n        }\n    };\n\n    /**\n     * The width of the Container, setting this will actually modify the scale to achieve the value set\n     *\n     * @member {number}\n     */\n\n\n    _createClass(Container, [{\n        key: 'width',\n        get: function get() {\n            return this.scale.x * this.getLocalBounds().width;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            var width = this.getLocalBounds().width;\n\n            if (width !== 0) {\n                this.scale.x = value / width;\n            } else {\n                this.scale.x = 1;\n            }\n\n            this._width = value;\n        }\n\n        /**\n         * The height of the Container, setting this will actually modify the scale to achieve the value set\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'height',\n        get: function get() {\n            return this.scale.y * this.getLocalBounds().height;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            var height = this.getLocalBounds().height;\n\n            if (height !== 0) {\n                this.scale.y = value / height;\n            } else {\n                this.scale.y = 1;\n            }\n\n            this._height = value;\n        }\n    }]);\n\n    return Container;\n}(_DisplayObject3.default);\n\n// performance increase to avoid using call.. (10x faster)\n\n\nexports.default = Container;\nContainer.prototype.containerUpdateTransform = Container.prototype.updateTransform;\n//# sourceMappingURL=Container.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/display/Container.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/display/DisplayObject.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/display/DisplayObject.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _TransformStatic = __webpack_require__(/*! ./TransformStatic */ \"./node_modules/pixi.js/lib/core/display/TransformStatic.js\");\n\nvar _TransformStatic2 = _interopRequireDefault(_TransformStatic);\n\nvar _Transform = __webpack_require__(/*! ./Transform */ \"./node_modules/pixi.js/lib/core/display/Transform.js\");\n\nvar _Transform2 = _interopRequireDefault(_Transform);\n\nvar _Bounds = __webpack_require__(/*! ./Bounds */ \"./node_modules/pixi.js/lib/core/display/Bounds.js\");\n\nvar _Bounds2 = _interopRequireDefault(_Bounds);\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n// _tempDisplayObjectParent = new DisplayObject();\n\n/**\n * The base class for all objects that are rendered on the screen.\n * This is an abstract class and should not be used on its own rather it should be extended.\n *\n * @class\n * @extends EventEmitter\n * @memberof PIXI\n */\nvar DisplayObject = function (_EventEmitter) {\n    _inherits(DisplayObject, _EventEmitter);\n\n    /**\n     *\n     */\n    function DisplayObject() {\n        _classCallCheck(this, DisplayObject);\n\n        var _this = _possibleConstructorReturn(this, _EventEmitter.call(this));\n\n        var TransformClass = _settings2.default.TRANSFORM_MODE === _const.TRANSFORM_MODE.STATIC ? _TransformStatic2.default : _Transform2.default;\n\n        _this.tempDisplayObjectParent = null;\n\n        // TODO: need to create Transform from factory\n        /**\n         * World transform and local transform of this object.\n         * This will become read-only later, please do not assign anything there unless you know what are you doing\n         *\n         * @member {PIXI.TransformBase}\n         */\n        _this.transform = new TransformClass();\n\n        /**\n         * The opacity of the object.\n         *\n         * @member {number}\n         */\n        _this.alpha = 1;\n\n        /**\n         * The visibility of the object. If false the object will not be drawn, and\n         * the updateTransform function will not be called.\n         *\n         * Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually\n         *\n         * @member {boolean}\n         */\n        _this.visible = true;\n\n        /**\n         * Can this object be rendered, if false the object will not be drawn but the updateTransform\n         * methods will still be called.\n         *\n         * Only affects recursive calls from parent. You can ask for bounds manually\n         *\n         * @member {boolean}\n         */\n        _this.renderable = true;\n\n        /**\n         * The display object container that contains this display object.\n         *\n         * @member {PIXI.Container}\n         * @readonly\n         */\n        _this.parent = null;\n\n        /**\n         * The multiplied alpha of the displayObject\n         *\n         * @member {number}\n         * @readonly\n         */\n        _this.worldAlpha = 1;\n\n        /**\n         * The area the filter is applied to. This is used as more of an optimisation\n         * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle\n         *\n         * Also works as an interaction mask\n         *\n         * @member {PIXI.Rectangle}\n         */\n        _this.filterArea = null;\n\n        _this._filters = null;\n        _this._enabledFilters = null;\n\n        /**\n         * The bounds object, this is used to calculate and store the bounds of the displayObject\n         *\n         * @member {PIXI.Rectangle}\n         * @private\n         */\n        _this._bounds = new _Bounds2.default();\n        _this._boundsID = 0;\n        _this._lastBoundsID = -1;\n        _this._boundsRect = null;\n        _this._localBoundsRect = null;\n\n        /**\n         * The original, cached mask of the object\n         *\n         * @member {PIXI.Graphics|PIXI.Sprite}\n         * @private\n         */\n        _this._mask = null;\n\n        /**\n         * If the object has been destroyed via destroy(). If true, it should not be used.\n         *\n         * @member {boolean}\n         * @private\n         * @readonly\n         */\n        _this._destroyed = false;\n\n        /**\n         * Fired when this DisplayObject is added to a Container.\n         *\n         * @event PIXI.DisplayObject#added\n         * @param {PIXI.Container} container - The container added to.\n         */\n\n        /**\n         * Fired when this DisplayObject is removed from a Container.\n         *\n         * @event PIXI.DisplayObject#removed\n         * @param {PIXI.Container} container - The container removed from.\n         */\n        return _this;\n    }\n\n    /**\n     * @private\n     * @member {PIXI.DisplayObject}\n     */\n\n\n    /**\n     * Updates the object transform for rendering\n     *\n     * TODO - Optimization pass!\n     */\n    DisplayObject.prototype.updateTransform = function updateTransform() {\n        this.transform.updateTransform(this.parent.transform);\n        // multiply the alphas..\n        this.worldAlpha = this.alpha * this.parent.worldAlpha;\n\n        this._bounds.updateID++;\n    };\n\n    /**\n     * recursively updates transform of all objects from the root to this one\n     * internal function for toLocal()\n     */\n\n\n    DisplayObject.prototype._recursivePostUpdateTransform = function _recursivePostUpdateTransform() {\n        if (this.parent) {\n            this.parent._recursivePostUpdateTransform();\n            this.transform.updateTransform(this.parent.transform);\n        } else {\n            this.transform.updateTransform(this._tempDisplayObjectParent.transform);\n        }\n    };\n\n    /**\n     * Retrieves the bounds of the displayObject as a rectangle object.\n     *\n     * @param {boolean} skipUpdate - setting to true will stop the transforms of the scene graph from\n     *  being updated. This means the calculation returned MAY be out of date BUT will give you a\n     *  nice performance boost\n     * @param {PIXI.Rectangle} rect - Optional rectangle to store the result of the bounds calculation\n     * @return {PIXI.Rectangle} the rectangular bounding area\n     */\n\n\n    DisplayObject.prototype.getBounds = function getBounds(skipUpdate, rect) {\n        if (!skipUpdate) {\n            if (!this.parent) {\n                this.parent = this._tempDisplayObjectParent;\n                this.updateTransform();\n                this.parent = null;\n            } else {\n                this._recursivePostUpdateTransform();\n                this.updateTransform();\n            }\n        }\n\n        if (this._boundsID !== this._lastBoundsID) {\n            this.calculateBounds();\n        }\n\n        if (!rect) {\n            if (!this._boundsRect) {\n                this._boundsRect = new _math.Rectangle();\n            }\n\n            rect = this._boundsRect;\n        }\n\n        return this._bounds.getRectangle(rect);\n    };\n\n    /**\n     * Retrieves the local bounds of the displayObject as a rectangle object\n     *\n     * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation\n     * @return {PIXI.Rectangle} the rectangular bounding area\n     */\n\n\n    DisplayObject.prototype.getLocalBounds = function getLocalBounds(rect) {\n        var transformRef = this.transform;\n        var parentRef = this.parent;\n\n        this.parent = null;\n        this.transform = this._tempDisplayObjectParent.transform;\n\n        if (!rect) {\n            if (!this._localBoundsRect) {\n                this._localBoundsRect = new _math.Rectangle();\n            }\n\n            rect = this._localBoundsRect;\n        }\n\n        var bounds = this.getBounds(false, rect);\n\n        this.parent = parentRef;\n        this.transform = transformRef;\n\n        return bounds;\n    };\n\n    /**\n     * Calculates the global position of the display object\n     *\n     * @param {PIXI.Point} position - The world origin to calculate from\n     * @param {PIXI.Point} [point] - A Point object in which to store the value, optional\n     *  (otherwise will create a new Point)\n     * @param {boolean} [skipUpdate=false] - Should we skip the update transform.\n     * @return {PIXI.Point} A point object representing the position of this object\n     */\n\n\n    DisplayObject.prototype.toGlobal = function toGlobal(position, point) {\n        var skipUpdate = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n\n        if (!skipUpdate) {\n            this._recursivePostUpdateTransform();\n\n            // this parent check is for just in case the item is a root object.\n            // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly\n            // this is mainly to avoid a parent check in the main loop. Every little helps for performance :)\n            if (!this.parent) {\n                this.parent = this._tempDisplayObjectParent;\n                this.displayObjectUpdateTransform();\n                this.parent = null;\n            } else {\n                this.displayObjectUpdateTransform();\n            }\n        }\n\n        // don't need to update the lot\n        return this.worldTransform.apply(position, point);\n    };\n\n    /**\n     * Calculates the local position of the display object relative to another point\n     *\n     * @param {PIXI.Point} position - The world origin to calculate from\n     * @param {PIXI.DisplayObject} [from] - The DisplayObject to calculate the global position from\n     * @param {PIXI.Point} [point] - A Point object in which to store the value, optional\n     *  (otherwise will create a new Point)\n     * @param {boolean} [skipUpdate=false] - Should we skip the update transform\n     * @return {PIXI.Point} A point object representing the position of this object\n     */\n\n\n    DisplayObject.prototype.toLocal = function toLocal(position, from, point, skipUpdate) {\n        if (from) {\n            position = from.toGlobal(position, point, skipUpdate);\n        }\n\n        if (!skipUpdate) {\n            this._recursivePostUpdateTransform();\n\n            // this parent check is for just in case the item is a root object.\n            // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly\n            // this is mainly to avoid a parent check in the main loop. Every little helps for performance :)\n            if (!this.parent) {\n                this.parent = this._tempDisplayObjectParent;\n                this.displayObjectUpdateTransform();\n                this.parent = null;\n            } else {\n                this.displayObjectUpdateTransform();\n            }\n        }\n\n        // simply apply the matrix..\n        return this.worldTransform.applyInverse(position, point);\n    };\n\n    /**\n     * Renders the object using the WebGL renderer\n     *\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    DisplayObject.prototype.renderWebGL = function renderWebGL(renderer) // eslint-disable-line no-unused-vars\n    {}\n    // OVERWRITE;\n\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @param {PIXI.CanvasRenderer} renderer - The renderer\n     */\n    ;\n\n    DisplayObject.prototype.renderCanvas = function renderCanvas(renderer) // eslint-disable-line no-unused-vars\n    {}\n    // OVERWRITE;\n\n\n    /**\n     * Set the parent Container of this DisplayObject\n     *\n     * @param {PIXI.Container} container - The Container to add this DisplayObject to\n     * @return {PIXI.Container} The Container that this DisplayObject was added to\n     */\n    ;\n\n    DisplayObject.prototype.setParent = function setParent(container) {\n        if (!container || !container.addChild) {\n            throw new Error('setParent: Argument must be a Container');\n        }\n\n        container.addChild(this);\n\n        return container;\n    };\n\n    /**\n     * Convenience function to set the position, scale, skew and pivot at once.\n     *\n     * @param {number} [x=0] - The X position\n     * @param {number} [y=0] - The Y position\n     * @param {number} [scaleX=1] - The X scale value\n     * @param {number} [scaleY=1] - The Y scale value\n     * @param {number} [rotation=0] - The rotation\n     * @param {number} [skewX=0] - The X skew value\n     * @param {number} [skewY=0] - The Y skew value\n     * @param {number} [pivotX=0] - The X pivot value\n     * @param {number} [pivotY=0] - The Y pivot value\n     * @return {PIXI.DisplayObject} The DisplayObject instance\n     */\n\n\n    DisplayObject.prototype.setTransform = function setTransform() {\n        var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n        var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n        var scaleX = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n        var scaleY = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;\n        var rotation = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0;\n        var skewX = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0;\n        var skewY = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : 0;\n        var pivotX = arguments.length > 7 && arguments[7] !== undefined ? arguments[7] : 0;\n        var pivotY = arguments.length > 8 && arguments[8] !== undefined ? arguments[8] : 0;\n\n        this.position.x = x;\n        this.position.y = y;\n        this.scale.x = !scaleX ? 1 : scaleX;\n        this.scale.y = !scaleY ? 1 : scaleY;\n        this.rotation = rotation;\n        this.skew.x = skewX;\n        this.skew.y = skewY;\n        this.pivot.x = pivotX;\n        this.pivot.y = pivotY;\n\n        return this;\n    };\n\n    /**\n     * Base destroy method for generic display objects. This will automatically\n     * remove the display object from its parent Container as well as remove\n     * all current event listeners and internal references. Do not use a DisplayObject\n     * after calling `destroy`.\n     *\n     */\n\n\n    DisplayObject.prototype.destroy = function destroy() {\n        this.removeAllListeners();\n        if (this.parent) {\n            this.parent.removeChild(this);\n        }\n        this.transform = null;\n\n        this.parent = null;\n\n        this._bounds = null;\n        this._currentBounds = null;\n        this._mask = null;\n\n        this.filterArea = null;\n\n        this.interactive = false;\n        this.interactiveChildren = false;\n\n        this._destroyed = true;\n    };\n\n    /**\n     * The position of the displayObject on the x axis relative to the local coordinates of the parent.\n     * An alias to position.x\n     *\n     * @member {number}\n     */\n\n\n    _createClass(DisplayObject, [{\n        key: '_tempDisplayObjectParent',\n        get: function get() {\n            if (this.tempDisplayObjectParent === null) {\n                this.tempDisplayObjectParent = new DisplayObject();\n            }\n\n            return this.tempDisplayObjectParent;\n        }\n    }, {\n        key: 'x',\n        get: function get() {\n            return this.position.x;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.position.x = value;\n        }\n\n        /**\n         * The position of the displayObject on the y axis relative to the local coordinates of the parent.\n         * An alias to position.y\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'y',\n        get: function get() {\n            return this.position.y;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.position.y = value;\n        }\n\n        /**\n         * Current transform of the object based on world (parent) factors\n         *\n         * @member {PIXI.Matrix}\n         * @readonly\n         */\n\n    }, {\n        key: 'worldTransform',\n        get: function get() {\n            return this.transform.worldTransform;\n        }\n\n        /**\n         * Current transform of the object based on local factors: position, scale, other stuff\n         *\n         * @member {PIXI.Matrix}\n         * @readonly\n         */\n\n    }, {\n        key: 'localTransform',\n        get: function get() {\n            return this.transform.localTransform;\n        }\n\n        /**\n         * The coordinate of the object relative to the local coordinates of the parent.\n         * Assignment by value since pixi-v4.\n         *\n         * @member {PIXI.Point|PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'position',\n        get: function get() {\n            return this.transform.position;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.position.copy(value);\n        }\n\n        /**\n         * The scale factor of the object.\n         * Assignment by value since pixi-v4.\n         *\n         * @member {PIXI.Point|PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'scale',\n        get: function get() {\n            return this.transform.scale;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.scale.copy(value);\n        }\n\n        /**\n         * The pivot point of the displayObject that it rotates around.\n         * Assignment by value since pixi-v4.\n         *\n         * @member {PIXI.Point|PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'pivot',\n        get: function get() {\n            return this.transform.pivot;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.pivot.copy(value);\n        }\n\n        /**\n         * The skew factor for the object in radians.\n         * Assignment by value since pixi-v4.\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'skew',\n        get: function get() {\n            return this.transform.skew;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.skew.copy(value);\n        }\n\n        /**\n         * The rotation of the object in radians.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'rotation',\n        get: function get() {\n            return this.transform.rotation;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.transform.rotation = value;\n        }\n\n        /**\n         * Indicates if the object is globally visible.\n         *\n         * @member {boolean}\n         * @readonly\n         */\n\n    }, {\n        key: 'worldVisible',\n        get: function get() {\n            var item = this;\n\n            do {\n                if (!item.visible) {\n                    return false;\n                }\n\n                item = item.parent;\n            } while (item);\n\n            return true;\n        }\n\n        /**\n         * Sets a mask for the displayObject. A mask is an object that limits the visibility of an\n         * object to the shape of the mask applied to it. In PIXI a regular mask must be a\n         * PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it\n         * utilises shape clipping. To remove a mask, set this property to null.\n         *\n         * @todo For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.\n         *\n         * @member {PIXI.Graphics|PIXI.Sprite}\n         */\n\n    }, {\n        key: 'mask',\n        get: function get() {\n            return this._mask;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._mask) {\n                this._mask.renderable = true;\n                this._mask.isMask = false;\n            }\n\n            this._mask = value;\n\n            if (this._mask) {\n                this._mask.renderable = false;\n                this._mask.isMask = true;\n            }\n        }\n\n        /**\n         * Sets the filters for the displayObject.\n         * * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.\n         * To remove filters simply set this property to 'null'\n         *\n         * @member {PIXI.Filter[]}\n         */\n\n    }, {\n        key: 'filters',\n        get: function get() {\n            return this._filters && this._filters.slice();\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._filters = value && value.slice();\n        }\n    }]);\n\n    return DisplayObject;\n}(_eventemitter2.default);\n\n// performance increase to avoid using call.. (10x faster)\n\n\nexports.default = DisplayObject;\nDisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform;\n//# sourceMappingURL=DisplayObject.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/display/DisplayObject.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/display/Transform.js":
/*!************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/display/Transform.js ***!
  \************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _TransformBase2 = __webpack_require__(/*! ./TransformBase */ \"./node_modules/pixi.js/lib/core/display/TransformBase.js\");\n\nvar _TransformBase3 = _interopRequireDefault(_TransformBase2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * Generic class to deal with traditional 2D matrix transforms\n * local transformation is calculated from position,scale,skew and rotation\n *\n * @class\n * @extends PIXI.TransformBase\n * @memberof PIXI\n */\nvar Transform = function (_TransformBase) {\n  _inherits(Transform, _TransformBase);\n\n  /**\n   *\n   */\n  function Transform() {\n    _classCallCheck(this, Transform);\n\n    /**\n    * The coordinate of the object relative to the local coordinates of the parent.\n    *\n    * @member {PIXI.Point}\n    */\n    var _this = _possibleConstructorReturn(this, _TransformBase.call(this));\n\n    _this.position = new _math.Point(0, 0);\n\n    /**\n     * The scale factor of the object.\n     *\n     * @member {PIXI.Point}\n     */\n    _this.scale = new _math.Point(1, 1);\n\n    /**\n     * The skew amount, on the x and y axis.\n     *\n     * @member {PIXI.ObservablePoint}\n     */\n    _this.skew = new _math.ObservablePoint(_this.updateSkew, _this, 0, 0);\n\n    /**\n     * The pivot point of the displayObject that it rotates around.\n     *\n     * @member {PIXI.Point}\n     */\n    _this.pivot = new _math.Point(0, 0);\n\n    /**\n     * The rotation value of the object, in radians\n     *\n     * @member {Number}\n     * @private\n     */\n    _this._rotation = 0;\n\n    _this._cx = 1; // cos rotation + skewY;\n    _this._sx = 0; // sin rotation + skewY;\n    _this._cy = 0; // cos rotation + Math.PI/2 - skewX;\n    _this._sy = 1; // sin rotation + Math.PI/2 - skewX;\n    return _this;\n  }\n\n  /**\n   * Updates the skew values when the skew or rotation changes.\n   *\n   * @private\n   */\n\n\n  Transform.prototype.updateSkew = function updateSkew() {\n    this._cx = Math.cos(this._rotation + this.skew._y);\n    this._sx = Math.sin(this._rotation + this.skew._y);\n    this._cy = -Math.sin(this._rotation - this.skew._x); // cos, added PI/2\n    this._sy = Math.cos(this._rotation - this.skew._x); // sin, added PI/2\n  };\n\n  /**\n   * Updates only local matrix\n   */\n\n\n  Transform.prototype.updateLocalTransform = function updateLocalTransform() {\n    var lt = this.localTransform;\n\n    lt.a = this._cx * this.scale.x;\n    lt.b = this._sx * this.scale.x;\n    lt.c = this._cy * this.scale.y;\n    lt.d = this._sy * this.scale.y;\n\n    lt.tx = this.position.x - (this.pivot.x * lt.a + this.pivot.y * lt.c);\n    lt.ty = this.position.y - (this.pivot.x * lt.b + this.pivot.y * lt.d);\n  };\n\n  /**\n   * Updates the values of the object and applies the parent's transform.\n   *\n   * @param {PIXI.Transform} parentTransform - The transform of the parent of this object\n   */\n\n\n  Transform.prototype.updateTransform = function updateTransform(parentTransform) {\n    var lt = this.localTransform;\n\n    lt.a = this._cx * this.scale.x;\n    lt.b = this._sx * this.scale.x;\n    lt.c = this._cy * this.scale.y;\n    lt.d = this._sy * this.scale.y;\n\n    lt.tx = this.position.x - (this.pivot.x * lt.a + this.pivot.y * lt.c);\n    lt.ty = this.position.y - (this.pivot.x * lt.b + this.pivot.y * lt.d);\n\n    // concat the parent matrix with the objects transform.\n    var pt = parentTransform.worldTransform;\n    var wt = this.worldTransform;\n\n    wt.a = lt.a * pt.a + lt.b * pt.c;\n    wt.b = lt.a * pt.b + lt.b * pt.d;\n    wt.c = lt.c * pt.a + lt.d * pt.c;\n    wt.d = lt.c * pt.b + lt.d * pt.d;\n    wt.tx = lt.tx * pt.a + lt.ty * pt.c + pt.tx;\n    wt.ty = lt.tx * pt.b + lt.ty * pt.d + pt.ty;\n\n    this._worldID++;\n  };\n\n  /**\n   * Decomposes a matrix and sets the transforms properties based on it.\n   *\n   * @param {PIXI.Matrix} matrix - The matrix to decompose\n   */\n\n\n  Transform.prototype.setFromMatrix = function setFromMatrix(matrix) {\n    matrix.decompose(this);\n  };\n\n  /**\n   * The rotation of the object in radians.\n   *\n   * @member {number}\n   */\n\n\n  _createClass(Transform, [{\n    key: 'rotation',\n    get: function get() {\n      return this._rotation;\n    },\n    set: function set(value) // eslint-disable-line require-jsdoc\n    {\n      this._rotation = value;\n      this.updateSkew();\n    }\n  }]);\n\n  return Transform;\n}(_TransformBase3.default);\n\nexports.default = Transform;\n//# sourceMappingURL=Transform.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/display/Transform.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/display/TransformBase.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/display/TransformBase.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Generic class to deal with traditional 2D matrix transforms\n *\n * @class\n * @memberof PIXI\n */\nvar TransformBase = function () {\n  /**\n   *\n   */\n  function TransformBase() {\n    _classCallCheck(this, TransformBase);\n\n    /**\n     * The global matrix transform. It can be swapped temporarily by some functions like getLocalBounds()\n     *\n     * @member {PIXI.Matrix}\n     */\n    this.worldTransform = new _math.Matrix();\n\n    /**\n     * The local matrix transform\n     *\n     * @member {PIXI.Matrix}\n     */\n    this.localTransform = new _math.Matrix();\n\n    this._worldID = 0;\n    this._parentID = 0;\n  }\n\n  /**\n   * TransformBase does not have decomposition, so this function wont do anything\n   */\n\n\n  TransformBase.prototype.updateLocalTransform = function updateLocalTransform() {}\n  // empty\n\n\n  /**\n   * Updates the values of the object and applies the parent's transform.\n   *\n   * @param {PIXI.TransformBase} parentTransform - The transform of the parent of this object\n   */\n  ;\n\n  TransformBase.prototype.updateTransform = function updateTransform(parentTransform) {\n    var pt = parentTransform.worldTransform;\n    var wt = this.worldTransform;\n    var lt = this.localTransform;\n\n    // concat the parent matrix with the objects transform.\n    wt.a = lt.a * pt.a + lt.b * pt.c;\n    wt.b = lt.a * pt.b + lt.b * pt.d;\n    wt.c = lt.c * pt.a + lt.d * pt.c;\n    wt.d = lt.c * pt.b + lt.d * pt.d;\n    wt.tx = lt.tx * pt.a + lt.ty * pt.c + pt.tx;\n    wt.ty = lt.tx * pt.b + lt.ty * pt.d + pt.ty;\n\n    this._worldID++;\n  };\n\n  return TransformBase;\n}();\n\n/**\n * Updates the values of the object and applies the parent's transform.\n * @param  parentTransform {PIXI.Transform} The transform of the parent of this object\n *\n */\n\n\nexports.default = TransformBase;\nTransformBase.prototype.updateWorldTransform = TransformBase.prototype.updateTransform;\n\nTransformBase.IDENTITY = new TransformBase();\n//# sourceMappingURL=TransformBase.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/display/TransformBase.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/display/TransformStatic.js":
/*!******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/display/TransformStatic.js ***!
  \******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _TransformBase2 = __webpack_require__(/*! ./TransformBase */ \"./node_modules/pixi.js/lib/core/display/TransformBase.js\");\n\nvar _TransformBase3 = _interopRequireDefault(_TransformBase2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * Transform that takes care about its versions\n *\n * @class\n * @extends PIXI.TransformBase\n * @memberof PIXI\n */\nvar TransformStatic = function (_TransformBase) {\n    _inherits(TransformStatic, _TransformBase);\n\n    /**\n     *\n     */\n    function TransformStatic() {\n        _classCallCheck(this, TransformStatic);\n\n        /**\n        * The coordinate of the object relative to the local coordinates of the parent.\n        *\n        * @member {PIXI.ObservablePoint}\n        */\n        var _this = _possibleConstructorReturn(this, _TransformBase.call(this));\n\n        _this.position = new _math.ObservablePoint(_this.onChange, _this, 0, 0);\n\n        /**\n         * The scale factor of the object.\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n        _this.scale = new _math.ObservablePoint(_this.onChange, _this, 1, 1);\n\n        /**\n         * The pivot point of the displayObject that it rotates around.\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n        _this.pivot = new _math.ObservablePoint(_this.onChange, _this, 0, 0);\n\n        /**\n         * The skew amount, on the x and y axis.\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n        _this.skew = new _math.ObservablePoint(_this.updateSkew, _this, 0, 0);\n\n        _this._rotation = 0;\n\n        _this._cx = 1; // cos rotation + skewY;\n        _this._sx = 0; // sin rotation + skewY;\n        _this._cy = 0; // cos rotation + Math.PI/2 - skewX;\n        _this._sy = 1; // sin rotation + Math.PI/2 - skewX;\n\n        _this._localID = 0;\n        _this._currentLocalID = 0;\n        return _this;\n    }\n\n    /**\n     * Called when a value changes.\n     *\n     * @private\n     */\n\n\n    TransformStatic.prototype.onChange = function onChange() {\n        this._localID++;\n    };\n\n    /**\n     * Called when skew or rotation changes\n     *\n     * @private\n     */\n\n\n    TransformStatic.prototype.updateSkew = function updateSkew() {\n        this._cx = Math.cos(this._rotation + this.skew._y);\n        this._sx = Math.sin(this._rotation + this.skew._y);\n        this._cy = -Math.sin(this._rotation - this.skew._x); // cos, added PI/2\n        this._sy = Math.cos(this._rotation - this.skew._x); // sin, added PI/2\n\n        this._localID++;\n    };\n\n    /**\n     * Updates only local matrix\n     */\n\n\n    TransformStatic.prototype.updateLocalTransform = function updateLocalTransform() {\n        var lt = this.localTransform;\n\n        if (this._localID !== this._currentLocalID) {\n            // get the matrix values of the displayobject based on its transform properties..\n            lt.a = this._cx * this.scale._x;\n            lt.b = this._sx * this.scale._x;\n            lt.c = this._cy * this.scale._y;\n            lt.d = this._sy * this.scale._y;\n\n            lt.tx = this.position._x - (this.pivot._x * lt.a + this.pivot._y * lt.c);\n            lt.ty = this.position._y - (this.pivot._x * lt.b + this.pivot._y * lt.d);\n            this._currentLocalID = this._localID;\n\n            // force an update..\n            this._parentID = -1;\n        }\n    };\n\n    /**\n     * Updates the values of the object and applies the parent's transform.\n     *\n     * @param {PIXI.Transform} parentTransform - The transform of the parent of this object\n     */\n\n\n    TransformStatic.prototype.updateTransform = function updateTransform(parentTransform) {\n        var lt = this.localTransform;\n\n        if (this._localID !== this._currentLocalID) {\n            // get the matrix values of the displayobject based on its transform properties..\n            lt.a = this._cx * this.scale._x;\n            lt.b = this._sx * this.scale._x;\n            lt.c = this._cy * this.scale._y;\n            lt.d = this._sy * this.scale._y;\n\n            lt.tx = this.position._x - (this.pivot._x * lt.a + this.pivot._y * lt.c);\n            lt.ty = this.position._y - (this.pivot._x * lt.b + this.pivot._y * lt.d);\n            this._currentLocalID = this._localID;\n\n            // force an update..\n            this._parentID = -1;\n        }\n\n        if (this._parentID !== parentTransform._worldID) {\n            // concat the parent matrix with the objects transform.\n            var pt = parentTransform.worldTransform;\n            var wt = this.worldTransform;\n\n            wt.a = lt.a * pt.a + lt.b * pt.c;\n            wt.b = lt.a * pt.b + lt.b * pt.d;\n            wt.c = lt.c * pt.a + lt.d * pt.c;\n            wt.d = lt.c * pt.b + lt.d * pt.d;\n            wt.tx = lt.tx * pt.a + lt.ty * pt.c + pt.tx;\n            wt.ty = lt.tx * pt.b + lt.ty * pt.d + pt.ty;\n\n            this._parentID = parentTransform._worldID;\n\n            // update the id of the transform..\n            this._worldID++;\n        }\n    };\n\n    /**\n     * Decomposes a matrix and sets the transforms properties based on it.\n     *\n     * @param {PIXI.Matrix} matrix - The matrix to decompose\n     */\n\n\n    TransformStatic.prototype.setFromMatrix = function setFromMatrix(matrix) {\n        matrix.decompose(this);\n        this._localID++;\n    };\n\n    /**\n     * The rotation of the object in radians.\n     *\n     * @member {number}\n     */\n\n\n    _createClass(TransformStatic, [{\n        key: 'rotation',\n        get: function get() {\n            return this._rotation;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._rotation !== value) {\n                this._rotation = value;\n                this.updateSkew();\n            }\n        }\n    }]);\n\n    return TransformStatic;\n}(_TransformBase3.default);\n\nexports.default = TransformStatic;\n//# sourceMappingURL=TransformStatic.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/display/TransformStatic.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/Graphics.js":
/*!************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/Graphics.js ***!
  \************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Container2 = __webpack_require__(/*! ../display/Container */ \"./node_modules/pixi.js/lib/core/display/Container.js\");\n\nvar _Container3 = _interopRequireDefault(_Container2);\n\nvar _RenderTexture = __webpack_require__(/*! ../textures/RenderTexture */ \"./node_modules/pixi.js/lib/core/textures/RenderTexture.js\");\n\nvar _RenderTexture2 = _interopRequireDefault(_RenderTexture);\n\nvar _Texture = __webpack_require__(/*! ../textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture2 = _interopRequireDefault(_Texture);\n\nvar _GraphicsData = __webpack_require__(/*! ./GraphicsData */ \"./node_modules/pixi.js/lib/core/graphics/GraphicsData.js\");\n\nvar _GraphicsData2 = _interopRequireDefault(_GraphicsData);\n\nvar _Sprite = __webpack_require__(/*! ../sprites/Sprite */ \"./node_modules/pixi.js/lib/core/sprites/Sprite.js\");\n\nvar _Sprite2 = _interopRequireDefault(_Sprite);\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _Bounds = __webpack_require__(/*! ../display/Bounds */ \"./node_modules/pixi.js/lib/core/display/Bounds.js\");\n\nvar _Bounds2 = _interopRequireDefault(_Bounds);\n\nvar _bezierCurveTo2 = __webpack_require__(/*! ./utils/bezierCurveTo */ \"./node_modules/pixi.js/lib/core/graphics/utils/bezierCurveTo.js\");\n\nvar _bezierCurveTo3 = _interopRequireDefault(_bezierCurveTo2);\n\nvar _CanvasRenderer = __webpack_require__(/*! ../renderers/canvas/CanvasRenderer */ \"./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js\");\n\nvar _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar canvasRenderer = void 0;\nvar tempMatrix = new _math.Matrix();\nvar tempPoint = new _math.Point();\nvar tempColor1 = new Float32Array(4);\nvar tempColor2 = new Float32Array(4);\n\n/**\n * The Graphics class contains methods used to draw primitive shapes such as lines, circles and\n * rectangles to the display, and to color and fill them.\n *\n * @class\n * @extends PIXI.Container\n * @memberof PIXI\n */\n\nvar Graphics = function (_Container) {\n    _inherits(Graphics, _Container);\n\n    /**\n     *\n     * @param {boolean} [nativeLines=false] - If true the lines will be draw using LINES instead of TRIANGLE_STRIP\n     */\n    function Graphics() {\n        var nativeLines = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n        _classCallCheck(this, Graphics);\n\n        /**\n         * The alpha value used when filling the Graphics object.\n         *\n         * @member {number}\n         * @default 1\n         */\n        var _this = _possibleConstructorReturn(this, _Container.call(this));\n\n        _this.fillAlpha = 1;\n\n        /**\n         * The width (thickness) of any lines drawn.\n         *\n         * @member {number}\n         * @default 0\n         */\n        _this.lineWidth = 0;\n\n        /**\n         * If true the lines will be draw using LINES instead of TRIANGLE_STRIP\n         *\n         * @member {boolean}\n         */\n        _this.nativeLines = nativeLines;\n\n        /**\n         * The color of any lines drawn.\n         *\n         * @member {string}\n         * @default 0\n         */\n        _this.lineColor = 0;\n\n        /**\n         * The alignment of any lines drawn (0.5 = middle, 1 = outter, 0 = inner).\n         *\n         * @member {number}\n         * @default 0.5\n         */\n        _this.lineAlignment = 0.5;\n\n        /**\n         * Graphics data\n         *\n         * @member {PIXI.GraphicsData[]}\n         * @private\n         */\n        _this.graphicsData = [];\n\n        /**\n         * The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to\n         * reset the tint.\n         *\n         * @member {number}\n         * @default 0xFFFFFF\n         */\n        _this.tint = 0xFFFFFF;\n\n        /**\n         * The previous tint applied to the graphic shape. Used to compare to the current tint and\n         * check if theres change.\n         *\n         * @member {number}\n         * @private\n         * @default 0xFFFFFF\n         */\n        _this._prevTint = 0xFFFFFF;\n\n        /**\n         * The blend mode to be applied to the graphic shape. Apply a value of\n         * `PIXI.BLEND_MODES.NORMAL` to reset the blend mode.\n         *\n         * @member {number}\n         * @default PIXI.BLEND_MODES.NORMAL;\n         * @see PIXI.BLEND_MODES\n         */\n        _this.blendMode = _const.BLEND_MODES.NORMAL;\n\n        /**\n         * Current path\n         *\n         * @member {PIXI.GraphicsData}\n         * @private\n         */\n        _this.currentPath = null;\n\n        /**\n         * Array containing some WebGL-related properties used by the WebGL renderer.\n         *\n         * @member {object<number, object>}\n         * @private\n         */\n        // TODO - _webgl should use a prototype object, not a random undocumented object...\n        _this._webGL = {};\n\n        /**\n         * Whether this shape is being used as a mask.\n         *\n         * @member {boolean}\n         */\n        _this.isMask = false;\n\n        /**\n         * The bounds' padding used for bounds calculation.\n         *\n         * @member {number}\n         */\n        _this.boundsPadding = 0;\n\n        /**\n         * A cache of the local bounds to prevent recalculation.\n         *\n         * @member {PIXI.Rectangle}\n         * @private\n         */\n        _this._localBounds = new _Bounds2.default();\n\n        /**\n         * Used to detect if the graphics object has changed. If this is set to true then the graphics\n         * object will be recalculated.\n         *\n         * @member {boolean}\n         * @private\n         */\n        _this.dirty = 0;\n\n        /**\n         * Used to detect if we need to do a fast rect check using the id compare method\n         * @type {Number}\n         */\n        _this.fastRectDirty = -1;\n\n        /**\n         * Used to detect if we clear the graphics webGL data\n         * @type {Number}\n         */\n        _this.clearDirty = 0;\n\n        /**\n         * Used to detect if we we need to recalculate local bounds\n         * @type {Number}\n         */\n        _this.boundsDirty = -1;\n\n        /**\n         * Used to detect if the cached sprite object needs to be updated.\n         *\n         * @member {boolean}\n         * @private\n         */\n        _this.cachedSpriteDirty = false;\n\n        _this._spriteRect = null;\n        _this._fastRect = false;\n\n        _this._prevRectTint = null;\n        _this._prevRectFillColor = null;\n\n        /**\n         * When cacheAsBitmap is set to true the graphics object will be rendered as if it was a sprite.\n         * This is useful if your graphics element does not change often, as it will speed up the rendering\n         * of the object in exchange for taking up texture memory. It is also useful if you need the graphics\n         * object to be anti-aliased, because it will be rendered using canvas. This is not recommended if\n         * you are constantly redrawing the graphics element.\n         *\n         * @name cacheAsBitmap\n         * @member {boolean}\n         * @memberof PIXI.Graphics#\n         * @default false\n         */\n        return _this;\n    }\n\n    /**\n     * Creates a new Graphics object with the same values as this one.\n     * Note that the only the properties of the object are cloned, not its transform (position,scale,etc)\n     *\n     * @return {PIXI.Graphics} A clone of the graphics object\n     */\n\n\n    Graphics.prototype.clone = function clone() {\n        var clone = new Graphics();\n\n        clone.renderable = this.renderable;\n        clone.fillAlpha = this.fillAlpha;\n        clone.lineWidth = this.lineWidth;\n        clone.lineColor = this.lineColor;\n        clone.lineAlignment = this.lineAlignment;\n        clone.tint = this.tint;\n        clone.blendMode = this.blendMode;\n        clone.isMask = this.isMask;\n        clone.boundsPadding = this.boundsPadding;\n        clone.dirty = 0;\n        clone.cachedSpriteDirty = this.cachedSpriteDirty;\n\n        // copy graphics data\n        for (var i = 0; i < this.graphicsData.length; ++i) {\n            clone.graphicsData.push(this.graphicsData[i].clone());\n        }\n\n        clone.currentPath = clone.graphicsData[clone.graphicsData.length - 1];\n\n        clone.updateLocalBounds();\n\n        return clone;\n    };\n\n    /**\n     * Calculate length of quadratic curve\n     * @see {@link http://www.malczak.linuxpl.com/blog/quadratic-bezier-curve-length/}\n     * for the detailed explanation of math behind this.\n     *\n     * @private\n     * @param {number} fromX - x-coordinate of curve start point\n     * @param {number} fromY - y-coordinate of curve start point\n     * @param {number} cpX - x-coordinate of curve control point\n     * @param {number} cpY - y-coordinate of curve control point\n     * @param {number} toX - x-coordinate of curve end point\n     * @param {number} toY - y-coordinate of curve end point\n     * @return {number} Length of quadratic curve\n     */\n\n\n    Graphics.prototype._quadraticCurveLength = function _quadraticCurveLength(fromX, fromY, cpX, cpY, toX, toY) {\n        var ax = fromX - 2.0 * cpX + toX;\n        var ay = fromY - 2.0 * cpY + toY;\n        var bx = 2.0 * cpX - 2.0 * fromX;\n        var by = 2.0 * cpY - 2.0 * fromY;\n        var a = 4.0 * (ax * ax + ay * ay);\n        var b = 4.0 * (ax * bx + ay * by);\n        var c = bx * bx + by * by;\n\n        var s = 2.0 * Math.sqrt(a + b + c);\n        var a2 = Math.sqrt(a);\n        var a32 = 2.0 * a * a2;\n        var c2 = 2.0 * Math.sqrt(c);\n        var ba = b / a2;\n\n        return (a32 * s + a2 * b * (s - c2) + (4.0 * c * a - b * b) * Math.log((2.0 * a2 + ba + s) / (ba + c2))) / (4.0 * a32);\n    };\n\n    /**\n     * Calculate length of bezier curve.\n     * Analytical solution is impossible, since it involves an integral that does not integrate in general.\n     * Therefore numerical solution is used.\n     *\n     * @private\n     * @param {number} fromX - Starting point x\n     * @param {number} fromY - Starting point y\n     * @param {number} cpX - Control point x\n     * @param {number} cpY - Control point y\n     * @param {number} cpX2 - Second Control point x\n     * @param {number} cpY2 - Second Control point y\n     * @param {number} toX - Destination point x\n     * @param {number} toY - Destination point y\n     * @return {number} Length of bezier curve\n     */\n\n\n    Graphics.prototype._bezierCurveLength = function _bezierCurveLength(fromX, fromY, cpX, cpY, cpX2, cpY2, toX, toY) {\n        var n = 10;\n        var result = 0.0;\n        var t = 0.0;\n        var t2 = 0.0;\n        var t3 = 0.0;\n        var nt = 0.0;\n        var nt2 = 0.0;\n        var nt3 = 0.0;\n        var x = 0.0;\n        var y = 0.0;\n        var dx = 0.0;\n        var dy = 0.0;\n        var prevX = fromX;\n        var prevY = fromY;\n\n        for (var i = 1; i <= n; ++i) {\n            t = i / n;\n            t2 = t * t;\n            t3 = t2 * t;\n            nt = 1.0 - t;\n            nt2 = nt * nt;\n            nt3 = nt2 * nt;\n\n            x = nt3 * fromX + 3.0 * nt2 * t * cpX + 3.0 * nt * t2 * cpX2 + t3 * toX;\n            y = nt3 * fromY + 3.0 * nt2 * t * cpY + 3 * nt * t2 * cpY2 + t3 * toY;\n            dx = prevX - x;\n            dy = prevY - y;\n            prevX = x;\n            prevY = y;\n\n            result += Math.sqrt(dx * dx + dy * dy);\n        }\n\n        return result;\n    };\n\n    /**\n     * Calculate number of segments for the curve based on its length to ensure its smoothness.\n     *\n     * @private\n     * @param {number} length - length of curve\n     * @return {number} Number of segments\n     */\n\n\n    Graphics.prototype._segmentsCount = function _segmentsCount(length) {\n        var result = Math.ceil(length / Graphics.CURVES.maxLength);\n\n        if (result < Graphics.CURVES.minSegments) {\n            result = Graphics.CURVES.minSegments;\n        } else if (result > Graphics.CURVES.maxSegments) {\n            result = Graphics.CURVES.maxSegments;\n        }\n\n        return result;\n    };\n\n    /**\n     * Specifies the line style used for subsequent calls to Graphics methods such as the lineTo()\n     * method or the drawCircle() method.\n     *\n     * @param {number} [lineWidth=0] - width of the line to draw, will update the objects stored style\n     * @param {number} [color=0] - color of the line to draw, will update the objects stored style\n     * @param {number} [alpha=1] - alpha of the line to draw, will update the objects stored style\n     * @param {number} [alignment=0.5] - alignment of the line to draw, (0 = inner, 0.5 = middle, 1 = outter)\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.lineStyle = function lineStyle() {\n        var lineWidth = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n        var color = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n        var alpha = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n        var alignment = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0.5;\n\n        this.lineWidth = lineWidth;\n        this.lineColor = color;\n        this.lineAlpha = alpha;\n        this.lineAlignment = alignment;\n\n        if (this.currentPath) {\n            if (this.currentPath.shape.points.length) {\n                // halfway through a line? start a new one!\n                var shape = new _math.Polygon(this.currentPath.shape.points.slice(-2));\n\n                shape.closed = false;\n\n                this.drawShape(shape);\n            } else {\n                // otherwise its empty so lets just set the line properties\n                this.currentPath.lineWidth = this.lineWidth;\n                this.currentPath.lineColor = this.lineColor;\n                this.currentPath.lineAlpha = this.lineAlpha;\n                this.currentPath.lineAlignment = this.lineAlignment;\n            }\n        }\n\n        return this;\n    };\n\n    /**\n     * Moves the current drawing position to x, y.\n     *\n     * @param {number} x - the X coordinate to move to\n     * @param {number} y - the Y coordinate to move to\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.moveTo = function moveTo(x, y) {\n        var shape = new _math.Polygon([x, y]);\n\n        shape.closed = false;\n        this.drawShape(shape);\n\n        return this;\n    };\n\n    /**\n     * Draws a line using the current line style from the current drawing position to (x, y);\n     * The current drawing position is then set to (x, y).\n     *\n     * @param {number} x - the X coordinate to draw to\n     * @param {number} y - the Y coordinate to draw to\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.lineTo = function lineTo(x, y) {\n        var points = this.currentPath.shape.points;\n\n        var fromX = points[points.length - 2];\n        var fromY = points[points.length - 1];\n\n        if (fromX !== x || fromY !== y) {\n            points.push(x, y);\n            this.dirty++;\n        }\n\n        return this;\n    };\n\n    /**\n     * Calculate the points for a quadratic bezier curve and then draws it.\n     * Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c\n     *\n     * @param {number} cpX - Control point x\n     * @param {number} cpY - Control point y\n     * @param {number} toX - Destination point x\n     * @param {number} toY - Destination point y\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.quadraticCurveTo = function quadraticCurveTo(cpX, cpY, toX, toY) {\n        if (this.currentPath) {\n            if (this.currentPath.shape.points.length === 0) {\n                this.currentPath.shape.points = [0, 0];\n            }\n        } else {\n            this.moveTo(0, 0);\n        }\n\n        var points = this.currentPath.shape.points;\n        var xa = 0;\n        var ya = 0;\n\n        if (points.length === 0) {\n            this.moveTo(0, 0);\n        }\n\n        var fromX = points[points.length - 2];\n        var fromY = points[points.length - 1];\n        var n = Graphics.CURVES.adaptive ? this._segmentsCount(this._quadraticCurveLength(fromX, fromY, cpX, cpY, toX, toY)) : 20;\n\n        for (var i = 1; i <= n; ++i) {\n            var j = i / n;\n\n            xa = fromX + (cpX - fromX) * j;\n            ya = fromY + (cpY - fromY) * j;\n\n            points.push(xa + (cpX + (toX - cpX) * j - xa) * j, ya + (cpY + (toY - cpY) * j - ya) * j);\n        }\n\n        this.dirty++;\n\n        return this;\n    };\n\n    /**\n     * Calculate the points for a bezier curve and then draws it.\n     *\n     * @param {number} cpX - Control point x\n     * @param {number} cpY - Control point y\n     * @param {number} cpX2 - Second Control point x\n     * @param {number} cpY2 - Second Control point y\n     * @param {number} toX - Destination point x\n     * @param {number} toY - Destination point y\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.bezierCurveTo = function bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) {\n        if (this.currentPath) {\n            if (this.currentPath.shape.points.length === 0) {\n                this.currentPath.shape.points = [0, 0];\n            }\n        } else {\n            this.moveTo(0, 0);\n        }\n\n        var points = this.currentPath.shape.points;\n\n        var fromX = points[points.length - 2];\n        var fromY = points[points.length - 1];\n\n        points.length -= 2;\n\n        var n = Graphics.CURVES.adaptive ? this._segmentsCount(this._bezierCurveLength(fromX, fromY, cpX, cpY, cpX2, cpY2, toX, toY)) : 20;\n\n        (0, _bezierCurveTo3.default)(fromX, fromY, cpX, cpY, cpX2, cpY2, toX, toY, n, points);\n\n        this.dirty++;\n\n        return this;\n    };\n\n    /**\n     * The arcTo() method creates an arc/curve between two tangents on the canvas.\n     *\n     * \"borrowed\" from https://code.google.com/p/fxcanvas/ - thanks google!\n     *\n     * @param {number} x1 - The x-coordinate of the beginning of the arc\n     * @param {number} y1 - The y-coordinate of the beginning of the arc\n     * @param {number} x2 - The x-coordinate of the end of the arc\n     * @param {number} y2 - The y-coordinate of the end of the arc\n     * @param {number} radius - The radius of the arc\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.arcTo = function arcTo(x1, y1, x2, y2, radius) {\n        if (this.currentPath) {\n            if (this.currentPath.shape.points.length === 0) {\n                this.currentPath.shape.points.push(x1, y1);\n            }\n        } else {\n            this.moveTo(x1, y1);\n        }\n\n        var points = this.currentPath.shape.points;\n        var fromX = points[points.length - 2];\n        var fromY = points[points.length - 1];\n        var a1 = fromY - y1;\n        var b1 = fromX - x1;\n        var a2 = y2 - y1;\n        var b2 = x2 - x1;\n        var mm = Math.abs(a1 * b2 - b1 * a2);\n\n        if (mm < 1.0e-8 || radius === 0) {\n            if (points[points.length - 2] !== x1 || points[points.length - 1] !== y1) {\n                points.push(x1, y1);\n            }\n        } else {\n            var dd = a1 * a1 + b1 * b1;\n            var cc = a2 * a2 + b2 * b2;\n            var tt = a1 * a2 + b1 * b2;\n            var k1 = radius * Math.sqrt(dd) / mm;\n            var k2 = radius * Math.sqrt(cc) / mm;\n            var j1 = k1 * tt / dd;\n            var j2 = k2 * tt / cc;\n            var cx = k1 * b2 + k2 * b1;\n            var cy = k1 * a2 + k2 * a1;\n            var px = b1 * (k2 + j1);\n            var py = a1 * (k2 + j1);\n            var qx = b2 * (k1 + j2);\n            var qy = a2 * (k1 + j2);\n            var startAngle = Math.atan2(py - cy, px - cx);\n            var endAngle = Math.atan2(qy - cy, qx - cx);\n\n            this.arc(cx + x1, cy + y1, radius, startAngle, endAngle, b1 * a2 > b2 * a1);\n        }\n\n        this.dirty++;\n\n        return this;\n    };\n\n    /**\n     * The arc method creates an arc/curve (used to create circles, or parts of circles).\n     *\n     * @param {number} cx - The x-coordinate of the center of the circle\n     * @param {number} cy - The y-coordinate of the center of the circle\n     * @param {number} radius - The radius of the circle\n     * @param {number} startAngle - The starting angle, in radians (0 is at the 3 o'clock position\n     *  of the arc's circle)\n     * @param {number} endAngle - The ending angle, in radians\n     * @param {boolean} [anticlockwise=false] - Specifies whether the drawing should be\n     *  counter-clockwise or clockwise. False is default, and indicates clockwise, while true\n     *  indicates counter-clockwise.\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.arc = function arc(cx, cy, radius, startAngle, endAngle) {\n        var anticlockwise = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : false;\n\n        if (startAngle === endAngle) {\n            return this;\n        }\n\n        if (!anticlockwise && endAngle <= startAngle) {\n            endAngle += _const.PI_2;\n        } else if (anticlockwise && startAngle <= endAngle) {\n            startAngle += _const.PI_2;\n        }\n\n        var sweep = endAngle - startAngle;\n        var segs = Graphics.CURVES.adaptive ? this._segmentsCount(Math.abs(sweep) * radius) : Math.ceil(Math.abs(sweep) / _const.PI_2) * 40;\n\n        if (sweep === 0) {\n            return this;\n        }\n\n        var startX = cx + Math.cos(startAngle) * radius;\n        var startY = cy + Math.sin(startAngle) * radius;\n\n        // If the currentPath exists, take its points. Otherwise call `moveTo` to start a path.\n        var points = this.currentPath ? this.currentPath.shape.points : null;\n\n        if (points) {\n            // We check how far our start is from the last existing point\n            var xDiff = Math.abs(points[points.length - 2] - startX);\n            var yDiff = Math.abs(points[points.length - 1] - startY);\n\n            if (xDiff < 0.001 && yDiff < 0.001) {\n                // If the point is very close, we don't add it, since this would lead to artifacts\n                // during tesselation due to floating point imprecision.\n            } else {\n                points.push(startX, startY);\n            }\n        } else {\n            this.moveTo(startX, startY);\n            points = this.currentPath.shape.points;\n        }\n\n        var theta = sweep / (segs * 2);\n        var theta2 = theta * 2;\n\n        var cTheta = Math.cos(theta);\n        var sTheta = Math.sin(theta);\n\n        var segMinus = segs - 1;\n\n        var remainder = segMinus % 1 / segMinus;\n\n        for (var i = 0; i <= segMinus; ++i) {\n            var real = i + remainder * i;\n\n            var angle = theta + startAngle + theta2 * real;\n\n            var c = Math.cos(angle);\n            var s = -Math.sin(angle);\n\n            points.push((cTheta * c + sTheta * s) * radius + cx, (cTheta * -s + sTheta * c) * radius + cy);\n        }\n\n        this.dirty++;\n\n        return this;\n    };\n\n    /**\n     * Specifies a simple one-color fill that subsequent calls to other Graphics methods\n     * (such as lineTo() or drawCircle()) use when drawing.\n     *\n     * @param {number} [color=0] - the color of the fill\n     * @param {number} [alpha=1] - the alpha of the fill\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.beginFill = function beginFill() {\n        var color = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n        var alpha = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n\n        this.filling = true;\n        this.fillColor = color;\n        this.fillAlpha = alpha;\n\n        if (this.currentPath) {\n            if (this.currentPath.shape.points.length <= 2) {\n                this.currentPath.fill = this.filling;\n                this.currentPath.fillColor = this.fillColor;\n                this.currentPath.fillAlpha = this.fillAlpha;\n            }\n        }\n\n        return this;\n    };\n\n    /**\n     * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.\n     *\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.endFill = function endFill() {\n        this.filling = false;\n        this.fillColor = null;\n        this.fillAlpha = 1;\n\n        return this;\n    };\n\n    /**\n     *\n     * @param {number} x - The X coord of the top-left of the rectangle\n     * @param {number} y - The Y coord of the top-left of the rectangle\n     * @param {number} width - The width of the rectangle\n     * @param {number} height - The height of the rectangle\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.drawRect = function drawRect(x, y, width, height) {\n        this.drawShape(new _math.Rectangle(x, y, width, height));\n\n        return this;\n    };\n\n    /**\n     *\n     * @param {number} x - The X coord of the top-left of the rectangle\n     * @param {number} y - The Y coord of the top-left of the rectangle\n     * @param {number} width - The width of the rectangle\n     * @param {number} height - The height of the rectangle\n     * @param {number} radius - Radius of the rectangle corners\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.drawRoundedRect = function drawRoundedRect(x, y, width, height, radius) {\n        this.drawShape(new _math.RoundedRectangle(x, y, width, height, radius));\n\n        return this;\n    };\n\n    /**\n     * Draws a circle.\n     *\n     * @param {number} x - The X coordinate of the center of the circle\n     * @param {number} y - The Y coordinate of the center of the circle\n     * @param {number} radius - The radius of the circle\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.drawCircle = function drawCircle(x, y, radius) {\n        this.drawShape(new _math.Circle(x, y, radius));\n\n        return this;\n    };\n\n    /**\n     * Draws an ellipse.\n     *\n     * @param {number} x - The X coordinate of the center of the ellipse\n     * @param {number} y - The Y coordinate of the center of the ellipse\n     * @param {number} width - The half width of the ellipse\n     * @param {number} height - The half height of the ellipse\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.drawEllipse = function drawEllipse(x, y, width, height) {\n        this.drawShape(new _math.Ellipse(x, y, width, height));\n\n        return this;\n    };\n\n    /**\n     * Draws a polygon using the given path.\n     *\n     * @param {number[]|PIXI.Point[]|PIXI.Polygon} path - The path data used to construct the polygon.\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.drawPolygon = function drawPolygon(path) {\n        // prevents an argument assignment deopt\n        // see section 3.1: https://github.com/petkaantonov/bluebird/wiki/Optimization-killers#3-managing-arguments\n        var points = path;\n\n        var closed = true;\n\n        if (points instanceof _math.Polygon) {\n            closed = points.closed;\n            points = points.points;\n        }\n\n        if (!Array.isArray(points)) {\n            // prevents an argument leak deopt\n            // see section 3.2: https://github.com/petkaantonov/bluebird/wiki/Optimization-killers#3-managing-arguments\n            points = new Array(arguments.length);\n\n            for (var i = 0; i < points.length; ++i) {\n                points[i] = arguments[i]; // eslint-disable-line prefer-rest-params\n            }\n        }\n\n        var shape = new _math.Polygon(points);\n\n        shape.closed = closed;\n\n        this.drawShape(shape);\n\n        return this;\n    };\n\n    /**\n     * Draw a star shape with an abitrary number of points.\n     *\n     * @param {number} x - Center X position of the star\n     * @param {number} y - Center Y position of the star\n     * @param {number} points - The number of points of the star, must be > 1\n     * @param {number} radius - The outer radius of the star\n     * @param {number} [innerRadius] - The inner radius between points, default half `radius`\n     * @param {number} [rotation=0] - The rotation of the star in radians, where 0 is vertical\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.drawStar = function drawStar(x, y, points, radius, innerRadius) {\n        var rotation = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0;\n\n        innerRadius = innerRadius || radius / 2;\n\n        var startAngle = -1 * Math.PI / 2 + rotation;\n        var len = points * 2;\n        var delta = _const.PI_2 / len;\n        var polygon = [];\n\n        for (var i = 0; i < len; i++) {\n            var r = i % 2 ? innerRadius : radius;\n            var angle = i * delta + startAngle;\n\n            polygon.push(x + r * Math.cos(angle), y + r * Math.sin(angle));\n        }\n\n        return this.drawPolygon(polygon);\n    };\n\n    /**\n     * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.\n     *\n     * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls\n     */\n\n\n    Graphics.prototype.clear = function clear() {\n        if (this.lineWidth || this.filling || this.graphicsData.length > 0) {\n            this.lineWidth = 0;\n            this.lineAlignment = 0.5;\n\n            this.filling = false;\n\n            this.boundsDirty = -1;\n            this.canvasTintDirty = -1;\n            this.dirty++;\n            this.clearDirty++;\n            this.graphicsData.length = 0;\n        }\n\n        this.currentPath = null;\n        this._spriteRect = null;\n\n        return this;\n    };\n\n    /**\n     * True if graphics consists of one rectangle, and thus, can be drawn like a Sprite and\n     * masked with gl.scissor.\n     *\n     * @returns {boolean} True if only 1 rect.\n     */\n\n\n    Graphics.prototype.isFastRect = function isFastRect() {\n        return this.graphicsData.length === 1 && this.graphicsData[0].shape.type === _const.SHAPES.RECT && !this.graphicsData[0].lineWidth;\n    };\n\n    /**\n     * Renders the object using the WebGL renderer\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    Graphics.prototype._renderWebGL = function _renderWebGL(renderer) {\n        // if the sprite is not visible or the alpha is 0 then no need to render this element\n        if (this.dirty !== this.fastRectDirty) {\n            this.fastRectDirty = this.dirty;\n            this._fastRect = this.isFastRect();\n        }\n\n        // TODO this check can be moved to dirty?\n        if (this._fastRect) {\n            this._renderSpriteRect(renderer);\n        } else {\n            renderer.setObjectRenderer(renderer.plugins.graphics);\n            renderer.plugins.graphics.render(this);\n        }\n    };\n\n    /**\n     * Renders a sprite rectangle.\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    Graphics.prototype._renderSpriteRect = function _renderSpriteRect(renderer) {\n        var rect = this.graphicsData[0].shape;\n\n        if (!this._spriteRect) {\n            this._spriteRect = new _Sprite2.default(new _Texture2.default(_Texture2.default.WHITE));\n        }\n\n        var sprite = this._spriteRect;\n        var fillColor = this.graphicsData[0].fillColor;\n\n        if (this.tint === 0xffffff) {\n            sprite.tint = fillColor;\n        } else if (this.tint !== this._prevRectTint || fillColor !== this._prevRectFillColor) {\n            var t1 = tempColor1;\n            var t2 = tempColor2;\n\n            (0, _utils.hex2rgb)(fillColor, t1);\n            (0, _utils.hex2rgb)(this.tint, t2);\n\n            t1[0] *= t2[0];\n            t1[1] *= t2[1];\n            t1[2] *= t2[2];\n\n            sprite.tint = (0, _utils.rgb2hex)(t1);\n\n            this._prevRectTint = this.tint;\n            this._prevRectFillColor = fillColor;\n        }\n\n        sprite.alpha = this.graphicsData[0].fillAlpha;\n        sprite.worldAlpha = this.worldAlpha * sprite.alpha;\n        sprite.blendMode = this.blendMode;\n\n        sprite._texture._frame.width = rect.width;\n        sprite._texture._frame.height = rect.height;\n\n        sprite.transform.worldTransform = this.transform.worldTransform;\n\n        sprite.anchor.set(-rect.x / rect.width, -rect.y / rect.height);\n        sprite._onAnchorUpdate();\n\n        sprite._renderWebGL(renderer);\n    };\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - The renderer\n     */\n\n\n    Graphics.prototype._renderCanvas = function _renderCanvas(renderer) {\n        if (this.isMask === true) {\n            return;\n        }\n\n        renderer.plugins.graphics.render(this);\n    };\n\n    /**\n     * Retrieves the bounds of the graphic shape as a rectangle object\n     *\n     * @private\n     */\n\n\n    Graphics.prototype._calculateBounds = function _calculateBounds() {\n        if (this.boundsDirty !== this.dirty) {\n            this.boundsDirty = this.dirty;\n            this.updateLocalBounds();\n\n            this.cachedSpriteDirty = true;\n        }\n\n        var lb = this._localBounds;\n\n        this._bounds.addFrame(this.transform, lb.minX, lb.minY, lb.maxX, lb.maxY);\n    };\n\n    /**\n     * Tests if a point is inside this graphics object\n     *\n     * @param {PIXI.Point} point - the point to test\n     * @return {boolean} the result of the test\n     */\n\n\n    Graphics.prototype.containsPoint = function containsPoint(point) {\n        this.worldTransform.applyInverse(point, tempPoint);\n\n        var graphicsData = this.graphicsData;\n\n        for (var i = 0; i < graphicsData.length; ++i) {\n            var data = graphicsData[i];\n\n            if (!data.fill) {\n                continue;\n            }\n\n            // only deal with fills..\n            if (data.shape) {\n                if (data.shape.contains(tempPoint.x, tempPoint.y)) {\n                    if (data.holes) {\n                        for (var _i = 0; _i < data.holes.length; _i++) {\n                            var hole = data.holes[_i];\n\n                            if (hole.contains(tempPoint.x, tempPoint.y)) {\n                                return false;\n                            }\n                        }\n                    }\n\n                    return true;\n                }\n            }\n        }\n\n        return false;\n    };\n\n    /**\n     * Update the bounds of the object\n     *\n     */\n\n\n    Graphics.prototype.updateLocalBounds = function updateLocalBounds() {\n        var minX = Infinity;\n        var maxX = -Infinity;\n\n        var minY = Infinity;\n        var maxY = -Infinity;\n\n        if (this.graphicsData.length) {\n            var shape = 0;\n            var x = 0;\n            var y = 0;\n            var w = 0;\n            var h = 0;\n\n            for (var i = 0; i < this.graphicsData.length; i++) {\n                var data = this.graphicsData[i];\n                var type = data.type;\n                var lineWidth = data.lineWidth;\n                var lineAlignment = data.lineAlignment;\n\n                var lineOffset = lineWidth * lineAlignment;\n\n                shape = data.shape;\n\n                if (type === _const.SHAPES.RECT || type === _const.SHAPES.RREC) {\n                    x = shape.x - lineOffset;\n                    y = shape.y - lineOffset;\n                    w = shape.width + lineOffset * 2;\n                    h = shape.height + lineOffset * 2;\n\n                    minX = x < minX ? x : minX;\n                    maxX = x + w > maxX ? x + w : maxX;\n\n                    minY = y < minY ? y : minY;\n                    maxY = y + h > maxY ? y + h : maxY;\n                } else if (type === _const.SHAPES.CIRC) {\n                    x = shape.x;\n                    y = shape.y;\n                    w = shape.radius + lineOffset;\n                    h = shape.radius + lineOffset;\n\n                    minX = x - w < minX ? x - w : minX;\n                    maxX = x + w > maxX ? x + w : maxX;\n\n                    minY = y - h < minY ? y - h : minY;\n                    maxY = y + h > maxY ? y + h : maxY;\n                } else if (type === _const.SHAPES.ELIP) {\n                    x = shape.x;\n                    y = shape.y;\n                    w = shape.width + lineOffset;\n                    h = shape.height + lineOffset;\n\n                    minX = x - w < minX ? x - w : minX;\n                    maxX = x + w > maxX ? x + w : maxX;\n\n                    minY = y - h < minY ? y - h : minY;\n                    maxY = y + h > maxY ? y + h : maxY;\n                } else {\n                    // POLY\n                    var points = shape.points;\n                    var x2 = 0;\n                    var y2 = 0;\n                    var dx = 0;\n                    var dy = 0;\n                    var rw = 0;\n                    var rh = 0;\n                    var cx = 0;\n                    var cy = 0;\n\n                    for (var j = 0; j + 2 < points.length; j += 2) {\n                        x = points[j];\n                        y = points[j + 1];\n                        x2 = points[j + 2];\n                        y2 = points[j + 3];\n                        dx = Math.abs(x2 - x);\n                        dy = Math.abs(y2 - y);\n                        h = lineOffset * 2;\n                        w = Math.sqrt(dx * dx + dy * dy);\n\n                        if (w < 1e-9) {\n                            continue;\n                        }\n\n                        rw = (h / w * dy + dx) / 2;\n                        rh = (h / w * dx + dy) / 2;\n                        cx = (x2 + x) / 2;\n                        cy = (y2 + y) / 2;\n\n                        minX = cx - rw < minX ? cx - rw : minX;\n                        maxX = cx + rw > maxX ? cx + rw : maxX;\n\n                        minY = cy - rh < minY ? cy - rh : minY;\n                        maxY = cy + rh > maxY ? cy + rh : maxY;\n                    }\n                }\n            }\n        } else {\n            minX = 0;\n            maxX = 0;\n            minY = 0;\n            maxY = 0;\n        }\n\n        var padding = this.boundsPadding;\n\n        this._localBounds.minX = minX - padding;\n        this._localBounds.maxX = maxX + padding;\n\n        this._localBounds.minY = minY - padding;\n        this._localBounds.maxY = maxY + padding;\n    };\n\n    /**\n     * Draws the given shape to this Graphics object. Can be any of Circle, Rectangle, Ellipse, Line or Polygon.\n     *\n     * @param {PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.Rectangle|PIXI.RoundedRectangle} shape - The shape object to draw.\n     * @return {PIXI.GraphicsData} The generated GraphicsData object.\n     */\n\n\n    Graphics.prototype.drawShape = function drawShape(shape) {\n        if (this.currentPath) {\n            // check current path!\n            if (this.currentPath.shape.points.length <= 2) {\n                this.graphicsData.pop();\n            }\n        }\n\n        this.currentPath = null;\n\n        var data = new _GraphicsData2.default(this.lineWidth, this.lineColor, this.lineAlpha, this.fillColor, this.fillAlpha, this.filling, this.nativeLines, shape, this.lineAlignment);\n\n        this.graphicsData.push(data);\n\n        if (data.type === _const.SHAPES.POLY) {\n            data.shape.closed = data.shape.closed;\n            this.currentPath = data;\n        }\n\n        this.dirty++;\n\n        return data;\n    };\n\n    /**\n     * Generates a canvas texture.\n     *\n     * @param {number} scaleMode - The scale mode of the texture.\n     * @param {number} resolution - The resolution of the texture.\n     * @return {PIXI.Texture} The new texture.\n     */\n\n\n    Graphics.prototype.generateCanvasTexture = function generateCanvasTexture(scaleMode) {\n        var resolution = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n\n        var bounds = this.getLocalBounds();\n\n        var canvasBuffer = _RenderTexture2.default.create(bounds.width, bounds.height, scaleMode, resolution);\n\n        if (!canvasRenderer) {\n            canvasRenderer = new _CanvasRenderer2.default();\n        }\n\n        this.transform.updateLocalTransform();\n        this.transform.localTransform.copy(tempMatrix);\n\n        tempMatrix.invert();\n\n        tempMatrix.tx -= bounds.x;\n        tempMatrix.ty -= bounds.y;\n\n        canvasRenderer.render(this, canvasBuffer, true, tempMatrix);\n\n        var texture = _Texture2.default.fromCanvas(canvasBuffer.baseTexture._canvasRenderTarget.canvas, scaleMode, 'graphics');\n\n        texture.baseTexture.resolution = resolution;\n        texture.baseTexture.update();\n\n        return texture;\n    };\n\n    /**\n     * Closes the current path.\n     *\n     * @return {PIXI.Graphics} Returns itself.\n     */\n\n\n    Graphics.prototype.closePath = function closePath() {\n        // ok so close path assumes next one is a hole!\n        var currentPath = this.currentPath;\n\n        if (currentPath && currentPath.shape) {\n            currentPath.shape.close();\n        }\n\n        return this;\n    };\n\n    /**\n     * Adds a hole in the current path.\n     *\n     * @return {PIXI.Graphics} Returns itself.\n     */\n\n\n    Graphics.prototype.addHole = function addHole() {\n        // this is a hole!\n        var hole = this.graphicsData.pop();\n\n        this.currentPath = this.graphicsData[this.graphicsData.length - 1];\n\n        this.currentPath.addHole(hole.shape);\n        this.currentPath = null;\n\n        return this;\n    };\n\n    /**\n     * Destroys the Graphics object.\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all\n     *  options have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have\n     *  their destroy method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the texture of the child sprite\n     * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the base texture of the child sprite\n     */\n\n\n    Graphics.prototype.destroy = function destroy(options) {\n        _Container.prototype.destroy.call(this, options);\n\n        // destroy each of the GraphicsData objects\n        for (var i = 0; i < this.graphicsData.length; ++i) {\n            this.graphicsData[i].destroy();\n        }\n\n        // for each webgl data entry, destroy the WebGLGraphicsData\n        for (var id in this._webGL) {\n            for (var j = 0; j < this._webGL[id].data.length; ++j) {\n                this._webGL[id].data[j].destroy();\n            }\n        }\n\n        if (this._spriteRect) {\n            this._spriteRect.destroy();\n        }\n\n        this.graphicsData = null;\n\n        this.currentPath = null;\n        this._webGL = null;\n        this._localBounds = null;\n    };\n\n    return Graphics;\n}(_Container3.default);\n\nexports.default = Graphics;\n\n\nGraphics._SPRITE_TEXTURE = null;\n\n/**\n * Graphics curves resolution settings. If `adaptive` flag is set to `true`,\n * the resolution is calculated based on the curve's length to ensure better visual quality.\n * Adaptive draw works with `bezierCurveTo` and `quadraticCurveTo`.\n *\n * @static\n * @constant\n * @memberof PIXI.Graphics\n * @name CURVES\n * @type {object}\n * @property {boolean} adaptive=false - flag indicating if the resolution should be adaptive\n * @property {number} maxLength=10 - maximal length of a single segment of the curve (if adaptive = false, ignored)\n * @property {number} minSegments=8 - minimal number of segments in the curve (if adaptive = false, ignored)\n * @property {number} maxSegments=2048 - maximal number of segments in the curve (if adaptive = false, ignored)\n */\nGraphics.CURVES = {\n    adaptive: false,\n    maxLength: 10,\n    minSegments: 8,\n    maxSegments: 2048\n};\n//# sourceMappingURL=Graphics.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/Graphics.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/GraphicsData.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/GraphicsData.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * A GraphicsData object.\n *\n * @class\n * @memberof PIXI\n */\nvar GraphicsData = function () {\n  /**\n   *\n   * @param {number} lineWidth - the width of the line to draw\n   * @param {number} lineColor - the color of the line to draw\n   * @param {number} lineAlpha - the alpha of the line to draw\n   * @param {number} fillColor - the color of the fill\n   * @param {number} fillAlpha - the alpha of the fill\n   * @param {boolean} fill - whether or not the shape is filled with a colour\n   * @param {boolean} nativeLines - the method for drawing lines\n   * @param {PIXI.Circle|PIXI.Rectangle|PIXI.Ellipse|PIXI.Polygon} shape - The shape object to draw.\n   * @param {number} lineAlignment - the alignment of the line.\n   */\n  function GraphicsData(lineWidth, lineColor, lineAlpha, fillColor, fillAlpha, fill, nativeLines, shape, lineAlignment) {\n    _classCallCheck(this, GraphicsData);\n\n    /**\n     * the width of the line to draw\n     * @member {number}\n     */\n    this.lineWidth = lineWidth;\n\n    /**\n     * The alignment of any lines drawn (0.5 = middle, 1 = outter, 0 = inner).\n     *\n     * @member {number}\n     * @default 0\n     */\n    this.lineAlignment = lineAlignment;\n\n    /**\n     * if true the liens will be draw using LINES instead of TRIANGLE_STRIP\n     * @member {boolean}\n     */\n    this.nativeLines = nativeLines;\n\n    /**\n     * the color of the line to draw\n     * @member {number}\n     */\n    this.lineColor = lineColor;\n\n    /**\n     * the alpha of the line to draw\n     * @member {number}\n     */\n    this.lineAlpha = lineAlpha;\n\n    /**\n     * cached tint of the line to draw\n     * @member {number}\n     * @private\n     */\n    this._lineTint = lineColor;\n\n    /**\n     * the color of the fill\n     * @member {number}\n     */\n    this.fillColor = fillColor;\n\n    /**\n     * the alpha of the fill\n     * @member {number}\n     */\n    this.fillAlpha = fillAlpha;\n\n    /**\n     * cached tint of the fill\n     * @member {number}\n     * @private\n     */\n    this._fillTint = fillColor;\n\n    /**\n     * whether or not the shape is filled with a colour\n     * @member {boolean}\n     */\n    this.fill = fill;\n\n    this.holes = [];\n\n    /**\n     * The shape object to draw.\n     * @member {PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.Rectangle|PIXI.RoundedRectangle}\n     */\n    this.shape = shape;\n\n    /**\n     * The type of the shape, see the Const.Shapes file for all the existing types,\n     * @member {number}\n     */\n    this.type = shape.type;\n  }\n\n  /**\n   * Creates a new GraphicsData object with the same values as this one.\n   *\n   * @return {PIXI.GraphicsData} Cloned GraphicsData object\n   */\n\n\n  GraphicsData.prototype.clone = function clone() {\n    return new GraphicsData(this.lineWidth, this.lineColor, this.lineAlpha, this.fillColor, this.fillAlpha, this.fill, this.nativeLines, this.shape, this.lineAlignment);\n  };\n\n  /**\n   * Adds a hole to the shape.\n   *\n   * @param {PIXI.Rectangle|PIXI.Circle} shape - The shape of the hole.\n   */\n\n\n  GraphicsData.prototype.addHole = function addHole(shape) {\n    this.holes.push(shape);\n  };\n\n  /**\n   * Destroys the Graphics data.\n   */\n\n\n  GraphicsData.prototype.destroy = function destroy() {\n    this.shape = null;\n    this.holes = null;\n  };\n\n  return GraphicsData;\n}();\n\nexports.default = GraphicsData;\n//# sourceMappingURL=GraphicsData.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/GraphicsData.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/canvas/CanvasGraphicsRenderer.js":
/*!*********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/canvas/CanvasGraphicsRenderer.js ***!
  \*********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _CanvasRenderer = __webpack_require__(/*! ../../renderers/canvas/CanvasRenderer */ \"./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js\");\n\nvar _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer);\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @author Mat Groves\n *\n * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/\n * for creating the original PixiJS version!\n * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that they\n * now share 4 bytes on the vertex buffer\n *\n * Heavily inspired by LibGDX's CanvasGraphicsRenderer:\n * https://github.com/libgdx/libgdx/blob/1.0.0/gdx/src/com/badlogic/gdx/graphics/glutils/ShapeRenderer.java\n */\n\n/**\n * Renderer dedicated to drawing and batching graphics objects.\n *\n * @class\n * @private\n * @memberof PIXI\n */\nvar CanvasGraphicsRenderer = function () {\n    /**\n     * @param {PIXI.CanvasRenderer} renderer - The current PIXI renderer.\n     */\n    function CanvasGraphicsRenderer(renderer) {\n        _classCallCheck(this, CanvasGraphicsRenderer);\n\n        this.renderer = renderer;\n    }\n\n    /**\n     * Renders a Graphics object to a canvas.\n     *\n     * @param {PIXI.Graphics} graphics - the actual graphics object to render\n     */\n\n\n    CanvasGraphicsRenderer.prototype.render = function render(graphics) {\n        var renderer = this.renderer;\n        var context = renderer.context;\n        var worldAlpha = graphics.worldAlpha;\n        var transform = graphics.transform.worldTransform;\n        var resolution = renderer.resolution;\n\n        context.setTransform(transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution);\n\n        // update tint if graphics was dirty\n        if (graphics.canvasTintDirty !== graphics.dirty || graphics._prevTint !== graphics.tint) {\n            this.updateGraphicsTint(graphics);\n        }\n\n        renderer.setBlendMode(graphics.blendMode);\n\n        for (var i = 0; i < graphics.graphicsData.length; i++) {\n            var data = graphics.graphicsData[i];\n            var shape = data.shape;\n\n            var fillColor = data._fillTint;\n            var lineColor = data._lineTint;\n\n            context.lineWidth = data.lineWidth;\n\n            if (data.type === _const.SHAPES.POLY) {\n                context.beginPath();\n\n                var points = shape.points;\n                var holes = data.holes;\n                var outerArea = void 0;\n                var innerArea = void 0;\n\n                context.moveTo(points[0], points[1]);\n\n                for (var j = 2; j < points.length; j += 2) {\n                    context.lineTo(points[j], points[j + 1]);\n                }\n\n                // if the first and last point are the same close the path - much neater :)\n                if (shape.closed) {\n                    context.closePath();\n                }\n\n                if (holes.length > 0) {\n                    outerArea = 0;\n                    for (var _j = 0; _j < points.length; _j += 2) {\n                        outerArea += points[_j] * points[_j + 3] - points[_j + 1] * points[_j + 2];\n                    }\n\n                    for (var k = 0; k < holes.length; k++) {\n                        points = holes[k].points;\n\n                        innerArea = 0;\n                        for (var _j2 = 0; _j2 < points.length; _j2 += 2) {\n                            innerArea += points[_j2] * points[_j2 + 3] - points[_j2 + 1] * points[_j2 + 2];\n                        }\n\n                        context.moveTo(points[0], points[1]);\n\n                        if (innerArea * outerArea < 0) {\n                            for (var _j3 = 2; _j3 < points.length; _j3 += 2) {\n                                context.lineTo(points[_j3], points[_j3 + 1]);\n                            }\n                        } else {\n                            for (var _j4 = points.length - 2; _j4 >= 2; _j4 -= 2) {\n                                context.lineTo(points[_j4], points[_j4 + 1]);\n                            }\n                        }\n\n                        if (holes[k].closed) {\n                            context.closePath();\n                        }\n                    }\n                }\n\n                if (data.fill) {\n                    context.globalAlpha = data.fillAlpha * worldAlpha;\n                    context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);\n                    context.fill();\n                }\n                if (data.lineWidth) {\n                    context.globalAlpha = data.lineAlpha * worldAlpha;\n                    context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);\n                    context.stroke();\n                }\n            } else if (data.type === _const.SHAPES.RECT) {\n                if (data.fillColor || data.fillColor === 0) {\n                    context.globalAlpha = data.fillAlpha * worldAlpha;\n                    context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);\n                    context.fillRect(shape.x, shape.y, shape.width, shape.height);\n                }\n                if (data.lineWidth) {\n                    context.globalAlpha = data.lineAlpha * worldAlpha;\n                    context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);\n                    context.strokeRect(shape.x, shape.y, shape.width, shape.height);\n                }\n            } else if (data.type === _const.SHAPES.CIRC) {\n                // TODO - need to be Undefined!\n                context.beginPath();\n                context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);\n                context.closePath();\n\n                if (data.fill) {\n                    context.globalAlpha = data.fillAlpha * worldAlpha;\n                    context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);\n                    context.fill();\n                }\n                if (data.lineWidth) {\n                    context.globalAlpha = data.lineAlpha * worldAlpha;\n                    context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);\n                    context.stroke();\n                }\n            } else if (data.type === _const.SHAPES.ELIP) {\n                // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas\n\n                var w = shape.width * 2;\n                var h = shape.height * 2;\n\n                var x = shape.x - w / 2;\n                var y = shape.y - h / 2;\n\n                context.beginPath();\n\n                var kappa = 0.5522848;\n                var ox = w / 2 * kappa; // control point offset horizontal\n                var oy = h / 2 * kappa; // control point offset vertical\n                var xe = x + w; // x-end\n                var ye = y + h; // y-end\n                var xm = x + w / 2; // x-middle\n                var ym = y + h / 2; // y-middle\n\n                context.moveTo(x, ym);\n                context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);\n                context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);\n                context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);\n                context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);\n\n                context.closePath();\n\n                if (data.fill) {\n                    context.globalAlpha = data.fillAlpha * worldAlpha;\n                    context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);\n                    context.fill();\n                }\n                if (data.lineWidth) {\n                    context.globalAlpha = data.lineAlpha * worldAlpha;\n                    context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);\n                    context.stroke();\n                }\n            } else if (data.type === _const.SHAPES.RREC) {\n                var rx = shape.x;\n                var ry = shape.y;\n                var width = shape.width;\n                var height = shape.height;\n                var radius = shape.radius;\n\n                var maxRadius = Math.min(width, height) / 2 | 0;\n\n                radius = radius > maxRadius ? maxRadius : radius;\n\n                context.beginPath();\n                context.moveTo(rx, ry + radius);\n                context.lineTo(rx, ry + height - radius);\n                context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);\n                context.lineTo(rx + width - radius, ry + height);\n                context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);\n                context.lineTo(rx + width, ry + radius);\n                context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);\n                context.lineTo(rx + radius, ry);\n                context.quadraticCurveTo(rx, ry, rx, ry + radius);\n                context.closePath();\n\n                if (data.fillColor || data.fillColor === 0) {\n                    context.globalAlpha = data.fillAlpha * worldAlpha;\n                    context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);\n                    context.fill();\n                }\n\n                if (data.lineWidth) {\n                    context.globalAlpha = data.lineAlpha * worldAlpha;\n                    context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);\n                    context.stroke();\n                }\n            }\n        }\n    };\n\n    /**\n     * Updates the tint of a graphics object\n     *\n     * @private\n     * @param {PIXI.Graphics} graphics - the graphics that will have its tint updated\n     */\n\n\n    CanvasGraphicsRenderer.prototype.updateGraphicsTint = function updateGraphicsTint(graphics) {\n        graphics._prevTint = graphics.tint;\n        graphics.canvasTintDirty = graphics.dirty;\n\n        var tintR = (graphics.tint >> 16 & 0xFF) / 255;\n        var tintG = (graphics.tint >> 8 & 0xFF) / 255;\n        var tintB = (graphics.tint & 0xFF) / 255;\n\n        for (var i = 0; i < graphics.graphicsData.length; ++i) {\n            var data = graphics.graphicsData[i];\n\n            var fillColor = data.fillColor | 0;\n            var lineColor = data.lineColor | 0;\n\n            // super inline, cos optimization :)\n            data._fillTint = ((fillColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (fillColor & 0xFF) / 255 * tintB * 255;\n\n            data._lineTint = ((lineColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (lineColor & 0xFF) / 255 * tintB * 255;\n        }\n    };\n\n    /**\n     * Renders a polygon.\n     *\n     * @param {PIXI.Point[]} points - The points to render\n     * @param {boolean} close - Should the polygon be closed\n     * @param {CanvasRenderingContext2D} context - The rendering context to use\n     */\n\n\n    CanvasGraphicsRenderer.prototype.renderPolygon = function renderPolygon(points, close, context) {\n        context.moveTo(points[0], points[1]);\n\n        for (var j = 1; j < points.length / 2; ++j) {\n            context.lineTo(points[j * 2], points[j * 2 + 1]);\n        }\n\n        if (close) {\n            context.closePath();\n        }\n    };\n\n    /**\n     * destroy graphics object\n     *\n     */\n\n\n    CanvasGraphicsRenderer.prototype.destroy = function destroy() {\n        this.renderer = null;\n    };\n\n    return CanvasGraphicsRenderer;\n}();\n\nexports.default = CanvasGraphicsRenderer;\n\n\n_CanvasRenderer2.default.registerPlugin('graphics', CanvasGraphicsRenderer);\n//# sourceMappingURL=CanvasGraphicsRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/canvas/CanvasGraphicsRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/utils/bezierCurveTo.js":
/*!***********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/utils/bezierCurveTo.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = bezierCurveTo;\n/**\n * Calculate the points for a bezier curve and then draws it.\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @param {number} fromX - Starting point x\n * @param {number} fromY - Starting point y\n * @param {number} cpX - Control point x\n * @param {number} cpY - Control point y\n * @param {number} cpX2 - Second Control point x\n * @param {number} cpY2 - Second Control point y\n * @param {number} toX - Destination point x\n * @param {number} toY - Destination point y\n * @param {number} n - Number of segments approximating the bezier curve\n * @param {number[]} [path=[]] - Path array to push points into\n * @return {number[]} Array of points of the curve\n */\nfunction bezierCurveTo(fromX, fromY, cpX, cpY, cpX2, cpY2, toX, toY, n) {\n    var path = arguments.length > 9 && arguments[9] !== undefined ? arguments[9] : [];\n\n    var dt = 0;\n    var dt2 = 0;\n    var dt3 = 0;\n    var t2 = 0;\n    var t3 = 0;\n\n    path.push(fromX, fromY);\n\n    for (var i = 1, j = 0; i <= n; ++i) {\n        j = i / n;\n\n        dt = 1 - j;\n        dt2 = dt * dt;\n        dt3 = dt2 * dt;\n\n        t2 = j * j;\n        t3 = t2 * j;\n\n        path.push(dt3 * fromX + 3 * dt2 * j * cpX + 3 * dt * t2 * cpX2 + t3 * toX, dt3 * fromY + 3 * dt2 * j * cpY + 3 * dt * t2 * cpY2 + t3 * toY);\n    }\n\n    return path;\n}\n//# sourceMappingURL=bezierCurveTo.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/utils/bezierCurveTo.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/GraphicsRenderer.js":
/*!**************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/GraphicsRenderer.js ***!
  \**************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _utils = __webpack_require__(/*! ../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _ObjectRenderer2 = __webpack_require__(/*! ../../renderers/webgl/utils/ObjectRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js\");\n\nvar _ObjectRenderer3 = _interopRequireDefault(_ObjectRenderer2);\n\nvar _WebGLRenderer = __webpack_require__(/*! ../../renderers/webgl/WebGLRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js\");\n\nvar _WebGLRenderer2 = _interopRequireDefault(_WebGLRenderer);\n\nvar _WebGLGraphicsData = __webpack_require__(/*! ./WebGLGraphicsData */ \"./node_modules/pixi.js/lib/core/graphics/webgl/WebGLGraphicsData.js\");\n\nvar _WebGLGraphicsData2 = _interopRequireDefault(_WebGLGraphicsData);\n\nvar _PrimitiveShader = __webpack_require__(/*! ./shaders/PrimitiveShader */ \"./node_modules/pixi.js/lib/core/graphics/webgl/shaders/PrimitiveShader.js\");\n\nvar _PrimitiveShader2 = _interopRequireDefault(_PrimitiveShader);\n\nvar _buildPoly = __webpack_require__(/*! ./utils/buildPoly */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildPoly.js\");\n\nvar _buildPoly2 = _interopRequireDefault(_buildPoly);\n\nvar _buildRectangle = __webpack_require__(/*! ./utils/buildRectangle */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRectangle.js\");\n\nvar _buildRectangle2 = _interopRequireDefault(_buildRectangle);\n\nvar _buildRoundedRectangle = __webpack_require__(/*! ./utils/buildRoundedRectangle */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRoundedRectangle.js\");\n\nvar _buildRoundedRectangle2 = _interopRequireDefault(_buildRoundedRectangle);\n\nvar _buildCircle = __webpack_require__(/*! ./utils/buildCircle */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildCircle.js\");\n\nvar _buildCircle2 = _interopRequireDefault(_buildCircle);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * Renders the graphics object.\n *\n * @class\n * @memberof PIXI\n * @extends PIXI.ObjectRenderer\n */\nvar GraphicsRenderer = function (_ObjectRenderer) {\n    _inherits(GraphicsRenderer, _ObjectRenderer);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this object renderer works for.\n     */\n    function GraphicsRenderer(renderer) {\n        _classCallCheck(this, GraphicsRenderer);\n\n        var _this = _possibleConstructorReturn(this, _ObjectRenderer.call(this, renderer));\n\n        _this.graphicsDataPool = [];\n\n        _this.primitiveShader = null;\n\n        _this.gl = renderer.gl;\n\n        // easy access!\n        _this.CONTEXT_UID = 0;\n        return _this;\n    }\n\n    /**\n     * Called when there is a WebGL context change\n     *\n     * @private\n     *\n     */\n\n\n    GraphicsRenderer.prototype.onContextChange = function onContextChange() {\n        this.gl = this.renderer.gl;\n        this.CONTEXT_UID = this.renderer.CONTEXT_UID;\n        this.primitiveShader = new _PrimitiveShader2.default(this.gl);\n    };\n\n    /**\n     * Destroys this renderer.\n     *\n     */\n\n\n    GraphicsRenderer.prototype.destroy = function destroy() {\n        _ObjectRenderer3.default.prototype.destroy.call(this);\n\n        for (var i = 0; i < this.graphicsDataPool.length; ++i) {\n            this.graphicsDataPool[i].destroy();\n        }\n\n        this.graphicsDataPool = null;\n    };\n\n    /**\n     * Renders a graphics object.\n     *\n     * @param {PIXI.Graphics} graphics - The graphics object to render.\n     */\n\n\n    GraphicsRenderer.prototype.render = function render(graphics) {\n        var renderer = this.renderer;\n        var gl = renderer.gl;\n\n        var webGLData = void 0;\n        var webGL = graphics._webGL[this.CONTEXT_UID];\n\n        if (!webGL || graphics.dirty !== webGL.dirty) {\n            this.updateGraphics(graphics);\n\n            webGL = graphics._webGL[this.CONTEXT_UID];\n        }\n\n        // This  could be speeded up for sure!\n        var shader = this.primitiveShader;\n\n        renderer.bindShader(shader);\n        renderer.state.setBlendMode(graphics.blendMode);\n\n        for (var i = 0, n = webGL.data.length; i < n; i++) {\n            webGLData = webGL.data[i];\n            var shaderTemp = webGLData.shader;\n\n            renderer.bindShader(shaderTemp);\n            shaderTemp.uniforms.translationMatrix = graphics.transform.worldTransform.toArray(true);\n            shaderTemp.uniforms.tint = (0, _utils.hex2rgb)(graphics.tint);\n            shaderTemp.uniforms.alpha = graphics.worldAlpha;\n\n            renderer.bindVao(webGLData.vao);\n\n            if (webGLData.nativeLines) {\n                gl.drawArrays(gl.LINES, 0, webGLData.points.length / 6);\n            } else {\n                webGLData.vao.draw(gl.TRIANGLE_STRIP, webGLData.indices.length);\n            }\n        }\n    };\n\n    /**\n     * Updates the graphics object\n     *\n     * @private\n     * @param {PIXI.Graphics} graphics - The graphics object to update\n     */\n\n\n    GraphicsRenderer.prototype.updateGraphics = function updateGraphics(graphics) {\n        var gl = this.renderer.gl;\n\n        // get the contexts graphics object\n        var webGL = graphics._webGL[this.CONTEXT_UID];\n\n        // if the graphics object does not exist in the webGL context time to create it!\n        if (!webGL) {\n            webGL = graphics._webGL[this.CONTEXT_UID] = { lastIndex: 0, data: [], gl: gl, clearDirty: -1, dirty: -1 };\n        }\n\n        // flag the graphics as not dirty as we are about to update it...\n        webGL.dirty = graphics.dirty;\n\n        // if the user cleared the graphics object we will need to clear every object\n        if (graphics.clearDirty !== webGL.clearDirty) {\n            webGL.clearDirty = graphics.clearDirty;\n\n            // loop through and return all the webGLDatas to the object pool so than can be reused later on\n            for (var i = 0; i < webGL.data.length; i++) {\n                this.graphicsDataPool.push(webGL.data[i]);\n            }\n\n            // clear the array and reset the index..\n            webGL.data.length = 0;\n            webGL.lastIndex = 0;\n        }\n\n        var webGLData = void 0;\n        var webGLDataNativeLines = void 0;\n\n        // loop through the graphics datas and construct each one..\n        // if the object is a complex fill then the new stencil buffer technique will be used\n        // other wise graphics objects will be pushed into a batch..\n        for (var _i = webGL.lastIndex; _i < graphics.graphicsData.length; _i++) {\n            var data = graphics.graphicsData[_i];\n\n            // TODO - this can be simplified\n            webGLData = this.getWebGLData(webGL, 0);\n\n            if (data.nativeLines && data.lineWidth) {\n                webGLDataNativeLines = this.getWebGLData(webGL, 0, true);\n                webGL.lastIndex++;\n            }\n\n            if (data.type === _const.SHAPES.POLY) {\n                (0, _buildPoly2.default)(data, webGLData, webGLDataNativeLines);\n            }\n            if (data.type === _const.SHAPES.RECT) {\n                (0, _buildRectangle2.default)(data, webGLData, webGLDataNativeLines);\n            } else if (data.type === _const.SHAPES.CIRC || data.type === _const.SHAPES.ELIP) {\n                (0, _buildCircle2.default)(data, webGLData, webGLDataNativeLines);\n            } else if (data.type === _const.SHAPES.RREC) {\n                (0, _buildRoundedRectangle2.default)(data, webGLData, webGLDataNativeLines);\n            }\n\n            webGL.lastIndex++;\n        }\n\n        this.renderer.bindVao(null);\n\n        // upload all the dirty data...\n        for (var _i2 = 0; _i2 < webGL.data.length; _i2++) {\n            webGLData = webGL.data[_i2];\n\n            if (webGLData.dirty) {\n                webGLData.upload();\n            }\n        }\n    };\n\n    /**\n     *\n     * @private\n     * @param {WebGLRenderingContext} gl - the current WebGL drawing context\n     * @param {number} type - TODO @Alvin\n     * @param {number} nativeLines - indicate whether the webGLData use for nativeLines.\n     * @return {*} TODO\n     */\n\n\n    GraphicsRenderer.prototype.getWebGLData = function getWebGLData(gl, type, nativeLines) {\n        var webGLData = gl.data[gl.data.length - 1];\n\n        if (!webGLData || webGLData.nativeLines !== nativeLines || webGLData.points.length > 320000) {\n            webGLData = this.graphicsDataPool.pop() || new _WebGLGraphicsData2.default(this.renderer.gl, this.primitiveShader, this.renderer.state.attribsState);\n            webGLData.nativeLines = nativeLines;\n            webGLData.reset(type);\n            gl.data.push(webGLData);\n        }\n\n        webGLData.dirty = true;\n\n        return webGLData;\n    };\n\n    return GraphicsRenderer;\n}(_ObjectRenderer3.default);\n\nexports.default = GraphicsRenderer;\n\n\n_WebGLRenderer2.default.registerPlugin('graphics', GraphicsRenderer);\n//# sourceMappingURL=GraphicsRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/GraphicsRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/WebGLGraphicsData.js":
/*!***************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/WebGLGraphicsData.js ***!
  \***************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * An object containing WebGL specific properties to be used by the WebGL renderer\n *\n * @class\n * @private\n * @memberof PIXI\n */\nvar WebGLGraphicsData = function () {\n  /**\n   * @param {WebGLRenderingContext} gl - The current WebGL drawing context\n   * @param {PIXI.Shader} shader - The shader\n   * @param {object} attribsState - The state for the VAO\n   */\n  function WebGLGraphicsData(gl, shader, attribsState) {\n    _classCallCheck(this, WebGLGraphicsData);\n\n    /**\n     * The current WebGL drawing context\n     *\n     * @member {WebGLRenderingContext}\n     */\n    this.gl = gl;\n\n    // TODO does this need to be split before uploading??\n    /**\n     * An array of color components (r,g,b)\n     * @member {number[]}\n     */\n    this.color = [0, 0, 0]; // color split!\n\n    /**\n     * An array of points to draw\n     * @member {PIXI.Point[]}\n     */\n    this.points = [];\n\n    /**\n     * The indices of the vertices\n     * @member {number[]}\n     */\n    this.indices = [];\n    /**\n     * The main buffer\n     * @member {WebGLBuffer}\n     */\n    this.buffer = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl);\n\n    /**\n     * The index buffer\n     * @member {WebGLBuffer}\n     */\n    this.indexBuffer = _pixiGlCore2.default.GLBuffer.createIndexBuffer(gl);\n\n    /**\n     * Whether this graphics is dirty or not\n     * @member {boolean}\n     */\n    this.dirty = true;\n\n    /**\n     * Whether this graphics is nativeLines or not\n     * @member {boolean}\n     */\n    this.nativeLines = false;\n\n    this.glPoints = null;\n    this.glIndices = null;\n\n    /**\n     *\n     * @member {PIXI.Shader}\n     */\n    this.shader = shader;\n\n    this.vao = new _pixiGlCore2.default.VertexArrayObject(gl, attribsState).addIndex(this.indexBuffer).addAttribute(this.buffer, shader.attributes.aVertexPosition, gl.FLOAT, false, 4 * 6, 0).addAttribute(this.buffer, shader.attributes.aColor, gl.FLOAT, false, 4 * 6, 2 * 4);\n  }\n\n  /**\n   * Resets the vertices and the indices\n   */\n\n\n  WebGLGraphicsData.prototype.reset = function reset() {\n    this.points.length = 0;\n    this.indices.length = 0;\n  };\n\n  /**\n   * Binds the buffers and uploads the data\n   */\n\n\n  WebGLGraphicsData.prototype.upload = function upload() {\n    this.glPoints = new Float32Array(this.points);\n    this.buffer.upload(this.glPoints);\n\n    this.glIndices = new Uint16Array(this.indices);\n    this.indexBuffer.upload(this.glIndices);\n\n    this.dirty = false;\n  };\n\n  /**\n   * Empties all the data\n   */\n\n\n  WebGLGraphicsData.prototype.destroy = function destroy() {\n    this.color = null;\n    this.points = null;\n    this.indices = null;\n\n    this.vao.destroy();\n    this.buffer.destroy();\n    this.indexBuffer.destroy();\n\n    this.gl = null;\n\n    this.buffer = null;\n    this.indexBuffer = null;\n\n    this.glPoints = null;\n    this.glIndices = null;\n  };\n\n  return WebGLGraphicsData;\n}();\n\nexports.default = WebGLGraphicsData;\n//# sourceMappingURL=WebGLGraphicsData.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/WebGLGraphicsData.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/shaders/PrimitiveShader.js":
/*!*********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/shaders/PrimitiveShader.js ***!
  \*********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Shader2 = __webpack_require__(/*! ../../../Shader */ \"./node_modules/pixi.js/lib/core/Shader.js\");\n\nvar _Shader3 = _interopRequireDefault(_Shader2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * This shader is used to draw simple primitive shapes for {@link PIXI.Graphics}.\n *\n * @class\n * @memberof PIXI\n * @extends PIXI.Shader\n */\nvar PrimitiveShader = function (_Shader) {\n    _inherits(PrimitiveShader, _Shader);\n\n    /**\n     * @param {WebGLRenderingContext} gl - The webgl shader manager this shader works for.\n     */\n    function PrimitiveShader(gl) {\n        _classCallCheck(this, PrimitiveShader);\n\n        return _possibleConstructorReturn(this, _Shader.call(this, gl,\n        // vertex shader\n        ['attribute vec2 aVertexPosition;', 'attribute vec4 aColor;', 'uniform mat3 translationMatrix;', 'uniform mat3 projectionMatrix;', 'uniform float alpha;', 'uniform vec3 tint;', 'varying vec4 vColor;', 'void main(void){', '   gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);', '   vColor = aColor * vec4(tint * alpha, alpha);', '}'].join('\\n'),\n        // fragment shader\n        ['varying vec4 vColor;', 'void main(void){', '   gl_FragColor = vColor;', '}'].join('\\n')));\n    }\n\n    return PrimitiveShader;\n}(_Shader3.default);\n\nexports.default = PrimitiveShader;\n//# sourceMappingURL=PrimitiveShader.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/shaders/PrimitiveShader.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildCircle.js":
/*!***************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildCircle.js ***!
  \***************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = buildCircle;\n\nvar _buildLine = __webpack_require__(/*! ./buildLine */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js\");\n\nvar _buildLine2 = _interopRequireDefault(_buildLine);\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _utils = __webpack_require__(/*! ../../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * Builds a circle to draw\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object to draw\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n * @param {object} webGLDataNativeLines - an object containing all the webGL-specific information to create nativeLines\n */\nfunction buildCircle(graphicsData, webGLData, webGLDataNativeLines) {\n    // need to convert points to a nice regular data\n    var circleData = graphicsData.shape;\n    var x = circleData.x;\n    var y = circleData.y;\n    var width = void 0;\n    var height = void 0;\n\n    // TODO - bit hacky??\n    if (graphicsData.type === _const.SHAPES.CIRC) {\n        width = circleData.radius;\n        height = circleData.radius;\n    } else {\n        width = circleData.width;\n        height = circleData.height;\n    }\n\n    if (width === 0 || height === 0) {\n        return;\n    }\n\n    var totalSegs = Math.floor(30 * Math.sqrt(circleData.radius)) || Math.floor(15 * Math.sqrt(circleData.width + circleData.height));\n\n    var seg = Math.PI * 2 / totalSegs;\n\n    if (graphicsData.fill) {\n        var color = (0, _utils.hex2rgb)(graphicsData.fillColor);\n        var alpha = graphicsData.fillAlpha;\n\n        var r = color[0] * alpha;\n        var g = color[1] * alpha;\n        var b = color[2] * alpha;\n\n        var verts = webGLData.points;\n        var indices = webGLData.indices;\n\n        var vecPos = verts.length / 6;\n\n        indices.push(vecPos);\n\n        for (var i = 0; i < totalSegs + 1; i++) {\n            verts.push(x, y, r, g, b, alpha);\n\n            verts.push(x + Math.sin(seg * i) * width, y + Math.cos(seg * i) * height, r, g, b, alpha);\n\n            indices.push(vecPos++, vecPos++);\n        }\n\n        indices.push(vecPos - 1);\n    }\n\n    if (graphicsData.lineWidth) {\n        var tempPoints = graphicsData.points;\n\n        graphicsData.points = [];\n\n        for (var _i = 0; _i < totalSegs; _i++) {\n            graphicsData.points.push(x + Math.sin(seg * -_i) * width, y + Math.cos(seg * -_i) * height);\n        }\n\n        graphicsData.points.push(graphicsData.points[0], graphicsData.points[1]);\n\n        (0, _buildLine2.default)(graphicsData, webGLData, webGLDataNativeLines);\n\n        graphicsData.points = tempPoints;\n    }\n}\n//# sourceMappingURL=buildCircle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildCircle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nexports.default = function (graphicsData, webGLData, webGLDataNativeLines) {\n    if (graphicsData.nativeLines) {\n        buildNativeLine(graphicsData, webGLDataNativeLines);\n    } else {\n        buildLine(graphicsData, webGLData);\n    }\n};\n\nvar _math = __webpack_require__(/*! ../../../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _utils = __webpack_require__(/*! ../../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\n/**\n * Builds a line to draw using the poligon method.\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n */\nfunction buildLine(graphicsData, webGLData) {\n    // TODO OPTIMISE!\n    var points = graphicsData.points;\n\n    if (points.length === 0) {\n        return;\n    }\n    // if the line width is an odd number add 0.5 to align to a whole pixel\n    // commenting this out fixes #711 and #1620\n    // if (graphicsData.lineWidth%2)\n    // {\n    //     for (i = 0; i < points.length; i++)\n    //     {\n    //         points[i] += 0.5;\n    //     }\n    // }\n\n    // get first and last point.. figure out the middle!\n    var firstPoint = new _math.Point(points[0], points[1]);\n    var lastPoint = new _math.Point(points[points.length - 2], points[points.length - 1]);\n\n    // if the first point is the last point - gonna have issues :)\n    if (firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y) {\n        // need to clone as we are going to slightly modify the shape..\n        points = points.slice();\n\n        points.pop();\n        points.pop();\n\n        lastPoint = new _math.Point(points[points.length - 2], points[points.length - 1]);\n\n        var midPointX = lastPoint.x + (firstPoint.x - lastPoint.x) * 0.5;\n        var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) * 0.5;\n\n        points.unshift(midPointX, midPointY);\n        points.push(midPointX, midPointY);\n    }\n\n    var verts = webGLData.points;\n    var indices = webGLData.indices;\n    var length = points.length / 2;\n    var indexCount = points.length;\n    var indexStart = verts.length / 6;\n\n    // DRAW the Line\n    var width = graphicsData.lineWidth / 2;\n\n    // sort color\n    var color = (0, _utils.hex2rgb)(graphicsData.lineColor);\n    var alpha = graphicsData.lineAlpha;\n    var r = color[0] * alpha;\n    var g = color[1] * alpha;\n    var b = color[2] * alpha;\n\n    var p1x = points[0];\n    var p1y = points[1];\n    var p2x = points[2];\n    var p2y = points[3];\n    var p3x = 0;\n    var p3y = 0;\n\n    var perpx = -(p1y - p2y);\n    var perpy = p1x - p2x;\n    var perp2x = 0;\n    var perp2y = 0;\n    var perp3x = 0;\n    var perp3y = 0;\n\n    var dist = Math.sqrt(perpx * perpx + perpy * perpy);\n\n    perpx /= dist;\n    perpy /= dist;\n    perpx *= width;\n    perpy *= width;\n\n    var ratio = graphicsData.lineAlignment; // 0.5;\n    var r1 = (1 - ratio) * 2;\n    var r2 = ratio * 2;\n\n    // start\n    verts.push(p1x - perpx * r1, p1y - perpy * r1, r, g, b, alpha);\n\n    verts.push(p1x + perpx * r2, p1y + perpy * r2, r, g, b, alpha);\n\n    for (var i = 1; i < length - 1; ++i) {\n        p1x = points[(i - 1) * 2];\n        p1y = points[(i - 1) * 2 + 1];\n\n        p2x = points[i * 2];\n        p2y = points[i * 2 + 1];\n\n        p3x = points[(i + 1) * 2];\n        p3y = points[(i + 1) * 2 + 1];\n\n        perpx = -(p1y - p2y);\n        perpy = p1x - p2x;\n\n        dist = Math.sqrt(perpx * perpx + perpy * perpy);\n        perpx /= dist;\n        perpy /= dist;\n        perpx *= width;\n        perpy *= width;\n\n        perp2x = -(p2y - p3y);\n        perp2y = p2x - p3x;\n\n        dist = Math.sqrt(perp2x * perp2x + perp2y * perp2y);\n        perp2x /= dist;\n        perp2y /= dist;\n        perp2x *= width;\n        perp2y *= width;\n\n        var a1 = -perpy + p1y - (-perpy + p2y);\n        var b1 = -perpx + p2x - (-perpx + p1x);\n        var c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);\n        var a2 = -perp2y + p3y - (-perp2y + p2y);\n        var b2 = -perp2x + p2x - (-perp2x + p3x);\n        var c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);\n\n        var denom = a1 * b2 - a2 * b1;\n\n        if (Math.abs(denom) < 0.1) {\n            denom += 10.1;\n            verts.push(p2x - perpx * r1, p2y - perpy * r1, r, g, b, alpha);\n\n            verts.push(p2x + perpx * r2, p2y + perpy * r2, r, g, b, alpha);\n\n            continue;\n        }\n\n        var px = (b1 * c2 - b2 * c1) / denom;\n        var py = (a2 * c1 - a1 * c2) / denom;\n        var pdist = (px - p2x) * (px - p2x) + (py - p2y) * (py - p2y);\n\n        if (pdist > 196 * width * width) {\n            perp3x = perpx - perp2x;\n            perp3y = perpy - perp2y;\n\n            dist = Math.sqrt(perp3x * perp3x + perp3y * perp3y);\n            perp3x /= dist;\n            perp3y /= dist;\n            perp3x *= width;\n            perp3y *= width;\n\n            verts.push(p2x - perp3x * r1, p2y - perp3y * r1);\n            verts.push(r, g, b, alpha);\n\n            verts.push(p2x + perp3x * r2, p2y + perp3y * r2);\n            verts.push(r, g, b, alpha);\n\n            verts.push(p2x - perp3x * r2 * r1, p2y - perp3y * r1);\n            verts.push(r, g, b, alpha);\n\n            indexCount++;\n        } else {\n            verts.push(p2x + (px - p2x) * r1, p2y + (py - p2y) * r1);\n            verts.push(r, g, b, alpha);\n\n            verts.push(p2x - (px - p2x) * r2, p2y - (py - p2y) * r2);\n            verts.push(r, g, b, alpha);\n        }\n    }\n\n    p1x = points[(length - 2) * 2];\n    p1y = points[(length - 2) * 2 + 1];\n\n    p2x = points[(length - 1) * 2];\n    p2y = points[(length - 1) * 2 + 1];\n\n    perpx = -(p1y - p2y);\n    perpy = p1x - p2x;\n\n    dist = Math.sqrt(perpx * perpx + perpy * perpy);\n    perpx /= dist;\n    perpy /= dist;\n    perpx *= width;\n    perpy *= width;\n\n    verts.push(p2x - perpx * r1, p2y - perpy * r1);\n    verts.push(r, g, b, alpha);\n\n    verts.push(p2x + perpx * r2, p2y + perpy * r2);\n    verts.push(r, g, b, alpha);\n\n    indices.push(indexStart);\n\n    for (var _i = 0; _i < indexCount; ++_i) {\n        indices.push(indexStart++);\n    }\n\n    indices.push(indexStart - 1);\n}\n\n/**\n * Builds a line to draw using the gl.drawArrays(gl.LINES) method\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n */\n\n\n/**\n * Builds a line to draw\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n * @param {object} webGLDataNativeLines - an object containing all the webGL-specific information to create nativeLines\n */\nfunction buildNativeLine(graphicsData, webGLData) {\n    var i = 0;\n    var points = graphicsData.points;\n\n    if (points.length === 0) return;\n\n    var verts = webGLData.points;\n    var length = points.length / 2;\n\n    // sort color\n    var color = (0, _utils.hex2rgb)(graphicsData.lineColor);\n    var alpha = graphicsData.lineAlpha;\n    var r = color[0] * alpha;\n    var g = color[1] * alpha;\n    var b = color[2] * alpha;\n\n    for (i = 1; i < length; i++) {\n        var p1x = points[(i - 1) * 2];\n        var p1y = points[(i - 1) * 2 + 1];\n\n        var p2x = points[i * 2];\n        var p2y = points[i * 2 + 1];\n\n        verts.push(p1x, p1y);\n        verts.push(r, g, b, alpha);\n\n        verts.push(p2x, p2y);\n        verts.push(r, g, b, alpha);\n    }\n}\n//# sourceMappingURL=buildLine.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildPoly.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildPoly.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = buildPoly;\n\nvar _buildLine = __webpack_require__(/*! ./buildLine */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js\");\n\nvar _buildLine2 = _interopRequireDefault(_buildLine);\n\nvar _utils = __webpack_require__(/*! ../../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _earcut = __webpack_require__(/*! earcut */ \"./node_modules/earcut/src/earcut.js\");\n\nvar _earcut2 = _interopRequireDefault(_earcut);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * Builds a polygon to draw\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n * @param {object} webGLDataNativeLines - an object containing all the webGL-specific information to create nativeLines\n */\nfunction buildPoly(graphicsData, webGLData, webGLDataNativeLines) {\n    graphicsData.points = graphicsData.shape.points.slice();\n\n    var points = graphicsData.points;\n\n    if (graphicsData.fill && points.length >= 6) {\n        var holeArray = [];\n        // Process holes..\n        var holes = graphicsData.holes;\n\n        for (var i = 0; i < holes.length; i++) {\n            var hole = holes[i];\n\n            holeArray.push(points.length / 2);\n\n            points = points.concat(hole.points);\n        }\n\n        // get first and last point.. figure out the middle!\n        var verts = webGLData.points;\n        var indices = webGLData.indices;\n\n        var length = points.length / 2;\n\n        // sort color\n        var color = (0, _utils.hex2rgb)(graphicsData.fillColor);\n        var alpha = graphicsData.fillAlpha;\n        var r = color[0] * alpha;\n        var g = color[1] * alpha;\n        var b = color[2] * alpha;\n\n        var triangles = (0, _earcut2.default)(points, holeArray, 2);\n\n        if (!triangles) {\n            return;\n        }\n\n        var vertPos = verts.length / 6;\n\n        for (var _i = 0; _i < triangles.length; _i += 3) {\n            indices.push(triangles[_i] + vertPos);\n            indices.push(triangles[_i] + vertPos);\n            indices.push(triangles[_i + 1] + vertPos);\n            indices.push(triangles[_i + 2] + vertPos);\n            indices.push(triangles[_i + 2] + vertPos);\n        }\n\n        for (var _i2 = 0; _i2 < length; _i2++) {\n            verts.push(points[_i2 * 2], points[_i2 * 2 + 1], r, g, b, alpha);\n        }\n    }\n\n    if (graphicsData.lineWidth > 0) {\n        (0, _buildLine2.default)(graphicsData, webGLData, webGLDataNativeLines);\n    }\n}\n//# sourceMappingURL=buildPoly.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildPoly.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRectangle.js":
/*!******************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRectangle.js ***!
  \******************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = buildRectangle;\n\nvar _buildLine = __webpack_require__(/*! ./buildLine */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js\");\n\nvar _buildLine2 = _interopRequireDefault(_buildLine);\n\nvar _utils = __webpack_require__(/*! ../../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * Builds a rectangle to draw\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n * @param {object} webGLDataNativeLines - an object containing all the webGL-specific information to create nativeLines\n */\nfunction buildRectangle(graphicsData, webGLData, webGLDataNativeLines) {\n    // --- //\n    // need to convert points to a nice regular data\n    //\n    var rectData = graphicsData.shape;\n    var x = rectData.x;\n    var y = rectData.y;\n    var width = rectData.width;\n    var height = rectData.height;\n\n    if (graphicsData.fill) {\n        var color = (0, _utils.hex2rgb)(graphicsData.fillColor);\n        var alpha = graphicsData.fillAlpha;\n\n        var r = color[0] * alpha;\n        var g = color[1] * alpha;\n        var b = color[2] * alpha;\n\n        var verts = webGLData.points;\n        var indices = webGLData.indices;\n\n        var vertPos = verts.length / 6;\n\n        // start\n        verts.push(x, y);\n        verts.push(r, g, b, alpha);\n\n        verts.push(x + width, y);\n        verts.push(r, g, b, alpha);\n\n        verts.push(x, y + height);\n        verts.push(r, g, b, alpha);\n\n        verts.push(x + width, y + height);\n        verts.push(r, g, b, alpha);\n\n        // insert 2 dead triangles..\n        indices.push(vertPos, vertPos, vertPos + 1, vertPos + 2, vertPos + 3, vertPos + 3);\n    }\n\n    if (graphicsData.lineWidth) {\n        var tempPoints = graphicsData.points;\n\n        graphicsData.points = [x, y, x + width, y, x + width, y + height, x, y + height, x, y];\n\n        (0, _buildLine2.default)(graphicsData, webGLData, webGLDataNativeLines);\n\n        graphicsData.points = tempPoints;\n    }\n}\n//# sourceMappingURL=buildRectangle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRectangle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRoundedRectangle.js":
/*!*************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRoundedRectangle.js ***!
  \*************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = buildRoundedRectangle;\n\nvar _earcut = __webpack_require__(/*! earcut */ \"./node_modules/earcut/src/earcut.js\");\n\nvar _earcut2 = _interopRequireDefault(_earcut);\n\nvar _buildLine = __webpack_require__(/*! ./buildLine */ \"./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildLine.js\");\n\nvar _buildLine2 = _interopRequireDefault(_buildLine);\n\nvar _utils = __webpack_require__(/*! ../../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * Builds a rounded rectangle to draw\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties\n * @param {object} webGLData - an object containing all the webGL-specific information to create this shape\n * @param {object} webGLDataNativeLines - an object containing all the webGL-specific information to create nativeLines\n */\nfunction buildRoundedRectangle(graphicsData, webGLData, webGLDataNativeLines) {\n    var rrectData = graphicsData.shape;\n    var x = rrectData.x;\n    var y = rrectData.y;\n    var width = rrectData.width;\n    var height = rrectData.height;\n\n    var radius = rrectData.radius;\n\n    var recPoints = [];\n\n    recPoints.push(x + radius, y);\n    quadraticBezierCurve(x + width - radius, y, x + width, y, x + width, y + radius, recPoints);\n    quadraticBezierCurve(x + width, y + height - radius, x + width, y + height, x + width - radius, y + height, recPoints);\n    quadraticBezierCurve(x + radius, y + height, x, y + height, x, y + height - radius, recPoints);\n    quadraticBezierCurve(x, y + radius, x, y, x + radius + 0.0000000001, y, recPoints);\n\n    // this tiny number deals with the issue that occurs when points overlap and earcut fails to triangulate the item.\n    // TODO - fix this properly, this is not very elegant.. but it works for now.\n\n    if (graphicsData.fill) {\n        var color = (0, _utils.hex2rgb)(graphicsData.fillColor);\n        var alpha = graphicsData.fillAlpha;\n\n        var r = color[0] * alpha;\n        var g = color[1] * alpha;\n        var b = color[2] * alpha;\n\n        var verts = webGLData.points;\n        var indices = webGLData.indices;\n\n        var vecPos = verts.length / 6;\n\n        var triangles = (0, _earcut2.default)(recPoints, null, 2);\n\n        for (var i = 0, j = triangles.length; i < j; i += 3) {\n            indices.push(triangles[i] + vecPos);\n            indices.push(triangles[i] + vecPos);\n            indices.push(triangles[i + 1] + vecPos);\n            indices.push(triangles[i + 2] + vecPos);\n            indices.push(triangles[i + 2] + vecPos);\n        }\n\n        for (var _i = 0, _j = recPoints.length; _i < _j; _i++) {\n            verts.push(recPoints[_i], recPoints[++_i], r, g, b, alpha);\n        }\n    }\n\n    if (graphicsData.lineWidth) {\n        var tempPoints = graphicsData.points;\n\n        graphicsData.points = recPoints;\n\n        (0, _buildLine2.default)(graphicsData, webGLData, webGLDataNativeLines);\n\n        graphicsData.points = tempPoints;\n    }\n}\n\n/**\n * Calculate a single point for a quadratic bezier curve.\n * Utility function used by quadraticBezierCurve.\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {number} n1 - first number\n * @param {number} n2 - second number\n * @param {number} perc - percentage\n * @return {number} the result\n *\n */\nfunction getPt(n1, n2, perc) {\n    var diff = n2 - n1;\n\n    return n1 + diff * perc;\n}\n\n/**\n * Calculate the points for a quadratic bezier curve. (helper function..)\n * Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c\n *\n * Ignored from docs since it is not directly exposed.\n *\n * @ignore\n * @private\n * @param {number} fromX - Origin point x\n * @param {number} fromY - Origin point x\n * @param {number} cpX - Control point x\n * @param {number} cpY - Control point y\n * @param {number} toX - Destination point x\n * @param {number} toY - Destination point y\n * @param {number[]} [out=[]] - The output array to add points into. If not passed, a new array is created.\n * @return {number[]} an array of points\n */\nfunction quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {\n    var out = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : [];\n\n    var n = 20;\n    var points = out;\n\n    var xa = 0;\n    var ya = 0;\n    var xb = 0;\n    var yb = 0;\n    var x = 0;\n    var y = 0;\n\n    for (var i = 0, j = 0; i <= n; ++i) {\n        j = i / n;\n\n        // The Green Line\n        xa = getPt(fromX, cpX, j);\n        ya = getPt(fromY, cpY, j);\n        xb = getPt(cpX, toX, j);\n        yb = getPt(cpY, toY, j);\n\n        // The Black Dot\n        x = getPt(xa, xb, j);\n        y = getPt(ya, yb, j);\n\n        points.push(x, y);\n    }\n\n    return points;\n}\n//# sourceMappingURL=buildRoundedRectangle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/graphics/webgl/utils/buildRoundedRectangle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/index.js":
/*!************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/index.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.autoDetectRenderer = exports.Application = exports.Filter = exports.SpriteMaskFilter = exports.Quad = exports.RenderTarget = exports.ObjectRenderer = exports.WebGLManager = exports.Shader = exports.CanvasRenderTarget = exports.TextureUvs = exports.VideoBaseTexture = exports.BaseRenderTexture = exports.RenderTexture = exports.BaseTexture = exports.TextureMatrix = exports.Texture = exports.Spritesheet = exports.CanvasGraphicsRenderer = exports.GraphicsRenderer = exports.GraphicsData = exports.Graphics = exports.TextMetrics = exports.TextStyle = exports.Text = exports.SpriteRenderer = exports.CanvasTinter = exports.CanvasSpriteRenderer = exports.Sprite = exports.TransformBase = exports.TransformStatic = exports.Transform = exports.Container = exports.DisplayObject = exports.Bounds = exports.glCore = exports.WebGLRenderer = exports.CanvasRenderer = exports.ticker = exports.utils = exports.settings = undefined;\n\nvar _const = __webpack_require__(/*! ./const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nObject.keys(_const).forEach(function (key) {\n  if (key === \"default\" || key === \"__esModule\") return;\n  Object.defineProperty(exports, key, {\n    enumerable: true,\n    get: function get() {\n      return _const[key];\n    }\n  });\n});\n\nvar _math = __webpack_require__(/*! ./math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nObject.keys(_math).forEach(function (key) {\n  if (key === \"default\" || key === \"__esModule\") return;\n  Object.defineProperty(exports, key, {\n    enumerable: true,\n    get: function get() {\n      return _math[key];\n    }\n  });\n});\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nObject.defineProperty(exports, 'glCore', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_pixiGlCore).default;\n  }\n});\n\nvar _Bounds = __webpack_require__(/*! ./display/Bounds */ \"./node_modules/pixi.js/lib/core/display/Bounds.js\");\n\nObject.defineProperty(exports, 'Bounds', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Bounds).default;\n  }\n});\n\nvar _DisplayObject = __webpack_require__(/*! ./display/DisplayObject */ \"./node_modules/pixi.js/lib/core/display/DisplayObject.js\");\n\nObject.defineProperty(exports, 'DisplayObject', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_DisplayObject).default;\n  }\n});\n\nvar _Container = __webpack_require__(/*! ./display/Container */ \"./node_modules/pixi.js/lib/core/display/Container.js\");\n\nObject.defineProperty(exports, 'Container', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Container).default;\n  }\n});\n\nvar _Transform = __webpack_require__(/*! ./display/Transform */ \"./node_modules/pixi.js/lib/core/display/Transform.js\");\n\nObject.defineProperty(exports, 'Transform', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Transform).default;\n  }\n});\n\nvar _TransformStatic = __webpack_require__(/*! ./display/TransformStatic */ \"./node_modules/pixi.js/lib/core/display/TransformStatic.js\");\n\nObject.defineProperty(exports, 'TransformStatic', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TransformStatic).default;\n  }\n});\n\nvar _TransformBase = __webpack_require__(/*! ./display/TransformBase */ \"./node_modules/pixi.js/lib/core/display/TransformBase.js\");\n\nObject.defineProperty(exports, 'TransformBase', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TransformBase).default;\n  }\n});\n\nvar _Sprite = __webpack_require__(/*! ./sprites/Sprite */ \"./node_modules/pixi.js/lib/core/sprites/Sprite.js\");\n\nObject.defineProperty(exports, 'Sprite', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Sprite).default;\n  }\n});\n\nvar _CanvasSpriteRenderer = __webpack_require__(/*! ./sprites/canvas/CanvasSpriteRenderer */ \"./node_modules/pixi.js/lib/core/sprites/canvas/CanvasSpriteRenderer.js\");\n\nObject.defineProperty(exports, 'CanvasSpriteRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasSpriteRenderer).default;\n  }\n});\n\nvar _CanvasTinter = __webpack_require__(/*! ./sprites/canvas/CanvasTinter */ \"./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js\");\n\nObject.defineProperty(exports, 'CanvasTinter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasTinter).default;\n  }\n});\n\nvar _SpriteRenderer = __webpack_require__(/*! ./sprites/webgl/SpriteRenderer */ \"./node_modules/pixi.js/lib/core/sprites/webgl/SpriteRenderer.js\");\n\nObject.defineProperty(exports, 'SpriteRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_SpriteRenderer).default;\n  }\n});\n\nvar _Text = __webpack_require__(/*! ./text/Text */ \"./node_modules/pixi.js/lib/core/text/Text.js\");\n\nObject.defineProperty(exports, 'Text', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Text).default;\n  }\n});\n\nvar _TextStyle = __webpack_require__(/*! ./text/TextStyle */ \"./node_modules/pixi.js/lib/core/text/TextStyle.js\");\n\nObject.defineProperty(exports, 'TextStyle', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TextStyle).default;\n  }\n});\n\nvar _TextMetrics = __webpack_require__(/*! ./text/TextMetrics */ \"./node_modules/pixi.js/lib/core/text/TextMetrics.js\");\n\nObject.defineProperty(exports, 'TextMetrics', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TextMetrics).default;\n  }\n});\n\nvar _Graphics = __webpack_require__(/*! ./graphics/Graphics */ \"./node_modules/pixi.js/lib/core/graphics/Graphics.js\");\n\nObject.defineProperty(exports, 'Graphics', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Graphics).default;\n  }\n});\n\nvar _GraphicsData = __webpack_require__(/*! ./graphics/GraphicsData */ \"./node_modules/pixi.js/lib/core/graphics/GraphicsData.js\");\n\nObject.defineProperty(exports, 'GraphicsData', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_GraphicsData).default;\n  }\n});\n\nvar _GraphicsRenderer = __webpack_require__(/*! ./graphics/webgl/GraphicsRenderer */ \"./node_modules/pixi.js/lib/core/graphics/webgl/GraphicsRenderer.js\");\n\nObject.defineProperty(exports, 'GraphicsRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_GraphicsRenderer).default;\n  }\n});\n\nvar _CanvasGraphicsRenderer = __webpack_require__(/*! ./graphics/canvas/CanvasGraphicsRenderer */ \"./node_modules/pixi.js/lib/core/graphics/canvas/CanvasGraphicsRenderer.js\");\n\nObject.defineProperty(exports, 'CanvasGraphicsRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasGraphicsRenderer).default;\n  }\n});\n\nvar _Spritesheet = __webpack_require__(/*! ./textures/Spritesheet */ \"./node_modules/pixi.js/lib/core/textures/Spritesheet.js\");\n\nObject.defineProperty(exports, 'Spritesheet', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Spritesheet).default;\n  }\n});\n\nvar _Texture = __webpack_require__(/*! ./textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nObject.defineProperty(exports, 'Texture', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Texture).default;\n  }\n});\n\nvar _TextureMatrix = __webpack_require__(/*! ./textures/TextureMatrix */ \"./node_modules/pixi.js/lib/core/textures/TextureMatrix.js\");\n\nObject.defineProperty(exports, 'TextureMatrix', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TextureMatrix).default;\n  }\n});\n\nvar _BaseTexture = __webpack_require__(/*! ./textures/BaseTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseTexture.js\");\n\nObject.defineProperty(exports, 'BaseTexture', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BaseTexture).default;\n  }\n});\n\nvar _RenderTexture = __webpack_require__(/*! ./textures/RenderTexture */ \"./node_modules/pixi.js/lib/core/textures/RenderTexture.js\");\n\nObject.defineProperty(exports, 'RenderTexture', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_RenderTexture).default;\n  }\n});\n\nvar _BaseRenderTexture = __webpack_require__(/*! ./textures/BaseRenderTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseRenderTexture.js\");\n\nObject.defineProperty(exports, 'BaseRenderTexture', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BaseRenderTexture).default;\n  }\n});\n\nvar _VideoBaseTexture = __webpack_require__(/*! ./textures/VideoBaseTexture */ \"./node_modules/pixi.js/lib/core/textures/VideoBaseTexture.js\");\n\nObject.defineProperty(exports, 'VideoBaseTexture', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_VideoBaseTexture).default;\n  }\n});\n\nvar _TextureUvs = __webpack_require__(/*! ./textures/TextureUvs */ \"./node_modules/pixi.js/lib/core/textures/TextureUvs.js\");\n\nObject.defineProperty(exports, 'TextureUvs', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TextureUvs).default;\n  }\n});\n\nvar _CanvasRenderTarget = __webpack_require__(/*! ./renderers/canvas/utils/CanvasRenderTarget */ \"./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasRenderTarget.js\");\n\nObject.defineProperty(exports, 'CanvasRenderTarget', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasRenderTarget).default;\n  }\n});\n\nvar _Shader = __webpack_require__(/*! ./Shader */ \"./node_modules/pixi.js/lib/core/Shader.js\");\n\nObject.defineProperty(exports, 'Shader', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Shader).default;\n  }\n});\n\nvar _WebGLManager = __webpack_require__(/*! ./renderers/webgl/managers/WebGLManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js\");\n\nObject.defineProperty(exports, 'WebGLManager', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_WebGLManager).default;\n  }\n});\n\nvar _ObjectRenderer = __webpack_require__(/*! ./renderers/webgl/utils/ObjectRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js\");\n\nObject.defineProperty(exports, 'ObjectRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_ObjectRenderer).default;\n  }\n});\n\nvar _RenderTarget = __webpack_require__(/*! ./renderers/webgl/utils/RenderTarget */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js\");\n\nObject.defineProperty(exports, 'RenderTarget', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_RenderTarget).default;\n  }\n});\n\nvar _Quad = __webpack_require__(/*! ./renderers/webgl/utils/Quad */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/Quad.js\");\n\nObject.defineProperty(exports, 'Quad', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Quad).default;\n  }\n});\n\nvar _SpriteMaskFilter = __webpack_require__(/*! ./renderers/webgl/filters/spriteMask/SpriteMaskFilter */ \"./node_modules/pixi.js/lib/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js\");\n\nObject.defineProperty(exports, 'SpriteMaskFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_SpriteMaskFilter).default;\n  }\n});\n\nvar _Filter = __webpack_require__(/*! ./renderers/webgl/filters/Filter */ \"./node_modules/pixi.js/lib/core/renderers/webgl/filters/Filter.js\");\n\nObject.defineProperty(exports, 'Filter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Filter).default;\n  }\n});\n\nvar _Application = __webpack_require__(/*! ./Application */ \"./node_modules/pixi.js/lib/core/Application.js\");\n\nObject.defineProperty(exports, 'Application', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Application).default;\n  }\n});\n\nvar _autoDetectRenderer = __webpack_require__(/*! ./autoDetectRenderer */ \"./node_modules/pixi.js/lib/core/autoDetectRenderer.js\");\n\nObject.defineProperty(exports, 'autoDetectRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _autoDetectRenderer.autoDetectRenderer;\n  }\n});\n\nvar _utils = __webpack_require__(/*! ./utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar utils = _interopRequireWildcard(_utils);\n\nvar _ticker = __webpack_require__(/*! ./ticker */ \"./node_modules/pixi.js/lib/core/ticker/index.js\");\n\nvar ticker = _interopRequireWildcard(_ticker);\n\nvar _settings = __webpack_require__(/*! ./settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _CanvasRenderer = __webpack_require__(/*! ./renderers/canvas/CanvasRenderer */ \"./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js\");\n\nvar _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer);\n\nvar _WebGLRenderer = __webpack_require__(/*! ./renderers/webgl/WebGLRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js\");\n\nvar _WebGLRenderer2 = _interopRequireDefault(_WebGLRenderer);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.settings = _settings2.default;\nexports.utils = utils;\nexports.ticker = ticker;\nexports.CanvasRenderer = _CanvasRenderer2.default;\nexports.WebGLRenderer = _WebGLRenderer2.default; /**\n                                                  * @namespace PIXI\n                                                  */\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/GroupD8.js":
/*!*******************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/GroupD8.js ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Matrix = __webpack_require__(/*! ./Matrix */ \"./node_modules/pixi.js/lib/core/math/Matrix.js\");\n\nvar _Matrix2 = _interopRequireDefault(_Matrix);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar ux = [1, 1, 0, -1, -1, -1, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1]; // Your friendly neighbour https://en.wikipedia.org/wiki/Dihedral_group of order 16\n\nvar uy = [0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 1, 1, 0, -1, -1, -1];\nvar vx = [0, -1, -1, -1, 0, 1, 1, 1, 0, 1, 1, 1, 0, -1, -1, -1];\nvar vy = [1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, 1, 1, 1, 0, -1];\nvar tempMatrices = [];\n\nvar mul = [];\n\nfunction signum(x) {\n    if (x < 0) {\n        return -1;\n    }\n    if (x > 0) {\n        return 1;\n    }\n\n    return 0;\n}\n\nfunction init() {\n    for (var i = 0; i < 16; i++) {\n        var row = [];\n\n        mul.push(row);\n\n        for (var j = 0; j < 16; j++) {\n            var _ux = signum(ux[i] * ux[j] + vx[i] * uy[j]);\n            var _uy = signum(uy[i] * ux[j] + vy[i] * uy[j]);\n            var _vx = signum(ux[i] * vx[j] + vx[i] * vy[j]);\n            var _vy = signum(uy[i] * vx[j] + vy[i] * vy[j]);\n\n            for (var k = 0; k < 16; k++) {\n                if (ux[k] === _ux && uy[k] === _uy && vx[k] === _vx && vy[k] === _vy) {\n                    row.push(k);\n                    break;\n                }\n            }\n        }\n    }\n\n    for (var _i = 0; _i < 16; _i++) {\n        var mat = new _Matrix2.default();\n\n        mat.set(ux[_i], uy[_i], vx[_i], vy[_i], 0, 0);\n        tempMatrices.push(mat);\n    }\n}\n\ninit();\n\n/**\n * Implements Dihedral Group D_8, see [group D4]{@link http://mathworld.wolfram.com/DihedralGroupD4.html},\n * D8 is the same but with diagonals. Used for texture rotations.\n *\n * Vector xX(i), xY(i) is U-axis of sprite with rotation i\n * Vector yY(i), yY(i) is V-axis of sprite with rotation i\n * Rotations: 0 grad (0), 90 grad (2), 180 grad (4), 270 grad (6)\n * Mirrors: vertical (8), main diagonal (10), horizontal (12), reverse diagonal (14)\n * This is the small part of gameofbombs.com portal system. It works.\n *\n * @author Ivan @ivanpopelyshev\n * @class\n * @memberof PIXI\n */\nvar GroupD8 = {\n    E: 0,\n    SE: 1,\n    S: 2,\n    SW: 3,\n    W: 4,\n    NW: 5,\n    N: 6,\n    NE: 7,\n    MIRROR_VERTICAL: 8,\n    MIRROR_HORIZONTAL: 12,\n    uX: function uX(ind) {\n        return ux[ind];\n    },\n    uY: function uY(ind) {\n        return uy[ind];\n    },\n    vX: function vX(ind) {\n        return vx[ind];\n    },\n    vY: function vY(ind) {\n        return vy[ind];\n    },\n    inv: function inv(rotation) {\n        if (rotation & 8) {\n            return rotation & 15;\n        }\n\n        return -rotation & 7;\n    },\n    add: function add(rotationSecond, rotationFirst) {\n        return mul[rotationSecond][rotationFirst];\n    },\n    sub: function sub(rotationSecond, rotationFirst) {\n        return mul[rotationSecond][GroupD8.inv(rotationFirst)];\n    },\n\n    /**\n     * Adds 180 degrees to rotation. Commutative operation.\n     *\n     * @memberof PIXI.GroupD8\n     * @param {number} rotation - The number to rotate.\n     * @returns {number} rotated number\n     */\n    rotate180: function rotate180(rotation) {\n        return rotation ^ 4;\n    },\n\n    /**\n     * Direction of main vector can be horizontal, vertical or diagonal.\n     * Some objects work with vertical directions different.\n     *\n     * @memberof PIXI.GroupD8\n     * @param {number} rotation - The number to check.\n     * @returns {boolean} Whether or not the direction is vertical\n     */\n    isVertical: function isVertical(rotation) {\n        return (rotation & 3) === 2;\n    },\n\n    /**\n     * @memberof PIXI.GroupD8\n     * @param {number} dx - TODO\n     * @param {number} dy - TODO\n     *\n     * @return {number} TODO\n     */\n    byDirection: function byDirection(dx, dy) {\n        if (Math.abs(dx) * 2 <= Math.abs(dy)) {\n            if (dy >= 0) {\n                return GroupD8.S;\n            }\n\n            return GroupD8.N;\n        } else if (Math.abs(dy) * 2 <= Math.abs(dx)) {\n            if (dx > 0) {\n                return GroupD8.E;\n            }\n\n            return GroupD8.W;\n        } else if (dy > 0) {\n            if (dx > 0) {\n                return GroupD8.SE;\n            }\n\n            return GroupD8.SW;\n        } else if (dx > 0) {\n            return GroupD8.NE;\n        }\n\n        return GroupD8.NW;\n    },\n\n    /**\n     * Helps sprite to compensate texture packer rotation.\n     *\n     * @memberof PIXI.GroupD8\n     * @param {PIXI.Matrix} matrix - sprite world matrix\n     * @param {number} rotation - The rotation factor to use.\n     * @param {number} tx - sprite anchoring\n     * @param {number} ty - sprite anchoring\n     */\n    matrixAppendRotationInv: function matrixAppendRotationInv(matrix, rotation) {\n        var tx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n        var ty = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n\n        // Packer used \"rotation\", we use \"inv(rotation)\"\n        var mat = tempMatrices[GroupD8.inv(rotation)];\n\n        mat.tx = tx;\n        mat.ty = ty;\n        matrix.append(mat);\n    }\n};\n\nexports.default = GroupD8;\n//# sourceMappingURL=GroupD8.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/GroupD8.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/Matrix.js":
/*!******************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/Matrix.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _Point = __webpack_require__(/*! ./Point */ \"./node_modules/pixi.js/lib/core/math/Point.js\");\n\nvar _Point2 = _interopRequireDefault(_Point);\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The PixiJS Matrix class as an object, which makes it a lot faster,\n * here is a representation of it :\n * | a | c | tx|\n * | b | d | ty|\n * | 0 | 0 | 1 |\n *\n * @class\n * @memberof PIXI\n */\nvar Matrix = function () {\n    /**\n     * @param {number} [a=1] - x scale\n     * @param {number} [b=0] - x skew\n     * @param {number} [c=0] - y skew\n     * @param {number} [d=1] - y scale\n     * @param {number} [tx=0] - x translation\n     * @param {number} [ty=0] - y translation\n     */\n    function Matrix() {\n        var a = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;\n        var b = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n        var c = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n        var d = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;\n        var tx = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0;\n        var ty = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0;\n\n        _classCallCheck(this, Matrix);\n\n        /**\n         * @member {number}\n         * @default 1\n         */\n        this.a = a;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.b = b;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.c = c;\n\n        /**\n         * @member {number}\n         * @default 1\n         */\n        this.d = d;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.tx = tx;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.ty = ty;\n\n        this.array = null;\n    }\n\n    /**\n     * Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:\n     *\n     * a = array[0]\n     * b = array[1]\n     * c = array[3]\n     * d = array[4]\n     * tx = array[2]\n     * ty = array[5]\n     *\n     * @param {number[]} array - The array that the matrix will be populated from.\n     */\n\n\n    Matrix.prototype.fromArray = function fromArray(array) {\n        this.a = array[0];\n        this.b = array[1];\n        this.c = array[3];\n        this.d = array[4];\n        this.tx = array[2];\n        this.ty = array[5];\n    };\n\n    /**\n     * sets the matrix properties\n     *\n     * @param {number} a - Matrix component\n     * @param {number} b - Matrix component\n     * @param {number} c - Matrix component\n     * @param {number} d - Matrix component\n     * @param {number} tx - Matrix component\n     * @param {number} ty - Matrix component\n     *\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.set = function set(a, b, c, d, tx, ty) {\n        this.a = a;\n        this.b = b;\n        this.c = c;\n        this.d = d;\n        this.tx = tx;\n        this.ty = ty;\n\n        return this;\n    };\n\n    /**\n     * Creates an array from the current Matrix object.\n     *\n     * @param {boolean} transpose - Whether we need to transpose the matrix or not\n     * @param {Float32Array} [out=new Float32Array(9)] - If provided the array will be assigned to out\n     * @return {number[]} the newly created array which contains the matrix\n     */\n\n\n    Matrix.prototype.toArray = function toArray(transpose, out) {\n        if (!this.array) {\n            this.array = new Float32Array(9);\n        }\n\n        var array = out || this.array;\n\n        if (transpose) {\n            array[0] = this.a;\n            array[1] = this.b;\n            array[2] = 0;\n            array[3] = this.c;\n            array[4] = this.d;\n            array[5] = 0;\n            array[6] = this.tx;\n            array[7] = this.ty;\n            array[8] = 1;\n        } else {\n            array[0] = this.a;\n            array[1] = this.c;\n            array[2] = this.tx;\n            array[3] = this.b;\n            array[4] = this.d;\n            array[5] = this.ty;\n            array[6] = 0;\n            array[7] = 0;\n            array[8] = 1;\n        }\n\n        return array;\n    };\n\n    /**\n     * Get a new position with the current transformation applied.\n     * Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)\n     *\n     * @param {PIXI.Point} pos - The origin\n     * @param {PIXI.Point} [newPos] - The point that the new position is assigned to (allowed to be same as input)\n     * @return {PIXI.Point} The new point, transformed through this matrix\n     */\n\n\n    Matrix.prototype.apply = function apply(pos, newPos) {\n        newPos = newPos || new _Point2.default();\n\n        var x = pos.x;\n        var y = pos.y;\n\n        newPos.x = this.a * x + this.c * y + this.tx;\n        newPos.y = this.b * x + this.d * y + this.ty;\n\n        return newPos;\n    };\n\n    /**\n     * Get a new position with the inverse of the current transformation applied.\n     * Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)\n     *\n     * @param {PIXI.Point} pos - The origin\n     * @param {PIXI.Point} [newPos] - The point that the new position is assigned to (allowed to be same as input)\n     * @return {PIXI.Point} The new point, inverse-transformed through this matrix\n     */\n\n\n    Matrix.prototype.applyInverse = function applyInverse(pos, newPos) {\n        newPos = newPos || new _Point2.default();\n\n        var id = 1 / (this.a * this.d + this.c * -this.b);\n\n        var x = pos.x;\n        var y = pos.y;\n\n        newPos.x = this.d * id * x + -this.c * id * y + (this.ty * this.c - this.tx * this.d) * id;\n        newPos.y = this.a * id * y + -this.b * id * x + (-this.ty * this.a + this.tx * this.b) * id;\n\n        return newPos;\n    };\n\n    /**\n     * Translates the matrix on the x and y.\n     *\n     * @param {number} x How much to translate x by\n     * @param {number} y How much to translate y by\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.translate = function translate(x, y) {\n        this.tx += x;\n        this.ty += y;\n\n        return this;\n    };\n\n    /**\n     * Applies a scale transformation to the matrix.\n     *\n     * @param {number} x The amount to scale horizontally\n     * @param {number} y The amount to scale vertically\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.scale = function scale(x, y) {\n        this.a *= x;\n        this.d *= y;\n        this.c *= x;\n        this.b *= y;\n        this.tx *= x;\n        this.ty *= y;\n\n        return this;\n    };\n\n    /**\n     * Applies a rotation transformation to the matrix.\n     *\n     * @param {number} angle - The angle in radians.\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.rotate = function rotate(angle) {\n        var cos = Math.cos(angle);\n        var sin = Math.sin(angle);\n\n        var a1 = this.a;\n        var c1 = this.c;\n        var tx1 = this.tx;\n\n        this.a = a1 * cos - this.b * sin;\n        this.b = a1 * sin + this.b * cos;\n        this.c = c1 * cos - this.d * sin;\n        this.d = c1 * sin + this.d * cos;\n        this.tx = tx1 * cos - this.ty * sin;\n        this.ty = tx1 * sin + this.ty * cos;\n\n        return this;\n    };\n\n    /**\n     * Appends the given Matrix to this Matrix.\n     *\n     * @param {PIXI.Matrix} matrix - The matrix to append.\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.append = function append(matrix) {\n        var a1 = this.a;\n        var b1 = this.b;\n        var c1 = this.c;\n        var d1 = this.d;\n\n        this.a = matrix.a * a1 + matrix.b * c1;\n        this.b = matrix.a * b1 + matrix.b * d1;\n        this.c = matrix.c * a1 + matrix.d * c1;\n        this.d = matrix.c * b1 + matrix.d * d1;\n\n        this.tx = matrix.tx * a1 + matrix.ty * c1 + this.tx;\n        this.ty = matrix.tx * b1 + matrix.ty * d1 + this.ty;\n\n        return this;\n    };\n\n    /**\n     * Sets the matrix based on all the available properties\n     *\n     * @param {number} x - Position on the x axis\n     * @param {number} y - Position on the y axis\n     * @param {number} pivotX - Pivot on the x axis\n     * @param {number} pivotY - Pivot on the y axis\n     * @param {number} scaleX - Scale on the x axis\n     * @param {number} scaleY - Scale on the y axis\n     * @param {number} rotation - Rotation in radians\n     * @param {number} skewX - Skew on the x axis\n     * @param {number} skewY - Skew on the y axis\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.setTransform = function setTransform(x, y, pivotX, pivotY, scaleX, scaleY, rotation, skewX, skewY) {\n        this.a = Math.cos(rotation + skewY) * scaleX;\n        this.b = Math.sin(rotation + skewY) * scaleX;\n        this.c = -Math.sin(rotation - skewX) * scaleY;\n        this.d = Math.cos(rotation - skewX) * scaleY;\n\n        this.tx = x - (pivotX * this.a + pivotY * this.c);\n        this.ty = y - (pivotX * this.b + pivotY * this.d);\n\n        return this;\n    };\n\n    /**\n     * Prepends the given Matrix to this Matrix.\n     *\n     * @param {PIXI.Matrix} matrix - The matrix to prepend\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.prepend = function prepend(matrix) {\n        var tx1 = this.tx;\n\n        if (matrix.a !== 1 || matrix.b !== 0 || matrix.c !== 0 || matrix.d !== 1) {\n            var a1 = this.a;\n            var c1 = this.c;\n\n            this.a = a1 * matrix.a + this.b * matrix.c;\n            this.b = a1 * matrix.b + this.b * matrix.d;\n            this.c = c1 * matrix.a + this.d * matrix.c;\n            this.d = c1 * matrix.b + this.d * matrix.d;\n        }\n\n        this.tx = tx1 * matrix.a + this.ty * matrix.c + matrix.tx;\n        this.ty = tx1 * matrix.b + this.ty * matrix.d + matrix.ty;\n\n        return this;\n    };\n\n    /**\n     * Decomposes the matrix (x, y, scaleX, scaleY, and rotation) and sets the properties on to a transform.\n     *\n     * @param {PIXI.Transform|PIXI.TransformStatic} transform - The transform to apply the properties to.\n     * @return {PIXI.Transform|PIXI.TransformStatic} The transform with the newly applied properties\n     */\n\n\n    Matrix.prototype.decompose = function decompose(transform) {\n        // sort out rotation / skew..\n        var a = this.a;\n        var b = this.b;\n        var c = this.c;\n        var d = this.d;\n\n        var skewX = -Math.atan2(-c, d);\n        var skewY = Math.atan2(b, a);\n\n        var delta = Math.abs(skewX + skewY);\n\n        if (delta < 0.00001 || Math.abs(_const.PI_2 - delta) < 0.00001) {\n            transform.rotation = skewY;\n\n            if (a < 0 && d >= 0) {\n                transform.rotation += transform.rotation <= 0 ? Math.PI : -Math.PI;\n            }\n\n            transform.skew.x = transform.skew.y = 0;\n        } else {\n            transform.rotation = 0;\n            transform.skew.x = skewX;\n            transform.skew.y = skewY;\n        }\n\n        // next set scale\n        transform.scale.x = Math.sqrt(a * a + b * b);\n        transform.scale.y = Math.sqrt(c * c + d * d);\n\n        // next set position\n        transform.position.x = this.tx;\n        transform.position.y = this.ty;\n\n        return transform;\n    };\n\n    /**\n     * Inverts this matrix\n     *\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.invert = function invert() {\n        var a1 = this.a;\n        var b1 = this.b;\n        var c1 = this.c;\n        var d1 = this.d;\n        var tx1 = this.tx;\n        var n = a1 * d1 - b1 * c1;\n\n        this.a = d1 / n;\n        this.b = -b1 / n;\n        this.c = -c1 / n;\n        this.d = a1 / n;\n        this.tx = (c1 * this.ty - d1 * tx1) / n;\n        this.ty = -(a1 * this.ty - b1 * tx1) / n;\n\n        return this;\n    };\n\n    /**\n     * Resets this Matix to an identity (default) matrix.\n     *\n     * @return {PIXI.Matrix} This matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.identity = function identity() {\n        this.a = 1;\n        this.b = 0;\n        this.c = 0;\n        this.d = 1;\n        this.tx = 0;\n        this.ty = 0;\n\n        return this;\n    };\n\n    /**\n     * Creates a new Matrix object with the same values as this one.\n     *\n     * @return {PIXI.Matrix} A copy of this matrix. Good for chaining method calls.\n     */\n\n\n    Matrix.prototype.clone = function clone() {\n        var matrix = new Matrix();\n\n        matrix.a = this.a;\n        matrix.b = this.b;\n        matrix.c = this.c;\n        matrix.d = this.d;\n        matrix.tx = this.tx;\n        matrix.ty = this.ty;\n\n        return matrix;\n    };\n\n    /**\n     * Changes the values of the given matrix to be the same as the ones in this matrix\n     *\n     * @param {PIXI.Matrix} matrix - The matrix to copy from.\n     * @return {PIXI.Matrix} The matrix given in parameter with its values updated.\n     */\n\n\n    Matrix.prototype.copy = function copy(matrix) {\n        matrix.a = this.a;\n        matrix.b = this.b;\n        matrix.c = this.c;\n        matrix.d = this.d;\n        matrix.tx = this.tx;\n        matrix.ty = this.ty;\n\n        return matrix;\n    };\n\n    /**\n     * A default (identity) matrix\n     *\n     * @static\n     * @const\n     */\n\n\n    _createClass(Matrix, null, [{\n        key: 'IDENTITY',\n        get: function get() {\n            return new Matrix();\n        }\n\n        /**\n         * A temp matrix\n         *\n         * @static\n         * @const\n         */\n\n    }, {\n        key: 'TEMP_MATRIX',\n        get: function get() {\n            return new Matrix();\n        }\n    }]);\n\n    return Matrix;\n}();\n\nexports.default = Matrix;\n//# sourceMappingURL=Matrix.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/Matrix.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/ObservablePoint.js":
/*!***************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/ObservablePoint.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The Point object represents a location in a two-dimensional coordinate system, where x represents\n * the horizontal axis and y represents the vertical axis.\n * An observable point is a point that triggers a callback when the point's position is changed.\n *\n * @class\n * @memberof PIXI\n */\nvar ObservablePoint = function () {\n    /**\n     * @param {Function} cb - callback when changed\n     * @param {object} scope - owner of callback\n     * @param {number} [x=0] - position of the point on the x axis\n     * @param {number} [y=0] - position of the point on the y axis\n     */\n    function ObservablePoint(cb, scope) {\n        var x = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n        var y = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n\n        _classCallCheck(this, ObservablePoint);\n\n        this._x = x;\n        this._y = y;\n\n        this.cb = cb;\n        this.scope = scope;\n    }\n\n    /**\n     * Creates a clone of this point.\n     * The callback and scope params can be overidden otherwise they will default\n     * to the clone object's values.\n     *\n     * @override\n     * @param {Function} [cb=null] - callback when changed\n     * @param {object} [scope=null] - owner of callback\n     * @return {PIXI.ObservablePoint} a copy of the point\n     */\n\n\n    ObservablePoint.prototype.clone = function clone() {\n        var cb = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null;\n        var scope = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;\n\n        var _cb = cb || this.cb;\n        var _scope = scope || this.scope;\n\n        return new ObservablePoint(_cb, _scope, this._x, this._y);\n    };\n\n    /**\n     * Sets the point to a new x and y position.\n     * If y is omitted, both x and y will be set to x.\n     *\n     * @param {number} [x=0] - position of the point on the x axis\n     * @param {number} [y=0] - position of the point on the y axis\n     */\n\n\n    ObservablePoint.prototype.set = function set(x, y) {\n        var _x = x || 0;\n        var _y = y || (y !== 0 ? _x : 0);\n\n        if (this._x !== _x || this._y !== _y) {\n            this._x = _x;\n            this._y = _y;\n            this.cb.call(this.scope);\n        }\n    };\n\n    /**\n     * Copies the data from another point\n     *\n     * @param {PIXI.Point|PIXI.ObservablePoint} point - point to copy from\n     */\n\n\n    ObservablePoint.prototype.copy = function copy(point) {\n        if (this._x !== point.x || this._y !== point.y) {\n            this._x = point.x;\n            this._y = point.y;\n            this.cb.call(this.scope);\n        }\n    };\n\n    /**\n     * Returns true if the given point is equal to this point\n     *\n     * @param {PIXI.Point|PIXI.ObservablePoint} p - The point to check\n     * @returns {boolean} Whether the given point equal to this point\n     */\n\n\n    ObservablePoint.prototype.equals = function equals(p) {\n        return p.x === this._x && p.y === this._y;\n    };\n\n    /**\n     * The position of the displayObject on the x axis relative to the local coordinates of the parent.\n     *\n     * @member {number}\n     */\n\n\n    _createClass(ObservablePoint, [{\n        key: \"x\",\n        get: function get() {\n            return this._x;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._x !== value) {\n                this._x = value;\n                this.cb.call(this.scope);\n            }\n        }\n\n        /**\n         * The position of the displayObject on the x axis relative to the local coordinates of the parent.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: \"y\",\n        get: function get() {\n            return this._y;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._y !== value) {\n                this._y = value;\n                this.cb.call(this.scope);\n            }\n        }\n    }]);\n\n    return ObservablePoint;\n}();\n\nexports.default = ObservablePoint;\n//# sourceMappingURL=ObservablePoint.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/ObservablePoint.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/Point.js":
/*!*****************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/Point.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The Point object represents a location in a two-dimensional coordinate system, where x represents\n * the horizontal axis and y represents the vertical axis.\n *\n * @class\n * @memberof PIXI\n */\nvar Point = function () {\n  /**\n   * @param {number} [x=0] - position of the point on the x axis\n   * @param {number} [y=0] - position of the point on the y axis\n   */\n  function Point() {\n    var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n    var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n\n    _classCallCheck(this, Point);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.x = x;\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.y = y;\n  }\n\n  /**\n   * Creates a clone of this point\n   *\n   * @return {PIXI.Point} a copy of the point\n   */\n\n\n  Point.prototype.clone = function clone() {\n    return new Point(this.x, this.y);\n  };\n\n  /**\n   * Copies x and y from the given point\n   *\n   * @param {PIXI.Point} p - The point to copy.\n   */\n\n\n  Point.prototype.copy = function copy(p) {\n    this.set(p.x, p.y);\n  };\n\n  /**\n   * Returns true if the given point is equal to this point\n   *\n   * @param {PIXI.Point} p - The point to check\n   * @returns {boolean} Whether the given point equal to this point\n   */\n\n\n  Point.prototype.equals = function equals(p) {\n    return p.x === this.x && p.y === this.y;\n  };\n\n  /**\n   * Sets the point to a new x and y position.\n   * If y is omitted, both x and y will be set to x.\n   *\n   * @param {number} [x=0] - position of the point on the x axis\n   * @param {number} [y=0] - position of the point on the y axis\n   */\n\n\n  Point.prototype.set = function set(x, y) {\n    this.x = x || 0;\n    this.y = y || (y !== 0 ? this.x : 0);\n  };\n\n  return Point;\n}();\n\nexports.default = Point;\n//# sourceMappingURL=Point.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/Point.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/index.js":
/*!*****************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/index.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Point = __webpack_require__(/*! ./Point */ \"./node_modules/pixi.js/lib/core/math/Point.js\");\n\nObject.defineProperty(exports, 'Point', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Point).default;\n  }\n});\n\nvar _ObservablePoint = __webpack_require__(/*! ./ObservablePoint */ \"./node_modules/pixi.js/lib/core/math/ObservablePoint.js\");\n\nObject.defineProperty(exports, 'ObservablePoint', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_ObservablePoint).default;\n  }\n});\n\nvar _Matrix = __webpack_require__(/*! ./Matrix */ \"./node_modules/pixi.js/lib/core/math/Matrix.js\");\n\nObject.defineProperty(exports, 'Matrix', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Matrix).default;\n  }\n});\n\nvar _GroupD = __webpack_require__(/*! ./GroupD8 */ \"./node_modules/pixi.js/lib/core/math/GroupD8.js\");\n\nObject.defineProperty(exports, 'GroupD8', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_GroupD).default;\n  }\n});\n\nvar _Circle = __webpack_require__(/*! ./shapes/Circle */ \"./node_modules/pixi.js/lib/core/math/shapes/Circle.js\");\n\nObject.defineProperty(exports, 'Circle', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Circle).default;\n  }\n});\n\nvar _Ellipse = __webpack_require__(/*! ./shapes/Ellipse */ \"./node_modules/pixi.js/lib/core/math/shapes/Ellipse.js\");\n\nObject.defineProperty(exports, 'Ellipse', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Ellipse).default;\n  }\n});\n\nvar _Polygon = __webpack_require__(/*! ./shapes/Polygon */ \"./node_modules/pixi.js/lib/core/math/shapes/Polygon.js\");\n\nObject.defineProperty(exports, 'Polygon', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Polygon).default;\n  }\n});\n\nvar _Rectangle = __webpack_require__(/*! ./shapes/Rectangle */ \"./node_modules/pixi.js/lib/core/math/shapes/Rectangle.js\");\n\nObject.defineProperty(exports, 'Rectangle', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Rectangle).default;\n  }\n});\n\nvar _RoundedRectangle = __webpack_require__(/*! ./shapes/RoundedRectangle */ \"./node_modules/pixi.js/lib/core/math/shapes/RoundedRectangle.js\");\n\nObject.defineProperty(exports, 'RoundedRectangle', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_RoundedRectangle).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/shapes/Circle.js":
/*!*************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/shapes/Circle.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Rectangle = __webpack_require__(/*! ./Rectangle */ \"./node_modules/pixi.js/lib/core/math/shapes/Rectangle.js\");\n\nvar _Rectangle2 = _interopRequireDefault(_Rectangle);\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The Circle object can be used to specify a hit area for displayObjects\n *\n * @class\n * @memberof PIXI\n */\nvar Circle = function () {\n  /**\n   * @param {number} [x=0] - The X coordinate of the center of this circle\n   * @param {number} [y=0] - The Y coordinate of the center of this circle\n   * @param {number} [radius=0] - The radius of the circle\n   */\n  function Circle() {\n    var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n    var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n    var radius = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n\n    _classCallCheck(this, Circle);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.x = x;\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.y = y;\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.radius = radius;\n\n    /**\n     * The type of the object, mainly used to avoid `instanceof` checks\n     *\n     * @member {number}\n     * @readOnly\n     * @default PIXI.SHAPES.CIRC\n     * @see PIXI.SHAPES\n     */\n    this.type = _const.SHAPES.CIRC;\n  }\n\n  /**\n   * Creates a clone of this Circle instance\n   *\n   * @return {PIXI.Circle} a copy of the Circle\n   */\n\n\n  Circle.prototype.clone = function clone() {\n    return new Circle(this.x, this.y, this.radius);\n  };\n\n  /**\n   * Checks whether the x and y coordinates given are contained within this circle\n   *\n   * @param {number} x - The X coordinate of the point to test\n   * @param {number} y - The Y coordinate of the point to test\n   * @return {boolean} Whether the x/y coordinates are within this Circle\n   */\n\n\n  Circle.prototype.contains = function contains(x, y) {\n    if (this.radius <= 0) {\n      return false;\n    }\n\n    var r2 = this.radius * this.radius;\n    var dx = this.x - x;\n    var dy = this.y - y;\n\n    dx *= dx;\n    dy *= dy;\n\n    return dx + dy <= r2;\n  };\n\n  /**\n  * Returns the framing rectangle of the circle as a Rectangle object\n  *\n  * @return {PIXI.Rectangle} the framing rectangle\n  */\n\n\n  Circle.prototype.getBounds = function getBounds() {\n    return new _Rectangle2.default(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);\n  };\n\n  return Circle;\n}();\n\nexports.default = Circle;\n//# sourceMappingURL=Circle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/shapes/Circle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/shapes/Ellipse.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/shapes/Ellipse.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Rectangle = __webpack_require__(/*! ./Rectangle */ \"./node_modules/pixi.js/lib/core/math/shapes/Rectangle.js\");\n\nvar _Rectangle2 = _interopRequireDefault(_Rectangle);\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The Ellipse object can be used to specify a hit area for displayObjects\n *\n * @class\n * @memberof PIXI\n */\nvar Ellipse = function () {\n  /**\n   * @param {number} [x=0] - The X coordinate of the center of this ellipse\n   * @param {number} [y=0] - The Y coordinate of the center of this ellipse\n   * @param {number} [halfWidth=0] - The half width of this ellipse\n   * @param {number} [halfHeight=0] - The half height of this ellipse\n   */\n  function Ellipse() {\n    var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n    var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n    var halfWidth = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n    var halfHeight = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n\n    _classCallCheck(this, Ellipse);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.x = x;\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.y = y;\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.width = halfWidth;\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.height = halfHeight;\n\n    /**\n     * The type of the object, mainly used to avoid `instanceof` checks\n     *\n     * @member {number}\n     * @readOnly\n     * @default PIXI.SHAPES.ELIP\n     * @see PIXI.SHAPES\n     */\n    this.type = _const.SHAPES.ELIP;\n  }\n\n  /**\n   * Creates a clone of this Ellipse instance\n   *\n   * @return {PIXI.Ellipse} a copy of the ellipse\n   */\n\n\n  Ellipse.prototype.clone = function clone() {\n    return new Ellipse(this.x, this.y, this.width, this.height);\n  };\n\n  /**\n   * Checks whether the x and y coordinates given are contained within this ellipse\n   *\n   * @param {number} x - The X coordinate of the point to test\n   * @param {number} y - The Y coordinate of the point to test\n   * @return {boolean} Whether the x/y coords are within this ellipse\n   */\n\n\n  Ellipse.prototype.contains = function contains(x, y) {\n    if (this.width <= 0 || this.height <= 0) {\n      return false;\n    }\n\n    // normalize the coords to an ellipse with center 0,0\n    var normx = (x - this.x) / this.width;\n    var normy = (y - this.y) / this.height;\n\n    normx *= normx;\n    normy *= normy;\n\n    return normx + normy <= 1;\n  };\n\n  /**\n   * Returns the framing rectangle of the ellipse as a Rectangle object\n   *\n   * @return {PIXI.Rectangle} the framing rectangle\n   */\n\n\n  Ellipse.prototype.getBounds = function getBounds() {\n    return new _Rectangle2.default(this.x - this.width, this.y - this.height, this.width, this.height);\n  };\n\n  return Ellipse;\n}();\n\nexports.default = Ellipse;\n//# sourceMappingURL=Ellipse.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/shapes/Ellipse.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/shapes/Polygon.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/shapes/Polygon.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Point = __webpack_require__(/*! ../Point */ \"./node_modules/pixi.js/lib/core/math/Point.js\");\n\nvar _Point2 = _interopRequireDefault(_Point);\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @class\n * @memberof PIXI\n */\nvar Polygon = function () {\n    /**\n     * @param {PIXI.Point[]|number[]} points - This can be an array of Points\n     *  that form the polygon, a flat array of numbers that will be interpreted as [x,y, x,y, ...], or\n     *  the arguments passed can be all the points of the polygon e.g.\n     *  `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the arguments passed can be flat\n     *  x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are Numbers.\n     */\n    function Polygon() {\n        for (var _len = arguments.length, points = Array(_len), _key = 0; _key < _len; _key++) {\n            points[_key] = arguments[_key];\n        }\n\n        _classCallCheck(this, Polygon);\n\n        if (Array.isArray(points[0])) {\n            points = points[0];\n        }\n\n        // if this is an array of points, convert it to a flat array of numbers\n        if (points[0] instanceof _Point2.default) {\n            var p = [];\n\n            for (var i = 0, il = points.length; i < il; i++) {\n                p.push(points[i].x, points[i].y);\n            }\n\n            points = p;\n        }\n\n        this.closed = true;\n\n        /**\n         * An array of the points of this polygon\n         *\n         * @member {number[]}\n         */\n        this.points = points;\n\n        /**\n         * The type of the object, mainly used to avoid `instanceof` checks\n         *\n         * @member {number}\n         * @readOnly\n         * @default PIXI.SHAPES.POLY\n         * @see PIXI.SHAPES\n         */\n        this.type = _const.SHAPES.POLY;\n    }\n\n    /**\n     * Creates a clone of this polygon\n     *\n     * @return {PIXI.Polygon} a copy of the polygon\n     */\n\n\n    Polygon.prototype.clone = function clone() {\n        return new Polygon(this.points.slice());\n    };\n\n    /**\n     * Closes the polygon, adding points if necessary.\n     *\n     */\n\n\n    Polygon.prototype.close = function close() {\n        var points = this.points;\n\n        // close the poly if the value is true!\n        if (points[0] !== points[points.length - 2] || points[1] !== points[points.length - 1]) {\n            points.push(points[0], points[1]);\n        }\n    };\n\n    /**\n     * Checks whether the x and y coordinates passed to this function are contained within this polygon\n     *\n     * @param {number} x - The X coordinate of the point to test\n     * @param {number} y - The Y coordinate of the point to test\n     * @return {boolean} Whether the x/y coordinates are within this polygon\n     */\n\n\n    Polygon.prototype.contains = function contains(x, y) {\n        var inside = false;\n\n        // use some raycasting to test hits\n        // https://github.com/substack/point-in-polygon/blob/master/index.js\n        var length = this.points.length / 2;\n\n        for (var i = 0, j = length - 1; i < length; j = i++) {\n            var xi = this.points[i * 2];\n            var yi = this.points[i * 2 + 1];\n            var xj = this.points[j * 2];\n            var yj = this.points[j * 2 + 1];\n            var intersect = yi > y !== yj > y && x < (xj - xi) * ((y - yi) / (yj - yi)) + xi;\n\n            if (intersect) {\n                inside = !inside;\n            }\n        }\n\n        return inside;\n    };\n\n    return Polygon;\n}();\n\nexports.default = Polygon;\n//# sourceMappingURL=Polygon.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/shapes/Polygon.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/shapes/Rectangle.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/shapes/Rectangle.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Rectangle object is an area defined by its position, as indicated by its top-left corner\n * point (x, y) and by its width and its height.\n *\n * @class\n * @memberof PIXI\n */\nvar Rectangle = function () {\n  /**\n   * @param {number} [x=0] - The X coordinate of the upper-left corner of the rectangle\n   * @param {number} [y=0] - The Y coordinate of the upper-left corner of the rectangle\n   * @param {number} [width=0] - The overall width of this rectangle\n   * @param {number} [height=0] - The overall height of this rectangle\n   */\n  function Rectangle() {\n    var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n    var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n    var width = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n    var height = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n\n    _classCallCheck(this, Rectangle);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.x = Number(x);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.y = Number(y);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.width = Number(width);\n\n    /**\n     * @member {number}\n     * @default 0\n     */\n    this.height = Number(height);\n\n    /**\n     * The type of the object, mainly used to avoid `instanceof` checks\n     *\n     * @member {number}\n     * @readOnly\n     * @default PIXI.SHAPES.RECT\n     * @see PIXI.SHAPES\n     */\n    this.type = _const.SHAPES.RECT;\n  }\n\n  /**\n   * returns the left edge of the rectangle\n   *\n   * @member {number}\n   */\n\n\n  /**\n   * Creates a clone of this Rectangle\n   *\n   * @return {PIXI.Rectangle} a copy of the rectangle\n   */\n  Rectangle.prototype.clone = function clone() {\n    return new Rectangle(this.x, this.y, this.width, this.height);\n  };\n\n  /**\n   * Copies another rectangle to this one.\n   *\n   * @param {PIXI.Rectangle} rectangle - The rectangle to copy.\n   * @return {PIXI.Rectangle} Returns itself.\n   */\n\n\n  Rectangle.prototype.copy = function copy(rectangle) {\n    this.x = rectangle.x;\n    this.y = rectangle.y;\n    this.width = rectangle.width;\n    this.height = rectangle.height;\n\n    return this;\n  };\n\n  /**\n   * Checks whether the x and y coordinates given are contained within this Rectangle\n   *\n   * @param {number} x - The X coordinate of the point to test\n   * @param {number} y - The Y coordinate of the point to test\n   * @return {boolean} Whether the x/y coordinates are within this Rectangle\n   */\n\n\n  Rectangle.prototype.contains = function contains(x, y) {\n    if (this.width <= 0 || this.height <= 0) {\n      return false;\n    }\n\n    if (x >= this.x && x < this.x + this.width) {\n      if (y >= this.y && y < this.y + this.height) {\n        return true;\n      }\n    }\n\n    return false;\n  };\n\n  /**\n   * Pads the rectangle making it grow in all directions.\n   *\n   * @param {number} paddingX - The horizontal padding amount.\n   * @param {number} [paddingY] - The vertical padding amount.\n   */\n\n\n  Rectangle.prototype.pad = function pad(paddingX, paddingY) {\n    paddingX = paddingX || 0;\n    paddingY = paddingY || (paddingY !== 0 ? paddingX : 0);\n\n    this.x -= paddingX;\n    this.y -= paddingY;\n\n    this.width += paddingX * 2;\n    this.height += paddingY * 2;\n  };\n\n  /**\n   * Fits this rectangle around the passed one.\n   *\n   * @param {PIXI.Rectangle} rectangle - The rectangle to fit.\n   */\n\n\n  Rectangle.prototype.fit = function fit(rectangle) {\n    var x1 = Math.max(this.x, rectangle.x);\n    var x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);\n    var y1 = Math.max(this.y, rectangle.y);\n    var y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);\n\n    this.x = x1;\n    this.width = Math.max(x2 - x1, 0);\n    this.y = y1;\n    this.height = Math.max(y2 - y1, 0);\n  };\n\n  /**\n   * Enlarges this rectangle to include the passed rectangle.\n   *\n   * @param {PIXI.Rectangle} rectangle - The rectangle to include.\n   */\n\n\n  Rectangle.prototype.enlarge = function enlarge(rectangle) {\n    var x1 = Math.min(this.x, rectangle.x);\n    var x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);\n    var y1 = Math.min(this.y, rectangle.y);\n    var y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);\n\n    this.x = x1;\n    this.width = x2 - x1;\n    this.y = y1;\n    this.height = y2 - y1;\n  };\n\n  /**\n   * Enlarges rectangle that way its corners lie on grid\n   *\n   * @param {number} [resolution=1] resolution\n   * @param {number} [eps=0.001] precision\n   */\n\n\n  Rectangle.prototype.ceil = function ceil() {\n    var resolution = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;\n    var eps = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.001;\n\n    var x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;\n    var y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;\n\n    this.x = Math.floor((this.x + eps) * resolution) / resolution;\n    this.y = Math.floor((this.y + eps) * resolution) / resolution;\n\n    this.width = x2 - this.x;\n    this.height = y2 - this.y;\n  };\n\n  _createClass(Rectangle, [{\n    key: 'left',\n    get: function get() {\n      return this.x;\n    }\n\n    /**\n     * returns the right edge of the rectangle\n     *\n     * @member {number}\n     */\n\n  }, {\n    key: 'right',\n    get: function get() {\n      return this.x + this.width;\n    }\n\n    /**\n     * returns the top edge of the rectangle\n     *\n     * @member {number}\n     */\n\n  }, {\n    key: 'top',\n    get: function get() {\n      return this.y;\n    }\n\n    /**\n     * returns the bottom edge of the rectangle\n     *\n     * @member {number}\n     */\n\n  }, {\n    key: 'bottom',\n    get: function get() {\n      return this.y + this.height;\n    }\n\n    /**\n     * A constant empty rectangle.\n     *\n     * @static\n     * @constant\n     */\n\n  }], [{\n    key: 'EMPTY',\n    get: function get() {\n      return new Rectangle(0, 0, 0, 0);\n    }\n  }]);\n\n  return Rectangle;\n}();\n\nexports.default = Rectangle;\n//# sourceMappingURL=Rectangle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/shapes/Rectangle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/math/shapes/RoundedRectangle.js":
/*!***********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/math/shapes/RoundedRectangle.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The Rounded Rectangle object is an area that has nice rounded corners, as indicated by its\n * top-left corner point (x, y) and by its width and its height and its radius.\n *\n * @class\n * @memberof PIXI\n */\nvar RoundedRectangle = function () {\n    /**\n     * @param {number} [x=0] - The X coordinate of the upper-left corner of the rounded rectangle\n     * @param {number} [y=0] - The Y coordinate of the upper-left corner of the rounded rectangle\n     * @param {number} [width=0] - The overall width of this rounded rectangle\n     * @param {number} [height=0] - The overall height of this rounded rectangle\n     * @param {number} [radius=20] - Controls the radius of the rounded corners\n     */\n    function RoundedRectangle() {\n        var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n        var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n        var width = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n        var height = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n        var radius = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 20;\n\n        _classCallCheck(this, RoundedRectangle);\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.x = x;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.y = y;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.width = width;\n\n        /**\n         * @member {number}\n         * @default 0\n         */\n        this.height = height;\n\n        /**\n         * @member {number}\n         * @default 20\n         */\n        this.radius = radius;\n\n        /**\n         * The type of the object, mainly used to avoid `instanceof` checks\n         *\n         * @member {number}\n         * @readonly\n         * @default PIXI.SHAPES.RREC\n         * @see PIXI.SHAPES\n         */\n        this.type = _const.SHAPES.RREC;\n    }\n\n    /**\n     * Creates a clone of this Rounded Rectangle\n     *\n     * @return {PIXI.RoundedRectangle} a copy of the rounded rectangle\n     */\n\n\n    RoundedRectangle.prototype.clone = function clone() {\n        return new RoundedRectangle(this.x, this.y, this.width, this.height, this.radius);\n    };\n\n    /**\n     * Checks whether the x and y coordinates given are contained within this Rounded Rectangle\n     *\n     * @param {number} x - The X coordinate of the point to test\n     * @param {number} y - The Y coordinate of the point to test\n     * @return {boolean} Whether the x/y coordinates are within this Rounded Rectangle\n     */\n\n\n    RoundedRectangle.prototype.contains = function contains(x, y) {\n        if (this.width <= 0 || this.height <= 0) {\n            return false;\n        }\n        if (x >= this.x && x <= this.x + this.width) {\n            if (y >= this.y && y <= this.y + this.height) {\n                if (y >= this.y + this.radius && y <= this.y + this.height - this.radius || x >= this.x + this.radius && x <= this.x + this.width - this.radius) {\n                    return true;\n                }\n                var dx = x - (this.x + this.radius);\n                var dy = y - (this.y + this.radius);\n                var radius2 = this.radius * this.radius;\n\n                if (dx * dx + dy * dy <= radius2) {\n                    return true;\n                }\n                dx = x - (this.x + this.width - this.radius);\n                if (dx * dx + dy * dy <= radius2) {\n                    return true;\n                }\n                dy = y - (this.y + this.height - this.radius);\n                if (dx * dx + dy * dy <= radius2) {\n                    return true;\n                }\n                dx = x - (this.x + this.radius);\n                if (dx * dx + dy * dy <= radius2) {\n                    return true;\n                }\n            }\n        }\n\n        return false;\n    };\n\n    return RoundedRectangle;\n}();\n\nexports.default = RoundedRectangle;\n//# sourceMappingURL=RoundedRectangle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/math/shapes/RoundedRectangle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/SystemRenderer.js":
/*!*******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/SystemRenderer.js ***!
  \*******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _Container = __webpack_require__(/*! ../display/Container */ \"./node_modules/pixi.js/lib/core/display/Container.js\");\n\nvar _Container2 = _interopRequireDefault(_Container);\n\nvar _RenderTexture = __webpack_require__(/*! ../textures/RenderTexture */ \"./node_modules/pixi.js/lib/core/textures/RenderTexture.js\");\n\nvar _RenderTexture2 = _interopRequireDefault(_RenderTexture);\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar tempMatrix = new _math.Matrix();\n\n/**\n * The SystemRenderer is the base for a PixiJS Renderer. It is extended by the {@link PIXI.CanvasRenderer}\n * and {@link PIXI.WebGLRenderer} which can be used for rendering a PixiJS scene.\n *\n * @abstract\n * @class\n * @extends EventEmitter\n * @memberof PIXI\n */\n\nvar SystemRenderer = function (_EventEmitter) {\n  _inherits(SystemRenderer, _EventEmitter);\n\n  // eslint-disable-next-line valid-jsdoc\n  /**\n   * @param {string} system - The name of the system this renderer is for.\n   * @param {object} [options] - The optional renderer parameters\n   * @param {number} [options.width=800] - the width of the screen\n   * @param {number} [options.height=600] - the height of the screen\n   * @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional\n   * @param {boolean} [options.transparent=false] - If the render view is transparent, default false\n   * @param {boolean} [options.autoResize=false] - If the render view is automatically resized, default false\n   * @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)\n   * @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer. The\n   *  resolution of the renderer retina would be 2.\n   * @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation,\n   *  enable this if you need to call toDataUrl on the webgl context.\n   * @param {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear the canvas or\n   *      not before the new render pass.\n   * @param {number} [options.backgroundColor=0x000000] - The background color of the rendered area\n   *  (shown if not transparent).\n   * @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when rendering,\n   *  stopping pixel interpolation.\n   */\n  function SystemRenderer(system, options, arg2, arg3) {\n    _classCallCheck(this, SystemRenderer);\n\n    var _this = _possibleConstructorReturn(this, _EventEmitter.call(this));\n\n    (0, _utils.sayHello)(system);\n\n    // Support for constructor(system, screenWidth, screenHeight, options)\n    if (typeof options === 'number') {\n      options = Object.assign({\n        width: options,\n        height: arg2 || _settings2.default.RENDER_OPTIONS.height\n      }, arg3);\n    }\n\n    // Add the default render options\n    options = Object.assign({}, _settings2.default.RENDER_OPTIONS, options);\n\n    /**\n     * The supplied constructor options.\n     *\n     * @member {Object}\n     * @readOnly\n     */\n    _this.options = options;\n\n    /**\n     * The type of the renderer.\n     *\n     * @member {number}\n     * @default PIXI.RENDERER_TYPE.UNKNOWN\n     * @see PIXI.RENDERER_TYPE\n     */\n    _this.type = _const.RENDERER_TYPE.UNKNOWN;\n\n    /**\n     * Measurements of the screen. (0, 0, screenWidth, screenHeight)\n     *\n     * Its safe to use as filterArea or hitArea for whole stage\n     *\n     * @member {PIXI.Rectangle}\n     */\n    _this.screen = new _math.Rectangle(0, 0, options.width, options.height);\n\n    /**\n     * The canvas element that everything is drawn to\n     *\n     * @member {HTMLCanvasElement}\n     */\n    _this.view = options.view || document.createElement('canvas');\n\n    /**\n     * The resolution / device pixel ratio of the renderer\n     *\n     * @member {number}\n     * @default 1\n     */\n    _this.resolution = options.resolution || _settings2.default.RESOLUTION;\n\n    /**\n     * Whether the render view is transparent\n     *\n     * @member {boolean}\n     */\n    _this.transparent = options.transparent;\n\n    /**\n     * Whether css dimensions of canvas view should be resized to screen dimensions automatically\n     *\n     * @member {boolean}\n     */\n    _this.autoResize = options.autoResize || false;\n\n    /**\n     * Tracks the blend modes useful for this renderer.\n     *\n     * @member {object<string, mixed>}\n     */\n    _this.blendModes = null;\n\n    /**\n     * The value of the preserveDrawingBuffer flag affects whether or not the contents of\n     * the stencil buffer is retained after rendering.\n     *\n     * @member {boolean}\n     */\n    _this.preserveDrawingBuffer = options.preserveDrawingBuffer;\n\n    /**\n     * This sets if the CanvasRenderer will clear the canvas or not before the new render pass.\n     * If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every\n     * frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect\n     * to clear the canvas every frame. Disable this by setting this to false. For example if\n     * your game has a canvas filling background image you often don't need this set.\n     *\n     * @member {boolean}\n     * @default\n     */\n    _this.clearBeforeRender = options.clearBeforeRender;\n\n    /**\n     * If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation.\n     * Handy for crisp pixel art and speed on legacy devices.\n     *\n     * @member {boolean}\n     */\n    _this.roundPixels = options.roundPixels;\n\n    /**\n     * The background color as a number.\n     *\n     * @member {number}\n     * @private\n     */\n    _this._backgroundColor = 0x000000;\n\n    /**\n     * The background color as an [R, G, B] array.\n     *\n     * @member {number[]}\n     * @private\n     */\n    _this._backgroundColorRgba = [0, 0, 0, 0];\n\n    /**\n     * The background color as a string.\n     *\n     * @member {string}\n     * @private\n     */\n    _this._backgroundColorString = '#000000';\n\n    _this.backgroundColor = options.backgroundColor || _this._backgroundColor; // run bg color setter\n\n    /**\n     * This temporary display object used as the parent of the currently being rendered item\n     *\n     * @member {PIXI.DisplayObject}\n     * @private\n     */\n    _this._tempDisplayObjectParent = new _Container2.default();\n\n    /**\n     * The last root object that the renderer tried to render.\n     *\n     * @member {PIXI.DisplayObject}\n     * @private\n     */\n    _this._lastObjectRendered = _this._tempDisplayObjectParent;\n    return _this;\n  }\n\n  /**\n   * Same as view.width, actual number of pixels in the canvas by horizontal\n   *\n   * @member {number}\n   * @readonly\n   * @default 800\n   */\n\n\n  /**\n   * Resizes the screen and canvas to the specified width and height\n   * Canvas dimensions are multiplied by resolution\n   *\n   * @param {number} screenWidth - the new width of the screen\n   * @param {number} screenHeight - the new height of the screen\n   */\n  SystemRenderer.prototype.resize = function resize(screenWidth, screenHeight) {\n    this.screen.width = screenWidth;\n    this.screen.height = screenHeight;\n\n    this.view.width = screenWidth * this.resolution;\n    this.view.height = screenHeight * this.resolution;\n\n    if (this.autoResize) {\n      this.view.style.width = screenWidth + 'px';\n      this.view.style.height = screenHeight + 'px';\n    }\n  };\n\n  /**\n   * Useful function that returns a texture of the display object that can then be used to create sprites\n   * This can be quite useful if your displayObject is complicated and needs to be reused multiple times.\n   *\n   * @param {PIXI.DisplayObject} displayObject - The displayObject the object will be generated from\n   * @param {number} scaleMode - Should be one of the scaleMode consts\n   * @param {number} resolution - The resolution / device pixel ratio of the texture being generated\n   * @param {PIXI.Rectangle} [region] - The region of the displayObject, that shall be rendered,\n   *        if no region is specified, defaults to the local bounds of the displayObject.\n   * @return {PIXI.Texture} a texture of the graphics object\n   */\n\n\n  SystemRenderer.prototype.generateTexture = function generateTexture(displayObject, scaleMode, resolution, region) {\n    region = region || displayObject.getLocalBounds();\n\n    var renderTexture = _RenderTexture2.default.create(region.width | 0, region.height | 0, scaleMode, resolution);\n\n    tempMatrix.tx = -region.x;\n    tempMatrix.ty = -region.y;\n\n    this.render(displayObject, renderTexture, false, tempMatrix, !!displayObject.parent);\n\n    return renderTexture;\n  };\n\n  /**\n   * Removes everything from the renderer and optionally removes the Canvas DOM element.\n   *\n   * @param {boolean} [removeView=false] - Removes the Canvas element from the DOM.\n   */\n\n\n  SystemRenderer.prototype.destroy = function destroy(removeView) {\n    if (removeView && this.view.parentNode) {\n      this.view.parentNode.removeChild(this.view);\n    }\n\n    this.type = _const.RENDERER_TYPE.UNKNOWN;\n\n    this.view = null;\n\n    this.screen = null;\n\n    this.resolution = 0;\n\n    this.transparent = false;\n\n    this.autoResize = false;\n\n    this.blendModes = null;\n\n    this.options = null;\n\n    this.preserveDrawingBuffer = false;\n    this.clearBeforeRender = false;\n\n    this.roundPixels = false;\n\n    this._backgroundColor = 0;\n    this._backgroundColorRgba = null;\n    this._backgroundColorString = null;\n\n    this._tempDisplayObjectParent = null;\n    this._lastObjectRendered = null;\n  };\n\n  /**\n   * The background color to fill if not transparent\n   *\n   * @member {number}\n   */\n\n\n  _createClass(SystemRenderer, [{\n    key: 'width',\n    get: function get() {\n      return this.view.width;\n    }\n\n    /**\n     * Same as view.height, actual number of pixels in the canvas by vertical\n     *\n     * @member {number}\n     * @readonly\n     * @default 600\n     */\n\n  }, {\n    key: 'height',\n    get: function get() {\n      return this.view.height;\n    }\n  }, {\n    key: 'backgroundColor',\n    get: function get() {\n      return this._backgroundColor;\n    },\n    set: function set(value) // eslint-disable-line require-jsdoc\n    {\n      this._backgroundColor = value;\n      this._backgroundColorString = (0, _utils.hex2string)(value);\n      (0, _utils.hex2rgb)(value, this._backgroundColorRgba);\n    }\n  }]);\n\n  return SystemRenderer;\n}(_eventemitter2.default);\n\nexports.default = SystemRenderer;\n//# sourceMappingURL=SystemRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/SystemRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js":
/*!**************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js ***!
  \**************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _SystemRenderer2 = __webpack_require__(/*! ../SystemRenderer */ \"./node_modules/pixi.js/lib/core/renderers/SystemRenderer.js\");\n\nvar _SystemRenderer3 = _interopRequireDefault(_SystemRenderer2);\n\nvar _CanvasMaskManager = __webpack_require__(/*! ./utils/CanvasMaskManager */ \"./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasMaskManager.js\");\n\nvar _CanvasMaskManager2 = _interopRequireDefault(_CanvasMaskManager);\n\nvar _CanvasRenderTarget = __webpack_require__(/*! ./utils/CanvasRenderTarget */ \"./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasRenderTarget.js\");\n\nvar _CanvasRenderTarget2 = _interopRequireDefault(_CanvasRenderTarget);\n\nvar _mapCanvasBlendModesToPixi = __webpack_require__(/*! ./utils/mapCanvasBlendModesToPixi */ \"./node_modules/pixi.js/lib/core/renderers/canvas/utils/mapCanvasBlendModesToPixi.js\");\n\nvar _mapCanvasBlendModesToPixi2 = _interopRequireDefault(_mapCanvasBlendModesToPixi);\n\nvar _utils = __webpack_require__(/*! ../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should\n * be used for browsers that do not support WebGL. Don't forget to add the CanvasRenderer.view to\n * your DOM or you will not see anything :)\n *\n * @class\n * @memberof PIXI\n * @extends PIXI.SystemRenderer\n */\nvar CanvasRenderer = function (_SystemRenderer) {\n    _inherits(CanvasRenderer, _SystemRenderer);\n\n    // eslint-disable-next-line valid-jsdoc\n    /**\n     * @param {object} [options] - The optional renderer parameters\n     * @param {number} [options.width=800] - the width of the screen\n     * @param {number} [options.height=600] - the height of the screen\n     * @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional\n     * @param {boolean} [options.transparent=false] - If the render view is transparent, default false\n     * @param {boolean} [options.autoResize=false] - If the render view is automatically resized, default false\n     * @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)\n     * @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer. The\n     *  resolution of the renderer retina would be 2.\n     * @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation,\n     *  enable this if you need to call toDataUrl on the webgl context.\n     * @param {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear the canvas or\n     *      not before the new render pass.\n     * @param {number} [options.backgroundColor=0x000000] - The background color of the rendered area\n     *  (shown if not transparent).\n     * @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when rendering,\n     *  stopping pixel interpolation.\n     */\n    function CanvasRenderer(options, arg2, arg3) {\n        _classCallCheck(this, CanvasRenderer);\n\n        var _this = _possibleConstructorReturn(this, _SystemRenderer.call(this, 'Canvas', options, arg2, arg3));\n\n        _this.type = _const.RENDERER_TYPE.CANVAS;\n\n        /**\n         * The root canvas 2d context that everything is drawn with.\n         *\n         * @member {CanvasRenderingContext2D}\n         */\n        _this.rootContext = _this.view.getContext('2d', { alpha: _this.transparent });\n\n        /**\n         * The currently active canvas 2d context (could change with renderTextures)\n         *\n         * @member {CanvasRenderingContext2D}\n         */\n        _this.context = _this.rootContext;\n\n        /**\n         * Boolean flag controlling canvas refresh.\n         *\n         * @member {boolean}\n         */\n        _this.refresh = true;\n\n        /**\n         * Instance of a CanvasMaskManager, handles masking when using the canvas renderer.\n         *\n         * @member {PIXI.CanvasMaskManager}\n         */\n        _this.maskManager = new _CanvasMaskManager2.default(_this);\n\n        /**\n         * The canvas property used to set the canvas smoothing property.\n         *\n         * @member {string}\n         */\n        _this.smoothProperty = 'imageSmoothingEnabled';\n\n        if (!_this.rootContext.imageSmoothingEnabled) {\n            if (_this.rootContext.webkitImageSmoothingEnabled) {\n                _this.smoothProperty = 'webkitImageSmoothingEnabled';\n            } else if (_this.rootContext.mozImageSmoothingEnabled) {\n                _this.smoothProperty = 'mozImageSmoothingEnabled';\n            } else if (_this.rootContext.oImageSmoothingEnabled) {\n                _this.smoothProperty = 'oImageSmoothingEnabled';\n            } else if (_this.rootContext.msImageSmoothingEnabled) {\n                _this.smoothProperty = 'msImageSmoothingEnabled';\n            }\n        }\n\n        _this.initPlugins();\n\n        _this.blendModes = (0, _mapCanvasBlendModesToPixi2.default)();\n        _this._activeBlendMode = null;\n\n        _this.renderingToScreen = false;\n\n        _this.resize(_this.options.width, _this.options.height);\n\n        /**\n         * Fired after rendering finishes.\n         *\n         * @event PIXI.CanvasRenderer#postrender\n         */\n\n        /**\n         * Fired before rendering starts.\n         *\n         * @event PIXI.CanvasRenderer#prerender\n         */\n        return _this;\n    }\n\n    /**\n     * Renders the object to this canvas view\n     *\n     * @param {PIXI.DisplayObject} displayObject - The object to be rendered\n     * @param {PIXI.RenderTexture} [renderTexture] - A render texture to be rendered to.\n     *  If unset, it will render to the root context.\n     * @param {boolean} [clear=false] - Whether to clear the canvas before drawing\n     * @param {PIXI.Matrix} [transform] - A transformation to be applied\n     * @param {boolean} [skipUpdateTransform=false] - Whether to skip the update transform\n     */\n\n\n    CanvasRenderer.prototype.render = function render(displayObject, renderTexture, clear, transform, skipUpdateTransform) {\n        if (!this.view) {\n            return;\n        }\n\n        // can be handy to know!\n        this.renderingToScreen = !renderTexture;\n\n        this.emit('prerender');\n\n        var rootResolution = this.resolution;\n\n        if (renderTexture) {\n            renderTexture = renderTexture.baseTexture || renderTexture;\n\n            if (!renderTexture._canvasRenderTarget) {\n                renderTexture._canvasRenderTarget = new _CanvasRenderTarget2.default(renderTexture.width, renderTexture.height, renderTexture.resolution);\n                renderTexture.source = renderTexture._canvasRenderTarget.canvas;\n                renderTexture.valid = true;\n            }\n\n            this.context = renderTexture._canvasRenderTarget.context;\n            this.resolution = renderTexture._canvasRenderTarget.resolution;\n        } else {\n            this.context = this.rootContext;\n        }\n\n        var context = this.context;\n\n        if (!renderTexture) {\n            this._lastObjectRendered = displayObject;\n        }\n\n        if (!skipUpdateTransform) {\n            // update the scene graph\n            var cacheParent = displayObject.parent;\n            var tempWt = this._tempDisplayObjectParent.transform.worldTransform;\n\n            if (transform) {\n                transform.copy(tempWt);\n\n                // lets not forget to flag the parent transform as dirty...\n                this._tempDisplayObjectParent.transform._worldID = -1;\n            } else {\n                tempWt.identity();\n            }\n\n            displayObject.parent = this._tempDisplayObjectParent;\n\n            displayObject.updateTransform();\n            displayObject.parent = cacheParent;\n            // displayObject.hitArea = //TODO add a temp hit area\n        }\n\n        context.save();\n        context.setTransform(1, 0, 0, 1, 0, 0);\n        context.globalAlpha = 1;\n        this._activeBlendMode = _const.BLEND_MODES.NORMAL;\n        context.globalCompositeOperation = this.blendModes[_const.BLEND_MODES.NORMAL];\n\n        if (navigator.isCocoonJS && this.view.screencanvas) {\n            context.fillStyle = 'black';\n            context.clear();\n        }\n\n        if (clear !== undefined ? clear : this.clearBeforeRender) {\n            if (this.renderingToScreen) {\n                if (this.transparent) {\n                    context.clearRect(0, 0, this.width, this.height);\n                } else {\n                    context.fillStyle = this._backgroundColorString;\n                    context.fillRect(0, 0, this.width, this.height);\n                }\n            } // else {\n            // TODO: implement background for CanvasRenderTarget or RenderTexture?\n            // }\n        }\n\n        // TODO RENDER TARGET STUFF HERE..\n        var tempContext = this.context;\n\n        this.context = context;\n        displayObject.renderCanvas(this);\n        this.context = tempContext;\n\n        context.restore();\n\n        this.resolution = rootResolution;\n\n        this.emit('postrender');\n    };\n\n    /**\n     * Clear the canvas of renderer.\n     *\n     * @param {string} [clearColor] - Clear the canvas with this color, except the canvas is transparent.\n     */\n\n\n    CanvasRenderer.prototype.clear = function clear(clearColor) {\n        var context = this.context;\n\n        clearColor = clearColor || this._backgroundColorString;\n\n        if (!this.transparent && clearColor) {\n            context.fillStyle = clearColor;\n            context.fillRect(0, 0, this.width, this.height);\n        } else {\n            context.clearRect(0, 0, this.width, this.height);\n        }\n    };\n\n    /**\n     * Sets the blend mode of the renderer.\n     *\n     * @param {number} blendMode - See {@link PIXI.BLEND_MODES} for valid values.\n     */\n\n\n    CanvasRenderer.prototype.setBlendMode = function setBlendMode(blendMode) {\n        if (this._activeBlendMode === blendMode) {\n            return;\n        }\n\n        this._activeBlendMode = blendMode;\n        this.context.globalCompositeOperation = this.blendModes[blendMode];\n    };\n\n    /**\n     * Removes everything from the renderer and optionally removes the Canvas DOM element.\n     *\n     * @param {boolean} [removeView=false] - Removes the Canvas element from the DOM.\n     */\n\n\n    CanvasRenderer.prototype.destroy = function destroy(removeView) {\n        this.destroyPlugins();\n\n        // call the base destroy\n        _SystemRenderer.prototype.destroy.call(this, removeView);\n\n        this.context = null;\n\n        this.refresh = true;\n\n        this.maskManager.destroy();\n        this.maskManager = null;\n\n        this.smoothProperty = null;\n    };\n\n    /**\n     * Resizes the canvas view to the specified width and height.\n     *\n     * @extends PIXI.SystemRenderer#resize\n     *\n     * @param {number} screenWidth - the new width of the screen\n     * @param {number} screenHeight - the new height of the screen\n     */\n\n\n    CanvasRenderer.prototype.resize = function resize(screenWidth, screenHeight) {\n        _SystemRenderer.prototype.resize.call(this, screenWidth, screenHeight);\n\n        // reset the scale mode.. oddly this seems to be reset when the canvas is resized.\n        // surely a browser bug?? Let PixiJS fix that for you..\n        if (this.smoothProperty) {\n            this.rootContext[this.smoothProperty] = _settings2.default.SCALE_MODE === _const.SCALE_MODES.LINEAR;\n        }\n    };\n\n    /**\n     * Checks if blend mode has changed.\n     */\n\n\n    CanvasRenderer.prototype.invalidateBlendMode = function invalidateBlendMode() {\n        this._activeBlendMode = this.blendModes.indexOf(this.context.globalCompositeOperation);\n    };\n\n    return CanvasRenderer;\n}(_SystemRenderer3.default);\n\n/**\n * Collection of installed plugins. These are included by default in PIXI, but can be excluded\n * by creating a custom build. Consult the README for more information about creating custom\n * builds and excluding plugins.\n * @name PIXI.CanvasRenderer#plugins\n * @type {object}\n * @readonly\n * @property {PIXI.accessibility.AccessibilityManager} accessibility Support tabbing interactive elements.\n * @property {PIXI.extract.CanvasExtract} extract Extract image data from renderer.\n * @property {PIXI.interaction.InteractionManager} interaction Handles mouse, touch and pointer events.\n * @property {PIXI.prepare.CanvasPrepare} prepare Pre-render display objects.\n */\n\n/**\n * Adds a plugin to the renderer.\n *\n * @method PIXI.CanvasRenderer#registerPlugin\n * @param {string} pluginName - The name of the plugin.\n * @param {Function} ctor - The constructor function or class for the plugin.\n */\n\nexports.default = CanvasRenderer;\n_utils.pluginTarget.mixin(CanvasRenderer);\n//# sourceMappingURL=CanvasRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasMaskManager.js":
/*!***********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasMaskManager.js ***!
  \***********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * A set of functions used to handle masking.\n *\n * @class\n * @memberof PIXI\n */\nvar CanvasMaskManager = function () {\n    /**\n     * @param {PIXI.CanvasRenderer} renderer - The canvas renderer.\n     */\n    function CanvasMaskManager(renderer) {\n        _classCallCheck(this, CanvasMaskManager);\n\n        this.renderer = renderer;\n    }\n\n    /**\n     * This method adds it to the current stack of masks.\n     *\n     * @param {object} maskData - the maskData that will be pushed\n     */\n\n\n    CanvasMaskManager.prototype.pushMask = function pushMask(maskData) {\n        var renderer = this.renderer;\n\n        renderer.context.save();\n\n        var cacheAlpha = maskData.alpha;\n        var transform = maskData.transform.worldTransform;\n        var resolution = renderer.resolution;\n\n        renderer.context.setTransform(transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution);\n\n        // TODO suport sprite alpha masks??\n        // lots of effort required. If demand is great enough..\n        if (!maskData._texture) {\n            this.renderGraphicsShape(maskData);\n            renderer.context.clip();\n        }\n\n        maskData.worldAlpha = cacheAlpha;\n    };\n\n    /**\n     * Renders a PIXI.Graphics shape.\n     *\n     * @param {PIXI.Graphics} graphics - The object to render.\n     */\n\n\n    CanvasMaskManager.prototype.renderGraphicsShape = function renderGraphicsShape(graphics) {\n        var context = this.renderer.context;\n        var len = graphics.graphicsData.length;\n\n        if (len === 0) {\n            return;\n        }\n\n        context.beginPath();\n\n        for (var i = 0; i < len; i++) {\n            var data = graphics.graphicsData[i];\n            var shape = data.shape;\n\n            if (data.type === _const.SHAPES.POLY) {\n                var points = shape.points;\n                var holes = data.holes;\n                var outerArea = void 0;\n                var innerArea = void 0;\n\n                context.moveTo(points[0], points[1]);\n\n                for (var j = 2; j < points.length; j += 2) {\n                    context.lineTo(points[j], points[j + 1]);\n                }\n\n                // if the first and last point are the same close the path - much neater :)\n                if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) {\n                    context.closePath();\n                }\n\n                if (holes.length > 0) {\n                    outerArea = 0;\n                    for (var _j = 0; _j < points.length; _j += 2) {\n                        outerArea += points[_j] * points[_j + 3] - points[_j + 1] * points[_j + 2];\n                    }\n\n                    for (var k = 0; k < holes.length; k++) {\n                        points = holes[k].points;\n\n                        innerArea = 0;\n                        for (var _j2 = 0; _j2 < points.length; _j2 += 2) {\n                            innerArea += points[_j2] * points[_j2 + 3] - points[_j2 + 1] * points[_j2 + 2];\n                        }\n\n                        context.moveTo(points[0], points[1]);\n\n                        if (innerArea * outerArea < 0) {\n                            for (var _j3 = 2; _j3 < points.length; _j3 += 2) {\n                                context.lineTo(points[_j3], points[_j3 + 1]);\n                            }\n                        } else {\n                            for (var _j4 = points.length - 2; _j4 >= 2; _j4 -= 2) {\n                                context.lineTo(points[_j4], points[_j4 + 1]);\n                            }\n                        }\n                    }\n                }\n            } else if (data.type === _const.SHAPES.RECT) {\n                context.rect(shape.x, shape.y, shape.width, shape.height);\n                context.closePath();\n            } else if (data.type === _const.SHAPES.CIRC) {\n                // TODO - need to be Undefined!\n                context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);\n                context.closePath();\n            } else if (data.type === _const.SHAPES.ELIP) {\n                // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas\n\n                var w = shape.width * 2;\n                var h = shape.height * 2;\n\n                var x = shape.x - w / 2;\n                var y = shape.y - h / 2;\n\n                var kappa = 0.5522848;\n                var ox = w / 2 * kappa; // control point offset horizontal\n                var oy = h / 2 * kappa; // control point offset vertical\n                var xe = x + w; // x-end\n                var ye = y + h; // y-end\n                var xm = x + w / 2; // x-middle\n                var ym = y + h / 2; // y-middle\n\n                context.moveTo(x, ym);\n                context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);\n                context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);\n                context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);\n                context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);\n                context.closePath();\n            } else if (data.type === _const.SHAPES.RREC) {\n                var rx = shape.x;\n                var ry = shape.y;\n                var width = shape.width;\n                var height = shape.height;\n                var radius = shape.radius;\n\n                var maxRadius = Math.min(width, height) / 2 | 0;\n\n                radius = radius > maxRadius ? maxRadius : radius;\n\n                context.moveTo(rx, ry + radius);\n                context.lineTo(rx, ry + height - radius);\n                context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);\n                context.lineTo(rx + width - radius, ry + height);\n                context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);\n                context.lineTo(rx + width, ry + radius);\n                context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);\n                context.lineTo(rx + radius, ry);\n                context.quadraticCurveTo(rx, ry, rx, ry + radius);\n                context.closePath();\n            }\n        }\n    };\n\n    /**\n     * Restores the current drawing context to the state it was before the mask was applied.\n     *\n     * @param {PIXI.CanvasRenderer} renderer - The renderer context to use.\n     */\n\n\n    CanvasMaskManager.prototype.popMask = function popMask(renderer) {\n        renderer.context.restore();\n        renderer.invalidateBlendMode();\n    };\n\n    /**\n     * Destroys this canvas mask manager.\n     *\n     */\n\n\n    CanvasMaskManager.prototype.destroy = function destroy() {\n        /* empty */\n    };\n\n    return CanvasMaskManager;\n}();\n\nexports.default = CanvasMaskManager;\n//# sourceMappingURL=CanvasMaskManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasMaskManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasRenderTarget.js":
/*!************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasRenderTarget.js ***!
  \************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _settings = __webpack_require__(/*! ../../../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Creates a Canvas element of the given size.\n *\n * @class\n * @memberof PIXI\n */\nvar CanvasRenderTarget = function () {\n  /**\n   * @param {number} width - the width for the newly created canvas\n   * @param {number} height - the height for the newly created canvas\n   * @param {number} [resolution=1] - The resolution / device pixel ratio of the canvas\n   */\n  function CanvasRenderTarget(width, height, resolution) {\n    _classCallCheck(this, CanvasRenderTarget);\n\n    /**\n     * The Canvas object that belongs to this CanvasRenderTarget.\n     *\n     * @member {HTMLCanvasElement}\n     */\n    this.canvas = document.createElement('canvas');\n\n    /**\n     * A CanvasRenderingContext2D object representing a two-dimensional rendering context.\n     *\n     * @member {CanvasRenderingContext2D}\n     */\n    this.context = this.canvas.getContext('2d');\n\n    this.resolution = resolution || _settings2.default.RESOLUTION;\n\n    this.resize(width, height);\n  }\n\n  /**\n   * Clears the canvas that was created by the CanvasRenderTarget class.\n   *\n   * @private\n   */\n\n\n  CanvasRenderTarget.prototype.clear = function clear() {\n    this.context.setTransform(1, 0, 0, 1, 0, 0);\n    this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);\n  };\n\n  /**\n   * Resizes the canvas to the specified width and height.\n   *\n   * @param {number} width - the new width of the canvas\n   * @param {number} height - the new height of the canvas\n   */\n\n\n  CanvasRenderTarget.prototype.resize = function resize(width, height) {\n    this.canvas.width = width * this.resolution;\n    this.canvas.height = height * this.resolution;\n  };\n\n  /**\n   * Destroys this canvas.\n   *\n   */\n\n\n  CanvasRenderTarget.prototype.destroy = function destroy() {\n    this.context = null;\n    this.canvas = null;\n  };\n\n  /**\n   * The width of the canvas buffer in pixels.\n   *\n   * @member {number}\n   */\n\n\n  _createClass(CanvasRenderTarget, [{\n    key: 'width',\n    get: function get() {\n      return this.canvas.width;\n    },\n    set: function set(val) // eslint-disable-line require-jsdoc\n    {\n      this.canvas.width = val;\n    }\n\n    /**\n     * The height of the canvas buffer in pixels.\n     *\n     * @member {number}\n     */\n\n  }, {\n    key: 'height',\n    get: function get() {\n      return this.canvas.height;\n    },\n    set: function set(val) // eslint-disable-line require-jsdoc\n    {\n      this.canvas.height = val;\n    }\n  }]);\n\n  return CanvasRenderTarget;\n}();\n\nexports.default = CanvasRenderTarget;\n//# sourceMappingURL=CanvasRenderTarget.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/canvas/utils/CanvasRenderTarget.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/canvas/utils/canUseNewCanvasBlendModes.js":
/*!*******************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/canvas/utils/canUseNewCanvasBlendModes.js ***!
  \*******************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = canUseNewCanvasBlendModes;\n/**\n * Creates a little colored canvas\n *\n * @ignore\n * @param {string} color - The color to make the canvas\n * @return {canvas} a small canvas element\n */\nfunction createColoredCanvas(color) {\n    var canvas = document.createElement('canvas');\n\n    canvas.width = 6;\n    canvas.height = 1;\n\n    var context = canvas.getContext('2d');\n\n    context.fillStyle = color;\n    context.fillRect(0, 0, 6, 1);\n\n    return canvas;\n}\n\n/**\n * Checks whether the Canvas BlendModes are supported by the current browser\n *\n * @return {boolean} whether they are supported\n */\nfunction canUseNewCanvasBlendModes() {\n    if (typeof document === 'undefined') {\n        return false;\n    }\n\n    var magenta = createColoredCanvas('#ff00ff');\n    var yellow = createColoredCanvas('#ffff00');\n\n    var canvas = document.createElement('canvas');\n\n    canvas.width = 6;\n    canvas.height = 1;\n\n    var context = canvas.getContext('2d');\n\n    context.globalCompositeOperation = 'multiply';\n    context.drawImage(magenta, 0, 0);\n    context.drawImage(yellow, 2, 0);\n\n    var imageData = context.getImageData(2, 0, 1, 1);\n\n    if (!imageData) {\n        return false;\n    }\n\n    var data = imageData.data;\n\n    return data[0] === 255 && data[1] === 0 && data[2] === 0;\n}\n//# sourceMappingURL=canUseNewCanvasBlendModes.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/canvas/utils/canUseNewCanvasBlendModes.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/canvas/utils/mapCanvasBlendModesToPixi.js":
/*!*******************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/canvas/utils/mapCanvasBlendModesToPixi.js ***!
  \*******************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = mapCanvasBlendModesToPixi;\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _canUseNewCanvasBlendModes = __webpack_require__(/*! ./canUseNewCanvasBlendModes */ \"./node_modules/pixi.js/lib/core/renderers/canvas/utils/canUseNewCanvasBlendModes.js\");\n\nvar _canUseNewCanvasBlendModes2 = _interopRequireDefault(_canUseNewCanvasBlendModes);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * Maps blend combinations to Canvas.\n *\n * @memberof PIXI\n * @function mapCanvasBlendModesToPixi\n * @private\n * @param {string[]} [array=[]] - The array to output into.\n * @return {string[]} Mapped modes.\n */\nfunction mapCanvasBlendModesToPixi() {\n    var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n\n    if ((0, _canUseNewCanvasBlendModes2.default)()) {\n        array[_const.BLEND_MODES.NORMAL] = 'source-over';\n        array[_const.BLEND_MODES.ADD] = 'lighter'; // IS THIS OK???\n        array[_const.BLEND_MODES.MULTIPLY] = 'multiply';\n        array[_const.BLEND_MODES.SCREEN] = 'screen';\n        array[_const.BLEND_MODES.OVERLAY] = 'overlay';\n        array[_const.BLEND_MODES.DARKEN] = 'darken';\n        array[_const.BLEND_MODES.LIGHTEN] = 'lighten';\n        array[_const.BLEND_MODES.COLOR_DODGE] = 'color-dodge';\n        array[_const.BLEND_MODES.COLOR_BURN] = 'color-burn';\n        array[_const.BLEND_MODES.HARD_LIGHT] = 'hard-light';\n        array[_const.BLEND_MODES.SOFT_LIGHT] = 'soft-light';\n        array[_const.BLEND_MODES.DIFFERENCE] = 'difference';\n        array[_const.BLEND_MODES.EXCLUSION] = 'exclusion';\n        array[_const.BLEND_MODES.HUE] = 'hue';\n        array[_const.BLEND_MODES.SATURATION] = 'saturate';\n        array[_const.BLEND_MODES.COLOR] = 'color';\n        array[_const.BLEND_MODES.LUMINOSITY] = 'luminosity';\n    } else {\n        // this means that the browser does not support the cool new blend modes in canvas 'cough' ie 'cough'\n        array[_const.BLEND_MODES.NORMAL] = 'source-over';\n        array[_const.BLEND_MODES.ADD] = 'lighter'; // IS THIS OK???\n        array[_const.BLEND_MODES.MULTIPLY] = 'source-over';\n        array[_const.BLEND_MODES.SCREEN] = 'source-over';\n        array[_const.BLEND_MODES.OVERLAY] = 'source-over';\n        array[_const.BLEND_MODES.DARKEN] = 'source-over';\n        array[_const.BLEND_MODES.LIGHTEN] = 'source-over';\n        array[_const.BLEND_MODES.COLOR_DODGE] = 'source-over';\n        array[_const.BLEND_MODES.COLOR_BURN] = 'source-over';\n        array[_const.BLEND_MODES.HARD_LIGHT] = 'source-over';\n        array[_const.BLEND_MODES.SOFT_LIGHT] = 'source-over';\n        array[_const.BLEND_MODES.DIFFERENCE] = 'source-over';\n        array[_const.BLEND_MODES.EXCLUSION] = 'source-over';\n        array[_const.BLEND_MODES.HUE] = 'source-over';\n        array[_const.BLEND_MODES.SATURATION] = 'source-over';\n        array[_const.BLEND_MODES.COLOR] = 'source-over';\n        array[_const.BLEND_MODES.LUMINOSITY] = 'source-over';\n    }\n    // not-premultiplied, only for webgl\n    array[_const.BLEND_MODES.NORMAL_NPM] = array[_const.BLEND_MODES.NORMAL];\n    array[_const.BLEND_MODES.ADD_NPM] = array[_const.BLEND_MODES.ADD];\n    array[_const.BLEND_MODES.SCREEN_NPM] = array[_const.BLEND_MODES.SCREEN];\n\n    return array;\n}\n//# sourceMappingURL=mapCanvasBlendModesToPixi.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/canvas/utils/mapCanvasBlendModesToPixi.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/TextureGarbageCollector.js":
/*!**********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/TextureGarbageCollector.js ***!
  \**********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * TextureGarbageCollector. This class manages the GPU and ensures that it does not get clogged\n * up with textures that are no longer being used.\n *\n * @class\n * @memberof PIXI\n */\nvar TextureGarbageCollector = function () {\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.\n     */\n    function TextureGarbageCollector(renderer) {\n        _classCallCheck(this, TextureGarbageCollector);\n\n        this.renderer = renderer;\n\n        this.count = 0;\n        this.checkCount = 0;\n        this.maxIdle = _settings2.default.GC_MAX_IDLE;\n        this.checkCountMax = _settings2.default.GC_MAX_CHECK_COUNT;\n        this.mode = _settings2.default.GC_MODE;\n    }\n\n    /**\n     * Checks to see when the last time a texture was used\n     * if the texture has not been used for a specified amount of time it will be removed from the GPU\n     */\n\n\n    TextureGarbageCollector.prototype.update = function update() {\n        this.count++;\n\n        if (this.mode === _const.GC_MODES.MANUAL) {\n            return;\n        }\n\n        this.checkCount++;\n\n        if (this.checkCount > this.checkCountMax) {\n            this.checkCount = 0;\n\n            this.run();\n        }\n    };\n\n    /**\n     * Checks to see when the last time a texture was used\n     * if the texture has not been used for a specified amount of time it will be removed from the GPU\n     */\n\n\n    TextureGarbageCollector.prototype.run = function run() {\n        var tm = this.renderer.textureManager;\n        var managedTextures = tm._managedTextures;\n        var wasRemoved = false;\n\n        for (var i = 0; i < managedTextures.length; i++) {\n            var texture = managedTextures[i];\n\n            // only supports non generated textures at the moment!\n            if (!texture._glRenderTargets && this.count - texture.touched > this.maxIdle) {\n                tm.destroyTexture(texture, true);\n                managedTextures[i] = null;\n                wasRemoved = true;\n            }\n        }\n\n        if (wasRemoved) {\n            var j = 0;\n\n            for (var _i = 0; _i < managedTextures.length; _i++) {\n                if (managedTextures[_i] !== null) {\n                    managedTextures[j++] = managedTextures[_i];\n                }\n            }\n\n            managedTextures.length = j;\n        }\n    };\n\n    /**\n     * Removes all the textures within the specified displayObject and its children from the GPU\n     *\n     * @param {PIXI.DisplayObject} displayObject - the displayObject to remove the textures from.\n     */\n\n\n    TextureGarbageCollector.prototype.unload = function unload(displayObject) {\n        var tm = this.renderer.textureManager;\n\n        // only destroy non generated textures\n        if (displayObject._texture && displayObject._texture._glRenderTargets) {\n            tm.destroyTexture(displayObject._texture, true);\n        }\n\n        for (var i = displayObject.children.length - 1; i >= 0; i--) {\n            this.unload(displayObject.children[i]);\n        }\n    };\n\n    return TextureGarbageCollector;\n}();\n\nexports.default = TextureGarbageCollector;\n//# sourceMappingURL=TextureGarbageCollector.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/TextureGarbageCollector.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/TextureManager.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/TextureManager.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _RenderTarget = __webpack_require__(/*! ./utils/RenderTarget */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js\");\n\nvar _RenderTarget2 = _interopRequireDefault(_RenderTarget);\n\nvar _utils = __webpack_require__(/*! ../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Helper class to create a webGL Texture\n *\n * @class\n * @memberof PIXI\n */\nvar TextureManager = function () {\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer\n     */\n    function TextureManager(renderer) {\n        _classCallCheck(this, TextureManager);\n\n        /**\n         * A reference to the current renderer\n         *\n         * @member {PIXI.WebGLRenderer}\n         */\n        this.renderer = renderer;\n\n        /**\n         * The current WebGL rendering context\n         *\n         * @member {WebGLRenderingContext}\n         */\n        this.gl = renderer.gl;\n\n        /**\n         * Track textures in the renderer so we can no longer listen to them on destruction.\n         *\n         * @member {Array<*>}\n         * @private\n         */\n        this._managedTextures = [];\n    }\n\n    /**\n     * Binds a texture.\n     *\n     */\n\n\n    TextureManager.prototype.bindTexture = function bindTexture() {}\n    // empty\n\n\n    /**\n     * Gets a texture.\n     *\n     */\n    ;\n\n    TextureManager.prototype.getTexture = function getTexture() {}\n    // empty\n\n\n    /**\n     * Updates and/or Creates a WebGL texture for the renderer's context.\n     *\n     * @param {PIXI.BaseTexture|PIXI.Texture} texture - the texture to update\n     * @param {number} location - the location the texture will be bound to.\n     * @return {GLTexture} The gl texture.\n     */\n    ;\n\n    TextureManager.prototype.updateTexture = function updateTexture(texture, location) {\n        // assume it good!\n        // texture = texture.baseTexture || texture;\n\n        var gl = this.gl;\n\n        var isRenderTexture = !!texture._glRenderTargets;\n\n        if (!texture.hasLoaded) {\n            return null;\n        }\n\n        var boundTextures = this.renderer.boundTextures;\n\n        // if the location is undefined then this may have been called by n event.\n        // this being the case the texture may already be bound to a slot. As a texture can only be bound once\n        // we need to find its current location if it exists.\n        if (location === undefined) {\n            location = 0;\n\n            // TODO maybe we can use texture bound ids later on...\n            // check if texture is already bound..\n            for (var i = 0; i < boundTextures.length; ++i) {\n                if (boundTextures[i] === texture) {\n                    location = i;\n                    break;\n                }\n            }\n        }\n\n        boundTextures[location] = texture;\n\n        gl.activeTexture(gl.TEXTURE0 + location);\n\n        var glTexture = texture._glTextures[this.renderer.CONTEXT_UID];\n\n        if (!glTexture) {\n            if (isRenderTexture) {\n                var renderTarget = new _RenderTarget2.default(this.gl, texture.width, texture.height, texture.scaleMode, texture.resolution);\n\n                renderTarget.resize(texture.width, texture.height);\n                texture._glRenderTargets[this.renderer.CONTEXT_UID] = renderTarget;\n                glTexture = renderTarget.texture;\n\n                // framebuffer constructor disactivates current framebuffer\n                if (!this.renderer._activeRenderTarget.root) {\n                    this.renderer._activeRenderTarget.frameBuffer.bind();\n                }\n            } else {\n                glTexture = new _pixiGlCore.GLTexture(this.gl, null, null, null, null);\n                glTexture.bind(location);\n                glTexture.premultiplyAlpha = true;\n                glTexture.upload(texture.source);\n            }\n\n            texture._glTextures[this.renderer.CONTEXT_UID] = glTexture;\n\n            texture.on('update', this.updateTexture, this);\n            texture.on('dispose', this.destroyTexture, this);\n\n            this._managedTextures.push(texture);\n\n            if (texture.isPowerOfTwo) {\n                if (texture.mipmap) {\n                    glTexture.enableMipmap();\n                }\n\n                if (texture.wrapMode === _const.WRAP_MODES.CLAMP) {\n                    glTexture.enableWrapClamp();\n                } else if (texture.wrapMode === _const.WRAP_MODES.REPEAT) {\n                    glTexture.enableWrapRepeat();\n                } else {\n                    glTexture.enableWrapMirrorRepeat();\n                }\n            } else {\n                glTexture.enableWrapClamp();\n            }\n\n            if (texture.scaleMode === _const.SCALE_MODES.NEAREST) {\n                glTexture.enableNearestScaling();\n            } else {\n                glTexture.enableLinearScaling();\n            }\n        }\n        // the texture already exists so we only need to update it..\n        else if (isRenderTexture) {\n                texture._glRenderTargets[this.renderer.CONTEXT_UID].resize(texture.width, texture.height);\n            } else {\n                glTexture.upload(texture.source);\n            }\n\n        return glTexture;\n    };\n\n    /**\n     * Deletes the texture from WebGL\n     *\n     * @param {PIXI.BaseTexture|PIXI.Texture} texture - the texture to destroy\n     * @param {boolean} [skipRemove=false] - Whether to skip removing the texture from the TextureManager.\n     */\n\n\n    TextureManager.prototype.destroyTexture = function destroyTexture(texture, skipRemove) {\n        texture = texture.baseTexture || texture;\n\n        if (!texture.hasLoaded) {\n            return;\n        }\n\n        var renderer = this.renderer;\n        var uid = renderer.CONTEXT_UID;\n        var glTextures = texture._glTextures;\n        var glRenderTargets = texture._glRenderTargets;\n\n        if (glTextures[uid]) {\n            renderer.unbindTexture(texture);\n\n            glTextures[uid].destroy();\n            texture.off('update', this.updateTexture, this);\n            texture.off('dispose', this.destroyTexture, this);\n\n            delete glTextures[uid];\n\n            if (!skipRemove) {\n                var i = this._managedTextures.indexOf(texture);\n\n                if (i !== -1) {\n                    (0, _utils.removeItems)(this._managedTextures, i, 1);\n                }\n            }\n        }\n\n        if (glRenderTargets && glRenderTargets[uid]) {\n            if (renderer._activeRenderTarget === glRenderTargets[uid]) {\n                renderer.bindRenderTarget(renderer.rootRenderTarget);\n            }\n\n            glRenderTargets[uid].destroy();\n            delete glRenderTargets[uid];\n        }\n    };\n\n    /**\n     * Deletes all the textures from WebGL\n     */\n\n\n    TextureManager.prototype.removeAll = function removeAll() {\n        // empty all the old gl textures as they are useless now\n        for (var i = 0; i < this._managedTextures.length; ++i) {\n            var texture = this._managedTextures[i];\n\n            if (texture._glTextures[this.renderer.CONTEXT_UID]) {\n                delete texture._glTextures[this.renderer.CONTEXT_UID];\n            }\n        }\n    };\n\n    /**\n     * Destroys this manager and removes all its textures\n     */\n\n\n    TextureManager.prototype.destroy = function destroy() {\n        // destroy managed textures\n        for (var i = 0; i < this._managedTextures.length; ++i) {\n            var texture = this._managedTextures[i];\n\n            this.destroyTexture(texture, true);\n\n            texture.off('update', this.updateTexture, this);\n            texture.off('dispose', this.destroyTexture, this);\n        }\n\n        this._managedTextures = null;\n    };\n\n    return TextureManager;\n}();\n\nexports.default = TextureManager;\n//# sourceMappingURL=TextureManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/TextureManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js":
/*!************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js ***!
  \************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _SystemRenderer2 = __webpack_require__(/*! ../SystemRenderer */ \"./node_modules/pixi.js/lib/core/renderers/SystemRenderer.js\");\n\nvar _SystemRenderer3 = _interopRequireDefault(_SystemRenderer2);\n\nvar _MaskManager = __webpack_require__(/*! ./managers/MaskManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/MaskManager.js\");\n\nvar _MaskManager2 = _interopRequireDefault(_MaskManager);\n\nvar _StencilManager = __webpack_require__(/*! ./managers/StencilManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/StencilManager.js\");\n\nvar _StencilManager2 = _interopRequireDefault(_StencilManager);\n\nvar _FilterManager = __webpack_require__(/*! ./managers/FilterManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/FilterManager.js\");\n\nvar _FilterManager2 = _interopRequireDefault(_FilterManager);\n\nvar _RenderTarget = __webpack_require__(/*! ./utils/RenderTarget */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js\");\n\nvar _RenderTarget2 = _interopRequireDefault(_RenderTarget);\n\nvar _ObjectRenderer = __webpack_require__(/*! ./utils/ObjectRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js\");\n\nvar _ObjectRenderer2 = _interopRequireDefault(_ObjectRenderer);\n\nvar _TextureManager = __webpack_require__(/*! ./TextureManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/TextureManager.js\");\n\nvar _TextureManager2 = _interopRequireDefault(_TextureManager);\n\nvar _BaseTexture = __webpack_require__(/*! ../../textures/BaseTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseTexture.js\");\n\nvar _BaseTexture2 = _interopRequireDefault(_BaseTexture);\n\nvar _TextureGarbageCollector = __webpack_require__(/*! ./TextureGarbageCollector */ \"./node_modules/pixi.js/lib/core/renderers/webgl/TextureGarbageCollector.js\");\n\nvar _TextureGarbageCollector2 = _interopRequireDefault(_TextureGarbageCollector);\n\nvar _WebGLState = __webpack_require__(/*! ./WebGLState */ \"./node_modules/pixi.js/lib/core/renderers/webgl/WebGLState.js\");\n\nvar _WebGLState2 = _interopRequireDefault(_WebGLState);\n\nvar _mapWebGLDrawModesToPixi = __webpack_require__(/*! ./utils/mapWebGLDrawModesToPixi */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLDrawModesToPixi.js\");\n\nvar _mapWebGLDrawModesToPixi2 = _interopRequireDefault(_mapWebGLDrawModesToPixi);\n\nvar _validateContext = __webpack_require__(/*! ./utils/validateContext */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/validateContext.js\");\n\nvar _validateContext2 = _interopRequireDefault(_validateContext);\n\nvar _utils = __webpack_require__(/*! ../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar CONTEXT_UID = 0;\n\n/**\n * The WebGLRenderer draws the scene and all its content onto a webGL enabled canvas. This renderer\n * should be used for browsers that support webGL. This Render works by automatically managing webGLBatchs.\n * So no need for Sprite Batches or Sprite Clouds.\n * Don't forget to add the view to your DOM or you will not see anything :)\n *\n * @class\n * @memberof PIXI\n * @extends PIXI.SystemRenderer\n */\n\nvar WebGLRenderer = function (_SystemRenderer) {\n    _inherits(WebGLRenderer, _SystemRenderer);\n\n    // eslint-disable-next-line valid-jsdoc\n    /**\n     *\n     * @param {object} [options] - The optional renderer parameters\n     * @param {number} [options.width=800] - the width of the screen\n     * @param {number} [options.height=600] - the height of the screen\n     * @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional\n     * @param {boolean} [options.transparent=false] - If the render view is transparent, default false\n     * @param {boolean} [options.autoResize=false] - If the render view is automatically resized, default false\n     * @param {boolean} [options.antialias=false] - sets antialias. If not available natively then FXAA\n     *  antialiasing is used\n     * @param {boolean} [options.forceFXAA=false] - forces FXAA antialiasing to be used over native.\n     *  FXAA is faster, but may not always look as great\n     * @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer.\n     *  The resolution of the renderer retina would be 2.\n     * @param {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear\n     *  the canvas or not before the new render pass. If you wish to set this to false, you *must* set\n     *  preserveDrawingBuffer to `true`.\n     * @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation,\n     *  enable this if you need to call toDataUrl on the webgl context.\n     * @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when\n     *  rendering, stopping pixel interpolation.\n     * @param {number} [options.backgroundColor=0x000000] - The background color of the rendered area\n     *  (shown if not transparent).\n     * @param {boolean} [options.legacy=false] - If true PixiJS will aim to ensure compatibility\n     *  with older / less advanced devices. If you experience unexplained flickering try setting this to true.\n     * @param {string} [options.powerPreference] - Parameter passed to webgl context, set to \"high-performance\"\n     *  for devices with dual graphics card\n     */\n    function WebGLRenderer(options, arg2, arg3) {\n        _classCallCheck(this, WebGLRenderer);\n\n        var _this = _possibleConstructorReturn(this, _SystemRenderer.call(this, 'WebGL', options, arg2, arg3));\n\n        _this.legacy = _this.options.legacy;\n\n        if (_this.legacy) {\n            _pixiGlCore2.default.VertexArrayObject.FORCE_NATIVE = true;\n        }\n\n        /**\n         * The type of this renderer as a standardised const\n         *\n         * @member {number}\n         * @see PIXI.RENDERER_TYPE\n         */\n        _this.type = _const.RENDERER_TYPE.WEBGL;\n\n        _this.handleContextLost = _this.handleContextLost.bind(_this);\n        _this.handleContextRestored = _this.handleContextRestored.bind(_this);\n\n        _this.view.addEventListener('webglcontextlost', _this.handleContextLost, false);\n        _this.view.addEventListener('webglcontextrestored', _this.handleContextRestored, false);\n\n        /**\n         * The options passed in to create a new webgl context.\n         *\n         * @member {object}\n         * @private\n         */\n        _this._contextOptions = {\n            alpha: _this.transparent,\n            antialias: _this.options.antialias,\n            premultipliedAlpha: _this.transparent && _this.transparent !== 'notMultiplied',\n            stencil: true,\n            preserveDrawingBuffer: _this.options.preserveDrawingBuffer,\n            powerPreference: _this.options.powerPreference\n        };\n\n        _this._backgroundColorRgba[3] = _this.transparent ? 0 : 1;\n\n        /**\n         * Manages the masks using the stencil buffer.\n         *\n         * @member {PIXI.MaskManager}\n         */\n        _this.maskManager = new _MaskManager2.default(_this);\n\n        /**\n         * Manages the stencil buffer.\n         *\n         * @member {PIXI.StencilManager}\n         */\n        _this.stencilManager = new _StencilManager2.default(_this);\n\n        /**\n         * An empty renderer.\n         *\n         * @member {PIXI.ObjectRenderer}\n         */\n        _this.emptyRenderer = new _ObjectRenderer2.default(_this);\n\n        /**\n         * The currently active ObjectRenderer.\n         *\n         * @member {PIXI.ObjectRenderer}\n         */\n        _this.currentRenderer = _this.emptyRenderer;\n\n        /**\n         * Manages textures\n         * @member {PIXI.TextureManager}\n         */\n        _this.textureManager = null;\n\n        /**\n         * Manages the filters.\n         *\n         * @member {PIXI.FilterManager}\n         */\n        _this.filterManager = null;\n\n        _this.initPlugins();\n\n        /**\n         * The current WebGL rendering context, it is created here\n         *\n         * @member {WebGLRenderingContext}\n         */\n        // initialize the context so it is ready for the managers.\n        if (_this.options.context) {\n            // checks to see if a context is valid..\n            (0, _validateContext2.default)(_this.options.context);\n        }\n\n        _this.gl = _this.options.context || _pixiGlCore2.default.createContext(_this.view, _this._contextOptions);\n\n        _this.CONTEXT_UID = CONTEXT_UID++;\n\n        /**\n         * The currently active ObjectRenderer.\n         *\n         * @member {PIXI.WebGLState}\n         */\n        _this.state = new _WebGLState2.default(_this.gl);\n\n        _this.renderingToScreen = true;\n\n        /**\n         * Holds the current state of textures bound to the GPU.\n         * @type {Array}\n         */\n        _this.boundTextures = null;\n\n        /**\n         * Holds the current shader\n         *\n         * @member {PIXI.Shader}\n         */\n        _this._activeShader = null;\n\n        _this._activeVao = null;\n\n        /**\n         * Holds the current render target\n         *\n         * @member {PIXI.RenderTarget}\n         */\n        _this._activeRenderTarget = null;\n\n        _this._initContext();\n\n        // map some webGL blend and drawmodes..\n        _this.drawModes = (0, _mapWebGLDrawModesToPixi2.default)(_this.gl);\n\n        _this._nextTextureLocation = 0;\n\n        _this.setBlendMode(0);\n\n        /**\n         * Fired after rendering finishes.\n         *\n         * @event PIXI.WebGLRenderer#postrender\n         */\n\n        /**\n         * Fired before rendering starts.\n         *\n         * @event PIXI.WebGLRenderer#prerender\n         */\n\n        /**\n         * Fired when the WebGL context is set.\n         *\n         * @event PIXI.WebGLRenderer#context\n         * @param {WebGLRenderingContext} gl - WebGL context.\n         */\n        return _this;\n    }\n\n    /**\n     * Creates the WebGL context\n     *\n     * @private\n     */\n\n\n    WebGLRenderer.prototype._initContext = function _initContext() {\n        var gl = this.gl;\n\n        // restore a context if it was previously lost\n        if (gl.isContextLost() && gl.getExtension('WEBGL_lose_context')) {\n            gl.getExtension('WEBGL_lose_context').restoreContext();\n        }\n\n        var maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);\n\n        this._activeShader = null;\n        this._activeVao = null;\n\n        this.boundTextures = new Array(maxTextures);\n        this.emptyTextures = new Array(maxTextures);\n\n        /**\n         * Did someone temper with textures state? We'll overwrite them when we need to unbind something.\n         * @member {boolean}\n         * @private\n         */\n        this._unknownBoundTextures = false;\n\n        // create a texture manager...\n        this.textureManager = new _TextureManager2.default(this);\n        this.filterManager = new _FilterManager2.default(this);\n        this.textureGC = new _TextureGarbageCollector2.default(this);\n\n        this.state.resetToDefault();\n\n        this.rootRenderTarget = new _RenderTarget2.default(gl, this.width, this.height, null, this.resolution, true);\n        this.rootRenderTarget.clearColor = this._backgroundColorRgba;\n\n        this.bindRenderTarget(this.rootRenderTarget);\n\n        // now lets fill up the textures with empty ones!\n        var emptyGLTexture = new _pixiGlCore2.default.GLTexture.fromData(gl, null, 1, 1);\n\n        var tempObj = { _glTextures: {} };\n\n        tempObj._glTextures[this.CONTEXT_UID] = {};\n\n        for (var i = 0; i < maxTextures; i++) {\n            var empty = new _BaseTexture2.default();\n\n            empty._glTextures[this.CONTEXT_UID] = emptyGLTexture;\n\n            this.boundTextures[i] = tempObj;\n            this.emptyTextures[i] = empty;\n            this.bindTexture(null, i);\n        }\n\n        this.emit('context', gl);\n\n        // setup the width/height properties and gl viewport\n        this.resize(this.screen.width, this.screen.height);\n    };\n\n    /**\n     * Renders the object to its webGL view\n     *\n     * @param {PIXI.DisplayObject} displayObject - the object to be rendered\n     * @param {PIXI.RenderTexture} renderTexture - The render texture to render to.\n     * @param {boolean} [clear] - Should the canvas be cleared before the new render\n     * @param {PIXI.Matrix} [transform] - A transform to apply to the render texture before rendering.\n     * @param {boolean} [skipUpdateTransform] - Should we skip the update transform pass?\n     */\n\n\n    WebGLRenderer.prototype.render = function render(displayObject, renderTexture, clear, transform, skipUpdateTransform) {\n        // can be handy to know!\n        this.renderingToScreen = !renderTexture;\n\n        this.emit('prerender');\n\n        // no point rendering if our context has been blown up!\n        if (!this.gl || this.gl.isContextLost()) {\n            return;\n        }\n\n        this._nextTextureLocation = 0;\n\n        if (!renderTexture) {\n            this._lastObjectRendered = displayObject;\n        }\n\n        if (!skipUpdateTransform) {\n            // update the scene graph\n            var cacheParent = displayObject.parent;\n\n            displayObject.parent = this._tempDisplayObjectParent;\n            displayObject.updateTransform();\n            displayObject.parent = cacheParent;\n            // displayObject.hitArea = //TODO add a temp hit area\n        }\n\n        this.bindRenderTexture(renderTexture, transform);\n\n        this.currentRenderer.start();\n\n        if (clear !== undefined ? clear : this.clearBeforeRender) {\n            this._activeRenderTarget.clear();\n        }\n\n        displayObject.renderWebGL(this);\n\n        // apply transform..\n        this.currentRenderer.flush();\n\n        // this.setObjectRenderer(this.emptyRenderer);\n\n        this.textureGC.update();\n\n        this.emit('postrender');\n    };\n\n    /**\n     * Changes the current renderer to the one given in parameter\n     *\n     * @param {PIXI.ObjectRenderer} objectRenderer - The object renderer to use.\n     */\n\n\n    WebGLRenderer.prototype.setObjectRenderer = function setObjectRenderer(objectRenderer) {\n        if (this.currentRenderer === objectRenderer) {\n            return;\n        }\n\n        this.currentRenderer.stop();\n        this.currentRenderer = objectRenderer;\n        this.currentRenderer.start();\n    };\n\n    /**\n     * This should be called if you wish to do some custom rendering\n     * It will basically render anything that may be batched up such as sprites\n     *\n     */\n\n\n    WebGLRenderer.prototype.flush = function flush() {\n        this.setObjectRenderer(this.emptyRenderer);\n    };\n\n    /**\n     * Resizes the webGL view to the specified width and height.\n     *\n     * @param {number} screenWidth - the new width of the screen\n     * @param {number} screenHeight - the new height of the screen\n     */\n\n\n    WebGLRenderer.prototype.resize = function resize(screenWidth, screenHeight) {\n        //  if(width * this.resolution === this.width && height * this.resolution === this.height)return;\n\n        _SystemRenderer3.default.prototype.resize.call(this, screenWidth, screenHeight);\n\n        this.rootRenderTarget.resize(screenWidth, screenHeight);\n\n        if (this._activeRenderTarget === this.rootRenderTarget) {\n            this.rootRenderTarget.activate();\n\n            if (this._activeShader) {\n                this._activeShader.uniforms.projectionMatrix = this.rootRenderTarget.projectionMatrix.toArray(true);\n            }\n        }\n    };\n\n    /**\n     * Resizes the webGL view to the specified width and height.\n     *\n     * @param {number} blendMode - the desired blend mode\n     */\n\n\n    WebGLRenderer.prototype.setBlendMode = function setBlendMode(blendMode) {\n        this.state.setBlendMode(blendMode);\n    };\n\n    /**\n     * Erases the active render target and fills the drawing area with a colour\n     *\n     * @param {number} [clearColor] - The colour\n     */\n\n\n    WebGLRenderer.prototype.clear = function clear(clearColor) {\n        this._activeRenderTarget.clear(clearColor);\n    };\n\n    /**\n     * Sets the transform of the active render target to the given matrix\n     *\n     * @param {PIXI.Matrix} matrix - The transformation matrix\n     */\n\n\n    WebGLRenderer.prototype.setTransform = function setTransform(matrix) {\n        this._activeRenderTarget.transform = matrix;\n    };\n\n    /**\n     * Erases the render texture and fills the drawing area with a colour\n     *\n     * @param {PIXI.RenderTexture} renderTexture - The render texture to clear\n     * @param {number} [clearColor] - The colour\n     * @return {PIXI.WebGLRenderer} Returns itself.\n     */\n\n\n    WebGLRenderer.prototype.clearRenderTexture = function clearRenderTexture(renderTexture, clearColor) {\n        var baseTexture = renderTexture.baseTexture;\n        var renderTarget = baseTexture._glRenderTargets[this.CONTEXT_UID];\n\n        if (renderTarget) {\n            renderTarget.clear(clearColor);\n        }\n\n        return this;\n    };\n\n    /**\n     * Binds a render texture for rendering\n     *\n     * @param {PIXI.RenderTexture} renderTexture - The render texture to render\n     * @param {PIXI.Matrix} transform - The transform to be applied to the render texture\n     * @return {PIXI.WebGLRenderer} Returns itself.\n     */\n\n\n    WebGLRenderer.prototype.bindRenderTexture = function bindRenderTexture(renderTexture, transform) {\n        var renderTarget = void 0;\n\n        if (renderTexture) {\n            var baseTexture = renderTexture.baseTexture;\n\n            if (!baseTexture._glRenderTargets[this.CONTEXT_UID]) {\n                // bind the current texture\n                this.textureManager.updateTexture(baseTexture, 0);\n            }\n\n            this.unbindTexture(baseTexture);\n\n            renderTarget = baseTexture._glRenderTargets[this.CONTEXT_UID];\n            renderTarget.setFrame(renderTexture.frame);\n        } else {\n            renderTarget = this.rootRenderTarget;\n        }\n\n        renderTarget.transform = transform;\n        this.bindRenderTarget(renderTarget);\n\n        return this;\n    };\n\n    /**\n     * Changes the current render target to the one given in parameter\n     *\n     * @param {PIXI.RenderTarget} renderTarget - the new render target\n     * @return {PIXI.WebGLRenderer} Returns itself.\n     */\n\n\n    WebGLRenderer.prototype.bindRenderTarget = function bindRenderTarget(renderTarget) {\n        if (renderTarget !== this._activeRenderTarget) {\n            this._activeRenderTarget = renderTarget;\n            renderTarget.activate();\n\n            if (this._activeShader) {\n                this._activeShader.uniforms.projectionMatrix = renderTarget.projectionMatrix.toArray(true);\n            }\n\n            this.stencilManager.setMaskStack(renderTarget.stencilMaskStack);\n        }\n\n        return this;\n    };\n\n    /**\n     * Changes the current shader to the one given in parameter\n     *\n     * @param {PIXI.Shader} shader - the new shader\n     * @param {boolean} [autoProject=true] - Whether automatically set the projection matrix\n     * @return {PIXI.WebGLRenderer} Returns itself.\n     */\n\n\n    WebGLRenderer.prototype.bindShader = function bindShader(shader, autoProject) {\n        // TODO cache\n        if (this._activeShader !== shader) {\n            this._activeShader = shader;\n            shader.bind();\n\n            // `autoProject` normally would be a default parameter set to true\n            // but because of how Babel transpiles default parameters\n            // it hinders the performance of this method.\n            if (autoProject !== false) {\n                // automatically set the projection matrix\n                shader.uniforms.projectionMatrix = this._activeRenderTarget.projectionMatrix.toArray(true);\n            }\n        }\n\n        return this;\n    };\n\n    /**\n     * Binds the texture. This will return the location of the bound texture.\n     * It may not be the same as the one you pass in. This is due to optimisation that prevents\n     * needless binding of textures. For example if the texture is already bound it will return the\n     * current location of the texture instead of the one provided. To bypass this use force location\n     *\n     * @param {PIXI.Texture} texture - the new texture\n     * @param {number} location - the suggested texture location\n     * @param {boolean} forceLocation - force the location\n     * @return {number} bound texture location\n     */\n\n\n    WebGLRenderer.prototype.bindTexture = function bindTexture(texture, location, forceLocation) {\n        texture = texture || this.emptyTextures[location];\n        texture = texture.baseTexture || texture;\n        texture.touched = this.textureGC.count;\n\n        if (!forceLocation) {\n            // TODO - maybe look into adding boundIds.. save us the loop?\n            for (var i = 0; i < this.boundTextures.length; i++) {\n                if (this.boundTextures[i] === texture) {\n                    return i;\n                }\n            }\n\n            if (location === undefined) {\n                this._nextTextureLocation++;\n                this._nextTextureLocation %= this.boundTextures.length;\n                location = this.boundTextures.length - this._nextTextureLocation - 1;\n            }\n        } else {\n            location = location || 0;\n        }\n\n        var gl = this.gl;\n        var glTexture = texture._glTextures[this.CONTEXT_UID];\n\n        if (!glTexture) {\n            // this will also bind the texture..\n            this.textureManager.updateTexture(texture, location);\n        } else {\n            // bind the current texture\n            this.boundTextures[location] = texture;\n            gl.activeTexture(gl.TEXTURE0 + location);\n            gl.bindTexture(gl.TEXTURE_2D, glTexture.texture);\n        }\n\n        return location;\n    };\n\n    /**\n    * unbinds the texture ...\n    *\n    * @param {PIXI.Texture} texture - the texture to unbind\n    * @return {PIXI.WebGLRenderer} Returns itself.\n    */\n\n\n    WebGLRenderer.prototype.unbindTexture = function unbindTexture(texture) {\n        var gl = this.gl;\n\n        texture = texture.baseTexture || texture;\n\n        if (this._unknownBoundTextures) {\n            this._unknownBoundTextures = false;\n            // someone changed webGL state,\n            // we have to be sure that our texture does not appear in multitexture renderer samplers\n\n            for (var i = 0; i < this.boundTextures.length; i++) {\n                if (this.boundTextures[i] === this.emptyTextures[i]) {\n                    gl.activeTexture(gl.TEXTURE0 + i);\n                    gl.bindTexture(gl.TEXTURE_2D, this.emptyTextures[i]._glTextures[this.CONTEXT_UID].texture);\n                }\n            }\n        }\n\n        for (var _i = 0; _i < this.boundTextures.length; _i++) {\n            if (this.boundTextures[_i] === texture) {\n                this.boundTextures[_i] = this.emptyTextures[_i];\n\n                gl.activeTexture(gl.TEXTURE0 + _i);\n                gl.bindTexture(gl.TEXTURE_2D, this.emptyTextures[_i]._glTextures[this.CONTEXT_UID].texture);\n            }\n        }\n\n        return this;\n    };\n\n    /**\n     * Creates a new VAO from this renderer's context and state.\n     *\n     * @return {VertexArrayObject} The new VAO.\n     */\n\n\n    WebGLRenderer.prototype.createVao = function createVao() {\n        return new _pixiGlCore2.default.VertexArrayObject(this.gl, this.state.attribState);\n    };\n\n    /**\n     * Changes the current Vao to the one given in parameter\n     *\n     * @param {PIXI.VertexArrayObject} vao - the new Vao\n     * @return {PIXI.WebGLRenderer} Returns itself.\n     */\n\n\n    WebGLRenderer.prototype.bindVao = function bindVao(vao) {\n        if (this._activeVao === vao) {\n            return this;\n        }\n\n        if (vao) {\n            vao.bind();\n        } else if (this._activeVao) {\n            // TODO this should always be true i think?\n            this._activeVao.unbind();\n        }\n\n        this._activeVao = vao;\n\n        return this;\n    };\n\n    /**\n     * Resets the WebGL state so you can render things however you fancy!\n     *\n     * @return {PIXI.WebGLRenderer} Returns itself.\n     */\n\n\n    WebGLRenderer.prototype.reset = function reset() {\n        this.setObjectRenderer(this.emptyRenderer);\n\n        this.bindVao(null);\n        this._activeShader = null;\n        this._activeRenderTarget = this.rootRenderTarget;\n\n        this._unknownBoundTextures = true;\n\n        for (var i = 0; i < this.boundTextures.length; i++) {\n            this.boundTextures[i] = this.emptyTextures[i];\n        }\n\n        // bind the main frame buffer (the screen);\n        this.rootRenderTarget.activate();\n\n        this.state.resetToDefault();\n\n        return this;\n    };\n\n    /**\n     * Handles a lost webgl context\n     *\n     * @private\n     * @param {WebGLContextEvent} event - The context lost event.\n     */\n\n\n    WebGLRenderer.prototype.handleContextLost = function handleContextLost(event) {\n        event.preventDefault();\n    };\n\n    /**\n     * Handles a restored webgl context\n     *\n     * @private\n     */\n\n\n    WebGLRenderer.prototype.handleContextRestored = function handleContextRestored() {\n        this.textureManager.removeAll();\n        this.filterManager.destroy(true);\n        this._initContext();\n    };\n\n    /**\n     * Removes everything from the renderer (event listeners, spritebatch, etc...)\n     *\n     * @param {boolean} [removeView=false] - Removes the Canvas element from the DOM.\n     *  See: https://github.com/pixijs/pixi.js/issues/2233\n     */\n\n\n    WebGLRenderer.prototype.destroy = function destroy(removeView) {\n        this.destroyPlugins();\n\n        // remove listeners\n        this.view.removeEventListener('webglcontextlost', this.handleContextLost);\n        this.view.removeEventListener('webglcontextrestored', this.handleContextRestored);\n\n        this.textureManager.destroy();\n\n        // call base destroy\n        _SystemRenderer.prototype.destroy.call(this, removeView);\n\n        this.uid = 0;\n\n        // destroy the managers\n        this.maskManager.destroy();\n        this.stencilManager.destroy();\n        this.filterManager.destroy();\n\n        this.maskManager = null;\n        this.filterManager = null;\n        this.textureManager = null;\n        this.currentRenderer = null;\n\n        this.handleContextLost = null;\n        this.handleContextRestored = null;\n\n        this._contextOptions = null;\n        this.gl.useProgram(null);\n\n        if (this.gl.getExtension('WEBGL_lose_context')) {\n            this.gl.getExtension('WEBGL_lose_context').loseContext();\n        }\n\n        this.gl = null;\n\n        // this = null;\n    };\n\n    return WebGLRenderer;\n}(_SystemRenderer3.default);\n\n/**\n * Collection of installed plugins. These are included by default in PIXI, but can be excluded\n * by creating a custom build. Consult the README for more information about creating custom\n * builds and excluding plugins.\n * @name PIXI.WebGLRenderer#plugins\n * @type {object}\n * @readonly\n * @property {PIXI.accessibility.AccessibilityManager} accessibility Support tabbing interactive elements.\n * @property {PIXI.extract.WebGLExtract} extract Extract image data from renderer.\n * @property {PIXI.interaction.InteractionManager} interaction Handles mouse, touch and pointer events.\n * @property {PIXI.prepare.WebGLPrepare} prepare Pre-render display objects.\n */\n\n/**\n * Adds a plugin to the renderer.\n *\n * @method PIXI.WebGLRenderer#registerPlugin\n * @param {string} pluginName - The name of the plugin.\n * @param {Function} ctor - The constructor function or class for the plugin.\n */\n\nexports.default = WebGLRenderer;\n_utils.pluginTarget.mixin(WebGLRenderer);\n//# sourceMappingURL=WebGLRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/WebGLState.js":
/*!*********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/WebGLState.js ***!
  \*********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _mapWebGLBlendModesToPixi = __webpack_require__(/*! ./utils/mapWebGLBlendModesToPixi */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLBlendModesToPixi.js\");\n\nvar _mapWebGLBlendModesToPixi2 = _interopRequireDefault(_mapWebGLBlendModesToPixi);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar BLEND = 0;\nvar DEPTH_TEST = 1;\nvar FRONT_FACE = 2;\nvar CULL_FACE = 3;\nvar BLEND_FUNC = 4;\n\n/**\n * A WebGL state machines\n *\n * @memberof PIXI\n * @class\n */\n\nvar WebGLState = function () {\n    /**\n     * @param {WebGLRenderingContext} gl - The current WebGL rendering context\n     */\n    function WebGLState(gl) {\n        _classCallCheck(this, WebGLState);\n\n        /**\n         * The current active state\n         *\n         * @member {Uint8Array}\n         */\n        this.activeState = new Uint8Array(16);\n\n        /**\n         * The default state\n         *\n         * @member {Uint8Array}\n         */\n        this.defaultState = new Uint8Array(16);\n\n        // default blend mode..\n        this.defaultState[0] = 1;\n\n        /**\n         * The current state index in the stack\n         *\n         * @member {number}\n         * @private\n         */\n        this.stackIndex = 0;\n\n        /**\n         * The stack holding all the different states\n         *\n         * @member {Array<*>}\n         * @private\n         */\n        this.stack = [];\n\n        /**\n         * The current WebGL rendering context\n         *\n         * @member {WebGLRenderingContext}\n         */\n        this.gl = gl;\n\n        this.maxAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);\n\n        this.attribState = {\n            tempAttribState: new Array(this.maxAttribs),\n            attribState: new Array(this.maxAttribs)\n        };\n\n        this.blendModes = (0, _mapWebGLBlendModesToPixi2.default)(gl);\n\n        // check we have vao..\n        this.nativeVaoExtension = gl.getExtension('OES_vertex_array_object') || gl.getExtension('MOZ_OES_vertex_array_object') || gl.getExtension('WEBKIT_OES_vertex_array_object');\n    }\n\n    /**\n     * Pushes a new active state\n     */\n\n\n    WebGLState.prototype.push = function push() {\n        // next state..\n        var state = this.stack[this.stackIndex];\n\n        if (!state) {\n            state = this.stack[this.stackIndex] = new Uint8Array(16);\n        }\n\n        ++this.stackIndex;\n\n        // copy state..\n        // set active state so we can force overrides of gl state\n        for (var i = 0; i < this.activeState.length; i++) {\n            state[i] = this.activeState[i];\n        }\n    };\n\n    /**\n     * Pops a state out\n     */\n\n\n    WebGLState.prototype.pop = function pop() {\n        var state = this.stack[--this.stackIndex];\n\n        this.setState(state);\n    };\n\n    /**\n     * Sets the current state\n     *\n     * @param {*} state - The state to set.\n     */\n\n\n    WebGLState.prototype.setState = function setState(state) {\n        this.setBlend(state[BLEND]);\n        this.setDepthTest(state[DEPTH_TEST]);\n        this.setFrontFace(state[FRONT_FACE]);\n        this.setCullFace(state[CULL_FACE]);\n        this.setBlendMode(state[BLEND_FUNC]);\n    };\n\n    /**\n     * Enables or disabled blending.\n     *\n     * @param {boolean} value - Turn on or off webgl blending.\n     */\n\n\n    WebGLState.prototype.setBlend = function setBlend(value) {\n        value = value ? 1 : 0;\n\n        if (this.activeState[BLEND] === value) {\n            return;\n        }\n\n        this.activeState[BLEND] = value;\n        this.gl[value ? 'enable' : 'disable'](this.gl.BLEND);\n    };\n\n    /**\n     * Sets the blend mode.\n     *\n     * @param {number} value - The blend mode to set to.\n     */\n\n\n    WebGLState.prototype.setBlendMode = function setBlendMode(value) {\n        if (value === this.activeState[BLEND_FUNC]) {\n            return;\n        }\n\n        this.activeState[BLEND_FUNC] = value;\n\n        var mode = this.blendModes[value];\n\n        if (mode.length === 2) {\n            this.gl.blendFunc(mode[0], mode[1]);\n        } else {\n            this.gl.blendFuncSeparate(mode[0], mode[1], mode[2], mode[3]);\n        }\n    };\n\n    /**\n     * Sets whether to enable or disable depth test.\n     *\n     * @param {boolean} value - Turn on or off webgl depth testing.\n     */\n\n\n    WebGLState.prototype.setDepthTest = function setDepthTest(value) {\n        value = value ? 1 : 0;\n\n        if (this.activeState[DEPTH_TEST] === value) {\n            return;\n        }\n\n        this.activeState[DEPTH_TEST] = value;\n        this.gl[value ? 'enable' : 'disable'](this.gl.DEPTH_TEST);\n    };\n\n    /**\n     * Sets whether to enable or disable cull face.\n     *\n     * @param {boolean} value - Turn on or off webgl cull face.\n     */\n\n\n    WebGLState.prototype.setCullFace = function setCullFace(value) {\n        value = value ? 1 : 0;\n\n        if (this.activeState[CULL_FACE] === value) {\n            return;\n        }\n\n        this.activeState[CULL_FACE] = value;\n        this.gl[value ? 'enable' : 'disable'](this.gl.CULL_FACE);\n    };\n\n    /**\n     * Sets the gl front face.\n     *\n     * @param {boolean} value - true is clockwise and false is counter-clockwise\n     */\n\n\n    WebGLState.prototype.setFrontFace = function setFrontFace(value) {\n        value = value ? 1 : 0;\n\n        if (this.activeState[FRONT_FACE] === value) {\n            return;\n        }\n\n        this.activeState[FRONT_FACE] = value;\n        this.gl.frontFace(this.gl[value ? 'CW' : 'CCW']);\n    };\n\n    /**\n     * Disables all the vaos in use\n     *\n     */\n\n\n    WebGLState.prototype.resetAttributes = function resetAttributes() {\n        for (var i = 0; i < this.attribState.tempAttribState.length; i++) {\n            this.attribState.tempAttribState[i] = 0;\n        }\n\n        for (var _i = 0; _i < this.attribState.attribState.length; _i++) {\n            this.attribState.attribState[_i] = 0;\n        }\n\n        // im going to assume one is always active for performance reasons.\n        for (var _i2 = 1; _i2 < this.maxAttribs; _i2++) {\n            this.gl.disableVertexAttribArray(_i2);\n        }\n    };\n\n    // used\n    /**\n     * Resets all the logic and disables the vaos\n     */\n\n\n    WebGLState.prototype.resetToDefault = function resetToDefault() {\n        // unbind any VAO if they exist..\n        if (this.nativeVaoExtension) {\n            this.nativeVaoExtension.bindVertexArrayOES(null);\n        }\n\n        // reset all attributes..\n        this.resetAttributes();\n\n        // set active state so we can force overrides of gl state\n        for (var i = 0; i < this.activeState.length; ++i) {\n            this.activeState[i] = 32;\n        }\n\n        this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, false);\n\n        this.setState(this.defaultState);\n    };\n\n    return WebGLState;\n}();\n\nexports.default = WebGLState;\n//# sourceMappingURL=WebGLState.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/WebGLState.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/filters/Filter.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/filters/Filter.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _extractUniformsFromSrc = __webpack_require__(/*! ./extractUniformsFromSrc */ \"./node_modules/pixi.js/lib/core/renderers/webgl/filters/extractUniformsFromSrc.js\");\n\nvar _extractUniformsFromSrc2 = _interopRequireDefault(_extractUniformsFromSrc);\n\nvar _utils = __webpack_require__(/*! ../../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../../../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar SOURCE_KEY_MAP = {};\n\n// let math = require('../../../math');\n/**\n * @class\n * @memberof PIXI\n * @extends PIXI.Shader\n */\n\nvar Filter = function () {\n  /**\n   * @param {string} [vertexSrc] - The source of the vertex shader.\n   * @param {string} [fragmentSrc] - The source of the fragment shader.\n   * @param {object} [uniformData] - Custom uniforms to use to augment the built-in ones.\n   */\n  function Filter(vertexSrc, fragmentSrc, uniformData) {\n    _classCallCheck(this, Filter);\n\n    /**\n     * The vertex shader.\n     *\n     * @member {string}\n     */\n    this.vertexSrc = vertexSrc || Filter.defaultVertexSrc;\n\n    /**\n     * The fragment shader.\n     *\n     * @member {string}\n     */\n    this.fragmentSrc = fragmentSrc || Filter.defaultFragmentSrc;\n\n    this._blendMode = _const.BLEND_MODES.NORMAL;\n\n    this.uniformData = uniformData || (0, _extractUniformsFromSrc2.default)(this.vertexSrc, this.fragmentSrc, 'projectionMatrix|uSampler');\n\n    /**\n     * An object containing the current values of custom uniforms.\n     * @example <caption>Updating the value of a custom uniform</caption>\n     * filter.uniforms.time = performance.now();\n     *\n     * @member {object}\n     */\n    this.uniforms = {};\n\n    for (var i in this.uniformData) {\n      this.uniforms[i] = this.uniformData[i].value;\n      if (this.uniformData[i].type) {\n        this.uniformData[i].type = this.uniformData[i].type.toLowerCase();\n      }\n    }\n\n    // this is where we store shader references..\n    // TODO we could cache this!\n    this.glShaders = {};\n\n    // used for caching.. sure there is a better way!\n    if (!SOURCE_KEY_MAP[this.vertexSrc + this.fragmentSrc]) {\n      SOURCE_KEY_MAP[this.vertexSrc + this.fragmentSrc] = (0, _utils.uid)();\n    }\n\n    this.glShaderKey = SOURCE_KEY_MAP[this.vertexSrc + this.fragmentSrc];\n\n    /**\n     * The padding of the filter. Some filters require extra space to breath such as a blur.\n     * Increasing this will add extra width and height to the bounds of the object that the\n     * filter is applied to.\n     *\n     * @member {number}\n     */\n    this.padding = 4;\n\n    /**\n     * The resolution of the filter. Setting this to be lower will lower the quality but\n     * increase the performance of the filter.\n     *\n     * @member {number}\n     */\n    this.resolution = _settings2.default.FILTER_RESOLUTION;\n\n    /**\n     * If enabled is true the filter is applied, if false it will not.\n     *\n     * @member {boolean}\n     */\n    this.enabled = true;\n\n    /**\n     * If enabled, PixiJS will fit the filter area into boundaries for better performance.\n     * Switch it off if it does not work for specific shader.\n     *\n     * @member {boolean}\n     */\n    this.autoFit = true;\n  }\n\n  /**\n   * Applies the filter\n   *\n   * @param {PIXI.FilterManager} filterManager - The renderer to retrieve the filter from\n   * @param {PIXI.RenderTarget} input - The input render target.\n   * @param {PIXI.RenderTarget} output - The target to output to.\n   * @param {boolean} clear - Should the output be cleared before rendering to it\n   * @param {object} [currentState] - It's current state of filter.\n   *        There are some useful properties in the currentState :\n   *        target, filters, sourceFrame, destinationFrame, renderTarget, resolution\n   */\n\n\n  Filter.prototype.apply = function apply(filterManager, input, output, clear, currentState) // eslint-disable-line no-unused-vars\n  {\n    // --- //\n    //  this.uniforms.filterMatrix = filterManager.calculateSpriteMatrix(tempMatrix, window.panda );\n\n    // do as you please!\n\n    filterManager.applyFilter(this, input, output, clear);\n\n    // or just do a regular render..\n  };\n\n  /**\n   * Sets the blendmode of the filter\n   *\n   * @member {number}\n   * @default PIXI.BLEND_MODES.NORMAL\n   */\n\n\n  _createClass(Filter, [{\n    key: 'blendMode',\n    get: function get() {\n      return this._blendMode;\n    },\n    set: function set(value) // eslint-disable-line require-jsdoc\n    {\n      this._blendMode = value;\n    }\n\n    /**\n     * The default vertex shader source\n     *\n     * @static\n     * @constant\n     */\n\n  }], [{\n    key: 'defaultVertexSrc',\n    get: function get() {\n      return ['attribute vec2 aVertexPosition;', 'attribute vec2 aTextureCoord;', 'uniform mat3 projectionMatrix;', 'uniform mat3 filterMatrix;', 'varying vec2 vTextureCoord;', 'varying vec2 vFilterCoord;', 'void main(void){', '   gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);', '   vFilterCoord = ( filterMatrix * vec3( aTextureCoord, 1.0)  ).xy;', '   vTextureCoord = aTextureCoord ;', '}'].join('\\n');\n    }\n\n    /**\n     * The default fragment shader source\n     *\n     * @static\n     * @constant\n     */\n\n  }, {\n    key: 'defaultFragmentSrc',\n    get: function get() {\n      return ['varying vec2 vTextureCoord;', 'varying vec2 vFilterCoord;', 'uniform sampler2D uSampler;', 'uniform sampler2D filterSampler;', 'void main(void){', '   vec4 masky = texture2D(filterSampler, vFilterCoord);', '   vec4 sample = texture2D(uSampler, vTextureCoord);', '   vec4 color;', '   if(mod(vFilterCoord.x, 1.0) > 0.5)', '   {', '     color = vec4(1.0, 0.0, 0.0, 1.0);', '   }', '   else', '   {', '     color = vec4(0.0, 1.0, 0.0, 1.0);', '   }',\n      // '   gl_FragColor = vec4(mod(vFilterCoord.x, 1.5), vFilterCoord.y,0.0,1.0);',\n      '   gl_FragColor = mix(sample, masky, 0.5);', '   gl_FragColor *= sample.a;', '}'].join('\\n');\n    }\n  }]);\n\n  return Filter;\n}();\n\nexports.default = Filter;\n//# sourceMappingURL=Filter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/filters/Filter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/filters/extractUniformsFromSrc.js":
/*!*****************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/filters/extractUniformsFromSrc.js ***!
  \*****************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = extractUniformsFromSrc;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar defaultValue = _pixiGlCore2.default.shader.defaultValue;\n\nfunction extractUniformsFromSrc(vertexSrc, fragmentSrc, mask) {\n    var vertUniforms = extractUniformsFromString(vertexSrc, mask);\n    var fragUniforms = extractUniformsFromString(fragmentSrc, mask);\n\n    return Object.assign(vertUniforms, fragUniforms);\n}\n\nfunction extractUniformsFromString(string) {\n    var maskRegex = new RegExp('^(projectionMatrix|uSampler|filterArea|filterClamp)$');\n\n    var uniforms = {};\n    var nameSplit = void 0;\n\n    // clean the lines a little - remove extra spaces / tabs etc\n    // then split along ';'\n    var lines = string.replace(/\\s+/g, ' ').split(/\\s*;\\s*/);\n\n    // loop through..\n    for (var i = 0; i < lines.length; i++) {\n        var line = lines[i].trim();\n\n        if (line.indexOf('uniform') > -1) {\n            var splitLine = line.split(' ');\n            var type = splitLine[1];\n\n            var name = splitLine[2];\n            var size = 1;\n\n            if (name.indexOf('[') > -1) {\n                // array!\n                nameSplit = name.split(/\\[|]/);\n                name = nameSplit[0];\n                size *= Number(nameSplit[1]);\n            }\n\n            if (!name.match(maskRegex)) {\n                uniforms[name] = {\n                    value: defaultValue(type, size),\n                    name: name,\n                    type: type\n                };\n            }\n        }\n    }\n\n    return uniforms;\n}\n//# sourceMappingURL=extractUniformsFromSrc.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/filters/extractUniformsFromSrc.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/filters/filterTransforms.js":
/*!***********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/filters/filterTransforms.js ***!
  \***********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.calculateScreenSpaceMatrix = calculateScreenSpaceMatrix;\nexports.calculateNormalizedScreenSpaceMatrix = calculateNormalizedScreenSpaceMatrix;\nexports.calculateSpriteMatrix = calculateSpriteMatrix;\n\nvar _math = __webpack_require__(/*! ../../../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\n/**\n * Calculates the mapped matrix\n * @param filterArea {Rectangle} The filter area\n * @param sprite {Sprite} the target sprite\n * @param outputMatrix {Matrix} @alvin\n * @private\n */\n// TODO playing around here.. this is temporary - (will end up in the shader)\n// this returns a matrix that will normalise map filter cords in the filter to screen space\nfunction calculateScreenSpaceMatrix(outputMatrix, filterArea, textureSize) {\n    // let worldTransform = sprite.worldTransform.copy(Matrix.TEMP_MATRIX),\n    // let texture = {width:1136, height:700};//sprite._texture.baseTexture;\n\n    // TODO unwrap?\n    var mappedMatrix = outputMatrix.identity();\n\n    mappedMatrix.translate(filterArea.x / textureSize.width, filterArea.y / textureSize.height);\n\n    mappedMatrix.scale(textureSize.width, textureSize.height);\n\n    return mappedMatrix;\n}\n\nfunction calculateNormalizedScreenSpaceMatrix(outputMatrix, filterArea, textureSize) {\n    var mappedMatrix = outputMatrix.identity();\n\n    mappedMatrix.translate(filterArea.x / textureSize.width, filterArea.y / textureSize.height);\n\n    var translateScaleX = textureSize.width / filterArea.width;\n    var translateScaleY = textureSize.height / filterArea.height;\n\n    mappedMatrix.scale(translateScaleX, translateScaleY);\n\n    return mappedMatrix;\n}\n\n// this will map the filter coord so that a texture can be used based on the transform of a sprite\nfunction calculateSpriteMatrix(outputMatrix, filterArea, textureSize, sprite) {\n    var orig = sprite._texture.orig;\n    var mappedMatrix = outputMatrix.set(textureSize.width, 0, 0, textureSize.height, filterArea.x, filterArea.y);\n    var worldTransform = sprite.worldTransform.copy(_math.Matrix.TEMP_MATRIX);\n\n    worldTransform.invert();\n    mappedMatrix.prepend(worldTransform);\n    mappedMatrix.scale(1.0 / orig.width, 1.0 / orig.height);\n    mappedMatrix.translate(sprite.anchor.x, sprite.anchor.y);\n\n    return mappedMatrix;\n}\n//# sourceMappingURL=filterTransforms.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/filters/filterTransforms.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js":
/*!**********************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js ***!
  \**********************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Filter2 = __webpack_require__(/*! ../Filter */ \"./node_modules/pixi.js/lib/core/renderers/webgl/filters/Filter.js\");\n\nvar _Filter3 = _interopRequireDefault(_Filter2);\n\nvar _math = __webpack_require__(/*! ../../../../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nvar _TextureMatrix = __webpack_require__(/*! ../../../../textures/TextureMatrix */ \"./node_modules/pixi.js/lib/core/textures/TextureMatrix.js\");\n\nvar _TextureMatrix2 = _interopRequireDefault(_TextureMatrix);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The SpriteMaskFilter class\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI\n */\nvar SpriteMaskFilter = function (_Filter) {\n    _inherits(SpriteMaskFilter, _Filter);\n\n    /**\n     * @param {PIXI.Sprite} sprite - the target sprite\n     */\n    function SpriteMaskFilter(sprite) {\n        _classCallCheck(this, SpriteMaskFilter);\n\n        var maskMatrix = new _math.Matrix();\n\n        var _this = _possibleConstructorReturn(this, _Filter.call(this, 'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\nuniform mat3 otherMatrix;\\n\\nvarying vec2 vMaskCoord;\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n\\n    vTextureCoord = aTextureCoord;\\n    vMaskCoord = ( otherMatrix * vec3( aTextureCoord, 1.0)  ).xy;\\n}\\n', 'varying vec2 vMaskCoord;\\nvarying vec2 vTextureCoord;\\n\\nuniform sampler2D uSampler;\\nuniform sampler2D mask;\\nuniform float alpha;\\nuniform vec4 maskClamp;\\n\\nvoid main(void)\\n{\\n    float clip = step(3.5,\\n        step(maskClamp.x, vMaskCoord.x) +\\n        step(maskClamp.y, vMaskCoord.y) +\\n        step(vMaskCoord.x, maskClamp.z) +\\n        step(vMaskCoord.y, maskClamp.w));\\n\\n    vec4 original = texture2D(uSampler, vTextureCoord);\\n    vec4 masky = texture2D(mask, vMaskCoord);\\n\\n    original *= (masky.r * masky.a * alpha * clip);\\n\\n    gl_FragColor = original;\\n}\\n'));\n\n        sprite.renderable = false;\n\n        _this.maskSprite = sprite;\n        _this.maskMatrix = maskMatrix;\n        return _this;\n    }\n\n    /**\n     * Applies the filter\n     *\n     * @param {PIXI.FilterManager} filterManager - The renderer to retrieve the filter from\n     * @param {PIXI.RenderTarget} input - The input render target.\n     * @param {PIXI.RenderTarget} output - The target to output to.\n     * @param {boolean} clear - Should the output be cleared before rendering to it\n     */\n\n\n    SpriteMaskFilter.prototype.apply = function apply(filterManager, input, output, clear) {\n        var maskSprite = this.maskSprite;\n        var tex = this.maskSprite.texture;\n\n        if (!tex.valid) {\n            return;\n        }\n        if (!tex.transform) {\n            // margin = 0.0, let it bleed a bit, shader code becomes easier\n            // assuming that atlas textures were made with 1-pixel padding\n            tex.transform = new _TextureMatrix2.default(tex, 0.0);\n        }\n        tex.transform.update();\n\n        this.uniforms.mask = tex;\n        this.uniforms.otherMatrix = filterManager.calculateSpriteMatrix(this.maskMatrix, maskSprite).prepend(tex.transform.mapCoord);\n        this.uniforms.alpha = maskSprite.worldAlpha;\n        this.uniforms.maskClamp = tex.transform.uClampFrame;\n\n        filterManager.applyFilter(this, input, output, clear);\n    };\n\n    return SpriteMaskFilter;\n}(_Filter3.default);\n\nexports.default = SpriteMaskFilter;\n//# sourceMappingURL=SpriteMaskFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/managers/FilterManager.js":
/*!*********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/managers/FilterManager.js ***!
  \*********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _WebGLManager2 = __webpack_require__(/*! ./WebGLManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js\");\n\nvar _WebGLManager3 = _interopRequireDefault(_WebGLManager2);\n\nvar _RenderTarget = __webpack_require__(/*! ../utils/RenderTarget */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js\");\n\nvar _RenderTarget2 = _interopRequireDefault(_RenderTarget);\n\nvar _Quad = __webpack_require__(/*! ../utils/Quad */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/Quad.js\");\n\nvar _Quad2 = _interopRequireDefault(_Quad);\n\nvar _math = __webpack_require__(/*! ../../../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _Shader = __webpack_require__(/*! ../../../Shader */ \"./node_modules/pixi.js/lib/core/Shader.js\");\n\nvar _Shader2 = _interopRequireDefault(_Shader);\n\nvar _filterTransforms = __webpack_require__(/*! ../filters/filterTransforms */ \"./node_modules/pixi.js/lib/core/renderers/webgl/filters/filterTransforms.js\");\n\nvar filterTransforms = _interopRequireWildcard(_filterTransforms);\n\nvar _bitTwiddle = __webpack_require__(/*! bit-twiddle */ \"./node_modules/bit-twiddle/twiddle.js\");\n\nvar _bitTwiddle2 = _interopRequireDefault(_bitTwiddle);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @ignore\n * @class\n */\nvar FilterState = function () {\n    /**\n     *\n     */\n    function FilterState() {\n        _classCallCheck(this, FilterState);\n\n        this.renderTarget = null;\n        this.target = null;\n        this.resolution = 1;\n\n        // those three objects are used only for root\n        // re-assigned for everything else\n        this.sourceFrame = new _math.Rectangle();\n        this.destinationFrame = new _math.Rectangle();\n        this.filters = [];\n    }\n\n    /**\n     * clears the state\n     */\n\n\n    FilterState.prototype.clear = function clear() {\n        this.filters = null;\n        this.target = null;\n        this.renderTarget = null;\n    };\n\n    return FilterState;\n}();\n\nvar screenKey = 'screen';\n\n/**\n * @class\n * @memberof PIXI\n * @extends PIXI.WebGLManager\n */\n\nvar FilterManager = function (_WebGLManager) {\n    _inherits(FilterManager, _WebGLManager);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.\n     */\n    function FilterManager(renderer) {\n        _classCallCheck(this, FilterManager);\n\n        var _this = _possibleConstructorReturn(this, _WebGLManager.call(this, renderer));\n\n        _this.gl = _this.renderer.gl;\n        // know about sprites!\n        _this.quad = new _Quad2.default(_this.gl, renderer.state.attribState);\n\n        _this.shaderCache = {};\n        // todo add default!\n        _this.pool = {};\n\n        _this.filterData = null;\n\n        _this.managedFilters = [];\n\n        _this.renderer.on('prerender', _this.onPrerender, _this);\n\n        _this._screenWidth = renderer.view.width;\n        _this._screenHeight = renderer.view.height;\n        return _this;\n    }\n\n    /**\n     * Adds a new filter to the manager.\n     *\n     * @param {PIXI.DisplayObject} target - The target of the filter to render.\n     * @param {PIXI.Filter[]} filters - The filters to apply.\n     */\n\n\n    FilterManager.prototype.pushFilter = function pushFilter(target, filters) {\n        var renderer = this.renderer;\n\n        var filterData = this.filterData;\n\n        if (!filterData) {\n            filterData = this.renderer._activeRenderTarget.filterStack;\n\n            // add new stack\n            var filterState = new FilterState();\n\n            filterState.sourceFrame = filterState.destinationFrame = this.renderer._activeRenderTarget.size;\n            filterState.renderTarget = renderer._activeRenderTarget;\n\n            this.renderer._activeRenderTarget.filterData = filterData = {\n                index: 0,\n                stack: [filterState]\n            };\n\n            this.filterData = filterData;\n        }\n\n        // get the current filter state..\n        var currentState = filterData.stack[++filterData.index];\n        var renderTargetFrame = filterData.stack[0].destinationFrame;\n\n        if (!currentState) {\n            currentState = filterData.stack[filterData.index] = new FilterState();\n        }\n\n        var fullScreen = target.filterArea && target.filterArea.x === 0 && target.filterArea.y === 0 && target.filterArea.width === renderer.screen.width && target.filterArea.height === renderer.screen.height;\n\n        // for now we go off the filter of the first resolution..\n        var resolution = filters[0].resolution;\n        var padding = filters[0].padding | 0;\n        var targetBounds = fullScreen ? renderer.screen : target.filterArea || target.getBounds(true);\n        var sourceFrame = currentState.sourceFrame;\n        var destinationFrame = currentState.destinationFrame;\n\n        sourceFrame.x = (targetBounds.x * resolution | 0) / resolution;\n        sourceFrame.y = (targetBounds.y * resolution | 0) / resolution;\n        sourceFrame.width = (targetBounds.width * resolution | 0) / resolution;\n        sourceFrame.height = (targetBounds.height * resolution | 0) / resolution;\n\n        if (!fullScreen) {\n            if (filterData.stack[0].renderTarget.transform) {//\n\n                // TODO we should fit the rect around the transform..\n            } else if (filters[0].autoFit) {\n                sourceFrame.fit(renderTargetFrame);\n            }\n\n            // lets apply the padding After we fit the element to the screen.\n            // this should stop the strange side effects that can occur when cropping to the edges\n            sourceFrame.pad(padding);\n        }\n\n        destinationFrame.width = sourceFrame.width;\n        destinationFrame.height = sourceFrame.height;\n\n        // lets play the padding after we fit the element to the screen.\n        // this should stop the strange side effects that can occur when cropping to the edges\n\n        var renderTarget = this.getPotRenderTarget(renderer.gl, sourceFrame.width, sourceFrame.height, resolution);\n\n        currentState.target = target;\n        currentState.filters = filters;\n        currentState.resolution = resolution;\n        currentState.renderTarget = renderTarget;\n\n        // bind the render target to draw the shape in the top corner..\n\n        renderTarget.setFrame(destinationFrame, sourceFrame);\n\n        // bind the render target\n        renderer.bindRenderTarget(renderTarget);\n        renderTarget.clear();\n    };\n\n    /**\n     * Pops off the filter and applies it.\n     *\n     */\n\n\n    FilterManager.prototype.popFilter = function popFilter() {\n        var filterData = this.filterData;\n\n        var lastState = filterData.stack[filterData.index - 1];\n        var currentState = filterData.stack[filterData.index];\n\n        this.quad.map(currentState.renderTarget.size, currentState.sourceFrame).upload();\n\n        var filters = currentState.filters;\n\n        if (filters.length === 1) {\n            filters[0].apply(this, currentState.renderTarget, lastState.renderTarget, false, currentState);\n            this.freePotRenderTarget(currentState.renderTarget);\n        } else {\n            var flip = currentState.renderTarget;\n            var flop = this.getPotRenderTarget(this.renderer.gl, currentState.sourceFrame.width, currentState.sourceFrame.height, currentState.resolution);\n\n            flop.setFrame(currentState.destinationFrame, currentState.sourceFrame);\n\n            // finally lets clear the render target before drawing to it..\n            flop.clear();\n\n            var i = 0;\n\n            for (i = 0; i < filters.length - 1; ++i) {\n                filters[i].apply(this, flip, flop, true, currentState);\n\n                var t = flip;\n\n                flip = flop;\n                flop = t;\n            }\n\n            filters[i].apply(this, flip, lastState.renderTarget, false, currentState);\n\n            this.freePotRenderTarget(flip);\n            this.freePotRenderTarget(flop);\n        }\n\n        currentState.clear();\n        filterData.index--;\n\n        if (filterData.index === 0) {\n            this.filterData = null;\n        }\n    };\n\n    /**\n     * Draws a filter.\n     *\n     * @param {PIXI.Filter} filter - The filter to draw.\n     * @param {PIXI.RenderTarget} input - The input render target.\n     * @param {PIXI.RenderTarget} output - The target to output to.\n     * @param {boolean} clear - Should the output be cleared before rendering to it\n     */\n\n\n    FilterManager.prototype.applyFilter = function applyFilter(filter, input, output, clear) {\n        var renderer = this.renderer;\n        var gl = renderer.gl;\n\n        var shader = filter.glShaders[renderer.CONTEXT_UID];\n\n        // caching..\n        if (!shader) {\n            if (filter.glShaderKey) {\n                shader = this.shaderCache[filter.glShaderKey];\n\n                if (!shader) {\n                    shader = new _Shader2.default(this.gl, filter.vertexSrc, filter.fragmentSrc);\n\n                    filter.glShaders[renderer.CONTEXT_UID] = this.shaderCache[filter.glShaderKey] = shader;\n                    this.managedFilters.push(filter);\n                }\n            } else {\n                shader = filter.glShaders[renderer.CONTEXT_UID] = new _Shader2.default(this.gl, filter.vertexSrc, filter.fragmentSrc);\n                this.managedFilters.push(filter);\n            }\n\n            // TODO - this only needs to be done once?\n            renderer.bindVao(null);\n\n            this.quad.initVao(shader);\n        }\n\n        renderer.bindVao(this.quad.vao);\n\n        renderer.bindRenderTarget(output);\n\n        if (clear) {\n            gl.disable(gl.SCISSOR_TEST);\n            renderer.clear(); // [1, 1, 1, 1]);\n            gl.enable(gl.SCISSOR_TEST);\n        }\n\n        // in case the render target is being masked using a scissor rect\n        if (output === renderer.maskManager.scissorRenderTarget) {\n            renderer.maskManager.pushScissorMask(null, renderer.maskManager.scissorData);\n        }\n\n        renderer.bindShader(shader);\n\n        // free unit 0 for us, doesn't matter what was there\n        // don't try to restore it, because syncUniforms can upload it to another slot\n        // and it'll be a problem\n        var tex = this.renderer.emptyTextures[0];\n\n        this.renderer.boundTextures[0] = tex;\n        // this syncs the PixiJS filters  uniforms with glsl uniforms\n        this.syncUniforms(shader, filter);\n\n        renderer.state.setBlendMode(filter.blendMode);\n\n        gl.activeTexture(gl.TEXTURE0);\n        gl.bindTexture(gl.TEXTURE_2D, input.texture.texture);\n\n        this.quad.vao.draw(this.renderer.gl.TRIANGLES, 6, 0);\n\n        gl.bindTexture(gl.TEXTURE_2D, tex._glTextures[this.renderer.CONTEXT_UID].texture);\n    };\n\n    /**\n     * Uploads the uniforms of the filter.\n     *\n     * @param {GLShader} shader - The underlying gl shader.\n     * @param {PIXI.Filter} filter - The filter we are synchronizing.\n     */\n\n\n    FilterManager.prototype.syncUniforms = function syncUniforms(shader, filter) {\n        var uniformData = filter.uniformData;\n        var uniforms = filter.uniforms;\n\n        // 0 is reserved for the PixiJS texture so we start at 1!\n        var textureCount = 1;\n        var currentState = void 0;\n\n        // filterArea and filterClamp that are handled by FilterManager directly\n        // they must not appear in uniformData\n\n        if (shader.uniforms.filterArea) {\n            currentState = this.filterData.stack[this.filterData.index];\n\n            var filterArea = shader.uniforms.filterArea;\n\n            filterArea[0] = currentState.renderTarget.size.width;\n            filterArea[1] = currentState.renderTarget.size.height;\n            filterArea[2] = currentState.sourceFrame.x;\n            filterArea[3] = currentState.sourceFrame.y;\n\n            shader.uniforms.filterArea = filterArea;\n        }\n\n        // use this to clamp displaced texture coords so they belong to filterArea\n        // see displacementFilter fragment shader for an example\n        if (shader.uniforms.filterClamp) {\n            currentState = currentState || this.filterData.stack[this.filterData.index];\n\n            var filterClamp = shader.uniforms.filterClamp;\n\n            filterClamp[0] = 0;\n            filterClamp[1] = 0;\n            filterClamp[2] = (currentState.sourceFrame.width - 1) / currentState.renderTarget.size.width;\n            filterClamp[3] = (currentState.sourceFrame.height - 1) / currentState.renderTarget.size.height;\n\n            shader.uniforms.filterClamp = filterClamp;\n        }\n\n        // TODO Caching layer..\n        for (var i in uniformData) {\n            if (!shader.uniforms.data[i]) {\n                continue;\n            }\n\n            var type = uniformData[i].type;\n\n            if (type === 'sampler2d' && uniforms[i] !== 0) {\n                if (uniforms[i].baseTexture) {\n                    shader.uniforms[i] = this.renderer.bindTexture(uniforms[i].baseTexture, textureCount);\n                } else {\n                    shader.uniforms[i] = textureCount;\n\n                    // TODO\n                    // this is helpful as renderTargets can also be set.\n                    // Although thinking about it, we could probably\n                    // make the filter texture cache return a RenderTexture\n                    // rather than a renderTarget\n                    var gl = this.renderer.gl;\n\n                    this.renderer.boundTextures[textureCount] = this.renderer.emptyTextures[textureCount];\n                    gl.activeTexture(gl.TEXTURE0 + textureCount);\n\n                    uniforms[i].texture.bind();\n                }\n\n                textureCount++;\n            } else if (type === 'mat3') {\n                // check if its PixiJS matrix..\n                if (uniforms[i].a !== undefined) {\n                    shader.uniforms[i] = uniforms[i].toArray(true);\n                } else {\n                    shader.uniforms[i] = uniforms[i];\n                }\n            } else if (type === 'vec2') {\n                // check if its a point..\n                if (uniforms[i].x !== undefined) {\n                    var val = shader.uniforms[i] || new Float32Array(2);\n\n                    val[0] = uniforms[i].x;\n                    val[1] = uniforms[i].y;\n                    shader.uniforms[i] = val;\n                } else {\n                    shader.uniforms[i] = uniforms[i];\n                }\n            } else if (type === 'float') {\n                if (shader.uniforms.data[i].value !== uniformData[i]) {\n                    shader.uniforms[i] = uniforms[i];\n                }\n            } else {\n                shader.uniforms[i] = uniforms[i];\n            }\n        }\n    };\n\n    /**\n     * Gets a render target from the pool, or creates a new one.\n     *\n     * @param {boolean} clear - Should we clear the render texture when we get it?\n     * @param {number} resolution - The resolution of the target.\n     * @return {PIXI.RenderTarget} The new render target\n     */\n\n\n    FilterManager.prototype.getRenderTarget = function getRenderTarget(clear, resolution) {\n        var currentState = this.filterData.stack[this.filterData.index];\n        var renderTarget = this.getPotRenderTarget(this.renderer.gl, currentState.sourceFrame.width, currentState.sourceFrame.height, resolution || currentState.resolution);\n\n        renderTarget.setFrame(currentState.destinationFrame, currentState.sourceFrame);\n\n        return renderTarget;\n    };\n\n    /**\n     * Returns a render target to the pool.\n     *\n     * @param {PIXI.RenderTarget} renderTarget - The render target to return.\n     */\n\n\n    FilterManager.prototype.returnRenderTarget = function returnRenderTarget(renderTarget) {\n        this.freePotRenderTarget(renderTarget);\n    };\n\n    /**\n     * Calculates the mapped matrix.\n     *\n     * TODO playing around here.. this is temporary - (will end up in the shader)\n     * this returns a matrix that will normalise map filter cords in the filter to screen space\n     *\n     * @param {PIXI.Matrix} outputMatrix - the matrix to output to.\n     * @return {PIXI.Matrix} The mapped matrix.\n     */\n\n\n    FilterManager.prototype.calculateScreenSpaceMatrix = function calculateScreenSpaceMatrix(outputMatrix) {\n        var currentState = this.filterData.stack[this.filterData.index];\n\n        return filterTransforms.calculateScreenSpaceMatrix(outputMatrix, currentState.sourceFrame, currentState.renderTarget.size);\n    };\n\n    /**\n     * Multiply vTextureCoord to this matrix to achieve (0,0,1,1) for filterArea\n     *\n     * @param {PIXI.Matrix} outputMatrix - The matrix to output to.\n     * @return {PIXI.Matrix} The mapped matrix.\n     */\n\n\n    FilterManager.prototype.calculateNormalizedScreenSpaceMatrix = function calculateNormalizedScreenSpaceMatrix(outputMatrix) {\n        var currentState = this.filterData.stack[this.filterData.index];\n\n        return filterTransforms.calculateNormalizedScreenSpaceMatrix(outputMatrix, currentState.sourceFrame, currentState.renderTarget.size, currentState.destinationFrame);\n    };\n\n    /**\n     * This will map the filter coord so that a texture can be used based on the transform of a sprite\n     *\n     * @param {PIXI.Matrix} outputMatrix - The matrix to output to.\n     * @param {PIXI.Sprite} sprite - The sprite to map to.\n     * @return {PIXI.Matrix} The mapped matrix.\n     */\n\n\n    FilterManager.prototype.calculateSpriteMatrix = function calculateSpriteMatrix(outputMatrix, sprite) {\n        var currentState = this.filterData.stack[this.filterData.index];\n\n        return filterTransforms.calculateSpriteMatrix(outputMatrix, currentState.sourceFrame, currentState.renderTarget.size, sprite);\n    };\n\n    /**\n     * Destroys this Filter Manager.\n     *\n     * @param {boolean} [contextLost=false] context was lost, do not free shaders\n     *\n     */\n\n\n    FilterManager.prototype.destroy = function destroy() {\n        var contextLost = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n        var renderer = this.renderer;\n        var filters = this.managedFilters;\n\n        renderer.off('prerender', this.onPrerender, this);\n\n        for (var i = 0; i < filters.length; i++) {\n            if (!contextLost) {\n                filters[i].glShaders[renderer.CONTEXT_UID].destroy();\n            }\n            delete filters[i].glShaders[renderer.CONTEXT_UID];\n        }\n\n        this.shaderCache = {};\n        if (!contextLost) {\n            this.emptyPool();\n        } else {\n            this.pool = {};\n        }\n    };\n\n    /**\n     * Gets a Power-of-Two render texture.\n     *\n     * TODO move to a separate class could be on renderer?\n     * also - could cause issue with multiple contexts?\n     *\n     * @private\n     * @param {WebGLRenderingContext} gl - The webgl rendering context\n     * @param {number} minWidth - The minimum width of the render target.\n     * @param {number} minHeight - The minimum height of the render target.\n     * @param {number} resolution - The resolution of the render target.\n     * @return {PIXI.RenderTarget} The new render target.\n     */\n\n\n    FilterManager.prototype.getPotRenderTarget = function getPotRenderTarget(gl, minWidth, minHeight, resolution) {\n        var key = screenKey;\n\n        minWidth *= resolution;\n        minHeight *= resolution;\n\n        if (minWidth !== this._screenWidth || minHeight !== this._screenHeight) {\n            // TODO you could return a bigger texture if there is not one in the pool?\n            minWidth = _bitTwiddle2.default.nextPow2(minWidth);\n            minHeight = _bitTwiddle2.default.nextPow2(minHeight);\n            key = (minWidth & 0xFFFF) << 16 | minHeight & 0xFFFF;\n        }\n\n        if (!this.pool[key]) {\n            this.pool[key] = [];\n        }\n\n        var renderTarget = this.pool[key].pop();\n\n        // creating render target will cause texture to be bound!\n        if (!renderTarget) {\n            // temporary bypass cache..\n            var tex = this.renderer.boundTextures[0];\n\n            gl.activeTexture(gl.TEXTURE0);\n\n            // internally - this will cause a texture to be bound..\n            renderTarget = new _RenderTarget2.default(gl, minWidth, minHeight, null, 1);\n\n            // set the current one back\n            gl.bindTexture(gl.TEXTURE_2D, tex._glTextures[this.renderer.CONTEXT_UID].texture);\n        }\n\n        // manually tweak the resolution...\n        // this will not modify the size of the frame buffer, just its resolution.\n        renderTarget.resolution = resolution;\n        renderTarget.defaultFrame.width = renderTarget.size.width = minWidth / resolution;\n        renderTarget.defaultFrame.height = renderTarget.size.height = minHeight / resolution;\n        renderTarget.filterPoolKey = key;\n\n        return renderTarget;\n    };\n\n    /**\n     * Empties the texture pool.\n     *\n     */\n\n\n    FilterManager.prototype.emptyPool = function emptyPool() {\n        for (var i in this.pool) {\n            var textures = this.pool[i];\n\n            if (textures) {\n                for (var j = 0; j < textures.length; j++) {\n                    textures[j].destroy(true);\n                }\n            }\n        }\n\n        this.pool = {};\n    };\n\n    /**\n     * Frees a render target back into the pool.\n     *\n     * @param {PIXI.RenderTarget} renderTarget - The renderTarget to free\n     */\n\n\n    FilterManager.prototype.freePotRenderTarget = function freePotRenderTarget(renderTarget) {\n        this.pool[renderTarget.filterPoolKey].push(renderTarget);\n    };\n\n    /**\n     * Called before the renderer starts rendering.\n     *\n     */\n\n\n    FilterManager.prototype.onPrerender = function onPrerender() {\n        if (this._screenWidth !== this.renderer.view.width || this._screenHeight !== this.renderer.view.height) {\n            this._screenWidth = this.renderer.view.width;\n            this._screenHeight = this.renderer.view.height;\n\n            var textures = this.pool[screenKey];\n\n            if (textures) {\n                for (var j = 0; j < textures.length; j++) {\n                    textures[j].destroy(true);\n                }\n            }\n            this.pool[screenKey] = [];\n        }\n    };\n\n    return FilterManager;\n}(_WebGLManager3.default);\n\nexports.default = FilterManager;\n//# sourceMappingURL=FilterManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/managers/FilterManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/managers/MaskManager.js":
/*!*******************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/managers/MaskManager.js ***!
  \*******************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _WebGLManager2 = __webpack_require__(/*! ./WebGLManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js\");\n\nvar _WebGLManager3 = _interopRequireDefault(_WebGLManager2);\n\nvar _SpriteMaskFilter = __webpack_require__(/*! ../filters/spriteMask/SpriteMaskFilter */ \"./node_modules/pixi.js/lib/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js\");\n\nvar _SpriteMaskFilter2 = _interopRequireDefault(_SpriteMaskFilter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * @class\n * @extends PIXI.WebGLManager\n * @memberof PIXI\n */\nvar MaskManager = function (_WebGLManager) {\n    _inherits(MaskManager, _WebGLManager);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.\n     */\n    function MaskManager(renderer) {\n        _classCallCheck(this, MaskManager);\n\n        // TODO - we don't need both!\n        var _this = _possibleConstructorReturn(this, _WebGLManager.call(this, renderer));\n\n        _this.scissor = false;\n        _this.scissorData = null;\n        _this.scissorRenderTarget = null;\n\n        _this.enableScissor = true;\n\n        _this.alphaMaskPool = [];\n        _this.alphaMaskIndex = 0;\n        return _this;\n    }\n\n    /**\n     * Applies the Mask and adds it to the current filter stack.\n     *\n     * @param {PIXI.DisplayObject} target - Display Object to push the mask to\n     * @param {PIXI.Sprite|PIXI.Graphics} maskData - The masking data.\n     */\n\n\n    MaskManager.prototype.pushMask = function pushMask(target, maskData) {\n        // TODO the root check means scissor rect will not\n        // be used on render textures more info here:\n        // https://github.com/pixijs/pixi.js/pull/3545\n\n        if (maskData.texture) {\n            this.pushSpriteMask(target, maskData);\n        } else if (this.enableScissor && !this.scissor && this.renderer._activeRenderTarget.root && !this.renderer.stencilManager.stencilMaskStack.length && maskData.isFastRect()) {\n            var matrix = maskData.worldTransform;\n\n            var rot = Math.atan2(matrix.b, matrix.a);\n\n            // use the nearest degree!\n            rot = Math.round(rot * (180 / Math.PI));\n\n            if (rot % 90) {\n                this.pushStencilMask(maskData);\n            } else {\n                this.pushScissorMask(target, maskData);\n            }\n        } else {\n            this.pushStencilMask(maskData);\n        }\n    };\n\n    /**\n     * Removes the last mask from the mask stack and doesn't return it.\n     *\n     * @param {PIXI.DisplayObject} target - Display Object to pop the mask from\n     * @param {PIXI.Sprite|PIXI.Graphics} maskData - The masking data.\n     */\n\n\n    MaskManager.prototype.popMask = function popMask(target, maskData) {\n        if (maskData.texture) {\n            this.popSpriteMask(target, maskData);\n        } else if (this.enableScissor && !this.renderer.stencilManager.stencilMaskStack.length) {\n            this.popScissorMask(target, maskData);\n        } else {\n            this.popStencilMask(target, maskData);\n        }\n    };\n\n    /**\n     * Applies the Mask and adds it to the current filter stack.\n     *\n     * @param {PIXI.RenderTarget} target - Display Object to push the sprite mask to\n     * @param {PIXI.Sprite} maskData - Sprite to be used as the mask\n     */\n\n\n    MaskManager.prototype.pushSpriteMask = function pushSpriteMask(target, maskData) {\n        var alphaMaskFilter = this.alphaMaskPool[this.alphaMaskIndex];\n\n        if (!alphaMaskFilter) {\n            alphaMaskFilter = this.alphaMaskPool[this.alphaMaskIndex] = [new _SpriteMaskFilter2.default(maskData)];\n        }\n\n        alphaMaskFilter[0].resolution = this.renderer.resolution;\n        alphaMaskFilter[0].maskSprite = maskData;\n\n        var stashFilterArea = target.filterArea;\n\n        target.filterArea = maskData.getBounds(true);\n        this.renderer.filterManager.pushFilter(target, alphaMaskFilter);\n        target.filterArea = stashFilterArea;\n\n        this.alphaMaskIndex++;\n    };\n\n    /**\n     * Removes the last filter from the filter stack and doesn't return it.\n     *\n     */\n\n\n    MaskManager.prototype.popSpriteMask = function popSpriteMask() {\n        this.renderer.filterManager.popFilter();\n        this.alphaMaskIndex--;\n    };\n\n    /**\n     * Applies the Mask and adds it to the current filter stack.\n     *\n     * @param {PIXI.Sprite|PIXI.Graphics} maskData - The masking data.\n     */\n\n\n    MaskManager.prototype.pushStencilMask = function pushStencilMask(maskData) {\n        this.renderer.currentRenderer.stop();\n        this.renderer.stencilManager.pushStencil(maskData);\n    };\n\n    /**\n     * Removes the last filter from the filter stack and doesn't return it.\n     *\n     */\n\n\n    MaskManager.prototype.popStencilMask = function popStencilMask() {\n        this.renderer.currentRenderer.stop();\n        this.renderer.stencilManager.popStencil();\n    };\n\n    /**\n     *\n     * @param {PIXI.DisplayObject} target - Display Object to push the mask to\n     * @param {PIXI.Graphics} maskData - The masking data.\n     */\n\n\n    MaskManager.prototype.pushScissorMask = function pushScissorMask(target, maskData) {\n        maskData.renderable = true;\n\n        var renderTarget = this.renderer._activeRenderTarget;\n\n        var bounds = maskData.getBounds();\n\n        bounds.fit(renderTarget.size);\n        maskData.renderable = false;\n\n        this.renderer.gl.enable(this.renderer.gl.SCISSOR_TEST);\n\n        var resolution = this.renderer.resolution;\n\n        this.renderer.gl.scissor(bounds.x * resolution, (renderTarget.root ? renderTarget.size.height - bounds.y - bounds.height : bounds.y) * resolution, bounds.width * resolution, bounds.height * resolution);\n\n        this.scissorRenderTarget = renderTarget;\n        this.scissorData = maskData;\n        this.scissor = true;\n    };\n\n    /**\n     *\n     *\n     */\n\n\n    MaskManager.prototype.popScissorMask = function popScissorMask() {\n        this.scissorRenderTarget = null;\n        this.scissorData = null;\n        this.scissor = false;\n\n        // must be scissor!\n        var gl = this.renderer.gl;\n\n        gl.disable(gl.SCISSOR_TEST);\n    };\n\n    return MaskManager;\n}(_WebGLManager3.default);\n\nexports.default = MaskManager;\n//# sourceMappingURL=MaskManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/managers/MaskManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/managers/StencilManager.js":
/*!**********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/managers/StencilManager.js ***!
  \**********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _WebGLManager2 = __webpack_require__(/*! ./WebGLManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js\");\n\nvar _WebGLManager3 = _interopRequireDefault(_WebGLManager2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * @class\n * @extends PIXI.WebGLManager\n * @memberof PIXI\n */\nvar StencilManager = function (_WebGLManager) {\n    _inherits(StencilManager, _WebGLManager);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.\n     */\n    function StencilManager(renderer) {\n        _classCallCheck(this, StencilManager);\n\n        var _this = _possibleConstructorReturn(this, _WebGLManager.call(this, renderer));\n\n        _this.stencilMaskStack = null;\n        return _this;\n    }\n\n    /**\n     * Changes the mask stack that is used by this manager.\n     *\n     * @param {PIXI.Graphics[]} stencilMaskStack - The mask stack\n     */\n\n\n    StencilManager.prototype.setMaskStack = function setMaskStack(stencilMaskStack) {\n        this.stencilMaskStack = stencilMaskStack;\n\n        var gl = this.renderer.gl;\n\n        if (stencilMaskStack.length === 0) {\n            gl.disable(gl.STENCIL_TEST);\n        } else {\n            gl.enable(gl.STENCIL_TEST);\n        }\n    };\n\n    /**\n     * Applies the Mask and adds it to the current stencil stack. @alvin\n     *\n     * @param {PIXI.Graphics} graphics - The mask\n     */\n\n\n    StencilManager.prototype.pushStencil = function pushStencil(graphics) {\n        this.renderer.setObjectRenderer(this.renderer.plugins.graphics);\n\n        this.renderer._activeRenderTarget.attachStencilBuffer();\n\n        var gl = this.renderer.gl;\n        var prevMaskCount = this.stencilMaskStack.length;\n\n        if (prevMaskCount === 0) {\n            gl.enable(gl.STENCIL_TEST);\n        }\n\n        this.stencilMaskStack.push(graphics);\n\n        // Increment the reference stencil value where the new mask overlaps with the old ones.\n        gl.colorMask(false, false, false, false);\n        gl.stencilFunc(gl.EQUAL, prevMaskCount, this._getBitwiseMask());\n        gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);\n        this.renderer.plugins.graphics.render(graphics);\n\n        this._useCurrent();\n    };\n\n    /**\n     * Removes the last mask from the stencil stack. @alvin\n     */\n\n\n    StencilManager.prototype.popStencil = function popStencil() {\n        this.renderer.setObjectRenderer(this.renderer.plugins.graphics);\n\n        var gl = this.renderer.gl;\n        var graphics = this.stencilMaskStack.pop();\n\n        if (this.stencilMaskStack.length === 0) {\n            // the stack is empty!\n            gl.disable(gl.STENCIL_TEST);\n            gl.clear(gl.STENCIL_BUFFER_BIT);\n            gl.clearStencil(0);\n        } else {\n            // Decrement the reference stencil value where the popped mask overlaps with the other ones\n            gl.colorMask(false, false, false, false);\n            gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);\n            this.renderer.plugins.graphics.render(graphics);\n\n            this._useCurrent();\n        }\n    };\n\n    /**\n     * Setup renderer to use the current stencil data.\n     */\n\n\n    StencilManager.prototype._useCurrent = function _useCurrent() {\n        var gl = this.renderer.gl;\n\n        gl.colorMask(true, true, true, true);\n        gl.stencilFunc(gl.EQUAL, this.stencilMaskStack.length, this._getBitwiseMask());\n        gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);\n    };\n\n    /**\n     * Fill 1s equal to the number of acitve stencil masks.\n     *\n     * @return {number} The bitwise mask.\n     */\n\n\n    StencilManager.prototype._getBitwiseMask = function _getBitwiseMask() {\n        return (1 << this.stencilMaskStack.length) - 1;\n    };\n\n    /**\n     * Destroys the mask stack.\n     *\n     */\n\n\n    StencilManager.prototype.destroy = function destroy() {\n        _WebGLManager3.default.prototype.destroy.call(this);\n\n        this.stencilMaskStack.stencilStack = null;\n    };\n\n    return StencilManager;\n}(_WebGLManager3.default);\n\nexports.default = StencilManager;\n//# sourceMappingURL=StencilManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/managers/StencilManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js":
/*!********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js ***!
  \********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @class\n * @memberof PIXI\n */\nvar WebGLManager = function () {\n  /**\n   * @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.\n   */\n  function WebGLManager(renderer) {\n    _classCallCheck(this, WebGLManager);\n\n    /**\n     * The renderer this manager works for.\n     *\n     * @member {PIXI.WebGLRenderer}\n     */\n    this.renderer = renderer;\n\n    this.renderer.on('context', this.onContextChange, this);\n  }\n\n  /**\n   * Generic method called when there is a WebGL context change.\n   *\n   */\n\n\n  WebGLManager.prototype.onContextChange = function onContextChange() {}\n  // do some codes init!\n\n\n  /**\n   * Generic destroy methods to be overridden by the subclass\n   *\n   */\n  ;\n\n  WebGLManager.prototype.destroy = function destroy() {\n    this.renderer.off('context', this.onContextChange, this);\n\n    this.renderer = null;\n  };\n\n  return WebGLManager;\n}();\n\nexports.default = WebGLManager;\n//# sourceMappingURL=WebGLManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js":
/*!*******************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js ***!
  \*******************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _WebGLManager2 = __webpack_require__(/*! ../managers/WebGLManager */ \"./node_modules/pixi.js/lib/core/renderers/webgl/managers/WebGLManager.js\");\n\nvar _WebGLManager3 = _interopRequireDefault(_WebGLManager2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * Base for a common object renderer that can be used as a system renderer plugin.\n *\n * @class\n * @extends PIXI.WebGLManager\n * @memberof PIXI\n */\nvar ObjectRenderer = function (_WebGLManager) {\n  _inherits(ObjectRenderer, _WebGLManager);\n\n  function ObjectRenderer() {\n    _classCallCheck(this, ObjectRenderer);\n\n    return _possibleConstructorReturn(this, _WebGLManager.apply(this, arguments));\n  }\n\n  /**\n   * Starts the renderer and sets the shader\n   *\n   */\n  ObjectRenderer.prototype.start = function start() {}\n  // set the shader..\n\n\n  /**\n   * Stops the renderer\n   *\n   */\n  ;\n\n  ObjectRenderer.prototype.stop = function stop() {\n    this.flush();\n  };\n\n  /**\n   * Stub method for rendering content and emptying the current batch.\n   *\n   */\n\n\n  ObjectRenderer.prototype.flush = function flush() {}\n  // flush!\n\n\n  /**\n   * Renders an object\n   *\n   * @param {PIXI.DisplayObject} object - The object to render.\n   */\n  ;\n\n  ObjectRenderer.prototype.render = function render(object) // eslint-disable-line no-unused-vars\n  {\n    // render the object\n  };\n\n  return ObjectRenderer;\n}(_WebGLManager3.default);\n\nexports.default = ObjectRenderer;\n//# sourceMappingURL=ObjectRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/Quad.js":
/*!*********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/Quad.js ***!
  \*********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nvar _createIndicesForQuads = __webpack_require__(/*! ../../../utils/createIndicesForQuads */ \"./node_modules/pixi.js/lib/core/utils/createIndicesForQuads.js\");\n\nvar _createIndicesForQuads2 = _interopRequireDefault(_createIndicesForQuads);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Helper class to create a quad\n *\n * @class\n * @memberof PIXI\n */\nvar Quad = function () {\n  /**\n   * @param {WebGLRenderingContext} gl - The gl context for this quad to use.\n   * @param {object} state - TODO: Description\n   */\n  function Quad(gl, state) {\n    _classCallCheck(this, Quad);\n\n    /**\n     * the current WebGL drawing context\n     *\n     * @member {WebGLRenderingContext}\n     */\n    this.gl = gl;\n\n    /**\n     * An array of vertices\n     *\n     * @member {Float32Array}\n     */\n    this.vertices = new Float32Array([-1, -1, 1, -1, 1, 1, -1, 1]);\n\n    /**\n     * The Uvs of the quad\n     *\n     * @member {Float32Array}\n     */\n    this.uvs = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);\n\n    this.interleaved = new Float32Array(8 * 2);\n\n    for (var i = 0; i < 4; i++) {\n      this.interleaved[i * 4] = this.vertices[i * 2];\n      this.interleaved[i * 4 + 1] = this.vertices[i * 2 + 1];\n      this.interleaved[i * 4 + 2] = this.uvs[i * 2];\n      this.interleaved[i * 4 + 3] = this.uvs[i * 2 + 1];\n    }\n\n    /**\n     * An array containing the indices of the vertices\n     *\n     * @member {Uint16Array}\n     */\n    this.indices = (0, _createIndicesForQuads2.default)(1);\n\n    /**\n     * The vertex buffer\n     *\n     * @member {glCore.GLBuffer}\n     */\n    this.vertexBuffer = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, this.interleaved, gl.STATIC_DRAW);\n\n    /**\n     * The index buffer\n     *\n     * @member {glCore.GLBuffer}\n     */\n    this.indexBuffer = _pixiGlCore2.default.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW);\n\n    /**\n     * The vertex array object\n     *\n     * @member {glCore.VertexArrayObject}\n     */\n    this.vao = new _pixiGlCore2.default.VertexArrayObject(gl, state);\n  }\n\n  /**\n   * Initialises the vaos and uses the shader.\n   *\n   * @param {PIXI.Shader} shader - the shader to use\n   */\n\n\n  Quad.prototype.initVao = function initVao(shader) {\n    this.vao.clear().addIndex(this.indexBuffer).addAttribute(this.vertexBuffer, shader.attributes.aVertexPosition, this.gl.FLOAT, false, 4 * 4, 0).addAttribute(this.vertexBuffer, shader.attributes.aTextureCoord, this.gl.FLOAT, false, 4 * 4, 2 * 4);\n  };\n\n  /**\n   * Maps two Rectangle to the quad.\n   *\n   * @param {PIXI.Rectangle} targetTextureFrame - the first rectangle\n   * @param {PIXI.Rectangle} destinationFrame - the second rectangle\n   * @return {PIXI.Quad} Returns itself.\n   */\n\n\n  Quad.prototype.map = function map(targetTextureFrame, destinationFrame) {\n    var x = 0; // destinationFrame.x / targetTextureFrame.width;\n    var y = 0; // destinationFrame.y / targetTextureFrame.height;\n\n    this.uvs[0] = x;\n    this.uvs[1] = y;\n\n    this.uvs[2] = x + destinationFrame.width / targetTextureFrame.width;\n    this.uvs[3] = y;\n\n    this.uvs[4] = x + destinationFrame.width / targetTextureFrame.width;\n    this.uvs[5] = y + destinationFrame.height / targetTextureFrame.height;\n\n    this.uvs[6] = x;\n    this.uvs[7] = y + destinationFrame.height / targetTextureFrame.height;\n\n    x = destinationFrame.x;\n    y = destinationFrame.y;\n\n    this.vertices[0] = x;\n    this.vertices[1] = y;\n\n    this.vertices[2] = x + destinationFrame.width;\n    this.vertices[3] = y;\n\n    this.vertices[4] = x + destinationFrame.width;\n    this.vertices[5] = y + destinationFrame.height;\n\n    this.vertices[6] = x;\n    this.vertices[7] = y + destinationFrame.height;\n\n    return this;\n  };\n\n  /**\n   * Binds the buffer and uploads the data\n   *\n   * @return {PIXI.Quad} Returns itself.\n   */\n\n\n  Quad.prototype.upload = function upload() {\n    for (var i = 0; i < 4; i++) {\n      this.interleaved[i * 4] = this.vertices[i * 2];\n      this.interleaved[i * 4 + 1] = this.vertices[i * 2 + 1];\n      this.interleaved[i * 4 + 2] = this.uvs[i * 2];\n      this.interleaved[i * 4 + 3] = this.uvs[i * 2 + 1];\n    }\n\n    this.vertexBuffer.upload(this.interleaved);\n\n    return this;\n  };\n\n  /**\n   * Removes this quad from WebGL\n   */\n\n\n  Quad.prototype.destroy = function destroy() {\n    var gl = this.gl;\n\n    gl.deleteBuffer(this.vertexBuffer);\n    gl.deleteBuffer(this.indexBuffer);\n  };\n\n  return Quad;\n}();\n\nexports.default = Quad;\n//# sourceMappingURL=Quad.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/Quad.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js":
/*!*****************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js ***!
  \*****************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _math = __webpack_require__(/*! ../../../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../../../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @class\n * @memberof PIXI\n */\nvar RenderTarget = function () {\n  /**\n   * @param {WebGLRenderingContext} gl - The current WebGL drawing context\n   * @param {number} [width=0] - the horizontal range of the filter\n   * @param {number} [height=0] - the vertical range of the filter\n   * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n   * @param {number} [resolution=1] - The current resolution / device pixel ratio\n   * @param {boolean} [root=false] - Whether this object is the root element or not\n   */\n  function RenderTarget(gl, width, height, scaleMode, resolution, root) {\n    _classCallCheck(this, RenderTarget);\n\n    // TODO Resolution could go here ( eg low res blurs )\n\n    /**\n     * The current WebGL drawing context.\n     *\n     * @member {WebGLRenderingContext}\n     */\n    this.gl = gl;\n\n    // next time to create a frame buffer and texture\n\n    /**\n     * A frame buffer\n     *\n     * @member {PIXI.glCore.GLFramebuffer}\n     */\n    this.frameBuffer = null;\n\n    /**\n     * The texture\n     *\n     * @member {PIXI.glCore.GLTexture}\n     */\n    this.texture = null;\n\n    /**\n     * The background colour of this render target, as an array of [r,g,b,a] values\n     *\n     * @member {number[]}\n     */\n    this.clearColor = [0, 0, 0, 0];\n\n    /**\n     * The size of the object as a rectangle\n     *\n     * @member {PIXI.Rectangle}\n     */\n    this.size = new _math.Rectangle(0, 0, 1, 1);\n\n    /**\n     * The current resolution / device pixel ratio\n     *\n     * @member {number}\n     * @default 1\n     */\n    this.resolution = resolution || _settings2.default.RESOLUTION;\n\n    /**\n     * The projection matrix\n     *\n     * @member {PIXI.Matrix}\n     */\n    this.projectionMatrix = new _math.Matrix();\n\n    /**\n     * The object's transform\n     *\n     * @member {PIXI.Matrix}\n     */\n    this.transform = null;\n\n    /**\n     * The frame.\n     *\n     * @member {PIXI.Rectangle}\n     */\n    this.frame = null;\n\n    /**\n     * The stencil buffer stores masking data for the render target\n     *\n     * @member {glCore.GLBuffer}\n     */\n    this.defaultFrame = new _math.Rectangle();\n    this.destinationFrame = null;\n    this.sourceFrame = null;\n\n    /**\n     * The stencil buffer stores masking data for the render target\n     *\n     * @member {glCore.GLBuffer}\n     */\n    this.stencilBuffer = null;\n\n    /**\n     * The data structure for the stencil masks\n     *\n     * @member {PIXI.Graphics[]}\n     */\n    this.stencilMaskStack = [];\n\n    /**\n     * Stores filter data for the render target\n     *\n     * @member {object[]}\n     */\n    this.filterData = null;\n\n    /**\n     * The key for pooled texture of FilterSystem\n     * @private\n     * @member {string}\n     */\n    this.filterPoolKey = '';\n\n    /**\n     * The scale mode.\n     *\n     * @member {number}\n     * @default PIXI.settings.SCALE_MODE\n     * @see PIXI.SCALE_MODES\n     */\n    this.scaleMode = scaleMode !== undefined ? scaleMode : _settings2.default.SCALE_MODE;\n\n    /**\n     * Whether this object is the root element or not\n     *\n     * @member {boolean}\n     * @default false\n     */\n    this.root = root || false;\n\n    if (!this.root) {\n      this.frameBuffer = _pixiGlCore.GLFramebuffer.createRGBA(gl, 100, 100);\n\n      if (this.scaleMode === _const.SCALE_MODES.NEAREST) {\n        this.frameBuffer.texture.enableNearestScaling();\n      } else {\n        this.frameBuffer.texture.enableLinearScaling();\n      }\n      /*\n          A frame buffer needs a target to render to..\n          create a texture and bind it attach it to the framebuffer..\n       */\n\n      // this is used by the base texture\n      this.texture = this.frameBuffer.texture;\n    } else {\n      // make it a null framebuffer..\n      this.frameBuffer = new _pixiGlCore.GLFramebuffer(gl, 100, 100);\n      this.frameBuffer.framebuffer = null;\n    }\n\n    this.setFrame();\n\n    this.resize(width, height);\n  }\n\n  /**\n   * Clears the filter texture.\n   *\n   * @param {number[]} [clearColor=this.clearColor] - Array of [r,g,b,a] to clear the framebuffer\n   */\n\n\n  RenderTarget.prototype.clear = function clear(clearColor) {\n    var cc = clearColor || this.clearColor;\n\n    this.frameBuffer.clear(cc[0], cc[1], cc[2], cc[3]); // r,g,b,a);\n  };\n\n  /**\n   * Binds the stencil buffer.\n   *\n   */\n\n\n  RenderTarget.prototype.attachStencilBuffer = function attachStencilBuffer() {\n    // TODO check if stencil is done?\n    /**\n     * The stencil buffer is used for masking in pixi\n     * lets create one and then add attach it to the framebuffer..\n     */\n    if (!this.root) {\n      this.frameBuffer.enableStencil();\n    }\n  };\n\n  /**\n   * Sets the frame of the render target.\n   *\n   * @param {Rectangle} destinationFrame - The destination frame.\n   * @param {Rectangle} sourceFrame - The source frame.\n   */\n\n\n  RenderTarget.prototype.setFrame = function setFrame(destinationFrame, sourceFrame) {\n    this.destinationFrame = destinationFrame || this.destinationFrame || this.defaultFrame;\n    this.sourceFrame = sourceFrame || this.sourceFrame || this.destinationFrame;\n  };\n\n  /**\n   * Binds the buffers and initialises the viewport.\n   *\n   */\n\n\n  RenderTarget.prototype.activate = function activate() {\n    // TODO refactor usage of frame..\n    var gl = this.gl;\n\n    // make sure the texture is unbound!\n    this.frameBuffer.bind();\n\n    this.calculateProjection(this.destinationFrame, this.sourceFrame);\n\n    if (this.transform) {\n      this.projectionMatrix.append(this.transform);\n    }\n\n    // TODO add a check as them may be the same!\n    if (this.destinationFrame !== this.sourceFrame) {\n      gl.enable(gl.SCISSOR_TEST);\n      gl.scissor(this.destinationFrame.x | 0, this.destinationFrame.y | 0, this.destinationFrame.width * this.resolution | 0, this.destinationFrame.height * this.resolution | 0);\n    } else {\n      gl.disable(gl.SCISSOR_TEST);\n    }\n\n    // TODO - does not need to be updated all the time??\n    gl.viewport(this.destinationFrame.x | 0, this.destinationFrame.y | 0, this.destinationFrame.width * this.resolution | 0, this.destinationFrame.height * this.resolution | 0);\n  };\n\n  /**\n   * Updates the projection matrix based on a projection frame (which is a rectangle)\n   *\n   * @param {Rectangle} destinationFrame - The destination frame.\n   * @param {Rectangle} sourceFrame - The source frame.\n   */\n\n\n  RenderTarget.prototype.calculateProjection = function calculateProjection(destinationFrame, sourceFrame) {\n    var pm = this.projectionMatrix;\n\n    sourceFrame = sourceFrame || destinationFrame;\n\n    pm.identity();\n\n    // TODO: make dest scale source\n    if (!this.root) {\n      pm.a = 1 / destinationFrame.width * 2;\n      pm.d = 1 / destinationFrame.height * 2;\n\n      pm.tx = -1 - sourceFrame.x * pm.a;\n      pm.ty = -1 - sourceFrame.y * pm.d;\n    } else {\n      pm.a = 1 / destinationFrame.width * 2;\n      pm.d = -1 / destinationFrame.height * 2;\n\n      pm.tx = -1 - sourceFrame.x * pm.a;\n      pm.ty = 1 - sourceFrame.y * pm.d;\n    }\n  };\n\n  /**\n   * Resizes the texture to the specified width and height\n   *\n   * @param {number} width - the new width of the texture\n   * @param {number} height - the new height of the texture\n   */\n\n\n  RenderTarget.prototype.resize = function resize(width, height) {\n    width = width | 0;\n    height = height | 0;\n\n    if (this.size.width === width && this.size.height === height) {\n      return;\n    }\n\n    this.size.width = width;\n    this.size.height = height;\n\n    this.defaultFrame.width = width;\n    this.defaultFrame.height = height;\n\n    this.frameBuffer.resize(width * this.resolution, height * this.resolution);\n\n    var projectionFrame = this.frame || this.size;\n\n    this.calculateProjection(projectionFrame);\n  };\n\n  /**\n   * Destroys the render target.\n   *\n   */\n\n\n  RenderTarget.prototype.destroy = function destroy() {\n    if (this.frameBuffer.stencil) {\n      this.gl.deleteRenderbuffer(this.frameBuffer.stencil);\n    }\n    this.frameBuffer.destroy();\n\n    this.frameBuffer = null;\n    this.texture = null;\n  };\n\n  return RenderTarget;\n}();\n\nexports.default = RenderTarget;\n//# sourceMappingURL=RenderTarget.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/RenderTarget.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/checkMaxIfStatmentsInShader.js":
/*!********************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/checkMaxIfStatmentsInShader.js ***!
  \********************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = checkMaxIfStatmentsInShader;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar fragTemplate = ['precision mediump float;', 'void main(void){', 'float test = 0.1;', '%forloop%', 'gl_FragColor = vec4(0.0);', '}'].join('\\n');\n\nfunction checkMaxIfStatmentsInShader(maxIfs, gl) {\n    var createTempContext = !gl;\n\n    // @if DEBUG\n    if (maxIfs === 0) {\n        throw new Error('Invalid value of `0` passed to `checkMaxIfStatementsInShader`');\n    }\n    // @endif\n\n    if (createTempContext) {\n        var tinyCanvas = document.createElement('canvas');\n\n        tinyCanvas.width = 1;\n        tinyCanvas.height = 1;\n\n        gl = _pixiGlCore2.default.createContext(tinyCanvas);\n    }\n\n    var shader = gl.createShader(gl.FRAGMENT_SHADER);\n\n    while (true) // eslint-disable-line no-constant-condition\n    {\n        var fragmentSrc = fragTemplate.replace(/%forloop%/gi, generateIfTestSrc(maxIfs));\n\n        gl.shaderSource(shader, fragmentSrc);\n        gl.compileShader(shader);\n\n        if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n            maxIfs = maxIfs / 2 | 0;\n        } else {\n            // valid!\n            break;\n        }\n    }\n\n    if (createTempContext) {\n        // get rid of context\n        if (gl.getExtension('WEBGL_lose_context')) {\n            gl.getExtension('WEBGL_lose_context').loseContext();\n        }\n    }\n\n    return maxIfs;\n}\n\nfunction generateIfTestSrc(maxIfs) {\n    var src = '';\n\n    for (var i = 0; i < maxIfs; ++i) {\n        if (i > 0) {\n            src += '\\nelse ';\n        }\n\n        if (i < maxIfs - 1) {\n            src += 'if(test == ' + i + '.0){}';\n        }\n    }\n\n    return src;\n}\n//# sourceMappingURL=checkMaxIfStatmentsInShader.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/checkMaxIfStatmentsInShader.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLBlendModesToPixi.js":
/*!*****************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLBlendModesToPixi.js ***!
  \*****************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = mapWebGLBlendModesToPixi;\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\n/**\n * Maps gl blend combinations to WebGL.\n *\n * @memberof PIXI\n * @function mapWebGLBlendModesToPixi\n * @private\n * @param {WebGLRenderingContext} gl - The rendering context.\n * @param {string[]} [array=[]] - The array to output into.\n * @return {string[]} Mapped modes.\n */\nfunction mapWebGLBlendModesToPixi(gl) {\n    var array = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];\n\n    // TODO - premultiply alpha would be different.\n    // add a boolean for that!\n    array[_const.BLEND_MODES.NORMAL] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.ADD] = [gl.ONE, gl.DST_ALPHA];\n    array[_const.BLEND_MODES.MULTIPLY] = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.SCREEN] = [gl.ONE, gl.ONE_MINUS_SRC_COLOR];\n    array[_const.BLEND_MODES.OVERLAY] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.DARKEN] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.LIGHTEN] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.COLOR_DODGE] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.COLOR_BURN] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.HARD_LIGHT] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.SOFT_LIGHT] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.DIFFERENCE] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.EXCLUSION] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.HUE] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.SATURATION] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.COLOR] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.LUMINOSITY] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n\n    // not-premultiplied blend modes\n    array[_const.BLEND_MODES.NORMAL_NPM] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA];\n    array[_const.BLEND_MODES.ADD_NPM] = [gl.SRC_ALPHA, gl.DST_ALPHA, gl.ONE, gl.DST_ALPHA];\n    array[_const.BLEND_MODES.SCREEN_NPM] = [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_COLOR, gl.ONE, gl.ONE_MINUS_SRC_COLOR];\n\n    return array;\n}\n//# sourceMappingURL=mapWebGLBlendModesToPixi.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLBlendModesToPixi.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLDrawModesToPixi.js":
/*!****************************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLDrawModesToPixi.js ***!
  \****************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = mapWebGLDrawModesToPixi;\n\nvar _const = __webpack_require__(/*! ../../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\n/**\n * Generic Mask Stack data structure.\n *\n * @memberof PIXI\n * @function mapWebGLDrawModesToPixi\n * @private\n * @param {WebGLRenderingContext} gl - The current WebGL drawing context\n * @param {object} [object={}] - The object to map into\n * @return {object} The mapped draw modes.\n */\nfunction mapWebGLDrawModesToPixi(gl) {\n  var object = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n  object[_const.DRAW_MODES.POINTS] = gl.POINTS;\n  object[_const.DRAW_MODES.LINES] = gl.LINES;\n  object[_const.DRAW_MODES.LINE_LOOP] = gl.LINE_LOOP;\n  object[_const.DRAW_MODES.LINE_STRIP] = gl.LINE_STRIP;\n  object[_const.DRAW_MODES.TRIANGLES] = gl.TRIANGLES;\n  object[_const.DRAW_MODES.TRIANGLE_STRIP] = gl.TRIANGLE_STRIP;\n  object[_const.DRAW_MODES.TRIANGLE_FAN] = gl.TRIANGLE_FAN;\n\n  return object;\n}\n//# sourceMappingURL=mapWebGLDrawModesToPixi.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/mapWebGLDrawModesToPixi.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/renderers/webgl/utils/validateContext.js":
/*!********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/renderers/webgl/utils/validateContext.js ***!
  \********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = validateContext;\nfunction validateContext(gl) {\n    var attributes = gl.getContextAttributes();\n\n    // this is going to be fairly simple for now.. but at least we have room to grow!\n    if (!attributes.stencil) {\n        /* eslint-disable no-console */\n        console.warn('Provided WebGL context does not have a stencil buffer, masks may not render correctly');\n        /* eslint-enable no-console */\n    }\n}\n//# sourceMappingURL=validateContext.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/renderers/webgl/utils/validateContext.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/settings.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/settings.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _maxRecommendedTextures = __webpack_require__(/*! ./utils/maxRecommendedTextures */ \"./node_modules/pixi.js/lib/core/utils/maxRecommendedTextures.js\");\n\nvar _maxRecommendedTextures2 = _interopRequireDefault(_maxRecommendedTextures);\n\nvar _canUploadSameBuffer = __webpack_require__(/*! ./utils/canUploadSameBuffer */ \"./node_modules/pixi.js/lib/core/utils/canUploadSameBuffer.js\");\n\nvar _canUploadSameBuffer2 = _interopRequireDefault(_canUploadSameBuffer);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * User's customizable globals for overriding the default PIXI settings, such\n * as a renderer's default resolution, framerate, float percision, etc.\n * @example\n * // Use the native window resolution as the default resolution\n * // will support high-density displays when rendering\n * PIXI.settings.RESOLUTION = window.devicePixelRatio.\n *\n * // Disable interpolation when scaling, will make texture be pixelated\n * PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;\n * @namespace PIXI.settings\n */\nexports.default = {\n\n  /**\n   * Target frames per millisecond.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 0.06\n   */\n  TARGET_FPMS: 0.06,\n\n  /**\n   * If set to true WebGL will attempt make textures mimpaped by default.\n   * Mipmapping will only succeed if the base texture uploaded has power of two dimensions.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {boolean}\n   * @default true\n   */\n  MIPMAP_TEXTURES: true,\n\n  /**\n   * Default resolution / device pixel ratio of the renderer.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 1\n   */\n  RESOLUTION: 1,\n\n  /**\n   * Default filter resolution.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 1\n   */\n  FILTER_RESOLUTION: 1,\n\n  /**\n   * The maximum textures that this device supports.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 32\n   */\n  SPRITE_MAX_TEXTURES: (0, _maxRecommendedTextures2.default)(32),\n\n  // TODO: maybe change to SPRITE.BATCH_SIZE: 2000\n  // TODO: maybe add PARTICLE.BATCH_SIZE: 15000\n\n  /**\n   * The default sprite batch size.\n   *\n   * The default aims to balance desktop and mobile devices.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 4096\n   */\n  SPRITE_BATCH_SIZE: 4096,\n\n  /**\n   * The prefix that denotes a URL is for a retina asset.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {RegExp}\n   * @example `@2x`\n   * @default /@([0-9\\.]+)x/\n   */\n  RETINA_PREFIX: /@([0-9\\.]+)x/,\n\n  /**\n   * The default render options if none are supplied to {@link PIXI.WebGLRenderer}\n   * or {@link PIXI.CanvasRenderer}.\n   *\n   * @static\n   * @constant\n   * @memberof PIXI.settings\n   * @type {object}\n   * @property {HTMLCanvasElement} view=null\n   * @property {number} resolution=1\n   * @property {boolean} antialias=false\n   * @property {boolean} forceFXAA=false\n   * @property {boolean} autoResize=false\n   * @property {boolean} transparent=false\n   * @property {number} backgroundColor=0x000000\n   * @property {boolean} clearBeforeRender=true\n   * @property {boolean} preserveDrawingBuffer=false\n   * @property {boolean} roundPixels=false\n   * @property {number} width=800\n   * @property {number} height=600\n   * @property {boolean} legacy=false\n   */\n  RENDER_OPTIONS: {\n    view: null,\n    antialias: false,\n    forceFXAA: false,\n    autoResize: false,\n    transparent: false,\n    backgroundColor: 0x000000,\n    clearBeforeRender: true,\n    preserveDrawingBuffer: false,\n    roundPixels: false,\n    width: 800,\n    height: 600,\n    legacy: false\n  },\n\n  /**\n   * Default transform type.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {PIXI.TRANSFORM_MODE}\n   * @default PIXI.TRANSFORM_MODE.STATIC\n   */\n  TRANSFORM_MODE: 0,\n\n  /**\n   * Default Garbage Collection mode.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {PIXI.GC_MODES}\n   * @default PIXI.GC_MODES.AUTO\n   */\n  GC_MODE: 0,\n\n  /**\n   * Default Garbage Collection max idle.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 3600\n   */\n  GC_MAX_IDLE: 60 * 60,\n\n  /**\n   * Default Garbage Collection maximum check count.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {number}\n   * @default 600\n   */\n  GC_MAX_CHECK_COUNT: 60 * 10,\n\n  /**\n   * Default wrap modes that are supported by pixi.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {PIXI.WRAP_MODES}\n   * @default PIXI.WRAP_MODES.CLAMP\n   */\n  WRAP_MODE: 0,\n\n  /**\n   * The scale modes that are supported by pixi.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {PIXI.SCALE_MODES}\n   * @default PIXI.SCALE_MODES.LINEAR\n   */\n  SCALE_MODE: 0,\n\n  /**\n   * Default specify float precision in vertex shader.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {PIXI.PRECISION}\n   * @default PIXI.PRECISION.HIGH\n   */\n  PRECISION_VERTEX: 'highp',\n\n  /**\n   * Default specify float precision in fragment shader.\n   *\n   * @static\n   * @memberof PIXI.settings\n   * @type {PIXI.PRECISION}\n   * @default PIXI.PRECISION.MEDIUM\n   */\n  PRECISION_FRAGMENT: 'mediump',\n\n  /**\n   * Can we upload the same buffer in a single frame?\n   *\n   * @static\n   * @constant\n   * @memberof PIXI.settings\n   * @type {boolean}\n   */\n  CAN_UPLOAD_SAME_BUFFER: (0, _canUploadSameBuffer2.default)(),\n\n  /**\n   * Default Mesh `canvasPadding`.\n   *\n   * @see PIXI.mesh.Mesh#canvasPadding\n   * @static\n   * @constant\n   * @memberof PIXI.settings\n   * @type {number}\n   */\n  MESH_CANVAS_PADDING: 0\n};\n//# sourceMappingURL=settings.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/settings.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/sprites/Sprite.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/sprites/Sprite.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _Texture = __webpack_require__(/*! ../textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture2 = _interopRequireDefault(_Texture);\n\nvar _Container2 = __webpack_require__(/*! ../display/Container */ \"./node_modules/pixi.js/lib/core/display/Container.js\");\n\nvar _Container3 = _interopRequireDefault(_Container2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar tempPoint = new _math.Point();\n\n/**\n * The Sprite object is the base for all textured objects that are rendered to the screen\n *\n * A sprite can be created directly from an image like this:\n *\n * ```js\n * let sprite = new PIXI.Sprite.fromImage('assets/image.png');\n * ```\n *\n * The more efficient way to create sprites is using a {@link PIXI.Spritesheet}:\n *\n * ```js\n * PIXI.loader.add(\"assets/spritesheet.json\").load(setup);\n *\n * function setup() {\n *   let sheet = PIXI.loader.resources[\"assets/spritesheet.json\"].spritesheet;\n *   let sprite = new PIXI.Sprite(sheet.textures[\"image.png\"]);\n *   ...\n * }\n * ```\n *\n * @class\n * @extends PIXI.Container\n * @memberof PIXI\n */\n\nvar Sprite = function (_Container) {\n    _inherits(Sprite, _Container);\n\n    /**\n     * @param {PIXI.Texture} texture - The texture for this sprite\n     */\n    function Sprite(texture) {\n        _classCallCheck(this, Sprite);\n\n        /**\n         * The anchor sets the origin point of the texture.\n         * The default is 0,0 or taken from the {@link PIXI.Texture#defaultAnchor|Texture}\n         * passed to the constructor. A value of 0,0 means the texture's origin is the top left.\n         * Setting the anchor to 0.5,0.5 means the texture's origin is centered.\n         * Setting the anchor to 1,1 would mean the texture's origin point will be the bottom right corner.\n         * Note: Updating the {@link PIXI.Texture#defaultAnchor} after a Texture is\n         * created does _not_ update the Sprite's anchor values.\n         *\n         * @member {PIXI.ObservablePoint}\n         * @private\n         */\n        var _this = _possibleConstructorReturn(this, _Container.call(this));\n\n        _this._anchor = new _math.ObservablePoint(_this._onAnchorUpdate, _this, texture ? texture.defaultAnchor.x : 0, texture ? texture.defaultAnchor.y : 0);\n\n        /**\n         * The texture that the sprite is using\n         *\n         * @private\n         * @member {PIXI.Texture}\n         */\n        _this._texture = null;\n\n        /**\n         * The width of the sprite (this is initially set by the texture)\n         *\n         * @private\n         * @member {number}\n         */\n        _this._width = 0;\n\n        /**\n         * The height of the sprite (this is initially set by the texture)\n         *\n         * @private\n         * @member {number}\n         */\n        _this._height = 0;\n\n        /**\n         * The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.\n         *\n         * @private\n         * @member {number}\n         * @default 0xFFFFFF\n         */\n        _this._tint = null;\n        _this._tintRGB = null;\n        _this.tint = 0xFFFFFF;\n\n        /**\n         * The blend mode to be applied to the sprite. Apply a value of `PIXI.BLEND_MODES.NORMAL` to reset the blend mode.\n         *\n         * @member {number}\n         * @default PIXI.BLEND_MODES.NORMAL\n         * @see PIXI.BLEND_MODES\n         */\n        _this.blendMode = _const.BLEND_MODES.NORMAL;\n\n        /**\n         * The shader that will be used to render the sprite. Set to null to remove a current shader.\n         *\n         * @member {PIXI.Filter|PIXI.Shader}\n         */\n        _this.shader = null;\n\n        /**\n         * An internal cached value of the tint.\n         *\n         * @private\n         * @member {number}\n         * @default 0xFFFFFF\n         */\n        _this.cachedTint = 0xFFFFFF;\n\n        // call texture setter\n        _this.texture = texture || _Texture2.default.EMPTY;\n\n        /**\n         * this is used to store the vertex data of the sprite (basically a quad)\n         *\n         * @private\n         * @member {Float32Array}\n         */\n        _this.vertexData = new Float32Array(8);\n\n        /**\n         * This is used to calculate the bounds of the object IF it is a trimmed sprite\n         *\n         * @private\n         * @member {Float32Array}\n         */\n        _this.vertexTrimmedData = null;\n\n        _this._transformID = -1;\n        _this._textureID = -1;\n\n        _this._transformTrimmedID = -1;\n        _this._textureTrimmedID = -1;\n\n        /**\n         * Plugin that is responsible for rendering this element.\n         * Allows to customize the rendering process without overriding '_renderWebGL' & '_renderCanvas' methods.\n         *\n         * @member {string}\n         * @default 'sprite'\n         */\n        _this.pluginName = 'sprite';\n        return _this;\n    }\n\n    /**\n     * When the texture is updated, this event will fire to update the scale and frame\n     *\n     * @private\n     */\n\n\n    Sprite.prototype._onTextureUpdate = function _onTextureUpdate() {\n        this._textureID = -1;\n        this._textureTrimmedID = -1;\n        this.cachedTint = 0xFFFFFF;\n\n        // so if _width is 0 then width was not set..\n        if (this._width) {\n            this.scale.x = (0, _utils.sign)(this.scale.x) * this._width / this._texture.orig.width;\n        }\n\n        if (this._height) {\n            this.scale.y = (0, _utils.sign)(this.scale.y) * this._height / this._texture.orig.height;\n        }\n    };\n\n    /**\n     * Called when the anchor position updates.\n     *\n     * @private\n     */\n\n\n    Sprite.prototype._onAnchorUpdate = function _onAnchorUpdate() {\n        this._transformID = -1;\n        this._transformTrimmedID = -1;\n    };\n\n    /**\n     * calculates worldTransform * vertices, store it in vertexData\n     */\n\n\n    Sprite.prototype.calculateVertices = function calculateVertices() {\n        if (this._transformID === this.transform._worldID && this._textureID === this._texture._updateID) {\n            return;\n        }\n\n        this._transformID = this.transform._worldID;\n        this._textureID = this._texture._updateID;\n\n        // set the vertex data\n\n        var texture = this._texture;\n        var wt = this.transform.worldTransform;\n        var a = wt.a;\n        var b = wt.b;\n        var c = wt.c;\n        var d = wt.d;\n        var tx = wt.tx;\n        var ty = wt.ty;\n        var vertexData = this.vertexData;\n        var trim = texture.trim;\n        var orig = texture.orig;\n        var anchor = this._anchor;\n\n        var w0 = 0;\n        var w1 = 0;\n        var h0 = 0;\n        var h1 = 0;\n\n        if (trim) {\n            // if the sprite is trimmed and is not a tilingsprite then we need to add the extra\n            // space before transforming the sprite coords.\n            w1 = trim.x - anchor._x * orig.width;\n            w0 = w1 + trim.width;\n\n            h1 = trim.y - anchor._y * orig.height;\n            h0 = h1 + trim.height;\n        } else {\n            w1 = -anchor._x * orig.width;\n            w0 = w1 + orig.width;\n\n            h1 = -anchor._y * orig.height;\n            h0 = h1 + orig.height;\n        }\n\n        // xy\n        vertexData[0] = a * w1 + c * h1 + tx;\n        vertexData[1] = d * h1 + b * w1 + ty;\n\n        // xy\n        vertexData[2] = a * w0 + c * h1 + tx;\n        vertexData[3] = d * h1 + b * w0 + ty;\n\n        // xy\n        vertexData[4] = a * w0 + c * h0 + tx;\n        vertexData[5] = d * h0 + b * w0 + ty;\n\n        // xy\n        vertexData[6] = a * w1 + c * h0 + tx;\n        vertexData[7] = d * h0 + b * w1 + ty;\n    };\n\n    /**\n     * calculates worldTransform * vertices for a non texture with a trim. store it in vertexTrimmedData\n     * This is used to ensure that the true width and height of a trimmed texture is respected\n     */\n\n\n    Sprite.prototype.calculateTrimmedVertices = function calculateTrimmedVertices() {\n        if (!this.vertexTrimmedData) {\n            this.vertexTrimmedData = new Float32Array(8);\n        } else if (this._transformTrimmedID === this.transform._worldID && this._textureTrimmedID === this._texture._updateID) {\n            return;\n        }\n\n        this._transformTrimmedID = this.transform._worldID;\n        this._textureTrimmedID = this._texture._updateID;\n\n        // lets do some special trim code!\n        var texture = this._texture;\n        var vertexData = this.vertexTrimmedData;\n        var orig = texture.orig;\n        var anchor = this._anchor;\n\n        // lets calculate the new untrimmed bounds..\n        var wt = this.transform.worldTransform;\n        var a = wt.a;\n        var b = wt.b;\n        var c = wt.c;\n        var d = wt.d;\n        var tx = wt.tx;\n        var ty = wt.ty;\n\n        var w1 = -anchor._x * orig.width;\n        var w0 = w1 + orig.width;\n\n        var h1 = -anchor._y * orig.height;\n        var h0 = h1 + orig.height;\n\n        // xy\n        vertexData[0] = a * w1 + c * h1 + tx;\n        vertexData[1] = d * h1 + b * w1 + ty;\n\n        // xy\n        vertexData[2] = a * w0 + c * h1 + tx;\n        vertexData[3] = d * h1 + b * w0 + ty;\n\n        // xy\n        vertexData[4] = a * w0 + c * h0 + tx;\n        vertexData[5] = d * h0 + b * w0 + ty;\n\n        // xy\n        vertexData[6] = a * w1 + c * h0 + tx;\n        vertexData[7] = d * h0 + b * w1 + ty;\n    };\n\n    /**\n    *\n    * Renders the object using the WebGL renderer\n    *\n    * @private\n    * @param {PIXI.WebGLRenderer} renderer - The webgl renderer to use.\n    */\n\n\n    Sprite.prototype._renderWebGL = function _renderWebGL(renderer) {\n        this.calculateVertices();\n\n        renderer.setObjectRenderer(renderer.plugins[this.pluginName]);\n        renderer.plugins[this.pluginName].render(this);\n    };\n\n    /**\n    * Renders the object using the Canvas renderer\n    *\n    * @private\n    * @param {PIXI.CanvasRenderer} renderer - The renderer\n    */\n\n\n    Sprite.prototype._renderCanvas = function _renderCanvas(renderer) {\n        renderer.plugins[this.pluginName].render(this);\n    };\n\n    /**\n     * Updates the bounds of the sprite.\n     *\n     * @private\n     */\n\n\n    Sprite.prototype._calculateBounds = function _calculateBounds() {\n        var trim = this._texture.trim;\n        var orig = this._texture.orig;\n\n        // First lets check to see if the current texture has a trim..\n        if (!trim || trim.width === orig.width && trim.height === orig.height) {\n            // no trim! lets use the usual calculations..\n            this.calculateVertices();\n            this._bounds.addQuad(this.vertexData);\n        } else {\n            // lets calculate a special trimmed bounds...\n            this.calculateTrimmedVertices();\n            this._bounds.addQuad(this.vertexTrimmedData);\n        }\n    };\n\n    /**\n     * Gets the local bounds of the sprite object.\n     *\n     * @param {PIXI.Rectangle} rect - The output rectangle.\n     * @return {PIXI.Rectangle} The bounds.\n     */\n\n\n    Sprite.prototype.getLocalBounds = function getLocalBounds(rect) {\n        // we can do a fast local bounds if the sprite has no children!\n        if (this.children.length === 0) {\n            this._bounds.minX = this._texture.orig.width * -this._anchor._x;\n            this._bounds.minY = this._texture.orig.height * -this._anchor._y;\n            this._bounds.maxX = this._texture.orig.width * (1 - this._anchor._x);\n            this._bounds.maxY = this._texture.orig.height * (1 - this._anchor._y);\n\n            if (!rect) {\n                if (!this._localBoundsRect) {\n                    this._localBoundsRect = new _math.Rectangle();\n                }\n\n                rect = this._localBoundsRect;\n            }\n\n            return this._bounds.getRectangle(rect);\n        }\n\n        return _Container.prototype.getLocalBounds.call(this, rect);\n    };\n\n    /**\n     * Tests if a point is inside this sprite\n     *\n     * @param {PIXI.Point} point - the point to test\n     * @return {boolean} the result of the test\n     */\n\n\n    Sprite.prototype.containsPoint = function containsPoint(point) {\n        this.worldTransform.applyInverse(point, tempPoint);\n\n        var width = this._texture.orig.width;\n        var height = this._texture.orig.height;\n        var x1 = -width * this.anchor.x;\n        var y1 = 0;\n\n        if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {\n            y1 = -height * this.anchor.y;\n\n            if (tempPoint.y >= y1 && tempPoint.y < y1 + height) {\n                return true;\n            }\n        }\n\n        return false;\n    };\n\n    /**\n     * Destroys this sprite and optionally its texture and children\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy\n     *      method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well\n     * @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well\n     */\n\n\n    Sprite.prototype.destroy = function destroy(options) {\n        _Container.prototype.destroy.call(this, options);\n\n        this._texture.off('update', this._onTextureUpdate, this);\n\n        this._anchor = null;\n\n        var destroyTexture = typeof options === 'boolean' ? options : options && options.texture;\n\n        if (destroyTexture) {\n            var destroyBaseTexture = typeof options === 'boolean' ? options : options && options.baseTexture;\n\n            this._texture.destroy(!!destroyBaseTexture);\n        }\n\n        this._texture = null;\n        this.shader = null;\n    };\n\n    // some helper functions..\n\n    /**\n     * Helper function that creates a new sprite based on the source you provide.\n     * The source can be - frame id, image url, video url, canvas element, video element, base texture\n     *\n     * @static\n     * @param {number|string|PIXI.BaseTexture|HTMLCanvasElement|HTMLVideoElement} source Source to create texture from\n     * @return {PIXI.Sprite} The newly created sprite\n     */\n\n\n    Sprite.from = function from(source) {\n        return new Sprite(_Texture2.default.from(source));\n    };\n\n    /**\n     * Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId\n     * The frame ids are created when a Texture packer file has been loaded\n     *\n     * @static\n     * @param {string} frameId - The frame Id of the texture in the cache\n     * @return {PIXI.Sprite} A new Sprite using a texture from the texture cache matching the frameId\n     */\n\n\n    Sprite.fromFrame = function fromFrame(frameId) {\n        var texture = _utils.TextureCache[frameId];\n\n        if (!texture) {\n            throw new Error('The frameId \"' + frameId + '\" does not exist in the texture cache');\n        }\n\n        return new Sprite(texture);\n    };\n\n    /**\n     * Helper function that creates a sprite that will contain a texture based on an image url\n     * If the image is not in the texture cache it will be loaded\n     *\n     * @static\n     * @param {string} imageId - The image url of the texture\n     * @param {boolean} [crossorigin=(auto)] - if you want to specify the cross-origin parameter\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - if you want to specify the scale mode,\n     *  see {@link PIXI.SCALE_MODES} for possible values\n     * @return {PIXI.Sprite} A new Sprite using a texture from the texture cache matching the image id\n     */\n\n\n    Sprite.fromImage = function fromImage(imageId, crossorigin, scaleMode) {\n        return new Sprite(_Texture2.default.fromImage(imageId, crossorigin, scaleMode));\n    };\n\n    /**\n     * The width of the sprite, setting this will actually modify the scale to achieve the value set\n     *\n     * @member {number}\n     */\n\n\n    _createClass(Sprite, [{\n        key: 'width',\n        get: function get() {\n            return Math.abs(this.scale.x) * this._texture.orig.width;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            var s = (0, _utils.sign)(this.scale.x) || 1;\n\n            this.scale.x = s * value / this._texture.orig.width;\n            this._width = value;\n        }\n\n        /**\n         * The height of the sprite, setting this will actually modify the scale to achieve the value set\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'height',\n        get: function get() {\n            return Math.abs(this.scale.y) * this._texture.orig.height;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            var s = (0, _utils.sign)(this.scale.y) || 1;\n\n            this.scale.y = s * value / this._texture.orig.height;\n            this._height = value;\n        }\n\n        /**\n         * The anchor sets the origin point of the texture.\n         * The default is 0,0 or taken from the {@link PIXI.Texture|Texture} passed to the constructor.\n         * Setting the texture at a later point of time does not change the anchor.\n         *\n         * 0,0 means the texture's origin is the top left, 0.5,0.5 is the center, 1,1 the bottom right corner.\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'anchor',\n        get: function get() {\n            return this._anchor;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._anchor.copy(value);\n        }\n\n        /**\n         * The tint applied to the sprite. This is a hex value.\n         * A value of 0xFFFFFF will remove any tint effect.\n         *\n         * @member {number}\n         * @default 0xFFFFFF\n         */\n\n    }, {\n        key: 'tint',\n        get: function get() {\n            return this._tint;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._tint = value;\n            this._tintRGB = (value >> 16) + (value & 0xff00) + ((value & 0xff) << 16);\n        }\n\n        /**\n         * The texture that the sprite is using\n         *\n         * @member {PIXI.Texture}\n         */\n\n    }, {\n        key: 'texture',\n        get: function get() {\n            return this._texture;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._texture === value) {\n                return;\n            }\n\n            this._texture = value || _Texture2.default.EMPTY;\n            this.cachedTint = 0xFFFFFF;\n\n            this._textureID = -1;\n            this._textureTrimmedID = -1;\n\n            if (value) {\n                // wait for the texture to load\n                if (value.baseTexture.hasLoaded) {\n                    this._onTextureUpdate();\n                } else {\n                    value.once('update', this._onTextureUpdate, this);\n                }\n            }\n        }\n    }]);\n\n    return Sprite;\n}(_Container3.default);\n\nexports.default = Sprite;\n//# sourceMappingURL=Sprite.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/sprites/Sprite.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/sprites/canvas/CanvasSpriteRenderer.js":
/*!******************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/sprites/canvas/CanvasSpriteRenderer.js ***!
  \******************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _CanvasRenderer = __webpack_require__(/*! ../../renderers/canvas/CanvasRenderer */ \"./node_modules/pixi.js/lib/core/renderers/canvas/CanvasRenderer.js\");\n\nvar _CanvasRenderer2 = _interopRequireDefault(_CanvasRenderer);\n\nvar _const = __webpack_require__(/*! ../../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _math = __webpack_require__(/*! ../../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _CanvasTinter = __webpack_require__(/*! ./CanvasTinter */ \"./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js\");\n\nvar _CanvasTinter2 = _interopRequireDefault(_CanvasTinter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar canvasRenderWorldTransform = new _math.Matrix();\n\n/**\n * @author Mat Groves\n *\n * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/\n * for creating the original PixiJS version!\n * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that they now\n * share 4 bytes on the vertex buffer\n *\n * Heavily inspired by LibGDX's CanvasSpriteRenderer:\n * https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/CanvasSpriteRenderer.java\n */\n\n/**\n * Renderer dedicated to drawing and batching sprites.\n *\n * @class\n * @private\n * @memberof PIXI\n */\n\nvar CanvasSpriteRenderer = function () {\n    /**\n     * @param {PIXI.WebGLRenderer} renderer -The renderer sprite this batch works for.\n     */\n    function CanvasSpriteRenderer(renderer) {\n        _classCallCheck(this, CanvasSpriteRenderer);\n\n        this.renderer = renderer;\n    }\n\n    /**\n     * Renders the sprite object.\n     *\n     * @param {PIXI.Sprite} sprite - the sprite to render when using this spritebatch\n     */\n\n\n    CanvasSpriteRenderer.prototype.render = function render(sprite) {\n        var texture = sprite._texture;\n        var renderer = this.renderer;\n\n        var width = texture._frame.width;\n        var height = texture._frame.height;\n\n        var wt = sprite.transform.worldTransform;\n        var dx = 0;\n        var dy = 0;\n\n        if (texture.orig.width <= 0 || texture.orig.height <= 0 || !texture.baseTexture.source) {\n            return;\n        }\n\n        renderer.setBlendMode(sprite.blendMode);\n\n        //  Ignore null sources\n        if (texture.valid) {\n            renderer.context.globalAlpha = sprite.worldAlpha;\n\n            // If smoothingEnabled is supported and we need to change the smoothing property for sprite texture\n            var smoothingEnabled = texture.baseTexture.scaleMode === _const.SCALE_MODES.LINEAR;\n\n            if (renderer.smoothProperty && renderer.context[renderer.smoothProperty] !== smoothingEnabled) {\n                renderer.context[renderer.smoothProperty] = smoothingEnabled;\n            }\n\n            if (texture.trim) {\n                dx = texture.trim.width / 2 + texture.trim.x - sprite.anchor.x * texture.orig.width;\n                dy = texture.trim.height / 2 + texture.trim.y - sprite.anchor.y * texture.orig.height;\n            } else {\n                dx = (0.5 - sprite.anchor.x) * texture.orig.width;\n                dy = (0.5 - sprite.anchor.y) * texture.orig.height;\n            }\n\n            if (texture.rotate) {\n                wt.copy(canvasRenderWorldTransform);\n                wt = canvasRenderWorldTransform;\n                _math.GroupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);\n                // the anchor has already been applied above, so lets set it to zero\n                dx = 0;\n                dy = 0;\n            }\n\n            dx -= width / 2;\n            dy -= height / 2;\n\n            // Allow for pixel rounding\n            if (renderer.roundPixels) {\n                renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution | 0, wt.ty * renderer.resolution | 0);\n\n                dx = dx | 0;\n                dy = dy | 0;\n            } else {\n                renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution, wt.ty * renderer.resolution);\n            }\n\n            var resolution = texture.baseTexture.resolution;\n\n            if (sprite.tint !== 0xFFFFFF) {\n                if (sprite.cachedTint !== sprite.tint || sprite.tintedTexture.tintId !== sprite._texture._updateID) {\n                    sprite.cachedTint = sprite.tint;\n\n                    // TODO clean up caching - how to clean up the caches?\n                    sprite.tintedTexture = _CanvasTinter2.default.getTintedTexture(sprite, sprite.tint);\n                }\n\n                renderer.context.drawImage(sprite.tintedTexture, 0, 0, width * resolution, height * resolution, dx * renderer.resolution, dy * renderer.resolution, width * renderer.resolution, height * renderer.resolution);\n            } else {\n                renderer.context.drawImage(texture.baseTexture.source, texture._frame.x * resolution, texture._frame.y * resolution, width * resolution, height * resolution, dx * renderer.resolution, dy * renderer.resolution, width * renderer.resolution, height * renderer.resolution);\n            }\n        }\n    };\n\n    /**\n     * destroy the sprite object.\n     *\n     */\n\n\n    CanvasSpriteRenderer.prototype.destroy = function destroy() {\n        this.renderer = null;\n    };\n\n    return CanvasSpriteRenderer;\n}();\n\nexports.default = CanvasSpriteRenderer;\n\n\n_CanvasRenderer2.default.registerPlugin('sprite', CanvasSpriteRenderer);\n//# sourceMappingURL=CanvasSpriteRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/sprites/canvas/CanvasSpriteRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js":
/*!**********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js ***!
  \**********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _utils = __webpack_require__(/*! ../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _canUseNewCanvasBlendModes = __webpack_require__(/*! ../../renderers/canvas/utils/canUseNewCanvasBlendModes */ \"./node_modules/pixi.js/lib/core/renderers/canvas/utils/canUseNewCanvasBlendModes.js\");\n\nvar _canUseNewCanvasBlendModes2 = _interopRequireDefault(_canUseNewCanvasBlendModes);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * Utility methods for Sprite/Texture tinting.\n *\n * @class\n * @memberof PIXI\n */\nvar CanvasTinter = {\n    /**\n     * Basically this method just needs a sprite and a color and tints the sprite with the given color.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @param {PIXI.Sprite} sprite - the sprite to tint\n     * @param {number} color - the color to use to tint the sprite with\n     * @return {HTMLCanvasElement} The tinted canvas\n     */\n    getTintedTexture: function getTintedTexture(sprite, color) {\n        var texture = sprite._texture;\n\n        color = CanvasTinter.roundColor(color);\n\n        var stringColor = '#' + ('00000' + (color | 0).toString(16)).substr(-6);\n\n        texture.tintCache = texture.tintCache || {};\n\n        var cachedTexture = texture.tintCache[stringColor];\n\n        var canvas = void 0;\n\n        if (cachedTexture) {\n            if (cachedTexture.tintId === texture._updateID) {\n                return texture.tintCache[stringColor];\n            }\n\n            canvas = texture.tintCache[stringColor];\n        } else {\n            canvas = CanvasTinter.canvas || document.createElement('canvas');\n        }\n\n        CanvasTinter.tintMethod(texture, color, canvas);\n\n        canvas.tintId = texture._updateID;\n\n        if (CanvasTinter.convertTintToImage) {\n            // is this better?\n            var tintImage = new Image();\n\n            tintImage.src = canvas.toDataURL();\n\n            texture.tintCache[stringColor] = tintImage;\n        } else {\n            texture.tintCache[stringColor] = canvas;\n            // if we are not converting the texture to an image then we need to lose the reference to the canvas\n            CanvasTinter.canvas = null;\n        }\n\n        return canvas;\n    },\n\n    /**\n     * Tint a texture using the 'multiply' operation.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @param {PIXI.Texture} texture - the texture to tint\n     * @param {number} color - the color to use to tint the sprite with\n     * @param {HTMLCanvasElement} canvas - the current canvas\n     */\n    tintWithMultiply: function tintWithMultiply(texture, color, canvas) {\n        var context = canvas.getContext('2d');\n        var crop = texture._frame.clone();\n        var resolution = texture.baseTexture.resolution;\n\n        crop.x *= resolution;\n        crop.y *= resolution;\n        crop.width *= resolution;\n        crop.height *= resolution;\n\n        canvas.width = Math.ceil(crop.width);\n        canvas.height = Math.ceil(crop.height);\n\n        context.save();\n        context.fillStyle = '#' + ('00000' + (color | 0).toString(16)).substr(-6);\n\n        context.fillRect(0, 0, crop.width, crop.height);\n\n        context.globalCompositeOperation = 'multiply';\n\n        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);\n\n        context.globalCompositeOperation = 'destination-atop';\n\n        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);\n        context.restore();\n    },\n\n    /**\n     * Tint a texture using the 'overlay' operation.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @param {PIXI.Texture} texture - the texture to tint\n     * @param {number} color - the color to use to tint the sprite with\n     * @param {HTMLCanvasElement} canvas - the current canvas\n     */\n    tintWithOverlay: function tintWithOverlay(texture, color, canvas) {\n        var context = canvas.getContext('2d');\n        var crop = texture._frame.clone();\n        var resolution = texture.baseTexture.resolution;\n\n        crop.x *= resolution;\n        crop.y *= resolution;\n        crop.width *= resolution;\n        crop.height *= resolution;\n\n        canvas.width = Math.ceil(crop.width);\n        canvas.height = Math.ceil(crop.height);\n\n        context.save();\n        context.globalCompositeOperation = 'copy';\n        context.fillStyle = '#' + ('00000' + (color | 0).toString(16)).substr(-6);\n        context.fillRect(0, 0, crop.width, crop.height);\n\n        context.globalCompositeOperation = 'destination-atop';\n        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);\n\n        // context.globalCompositeOperation = 'copy';\n        context.restore();\n    },\n\n\n    /**\n     * Tint a texture pixel per pixel.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @param {PIXI.Texture} texture - the texture to tint\n     * @param {number} color - the color to use to tint the sprite with\n     * @param {HTMLCanvasElement} canvas - the current canvas\n     */\n    tintWithPerPixel: function tintWithPerPixel(texture, color, canvas) {\n        var context = canvas.getContext('2d');\n        var crop = texture._frame.clone();\n        var resolution = texture.baseTexture.resolution;\n\n        crop.x *= resolution;\n        crop.y *= resolution;\n        crop.width *= resolution;\n        crop.height *= resolution;\n\n        canvas.width = Math.ceil(crop.width);\n        canvas.height = Math.ceil(crop.height);\n\n        context.save();\n        context.globalCompositeOperation = 'copy';\n        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);\n        context.restore();\n\n        var rgbValues = (0, _utils.hex2rgb)(color);\n        var r = rgbValues[0];\n        var g = rgbValues[1];\n        var b = rgbValues[2];\n\n        var pixelData = context.getImageData(0, 0, crop.width, crop.height);\n\n        var pixels = pixelData.data;\n\n        for (var i = 0; i < pixels.length; i += 4) {\n            pixels[i + 0] *= r;\n            pixels[i + 1] *= g;\n            pixels[i + 2] *= b;\n        }\n\n        context.putImageData(pixelData, 0, 0);\n    },\n\n    /**\n     * Rounds the specified color according to the CanvasTinter.cacheStepsPerColorChannel.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @param {number} color - the color to round, should be a hex color\n     * @return {number} The rounded color.\n     */\n    roundColor: function roundColor(color) {\n        var step = CanvasTinter.cacheStepsPerColorChannel;\n\n        var rgbValues = (0, _utils.hex2rgb)(color);\n\n        rgbValues[0] = Math.min(255, rgbValues[0] / step * step);\n        rgbValues[1] = Math.min(255, rgbValues[1] / step * step);\n        rgbValues[2] = Math.min(255, rgbValues[2] / step * step);\n\n        return (0, _utils.rgb2hex)(rgbValues);\n    },\n\n    /**\n     * Number of steps which will be used as a cap when rounding colors.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @type {number}\n     */\n    cacheStepsPerColorChannel: 8,\n\n    /**\n     * Tint cache boolean flag.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @type {boolean}\n     */\n    convertTintToImage: false,\n\n    /**\n     * Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @type {boolean}\n     */\n    canUseMultiply: (0, _canUseNewCanvasBlendModes2.default)(),\n\n    /**\n     * The tinting method that will be used.\n     *\n     * @memberof PIXI.CanvasTinter\n     * @type {tintMethodFunctionType}\n     */\n    tintMethod: 0\n};\n\nCanvasTinter.tintMethod = CanvasTinter.canUseMultiply ? CanvasTinter.tintWithMultiply : CanvasTinter.tintWithPerPixel;\n\n/**\n * The tintMethod type.\n *\n * @memberof PIXI.CanvasTinter\n * @callback tintMethodFunctionType\n * @param texture {PIXI.Texture} the texture to tint\n * @param color {number} the color to use to tint the sprite with\n * @param canvas {HTMLCanvasElement} the current canvas\n */\n\nexports.default = CanvasTinter;\n//# sourceMappingURL=CanvasTinter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/sprites/webgl/BatchBuffer.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/sprites/webgl/BatchBuffer.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @class\n * @memberof PIXI\n */\nvar Buffer = function () {\n  /**\n   * @param {number} size - The size of the buffer in bytes.\n   */\n  function Buffer(size) {\n    _classCallCheck(this, Buffer);\n\n    this.vertices = new ArrayBuffer(size);\n\n    /**\n     * View on the vertices as a Float32Array for positions\n     *\n     * @member {Float32Array}\n     */\n    this.float32View = new Float32Array(this.vertices);\n\n    /**\n     * View on the vertices as a Uint32Array for uvs\n     *\n     * @member {Float32Array}\n     */\n    this.uint32View = new Uint32Array(this.vertices);\n  }\n\n  /**\n   * Destroys the buffer.\n   *\n   */\n\n\n  Buffer.prototype.destroy = function destroy() {\n    this.vertices = null;\n    this.positions = null;\n    this.uvs = null;\n    this.colors = null;\n  };\n\n  return Buffer;\n}();\n\nexports.default = Buffer;\n//# sourceMappingURL=BatchBuffer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/sprites/webgl/BatchBuffer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/sprites/webgl/SpriteRenderer.js":
/*!***********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/sprites/webgl/SpriteRenderer.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _ObjectRenderer2 = __webpack_require__(/*! ../../renderers/webgl/utils/ObjectRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/ObjectRenderer.js\");\n\nvar _ObjectRenderer3 = _interopRequireDefault(_ObjectRenderer2);\n\nvar _WebGLRenderer = __webpack_require__(/*! ../../renderers/webgl/WebGLRenderer */ \"./node_modules/pixi.js/lib/core/renderers/webgl/WebGLRenderer.js\");\n\nvar _WebGLRenderer2 = _interopRequireDefault(_WebGLRenderer);\n\nvar _createIndicesForQuads = __webpack_require__(/*! ../../utils/createIndicesForQuads */ \"./node_modules/pixi.js/lib/core/utils/createIndicesForQuads.js\");\n\nvar _createIndicesForQuads2 = _interopRequireDefault(_createIndicesForQuads);\n\nvar _generateMultiTextureShader = __webpack_require__(/*! ./generateMultiTextureShader */ \"./node_modules/pixi.js/lib/core/sprites/webgl/generateMultiTextureShader.js\");\n\nvar _generateMultiTextureShader2 = _interopRequireDefault(_generateMultiTextureShader);\n\nvar _checkMaxIfStatmentsInShader = __webpack_require__(/*! ../../renderers/webgl/utils/checkMaxIfStatmentsInShader */ \"./node_modules/pixi.js/lib/core/renderers/webgl/utils/checkMaxIfStatmentsInShader.js\");\n\nvar _checkMaxIfStatmentsInShader2 = _interopRequireDefault(_checkMaxIfStatmentsInShader);\n\nvar _BatchBuffer = __webpack_require__(/*! ./BatchBuffer */ \"./node_modules/pixi.js/lib/core/sprites/webgl/BatchBuffer.js\");\n\nvar _BatchBuffer2 = _interopRequireDefault(_BatchBuffer);\n\nvar _settings = __webpack_require__(/*! ../../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _utils = __webpack_require__(/*! ../../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nvar _bitTwiddle = __webpack_require__(/*! bit-twiddle */ \"./node_modules/bit-twiddle/twiddle.js\");\n\nvar _bitTwiddle2 = _interopRequireDefault(_bitTwiddle);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar TICK = 0;\nvar TEXTURE_TICK = 0;\n\n/**\n * Renderer dedicated to drawing and batching sprites.\n *\n * @class\n * @private\n * @memberof PIXI\n * @extends PIXI.ObjectRenderer\n */\n\nvar SpriteRenderer = function (_ObjectRenderer) {\n    _inherits(SpriteRenderer, _ObjectRenderer);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this sprite batch works for.\n     */\n    function SpriteRenderer(renderer) {\n        _classCallCheck(this, SpriteRenderer);\n\n        /**\n         * Number of values sent in the vertex buffer.\n         * aVertexPosition(2), aTextureCoord(1), aColor(1), aTextureId(1) = 5\n         *\n         * @member {number}\n         */\n        var _this = _possibleConstructorReturn(this, _ObjectRenderer.call(this, renderer));\n\n        _this.vertSize = 5;\n\n        /**\n         * The size of the vertex information in bytes.\n         *\n         * @member {number}\n         */\n        _this.vertByteSize = _this.vertSize * 4;\n\n        /**\n         * The number of images in the SpriteRenderer before it flushes.\n         *\n         * @member {number}\n         */\n        _this.size = _settings2.default.SPRITE_BATCH_SIZE; // 2000 is a nice balance between mobile / desktop\n\n        // the total number of bytes in our batch\n        // let numVerts = this.size * 4 * this.vertByteSize;\n\n        _this.buffers = [];\n        for (var i = 1; i <= _bitTwiddle2.default.nextPow2(_this.size); i *= 2) {\n            _this.buffers.push(new _BatchBuffer2.default(i * 4 * _this.vertByteSize));\n        }\n\n        /**\n         * Holds the indices of the geometry (quads) to draw\n         *\n         * @member {Uint16Array}\n         */\n        _this.indices = (0, _createIndicesForQuads2.default)(_this.size);\n\n        /**\n         * The default shaders that is used if a sprite doesn't have a more specific one.\n         * there is a shader for each number of textures that can be rendererd.\n         * These shaders will also be generated on the fly as required.\n         * @member {PIXI.Shader[]}\n         */\n        _this.shader = null;\n\n        _this.currentIndex = 0;\n        _this.groups = [];\n\n        for (var k = 0; k < _this.size; k++) {\n            _this.groups[k] = { textures: [], textureCount: 0, ids: [], size: 0, start: 0, blend: 0 };\n        }\n\n        _this.sprites = [];\n\n        _this.vertexBuffers = [];\n        _this.vaos = [];\n\n        _this.vaoMax = 2;\n        _this.vertexCount = 0;\n\n        _this.renderer.on('prerender', _this.onPrerender, _this);\n        return _this;\n    }\n\n    /**\n     * Sets up the renderer context and necessary buffers.\n     *\n     * @private\n     */\n\n\n    SpriteRenderer.prototype.onContextChange = function onContextChange() {\n        var gl = this.renderer.gl;\n\n        if (this.renderer.legacy) {\n            this.MAX_TEXTURES = 1;\n        } else {\n            // step 1: first check max textures the GPU can handle.\n            this.MAX_TEXTURES = Math.min(gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS), _settings2.default.SPRITE_MAX_TEXTURES);\n\n            // step 2: check the maximum number of if statements the shader can have too..\n            this.MAX_TEXTURES = (0, _checkMaxIfStatmentsInShader2.default)(this.MAX_TEXTURES, gl);\n        }\n\n        this.shader = (0, _generateMultiTextureShader2.default)(gl, this.MAX_TEXTURES);\n\n        // create a couple of buffers\n        this.indexBuffer = _pixiGlCore2.default.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW);\n\n        // we use the second shader as the first one depending on your browser may omit aTextureId\n        // as it is not used by the shader so is optimized out.\n\n        this.renderer.bindVao(null);\n\n        var attrs = this.shader.attributes;\n\n        for (var i = 0; i < this.vaoMax; i++) {\n            /* eslint-disable max-len */\n            var vertexBuffer = this.vertexBuffers[i] = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);\n            /* eslint-enable max-len */\n\n            // build the vao object that will render..\n            var vao = this.renderer.createVao().addIndex(this.indexBuffer).addAttribute(vertexBuffer, attrs.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0).addAttribute(vertexBuffer, attrs.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4).addAttribute(vertexBuffer, attrs.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);\n\n            if (attrs.aTextureId) {\n                vao.addAttribute(vertexBuffer, attrs.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);\n            }\n\n            this.vaos[i] = vao;\n        }\n\n        this.vao = this.vaos[0];\n        this.currentBlendMode = 99999;\n\n        this.boundTextures = new Array(this.MAX_TEXTURES);\n    };\n\n    /**\n     * Called before the renderer starts rendering.\n     *\n     */\n\n\n    SpriteRenderer.prototype.onPrerender = function onPrerender() {\n        this.vertexCount = 0;\n    };\n\n    /**\n     * Renders the sprite object.\n     *\n     * @param {PIXI.Sprite} sprite - the sprite to render when using this spritebatch\n     */\n\n\n    SpriteRenderer.prototype.render = function render(sprite) {\n        // TODO set blend modes..\n        // check texture..\n        if (this.currentIndex >= this.size) {\n            this.flush();\n        }\n\n        // get the uvs for the texture\n\n        // if the uvs have not updated then no point rendering just yet!\n        if (!sprite._texture._uvs) {\n            return;\n        }\n\n        // push a texture.\n        // increment the batchsize\n        this.sprites[this.currentIndex++] = sprite;\n    };\n\n    /**\n     * Renders the content and empties the current batch.\n     *\n     */\n\n\n    SpriteRenderer.prototype.flush = function flush() {\n        if (this.currentIndex === 0) {\n            return;\n        }\n\n        var gl = this.renderer.gl;\n        var MAX_TEXTURES = this.MAX_TEXTURES;\n\n        var np2 = _bitTwiddle2.default.nextPow2(this.currentIndex);\n        var log2 = _bitTwiddle2.default.log2(np2);\n        var buffer = this.buffers[log2];\n\n        var sprites = this.sprites;\n        var groups = this.groups;\n\n        var float32View = buffer.float32View;\n        var uint32View = buffer.uint32View;\n\n        var boundTextures = this.boundTextures;\n        var rendererBoundTextures = this.renderer.boundTextures;\n        var touch = this.renderer.textureGC.count;\n\n        var index = 0;\n        var nextTexture = void 0;\n        var currentTexture = void 0;\n        var groupCount = 1;\n        var textureCount = 0;\n        var currentGroup = groups[0];\n        var vertexData = void 0;\n        var uvs = void 0;\n        var blendMode = _utils.premultiplyBlendMode[sprites[0]._texture.baseTexture.premultipliedAlpha ? 1 : 0][sprites[0].blendMode];\n\n        currentGroup.textureCount = 0;\n        currentGroup.start = 0;\n        currentGroup.blend = blendMode;\n\n        TICK++;\n\n        var i = void 0;\n\n        // copy textures..\n        for (i = 0; i < MAX_TEXTURES; ++i) {\n            var bt = rendererBoundTextures[i];\n\n            if (bt._enabled === TICK) {\n                boundTextures[i] = this.renderer.emptyTextures[i];\n                continue;\n            }\n\n            boundTextures[i] = bt;\n            bt._virtalBoundId = i;\n            bt._enabled = TICK;\n        }\n        TICK++;\n\n        for (i = 0; i < this.currentIndex; ++i) {\n            // upload the sprite elemetns...\n            // they have all ready been calculated so we just need to push them into the buffer.\n            var sprite = sprites[i];\n\n            sprites[i] = null;\n\n            nextTexture = sprite._texture.baseTexture;\n\n            var spriteBlendMode = _utils.premultiplyBlendMode[Number(nextTexture.premultipliedAlpha)][sprite.blendMode];\n\n            if (blendMode !== spriteBlendMode) {\n                // finish a group..\n                blendMode = spriteBlendMode;\n\n                // force the batch to break!\n                currentTexture = null;\n                textureCount = MAX_TEXTURES;\n                TICK++;\n            }\n\n            if (currentTexture !== nextTexture) {\n                currentTexture = nextTexture;\n\n                if (nextTexture._enabled !== TICK) {\n                    if (textureCount === MAX_TEXTURES) {\n                        TICK++;\n\n                        currentGroup.size = i - currentGroup.start;\n\n                        textureCount = 0;\n\n                        currentGroup = groups[groupCount++];\n                        currentGroup.blend = blendMode;\n                        currentGroup.textureCount = 0;\n                        currentGroup.start = i;\n                    }\n\n                    nextTexture.touched = touch;\n\n                    if (nextTexture._virtalBoundId === -1) {\n                        for (var j = 0; j < MAX_TEXTURES; ++j) {\n                            var tIndex = (j + TEXTURE_TICK) % MAX_TEXTURES;\n\n                            var t = boundTextures[tIndex];\n\n                            if (t._enabled !== TICK) {\n                                TEXTURE_TICK++;\n\n                                t._virtalBoundId = -1;\n\n                                nextTexture._virtalBoundId = tIndex;\n\n                                boundTextures[tIndex] = nextTexture;\n                                break;\n                            }\n                        }\n                    }\n\n                    nextTexture._enabled = TICK;\n\n                    currentGroup.textureCount++;\n                    currentGroup.ids[textureCount] = nextTexture._virtalBoundId;\n                    currentGroup.textures[textureCount++] = nextTexture;\n                }\n            }\n\n            vertexData = sprite.vertexData;\n\n            // TODO this sum does not need to be set each frame..\n            uvs = sprite._texture._uvs.uvsUint32;\n\n            if (this.renderer.roundPixels) {\n                var resolution = this.renderer.resolution;\n\n                // xy\n                float32View[index] = (vertexData[0] * resolution | 0) / resolution;\n                float32View[index + 1] = (vertexData[1] * resolution | 0) / resolution;\n\n                // xy\n                float32View[index + 5] = (vertexData[2] * resolution | 0) / resolution;\n                float32View[index + 6] = (vertexData[3] * resolution | 0) / resolution;\n\n                // xy\n                float32View[index + 10] = (vertexData[4] * resolution | 0) / resolution;\n                float32View[index + 11] = (vertexData[5] * resolution | 0) / resolution;\n\n                // xy\n                float32View[index + 15] = (vertexData[6] * resolution | 0) / resolution;\n                float32View[index + 16] = (vertexData[7] * resolution | 0) / resolution;\n            } else {\n                // xy\n                float32View[index] = vertexData[0];\n                float32View[index + 1] = vertexData[1];\n\n                // xy\n                float32View[index + 5] = vertexData[2];\n                float32View[index + 6] = vertexData[3];\n\n                // xy\n                float32View[index + 10] = vertexData[4];\n                float32View[index + 11] = vertexData[5];\n\n                // xy\n                float32View[index + 15] = vertexData[6];\n                float32View[index + 16] = vertexData[7];\n            }\n\n            uint32View[index + 2] = uvs[0];\n            uint32View[index + 7] = uvs[1];\n            uint32View[index + 12] = uvs[2];\n            uint32View[index + 17] = uvs[3];\n            /* eslint-disable max-len */\n            var alpha = Math.min(sprite.worldAlpha, 1.0);\n            // we dont call extra function if alpha is 1.0, that's faster\n            var argb = alpha < 1.0 && nextTexture.premultipliedAlpha ? (0, _utils.premultiplyTint)(sprite._tintRGB, alpha) : sprite._tintRGB + (alpha * 255 << 24);\n\n            uint32View[index + 3] = uint32View[index + 8] = uint32View[index + 13] = uint32View[index + 18] = argb;\n            float32View[index + 4] = float32View[index + 9] = float32View[index + 14] = float32View[index + 19] = nextTexture._virtalBoundId;\n            /* eslint-enable max-len */\n\n            index += 20;\n        }\n\n        currentGroup.size = i - currentGroup.start;\n\n        if (!_settings2.default.CAN_UPLOAD_SAME_BUFFER) {\n            // this is still needed for IOS performance..\n            // it really does not like uploading to the same buffer in a single frame!\n            if (this.vaoMax <= this.vertexCount) {\n                this.vaoMax++;\n\n                var attrs = this.shader.attributes;\n\n                /* eslint-disable max-len */\n                var vertexBuffer = this.vertexBuffers[this.vertexCount] = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);\n                /* eslint-enable max-len */\n\n                // build the vao object that will render..\n                var vao = this.renderer.createVao().addIndex(this.indexBuffer).addAttribute(vertexBuffer, attrs.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0).addAttribute(vertexBuffer, attrs.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4).addAttribute(vertexBuffer, attrs.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);\n\n                if (attrs.aTextureId) {\n                    vao.addAttribute(vertexBuffer, attrs.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);\n                }\n\n                this.vaos[this.vertexCount] = vao;\n            }\n\n            this.renderer.bindVao(this.vaos[this.vertexCount]);\n\n            this.vertexBuffers[this.vertexCount].upload(buffer.vertices, 0, false);\n\n            this.vertexCount++;\n        } else {\n            // lets use the faster option, always use buffer number 0\n            this.vertexBuffers[this.vertexCount].upload(buffer.vertices, 0, true);\n        }\n\n        for (i = 0; i < MAX_TEXTURES; ++i) {\n            rendererBoundTextures[i]._virtalBoundId = -1;\n        }\n\n        // render the groups..\n        for (i = 0; i < groupCount; ++i) {\n            var group = groups[i];\n            var groupTextureCount = group.textureCount;\n\n            for (var _j = 0; _j < groupTextureCount; _j++) {\n                currentTexture = group.textures[_j];\n\n                // reset virtual ids..\n                // lets do a quick check..\n                if (rendererBoundTextures[group.ids[_j]] !== currentTexture) {\n                    this.renderer.bindTexture(currentTexture, group.ids[_j], true);\n                }\n\n                // reset the virtualId..\n                currentTexture._virtalBoundId = -1;\n            }\n\n            // set the blend mode..\n            this.renderer.state.setBlendMode(group.blend);\n\n            gl.drawElements(gl.TRIANGLES, group.size * 6, gl.UNSIGNED_SHORT, group.start * 6 * 2);\n        }\n\n        // reset elements for the next flush\n        this.currentIndex = 0;\n    };\n\n    /**\n     * Starts a new sprite batch.\n     */\n\n\n    SpriteRenderer.prototype.start = function start() {\n        this.renderer.bindShader(this.shader);\n\n        if (_settings2.default.CAN_UPLOAD_SAME_BUFFER) {\n            // bind buffer #0, we don't need others\n            this.renderer.bindVao(this.vaos[this.vertexCount]);\n\n            this.vertexBuffers[this.vertexCount].bind();\n        }\n    };\n\n    /**\n     * Stops and flushes the current batch.\n     *\n     */\n\n\n    SpriteRenderer.prototype.stop = function stop() {\n        this.flush();\n    };\n\n    /**\n     * Destroys the SpriteRenderer.\n     *\n     */\n\n\n    SpriteRenderer.prototype.destroy = function destroy() {\n        for (var i = 0; i < this.vaoMax; i++) {\n            if (this.vertexBuffers[i]) {\n                this.vertexBuffers[i].destroy();\n            }\n            if (this.vaos[i]) {\n                this.vaos[i].destroy();\n            }\n        }\n\n        if (this.indexBuffer) {\n            this.indexBuffer.destroy();\n        }\n\n        this.renderer.off('prerender', this.onPrerender, this);\n\n        _ObjectRenderer.prototype.destroy.call(this);\n\n        if (this.shader) {\n            this.shader.destroy();\n            this.shader = null;\n        }\n\n        this.vertexBuffers = null;\n        this.vaos = null;\n        this.indexBuffer = null;\n        this.indices = null;\n\n        this.sprites = null;\n\n        for (var _i = 0; _i < this.buffers.length; ++_i) {\n            this.buffers[_i].destroy();\n        }\n    };\n\n    return SpriteRenderer;\n}(_ObjectRenderer3.default);\n\nexports.default = SpriteRenderer;\n\n\n_WebGLRenderer2.default.registerPlugin('sprite', SpriteRenderer);\n//# sourceMappingURL=SpriteRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/sprites/webgl/SpriteRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/sprites/webgl/generateMultiTextureShader.js":
/*!***********************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/sprites/webgl/generateMultiTextureShader.js ***!
  \***********************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = generateMultiTextureShader;\n\nvar _Shader = __webpack_require__(/*! ../../Shader */ \"./node_modules/pixi.js/lib/core/Shader.js\");\n\nvar _Shader2 = _interopRequireDefault(_Shader);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar fragTemplate = ['varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'varying float vTextureId;', 'uniform sampler2D uSamplers[%count%];', 'void main(void){', 'vec4 color;', 'float textureId = floor(vTextureId+0.5);', '%forloop%', 'gl_FragColor = color * vColor;', '}'].join('\\n');\n\nfunction generateMultiTextureShader(gl, maxTextures) {\n    var vertexSrc = 'precision highp float;\\nattribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\nattribute vec4 aColor;\\nattribute float aTextureId;\\n\\nuniform mat3 projectionMatrix;\\n\\nvarying vec2 vTextureCoord;\\nvarying vec4 vColor;\\nvarying float vTextureId;\\n\\nvoid main(void){\\n    gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n\\n    vTextureCoord = aTextureCoord;\\n    vTextureId = aTextureId;\\n    vColor = aColor;\\n}\\n';\n    var fragmentSrc = fragTemplate;\n\n    fragmentSrc = fragmentSrc.replace(/%count%/gi, maxTextures);\n    fragmentSrc = fragmentSrc.replace(/%forloop%/gi, generateSampleSrc(maxTextures));\n\n    var shader = new _Shader2.default(gl, vertexSrc, fragmentSrc);\n\n    var sampleValues = [];\n\n    for (var i = 0; i < maxTextures; i++) {\n        sampleValues[i] = i;\n    }\n\n    shader.bind();\n    shader.uniforms.uSamplers = sampleValues;\n\n    return shader;\n}\n\nfunction generateSampleSrc(maxTextures) {\n    var src = '';\n\n    src += '\\n';\n    src += '\\n';\n\n    for (var i = 0; i < maxTextures; i++) {\n        if (i > 0) {\n            src += '\\nelse ';\n        }\n\n        if (i < maxTextures - 1) {\n            src += 'if(textureId == ' + i + '.0)';\n        }\n\n        src += '\\n{';\n        src += '\\n\\tcolor = texture2D(uSamplers[' + i + '], vTextureCoord);';\n        src += '\\n}';\n    }\n\n    src += '\\n';\n    src += '\\n';\n\n    return src;\n}\n//# sourceMappingURL=generateMultiTextureShader.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/sprites/webgl/generateMultiTextureShader.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/text/Text.js":
/*!****************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/text/Text.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _Sprite2 = __webpack_require__(/*! ../sprites/Sprite */ \"./node_modules/pixi.js/lib/core/sprites/Sprite.js\");\n\nvar _Sprite3 = _interopRequireDefault(_Sprite2);\n\nvar _Texture = __webpack_require__(/*! ../textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture2 = _interopRequireDefault(_Texture);\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _TextStyle = __webpack_require__(/*! ./TextStyle */ \"./node_modules/pixi.js/lib/core/text/TextStyle.js\");\n\nvar _TextStyle2 = _interopRequireDefault(_TextStyle);\n\nvar _TextMetrics = __webpack_require__(/*! ./TextMetrics */ \"./node_modules/pixi.js/lib/core/text/TextMetrics.js\");\n\nvar _TextMetrics2 = _interopRequireDefault(_TextMetrics);\n\nvar _trimCanvas = __webpack_require__(/*! ../utils/trimCanvas */ \"./node_modules/pixi.js/lib/core/utils/trimCanvas.js\");\n\nvar _trimCanvas2 = _interopRequireDefault(_trimCanvas);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /* eslint max-depth: [2, 8] */\n\n\nvar defaultDestroyOptions = {\n    texture: true,\n    children: false,\n    baseTexture: true\n};\n\n/**\n * A Text Object will create a line or multiple lines of text. To split a line you can use '\\n' in your text string,\n * or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object.\n *\n * A Text can be created directly from a string and a style object,\n * which can be generated [here](https://pixijs.io/pixi-text-style).\n *\n * ```js\n * let text = new PIXI.Text('This is a PixiJS text',{fontFamily : 'Arial', fontSize: 24, fill : 0xff1010, align : 'center'});\n * ```\n *\n * @class\n * @extends PIXI.Sprite\n * @memberof PIXI\n */\n\nvar Text = function (_Sprite) {\n    _inherits(Text, _Sprite);\n\n    /**\n     * @param {string} text - The string that you would like the text to display\n     * @param {object|PIXI.TextStyle} [style] - The style parameters\n     * @param {HTMLCanvasElement} [canvas] - The canvas element for drawing text\n     */\n    function Text(text, style, canvas) {\n        _classCallCheck(this, Text);\n\n        canvas = canvas || document.createElement('canvas');\n\n        canvas.width = 3;\n        canvas.height = 3;\n\n        var texture = _Texture2.default.fromCanvas(canvas, _settings2.default.SCALE_MODE, 'text');\n\n        texture.orig = new _math.Rectangle();\n        texture.trim = new _math.Rectangle();\n\n        // base texture is already automatically added to the cache, now adding the actual texture\n        var _this = _possibleConstructorReturn(this, _Sprite.call(this, texture));\n\n        _Texture2.default.addToCache(_this._texture, _this._texture.baseTexture.textureCacheIds[0]);\n\n        /**\n         * The canvas element that everything is drawn to\n         *\n         * @member {HTMLCanvasElement}\n         */\n        _this.canvas = canvas;\n\n        /**\n         * The canvas 2d context that everything is drawn with\n         * @member {CanvasRenderingContext2D}\n         */\n        _this.context = _this.canvas.getContext('2d');\n\n        /**\n         * The resolution / device pixel ratio of the canvas. This is set automatically by the renderer.\n         * @member {number}\n         * @default 1\n         */\n        _this.resolution = _settings2.default.RESOLUTION;\n\n        /**\n         * Private tracker for the current text.\n         *\n         * @member {string}\n         * @private\n         */\n        _this._text = null;\n\n        /**\n         * Private tracker for the current style.\n         *\n         * @member {object}\n         * @private\n         */\n        _this._style = null;\n        /**\n         * Private listener to track style changes.\n         *\n         * @member {Function}\n         * @private\n         */\n        _this._styleListener = null;\n\n        /**\n         * Private tracker for the current font.\n         *\n         * @member {string}\n         * @private\n         */\n        _this._font = '';\n\n        _this.text = text;\n        _this.style = style;\n\n        _this.localStyleID = -1;\n        return _this;\n    }\n\n    /**\n     * Renders text and updates it when needed.\n     *\n     * @private\n     * @param {boolean} respectDirty - Whether to abort updating the text if the Text isn't dirty and the function is called.\n     */\n\n\n    Text.prototype.updateText = function updateText(respectDirty) {\n        var style = this._style;\n\n        // check if style has changed..\n        if (this.localStyleID !== style.styleID) {\n            this.dirty = true;\n            this.localStyleID = style.styleID;\n        }\n\n        if (!this.dirty && respectDirty) {\n            return;\n        }\n\n        this._font = this._style.toFontString();\n\n        var context = this.context;\n        var measured = _TextMetrics2.default.measureText(this._text, this._style, this._style.wordWrap, this.canvas);\n        var width = measured.width;\n        var height = measured.height;\n        var lines = measured.lines;\n        var lineHeight = measured.lineHeight;\n        var lineWidths = measured.lineWidths;\n        var maxLineWidth = measured.maxLineWidth;\n        var fontProperties = measured.fontProperties;\n\n        this.canvas.width = Math.ceil((Math.max(1, width) + style.padding * 2) * this.resolution);\n        this.canvas.height = Math.ceil((Math.max(1, height) + style.padding * 2) * this.resolution);\n\n        context.scale(this.resolution, this.resolution);\n\n        context.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n        context.font = this._font;\n        context.strokeStyle = style.stroke;\n        context.lineWidth = style.strokeThickness;\n        context.textBaseline = style.textBaseline;\n        context.lineJoin = style.lineJoin;\n        context.miterLimit = style.miterLimit;\n\n        var linePositionX = void 0;\n        var linePositionY = void 0;\n\n        if (style.dropShadow) {\n            context.fillStyle = style.dropShadowColor;\n            context.globalAlpha = style.dropShadowAlpha;\n            context.shadowBlur = style.dropShadowBlur;\n\n            if (style.dropShadowBlur > 0) {\n                context.shadowColor = style.dropShadowColor;\n            }\n\n            var xShadowOffset = Math.cos(style.dropShadowAngle) * style.dropShadowDistance;\n            var yShadowOffset = Math.sin(style.dropShadowAngle) * style.dropShadowDistance;\n\n            for (var i = 0; i < lines.length; i++) {\n                linePositionX = style.strokeThickness / 2;\n                linePositionY = style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent;\n\n                if (style.align === 'right') {\n                    linePositionX += maxLineWidth - lineWidths[i];\n                } else if (style.align === 'center') {\n                    linePositionX += (maxLineWidth - lineWidths[i]) / 2;\n                }\n\n                if (style.fill) {\n                    this.drawLetterSpacing(lines[i], linePositionX + xShadowOffset + style.padding, linePositionY + yShadowOffset + style.padding);\n\n                    if (style.stroke && style.strokeThickness) {\n                        context.strokeStyle = style.dropShadowColor;\n                        this.drawLetterSpacing(lines[i], linePositionX + xShadowOffset + style.padding, linePositionY + yShadowOffset + style.padding, true);\n                        context.strokeStyle = style.stroke;\n                    }\n                }\n            }\n        }\n\n        // reset the shadow blur and alpha that was set by the drop shadow, for the regular text\n        context.shadowBlur = 0;\n        context.globalAlpha = 1;\n\n        // set canvas text styles\n        context.fillStyle = this._generateFillStyle(style, lines);\n\n        // draw lines line by line\n        for (var _i = 0; _i < lines.length; _i++) {\n            linePositionX = style.strokeThickness / 2;\n            linePositionY = style.strokeThickness / 2 + _i * lineHeight + fontProperties.ascent;\n\n            if (style.align === 'right') {\n                linePositionX += maxLineWidth - lineWidths[_i];\n            } else if (style.align === 'center') {\n                linePositionX += (maxLineWidth - lineWidths[_i]) / 2;\n            }\n\n            if (style.stroke && style.strokeThickness) {\n                this.drawLetterSpacing(lines[_i], linePositionX + style.padding, linePositionY + style.padding, true);\n            }\n\n            if (style.fill) {\n                this.drawLetterSpacing(lines[_i], linePositionX + style.padding, linePositionY + style.padding);\n            }\n        }\n\n        this.updateTexture();\n    };\n\n    /**\n     * Render the text with letter-spacing.\n     * @param {string} text - The text to draw\n     * @param {number} x - Horizontal position to draw the text\n     * @param {number} y - Vertical position to draw the text\n     * @param {boolean} [isStroke=false] - Is this drawing for the outside stroke of the\n     *  text? If not, it's for the inside fill\n     * @private\n     */\n\n\n    Text.prototype.drawLetterSpacing = function drawLetterSpacing(text, x, y) {\n        var isStroke = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;\n\n        var style = this._style;\n\n        // letterSpacing of 0 means normal\n        var letterSpacing = style.letterSpacing;\n\n        if (letterSpacing === 0) {\n            if (isStroke) {\n                this.context.strokeText(text, x, y);\n            } else {\n                this.context.fillText(text, x, y);\n            }\n\n            return;\n        }\n\n        var characters = String.prototype.split.call(text, '');\n        var currentPosition = x;\n        var index = 0;\n        var current = '';\n\n        while (index < text.length) {\n            current = characters[index++];\n            if (isStroke) {\n                this.context.strokeText(current, currentPosition, y);\n            } else {\n                this.context.fillText(current, currentPosition, y);\n            }\n            currentPosition += this.context.measureText(current).width + letterSpacing;\n        }\n    };\n\n    /**\n     * Updates texture size based on canvas size\n     *\n     * @private\n     */\n\n\n    Text.prototype.updateTexture = function updateTexture() {\n        var canvas = this.canvas;\n\n        if (this._style.trim) {\n            var trimmed = (0, _trimCanvas2.default)(canvas);\n\n            if (trimmed.data) {\n                canvas.width = trimmed.width;\n                canvas.height = trimmed.height;\n                this.context.putImageData(trimmed.data, 0, 0);\n            }\n        }\n\n        var texture = this._texture;\n        var style = this._style;\n        var padding = style.trim ? 0 : style.padding;\n        var baseTexture = texture.baseTexture;\n\n        baseTexture.hasLoaded = true;\n        baseTexture.resolution = this.resolution;\n\n        baseTexture.realWidth = canvas.width;\n        baseTexture.realHeight = canvas.height;\n        baseTexture.width = canvas.width / this.resolution;\n        baseTexture.height = canvas.height / this.resolution;\n\n        texture.trim.width = texture._frame.width = canvas.width / this.resolution;\n        texture.trim.height = texture._frame.height = canvas.height / this.resolution;\n        texture.trim.x = -padding;\n        texture.trim.y = -padding;\n\n        texture.orig.width = texture._frame.width - padding * 2;\n        texture.orig.height = texture._frame.height - padding * 2;\n\n        // call sprite onTextureUpdate to update scale if _width or _height were set\n        this._onTextureUpdate();\n\n        baseTexture.emit('update', baseTexture);\n\n        this.dirty = false;\n    };\n\n    /**\n     * Renders the object using the WebGL renderer\n     *\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    Text.prototype.renderWebGL = function renderWebGL(renderer) {\n        if (this.resolution !== renderer.resolution) {\n            this.resolution = renderer.resolution;\n            this.dirty = true;\n        }\n\n        this.updateText(true);\n\n        _Sprite.prototype.renderWebGL.call(this, renderer);\n    };\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - The renderer\n     */\n\n\n    Text.prototype._renderCanvas = function _renderCanvas(renderer) {\n        if (this.resolution !== renderer.resolution) {\n            this.resolution = renderer.resolution;\n            this.dirty = true;\n        }\n\n        this.updateText(true);\n\n        _Sprite.prototype._renderCanvas.call(this, renderer);\n    };\n\n    /**\n     * Gets the local bounds of the text object.\n     *\n     * @param {Rectangle} rect - The output rectangle.\n     * @return {Rectangle} The bounds.\n     */\n\n\n    Text.prototype.getLocalBounds = function getLocalBounds(rect) {\n        this.updateText(true);\n\n        return _Sprite.prototype.getLocalBounds.call(this, rect);\n    };\n\n    /**\n     * calculates the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account.\n     */\n\n\n    Text.prototype._calculateBounds = function _calculateBounds() {\n        this.updateText(true);\n        this.calculateVertices();\n        // if we have already done this on THIS frame.\n        this._bounds.addQuad(this.vertexData);\n    };\n\n    /**\n     * Method to be called upon a TextStyle change.\n     * @private\n     */\n\n\n    Text.prototype._onStyleChange = function _onStyleChange() {\n        this.dirty = true;\n    };\n\n    /**\n     * Generates the fill style. Can automatically generate a gradient based on the fill style being an array\n     *\n     * @private\n     * @param {object} style - The style.\n     * @param {string[]} lines - The lines of text.\n     * @return {string|number|CanvasGradient} The fill style\n     */\n\n\n    Text.prototype._generateFillStyle = function _generateFillStyle(style, lines) {\n        if (!Array.isArray(style.fill)) {\n            return style.fill;\n        }\n\n        // cocoon on canvas+ cannot generate textures, so use the first colour instead\n        if (navigator.isCocoonJS) {\n            return style.fill[0];\n        }\n\n        // the gradient will be evenly spaced out according to how large the array is.\n        // ['#FF0000', '#00FF00', '#0000FF'] would created stops at 0.25, 0.5 and 0.75\n        var gradient = void 0;\n        var totalIterations = void 0;\n        var currentIteration = void 0;\n        var stop = void 0;\n\n        var width = this.canvas.width / this.resolution;\n        var height = this.canvas.height / this.resolution;\n\n        // make a copy of the style settings, so we can manipulate them later\n        var fill = style.fill.slice();\n        var fillGradientStops = style.fillGradientStops.slice();\n\n        // wanting to evenly distribute the fills. So an array of 4 colours should give fills of 0.25, 0.5 and 0.75\n        if (!fillGradientStops.length) {\n            var lengthPlus1 = fill.length + 1;\n\n            for (var i = 1; i < lengthPlus1; ++i) {\n                fillGradientStops.push(i / lengthPlus1);\n            }\n        }\n\n        // stop the bleeding of the last gradient on the line above to the top gradient of the this line\n        // by hard defining the first gradient colour at point 0, and last gradient colour at point 1\n        fill.unshift(style.fill[0]);\n        fillGradientStops.unshift(0);\n\n        fill.push(style.fill[style.fill.length - 1]);\n        fillGradientStops.push(1);\n\n        if (style.fillGradientType === _const.TEXT_GRADIENT.LINEAR_VERTICAL) {\n            // start the gradient at the top center of the canvas, and end at the bottom middle of the canvas\n            gradient = this.context.createLinearGradient(width / 2, 0, width / 2, height);\n\n            // we need to repeat the gradient so that each individual line of text has the same vertical gradient effect\n            // ['#FF0000', '#00FF00', '#0000FF'] over 2 lines would create stops at 0.125, 0.25, 0.375, 0.625, 0.75, 0.875\n            totalIterations = (fill.length + 1) * lines.length;\n            currentIteration = 0;\n            for (var _i2 = 0; _i2 < lines.length; _i2++) {\n                currentIteration += 1;\n                for (var j = 0; j < fill.length; j++) {\n                    if (typeof fillGradientStops[j] === 'number') {\n                        stop = fillGradientStops[j] / lines.length + _i2 / lines.length;\n                    } else {\n                        stop = currentIteration / totalIterations;\n                    }\n                    gradient.addColorStop(stop, fill[j]);\n                    currentIteration++;\n                }\n            }\n        } else {\n            // start the gradient at the center left of the canvas, and end at the center right of the canvas\n            gradient = this.context.createLinearGradient(0, height / 2, width, height / 2);\n\n            // can just evenly space out the gradients in this case, as multiple lines makes no difference\n            // to an even left to right gradient\n            totalIterations = fill.length + 1;\n            currentIteration = 1;\n\n            for (var _i3 = 0; _i3 < fill.length; _i3++) {\n                if (typeof fillGradientStops[_i3] === 'number') {\n                    stop = fillGradientStops[_i3];\n                } else {\n                    stop = currentIteration / totalIterations;\n                }\n                gradient.addColorStop(stop, fill[_i3]);\n                currentIteration++;\n            }\n        }\n\n        return gradient;\n    };\n\n    /**\n     * Destroys this text object.\n     * Note* Unlike a Sprite, a Text object will automatically destroy its baseTexture and texture as\n     * the majority of the time the texture will not be shared with any other Sprites.\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have their\n     *  destroy method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=true] - Should it destroy the current texture of the sprite as well\n     * @param {boolean} [options.baseTexture=true] - Should it destroy the base texture of the sprite as well\n     */\n\n\n    Text.prototype.destroy = function destroy(options) {\n        if (typeof options === 'boolean') {\n            options = { children: options };\n        }\n\n        options = Object.assign({}, defaultDestroyOptions, options);\n\n        _Sprite.prototype.destroy.call(this, options);\n\n        // make sure to reset the the context and canvas.. dont want this hanging around in memory!\n        this.context = null;\n        this.canvas = null;\n\n        this._style = null;\n    };\n\n    /**\n     * The width of the Text, setting this will actually modify the scale to achieve the value set\n     *\n     * @member {number}\n     */\n\n\n    _createClass(Text, [{\n        key: 'width',\n        get: function get() {\n            this.updateText(true);\n\n            return Math.abs(this.scale.x) * this._texture.orig.width;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.updateText(true);\n\n            var s = (0, _utils.sign)(this.scale.x) || 1;\n\n            this.scale.x = s * value / this._texture.orig.width;\n            this._width = value;\n        }\n\n        /**\n         * The height of the Text, setting this will actually modify the scale to achieve the value set\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'height',\n        get: function get() {\n            this.updateText(true);\n\n            return Math.abs(this.scale.y) * this._texture.orig.height;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.updateText(true);\n\n            var s = (0, _utils.sign)(this.scale.y) || 1;\n\n            this.scale.y = s * value / this._texture.orig.height;\n            this._height = value;\n        }\n\n        /**\n         * Set the style of the text. Set up an event listener to listen for changes on the style\n         * object and mark the text as dirty.\n         *\n         * @member {object|PIXI.TextStyle}\n         */\n\n    }, {\n        key: 'style',\n        get: function get() {\n            return this._style;\n        },\n        set: function set(style) // eslint-disable-line require-jsdoc\n        {\n            style = style || {};\n\n            if (style instanceof _TextStyle2.default) {\n                this._style = style;\n            } else {\n                this._style = new _TextStyle2.default(style);\n            }\n\n            this.localStyleID = -1;\n            this.dirty = true;\n        }\n\n        /**\n         * Set the copy for the text object. To split a line you can use '\\n'.\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'text',\n        get: function get() {\n            return this._text;\n        },\n        set: function set(text) // eslint-disable-line require-jsdoc\n        {\n            text = String(text === '' || text === null || text === undefined ? ' ' : text);\n\n            if (this._text === text) {\n                return;\n            }\n            this._text = text;\n            this.dirty = true;\n        }\n    }]);\n\n    return Text;\n}(_Sprite3.default);\n\nexports.default = Text;\n//# sourceMappingURL=Text.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/text/Text.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/text/TextMetrics.js":
/*!***********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/text/TextMetrics.js ***!
  \***********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * The TextMetrics object represents the measurement of a block of text with a specified style.\n *\n * ```js\n * let style = new PIXI.TextStyle({fontFamily : 'Arial', fontSize: 24, fill : 0xff1010, align : 'center'})\n * let textMetrics = PIXI.TextMetrics.measureText('Your text', style)\n * ```\n *\n * @class\n * @memberOf PIXI\n */\nvar TextMetrics = function () {\n    /**\n     * @param {string} text - the text that was measured\n     * @param {PIXI.TextStyle} style - the style that was measured\n     * @param {number} width - the measured width of the text\n     * @param {number} height - the measured height of the text\n     * @param {array} lines - an array of the lines of text broken by new lines and wrapping if specified in style\n     * @param {array} lineWidths - an array of the line widths for each line matched to `lines`\n     * @param {number} lineHeight - the measured line height for this style\n     * @param {number} maxLineWidth - the maximum line width for all measured lines\n     * @param {Object} fontProperties - the font properties object from TextMetrics.measureFont\n     */\n    function TextMetrics(text, style, width, height, lines, lineWidths, lineHeight, maxLineWidth, fontProperties) {\n        _classCallCheck(this, TextMetrics);\n\n        this.text = text;\n        this.style = style;\n        this.width = width;\n        this.height = height;\n        this.lines = lines;\n        this.lineWidths = lineWidths;\n        this.lineHeight = lineHeight;\n        this.maxLineWidth = maxLineWidth;\n        this.fontProperties = fontProperties;\n    }\n\n    /**\n     * Measures the supplied string of text and returns a Rectangle.\n     *\n     * @param {string} text - the text to measure.\n     * @param {PIXI.TextStyle} style - the text style to use for measuring\n     * @param {boolean} [wordWrap] - optional override for if word-wrap should be applied to the text.\n     * @param {HTMLCanvasElement} [canvas] - optional specification of the canvas to use for measuring.\n     * @return {PIXI.TextMetrics} measured width and height of the text.\n     */\n\n\n    TextMetrics.measureText = function measureText(text, style, wordWrap) {\n        var canvas = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : TextMetrics._canvas;\n\n        wordWrap = wordWrap === undefined || wordWrap === null ? style.wordWrap : wordWrap;\n        var font = style.toFontString();\n        var fontProperties = TextMetrics.measureFont(font);\n        var context = canvas.getContext('2d');\n\n        context.font = font;\n\n        var outputText = wordWrap ? TextMetrics.wordWrap(text, style, canvas) : text;\n        var lines = outputText.split(/(?:\\r\\n|\\r|\\n)/);\n        var lineWidths = new Array(lines.length);\n        var maxLineWidth = 0;\n\n        for (var i = 0; i < lines.length; i++) {\n            var lineWidth = context.measureText(lines[i]).width + (lines[i].length - 1) * style.letterSpacing;\n\n            lineWidths[i] = lineWidth;\n            maxLineWidth = Math.max(maxLineWidth, lineWidth);\n        }\n        var width = maxLineWidth + style.strokeThickness;\n\n        if (style.dropShadow) {\n            width += style.dropShadowDistance;\n        }\n\n        var lineHeight = style.lineHeight || fontProperties.fontSize + style.strokeThickness;\n        var height = Math.max(lineHeight, fontProperties.fontSize + style.strokeThickness) + (lines.length - 1) * (lineHeight + style.leading);\n\n        if (style.dropShadow) {\n            height += style.dropShadowDistance;\n        }\n\n        return new TextMetrics(text, style, width, height, lines, lineWidths, lineHeight + style.leading, maxLineWidth, fontProperties);\n    };\n\n    /**\n     * Applies newlines to a string to have it optimally fit into the horizontal\n     * bounds set by the Text object's wordWrapWidth property.\n     *\n     * @private\n     * @param {string} text - String to apply word wrapping to\n     * @param {PIXI.TextStyle} style - the style to use when wrapping\n     * @param {HTMLCanvasElement} [canvas] - optional specification of the canvas to use for measuring.\n     * @return {string} New string with new lines applied where required\n     */\n\n\n    TextMetrics.wordWrap = function wordWrap(text, style) {\n        var canvas = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : TextMetrics._canvas;\n\n        var context = canvas.getContext('2d');\n\n        var width = 0;\n        var line = '';\n        var lines = '';\n\n        var cache = {};\n        var letterSpacing = style.letterSpacing,\n            whiteSpace = style.whiteSpace;\n\n        // How to handle whitespaces\n\n        var collapseSpaces = TextMetrics.collapseSpaces(whiteSpace);\n        var collapseNewlines = TextMetrics.collapseNewlines(whiteSpace);\n\n        // whether or not spaces may be added to the beginning of lines\n        var canPrependSpaces = !collapseSpaces;\n\n        // There is letterSpacing after every char except the last one\n        // t_h_i_s_' '_i_s_' '_a_n_' '_e_x_a_m_p_l_e_' '_!\n        // so for convenience the above needs to be compared to width + 1 extra letterSpace\n        // t_h_i_s_' '_i_s_' '_a_n_' '_e_x_a_m_p_l_e_' '_!_\n        // ________________________________________________\n        // And then the final space is simply no appended to each line\n        var wordWrapWidth = style.wordWrapWidth + letterSpacing;\n\n        // break text into words, spaces and newline chars\n        var tokens = TextMetrics.tokenize(text);\n\n        for (var i = 0; i < tokens.length; i++) {\n            // get the word, space or newlineChar\n            var token = tokens[i];\n\n            // if word is a new line\n            if (TextMetrics.isNewline(token)) {\n                // keep the new line\n                if (!collapseNewlines) {\n                    lines += TextMetrics.addLine(line);\n                    canPrependSpaces = !collapseSpaces;\n                    line = '';\n                    width = 0;\n                    continue;\n                }\n\n                // if we should collapse new lines\n                // we simply convert it into a space\n                token = ' ';\n            }\n\n            // if we should collapse repeated whitespaces\n            if (collapseSpaces) {\n                // check both this and the last tokens for spaces\n                var currIsBreakingSpace = TextMetrics.isBreakingSpace(token);\n                var lastIsBreakingSpace = TextMetrics.isBreakingSpace(line[line.length - 1]);\n\n                if (currIsBreakingSpace && lastIsBreakingSpace) {\n                    continue;\n                }\n            }\n\n            // get word width from cache if possible\n            var tokenWidth = TextMetrics.getFromCache(token, letterSpacing, cache, context);\n\n            // word is longer than desired bounds\n            if (tokenWidth > wordWrapWidth) {\n                // if we are not already at the beginning of a line\n                if (line !== '') {\n                    // start newlines for overflow words\n                    lines += TextMetrics.addLine(line);\n                    line = '';\n                    width = 0;\n                }\n\n                // break large word over multiple lines\n                if (TextMetrics.canBreakWords(token, style.breakWords)) {\n                    // break word into characters\n                    var characters = token.split('');\n\n                    // loop the characters\n                    for (var j = 0; j < characters.length; j++) {\n                        var char = characters[j];\n\n                        var k = 1;\n                        // we are not at the end of the token\n\n                        while (characters[j + k]) {\n                            var nextChar = characters[j + k];\n                            var lastChar = char[char.length - 1];\n\n                            // should not split chars\n                            if (!TextMetrics.canBreakChars(lastChar, nextChar, token, j, style.breakWords)) {\n                                // combine chars & move forward one\n                                char += nextChar;\n                            } else {\n                                break;\n                            }\n\n                            k++;\n                        }\n\n                        j += char.length - 1;\n\n                        var characterWidth = TextMetrics.getFromCache(char, letterSpacing, cache, context);\n\n                        if (characterWidth + width > wordWrapWidth) {\n                            lines += TextMetrics.addLine(line);\n                            canPrependSpaces = false;\n                            line = '';\n                            width = 0;\n                        }\n\n                        line += char;\n                        width += characterWidth;\n                    }\n                }\n\n                // run word out of the bounds\n                else {\n                        // if there are words in this line already\n                        // finish that line and start a new one\n                        if (line.length > 0) {\n                            lines += TextMetrics.addLine(line);\n                            line = '';\n                            width = 0;\n                        }\n\n                        var isLastToken = i === tokens.length - 1;\n\n                        // give it its own line if it's not the end\n                        lines += TextMetrics.addLine(token, !isLastToken);\n                        canPrependSpaces = false;\n                        line = '';\n                        width = 0;\n                    }\n            }\n\n            // word could fit\n            else {\n                    // word won't fit because of existing words\n                    // start a new line\n                    if (tokenWidth + width > wordWrapWidth) {\n                        // if its a space we don't want it\n                        canPrependSpaces = false;\n\n                        // add a new line\n                        lines += TextMetrics.addLine(line);\n\n                        // start a new line\n                        line = '';\n                        width = 0;\n                    }\n\n                    // don't add spaces to the beginning of lines\n                    if (line.length > 0 || !TextMetrics.isBreakingSpace(token) || canPrependSpaces) {\n                        // add the word to the current line\n                        line += token;\n\n                        // update width counter\n                        width += tokenWidth;\n                    }\n                }\n        }\n\n        lines += TextMetrics.addLine(line, false);\n\n        return lines;\n    };\n\n    /**\n     * Convienience function for logging each line added during the wordWrap\n     * method\n     *\n     * @private\n     * @param  {string}   line        - The line of text to add\n     * @param  {boolean}  newLine     - Add new line character to end\n     * @return {string}   A formatted line\n     */\n\n\n    TextMetrics.addLine = function addLine(line) {\n        var newLine = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n        line = TextMetrics.trimRight(line);\n\n        line = newLine ? line + '\\n' : line;\n\n        return line;\n    };\n\n    /**\n     * Gets & sets the widths of calculated characters in a cache object\n     *\n     * @private\n     * @param  {string}                    key            The key\n     * @param  {number}                    letterSpacing  The letter spacing\n     * @param  {object}                    cache          The cache\n     * @param  {CanvasRenderingContext2D}  context        The canvas context\n     * @return {number}                    The from cache.\n     */\n\n\n    TextMetrics.getFromCache = function getFromCache(key, letterSpacing, cache, context) {\n        var width = cache[key];\n\n        if (width === undefined) {\n            var spacing = key.length * letterSpacing;\n\n            width = context.measureText(key).width + spacing;\n            cache[key] = width;\n        }\n\n        return width;\n    };\n\n    /**\n     * Determines whether we should collapse breaking spaces\n     *\n     * @private\n     * @param  {string}   whiteSpace  The TextStyle property whiteSpace\n     * @return {boolean}  should collapse\n     */\n\n\n    TextMetrics.collapseSpaces = function collapseSpaces(whiteSpace) {\n        return whiteSpace === 'normal' || whiteSpace === 'pre-line';\n    };\n\n    /**\n     * Determines whether we should collapse newLine chars\n     *\n     * @private\n     * @param  {string}   whiteSpace  The white space\n     * @return {boolean}  should collapse\n     */\n\n\n    TextMetrics.collapseNewlines = function collapseNewlines(whiteSpace) {\n        return whiteSpace === 'normal';\n    };\n\n    /**\n     * trims breaking whitespaces from string\n     *\n     * @private\n     * @param  {string}  text  The text\n     * @return {string}  trimmed string\n     */\n\n\n    TextMetrics.trimRight = function trimRight(text) {\n        if (typeof text !== 'string') {\n            return '';\n        }\n\n        for (var i = text.length - 1; i >= 0; i--) {\n            var char = text[i];\n\n            if (!TextMetrics.isBreakingSpace(char)) {\n                break;\n            }\n\n            text = text.slice(0, -1);\n        }\n\n        return text;\n    };\n\n    /**\n     * Determines if char is a newline.\n     *\n     * @private\n     * @param  {string}  char  The character\n     * @return {boolean}  True if newline, False otherwise.\n     */\n\n\n    TextMetrics.isNewline = function isNewline(char) {\n        if (typeof char !== 'string') {\n            return false;\n        }\n\n        return TextMetrics._newlines.indexOf(char.charCodeAt(0)) >= 0;\n    };\n\n    /**\n     * Determines if char is a breaking whitespace.\n     *\n     * @private\n     * @param  {string}  char  The character\n     * @return {boolean}  True if whitespace, False otherwise.\n     */\n\n\n    TextMetrics.isBreakingSpace = function isBreakingSpace(char) {\n        if (typeof char !== 'string') {\n            return false;\n        }\n\n        return TextMetrics._breakingSpaces.indexOf(char.charCodeAt(0)) >= 0;\n    };\n\n    /**\n     * Splits a string into words, breaking-spaces and newLine characters\n     *\n     * @private\n     * @param  {string}  text       The text\n     * @return {array}  A tokenized array\n     */\n\n\n    TextMetrics.tokenize = function tokenize(text) {\n        var tokens = [];\n        var token = '';\n\n        if (typeof text !== 'string') {\n            return tokens;\n        }\n\n        for (var i = 0; i < text.length; i++) {\n            var char = text[i];\n\n            if (TextMetrics.isBreakingSpace(char) || TextMetrics.isNewline(char)) {\n                if (token !== '') {\n                    tokens.push(token);\n                    token = '';\n                }\n\n                tokens.push(char);\n\n                continue;\n            }\n\n            token += char;\n        }\n\n        if (token !== '') {\n            tokens.push(token);\n        }\n\n        return tokens;\n    };\n\n    /**\n     * This method exists to be easily overridden\n     * It allows one to customise which words should break\n     * Examples are if the token is CJK or numbers.\n     * It must return a boolean.\n     *\n     * @private\n     * @param  {string}  token       The token\n     * @param  {boolean}  breakWords  The style attr break words\n     * @return {boolean} whether to break word or not\n     */\n\n\n    TextMetrics.canBreakWords = function canBreakWords(token, breakWords) {\n        return breakWords;\n    };\n\n    /**\n     * This method exists to be easily overridden\n     * It allows one to determine whether a pair of characters\n     * should be broken by newlines\n     * For example certain characters in CJK langs or numbers.\n     * It must return a boolean.\n     *\n     * @private\n     * @param  {string}  char      The character\n     * @param  {string}  nextChar  The next character\n     * @param  {string}  token     The token/word the characters are from\n     * @param  {number}  index     The index in the token of the char\n     * @param  {boolean}  breakWords  The style attr break words\n     * @return {boolean} whether to break word or not\n     */\n\n\n    TextMetrics.canBreakChars = function canBreakChars(char, nextChar, token, index, breakWords) // eslint-disable-line no-unused-vars\n    {\n        return true;\n    };\n\n    /**\n     * Calculates the ascent, descent and fontSize of a given font-style\n     *\n     * @static\n     * @param {string} font - String representing the style of the font\n     * @return {PIXI.TextMetrics~FontMetrics} Font properties object\n     */\n\n\n    TextMetrics.measureFont = function measureFont(font) {\n        // as this method is used for preparing assets, don't recalculate things if we don't need to\n        if (TextMetrics._fonts[font]) {\n            return TextMetrics._fonts[font];\n        }\n\n        var properties = {};\n\n        var canvas = TextMetrics._canvas;\n        var context = TextMetrics._context;\n\n        context.font = font;\n\n        var metricsString = TextMetrics.METRICS_STRING + TextMetrics.BASELINE_SYMBOL;\n        var width = Math.ceil(context.measureText(metricsString).width);\n        var baseline = Math.ceil(context.measureText(TextMetrics.BASELINE_SYMBOL).width);\n        var height = 2 * baseline;\n\n        baseline = baseline * TextMetrics.BASELINE_MULTIPLIER | 0;\n\n        canvas.width = width;\n        canvas.height = height;\n\n        context.fillStyle = '#f00';\n        context.fillRect(0, 0, width, height);\n\n        context.font = font;\n\n        context.textBaseline = 'alphabetic';\n        context.fillStyle = '#000';\n        context.fillText(metricsString, 0, baseline);\n\n        var imagedata = context.getImageData(0, 0, width, height).data;\n        var pixels = imagedata.length;\n        var line = width * 4;\n\n        var i = 0;\n        var idx = 0;\n        var stop = false;\n\n        // ascent. scan from top to bottom until we find a non red pixel\n        for (i = 0; i < baseline; ++i) {\n            for (var j = 0; j < line; j += 4) {\n                if (imagedata[idx + j] !== 255) {\n                    stop = true;\n                    break;\n                }\n            }\n            if (!stop) {\n                idx += line;\n            } else {\n                break;\n            }\n        }\n\n        properties.ascent = baseline - i;\n\n        idx = pixels - line;\n        stop = false;\n\n        // descent. scan from bottom to top until we find a non red pixel\n        for (i = height; i > baseline; --i) {\n            for (var _j = 0; _j < line; _j += 4) {\n                if (imagedata[idx + _j] !== 255) {\n                    stop = true;\n                    break;\n                }\n            }\n\n            if (!stop) {\n                idx -= line;\n            } else {\n                break;\n            }\n        }\n\n        properties.descent = i - baseline;\n        properties.fontSize = properties.ascent + properties.descent;\n\n        TextMetrics._fonts[font] = properties;\n\n        return properties;\n    };\n\n    /**\n     * Clear font metrics in metrics cache.\n     *\n     * @static\n     * @param {string} [font] - font name. If font name not set then clear cache for all fonts.\n     */\n\n\n    TextMetrics.clearMetrics = function clearMetrics() {\n        var font = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';\n\n        if (font) {\n            delete TextMetrics._fonts[font];\n        } else {\n            TextMetrics._fonts = {};\n        }\n    };\n\n    return TextMetrics;\n}();\n\n/**\n * Internal return object for {@link PIXI.TextMetrics.measureFont `TextMetrics.measureFont`}.\n * @class FontMetrics\n * @memberof PIXI.TextMetrics~\n * @property {number} ascent - The ascent distance\n * @property {number} descent - The descent distance\n * @property {number} fontSize - Font size from ascent to descent\n */\n\nexports.default = TextMetrics;\nvar canvas = document.createElement('canvas');\n\ncanvas.width = canvas.height = 10;\n\n/**\n * Cached canvas element for measuring text\n * @memberof PIXI.TextMetrics\n * @type {HTMLCanvasElement}\n * @private\n */\nTextMetrics._canvas = canvas;\n\n/**\n * Cache for context to use.\n * @memberof PIXI.TextMetrics\n * @type {CanvasRenderingContext2D}\n * @private\n */\nTextMetrics._context = canvas.getContext('2d');\n\n/**\n * Cache of PIXI.TextMetrics~FontMetrics objects.\n * @memberof PIXI.TextMetrics\n * @type {Object}\n * @private\n */\nTextMetrics._fonts = {};\n\n/**\n * String used for calculate font metrics.\n * @static\n * @memberof PIXI.TextMetrics\n * @name METRICS_STRING\n * @type {string}\n * @default |Éq\n */\nTextMetrics.METRICS_STRING = '|Éq';\n\n/**\n * Baseline symbol for calculate font metrics.\n * @static\n * @memberof PIXI.TextMetrics\n * @name BASELINE_SYMBOL\n * @type {string}\n * @default M\n */\nTextMetrics.BASELINE_SYMBOL = 'M';\n\n/**\n * Baseline multiplier for calculate font metrics.\n * @static\n * @memberof PIXI.TextMetrics\n * @name BASELINE_MULTIPLIER\n * @type {number}\n * @default 1.4\n */\nTextMetrics.BASELINE_MULTIPLIER = 1.4;\n\n/**\n * Cache of new line chars.\n * @memberof PIXI.TextMetrics\n * @type {number[]}\n * @private\n */\nTextMetrics._newlines = [0x000A, // line feed\n0x000D];\n\n/**\n * Cache of breaking spaces.\n * @memberof PIXI.TextMetrics\n * @type {number[]}\n * @private\n */\nTextMetrics._breakingSpaces = [0x0009, // character tabulation\n0x0020, // space\n0x2000, // en quad\n0x2001, // em quad\n0x2002, // en space\n0x2003, // em space\n0x2004, // three-per-em space\n0x2005, // four-per-em space\n0x2006, // six-per-em space\n0x2008, // punctuation space\n0x2009, // thin space\n0x200A, // hair space\n0x205F, // medium mathematical space\n0x3000];\n//# sourceMappingURL=TextMetrics.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/text/TextMetrics.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/text/TextStyle.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/text/TextStyle.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); // disabling eslint for now, going to rewrite this in v5\n/* eslint-disable */\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar defaultStyle = {\n    align: 'left',\n    breakWords: false,\n    dropShadow: false,\n    dropShadowAlpha: 1,\n    dropShadowAngle: Math.PI / 6,\n    dropShadowBlur: 0,\n    dropShadowColor: 'black',\n    dropShadowDistance: 5,\n    fill: 'black',\n    fillGradientType: _const.TEXT_GRADIENT.LINEAR_VERTICAL,\n    fillGradientStops: [],\n    fontFamily: 'Arial',\n    fontSize: 26,\n    fontStyle: 'normal',\n    fontVariant: 'normal',\n    fontWeight: 'normal',\n    letterSpacing: 0,\n    lineHeight: 0,\n    lineJoin: 'miter',\n    miterLimit: 10,\n    padding: 0,\n    stroke: 'black',\n    strokeThickness: 0,\n    textBaseline: 'alphabetic',\n    trim: false,\n    whiteSpace: 'pre',\n    wordWrap: false,\n    wordWrapWidth: 100,\n    leading: 0\n};\n\nvar genericFontFamilies = ['serif', 'sans-serif', 'monospace', 'cursive', 'fantasy', 'system-ui'];\n\n/**\n * A TextStyle Object decorates a Text Object. It can be shared between\n * multiple Text objects. Changing the style will update all text objects using it.\n * It can be generated [here](https://pixijs.io/pixi-text-style).\n *\n * @class\n * @memberof PIXI\n */\n\nvar TextStyle = function () {\n    /**\n     * @param {object} [style] - The style parameters\n     * @param {string} [style.align='left'] - Alignment for multiline text ('left', 'center' or 'right'),\n     *  does not affect single line text\n     * @param {boolean} [style.breakWords=false] - Indicates if lines can be wrapped within words, it\n     *  needs wordWrap to be set to true\n     * @param {boolean} [style.dropShadow=false] - Set a drop shadow for the text\n     * @param {number} [style.dropShadowAlpha=1] - Set alpha for the drop shadow\n     * @param {number} [style.dropShadowAngle=Math.PI/6] - Set a angle of the drop shadow\n     * @param {number} [style.dropShadowBlur=0] - Set a shadow blur radius\n     * @param {string|number} [style.dropShadowColor='black'] - A fill style to be used on the dropshadow e.g 'red', '#00FF00'\n     * @param {number} [style.dropShadowDistance=5] - Set a distance of the drop shadow\n     * @param {string|string[]|number|number[]|CanvasGradient|CanvasPattern} [style.fill='black'] - A canvas\n     *  fillstyle that will be used on the text e.g 'red', '#00FF00'. Can be an array to create a gradient\n     *  eg ['#000000','#FFFFFF']\n     * {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle|MDN}\n     * @param {number} [style.fillGradientType=PIXI.TEXT_GRADIENT.LINEAR_VERTICAL] - If fill is an array of colours\n     *  to create a gradient, this can change the type/direction of the gradient. See {@link PIXI.TEXT_GRADIENT}\n     * @param {number[]} [style.fillGradientStops] - If fill is an array of colours to create a gradient, this array can set\n     * the stop points (numbers between 0 and 1) for the color, overriding the default behaviour of evenly spacing them.\n     * @param {string|string[]} [style.fontFamily='Arial'] - The font family\n     * @param {number|string} [style.fontSize=26] - The font size (as a number it converts to px, but as a string,\n     *  equivalents are '26px','20pt','160%' or '1.6em')\n     * @param {string} [style.fontStyle='normal'] - The font style ('normal', 'italic' or 'oblique')\n     * @param {string} [style.fontVariant='normal'] - The font variant ('normal' or 'small-caps')\n     * @param {string} [style.fontWeight='normal'] - The font weight ('normal', 'bold', 'bolder', 'lighter' and '100',\n     *  '200', '300', '400', '500', '600', '700', 800' or '900')\n     * @param {number} [style.leading=0] - The space between lines\n     * @param {number} [style.letterSpacing=0] - The amount of spacing between letters, default is 0\n     * @param {number} [style.lineHeight] - The line height, a number that represents the vertical space that a letter uses\n     * @param {string} [style.lineJoin='miter'] - The lineJoin property sets the type of corner created, it can resolve\n     *      spiked text issues. Possible values \"miter\" (creates a sharp corner), \"round\" (creates a round corner) or \"bevel\"\n     *      (creates a squared corner).\n     * @param {number} [style.miterLimit=10] - The miter limit to use when using the 'miter' lineJoin mode. This can reduce\n     *      or increase the spikiness of rendered text.\n     * @param {number} [style.padding=0] - Occasionally some fonts are cropped. Adding some padding will prevent this from\n     *     happening by adding padding to all sides of the text.\n     * @param {string|number} [style.stroke='black'] - A canvas fillstyle that will be used on the text stroke\n     *  e.g 'blue', '#FCFF00'\n     * @param {number} [style.strokeThickness=0] - A number that represents the thickness of the stroke.\n     *  Default is 0 (no stroke)\n     * @param {boolean} [style.trim=false] - Trim transparent borders\n     * @param {string} [style.textBaseline='alphabetic'] - The baseline of the text that is rendered.\n     * @param {boolean} [style.whiteSpace='pre'] - Determines whether newlines & spaces are collapsed or preserved \"normal\"\n     *      (collapse, collapse), \"pre\" (preserve, preserve) | \"pre-line\" (preserve, collapse). It needs wordWrap to be set to true\n     * @param {boolean} [style.wordWrap=false] - Indicates if word wrap should be used\n     * @param {number} [style.wordWrapWidth=100] - The width at which text will wrap, it needs wordWrap to be set to true\n     */\n    function TextStyle(style) {\n        _classCallCheck(this, TextStyle);\n\n        this.styleID = 0;\n\n        this.reset();\n\n        deepCopyProperties(this, style, style);\n    }\n\n    /**\n     * Creates a new TextStyle object with the same values as this one.\n     * Note that the only the properties of the object are cloned.\n     *\n     * @return {PIXI.TextStyle} New cloned TextStyle object\n     */\n\n\n    TextStyle.prototype.clone = function clone() {\n        var clonedProperties = {};\n\n        deepCopyProperties(clonedProperties, this, defaultStyle);\n\n        return new TextStyle(clonedProperties);\n    };\n\n    /**\n     * Resets all properties to the defaults specified in TextStyle.prototype._default\n     */\n\n\n    TextStyle.prototype.reset = function reset() {\n        deepCopyProperties(this, defaultStyle, defaultStyle);\n    };\n\n    /**\n     * Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text\n     *\n     * @member {string}\n     */\n\n\n    /**\n     * Generates a font style string to use for `TextMetrics.measureFont()`.\n     *\n     * @return {string} Font style string, for passing to `TextMetrics.measureFont()`\n     */\n    TextStyle.prototype.toFontString = function toFontString() {\n        // build canvas api font setting from individual components. Convert a numeric this.fontSize to px\n        var fontSizeString = typeof this.fontSize === 'number' ? this.fontSize + 'px' : this.fontSize;\n\n        // Clean-up fontFamily property by quoting each font name\n        // this will support font names with spaces\n        var fontFamilies = this.fontFamily;\n\n        if (!Array.isArray(this.fontFamily)) {\n            fontFamilies = this.fontFamily.split(',');\n        }\n\n        for (var i = fontFamilies.length - 1; i >= 0; i--) {\n            // Trim any extra white-space\n            var fontFamily = fontFamilies[i].trim();\n\n            // Check if font is already escaped in quotes except for CSS generic fonts\n            if (!/([\\\"\\'])[^\\'\\\"]+\\1/.test(fontFamily) && genericFontFamilies.indexOf(fontFamily) < 0) {\n                fontFamily = '\"' + fontFamily + '\"';\n            }\n            fontFamilies[i] = fontFamily;\n        }\n\n        return this.fontStyle + ' ' + this.fontVariant + ' ' + this.fontWeight + ' ' + fontSizeString + ' ' + fontFamilies.join(',');\n    };\n\n    _createClass(TextStyle, [{\n        key: 'align',\n        get: function get() {\n            return this._align;\n        },\n        set: function set(align) // eslint-disable-line require-jsdoc\n        {\n            if (this._align !== align) {\n                this._align = align;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Indicates if lines can be wrapped within words, it needs wordWrap to be set to true\n         *\n         * @member {boolean}\n         */\n\n    }, {\n        key: 'breakWords',\n        get: function get() {\n            return this._breakWords;\n        },\n        set: function set(breakWords) // eslint-disable-line require-jsdoc\n        {\n            if (this._breakWords !== breakWords) {\n                this._breakWords = breakWords;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Set a drop shadow for the text\n         *\n         * @member {boolean}\n         */\n\n    }, {\n        key: 'dropShadow',\n        get: function get() {\n            return this._dropShadow;\n        },\n        set: function set(dropShadow) // eslint-disable-line require-jsdoc\n        {\n            if (this._dropShadow !== dropShadow) {\n                this._dropShadow = dropShadow;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Set alpha for the drop shadow\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'dropShadowAlpha',\n        get: function get() {\n            return this._dropShadowAlpha;\n        },\n        set: function set(dropShadowAlpha) // eslint-disable-line require-jsdoc\n        {\n            if (this._dropShadowAlpha !== dropShadowAlpha) {\n                this._dropShadowAlpha = dropShadowAlpha;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Set a angle of the drop shadow\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'dropShadowAngle',\n        get: function get() {\n            return this._dropShadowAngle;\n        },\n        set: function set(dropShadowAngle) // eslint-disable-line require-jsdoc\n        {\n            if (this._dropShadowAngle !== dropShadowAngle) {\n                this._dropShadowAngle = dropShadowAngle;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Set a shadow blur radius\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'dropShadowBlur',\n        get: function get() {\n            return this._dropShadowBlur;\n        },\n        set: function set(dropShadowBlur) // eslint-disable-line require-jsdoc\n        {\n            if (this._dropShadowBlur !== dropShadowBlur) {\n                this._dropShadowBlur = dropShadowBlur;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * A fill style to be used on the dropshadow e.g 'red', '#00FF00'\n         *\n         * @member {string|number}\n         */\n\n    }, {\n        key: 'dropShadowColor',\n        get: function get() {\n            return this._dropShadowColor;\n        },\n        set: function set(dropShadowColor) // eslint-disable-line require-jsdoc\n        {\n            var outputColor = getColor(dropShadowColor);\n            if (this._dropShadowColor !== outputColor) {\n                this._dropShadowColor = outputColor;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Set a distance of the drop shadow\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'dropShadowDistance',\n        get: function get() {\n            return this._dropShadowDistance;\n        },\n        set: function set(dropShadowDistance) // eslint-disable-line require-jsdoc\n        {\n            if (this._dropShadowDistance !== dropShadowDistance) {\n                this._dropShadowDistance = dropShadowDistance;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * A canvas fillstyle that will be used on the text e.g 'red', '#00FF00'.\n         * Can be an array to create a gradient eg ['#000000','#FFFFFF']\n         * {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle|MDN}\n         *\n         * @member {string|string[]|number|number[]|CanvasGradient|CanvasPattern}\n         */\n\n    }, {\n        key: 'fill',\n        get: function get() {\n            return this._fill;\n        },\n        set: function set(fill) // eslint-disable-line require-jsdoc\n        {\n            var outputColor = getColor(fill);\n            if (this._fill !== outputColor) {\n                this._fill = outputColor;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * If fill is an array of colours to create a gradient, this can change the type/direction of the gradient.\n         * See {@link PIXI.TEXT_GRADIENT}\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'fillGradientType',\n        get: function get() {\n            return this._fillGradientType;\n        },\n        set: function set(fillGradientType) // eslint-disable-line require-jsdoc\n        {\n            if (this._fillGradientType !== fillGradientType) {\n                this._fillGradientType = fillGradientType;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * If fill is an array of colours to create a gradient, this array can set the stop points\n         * (numbers between 0 and 1) for the color, overriding the default behaviour of evenly spacing them.\n         *\n         * @member {number[]}\n         */\n\n    }, {\n        key: 'fillGradientStops',\n        get: function get() {\n            return this._fillGradientStops;\n        },\n        set: function set(fillGradientStops) // eslint-disable-line require-jsdoc\n        {\n            if (!areArraysEqual(this._fillGradientStops, fillGradientStops)) {\n                this._fillGradientStops = fillGradientStops;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The font family\n         *\n         * @member {string|string[]}\n         */\n\n    }, {\n        key: 'fontFamily',\n        get: function get() {\n            return this._fontFamily;\n        },\n        set: function set(fontFamily) // eslint-disable-line require-jsdoc\n        {\n            if (this.fontFamily !== fontFamily) {\n                this._fontFamily = fontFamily;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The font size\n         * (as a number it converts to px, but as a string, equivalents are '26px','20pt','160%' or '1.6em')\n         *\n         * @member {number|string}\n         */\n\n    }, {\n        key: 'fontSize',\n        get: function get() {\n            return this._fontSize;\n        },\n        set: function set(fontSize) // eslint-disable-line require-jsdoc\n        {\n            if (this._fontSize !== fontSize) {\n                this._fontSize = fontSize;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The font style\n         * ('normal', 'italic' or 'oblique')\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'fontStyle',\n        get: function get() {\n            return this._fontStyle;\n        },\n        set: function set(fontStyle) // eslint-disable-line require-jsdoc\n        {\n            if (this._fontStyle !== fontStyle) {\n                this._fontStyle = fontStyle;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The font variant\n         * ('normal' or 'small-caps')\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'fontVariant',\n        get: function get() {\n            return this._fontVariant;\n        },\n        set: function set(fontVariant) // eslint-disable-line require-jsdoc\n        {\n            if (this._fontVariant !== fontVariant) {\n                this._fontVariant = fontVariant;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The font weight\n         * ('normal', 'bold', 'bolder', 'lighter' and '100', '200', '300', '400', '500', '600', '700', 800' or '900')\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'fontWeight',\n        get: function get() {\n            return this._fontWeight;\n        },\n        set: function set(fontWeight) // eslint-disable-line require-jsdoc\n        {\n            if (this._fontWeight !== fontWeight) {\n                this._fontWeight = fontWeight;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The amount of spacing between letters, default is 0\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'letterSpacing',\n        get: function get() {\n            return this._letterSpacing;\n        },\n        set: function set(letterSpacing) // eslint-disable-line require-jsdoc\n        {\n            if (this._letterSpacing !== letterSpacing) {\n                this._letterSpacing = letterSpacing;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The line height, a number that represents the vertical space that a letter uses\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'lineHeight',\n        get: function get() {\n            return this._lineHeight;\n        },\n        set: function set(lineHeight) // eslint-disable-line require-jsdoc\n        {\n            if (this._lineHeight !== lineHeight) {\n                this._lineHeight = lineHeight;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The space between lines\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'leading',\n        get: function get() {\n            return this._leading;\n        },\n        set: function set(leading) // eslint-disable-line require-jsdoc\n        {\n            if (this._leading !== leading) {\n                this._leading = leading;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The lineJoin property sets the type of corner created, it can resolve spiked text issues.\n         * Default is 'miter' (creates a sharp corner).\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'lineJoin',\n        get: function get() {\n            return this._lineJoin;\n        },\n        set: function set(lineJoin) // eslint-disable-line require-jsdoc\n        {\n            if (this._lineJoin !== lineJoin) {\n                this._lineJoin = lineJoin;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The miter limit to use when using the 'miter' lineJoin mode\n         * This can reduce or increase the spikiness of rendered text.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'miterLimit',\n        get: function get() {\n            return this._miterLimit;\n        },\n        set: function set(miterLimit) // eslint-disable-line require-jsdoc\n        {\n            if (this._miterLimit !== miterLimit) {\n                this._miterLimit = miterLimit;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Occasionally some fonts are cropped. Adding some padding will prevent this from happening\n         * by adding padding to all sides of the text.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'padding',\n        get: function get() {\n            return this._padding;\n        },\n        set: function set(padding) // eslint-disable-line require-jsdoc\n        {\n            if (this._padding !== padding) {\n                this._padding = padding;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * A canvas fillstyle that will be used on the text stroke\n         * e.g 'blue', '#FCFF00'\n         *\n         * @member {string|number}\n         */\n\n    }, {\n        key: 'stroke',\n        get: function get() {\n            return this._stroke;\n        },\n        set: function set(stroke) // eslint-disable-line require-jsdoc\n        {\n            var outputColor = getColor(stroke);\n            if (this._stroke !== outputColor) {\n                this._stroke = outputColor;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * A number that represents the thickness of the stroke.\n         * Default is 0 (no stroke)\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'strokeThickness',\n        get: function get() {\n            return this._strokeThickness;\n        },\n        set: function set(strokeThickness) // eslint-disable-line require-jsdoc\n        {\n            if (this._strokeThickness !== strokeThickness) {\n                this._strokeThickness = strokeThickness;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The baseline of the text that is rendered.\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'textBaseline',\n        get: function get() {\n            return this._textBaseline;\n        },\n        set: function set(textBaseline) // eslint-disable-line require-jsdoc\n        {\n            if (this._textBaseline !== textBaseline) {\n                this._textBaseline = textBaseline;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Trim transparent borders\n         *\n         * @member {boolean}\n         */\n\n    }, {\n        key: 'trim',\n        get: function get() {\n            return this._trim;\n        },\n        set: function set(trim) // eslint-disable-line require-jsdoc\n        {\n            if (this._trim !== trim) {\n                this._trim = trim;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * How newlines and spaces should be handled.\n         * Default is 'pre' (preserve, preserve).\n         *\n         *  value       | New lines     |   Spaces\n         *  ---         | ---           |   ---\n         * 'normal'     | Collapse      |   Collapse\n         * 'pre'        | Preserve      |   Preserve\n         * 'pre-line'   | Preserve      |   Collapse\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'whiteSpace',\n        get: function get() {\n            return this._whiteSpace;\n        },\n        set: function set(whiteSpace) // eslint-disable-line require-jsdoc\n        {\n            if (this._whiteSpace !== whiteSpace) {\n                this._whiteSpace = whiteSpace;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * Indicates if word wrap should be used\n         *\n         * @member {boolean}\n         */\n\n    }, {\n        key: 'wordWrap',\n        get: function get() {\n            return this._wordWrap;\n        },\n        set: function set(wordWrap) // eslint-disable-line require-jsdoc\n        {\n            if (this._wordWrap !== wordWrap) {\n                this._wordWrap = wordWrap;\n                this.styleID++;\n            }\n        }\n\n        /**\n         * The width at which text will wrap, it needs wordWrap to be set to true\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'wordWrapWidth',\n        get: function get() {\n            return this._wordWrapWidth;\n        },\n        set: function set(wordWrapWidth) // eslint-disable-line require-jsdoc\n        {\n            if (this._wordWrapWidth !== wordWrapWidth) {\n                this._wordWrapWidth = wordWrapWidth;\n                this.styleID++;\n            }\n        }\n    }]);\n\n    return TextStyle;\n}();\n\n/**\n * Utility function to convert hexadecimal colors to strings, and simply return the color if it's a string.\n * @private\n * @param {number|number[]} color\n * @return {string} The color as a string.\n */\n\n\nexports.default = TextStyle;\nfunction getSingleColor(color) {\n    if (typeof color === 'number') {\n        return (0, _utils.hex2string)(color);\n    } else if (typeof color === 'string') {\n        if (color.indexOf('0x') === 0) {\n            color = color.replace('0x', '#');\n        }\n    }\n\n    return color;\n}\n\n/**\n * Utility function to convert hexadecimal colors to strings, and simply return the color if it's a string.\n * This version can also convert array of colors\n * @private\n * @param {number|number[]} color\n * @return {string} The color as a string.\n */\nfunction getColor(color) {\n    if (!Array.isArray(color)) {\n        return getSingleColor(color);\n    } else {\n        for (var i = 0; i < color.length; ++i) {\n            color[i] = getSingleColor(color[i]);\n        }\n\n        return color;\n    }\n}\n\n/**\n * Utility function to convert hexadecimal colors to strings, and simply return the color if it's a string.\n * This version can also convert array of colors\n * @private\n * @param {Array} array1 First array to compare\n * @param {Array} array2 Second array to compare\n * @return {boolean} Do the arrays contain the same values in the same order\n */\nfunction areArraysEqual(array1, array2) {\n    if (!Array.isArray(array1) || !Array.isArray(array2)) {\n        return false;\n    }\n\n    if (array1.length !== array2.length) {\n        return false;\n    }\n\n    for (var i = 0; i < array1.length; ++i) {\n        if (array1[i] !== array2[i]) {\n            return false;\n        }\n    }\n\n    return true;\n}\n\n/**\n * Utility function to ensure that object properties are copied by value, and not by reference\n * @private\n * @param {Object} target Target object to copy properties into\n * @param {Object} source Source object for the proporties to copy\n * @param {string} propertyObj Object containing properties names we want to loop over\n */\nfunction deepCopyProperties(target, source, propertyObj) {\n    for (var prop in propertyObj) {\n        if (Array.isArray(source[prop])) {\n            target[prop] = source[prop].slice();\n        } else {\n            target[prop] = source[prop];\n        }\n    }\n}\n//# sourceMappingURL=TextStyle.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/text/TextStyle.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/BaseRenderTexture.js":
/*!*********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/BaseRenderTexture.js ***!
  \*********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _BaseTexture2 = __webpack_require__(/*! ./BaseTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseTexture.js\");\n\nvar _BaseTexture3 = _interopRequireDefault(_BaseTexture2);\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A BaseRenderTexture is a special texture that allows any PixiJS display object to be rendered to it.\n *\n * __Hint__: All DisplayObjects (i.e. Sprites) that render to a BaseRenderTexture should be preloaded\n * otherwise black rectangles will be drawn instead.\n *\n * A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position\n * and rotation of the given Display Objects is ignored. For example:\n *\n * ```js\n * let renderer = PIXI.autoDetectRenderer(1024, 1024);\n * let baseRenderTexture = new PIXI.BaseRenderTexture(800, 600);\n * let renderTexture = new PIXI.RenderTexture(baseRenderTexture);\n * let sprite = PIXI.Sprite.fromImage(\"spinObj_01.png\");\n *\n * sprite.position.x = 800/2;\n * sprite.position.y = 600/2;\n * sprite.anchor.x = 0.5;\n * sprite.anchor.y = 0.5;\n *\n * renderer.render(sprite, renderTexture);\n * ```\n *\n * The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0\n * you can clear the transform\n *\n * ```js\n *\n * sprite.setTransform()\n *\n * let baseRenderTexture = new PIXI.BaseRenderTexture(100, 100);\n * let renderTexture = new PIXI.RenderTexture(baseRenderTexture);\n *\n * renderer.render(sprite, renderTexture);  // Renders to center of RenderTexture\n * ```\n *\n * @class\n * @extends PIXI.BaseTexture\n * @memberof PIXI\n */\nvar BaseRenderTexture = function (_BaseTexture) {\n  _inherits(BaseRenderTexture, _BaseTexture);\n\n  /**\n   * @param {number} [width=100] - The width of the base render texture\n   * @param {number} [height=100] - The height of the base render texture\n   * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n   * @param {number} [resolution=1] - The resolution / device pixel ratio of the texture being generated\n   */\n  function BaseRenderTexture() {\n    var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 100;\n    var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;\n    var scaleMode = arguments[2];\n    var resolution = arguments[3];\n\n    _classCallCheck(this, BaseRenderTexture);\n\n    var _this = _possibleConstructorReturn(this, _BaseTexture.call(this, null, scaleMode));\n\n    _this.resolution = resolution || _settings2.default.RESOLUTION;\n\n    _this.width = Math.ceil(width);\n    _this.height = Math.ceil(height);\n\n    _this.realWidth = _this.width * _this.resolution;\n    _this.realHeight = _this.height * _this.resolution;\n\n    _this.scaleMode = scaleMode !== undefined ? scaleMode : _settings2.default.SCALE_MODE;\n    _this.hasLoaded = true;\n\n    /**\n     * A map of renderer IDs to webgl renderTargets\n     *\n     * @private\n     * @member {object<number, WebGLTexture>}\n     */\n    _this._glRenderTargets = {};\n\n    /**\n     * A reference to the canvas render target (we only need one as this can be shared across renderers)\n     *\n     * @private\n     * @member {object<number, WebGLTexture>}\n     */\n    _this._canvasRenderTarget = null;\n\n    /**\n     * This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.\n     *\n     * @member {boolean}\n     */\n    _this.valid = false;\n    return _this;\n  }\n\n  /**\n   * Resizes the BaseRenderTexture.\n   *\n   * @param {number} width - The width to resize to.\n   * @param {number} height - The height to resize to.\n   */\n\n\n  BaseRenderTexture.prototype.resize = function resize(width, height) {\n    width = Math.ceil(width);\n    height = Math.ceil(height);\n\n    if (width === this.width && height === this.height) {\n      return;\n    }\n\n    this.valid = width > 0 && height > 0;\n\n    this.width = width;\n    this.height = height;\n\n    this.realWidth = this.width * this.resolution;\n    this.realHeight = this.height * this.resolution;\n\n    if (!this.valid) {\n      return;\n    }\n\n    this.emit('update', this);\n  };\n\n  /**\n   * Destroys this texture\n   *\n   */\n\n\n  BaseRenderTexture.prototype.destroy = function destroy() {\n    _BaseTexture.prototype.destroy.call(this, true);\n    this.renderer = null;\n  };\n\n  return BaseRenderTexture;\n}(_BaseTexture3.default);\n\nexports.default = BaseRenderTexture;\n//# sourceMappingURL=BaseRenderTexture.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/BaseRenderTexture.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/BaseTexture.js":
/*!***************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/BaseTexture.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nvar _determineCrossOrigin = __webpack_require__(/*! ../utils/determineCrossOrigin */ \"./node_modules/pixi.js/lib/core/utils/determineCrossOrigin.js\");\n\nvar _determineCrossOrigin2 = _interopRequireDefault(_determineCrossOrigin);\n\nvar _bitTwiddle = __webpack_require__(/*! bit-twiddle */ \"./node_modules/bit-twiddle/twiddle.js\");\n\nvar _bitTwiddle2 = _interopRequireDefault(_bitTwiddle);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A texture stores the information that represents an image. All textures have a base texture.\n *\n * @class\n * @extends EventEmitter\n * @memberof PIXI\n */\nvar BaseTexture = function (_EventEmitter) {\n    _inherits(BaseTexture, _EventEmitter);\n\n    /**\n     * @param {HTMLImageElement|HTMLCanvasElement} [source] - the source object of the texture.\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {number} [resolution=1] - The resolution / device pixel ratio of the texture\n     */\n    function BaseTexture(source, scaleMode, resolution) {\n        _classCallCheck(this, BaseTexture);\n\n        var _this = _possibleConstructorReturn(this, _EventEmitter.call(this));\n\n        _this.uid = (0, _utils.uid)();\n\n        _this.touched = 0;\n\n        /**\n         * The resolution / device pixel ratio of the texture\n         *\n         * @member {number}\n         * @default 1\n         */\n        _this.resolution = resolution || _settings2.default.RESOLUTION;\n\n        /**\n         * The width of the base texture set when the image has loaded\n         *\n         * @readonly\n         * @member {number}\n         */\n        _this.width = 100;\n\n        /**\n         * The height of the base texture set when the image has loaded\n         *\n         * @readonly\n         * @member {number}\n         */\n        _this.height = 100;\n\n        // TODO docs\n        // used to store the actual dimensions of the source\n        /**\n         * Used to store the actual width of the source of this texture\n         *\n         * @readonly\n         * @member {number}\n         */\n        _this.realWidth = 100;\n        /**\n         * Used to store the actual height of the source of this texture\n         *\n         * @readonly\n         * @member {number}\n         */\n        _this.realHeight = 100;\n\n        /**\n         * The scale mode to apply when scaling this texture\n         *\n         * @member {number}\n         * @default PIXI.settings.SCALE_MODE\n         * @see PIXI.SCALE_MODES\n         */\n        _this.scaleMode = scaleMode !== undefined ? scaleMode : _settings2.default.SCALE_MODE;\n\n        /**\n         * Set to true once the base texture has successfully loaded.\n         *\n         * This is never true if the underlying source fails to load or has no texture data.\n         *\n         * @readonly\n         * @member {boolean}\n         */\n        _this.hasLoaded = false;\n\n        /**\n         * Set to true if the source is currently loading.\n         *\n         * If an Image source is loading the 'loaded' or 'error' event will be\n         * dispatched when the operation ends. An underyling source that is\n         * immediately-available bypasses loading entirely.\n         *\n         * @readonly\n         * @member {boolean}\n         */\n        _this.isLoading = false;\n\n        /**\n         * The image source that is used to create the texture.\n         *\n         * TODO: Make this a setter that calls loadSource();\n         *\n         * @readonly\n         * @member {HTMLImageElement|HTMLCanvasElement}\n         */\n        _this.source = null; // set in loadSource, if at all\n\n        /**\n         * The image source that is used to create the texture. This is used to\n         * store the original Svg source when it is replaced with a canvas element.\n         *\n         * TODO: Currently not in use but could be used when re-scaling svg.\n         *\n         * @readonly\n         * @member {Image}\n         */\n        _this.origSource = null; // set in loadSvg, if at all\n\n        /**\n         * Type of image defined in source, eg. `png` or `svg`\n         *\n         * @readonly\n         * @member {string}\n         */\n        _this.imageType = null; // set in updateImageType\n\n        /**\n         * Scale for source image. Used with Svg images to scale them before rasterization.\n         *\n         * @readonly\n         * @member {number}\n         */\n        _this.sourceScale = 1.0;\n\n        /**\n         * Controls if RGB channels should be pre-multiplied by Alpha  (WebGL only)\n         * All blend modes, and shaders written for default value. Change it on your own risk.\n         *\n         * @member {boolean}\n         * @default true\n         */\n        _this.premultipliedAlpha = true;\n\n        /**\n         * The image url of the texture\n         *\n         * @member {string}\n         */\n        _this.imageUrl = null;\n\n        /**\n         * Whether or not the texture is a power of two, try to use power of two textures as much\n         * as you can\n         *\n         * @private\n         * @member {boolean}\n         */\n        _this.isPowerOfTwo = false;\n\n        // used for webGL\n\n        /**\n         *\n         * Set this to true if a mipmap of this texture needs to be generated. This value needs\n         * to be set before the texture is used\n         * Also the texture must be a power of two size to work\n         *\n         * @member {boolean}\n         * @see PIXI.MIPMAP_TEXTURES\n         */\n        _this.mipmap = _settings2.default.MIPMAP_TEXTURES;\n\n        /**\n         *\n         * WebGL Texture wrap mode\n         *\n         * @member {number}\n         * @see PIXI.WRAP_MODES\n         */\n        _this.wrapMode = _settings2.default.WRAP_MODE;\n\n        /**\n         * A map of renderer IDs to webgl textures\n         *\n         * @private\n         * @member {object<number, WebGLTexture>}\n         */\n        _this._glTextures = {};\n\n        _this._enabled = 0;\n        _this._virtalBoundId = -1;\n\n        /**\n         * If the object has been destroyed via destroy(). If true, it should not be used.\n         *\n         * @member {boolean}\n         * @private\n         * @readonly\n         */\n        _this._destroyed = false;\n\n        /**\n         * The ids under which this BaseTexture has been added to the base texture cache. This is\n         * automatically set as long as BaseTexture.addToCache is used, but may not be set if a\n         * BaseTexture is added directly to the BaseTextureCache array.\n         *\n         * @member {string[]}\n         */\n        _this.textureCacheIds = [];\n\n        // if no source passed don't try to load\n        if (source) {\n            _this.loadSource(source);\n        }\n\n        /**\n         * Fired when a not-immediately-available source finishes loading.\n         *\n         * @protected\n         * @event PIXI.BaseTexture#loaded\n         * @param {PIXI.BaseTexture} baseTexture - Resource loaded.\n         */\n\n        /**\n         * Fired when a not-immediately-available source fails to load.\n         *\n         * @protected\n         * @event PIXI.BaseTexture#error\n         * @param {PIXI.BaseTexture} baseTexture - Resource errored.\n         */\n\n        /**\n         * Fired when BaseTexture is updated.\n         *\n         * @protected\n         * @event PIXI.BaseTexture#update\n         * @param {PIXI.BaseTexture} baseTexture - Instance of texture being updated.\n         */\n\n        /**\n         * Fired when BaseTexture is destroyed.\n         *\n         * @protected\n         * @event PIXI.BaseTexture#dispose\n         * @param {PIXI.BaseTexture} baseTexture - Instance of texture being destroyed.\n         */\n        return _this;\n    }\n\n    /**\n     * Updates the texture on all the webgl renderers, this also assumes the src has changed.\n     *\n     * @fires PIXI.BaseTexture#update\n     */\n\n\n    BaseTexture.prototype.update = function update() {\n        // Svg size is handled during load\n        if (this.imageType !== 'svg') {\n            this.realWidth = this.source.naturalWidth || this.source.videoWidth || this.source.width;\n            this.realHeight = this.source.naturalHeight || this.source.videoHeight || this.source.height;\n\n            this._updateDimensions();\n        }\n\n        this.emit('update', this);\n    };\n\n    /**\n     * Update dimensions from real values\n     */\n\n\n    BaseTexture.prototype._updateDimensions = function _updateDimensions() {\n        this.width = this.realWidth / this.resolution;\n        this.height = this.realHeight / this.resolution;\n\n        this.isPowerOfTwo = _bitTwiddle2.default.isPow2(this.realWidth) && _bitTwiddle2.default.isPow2(this.realHeight);\n    };\n\n    /**\n     * Load a source.\n     *\n     * If the source is not-immediately-available, such as an image that needs to be\n     * downloaded, then the 'loaded' or 'error' event will be dispatched in the future\n     * and `hasLoaded` will remain false after this call.\n     *\n     * The logic state after calling `loadSource` directly or indirectly (eg. `fromImage`, `new BaseTexture`) is:\n     *\n     *     if (texture.hasLoaded) {\n     *        // texture ready for use\n     *     } else if (texture.isLoading) {\n     *        // listen to 'loaded' and/or 'error' events on texture\n     *     } else {\n     *        // not loading, not going to load UNLESS the source is reloaded\n     *        // (it may still make sense to listen to the events)\n     *     }\n     *\n     * @protected\n     * @param {HTMLImageElement|HTMLCanvasElement} source - the source object of the texture.\n     */\n\n\n    BaseTexture.prototype.loadSource = function loadSource(source) {\n        var wasLoading = this.isLoading;\n\n        this.hasLoaded = false;\n        this.isLoading = false;\n\n        if (wasLoading && this.source) {\n            this.source.onload = null;\n            this.source.onerror = null;\n        }\n\n        var firstSourceLoaded = !this.source;\n\n        this.source = source;\n\n        // Apply source if loaded. Otherwise setup appropriate loading monitors.\n        if ((source.src && source.complete || source.getContext) && source.width && source.height) {\n            this._updateImageType();\n\n            if (this.imageType === 'svg') {\n                this._loadSvgSource();\n            } else {\n                this._sourceLoaded();\n            }\n\n            if (firstSourceLoaded) {\n                // send loaded event if previous source was null and we have been passed a pre-loaded IMG element\n                this.emit('loaded', this);\n            }\n        } else if (!source.getContext) {\n            // Image fail / not ready\n            this.isLoading = true;\n\n            var scope = this;\n\n            source.onload = function () {\n                scope._updateImageType();\n                source.onload = null;\n                source.onerror = null;\n\n                if (!scope.isLoading) {\n                    return;\n                }\n\n                scope.isLoading = false;\n                scope._sourceLoaded();\n\n                if (scope.imageType === 'svg') {\n                    scope._loadSvgSource();\n\n                    return;\n                }\n\n                scope.emit('loaded', scope);\n            };\n\n            source.onerror = function () {\n                source.onload = null;\n                source.onerror = null;\n\n                if (!scope.isLoading) {\n                    return;\n                }\n\n                scope.isLoading = false;\n                scope.emit('error', scope);\n            };\n\n            // Per http://www.w3.org/TR/html5/embedded-content-0.html#the-img-element\n            //   \"The value of `complete` can thus change while a script is executing.\"\n            // So complete needs to be re-checked after the callbacks have been added..\n            // NOTE: complete will be true if the image has no src so best to check if the src is set.\n            if (source.complete && source.src) {\n                // ..and if we're complete now, no need for callbacks\n                source.onload = null;\n                source.onerror = null;\n\n                if (scope.imageType === 'svg') {\n                    scope._loadSvgSource();\n\n                    return;\n                }\n\n                this.isLoading = false;\n\n                if (source.width && source.height) {\n                    this._sourceLoaded();\n\n                    // If any previous subscribers possible\n                    if (wasLoading) {\n                        this.emit('loaded', this);\n                    }\n                }\n                // If any previous subscribers possible\n                else if (wasLoading) {\n                        this.emit('error', this);\n                    }\n            }\n        }\n    };\n\n    /**\n     * Updates type of the source image.\n     */\n\n\n    BaseTexture.prototype._updateImageType = function _updateImageType() {\n        if (!this.imageUrl) {\n            return;\n        }\n\n        var dataUri = (0, _utils.decomposeDataUri)(this.imageUrl);\n        var imageType = void 0;\n\n        if (dataUri && dataUri.mediaType === 'image') {\n            // Check for subType validity\n            var firstSubType = dataUri.subType.split('+')[0];\n\n            imageType = (0, _utils.getUrlFileExtension)('.' + firstSubType);\n\n            if (!imageType) {\n                throw new Error('Invalid image type in data URI.');\n            }\n        } else {\n            imageType = (0, _utils.getUrlFileExtension)(this.imageUrl);\n\n            if (!imageType) {\n                imageType = 'png';\n            }\n        }\n\n        this.imageType = imageType;\n    };\n\n    /**\n     * Checks if `source` is an SVG image and whether it's loaded via a URL or a data URI. Then calls\n     * `_loadSvgSourceUsingDataUri` or `_loadSvgSourceUsingXhr`.\n     */\n\n\n    BaseTexture.prototype._loadSvgSource = function _loadSvgSource() {\n        if (this.imageType !== 'svg') {\n            // Do nothing if source is not svg\n            return;\n        }\n\n        var dataUri = (0, _utils.decomposeDataUri)(this.imageUrl);\n\n        if (dataUri) {\n            this._loadSvgSourceUsingDataUri(dataUri);\n        } else {\n            // We got an URL, so we need to do an XHR to check the svg size\n            this._loadSvgSourceUsingXhr();\n        }\n    };\n\n    /**\n     * Reads an SVG string from data URI and then calls `_loadSvgSourceUsingString`.\n     *\n     * @param {string} dataUri - The data uri to load from.\n     */\n\n\n    BaseTexture.prototype._loadSvgSourceUsingDataUri = function _loadSvgSourceUsingDataUri(dataUri) {\n        var svgString = void 0;\n\n        if (dataUri.encoding === 'base64') {\n            if (!atob) {\n                throw new Error('Your browser doesn\\'t support base64 conversions.');\n            }\n            svgString = atob(dataUri.data);\n        } else {\n            svgString = dataUri.data;\n        }\n\n        this._loadSvgSourceUsingString(svgString);\n    };\n\n    /**\n     * Loads an SVG string from `imageUrl` using XHR and then calls `_loadSvgSourceUsingString`.\n     */\n\n\n    BaseTexture.prototype._loadSvgSourceUsingXhr = function _loadSvgSourceUsingXhr() {\n        var _this2 = this;\n\n        var svgXhr = new XMLHttpRequest();\n\n        // This throws error on IE, so SVG Document can't be used\n        // svgXhr.responseType = 'document';\n\n        // This is not needed since we load the svg as string (breaks IE too)\n        // but overrideMimeType() can be used to force the response to be parsed as XML\n        // svgXhr.overrideMimeType('image/svg+xml');\n\n        svgXhr.onload = function () {\n            if (svgXhr.readyState !== svgXhr.DONE || svgXhr.status !== 200) {\n                throw new Error('Failed to load SVG using XHR.');\n            }\n\n            _this2._loadSvgSourceUsingString(svgXhr.response);\n        };\n\n        svgXhr.onerror = function () {\n            return _this2.emit('error', _this2);\n        };\n\n        svgXhr.open('GET', this.imageUrl, true);\n        svgXhr.send();\n    };\n\n    /**\n     * Loads texture using an SVG string. The original SVG Image is stored as `origSource` and the\n     * created canvas is the new `source`. The SVG is scaled using `sourceScale`. Called by\n     * `_loadSvgSourceUsingXhr` or `_loadSvgSourceUsingDataUri`.\n     *\n     * @param  {string} svgString SVG source as string\n     *\n     * @fires PIXI.BaseTexture#loaded\n     */\n\n\n    BaseTexture.prototype._loadSvgSourceUsingString = function _loadSvgSourceUsingString(svgString) {\n        var svgSize = (0, _utils.getSvgSize)(svgString);\n\n        var svgWidth = svgSize.width;\n        var svgHeight = svgSize.height;\n\n        if (!svgWidth || !svgHeight) {\n            throw new Error('The SVG image must have width and height defined (in pixels), canvas API needs them.');\n        }\n\n        // Scale realWidth and realHeight\n        this.realWidth = Math.round(svgWidth * this.sourceScale);\n        this.realHeight = Math.round(svgHeight * this.sourceScale);\n\n        this._updateDimensions();\n\n        // Create a canvas element\n        var canvas = document.createElement('canvas');\n\n        canvas.width = this.realWidth;\n        canvas.height = this.realHeight;\n        canvas._pixiId = 'canvas_' + (0, _utils.uid)();\n\n        // Draw the Svg to the canvas\n        canvas.getContext('2d').drawImage(this.source, 0, 0, svgWidth, svgHeight, 0, 0, this.realWidth, this.realHeight);\n\n        // Replace the original source image with the canvas\n        this.origSource = this.source;\n        this.source = canvas;\n\n        // Add also the canvas in cache (destroy clears by `imageUrl` and `source._pixiId`)\n        BaseTexture.addToCache(this, canvas._pixiId);\n\n        this.isLoading = false;\n        this._sourceLoaded();\n        this.emit('loaded', this);\n    };\n\n    /**\n     * Used internally to update the width, height, and some other tracking vars once\n     * a source has successfully loaded.\n     *\n     * @private\n     */\n\n\n    BaseTexture.prototype._sourceLoaded = function _sourceLoaded() {\n        this.hasLoaded = true;\n        this.update();\n    };\n\n    /**\n     * Destroys this base texture\n     *\n     */\n\n\n    BaseTexture.prototype.destroy = function destroy() {\n        if (this.imageUrl) {\n            delete _utils.TextureCache[this.imageUrl];\n\n            this.imageUrl = null;\n\n            if (!navigator.isCocoonJS) {\n                this.source.src = '';\n            }\n        }\n\n        this.source = null;\n\n        this.dispose();\n\n        BaseTexture.removeFromCache(this);\n        this.textureCacheIds = null;\n\n        this._destroyed = true;\n    };\n\n    /**\n     * Frees the texture from WebGL memory without destroying this texture object.\n     * This means you can still use the texture later which will upload it to GPU\n     * memory again.\n     *\n     * @fires PIXI.BaseTexture#dispose\n     */\n\n\n    BaseTexture.prototype.dispose = function dispose() {\n        this.emit('dispose', this);\n    };\n\n    /**\n     * Changes the source image of the texture.\n     * The original source must be an Image element.\n     *\n     * @param {string} newSrc - the path of the image\n     */\n\n\n    BaseTexture.prototype.updateSourceImage = function updateSourceImage(newSrc) {\n        this.source.src = newSrc;\n\n        this.loadSource(this.source);\n    };\n\n    /**\n     * Helper function that creates a base texture from the given image url.\n     * If the image is not in the base texture cache it will be created and loaded.\n     *\n     * @static\n     * @param {string} imageUrl - The image url of the texture\n     * @param {boolean} [crossorigin=(auto)] - Should use anonymous CORS? Defaults to true if the URL is not a data-URI.\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {number} [sourceScale=(auto)] - Scale for the original image, used with Svg images.\n     * @return {PIXI.BaseTexture} The new base texture.\n     */\n\n\n    BaseTexture.fromImage = function fromImage(imageUrl, crossorigin, scaleMode, sourceScale) {\n        var baseTexture = _utils.BaseTextureCache[imageUrl];\n\n        if (!baseTexture) {\n            // new Image() breaks tex loading in some versions of Chrome.\n            // See https://code.google.com/p/chromium/issues/detail?id=238071\n            var image = new Image(); // document.createElement('img');\n\n            if (crossorigin === undefined && imageUrl.indexOf('data:') !== 0) {\n                image.crossOrigin = (0, _determineCrossOrigin2.default)(imageUrl);\n            } else if (crossorigin) {\n                image.crossOrigin = typeof crossorigin === 'string' ? crossorigin : 'anonymous';\n            }\n\n            baseTexture = new BaseTexture(image, scaleMode);\n            baseTexture.imageUrl = imageUrl;\n\n            if (sourceScale) {\n                baseTexture.sourceScale = sourceScale;\n            }\n\n            // if there is an @2x at the end of the url we are going to assume its a highres image\n            baseTexture.resolution = (0, _utils.getResolutionOfUrl)(imageUrl);\n\n            image.src = imageUrl; // Setting this triggers load\n\n            BaseTexture.addToCache(baseTexture, imageUrl);\n        }\n\n        return baseTexture;\n    };\n\n    /**\n     * Helper function that creates a base texture from the given canvas element.\n     *\n     * @static\n     * @param {HTMLCanvasElement} canvas - The canvas element source of the texture\n     * @param {number} scaleMode - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {string} [origin='canvas'] - A string origin of who created the base texture\n     * @return {PIXI.BaseTexture} The new base texture.\n     */\n\n\n    BaseTexture.fromCanvas = function fromCanvas(canvas, scaleMode) {\n        var origin = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'canvas';\n\n        if (!canvas._pixiId) {\n            canvas._pixiId = origin + '_' + (0, _utils.uid)();\n        }\n\n        var baseTexture = _utils.BaseTextureCache[canvas._pixiId];\n\n        if (!baseTexture) {\n            baseTexture = new BaseTexture(canvas, scaleMode);\n            BaseTexture.addToCache(baseTexture, canvas._pixiId);\n        }\n\n        return baseTexture;\n    };\n\n    /**\n     * Helper function that creates a base texture based on the source you provide.\n     * The source can be - image url, image element, canvas element. If the\n     * source is an image url or an image element and not in the base texture\n     * cache, it will be created and loaded.\n     *\n     * @static\n     * @param {string|HTMLImageElement|HTMLCanvasElement} source - The source to create base texture from.\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {number} [sourceScale=(auto)] - Scale for the original image, used with Svg images.\n     * @return {PIXI.BaseTexture} The new base texture.\n     */\n\n\n    BaseTexture.from = function from(source, scaleMode, sourceScale) {\n        if (typeof source === 'string') {\n            return BaseTexture.fromImage(source, undefined, scaleMode, sourceScale);\n        } else if (source instanceof HTMLImageElement) {\n            var imageUrl = source.src;\n            var baseTexture = _utils.BaseTextureCache[imageUrl];\n\n            if (!baseTexture) {\n                baseTexture = new BaseTexture(source, scaleMode);\n                baseTexture.imageUrl = imageUrl;\n\n                if (sourceScale) {\n                    baseTexture.sourceScale = sourceScale;\n                }\n\n                // if there is an @2x at the end of the url we are going to assume its a highres image\n                baseTexture.resolution = (0, _utils.getResolutionOfUrl)(imageUrl);\n\n                BaseTexture.addToCache(baseTexture, imageUrl);\n            }\n\n            return baseTexture;\n        } else if (source instanceof HTMLCanvasElement) {\n            return BaseTexture.fromCanvas(source, scaleMode);\n        }\n\n        // lets assume its a base texture!\n        return source;\n    };\n\n    /**\n     * Adds a BaseTexture to the global BaseTextureCache. This cache is shared across the whole PIXI object.\n     *\n     * @static\n     * @param {PIXI.BaseTexture} baseTexture - The BaseTexture to add to the cache.\n     * @param {string} id - The id that the BaseTexture will be stored against.\n     */\n\n\n    BaseTexture.addToCache = function addToCache(baseTexture, id) {\n        if (id) {\n            if (baseTexture.textureCacheIds.indexOf(id) === -1) {\n                baseTexture.textureCacheIds.push(id);\n            }\n\n            // @if DEBUG\n            /* eslint-disable no-console */\n            if (_utils.BaseTextureCache[id]) {\n                console.warn('BaseTexture added to the cache with an id [' + id + '] that already had an entry');\n            }\n            /* eslint-enable no-console */\n            // @endif\n\n            _utils.BaseTextureCache[id] = baseTexture;\n        }\n    };\n\n    /**\n     * Remove a BaseTexture from the global BaseTextureCache.\n     *\n     * @static\n     * @param {string|PIXI.BaseTexture} baseTexture - id of a BaseTexture to be removed, or a BaseTexture instance itself.\n     * @return {PIXI.BaseTexture|null} The BaseTexture that was removed.\n     */\n\n\n    BaseTexture.removeFromCache = function removeFromCache(baseTexture) {\n        if (typeof baseTexture === 'string') {\n            var baseTextureFromCache = _utils.BaseTextureCache[baseTexture];\n\n            if (baseTextureFromCache) {\n                var index = baseTextureFromCache.textureCacheIds.indexOf(baseTexture);\n\n                if (index > -1) {\n                    baseTextureFromCache.textureCacheIds.splice(index, 1);\n                }\n\n                delete _utils.BaseTextureCache[baseTexture];\n\n                return baseTextureFromCache;\n            }\n        } else if (baseTexture && baseTexture.textureCacheIds) {\n            for (var i = 0; i < baseTexture.textureCacheIds.length; ++i) {\n                delete _utils.BaseTextureCache[baseTexture.textureCacheIds[i]];\n            }\n\n            baseTexture.textureCacheIds.length = 0;\n\n            return baseTexture;\n        }\n\n        return null;\n    };\n\n    return BaseTexture;\n}(_eventemitter2.default);\n\nexports.default = BaseTexture;\n//# sourceMappingURL=BaseTexture.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/BaseTexture.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/RenderTexture.js":
/*!*****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/RenderTexture.js ***!
  \*****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _BaseRenderTexture = __webpack_require__(/*! ./BaseRenderTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseRenderTexture.js\");\n\nvar _BaseRenderTexture2 = _interopRequireDefault(_BaseRenderTexture);\n\nvar _Texture2 = __webpack_require__(/*! ./Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture3 = _interopRequireDefault(_Texture2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A RenderTexture is a special texture that allows any PixiJS display object to be rendered to it.\n *\n * __Hint__: All DisplayObjects (i.e. Sprites) that render to a RenderTexture should be preloaded\n * otherwise black rectangles will be drawn instead.\n *\n * A RenderTexture takes a snapshot of any Display Object given to its render method. For example:\n *\n * ```js\n * let renderer = PIXI.autoDetectRenderer(1024, 1024);\n * let renderTexture = PIXI.RenderTexture.create(800, 600);\n * let sprite = PIXI.Sprite.fromImage(\"spinObj_01.png\");\n *\n * sprite.position.x = 800/2;\n * sprite.position.y = 600/2;\n * sprite.anchor.x = 0.5;\n * sprite.anchor.y = 0.5;\n *\n * renderer.render(sprite, renderTexture);\n * ```\n *\n * The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0\n * you can clear the transform\n *\n * ```js\n *\n * sprite.setTransform()\n *\n * let renderTexture = new PIXI.RenderTexture.create(100, 100);\n *\n * renderer.render(sprite, renderTexture);  // Renders to center of RenderTexture\n * ```\n *\n * @class\n * @extends PIXI.Texture\n * @memberof PIXI\n */\nvar RenderTexture = function (_Texture) {\n    _inherits(RenderTexture, _Texture);\n\n    /**\n     * @param {PIXI.BaseRenderTexture} baseRenderTexture - The renderer used for this RenderTexture\n     * @param {PIXI.Rectangle} [frame] - The rectangle frame of the texture to show\n     */\n    function RenderTexture(baseRenderTexture, frame) {\n        _classCallCheck(this, RenderTexture);\n\n        // support for legacy..\n        var _legacyRenderer = null;\n\n        if (!(baseRenderTexture instanceof _BaseRenderTexture2.default)) {\n            /* eslint-disable prefer-rest-params, no-console */\n            var width = arguments[1];\n            var height = arguments[2];\n            var scaleMode = arguments[3];\n            var resolution = arguments[4];\n\n            // we have an old render texture..\n            console.warn('Please use RenderTexture.create(' + width + ', ' + height + ') instead of the ctor directly.');\n            _legacyRenderer = arguments[0];\n            /* eslint-enable prefer-rest-params, no-console */\n\n            frame = null;\n            baseRenderTexture = new _BaseRenderTexture2.default(width, height, scaleMode, resolution);\n        }\n\n        /**\n         * The base texture object that this texture uses\n         *\n         * @member {BaseTexture}\n         */\n\n        var _this = _possibleConstructorReturn(this, _Texture.call(this, baseRenderTexture, frame));\n\n        _this.legacyRenderer = _legacyRenderer;\n\n        /**\n         * This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.\n         *\n         * @member {boolean}\n         */\n        _this.valid = true;\n\n        _this._updateUvs();\n        return _this;\n    }\n\n    /**\n     * Resizes the RenderTexture.\n     *\n     * @param {number} width - The width to resize to.\n     * @param {number} height - The height to resize to.\n     * @param {boolean} doNotResizeBaseTexture - Should the baseTexture.width and height values be resized as well?\n     */\n\n\n    RenderTexture.prototype.resize = function resize(width, height, doNotResizeBaseTexture) {\n        width = Math.ceil(width);\n        height = Math.ceil(height);\n\n        // TODO - could be not required..\n        this.valid = width > 0 && height > 0;\n\n        this._frame.width = this.orig.width = width;\n        this._frame.height = this.orig.height = height;\n\n        if (!doNotResizeBaseTexture) {\n            this.baseTexture.resize(width, height);\n        }\n\n        this._updateUvs();\n    };\n\n    /**\n     * A short hand way of creating a render texture.\n     *\n     * @param {number} [width=100] - The width of the render texture\n     * @param {number} [height=100] - The height of the render texture\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {number} [resolution=1] - The resolution / device pixel ratio of the texture being generated\n     * @return {PIXI.RenderTexture} The new render texture\n     */\n\n\n    RenderTexture.create = function create(width, height, scaleMode, resolution) {\n        return new RenderTexture(new _BaseRenderTexture2.default(width, height, scaleMode, resolution));\n    };\n\n    return RenderTexture;\n}(_Texture3.default);\n\nexports.default = RenderTexture;\n//# sourceMappingURL=RenderTexture.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/RenderTexture.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/Spritesheet.js":
/*!***************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/Spritesheet.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _ = __webpack_require__(/*! ../ */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Utility class for maintaining reference to a collection\n * of Textures on a single Spritesheet.\n *\n * To access a sprite sheet from your code pass its JSON data file to Pixi's loader:\n *\n * ```js\n * PIXI.loader.add(\"images/spritesheet.json\").load(setup);\n *\n * function setup() {\n *   let sheet = PIXI.loader.resources[\"images/spritesheet.json\"].spritesheet;\n *   ...\n * }\n * ```\n * With the `sheet.textures` you can create Sprite objects,`sheet.animations` can be used to create an AnimatedSprite.\n *\n * Sprite sheets can be packed using tools like {@link https://codeandweb.com/texturepacker|TexturePacker},\n * {@link https://renderhjs.net/shoebox/|Shoebox} or {@link https://github.com/krzysztof-o/spritesheet.js|Spritesheet.js}.\n * Default anchor points (see {@link PIXI.Texture#defaultAnchor}) and grouping of animation sprites are currently only\n * supported by TexturePacker.\n *\n * @class\n * @memberof PIXI\n */\nvar Spritesheet = function () {\n    _createClass(Spritesheet, null, [{\n        key: 'BATCH_SIZE',\n\n        /**\n         * The maximum number of Textures to build per process.\n         *\n         * @type {number}\n         * @default 1000\n         */\n        get: function get() {\n            return 1000;\n        }\n\n        /**\n         * @param {PIXI.BaseTexture} baseTexture Reference to the source BaseTexture object.\n         * @param {Object} data - Spritesheet image data.\n         * @param {string} [resolutionFilename] - The filename to consider when determining\n         *        the resolution of the spritesheet. If not provided, the imageUrl will\n         *        be used on the BaseTexture.\n         */\n\n    }]);\n\n    function Spritesheet(baseTexture, data) {\n        var resolutionFilename = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n\n        _classCallCheck(this, Spritesheet);\n\n        /**\n         * Reference to ths source texture\n         * @type {PIXI.BaseTexture}\n         */\n        this.baseTexture = baseTexture;\n\n        /**\n         * A map containing all textures of the sprite sheet.\n         * Can be used to create a {@link PIXI.Sprite|Sprite}:\n         * ```js\n         * new PIXI.Sprite(sheet.textures[\"image.png\"]);\n         * ```\n         * @member {Object}\n         */\n        this.textures = {};\n\n        /**\n         * A map containing the textures for each animation.\n         * Can be used to create an {@link PIXI.extras.AnimatedSprite|AnimatedSprite}:\n         * ```js\n         * new PIXI.extras.AnimatedSprite(sheet.animations[\"anim_name\"])\n         * ```\n         * @member {Object}\n         */\n        this.animations = {};\n\n        /**\n         * Reference to the original JSON data.\n         * @type {Object}\n         */\n        this.data = data;\n\n        /**\n         * The resolution of the spritesheet.\n         * @type {number}\n         */\n        this.resolution = this._updateResolution(resolutionFilename || this.baseTexture.imageUrl);\n\n        /**\n         * Map of spritesheet frames.\n         * @type {Object}\n         * @private\n         */\n        this._frames = this.data.frames;\n\n        /**\n         * Collection of frame names.\n         * @type {string[]}\n         * @private\n         */\n        this._frameKeys = Object.keys(this._frames);\n\n        /**\n         * Current batch index being processed.\n         * @type {number}\n         * @private\n         */\n        this._batchIndex = 0;\n\n        /**\n         * Callback when parse is completed.\n         * @type {Function}\n         * @private\n         */\n        this._callback = null;\n    }\n\n    /**\n     * Generate the resolution from the filename or fallback\n     * to the meta.scale field of the JSON data.\n     *\n     * @private\n     * @param {string} resolutionFilename - The filename to use for resolving\n     *        the default resolution.\n     * @return {number} Resolution to use for spritesheet.\n     */\n\n\n    Spritesheet.prototype._updateResolution = function _updateResolution(resolutionFilename) {\n        var scale = this.data.meta.scale;\n\n        // Use a defaultValue of `null` to check if a url-based resolution is set\n        var resolution = (0, _utils.getResolutionOfUrl)(resolutionFilename, null);\n\n        // No resolution found via URL\n        if (resolution === null) {\n            // Use the scale value or default to 1\n            resolution = scale !== undefined ? parseFloat(scale) : 1;\n        }\n\n        // For non-1 resolutions, update baseTexture\n        if (resolution !== 1) {\n            this.baseTexture.resolution = resolution;\n            this.baseTexture.update();\n        }\n\n        return resolution;\n    };\n\n    /**\n     * Parser spritesheet from loaded data. This is done asynchronously\n     * to prevent creating too many Texture within a single process.\n     *\n     * @param {Function} callback - Callback when complete returns\n     *        a map of the Textures for this spritesheet.\n     */\n\n\n    Spritesheet.prototype.parse = function parse(callback) {\n        this._batchIndex = 0;\n        this._callback = callback;\n\n        if (this._frameKeys.length <= Spritesheet.BATCH_SIZE) {\n            this._processFrames(0);\n            this._processAnimations();\n            this._parseComplete();\n        } else {\n            this._nextBatch();\n        }\n    };\n\n    /**\n     * Process a batch of frames\n     *\n     * @private\n     * @param {number} initialFrameIndex - The index of frame to start.\n     */\n\n\n    Spritesheet.prototype._processFrames = function _processFrames(initialFrameIndex) {\n        var frameIndex = initialFrameIndex;\n        var maxFrames = Spritesheet.BATCH_SIZE;\n        var sourceScale = this.baseTexture.sourceScale;\n\n        while (frameIndex - initialFrameIndex < maxFrames && frameIndex < this._frameKeys.length) {\n            var i = this._frameKeys[frameIndex];\n            var data = this._frames[i];\n            var rect = data.frame;\n\n            if (rect) {\n                var frame = null;\n                var trim = null;\n                var sourceSize = data.trimmed !== false && data.sourceSize ? data.sourceSize : data.frame;\n\n                var orig = new _.Rectangle(0, 0, Math.floor(sourceSize.w * sourceScale) / this.resolution, Math.floor(sourceSize.h * sourceScale) / this.resolution);\n\n                if (data.rotated) {\n                    frame = new _.Rectangle(Math.floor(rect.x * sourceScale) / this.resolution, Math.floor(rect.y * sourceScale) / this.resolution, Math.floor(rect.h * sourceScale) / this.resolution, Math.floor(rect.w * sourceScale) / this.resolution);\n                } else {\n                    frame = new _.Rectangle(Math.floor(rect.x * sourceScale) / this.resolution, Math.floor(rect.y * sourceScale) / this.resolution, Math.floor(rect.w * sourceScale) / this.resolution, Math.floor(rect.h * sourceScale) / this.resolution);\n                }\n\n                //  Check to see if the sprite is trimmed\n                if (data.trimmed !== false && data.spriteSourceSize) {\n                    trim = new _.Rectangle(Math.floor(data.spriteSourceSize.x * sourceScale) / this.resolution, Math.floor(data.spriteSourceSize.y * sourceScale) / this.resolution, Math.floor(rect.w * sourceScale) / this.resolution, Math.floor(rect.h * sourceScale) / this.resolution);\n                }\n\n                this.textures[i] = new _.Texture(this.baseTexture, frame, orig, trim, data.rotated ? 2 : 0, data.anchor);\n\n                // lets also add the frame to pixi's global cache for fromFrame and fromImage functions\n                _.Texture.addToCache(this.textures[i], i);\n            }\n\n            frameIndex++;\n        }\n    };\n\n    /**\n     * Parse animations config\n     *\n     * @private\n     */\n\n\n    Spritesheet.prototype._processAnimations = function _processAnimations() {\n        var animations = this.data.animations || {};\n\n        for (var animName in animations) {\n            this.animations[animName] = [];\n            for (var _iterator = animations[animName], _isArray = Array.isArray(_iterator), _i = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) {\n                var _ref;\n\n                if (_isArray) {\n                    if (_i >= _iterator.length) break;\n                    _ref = _iterator[_i++];\n                } else {\n                    _i = _iterator.next();\n                    if (_i.done) break;\n                    _ref = _i.value;\n                }\n\n                var frameName = _ref;\n\n                this.animations[animName].push(this.textures[frameName]);\n            }\n        }\n    };\n\n    /**\n     * The parse has completed.\n     *\n     * @private\n     */\n\n\n    Spritesheet.prototype._parseComplete = function _parseComplete() {\n        var callback = this._callback;\n\n        this._callback = null;\n        this._batchIndex = 0;\n        callback.call(this, this.textures);\n    };\n\n    /**\n     * Begin the next batch of textures.\n     *\n     * @private\n     */\n\n\n    Spritesheet.prototype._nextBatch = function _nextBatch() {\n        var _this = this;\n\n        this._processFrames(this._batchIndex * Spritesheet.BATCH_SIZE);\n        this._batchIndex++;\n        setTimeout(function () {\n            if (_this._batchIndex * Spritesheet.BATCH_SIZE < _this._frameKeys.length) {\n                _this._nextBatch();\n            } else {\n                _this._processAnimations();\n                _this._parseComplete();\n            }\n        }, 0);\n    };\n\n    /**\n     * Destroy Spritesheet and don't use after this.\n     *\n     * @param {boolean} [destroyBase=false] Whether to destroy the base texture as well\n     */\n\n\n    Spritesheet.prototype.destroy = function destroy() {\n        var destroyBase = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n        for (var i in this.textures) {\n            this.textures[i].destroy();\n        }\n        this._frames = null;\n        this._frameKeys = null;\n        this.data = null;\n        this.textures = null;\n        if (destroyBase) {\n            this.baseTexture.destroy();\n        }\n        this.baseTexture = null;\n    };\n\n    return Spritesheet;\n}();\n\nexports.default = Spritesheet;\n//# sourceMappingURL=Spritesheet.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/Spritesheet.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/Texture.js":
/*!***********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/Texture.js ***!
  \***********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _BaseTexture = __webpack_require__(/*! ./BaseTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseTexture.js\");\n\nvar _BaseTexture2 = _interopRequireDefault(_BaseTexture);\n\nvar _VideoBaseTexture = __webpack_require__(/*! ./VideoBaseTexture */ \"./node_modules/pixi.js/lib/core/textures/VideoBaseTexture.js\");\n\nvar _VideoBaseTexture2 = _interopRequireDefault(_VideoBaseTexture);\n\nvar _TextureUvs = __webpack_require__(/*! ./TextureUvs */ \"./node_modules/pixi.js/lib/core/textures/TextureUvs.js\");\n\nvar _TextureUvs2 = _interopRequireDefault(_TextureUvs);\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nvar _math = __webpack_require__(/*! ../math */ \"./node_modules/pixi.js/lib/core/math/index.js\");\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A texture stores the information that represents an image or part of an image. It cannot be added\n * to the display list directly. Instead use it as the texture for a Sprite. If no frame is provided\n * then the whole image is used.\n *\n * You can directly create a texture from an image and then reuse it multiple times like this :\n *\n * ```js\n * let texture = PIXI.Texture.fromImage('assets/image.png');\n * let sprite1 = new PIXI.Sprite(texture);\n * let sprite2 = new PIXI.Sprite(texture);\n * ```\n *\n * Textures made from SVGs, loaded or not, cannot be used before the file finishes processing.\n * You can check for this by checking the sprite's _textureID property.\n * ```js\n * var texture = PIXI.Texture.fromImage('assets/image.svg');\n * var sprite1 = new PIXI.Sprite(texture);\n * //sprite1._textureID should not be undefined if the texture has finished processing the SVG file\n * ```\n * You can use a ticker or rAF to ensure your sprites load the finished textures after processing. See issue #3068.\n *\n * @class\n * @extends EventEmitter\n * @memberof PIXI\n */\nvar Texture = function (_EventEmitter) {\n    _inherits(Texture, _EventEmitter);\n\n    /**\n     * @param {PIXI.BaseTexture} baseTexture - The base texture source to create the texture from\n     * @param {PIXI.Rectangle} [frame] - The rectangle frame of the texture to show\n     * @param {PIXI.Rectangle} [orig] - The area of original texture\n     * @param {PIXI.Rectangle} [trim] - Trimmed rectangle of original texture\n     * @param {number} [rotate] - indicates how the texture was rotated by texture packer. See {@link PIXI.GroupD8}\n     * @param {PIXI.Point} [anchor] - Default anchor point used for sprite placement / rotation\n     */\n    function Texture(baseTexture, frame, orig, trim, rotate, anchor) {\n        _classCallCheck(this, Texture);\n\n        /**\n         * Does this Texture have any frame data assigned to it?\n         *\n         * @member {boolean}\n         */\n        var _this = _possibleConstructorReturn(this, _EventEmitter.call(this));\n\n        _this.noFrame = false;\n\n        if (!frame) {\n            _this.noFrame = true;\n            frame = new _math.Rectangle(0, 0, 1, 1);\n        }\n\n        if (baseTexture instanceof Texture) {\n            baseTexture = baseTexture.baseTexture;\n        }\n\n        /**\n         * The base texture that this texture uses.\n         *\n         * @member {PIXI.BaseTexture}\n         */\n        _this.baseTexture = baseTexture;\n\n        /**\n         * This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,\n         * irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)\n         *\n         * @member {PIXI.Rectangle}\n         */\n        _this._frame = frame;\n\n        /**\n         * This is the trimmed area of original texture, before it was put in atlas\n         * Please call `_updateUvs()` after you change coordinates of `trim` manually.\n         *\n         * @member {PIXI.Rectangle}\n         */\n        _this.trim = trim;\n\n        /**\n         * This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.\n         *\n         * @member {boolean}\n         */\n        _this.valid = false;\n\n        /**\n         * This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)\n         *\n         * @member {boolean}\n         */\n        _this.requiresUpdate = false;\n\n        /**\n         * The WebGL UV data cache.\n         *\n         * @member {PIXI.TextureUvs}\n         * @private\n         */\n        _this._uvs = null;\n\n        /**\n         * This is the area of original texture, before it was put in atlas\n         *\n         * @member {PIXI.Rectangle}\n         */\n        _this.orig = orig || frame; // new Rectangle(0, 0, 1, 1);\n\n        _this._rotate = Number(rotate || 0);\n\n        if (rotate === true) {\n            // this is old texturepacker legacy, some games/libraries are passing \"true\" for rotated textures\n            _this._rotate = 2;\n        } else if (_this._rotate % 2 !== 0) {\n            throw new Error('attempt to use diamond-shaped UVs. If you are sure, set rotation manually');\n        }\n\n        if (baseTexture.hasLoaded) {\n            if (_this.noFrame) {\n                frame = new _math.Rectangle(0, 0, baseTexture.width, baseTexture.height);\n\n                // if there is no frame we should monitor for any base texture changes..\n                baseTexture.on('update', _this.onBaseTextureUpdated, _this);\n            }\n            _this.frame = frame;\n        } else {\n            baseTexture.once('loaded', _this.onBaseTextureLoaded, _this);\n        }\n\n        /**\n         * Anchor point that is used as default if sprite is created with this texture.\n         * Changing the `defaultAnchor` at a later point of time will not update Sprite's anchor point.\n         * @member {PIXI.Point}\n         * @default {0,0}\n         */\n        _this.defaultAnchor = anchor ? new _math.Point(anchor.x, anchor.y) : new _math.Point(0, 0);\n\n        /**\n         * Fired when the texture is updated. This happens if the frame or the baseTexture is updated.\n         *\n         * @event PIXI.Texture#update\n         * @protected\n         * @param {PIXI.Texture} texture - Instance of texture being updated.\n         */\n\n        _this._updateID = 0;\n\n        /**\n         * Contains data for uvs. May contain clamp settings and some matrices.\n         * Its a bit heavy, so by default that object is not created.\n         * @member {PIXI.TextureMatrix}\n         * @default null\n         */\n        _this.transform = null;\n\n        /**\n         * The ids under which this Texture has been added to the texture cache. This is\n         * automatically set as long as Texture.addToCache is used, but may not be set if a\n         * Texture is added directly to the TextureCache array.\n         *\n         * @member {string[]}\n         */\n        _this.textureCacheIds = [];\n        return _this;\n    }\n\n    /**\n     * Updates this texture on the gpu.\n     *\n     */\n\n\n    Texture.prototype.update = function update() {\n        this.baseTexture.update();\n    };\n\n    /**\n     * Called when the base texture is loaded\n     *\n     * @private\n     * @param {PIXI.BaseTexture} baseTexture - The base texture.\n     */\n\n\n    Texture.prototype.onBaseTextureLoaded = function onBaseTextureLoaded(baseTexture) {\n        this._updateID++;\n\n        // TODO this code looks confusing.. boo to abusing getters and setters!\n        if (this.noFrame) {\n            this.frame = new _math.Rectangle(0, 0, baseTexture.width, baseTexture.height);\n        } else {\n            this.frame = this._frame;\n        }\n\n        this.baseTexture.on('update', this.onBaseTextureUpdated, this);\n        this.emit('update', this);\n    };\n\n    /**\n     * Called when the base texture is updated\n     *\n     * @private\n     * @param {PIXI.BaseTexture} baseTexture - The base texture.\n     */\n\n\n    Texture.prototype.onBaseTextureUpdated = function onBaseTextureUpdated(baseTexture) {\n        this._updateID++;\n\n        this._frame.width = baseTexture.width;\n        this._frame.height = baseTexture.height;\n\n        this.emit('update', this);\n    };\n\n    /**\n     * Destroys this texture\n     *\n     * @param {boolean} [destroyBase=false] Whether to destroy the base texture as well\n     */\n\n\n    Texture.prototype.destroy = function destroy(destroyBase) {\n        if (this.baseTexture) {\n            if (destroyBase) {\n                // delete the texture if it exists in the texture cache..\n                // this only needs to be removed if the base texture is actually destroyed too..\n                if (_utils.TextureCache[this.baseTexture.imageUrl]) {\n                    Texture.removeFromCache(this.baseTexture.imageUrl);\n                }\n\n                this.baseTexture.destroy();\n            }\n\n            this.baseTexture.off('update', this.onBaseTextureUpdated, this);\n            this.baseTexture.off('loaded', this.onBaseTextureLoaded, this);\n\n            this.baseTexture = null;\n        }\n\n        this._frame = null;\n        this._uvs = null;\n        this.trim = null;\n        this.orig = null;\n\n        this.valid = false;\n\n        Texture.removeFromCache(this);\n        this.textureCacheIds = null;\n    };\n\n    /**\n     * Creates a new texture object that acts the same as this one.\n     *\n     * @return {PIXI.Texture} The new texture\n     */\n\n\n    Texture.prototype.clone = function clone() {\n        return new Texture(this.baseTexture, this.frame, this.orig, this.trim, this.rotate, this.defaultAnchor);\n    };\n\n    /**\n     * Updates the internal WebGL UV cache. Use it after you change `frame` or `trim` of the texture.\n     */\n\n\n    Texture.prototype._updateUvs = function _updateUvs() {\n        if (!this._uvs) {\n            this._uvs = new _TextureUvs2.default();\n        }\n\n        this._uvs.set(this._frame, this.baseTexture, this.rotate);\n\n        this._updateID++;\n    };\n\n    /**\n     * Helper function that creates a Texture object from the given image url.\n     * If the image is not in the texture cache it will be  created and loaded.\n     *\n     * @static\n     * @param {string} imageUrl - The image url of the texture\n     * @param {boolean} [crossorigin] - Whether requests should be treated as crossorigin\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {number} [sourceScale=(auto)] - Scale for the original image, used with SVG images.\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    Texture.fromImage = function fromImage(imageUrl, crossorigin, scaleMode, sourceScale) {\n        var texture = _utils.TextureCache[imageUrl];\n\n        if (!texture) {\n            texture = new Texture(_BaseTexture2.default.fromImage(imageUrl, crossorigin, scaleMode, sourceScale));\n            Texture.addToCache(texture, imageUrl);\n        }\n\n        return texture;\n    };\n\n    /**\n     * Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId\n     * The frame ids are created when a Texture packer file has been loaded\n     *\n     * @static\n     * @param {string} frameId - The frame Id of the texture in the cache\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    Texture.fromFrame = function fromFrame(frameId) {\n        var texture = _utils.TextureCache[frameId];\n\n        if (!texture) {\n            throw new Error('The frameId \"' + frameId + '\" does not exist in the texture cache');\n        }\n\n        return texture;\n    };\n\n    /**\n     * Helper function that creates a new Texture based on the given canvas element.\n     *\n     * @static\n     * @param {HTMLCanvasElement} canvas - The canvas element source of the texture\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {string} [origin='canvas'] - A string origin of who created the base texture\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    Texture.fromCanvas = function fromCanvas(canvas, scaleMode) {\n        var origin = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'canvas';\n\n        return new Texture(_BaseTexture2.default.fromCanvas(canvas, scaleMode, origin));\n    };\n\n    /**\n     * Helper function that creates a new Texture based on the given video element.\n     *\n     * @static\n     * @param {HTMLVideoElement|string} video - The URL or actual element of the video\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {boolean} [crossorigin=(auto)] - Should use anonymous CORS? Defaults to true if the URL is not a data-URI.\n     * @param {boolean} [autoPlay=true] - Start playing video as soon as it is loaded\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    Texture.fromVideo = function fromVideo(video, scaleMode, crossorigin, autoPlay) {\n        if (typeof video === 'string') {\n            return Texture.fromVideoUrl(video, scaleMode, crossorigin, autoPlay);\n        }\n\n        return new Texture(_VideoBaseTexture2.default.fromVideo(video, scaleMode, autoPlay));\n    };\n\n    /**\n     * Helper function that creates a new Texture based on the video url.\n     *\n     * @static\n     * @param {string} videoUrl - URL of the video\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {boolean} [crossorigin=(auto)] - Should use anonymous CORS? Defaults to true if the URL is not a data-URI.\n     * @param {boolean} [autoPlay=true] - Start playing video as soon as it is loaded\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    Texture.fromVideoUrl = function fromVideoUrl(videoUrl, scaleMode, crossorigin, autoPlay) {\n        return new Texture(_VideoBaseTexture2.default.fromUrl(videoUrl, scaleMode, crossorigin, autoPlay));\n    };\n\n    /**\n     * Helper function that creates a new Texture based on the source you provide.\n     * The source can be - frame id, image url, video url, canvas element, video element, base texture\n     *\n     * @static\n     * @param {number|string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|PIXI.BaseTexture}\n     *        source - Source to create texture from\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    Texture.from = function from(source) {\n        // TODO auto detect cross origin..\n        // TODO pass in scale mode?\n        if (typeof source === 'string') {\n            var texture = _utils.TextureCache[source];\n\n            if (!texture) {\n                // check if its a video..\n                var isVideo = source.match(/\\.(mp4|webm|ogg|h264|avi|mov)$/) !== null;\n\n                if (isVideo) {\n                    return Texture.fromVideoUrl(source);\n                }\n\n                return Texture.fromImage(source);\n            }\n\n            return texture;\n        } else if (source instanceof HTMLImageElement) {\n            return new Texture(_BaseTexture2.default.from(source));\n        } else if (source instanceof HTMLCanvasElement) {\n            return Texture.fromCanvas(source, _settings2.default.SCALE_MODE, 'HTMLCanvasElement');\n        } else if (source instanceof HTMLVideoElement) {\n            return Texture.fromVideo(source);\n        } else if (source instanceof _BaseTexture2.default) {\n            return new Texture(source);\n        }\n\n        // lets assume its a texture!\n        return source;\n    };\n\n    /**\n     * Create a texture from a source and add to the cache.\n     *\n     * @static\n     * @param {HTMLImageElement|HTMLCanvasElement} source - The input source.\n     * @param {String} imageUrl - File name of texture, for cache and resolving resolution.\n     * @param {String} [name] - Human readible name for the texture cache. If no name is\n     *        specified, only `imageUrl` will be used as the cache ID.\n     * @return {PIXI.Texture} Output texture\n     */\n\n\n    Texture.fromLoader = function fromLoader(source, imageUrl, name) {\n        var baseTexture = new _BaseTexture2.default(source, undefined, (0, _utils.getResolutionOfUrl)(imageUrl));\n        var texture = new Texture(baseTexture);\n\n        baseTexture.imageUrl = imageUrl;\n\n        // No name, use imageUrl instead\n        if (!name) {\n            name = imageUrl;\n        }\n\n        // lets also add the frame to pixi's global cache for fromFrame and fromImage fucntions\n        _BaseTexture2.default.addToCache(texture.baseTexture, name);\n        Texture.addToCache(texture, name);\n\n        // also add references by url if they are different.\n        if (name !== imageUrl) {\n            _BaseTexture2.default.addToCache(texture.baseTexture, imageUrl);\n            Texture.addToCache(texture, imageUrl);\n        }\n\n        return texture;\n    };\n\n    /**\n     * Adds a Texture to the global TextureCache. This cache is shared across the whole PIXI object.\n     *\n     * @static\n     * @param {PIXI.Texture} texture - The Texture to add to the cache.\n     * @param {string} id - The id that the Texture will be stored against.\n     */\n\n\n    Texture.addToCache = function addToCache(texture, id) {\n        if (id) {\n            if (texture.textureCacheIds.indexOf(id) === -1) {\n                texture.textureCacheIds.push(id);\n            }\n\n            // @if DEBUG\n            /* eslint-disable no-console */\n            if (_utils.TextureCache[id]) {\n                console.warn('Texture added to the cache with an id [' + id + '] that already had an entry');\n            }\n            /* eslint-enable no-console */\n            // @endif\n\n            _utils.TextureCache[id] = texture;\n        }\n    };\n\n    /**\n     * Remove a Texture from the global TextureCache.\n     *\n     * @static\n     * @param {string|PIXI.Texture} texture - id of a Texture to be removed, or a Texture instance itself\n     * @return {PIXI.Texture|null} The Texture that was removed\n     */\n\n\n    Texture.removeFromCache = function removeFromCache(texture) {\n        if (typeof texture === 'string') {\n            var textureFromCache = _utils.TextureCache[texture];\n\n            if (textureFromCache) {\n                var index = textureFromCache.textureCacheIds.indexOf(texture);\n\n                if (index > -1) {\n                    textureFromCache.textureCacheIds.splice(index, 1);\n                }\n\n                delete _utils.TextureCache[texture];\n\n                return textureFromCache;\n            }\n        } else if (texture && texture.textureCacheIds) {\n            for (var i = 0; i < texture.textureCacheIds.length; ++i) {\n                // Check that texture matches the one being passed in before deleting it from the cache.\n                if (_utils.TextureCache[texture.textureCacheIds[i]] === texture) {\n                    delete _utils.TextureCache[texture.textureCacheIds[i]];\n                }\n            }\n\n            texture.textureCacheIds.length = 0;\n\n            return texture;\n        }\n\n        return null;\n    };\n\n    /**\n     * The frame specifies the region of the base texture that this texture uses.\n     * Please call `_updateUvs()` after you change coordinates of `frame` manually.\n     *\n     * @member {PIXI.Rectangle}\n     */\n\n\n    _createClass(Texture, [{\n        key: 'frame',\n        get: function get() {\n            return this._frame;\n        },\n        set: function set(frame) // eslint-disable-line require-jsdoc\n        {\n            this._frame = frame;\n\n            this.noFrame = false;\n\n            var x = frame.x,\n                y = frame.y,\n                width = frame.width,\n                height = frame.height;\n\n            var xNotFit = x + width > this.baseTexture.width;\n            var yNotFit = y + height > this.baseTexture.height;\n\n            if (xNotFit || yNotFit) {\n                var relationship = xNotFit && yNotFit ? 'and' : 'or';\n                var errorX = 'X: ' + x + ' + ' + width + ' = ' + (x + width) + ' > ' + this.baseTexture.width;\n                var errorY = 'Y: ' + y + ' + ' + height + ' = ' + (y + height) + ' > ' + this.baseTexture.height;\n\n                throw new Error('Texture Error: frame does not fit inside the base Texture dimensions: ' + (errorX + ' ' + relationship + ' ' + errorY));\n            }\n\n            // this.valid = width && height && this.baseTexture.source && this.baseTexture.hasLoaded;\n            this.valid = width && height && this.baseTexture.hasLoaded;\n\n            if (!this.trim && !this.rotate) {\n                this.orig = frame;\n            }\n\n            if (this.valid) {\n                this._updateUvs();\n            }\n        }\n\n        /**\n         * Indicates whether the texture is rotated inside the atlas\n         * set to 2 to compensate for texture packer rotation\n         * set to 6 to compensate for spine packer rotation\n         * can be used to rotate or mirror sprites\n         * See {@link PIXI.GroupD8} for explanation\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'rotate',\n        get: function get() {\n            return this._rotate;\n        },\n        set: function set(rotate) // eslint-disable-line require-jsdoc\n        {\n            this._rotate = rotate;\n            if (this.valid) {\n                this._updateUvs();\n            }\n        }\n\n        /**\n         * The width of the Texture in pixels.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'width',\n        get: function get() {\n            return this.orig.width;\n        }\n\n        /**\n         * The height of the Texture in pixels.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'height',\n        get: function get() {\n            return this.orig.height;\n        }\n    }]);\n\n    return Texture;\n}(_eventemitter2.default);\n\nexports.default = Texture;\n\n\nfunction createWhiteTexture() {\n    var canvas = document.createElement('canvas');\n\n    canvas.width = 10;\n    canvas.height = 10;\n\n    var context = canvas.getContext('2d');\n\n    context.fillStyle = 'white';\n    context.fillRect(0, 0, 10, 10);\n\n    return new Texture(new _BaseTexture2.default(canvas));\n}\n\nfunction removeAllHandlers(tex) {\n    tex.destroy = function _emptyDestroy() {/* empty */};\n    tex.on = function _emptyOn() {/* empty */};\n    tex.once = function _emptyOnce() {/* empty */};\n    tex.emit = function _emptyEmit() {/* empty */};\n}\n\n/**\n * An empty texture, used often to not have to create multiple empty textures.\n * Can not be destroyed.\n *\n * @static\n * @constant\n */\nTexture.EMPTY = new Texture(new _BaseTexture2.default());\nremoveAllHandlers(Texture.EMPTY);\nremoveAllHandlers(Texture.EMPTY.baseTexture);\n\n/**\n * A white texture of 10x10 size, used for graphics and other things\n * Can not be destroyed.\n *\n * @static\n * @constant\n */\nTexture.WHITE = createWhiteTexture();\nremoveAllHandlers(Texture.WHITE);\nremoveAllHandlers(Texture.WHITE.baseTexture);\n//# sourceMappingURL=Texture.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/Texture.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/TextureMatrix.js":
/*!*****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/TextureMatrix.js ***!
  \*****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _Matrix = __webpack_require__(/*! ../math/Matrix */ \"./node_modules/pixi.js/lib/core/math/Matrix.js\");\n\nvar _Matrix2 = _interopRequireDefault(_Matrix);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar tempMat = new _Matrix2.default();\n\n/**\n * Class controls uv transform and frame clamp for texture\n * Can be used in Texture \"transform\" field, or separately, you can use different clamp settings on the same texture.\n * If you want to add support for texture region of certain feature or filter, that's what you're looking for.\n *\n * @see PIXI.Texture\n * @see PIXI.mesh.Mesh\n * @see PIXI.extras.TilingSprite\n * @class\n * @memberof PIXI\n */\n\nvar TextureMatrix = function () {\n    /**\n     *\n     * @param {PIXI.Texture} texture observed texture\n     * @param {number} [clampMargin] Changes frame clamping, 0.5 by default. Use -0.5 for extra border.\n     * @constructor\n     */\n    function TextureMatrix(texture, clampMargin) {\n        _classCallCheck(this, TextureMatrix);\n\n        this._texture = texture;\n\n        this.mapCoord = new _Matrix2.default();\n\n        this.uClampFrame = new Float32Array(4);\n\n        this.uClampOffset = new Float32Array(2);\n\n        this._lastTextureID = -1;\n\n        /**\n         * Changes frame clamping\n         * Works with TilingSprite and Mesh\n         * Change to 1.5 if you texture has repeated right and bottom lines, that leads to smoother borders\n         *\n         * @default 0\n         * @member {number}\n         */\n        this.clampOffset = 0;\n\n        /**\n         * Changes frame clamping\n         * Works with TilingSprite and Mesh\n         * Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas\n         *\n         * @default 0.5\n         * @member {number}\n         */\n        this.clampMargin = typeof clampMargin === 'undefined' ? 0.5 : clampMargin;\n    }\n\n    /**\n     * texture property\n     * @member {PIXI.Texture}\n     */\n\n\n    /**\n     * Multiplies uvs array to transform\n     * @param {Float32Array} uvs mesh uvs\n     * @param {Float32Array} [out=uvs] output\n     * @returns {Float32Array} output\n     */\n    TextureMatrix.prototype.multiplyUvs = function multiplyUvs(uvs, out) {\n        if (out === undefined) {\n            out = uvs;\n        }\n\n        var mat = this.mapCoord;\n\n        for (var i = 0; i < uvs.length; i += 2) {\n            var x = uvs[i];\n            var y = uvs[i + 1];\n\n            out[i] = x * mat.a + y * mat.c + mat.tx;\n            out[i + 1] = x * mat.b + y * mat.d + mat.ty;\n        }\n\n        return out;\n    };\n\n    /**\n     * updates matrices if texture was changed\n     * @param {boolean} forceUpdate if true, matrices will be updated any case\n     * @returns {boolean} whether or not it was updated\n     */\n\n\n    TextureMatrix.prototype.update = function update(forceUpdate) {\n        var tex = this._texture;\n\n        if (!tex || !tex.valid) {\n            return false;\n        }\n\n        if (!forceUpdate && this._lastTextureID === tex._updateID) {\n            return false;\n        }\n\n        this._lastTextureID = tex._updateID;\n\n        var uvs = tex._uvs;\n\n        this.mapCoord.set(uvs.x1 - uvs.x0, uvs.y1 - uvs.y0, uvs.x3 - uvs.x0, uvs.y3 - uvs.y0, uvs.x0, uvs.y0);\n\n        var orig = tex.orig;\n        var trim = tex.trim;\n\n        if (trim) {\n            tempMat.set(orig.width / trim.width, 0, 0, orig.height / trim.height, -trim.x / trim.width, -trim.y / trim.height);\n            this.mapCoord.append(tempMat);\n        }\n\n        var texBase = tex.baseTexture;\n        var frame = this.uClampFrame;\n        var margin = this.clampMargin / texBase.resolution;\n        var offset = this.clampOffset;\n\n        frame[0] = (tex._frame.x + margin + offset) / texBase.width;\n        frame[1] = (tex._frame.y + margin + offset) / texBase.height;\n        frame[2] = (tex._frame.x + tex._frame.width - margin + offset) / texBase.width;\n        frame[3] = (tex._frame.y + tex._frame.height - margin + offset) / texBase.height;\n        this.uClampOffset[0] = offset / texBase.realWidth;\n        this.uClampOffset[1] = offset / texBase.realHeight;\n\n        return true;\n    };\n\n    _createClass(TextureMatrix, [{\n        key: 'texture',\n        get: function get() {\n            return this._texture;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._texture = value;\n            this._lastTextureID = -1;\n        }\n    }]);\n\n    return TextureMatrix;\n}();\n\nexports.default = TextureMatrix;\n//# sourceMappingURL=TextureMatrix.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/TextureMatrix.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/TextureUvs.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/TextureUvs.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _GroupD = __webpack_require__(/*! ../math/GroupD8 */ \"./node_modules/pixi.js/lib/core/math/GroupD8.js\");\n\nvar _GroupD2 = _interopRequireDefault(_GroupD);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * A standard object to store the Uvs of a texture\n *\n * @class\n * @private\n * @memberof PIXI\n */\nvar TextureUvs = function () {\n    /**\n     *\n     */\n    function TextureUvs() {\n        _classCallCheck(this, TextureUvs);\n\n        this.x0 = 0;\n        this.y0 = 0;\n\n        this.x1 = 1;\n        this.y1 = 0;\n\n        this.x2 = 1;\n        this.y2 = 1;\n\n        this.x3 = 0;\n        this.y3 = 1;\n\n        this.uvsUint32 = new Uint32Array(4);\n    }\n\n    /**\n     * Sets the texture Uvs based on the given frame information.\n     *\n     * @private\n     * @param {PIXI.Rectangle} frame - The frame of the texture\n     * @param {PIXI.Rectangle} baseFrame - The base frame of the texture\n     * @param {number} rotate - Rotation of frame, see {@link PIXI.GroupD8}\n     */\n\n\n    TextureUvs.prototype.set = function set(frame, baseFrame, rotate) {\n        var tw = baseFrame.width;\n        var th = baseFrame.height;\n\n        if (rotate) {\n            // width and height div 2 div baseFrame size\n            var w2 = frame.width / 2 / tw;\n            var h2 = frame.height / 2 / th;\n\n            // coordinates of center\n            var cX = frame.x / tw + w2;\n            var cY = frame.y / th + h2;\n\n            rotate = _GroupD2.default.add(rotate, _GroupD2.default.NW); // NW is top-left corner\n            this.x0 = cX + w2 * _GroupD2.default.uX(rotate);\n            this.y0 = cY + h2 * _GroupD2.default.uY(rotate);\n\n            rotate = _GroupD2.default.add(rotate, 2); // rotate 90 degrees clockwise\n            this.x1 = cX + w2 * _GroupD2.default.uX(rotate);\n            this.y1 = cY + h2 * _GroupD2.default.uY(rotate);\n\n            rotate = _GroupD2.default.add(rotate, 2);\n            this.x2 = cX + w2 * _GroupD2.default.uX(rotate);\n            this.y2 = cY + h2 * _GroupD2.default.uY(rotate);\n\n            rotate = _GroupD2.default.add(rotate, 2);\n            this.x3 = cX + w2 * _GroupD2.default.uX(rotate);\n            this.y3 = cY + h2 * _GroupD2.default.uY(rotate);\n        } else {\n            this.x0 = frame.x / tw;\n            this.y0 = frame.y / th;\n\n            this.x1 = (frame.x + frame.width) / tw;\n            this.y1 = frame.y / th;\n\n            this.x2 = (frame.x + frame.width) / tw;\n            this.y2 = (frame.y + frame.height) / th;\n\n            this.x3 = frame.x / tw;\n            this.y3 = (frame.y + frame.height) / th;\n        }\n\n        this.uvsUint32[0] = (Math.round(this.y0 * 65535) & 0xFFFF) << 16 | Math.round(this.x0 * 65535) & 0xFFFF;\n        this.uvsUint32[1] = (Math.round(this.y1 * 65535) & 0xFFFF) << 16 | Math.round(this.x1 * 65535) & 0xFFFF;\n        this.uvsUint32[2] = (Math.round(this.y2 * 65535) & 0xFFFF) << 16 | Math.round(this.x2 * 65535) & 0xFFFF;\n        this.uvsUint32[3] = (Math.round(this.y3 * 65535) & 0xFFFF) << 16 | Math.round(this.x3 * 65535) & 0xFFFF;\n    };\n\n    return TextureUvs;\n}();\n\nexports.default = TextureUvs;\n//# sourceMappingURL=TextureUvs.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/TextureUvs.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/textures/VideoBaseTexture.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/textures/VideoBaseTexture.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _BaseTexture2 = __webpack_require__(/*! ./BaseTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseTexture.js\");\n\nvar _BaseTexture3 = _interopRequireDefault(_BaseTexture2);\n\nvar _utils = __webpack_require__(/*! ../utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _ticker = __webpack_require__(/*! ../ticker */ \"./node_modules/pixi.js/lib/core/ticker/index.js\");\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _determineCrossOrigin = __webpack_require__(/*! ../utils/determineCrossOrigin */ \"./node_modules/pixi.js/lib/core/utils/determineCrossOrigin.js\");\n\nvar _determineCrossOrigin2 = _interopRequireDefault(_determineCrossOrigin);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A texture of a [playing] Video.\n *\n * Video base textures mimic PixiJS BaseTexture.from.... method in their creation process.\n *\n * This can be used in several ways, such as:\n *\n * ```js\n * let texture = PIXI.VideoBaseTexture.fromUrl('http://mydomain.com/video.mp4');\n *\n * let texture = PIXI.VideoBaseTexture.fromUrl({ src: 'http://mydomain.com/video.mp4', mime: 'video/mp4' });\n *\n * let texture = PIXI.VideoBaseTexture.fromUrls(['/video.webm', '/video.mp4']);\n *\n * let texture = PIXI.VideoBaseTexture.fromUrls([\n *     { src: '/video.webm', mime: 'video/webm' },\n *     { src: '/video.mp4', mime: 'video/mp4' }\n * ]);\n * ```\n *\n * See the [\"deus\" demo](http://www.goodboydigital.com/pixijs/examples/deus/).\n *\n * @class\n * @extends PIXI.BaseTexture\n * @memberof PIXI\n */\nvar VideoBaseTexture = function (_BaseTexture) {\n    _inherits(VideoBaseTexture, _BaseTexture);\n\n    /**\n     * @param {HTMLVideoElement} source - Video source\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {boolean} [autoPlay=true] - Start playing video as soon as it is loaded\n     */\n    function VideoBaseTexture(source, scaleMode) {\n        var autoPlay = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n\n        _classCallCheck(this, VideoBaseTexture);\n\n        if (!source) {\n            throw new Error('No video source element specified.');\n        }\n\n        // hook in here to check if video is already available.\n        // BaseTexture looks for a source.complete boolean, plus width & height.\n\n        if ((source.readyState === source.HAVE_ENOUGH_DATA || source.readyState === source.HAVE_FUTURE_DATA) && source.width && source.height) {\n            source.complete = true;\n        }\n\n        var _this = _possibleConstructorReturn(this, _BaseTexture.call(this, source, scaleMode));\n\n        _this.width = source.videoWidth;\n        _this.height = source.videoHeight;\n\n        _this._autoUpdate = true;\n        _this._isAutoUpdating = false;\n\n        /**\n         * When set to true will automatically play videos used by this texture once\n         * they are loaded. If false, it will not modify the playing state.\n         *\n         * @member {boolean}\n         * @default true\n         */\n        _this.autoPlay = autoPlay;\n\n        _this.update = _this.update.bind(_this);\n        _this._onCanPlay = _this._onCanPlay.bind(_this);\n\n        source.addEventListener('play', _this._onPlayStart.bind(_this));\n        source.addEventListener('pause', _this._onPlayStop.bind(_this));\n        _this.hasLoaded = false;\n        _this.__loaded = false;\n\n        if (!_this._isSourceReady()) {\n            source.addEventListener('canplay', _this._onCanPlay);\n            source.addEventListener('canplaythrough', _this._onCanPlay);\n        } else {\n            _this._onCanPlay();\n        }\n        return _this;\n    }\n\n    /**\n     * Returns true if the underlying source is playing.\n     *\n     * @private\n     * @return {boolean} True if playing.\n     */\n\n\n    VideoBaseTexture.prototype._isSourcePlaying = function _isSourcePlaying() {\n        var source = this.source;\n\n        return source.currentTime > 0 && source.paused === false && source.ended === false && source.readyState > 2;\n    };\n\n    /**\n     * Returns true if the underlying source is ready for playing.\n     *\n     * @private\n     * @return {boolean} True if ready.\n     */\n\n\n    VideoBaseTexture.prototype._isSourceReady = function _isSourceReady() {\n        return this.source.readyState === 3 || this.source.readyState === 4;\n    };\n\n    /**\n     * Runs the update loop when the video is ready to play\n     *\n     * @private\n     */\n\n\n    VideoBaseTexture.prototype._onPlayStart = function _onPlayStart() {\n        // Just in case the video has not received its can play even yet..\n        if (!this.hasLoaded) {\n            this._onCanPlay();\n        }\n\n        if (!this._isAutoUpdating && this.autoUpdate) {\n            _ticker.shared.add(this.update, this, _const.UPDATE_PRIORITY.HIGH);\n            this._isAutoUpdating = true;\n        }\n    };\n\n    /**\n     * Fired when a pause event is triggered, stops the update loop\n     *\n     * @private\n     */\n\n\n    VideoBaseTexture.prototype._onPlayStop = function _onPlayStop() {\n        if (this._isAutoUpdating) {\n            _ticker.shared.remove(this.update, this);\n            this._isAutoUpdating = false;\n        }\n    };\n\n    /**\n     * Fired when the video is loaded and ready to play\n     *\n     * @private\n     */\n\n\n    VideoBaseTexture.prototype._onCanPlay = function _onCanPlay() {\n        this.hasLoaded = true;\n\n        if (this.source) {\n            this.source.removeEventListener('canplay', this._onCanPlay);\n            this.source.removeEventListener('canplaythrough', this._onCanPlay);\n\n            this.width = this.source.videoWidth;\n            this.height = this.source.videoHeight;\n\n            // prevent multiple loaded dispatches..\n            if (!this.__loaded) {\n                this.__loaded = true;\n                this.emit('loaded', this);\n            }\n\n            if (this._isSourcePlaying()) {\n                this._onPlayStart();\n            } else if (this.autoPlay) {\n                this.source.play();\n            }\n        }\n    };\n\n    /**\n     * Destroys this texture\n     *\n     */\n\n\n    VideoBaseTexture.prototype.destroy = function destroy() {\n        if (this._isAutoUpdating) {\n            _ticker.shared.remove(this.update, this);\n        }\n\n        if (this.source && this.source._pixiId) {\n            _BaseTexture3.default.removeFromCache(this.source._pixiId);\n            delete this.source._pixiId;\n\n            this.source.pause();\n            this.source.src = '';\n            this.source.load();\n        }\n\n        _BaseTexture.prototype.destroy.call(this);\n    };\n\n    /**\n     * Mimic PixiJS BaseTexture.from.... method.\n     *\n     * @static\n     * @param {HTMLVideoElement} video - Video to create texture from\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {boolean} [autoPlay=true] - Start playing video as soon as it is loaded\n     * @return {PIXI.VideoBaseTexture} Newly created VideoBaseTexture\n     */\n\n\n    VideoBaseTexture.fromVideo = function fromVideo(video, scaleMode, autoPlay) {\n        if (!video._pixiId) {\n            video._pixiId = 'video_' + (0, _utils.uid)();\n        }\n\n        var baseTexture = _utils.BaseTextureCache[video._pixiId];\n\n        if (!baseTexture) {\n            baseTexture = new VideoBaseTexture(video, scaleMode, autoPlay);\n            _BaseTexture3.default.addToCache(baseTexture, video._pixiId);\n        }\n\n        return baseTexture;\n    };\n\n    /**\n     * Helper function that creates a new BaseTexture based on the given video element.\n     * This BaseTexture can then be used to create a texture\n     *\n     * @static\n     * @param {string|object|string[]|object[]} videoSrc - The URL(s) for the video.\n     * @param {string} [videoSrc.src] - One of the source urls for the video\n     * @param {string} [videoSrc.mime] - The mimetype of the video (e.g. 'video/mp4'). If not specified\n     *  the url's extension will be used as the second part of the mime type.\n     * @param {number} scaleMode - See {@link PIXI.SCALE_MODES} for possible values\n     * @param {boolean} [crossorigin=(auto)] - Should use anonymous CORS? Defaults to true if the URL is not a data-URI.\n     * @param {boolean} [autoPlay=true] - Start playing video as soon as it is loaded\n     * @return {PIXI.VideoBaseTexture} Newly created VideoBaseTexture\n     */\n\n\n    VideoBaseTexture.fromUrl = function fromUrl(videoSrc, scaleMode, crossorigin, autoPlay) {\n        var video = document.createElement('video');\n\n        video.setAttribute('webkit-playsinline', '');\n        video.setAttribute('playsinline', '');\n\n        var url = Array.isArray(videoSrc) ? videoSrc[0].src || videoSrc[0] : videoSrc.src || videoSrc;\n\n        if (crossorigin === undefined && url.indexOf('data:') !== 0) {\n            video.crossOrigin = (0, _determineCrossOrigin2.default)(url);\n        } else if (crossorigin) {\n            video.crossOrigin = typeof crossorigin === 'string' ? crossorigin : 'anonymous';\n        }\n\n        // array of objects or strings\n        if (Array.isArray(videoSrc)) {\n            for (var i = 0; i < videoSrc.length; ++i) {\n                video.appendChild(createSource(videoSrc[i].src || videoSrc[i], videoSrc[i].mime));\n            }\n        }\n        // single object or string\n        else {\n                video.appendChild(createSource(url, videoSrc.mime));\n            }\n\n        video.load();\n\n        return VideoBaseTexture.fromVideo(video, scaleMode, autoPlay);\n    };\n\n    /**\n     * Should the base texture automatically update itself, set to true by default\n     *\n     * @member {boolean}\n     */\n\n\n    _createClass(VideoBaseTexture, [{\n        key: 'autoUpdate',\n        get: function get() {\n            return this._autoUpdate;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (value !== this._autoUpdate) {\n                this._autoUpdate = value;\n\n                if (!this._autoUpdate && this._isAutoUpdating) {\n                    _ticker.shared.remove(this.update, this);\n                    this._isAutoUpdating = false;\n                } else if (this._autoUpdate && !this._isAutoUpdating) {\n                    _ticker.shared.add(this.update, this, _const.UPDATE_PRIORITY.HIGH);\n                    this._isAutoUpdating = true;\n                }\n            }\n        }\n    }]);\n\n    return VideoBaseTexture;\n}(_BaseTexture3.default);\n\nexports.default = VideoBaseTexture;\n\n\nVideoBaseTexture.fromUrls = VideoBaseTexture.fromUrl;\n\nfunction createSource(path, type) {\n    if (!type) {\n        var purePath = path.split('?').shift().toLowerCase();\n\n        type = 'video/' + purePath.substr(purePath.lastIndexOf('.') + 1);\n    }\n\n    var source = document.createElement('source');\n\n    source.src = path;\n    source.type = type;\n\n    return source;\n}\n//# sourceMappingURL=VideoBaseTexture.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/textures/VideoBaseTexture.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/ticker/Ticker.js":
/*!********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/ticker/Ticker.js ***!
  \********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _TickerListener = __webpack_require__(/*! ./TickerListener */ \"./node_modules/pixi.js/lib/core/ticker/TickerListener.js\");\n\nvar _TickerListener2 = _interopRequireDefault(_TickerListener);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * A Ticker class that runs an update loop that other objects listen to.\n * This class is composed around listeners\n * meant for execution on the next requested animation frame.\n * Animation frames are requested only when necessary,\n * e.g. When the ticker is started and the emitter has listeners.\n *\n * @class\n * @memberof PIXI.ticker\n */\nvar Ticker = function () {\n    /**\n     *\n     */\n    function Ticker() {\n        var _this = this;\n\n        _classCallCheck(this, Ticker);\n\n        /**\n         * The first listener. All new listeners added are chained on this.\n         * @private\n         * @type {TickerListener}\n         */\n        this._head = new _TickerListener2.default(null, null, Infinity);\n\n        /**\n         * Internal current frame request ID\n         * @private\n         */\n        this._requestId = null;\n\n        /**\n         * Internal value managed by minFPS property setter and getter.\n         * This is the maximum allowed milliseconds between updates.\n         * @private\n         */\n        this._maxElapsedMS = 100;\n\n        /**\n         * Whether or not this ticker should invoke the method\n         * {@link PIXI.ticker.Ticker#start} automatically\n         * when a listener is added.\n         *\n         * @member {boolean}\n         * @default false\n         */\n        this.autoStart = false;\n\n        /**\n         * Scalar time value from last frame to this frame.\n         * This value is capped by setting {@link PIXI.ticker.Ticker#minFPS}\n         * and is scaled with {@link PIXI.ticker.Ticker#speed}.\n         * **Note:** The cap may be exceeded by scaling.\n         *\n         * @member {number}\n         * @default 1\n         */\n        this.deltaTime = 1;\n\n        /**\n         * Time elapsed in milliseconds from last frame to this frame.\n         * Opposed to what the scalar {@link PIXI.ticker.Ticker#deltaTime}\n         * is based, this value is neither capped nor scaled.\n         * If the platform supports DOMHighResTimeStamp,\n         * this value will have a precision of 1 µs.\n         * Defaults to target frame time\n         *\n         * @member {number}\n         * @default 16.66\n         */\n        this.elapsedMS = 1 / _settings2.default.TARGET_FPMS;\n\n        /**\n         * The last time {@link PIXI.ticker.Ticker#update} was invoked.\n         * This value is also reset internally outside of invoking\n         * update, but only when a new animation frame is requested.\n         * If the platform supports DOMHighResTimeStamp,\n         * this value will have a precision of 1 µs.\n         *\n         * @member {number}\n         * @default -1\n         */\n        this.lastTime = -1;\n\n        /**\n         * Factor of current {@link PIXI.ticker.Ticker#deltaTime}.\n         * @example\n         * // Scales ticker.deltaTime to what would be\n         * // the equivalent of approximately 120 FPS\n         * ticker.speed = 2;\n         *\n         * @member {number}\n         * @default 1\n         */\n        this.speed = 1;\n\n        /**\n         * Whether or not this ticker has been started.\n         * `true` if {@link PIXI.ticker.Ticker#start} has been called.\n         * `false` if {@link PIXI.ticker.Ticker#stop} has been called.\n         * While `false`, this value may change to `true` in the\n         * event of {@link PIXI.ticker.Ticker#autoStart} being `true`\n         * and a listener is added.\n         *\n         * @member {boolean}\n         * @default false\n         */\n        this.started = false;\n\n        /**\n         * Internal tick method bound to ticker instance.\n         * This is because in early 2015, Function.bind\n         * is still 60% slower in high performance scenarios.\n         * Also separating frame requests from update method\n         * so listeners may be called at any time and with\n         * any animation API, just invoke ticker.update(time).\n         *\n         * @private\n         * @param {number} time - Time since last tick.\n         */\n        this._tick = function (time) {\n            _this._requestId = null;\n\n            if (_this.started) {\n                // Invoke listeners now\n                _this.update(time);\n                // Listener side effects may have modified ticker state.\n                if (_this.started && _this._requestId === null && _this._head.next) {\n                    _this._requestId = requestAnimationFrame(_this._tick);\n                }\n            }\n        };\n    }\n\n    /**\n     * Conditionally requests a new animation frame.\n     * If a frame has not already been requested, and if the internal\n     * emitter has listeners, a new frame is requested.\n     *\n     * @private\n     */\n\n\n    Ticker.prototype._requestIfNeeded = function _requestIfNeeded() {\n        if (this._requestId === null && this._head.next) {\n            // ensure callbacks get correct delta\n            this.lastTime = performance.now();\n            this._requestId = requestAnimationFrame(this._tick);\n        }\n    };\n\n    /**\n     * Conditionally cancels a pending animation frame.\n     *\n     * @private\n     */\n\n\n    Ticker.prototype._cancelIfNeeded = function _cancelIfNeeded() {\n        if (this._requestId !== null) {\n            cancelAnimationFrame(this._requestId);\n            this._requestId = null;\n        }\n    };\n\n    /**\n     * Conditionally requests a new animation frame.\n     * If the ticker has been started it checks if a frame has not already\n     * been requested, and if the internal emitter has listeners. If these\n     * conditions are met, a new frame is requested. If the ticker has not\n     * been started, but autoStart is `true`, then the ticker starts now,\n     * and continues with the previous conditions to request a new frame.\n     *\n     * @private\n     */\n\n\n    Ticker.prototype._startIfPossible = function _startIfPossible() {\n        if (this.started) {\n            this._requestIfNeeded();\n        } else if (this.autoStart) {\n            this.start();\n        }\n    };\n\n    /**\n     * Register a handler for tick events. Calls continuously unless\n     * it is removed or the ticker is stopped.\n     *\n     * @param {Function} fn - The listener function to be added for updates\n     * @param {Function} [context] - The listener context\n     * @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting\n     * @returns {PIXI.ticker.Ticker} This instance of a ticker\n     */\n\n\n    Ticker.prototype.add = function add(fn, context) {\n        var priority = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : _const.UPDATE_PRIORITY.NORMAL;\n\n        return this._addListener(new _TickerListener2.default(fn, context, priority));\n    };\n\n    /**\n     * Add a handler for the tick event which is only execute once.\n     *\n     * @param {Function} fn - The listener function to be added for one update\n     * @param {Function} [context] - The listener context\n     * @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting\n     * @returns {PIXI.ticker.Ticker} This instance of a ticker\n     */\n\n\n    Ticker.prototype.addOnce = function addOnce(fn, context) {\n        var priority = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : _const.UPDATE_PRIORITY.NORMAL;\n\n        return this._addListener(new _TickerListener2.default(fn, context, priority, true));\n    };\n\n    /**\n     * Internally adds the event handler so that it can be sorted by priority.\n     * Priority allows certain handler (user, AnimatedSprite, Interaction) to be run\n     * before the rendering.\n     *\n     * @private\n     * @param {TickerListener} listener - Current listener being added.\n     * @returns {PIXI.ticker.Ticker} This instance of a ticker\n     */\n\n\n    Ticker.prototype._addListener = function _addListener(listener) {\n        // For attaching to head\n        var current = this._head.next;\n        var previous = this._head;\n\n        // Add the first item\n        if (!current) {\n            listener.connect(previous);\n        } else {\n            // Go from highest to lowest priority\n            while (current) {\n                if (listener.priority > current.priority) {\n                    listener.connect(previous);\n                    break;\n                }\n                previous = current;\n                current = current.next;\n            }\n\n            // Not yet connected\n            if (!listener.previous) {\n                listener.connect(previous);\n            }\n        }\n\n        this._startIfPossible();\n\n        return this;\n    };\n\n    /**\n     * Removes any handlers matching the function and context parameters.\n     * If no handlers are left after removing, then it cancels the animation frame.\n     *\n     * @param {Function} fn - The listener function to be removed\n     * @param {Function} [context] - The listener context to be removed\n     * @returns {PIXI.ticker.Ticker} This instance of a ticker\n     */\n\n\n    Ticker.prototype.remove = function remove(fn, context) {\n        var listener = this._head.next;\n\n        while (listener) {\n            // We found a match, lets remove it\n            // no break to delete all possible matches\n            // incase a listener was added 2+ times\n            if (listener.match(fn, context)) {\n                listener = listener.destroy();\n            } else {\n                listener = listener.next;\n            }\n        }\n\n        if (!this._head.next) {\n            this._cancelIfNeeded();\n        }\n\n        return this;\n    };\n\n    /**\n     * Starts the ticker. If the ticker has listeners\n     * a new animation frame is requested at this point.\n     */\n\n\n    Ticker.prototype.start = function start() {\n        if (!this.started) {\n            this.started = true;\n            this._requestIfNeeded();\n        }\n    };\n\n    /**\n     * Stops the ticker. If the ticker has requested\n     * an animation frame it is canceled at this point.\n     */\n\n\n    Ticker.prototype.stop = function stop() {\n        if (this.started) {\n            this.started = false;\n            this._cancelIfNeeded();\n        }\n    };\n\n    /**\n     * Destroy the ticker and don't use after this. Calling\n     * this method removes all references to internal events.\n     */\n\n\n    Ticker.prototype.destroy = function destroy() {\n        this.stop();\n\n        var listener = this._head.next;\n\n        while (listener) {\n            listener = listener.destroy(true);\n        }\n\n        this._head.destroy();\n        this._head = null;\n    };\n\n    /**\n     * Triggers an update. An update entails setting the\n     * current {@link PIXI.ticker.Ticker#elapsedMS},\n     * the current {@link PIXI.ticker.Ticker#deltaTime},\n     * invoking all listeners with current deltaTime,\n     * and then finally setting {@link PIXI.ticker.Ticker#lastTime}\n     * with the value of currentTime that was provided.\n     * This method will be called automatically by animation\n     * frame callbacks if the ticker instance has been started\n     * and listeners are added.\n     *\n     * @param {number} [currentTime=performance.now()] - the current time of execution\n     */\n\n\n    Ticker.prototype.update = function update() {\n        var currentTime = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : performance.now();\n\n        var elapsedMS = void 0;\n\n        // If the difference in time is zero or negative, we ignore most of the work done here.\n        // If there is no valid difference, then should be no reason to let anyone know about it.\n        // A zero delta, is exactly that, nothing should update.\n        //\n        // The difference in time can be negative, and no this does not mean time traveling.\n        // This can be the result of a race condition between when an animation frame is requested\n        // on the current JavaScript engine event loop, and when the ticker's start method is invoked\n        // (which invokes the internal _requestIfNeeded method). If a frame is requested before\n        // _requestIfNeeded is invoked, then the callback for the animation frame the ticker requests,\n        // can receive a time argument that can be less than the lastTime value that was set within\n        // _requestIfNeeded. This difference is in microseconds, but this is enough to cause problems.\n        //\n        // This check covers this browser engine timing issue, as well as if consumers pass an invalid\n        // currentTime value. This may happen if consumers opt-out of the autoStart, and update themselves.\n\n        if (currentTime > this.lastTime) {\n            // Save uncapped elapsedMS for measurement\n            elapsedMS = this.elapsedMS = currentTime - this.lastTime;\n\n            // cap the milliseconds elapsed used for deltaTime\n            if (elapsedMS > this._maxElapsedMS) {\n                elapsedMS = this._maxElapsedMS;\n            }\n\n            this.deltaTime = elapsedMS * _settings2.default.TARGET_FPMS * this.speed;\n\n            // Cache a local reference, in-case ticker is destroyed\n            // during the emit, we can still check for head.next\n            var head = this._head;\n\n            // Invoke listeners added to internal emitter\n            var listener = head.next;\n\n            while (listener) {\n                listener = listener.emit(this.deltaTime);\n            }\n\n            if (!head.next) {\n                this._cancelIfNeeded();\n            }\n        } else {\n            this.deltaTime = this.elapsedMS = 0;\n        }\n\n        this.lastTime = currentTime;\n    };\n\n    /**\n     * The frames per second at which this ticker is running.\n     * The default is approximately 60 in most modern browsers.\n     * **Note:** This does not factor in the value of\n     * {@link PIXI.ticker.Ticker#speed}, which is specific\n     * to scaling {@link PIXI.ticker.Ticker#deltaTime}.\n     *\n     * @member {number}\n     * @readonly\n     */\n\n\n    _createClass(Ticker, [{\n        key: 'FPS',\n        get: function get() {\n            return 1000 / this.elapsedMS;\n        }\n\n        /**\n         * Manages the maximum amount of milliseconds allowed to\n         * elapse between invoking {@link PIXI.ticker.Ticker#update}.\n         * This value is used to cap {@link PIXI.ticker.Ticker#deltaTime},\n         * but does not effect the measured value of {@link PIXI.ticker.Ticker#FPS}.\n         * When setting this property it is clamped to a value between\n         * `0` and `PIXI.settings.TARGET_FPMS * 1000`.\n         *\n         * @member {number}\n         * @default 10\n         */\n\n    }, {\n        key: 'minFPS',\n        get: function get() {\n            return 1000 / this._maxElapsedMS;\n        },\n        set: function set(fps) // eslint-disable-line require-jsdoc\n        {\n            // Clamp: 0 to TARGET_FPMS\n            var minFPMS = Math.min(Math.max(0, fps) / 1000, _settings2.default.TARGET_FPMS);\n\n            this._maxElapsedMS = 1 / minFPMS;\n        }\n    }]);\n\n    return Ticker;\n}();\n\nexports.default = Ticker;\n//# sourceMappingURL=Ticker.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/ticker/Ticker.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/ticker/TickerListener.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/ticker/TickerListener.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Internal class for handling the priority sorting of ticker handlers.\n *\n * @private\n * @class\n * @memberof PIXI.ticker\n */\nvar TickerListener = function () {\n    /**\n     * Constructor\n     *\n     * @param {Function} fn - The listener function to be added for one update\n     * @param {Function} [context=null] - The listener context\n     * @param {number} [priority=0] - The priority for emitting\n     * @param {boolean} [once=false] - If the handler should fire once\n     */\n    function TickerListener(fn) {\n        var context = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;\n        var priority = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n        var once = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;\n\n        _classCallCheck(this, TickerListener);\n\n        /**\n         * The handler function to execute.\n         * @member {Function}\n         */\n        this.fn = fn;\n\n        /**\n         * The calling to execute.\n         * @member {Function}\n         */\n        this.context = context;\n\n        /**\n         * The current priority.\n         * @member {number}\n         */\n        this.priority = priority;\n\n        /**\n         * If this should only execute once.\n         * @member {boolean}\n         */\n        this.once = once;\n\n        /**\n         * The next item in chain.\n         * @member {TickerListener}\n         */\n        this.next = null;\n\n        /**\n         * The previous item in chain.\n         * @member {TickerListener}\n         */\n        this.previous = null;\n\n        /**\n         * `true` if this listener has been destroyed already.\n         * @member {boolean}\n         * @private\n         */\n        this._destroyed = false;\n    }\n\n    /**\n     * Simple compare function to figure out if a function and context match.\n     *\n     * @param {Function} fn - The listener function to be added for one update\n     * @param {Function} context - The listener context\n     * @return {boolean} `true` if the listener match the arguments\n     */\n\n\n    TickerListener.prototype.match = function match(fn, context) {\n        context = context || null;\n\n        return this.fn === fn && this.context === context;\n    };\n\n    /**\n     * Emit by calling the current function.\n     * @param {number} deltaTime - time since the last emit.\n     * @return {TickerListener} Next ticker\n     */\n\n\n    TickerListener.prototype.emit = function emit(deltaTime) {\n        if (this.fn) {\n            if (this.context) {\n                this.fn.call(this.context, deltaTime);\n            } else {\n                this.fn(deltaTime);\n            }\n        }\n\n        var redirect = this.next;\n\n        if (this.once) {\n            this.destroy(true);\n        }\n\n        // Soft-destroying should remove\n        // the next reference\n        if (this._destroyed) {\n            this.next = null;\n        }\n\n        return redirect;\n    };\n\n    /**\n     * Connect to the list.\n     * @param {TickerListener} previous - Input node, previous listener\n     */\n\n\n    TickerListener.prototype.connect = function connect(previous) {\n        this.previous = previous;\n        if (previous.next) {\n            previous.next.previous = this;\n        }\n        this.next = previous.next;\n        previous.next = this;\n    };\n\n    /**\n     * Destroy and don't use after this.\n     * @param {boolean} [hard = false] `true` to remove the `next` reference, this\n     *        is considered a hard destroy. Soft destroy maintains the next reference.\n     * @return {TickerListener} The listener to redirect while emitting or removing.\n     */\n\n\n    TickerListener.prototype.destroy = function destroy() {\n        var hard = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n        this._destroyed = true;\n        this.fn = null;\n        this.context = null;\n\n        // Disconnect, hook up next and previous\n        if (this.previous) {\n            this.previous.next = this.next;\n        }\n\n        if (this.next) {\n            this.next.previous = this.previous;\n        }\n\n        // Redirect to the next item\n        var redirect = this.next;\n\n        // Remove references\n        this.next = hard ? null : redirect;\n        this.previous = null;\n\n        return redirect;\n    };\n\n    return TickerListener;\n}();\n\nexports.default = TickerListener;\n//# sourceMappingURL=TickerListener.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/ticker/TickerListener.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/ticker/index.js":
/*!*******************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/ticker/index.js ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.Ticker = exports.shared = undefined;\n\nvar _Ticker = __webpack_require__(/*! ./Ticker */ \"./node_modules/pixi.js/lib/core/ticker/Ticker.js\");\n\nvar _Ticker2 = _interopRequireDefault(_Ticker);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * The shared ticker instance used by {@link PIXI.extras.AnimatedSprite}.\n * and by {@link PIXI.interaction.InteractionManager}.\n * The property {@link PIXI.ticker.Ticker#autoStart} is set to `true`\n * for this instance. Please follow the examples for usage, including\n * how to opt-out of auto-starting the shared ticker.\n *\n * @example\n * let ticker = PIXI.ticker.shared;\n * // Set this to prevent starting this ticker when listeners are added.\n * // By default this is true only for the PIXI.ticker.shared instance.\n * ticker.autoStart = false;\n * // FYI, call this to ensure the ticker is stopped. It should be stopped\n * // if you have not attempted to render anything yet.\n * ticker.stop();\n * // Call this when you are ready for a running shared ticker.\n * ticker.start();\n *\n * @example\n * // You may use the shared ticker to render...\n * let renderer = PIXI.autoDetectRenderer(800, 600);\n * let stage = new PIXI.Container();\n * let interactionManager = PIXI.interaction.InteractionManager(renderer);\n * document.body.appendChild(renderer.view);\n * ticker.add(function (time) {\n *     renderer.render(stage);\n * });\n *\n * @example\n * // Or you can just update it manually.\n * ticker.autoStart = false;\n * ticker.stop();\n * function animate(time) {\n *     ticker.update(time);\n *     renderer.render(stage);\n *     requestAnimationFrame(animate);\n * }\n * animate(performance.now());\n *\n * @type {PIXI.ticker.Ticker}\n * @memberof PIXI.ticker\n */\nvar shared = new _Ticker2.default();\n\nshared.autoStart = true;\nshared.destroy = function () {\n  // protect destroying shared ticker\n  // this is used by other internal systems\n  // like AnimatedSprite and InteractionManager\n};\n\n/**\n * This namespace contains an API for interacting with PIXI's internal global update loop.\n *\n * This ticker is used for rendering, {@link PIXI.extras.AnimatedSprite AnimatedSprite},\n * {@link PIXI.interaction.InteractionManager InteractionManager} and many other time-based PIXI systems.\n * @example\n * const ticker = new PIXI.ticker.Ticker();\n * ticker.stop();\n * ticker.add((deltaTime) => {\n *   // do something every frame\n * });\n * ticker.start();\n * @namespace PIXI.ticker\n */\nexports.shared = shared;\nexports.Ticker = _Ticker2.default;\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/ticker/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/canUploadSameBuffer.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/canUploadSameBuffer.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = canUploadSameBuffer;\nfunction canUploadSameBuffer() {\n\t// Uploading the same buffer multiple times in a single frame can cause perf issues.\n\t// Apparent on IOS so only check for that at the moment\n\t// this check may become more complex if this issue pops up elsewhere.\n\tvar ios = !!navigator.platform && /iPad|iPhone|iPod/.test(navigator.platform);\n\n\treturn !ios;\n}\n//# sourceMappingURL=canUploadSameBuffer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/canUploadSameBuffer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/createIndicesForQuads.js":
/*!**********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/createIndicesForQuads.js ***!
  \**********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = createIndicesForQuads;\n/**\n * Generic Mask Stack data structure\n *\n * @memberof PIXI\n * @function createIndicesForQuads\n * @private\n * @param {number} size - Number of quads\n * @return {Uint16Array} indices\n */\nfunction createIndicesForQuads(size) {\n    // the total number of indices in our array, there are 6 points per quad.\n\n    var totalIndices = size * 6;\n\n    var indices = new Uint16Array(totalIndices);\n\n    // fill the indices with the quads to draw\n    for (var i = 0, j = 0; i < totalIndices; i += 6, j += 4) {\n        indices[i + 0] = j + 0;\n        indices[i + 1] = j + 1;\n        indices[i + 2] = j + 2;\n        indices[i + 3] = j + 0;\n        indices[i + 4] = j + 2;\n        indices[i + 5] = j + 3;\n    }\n\n    return indices;\n}\n//# sourceMappingURL=createIndicesForQuads.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/createIndicesForQuads.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/determineCrossOrigin.js":
/*!*********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/determineCrossOrigin.js ***!
  \*********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = determineCrossOrigin;\n\nvar _url2 = __webpack_require__(/*! url */ \"./node_modules/url/url.js\");\n\nvar _url3 = _interopRequireDefault(_url2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar tempAnchor = void 0;\n\n/**\n * Sets the `crossOrigin` property for this resource based on if the url\n * for this resource is cross-origin. If crossOrigin was manually set, this\n * function does nothing.\n * Nipped from the resource loader!\n *\n * @ignore\n * @param {string} url - The url to test.\n * @param {object} [loc=window.location] - The location object to test against.\n * @return {string} The crossOrigin value to use (or empty string for none).\n */\nfunction determineCrossOrigin(url) {\n    var loc = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : window.location;\n\n    // data: and javascript: urls are considered same-origin\n    if (url.indexOf('data:') === 0) {\n        return '';\n    }\n\n    // default is window.location\n    loc = loc || window.location;\n\n    if (!tempAnchor) {\n        tempAnchor = document.createElement('a');\n    }\n\n    // let the browser determine the full href for the url of this resource and then\n    // parse with the node url lib, we can't use the properties of the anchor element\n    // because they don't work in IE9 :(\n    tempAnchor.href = url;\n    url = _url3.default.parse(tempAnchor.href);\n\n    var samePort = !url.port && loc.port === '' || url.port === loc.port;\n\n    // if cross origin\n    if (url.hostname !== loc.hostname || !samePort || url.protocol !== loc.protocol) {\n        return 'anonymous';\n    }\n\n    return '';\n}\n//# sourceMappingURL=determineCrossOrigin.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/determineCrossOrigin.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/index.js":
/*!******************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/index.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.premultiplyBlendMode = exports.BaseTextureCache = exports.TextureCache = exports.earcut = exports.mixins = exports.pluginTarget = exports.EventEmitter = exports.removeItems = exports.isMobile = undefined;\nexports.uid = uid;\nexports.hex2rgb = hex2rgb;\nexports.hex2string = hex2string;\nexports.rgb2hex = rgb2hex;\nexports.getResolutionOfUrl = getResolutionOfUrl;\nexports.decomposeDataUri = decomposeDataUri;\nexports.getUrlFileExtension = getUrlFileExtension;\nexports.getSvgSize = getSvgSize;\nexports.skipHello = skipHello;\nexports.sayHello = sayHello;\nexports.isWebGLSupported = isWebGLSupported;\nexports.sign = sign;\nexports.destroyTextureCache = destroyTextureCache;\nexports.clearTextureCache = clearTextureCache;\nexports.correctBlendMode = correctBlendMode;\nexports.premultiplyTint = premultiplyTint;\nexports.premultiplyRgba = premultiplyRgba;\nexports.premultiplyTintToRgba = premultiplyTintToRgba;\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _settings = __webpack_require__(/*! ../settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nvar _pluginTarget = __webpack_require__(/*! ./pluginTarget */ \"./node_modules/pixi.js/lib/core/utils/pluginTarget.js\");\n\nvar _pluginTarget2 = _interopRequireDefault(_pluginTarget);\n\nvar _mixin = __webpack_require__(/*! ./mixin */ \"./node_modules/pixi.js/lib/core/utils/mixin.js\");\n\nvar mixins = _interopRequireWildcard(_mixin);\n\nvar _ismobilejs = __webpack_require__(/*! ismobilejs */ \"./node_modules/ismobilejs/dist/isMobile.min.js\");\n\nvar isMobile = _interopRequireWildcard(_ismobilejs);\n\nvar _removeArrayItems = __webpack_require__(/*! remove-array-items */ \"./node_modules/remove-array-items/index.js\");\n\nvar _removeArrayItems2 = _interopRequireDefault(_removeArrayItems);\n\nvar _mapPremultipliedBlendModes = __webpack_require__(/*! ./mapPremultipliedBlendModes */ \"./node_modules/pixi.js/lib/core/utils/mapPremultipliedBlendModes.js\");\n\nvar _mapPremultipliedBlendModes2 = _interopRequireDefault(_mapPremultipliedBlendModes);\n\nvar _earcut = __webpack_require__(/*! earcut */ \"./node_modules/earcut/src/earcut.js\");\n\nvar _earcut2 = _interopRequireDefault(_earcut);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar nextUid = 0;\nvar saidHello = false;\n\n/**\n * Generalized convenience utilities for PIXI.\n * @example\n * // Extend PIXI's internal Event Emitter.\n * class MyEmitter extends PIXI.utils.EventEmitter {\n *   constructor() {\n *      super();\n *      console.log(\"Emitter created!\");\n *   }\n * }\n *\n * // Get info on current device\n * console.log(PIXI.utils.isMobile);\n *\n * // Convert hex color to string\n * console.log(PIXI.utils.hex2string(0xff00ff)); // returns: \"#ff00ff\"\n * @namespace PIXI.utils\n */\nexports.isMobile = isMobile;\nexports.removeItems = _removeArrayItems2.default;\nexports.EventEmitter = _eventemitter2.default;\nexports.pluginTarget = _pluginTarget2.default;\nexports.mixins = mixins;\nexports.earcut = _earcut2.default;\n\n/**\n * Gets the next unique identifier\n *\n * @memberof PIXI.utils\n * @function uid\n * @return {number} The next unique identifier to use.\n */\n\nfunction uid() {\n    return ++nextUid;\n}\n\n/**\n * Converts a hex color number to an [R, G, B] array\n *\n * @memberof PIXI.utils\n * @function hex2rgb\n * @param {number} hex - The number to convert\n * @param  {number[]} [out=[]] If supplied, this array will be used rather than returning a new one\n * @return {number[]} An array representing the [R, G, B] of the color.\n */\nfunction hex2rgb(hex, out) {\n    out = out || [];\n\n    out[0] = (hex >> 16 & 0xFF) / 255;\n    out[1] = (hex >> 8 & 0xFF) / 255;\n    out[2] = (hex & 0xFF) / 255;\n\n    return out;\n}\n\n/**\n * Converts a hex color number to a string.\n *\n * @memberof PIXI.utils\n * @function hex2string\n * @param {number} hex - Number in hex\n * @return {string} The string color.\n */\nfunction hex2string(hex) {\n    hex = hex.toString(16);\n    hex = '000000'.substr(0, 6 - hex.length) + hex;\n\n    return '#' + hex;\n}\n\n/**\n * Converts a color as an [R, G, B] array to a hex number\n *\n * @memberof PIXI.utils\n * @function rgb2hex\n * @param {number[]} rgb - rgb array\n * @return {number} The color number\n */\nfunction rgb2hex(rgb) {\n    return (rgb[0] * 255 << 16) + (rgb[1] * 255 << 8) + (rgb[2] * 255 | 0);\n}\n\n/**\n * get the resolution / device pixel ratio of an asset by looking for the prefix\n * used by spritesheets and image urls\n *\n * @memberof PIXI.utils\n * @function getResolutionOfUrl\n * @param {string} url - the image path\n * @param {number} [defaultValue=1] - the defaultValue if no filename prefix is set.\n * @return {number} resolution / device pixel ratio of an asset\n */\nfunction getResolutionOfUrl(url, defaultValue) {\n    var resolution = _settings2.default.RETINA_PREFIX.exec(url);\n\n    if (resolution) {\n        return parseFloat(resolution[1]);\n    }\n\n    return defaultValue !== undefined ? defaultValue : 1;\n}\n\n/**\n * Typedef for decomposeDataUri return object.\n *\n * @typedef {object} PIXI.utils~DecomposedDataUri\n * @property {mediaType} Media type, eg. `image`\n * @property {subType} Sub type, eg. `png`\n * @property {encoding} Data encoding, eg. `base64`\n * @property {data} The actual data\n */\n\n/**\n * Split a data URI into components. Returns undefined if\n * parameter `dataUri` is not a valid data URI.\n *\n * @memberof PIXI.utils\n * @function decomposeDataUri\n * @param {string} dataUri - the data URI to check\n * @return {PIXI.utils~DecomposedDataUri|undefined} The decomposed data uri or undefined\n */\nfunction decomposeDataUri(dataUri) {\n    var dataUriMatch = _const.DATA_URI.exec(dataUri);\n\n    if (dataUriMatch) {\n        return {\n            mediaType: dataUriMatch[1] ? dataUriMatch[1].toLowerCase() : undefined,\n            subType: dataUriMatch[2] ? dataUriMatch[2].toLowerCase() : undefined,\n            charset: dataUriMatch[3] ? dataUriMatch[3].toLowerCase() : undefined,\n            encoding: dataUriMatch[4] ? dataUriMatch[4].toLowerCase() : undefined,\n            data: dataUriMatch[5]\n        };\n    }\n\n    return undefined;\n}\n\n/**\n * Get type of the image by regexp for extension. Returns undefined for unknown extensions.\n *\n * @memberof PIXI.utils\n * @function getUrlFileExtension\n * @param {string} url - the image path\n * @return {string|undefined} image extension\n */\nfunction getUrlFileExtension(url) {\n    var extension = _const.URL_FILE_EXTENSION.exec(url);\n\n    if (extension) {\n        return extension[1].toLowerCase();\n    }\n\n    return undefined;\n}\n\n/**\n * Typedef for Size object.\n *\n * @typedef {object} PIXI.utils~Size\n * @property {width} Width component\n * @property {height} Height component\n */\n\n/**\n * Get size from an svg string using regexp.\n *\n * @memberof PIXI.utils\n * @function getSvgSize\n * @param {string} svgString - a serialized svg element\n * @return {PIXI.utils~Size|undefined} image extension\n */\nfunction getSvgSize(svgString) {\n    var sizeMatch = _const.SVG_SIZE.exec(svgString);\n    var size = {};\n\n    if (sizeMatch) {\n        size[sizeMatch[1]] = Math.round(parseFloat(sizeMatch[3]));\n        size[sizeMatch[5]] = Math.round(parseFloat(sizeMatch[7]));\n    }\n\n    return size;\n}\n\n/**\n * Skips the hello message of renderers that are created after this is run.\n *\n * @function skipHello\n * @memberof PIXI.utils\n */\nfunction skipHello() {\n    saidHello = true;\n}\n\n/**\n * Logs out the version and renderer information for this running instance of PIXI.\n * If you don't want to see this message you can run `PIXI.utils.skipHello()` before\n * creating your renderer. Keep in mind that doing that will forever makes you a jerk face.\n *\n * @static\n * @function sayHello\n * @memberof PIXI.utils\n * @param {string} type - The string renderer type to log.\n */\nfunction sayHello(type) {\n    if (saidHello) {\n        return;\n    }\n\n    if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1) {\n        var args = ['\\n %c %c %c PixiJS ' + _const.VERSION + ' - \\u2730 ' + type + ' \\u2730  %c  %c  http://www.pixijs.com/  %c %c \\u2665%c\\u2665%c\\u2665 \\n\\n', 'background: #ff66a5; padding:5px 0;', 'background: #ff66a5; padding:5px 0;', 'color: #ff66a5; background: #030307; padding:5px 0;', 'background: #ff66a5; padding:5px 0;', 'background: #ffc3dc; padding:5px 0;', 'background: #ff66a5; padding:5px 0;', 'color: #ff2424; background: #fff; padding:5px 0;', 'color: #ff2424; background: #fff; padding:5px 0;', 'color: #ff2424; background: #fff; padding:5px 0;'];\n\n        window.console.log.apply(console, args);\n    } else if (window.console) {\n        window.console.log('PixiJS ' + _const.VERSION + ' - ' + type + ' - http://www.pixijs.com/');\n    }\n\n    saidHello = true;\n}\n\n/**\n * Helper for checking for webgl support\n *\n * @memberof PIXI.utils\n * @function isWebGLSupported\n * @return {boolean} is webgl supported\n */\nfunction isWebGLSupported() {\n    var contextOptions = { stencil: true, failIfMajorPerformanceCaveat: true };\n\n    try {\n        if (!window.WebGLRenderingContext) {\n            return false;\n        }\n\n        var canvas = document.createElement('canvas');\n        var gl = canvas.getContext('webgl', contextOptions) || canvas.getContext('experimental-webgl', contextOptions);\n\n        var success = !!(gl && gl.getContextAttributes().stencil);\n\n        if (gl) {\n            var loseContext = gl.getExtension('WEBGL_lose_context');\n\n            if (loseContext) {\n                loseContext.loseContext();\n            }\n        }\n\n        gl = null;\n\n        return success;\n    } catch (e) {\n        return false;\n    }\n}\n\n/**\n * Returns sign of number\n *\n * @memberof PIXI.utils\n * @function sign\n * @param {number} n - the number to check the sign of\n * @returns {number} 0 if `n` is 0, -1 if `n` is negative, 1 if `n` is positive\n */\nfunction sign(n) {\n    if (n === 0) return 0;\n\n    return n < 0 ? -1 : 1;\n}\n\n/**\n * @todo Describe property usage\n *\n * @memberof PIXI.utils\n * @private\n */\nvar TextureCache = exports.TextureCache = Object.create(null);\n\n/**\n * @todo Describe property usage\n *\n * @memberof PIXI.utils\n * @private\n */\nvar BaseTextureCache = exports.BaseTextureCache = Object.create(null);\n\n/**\n * Destroys all texture in the cache\n *\n * @memberof PIXI.utils\n * @function destroyTextureCache\n */\nfunction destroyTextureCache() {\n    var key = void 0;\n\n    for (key in TextureCache) {\n        TextureCache[key].destroy();\n    }\n    for (key in BaseTextureCache) {\n        BaseTextureCache[key].destroy();\n    }\n}\n\n/**\n * Removes all textures from cache, but does not destroy them\n *\n * @memberof PIXI.utils\n * @function clearTextureCache\n */\nfunction clearTextureCache() {\n    var key = void 0;\n\n    for (key in TextureCache) {\n        delete TextureCache[key];\n    }\n    for (key in BaseTextureCache) {\n        delete BaseTextureCache[key];\n    }\n}\n\n/**\n * maps premultiply flag and blendMode to adjusted blendMode\n * @memberof PIXI.utils\n * @const premultiplyBlendMode\n * @type {Array<number[]>}\n */\nvar premultiplyBlendMode = exports.premultiplyBlendMode = (0, _mapPremultipliedBlendModes2.default)();\n\n/**\n * changes blendMode according to texture format\n *\n * @memberof PIXI.utils\n * @function correctBlendMode\n * @param {number} blendMode supposed blend mode\n * @param {boolean} premultiplied  whether source is premultiplied\n * @returns {number} true blend mode for this texture\n */\nfunction correctBlendMode(blendMode, premultiplied) {\n    return premultiplyBlendMode[premultiplied ? 1 : 0][blendMode];\n}\n\n/**\n * premultiplies tint\n *\n * @memberof PIXI.utils\n * @param {number} tint integet RGB\n * @param {number} alpha floating point alpha (0.0-1.0)\n * @returns {number} tint multiplied by alpha\n */\nfunction premultiplyTint(tint, alpha) {\n    if (alpha === 1.0) {\n        return (alpha * 255 << 24) + tint;\n    }\n    if (alpha === 0.0) {\n        return 0;\n    }\n    var R = tint >> 16 & 0xFF;\n    var G = tint >> 8 & 0xFF;\n    var B = tint & 0xFF;\n\n    R = R * alpha + 0.5 | 0;\n    G = G * alpha + 0.5 | 0;\n    B = B * alpha + 0.5 | 0;\n\n    return (alpha * 255 << 24) + (R << 16) + (G << 8) + B;\n}\n\n/**\n * combines rgb and alpha to out array\n *\n * @memberof PIXI.utils\n * @param {Float32Array|number[]} rgb input rgb\n * @param {number} alpha alpha param\n * @param {Float32Array} [out] output\n * @param {boolean} [premultiply=true] do premultiply it\n * @returns {Float32Array} vec4 rgba\n */\nfunction premultiplyRgba(rgb, alpha, out, premultiply) {\n    out = out || new Float32Array(4);\n    if (premultiply || premultiply === undefined) {\n        out[0] = rgb[0] * alpha;\n        out[1] = rgb[1] * alpha;\n        out[2] = rgb[2] * alpha;\n    } else {\n        out[0] = rgb[0];\n        out[1] = rgb[1];\n        out[2] = rgb[2];\n    }\n    out[3] = alpha;\n\n    return out;\n}\n\n/**\n * converts integer tint and float alpha to vec4 form, premultiplies by default\n *\n * @memberof PIXI.utils\n * @param {number} tint input tint\n * @param {number} alpha alpha param\n * @param {Float32Array} [out] output\n * @param {boolean} [premultiply=true] do premultiply it\n * @returns {Float32Array} vec4 rgba\n */\nfunction premultiplyTintToRgba(tint, alpha, out, premultiply) {\n    out = out || new Float32Array(4);\n    out[0] = (tint >> 16 & 0xFF) / 255.0;\n    out[1] = (tint >> 8 & 0xFF) / 255.0;\n    out[2] = (tint & 0xFF) / 255.0;\n    if (premultiply || premultiply === undefined) {\n        out[0] *= alpha;\n        out[1] *= alpha;\n        out[2] *= alpha;\n    }\n    out[3] = alpha;\n\n    return out;\n}\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/mapPremultipliedBlendModes.js":
/*!***************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/mapPremultipliedBlendModes.js ***!
  \***************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = mapPremultipliedBlendModes;\n\nvar _const = __webpack_require__(/*! ../const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\n/**\n * Corrects PixiJS blend, takes premultiplied alpha into account\n *\n * @memberof PIXI\n * @function mapPremultipliedBlendModes\n * @private\n * @param {Array<number[]>} [array] - The array to output into.\n * @return {Array<number[]>} Mapped modes.\n */\n\nfunction mapPremultipliedBlendModes() {\n    var pm = [];\n    var npm = [];\n\n    for (var i = 0; i < 32; i++) {\n        pm[i] = i;\n        npm[i] = i;\n    }\n\n    pm[_const.BLEND_MODES.NORMAL_NPM] = _const.BLEND_MODES.NORMAL;\n    pm[_const.BLEND_MODES.ADD_NPM] = _const.BLEND_MODES.ADD;\n    pm[_const.BLEND_MODES.SCREEN_NPM] = _const.BLEND_MODES.SCREEN;\n\n    npm[_const.BLEND_MODES.NORMAL] = _const.BLEND_MODES.NORMAL_NPM;\n    npm[_const.BLEND_MODES.ADD] = _const.BLEND_MODES.ADD_NPM;\n    npm[_const.BLEND_MODES.SCREEN] = _const.BLEND_MODES.SCREEN_NPM;\n\n    var array = [];\n\n    array.push(npm);\n    array.push(pm);\n\n    return array;\n}\n//# sourceMappingURL=mapPremultipliedBlendModes.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/mapPremultipliedBlendModes.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/maxRecommendedTextures.js":
/*!***********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/maxRecommendedTextures.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = maxRecommendedTextures;\n\nvar _ismobilejs = __webpack_require__(/*! ismobilejs */ \"./node_modules/ismobilejs/dist/isMobile.min.js\");\n\nvar _ismobilejs2 = _interopRequireDefault(_ismobilejs);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction maxRecommendedTextures(max) {\n    if (_ismobilejs2.default.tablet || _ismobilejs2.default.phone) {\n        // check if the res is iphone 6 or higher..\n        return 4;\n    }\n\n    // desktop should be ok\n    return max;\n}\n//# sourceMappingURL=maxRecommendedTextures.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/maxRecommendedTextures.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/mixin.js":
/*!******************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/mixin.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.mixin = mixin;\nexports.delayMixin = delayMixin;\nexports.performMixins = performMixins;\n/**\n * Mixes all enumerable properties and methods from a source object to a target object.\n *\n * @memberof PIXI.utils.mixins\n * @function mixin\n * @param {object} target The prototype or instance that properties and methods should be added to.\n * @param {object} source The source of properties and methods to mix in.\n */\nfunction mixin(target, source) {\n    if (!target || !source) return;\n    // in ES8/ES2017, this would be really easy:\n    // Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n\n    // get all the enumerable property keys\n    var keys = Object.keys(source);\n\n    // loop through properties\n    for (var i = 0; i < keys.length; ++i) {\n        var propertyName = keys[i];\n\n        // Set the property using the property descriptor - this works for accessors and normal value properties\n        Object.defineProperty(target, propertyName, Object.getOwnPropertyDescriptor(source, propertyName));\n    }\n}\n\nvar mixins = [];\n\n/**\n * Queues a mixin to be handled towards the end of the initialization of PIXI, so that deprecation\n * can take effect.\n *\n * @memberof PIXI.utils.mixins\n * @function delayMixin\n * @private\n * @param {object} target The prototype or instance that properties and methods should be added to.\n * @param {object} source The source of properties and methods to mix in.\n */\nfunction delayMixin(target, source) {\n    mixins.push(target, source);\n}\n\n/**\n * Handles all mixins queued via delayMixin().\n *\n * @memberof PIXI.utils.mixins\n * @function performMixins\n * @private\n */\nfunction performMixins() {\n    for (var i = 0; i < mixins.length; i += 2) {\n        mixin(mixins[i], mixins[i + 1]);\n    }\n    mixins.length = 0;\n}\n//# sourceMappingURL=mixin.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/mixin.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/pluginTarget.js":
/*!*************************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/pluginTarget.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n/**\n * Mixins functionality to make an object have \"plugins\".\n *\n * @example\n *      function MyObject() {}\n *\n *      pluginTarget.mixin(MyObject);\n *\n * @mixin\n * @memberof PIXI.utils\n * @param {object} obj - The object to mix into.\n */\nfunction pluginTarget(obj) {\n    obj.__plugins = {};\n\n    /**\n     * Adds a plugin to an object\n     *\n     * @param {string} pluginName - The events that should be listed.\n     * @param {Function} ctor - The constructor function for the plugin.\n     */\n    obj.registerPlugin = function registerPlugin(pluginName, ctor) {\n        obj.__plugins[pluginName] = ctor;\n    };\n\n    /**\n     * Instantiates all the plugins of this object\n     *\n     */\n    obj.prototype.initPlugins = function initPlugins() {\n        this.plugins = this.plugins || {};\n\n        for (var o in obj.__plugins) {\n            this.plugins[o] = new obj.__plugins[o](this);\n        }\n    };\n\n    /**\n     * Removes all the plugins of this object\n     *\n     */\n    obj.prototype.destroyPlugins = function destroyPlugins() {\n        for (var o in this.plugins) {\n            this.plugins[o].destroy();\n            this.plugins[o] = null;\n        }\n\n        this.plugins = null;\n    };\n}\n\nexports.default = {\n    /**\n     * Mixes in the properties of the pluginTarget into another object\n     *\n     * @param {object} obj - The obj to mix into\n     */\n    mixin: function mixin(obj) {\n        pluginTarget(obj);\n    }\n};\n//# sourceMappingURL=pluginTarget.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/pluginTarget.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/core/utils/trimCanvas.js":
/*!***********************************************************!*\
  !*** ./node_modules/pixi.js/lib/core/utils/trimCanvas.js ***!
  \***********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = trimCanvas;\n/**\n * Trim transparent borders from a canvas\n *\n * @memberof PIXI\n * @function trimCanvas\n * @private\n * @param {HTMLCanvasElement} canvas - the canvas to trim\n * @returns {object} Trim data\n */\nfunction trimCanvas(canvas) {\n    // https://gist.github.com/remy/784508\n\n    var width = canvas.width;\n    var height = canvas.height;\n\n    var context = canvas.getContext('2d');\n    var imageData = context.getImageData(0, 0, width, height);\n    var pixels = imageData.data;\n    var len = pixels.length;\n\n    var bound = {\n        top: null,\n        left: null,\n        right: null,\n        bottom: null\n    };\n    var data = null;\n    var i = void 0;\n    var x = void 0;\n    var y = void 0;\n\n    for (i = 0; i < len; i += 4) {\n        if (pixels[i + 3] !== 0) {\n            x = i / 4 % width;\n            y = ~~(i / 4 / width);\n\n            if (bound.top === null) {\n                bound.top = y;\n            }\n\n            if (bound.left === null) {\n                bound.left = x;\n            } else if (x < bound.left) {\n                bound.left = x;\n            }\n\n            if (bound.right === null) {\n                bound.right = x + 1;\n            } else if (bound.right < x) {\n                bound.right = x + 1;\n            }\n\n            if (bound.bottom === null) {\n                bound.bottom = y;\n            } else if (bound.bottom < y) {\n                bound.bottom = y;\n            }\n        }\n    }\n\n    if (bound.top !== null) {\n        width = bound.right - bound.left;\n        height = bound.bottom - bound.top + 1;\n        data = context.getImageData(bound.left, bound.top, width, height);\n    }\n\n    return {\n        height: height,\n        width: width,\n        data: data\n    };\n}\n//# sourceMappingURL=trimCanvas.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/core/utils/trimCanvas.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/deprecation.js":
/*!*************************************************!*\
  !*** ./node_modules/pixi.js/lib/deprecation.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = deprecation;\n// provide method to give a stack track for warnings\n// useful for tracking-down where deprecated methods/properties/classes\n// are being used within the code\n\n// A map of warning messages already fired\nvar warnings = {};\n\n// provide method to give a stack track for warnings\n// useful for tracking-down where deprecated methods/properties/classes\n// are being used within the code\nfunction warn(msg) {\n    // Ignore duplicat\n    if (warnings[msg]) {\n        return;\n    }\n\n    /* eslint-disable no-console */\n    var stack = new Error().stack;\n\n    // Handle IE < 10 and Safari < 6\n    if (typeof stack === 'undefined') {\n        console.warn('Deprecation Warning: ', msg);\n    } else {\n        // chop off the stack trace which includes pixi.js internal calls\n        stack = stack.split('\\n').splice(3).join('\\n');\n\n        if (console.groupCollapsed) {\n            console.groupCollapsed('%cDeprecation Warning: %c%s', 'color:#614108;background:#fffbe6', 'font-weight:normal;color:#614108;background:#fffbe6', msg);\n            console.warn(stack);\n            console.groupEnd();\n        } else {\n            console.warn('Deprecation Warning: ', msg);\n            console.warn(stack);\n        }\n    }\n    /* eslint-enable no-console */\n\n    warnings[msg] = true;\n}\n\nfunction deprecation(core) {\n    var mesh = core.mesh,\n        particles = core.particles,\n        extras = core.extras,\n        filters = core.filters,\n        prepare = core.prepare,\n        loaders = core.loaders,\n        interaction = core.interaction;\n\n\n    Object.defineProperties(core, {\n\n        /**\n         * @class\n         * @private\n         * @name SpriteBatch\n         * @memberof PIXI\n         * @see PIXI.ParticleContainer\n         * @throws {ReferenceError} SpriteBatch does not exist any more, please use the new ParticleContainer instead.\n         * @deprecated since version 3.0.0\n         */\n        SpriteBatch: {\n            get: function get() {\n                throw new ReferenceError('SpriteBatch does not exist any more, ' + 'please use the new ParticleContainer instead.');\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name AssetLoader\n         * @memberof PIXI\n         * @see PIXI.loaders.Loader\n         * @throws {ReferenceError} The loader system was overhauled in PixiJS v3,\n         * please see the new PIXI.loaders.Loader class.\n         * @deprecated since version 3.0.0\n         */\n        AssetLoader: {\n            get: function get() {\n                throw new ReferenceError('The loader system was overhauled in PixiJS v3, ' + 'please see the new PIXI.loaders.Loader class.');\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name Stage\n         * @memberof PIXI\n         * @see PIXI.Container\n         * @deprecated since version 3.0.0\n         */\n        Stage: {\n            get: function get() {\n                warn('You do not need to use a PIXI Stage any more, you can simply render any container.');\n\n                return core.Container;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name DisplayObjectContainer\n         * @memberof PIXI\n         * @see PIXI.Container\n         * @deprecated since version 3.0.0\n         */\n        DisplayObjectContainer: {\n            get: function get() {\n                warn('DisplayObjectContainer has been shortened to Container, please use Container from now on.');\n\n                return core.Container;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name Strip\n         * @memberof PIXI\n         * @see PIXI.mesh.Mesh\n         * @deprecated since version 3.0.0\n         */\n        Strip: {\n            get: function get() {\n                warn('The Strip class has been renamed to Mesh and moved to mesh.Mesh, please use mesh.Mesh from now on.');\n\n                return mesh.Mesh;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name Rope\n         * @memberof PIXI\n         * @see PIXI.mesh.Rope\n         * @deprecated since version 3.0.0\n         */\n        Rope: {\n            get: function get() {\n                warn('The Rope class has been moved to mesh.Rope, please use mesh.Rope from now on.');\n\n                return mesh.Rope;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name ParticleContainer\n         * @memberof PIXI\n         * @see PIXI.particles.ParticleContainer\n         * @deprecated since version 4.0.0\n         */\n        ParticleContainer: {\n            get: function get() {\n                warn('The ParticleContainer class has been moved to particles.ParticleContainer, ' + 'please use particles.ParticleContainer from now on.');\n\n                return particles.ParticleContainer;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name MovieClip\n         * @memberof PIXI\n         * @see PIXI.extras.MovieClip\n         * @deprecated since version 3.0.0\n         */\n        MovieClip: {\n            get: function get() {\n                warn('The MovieClip class has been moved to extras.AnimatedSprite, please use extras.AnimatedSprite.');\n\n                return extras.AnimatedSprite;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name TilingSprite\n         * @memberof PIXI\n         * @see PIXI.extras.TilingSprite\n         * @deprecated since version 3.0.0\n         */\n        TilingSprite: {\n            get: function get() {\n                warn('The TilingSprite class has been moved to extras.TilingSprite, ' + 'please use extras.TilingSprite from now on.');\n\n                return extras.TilingSprite;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name BitmapText\n         * @memberof PIXI\n         * @see PIXI.extras.BitmapText\n         * @deprecated since version 3.0.0\n         */\n        BitmapText: {\n            get: function get() {\n                warn('The BitmapText class has been moved to extras.BitmapText, ' + 'please use extras.BitmapText from now on.');\n\n                return extras.BitmapText;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name blendModes\n         * @memberof PIXI\n         * @see PIXI.BLEND_MODES\n         * @deprecated since version 3.0.0\n         */\n        blendModes: {\n            get: function get() {\n                warn('The blendModes has been moved to BLEND_MODES, please use BLEND_MODES from now on.');\n\n                return core.BLEND_MODES;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name scaleModes\n         * @memberof PIXI\n         * @see PIXI.SCALE_MODES\n         * @deprecated since version 3.0.0\n         */\n        scaleModes: {\n            get: function get() {\n                warn('The scaleModes has been moved to SCALE_MODES, please use SCALE_MODES from now on.');\n\n                return core.SCALE_MODES;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name BaseTextureCache\n         * @memberof PIXI\n         * @see PIXI.utils.BaseTextureCache\n         * @deprecated since version 3.0.0\n         */\n        BaseTextureCache: {\n            get: function get() {\n                warn('The BaseTextureCache class has been moved to utils.BaseTextureCache, ' + 'please use utils.BaseTextureCache from now on.');\n\n                return core.utils.BaseTextureCache;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name TextureCache\n         * @memberof PIXI\n         * @see PIXI.utils.TextureCache\n         * @deprecated since version 3.0.0\n         */\n        TextureCache: {\n            get: function get() {\n                warn('The TextureCache class has been moved to utils.TextureCache, ' + 'please use utils.TextureCache from now on.');\n\n                return core.utils.TextureCache;\n            }\n        },\n\n        /**\n         * @namespace\n         * @private\n         * @name math\n         * @memberof PIXI\n         * @see PIXI\n         * @deprecated since version 3.0.6\n         */\n        math: {\n            get: function get() {\n                warn('The math namespace is deprecated, please access members already accessible on PIXI.');\n\n                return core;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name PIXI.AbstractFilter\n         * @see PIXI.Filter\n         * @deprecated since version 3.0.6\n         */\n        AbstractFilter: {\n            get: function get() {\n                warn('AstractFilter has been renamed to Filter, please use PIXI.Filter');\n\n                return core.Filter;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name PIXI.TransformManual\n         * @see PIXI.TransformBase\n         * @deprecated since version 4.0.0\n         */\n        TransformManual: {\n            get: function get() {\n                warn('TransformManual has been renamed to TransformBase, please update your pixi-spine');\n\n                return core.TransformBase;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.TARGET_FPMS\n         * @see PIXI.settings.TARGET_FPMS\n         * @deprecated since version 4.2.0\n         */\n        TARGET_FPMS: {\n            get: function get() {\n                warn('PIXI.TARGET_FPMS has been deprecated, please use PIXI.settings.TARGET_FPMS');\n\n                return core.settings.TARGET_FPMS;\n            },\n            set: function set(value) {\n                warn('PIXI.TARGET_FPMS has been deprecated, please use PIXI.settings.TARGET_FPMS');\n\n                core.settings.TARGET_FPMS = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.FILTER_RESOLUTION\n         * @see PIXI.settings.FILTER_RESOLUTION\n         * @deprecated since version 4.2.0\n         */\n        FILTER_RESOLUTION: {\n            get: function get() {\n                warn('PIXI.FILTER_RESOLUTION has been deprecated, please use PIXI.settings.FILTER_RESOLUTION');\n\n                return core.settings.FILTER_RESOLUTION;\n            },\n            set: function set(value) {\n                warn('PIXI.FILTER_RESOLUTION has been deprecated, please use PIXI.settings.FILTER_RESOLUTION');\n\n                core.settings.FILTER_RESOLUTION = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.RESOLUTION\n         * @see PIXI.settings.RESOLUTION\n         * @deprecated since version 4.2.0\n         */\n        RESOLUTION: {\n            get: function get() {\n                warn('PIXI.RESOLUTION has been deprecated, please use PIXI.settings.RESOLUTION');\n\n                return core.settings.RESOLUTION;\n            },\n            set: function set(value) {\n                warn('PIXI.RESOLUTION has been deprecated, please use PIXI.settings.RESOLUTION');\n\n                core.settings.RESOLUTION = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.MIPMAP_TEXTURES\n         * @see PIXI.settings.MIPMAP_TEXTURES\n         * @deprecated since version 4.2.0\n         */\n        MIPMAP_TEXTURES: {\n            get: function get() {\n                warn('PIXI.MIPMAP_TEXTURES has been deprecated, please use PIXI.settings.MIPMAP_TEXTURES');\n\n                return core.settings.MIPMAP_TEXTURES;\n            },\n            set: function set(value) {\n                warn('PIXI.MIPMAP_TEXTURES has been deprecated, please use PIXI.settings.MIPMAP_TEXTURES');\n\n                core.settings.MIPMAP_TEXTURES = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.SPRITE_BATCH_SIZE\n         * @see PIXI.settings.SPRITE_BATCH_SIZE\n         * @deprecated since version 4.2.0\n         */\n        SPRITE_BATCH_SIZE: {\n            get: function get() {\n                warn('PIXI.SPRITE_BATCH_SIZE has been deprecated, please use PIXI.settings.SPRITE_BATCH_SIZE');\n\n                return core.settings.SPRITE_BATCH_SIZE;\n            },\n            set: function set(value) {\n                warn('PIXI.SPRITE_BATCH_SIZE has been deprecated, please use PIXI.settings.SPRITE_BATCH_SIZE');\n\n                core.settings.SPRITE_BATCH_SIZE = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.SPRITE_MAX_TEXTURES\n         * @see PIXI.settings.SPRITE_MAX_TEXTURES\n         * @deprecated since version 4.2.0\n         */\n        SPRITE_MAX_TEXTURES: {\n            get: function get() {\n                warn('PIXI.SPRITE_MAX_TEXTURES has been deprecated, please use PIXI.settings.SPRITE_MAX_TEXTURES');\n\n                return core.settings.SPRITE_MAX_TEXTURES;\n            },\n            set: function set(value) {\n                warn('PIXI.SPRITE_MAX_TEXTURES has been deprecated, please use PIXI.settings.SPRITE_MAX_TEXTURES');\n\n                core.settings.SPRITE_MAX_TEXTURES = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.RETINA_PREFIX\n         * @see PIXI.settings.RETINA_PREFIX\n         * @deprecated since version 4.2.0\n         */\n        RETINA_PREFIX: {\n            get: function get() {\n                warn('PIXI.RETINA_PREFIX has been deprecated, please use PIXI.settings.RETINA_PREFIX');\n\n                return core.settings.RETINA_PREFIX;\n            },\n            set: function set(value) {\n                warn('PIXI.RETINA_PREFIX has been deprecated, please use PIXI.settings.RETINA_PREFIX');\n\n                core.settings.RETINA_PREFIX = value;\n            }\n        },\n\n        /**\n         * @static\n         * @constant\n         * @name PIXI.DEFAULT_RENDER_OPTIONS\n         * @see PIXI.settings.RENDER_OPTIONS\n         * @deprecated since version 4.2.0\n         */\n        DEFAULT_RENDER_OPTIONS: {\n            get: function get() {\n                warn('PIXI.DEFAULT_RENDER_OPTIONS has been deprecated, please use PIXI.settings.DEFAULT_RENDER_OPTIONS');\n\n                return core.settings.RENDER_OPTIONS;\n            }\n        }\n    });\n\n    // Move the default properties to settings\n    var defaults = [{ parent: 'TRANSFORM_MODE', target: 'TRANSFORM_MODE' }, { parent: 'GC_MODES', target: 'GC_MODE' }, { parent: 'WRAP_MODES', target: 'WRAP_MODE' }, { parent: 'SCALE_MODES', target: 'SCALE_MODE' }, { parent: 'PRECISION', target: 'PRECISION_FRAGMENT' }];\n\n    var _loop = function _loop(i) {\n        var deprecation = defaults[i];\n\n        Object.defineProperty(core[deprecation.parent], 'DEFAULT', {\n            get: function get() {\n                warn('PIXI.' + deprecation.parent + '.DEFAULT has been deprecated, ' + ('please use PIXI.settings.' + deprecation.target));\n\n                return core.settings[deprecation.target];\n            },\n            set: function set(value) {\n                warn('PIXI.' + deprecation.parent + '.DEFAULT has been deprecated, ' + ('please use PIXI.settings.' + deprecation.target));\n\n                core.settings[deprecation.target] = value;\n            }\n        });\n    };\n\n    for (var i = 0; i < defaults.length; i++) {\n        _loop(i);\n    }\n\n    Object.defineProperties(core.settings, {\n\n        /**\n         * @static\n         * @name PRECISION\n         * @memberof PIXI.settings\n         * @see PIXI.PRECISION\n         * @deprecated since version 4.4.0\n         */\n        PRECISION: {\n            get: function get() {\n                warn('PIXI.settings.PRECISION has been deprecated, please use PIXI.settings.PRECISION_FRAGMENT');\n\n                return core.settings.PRECISION_FRAGMENT;\n            },\n            set: function set(value) {\n                warn('PIXI.settings.PRECISION has been deprecated, please use PIXI.settings.PRECISION_FRAGMENT');\n\n                core.settings.PRECISION_FRAGMENT = value;\n            }\n        }\n    });\n\n    if (extras.AnimatedSprite) {\n        Object.defineProperties(extras, {\n\n            /**\n             * @class\n             * @name MovieClip\n             * @memberof PIXI.extras\n             * @see PIXI.extras.AnimatedSprite\n             * @deprecated since version 4.2.0\n             */\n            MovieClip: {\n                get: function get() {\n                    warn('The MovieClip class has been renamed to AnimatedSprite, please use AnimatedSprite from now on.');\n\n                    return extras.AnimatedSprite;\n                }\n            }\n        });\n    }\n\n    if (extras) {\n        Object.defineProperties(extras, {\n            /**\n             * @class\n             * @name TextureTransform\n             * @memberof PIXI.extras\n             * @see PIXI.TextureMatrix\n             * @deprecated since version 4.6.0\n             */\n            TextureTransform: {\n                get: function get() {\n                    warn('The TextureTransform class has been renamed to TextureMatrix, ' + 'please use PIXI.TextureMatrix from now on.');\n\n                    return core.TextureMatrix;\n                }\n            }\n        });\n    }\n\n    core.DisplayObject.prototype.generateTexture = function generateTexture(renderer, scaleMode, resolution) {\n        warn('generateTexture has moved to the renderer, please use renderer.generateTexture(displayObject)');\n\n        return renderer.generateTexture(this, scaleMode, resolution);\n    };\n\n    core.Graphics.prototype.generateTexture = function generateTexture(scaleMode, resolution) {\n        warn('graphics generate texture has moved to the renderer. ' + 'Or to render a graphics to a texture using canvas please use generateCanvasTexture');\n\n        return this.generateCanvasTexture(scaleMode, resolution);\n    };\n\n    /**\n     * @method\n     * @name PIXI.GroupD8.isSwapWidthHeight\n     * @see PIXI.GroupD8.isVertical\n     * @param {number} rotation - The number to check.\n     * @returns {boolean} Whether or not the direction is vertical\n     * @deprecated since version 4.6.0\n     */\n    core.GroupD8.isSwapWidthHeight = function isSwapWidthHeight(rotation) {\n        warn('GroupD8.isSwapWidthHeight was renamed to GroupD8.isVertical');\n\n        return core.GroupD8.isVertical(rotation);\n    };\n\n    core.RenderTexture.prototype.render = function render(displayObject, matrix, clear, updateTransform) {\n        this.legacyRenderer.render(displayObject, this, clear, matrix, !updateTransform);\n        warn('RenderTexture.render is now deprecated, please use renderer.render(displayObject, renderTexture)');\n    };\n\n    core.RenderTexture.prototype.getImage = function getImage(target) {\n        warn('RenderTexture.getImage is now deprecated, please use renderer.extract.image(target)');\n\n        return this.legacyRenderer.extract.image(target);\n    };\n\n    core.RenderTexture.prototype.getBase64 = function getBase64(target) {\n        warn('RenderTexture.getBase64 is now deprecated, please use renderer.extract.base64(target)');\n\n        return this.legacyRenderer.extract.base64(target);\n    };\n\n    core.RenderTexture.prototype.getCanvas = function getCanvas(target) {\n        warn('RenderTexture.getCanvas is now deprecated, please use renderer.extract.canvas(target)');\n\n        return this.legacyRenderer.extract.canvas(target);\n    };\n\n    core.RenderTexture.prototype.getPixels = function getPixels(target) {\n        warn('RenderTexture.getPixels is now deprecated, please use renderer.extract.pixels(target)');\n\n        return this.legacyRenderer.pixels(target);\n    };\n\n    /**\n     * @method\n     * @private\n     * @name PIXI.Sprite#setTexture\n     * @see PIXI.Sprite#texture\n     * @deprecated since version 3.0.0\n     * @param {PIXI.Texture} texture - The texture to set to.\n     */\n    core.Sprite.prototype.setTexture = function setTexture(texture) {\n        this.texture = texture;\n        warn('setTexture is now deprecated, please use the texture property, e.g : sprite.texture = texture;');\n    };\n\n    if (extras.BitmapText) {\n        /**\n         * @method\n         * @name PIXI.extras.BitmapText#setText\n         * @see PIXI.extras.BitmapText#text\n         * @deprecated since version 3.0.0\n         * @param {string} text - The text to set to.\n         */\n        extras.BitmapText.prototype.setText = function setText(text) {\n            this.text = text;\n            warn('setText is now deprecated, please use the text property, e.g : myBitmapText.text = \\'my text\\';');\n        };\n    }\n\n    /**\n     * @method\n     * @name PIXI.Text#setText\n     * @see PIXI.Text#text\n     * @deprecated since version 3.0.0\n     * @param {string} text - The text to set to.\n     */\n    core.Text.prototype.setText = function setText(text) {\n        this.text = text;\n        warn('setText is now deprecated, please use the text property, e.g : myText.text = \\'my text\\';');\n    };\n\n    /**\n     * Calculates the ascent, descent and fontSize of a given fontStyle\n     *\n     * @name PIXI.Text.calculateFontProperties\n     * @see PIXI.TextMetrics.measureFont\n     * @deprecated since version 4.5.0\n     * @param {string} font - String representing the style of the font\n     * @return {Object} Font properties object\n     */\n    core.Text.calculateFontProperties = function calculateFontProperties(font) {\n        warn('Text.calculateFontProperties is now deprecated, please use the TextMetrics.measureFont');\n\n        return core.TextMetrics.measureFont(font);\n    };\n\n    Object.defineProperties(core.Text, {\n        fontPropertiesCache: {\n            get: function get() {\n                warn('Text.fontPropertiesCache is deprecated');\n\n                return core.TextMetrics._fonts;\n            }\n        },\n        fontPropertiesCanvas: {\n            get: function get() {\n                warn('Text.fontPropertiesCanvas is deprecated');\n\n                return core.TextMetrics._canvas;\n            }\n        },\n        fontPropertiesContext: {\n            get: function get() {\n                warn('Text.fontPropertiesContext is deprecated');\n\n                return core.TextMetrics._context;\n            }\n        }\n    });\n\n    /**\n     * @method\n     * @name PIXI.Text#setStyle\n     * @see PIXI.Text#style\n     * @deprecated since version 3.0.0\n     * @param {*} style - The style to set to.\n     */\n    core.Text.prototype.setStyle = function setStyle(style) {\n        this.style = style;\n        warn('setStyle is now deprecated, please use the style property, e.g : myText.style = style;');\n    };\n\n    /**\n     * @method\n     * @name PIXI.Text#determineFontProperties\n     * @see PIXI.Text#measureFontProperties\n     * @deprecated since version 4.2.0\n     * @private\n     * @param {string} fontStyle - String representing the style of the font\n     * @return {Object} Font properties object\n     */\n    core.Text.prototype.determineFontProperties = function determineFontProperties(fontStyle) {\n        warn('determineFontProperties is now deprecated, please use TextMetrics.measureFont method');\n\n        return core.TextMetrics.measureFont(fontStyle);\n    };\n\n    /**\n     * @method\n     * @name PIXI.Text.getFontStyle\n     * @see PIXI.TextMetrics.getFontStyle\n     * @deprecated since version 4.5.0\n     * @param {PIXI.TextStyle} style - The style to use.\n     * @return {string} Font string\n     */\n    core.Text.getFontStyle = function getFontStyle(style) {\n        warn('getFontStyle is now deprecated, please use TextStyle.toFontString() instead');\n\n        style = style || {};\n\n        if (!(style instanceof core.TextStyle)) {\n            style = new core.TextStyle(style);\n        }\n\n        return style.toFontString();\n    };\n\n    Object.defineProperties(core.TextStyle.prototype, {\n        /**\n         * Set all properties of a font as a single string\n         *\n         * @name PIXI.TextStyle#font\n         * @deprecated since version 4.0.0\n         */\n        font: {\n            get: function get() {\n                warn('text style property \\'font\\' is now deprecated, please use the ' + '\\'fontFamily\\', \\'fontSize\\', \\'fontStyle\\', \\'fontVariant\\' and \\'fontWeight\\' properties from now on');\n\n                var fontSizeString = typeof this._fontSize === 'number' ? this._fontSize + 'px' : this._fontSize;\n\n                return this._fontStyle + ' ' + this._fontVariant + ' ' + this._fontWeight + ' ' + fontSizeString + ' ' + this._fontFamily;\n            },\n            set: function set(font) {\n                warn('text style property \\'font\\' is now deprecated, please use the ' + '\\'fontFamily\\',\\'fontSize\\',fontStyle\\',\\'fontVariant\\' and \\'fontWeight\\' properties from now on');\n\n                // can work out fontStyle from search of whole string\n                if (font.indexOf('italic') > 1) {\n                    this._fontStyle = 'italic';\n                } else if (font.indexOf('oblique') > -1) {\n                    this._fontStyle = 'oblique';\n                } else {\n                    this._fontStyle = 'normal';\n                }\n\n                // can work out fontVariant from search of whole string\n                if (font.indexOf('small-caps') > -1) {\n                    this._fontVariant = 'small-caps';\n                } else {\n                    this._fontVariant = 'normal';\n                }\n\n                // fontWeight and fontFamily are tricker to find, but it's easier to find the fontSize due to it's units\n                var splits = font.split(' ');\n                var fontSizeIndex = -1;\n\n                this._fontSize = 26;\n                for (var i = 0; i < splits.length; ++i) {\n                    if (splits[i].match(/(px|pt|em|%)/)) {\n                        fontSizeIndex = i;\n                        this._fontSize = splits[i];\n                        break;\n                    }\n                }\n\n                // we can now search for fontWeight as we know it must occur before the fontSize\n                this._fontWeight = 'normal';\n                for (var _i = 0; _i < fontSizeIndex; ++_i) {\n                    if (splits[_i].match(/(bold|bolder|lighter|100|200|300|400|500|600|700|800|900)/)) {\n                        this._fontWeight = splits[_i];\n                        break;\n                    }\n                }\n\n                // and finally join everything together after the fontSize in case the font family has multiple words\n                if (fontSizeIndex > -1 && fontSizeIndex < splits.length - 1) {\n                    this._fontFamily = '';\n                    for (var _i2 = fontSizeIndex + 1; _i2 < splits.length; ++_i2) {\n                        this._fontFamily += splits[_i2] + ' ';\n                    }\n\n                    this._fontFamily = this._fontFamily.slice(0, -1);\n                } else {\n                    this._fontFamily = 'Arial';\n                }\n\n                this.styleID++;\n            }\n        }\n    });\n\n    /**\n     * @method\n     * @name PIXI.Texture#setFrame\n     * @see PIXI.Texture#setFrame\n     * @deprecated since version 3.0.0\n     * @param {PIXI.Rectangle} frame - The frame to set.\n     */\n    core.Texture.prototype.setFrame = function setFrame(frame) {\n        this.frame = frame;\n        warn('setFrame is now deprecated, please use the frame property, e.g: myTexture.frame = frame;');\n    };\n\n    /**\n     * @static\n     * @function\n     * @name PIXI.Texture.addTextureToCache\n     * @see PIXI.Texture.addToCache\n     * @deprecated since 4.5.0\n     * @param {PIXI.Texture} texture - The Texture to add to the cache.\n     * @param {string} id - The id that the texture will be stored against.\n     */\n    core.Texture.addTextureToCache = function addTextureToCache(texture, id) {\n        core.Texture.addToCache(texture, id);\n        warn('Texture.addTextureToCache is deprecated, please use Texture.addToCache from now on.');\n    };\n\n    /**\n     * @static\n     * @function\n     * @name PIXI.Texture.removeTextureFromCache\n     * @see PIXI.Texture.removeFromCache\n     * @deprecated since 4.5.0\n     * @param {string} id - The id of the texture to be removed\n     * @return {PIXI.Texture|null} The texture that was removed\n     */\n    core.Texture.removeTextureFromCache = function removeTextureFromCache(id) {\n        warn('Texture.removeTextureFromCache is deprecated, please use Texture.removeFromCache from now on. ' + 'Be aware that Texture.removeFromCache does not automatically its BaseTexture from the BaseTextureCache. ' + 'For that, use BaseTexture.removeFromCache');\n\n        core.BaseTexture.removeFromCache(id);\n\n        return core.Texture.removeFromCache(id);\n    };\n\n    Object.defineProperties(filters, {\n\n        /**\n         * @class\n         * @private\n         * @name PIXI.filters.AbstractFilter\n         * @see PIXI.AbstractFilter\n         * @deprecated since version 3.0.6\n         */\n        AbstractFilter: {\n            get: function get() {\n                warn('AstractFilter has been renamed to Filter, please use PIXI.Filter');\n\n                return core.AbstractFilter;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name PIXI.filters.SpriteMaskFilter\n         * @see PIXI.SpriteMaskFilter\n         * @deprecated since version 3.0.6\n         */\n        SpriteMaskFilter: {\n            get: function get() {\n                warn('filters.SpriteMaskFilter is an undocumented alias, please use SpriteMaskFilter from now on.');\n\n                return core.SpriteMaskFilter;\n            }\n        },\n\n        /**\n         * @class\n         * @private\n         * @name PIXI.filters.VoidFilter\n         * @see PIXI.filters.AlphaFilter\n         * @deprecated since version 4.5.7\n         */\n        VoidFilter: {\n            get: function get() {\n                warn('VoidFilter has been renamed to AlphaFilter, please use PIXI.filters.AlphaFilter');\n\n                return filters.AlphaFilter;\n            }\n        }\n    });\n\n    /**\n     * @method\n     * @name PIXI.utils.uuid\n     * @see PIXI.utils.uid\n     * @deprecated since version 3.0.6\n     * @return {number} The uid\n     */\n    core.utils.uuid = function () {\n        warn('utils.uuid() is deprecated, please use utils.uid() from now on.');\n\n        return core.utils.uid();\n    };\n\n    /**\n     * @method\n     * @name PIXI.utils.canUseNewCanvasBlendModes\n     * @see PIXI.CanvasTinter\n     * @deprecated\n     * @return {boolean} Can use blend modes.\n     */\n    core.utils.canUseNewCanvasBlendModes = function () {\n        warn('utils.canUseNewCanvasBlendModes() is deprecated, please use CanvasTinter.canUseMultiply from now on');\n\n        return core.CanvasTinter.canUseMultiply;\n    };\n\n    var saidHello = true;\n\n    /**\n     * @name PIXI.utils._saidHello\n     * @type {boolean}\n     * @see PIXI.utils.skipHello\n     * @deprecated since 4.1.0\n     */\n    Object.defineProperty(core.utils, '_saidHello', {\n        set: function set(bool) {\n            if (bool) {\n                warn('PIXI.utils._saidHello is deprecated, please use PIXI.utils.skipHello()');\n                this.skipHello();\n            }\n            saidHello = bool;\n        },\n        get: function get() {\n            return saidHello;\n        }\n    });\n\n    if (prepare.BasePrepare) {\n        /**\n         * @method\n         * @name PIXI.prepare.BasePrepare#register\n         * @see PIXI.prepare.BasePrepare#registerFindHook\n         * @deprecated since version 4.4.2\n         * @param {Function} [addHook] - Function call that takes two parameters: `item:*, queue:Array`\n         *        function must return `true` if it was able to add item to the queue.\n         * @param {Function} [uploadHook] - Function call that takes two parameters: `prepare:CanvasPrepare, item:*` and\n         *        function must return `true` if it was able to handle upload of item.\n         * @return {PIXI.BasePrepare} Instance of plugin for chaining.\n         */\n        prepare.BasePrepare.prototype.register = function register(addHook, uploadHook) {\n            warn('renderer.plugins.prepare.register is now deprecated, ' + 'please use renderer.plugins.prepare.registerFindHook & renderer.plugins.prepare.registerUploadHook');\n\n            if (addHook) {\n                this.registerFindHook(addHook);\n            }\n\n            if (uploadHook) {\n                this.registerUploadHook(uploadHook);\n            }\n\n            return this;\n        };\n    }\n\n    if (prepare.canvas) {\n        /**\n         * The number of graphics or textures to upload to the GPU.\n         *\n         * @name PIXI.prepare.canvas.UPLOADS_PER_FRAME\n         * @static\n         * @type {number}\n         * @see PIXI.prepare.BasePrepare.limiter\n         * @deprecated since 4.2.0\n         */\n        Object.defineProperty(prepare.canvas, 'UPLOADS_PER_FRAME', {\n            set: function set() {\n                warn('PIXI.CanvasPrepare.UPLOADS_PER_FRAME has been removed. Please set ' + 'renderer.plugins.prepare.limiter.maxItemsPerFrame on your renderer');\n                // because we don't have a reference to the renderer, we can't actually set\n                // the uploads per frame, so we'll have to stick with the warning.\n            },\n            get: function get() {\n                warn('PIXI.CanvasPrepare.UPLOADS_PER_FRAME has been removed. Please use ' + 'renderer.plugins.prepare.limiter');\n\n                return NaN;\n            }\n        });\n    }\n\n    if (prepare.webgl) {\n        /**\n         * The number of graphics or textures to upload to the GPU.\n         *\n         * @name PIXI.prepare.webgl.UPLOADS_PER_FRAME\n         * @static\n         * @type {number}\n         * @see PIXI.prepare.BasePrepare.limiter\n         * @deprecated since 4.2.0\n         */\n        Object.defineProperty(prepare.webgl, 'UPLOADS_PER_FRAME', {\n            set: function set() {\n                warn('PIXI.WebGLPrepare.UPLOADS_PER_FRAME has been removed. Please set ' + 'renderer.plugins.prepare.limiter.maxItemsPerFrame on your renderer');\n                // because we don't have a reference to the renderer, we can't actually set\n                // the uploads per frame, so we'll have to stick with the warning.\n            },\n            get: function get() {\n                warn('PIXI.WebGLPrepare.UPLOADS_PER_FRAME has been removed. Please use ' + 'renderer.plugins.prepare.limiter');\n\n                return NaN;\n            }\n        });\n    }\n\n    if (loaders.Loader) {\n        var Resource = loaders.Resource;\n        var Loader = loaders.Loader;\n\n        Object.defineProperties(Resource.prototype, {\n            isJson: {\n                get: function get() {\n                    warn('The isJson property is deprecated, please use `resource.type === Resource.TYPE.JSON`.');\n\n                    return this.type === Resource.TYPE.JSON;\n                }\n            },\n            isXml: {\n                get: function get() {\n                    warn('The isXml property is deprecated, please use `resource.type === Resource.TYPE.XML`.');\n\n                    return this.type === Resource.TYPE.XML;\n                }\n            },\n            isImage: {\n                get: function get() {\n                    warn('The isImage property is deprecated, please use `resource.type === Resource.TYPE.IMAGE`.');\n\n                    return this.type === Resource.TYPE.IMAGE;\n                }\n            },\n            isAudio: {\n                get: function get() {\n                    warn('The isAudio property is deprecated, please use `resource.type === Resource.TYPE.AUDIO`.');\n\n                    return this.type === Resource.TYPE.AUDIO;\n                }\n            },\n            isVideo: {\n                get: function get() {\n                    warn('The isVideo property is deprecated, please use `resource.type === Resource.TYPE.VIDEO`.');\n\n                    return this.type === Resource.TYPE.VIDEO;\n                }\n            }\n        });\n\n        Object.defineProperties(Loader.prototype, {\n            before: {\n                get: function get() {\n                    warn('The before() method is deprecated, please use pre().');\n\n                    return this.pre;\n                }\n            },\n            after: {\n                get: function get() {\n                    warn('The after() method is deprecated, please use use().');\n\n                    return this.use;\n                }\n            }\n        });\n    }\n\n    if (interaction.interactiveTarget) {\n        /**\n         * @name PIXI.interaction.interactiveTarget#defaultCursor\n         * @static\n         * @type {number}\n         * @see PIXI.interaction.interactiveTarget#cursor\n         * @deprecated since 4.3.0\n         */\n        Object.defineProperty(interaction.interactiveTarget, 'defaultCursor', {\n            set: function set(value) {\n                warn('Property defaultCursor has been replaced with \\'cursor\\'. ');\n                this.cursor = value;\n            },\n            get: function get() {\n                warn('Property defaultCursor has been replaced with \\'cursor\\'. ');\n\n                return this.cursor;\n            }\n        });\n    }\n\n    if (interaction.InteractionManager) {\n        /**\n         * @name PIXI.interaction.InteractionManager#defaultCursorStyle\n         * @static\n         * @type {string}\n         * @see PIXI.interaction.InteractionManager#cursorStyles\n         * @deprecated since 4.3.0\n         */\n        Object.defineProperty(interaction.InteractionManager, 'defaultCursorStyle', {\n            set: function set(value) {\n                warn('Property defaultCursorStyle has been replaced with \\'cursorStyles.default\\'. ');\n                this.cursorStyles.default = value;\n            },\n            get: function get() {\n                warn('Property defaultCursorStyle has been replaced with \\'cursorStyles.default\\'. ');\n\n                return this.cursorStyles.default;\n            }\n        });\n\n        /**\n         * @name PIXI.interaction.InteractionManager#currentCursorStyle\n         * @static\n         * @type {string}\n         * @see PIXI.interaction.InteractionManager#cursorStyles\n         * @deprecated since 4.3.0\n         */\n        Object.defineProperty(interaction.InteractionManager, 'currentCursorStyle', {\n            set: function set(value) {\n                warn('Property currentCursorStyle has been removed.' + 'See the currentCursorMode property, which works differently.');\n                this.currentCursorMode = value;\n            },\n            get: function get() {\n                warn('Property currentCursorStyle has been removed.' + 'See the currentCursorMode property, which works differently.');\n\n                return this.currentCursorMode;\n            }\n        });\n    }\n}\n//# sourceMappingURL=deprecation.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/deprecation.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extract/canvas/CanvasExtract.js":
/*!******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/extract/canvas/CanvasExtract.js ***!
  \******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar TEMP_RECT = new core.Rectangle();\n\n/**\n * The extract manager provides functionality to export content from the renderers.\n *\n * An instance of this class is automatically created by default, and can be found at renderer.plugins.extract\n *\n * @class\n * @memberof PIXI.extract\n */\n\nvar CanvasExtract = function () {\n    /**\n     * @param {PIXI.CanvasRenderer} renderer - A reference to the current renderer\n     */\n    function CanvasExtract(renderer) {\n        _classCallCheck(this, CanvasExtract);\n\n        this.renderer = renderer;\n        /**\n         * Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture\n         *\n         * @member {PIXI.extract.CanvasExtract} extract\n         * @memberof PIXI.CanvasRenderer#\n         * @see PIXI.extract.CanvasExtract\n         */\n        renderer.extract = this;\n    }\n\n    /**\n     * Will return a HTML Image of the target\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {HTMLImageElement} HTML Image of the target\n     */\n\n\n    CanvasExtract.prototype.image = function image(target) {\n        var image = new Image();\n\n        image.src = this.base64(target);\n\n        return image;\n    };\n\n    /**\n     * Will return a a base64 encoded string of this target. It works by calling\n     *  `CanvasExtract.getCanvas` and then running toDataURL on that.\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {string} A base64 encoded string of the texture.\n     */\n\n\n    CanvasExtract.prototype.base64 = function base64(target) {\n        return this.canvas(target).toDataURL();\n    };\n\n    /**\n     * Creates a Canvas element, renders this target to it and then returns it.\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {HTMLCanvasElement} A Canvas element with the texture rendered on.\n     */\n\n\n    CanvasExtract.prototype.canvas = function canvas(target) {\n        var renderer = this.renderer;\n        var context = void 0;\n        var resolution = void 0;\n        var frame = void 0;\n        var renderTexture = void 0;\n\n        if (target) {\n            if (target instanceof core.RenderTexture) {\n                renderTexture = target;\n            } else {\n                renderTexture = renderer.generateTexture(target);\n            }\n        }\n\n        if (renderTexture) {\n            context = renderTexture.baseTexture._canvasRenderTarget.context;\n            resolution = renderTexture.baseTexture._canvasRenderTarget.resolution;\n            frame = renderTexture.frame;\n        } else {\n            context = renderer.rootContext;\n            resolution = renderer.resolution;\n            frame = TEMP_RECT;\n            frame.width = this.renderer.width;\n            frame.height = this.renderer.height;\n        }\n\n        var width = frame.width * resolution;\n        var height = frame.height * resolution;\n\n        var canvasBuffer = new core.CanvasRenderTarget(width, height, 1);\n        var canvasData = context.getImageData(frame.x * resolution, frame.y * resolution, width, height);\n\n        canvasBuffer.context.putImageData(canvasData, 0, 0);\n\n        // send the canvas back..\n        return canvasBuffer.canvas;\n    };\n\n    /**\n     * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA\n     * order, with integer values between 0 and 255 (included).\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture\n     */\n\n\n    CanvasExtract.prototype.pixels = function pixels(target) {\n        var renderer = this.renderer;\n        var context = void 0;\n        var resolution = void 0;\n        var frame = void 0;\n        var renderTexture = void 0;\n\n        if (target) {\n            if (target instanceof core.RenderTexture) {\n                renderTexture = target;\n            } else {\n                renderTexture = renderer.generateTexture(target);\n            }\n        }\n\n        if (renderTexture) {\n            context = renderTexture.baseTexture._canvasRenderTarget.context;\n            resolution = renderTexture.baseTexture._canvasRenderTarget.resolution;\n            frame = renderTexture.frame;\n        } else {\n            context = renderer.rootContext;\n\n            frame = TEMP_RECT;\n            frame.width = renderer.width;\n            frame.height = renderer.height;\n        }\n\n        return context.getImageData(0, 0, frame.width * resolution, frame.height * resolution).data;\n    };\n\n    /**\n     * Destroys the extract\n     *\n     */\n\n\n    CanvasExtract.prototype.destroy = function destroy() {\n        this.renderer.extract = null;\n        this.renderer = null;\n    };\n\n    return CanvasExtract;\n}();\n\nexports.default = CanvasExtract;\n\n\ncore.CanvasRenderer.registerPlugin('extract', CanvasExtract);\n//# sourceMappingURL=CanvasExtract.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extract/canvas/CanvasExtract.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extract/index.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi.js/lib/extract/index.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _WebGLExtract = __webpack_require__(/*! ./webgl/WebGLExtract */ \"./node_modules/pixi.js/lib/extract/webgl/WebGLExtract.js\");\n\nObject.defineProperty(exports, 'webgl', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_WebGLExtract).default;\n  }\n});\n\nvar _CanvasExtract = __webpack_require__(/*! ./canvas/CanvasExtract */ \"./node_modules/pixi.js/lib/extract/canvas/CanvasExtract.js\");\n\nObject.defineProperty(exports, 'canvas', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasExtract).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extract/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extract/webgl/WebGLExtract.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/extract/webgl/WebGLExtract.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar TEMP_RECT = new core.Rectangle();\nvar BYTES_PER_PIXEL = 4;\n\n/**\n * The extract manager provides functionality to export content from the renderers.\n *\n * An instance of this class is automatically created by default, and can be found at renderer.plugins.extract\n *\n * @class\n * @memberof PIXI.extract\n */\n\nvar WebGLExtract = function () {\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer\n     */\n    function WebGLExtract(renderer) {\n        _classCallCheck(this, WebGLExtract);\n\n        this.renderer = renderer;\n        /**\n         * Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture\n         *\n         * @member {PIXI.extract.WebGLExtract} extract\n         * @memberof PIXI.WebGLRenderer#\n         * @see PIXI.extract.WebGLExtract\n         */\n        renderer.extract = this;\n    }\n\n    /**\n     * Will return a HTML Image of the target\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {HTMLImageElement} HTML Image of the target\n     */\n\n\n    WebGLExtract.prototype.image = function image(target) {\n        var image = new Image();\n\n        image.src = this.base64(target);\n\n        return image;\n    };\n\n    /**\n     * Will return a a base64 encoded string of this target. It works by calling\n     *  `WebGLExtract.getCanvas` and then running toDataURL on that.\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {string} A base64 encoded string of the texture.\n     */\n\n\n    WebGLExtract.prototype.base64 = function base64(target) {\n        return this.canvas(target).toDataURL();\n    };\n\n    /**\n     * Creates a Canvas element, renders this target to it and then returns it.\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {HTMLCanvasElement} A Canvas element with the texture rendered on.\n     */\n\n\n    WebGLExtract.prototype.canvas = function canvas(target) {\n        var renderer = this.renderer;\n        var textureBuffer = void 0;\n        var resolution = void 0;\n        var frame = void 0;\n        var flipY = false;\n        var renderTexture = void 0;\n        var generated = false;\n\n        if (target) {\n            if (target instanceof core.RenderTexture) {\n                renderTexture = target;\n            } else {\n                renderTexture = this.renderer.generateTexture(target);\n                generated = true;\n            }\n        }\n\n        if (renderTexture) {\n            textureBuffer = renderTexture.baseTexture._glRenderTargets[this.renderer.CONTEXT_UID];\n            resolution = textureBuffer.resolution;\n            frame = renderTexture.frame;\n            flipY = false;\n        } else {\n            textureBuffer = this.renderer.rootRenderTarget;\n            resolution = textureBuffer.resolution;\n            flipY = true;\n\n            frame = TEMP_RECT;\n            frame.width = textureBuffer.size.width;\n            frame.height = textureBuffer.size.height;\n        }\n\n        var width = frame.width * resolution;\n        var height = frame.height * resolution;\n\n        var canvasBuffer = new core.CanvasRenderTarget(width, height, 1);\n\n        if (textureBuffer) {\n            // bind the buffer\n            renderer.bindRenderTarget(textureBuffer);\n\n            // set up an array of pixels\n            var webglPixels = new Uint8Array(BYTES_PER_PIXEL * width * height);\n\n            // read pixels to the array\n            var gl = renderer.gl;\n\n            gl.readPixels(frame.x * resolution, frame.y * resolution, width, height, gl.RGBA, gl.UNSIGNED_BYTE, webglPixels);\n\n            // add the pixels to the canvas\n            var canvasData = canvasBuffer.context.getImageData(0, 0, width, height);\n\n            canvasData.data.set(webglPixels);\n\n            canvasBuffer.context.putImageData(canvasData, 0, 0);\n\n            // pulling pixels\n            if (flipY) {\n                canvasBuffer.context.scale(1, -1);\n                canvasBuffer.context.drawImage(canvasBuffer.canvas, 0, -height);\n            }\n        }\n\n        if (generated) {\n            renderTexture.destroy(true);\n        }\n        // send the canvas back..\n\n        return canvasBuffer.canvas;\n    };\n\n    /**\n     * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA\n     * order, with integer values between 0 and 255 (included).\n     *\n     * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture\n     *  to convert. If left empty will use use the main renderer\n     * @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture\n     */\n\n\n    WebGLExtract.prototype.pixels = function pixels(target) {\n        var renderer = this.renderer;\n        var textureBuffer = void 0;\n        var resolution = void 0;\n        var frame = void 0;\n        var renderTexture = void 0;\n        var generated = false;\n\n        if (target) {\n            if (target instanceof core.RenderTexture) {\n                renderTexture = target;\n            } else {\n                renderTexture = this.renderer.generateTexture(target);\n                generated = true;\n            }\n        }\n\n        if (renderTexture) {\n            textureBuffer = renderTexture.baseTexture._glRenderTargets[this.renderer.CONTEXT_UID];\n            resolution = textureBuffer.resolution;\n            frame = renderTexture.frame;\n        } else {\n            textureBuffer = this.renderer.rootRenderTarget;\n            resolution = textureBuffer.resolution;\n\n            frame = TEMP_RECT;\n            frame.width = textureBuffer.size.width;\n            frame.height = textureBuffer.size.height;\n        }\n\n        var width = frame.width * resolution;\n        var height = frame.height * resolution;\n\n        var webglPixels = new Uint8Array(BYTES_PER_PIXEL * width * height);\n\n        if (textureBuffer) {\n            // bind the buffer\n            renderer.bindRenderTarget(textureBuffer);\n            // read pixels to the array\n            var gl = renderer.gl;\n\n            gl.readPixels(frame.x * resolution, frame.y * resolution, width, height, gl.RGBA, gl.UNSIGNED_BYTE, webglPixels);\n        }\n\n        if (generated) {\n            renderTexture.destroy(true);\n        }\n\n        return webglPixels;\n    };\n\n    /**\n     * Destroys the extract\n     *\n     */\n\n\n    WebGLExtract.prototype.destroy = function destroy() {\n        this.renderer.extract = null;\n        this.renderer = null;\n    };\n\n    return WebGLExtract;\n}();\n\nexports.default = WebGLExtract;\n\n\ncore.WebGLRenderer.registerPlugin('extract', WebGLExtract);\n//# sourceMappingURL=WebGLExtract.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extract/webgl/WebGLExtract.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/AnimatedSprite.js":
/*!***********************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/AnimatedSprite.js ***!
  \***********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * @typedef PIXI.extras.AnimatedSprite~FrameObject\n * @type {object}\n * @property {PIXI.Texture} texture - The {@link PIXI.Texture} of the frame\n * @property {number} time - the duration of the frame in ms\n */\n\n/**\n * An AnimatedSprite is a simple way to display an animation depicted by a list of textures.\n *\n * ```js\n * let alienImages = [\"image_sequence_01.png\",\"image_sequence_02.png\",\"image_sequence_03.png\",\"image_sequence_04.png\"];\n * let textureArray = [];\n *\n * for (let i=0; i < 4; i++)\n * {\n *      let texture = PIXI.Texture.fromImage(alienImages[i]);\n *      textureArray.push(texture);\n * };\n *\n * let animatedSprite = new PIXI.extras.AnimatedSprite(textureArray);\n * ```\n *\n * The more efficient and simpler way to create an animated sprite is using a {@link PIXI.Spritesheet}\n * containing the animation definitions:\n *\n * ```js\n * PIXI.loader.add(\"assets/spritesheet.json\").load(setup);\n *\n * function setup() {\n *   let sheet = PIXI.loader.resources[\"assets/spritesheet.json\"].spritesheet;\n *   animatedSprite = new PIXI.extras.AnimatedSprite(sheet.animations[\"image_sequence\"]);\n *   ...\n * }\n * ```\n *\n * @class\n * @extends PIXI.Sprite\n * @memberof PIXI.extras\n */\nvar AnimatedSprite = function (_core$Sprite) {\n    _inherits(AnimatedSprite, _core$Sprite);\n\n    /**\n     * @param {PIXI.Texture[]|PIXI.extras.AnimatedSprite~FrameObject[]} textures - an array of {@link PIXI.Texture} or frame\n     *  objects that make up the animation\n     * @param {boolean} [autoUpdate=true] - Whether to use PIXI.ticker.shared to auto update animation time.\n     */\n    function AnimatedSprite(textures, autoUpdate) {\n        _classCallCheck(this, AnimatedSprite);\n\n        /**\n         * @private\n         */\n        var _this = _possibleConstructorReturn(this, _core$Sprite.call(this, textures[0] instanceof core.Texture ? textures[0] : textures[0].texture));\n\n        _this._textures = null;\n\n        /**\n         * @private\n         */\n        _this._durations = null;\n\n        _this.textures = textures;\n\n        /**\n         * `true` uses PIXI.ticker.shared to auto update animation time.\n         * @type {boolean}\n         * @default true\n         * @private\n         */\n        _this._autoUpdate = autoUpdate !== false;\n\n        /**\n         * The speed that the AnimatedSprite will play at. Higher is faster, lower is slower\n         *\n         * @member {number}\n         * @default 1\n         */\n        _this.animationSpeed = 1;\n\n        /**\n         * Whether or not the animate sprite repeats after playing.\n         *\n         * @member {boolean}\n         * @default true\n         */\n        _this.loop = true;\n\n        /**\n         * Update anchor to [Texture's defaultAnchor]{@link PIXI.Texture#defaultAnchor} when frame changes.\n         *\n         * Useful with [sprite sheet animations]{@link PIXI.Spritesheet#animations} created with tools.\n         * Changing anchor for each frame allows to pin sprite origin to certain moving feature\n         * of the frame (e.g. left foot).\n         *\n         * Note: Enabling this will override any previously set `anchor` on each frame change.\n         *\n         * @member {boolean}\n         * @default false\n         */\n        _this.updateAnchor = false;\n\n        /**\n         * Function to call when a AnimatedSprite finishes playing\n         *\n         * @member {Function}\n         */\n        _this.onComplete = null;\n\n        /**\n         * Function to call when a AnimatedSprite changes which texture is being rendered\n         *\n         * @member {Function}\n         */\n        _this.onFrameChange = null;\n\n        /**\n        * Function to call when 'loop' is true, and an AnimatedSprite is played and loops around to start again\n        *\n        * @member {Function}\n        */\n        _this.onLoop = null;\n\n        /**\n         * Elapsed time since animation has been started, used internally to display current texture\n         *\n         * @member {number}\n         * @private\n         */\n        _this._currentTime = 0;\n\n        /**\n         * Indicates if the AnimatedSprite is currently playing\n         *\n         * @member {boolean}\n         * @readonly\n         */\n        _this.playing = false;\n        return _this;\n    }\n\n    /**\n     * Stops the AnimatedSprite\n     *\n     */\n\n\n    AnimatedSprite.prototype.stop = function stop() {\n        if (!this.playing) {\n            return;\n        }\n\n        this.playing = false;\n        if (this._autoUpdate) {\n            core.ticker.shared.remove(this.update, this);\n        }\n    };\n\n    /**\n     * Plays the AnimatedSprite\n     *\n     */\n\n\n    AnimatedSprite.prototype.play = function play() {\n        if (this.playing) {\n            return;\n        }\n\n        this.playing = true;\n        if (this._autoUpdate) {\n            core.ticker.shared.add(this.update, this, core.UPDATE_PRIORITY.HIGH);\n        }\n    };\n\n    /**\n     * Stops the AnimatedSprite and goes to a specific frame\n     *\n     * @param {number} frameNumber - frame index to stop at\n     */\n\n\n    AnimatedSprite.prototype.gotoAndStop = function gotoAndStop(frameNumber) {\n        this.stop();\n\n        var previousFrame = this.currentFrame;\n\n        this._currentTime = frameNumber;\n\n        if (previousFrame !== this.currentFrame) {\n            this.updateTexture();\n        }\n    };\n\n    /**\n     * Goes to a specific frame and begins playing the AnimatedSprite\n     *\n     * @param {number} frameNumber - frame index to start at\n     */\n\n\n    AnimatedSprite.prototype.gotoAndPlay = function gotoAndPlay(frameNumber) {\n        var previousFrame = this.currentFrame;\n\n        this._currentTime = frameNumber;\n\n        if (previousFrame !== this.currentFrame) {\n            this.updateTexture();\n        }\n\n        this.play();\n    };\n\n    /**\n     * Updates the object transform for rendering.\n     *\n     * @private\n     * @param {number} deltaTime - Time since last tick.\n     */\n\n\n    AnimatedSprite.prototype.update = function update(deltaTime) {\n        var elapsed = this.animationSpeed * deltaTime;\n        var previousFrame = this.currentFrame;\n\n        if (this._durations !== null) {\n            var lag = this._currentTime % 1 * this._durations[this.currentFrame];\n\n            lag += elapsed / 60 * 1000;\n\n            while (lag < 0) {\n                this._currentTime--;\n                lag += this._durations[this.currentFrame];\n            }\n\n            var sign = Math.sign(this.animationSpeed * deltaTime);\n\n            this._currentTime = Math.floor(this._currentTime);\n\n            while (lag >= this._durations[this.currentFrame]) {\n                lag -= this._durations[this.currentFrame] * sign;\n                this._currentTime += sign;\n            }\n\n            this._currentTime += lag / this._durations[this.currentFrame];\n        } else {\n            this._currentTime += elapsed;\n        }\n\n        if (this._currentTime < 0 && !this.loop) {\n            this.gotoAndStop(0);\n\n            if (this.onComplete) {\n                this.onComplete();\n            }\n        } else if (this._currentTime >= this._textures.length && !this.loop) {\n            this.gotoAndStop(this._textures.length - 1);\n\n            if (this.onComplete) {\n                this.onComplete();\n            }\n        } else if (previousFrame !== this.currentFrame) {\n            if (this.loop && this.onLoop) {\n                if (this.animationSpeed > 0 && this.currentFrame < previousFrame) {\n                    this.onLoop();\n                } else if (this.animationSpeed < 0 && this.currentFrame > previousFrame) {\n                    this.onLoop();\n                }\n            }\n\n            this.updateTexture();\n        }\n    };\n\n    /**\n     * Updates the displayed texture to match the current frame index\n     *\n     * @private\n     */\n\n\n    AnimatedSprite.prototype.updateTexture = function updateTexture() {\n        this._texture = this._textures[this.currentFrame];\n        this._textureID = -1;\n        this.cachedTint = 0xFFFFFF;\n\n        if (this.updateAnchor) {\n            this._anchor.copy(this._texture.defaultAnchor);\n        }\n\n        if (this.onFrameChange) {\n            this.onFrameChange(this.currentFrame);\n        }\n    };\n\n    /**\n     * Stops the AnimatedSprite and destroys it\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy\n     *      method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well\n     * @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well\n     */\n\n\n    AnimatedSprite.prototype.destroy = function destroy(options) {\n        this.stop();\n        _core$Sprite.prototype.destroy.call(this, options);\n    };\n\n    /**\n     * A short hand way of creating a movieclip from an array of frame ids\n     *\n     * @static\n     * @param {string[]} frames - The array of frames ids the movieclip will use as its texture frames\n     * @return {AnimatedSprite} The new animated sprite with the specified frames.\n     */\n\n\n    AnimatedSprite.fromFrames = function fromFrames(frames) {\n        var textures = [];\n\n        for (var i = 0; i < frames.length; ++i) {\n            textures.push(core.Texture.fromFrame(frames[i]));\n        }\n\n        return new AnimatedSprite(textures);\n    };\n\n    /**\n     * A short hand way of creating a movieclip from an array of image ids\n     *\n     * @static\n     * @param {string[]} images - the array of image urls the movieclip will use as its texture frames\n     * @return {AnimatedSprite} The new animate sprite with the specified images as frames.\n     */\n\n\n    AnimatedSprite.fromImages = function fromImages(images) {\n        var textures = [];\n\n        for (var i = 0; i < images.length; ++i) {\n            textures.push(core.Texture.fromImage(images[i]));\n        }\n\n        return new AnimatedSprite(textures);\n    };\n\n    /**\n     * totalFrames is the total number of frames in the AnimatedSprite. This is the same as number of textures\n     * assigned to the AnimatedSprite.\n     *\n     * @readonly\n     * @member {number}\n     * @default 0\n     */\n\n\n    _createClass(AnimatedSprite, [{\n        key: 'totalFrames',\n        get: function get() {\n            return this._textures.length;\n        }\n\n        /**\n         * The array of textures used for this AnimatedSprite\n         *\n         * @member {PIXI.Texture[]}\n         */\n\n    }, {\n        key: 'textures',\n        get: function get() {\n            return this._textures;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (value[0] instanceof core.Texture) {\n                this._textures = value;\n                this._durations = null;\n            } else {\n                this._textures = [];\n                this._durations = [];\n\n                for (var i = 0; i < value.length; i++) {\n                    this._textures.push(value[i].texture);\n                    this._durations.push(value[i].time);\n                }\n            }\n            this.gotoAndStop(0);\n            this.updateTexture();\n        }\n\n        /**\n        * The AnimatedSprites current frame index\n        *\n        * @member {number}\n        * @readonly\n        */\n\n    }, {\n        key: 'currentFrame',\n        get: function get() {\n            var currentFrame = Math.floor(this._currentTime) % this._textures.length;\n\n            if (currentFrame < 0) {\n                currentFrame += this._textures.length;\n            }\n\n            return currentFrame;\n        }\n    }]);\n\n    return AnimatedSprite;\n}(core.Sprite);\n\nexports.default = AnimatedSprite;\n//# sourceMappingURL=AnimatedSprite.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/AnimatedSprite.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/BitmapText.js":
/*!*******************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/BitmapText.js ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _ObservablePoint = __webpack_require__(/*! ../core/math/ObservablePoint */ \"./node_modules/pixi.js/lib/core/math/ObservablePoint.js\");\n\nvar _ObservablePoint2 = _interopRequireDefault(_ObservablePoint);\n\nvar _utils = __webpack_require__(/*! ../core/utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nvar _settings = __webpack_require__(/*! ../core/settings */ \"./node_modules/pixi.js/lib/core/settings.js\");\n\nvar _settings2 = _interopRequireDefault(_settings);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * A BitmapText object will create a line or multiple lines of text using bitmap font. To\n * split a line you can use '\\n', '\\r' or '\\r\\n' in your string. You can generate the fnt files using:\n *\n * A BitmapText can only be created when the font is loaded\n *\n * ```js\n * // in this case the font is in a file called 'desyrel.fnt'\n * let bitmapText = new PIXI.extras.BitmapText(\"text using a fancy font!\", {font: \"35px Desyrel\", align: \"right\"});\n * ```\n *\n * http://www.angelcode.com/products/bmfont/ for windows or\n * http://www.bmglyph.com/ for mac.\n *\n * @class\n * @extends PIXI.Container\n * @memberof PIXI.extras\n */\nvar BitmapText = function (_core$Container) {\n    _inherits(BitmapText, _core$Container);\n\n    /**\n     * @param {string} text - The copy that you would like the text to display\n     * @param {object} style - The style parameters\n     * @param {string|object} style.font - The font descriptor for the object, can be passed as a string of form\n     *      \"24px FontName\" or \"FontName\" or as an object with explicit name/size properties.\n     * @param {string} [style.font.name] - The bitmap font id\n     * @param {number} [style.font.size] - The size of the font in pixels, e.g. 24\n     * @param {string} [style.align='left'] - Alignment for multiline text ('left', 'center' or 'right'), does not affect\n     *      single line text\n     * @param {number} [style.tint=0xFFFFFF] - The tint color\n     */\n    function BitmapText(text) {\n        var style = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n        _classCallCheck(this, BitmapText);\n\n        /**\n         * Private tracker for the width of the overall text\n         *\n         * @member {number}\n         * @private\n         */\n        var _this = _possibleConstructorReturn(this, _core$Container.call(this));\n\n        _this._textWidth = 0;\n\n        /**\n         * Private tracker for the height of the overall text\n         *\n         * @member {number}\n         * @private\n         */\n        _this._textHeight = 0;\n\n        /**\n         * Private tracker for the letter sprite pool.\n         *\n         * @member {PIXI.Sprite[]}\n         * @private\n         */\n        _this._glyphs = [];\n\n        /**\n         * Private tracker for the current style.\n         *\n         * @member {object}\n         * @private\n         */\n        _this._font = {\n            tint: style.tint !== undefined ? style.tint : 0xFFFFFF,\n            align: style.align || 'left',\n            name: null,\n            size: 0\n        };\n\n        /**\n         * Private tracker for the current font.\n         *\n         * @member {object}\n         * @private\n         */\n        _this.font = style.font; // run font setter\n\n        /**\n         * Private tracker for the current text.\n         *\n         * @member {string}\n         * @private\n         */\n        _this._text = text;\n\n        /**\n         * The max width of this bitmap text in pixels. If the text provided is longer than the\n         * value provided, line breaks will be automatically inserted in the last whitespace.\n         * Disable by setting value to 0\n         *\n         * @member {number}\n         * @private\n         */\n        _this._maxWidth = 0;\n\n        /**\n         * The max line height. This is useful when trying to use the total height of the Text,\n         * ie: when trying to vertically align.\n         *\n         * @member {number}\n         * @private\n         */\n        _this._maxLineHeight = 0;\n\n        /**\n         * Letter spacing. This is useful for setting the space between characters.\n         * @member {number}\n         * @private\n         */\n        _this._letterSpacing = 0;\n\n        /**\n         * Text anchor. read-only\n         *\n         * @member {PIXI.ObservablePoint}\n         * @private\n         */\n        _this._anchor = new _ObservablePoint2.default(function () {\n            _this.dirty = true;\n        }, _this, 0, 0);\n\n        /**\n         * The dirty state of this object.\n         *\n         * @member {boolean}\n         */\n        _this.dirty = false;\n\n        _this.updateText();\n        return _this;\n    }\n\n    /**\n     * Renders text and updates it when needed\n     *\n     * @private\n     */\n\n\n    BitmapText.prototype.updateText = function updateText() {\n        var data = BitmapText.fonts[this._font.name];\n        var scale = this._font.size / data.size;\n        var pos = new core.Point();\n        var chars = [];\n        var lineWidths = [];\n        var text = this.text.replace(/(?:\\r\\n|\\r)/g, '\\n');\n        var textLength = text.length;\n        var maxWidth = this._maxWidth * data.size / this._font.size;\n\n        var prevCharCode = null;\n        var lastLineWidth = 0;\n        var maxLineWidth = 0;\n        var line = 0;\n        var lastBreakPos = -1;\n        var lastBreakWidth = 0;\n        var spacesRemoved = 0;\n        var maxLineHeight = 0;\n\n        for (var i = 0; i < textLength; i++) {\n            var charCode = text.charCodeAt(i);\n            var char = text.charAt(i);\n\n            if (/(?:\\s)/.test(char)) {\n                lastBreakPos = i;\n                lastBreakWidth = lastLineWidth;\n            }\n\n            if (char === '\\r' || char === '\\n') {\n                lineWidths.push(lastLineWidth);\n                maxLineWidth = Math.max(maxLineWidth, lastLineWidth);\n                ++line;\n                ++spacesRemoved;\n\n                pos.x = 0;\n                pos.y += data.lineHeight;\n                prevCharCode = null;\n                continue;\n            }\n\n            var charData = data.chars[charCode];\n\n            if (!charData) {\n                continue;\n            }\n\n            if (prevCharCode && charData.kerning[prevCharCode]) {\n                pos.x += charData.kerning[prevCharCode];\n            }\n\n            chars.push({\n                texture: charData.texture,\n                line: line,\n                charCode: charCode,\n                position: new core.Point(pos.x + charData.xOffset + this._letterSpacing / 2, pos.y + charData.yOffset)\n            });\n            pos.x += charData.xAdvance + this._letterSpacing;\n            lastLineWidth = pos.x;\n            maxLineHeight = Math.max(maxLineHeight, charData.yOffset + charData.texture.height);\n            prevCharCode = charCode;\n\n            if (lastBreakPos !== -1 && maxWidth > 0 && pos.x > maxWidth) {\n                ++spacesRemoved;\n                core.utils.removeItems(chars, 1 + lastBreakPos - spacesRemoved, 1 + i - lastBreakPos);\n                i = lastBreakPos;\n                lastBreakPos = -1;\n\n                lineWidths.push(lastBreakWidth);\n                maxLineWidth = Math.max(maxLineWidth, lastBreakWidth);\n                line++;\n\n                pos.x = 0;\n                pos.y += data.lineHeight;\n                prevCharCode = null;\n            }\n        }\n\n        var lastChar = text.charAt(text.length - 1);\n\n        if (lastChar !== '\\r' && lastChar !== '\\n') {\n            if (/(?:\\s)/.test(lastChar)) {\n                lastLineWidth = lastBreakWidth;\n            }\n\n            lineWidths.push(lastLineWidth);\n            maxLineWidth = Math.max(maxLineWidth, lastLineWidth);\n        }\n\n        var lineAlignOffsets = [];\n\n        for (var _i = 0; _i <= line; _i++) {\n            var alignOffset = 0;\n\n            if (this._font.align === 'right') {\n                alignOffset = maxLineWidth - lineWidths[_i];\n            } else if (this._font.align === 'center') {\n                alignOffset = (maxLineWidth - lineWidths[_i]) / 2;\n            }\n\n            lineAlignOffsets.push(alignOffset);\n        }\n\n        var lenChars = chars.length;\n        var tint = this.tint;\n\n        for (var _i2 = 0; _i2 < lenChars; _i2++) {\n            var c = this._glyphs[_i2]; // get the next glyph sprite\n\n            if (c) {\n                c.texture = chars[_i2].texture;\n            } else {\n                c = new core.Sprite(chars[_i2].texture);\n                this._glyphs.push(c);\n            }\n\n            c.position.x = (chars[_i2].position.x + lineAlignOffsets[chars[_i2].line]) * scale;\n            c.position.y = chars[_i2].position.y * scale;\n            c.scale.x = c.scale.y = scale;\n            c.tint = tint;\n\n            if (!c.parent) {\n                this.addChild(c);\n            }\n        }\n\n        // remove unnecessary children.\n        for (var _i3 = lenChars; _i3 < this._glyphs.length; ++_i3) {\n            this.removeChild(this._glyphs[_i3]);\n        }\n\n        this._textWidth = maxLineWidth * scale;\n        this._textHeight = (pos.y + data.lineHeight) * scale;\n\n        // apply anchor\n        if (this.anchor.x !== 0 || this.anchor.y !== 0) {\n            for (var _i4 = 0; _i4 < lenChars; _i4++) {\n                this._glyphs[_i4].x -= this._textWidth * this.anchor.x;\n                this._glyphs[_i4].y -= this._textHeight * this.anchor.y;\n            }\n        }\n        this._maxLineHeight = maxLineHeight * scale;\n    };\n\n    /**\n     * Updates the transform of this object\n     *\n     * @private\n     */\n\n\n    BitmapText.prototype.updateTransform = function updateTransform() {\n        this.validate();\n        this.containerUpdateTransform();\n    };\n\n    /**\n     * Validates text before calling parent's getLocalBounds\n     *\n     * @return {PIXI.Rectangle} The rectangular bounding area\n     */\n\n\n    BitmapText.prototype.getLocalBounds = function getLocalBounds() {\n        this.validate();\n\n        return _core$Container.prototype.getLocalBounds.call(this);\n    };\n\n    /**\n     * Updates text when needed\n     *\n     * @private\n     */\n\n\n    BitmapText.prototype.validate = function validate() {\n        if (this.dirty) {\n            this.updateText();\n            this.dirty = false;\n        }\n    };\n\n    /**\n     * The tint of the BitmapText object\n     *\n     * @member {number}\n     */\n\n\n    /**\n     * Register a bitmap font with data and a texture.\n     *\n     * @static\n     * @param {XMLDocument} xml - The XML document data.\n     * @param {Object.<string, PIXI.Texture>|PIXI.Texture|PIXI.Texture[]} textures - List of textures for each page.\n     *  If providing an object, the key is the `<page>` element's `file` attribute in the FNT file.\n     * @return {Object} Result font object with font, size, lineHeight and char fields.\n     */\n    BitmapText.registerFont = function registerFont(xml, textures) {\n        var data = {};\n        var info = xml.getElementsByTagName('info')[0];\n        var common = xml.getElementsByTagName('common')[0];\n        var pages = xml.getElementsByTagName('page');\n        var res = (0, _utils.getResolutionOfUrl)(pages[0].getAttribute('file'), _settings2.default.RESOLUTION);\n        var pagesTextures = {};\n\n        data.font = info.getAttribute('face');\n        data.size = parseInt(info.getAttribute('size'), 10);\n        data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10) / res;\n        data.chars = {};\n\n        // Single texture, convert to list\n        if (textures instanceof core.Texture) {\n            textures = [textures];\n        }\n\n        // Convert the input Texture, Textures or object\n        // into a page Texture lookup by \"id\"\n        for (var i = 0; i < pages.length; i++) {\n            var id = pages[i].getAttribute('id');\n            var file = pages[i].getAttribute('file');\n\n            pagesTextures[id] = textures instanceof Array ? textures[i] : textures[file];\n        }\n\n        // parse letters\n        var letters = xml.getElementsByTagName('char');\n\n        for (var _i5 = 0; _i5 < letters.length; _i5++) {\n            var letter = letters[_i5];\n            var charCode = parseInt(letter.getAttribute('id'), 10);\n            var page = letter.getAttribute('page') || 0;\n            var textureRect = new core.Rectangle(parseInt(letter.getAttribute('x'), 10) / res + pagesTextures[page].frame.x / res, parseInt(letter.getAttribute('y'), 10) / res + pagesTextures[page].frame.y / res, parseInt(letter.getAttribute('width'), 10) / res, parseInt(letter.getAttribute('height'), 10) / res);\n\n            data.chars[charCode] = {\n                xOffset: parseInt(letter.getAttribute('xoffset'), 10) / res,\n                yOffset: parseInt(letter.getAttribute('yoffset'), 10) / res,\n                xAdvance: parseInt(letter.getAttribute('xadvance'), 10) / res,\n                kerning: {},\n                texture: new core.Texture(pagesTextures[page].baseTexture, textureRect),\n                page: page\n            };\n        }\n\n        // parse kernings\n        var kernings = xml.getElementsByTagName('kerning');\n\n        for (var _i6 = 0; _i6 < kernings.length; _i6++) {\n            var kerning = kernings[_i6];\n            var first = parseInt(kerning.getAttribute('first'), 10) / res;\n            var second = parseInt(kerning.getAttribute('second'), 10) / res;\n            var amount = parseInt(kerning.getAttribute('amount'), 10) / res;\n\n            if (data.chars[second]) {\n                data.chars[second].kerning[first] = amount;\n            }\n        }\n\n        // I'm leaving this as a temporary fix so we can test the bitmap fonts in v3\n        // but it's very likely to change\n        BitmapText.fonts[data.font] = data;\n\n        return data;\n    };\n\n    _createClass(BitmapText, [{\n        key: 'tint',\n        get: function get() {\n            return this._font.tint;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._font.tint = typeof value === 'number' && value >= 0 ? value : 0xFFFFFF;\n\n            this.dirty = true;\n        }\n\n        /**\n         * The alignment of the BitmapText object\n         *\n         * @member {string}\n         * @default 'left'\n         */\n\n    }, {\n        key: 'align',\n        get: function get() {\n            return this._font.align;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._font.align = value || 'left';\n\n            this.dirty = true;\n        }\n\n        /**\n         * The anchor sets the origin point of the text.\n         * The default is 0,0 this means the text's origin is the top left\n         * Setting the anchor to 0.5,0.5 means the text's origin is centered\n         * Setting the anchor to 1,1 would mean the text's origin point will be the bottom right corner\n         *\n         * @member {PIXI.Point | number}\n         */\n\n    }, {\n        key: 'anchor',\n        get: function get() {\n            return this._anchor;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (typeof value === 'number') {\n                this._anchor.set(value);\n            } else {\n                this._anchor.copy(value);\n            }\n        }\n\n        /**\n         * The font descriptor of the BitmapText object\n         *\n         * @member {string|object}\n         */\n\n    }, {\n        key: 'font',\n        get: function get() {\n            return this._font;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (!value) {\n                return;\n            }\n\n            if (typeof value === 'string') {\n                value = value.split(' ');\n\n                this._font.name = value.length === 1 ? value[0] : value.slice(1).join(' ');\n                this._font.size = value.length >= 2 ? parseInt(value[0], 10) : BitmapText.fonts[this._font.name].size;\n            } else {\n                this._font.name = value.name;\n                this._font.size = typeof value.size === 'number' ? value.size : parseInt(value.size, 10);\n            }\n\n            this.dirty = true;\n        }\n\n        /**\n         * The text of the BitmapText object\n         *\n         * @member {string}\n         */\n\n    }, {\n        key: 'text',\n        get: function get() {\n            return this._text;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            value = value.toString() || ' ';\n            if (this._text === value) {\n                return;\n            }\n            this._text = value;\n            this.dirty = true;\n        }\n\n        /**\n         * The max width of this bitmap text in pixels. If the text provided is longer than the\n         * value provided, line breaks will be automatically inserted in the last whitespace.\n         * Disable by setting value to 0\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'maxWidth',\n        get: function get() {\n            return this._maxWidth;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._maxWidth === value) {\n                return;\n            }\n            this._maxWidth = value;\n            this.dirty = true;\n        }\n\n        /**\n         * The max line height. This is useful when trying to use the total height of the Text,\n         * ie: when trying to vertically align.\n         *\n         * @member {number}\n         * @readonly\n         */\n\n    }, {\n        key: 'maxLineHeight',\n        get: function get() {\n            this.validate();\n\n            return this._maxLineHeight;\n        }\n\n        /**\n         * The width of the overall text, different from fontSize,\n         * which is defined in the style object\n         *\n         * @member {number}\n         * @readonly\n         */\n\n    }, {\n        key: 'textWidth',\n        get: function get() {\n            this.validate();\n\n            return this._textWidth;\n        }\n\n        /**\n         * Additional space between characters.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'letterSpacing',\n        get: function get() {\n            return this._letterSpacing;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._letterSpacing !== value) {\n                this._letterSpacing = value;\n                this.dirty = true;\n            }\n        }\n\n        /**\n         * The height of the overall text, different from fontSize,\n         * which is defined in the style object\n         *\n         * @member {number}\n         * @readonly\n         */\n\n    }, {\n        key: 'textHeight',\n        get: function get() {\n            this.validate();\n\n            return this._textHeight;\n        }\n    }]);\n\n    return BitmapText;\n}(core.Container);\n\nexports.default = BitmapText;\n\n\nBitmapText.fonts = {};\n//# sourceMappingURL=BitmapText.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/BitmapText.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/TilingSprite.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/TilingSprite.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _CanvasTinter = __webpack_require__(/*! ../core/sprites/canvas/CanvasTinter */ \"./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js\");\n\nvar _CanvasTinter2 = _interopRequireDefault(_CanvasTinter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar tempPoint = new core.Point();\n\n/**\n * A tiling sprite is a fast way of rendering a tiling image\n *\n * @class\n * @extends PIXI.Sprite\n * @memberof PIXI.extras\n */\n\nvar TilingSprite = function (_core$Sprite) {\n    _inherits(TilingSprite, _core$Sprite);\n\n    /**\n     * @param {PIXI.Texture} texture - the texture of the tiling sprite\n     * @param {number} [width=100] - the width of the tiling sprite\n     * @param {number} [height=100] - the height of the tiling sprite\n     */\n    function TilingSprite(texture) {\n        var width = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;\n        var height = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 100;\n\n        _classCallCheck(this, TilingSprite);\n\n        /**\n         * Tile transform\n         *\n         * @member {PIXI.TransformStatic}\n         */\n        var _this = _possibleConstructorReturn(this, _core$Sprite.call(this, texture));\n\n        _this.tileTransform = new core.TransformStatic();\n\n        // /// private\n\n        /**\n         * The with of the tiling sprite\n         *\n         * @member {number}\n         * @private\n         */\n        _this._width = width;\n\n        /**\n         * The height of the tiling sprite\n         *\n         * @member {number}\n         * @private\n         */\n        _this._height = height;\n\n        /**\n         * Canvas pattern\n         *\n         * @type {CanvasPattern}\n         * @private\n         */\n        _this._canvasPattern = null;\n\n        /**\n         * transform that is applied to UV to get the texture coords\n         *\n         * @member {PIXI.TextureMatrix}\n         */\n        _this.uvTransform = texture.transform || new core.TextureMatrix(texture);\n\n        /**\n         * Plugin that is responsible for rendering this element.\n         * Allows to customize the rendering process without overriding '_renderWebGL' method.\n         *\n         * @member {string}\n         * @default 'tilingSprite'\n         */\n        _this.pluginName = 'tilingSprite';\n\n        /**\n         * Whether or not anchor affects uvs\n         *\n         * @member {boolean}\n         * @default false\n         */\n        _this.uvRespectAnchor = false;\n        return _this;\n    }\n    /**\n     * Changes frame clamping in corresponding textureTransform, shortcut\n     * Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas\n     *\n     * @default 0.5\n     * @member {number}\n     */\n\n\n    /**\n     * @private\n     */\n    TilingSprite.prototype._onTextureUpdate = function _onTextureUpdate() {\n        if (this.uvTransform) {\n            this.uvTransform.texture = this._texture;\n        }\n        this.cachedTint = 0xFFFFFF;\n    };\n\n    /**\n     * Renders the object using the WebGL renderer\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - The renderer\n     */\n\n\n    TilingSprite.prototype._renderWebGL = function _renderWebGL(renderer) {\n        // tweak our texture temporarily..\n        var texture = this._texture;\n\n        if (!texture || !texture.valid) {\n            return;\n        }\n\n        this.tileTransform.updateLocalTransform();\n        this.uvTransform.update();\n\n        renderer.setObjectRenderer(renderer.plugins[this.pluginName]);\n        renderer.plugins[this.pluginName].render(this);\n    };\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - a reference to the canvas renderer\n     */\n\n\n    TilingSprite.prototype._renderCanvas = function _renderCanvas(renderer) {\n        var texture = this._texture;\n\n        if (!texture.baseTexture.hasLoaded) {\n            return;\n        }\n\n        var context = renderer.context;\n        var transform = this.worldTransform;\n        var resolution = renderer.resolution;\n        var isTextureRotated = texture.rotate === 2;\n        var baseTexture = texture.baseTexture;\n        var baseTextureResolution = baseTexture.resolution;\n        var modX = this.tilePosition.x / this.tileScale.x % texture.orig.width * baseTextureResolution;\n        var modY = this.tilePosition.y / this.tileScale.y % texture.orig.height * baseTextureResolution;\n\n        // create a nice shiny pattern!\n        if (this._textureID !== this._texture._updateID || this.cachedTint !== this.tint) {\n            this._textureID = this._texture._updateID;\n            // cut an object from a spritesheet..\n            var tempCanvas = new core.CanvasRenderTarget(texture.orig.width, texture.orig.height, baseTextureResolution);\n\n            // Tint the tiling sprite\n            if (this.tint !== 0xFFFFFF) {\n                this.tintedTexture = _CanvasTinter2.default.getTintedTexture(this, this.tint);\n                tempCanvas.context.drawImage(this.tintedTexture, 0, 0);\n            } else {\n                var sx = texture._frame.x * baseTextureResolution;\n                var sy = texture._frame.y * baseTextureResolution;\n                var sWidth = texture._frame.width * baseTextureResolution;\n                var sHeight = texture._frame.height * baseTextureResolution;\n                var dWidth = (texture.trim ? texture.trim.width : texture.orig.width) * baseTextureResolution;\n                var dHeight = (texture.trim ? texture.trim.height : texture.orig.height) * baseTextureResolution;\n                var dx = (texture.trim ? texture.trim.x : 0) * baseTextureResolution;\n                var dy = (texture.trim ? texture.trim.y : 0) * baseTextureResolution;\n\n                if (isTextureRotated) {\n                    // Apply rotation and transform\n                    tempCanvas.context.rotate(-Math.PI / 2);\n                    tempCanvas.context.translate(-dHeight, 0);\n                    tempCanvas.context.drawImage(baseTexture.source, sx, sy, sWidth, sHeight, -dy, dx, dHeight, dWidth);\n                } else {\n                    tempCanvas.context.drawImage(baseTexture.source, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);\n                }\n            }\n\n            this.cachedTint = this.tint;\n            this._canvasPattern = tempCanvas.context.createPattern(tempCanvas.canvas, 'repeat');\n        }\n\n        // set context state..\n        context.globalAlpha = this.worldAlpha;\n        context.setTransform(transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution);\n\n        renderer.setBlendMode(this.blendMode);\n\n        // fill the pattern!\n        context.fillStyle = this._canvasPattern;\n\n        // TODO - this should be rolled into the setTransform above..\n        context.scale(this.tileScale.x / baseTextureResolution, this.tileScale.y / baseTextureResolution);\n\n        var anchorX = this.anchor.x * -this._width * baseTextureResolution;\n        var anchorY = this.anchor.y * -this._height * baseTextureResolution;\n\n        if (this.uvRespectAnchor) {\n            context.translate(modX, modY);\n\n            context.fillRect(-modX + anchorX, -modY + anchorY, this._width / this.tileScale.x * baseTextureResolution, this._height / this.tileScale.y * baseTextureResolution);\n        } else {\n            context.translate(modX + anchorX, modY + anchorY);\n\n            context.fillRect(-modX, -modY, this._width / this.tileScale.x * baseTextureResolution, this._height / this.tileScale.y * baseTextureResolution);\n        }\n    };\n\n    /**\n     * Updates the bounds of the tiling sprite.\n     *\n     * @private\n     */\n\n\n    TilingSprite.prototype._calculateBounds = function _calculateBounds() {\n        var minX = this._width * -this._anchor._x;\n        var minY = this._height * -this._anchor._y;\n        var maxX = this._width * (1 - this._anchor._x);\n        var maxY = this._height * (1 - this._anchor._y);\n\n        this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);\n    };\n\n    /**\n     * Gets the local bounds of the sprite object.\n     *\n     * @param {PIXI.Rectangle} rect - The output rectangle.\n     * @return {PIXI.Rectangle} The bounds.\n     */\n\n\n    TilingSprite.prototype.getLocalBounds = function getLocalBounds(rect) {\n        // we can do a fast local bounds if the sprite has no children!\n        if (this.children.length === 0) {\n            this._bounds.minX = this._width * -this._anchor._x;\n            this._bounds.minY = this._height * -this._anchor._y;\n            this._bounds.maxX = this._width * (1 - this._anchor._x);\n            this._bounds.maxY = this._height * (1 - this._anchor._y);\n\n            if (!rect) {\n                if (!this._localBoundsRect) {\n                    this._localBoundsRect = new core.Rectangle();\n                }\n\n                rect = this._localBoundsRect;\n            }\n\n            return this._bounds.getRectangle(rect);\n        }\n\n        return _core$Sprite.prototype.getLocalBounds.call(this, rect);\n    };\n\n    /**\n     * Checks if a point is inside this tiling sprite.\n     *\n     * @param {PIXI.Point} point - the point to check\n     * @return {boolean} Whether or not the sprite contains the point.\n     */\n\n\n    TilingSprite.prototype.containsPoint = function containsPoint(point) {\n        this.worldTransform.applyInverse(point, tempPoint);\n\n        var width = this._width;\n        var height = this._height;\n        var x1 = -width * this.anchor._x;\n\n        if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {\n            var y1 = -height * this.anchor._y;\n\n            if (tempPoint.y >= y1 && tempPoint.y < y1 + height) {\n                return true;\n            }\n        }\n\n        return false;\n    };\n\n    /**\n     * Destroys this sprite and optionally its texture and children\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy\n     *      method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well\n     * @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well\n     */\n\n\n    TilingSprite.prototype.destroy = function destroy(options) {\n        _core$Sprite.prototype.destroy.call(this, options);\n\n        this.tileTransform = null;\n        this.uvTransform = null;\n    };\n\n    /**\n     * Helper function that creates a new tiling sprite based on the source you provide.\n     * The source can be - frame id, image url, video url, canvas element, video element, base texture\n     *\n     * @static\n     * @param {number|string|PIXI.BaseTexture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from\n     * @param {number} width - the width of the tiling sprite\n     * @param {number} height - the height of the tiling sprite\n     * @return {PIXI.Texture} The newly created texture\n     */\n\n\n    TilingSprite.from = function from(source, width, height) {\n        return new TilingSprite(core.Texture.from(source), width, height);\n    };\n\n    /**\n     * Helper function that creates a tiling sprite that will use a texture from the TextureCache based on the frameId\n     * The frame ids are created when a Texture packer file has been loaded\n     *\n     * @static\n     * @param {string} frameId - The frame Id of the texture in the cache\n     * @param {number} width - the width of the tiling sprite\n     * @param {number} height - the height of the tiling sprite\n     * @return {PIXI.extras.TilingSprite} A new TilingSprite using a texture from the texture cache matching the frameId\n     */\n\n\n    TilingSprite.fromFrame = function fromFrame(frameId, width, height) {\n        var texture = core.utils.TextureCache[frameId];\n\n        if (!texture) {\n            throw new Error('The frameId \"' + frameId + '\" does not exist in the texture cache ' + this);\n        }\n\n        return new TilingSprite(texture, width, height);\n    };\n\n    /**\n     * Helper function that creates a sprite that will contain a texture based on an image url\n     * If the image is not in the texture cache it will be loaded\n     *\n     * @static\n     * @param {string} imageId - The image url of the texture\n     * @param {number} width - the width of the tiling sprite\n     * @param {number} height - the height of the tiling sprite\n     * @param {boolean} [crossorigin] - if you want to specify the cross-origin parameter\n     * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - if you want to specify the scale mode,\n     *  see {@link PIXI.SCALE_MODES} for possible values\n     * @return {PIXI.extras.TilingSprite} A new TilingSprite using a texture from the texture cache matching the image id\n     */\n\n\n    TilingSprite.fromImage = function fromImage(imageId, width, height, crossorigin, scaleMode) {\n        return new TilingSprite(core.Texture.fromImage(imageId, crossorigin, scaleMode), width, height);\n    };\n\n    /**\n     * The width of the sprite, setting this will actually modify the scale to achieve the value set\n     *\n     * @member {number}\n     */\n\n\n    _createClass(TilingSprite, [{\n        key: 'clampMargin',\n        get: function get() {\n            return this.uvTransform.clampMargin;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uvTransform.clampMargin = value;\n            this.uvTransform.update(true);\n        }\n\n        /**\n         * The scaling of the image that is being tiled\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'tileScale',\n        get: function get() {\n            return this.tileTransform.scale;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.tileTransform.scale.copy(value);\n        }\n\n        /**\n         * The offset of the image that is being tiled\n         *\n         * @member {PIXI.ObservablePoint}\n         */\n\n    }, {\n        key: 'tilePosition',\n        get: function get() {\n            return this.tileTransform.position;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.tileTransform.position.copy(value);\n        }\n    }, {\n        key: 'width',\n        get: function get() {\n            return this._width;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._width = value;\n        }\n\n        /**\n         * The height of the TilingSprite, setting this will actually modify the scale to achieve the value set\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'height',\n        get: function get() {\n            return this._height;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._height = value;\n        }\n    }]);\n\n    return TilingSprite;\n}(core.Sprite);\n\nexports.default = TilingSprite;\n//# sourceMappingURL=TilingSprite.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/TilingSprite.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/cacheAsBitmap.js":
/*!**********************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/cacheAsBitmap.js ***!
  \**********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _Texture = __webpack_require__(/*! ../core/textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture2 = _interopRequireDefault(_Texture);\n\nvar _BaseTexture = __webpack_require__(/*! ../core/textures/BaseTexture */ \"./node_modules/pixi.js/lib/core/textures/BaseTexture.js\");\n\nvar _BaseTexture2 = _interopRequireDefault(_BaseTexture);\n\nvar _utils = __webpack_require__(/*! ../core/utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar DisplayObject = core.DisplayObject;\nvar _tempMatrix = new core.Matrix();\n\nDisplayObject.prototype._cacheAsBitmap = false;\nDisplayObject.prototype._cacheData = false;\n\n// figured theres no point adding ALL the extra variables to prototype.\n// this model can hold the information needed. This can also be generated on demand as\n// most objects are not cached as bitmaps.\n/**\n * @class\n * @ignore\n */\n\nvar CacheData =\n/**\n *\n */\nfunction CacheData() {\n    _classCallCheck(this, CacheData);\n\n    this.textureCacheId = null;\n\n    this.originalRenderWebGL = null;\n    this.originalRenderCanvas = null;\n    this.originalCalculateBounds = null;\n    this.originalGetLocalBounds = null;\n\n    this.originalUpdateTransform = null;\n    this.originalHitTest = null;\n    this.originalDestroy = null;\n    this.originalMask = null;\n    this.originalFilterArea = null;\n    this.sprite = null;\n};\n\nObject.defineProperties(DisplayObject.prototype, {\n    /**\n     * Set this to true if you want this display object to be cached as a bitmap.\n     * This basically takes a snap shot of the display object as it is at that moment. It can\n     * provide a performance benefit for complex static displayObjects.\n     * To remove simply set this property to 'false'\n     *\n     * IMPORTANT GOTCHA - make sure that all your textures are preloaded BEFORE setting this property to true\n     * as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.\n     *\n     * @member {boolean}\n     * @memberof PIXI.DisplayObject#\n     */\n    cacheAsBitmap: {\n        get: function get() {\n            return this._cacheAsBitmap;\n        },\n        set: function set(value) {\n            if (this._cacheAsBitmap === value) {\n                return;\n            }\n\n            this._cacheAsBitmap = value;\n\n            var data = void 0;\n\n            if (value) {\n                if (!this._cacheData) {\n                    this._cacheData = new CacheData();\n                }\n\n                data = this._cacheData;\n\n                data.originalRenderWebGL = this.renderWebGL;\n                data.originalRenderCanvas = this.renderCanvas;\n\n                data.originalUpdateTransform = this.updateTransform;\n                data.originalCalculateBounds = this.calculateBounds;\n                data.originalGetLocalBounds = this.getLocalBounds;\n\n                data.originalDestroy = this.destroy;\n\n                data.originalContainsPoint = this.containsPoint;\n\n                data.originalMask = this._mask;\n                data.originalFilterArea = this.filterArea;\n\n                this.renderWebGL = this._renderCachedWebGL;\n                this.renderCanvas = this._renderCachedCanvas;\n\n                this.destroy = this._cacheAsBitmapDestroy;\n            } else {\n                data = this._cacheData;\n\n                if (data.sprite) {\n                    this._destroyCachedDisplayObject();\n                }\n\n                this.renderWebGL = data.originalRenderWebGL;\n                this.renderCanvas = data.originalRenderCanvas;\n                this.calculateBounds = data.originalCalculateBounds;\n                this.getLocalBounds = data.originalGetLocalBounds;\n\n                this.destroy = data.originalDestroy;\n\n                this.updateTransform = data.originalUpdateTransform;\n                this.containsPoint = data.originalContainsPoint;\n\n                this._mask = data.originalMask;\n                this.filterArea = data.originalFilterArea;\n            }\n        }\n    }\n});\n\n/**\n * Renders a cached version of the sprite with WebGL\n *\n * @private\n * @memberof PIXI.DisplayObject#\n * @param {PIXI.WebGLRenderer} renderer - the WebGL renderer\n */\nDisplayObject.prototype._renderCachedWebGL = function _renderCachedWebGL(renderer) {\n    if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {\n        return;\n    }\n\n    this._initCachedDisplayObject(renderer);\n\n    this._cacheData.sprite.transform._worldID = this.transform._worldID;\n    this._cacheData.sprite.worldAlpha = this.worldAlpha;\n    this._cacheData.sprite._renderWebGL(renderer);\n};\n\n/**\n * Prepares the WebGL renderer to cache the sprite\n *\n * @private\n * @memberof PIXI.DisplayObject#\n * @param {PIXI.WebGLRenderer} renderer - the WebGL renderer\n */\nDisplayObject.prototype._initCachedDisplayObject = function _initCachedDisplayObject(renderer) {\n    if (this._cacheData && this._cacheData.sprite) {\n        return;\n    }\n\n    // make sure alpha is set to 1 otherwise it will get rendered as invisible!\n    var cacheAlpha = this.alpha;\n\n    this.alpha = 1;\n\n    // first we flush anything left in the renderer (otherwise it would get rendered to the cached texture)\n    renderer.currentRenderer.flush();\n    // this.filters= [];\n\n    // next we find the dimensions of the untransformed object\n    // this function also calls updatetransform on all its children as part of the measuring.\n    // This means we don't need to update the transform again in this function\n    // TODO pass an object to clone too? saves having to create a new one each time!\n    var bounds = this.getLocalBounds().clone();\n\n    // add some padding!\n    if (this._filters && this._filters.length) {\n        var padding = this._filters[0].padding;\n\n        bounds.pad(padding);\n    }\n\n    bounds.ceil(core.settings.RESOLUTION);\n\n    // for now we cache the current renderTarget that the webGL renderer is currently using.\n    // this could be more elegent..\n    var cachedRenderTarget = renderer._activeRenderTarget;\n    // We also store the filter stack - I will definitely look to change how this works a little later down the line.\n    var stack = renderer.filterManager.filterStack;\n\n    // this renderTexture will be used to store the cached DisplayObject\n\n    var renderTexture = core.RenderTexture.create(bounds.width, bounds.height);\n\n    var textureCacheId = 'cacheAsBitmap_' + (0, _utils.uid)();\n\n    this._cacheData.textureCacheId = textureCacheId;\n\n    _BaseTexture2.default.addToCache(renderTexture.baseTexture, textureCacheId);\n    _Texture2.default.addToCache(renderTexture, textureCacheId);\n\n    // need to set //\n    var m = _tempMatrix;\n\n    m.tx = -bounds.x;\n    m.ty = -bounds.y;\n\n    // reset\n    this.transform.worldTransform.identity();\n\n    // set all properties to there original so we can render to a texture\n    this.renderWebGL = this._cacheData.originalRenderWebGL;\n\n    renderer.render(this, renderTexture, true, m, true);\n    // now restore the state be setting the new properties\n\n    renderer.bindRenderTarget(cachedRenderTarget);\n\n    renderer.filterManager.filterStack = stack;\n\n    this.renderWebGL = this._renderCachedWebGL;\n    // the rest is the same as for Canvas\n    this.updateTransform = this.displayObjectUpdateTransform;\n    this.calculateBounds = this._calculateCachedBounds;\n    this.getLocalBounds = this._getCachedLocalBounds;\n\n    this._mask = null;\n    this.filterArea = null;\n\n    // create our cached sprite\n    var cachedSprite = new core.Sprite(renderTexture);\n\n    cachedSprite.transform.worldTransform = this.transform.worldTransform;\n    cachedSprite.anchor.x = -(bounds.x / bounds.width);\n    cachedSprite.anchor.y = -(bounds.y / bounds.height);\n    cachedSprite.alpha = cacheAlpha;\n    cachedSprite._bounds = this._bounds;\n\n    this._cacheData.sprite = cachedSprite;\n\n    this.transform._parentID = -1;\n    // restore the transform of the cached sprite to avoid the nasty flicker..\n    if (!this.parent) {\n        this.parent = renderer._tempDisplayObjectParent;\n        this.updateTransform();\n        this.parent = null;\n    } else {\n        this.updateTransform();\n    }\n\n    // map the hit test..\n    this.containsPoint = cachedSprite.containsPoint.bind(cachedSprite);\n};\n\n/**\n * Renders a cached version of the sprite with canvas\n *\n * @private\n * @memberof PIXI.DisplayObject#\n * @param {PIXI.WebGLRenderer} renderer - the WebGL renderer\n */\nDisplayObject.prototype._renderCachedCanvas = function _renderCachedCanvas(renderer) {\n    if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {\n        return;\n    }\n\n    this._initCachedDisplayObjectCanvas(renderer);\n\n    this._cacheData.sprite.worldAlpha = this.worldAlpha;\n    this._cacheData.sprite._renderCanvas(renderer);\n};\n\n// TODO this can be the same as the webGL verison.. will need to do a little tweaking first though..\n/**\n * Prepares the Canvas renderer to cache the sprite\n *\n * @private\n * @memberof PIXI.DisplayObject#\n * @param {PIXI.WebGLRenderer} renderer - the WebGL renderer\n */\nDisplayObject.prototype._initCachedDisplayObjectCanvas = function _initCachedDisplayObjectCanvas(renderer) {\n    if (this._cacheData && this._cacheData.sprite) {\n        return;\n    }\n\n    // get bounds actually transforms the object for us already!\n    var bounds = this.getLocalBounds();\n\n    var cacheAlpha = this.alpha;\n\n    this.alpha = 1;\n\n    var cachedRenderTarget = renderer.context;\n\n    bounds.ceil(core.settings.RESOLUTION);\n\n    var renderTexture = core.RenderTexture.create(bounds.width, bounds.height);\n\n    var textureCacheId = 'cacheAsBitmap_' + (0, _utils.uid)();\n\n    this._cacheData.textureCacheId = textureCacheId;\n\n    _BaseTexture2.default.addToCache(renderTexture.baseTexture, textureCacheId);\n    _Texture2.default.addToCache(renderTexture, textureCacheId);\n\n    // need to set //\n    var m = _tempMatrix;\n\n    this.transform.localTransform.copy(m);\n    m.invert();\n\n    m.tx -= bounds.x;\n    m.ty -= bounds.y;\n\n    // m.append(this.transform.worldTransform.)\n    // set all properties to there original so we can render to a texture\n    this.renderCanvas = this._cacheData.originalRenderCanvas;\n\n    // renderTexture.render(this, m, true);\n    renderer.render(this, renderTexture, true, m, false);\n\n    // now restore the state be setting the new properties\n    renderer.context = cachedRenderTarget;\n\n    this.renderCanvas = this._renderCachedCanvas;\n    // the rest is the same as for WebGL\n    this.updateTransform = this.displayObjectUpdateTransform;\n    this.calculateBounds = this._calculateCachedBounds;\n    this.getLocalBounds = this._getCachedLocalBounds;\n\n    this._mask = null;\n    this.filterArea = null;\n\n    // create our cached sprite\n    var cachedSprite = new core.Sprite(renderTexture);\n\n    cachedSprite.transform.worldTransform = this.transform.worldTransform;\n    cachedSprite.anchor.x = -(bounds.x / bounds.width);\n    cachedSprite.anchor.y = -(bounds.y / bounds.height);\n    cachedSprite.alpha = cacheAlpha;\n    cachedSprite._bounds = this._bounds;\n\n    this._cacheData.sprite = cachedSprite;\n\n    this.transform._parentID = -1;\n    // restore the transform of the cached sprite to avoid the nasty flicker..\n    if (!this.parent) {\n        this.parent = renderer._tempDisplayObjectParent;\n        this.updateTransform();\n        this.parent = null;\n    } else {\n        this.updateTransform();\n    }\n\n    // map the hit test..\n    this.containsPoint = cachedSprite.containsPoint.bind(cachedSprite);\n};\n\n/**\n * Calculates the bounds of the cached sprite\n *\n * @private\n */\nDisplayObject.prototype._calculateCachedBounds = function _calculateCachedBounds() {\n    this._bounds.clear();\n    this._cacheData.sprite.transform._worldID = this.transform._worldID;\n    this._cacheData.sprite._calculateBounds();\n    this._lastBoundsID = this._boundsID;\n};\n\n/**\n * Gets the bounds of the cached sprite.\n *\n * @private\n * @return {Rectangle} The local bounds.\n */\nDisplayObject.prototype._getCachedLocalBounds = function _getCachedLocalBounds() {\n    return this._cacheData.sprite.getLocalBounds();\n};\n\n/**\n * Destroys the cached sprite.\n *\n * @private\n */\nDisplayObject.prototype._destroyCachedDisplayObject = function _destroyCachedDisplayObject() {\n    this._cacheData.sprite._texture.destroy(true);\n    this._cacheData.sprite = null;\n\n    _BaseTexture2.default.removeFromCache(this._cacheData.textureCacheId);\n    _Texture2.default.removeFromCache(this._cacheData.textureCacheId);\n\n    this._cacheData.textureCacheId = null;\n};\n\n/**\n * Destroys the cached object.\n *\n * @private\n * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n *  have been set to that value.\n *  Used when destroying containers, see the Container.destroy method.\n */\nDisplayObject.prototype._cacheAsBitmapDestroy = function _cacheAsBitmapDestroy(options) {\n    this.cacheAsBitmap = false;\n    this.destroy(options);\n};\n//# sourceMappingURL=cacheAsBitmap.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/cacheAsBitmap.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/getChildByName.js":
/*!***********************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/getChildByName.js ***!
  \***********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\n/**\n * The instance name of the object.\n *\n * @memberof PIXI.DisplayObject#\n * @member {string} name\n */\ncore.DisplayObject.prototype.name = null;\n\n/**\n * Returns the display object in the container\n *\n * @method getChildByName\n * @memberof PIXI.Container#\n * @param {string} name - instance name\n * @return {PIXI.DisplayObject} The child with the specified name.\n */\ncore.Container.prototype.getChildByName = function getChildByName(name) {\n    for (var i = 0; i < this.children.length; i++) {\n        if (this.children[i].name === name) {\n            return this.children[i];\n        }\n    }\n\n    return null;\n};\n//# sourceMappingURL=getChildByName.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/getChildByName.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/getGlobalPosition.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/getGlobalPosition.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\n/**\n * Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.\n *\n * @method getGlobalPosition\n * @memberof PIXI.DisplayObject#\n * @param {Point} point - the point to write the global value to. If null a new point will be returned\n * @param {boolean} skipUpdate - setting to true will stop the transforms of the scene graph from\n *  being updated. This means the calculation returned MAY be out of date BUT will give you a\n *  nice performance boost\n * @return {Point} The updated point\n */\ncore.DisplayObject.prototype.getGlobalPosition = function getGlobalPosition() {\n    var point = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new core.Point();\n    var skipUpdate = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n    if (this.parent) {\n        this.parent.toGlobal(this.position, point, skipUpdate);\n    } else {\n        point.x = this.position.x;\n        point.y = this.position.y;\n    }\n\n    return point;\n};\n//# sourceMappingURL=getGlobalPosition.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/getGlobalPosition.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/index.js":
/*!**************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/index.js ***!
  \**************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.BitmapText = exports.TilingSpriteRenderer = exports.TilingSprite = exports.AnimatedSprite = undefined;\n\nvar _AnimatedSprite = __webpack_require__(/*! ./AnimatedSprite */ \"./node_modules/pixi.js/lib/extras/AnimatedSprite.js\");\n\nObject.defineProperty(exports, 'AnimatedSprite', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_AnimatedSprite).default;\n  }\n});\n\nvar _TilingSprite = __webpack_require__(/*! ./TilingSprite */ \"./node_modules/pixi.js/lib/extras/TilingSprite.js\");\n\nObject.defineProperty(exports, 'TilingSprite', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TilingSprite).default;\n  }\n});\n\nvar _TilingSpriteRenderer = __webpack_require__(/*! ./webgl/TilingSpriteRenderer */ \"./node_modules/pixi.js/lib/extras/webgl/TilingSpriteRenderer.js\");\n\nObject.defineProperty(exports, 'TilingSpriteRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TilingSpriteRenderer).default;\n  }\n});\n\nvar _BitmapText = __webpack_require__(/*! ./BitmapText */ \"./node_modules/pixi.js/lib/extras/BitmapText.js\");\n\nObject.defineProperty(exports, 'BitmapText', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BitmapText).default;\n  }\n});\n\n__webpack_require__(/*! ./cacheAsBitmap */ \"./node_modules/pixi.js/lib/extras/cacheAsBitmap.js\");\n\n__webpack_require__(/*! ./getChildByName */ \"./node_modules/pixi.js/lib/extras/getChildByName.js\");\n\n__webpack_require__(/*! ./getGlobalPosition */ \"./node_modules/pixi.js/lib/extras/getGlobalPosition.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n// imported for side effect of extending the prototype only, contains no exports\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/extras/webgl/TilingSpriteRenderer.js":
/*!***********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/extras/webgl/TilingSpriteRenderer.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _const = __webpack_require__(/*! ../../core/const */ \"./node_modules/pixi.js/lib/core/const.js\");\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar tempMat = new core.Matrix();\n\n/**\n * WebGL renderer plugin for tiling sprites\n *\n * @class\n * @memberof PIXI.extras\n * @extends PIXI.ObjectRenderer\n */\n\nvar TilingSpriteRenderer = function (_core$ObjectRenderer) {\n    _inherits(TilingSpriteRenderer, _core$ObjectRenderer);\n\n    /**\n     * constructor for renderer\n     *\n     * @param {WebGLRenderer} renderer The renderer this tiling awesomeness works for.\n     */\n    function TilingSpriteRenderer(renderer) {\n        _classCallCheck(this, TilingSpriteRenderer);\n\n        var _this = _possibleConstructorReturn(this, _core$ObjectRenderer.call(this, renderer));\n\n        _this.shader = null;\n        _this.simpleShader = null;\n        _this.quad = null;\n        return _this;\n    }\n\n    /**\n     * Sets up the renderer context and necessary buffers.\n     *\n     * @private\n     */\n\n\n    TilingSpriteRenderer.prototype.onContextChange = function onContextChange() {\n        var gl = this.renderer.gl;\n\n        this.shader = new core.Shader(gl, 'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\nuniform mat3 translationMatrix;\\nuniform mat3 uTransform;\\n\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n\\n    vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\\n}\\n', 'varying vec2 vTextureCoord;\\n\\nuniform sampler2D uSampler;\\nuniform vec4 uColor;\\nuniform mat3 uMapCoord;\\nuniform vec4 uClampFrame;\\nuniform vec2 uClampOffset;\\n\\nvoid main(void)\\n{\\n    vec2 coord = mod(vTextureCoord - uClampOffset, vec2(1.0, 1.0)) + uClampOffset;\\n    coord = (uMapCoord * vec3(coord, 1.0)).xy;\\n    coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\\n\\n    vec4 sample = texture2D(uSampler, coord);\\n    gl_FragColor = sample * uColor;\\n}\\n');\n        this.simpleShader = new core.Shader(gl, 'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\nuniform mat3 translationMatrix;\\nuniform mat3 uTransform;\\n\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n\\n    vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\\n}\\n', 'varying vec2 vTextureCoord;\\n\\nuniform sampler2D uSampler;\\nuniform vec4 uColor;\\n\\nvoid main(void)\\n{\\n    vec4 sample = texture2D(uSampler, vTextureCoord);\\n    gl_FragColor = sample * uColor;\\n}\\n');\n\n        this.renderer.bindVao(null);\n        this.quad = new core.Quad(gl, this.renderer.state.attribState);\n        this.quad.initVao(this.shader);\n    };\n\n    /**\n     *\n     * @param {PIXI.extras.TilingSprite} ts tilingSprite to be rendered\n     */\n\n\n    TilingSpriteRenderer.prototype.render = function render(ts) {\n        var renderer = this.renderer;\n        var quad = this.quad;\n\n        renderer.bindVao(quad.vao);\n\n        var vertices = quad.vertices;\n\n        vertices[0] = vertices[6] = ts._width * -ts.anchor.x;\n        vertices[1] = vertices[3] = ts._height * -ts.anchor.y;\n\n        vertices[2] = vertices[4] = ts._width * (1.0 - ts.anchor.x);\n        vertices[5] = vertices[7] = ts._height * (1.0 - ts.anchor.y);\n\n        if (ts.uvRespectAnchor) {\n            vertices = quad.uvs;\n\n            vertices[0] = vertices[6] = -ts.anchor.x;\n            vertices[1] = vertices[3] = -ts.anchor.y;\n\n            vertices[2] = vertices[4] = 1.0 - ts.anchor.x;\n            vertices[5] = vertices[7] = 1.0 - ts.anchor.y;\n        }\n\n        quad.upload();\n\n        var tex = ts._texture;\n        var baseTex = tex.baseTexture;\n        var lt = ts.tileTransform.localTransform;\n        var uv = ts.uvTransform;\n        var isSimple = baseTex.isPowerOfTwo && tex.frame.width === baseTex.width && tex.frame.height === baseTex.height;\n\n        // auto, force repeat wrapMode for big tiling textures\n        if (isSimple) {\n            if (!baseTex._glTextures[renderer.CONTEXT_UID]) {\n                if (baseTex.wrapMode === _const.WRAP_MODES.CLAMP) {\n                    baseTex.wrapMode = _const.WRAP_MODES.REPEAT;\n                }\n            } else {\n                isSimple = baseTex.wrapMode !== _const.WRAP_MODES.CLAMP;\n            }\n        }\n\n        var shader = isSimple ? this.simpleShader : this.shader;\n\n        renderer.bindShader(shader);\n\n        var w = tex.width;\n        var h = tex.height;\n        var W = ts._width;\n        var H = ts._height;\n\n        tempMat.set(lt.a * w / W, lt.b * w / H, lt.c * h / W, lt.d * h / H, lt.tx / W, lt.ty / H);\n\n        // that part is the same as above:\n        // tempMat.identity();\n        // tempMat.scale(tex.width, tex.height);\n        // tempMat.prepend(lt);\n        // tempMat.scale(1.0 / ts._width, 1.0 / ts._height);\n\n        tempMat.invert();\n        if (isSimple) {\n            tempMat.prepend(uv.mapCoord);\n        } else {\n            shader.uniforms.uMapCoord = uv.mapCoord.toArray(true);\n            shader.uniforms.uClampFrame = uv.uClampFrame;\n            shader.uniforms.uClampOffset = uv.uClampOffset;\n        }\n\n        shader.uniforms.uTransform = tempMat.toArray(true);\n        shader.uniforms.uColor = core.utils.premultiplyTintToRgba(ts.tint, ts.worldAlpha, shader.uniforms.uColor, baseTex.premultipliedAlpha);\n        shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(true);\n\n        shader.uniforms.uSampler = renderer.bindTexture(tex);\n\n        renderer.setBlendMode(core.utils.correctBlendMode(ts.blendMode, baseTex.premultipliedAlpha));\n\n        quad.vao.draw(this.renderer.gl.TRIANGLES, 6, 0);\n    };\n\n    return TilingSpriteRenderer;\n}(core.ObjectRenderer);\n\nexports.default = TilingSpriteRenderer;\n\n\ncore.WebGLRenderer.registerPlugin('tilingSprite', TilingSpriteRenderer);\n//# sourceMappingURL=TilingSpriteRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/extras/webgl/TilingSpriteRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/alpha/AlphaFilter.js":
/*!***************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/alpha/AlphaFilter.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * Simplest filter - applies alpha\n *\n * Use this instead of Container's alpha property to avoid visual layering of individual elements.\n * AlphaFilter applies alpha evenly across the entire display object and any opaque elements it contains.\n * If elements are not opaque, they will blend with each other anyway.\n *\n * Very handy if you want to use common features of all filters:\n *\n * 1. Assign a blendMode to this filter, blend all elements inside display object with background.\n *\n * 2. To use clipping in display coordinates, assign a filterArea to the same container that has this filter.\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar AlphaFilter = function (_core$Filter) {\n    _inherits(AlphaFilter, _core$Filter);\n\n    /**\n     * @param {number} [alpha=1] Amount of alpha from 0 to 1, where 0 is transparent\n     */\n    function AlphaFilter() {\n        var alpha = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1.0;\n\n        _classCallCheck(this, AlphaFilter);\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\n\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n    vTextureCoord = aTextureCoord;\\n}',\n        // fragment shader\n        'varying vec2 vTextureCoord;\\n\\nuniform sampler2D uSampler;\\nuniform float uAlpha;\\n\\nvoid main(void)\\n{\\n   gl_FragColor = texture2D(uSampler, vTextureCoord) * uAlpha;\\n}\\n'));\n\n        _this.alpha = alpha;\n        _this.glShaderKey = 'alpha';\n        return _this;\n    }\n\n    /**\n     * Coefficient for alpha multiplication\n     *\n     * @member {number}\n     * @default 1\n     */\n\n\n    _createClass(AlphaFilter, [{\n        key: 'alpha',\n        get: function get() {\n            return this.uniforms.uAlpha;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uniforms.uAlpha = value;\n        }\n    }]);\n\n    return AlphaFilter;\n}(core.Filter);\n\nexports.default = AlphaFilter;\n//# sourceMappingURL=AlphaFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/alpha/AlphaFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/blur/BlurFilter.js":
/*!*************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/blur/BlurFilter.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _BlurXFilter = __webpack_require__(/*! ./BlurXFilter */ \"./node_modules/pixi.js/lib/filters/blur/BlurXFilter.js\");\n\nvar _BlurXFilter2 = _interopRequireDefault(_BlurXFilter);\n\nvar _BlurYFilter = __webpack_require__(/*! ./BlurYFilter */ \"./node_modules/pixi.js/lib/filters/blur/BlurYFilter.js\");\n\nvar _BlurYFilter2 = _interopRequireDefault(_BlurYFilter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The BlurFilter applies a Gaussian blur to an object.\n * The strength of the blur can be set for x- and y-axis separately.\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar BlurFilter = function (_core$Filter) {\n    _inherits(BlurFilter, _core$Filter);\n\n    /**\n     * @param {number} strength - The strength of the blur filter.\n     * @param {number} quality - The quality of the blur filter.\n     * @param {number} resolution - The resolution of the blur filter.\n     * @param {number} [kernelSize=5] - The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15.\n     */\n    function BlurFilter(strength, quality, resolution, kernelSize) {\n        _classCallCheck(this, BlurFilter);\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this));\n\n        _this.blurXFilter = new _BlurXFilter2.default(strength, quality, resolution, kernelSize);\n        _this.blurYFilter = new _BlurYFilter2.default(strength, quality, resolution, kernelSize);\n\n        _this.padding = 0;\n        _this.resolution = resolution || core.settings.RESOLUTION;\n        _this.quality = quality || 4;\n        _this.blur = strength || 8;\n        return _this;\n    }\n\n    /**\n     * Applies the filter.\n     *\n     * @param {PIXI.FilterManager} filterManager - The manager.\n     * @param {PIXI.RenderTarget} input - The input target.\n     * @param {PIXI.RenderTarget} output - The output target.\n     */\n\n\n    BlurFilter.prototype.apply = function apply(filterManager, input, output) {\n        var renderTarget = filterManager.getRenderTarget(true);\n\n        this.blurXFilter.apply(filterManager, input, renderTarget, true);\n        this.blurYFilter.apply(filterManager, renderTarget, output, false);\n\n        filterManager.returnRenderTarget(renderTarget);\n    };\n\n    /**\n     * Sets the strength of both the blurX and blurY properties simultaneously\n     *\n     * @member {number}\n     * @default 2\n     */\n\n\n    _createClass(BlurFilter, [{\n        key: 'blur',\n        get: function get() {\n            return this.blurXFilter.blur;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.blurXFilter.blur = this.blurYFilter.blur = value;\n            this.padding = Math.max(Math.abs(this.blurXFilter.strength), Math.abs(this.blurYFilter.strength)) * 2;\n        }\n\n        /**\n         * Sets the number of passes for blur. More passes means higher quaility bluring.\n         *\n         * @member {number}\n         * @default 1\n         */\n\n    }, {\n        key: 'quality',\n        get: function get() {\n            return this.blurXFilter.quality;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.blurXFilter.quality = this.blurYFilter.quality = value;\n        }\n\n        /**\n         * Sets the strength of the blurX property\n         *\n         * @member {number}\n         * @default 2\n         */\n\n    }, {\n        key: 'blurX',\n        get: function get() {\n            return this.blurXFilter.blur;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.blurXFilter.blur = value;\n            this.padding = Math.max(Math.abs(this.blurXFilter.strength), Math.abs(this.blurYFilter.strength)) * 2;\n        }\n\n        /**\n         * Sets the strength of the blurY property\n         *\n         * @member {number}\n         * @default 2\n         */\n\n    }, {\n        key: 'blurY',\n        get: function get() {\n            return this.blurYFilter.blur;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.blurYFilter.blur = value;\n            this.padding = Math.max(Math.abs(this.blurXFilter.strength), Math.abs(this.blurYFilter.strength)) * 2;\n        }\n\n        /**\n         * Sets the blendmode of the filter\n         *\n         * @member {number}\n         * @default PIXI.BLEND_MODES.NORMAL\n         */\n\n    }, {\n        key: 'blendMode',\n        get: function get() {\n            return this.blurYFilter._blendMode;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.blurYFilter._blendMode = value;\n        }\n    }]);\n\n    return BlurFilter;\n}(core.Filter);\n\nexports.default = BlurFilter;\n//# sourceMappingURL=BlurFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/blur/BlurFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/blur/BlurXFilter.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/blur/BlurXFilter.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _generateBlurVertSource = __webpack_require__(/*! ./generateBlurVertSource */ \"./node_modules/pixi.js/lib/filters/blur/generateBlurVertSource.js\");\n\nvar _generateBlurVertSource2 = _interopRequireDefault(_generateBlurVertSource);\n\nvar _generateBlurFragSource = __webpack_require__(/*! ./generateBlurFragSource */ \"./node_modules/pixi.js/lib/filters/blur/generateBlurFragSource.js\");\n\nvar _generateBlurFragSource2 = _interopRequireDefault(_generateBlurFragSource);\n\nvar _getMaxBlurKernelSize = __webpack_require__(/*! ./getMaxBlurKernelSize */ \"./node_modules/pixi.js/lib/filters/blur/getMaxBlurKernelSize.js\");\n\nvar _getMaxBlurKernelSize2 = _interopRequireDefault(_getMaxBlurKernelSize);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The BlurXFilter applies a horizontal Gaussian blur to an object.\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar BlurXFilter = function (_core$Filter) {\n    _inherits(BlurXFilter, _core$Filter);\n\n    /**\n     * @param {number} strength - The strength of the blur filter.\n     * @param {number} quality - The quality of the blur filter.\n     * @param {number} resolution - The resolution of the blur filter.\n     * @param {number} [kernelSize=5] - The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15.\n     */\n    function BlurXFilter(strength, quality, resolution, kernelSize) {\n        _classCallCheck(this, BlurXFilter);\n\n        kernelSize = kernelSize || 5;\n        var vertSrc = (0, _generateBlurVertSource2.default)(kernelSize, true);\n        var fragSrc = (0, _generateBlurFragSource2.default)(kernelSize);\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        vertSrc,\n        // fragment shader\n        fragSrc));\n\n        _this.resolution = resolution || core.settings.RESOLUTION;\n\n        _this._quality = 0;\n\n        _this.quality = quality || 4;\n        _this.strength = strength || 8;\n\n        _this.firstRun = true;\n        return _this;\n    }\n\n    /**\n     * Applies the filter.\n     *\n     * @param {PIXI.FilterManager} filterManager - The manager.\n     * @param {PIXI.RenderTarget} input - The input target.\n     * @param {PIXI.RenderTarget} output - The output target.\n     * @param {boolean} clear - Should the output be cleared before rendering?\n     */\n\n\n    BlurXFilter.prototype.apply = function apply(filterManager, input, output, clear) {\n        if (this.firstRun) {\n            var gl = filterManager.renderer.gl;\n            var kernelSize = (0, _getMaxBlurKernelSize2.default)(gl);\n\n            this.vertexSrc = (0, _generateBlurVertSource2.default)(kernelSize, true);\n            this.fragmentSrc = (0, _generateBlurFragSource2.default)(kernelSize);\n\n            this.firstRun = false;\n        }\n\n        this.uniforms.strength = 1 / output.size.width * (output.size.width / input.size.width);\n\n        // screen space!\n        this.uniforms.strength *= this.strength;\n        this.uniforms.strength /= this.passes; // / this.passes//Math.pow(1, this.passes);\n\n        if (this.passes === 1) {\n            filterManager.applyFilter(this, input, output, clear);\n        } else {\n            var renderTarget = filterManager.getRenderTarget(true);\n            var flip = input;\n            var flop = renderTarget;\n\n            for (var i = 0; i < this.passes - 1; i++) {\n                filterManager.applyFilter(this, flip, flop, true);\n\n                var temp = flop;\n\n                flop = flip;\n                flip = temp;\n            }\n\n            filterManager.applyFilter(this, flip, output, clear);\n\n            filterManager.returnRenderTarget(renderTarget);\n        }\n    };\n\n    /**\n     * Sets the strength of both the blur.\n     *\n     * @member {number}\n     * @default 16\n     */\n\n\n    _createClass(BlurXFilter, [{\n        key: 'blur',\n        get: function get() {\n            return this.strength;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.padding = Math.abs(value) * 2;\n            this.strength = value;\n        }\n\n        /**\n        * Sets the quality of the blur by modifying the number of passes. More passes means higher\n        * quaility bluring but the lower the performance.\n        *\n        * @member {number}\n        * @default 4\n        */\n\n    }, {\n        key: 'quality',\n        get: function get() {\n            return this._quality;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._quality = value;\n            this.passes = value;\n        }\n    }]);\n\n    return BlurXFilter;\n}(core.Filter);\n\nexports.default = BlurXFilter;\n//# sourceMappingURL=BlurXFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/blur/BlurXFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/blur/BlurYFilter.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/blur/BlurYFilter.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _generateBlurVertSource = __webpack_require__(/*! ./generateBlurVertSource */ \"./node_modules/pixi.js/lib/filters/blur/generateBlurVertSource.js\");\n\nvar _generateBlurVertSource2 = _interopRequireDefault(_generateBlurVertSource);\n\nvar _generateBlurFragSource = __webpack_require__(/*! ./generateBlurFragSource */ \"./node_modules/pixi.js/lib/filters/blur/generateBlurFragSource.js\");\n\nvar _generateBlurFragSource2 = _interopRequireDefault(_generateBlurFragSource);\n\nvar _getMaxBlurKernelSize = __webpack_require__(/*! ./getMaxBlurKernelSize */ \"./node_modules/pixi.js/lib/filters/blur/getMaxBlurKernelSize.js\");\n\nvar _getMaxBlurKernelSize2 = _interopRequireDefault(_getMaxBlurKernelSize);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The BlurYFilter applies a horizontal Gaussian blur to an object.\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar BlurYFilter = function (_core$Filter) {\n    _inherits(BlurYFilter, _core$Filter);\n\n    /**\n     * @param {number} strength - The strength of the blur filter.\n     * @param {number} quality - The quality of the blur filter.\n     * @param {number} resolution - The resolution of the blur filter.\n     * @param {number} [kernelSize=5] - The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15.\n     */\n    function BlurYFilter(strength, quality, resolution, kernelSize) {\n        _classCallCheck(this, BlurYFilter);\n\n        kernelSize = kernelSize || 5;\n        var vertSrc = (0, _generateBlurVertSource2.default)(kernelSize, false);\n        var fragSrc = (0, _generateBlurFragSource2.default)(kernelSize);\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        vertSrc,\n        // fragment shader\n        fragSrc));\n\n        _this.resolution = resolution || core.settings.RESOLUTION;\n\n        _this._quality = 0;\n\n        _this.quality = quality || 4;\n        _this.strength = strength || 8;\n\n        _this.firstRun = true;\n        return _this;\n    }\n\n    /**\n     * Applies the filter.\n     *\n     * @param {PIXI.FilterManager} filterManager - The manager.\n     * @param {PIXI.RenderTarget} input - The input target.\n     * @param {PIXI.RenderTarget} output - The output target.\n     * @param {boolean} clear - Should the output be cleared before rendering?\n     */\n\n\n    BlurYFilter.prototype.apply = function apply(filterManager, input, output, clear) {\n        if (this.firstRun) {\n            var gl = filterManager.renderer.gl;\n            var kernelSize = (0, _getMaxBlurKernelSize2.default)(gl);\n\n            this.vertexSrc = (0, _generateBlurVertSource2.default)(kernelSize, false);\n            this.fragmentSrc = (0, _generateBlurFragSource2.default)(kernelSize);\n\n            this.firstRun = false;\n        }\n\n        this.uniforms.strength = 1 / output.size.height * (output.size.height / input.size.height);\n\n        this.uniforms.strength *= this.strength;\n        this.uniforms.strength /= this.passes;\n\n        if (this.passes === 1) {\n            filterManager.applyFilter(this, input, output, clear);\n        } else {\n            var renderTarget = filterManager.getRenderTarget(true);\n            var flip = input;\n            var flop = renderTarget;\n\n            for (var i = 0; i < this.passes - 1; i++) {\n                filterManager.applyFilter(this, flip, flop, true);\n\n                var temp = flop;\n\n                flop = flip;\n                flip = temp;\n            }\n\n            filterManager.applyFilter(this, flip, output, clear);\n\n            filterManager.returnRenderTarget(renderTarget);\n        }\n    };\n\n    /**\n     * Sets the strength of both the blur.\n     *\n     * @member {number}\n     * @default 2\n     */\n\n\n    _createClass(BlurYFilter, [{\n        key: 'blur',\n        get: function get() {\n            return this.strength;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.padding = Math.abs(value) * 2;\n            this.strength = value;\n        }\n\n        /**\n         * Sets the quality of the blur by modifying the number of passes. More passes means higher\n         * quaility bluring but the lower the performance.\n         *\n         * @member {number}\n         * @default 4\n         */\n\n    }, {\n        key: 'quality',\n        get: function get() {\n            return this._quality;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._quality = value;\n            this.passes = value;\n        }\n    }]);\n\n    return BlurYFilter;\n}(core.Filter);\n\nexports.default = BlurYFilter;\n//# sourceMappingURL=BlurYFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/blur/BlurYFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/blur/generateBlurFragSource.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/blur/generateBlurFragSource.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = generateFragBlurSource;\nvar GAUSSIAN_VALUES = {\n    5: [0.153388, 0.221461, 0.250301],\n    7: [0.071303, 0.131514, 0.189879, 0.214607],\n    9: [0.028532, 0.067234, 0.124009, 0.179044, 0.20236],\n    11: [0.0093, 0.028002, 0.065984, 0.121703, 0.175713, 0.198596],\n    13: [0.002406, 0.009255, 0.027867, 0.065666, 0.121117, 0.174868, 0.197641],\n    15: [0.000489, 0.002403, 0.009246, 0.02784, 0.065602, 0.120999, 0.174697, 0.197448]\n};\n\nvar fragTemplate = ['varying vec2 vBlurTexCoords[%size%];', 'uniform sampler2D uSampler;', 'void main(void)', '{', '    gl_FragColor = vec4(0.0);', '    %blur%', '}'].join('\\n');\n\nfunction generateFragBlurSource(kernelSize) {\n    var kernel = GAUSSIAN_VALUES[kernelSize];\n    var halfLength = kernel.length;\n\n    var fragSource = fragTemplate;\n\n    var blurLoop = '';\n    var template = 'gl_FragColor += texture2D(uSampler, vBlurTexCoords[%index%]) * %value%;';\n    var value = void 0;\n\n    for (var i = 0; i < kernelSize; i++) {\n        var blur = template.replace('%index%', i);\n\n        value = i;\n\n        if (i >= halfLength) {\n            value = kernelSize - i - 1;\n        }\n\n        blur = blur.replace('%value%', kernel[value]);\n\n        blurLoop += blur;\n        blurLoop += '\\n';\n    }\n\n    fragSource = fragSource.replace('%blur%', blurLoop);\n    fragSource = fragSource.replace('%size%', kernelSize);\n\n    return fragSource;\n}\n//# sourceMappingURL=generateBlurFragSource.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/blur/generateBlurFragSource.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/blur/generateBlurVertSource.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/blur/generateBlurVertSource.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = generateVertBlurSource;\nvar vertTemplate = ['attribute vec2 aVertexPosition;', 'attribute vec2 aTextureCoord;', 'uniform float strength;', 'uniform mat3 projectionMatrix;', 'varying vec2 vBlurTexCoords[%size%];', 'void main(void)', '{', 'gl_Position = vec4((projectionMatrix * vec3((aVertexPosition), 1.0)).xy, 0.0, 1.0);', '%blur%', '}'].join('\\n');\n\nfunction generateVertBlurSource(kernelSize, x) {\n    var halfLength = Math.ceil(kernelSize / 2);\n\n    var vertSource = vertTemplate;\n\n    var blurLoop = '';\n    var template = void 0;\n    // let value;\n\n    if (x) {\n        template = 'vBlurTexCoords[%index%] = aTextureCoord + vec2(%sampleIndex% * strength, 0.0);';\n    } else {\n        template = 'vBlurTexCoords[%index%] = aTextureCoord + vec2(0.0, %sampleIndex% * strength);';\n    }\n\n    for (var i = 0; i < kernelSize; i++) {\n        var blur = template.replace('%index%', i);\n\n        // value = i;\n\n        // if(i >= halfLength)\n        // {\n        //     value = kernelSize - i - 1;\n        // }\n\n        blur = blur.replace('%sampleIndex%', i - (halfLength - 1) + '.0');\n\n        blurLoop += blur;\n        blurLoop += '\\n';\n    }\n\n    vertSource = vertSource.replace('%blur%', blurLoop);\n    vertSource = vertSource.replace('%size%', kernelSize);\n\n    return vertSource;\n}\n//# sourceMappingURL=generateBlurVertSource.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/blur/generateBlurVertSource.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/blur/getMaxBlurKernelSize.js":
/*!***********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/blur/getMaxBlurKernelSize.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.default = getMaxKernelSize;\nfunction getMaxKernelSize(gl) {\n    var maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS);\n    var kernelSize = 15;\n\n    while (kernelSize > maxVaryings) {\n        kernelSize -= 2;\n    }\n\n    return kernelSize;\n}\n//# sourceMappingURL=getMaxBlurKernelSize.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/blur/getMaxBlurKernelSize.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/colormatrix/ColorMatrixFilter.js":
/*!***************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/colormatrix/ColorMatrixFilter.js ***!
  \***************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The ColorMatrixFilter class lets you apply a 5x4 matrix transformation on the RGBA\n * color and alpha values of every pixel on your displayObject to produce a result\n * with a new set of RGBA color and alpha values. It's pretty powerful!\n *\n * ```js\n *  let colorMatrix = new PIXI.filters.ColorMatrixFilter();\n *  container.filters = [colorMatrix];\n *  colorMatrix.contrast(2);\n * ```\n * @author Clément Chenebault <clement@goodboydigital.com>\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar ColorMatrixFilter = function (_core$Filter) {\n    _inherits(ColorMatrixFilter, _core$Filter);\n\n    /**\n     *\n     */\n    function ColorMatrixFilter() {\n        _classCallCheck(this, ColorMatrixFilter);\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\n\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n    vTextureCoord = aTextureCoord;\\n}',\n        // fragment shader\n        'varying vec2 vTextureCoord;\\nuniform sampler2D uSampler;\\nuniform float m[20];\\nuniform float uAlpha;\\n\\nvoid main(void)\\n{\\n    vec4 c = texture2D(uSampler, vTextureCoord);\\n\\n    if (uAlpha == 0.0) {\\n        gl_FragColor = c;\\n        return;\\n    }\\n\\n    // Un-premultiply alpha before applying the color matrix. See issue #3539.\\n    if (c.a > 0.0) {\\n      c.rgb /= c.a;\\n    }\\n\\n    vec4 result;\\n\\n    result.r = (m[0] * c.r);\\n        result.r += (m[1] * c.g);\\n        result.r += (m[2] * c.b);\\n        result.r += (m[3] * c.a);\\n        result.r += m[4];\\n\\n    result.g = (m[5] * c.r);\\n        result.g += (m[6] * c.g);\\n        result.g += (m[7] * c.b);\\n        result.g += (m[8] * c.a);\\n        result.g += m[9];\\n\\n    result.b = (m[10] * c.r);\\n       result.b += (m[11] * c.g);\\n       result.b += (m[12] * c.b);\\n       result.b += (m[13] * c.a);\\n       result.b += m[14];\\n\\n    result.a = (m[15] * c.r);\\n       result.a += (m[16] * c.g);\\n       result.a += (m[17] * c.b);\\n       result.a += (m[18] * c.a);\\n       result.a += m[19];\\n\\n    vec3 rgb = mix(c.rgb, result.rgb, uAlpha);\\n\\n    // Premultiply alpha again.\\n    rgb *= result.a;\\n\\n    gl_FragColor = vec4(rgb, result.a);\\n}\\n'));\n\n        _this.uniforms.m = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0];\n\n        _this.alpha = 1;\n        return _this;\n    }\n\n    /**\n     * Transforms current matrix and set the new one\n     *\n     * @param {number[]} matrix - 5x4 matrix\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype._loadMatrix = function _loadMatrix(matrix) {\n        var multiply = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n        var newMatrix = matrix;\n\n        if (multiply) {\n            this._multiply(newMatrix, this.uniforms.m, matrix);\n            newMatrix = this._colorMatrix(newMatrix);\n        }\n\n        // set the new matrix\n        this.uniforms.m = newMatrix;\n    };\n\n    /**\n     * Multiplies two mat5's\n     *\n     * @private\n     * @param {number[]} out - 5x4 matrix the receiving matrix\n     * @param {number[]} a - 5x4 matrix the first operand\n     * @param {number[]} b - 5x4 matrix the second operand\n     * @returns {number[]} 5x4 matrix\n     */\n\n\n    ColorMatrixFilter.prototype._multiply = function _multiply(out, a, b) {\n        // Red Channel\n        out[0] = a[0] * b[0] + a[1] * b[5] + a[2] * b[10] + a[3] * b[15];\n        out[1] = a[0] * b[1] + a[1] * b[6] + a[2] * b[11] + a[3] * b[16];\n        out[2] = a[0] * b[2] + a[1] * b[7] + a[2] * b[12] + a[3] * b[17];\n        out[3] = a[0] * b[3] + a[1] * b[8] + a[2] * b[13] + a[3] * b[18];\n        out[4] = a[0] * b[4] + a[1] * b[9] + a[2] * b[14] + a[3] * b[19] + a[4];\n\n        // Green Channel\n        out[5] = a[5] * b[0] + a[6] * b[5] + a[7] * b[10] + a[8] * b[15];\n        out[6] = a[5] * b[1] + a[6] * b[6] + a[7] * b[11] + a[8] * b[16];\n        out[7] = a[5] * b[2] + a[6] * b[7] + a[7] * b[12] + a[8] * b[17];\n        out[8] = a[5] * b[3] + a[6] * b[8] + a[7] * b[13] + a[8] * b[18];\n        out[9] = a[5] * b[4] + a[6] * b[9] + a[7] * b[14] + a[8] * b[19] + a[9];\n\n        // Blue Channel\n        out[10] = a[10] * b[0] + a[11] * b[5] + a[12] * b[10] + a[13] * b[15];\n        out[11] = a[10] * b[1] + a[11] * b[6] + a[12] * b[11] + a[13] * b[16];\n        out[12] = a[10] * b[2] + a[11] * b[7] + a[12] * b[12] + a[13] * b[17];\n        out[13] = a[10] * b[3] + a[11] * b[8] + a[12] * b[13] + a[13] * b[18];\n        out[14] = a[10] * b[4] + a[11] * b[9] + a[12] * b[14] + a[13] * b[19] + a[14];\n\n        // Alpha Channel\n        out[15] = a[15] * b[0] + a[16] * b[5] + a[17] * b[10] + a[18] * b[15];\n        out[16] = a[15] * b[1] + a[16] * b[6] + a[17] * b[11] + a[18] * b[16];\n        out[17] = a[15] * b[2] + a[16] * b[7] + a[17] * b[12] + a[18] * b[17];\n        out[18] = a[15] * b[3] + a[16] * b[8] + a[17] * b[13] + a[18] * b[18];\n        out[19] = a[15] * b[4] + a[16] * b[9] + a[17] * b[14] + a[18] * b[19] + a[19];\n\n        return out;\n    };\n\n    /**\n     * Create a Float32 Array and normalize the offset component to 0-1\n     *\n     * @private\n     * @param {number[]} matrix - 5x4 matrix\n     * @return {number[]} 5x4 matrix with all values between 0-1\n     */\n\n\n    ColorMatrixFilter.prototype._colorMatrix = function _colorMatrix(matrix) {\n        // Create a Float32 Array and normalize the offset component to 0-1\n        var m = new Float32Array(matrix);\n\n        m[4] /= 255;\n        m[9] /= 255;\n        m[14] /= 255;\n        m[19] /= 255;\n\n        return m;\n    };\n\n    /**\n     * Adjusts brightness\n     *\n     * @param {number} b - value of the brigthness (0-1, where 0 is black)\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.brightness = function brightness(b, multiply) {\n        var matrix = [b, 0, 0, 0, 0, 0, b, 0, 0, 0, 0, 0, b, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Set the matrices in grey scales\n     *\n     * @param {number} scale - value of the grey (0-1, where 0 is black)\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.greyscale = function greyscale(scale, multiply) {\n        var matrix = [scale, scale, scale, 0, 0, scale, scale, scale, 0, 0, scale, scale, scale, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Set the black and white matrice.\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.blackAndWhite = function blackAndWhite(multiply) {\n        var matrix = [0.3, 0.6, 0.1, 0, 0, 0.3, 0.6, 0.1, 0, 0, 0.3, 0.6, 0.1, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Set the hue property of the color\n     *\n     * @param {number} rotation - in degrees\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.hue = function hue(rotation, multiply) {\n        rotation = (rotation || 0) / 180 * Math.PI;\n\n        var cosR = Math.cos(rotation);\n        var sinR = Math.sin(rotation);\n        var sqrt = Math.sqrt;\n\n        /* a good approximation for hue rotation\n         This matrix is far better than the versions with magic luminance constants\n         formerly used here, but also used in the starling framework (flash) and known from this\n         old part of the internet: quasimondo.com/archives/000565.php\n          This new matrix is based on rgb cube rotation in space. Look here for a more descriptive\n         implementation as a shader not a general matrix:\n         https://github.com/evanw/glfx.js/blob/58841c23919bd59787effc0333a4897b43835412/src/filters/adjust/huesaturation.js\n          This is the source for the code:\n         see http://stackoverflow.com/questions/8507885/shift-hue-of-an-rgb-color/8510751#8510751\n         */\n\n        var w = 1 / 3;\n        var sqrW = sqrt(w); // weight is\n\n        var a00 = cosR + (1.0 - cosR) * w;\n        var a01 = w * (1.0 - cosR) - sqrW * sinR;\n        var a02 = w * (1.0 - cosR) + sqrW * sinR;\n\n        var a10 = w * (1.0 - cosR) + sqrW * sinR;\n        var a11 = cosR + w * (1.0 - cosR);\n        var a12 = w * (1.0 - cosR) - sqrW * sinR;\n\n        var a20 = w * (1.0 - cosR) - sqrW * sinR;\n        var a21 = w * (1.0 - cosR) + sqrW * sinR;\n        var a22 = cosR + w * (1.0 - cosR);\n\n        var matrix = [a00, a01, a02, 0, 0, a10, a11, a12, 0, 0, a20, a21, a22, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Set the contrast matrix, increase the separation between dark and bright\n     * Increase contrast : shadows darker and highlights brighter\n     * Decrease contrast : bring the shadows up and the highlights down\n     *\n     * @param {number} amount - value of the contrast (0-1)\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.contrast = function contrast(amount, multiply) {\n        var v = (amount || 0) + 1;\n        var o = -0.5 * (v - 1);\n\n        var matrix = [v, 0, 0, 0, o, 0, v, 0, 0, o, 0, 0, v, 0, o, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Set the saturation matrix, increase the separation between colors\n     * Increase saturation : increase contrast, brightness, and sharpness\n     *\n     * @param {number} amount - The saturation amount (0-1)\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.saturate = function saturate() {\n        var amount = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n        var multiply = arguments[1];\n\n        var x = amount * 2 / 3 + 1;\n        var y = (x - 1) * -0.5;\n\n        var matrix = [x, y, y, 0, 0, y, x, y, 0, 0, y, y, x, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Desaturate image (remove color)\n     *\n     * Call the saturate function\n     *\n     */\n\n\n    ColorMatrixFilter.prototype.desaturate = function desaturate() // eslint-disable-line no-unused-vars\n    {\n        this.saturate(-1);\n    };\n\n    /**\n     * Negative image (inverse of classic rgb matrix)\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.negative = function negative(multiply) {\n        var matrix = [-1, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Sepia image\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.sepia = function sepia(multiply) {\n        var matrix = [0.393, 0.7689999, 0.18899999, 0, 0, 0.349, 0.6859999, 0.16799999, 0, 0, 0.272, 0.5339999, 0.13099999, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Color motion picture process invented in 1916 (thanks Dominic Szablewski)\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.technicolor = function technicolor(multiply) {\n        var matrix = [1.9125277891456083, -0.8545344976951645, -0.09155508482755585, 0, 11.793603434377337, -0.3087833385928097, 1.7658908555458428, -0.10601743074722245, 0, -70.35205161461398, -0.231103377548616, -0.7501899197440212, 1.847597816108189, 0, 30.950940869491138, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Polaroid filter\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.polaroid = function polaroid(multiply) {\n        var matrix = [1.438, -0.062, -0.062, 0, 0, -0.122, 1.378, -0.122, 0, 0, -0.016, -0.016, 1.483, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Filter who transforms : Red -> Blue and Blue -> Red\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.toBGR = function toBGR(multiply) {\n        var matrix = [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Color reversal film introduced by Eastman Kodak in 1935. (thanks Dominic Szablewski)\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.kodachrome = function kodachrome(multiply) {\n        var matrix = [1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502, -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203, -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Brown delicious browni filter (thanks Dominic Szablewski)\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.browni = function browni(multiply) {\n        var matrix = [0.5997023498159715, 0.34553243048391263, -0.2708298674538042, 0, 47.43192855600873, -0.037703249837783157, 0.8609577587992641, 0.15059552388459913, 0, -36.96841498319127, 0.24113635128153335, -0.07441037908422492, 0.44972182064877153, 0, -7.562075277591283, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Vintage filter (thanks Dominic Szablewski)\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.vintage = function vintage(multiply) {\n        var matrix = [0.6279345635605994, 0.3202183420819367, -0.03965408211312453, 0, 9.651285835294123, 0.02578397704808868, 0.6441188644374771, 0.03259127616149294, 0, 7.462829176470591, 0.0466055556782719, -0.0851232987247891, 0.5241648018700465, 0, 5.159190588235296, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * We don't know exactly what it does, kind of gradient map, but funny to play with!\n     *\n     * @param {number} desaturation - Tone values.\n     * @param {number} toned - Tone values.\n     * @param {string} lightColor - Tone values, example: `0xFFE580`\n     * @param {string} darkColor - Tone values, example: `0xFFE580`\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.colorTone = function colorTone(desaturation, toned, lightColor, darkColor, multiply) {\n        desaturation = desaturation || 0.2;\n        toned = toned || 0.15;\n        lightColor = lightColor || 0xFFE580;\n        darkColor = darkColor || 0x338000;\n\n        var lR = (lightColor >> 16 & 0xFF) / 255;\n        var lG = (lightColor >> 8 & 0xFF) / 255;\n        var lB = (lightColor & 0xFF) / 255;\n\n        var dR = (darkColor >> 16 & 0xFF) / 255;\n        var dG = (darkColor >> 8 & 0xFF) / 255;\n        var dB = (darkColor & 0xFF) / 255;\n\n        var matrix = [0.3, 0.59, 0.11, 0, 0, lR, lG, lB, desaturation, 0, dR, dG, dB, toned, 0, lR - dR, lG - dG, lB - dB, 0, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Night effect\n     *\n     * @param {number} intensity - The intensity of the night effect.\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.night = function night(intensity, multiply) {\n        intensity = intensity || 0.1;\n        var matrix = [intensity * -2.0, -intensity, 0, 0, 0, -intensity, 0, intensity, 0, 0, 0, intensity, intensity * 2.0, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Predator effect\n     *\n     * Erase the current matrix by setting a new indepent one\n     *\n     * @param {number} amount - how much the predator feels his future victim\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.predator = function predator(amount, multiply) {\n        var matrix = [\n        // row 1\n        11.224130630493164 * amount, -4.794486999511719 * amount, -2.8746118545532227 * amount, 0 * amount, 0.40342438220977783 * amount,\n        // row 2\n        -3.6330697536468506 * amount, 9.193157196044922 * amount, -2.951810836791992 * amount, 0 * amount, -1.316135048866272 * amount,\n        // row 3\n        -3.2184197902679443 * amount, -4.2375030517578125 * amount, 7.476448059082031 * amount, 0 * amount, 0.8044459223747253 * amount,\n        // row 4\n        0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * LSD effect\n     *\n     * Multiply the current matrix\n     *\n     * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,\n     *  just set the current matrix with @param matrix\n     */\n\n\n    ColorMatrixFilter.prototype.lsd = function lsd(multiply) {\n        var matrix = [2, -0.4, 0.5, 0, 0, -0.5, 2, -0.4, 0, 0, -0.4, -0.5, 3, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, multiply);\n    };\n\n    /**\n     * Erase the current matrix by setting the default one\n     *\n     */\n\n\n    ColorMatrixFilter.prototype.reset = function reset() {\n        var matrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0];\n\n        this._loadMatrix(matrix, false);\n    };\n\n    /**\n     * The matrix of the color matrix filter\n     *\n     * @member {number[]}\n     * @default [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]\n     */\n\n\n    _createClass(ColorMatrixFilter, [{\n        key: 'matrix',\n        get: function get() {\n            return this.uniforms.m;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uniforms.m = value;\n        }\n\n        /**\n         * The opacity value to use when mixing the original and resultant colors.\n         *\n         * When the value is 0, the original color is used without modification.\n         * When the value is 1, the result color is used.\n         * When in the range (0, 1) the color is interpolated between the original and result by this amount.\n         *\n         * @member {number}\n         * @default 1\n         */\n\n    }, {\n        key: 'alpha',\n        get: function get() {\n            return this.uniforms.uAlpha;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uniforms.uAlpha = value;\n        }\n    }]);\n\n    return ColorMatrixFilter;\n}(core.Filter);\n\n// Americanized alias\n\n\nexports.default = ColorMatrixFilter;\nColorMatrixFilter.prototype.grayscale = ColorMatrixFilter.prototype.greyscale;\n//# sourceMappingURL=ColorMatrixFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/colormatrix/ColorMatrixFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/displacement/DisplacementFilter.js":
/*!*****************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/displacement/DisplacementFilter.js ***!
  \*****************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The DisplacementFilter class uses the pixel values from the specified texture\n * (called the displacement map) to perform a displacement of an object. You can\n * use this filter to apply all manor of crazy warping effects. Currently the r\n * property of the texture is used to offset the x and the g property of the texture\n * is used to offset the y.\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar DisplacementFilter = function (_core$Filter) {\n    _inherits(DisplacementFilter, _core$Filter);\n\n    /**\n     * @param {PIXI.Sprite} sprite - The sprite used for the displacement map. (make sure its added to the scene!)\n     * @param {number} scale - The scale of the displacement\n     */\n    function DisplacementFilter(sprite, scale) {\n        _classCallCheck(this, DisplacementFilter);\n\n        var maskMatrix = new core.Matrix();\n\n        sprite.renderable = false;\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\nuniform mat3 filterMatrix;\\n\\nvarying vec2 vTextureCoord;\\nvarying vec2 vFilterCoord;\\n\\nvoid main(void)\\n{\\n   gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n   vFilterCoord = ( filterMatrix * vec3( aTextureCoord, 1.0)  ).xy;\\n   vTextureCoord = aTextureCoord;\\n}',\n        // fragment shader\n        'varying vec2 vFilterCoord;\\nvarying vec2 vTextureCoord;\\n\\nuniform vec2 scale;\\n\\nuniform sampler2D uSampler;\\nuniform sampler2D mapSampler;\\n\\nuniform vec4 filterArea;\\nuniform vec4 filterClamp;\\n\\nvoid main(void)\\n{\\n  vec4 map =  texture2D(mapSampler, vFilterCoord);\\n\\n  map -= 0.5;\\n  map.xy *= scale / filterArea.xy;\\n\\n  gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), filterClamp.xy, filterClamp.zw));\\n}\\n'));\n\n        _this.maskSprite = sprite;\n        _this.maskMatrix = maskMatrix;\n\n        _this.uniforms.mapSampler = sprite._texture;\n        _this.uniforms.filterMatrix = maskMatrix;\n        _this.uniforms.scale = { x: 1, y: 1 };\n\n        if (scale === null || scale === undefined) {\n            scale = 20;\n        }\n\n        _this.scale = new core.Point(scale, scale);\n        return _this;\n    }\n\n    /**\n     * Applies the filter.\n     *\n     * @param {PIXI.FilterManager} filterManager - The manager.\n     * @param {PIXI.RenderTarget} input - The input target.\n     * @param {PIXI.RenderTarget} output - The output target.\n     */\n\n\n    DisplacementFilter.prototype.apply = function apply(filterManager, input, output) {\n        this.uniforms.filterMatrix = filterManager.calculateSpriteMatrix(this.maskMatrix, this.maskSprite);\n        this.uniforms.scale.x = this.scale.x;\n        this.uniforms.scale.y = this.scale.y;\n\n        // draw the filter...\n        filterManager.applyFilter(this, input, output);\n    };\n\n    /**\n     * The texture used for the displacement map. Must be power of 2 sized texture.\n     *\n     * @member {PIXI.Texture}\n     */\n\n\n    _createClass(DisplacementFilter, [{\n        key: 'map',\n        get: function get() {\n            return this.uniforms.mapSampler;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uniforms.mapSampler = value;\n        }\n    }]);\n\n    return DisplacementFilter;\n}(core.Filter);\n\nexports.default = DisplacementFilter;\n//# sourceMappingURL=DisplacementFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/displacement/DisplacementFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/fxaa/FXAAFilter.js":
/*!*************************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/fxaa/FXAAFilter.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n *\n * Basic FXAA implementation based on the code on geeks3d.com with the\n * modification that the texture2DLod stuff was removed since it's\n * unsupported by WebGL.\n *\n * @see https://github.com/mitsuhiko/webgl-meincraft\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n *\n */\nvar FXAAFilter = function (_core$Filter) {\n    _inherits(FXAAFilter, _core$Filter);\n\n    /**\n     *\n     */\n    function FXAAFilter() {\n        _classCallCheck(this, FXAAFilter);\n\n        // TODO - needs work\n        return _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        '\\nattribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\n\\nvarying vec2 v_rgbNW;\\nvarying vec2 v_rgbNE;\\nvarying vec2 v_rgbSW;\\nvarying vec2 v_rgbSE;\\nvarying vec2 v_rgbM;\\n\\nuniform vec4 filterArea;\\n\\nvarying vec2 vTextureCoord;\\n\\nvec2 mapCoord( vec2 coord )\\n{\\n    coord *= filterArea.xy;\\n    coord += filterArea.zw;\\n\\n    return coord;\\n}\\n\\nvec2 unmapCoord( vec2 coord )\\n{\\n    coord -= filterArea.zw;\\n    coord /= filterArea.xy;\\n\\n    return coord;\\n}\\n\\nvoid texcoords(vec2 fragCoord, vec2 resolution,\\n               out vec2 v_rgbNW, out vec2 v_rgbNE,\\n               out vec2 v_rgbSW, out vec2 v_rgbSE,\\n               out vec2 v_rgbM) {\\n    vec2 inverseVP = 1.0 / resolution.xy;\\n    v_rgbNW = (fragCoord + vec2(-1.0, -1.0)) * inverseVP;\\n    v_rgbNE = (fragCoord + vec2(1.0, -1.0)) * inverseVP;\\n    v_rgbSW = (fragCoord + vec2(-1.0, 1.0)) * inverseVP;\\n    v_rgbSE = (fragCoord + vec2(1.0, 1.0)) * inverseVP;\\n    v_rgbM = vec2(fragCoord * inverseVP);\\n}\\n\\nvoid main(void) {\\n\\n   gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n\\n   vTextureCoord = aTextureCoord;\\n\\n   vec2 fragCoord = vTextureCoord * filterArea.xy;\\n\\n   texcoords(fragCoord, filterArea.xy, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\\n}',\n        // fragment shader\n        'varying vec2 v_rgbNW;\\nvarying vec2 v_rgbNE;\\nvarying vec2 v_rgbSW;\\nvarying vec2 v_rgbSE;\\nvarying vec2 v_rgbM;\\n\\nvarying vec2 vTextureCoord;\\nuniform sampler2D uSampler;\\nuniform vec4 filterArea;\\n\\n/**\\n Basic FXAA implementation based on the code on geeks3d.com with the\\n modification that the texture2DLod stuff was removed since it\\'s\\n unsupported by WebGL.\\n \\n --\\n \\n From:\\n https://github.com/mitsuhiko/webgl-meincraft\\n \\n Copyright (c) 2011 by Armin Ronacher.\\n \\n Some rights reserved.\\n \\n Redistribution and use in source and binary forms, with or without\\n modification, are permitted provided that the following conditions are\\n met:\\n \\n * Redistributions of source code must retain the above copyright\\n notice, this list of conditions and the following disclaimer.\\n \\n * Redistributions in binary form must reproduce the above\\n copyright notice, this list of conditions and the following\\n disclaimer in the documentation and/or other materials provided\\n with the distribution.\\n \\n * The names of the contributors may not be used to endorse or\\n promote products derived from this software without specific\\n prior written permission.\\n \\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\\n \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\\n LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\\n A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\\n OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\\n SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\\n LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\\n DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\\n THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\\n */\\n\\n#ifndef FXAA_REDUCE_MIN\\n#define FXAA_REDUCE_MIN   (1.0/ 128.0)\\n#endif\\n#ifndef FXAA_REDUCE_MUL\\n#define FXAA_REDUCE_MUL   (1.0 / 8.0)\\n#endif\\n#ifndef FXAA_SPAN_MAX\\n#define FXAA_SPAN_MAX     8.0\\n#endif\\n\\n//optimized version for mobile, where dependent\\n//texture reads can be a bottleneck\\nvec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 resolution,\\n          vec2 v_rgbNW, vec2 v_rgbNE,\\n          vec2 v_rgbSW, vec2 v_rgbSE,\\n          vec2 v_rgbM) {\\n    vec4 color;\\n    mediump vec2 inverseVP = vec2(1.0 / resolution.x, 1.0 / resolution.y);\\n    vec3 rgbNW = texture2D(tex, v_rgbNW).xyz;\\n    vec3 rgbNE = texture2D(tex, v_rgbNE).xyz;\\n    vec3 rgbSW = texture2D(tex, v_rgbSW).xyz;\\n    vec3 rgbSE = texture2D(tex, v_rgbSE).xyz;\\n    vec4 texColor = texture2D(tex, v_rgbM);\\n    vec3 rgbM  = texColor.xyz;\\n    vec3 luma = vec3(0.299, 0.587, 0.114);\\n    float lumaNW = dot(rgbNW, luma);\\n    float lumaNE = dot(rgbNE, luma);\\n    float lumaSW = dot(rgbSW, luma);\\n    float lumaSE = dot(rgbSE, luma);\\n    float lumaM  = dot(rgbM,  luma);\\n    float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\\n    float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\\n    \\n    mediump vec2 dir;\\n    dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\\n    dir.y =  ((lumaNW + lumaSW) - (lumaNE + lumaSE));\\n    \\n    float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *\\n                          (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\\n    \\n    float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\\n    dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\\n              max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\\n                  dir * rcpDirMin)) * inverseVP;\\n    \\n    vec3 rgbA = 0.5 * (\\n                       texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz +\\n                       texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\\n    vec3 rgbB = rgbA * 0.5 + 0.25 * (\\n                                     texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz +\\n                                     texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\\n    \\n    float lumaB = dot(rgbB, luma);\\n    if ((lumaB < lumaMin) || (lumaB > lumaMax))\\n        color = vec4(rgbA, texColor.a);\\n    else\\n        color = vec4(rgbB, texColor.a);\\n    return color;\\n}\\n\\nvoid main() {\\n\\n      vec2 fragCoord = vTextureCoord * filterArea.xy;\\n\\n      vec4 color;\\n\\n    color = fxaa(uSampler, fragCoord, filterArea.xy, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\\n\\n      gl_FragColor = color;\\n}\\n'));\n    }\n\n    return FXAAFilter;\n}(core.Filter);\n\nexports.default = FXAAFilter;\n//# sourceMappingURL=FXAAFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/fxaa/FXAAFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/index.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi.js/lib/filters/index.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _FXAAFilter = __webpack_require__(/*! ./fxaa/FXAAFilter */ \"./node_modules/pixi.js/lib/filters/fxaa/FXAAFilter.js\");\n\nObject.defineProperty(exports, 'FXAAFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_FXAAFilter).default;\n  }\n});\n\nvar _NoiseFilter = __webpack_require__(/*! ./noise/NoiseFilter */ \"./node_modules/pixi.js/lib/filters/noise/NoiseFilter.js\");\n\nObject.defineProperty(exports, 'NoiseFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_NoiseFilter).default;\n  }\n});\n\nvar _DisplacementFilter = __webpack_require__(/*! ./displacement/DisplacementFilter */ \"./node_modules/pixi.js/lib/filters/displacement/DisplacementFilter.js\");\n\nObject.defineProperty(exports, 'DisplacementFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_DisplacementFilter).default;\n  }\n});\n\nvar _BlurFilter = __webpack_require__(/*! ./blur/BlurFilter */ \"./node_modules/pixi.js/lib/filters/blur/BlurFilter.js\");\n\nObject.defineProperty(exports, 'BlurFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BlurFilter).default;\n  }\n});\n\nvar _BlurXFilter = __webpack_require__(/*! ./blur/BlurXFilter */ \"./node_modules/pixi.js/lib/filters/blur/BlurXFilter.js\");\n\nObject.defineProperty(exports, 'BlurXFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BlurXFilter).default;\n  }\n});\n\nvar _BlurYFilter = __webpack_require__(/*! ./blur/BlurYFilter */ \"./node_modules/pixi.js/lib/filters/blur/BlurYFilter.js\");\n\nObject.defineProperty(exports, 'BlurYFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BlurYFilter).default;\n  }\n});\n\nvar _ColorMatrixFilter = __webpack_require__(/*! ./colormatrix/ColorMatrixFilter */ \"./node_modules/pixi.js/lib/filters/colormatrix/ColorMatrixFilter.js\");\n\nObject.defineProperty(exports, 'ColorMatrixFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_ColorMatrixFilter).default;\n  }\n});\n\nvar _AlphaFilter = __webpack_require__(/*! ./alpha/AlphaFilter */ \"./node_modules/pixi.js/lib/filters/alpha/AlphaFilter.js\");\n\nObject.defineProperty(exports, 'AlphaFilter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_AlphaFilter).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/filters/noise/NoiseFilter.js":
/*!***************************************************************!*\
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/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * @author Vico @vicocotea\n * original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js\n */\n\n/**\n * A Noise effect filter.\n *\n * @class\n * @extends PIXI.Filter\n * @memberof PIXI.filters\n */\nvar NoiseFilter = function (_core$Filter) {\n    _inherits(NoiseFilter, _core$Filter);\n\n    /**\n     * @param {number} noise - The noise intensity, should be a normalized value in the range [0, 1].\n     * @param {number} seed - A random seed for the noise generation. Default is `Math.random()`.\n     */\n    function NoiseFilter() {\n        var noise = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0.5;\n        var seed = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Math.random();\n\n        _classCallCheck(this, NoiseFilter);\n\n        var _this = _possibleConstructorReturn(this, _core$Filter.call(this,\n        // vertex shader\n        'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\n\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n    vTextureCoord = aTextureCoord;\\n}',\n        // fragment shader\n        'precision highp float;\\n\\nvarying vec2 vTextureCoord;\\nvarying vec4 vColor;\\n\\nuniform float uNoise;\\nuniform float uSeed;\\nuniform sampler2D uSampler;\\n\\nfloat rand(vec2 co)\\n{\\n    return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\\n}\\n\\nvoid main()\\n{\\n    vec4 color = texture2D(uSampler, vTextureCoord);\\n    float randomValue = rand(gl_FragCoord.xy * uSeed);\\n    float diff = (randomValue - 0.5) * uNoise;\\n\\n    // Un-premultiply alpha before applying the color matrix. See issue #3539.\\n    if (color.a > 0.0) {\\n        color.rgb /= color.a;\\n    }\\n\\n    color.r += diff;\\n    color.g += diff;\\n    color.b += diff;\\n\\n    // Premultiply alpha again.\\n    color.rgb *= color.a;\\n\\n    gl_FragColor = color;\\n}\\n'));\n\n        _this.noise = noise;\n        _this.seed = seed;\n        return _this;\n    }\n\n    /**\n     * The amount of noise to apply, this value should be in the range (0, 1].\n     *\n     * @member {number}\n     * @default 0.5\n     */\n\n\n    _createClass(NoiseFilter, [{\n        key: 'noise',\n        get: function get() {\n            return this.uniforms.uNoise;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uniforms.uNoise = value;\n        }\n\n        /**\n         * A seed value to apply to the random noise generation. `Math.random()` is a good value to use.\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'seed',\n        get: function get() {\n            return this.uniforms.uSeed;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.uniforms.uSeed = value;\n        }\n    }]);\n\n    return NoiseFilter;\n}(core.Filter);\n\nexports.default = NoiseFilter;\n//# sourceMappingURL=NoiseFilter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/filters/noise/NoiseFilter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/index.js":
/*!*******************************************!*\
  !*** ./node_modules/pixi.js/lib/index.js ***!
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/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("/* WEBPACK VAR INJECTION */(function(global) {\n\nexports.__esModule = true;\nexports.loader = exports.prepare = exports.particles = exports.mesh = exports.loaders = exports.interaction = exports.filters = exports.extras = exports.extract = exports.accessibility = undefined;\n\nvar _polyfill = __webpack_require__(/*! ./polyfill */ \"./node_modules/pixi.js/lib/polyfill/index.js\");\n\nObject.keys(_polyfill).forEach(function (key) {\n    if (key === \"default\" || key === \"__esModule\") return;\n    Object.defineProperty(exports, key, {\n        enumerable: true,\n        get: function get() {\n            return _polyfill[key];\n        }\n    });\n});\n\nvar _core = __webpack_require__(/*! ./core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nObject.keys(_core).forEach(function (key) {\n    if (key === \"default\" || key === \"__esModule\") return;\n    Object.defineProperty(exports, key, {\n        enumerable: true,\n        get: function get() {\n            return _core[key];\n        }\n    });\n});\n\nvar _deprecation = __webpack_require__(/*! ./deprecation */ \"./node_modules/pixi.js/lib/deprecation.js\");\n\nvar _deprecation2 = _interopRequireDefault(_deprecation);\n\nvar _accessibility = __webpack_require__(/*! ./accessibility */ \"./node_modules/pixi.js/lib/accessibility/index.js\");\n\nvar accessibility = _interopRequireWildcard(_accessibility);\n\nvar _extract = __webpack_require__(/*! ./extract */ \"./node_modules/pixi.js/lib/extract/index.js\");\n\nvar extract = _interopRequireWildcard(_extract);\n\nvar _extras = __webpack_require__(/*! ./extras */ \"./node_modules/pixi.js/lib/extras/index.js\");\n\nvar extras = _interopRequireWildcard(_extras);\n\nvar _filters = __webpack_require__(/*! ./filters */ \"./node_modules/pixi.js/lib/filters/index.js\");\n\nvar filters = _interopRequireWildcard(_filters);\n\nvar _interaction = __webpack_require__(/*! ./interaction */ \"./node_modules/pixi.js/lib/interaction/index.js\");\n\nvar interaction = _interopRequireWildcard(_interaction);\n\nvar _loaders = __webpack_require__(/*! ./loaders */ \"./node_modules/pixi.js/lib/loaders/index.js\");\n\nvar loaders = _interopRequireWildcard(_loaders);\n\nvar _mesh = __webpack_require__(/*! ./mesh */ \"./node_modules/pixi.js/lib/mesh/index.js\");\n\nvar mesh = _interopRequireWildcard(_mesh);\n\nvar _particles = __webpack_require__(/*! ./particles */ \"./node_modules/pixi.js/lib/particles/index.js\");\n\nvar particles = _interopRequireWildcard(_particles);\n\nvar _prepare = __webpack_require__(/*! ./prepare */ \"./node_modules/pixi.js/lib/prepare/index.js\");\n\nvar prepare = _interopRequireWildcard(_prepare);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n// export core\n_core.utils.mixins.performMixins();\n\n/**\n * Alias for {@link PIXI.loaders.shared}.\n * @name loader\n * @memberof PIXI\n * @type {PIXI.loader.Loader}\n */\n\n\n// handle mixins now, after all code has been added, including deprecation\n\n\n// export libs\n// import polyfills. Done as an export to make sure polyfills are imported first\nvar loader = loaders.shared || null;\n\nexports.accessibility = accessibility;\nexports.extract = extract;\nexports.extras = extras;\nexports.filters = filters;\nexports.interaction = interaction;\nexports.loaders = loaders;\nexports.mesh = mesh;\nexports.particles = particles;\nexports.prepare = prepare;\nexports.loader = loader;\n\n// Apply the deprecations\n\nif (typeof _deprecation2.default === 'function') {\n    (0, _deprecation2.default)(exports);\n}\n\n// Always export PixiJS globally.\nglobal.PIXI = exports; // eslint-disable-line\n//# sourceMappingURL=index.js.map\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../webpack/buildin/global.js */ \"./node_modules/webpack/buildin/global.js\")))\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/interaction/InteractionData.js":
/*!*****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/interaction/InteractionData.js ***!
  \*****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Holds all information related to an Interaction event\n *\n * @class\n * @memberof PIXI.interaction\n */\nvar InteractionData = function () {\n  /**\n   *\n   */\n  function InteractionData() {\n    _classCallCheck(this, InteractionData);\n\n    /**\n     * This point stores the global coords of where the touch/mouse event happened\n     *\n     * @member {PIXI.Point}\n     */\n    this.global = new core.Point();\n\n    /**\n     * The target DisplayObject that was interacted with\n     *\n     * @member {PIXI.DisplayObject}\n     */\n    this.target = null;\n\n    /**\n     * When passed to an event handler, this will be the original DOM Event that was captured\n     *\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent\n     * @member {MouseEvent|TouchEvent|PointerEvent}\n     */\n    this.originalEvent = null;\n\n    /**\n     * Unique identifier for this interaction\n     *\n     * @member {number}\n     */\n    this.identifier = null;\n\n    /**\n     * Indicates whether or not the pointer device that created the event is the primary pointer.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary\n     * @type {Boolean}\n     */\n    this.isPrimary = false;\n\n    /**\n     * Indicates which button was pressed on the mouse or pointer device to trigger the event.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button\n     * @type {number}\n     */\n    this.button = 0;\n\n    /**\n     * Indicates which buttons are pressed on the mouse or pointer device when the event is triggered.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons\n     * @type {number}\n     */\n    this.buttons = 0;\n\n    /**\n     * The width of the pointer's contact along the x-axis, measured in CSS pixels.\n     * radiusX of TouchEvents will be represented by this value.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/width\n     * @type {number}\n     */\n    this.width = 0;\n\n    /**\n     * The height of the pointer's contact along the y-axis, measured in CSS pixels.\n     * radiusY of TouchEvents will be represented by this value.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/height\n     * @type {number}\n     */\n    this.height = 0;\n\n    /**\n     * The angle, in degrees, between the pointer device and the screen.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltX\n     * @type {number}\n     */\n    this.tiltX = 0;\n\n    /**\n     * The angle, in degrees, between the pointer device and the screen.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltY\n     * @type {number}\n     */\n    this.tiltY = 0;\n\n    /**\n     * The type of pointer that triggered the event.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerType\n     * @type {string}\n     */\n    this.pointerType = null;\n\n    /**\n     * Pressure applied by the pointing device during the event. A Touch's force property\n     * will be represented by this value.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pressure\n     * @type {number}\n     */\n    this.pressure = 0;\n\n    /**\n     * From TouchEvents (not PointerEvents triggered by touches), the rotationAngle of the Touch.\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/Touch/rotationAngle\n     * @type {number}\n     */\n    this.rotationAngle = 0;\n\n    /**\n     * Twist of a stylus pointer.\n     * @see https://w3c.github.io/pointerevents/#pointerevent-interface\n     * @type {number}\n     */\n    this.twist = 0;\n\n    /**\n     * Barrel pressure on a stylus pointer.\n     * @see https://w3c.github.io/pointerevents/#pointerevent-interface\n     * @type {number}\n     */\n    this.tangentialPressure = 0;\n  }\n\n  /**\n   * The unique identifier of the pointer. It will be the same as `identifier`.\n   * @readonly\n   * @member {number}\n   * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId\n   */\n\n\n  /**\n   * This will return the local coordinates of the specified displayObject for this InteractionData\n   *\n   * @param {PIXI.DisplayObject} displayObject - The DisplayObject that you would like the local\n   *  coords off\n   * @param {PIXI.Point} [point] - A Point object in which to store the value, optional (otherwise\n   *  will create a new point)\n   * @param {PIXI.Point} [globalPos] - A Point object containing your custom global coords, optional\n   *  (otherwise will use the current global coords)\n   * @return {PIXI.Point} A point containing the coordinates of the InteractionData position relative\n   *  to the DisplayObject\n   */\n  InteractionData.prototype.getLocalPosition = function getLocalPosition(displayObject, point, globalPos) {\n    return displayObject.worldTransform.applyInverse(globalPos || this.global, point);\n  };\n\n  /**\n   * Copies properties from normalized event data.\n   *\n   * @param {Touch|MouseEvent|PointerEvent} event The normalized event data\n   */\n\n\n  InteractionData.prototype.copyEvent = function copyEvent(event) {\n    // isPrimary should only change on touchstart/pointerdown, so we don't want to overwrite\n    // it with \"false\" on later events when our shim for it on touch events might not be\n    // accurate\n    if (event.isPrimary) {\n      this.isPrimary = true;\n    }\n    this.button = event.button;\n    // event.buttons is not available in all browsers (ie. Safari), but it does have a non-standard\n    // event.which property instead, which conveys the same information.\n    this.buttons = Number.isInteger(event.buttons) ? event.buttons : event.which;\n    this.width = event.width;\n    this.height = event.height;\n    this.tiltX = event.tiltX;\n    this.tiltY = event.tiltY;\n    this.pointerType = event.pointerType;\n    this.pressure = event.pressure;\n    this.rotationAngle = event.rotationAngle;\n    this.twist = event.twist || 0;\n    this.tangentialPressure = event.tangentialPressure || 0;\n  };\n\n  /**\n   * Resets the data for pooling.\n   */\n\n\n  InteractionData.prototype.reset = function reset() {\n    // isPrimary is the only property that we really need to reset - everything else is\n    // guaranteed to be overwritten\n    this.isPrimary = false;\n  };\n\n  _createClass(InteractionData, [{\n    key: 'pointerId',\n    get: function get() {\n      return this.identifier;\n    }\n  }]);\n\n  return InteractionData;\n}();\n\nexports.default = InteractionData;\n//# sourceMappingURL=InteractionData.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/interaction/InteractionData.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/interaction/InteractionEvent.js":
/*!******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/interaction/InteractionEvent.js ***!
  \******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Event class that mimics native DOM events.\n *\n * @class\n * @memberof PIXI.interaction\n */\nvar InteractionEvent = function () {\n  /**\n   *\n   */\n  function InteractionEvent() {\n    _classCallCheck(this, InteractionEvent);\n\n    /**\n     * Whether this event will continue propagating in the tree\n     *\n     * @member {boolean}\n     */\n    this.stopped = false;\n\n    /**\n     * The object which caused this event to be dispatched.\n     * For listener callback see {@link PIXI.interaction.InteractionEvent.currentTarget}.\n     *\n     * @member {PIXI.DisplayObject}\n     */\n    this.target = null;\n\n    /**\n     * The object whose event listener’s callback is currently being invoked.\n     *\n     * @member {PIXI.DisplayObject}\n     */\n    this.currentTarget = null;\n\n    /**\n     * Type of the event\n     *\n     * @member {string}\n     */\n    this.type = null;\n\n    /**\n     * InteractionData related to this event\n     *\n     * @member {PIXI.interaction.InteractionData}\n     */\n    this.data = null;\n  }\n\n  /**\n   * Prevents event from reaching any objects other than the current object.\n   *\n   */\n\n\n  InteractionEvent.prototype.stopPropagation = function stopPropagation() {\n    this.stopped = true;\n  };\n\n  /**\n   * Resets the event.\n   */\n\n\n  InteractionEvent.prototype.reset = function reset() {\n    this.stopped = false;\n    this.currentTarget = null;\n    this.target = null;\n  };\n\n  return InteractionEvent;\n}();\n\nexports.default = InteractionEvent;\n//# sourceMappingURL=InteractionEvent.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/interaction/InteractionEvent.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/interaction/InteractionManager.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/interaction/InteractionManager.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _InteractionData = __webpack_require__(/*! ./InteractionData */ \"./node_modules/pixi.js/lib/interaction/InteractionData.js\");\n\nvar _InteractionData2 = _interopRequireDefault(_InteractionData);\n\nvar _InteractionEvent = __webpack_require__(/*! ./InteractionEvent */ \"./node_modules/pixi.js/lib/interaction/InteractionEvent.js\");\n\nvar _InteractionEvent2 = _interopRequireDefault(_InteractionEvent);\n\nvar _InteractionTrackingData = __webpack_require__(/*! ./InteractionTrackingData */ \"./node_modules/pixi.js/lib/interaction/InteractionTrackingData.js\");\n\nvar _InteractionTrackingData2 = _interopRequireDefault(_InteractionTrackingData);\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nvar _interactiveTarget = __webpack_require__(/*! ./interactiveTarget */ \"./node_modules/pixi.js/lib/interaction/interactiveTarget.js\");\n\nvar _interactiveTarget2 = _interopRequireDefault(_interactiveTarget);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n// Mix interactiveTarget into core.DisplayObject.prototype, after deprecation has been handled\ncore.utils.mixins.delayMixin(core.DisplayObject.prototype, _interactiveTarget2.default);\n\nvar MOUSE_POINTER_ID = 1;\n\n// helpers for hitTest() - only used inside hitTest()\nvar hitTestEvent = {\n    target: null,\n    data: {\n        global: null\n    }\n};\n\n/**\n * The interaction manager deals with mouse, touch and pointer events. Any DisplayObject can be interactive\n * if its interactive parameter is set to true\n * This manager also supports multitouch.\n *\n * An instance of this class is automatically created by default, and can be found at renderer.plugins.interaction\n *\n * @class\n * @extends EventEmitter\n * @memberof PIXI.interaction\n */\n\nvar InteractionManager = function (_EventEmitter) {\n    _inherits(InteractionManager, _EventEmitter);\n\n    /**\n     * @param {PIXI.CanvasRenderer|PIXI.WebGLRenderer} renderer - A reference to the current renderer\n     * @param {object} [options] - The options for the manager.\n     * @param {boolean} [options.autoPreventDefault=true] - Should the manager automatically prevent default browser actions.\n     * @param {number} [options.interactionFrequency=10] - Frequency increases the interaction events will be checked.\n     */\n    function InteractionManager(renderer, options) {\n        _classCallCheck(this, InteractionManager);\n\n        var _this = _possibleConstructorReturn(this, _EventEmitter.call(this));\n\n        options = options || {};\n\n        /**\n         * The renderer this interaction manager works for.\n         *\n         * @member {PIXI.SystemRenderer}\n         */\n        _this.renderer = renderer;\n\n        /**\n         * Should default browser actions automatically be prevented.\n         * Does not apply to pointer events for backwards compatibility\n         * preventDefault on pointer events stops mouse events from firing\n         * Thus, for every pointer event, there will always be either a mouse of touch event alongside it.\n         *\n         * @member {boolean}\n         * @default true\n         */\n        _this.autoPreventDefault = options.autoPreventDefault !== undefined ? options.autoPreventDefault : true;\n\n        /**\n         * Frequency in milliseconds that the mousemove, moveover & mouseout interaction events will be checked.\n         *\n         * @member {number}\n         * @default 10\n         */\n        _this.interactionFrequency = options.interactionFrequency || 10;\n\n        /**\n         * The mouse data\n         *\n         * @member {PIXI.interaction.InteractionData}\n         */\n        _this.mouse = new _InteractionData2.default();\n        _this.mouse.identifier = MOUSE_POINTER_ID;\n\n        // setting the mouse to start off far off screen will mean that mouse over does\n        //  not get called before we even move the mouse.\n        _this.mouse.global.set(-999999);\n\n        /**\n         * Actively tracked InteractionData\n         *\n         * @private\n         * @member {Object.<number,PIXI.interation.InteractionData>}\n         */\n        _this.activeInteractionData = {};\n        _this.activeInteractionData[MOUSE_POINTER_ID] = _this.mouse;\n\n        /**\n         * Pool of unused InteractionData\n         *\n         * @private\n         * @member {PIXI.interation.InteractionData[]}\n         */\n        _this.interactionDataPool = [];\n\n        /**\n         * An event data object to handle all the event tracking/dispatching\n         *\n         * @member {object}\n         */\n        _this.eventData = new _InteractionEvent2.default();\n\n        /**\n         * The DOM element to bind to.\n         *\n         * @private\n         * @member {HTMLElement}\n         */\n        _this.interactionDOMElement = null;\n\n        /**\n         * This property determines if mousemove and touchmove events are fired only when the cursor\n         * is over the object.\n         * Setting to true will make things work more in line with how the DOM verison works.\n         * Setting to false can make things easier for things like dragging\n         * It is currently set to false as this is how PixiJS used to work. This will be set to true in\n         * future versions of pixi.\n         *\n         * @member {boolean}\n         * @default false\n         */\n        _this.moveWhenInside = false;\n\n        /**\n         * Have events been attached to the dom element?\n         *\n         * @private\n         * @member {boolean}\n         */\n        _this.eventsAdded = false;\n\n        /**\n         * Is the mouse hovering over the renderer?\n         *\n         * @private\n         * @member {boolean}\n         */\n        _this.mouseOverRenderer = false;\n\n        /**\n         * Does the device support touch events\n         * https://www.w3.org/TR/touch-events/\n         *\n         * @readonly\n         * @member {boolean}\n         */\n        _this.supportsTouchEvents = 'ontouchstart' in window;\n\n        /**\n         * Does the device support pointer events\n         * https://www.w3.org/Submission/pointer-events/\n         *\n         * @readonly\n         * @member {boolean}\n         */\n        _this.supportsPointerEvents = !!window.PointerEvent;\n\n        // this will make it so that you don't have to call bind all the time\n\n        /**\n         * @private\n         * @member {Function}\n         */\n        _this.onPointerUp = _this.onPointerUp.bind(_this);\n        _this.processPointerUp = _this.processPointerUp.bind(_this);\n\n        /**\n         * @private\n         * @member {Function}\n         */\n        _this.onPointerCancel = _this.onPointerCancel.bind(_this);\n        _this.processPointerCancel = _this.processPointerCancel.bind(_this);\n\n        /**\n         * @private\n         * @member {Function}\n         */\n        _this.onPointerDown = _this.onPointerDown.bind(_this);\n        _this.processPointerDown = _this.processPointerDown.bind(_this);\n\n        /**\n         * @private\n         * @member {Function}\n         */\n        _this.onPointerMove = _this.onPointerMove.bind(_this);\n        _this.processPointerMove = _this.processPointerMove.bind(_this);\n\n        /**\n         * @private\n         * @member {Function}\n         */\n        _this.onPointerOut = _this.onPointerOut.bind(_this);\n        _this.processPointerOverOut = _this.processPointerOverOut.bind(_this);\n\n        /**\n         * @private\n         * @member {Function}\n         */\n        _this.onPointerOver = _this.onPointerOver.bind(_this);\n\n        /**\n         * Dictionary of how different cursor modes are handled. Strings are handled as CSS cursor\n         * values, objects are handled as dictionaries of CSS values for interactionDOMElement,\n         * and functions are called instead of changing the CSS.\n         * Default CSS cursor values are provided for 'default' and 'pointer' modes.\n         * @member {Object.<string, (string|Function|Object.<string, string>)>}\n         */\n        _this.cursorStyles = {\n            default: 'inherit',\n            pointer: 'pointer'\n        };\n\n        /**\n         * The mode of the cursor that is being used.\n         * The value of this is a key from the cursorStyles dictionary.\n         *\n         * @member {string}\n         */\n        _this.currentCursorMode = null;\n\n        /**\n         * Internal cached let.\n         *\n         * @private\n         * @member {string}\n         */\n        _this.cursor = null;\n\n        /**\n         * Internal cached let.\n         *\n         * @private\n         * @member {PIXI.Point}\n         */\n        _this._tempPoint = new core.Point();\n\n        /**\n         * The current resolution / device pixel ratio.\n         *\n         * @member {number}\n         * @default 1\n         */\n        _this.resolution = 1;\n\n        _this.setTargetElement(_this.renderer.view, _this.renderer.resolution);\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is pressed on the display\n         * object.\n         *\n         * @event PIXI.interaction.InteractionManager#mousedown\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n         * on the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#rightdown\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is released over the display\n         * object.\n         *\n         * @event PIXI.interaction.InteractionManager#mouseup\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is released\n         * over the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#rightup\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is pressed and released on\n         * the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#click\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n         * and released on the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#rightclick\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is released outside the\n         * display object that initially registered a\n         * [mousedown]{@link PIXI.interaction.InteractionManager#event:mousedown}.\n         *\n         * @event PIXI.interaction.InteractionManager#mouseupoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is released\n         * outside the display object that initially registered a\n         * [rightdown]{@link PIXI.interaction.InteractionManager#event:rightdown}.\n         *\n         * @event PIXI.interaction.InteractionManager#rightupoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device (usually a mouse) is moved while over the display object\n         *\n         * @event PIXI.interaction.InteractionManager#mousemove\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device (usually a mouse) is moved onto the display object\n         *\n         * @event PIXI.interaction.InteractionManager#mouseover\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device (usually a mouse) is moved off the display object\n         *\n         * @event PIXI.interaction.InteractionManager#mouseout\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is pressed on the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#pointerdown\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is released over the display object.\n         * Not always fired when some buttons are held down while others are released. In those cases,\n         * use [mousedown]{@link PIXI.interaction.InteractionManager#event:mousedown} and\n         * [mouseup]{@link PIXI.interaction.InteractionManager#event:mouseup} instead.\n         *\n         * @event PIXI.interaction.InteractionManager#pointerup\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when the operating system cancels a pointer event\n         *\n         * @event PIXI.interaction.InteractionManager#pointercancel\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is pressed and released on the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#pointertap\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is released outside the display object that initially\n         * registered a [pointerdown]{@link PIXI.interaction.InteractionManager#event:pointerdown}.\n         *\n         * @event PIXI.interaction.InteractionManager#pointerupoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device is moved while over the display object\n         *\n         * @event PIXI.interaction.InteractionManager#pointermove\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device is moved onto the display object\n         *\n         * @event PIXI.interaction.InteractionManager#pointerover\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device is moved off the display object\n         *\n         * @event PIXI.interaction.InteractionManager#pointerout\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is placed on the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#touchstart\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is removed from the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#touchend\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when the operating system cancels a touch\n         *\n         * @event PIXI.interaction.InteractionManager#touchcancel\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is placed and removed from the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#tap\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is removed outside of the display object that initially\n         * registered a [touchstart]{@link PIXI.interaction.InteractionManager#event:touchstart}.\n         *\n         * @event PIXI.interaction.InteractionManager#touchendoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is moved along the display object.\n         *\n         * @event PIXI.interaction.InteractionManager#touchmove\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is pressed on the display.\n         * object. DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#mousedown\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n         * on the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#rightdown\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is released over the display\n         * object. DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#mouseup\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is released\n         * over the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#rightup\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is pressed and released on\n         * the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#click\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n         * and released on the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#rightclick\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button (usually a mouse left-button) is released outside the\n         * display object that initially registered a\n         * [mousedown]{@link PIXI.DisplayObject#event:mousedown}.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#mouseupoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device secondary button (usually a mouse right-button) is released\n         * outside the display object that initially registered a\n         * [rightdown]{@link PIXI.DisplayObject#event:rightdown}.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#rightupoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device (usually a mouse) is moved while over the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#mousemove\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device (usually a mouse) is moved onto the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#mouseover\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device (usually a mouse) is moved off the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#mouseout\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is pressed on the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointerdown\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is released over the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointerup\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when the operating system cancels a pointer event.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointercancel\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is pressed and released on the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointertap\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device button is released outside the display object that initially\n         * registered a [pointerdown]{@link PIXI.DisplayObject#event:pointerdown}.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointerupoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device is moved while over the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointermove\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device is moved onto the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointerover\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a pointer device is moved off the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#pointerout\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is placed on the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#touchstart\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is removed from the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#touchend\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when the operating system cancels a touch.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#touchcancel\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is placed and removed from the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#tap\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is removed outside of the display object that initially\n         * registered a [touchstart]{@link PIXI.DisplayObject#event:touchstart}.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#touchendoutside\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n\n        /**\n         * Fired when a touch point is moved along the display object.\n         * DisplayObject's `interactive` property must be set to `true` to fire event.\n         *\n         * @event PIXI.DisplayObject#touchmove\n         * @param {PIXI.interaction.InteractionEvent} event - Interaction event\n         */\n        return _this;\n    }\n\n    /**\n     * Hit tests a point against the display tree, returning the first interactive object that is hit.\n     *\n     * @param {PIXI.Point} globalPoint - A point to hit test with, in global space.\n     * @param {PIXI.Container} [root] - The root display object to start from. If omitted, defaults\n     * to the last rendered root of the associated renderer.\n     * @return {PIXI.DisplayObject} The hit display object, if any.\n     */\n\n\n    InteractionManager.prototype.hitTest = function hitTest(globalPoint, root) {\n        // clear the target for our hit test\n        hitTestEvent.target = null;\n        // assign the global point\n        hitTestEvent.data.global = globalPoint;\n        // ensure safety of the root\n        if (!root) {\n            root = this.renderer._lastObjectRendered;\n        }\n        // run the hit test\n        this.processInteractive(hitTestEvent, root, null, true);\n        // return our found object - it'll be null if we didn't hit anything\n\n        return hitTestEvent.target;\n    };\n\n    /**\n     * Sets the DOM element which will receive mouse/touch events. This is useful for when you have\n     * other DOM elements on top of the renderers Canvas element. With this you'll be bale to deletegate\n     * another DOM element to receive those events.\n     *\n     * @param {HTMLCanvasElement} element - the DOM element which will receive mouse and touch events.\n     * @param {number} [resolution=1] - The resolution / device pixel ratio of the new element (relative to the canvas).\n     */\n\n\n    InteractionManager.prototype.setTargetElement = function setTargetElement(element) {\n        var resolution = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;\n\n        this.removeEvents();\n\n        this.interactionDOMElement = element;\n\n        this.resolution = resolution;\n\n        this.addEvents();\n    };\n\n    /**\n     * Registers all the DOM events\n     *\n     * @private\n     */\n\n\n    InteractionManager.prototype.addEvents = function addEvents() {\n        if (!this.interactionDOMElement) {\n            return;\n        }\n\n        core.ticker.shared.add(this.update, this, core.UPDATE_PRIORITY.INTERACTION);\n\n        if (window.navigator.msPointerEnabled) {\n            this.interactionDOMElement.style['-ms-content-zooming'] = 'none';\n            this.interactionDOMElement.style['-ms-touch-action'] = 'none';\n        } else if (this.supportsPointerEvents) {\n            this.interactionDOMElement.style['touch-action'] = 'none';\n        }\n\n        /**\n         * These events are added first, so that if pointer events are normalised, they are fired\n         * in the same order as non-normalised events. ie. pointer event 1st, mouse / touch 2nd\n         */\n        if (this.supportsPointerEvents) {\n            window.document.addEventListener('pointermove', this.onPointerMove, true);\n            this.interactionDOMElement.addEventListener('pointerdown', this.onPointerDown, true);\n            // pointerout is fired in addition to pointerup (for touch events) and pointercancel\n            // we already handle those, so for the purposes of what we do in onPointerOut, we only\n            // care about the pointerleave event\n            this.interactionDOMElement.addEventListener('pointerleave', this.onPointerOut, true);\n            this.interactionDOMElement.addEventListener('pointerover', this.onPointerOver, true);\n            window.addEventListener('pointercancel', this.onPointerCancel, true);\n            window.addEventListener('pointerup', this.onPointerUp, true);\n        } else {\n            window.document.addEventListener('mousemove', this.onPointerMove, true);\n            this.interactionDOMElement.addEventListener('mousedown', this.onPointerDown, true);\n            this.interactionDOMElement.addEventListener('mouseout', this.onPointerOut, true);\n            this.interactionDOMElement.addEventListener('mouseover', this.onPointerOver, true);\n            window.addEventListener('mouseup', this.onPointerUp, true);\n        }\n\n        // always look directly for touch events so that we can provide original data\n        // In a future version we should change this to being just a fallback and rely solely on\n        // PointerEvents whenever available\n        if (this.supportsTouchEvents) {\n            this.interactionDOMElement.addEventListener('touchstart', this.onPointerDown, true);\n            this.interactionDOMElement.addEventListener('touchcancel', this.onPointerCancel, true);\n            this.interactionDOMElement.addEventListener('touchend', this.onPointerUp, true);\n            this.interactionDOMElement.addEventListener('touchmove', this.onPointerMove, true);\n        }\n\n        this.eventsAdded = true;\n    };\n\n    /**\n     * Removes all the DOM events that were previously registered\n     *\n     * @private\n     */\n\n\n    InteractionManager.prototype.removeEvents = function removeEvents() {\n        if (!this.interactionDOMElement) {\n            return;\n        }\n\n        core.ticker.shared.remove(this.update, this);\n\n        if (window.navigator.msPointerEnabled) {\n            this.interactionDOMElement.style['-ms-content-zooming'] = '';\n            this.interactionDOMElement.style['-ms-touch-action'] = '';\n        } else if (this.supportsPointerEvents) {\n            this.interactionDOMElement.style['touch-action'] = '';\n        }\n\n        if (this.supportsPointerEvents) {\n            window.document.removeEventListener('pointermove', this.onPointerMove, true);\n            this.interactionDOMElement.removeEventListener('pointerdown', this.onPointerDown, true);\n            this.interactionDOMElement.removeEventListener('pointerleave', this.onPointerOut, true);\n            this.interactionDOMElement.removeEventListener('pointerover', this.onPointerOver, true);\n            window.removeEventListener('pointercancel', this.onPointerCancel, true);\n            window.removeEventListener('pointerup', this.onPointerUp, true);\n        } else {\n            window.document.removeEventListener('mousemove', this.onPointerMove, true);\n            this.interactionDOMElement.removeEventListener('mousedown', this.onPointerDown, true);\n            this.interactionDOMElement.removeEventListener('mouseout', this.onPointerOut, true);\n            this.interactionDOMElement.removeEventListener('mouseover', this.onPointerOver, true);\n            window.removeEventListener('mouseup', this.onPointerUp, true);\n        }\n\n        if (this.supportsTouchEvents) {\n            this.interactionDOMElement.removeEventListener('touchstart', this.onPointerDown, true);\n            this.interactionDOMElement.removeEventListener('touchcancel', this.onPointerCancel, true);\n            this.interactionDOMElement.removeEventListener('touchend', this.onPointerUp, true);\n            this.interactionDOMElement.removeEventListener('touchmove', this.onPointerMove, true);\n        }\n\n        this.interactionDOMElement = null;\n\n        this.eventsAdded = false;\n    };\n\n    /**\n     * Updates the state of interactive objects.\n     * Invoked by a throttled ticker update from {@link PIXI.ticker.shared}.\n     *\n     * @param {number} deltaTime - time delta since last tick\n     */\n\n\n    InteractionManager.prototype.update = function update(deltaTime) {\n        this._deltaTime += deltaTime;\n\n        if (this._deltaTime < this.interactionFrequency) {\n            return;\n        }\n\n        this._deltaTime = 0;\n\n        if (!this.interactionDOMElement) {\n            return;\n        }\n\n        // if the user move the mouse this check has already been done using the mouse move!\n        if (this.didMove) {\n            this.didMove = false;\n\n            return;\n        }\n\n        this.cursor = null;\n\n        // Resets the flag as set by a stopPropagation call. This flag is usually reset by a user interaction of any kind,\n        // but there was a scenario of a display object moving under a static mouse cursor.\n        // In this case, mouseover and mouseevents would not pass the flag test in dispatchEvent function\n        for (var k in this.activeInteractionData) {\n            // eslint-disable-next-line no-prototype-builtins\n            if (this.activeInteractionData.hasOwnProperty(k)) {\n                var interactionData = this.activeInteractionData[k];\n\n                if (interactionData.originalEvent && interactionData.pointerType !== 'touch') {\n                    var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, interactionData.originalEvent, interactionData);\n\n                    this.processInteractive(interactionEvent, this.renderer._lastObjectRendered, this.processPointerOverOut, true);\n                }\n            }\n        }\n\n        this.setCursorMode(this.cursor);\n\n        // TODO\n    };\n\n    /**\n     * Sets the current cursor mode, handling any callbacks or CSS style changes.\n     *\n     * @param {string} mode - cursor mode, a key from the cursorStyles dictionary\n     */\n\n\n    InteractionManager.prototype.setCursorMode = function setCursorMode(mode) {\n        mode = mode || 'default';\n        // if the mode didn't actually change, bail early\n        if (this.currentCursorMode === mode) {\n            return;\n        }\n        this.currentCursorMode = mode;\n        var style = this.cursorStyles[mode];\n\n        // only do things if there is a cursor style for it\n        if (style) {\n            switch (typeof style === 'undefined' ? 'undefined' : _typeof(style)) {\n                case 'string':\n                    // string styles are handled as cursor CSS\n                    this.interactionDOMElement.style.cursor = style;\n                    break;\n                case 'function':\n                    // functions are just called, and passed the cursor mode\n                    style(mode);\n                    break;\n                case 'object':\n                    // if it is an object, assume that it is a dictionary of CSS styles,\n                    // apply it to the interactionDOMElement\n                    Object.assign(this.interactionDOMElement.style, style);\n                    break;\n            }\n        } else if (typeof mode === 'string' && !Object.prototype.hasOwnProperty.call(this.cursorStyles, mode)) {\n            // if it mode is a string (not a Symbol) and cursorStyles doesn't have any entry\n            // for the mode, then assume that the dev wants it to be CSS for the cursor.\n            this.interactionDOMElement.style.cursor = mode;\n        }\n    };\n\n    /**\n     * Dispatches an event on the display object that was interacted with\n     *\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - the display object in question\n     * @param {string} eventString - the name of the event (e.g, mousedown)\n     * @param {object} eventData - the event data object\n     * @private\n     */\n\n\n    InteractionManager.prototype.dispatchEvent = function dispatchEvent(displayObject, eventString, eventData) {\n        if (!eventData.stopped) {\n            eventData.currentTarget = displayObject;\n            eventData.type = eventString;\n\n            displayObject.emit(eventString, eventData);\n\n            if (displayObject[eventString]) {\n                displayObject[eventString](eventData);\n            }\n        }\n    };\n\n    /**\n     * Maps x and y coords from a DOM object and maps them correctly to the PixiJS view. The\n     * resulting value is stored in the point. This takes into account the fact that the DOM\n     * element could be scaled and positioned anywhere on the screen.\n     *\n     * @param  {PIXI.Point} point - the point that the result will be stored in\n     * @param  {number} x - the x coord of the position to map\n     * @param  {number} y - the y coord of the position to map\n     */\n\n\n    InteractionManager.prototype.mapPositionToPoint = function mapPositionToPoint(point, x, y) {\n        var rect = void 0;\n\n        // IE 11 fix\n        if (!this.interactionDOMElement.parentElement) {\n            rect = { x: 0, y: 0, width: 0, height: 0 };\n        } else {\n            rect = this.interactionDOMElement.getBoundingClientRect();\n        }\n\n        var resolutionMultiplier = navigator.isCocoonJS ? this.resolution : 1.0 / this.resolution;\n\n        point.x = (x - rect.left) * (this.interactionDOMElement.width / rect.width) * resolutionMultiplier;\n        point.y = (y - rect.top) * (this.interactionDOMElement.height / rect.height) * resolutionMultiplier;\n    };\n\n    /**\n     * This function is provides a neat way of crawling through the scene graph and running a\n     * specified function on all interactive objects it finds. It will also take care of hit\n     * testing the interactive objects and passes the hit across in the function.\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - event containing the point that\n     *  is tested for collision\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - the displayObject\n     *  that will be hit test (recursively crawls its children)\n     * @param {Function} [func] - the function that will be called on each interactive object. The\n     *  interactionEvent, displayObject and hit will be passed to the function\n     * @param {boolean} [hitTest] - this indicates if the objects inside should be hit test against the point\n     * @param {boolean} [interactive] - Whether the displayObject is interactive\n     * @return {boolean} returns true if the displayObject hit the point\n     */\n\n\n    InteractionManager.prototype.processInteractive = function processInteractive(interactionEvent, displayObject, func, hitTest, interactive) {\n        if (!displayObject || !displayObject.visible) {\n            return false;\n        }\n\n        var point = interactionEvent.data.global;\n\n        // Took a little while to rework this function correctly! But now it is done and nice and optimised. ^_^\n        //\n        // This function will now loop through all objects and then only hit test the objects it HAS\n        // to, not all of them. MUCH faster..\n        // An object will be hit test if the following is true:\n        //\n        // 1: It is interactive.\n        // 2: It belongs to a parent that is interactive AND one of the parents children have not already been hit.\n        //\n        // As another little optimisation once an interactive object has been hit we can carry on\n        // through the scenegraph, but we know that there will be no more hits! So we can avoid extra hit tests\n        // A final optimisation is that an object is not hit test directly if a child has already been hit.\n\n        interactive = displayObject.interactive || interactive;\n\n        var hit = false;\n        var interactiveParent = interactive;\n\n        // Flag here can set to false if the event is outside the parents hitArea or mask\n        var hitTestChildren = true;\n\n        // If there is a hitArea, no need to test against anything else if the pointer is not within the hitArea\n        // There is also no longer a need to hitTest children.\n        if (displayObject.hitArea) {\n            if (hitTest) {\n                displayObject.worldTransform.applyInverse(point, this._tempPoint);\n                if (!displayObject.hitArea.contains(this._tempPoint.x, this._tempPoint.y)) {\n                    hitTest = false;\n                    hitTestChildren = false;\n                } else {\n                    hit = true;\n                }\n            }\n            interactiveParent = false;\n        }\n        // If there is a mask, no need to test against anything else if the pointer is not within the mask\n        else if (displayObject._mask) {\n                if (hitTest) {\n                    if (!displayObject._mask.containsPoint(point)) {\n                        hitTest = false;\n                        hitTestChildren = false;\n                    }\n                }\n            }\n\n        // ** FREE TIP **! If an object is not interactive or has no buttons in it\n        // (such as a game scene!) set interactiveChildren to false for that displayObject.\n        // This will allow PixiJS to completely ignore and bypass checking the displayObjects children.\n        if (hitTestChildren && displayObject.interactiveChildren && displayObject.children) {\n            var children = displayObject.children;\n\n            for (var i = children.length - 1; i >= 0; i--) {\n                var child = children[i];\n\n                // time to get recursive.. if this function will return if something is hit..\n                var childHit = this.processInteractive(interactionEvent, child, func, hitTest, interactiveParent);\n\n                if (childHit) {\n                    // its a good idea to check if a child has lost its parent.\n                    // this means it has been removed whilst looping so its best\n                    if (!child.parent) {\n                        continue;\n                    }\n\n                    // we no longer need to hit test any more objects in this container as we we\n                    // now know the parent has been hit\n                    interactiveParent = false;\n\n                    // If the child is interactive , that means that the object hit was actually\n                    // interactive and not just the child of an interactive object.\n                    // This means we no longer need to hit test anything else. We still need to run\n                    // through all objects, but we don't need to perform any hit tests.\n\n                    if (childHit) {\n                        if (interactionEvent.target) {\n                            hitTest = false;\n                        }\n                        hit = true;\n                    }\n                }\n            }\n        }\n\n        // no point running this if the item is not interactive or does not have an interactive parent.\n        if (interactive) {\n            // if we are hit testing (as in we have no hit any objects yet)\n            // We also don't need to worry about hit testing if once of the displayObjects children\n            // has already been hit - but only if it was interactive, otherwise we need to keep\n            // looking for an interactive child, just in case we hit one\n            if (hitTest && !interactionEvent.target) {\n                // already tested against hitArea if it is defined\n                if (!displayObject.hitArea && displayObject.containsPoint) {\n                    if (displayObject.containsPoint(point)) {\n                        hit = true;\n                    }\n                }\n            }\n\n            if (displayObject.interactive) {\n                if (hit && !interactionEvent.target) {\n                    interactionEvent.target = displayObject;\n                }\n\n                if (func) {\n                    func(interactionEvent, displayObject, !!hit);\n                }\n            }\n        }\n\n        return hit;\n    };\n\n    /**\n     * Is called when the pointer button is pressed down on the renderer element\n     *\n     * @private\n     * @param {PointerEvent} originalEvent - The DOM event of a pointer button being pressed down\n     */\n\n\n    InteractionManager.prototype.onPointerDown = function onPointerDown(originalEvent) {\n        // if we support touch events, then only use those for touch events, not pointer events\n        if (this.supportsTouchEvents && originalEvent.pointerType === 'touch') return;\n\n        var events = this.normalizeToPointerData(originalEvent);\n\n        /**\n         * No need to prevent default on natural pointer events, as there are no side effects\n         * Normalized events, however, may have the double mousedown/touchstart issue on the native android browser,\n         * so still need to be prevented.\n         */\n\n        // Guaranteed that there will be at least one event in events, and all events must have the same pointer type\n\n        if (this.autoPreventDefault && events[0].isNormalized) {\n            originalEvent.preventDefault();\n        }\n\n        var eventLen = events.length;\n\n        for (var i = 0; i < eventLen; i++) {\n            var event = events[i];\n\n            var interactionData = this.getInteractionDataForPointerId(event);\n\n            var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n            interactionEvent.data.originalEvent = originalEvent;\n\n            this.processInteractive(interactionEvent, this.renderer._lastObjectRendered, this.processPointerDown, true);\n\n            this.emit('pointerdown', interactionEvent);\n            if (event.pointerType === 'touch') {\n                this.emit('touchstart', interactionEvent);\n            }\n            // emit a mouse event for \"pen\" pointers, the way a browser would emit a fallback event\n            else if (event.pointerType === 'mouse' || event.pointerType === 'pen') {\n                    var isRightButton = event.button === 2;\n\n                    this.emit(isRightButton ? 'rightdown' : 'mousedown', this.eventData);\n                }\n        }\n    };\n\n    /**\n     * Processes the result of the pointer down check and dispatches the event if need be\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - The display object that was tested\n     * @param {boolean} hit - the result of the hit test on the display object\n     */\n\n\n    InteractionManager.prototype.processPointerDown = function processPointerDown(interactionEvent, displayObject, hit) {\n        var data = interactionEvent.data;\n        var id = interactionEvent.data.identifier;\n\n        if (hit) {\n            if (!displayObject.trackedPointers[id]) {\n                displayObject.trackedPointers[id] = new _InteractionTrackingData2.default(id);\n            }\n            this.dispatchEvent(displayObject, 'pointerdown', interactionEvent);\n\n            if (data.pointerType === 'touch') {\n                this.dispatchEvent(displayObject, 'touchstart', interactionEvent);\n            } else if (data.pointerType === 'mouse' || data.pointerType === 'pen') {\n                var isRightButton = data.button === 2;\n\n                if (isRightButton) {\n                    displayObject.trackedPointers[id].rightDown = true;\n                } else {\n                    displayObject.trackedPointers[id].leftDown = true;\n                }\n\n                this.dispatchEvent(displayObject, isRightButton ? 'rightdown' : 'mousedown', interactionEvent);\n            }\n        }\n    };\n\n    /**\n     * Is called when the pointer button is released on the renderer element\n     *\n     * @private\n     * @param {PointerEvent} originalEvent - The DOM event of a pointer button being released\n     * @param {boolean} cancelled - true if the pointer is cancelled\n     * @param {Function} func - Function passed to {@link processInteractive}\n     */\n\n\n    InteractionManager.prototype.onPointerComplete = function onPointerComplete(originalEvent, cancelled, func) {\n        var events = this.normalizeToPointerData(originalEvent);\n\n        var eventLen = events.length;\n\n        // if the event wasn't targeting our canvas, then consider it to be pointerupoutside\n        // in all cases (unless it was a pointercancel)\n        var eventAppend = originalEvent.target !== this.interactionDOMElement ? 'outside' : '';\n\n        for (var i = 0; i < eventLen; i++) {\n            var event = events[i];\n\n            var interactionData = this.getInteractionDataForPointerId(event);\n\n            var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n            interactionEvent.data.originalEvent = originalEvent;\n\n            // perform hit testing for events targeting our canvas or cancel events\n            this.processInteractive(interactionEvent, this.renderer._lastObjectRendered, func, cancelled || !eventAppend);\n\n            this.emit(cancelled ? 'pointercancel' : 'pointerup' + eventAppend, interactionEvent);\n\n            if (event.pointerType === 'mouse' || event.pointerType === 'pen') {\n                var isRightButton = event.button === 2;\n\n                this.emit(isRightButton ? 'rightup' + eventAppend : 'mouseup' + eventAppend, interactionEvent);\n            } else if (event.pointerType === 'touch') {\n                this.emit(cancelled ? 'touchcancel' : 'touchend' + eventAppend, interactionEvent);\n                this.releaseInteractionDataForPointerId(event.pointerId, interactionData);\n            }\n        }\n    };\n\n    /**\n     * Is called when the pointer button is cancelled\n     *\n     * @private\n     * @param {PointerEvent} event - The DOM event of a pointer button being released\n     */\n\n\n    InteractionManager.prototype.onPointerCancel = function onPointerCancel(event) {\n        // if we support touch events, then only use those for touch events, not pointer events\n        if (this.supportsTouchEvents && event.pointerType === 'touch') return;\n\n        this.onPointerComplete(event, true, this.processPointerCancel);\n    };\n\n    /**\n     * Processes the result of the pointer cancel check and dispatches the event if need be\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - The display object that was tested\n     */\n\n\n    InteractionManager.prototype.processPointerCancel = function processPointerCancel(interactionEvent, displayObject) {\n        var data = interactionEvent.data;\n\n        var id = interactionEvent.data.identifier;\n\n        if (displayObject.trackedPointers[id] !== undefined) {\n            delete displayObject.trackedPointers[id];\n            this.dispatchEvent(displayObject, 'pointercancel', interactionEvent);\n\n            if (data.pointerType === 'touch') {\n                this.dispatchEvent(displayObject, 'touchcancel', interactionEvent);\n            }\n        }\n    };\n\n    /**\n     * Is called when the pointer button is released on the renderer element\n     *\n     * @private\n     * @param {PointerEvent} event - The DOM event of a pointer button being released\n     */\n\n\n    InteractionManager.prototype.onPointerUp = function onPointerUp(event) {\n        // if we support touch events, then only use those for touch events, not pointer events\n        if (this.supportsTouchEvents && event.pointerType === 'touch') return;\n\n        this.onPointerComplete(event, false, this.processPointerUp);\n    };\n\n    /**\n     * Processes the result of the pointer up check and dispatches the event if need be\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - The display object that was tested\n     * @param {boolean} hit - the result of the hit test on the display object\n     */\n\n\n    InteractionManager.prototype.processPointerUp = function processPointerUp(interactionEvent, displayObject, hit) {\n        var data = interactionEvent.data;\n\n        var id = interactionEvent.data.identifier;\n\n        var trackingData = displayObject.trackedPointers[id];\n\n        var isTouch = data.pointerType === 'touch';\n\n        var isMouse = data.pointerType === 'mouse' || data.pointerType === 'pen';\n        // need to track mouse down status in the mouse block so that we can emit\n        // event in a later block\n        var isMouseTap = false;\n\n        // Mouse only\n        if (isMouse) {\n            var isRightButton = data.button === 2;\n\n            var flags = _InteractionTrackingData2.default.FLAGS;\n\n            var test = isRightButton ? flags.RIGHT_DOWN : flags.LEFT_DOWN;\n\n            var isDown = trackingData !== undefined && trackingData.flags & test;\n\n            if (hit) {\n                this.dispatchEvent(displayObject, isRightButton ? 'rightup' : 'mouseup', interactionEvent);\n\n                if (isDown) {\n                    this.dispatchEvent(displayObject, isRightButton ? 'rightclick' : 'click', interactionEvent);\n                    // because we can confirm that the mousedown happened on this object, flag for later emit of pointertap\n                    isMouseTap = true;\n                }\n            } else if (isDown) {\n                this.dispatchEvent(displayObject, isRightButton ? 'rightupoutside' : 'mouseupoutside', interactionEvent);\n            }\n            // update the down state of the tracking data\n            if (trackingData) {\n                if (isRightButton) {\n                    trackingData.rightDown = false;\n                } else {\n                    trackingData.leftDown = false;\n                }\n            }\n        }\n\n        // Pointers and Touches, and Mouse\n        if (hit) {\n            this.dispatchEvent(displayObject, 'pointerup', interactionEvent);\n            if (isTouch) this.dispatchEvent(displayObject, 'touchend', interactionEvent);\n\n            if (trackingData) {\n                // emit pointertap if not a mouse, or if the mouse block decided it was a tap\n                if (!isMouse || isMouseTap) {\n                    this.dispatchEvent(displayObject, 'pointertap', interactionEvent);\n                }\n                if (isTouch) {\n                    this.dispatchEvent(displayObject, 'tap', interactionEvent);\n                    // touches are no longer over (if they ever were) when we get the touchend\n                    // so we should ensure that we don't keep pretending that they are\n                    trackingData.over = false;\n                }\n            }\n        } else if (trackingData) {\n            this.dispatchEvent(displayObject, 'pointerupoutside', interactionEvent);\n            if (isTouch) this.dispatchEvent(displayObject, 'touchendoutside', interactionEvent);\n        }\n        // Only remove the tracking data if there is no over/down state still associated with it\n        if (trackingData && trackingData.none) {\n            delete displayObject.trackedPointers[id];\n        }\n    };\n\n    /**\n     * Is called when the pointer moves across the renderer element\n     *\n     * @private\n     * @param {PointerEvent} originalEvent - The DOM event of a pointer moving\n     */\n\n\n    InteractionManager.prototype.onPointerMove = function onPointerMove(originalEvent) {\n        // if we support touch events, then only use those for touch events, not pointer events\n        if (this.supportsTouchEvents && originalEvent.pointerType === 'touch') return;\n\n        var events = this.normalizeToPointerData(originalEvent);\n\n        if (events[0].pointerType === 'mouse' || events[0].pointerType === 'pen') {\n            this.didMove = true;\n\n            this.cursor = null;\n        }\n\n        var eventLen = events.length;\n\n        for (var i = 0; i < eventLen; i++) {\n            var event = events[i];\n\n            var interactionData = this.getInteractionDataForPointerId(event);\n\n            var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n            interactionEvent.data.originalEvent = originalEvent;\n\n            var interactive = event.pointerType === 'touch' ? this.moveWhenInside : true;\n\n            this.processInteractive(interactionEvent, this.renderer._lastObjectRendered, this.processPointerMove, interactive);\n            this.emit('pointermove', interactionEvent);\n            if (event.pointerType === 'touch') this.emit('touchmove', interactionEvent);\n            if (event.pointerType === 'mouse' || event.pointerType === 'pen') this.emit('mousemove', interactionEvent);\n        }\n\n        if (events[0].pointerType === 'mouse') {\n            this.setCursorMode(this.cursor);\n\n            // TODO BUG for parents interactive object (border order issue)\n        }\n    };\n\n    /**\n     * Processes the result of the pointer move check and dispatches the event if need be\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - The display object that was tested\n     * @param {boolean} hit - the result of the hit test on the display object\n     */\n\n\n    InteractionManager.prototype.processPointerMove = function processPointerMove(interactionEvent, displayObject, hit) {\n        var data = interactionEvent.data;\n\n        var isTouch = data.pointerType === 'touch';\n\n        var isMouse = data.pointerType === 'mouse' || data.pointerType === 'pen';\n\n        if (isMouse) {\n            this.processPointerOverOut(interactionEvent, displayObject, hit);\n        }\n\n        if (!this.moveWhenInside || hit) {\n            this.dispatchEvent(displayObject, 'pointermove', interactionEvent);\n            if (isTouch) this.dispatchEvent(displayObject, 'touchmove', interactionEvent);\n            if (isMouse) this.dispatchEvent(displayObject, 'mousemove', interactionEvent);\n        }\n    };\n\n    /**\n     * Is called when the pointer is moved out of the renderer element\n     *\n     * @private\n     * @param {PointerEvent} originalEvent - The DOM event of a pointer being moved out\n     */\n\n\n    InteractionManager.prototype.onPointerOut = function onPointerOut(originalEvent) {\n        // if we support touch events, then only use those for touch events, not pointer events\n        if (this.supportsTouchEvents && originalEvent.pointerType === 'touch') return;\n\n        var events = this.normalizeToPointerData(originalEvent);\n\n        // Only mouse and pointer can call onPointerOut, so events will always be length 1\n        var event = events[0];\n\n        if (event.pointerType === 'mouse') {\n            this.mouseOverRenderer = false;\n            this.setCursorMode(null);\n        }\n\n        var interactionData = this.getInteractionDataForPointerId(event);\n\n        var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n        interactionEvent.data.originalEvent = event;\n\n        this.processInteractive(interactionEvent, this.renderer._lastObjectRendered, this.processPointerOverOut, false);\n\n        this.emit('pointerout', interactionEvent);\n        if (event.pointerType === 'mouse' || event.pointerType === 'pen') {\n            this.emit('mouseout', interactionEvent);\n        } else {\n            // we can get touchleave events after touchend, so we want to make sure we don't\n            // introduce memory leaks\n            this.releaseInteractionDataForPointerId(interactionData.identifier);\n        }\n    };\n\n    /**\n     * Processes the result of the pointer over/out check and dispatches the event if need be\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n     * @param {PIXI.Container|PIXI.Sprite|PIXI.extras.TilingSprite} displayObject - The display object that was tested\n     * @param {boolean} hit - the result of the hit test on the display object\n     */\n\n\n    InteractionManager.prototype.processPointerOverOut = function processPointerOverOut(interactionEvent, displayObject, hit) {\n        var data = interactionEvent.data;\n\n        var id = interactionEvent.data.identifier;\n\n        var isMouse = data.pointerType === 'mouse' || data.pointerType === 'pen';\n\n        var trackingData = displayObject.trackedPointers[id];\n\n        // if we just moused over the display object, then we need to track that state\n        if (hit && !trackingData) {\n            trackingData = displayObject.trackedPointers[id] = new _InteractionTrackingData2.default(id);\n        }\n\n        if (trackingData === undefined) return;\n\n        if (hit && this.mouseOverRenderer) {\n            if (!trackingData.over) {\n                trackingData.over = true;\n                this.dispatchEvent(displayObject, 'pointerover', interactionEvent);\n                if (isMouse) {\n                    this.dispatchEvent(displayObject, 'mouseover', interactionEvent);\n                }\n            }\n\n            // only change the cursor if it has not already been changed (by something deeper in the\n            // display tree)\n            if (isMouse && this.cursor === null) {\n                this.cursor = displayObject.cursor;\n            }\n        } else if (trackingData.over) {\n            trackingData.over = false;\n            this.dispatchEvent(displayObject, 'pointerout', this.eventData);\n            if (isMouse) {\n                this.dispatchEvent(displayObject, 'mouseout', interactionEvent);\n            }\n            // if there is no mouse down information for the pointer, then it is safe to delete\n            if (trackingData.none) {\n                delete displayObject.trackedPointers[id];\n            }\n        }\n    };\n\n    /**\n     * Is called when the pointer is moved into the renderer element\n     *\n     * @private\n     * @param {PointerEvent} originalEvent - The DOM event of a pointer button being moved into the renderer view\n     */\n\n\n    InteractionManager.prototype.onPointerOver = function onPointerOver(originalEvent) {\n        var events = this.normalizeToPointerData(originalEvent);\n\n        // Only mouse and pointer can call onPointerOver, so events will always be length 1\n        var event = events[0];\n\n        var interactionData = this.getInteractionDataForPointerId(event);\n\n        var interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n        interactionEvent.data.originalEvent = event;\n\n        if (event.pointerType === 'mouse') {\n            this.mouseOverRenderer = true;\n        }\n\n        this.emit('pointerover', interactionEvent);\n        if (event.pointerType === 'mouse' || event.pointerType === 'pen') {\n            this.emit('mouseover', interactionEvent);\n        }\n    };\n\n    /**\n     * Get InteractionData for a given pointerId. Store that data as well\n     *\n     * @private\n     * @param {PointerEvent} event - Normalized pointer event, output from normalizeToPointerData\n     * @return {PIXI.interaction.InteractionData} - Interaction data for the given pointer identifier\n     */\n\n\n    InteractionManager.prototype.getInteractionDataForPointerId = function getInteractionDataForPointerId(event) {\n        var pointerId = event.pointerId;\n\n        var interactionData = void 0;\n\n        if (pointerId === MOUSE_POINTER_ID || event.pointerType === 'mouse') {\n            interactionData = this.mouse;\n        } else if (this.activeInteractionData[pointerId]) {\n            interactionData = this.activeInteractionData[pointerId];\n        } else {\n            interactionData = this.interactionDataPool.pop() || new _InteractionData2.default();\n            interactionData.identifier = pointerId;\n            this.activeInteractionData[pointerId] = interactionData;\n        }\n        // copy properties from the event, so that we can make sure that touch/pointer specific\n        // data is available\n        interactionData.copyEvent(event);\n\n        return interactionData;\n    };\n\n    /**\n     * Return unused InteractionData to the pool, for a given pointerId\n     *\n     * @private\n     * @param {number} pointerId - Identifier from a pointer event\n     */\n\n\n    InteractionManager.prototype.releaseInteractionDataForPointerId = function releaseInteractionDataForPointerId(pointerId) {\n        var interactionData = this.activeInteractionData[pointerId];\n\n        if (interactionData) {\n            delete this.activeInteractionData[pointerId];\n            interactionData.reset();\n            this.interactionDataPool.push(interactionData);\n        }\n    };\n\n    /**\n     * Configure an InteractionEvent to wrap a DOM PointerEvent and InteractionData\n     *\n     * @private\n     * @param {PIXI.interaction.InteractionEvent} interactionEvent - The event to be configured\n     * @param {PointerEvent} pointerEvent - The DOM event that will be paired with the InteractionEvent\n     * @param {PIXI.interaction.InteractionData} interactionData - The InteractionData that will be paired\n     *        with the InteractionEvent\n     * @return {PIXI.interaction.InteractionEvent} the interaction event that was passed in\n     */\n\n\n    InteractionManager.prototype.configureInteractionEventForDOMEvent = function configureInteractionEventForDOMEvent(interactionEvent, pointerEvent, interactionData) {\n        interactionEvent.data = interactionData;\n\n        this.mapPositionToPoint(interactionData.global, pointerEvent.clientX, pointerEvent.clientY);\n\n        // This is the way InteractionManager processed touch events before the refactoring, so I've kept\n        // it here. But it doesn't make that much sense to me, since mapPositionToPoint already factors\n        // in this.resolution, so this just divides by this.resolution twice for touch events...\n        if (navigator.isCocoonJS && pointerEvent.pointerType === 'touch') {\n            interactionData.global.x = interactionData.global.x / this.resolution;\n            interactionData.global.y = interactionData.global.y / this.resolution;\n        }\n\n        // Not really sure why this is happening, but it's how a previous version handled things\n        if (pointerEvent.pointerType === 'touch') {\n            pointerEvent.globalX = interactionData.global.x;\n            pointerEvent.globalY = interactionData.global.y;\n        }\n\n        interactionData.originalEvent = pointerEvent;\n        interactionEvent.reset();\n\n        return interactionEvent;\n    };\n\n    /**\n     * Ensures that the original event object contains all data that a regular pointer event would have\n     *\n     * @private\n     * @param {TouchEvent|MouseEvent|PointerEvent} event - The original event data from a touch or mouse event\n     * @return {PointerEvent[]} An array containing a single normalized pointer event, in the case of a pointer\n     *  or mouse event, or a multiple normalized pointer events if there are multiple changed touches\n     */\n\n\n    InteractionManager.prototype.normalizeToPointerData = function normalizeToPointerData(event) {\n        var normalizedEvents = [];\n\n        if (this.supportsTouchEvents && event instanceof TouchEvent) {\n            for (var i = 0, li = event.changedTouches.length; i < li; i++) {\n                var touch = event.changedTouches[i];\n\n                if (typeof touch.button === 'undefined') touch.button = event.touches.length ? 1 : 0;\n                if (typeof touch.buttons === 'undefined') touch.buttons = event.touches.length ? 1 : 0;\n                if (typeof touch.isPrimary === 'undefined') {\n                    touch.isPrimary = event.touches.length === 1 && event.type === 'touchstart';\n                }\n                if (typeof touch.width === 'undefined') touch.width = touch.radiusX || 1;\n                if (typeof touch.height === 'undefined') touch.height = touch.radiusY || 1;\n                if (typeof touch.tiltX === 'undefined') touch.tiltX = 0;\n                if (typeof touch.tiltY === 'undefined') touch.tiltY = 0;\n                if (typeof touch.pointerType === 'undefined') touch.pointerType = 'touch';\n                if (typeof touch.pointerId === 'undefined') touch.pointerId = touch.identifier || 0;\n                if (typeof touch.pressure === 'undefined') touch.pressure = touch.force || 0.5;\n                if (typeof touch.twist === 'undefined') touch.twist = 0;\n                if (typeof touch.tangentialPressure === 'undefined') touch.tangentialPressure = 0;\n                // TODO: Remove these, as layerX/Y is not a standard, is deprecated, has uneven\n                // support, and the fill ins are not quite the same\n                // offsetX/Y might be okay, but is not the same as clientX/Y when the canvas's top\n                // left is not 0,0 on the page\n                if (typeof touch.layerX === 'undefined') touch.layerX = touch.offsetX = touch.clientX;\n                if (typeof touch.layerY === 'undefined') touch.layerY = touch.offsetY = touch.clientY;\n\n                // mark the touch as normalized, just so that we know we did it\n                touch.isNormalized = true;\n\n                normalizedEvents.push(touch);\n            }\n        }\n        // apparently PointerEvent subclasses MouseEvent, so yay\n        else if (event instanceof MouseEvent && (!this.supportsPointerEvents || !(event instanceof window.PointerEvent))) {\n                if (typeof event.isPrimary === 'undefined') event.isPrimary = true;\n                if (typeof event.width === 'undefined') event.width = 1;\n                if (typeof event.height === 'undefined') event.height = 1;\n                if (typeof event.tiltX === 'undefined') event.tiltX = 0;\n                if (typeof event.tiltY === 'undefined') event.tiltY = 0;\n                if (typeof event.pointerType === 'undefined') event.pointerType = 'mouse';\n                if (typeof event.pointerId === 'undefined') event.pointerId = MOUSE_POINTER_ID;\n                if (typeof event.pressure === 'undefined') event.pressure = 0.5;\n                if (typeof event.twist === 'undefined') event.twist = 0;\n                if (typeof event.tangentialPressure === 'undefined') event.tangentialPressure = 0;\n\n                // mark the mouse event as normalized, just so that we know we did it\n                event.isNormalized = true;\n\n                normalizedEvents.push(event);\n            } else {\n                normalizedEvents.push(event);\n            }\n\n        return normalizedEvents;\n    };\n\n    /**\n     * Destroys the interaction manager\n     *\n     */\n\n\n    InteractionManager.prototype.destroy = function destroy() {\n        this.removeEvents();\n\n        this.removeAllListeners();\n\n        this.renderer = null;\n\n        this.mouse = null;\n\n        this.eventData = null;\n\n        this.interactionDOMElement = null;\n\n        this.onPointerDown = null;\n        this.processPointerDown = null;\n\n        this.onPointerUp = null;\n        this.processPointerUp = null;\n\n        this.onPointerCancel = null;\n        this.processPointerCancel = null;\n\n        this.onPointerMove = null;\n        this.processPointerMove = null;\n\n        this.onPointerOut = null;\n        this.processPointerOverOut = null;\n\n        this.onPointerOver = null;\n\n        this._tempPoint = null;\n    };\n\n    return InteractionManager;\n}(_eventemitter2.default);\n\nexports.default = InteractionManager;\n\n\ncore.WebGLRenderer.registerPlugin('interaction', InteractionManager);\ncore.CanvasRenderer.registerPlugin('interaction', InteractionManager);\n//# sourceMappingURL=InteractionManager.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/interaction/InteractionManager.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/interaction/InteractionTrackingData.js":
/*!*************************************************************************!*\
  !*** ./node_modules/pixi.js/lib/interaction/InteractionTrackingData.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * DisplayObjects with the {@link PIXI.interaction.interactiveTarget} mixin use this class to track interactions\n *\n * @class\n * @private\n * @memberof PIXI.interaction\n */\nvar InteractionTrackingData = function () {\n    /**\n     * @param {number} pointerId - Unique pointer id of the event\n     */\n    function InteractionTrackingData(pointerId) {\n        _classCallCheck(this, InteractionTrackingData);\n\n        this._pointerId = pointerId;\n        this._flags = InteractionTrackingData.FLAGS.NONE;\n    }\n\n    /**\n     *\n     * @private\n     * @param {number} flag - The interaction flag to set\n     * @param {boolean} yn - Should the flag be set or unset\n     */\n\n\n    InteractionTrackingData.prototype._doSet = function _doSet(flag, yn) {\n        if (yn) {\n            this._flags = this._flags | flag;\n        } else {\n            this._flags = this._flags & ~flag;\n        }\n    };\n\n    /**\n     * Unique pointer id of the event\n     *\n     * @readonly\n     * @member {number}\n     */\n\n\n    _createClass(InteractionTrackingData, [{\n        key: \"pointerId\",\n        get: function get() {\n            return this._pointerId;\n        }\n\n        /**\n         * State of the tracking data, expressed as bit flags\n         *\n         * @member {number}\n         * @memberof PIXI.interaction.InteractionTrackingData#\n         */\n\n    }, {\n        key: \"flags\",\n        get: function get() {\n            return this._flags;\n        }\n\n        /**\n         * Set the flags for the tracking data\n         *\n         * @param {number} flags - Flags to set\n         */\n        ,\n        set: function set(flags) {\n            this._flags = flags;\n        }\n\n        /**\n         * Is the tracked event inactive (not over or down)?\n         *\n         * @member {number}\n         * @memberof PIXI.interaction.InteractionTrackingData#\n         */\n\n    }, {\n        key: \"none\",\n        get: function get() {\n            return this._flags === this.constructor.FLAGS.NONE;\n        }\n\n        /**\n         * Is the tracked event over the DisplayObject?\n         *\n         * @member {boolean}\n         * @memberof PIXI.interaction.InteractionTrackingData#\n         */\n\n    }, {\n        key: \"over\",\n        get: function get() {\n            return (this._flags & this.constructor.FLAGS.OVER) !== 0;\n        }\n\n        /**\n         * Set the over flag\n         *\n         * @param {boolean} yn - Is the event over?\n         */\n        ,\n        set: function set(yn) {\n            this._doSet(this.constructor.FLAGS.OVER, yn);\n        }\n\n        /**\n         * Did the right mouse button come down in the DisplayObject?\n         *\n         * @member {boolean}\n         * @memberof PIXI.interaction.InteractionTrackingData#\n         */\n\n    }, {\n        key: \"rightDown\",\n        get: function get() {\n            return (this._flags & this.constructor.FLAGS.RIGHT_DOWN) !== 0;\n        }\n\n        /**\n         * Set the right down flag\n         *\n         * @param {boolean} yn - Is the right mouse button down?\n         */\n        ,\n        set: function set(yn) {\n            this._doSet(this.constructor.FLAGS.RIGHT_DOWN, yn);\n        }\n\n        /**\n         * Did the left mouse button come down in the DisplayObject?\n         *\n         * @member {boolean}\n         * @memberof PIXI.interaction.InteractionTrackingData#\n         */\n\n    }, {\n        key: \"leftDown\",\n        get: function get() {\n            return (this._flags & this.constructor.FLAGS.LEFT_DOWN) !== 0;\n        }\n\n        /**\n         * Set the left down flag\n         *\n         * @param {boolean} yn - Is the left mouse button down?\n         */\n        ,\n        set: function set(yn) {\n            this._doSet(this.constructor.FLAGS.LEFT_DOWN, yn);\n        }\n    }]);\n\n    return InteractionTrackingData;\n}();\n\nexports.default = InteractionTrackingData;\n\n\nInteractionTrackingData.FLAGS = Object.freeze({\n    NONE: 0,\n    OVER: 1 << 0,\n    LEFT_DOWN: 1 << 1,\n    RIGHT_DOWN: 1 << 2\n});\n//# sourceMappingURL=InteractionTrackingData.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/interaction/InteractionTrackingData.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/interaction/index.js":
/*!*******************************************************!*\
  !*** ./node_modules/pixi.js/lib/interaction/index.js ***!
  \*******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _InteractionData = __webpack_require__(/*! ./InteractionData */ \"./node_modules/pixi.js/lib/interaction/InteractionData.js\");\n\nObject.defineProperty(exports, 'InteractionData', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_InteractionData).default;\n  }\n});\n\nvar _InteractionManager = __webpack_require__(/*! ./InteractionManager */ \"./node_modules/pixi.js/lib/interaction/InteractionManager.js\");\n\nObject.defineProperty(exports, 'InteractionManager', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_InteractionManager).default;\n  }\n});\n\nvar _interactiveTarget = __webpack_require__(/*! ./interactiveTarget */ \"./node_modules/pixi.js/lib/interaction/interactiveTarget.js\");\n\nObject.defineProperty(exports, 'interactiveTarget', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_interactiveTarget).default;\n  }\n});\n\nvar _InteractionTrackingData = __webpack_require__(/*! ./InteractionTrackingData */ \"./node_modules/pixi.js/lib/interaction/InteractionTrackingData.js\");\n\nObject.defineProperty(exports, 'InteractionTrackingData', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_InteractionTrackingData).default;\n  }\n});\n\nvar _InteractionEvent = __webpack_require__(/*! ./InteractionEvent */ \"./node_modules/pixi.js/lib/interaction/InteractionEvent.js\");\n\nObject.defineProperty(exports, 'InteractionEvent', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_InteractionEvent).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/interaction/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/interaction/interactiveTarget.js":
/*!*******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/interaction/interactiveTarget.js ***!
  \*******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n/**\n * Default property values of interactive objects\n * Used by {@link PIXI.interaction.InteractionManager} to automatically give all DisplayObjects these properties\n *\n * @private\n * @name interactiveTarget\n * @memberof PIXI.interaction\n * @example\n *      function MyObject() {}\n *\n *      Object.assign(\n *          core.DisplayObject.prototype,\n *          PIXI.interaction.interactiveTarget\n *      );\n */\nexports.default = {\n\n  /**\n   * Enable interaction events for the DisplayObject. Touch, pointer and mouse\n   * events will not be emitted unless `interactive` is set to `true`.\n   *\n   * @example\n   * const sprite = new PIXI.Sprite(texture);\n   * sprite.interactive = true;\n   * sprite.on('tap', (event) => {\n   *    //handle event\n   * });\n   * @member {boolean}\n   * @memberof PIXI.DisplayObject#\n   */\n  interactive: false,\n\n  /**\n   * Determines if the children to the displayObject can be clicked/touched\n   * Setting this to false allows PixiJS to bypass a recursive `hitTest` function\n   *\n   * @member {boolean}\n   * @memberof PIXI.Container#\n   */\n  interactiveChildren: true,\n\n  /**\n   * Interaction shape. Children will be hit first, then this shape will be checked.\n   * Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.\n   *\n   * @example\n   * const sprite = new PIXI.Sprite(texture);\n   * sprite.interactive = true;\n   * sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);\n   * @member {PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.RoundedRectangle}\n   * @memberof PIXI.DisplayObject#\n   */\n  hitArea: null,\n\n  /**\n   * If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive\n   * Setting this changes the 'cursor' property to `'pointer'`.\n   *\n   * @example\n   * const sprite = new PIXI.Sprite(texture);\n   * sprite.interactive = true;\n   * sprite.buttonMode = true;\n   * @member {boolean}\n   * @memberof PIXI.DisplayObject#\n   */\n  get buttonMode() {\n    return this.cursor === 'pointer';\n  },\n  set buttonMode(value) {\n    if (value) {\n      this.cursor = 'pointer';\n    } else if (this.cursor === 'pointer') {\n      this.cursor = null;\n    }\n  },\n\n  /**\n   * This defines what cursor mode is used when the mouse cursor\n   * is hovered over the displayObject.\n   *\n   * @example\n   * const sprite = new PIXI.Sprite(texture);\n   * sprite.interactive = true;\n   * sprite.cursor = 'wait';\n   * @see https://developer.mozilla.org/en/docs/Web/CSS/cursor\n   *\n   * @member {string}\n   * @memberof PIXI.DisplayObject#\n   */\n  cursor: null,\n\n  /**\n   * Internal set of all active pointers, by identifier\n   *\n   * @member {Map<number, InteractionTrackingData>}\n   * @memberof PIXI.DisplayObject#\n   * @private\n   */\n  get trackedPointers() {\n    if (this._trackedPointers === undefined) this._trackedPointers = {};\n\n    return this._trackedPointers;\n  },\n\n  /**\n   * Map of all tracked pointers, by identifier. Use trackedPointers to access.\n   *\n   * @private\n   * @type {Map<number, InteractionTrackingData>}\n   */\n  _trackedPointers: undefined\n};\n//# sourceMappingURL=interactiveTarget.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/interaction/interactiveTarget.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/loaders/bitmapFontParser.js":
/*!**************************************************************!*\
  !*** ./node_modules/pixi.js/lib/loaders/bitmapFontParser.js ***!
  \**************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.parse = parse;\n\nexports.default = function () {\n    return function bitmapFontParser(resource, next) {\n        // skip if no data or not xml data\n        if (!resource.data || resource.type !== _resourceLoader.Resource.TYPE.XML) {\n            next();\n\n            return;\n        }\n\n        // skip if not bitmap font data, using some silly duck-typing\n        if (resource.data.getElementsByTagName('page').length === 0 || resource.data.getElementsByTagName('info').length === 0 || resource.data.getElementsByTagName('info')[0].getAttribute('face') === null) {\n            next();\n\n            return;\n        }\n\n        var xmlUrl = !resource.isDataUrl ? path.dirname(resource.url) : '';\n\n        if (resource.isDataUrl) {\n            if (xmlUrl === '.') {\n                xmlUrl = '';\n            }\n\n            if (this.baseUrl && xmlUrl) {\n                // if baseurl has a trailing slash then add one to xmlUrl so the replace works below\n                if (this.baseUrl.charAt(this.baseUrl.length - 1) === '/') {\n                    xmlUrl += '/';\n                }\n            }\n        }\n\n        // remove baseUrl from xmlUrl\n        xmlUrl = xmlUrl.replace(this.baseUrl, '');\n\n        // if there is an xmlUrl now, it needs a trailing slash. Ensure that it does if the string isn't empty.\n        if (xmlUrl && xmlUrl.charAt(xmlUrl.length - 1) !== '/') {\n            xmlUrl += '/';\n        }\n\n        var pages = resource.data.getElementsByTagName('page');\n        var textures = {};\n\n        // Handle completed, when the number of textures\n        // load is the same number as references in the fnt file\n        var completed = function completed(page) {\n            textures[page.metadata.pageFile] = page.texture;\n\n            if (Object.keys(textures).length === pages.length) {\n                parse(resource, textures);\n                next();\n            }\n        };\n\n        for (var i = 0; i < pages.length; ++i) {\n            var pageFile = pages[i].getAttribute('file');\n            var url = xmlUrl + pageFile;\n            var exists = false;\n\n            // incase the image is loaded outside\n            // using the same loader, resource will be available\n            for (var name in this.resources) {\n                var bitmapResource = this.resources[name];\n\n                if (bitmapResource.url === url) {\n                    bitmapResource.metadata.pageFile = pageFile;\n                    if (bitmapResource.texture) {\n                        completed(bitmapResource);\n                    } else {\n                        bitmapResource.onAfterMiddleware.add(completed);\n                    }\n                    exists = true;\n                    break;\n                }\n            }\n\n            // texture is not loaded, we'll attempt to add\n            // it to the load and add the texture to the list\n            if (!exists) {\n                // Standard loading options for images\n                var options = {\n                    crossOrigin: resource.crossOrigin,\n                    loadType: _resourceLoader.Resource.LOAD_TYPE.IMAGE,\n                    metadata: Object.assign({ pageFile: pageFile }, resource.metadata.imageMetadata),\n                    parentResource: resource\n                };\n\n                this.add(url, options, completed);\n            }\n        }\n    };\n};\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nvar path = _interopRequireWildcard(_path);\n\nvar _resourceLoader = __webpack_require__(/*! resource-loader */ \"./node_modules/resource-loader/lib/index.js\");\n\nvar _extras = __webpack_require__(/*! ../extras */ \"./node_modules/pixi.js/lib/extras/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\n/**\n * Register a BitmapText font from loader resource.\n *\n * @function parseBitmapFontData\n * @memberof PIXI.loaders\n * @param {PIXI.loaders.Resource} resource - Loader resource.\n * @param {PIXI.Texture|PIXI.Texture[]} textures - List of textures for each page.\n */\nfunction parse(resource, textures) {\n    resource.bitmapFont = _extras.BitmapText.registerFont(resource.data, textures);\n}\n//# sourceMappingURL=bitmapFontParser.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/loaders/bitmapFontParser.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/loaders/index.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi.js/lib/loaders/index.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.shared = exports.Resource = exports.textureParser = exports.getResourcePath = exports.spritesheetParser = exports.parseBitmapFontData = exports.bitmapFontParser = exports.Loader = undefined;\n\nvar _bitmapFontParser = __webpack_require__(/*! ./bitmapFontParser */ \"./node_modules/pixi.js/lib/loaders/bitmapFontParser.js\");\n\nObject.defineProperty(exports, 'bitmapFontParser', {\n    enumerable: true,\n    get: function get() {\n        return _interopRequireDefault(_bitmapFontParser).default;\n    }\n});\nObject.defineProperty(exports, 'parseBitmapFontData', {\n    enumerable: true,\n    get: function get() {\n        return _bitmapFontParser.parse;\n    }\n});\n\nvar _spritesheetParser = __webpack_require__(/*! ./spritesheetParser */ \"./node_modules/pixi.js/lib/loaders/spritesheetParser.js\");\n\nObject.defineProperty(exports, 'spritesheetParser', {\n    enumerable: true,\n    get: function get() {\n        return _interopRequireDefault(_spritesheetParser).default;\n    }\n});\nObject.defineProperty(exports, 'getResourcePath', {\n    enumerable: true,\n    get: function get() {\n        return _spritesheetParser.getResourcePath;\n    }\n});\n\nvar _textureParser = __webpack_require__(/*! ./textureParser */ \"./node_modules/pixi.js/lib/loaders/textureParser.js\");\n\nObject.defineProperty(exports, 'textureParser', {\n    enumerable: true,\n    get: function get() {\n        return _interopRequireDefault(_textureParser).default;\n    }\n});\n\nvar _resourceLoader = __webpack_require__(/*! resource-loader */ \"./node_modules/resource-loader/lib/index.js\");\n\nObject.defineProperty(exports, 'Resource', {\n    enumerable: true,\n    get: function get() {\n        return _resourceLoader.Resource;\n    }\n});\n\nvar _Application = __webpack_require__(/*! ../core/Application */ \"./node_modules/pixi.js/lib/core/Application.js\");\n\nvar _Application2 = _interopRequireDefault(_Application);\n\nvar _loader = __webpack_require__(/*! ./loader */ \"./node_modules/pixi.js/lib/loaders/loader.js\");\n\nvar _loader2 = _interopRequireDefault(_loader);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/**\n * This namespace contains APIs which extends the {@link https://github.com/englercj/resource-loader resource-loader} module\n * for loading assets, data, and other resources dynamically.\n * @example\n * const loader = new PIXI.loaders.Loader();\n * loader.add('bunny', 'data/bunny.png')\n *       .add('spaceship', 'assets/spritesheet.json');\n * loader.load((loader, resources) => {\n *    // resources.bunny\n *    // resources.spaceship\n * });\n * @namespace PIXI.loaders\n */\nexports.Loader = _loader2.default;\n\n\n/**\n * A premade instance of the loader that can be used to load resources.\n * @name shared\n * @memberof PIXI.loaders\n * @type {PIXI.loaders.Loader}\n */\nvar shared = new _loader2.default();\n\nshared.destroy = function () {\n    // protect destroying shared loader\n};\n\nexports.shared = shared;\n\n// Mixin the loader construction\n\nvar AppPrototype = _Application2.default.prototype;\n\nAppPrototype._loader = null;\n\n/**\n * Loader instance to help with asset loading.\n * @name PIXI.Application#loader\n * @type {PIXI.loaders.Loader}\n */\nObject.defineProperty(AppPrototype, 'loader', {\n    get: function get() {\n        if (!this._loader) {\n            var sharedLoader = this._options.sharedLoader;\n\n            this._loader = sharedLoader ? shared : new _loader2.default();\n        }\n\n        return this._loader;\n    }\n});\n\n// Override the destroy function\n// making sure to destroy the current Loader\nAppPrototype._parentDestroy = AppPrototype.destroy;\nAppPrototype.destroy = function destroy(removeView, stageOptions) {\n    if (this._loader) {\n        this._loader.destroy();\n        this._loader = null;\n    }\n    this._parentDestroy(removeView, stageOptions);\n};\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/loaders/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/loaders/loader.js":
/*!****************************************************!*\
  !*** ./node_modules/pixi.js/lib/loaders/loader.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _resourceLoader = __webpack_require__(/*! resource-loader */ \"./node_modules/resource-loader/lib/index.js\");\n\nvar _resourceLoader2 = _interopRequireDefault(_resourceLoader);\n\nvar _blob = __webpack_require__(/*! resource-loader/lib/middlewares/parsing/blob */ \"./node_modules/resource-loader/lib/middlewares/parsing/blob.js\");\n\nvar _eventemitter = __webpack_require__(/*! eventemitter3 */ \"./node_modules/eventemitter3/index.js\");\n\nvar _eventemitter2 = _interopRequireDefault(_eventemitter);\n\nvar _textureParser = __webpack_require__(/*! ./textureParser */ \"./node_modules/pixi.js/lib/loaders/textureParser.js\");\n\nvar _textureParser2 = _interopRequireDefault(_textureParser);\n\nvar _spritesheetParser = __webpack_require__(/*! ./spritesheetParser */ \"./node_modules/pixi.js/lib/loaders/spritesheetParser.js\");\n\nvar _spritesheetParser2 = _interopRequireDefault(_spritesheetParser);\n\nvar _bitmapFontParser = __webpack_require__(/*! ./bitmapFontParser */ \"./node_modules/pixi.js/lib/loaders/bitmapFontParser.js\");\n\nvar _bitmapFontParser2 = _interopRequireDefault(_bitmapFontParser);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n *\n * The new loader, extends Resource Loader by Chad Engler: https://github.com/englercj/resource-loader\n *\n * ```js\n * const loader = PIXI.loader; // PixiJS exposes a premade instance for you to use.\n * //or\n * const loader = new PIXI.loaders.Loader(); // you can also create your own if you want\n *\n * const sprites = {};\n *\n * // Chainable `add` to enqueue a resource\n * loader.add('bunny', 'data/bunny.png')\n *       .add('spaceship', 'assets/spritesheet.json');\n * loader.add('scoreFont', 'assets/score.fnt');\n *\n * // Chainable `pre` to add a middleware that runs for each resource, *before* loading that resource.\n * // This is useful to implement custom caching modules (using filesystem, indexeddb, memory, etc).\n * loader.pre(cachingMiddleware);\n *\n * // Chainable `use` to add a middleware that runs for each resource, *after* loading that resource.\n * // This is useful to implement custom parsing modules (like spritesheet parsers, spine parser, etc).\n * loader.use(parsingMiddleware);\n *\n * // The `load` method loads the queue of resources, and calls the passed in callback called once all\n * // resources have loaded.\n * loader.load((loader, resources) => {\n *     // resources is an object where the key is the name of the resource loaded and the value is the resource object.\n *     // They have a couple default properties:\n *     // - `url`: The URL that the resource was loaded from\n *     // - `error`: The error that happened when trying to load (if any)\n *     // - `data`: The raw data that was loaded\n *     // also may contain other properties based on the middleware that runs.\n *     sprites.bunny = new PIXI.TilingSprite(resources.bunny.texture);\n *     sprites.spaceship = new PIXI.TilingSprite(resources.spaceship.texture);\n *     sprites.scoreFont = new PIXI.TilingSprite(resources.scoreFont.texture);\n * });\n *\n * // throughout the process multiple signals can be dispatched.\n * loader.onProgress.add(() => {}); // called once per loaded/errored file\n * loader.onError.add(() => {}); // called once per errored file\n * loader.onLoad.add(() => {}); // called once per loaded file\n * loader.onComplete.add(() => {}); // called once when the queued resources all load.\n * ```\n *\n * @see https://github.com/englercj/resource-loader\n *\n * @class\n * @extends module:resource-loader.ResourceLoader\n * @memberof PIXI.loaders\n */\nvar Loader = function (_ResourceLoader) {\n    _inherits(Loader, _ResourceLoader);\n\n    /**\n     * @param {string} [baseUrl=''] - The base url for all resources loaded by this loader.\n     * @param {number} [concurrency=10] - The number of resources to load concurrently.\n     */\n    function Loader(baseUrl, concurrency) {\n        _classCallCheck(this, Loader);\n\n        var _this = _possibleConstructorReturn(this, _ResourceLoader.call(this, baseUrl, concurrency));\n\n        _eventemitter2.default.call(_this);\n\n        for (var i = 0; i < Loader._pixiMiddleware.length; ++i) {\n            _this.use(Loader._pixiMiddleware[i]());\n        }\n\n        // Compat layer, translate the new v2 signals into old v1 events.\n        _this.onStart.add(function (l) {\n            return _this.emit('start', l);\n        });\n        _this.onProgress.add(function (l, r) {\n            return _this.emit('progress', l, r);\n        });\n        _this.onError.add(function (e, l, r) {\n            return _this.emit('error', e, l, r);\n        });\n        _this.onLoad.add(function (l, r) {\n            return _this.emit('load', l, r);\n        });\n        _this.onComplete.add(function (l, r) {\n            return _this.emit('complete', l, r);\n        });\n        return _this;\n    }\n\n    /**\n     * Adds a default middleware to the PixiJS loader.\n     *\n     * @static\n     * @param {Function} fn - The middleware to add.\n     */\n\n\n    Loader.addPixiMiddleware = function addPixiMiddleware(fn) {\n        Loader._pixiMiddleware.push(fn);\n    };\n\n    /**\n     * Destroy the loader, removes references.\n     */\n\n\n    Loader.prototype.destroy = function destroy() {\n        this.removeAllListeners();\n        this.reset();\n    };\n\n    return Loader;\n}(_resourceLoader2.default);\n\n// Copy EE3 prototype (mixin)\n\n\nexports.default = Loader;\nfor (var k in _eventemitter2.default.prototype) {\n    Loader.prototype[k] = _eventemitter2.default.prototype[k];\n}\n\nLoader._pixiMiddleware = [\n// parse any blob into more usable objects (e.g. Image)\n_blob.blobMiddlewareFactory,\n// parse any Image objects into textures\n_textureParser2.default,\n// parse any spritesheet data into multiple textures\n_spritesheetParser2.default,\n// parse bitmap font data into multiple textures\n_bitmapFontParser2.default];\n\n// Add custom extentions\nvar Resource = _resourceLoader2.default.Resource;\n\nResource.setExtensionXhrType('fnt', Resource.XHR_RESPONSE_TYPE.DOCUMENT);\n//# sourceMappingURL=loader.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/loaders/loader.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/loaders/spritesheetParser.js":
/*!***************************************************************!*\
  !*** ./node_modules/pixi.js/lib/loaders/spritesheetParser.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nexports.default = function () {\n    return function spritesheetParser(resource, next) {\n        var imageResourceName = resource.name + '_image';\n\n        // skip if no data, its not json, it isn't spritesheet data, or the image resource already exists\n        if (!resource.data || resource.type !== _resourceLoader.Resource.TYPE.JSON || !resource.data.frames || this.resources[imageResourceName]) {\n            next();\n\n            return;\n        }\n\n        var loadOptions = {\n            crossOrigin: resource.crossOrigin,\n            metadata: resource.metadata.imageMetadata,\n            parentResource: resource\n        };\n\n        var resourcePath = getResourcePath(resource, this.baseUrl);\n\n        // load the image for this sheet\n        this.add(imageResourceName, resourcePath, loadOptions, function onImageLoad(res) {\n            if (res.error) {\n                next(res.error);\n\n                return;\n            }\n\n            var spritesheet = new _core.Spritesheet(res.texture.baseTexture, resource.data, resource.url);\n\n            spritesheet.parse(function () {\n                resource.spritesheet = spritesheet;\n                resource.textures = spritesheet.textures;\n                next();\n            });\n        });\n    };\n};\n\nexports.getResourcePath = getResourcePath;\n\nvar _resourceLoader = __webpack_require__(/*! resource-loader */ \"./node_modules/resource-loader/lib/index.js\");\n\nvar _url = __webpack_require__(/*! url */ \"./node_modules/url/url.js\");\n\nvar _url2 = _interopRequireDefault(_url);\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction getResourcePath(resource, baseUrl) {\n    // Prepend url path unless the resource image is a data url\n    if (resource.isDataUrl) {\n        return resource.data.meta.image;\n    }\n\n    return _url2.default.resolve(resource.url.replace(baseUrl, ''), resource.data.meta.image);\n}\n//# sourceMappingURL=spritesheetParser.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/loaders/spritesheetParser.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/loaders/textureParser.js":
/*!***********************************************************!*\
  !*** ./node_modules/pixi.js/lib/loaders/textureParser.js ***!
  \***********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nexports.default = function () {\n    return function textureParser(resource, next) {\n        // create a new texture if the data is an Image object\n        if (resource.data && resource.type === _resourceLoader.Resource.TYPE.IMAGE) {\n            resource.texture = _Texture2.default.fromLoader(resource.data, resource.url, resource.name);\n        }\n        next();\n    };\n};\n\nvar _resourceLoader = __webpack_require__(/*! resource-loader */ \"./node_modules/resource-loader/lib/index.js\");\n\nvar _Texture = __webpack_require__(/*! ../core/textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture2 = _interopRequireDefault(_Texture);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=textureParser.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/loaders/textureParser.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/Mesh.js":
/*!***********************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/Mesh.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _Texture = __webpack_require__(/*! ../core/textures/Texture */ \"./node_modules/pixi.js/lib/core/textures/Texture.js\");\n\nvar _Texture2 = _interopRequireDefault(_Texture);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar tempPoint = new core.Point();\nvar tempPolygon = new core.Polygon();\n\n/**\n * Base mesh class\n * @class\n * @extends PIXI.Container\n * @memberof PIXI.mesh\n */\n\nvar Mesh = function (_core$Container) {\n    _inherits(Mesh, _core$Container);\n\n    /**\n     * @param {PIXI.Texture} texture - The texture to use\n     * @param {Float32Array} [vertices] - if you want to specify the vertices\n     * @param {Float32Array} [uvs] - if you want to specify the uvs\n     * @param {Uint16Array} [indices] - if you want to specify the indices\n     * @param {number} [drawMode] - the drawMode, can be any of the Mesh.DRAW_MODES consts\n     */\n    function Mesh(texture, vertices, uvs, indices, drawMode) {\n        _classCallCheck(this, Mesh);\n\n        /**\n         * The texture of the Mesh\n         *\n         * @member {PIXI.Texture}\n         * @default PIXI.Texture.EMPTY\n         * @private\n         */\n        var _this = _possibleConstructorReturn(this, _core$Container.call(this));\n\n        _this._texture = texture || _Texture2.default.EMPTY;\n\n        /**\n         * The Uvs of the Mesh\n         *\n         * @member {Float32Array}\n         */\n        _this.uvs = uvs || new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);\n\n        /**\n         * An array of vertices\n         *\n         * @member {Float32Array}\n         */\n        _this.vertices = vertices || new Float32Array([0, 0, 100, 0, 100, 100, 0, 100]);\n\n        /**\n         * An array containing the indices of the vertices\n         *\n         * @member {Uint16Array}\n         */\n        //  TODO auto generate this based on draw mode!\n        _this.indices = indices || new Uint16Array([0, 1, 3, 2]);\n\n        /**\n         * Version of mesh uvs are dirty or not\n         *\n         * @member {number}\n         */\n        _this.dirty = 0;\n\n        /**\n         * Version of mesh indices\n         *\n         * @member {number}\n         */\n        _this.indexDirty = 0;\n\n        /**\n         * Version of mesh verticies array\n         *\n         * @member {number}\n         */\n        _this.vertexDirty = 0;\n\n        /**\n         * For backwards compatibility the default is to re-upload verticies each render call.\n         * Set this to `false` and increase `vertexDirty` to manually re-upload the buffer.\n         *\n         * @member {boolean}\n         */\n        _this.autoUpdate = true;\n\n        /**\n         * The blend mode to be applied to the sprite. Set to `PIXI.BLEND_MODES.NORMAL` to remove\n         * any blend mode.\n         *\n         * @member {number}\n         * @default PIXI.BLEND_MODES.NORMAL\n         * @see PIXI.BLEND_MODES\n         */\n        _this.blendMode = core.BLEND_MODES.NORMAL;\n\n        /**\n         * Triangles in canvas mode are automatically antialiased, use this value to force triangles\n         * to overlap a bit with each other.\n         *\n         * @member {number}\n         */\n        _this.canvasPadding = core.settings.MESH_CANVAS_PADDING;\n\n        /**\n         * The way the Mesh should be drawn, can be any of the {@link PIXI.mesh.Mesh.DRAW_MODES} consts\n         *\n         * @member {number}\n         * @see PIXI.mesh.Mesh.DRAW_MODES\n         */\n        _this.drawMode = drawMode || Mesh.DRAW_MODES.TRIANGLE_MESH;\n\n        /**\n         * The default shader that is used if a mesh doesn't have a more specific one.\n         *\n         * @member {PIXI.Shader}\n         */\n        _this.shader = null;\n\n        /**\n         * The tint applied to the mesh. This is a [r,g,b] value. A value of [1,1,1] will remove any\n         * tint effect.\n         *\n         * @member {number}\n         */\n        _this.tintRgb = new Float32Array([1, 1, 1]);\n\n        /**\n         * A map of renderer IDs to webgl render data\n         *\n         * @private\n         * @member {object<number, object>}\n         */\n        _this._glDatas = {};\n\n        /**\n         * transform that is applied to UV to get the texture coords\n         * its updated independently from texture uvTransform\n         * updates of uvs are tied to that thing\n         *\n         * @member {PIXI.TextureMatrix}\n         * @private\n         */\n        _this._uvTransform = new core.TextureMatrix(_this._texture);\n\n        /**\n         * whether or not upload uvTransform to shader\n         * if its false, then uvs should be pre-multiplied\n         * if you change it for generated mesh, please call 'refresh(true)'\n         * @member {boolean}\n         * @default false\n         */\n        _this.uploadUvTransform = false;\n\n        /**\n         * Plugin that is responsible for rendering this element.\n         * Allows to customize the rendering process without overriding '_renderWebGL' & '_renderCanvas' methods.\n         * @member {string}\n         * @default 'mesh'\n         */\n        _this.pluginName = 'mesh';\n        return _this;\n    }\n\n    /**\n     * Renders the object using the WebGL renderer\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - a reference to the WebGL renderer\n     */\n\n\n    Mesh.prototype._renderWebGL = function _renderWebGL(renderer) {\n        this.refresh();\n        renderer.setObjectRenderer(renderer.plugins[this.pluginName]);\n        renderer.plugins[this.pluginName].render(this);\n    };\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - The canvas renderer.\n     */\n\n\n    Mesh.prototype._renderCanvas = function _renderCanvas(renderer) {\n        this.refresh();\n        renderer.plugins[this.pluginName].render(this);\n    };\n\n    /**\n     * When the texture is updated, this event will fire to update the scale and frame\n     *\n     * @private\n     */\n\n\n    Mesh.prototype._onTextureUpdate = function _onTextureUpdate() {\n        this._uvTransform.texture = this._texture;\n        this.refresh();\n    };\n\n    /**\n     * multiplies uvs only if uploadUvTransform is false\n     * call it after you change uvs manually\n     * make sure that texture is valid\n     */\n\n\n    Mesh.prototype.multiplyUvs = function multiplyUvs() {\n        if (!this.uploadUvTransform) {\n            this._uvTransform.multiplyUvs(this.uvs);\n        }\n    };\n\n    /**\n     * Refreshes uvs for generated meshes (rope, plane)\n     * sometimes refreshes vertices too\n     *\n     * @param {boolean} [forceUpdate=false] if true, matrices will be updated any case\n     */\n\n\n    Mesh.prototype.refresh = function refresh(forceUpdate) {\n        if (this.autoUpdate) {\n            this.vertexDirty++;\n        }\n        if (this._uvTransform.update(forceUpdate)) {\n            this._refresh();\n        }\n    };\n\n    /**\n     * re-calculates mesh coords\n     * @protected\n     */\n\n\n    Mesh.prototype._refresh = function _refresh() {}\n    /* empty */\n\n\n    /**\n     * Returns the bounds of the mesh as a rectangle. The bounds calculation takes the worldTransform into account.\n     *\n     */\n    ;\n\n    Mesh.prototype._calculateBounds = function _calculateBounds() {\n        // TODO - we can cache local bounds and use them if they are dirty (like graphics)\n        this._bounds.addVertices(this.transform, this.vertices, 0, this.vertices.length);\n    };\n\n    /**\n     * Tests if a point is inside this mesh. Works only for TRIANGLE_MESH\n     *\n     * @param {PIXI.Point} point - the point to test\n     * @return {boolean} the result of the test\n     */\n\n\n    Mesh.prototype.containsPoint = function containsPoint(point) {\n        if (!this.getBounds().contains(point.x, point.y)) {\n            return false;\n        }\n\n        this.worldTransform.applyInverse(point, tempPoint);\n\n        var vertices = this.vertices;\n        var points = tempPolygon.points;\n        var indices = this.indices;\n        var len = this.indices.length;\n        var step = this.drawMode === Mesh.DRAW_MODES.TRIANGLES ? 3 : 1;\n\n        for (var i = 0; i + 2 < len; i += step) {\n            var ind0 = indices[i] * 2;\n            var ind1 = indices[i + 1] * 2;\n            var ind2 = indices[i + 2] * 2;\n\n            points[0] = vertices[ind0];\n            points[1] = vertices[ind0 + 1];\n            points[2] = vertices[ind1];\n            points[3] = vertices[ind1 + 1];\n            points[4] = vertices[ind2];\n            points[5] = vertices[ind2 + 1];\n\n            if (tempPolygon.contains(tempPoint.x, tempPoint.y)) {\n                return true;\n            }\n        }\n\n        return false;\n    };\n\n    /**\n     * The texture that the mesh uses.\n     *\n     * @member {PIXI.Texture}\n     */\n\n\n    /**\n     * Destroys the Mesh object.\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all\n     *  options have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have\n     *  their destroy method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the texture of the child sprite\n     * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the base texture of the child sprite\n     */\n    Mesh.prototype.destroy = function destroy(options) {\n        // for each webgl data entry, destroy the WebGLGraphicsData\n        for (var id in this._glDatas) {\n            var data = this._glDatas[id];\n\n            if (data.destroy) {\n                data.destroy();\n            } else {\n                if (data.vertexBuffer) {\n                    data.vertexBuffer.destroy();\n                    data.vertexBuffer = null;\n                }\n                if (data.indexBuffer) {\n                    data.indexBuffer.destroy();\n                    data.indexBuffer = null;\n                }\n                if (data.uvBuffer) {\n                    data.uvBuffer.destroy();\n                    data.uvBuffer = null;\n                }\n                if (data.vao) {\n                    data.vao.destroy();\n                    data.vao = null;\n                }\n            }\n        }\n\n        this._glDatas = null;\n\n        _core$Container.prototype.destroy.call(this, options);\n    };\n\n    _createClass(Mesh, [{\n        key: 'texture',\n        get: function get() {\n            return this._texture;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            if (this._texture === value) {\n                return;\n            }\n\n            this._texture = value;\n\n            if (value) {\n                // wait for the texture to load\n                if (value.baseTexture.hasLoaded) {\n                    this._onTextureUpdate();\n                } else {\n                    value.once('update', this._onTextureUpdate, this);\n                }\n            }\n        }\n\n        /**\n         * The tint applied to the mesh. This is a hex value. A value of 0xFFFFFF will remove any tint effect.\n         *\n         * @member {number}\n         * @default 0xFFFFFF\n         */\n\n    }, {\n        key: 'tint',\n        get: function get() {\n            return core.utils.rgb2hex(this.tintRgb);\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this.tintRgb = core.utils.hex2rgb(value, this.tintRgb);\n        }\n    }]);\n\n    return Mesh;\n}(core.Container);\n\n/**\n * Different drawing buffer modes supported\n *\n * @static\n * @constant\n * @type {object}\n * @property {number} TRIANGLE_MESH\n * @property {number} TRIANGLES\n */\n\n\nexports.default = Mesh;\nMesh.DRAW_MODES = {\n    TRIANGLE_MESH: 0,\n    TRIANGLES: 1\n};\n//# sourceMappingURL=Mesh.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/Mesh.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/NineSlicePlane.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/NineSlicePlane.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _Plane2 = __webpack_require__(/*! ./Plane */ \"./node_modules/pixi.js/lib/mesh/Plane.js\");\n\nvar _Plane3 = _interopRequireDefault(_Plane2);\n\nvar _CanvasTinter = __webpack_require__(/*! ../core/sprites/canvas/CanvasTinter */ \"./node_modules/pixi.js/lib/core/sprites/canvas/CanvasTinter.js\");\n\nvar _CanvasTinter2 = _interopRequireDefault(_CanvasTinter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar DEFAULT_BORDER_SIZE = 10;\n\n/**\n * The NineSlicePlane allows you to stretch a texture using 9-slice scaling. The corners will remain unscaled (useful\n * for buttons with rounded corners for example) and the other areas will be scaled horizontally and or vertically\n *\n *```js\n * let Plane9 = new PIXI.NineSlicePlane(PIXI.Texture.fromImage('BoxWithRoundedCorners.png'), 15, 15, 15, 15);\n *  ```\n * <pre>\n *      A                          B\n *    +---+----------------------+---+\n *  C | 1 |          2           | 3 |\n *    +---+----------------------+---+\n *    |   |                      |   |\n *    | 4 |          5           | 6 |\n *    |   |                      |   |\n *    +---+----------------------+---+\n *  D | 7 |          8           | 9 |\n *    +---+----------------------+---+\n\n *  When changing this objects width and/or height:\n *     areas 1 3 7 and 9 will remain unscaled.\n *     areas 2 and 8 will be stretched horizontally\n *     areas 4 and 6 will be stretched vertically\n *     area 5 will be stretched both horizontally and vertically\n * </pre>\n *\n * @class\n * @extends PIXI.mesh.Plane\n * @memberof PIXI.mesh\n *\n */\n\nvar NineSlicePlane = function (_Plane) {\n    _inherits(NineSlicePlane, _Plane);\n\n    /**\n     * @param {PIXI.Texture} texture - The texture to use on the NineSlicePlane.\n     * @param {int} [leftWidth=10] size of the left vertical bar (A)\n     * @param {int} [topHeight=10] size of the top horizontal bar (C)\n     * @param {int} [rightWidth=10] size of the right vertical bar (B)\n     * @param {int} [bottomHeight=10] size of the bottom horizontal bar (D)\n     */\n    function NineSlicePlane(texture, leftWidth, topHeight, rightWidth, bottomHeight) {\n        _classCallCheck(this, NineSlicePlane);\n\n        var _this = _possibleConstructorReturn(this, _Plane.call(this, texture, 4, 4));\n\n        _this._origWidth = texture.orig.width;\n        _this._origHeight = texture.orig.height;\n\n        /**\n         * The width of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane\n         *\n         * @member {number}\n         * @memberof PIXI.NineSlicePlane#\n         * @override\n         */\n        _this._width = _this._origWidth;\n\n        /**\n         * The height of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane\n         *\n         * @member {number}\n         * @memberof PIXI.NineSlicePlane#\n         * @override\n         */\n        _this._height = _this._origHeight;\n\n        /**\n         * The width of the left column (a)\n         *\n         * @member {number}\n         * @memberof PIXI.NineSlicePlane#\n         * @override\n         */\n        _this._leftWidth = typeof leftWidth !== 'undefined' ? leftWidth : DEFAULT_BORDER_SIZE;\n\n        /**\n         * The width of the right column (b)\n         *\n         * @member {number}\n         * @memberof PIXI.NineSlicePlane#\n         * @override\n         */\n        _this._rightWidth = typeof rightWidth !== 'undefined' ? rightWidth : DEFAULT_BORDER_SIZE;\n\n        /**\n         * The height of the top row (c)\n         *\n         * @member {number}\n         * @memberof PIXI.NineSlicePlane#\n         * @override\n         */\n        _this._topHeight = typeof topHeight !== 'undefined' ? topHeight : DEFAULT_BORDER_SIZE;\n\n        /**\n         * The height of the bottom row (d)\n         *\n         * @member {number}\n         * @memberof PIXI.NineSlicePlane#\n         * @override\n         */\n        _this._bottomHeight = typeof bottomHeight !== 'undefined' ? bottomHeight : DEFAULT_BORDER_SIZE;\n\n        /**\n         * Cached tint value so we can tell when the tint is changed.\n         *\n         * @member {number}\n         * @protected\n         */\n        _this._cachedTint = 0xFFFFFF;\n\n        /**\n         * Cached tinted texture.\n         *\n         * @member {HTMLCanvasElement}\n         * @protected\n         */\n        _this._tintedTexture = null;\n\n        /**\n         * Temporary storage for canvas source coords\n         *\n         * @member {number[]}\n         * @private\n         */\n        _this._canvasUvs = null;\n\n        _this.refresh(true);\n        return _this;\n    }\n\n    /**\n     * Updates the horizontal vertices.\n     *\n     */\n\n\n    NineSlicePlane.prototype.updateHorizontalVertices = function updateHorizontalVertices() {\n        var vertices = this.vertices;\n\n        var h = this._topHeight + this._bottomHeight;\n        var scale = this._height > h ? 1.0 : this._height / h;\n\n        vertices[9] = vertices[11] = vertices[13] = vertices[15] = this._topHeight * scale;\n        vertices[17] = vertices[19] = vertices[21] = vertices[23] = this._height - this._bottomHeight * scale;\n        vertices[25] = vertices[27] = vertices[29] = vertices[31] = this._height;\n    };\n\n    /**\n     * Updates the vertical vertices.\n     *\n     */\n\n\n    NineSlicePlane.prototype.updateVerticalVertices = function updateVerticalVertices() {\n        var vertices = this.vertices;\n\n        var w = this._leftWidth + this._rightWidth;\n        var scale = this._width > w ? 1.0 : this._width / w;\n\n        vertices[2] = vertices[10] = vertices[18] = vertices[26] = this._leftWidth * scale;\n        vertices[4] = vertices[12] = vertices[20] = vertices[28] = this._width - this._rightWidth * scale;\n        vertices[6] = vertices[14] = vertices[22] = vertices[30] = this._width;\n    };\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - The canvas renderer to render with.\n     */\n\n\n    NineSlicePlane.prototype._renderCanvas = function _renderCanvas(renderer) {\n        var context = renderer.context;\n        var transform = this.worldTransform;\n        var res = renderer.resolution;\n        var isTinted = this.tint !== 0xFFFFFF;\n        var texture = this._texture;\n\n        // Work out tinting\n        if (isTinted) {\n            if (this._cachedTint !== this.tint) {\n                // Tint has changed, need to update the tinted texture and use that instead\n\n                this._cachedTint = this.tint;\n\n                this._tintedTexture = _CanvasTinter2.default.getTintedTexture(this, this.tint);\n            }\n        }\n\n        var textureSource = !isTinted ? texture.baseTexture.source : this._tintedTexture;\n\n        if (!this._canvasUvs) {\n            this._canvasUvs = [0, 0, 0, 0, 0, 0, 0, 0];\n        }\n\n        var vertices = this.vertices;\n        var uvs = this._canvasUvs;\n        var u0 = isTinted ? 0 : texture.frame.x;\n        var v0 = isTinted ? 0 : texture.frame.y;\n        var u1 = u0 + texture.frame.width;\n        var v1 = v0 + texture.frame.height;\n\n        uvs[0] = u0;\n        uvs[1] = u0 + this._leftWidth;\n        uvs[2] = u1 - this._rightWidth;\n        uvs[3] = u1;\n        uvs[4] = v0;\n        uvs[5] = v0 + this._topHeight;\n        uvs[6] = v1 - this._bottomHeight;\n        uvs[7] = v1;\n\n        for (var i = 0; i < 8; i++) {\n            uvs[i] *= texture.baseTexture.resolution;\n        }\n\n        context.globalAlpha = this.worldAlpha;\n        renderer.setBlendMode(this.blendMode);\n\n        if (renderer.roundPixels) {\n            context.setTransform(transform.a * res, transform.b * res, transform.c * res, transform.d * res, transform.tx * res | 0, transform.ty * res | 0);\n        } else {\n            context.setTransform(transform.a * res, transform.b * res, transform.c * res, transform.d * res, transform.tx * res, transform.ty * res);\n        }\n\n        for (var row = 0; row < 3; row++) {\n            for (var col = 0; col < 3; col++) {\n                var ind = col * 2 + row * 8;\n                var sw = Math.max(1, uvs[col + 1] - uvs[col]);\n                var sh = Math.max(1, uvs[row + 5] - uvs[row + 4]);\n                var dw = Math.max(1, vertices[ind + 10] - vertices[ind]);\n                var dh = Math.max(1, vertices[ind + 11] - vertices[ind + 1]);\n\n                context.drawImage(textureSource, uvs[col], uvs[row + 4], sw, sh, vertices[ind], vertices[ind + 1], dw, dh);\n            }\n        }\n    };\n\n    /**\n     * The width of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane\n     *\n     * @member {number}\n     */\n\n\n    /**\n     * Refreshes NineSlicePlane coords. All of them.\n     */\n    NineSlicePlane.prototype._refresh = function _refresh() {\n        _Plane.prototype._refresh.call(this);\n\n        var uvs = this.uvs;\n        var texture = this._texture;\n\n        this._origWidth = texture.orig.width;\n        this._origHeight = texture.orig.height;\n\n        var _uvw = 1.0 / this._origWidth;\n        var _uvh = 1.0 / this._origHeight;\n\n        uvs[0] = uvs[8] = uvs[16] = uvs[24] = 0;\n        uvs[1] = uvs[3] = uvs[5] = uvs[7] = 0;\n        uvs[6] = uvs[14] = uvs[22] = uvs[30] = 1;\n        uvs[25] = uvs[27] = uvs[29] = uvs[31] = 1;\n\n        uvs[2] = uvs[10] = uvs[18] = uvs[26] = _uvw * this._leftWidth;\n        uvs[4] = uvs[12] = uvs[20] = uvs[28] = 1 - _uvw * this._rightWidth;\n        uvs[9] = uvs[11] = uvs[13] = uvs[15] = _uvh * this._topHeight;\n        uvs[17] = uvs[19] = uvs[21] = uvs[23] = 1 - _uvh * this._bottomHeight;\n\n        this.updateHorizontalVertices();\n        this.updateVerticalVertices();\n\n        this.dirty++;\n\n        this.multiplyUvs();\n    };\n\n    _createClass(NineSlicePlane, [{\n        key: 'width',\n        get: function get() {\n            return this._width;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._width = value;\n            this._refresh();\n        }\n\n        /**\n         * The height of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'height',\n        get: function get() {\n            return this._height;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._height = value;\n            this._refresh();\n        }\n\n        /**\n         * The width of the left column\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'leftWidth',\n        get: function get() {\n            return this._leftWidth;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._leftWidth = value;\n            this._refresh();\n        }\n\n        /**\n         * The width of the right column\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'rightWidth',\n        get: function get() {\n            return this._rightWidth;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._rightWidth = value;\n            this._refresh();\n        }\n\n        /**\n         * The height of the top row\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'topHeight',\n        get: function get() {\n            return this._topHeight;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._topHeight = value;\n            this._refresh();\n        }\n\n        /**\n         * The height of the bottom row\n         *\n         * @member {number}\n         */\n\n    }, {\n        key: 'bottomHeight',\n        get: function get() {\n            return this._bottomHeight;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._bottomHeight = value;\n            this._refresh();\n        }\n    }]);\n\n    return NineSlicePlane;\n}(_Plane3.default);\n\nexports.default = NineSlicePlane;\n//# sourceMappingURL=NineSlicePlane.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/NineSlicePlane.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/Plane.js":
/*!************************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/Plane.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Mesh2 = __webpack_require__(/*! ./Mesh */ \"./node_modules/pixi.js/lib/mesh/Mesh.js\");\n\nvar _Mesh3 = _interopRequireDefault(_Mesh2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The Plane allows you to draw a texture across several points and them manipulate these points\n *\n *```js\n * for (let i = 0; i < 20; i++) {\n *     points.push(new PIXI.Point(i * 50, 0));\n * };\n * let Plane = new PIXI.Plane(PIXI.Texture.fromImage(\"snake.png\"), points);\n *  ```\n *\n * @class\n * @extends PIXI.mesh.Mesh\n * @memberof PIXI.mesh\n *\n */\nvar Plane = function (_Mesh) {\n    _inherits(Plane, _Mesh);\n\n    /**\n     * @param {PIXI.Texture} texture - The texture to use on the Plane.\n     * @param {number} [verticesX=10] - The number of vertices in the x-axis\n     * @param {number} [verticesY=10] - The number of vertices in the y-axis\n     */\n    function Plane(texture, verticesX, verticesY) {\n        _classCallCheck(this, Plane);\n\n        /**\n         * Tracker for if the Plane is ready to be drawn. Needed because Mesh ctor can\n         * call _onTextureUpdated which could call refresh too early.\n         *\n         * @member {boolean}\n         * @private\n         */\n        var _this = _possibleConstructorReturn(this, _Mesh.call(this, texture));\n\n        _this._ready = true;\n\n        _this.verticesX = verticesX || 10;\n        _this.verticesY = verticesY || 10;\n\n        _this.drawMode = _Mesh3.default.DRAW_MODES.TRIANGLES;\n        _this.refresh();\n        return _this;\n    }\n\n    /**\n     * Refreshes plane coordinates\n     *\n     */\n\n\n    Plane.prototype._refresh = function _refresh() {\n        var texture = this._texture;\n        var total = this.verticesX * this.verticesY;\n        var verts = [];\n        var colors = [];\n        var uvs = [];\n        var indices = [];\n\n        var segmentsX = this.verticesX - 1;\n        var segmentsY = this.verticesY - 1;\n\n        var sizeX = texture.width / segmentsX;\n        var sizeY = texture.height / segmentsY;\n\n        for (var i = 0; i < total; i++) {\n            var x = i % this.verticesX;\n            var y = i / this.verticesX | 0;\n\n            verts.push(x * sizeX, y * sizeY);\n\n            uvs.push(x / segmentsX, y / segmentsY);\n        }\n\n        //  cons\n\n        var totalSub = segmentsX * segmentsY;\n\n        for (var _i = 0; _i < totalSub; _i++) {\n            var xpos = _i % segmentsX;\n            var ypos = _i / segmentsX | 0;\n\n            var value = ypos * this.verticesX + xpos;\n            var value2 = ypos * this.verticesX + xpos + 1;\n            var value3 = (ypos + 1) * this.verticesX + xpos;\n            var value4 = (ypos + 1) * this.verticesX + xpos + 1;\n\n            indices.push(value, value2, value3);\n            indices.push(value2, value4, value3);\n        }\n\n        // console.log(indices)\n        this.vertices = new Float32Array(verts);\n        this.uvs = new Float32Array(uvs);\n        this.colors = new Float32Array(colors);\n        this.indices = new Uint16Array(indices);\n\n        this.dirty++;\n        this.indexDirty++;\n\n        this.multiplyUvs();\n    };\n\n    /**\n     * Clear texture UVs when new texture is set\n     *\n     * @private\n     */\n\n\n    Plane.prototype._onTextureUpdate = function _onTextureUpdate() {\n        _Mesh3.default.prototype._onTextureUpdate.call(this);\n\n        // wait for the Plane ctor to finish before calling refresh\n        if (this._ready) {\n            this.refresh();\n        }\n    };\n\n    return Plane;\n}(_Mesh3.default);\n\nexports.default = Plane;\n//# sourceMappingURL=Plane.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/Plane.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/Rope.js":
/*!***********************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/Rope.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Mesh2 = __webpack_require__(/*! ./Mesh */ \"./node_modules/pixi.js/lib/mesh/Mesh.js\");\n\nvar _Mesh3 = _interopRequireDefault(_Mesh2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The rope allows you to draw a texture across several points and them manipulate these points\n *\n *```js\n * for (let i = 0; i < 20; i++) {\n *     points.push(new PIXI.Point(i * 50, 0));\n * };\n * let rope = new PIXI.Rope(PIXI.Texture.fromImage(\"snake.png\"), points);\n *  ```\n *\n * @class\n * @extends PIXI.mesh.Mesh\n * @memberof PIXI.mesh\n *\n */\nvar Rope = function (_Mesh) {\n    _inherits(Rope, _Mesh);\n\n    /**\n     * @param {PIXI.Texture} texture - The texture to use on the rope.\n     * @param {PIXI.Point[]} points - An array of {@link PIXI.Point} objects to construct this rope.\n     */\n    function Rope(texture, points) {\n        _classCallCheck(this, Rope);\n\n        /**\n         * An array of points that determine the rope\n         *\n         * @member {PIXI.Point[]}\n         */\n        var _this = _possibleConstructorReturn(this, _Mesh.call(this, texture));\n\n        _this.points = points;\n\n        /**\n         * An array of vertices used to construct this rope.\n         *\n         * @member {Float32Array}\n         */\n        _this.vertices = new Float32Array(points.length * 4);\n\n        /**\n         * The WebGL Uvs of the rope.\n         *\n         * @member {Float32Array}\n         */\n        _this.uvs = new Float32Array(points.length * 4);\n\n        /**\n         * An array containing the color components\n         *\n         * @member {Float32Array}\n         */\n        _this.colors = new Float32Array(points.length * 2);\n\n        /**\n         * An array containing the indices of the vertices\n         *\n         * @member {Uint16Array}\n         */\n        _this.indices = new Uint16Array(points.length * 2);\n\n        /**\n         * refreshes vertices on every updateTransform\n         * @member {boolean}\n         * @default true\n         */\n        _this.autoUpdate = true;\n\n        _this.refresh();\n        return _this;\n    }\n\n    /**\n     * Refreshes\n     *\n     */\n\n\n    Rope.prototype._refresh = function _refresh() {\n        var points = this.points;\n\n        // if too little points, or texture hasn't got UVs set yet just move on.\n        if (points.length < 1 || !this._texture._uvs) {\n            return;\n        }\n\n        // if the number of points has changed we will need to recreate the arraybuffers\n        if (this.vertices.length / 4 !== points.length) {\n            this.vertices = new Float32Array(points.length * 4);\n            this.uvs = new Float32Array(points.length * 4);\n            this.colors = new Float32Array(points.length * 2);\n            this.indices = new Uint16Array(points.length * 2);\n        }\n\n        var uvs = this.uvs;\n\n        var indices = this.indices;\n        var colors = this.colors;\n\n        uvs[0] = 0;\n        uvs[1] = 0;\n        uvs[2] = 0;\n        uvs[3] = 1;\n\n        colors[0] = 1;\n        colors[1] = 1;\n\n        indices[0] = 0;\n        indices[1] = 1;\n\n        var total = points.length;\n\n        for (var i = 1; i < total; i++) {\n            // time to do some smart drawing!\n            var index = i * 4;\n            var amount = i / (total - 1);\n\n            uvs[index] = amount;\n            uvs[index + 1] = 0;\n\n            uvs[index + 2] = amount;\n            uvs[index + 3] = 1;\n\n            index = i * 2;\n            colors[index] = 1;\n            colors[index + 1] = 1;\n\n            index = i * 2;\n            indices[index] = index;\n            indices[index + 1] = index + 1;\n        }\n\n        // ensure that the changes are uploaded\n        this.dirty++;\n        this.indexDirty++;\n\n        this.multiplyUvs();\n        this.refreshVertices();\n    };\n\n    /**\n     * refreshes vertices of Rope mesh\n     */\n\n\n    Rope.prototype.refreshVertices = function refreshVertices() {\n        var points = this.points;\n\n        if (points.length < 1) {\n            return;\n        }\n\n        var lastPoint = points[0];\n        var nextPoint = void 0;\n        var perpX = 0;\n        var perpY = 0;\n\n        // this.count -= 0.2;\n\n        var vertices = this.vertices;\n        var total = points.length;\n\n        for (var i = 0; i < total; i++) {\n            var point = points[i];\n            var index = i * 4;\n\n            if (i < points.length - 1) {\n                nextPoint = points[i + 1];\n            } else {\n                nextPoint = point;\n            }\n\n            perpY = -(nextPoint.x - lastPoint.x);\n            perpX = nextPoint.y - lastPoint.y;\n\n            var ratio = (1 - i / (total - 1)) * 10;\n\n            if (ratio > 1) {\n                ratio = 1;\n            }\n\n            var perpLength = Math.sqrt(perpX * perpX + perpY * perpY);\n            var num = this._texture.height / 2; // (20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;\n\n            perpX /= perpLength;\n            perpY /= perpLength;\n\n            perpX *= num;\n            perpY *= num;\n\n            vertices[index] = point.x + perpX;\n            vertices[index + 1] = point.y + perpY;\n            vertices[index + 2] = point.x - perpX;\n            vertices[index + 3] = point.y - perpY;\n\n            lastPoint = point;\n        }\n    };\n\n    /**\n     * Updates the object transform for rendering\n     *\n     * @private\n     */\n\n\n    Rope.prototype.updateTransform = function updateTransform() {\n        if (this.autoUpdate) {\n            this.refreshVertices();\n        }\n        this.containerUpdateTransform();\n    };\n\n    return Rope;\n}(_Mesh3.default);\n\nexports.default = Rope;\n//# sourceMappingURL=Rope.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/Rope.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/canvas/CanvasMeshRenderer.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/canvas/CanvasMeshRenderer.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _Mesh = __webpack_require__(/*! ../Mesh */ \"./node_modules/pixi.js/lib/mesh/Mesh.js\");\n\nvar _Mesh2 = _interopRequireDefault(_Mesh);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Renderer dedicated to meshes.\n *\n * @class\n * @private\n * @memberof PIXI\n */\nvar MeshSpriteRenderer = function () {\n    /**\n     * @param {PIXI.CanvasRenderer} renderer - The renderer this downport works for\n     */\n    function MeshSpriteRenderer(renderer) {\n        _classCallCheck(this, MeshSpriteRenderer);\n\n        this.renderer = renderer;\n    }\n\n    /**\n     * Renders the Mesh\n     *\n     * @param {PIXI.mesh.Mesh} mesh - the Mesh to render\n     */\n\n\n    MeshSpriteRenderer.prototype.render = function render(mesh) {\n        var renderer = this.renderer;\n        var context = renderer.context;\n\n        var transform = mesh.worldTransform;\n        var res = renderer.resolution;\n\n        if (renderer.roundPixels) {\n            context.setTransform(transform.a * res, transform.b * res, transform.c * res, transform.d * res, transform.tx * res | 0, transform.ty * res | 0);\n        } else {\n            context.setTransform(transform.a * res, transform.b * res, transform.c * res, transform.d * res, transform.tx * res, transform.ty * res);\n        }\n\n        renderer.context.globalAlpha = mesh.worldAlpha;\n        renderer.setBlendMode(mesh.blendMode);\n\n        if (mesh.drawMode === _Mesh2.default.DRAW_MODES.TRIANGLE_MESH) {\n            this._renderTriangleMesh(mesh);\n        } else {\n            this._renderTriangles(mesh);\n        }\n    };\n\n    /**\n     * Draws the object in Triangle Mesh mode\n     *\n     * @private\n     * @param {PIXI.mesh.Mesh} mesh - the Mesh to render\n     */\n\n\n    MeshSpriteRenderer.prototype._renderTriangleMesh = function _renderTriangleMesh(mesh) {\n        // draw triangles!!\n        var length = mesh.vertices.length / 2;\n\n        for (var i = 0; i < length - 2; i++) {\n            // draw some triangles!\n            var index = i * 2;\n\n            this._renderDrawTriangle(mesh, index, index + 2, index + 4);\n        }\n    };\n\n    /**\n     * Draws the object in triangle mode using canvas\n     *\n     * @private\n     * @param {PIXI.mesh.Mesh} mesh - the current mesh\n     */\n\n\n    MeshSpriteRenderer.prototype._renderTriangles = function _renderTriangles(mesh) {\n        // draw triangles!!\n        var indices = mesh.indices;\n        var length = indices.length;\n\n        for (var i = 0; i < length; i += 3) {\n            // draw some triangles!\n            var index0 = indices[i] * 2;\n            var index1 = indices[i + 1] * 2;\n            var index2 = indices[i + 2] * 2;\n\n            this._renderDrawTriangle(mesh, index0, index1, index2);\n        }\n    };\n\n    /**\n     * Draws one of the triangles that from the Mesh\n     *\n     * @private\n     * @param {PIXI.mesh.Mesh} mesh - the current mesh\n     * @param {number} index0 - the index of the first vertex\n     * @param {number} index1 - the index of the second vertex\n     * @param {number} index2 - the index of the third vertex\n     */\n\n\n    MeshSpriteRenderer.prototype._renderDrawTriangle = function _renderDrawTriangle(mesh, index0, index1, index2) {\n        var context = this.renderer.context;\n        var uvs = mesh.uvs;\n        var vertices = mesh.vertices;\n        var texture = mesh._texture;\n\n        if (!texture.valid) {\n            return;\n        }\n\n        var base = texture.baseTexture;\n        var textureSource = base.source;\n        var textureWidth = base.width;\n        var textureHeight = base.height;\n\n        var u0 = void 0;\n        var u1 = void 0;\n        var u2 = void 0;\n        var v0 = void 0;\n        var v1 = void 0;\n        var v2 = void 0;\n\n        if (mesh.uploadUvTransform) {\n            var ut = mesh._uvTransform.mapCoord;\n\n            u0 = (uvs[index0] * ut.a + uvs[index0 + 1] * ut.c + ut.tx) * base.width;\n            u1 = (uvs[index1] * ut.a + uvs[index1 + 1] * ut.c + ut.tx) * base.width;\n            u2 = (uvs[index2] * ut.a + uvs[index2 + 1] * ut.c + ut.tx) * base.width;\n            v0 = (uvs[index0] * ut.b + uvs[index0 + 1] * ut.d + ut.ty) * base.height;\n            v1 = (uvs[index1] * ut.b + uvs[index1 + 1] * ut.d + ut.ty) * base.height;\n            v2 = (uvs[index2] * ut.b + uvs[index2 + 1] * ut.d + ut.ty) * base.height;\n        } else {\n            u0 = uvs[index0] * base.width;\n            u1 = uvs[index1] * base.width;\n            u2 = uvs[index2] * base.width;\n            v0 = uvs[index0 + 1] * base.height;\n            v1 = uvs[index1 + 1] * base.height;\n            v2 = uvs[index2 + 1] * base.height;\n        }\n\n        var x0 = vertices[index0];\n        var x1 = vertices[index1];\n        var x2 = vertices[index2];\n        var y0 = vertices[index0 + 1];\n        var y1 = vertices[index1 + 1];\n        var y2 = vertices[index2 + 1];\n\n        var canvasPadding = mesh.canvasPadding / this.renderer.resolution;\n\n        if (canvasPadding > 0) {\n            var paddingX = canvasPadding / Math.abs(mesh.worldTransform.a);\n            var paddingY = canvasPadding / Math.abs(mesh.worldTransform.d);\n            var centerX = (x0 + x1 + x2) / 3;\n            var centerY = (y0 + y1 + y2) / 3;\n\n            var normX = x0 - centerX;\n            var normY = y0 - centerY;\n\n            var dist = Math.sqrt(normX * normX + normY * normY);\n\n            x0 = centerX + normX / dist * (dist + paddingX);\n            y0 = centerY + normY / dist * (dist + paddingY);\n\n            //\n\n            normX = x1 - centerX;\n            normY = y1 - centerY;\n\n            dist = Math.sqrt(normX * normX + normY * normY);\n            x1 = centerX + normX / dist * (dist + paddingX);\n            y1 = centerY + normY / dist * (dist + paddingY);\n\n            normX = x2 - centerX;\n            normY = y2 - centerY;\n\n            dist = Math.sqrt(normX * normX + normY * normY);\n            x2 = centerX + normX / dist * (dist + paddingX);\n            y2 = centerY + normY / dist * (dist + paddingY);\n        }\n\n        context.save();\n        context.beginPath();\n\n        context.moveTo(x0, y0);\n        context.lineTo(x1, y1);\n        context.lineTo(x2, y2);\n\n        context.closePath();\n\n        context.clip();\n\n        // Compute matrix transform\n        var delta = u0 * v1 + v0 * u2 + u1 * v2 - v1 * u2 - v0 * u1 - u0 * v2;\n        var deltaA = x0 * v1 + v0 * x2 + x1 * v2 - v1 * x2 - v0 * x1 - x0 * v2;\n        var deltaB = u0 * x1 + x0 * u2 + u1 * x2 - x1 * u2 - x0 * u1 - u0 * x2;\n        var deltaC = u0 * v1 * x2 + v0 * x1 * u2 + x0 * u1 * v2 - x0 * v1 * u2 - v0 * u1 * x2 - u0 * x1 * v2;\n        var deltaD = y0 * v1 + v0 * y2 + y1 * v2 - v1 * y2 - v0 * y1 - y0 * v2;\n        var deltaE = u0 * y1 + y0 * u2 + u1 * y2 - y1 * u2 - y0 * u1 - u0 * y2;\n        var deltaF = u0 * v1 * y2 + v0 * y1 * u2 + y0 * u1 * v2 - y0 * v1 * u2 - v0 * u1 * y2 - u0 * y1 * v2;\n\n        context.transform(deltaA / delta, deltaD / delta, deltaB / delta, deltaE / delta, deltaC / delta, deltaF / delta);\n\n        context.drawImage(textureSource, 0, 0, textureWidth * base.resolution, textureHeight * base.resolution, 0, 0, textureWidth, textureHeight);\n\n        context.restore();\n        this.renderer.invalidateBlendMode();\n    };\n\n    /**\n     * Renders a flat Mesh\n     *\n     * @private\n     * @param {PIXI.mesh.Mesh} mesh - The Mesh to render\n     */\n\n\n    MeshSpriteRenderer.prototype.renderMeshFlat = function renderMeshFlat(mesh) {\n        var context = this.renderer.context;\n        var vertices = mesh.vertices;\n        var length = vertices.length / 2;\n\n        // this.count++;\n\n        context.beginPath();\n\n        for (var i = 1; i < length - 2; ++i) {\n            // draw some triangles!\n            var index = i * 2;\n\n            var x0 = vertices[index];\n            var y0 = vertices[index + 1];\n\n            var x1 = vertices[index + 2];\n            var y1 = vertices[index + 3];\n\n            var x2 = vertices[index + 4];\n            var y2 = vertices[index + 5];\n\n            context.moveTo(x0, y0);\n            context.lineTo(x1, y1);\n            context.lineTo(x2, y2);\n        }\n\n        context.fillStyle = '#FF0000';\n        context.fill();\n        context.closePath();\n    };\n\n    /**\n     * destroy the the renderer.\n     *\n     */\n\n\n    MeshSpriteRenderer.prototype.destroy = function destroy() {\n        this.renderer = null;\n    };\n\n    return MeshSpriteRenderer;\n}();\n\nexports.default = MeshSpriteRenderer;\n\n\ncore.CanvasRenderer.registerPlugin('mesh', MeshSpriteRenderer);\n//# sourceMappingURL=CanvasMeshRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/canvas/CanvasMeshRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/index.js":
/*!************************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/index.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Mesh = __webpack_require__(/*! ./Mesh */ \"./node_modules/pixi.js/lib/mesh/Mesh.js\");\n\nObject.defineProperty(exports, 'Mesh', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Mesh).default;\n  }\n});\n\nvar _MeshRenderer = __webpack_require__(/*! ./webgl/MeshRenderer */ \"./node_modules/pixi.js/lib/mesh/webgl/MeshRenderer.js\");\n\nObject.defineProperty(exports, 'MeshRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_MeshRenderer).default;\n  }\n});\n\nvar _CanvasMeshRenderer = __webpack_require__(/*! ./canvas/CanvasMeshRenderer */ \"./node_modules/pixi.js/lib/mesh/canvas/CanvasMeshRenderer.js\");\n\nObject.defineProperty(exports, 'CanvasMeshRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasMeshRenderer).default;\n  }\n});\n\nvar _Plane = __webpack_require__(/*! ./Plane */ \"./node_modules/pixi.js/lib/mesh/Plane.js\");\n\nObject.defineProperty(exports, 'Plane', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Plane).default;\n  }\n});\n\nvar _NineSlicePlane = __webpack_require__(/*! ./NineSlicePlane */ \"./node_modules/pixi.js/lib/mesh/NineSlicePlane.js\");\n\nObject.defineProperty(exports, 'NineSlicePlane', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_NineSlicePlane).default;\n  }\n});\n\nvar _Rope = __webpack_require__(/*! ./Rope */ \"./node_modules/pixi.js/lib/mesh/Rope.js\");\n\nObject.defineProperty(exports, 'Rope', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_Rope).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/mesh/webgl/MeshRenderer.js":
/*!*************************************************************!*\
  !*** ./node_modules/pixi.js/lib/mesh/webgl/MeshRenderer.js ***!
  \*************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nvar _Mesh = __webpack_require__(/*! ../Mesh */ \"./node_modules/pixi.js/lib/mesh/Mesh.js\");\n\nvar _Mesh2 = _interopRequireDefault(_Mesh);\n\nvar _path = __webpack_require__(/*! path */ \"./node_modules/path-browserify/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar matrixIdentity = core.Matrix.IDENTITY;\n\n/**\n * WebGL renderer plugin for tiling sprites\n *\n * @class\n * @memberof PIXI\n * @extends PIXI.ObjectRenderer\n */\n\nvar MeshRenderer = function (_core$ObjectRenderer) {\n    _inherits(MeshRenderer, _core$ObjectRenderer);\n\n    /**\n     * constructor for renderer\n     *\n     * @param {WebGLRenderer} renderer The renderer this tiling awesomeness works for.\n     */\n    function MeshRenderer(renderer) {\n        _classCallCheck(this, MeshRenderer);\n\n        var _this = _possibleConstructorReturn(this, _core$ObjectRenderer.call(this, renderer));\n\n        _this.shader = null;\n        return _this;\n    }\n\n    /**\n     * Sets up the renderer context and necessary buffers.\n     *\n     * @private\n     */\n\n\n    MeshRenderer.prototype.onContextChange = function onContextChange() {\n        var gl = this.renderer.gl;\n\n        this.shader = new core.Shader(gl, 'attribute vec2 aVertexPosition;\\nattribute vec2 aTextureCoord;\\n\\nuniform mat3 projectionMatrix;\\nuniform mat3 translationMatrix;\\nuniform mat3 uTransform;\\n\\nvarying vec2 vTextureCoord;\\n\\nvoid main(void)\\n{\\n    gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\\n\\n    vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\\n}\\n', 'varying vec2 vTextureCoord;\\nuniform vec4 uColor;\\n\\nuniform sampler2D uSampler;\\n\\nvoid main(void)\\n{\\n    gl_FragColor = texture2D(uSampler, vTextureCoord) * uColor;\\n}\\n');\n    };\n\n    /**\n     * renders mesh\n     *\n     * @param {PIXI.mesh.Mesh} mesh mesh instance\n     */\n\n\n    MeshRenderer.prototype.render = function render(mesh) {\n        var renderer = this.renderer;\n        var gl = renderer.gl;\n        var texture = mesh._texture;\n\n        if (!texture.valid) {\n            return;\n        }\n\n        var glData = mesh._glDatas[renderer.CONTEXT_UID];\n\n        if (!glData) {\n            renderer.bindVao(null);\n\n            glData = {\n                shader: this.shader,\n                vertexBuffer: _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, mesh.vertices, gl.STREAM_DRAW),\n                uvBuffer: _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, mesh.uvs, gl.STREAM_DRAW),\n                indexBuffer: _pixiGlCore2.default.GLBuffer.createIndexBuffer(gl, mesh.indices, gl.STATIC_DRAW),\n                // build the vao object that will render..\n                vao: null,\n                dirty: mesh.dirty,\n                indexDirty: mesh.indexDirty,\n                vertexDirty: mesh.vertexDirty\n            };\n\n            // build the vao object that will render..\n            glData.vao = new _pixiGlCore2.default.VertexArrayObject(gl).addIndex(glData.indexBuffer).addAttribute(glData.vertexBuffer, glData.shader.attributes.aVertexPosition, gl.FLOAT, false, 2 * 4, 0).addAttribute(glData.uvBuffer, glData.shader.attributes.aTextureCoord, gl.FLOAT, false, 2 * 4, 0);\n\n            mesh._glDatas[renderer.CONTEXT_UID] = glData;\n        }\n\n        renderer.bindVao(glData.vao);\n\n        if (mesh.dirty !== glData.dirty) {\n            glData.dirty = mesh.dirty;\n            glData.uvBuffer.upload(mesh.uvs);\n        }\n\n        if (mesh.indexDirty !== glData.indexDirty) {\n            glData.indexDirty = mesh.indexDirty;\n            glData.indexBuffer.upload(mesh.indices);\n        }\n\n        if (mesh.vertexDirty !== glData.vertexDirty) {\n            glData.vertexDirty = mesh.vertexDirty;\n            glData.vertexBuffer.upload(mesh.vertices);\n        }\n\n        renderer.bindShader(glData.shader);\n\n        glData.shader.uniforms.uSampler = renderer.bindTexture(texture);\n\n        renderer.state.setBlendMode(core.utils.correctBlendMode(mesh.blendMode, texture.baseTexture.premultipliedAlpha));\n\n        if (glData.shader.uniforms.uTransform) {\n            if (mesh.uploadUvTransform) {\n                glData.shader.uniforms.uTransform = mesh._uvTransform.mapCoord.toArray(true);\n            } else {\n                glData.shader.uniforms.uTransform = matrixIdentity.toArray(true);\n            }\n        }\n        glData.shader.uniforms.translationMatrix = mesh.worldTransform.toArray(true);\n\n        glData.shader.uniforms.uColor = core.utils.premultiplyRgba(mesh.tintRgb, mesh.worldAlpha, glData.shader.uniforms.uColor, texture.baseTexture.premultipliedAlpha);\n\n        var drawMode = mesh.drawMode === _Mesh2.default.DRAW_MODES.TRIANGLE_MESH ? gl.TRIANGLE_STRIP : gl.TRIANGLES;\n\n        glData.vao.draw(drawMode, mesh.indices.length, 0);\n    };\n\n    return MeshRenderer;\n}(core.ObjectRenderer);\n\nexports.default = MeshRenderer;\n\n\ncore.WebGLRenderer.registerPlugin('mesh', MeshRenderer);\n//# sourceMappingURL=MeshRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/mesh/webgl/MeshRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/particles/ParticleContainer.js":
/*!*****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/particles/ParticleContainer.js ***!
  \*****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _utils = __webpack_require__(/*! ../core/utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The ParticleContainer class is a really fast version of the Container built solely for speed,\n * so use when you need a lot of sprites or particles. The tradeoff of the ParticleContainer is that most advanced\n * functionality will not work. ParticleContainer implements the basic object transform (position, scale, rotation)\n * and some advanced functionality like tint (as of v4.5.6).\n * Other more advanced functionality like masking, children, filters, etc will not work on sprites in this batch.\n *\n * It's extremely easy to use :\n *\n * ```js\n * let container = new ParticleContainer();\n *\n * for (let i = 0; i < 100; ++i)\n * {\n *     let sprite = new PIXI.Sprite.fromImage(\"myImage.png\");\n *     container.addChild(sprite);\n * }\n * ```\n *\n * And here you have a hundred sprites that will be rendered at the speed of light.\n *\n * @class\n * @extends PIXI.Container\n * @memberof PIXI.particles\n */\nvar ParticleContainer = function (_core$Container) {\n    _inherits(ParticleContainer, _core$Container);\n\n    /**\n     * @param {number} [maxSize=1500] - The maximum number of particles that can be rendered by the container.\n     *  Affects size of allocated buffers.\n     * @param {object} [properties] - The properties of children that should be uploaded to the gpu and applied.\n     * @param {boolean} [properties.vertices=false] - When true, vertices be uploaded and applied.\n     *                  if sprite's ` scale/anchor/trim/frame/orig` is dynamic, please set `true`.\n     * @param {boolean} [properties.position=true] - When true, position be uploaded and applied.\n     * @param {boolean} [properties.rotation=false] - When true, rotation be uploaded and applied.\n     * @param {boolean} [properties.uvs=false] - When true, uvs be uploaded and applied.\n     * @param {boolean} [properties.tint=false] - When true, alpha and tint be uploaded and applied.\n     * @param {number} [batchSize=16384] - Number of particles per batch. If less than maxSize, it uses maxSize instead.\n     * @param {boolean} [autoResize=false] If true, container allocates more batches in case\n     *  there are more than `maxSize` particles.\n     */\n    function ParticleContainer() {\n        var maxSize = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1500;\n        var properties = arguments[1];\n        var batchSize = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 16384;\n        var autoResize = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;\n\n        _classCallCheck(this, ParticleContainer);\n\n        // Making sure the batch size is valid\n        // 65535 is max vertex index in the index buffer (see ParticleRenderer)\n        // so max number of particles is 65536 / 4 = 16384\n        var _this = _possibleConstructorReturn(this, _core$Container.call(this));\n\n        var maxBatchSize = 16384;\n\n        if (batchSize > maxBatchSize) {\n            batchSize = maxBatchSize;\n        }\n\n        if (batchSize > maxSize) {\n            batchSize = maxSize;\n        }\n\n        /**\n         * Set properties to be dynamic (true) / static (false)\n         *\n         * @member {boolean[]}\n         * @private\n         */\n        _this._properties = [false, true, false, false, false];\n\n        /**\n         * @member {number}\n         * @private\n         */\n        _this._maxSize = maxSize;\n\n        /**\n         * @member {number}\n         * @private\n         */\n        _this._batchSize = batchSize;\n\n        /**\n         * @member {object<number, WebGLBuffer>}\n         * @private\n         */\n        _this._glBuffers = {};\n\n        /**\n         * for every batch stores _updateID corresponding to the last change in that batch\n         * @member {number[]}\n         * @private\n         */\n        _this._bufferUpdateIDs = [];\n\n        /**\n         * when child inserted, removed or changes position this number goes up\n         * @member {number[]}\n         * @private\n         */\n        _this._updateID = 0;\n\n        /**\n         * @member {boolean}\n         *\n         */\n        _this.interactiveChildren = false;\n\n        /**\n         * The blend mode to be applied to the sprite. Apply a value of `PIXI.BLEND_MODES.NORMAL`\n         * to reset the blend mode.\n         *\n         * @member {number}\n         * @default PIXI.BLEND_MODES.NORMAL\n         * @see PIXI.BLEND_MODES\n         */\n        _this.blendMode = core.BLEND_MODES.NORMAL;\n\n        /**\n         * If true, container allocates more batches in case there are more than `maxSize` particles.\n         * @member {boolean}\n         * @default false\n         */\n        _this.autoResize = autoResize;\n\n        /**\n         * Used for canvas renderering. If true then the elements will be positioned at the\n         * nearest pixel. This provides a nice speed boost.\n         *\n         * @member {boolean}\n         * @default true;\n         */\n        _this.roundPixels = true;\n\n        /**\n         * The texture used to render the children.\n         *\n         * @readonly\n         * @member {BaseTexture}\n         */\n        _this.baseTexture = null;\n\n        _this.setProperties(properties);\n\n        /**\n         * The tint applied to the container.\n         * This is a hex value. A value of 0xFFFFFF will remove any tint effect.\n         *\n         * @private\n         * @member {number}\n         * @default 0xFFFFFF\n         */\n        _this._tint = 0;\n        _this.tintRgb = new Float32Array(4);\n        _this.tint = 0xFFFFFF;\n        return _this;\n    }\n\n    /**\n     * Sets the private properties array to dynamic / static based on the passed properties object\n     *\n     * @param {object} properties - The properties to be uploaded\n     */\n\n\n    ParticleContainer.prototype.setProperties = function setProperties(properties) {\n        if (properties) {\n            this._properties[0] = 'vertices' in properties || 'scale' in properties ? !!properties.vertices || !!properties.scale : this._properties[0];\n            this._properties[1] = 'position' in properties ? !!properties.position : this._properties[1];\n            this._properties[2] = 'rotation' in properties ? !!properties.rotation : this._properties[2];\n            this._properties[3] = 'uvs' in properties ? !!properties.uvs : this._properties[3];\n            this._properties[4] = 'tint' in properties || 'alpha' in properties ? !!properties.tint || !!properties.alpha : this._properties[4];\n        }\n    };\n\n    /**\n     * Updates the object transform for rendering\n     *\n     * @private\n     */\n\n\n    ParticleContainer.prototype.updateTransform = function updateTransform() {\n        // TODO don't need to!\n        this.displayObjectUpdateTransform();\n        //  PIXI.Container.prototype.updateTransform.call( this );\n    };\n\n    /**\n     * The tint applied to the container. This is a hex value.\n     * A value of 0xFFFFFF will remove any tint effect.\n     ** IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.\n     * @member {number}\n     * @default 0xFFFFFF\n     */\n\n\n    /**\n     * Renders the container using the WebGL renderer\n     *\n     * @private\n     * @param {PIXI.WebGLRenderer} renderer - The webgl renderer\n     */\n    ParticleContainer.prototype.renderWebGL = function renderWebGL(renderer) {\n        var _this2 = this;\n\n        if (!this.visible || this.worldAlpha <= 0 || !this.children.length || !this.renderable) {\n            return;\n        }\n\n        if (!this.baseTexture) {\n            this.baseTexture = this.children[0]._texture.baseTexture;\n            if (!this.baseTexture.hasLoaded) {\n                this.baseTexture.once('update', function () {\n                    return _this2.onChildrenChange(0);\n                });\n            }\n        }\n\n        renderer.setObjectRenderer(renderer.plugins.particle);\n        renderer.plugins.particle.render(this);\n    };\n\n    /**\n     * Set the flag that static data should be updated to true\n     *\n     * @private\n     * @param {number} smallestChildIndex - The smallest child index\n     */\n\n\n    ParticleContainer.prototype.onChildrenChange = function onChildrenChange(smallestChildIndex) {\n        var bufferIndex = Math.floor(smallestChildIndex / this._batchSize);\n\n        while (this._bufferUpdateIDs.length < bufferIndex) {\n            this._bufferUpdateIDs.push(0);\n        }\n        this._bufferUpdateIDs[bufferIndex] = ++this._updateID;\n    };\n\n    /**\n     * Renders the object using the Canvas renderer\n     *\n     * @private\n     * @param {PIXI.CanvasRenderer} renderer - The canvas renderer\n     */\n\n\n    ParticleContainer.prototype.renderCanvas = function renderCanvas(renderer) {\n        if (!this.visible || this.worldAlpha <= 0 || !this.children.length || !this.renderable) {\n            return;\n        }\n\n        var context = renderer.context;\n        var transform = this.worldTransform;\n        var isRotated = true;\n\n        var positionX = 0;\n        var positionY = 0;\n\n        var finalWidth = 0;\n        var finalHeight = 0;\n\n        renderer.setBlendMode(this.blendMode);\n\n        context.globalAlpha = this.worldAlpha;\n\n        this.displayObjectUpdateTransform();\n\n        for (var i = 0; i < this.children.length; ++i) {\n            var child = this.children[i];\n\n            if (!child.visible) {\n                continue;\n            }\n\n            var frame = child._texture.frame;\n\n            context.globalAlpha = this.worldAlpha * child.alpha;\n\n            if (child.rotation % (Math.PI * 2) === 0) {\n                // this is the fastest  way to optimise! - if rotation is 0 then we can avoid any kind of setTransform call\n                if (isRotated) {\n                    context.setTransform(transform.a, transform.b, transform.c, transform.d, transform.tx * renderer.resolution, transform.ty * renderer.resolution);\n\n                    isRotated = false;\n                }\n\n                positionX = child.anchor.x * (-frame.width * child.scale.x) + child.position.x + 0.5;\n                positionY = child.anchor.y * (-frame.height * child.scale.y) + child.position.y + 0.5;\n\n                finalWidth = frame.width * child.scale.x;\n                finalHeight = frame.height * child.scale.y;\n            } else {\n                if (!isRotated) {\n                    isRotated = true;\n                }\n\n                child.displayObjectUpdateTransform();\n\n                var childTransform = child.worldTransform;\n\n                if (renderer.roundPixels) {\n                    context.setTransform(childTransform.a, childTransform.b, childTransform.c, childTransform.d, childTransform.tx * renderer.resolution | 0, childTransform.ty * renderer.resolution | 0);\n                } else {\n                    context.setTransform(childTransform.a, childTransform.b, childTransform.c, childTransform.d, childTransform.tx * renderer.resolution, childTransform.ty * renderer.resolution);\n                }\n\n                positionX = child.anchor.x * -frame.width + 0.5;\n                positionY = child.anchor.y * -frame.height + 0.5;\n\n                finalWidth = frame.width;\n                finalHeight = frame.height;\n            }\n\n            var resolution = child._texture.baseTexture.resolution;\n\n            context.drawImage(child._texture.baseTexture.source, frame.x * resolution, frame.y * resolution, frame.width * resolution, frame.height * resolution, positionX * renderer.resolution, positionY * renderer.resolution, finalWidth * renderer.resolution, finalHeight * renderer.resolution);\n        }\n    };\n\n    /**\n     * Destroys the container\n     *\n     * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n     *  have been set to that value\n     * @param {boolean} [options.children=false] - if set to true, all the children will have their\n     *  destroy method called as well. 'options' will be passed on to those calls.\n     * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the texture of the child sprite\n     * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true\n     *  Should it destroy the base texture of the child sprite\n     */\n\n\n    ParticleContainer.prototype.destroy = function destroy(options) {\n        _core$Container.prototype.destroy.call(this, options);\n\n        if (this._buffers) {\n            for (var i = 0; i < this._buffers.length; ++i) {\n                this._buffers[i].destroy();\n            }\n        }\n\n        this._properties = null;\n        this._buffers = null;\n        this._bufferUpdateIDs = null;\n    };\n\n    _createClass(ParticleContainer, [{\n        key: 'tint',\n        get: function get() {\n            return this._tint;\n        },\n        set: function set(value) // eslint-disable-line require-jsdoc\n        {\n            this._tint = value;\n            (0, _utils.hex2rgb)(value, this.tintRgb);\n        }\n    }]);\n\n    return ParticleContainer;\n}(core.Container);\n\nexports.default = ParticleContainer;\n//# sourceMappingURL=ParticleContainer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/particles/ParticleContainer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/particles/index.js":
/*!*****************************************************!*\
  !*** ./node_modules/pixi.js/lib/particles/index.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _ParticleContainer = __webpack_require__(/*! ./ParticleContainer */ \"./node_modules/pixi.js/lib/particles/ParticleContainer.js\");\n\nObject.defineProperty(exports, 'ParticleContainer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_ParticleContainer).default;\n  }\n});\n\nvar _ParticleRenderer = __webpack_require__(/*! ./webgl/ParticleRenderer */ \"./node_modules/pixi.js/lib/particles/webgl/ParticleRenderer.js\");\n\nObject.defineProperty(exports, 'ParticleRenderer', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_ParticleRenderer).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/particles/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/particles/webgl/ParticleBuffer.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/particles/webgl/ParticleBuffer.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _pixiGlCore = __webpack_require__(/*! pixi-gl-core */ \"./node_modules/pixi-gl-core/src/index.js\");\n\nvar _pixiGlCore2 = _interopRequireDefault(_pixiGlCore);\n\nvar _createIndicesForQuads = __webpack_require__(/*! ../../core/utils/createIndicesForQuads */ \"./node_modules/pixi.js/lib/core/utils/createIndicesForQuads.js\");\n\nvar _createIndicesForQuads2 = _interopRequireDefault(_createIndicesForQuads);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @author Mat Groves\n *\n * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/\n * for creating the original PixiJS version!\n * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that\n * they now share 4 bytes on the vertex buffer\n *\n * Heavily inspired by LibGDX's ParticleBuffer:\n * https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/ParticleBuffer.java\n */\n\n/**\n * The particle buffer manages the static and dynamic buffers for a particle container.\n *\n * @class\n * @private\n * @memberof PIXI\n */\nvar ParticleBuffer = function () {\n    /**\n     * @param {WebGLRenderingContext} gl - The rendering context.\n     * @param {object} properties - The properties to upload.\n     * @param {boolean[]} dynamicPropertyFlags - Flags for which properties are dynamic.\n     * @param {number} size - The size of the batch.\n     */\n    function ParticleBuffer(gl, properties, dynamicPropertyFlags, size) {\n        _classCallCheck(this, ParticleBuffer);\n\n        /**\n         * The current WebGL drawing context.\n         *\n         * @member {WebGLRenderingContext}\n         */\n        this.gl = gl;\n\n        /**\n         * The number of particles the buffer can hold\n         *\n         * @member {number}\n         */\n        this.size = size;\n\n        /**\n         * A list of the properties that are dynamic.\n         *\n         * @member {object[]}\n         */\n        this.dynamicProperties = [];\n\n        /**\n         * A list of the properties that are static.\n         *\n         * @member {object[]}\n         */\n        this.staticProperties = [];\n\n        for (var i = 0; i < properties.length; ++i) {\n            var property = properties[i];\n\n            // Make copy of properties object so that when we edit the offset it doesn't\n            // change all other instances of the object literal\n            property = {\n                attribute: property.attribute,\n                size: property.size,\n                uploadFunction: property.uploadFunction,\n                unsignedByte: property.unsignedByte,\n                offset: property.offset\n            };\n\n            if (dynamicPropertyFlags[i]) {\n                this.dynamicProperties.push(property);\n            } else {\n                this.staticProperties.push(property);\n            }\n        }\n\n        this.staticStride = 0;\n        this.staticBuffer = null;\n        this.staticData = null;\n        this.staticDataUint32 = null;\n\n        this.dynamicStride = 0;\n        this.dynamicBuffer = null;\n        this.dynamicData = null;\n        this.dynamicDataUint32 = null;\n\n        this._updateID = 0;\n\n        this.initBuffers();\n    }\n\n    /**\n     * Sets up the renderer context and necessary buffers.\n     *\n     * @private\n     */\n\n\n    ParticleBuffer.prototype.initBuffers = function initBuffers() {\n        var gl = this.gl;\n        var dynamicOffset = 0;\n\n        /**\n         * Holds the indices of the geometry (quads) to draw\n         *\n         * @member {Uint16Array}\n         */\n        this.indices = (0, _createIndicesForQuads2.default)(this.size);\n        this.indexBuffer = _pixiGlCore2.default.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW);\n\n        this.dynamicStride = 0;\n\n        for (var i = 0; i < this.dynamicProperties.length; ++i) {\n            var property = this.dynamicProperties[i];\n\n            property.offset = dynamicOffset;\n            dynamicOffset += property.size;\n            this.dynamicStride += property.size;\n        }\n\n        var dynBuffer = new ArrayBuffer(this.size * this.dynamicStride * 4 * 4);\n\n        this.dynamicData = new Float32Array(dynBuffer);\n        this.dynamicDataUint32 = new Uint32Array(dynBuffer);\n        this.dynamicBuffer = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, dynBuffer, gl.STREAM_DRAW);\n\n        // static //\n        var staticOffset = 0;\n\n        this.staticStride = 0;\n\n        for (var _i = 0; _i < this.staticProperties.length; ++_i) {\n            var _property = this.staticProperties[_i];\n\n            _property.offset = staticOffset;\n            staticOffset += _property.size;\n            this.staticStride += _property.size;\n        }\n\n        var statBuffer = new ArrayBuffer(this.size * this.staticStride * 4 * 4);\n\n        this.staticData = new Float32Array(statBuffer);\n        this.staticDataUint32 = new Uint32Array(statBuffer);\n        this.staticBuffer = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, statBuffer, gl.STATIC_DRAW);\n\n        this.vao = new _pixiGlCore2.default.VertexArrayObject(gl).addIndex(this.indexBuffer);\n\n        for (var _i2 = 0; _i2 < this.dynamicProperties.length; ++_i2) {\n            var _property2 = this.dynamicProperties[_i2];\n\n            if (_property2.unsignedByte) {\n                this.vao.addAttribute(this.dynamicBuffer, _property2.attribute, gl.UNSIGNED_BYTE, true, this.dynamicStride * 4, _property2.offset * 4);\n            } else {\n                this.vao.addAttribute(this.dynamicBuffer, _property2.attribute, gl.FLOAT, false, this.dynamicStride * 4, _property2.offset * 4);\n            }\n        }\n\n        for (var _i3 = 0; _i3 < this.staticProperties.length; ++_i3) {\n            var _property3 = this.staticProperties[_i3];\n\n            if (_property3.unsignedByte) {\n                this.vao.addAttribute(this.staticBuffer, _property3.attribute, gl.UNSIGNED_BYTE, true, this.staticStride * 4, _property3.offset * 4);\n            } else {\n                this.vao.addAttribute(this.staticBuffer, _property3.attribute, gl.FLOAT, false, this.staticStride * 4, _property3.offset * 4);\n            }\n        }\n    };\n\n    /**\n     * Uploads the dynamic properties.\n     *\n     * @param {PIXI.DisplayObject[]} children - The children to upload.\n     * @param {number} startIndex - The index to start at.\n     * @param {number} amount - The number to upload.\n     */\n\n\n    ParticleBuffer.prototype.uploadDynamic = function uploadDynamic(children, startIndex, amount) {\n        for (var i = 0; i < this.dynamicProperties.length; i++) {\n            var property = this.dynamicProperties[i];\n\n            property.uploadFunction(children, startIndex, amount, property.unsignedByte ? this.dynamicDataUint32 : this.dynamicData, this.dynamicStride, property.offset);\n        }\n\n        this.dynamicBuffer.upload();\n    };\n\n    /**\n     * Uploads the static properties.\n     *\n     * @param {PIXI.DisplayObject[]} children - The children to upload.\n     * @param {number} startIndex - The index to start at.\n     * @param {number} amount - The number to upload.\n     */\n\n\n    ParticleBuffer.prototype.uploadStatic = function uploadStatic(children, startIndex, amount) {\n        for (var i = 0; i < this.staticProperties.length; i++) {\n            var property = this.staticProperties[i];\n\n            property.uploadFunction(children, startIndex, amount, property.unsignedByte ? this.staticDataUint32 : this.staticData, this.staticStride, property.offset);\n        }\n\n        this.staticBuffer.upload();\n    };\n\n    /**\n     * Destroys the ParticleBuffer.\n     *\n     */\n\n\n    ParticleBuffer.prototype.destroy = function destroy() {\n        this.dynamicProperties = null;\n        this.dynamicBuffer.destroy();\n        this.dynamicBuffer = null;\n        this.dynamicData = null;\n        this.dynamicDataUint32 = null;\n\n        this.staticProperties = null;\n        this.staticBuffer.destroy();\n        this.staticBuffer = null;\n        this.staticData = null;\n        this.staticDataUint32 = null;\n    };\n\n    return ParticleBuffer;\n}();\n\nexports.default = ParticleBuffer;\n//# sourceMappingURL=ParticleBuffer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/particles/webgl/ParticleBuffer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/particles/webgl/ParticleRenderer.js":
/*!**********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/particles/webgl/ParticleRenderer.js ***!
  \**********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _ParticleShader = __webpack_require__(/*! ./ParticleShader */ \"./node_modules/pixi.js/lib/particles/webgl/ParticleShader.js\");\n\nvar _ParticleShader2 = _interopRequireDefault(_ParticleShader);\n\nvar _ParticleBuffer = __webpack_require__(/*! ./ParticleBuffer */ \"./node_modules/pixi.js/lib/particles/webgl/ParticleBuffer.js\");\n\nvar _ParticleBuffer2 = _interopRequireDefault(_ParticleBuffer);\n\nvar _utils = __webpack_require__(/*! ../../core/utils */ \"./node_modules/pixi.js/lib/core/utils/index.js\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * @author Mat Groves\n *\n * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/\n * for creating the original PixiJS version!\n * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that they now\n * share 4 bytes on the vertex buffer\n *\n * Heavily inspired by LibGDX's ParticleRenderer:\n * https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/ParticleRenderer.java\n */\n\n/**\n *\n * @class\n * @private\n * @memberof PIXI\n */\nvar ParticleRenderer = function (_core$ObjectRenderer) {\n    _inherits(ParticleRenderer, _core$ObjectRenderer);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - The renderer this sprite batch works for.\n     */\n    function ParticleRenderer(renderer) {\n        _classCallCheck(this, ParticleRenderer);\n\n        // 65535 is max vertex index in the index buffer (see ParticleRenderer)\n        // so max number of particles is 65536 / 4 = 16384\n        // and max number of element in the index buffer is 16384 * 6 = 98304\n        // Creating a full index buffer, overhead is 98304 * 2 = 196Ko\n        // let numIndices = 98304;\n\n        /**\n         * The default shader that is used if a sprite doesn't have a more specific one.\n         *\n         * @member {PIXI.Shader}\n         */\n        var _this = _possibleConstructorReturn(this, _core$ObjectRenderer.call(this, renderer));\n\n        _this.shader = null;\n\n        _this.indexBuffer = null;\n\n        _this.properties = null;\n\n        _this.tempMatrix = new core.Matrix();\n\n        _this.CONTEXT_UID = 0;\n        return _this;\n    }\n\n    /**\n     * When there is a WebGL context change\n     *\n     * @private\n     */\n\n\n    ParticleRenderer.prototype.onContextChange = function onContextChange() {\n        var gl = this.renderer.gl;\n\n        this.CONTEXT_UID = this.renderer.CONTEXT_UID;\n\n        // setup default shader\n        this.shader = new _ParticleShader2.default(gl);\n\n        this.properties = [\n        // verticesData\n        {\n            attribute: this.shader.attributes.aVertexPosition,\n            size: 2,\n            uploadFunction: this.uploadVertices,\n            offset: 0\n        },\n        // positionData\n        {\n            attribute: this.shader.attributes.aPositionCoord,\n            size: 2,\n            uploadFunction: this.uploadPosition,\n            offset: 0\n        },\n        // rotationData\n        {\n            attribute: this.shader.attributes.aRotation,\n            size: 1,\n            uploadFunction: this.uploadRotation,\n            offset: 0\n        },\n        // uvsData\n        {\n            attribute: this.shader.attributes.aTextureCoord,\n            size: 2,\n            uploadFunction: this.uploadUvs,\n            offset: 0\n        },\n        // tintData\n        {\n            attribute: this.shader.attributes.aColor,\n            size: 1,\n            unsignedByte: true,\n            uploadFunction: this.uploadTint,\n            offset: 0\n        }];\n    };\n\n    /**\n     * Starts a new particle batch.\n     *\n     */\n\n\n    ParticleRenderer.prototype.start = function start() {\n        this.renderer.bindShader(this.shader);\n    };\n\n    /**\n     * Renders the particle container object.\n     *\n     * @param {PIXI.ParticleContainer} container - The container to render using this ParticleRenderer\n     */\n\n\n    ParticleRenderer.prototype.render = function render(container) {\n        var children = container.children;\n        var maxSize = container._maxSize;\n        var batchSize = container._batchSize;\n        var renderer = this.renderer;\n        var totalChildren = children.length;\n\n        if (totalChildren === 0) {\n            return;\n        } else if (totalChildren > maxSize) {\n            totalChildren = maxSize;\n        }\n\n        var buffers = container._glBuffers[renderer.CONTEXT_UID];\n\n        if (!buffers) {\n            buffers = container._glBuffers[renderer.CONTEXT_UID] = this.generateBuffers(container);\n        }\n\n        var baseTexture = children[0]._texture.baseTexture;\n\n        // if the uvs have not updated then no point rendering just yet!\n        this.renderer.setBlendMode(core.utils.correctBlendMode(container.blendMode, baseTexture.premultipliedAlpha));\n\n        var gl = renderer.gl;\n\n        var m = container.worldTransform.copy(this.tempMatrix);\n\n        m.prepend(renderer._activeRenderTarget.projectionMatrix);\n\n        this.shader.uniforms.projectionMatrix = m.toArray(true);\n\n        this.shader.uniforms.uColor = core.utils.premultiplyRgba(container.tintRgb, container.worldAlpha, this.shader.uniforms.uColor, baseTexture.premultipliedAlpha);\n\n        // make sure the texture is bound..\n        this.shader.uniforms.uSampler = renderer.bindTexture(baseTexture);\n\n        var updateStatic = false;\n\n        // now lets upload and render the buffers..\n        for (var i = 0, j = 0; i < totalChildren; i += batchSize, j += 1) {\n            var amount = totalChildren - i;\n\n            if (amount > batchSize) {\n                amount = batchSize;\n            }\n\n            if (j >= buffers.length) {\n                if (!container.autoResize) {\n                    break;\n                }\n                buffers.push(this._generateOneMoreBuffer(container));\n            }\n\n            var buffer = buffers[j];\n\n            // we always upload the dynamic\n            buffer.uploadDynamic(children, i, amount);\n\n            var bid = container._bufferUpdateIDs[j] || 0;\n\n            updateStatic = updateStatic || buffer._updateID < bid;\n            // we only upload the static content when we have to!\n            if (updateStatic) {\n                buffer._updateID = container._updateID;\n                buffer.uploadStatic(children, i, amount);\n            }\n\n            // bind the buffer\n            renderer.bindVao(buffer.vao);\n            buffer.vao.draw(gl.TRIANGLES, amount * 6);\n        }\n    };\n\n    /**\n     * Creates one particle buffer for each child in the container we want to render and updates internal properties\n     *\n     * @param {PIXI.ParticleContainer} container - The container to render using this ParticleRenderer\n     * @return {PIXI.ParticleBuffer[]} The buffers\n     */\n\n\n    ParticleRenderer.prototype.generateBuffers = function generateBuffers(container) {\n        var gl = this.renderer.gl;\n        var buffers = [];\n        var size = container._maxSize;\n        var batchSize = container._batchSize;\n        var dynamicPropertyFlags = container._properties;\n\n        for (var i = 0; i < size; i += batchSize) {\n            buffers.push(new _ParticleBuffer2.default(gl, this.properties, dynamicPropertyFlags, batchSize));\n        }\n\n        return buffers;\n    };\n\n    /**\n     * Creates one more particle buffer, because container has autoResize feature\n     *\n     * @param {PIXI.ParticleContainer} container - The container to render using this ParticleRenderer\n     * @return {PIXI.ParticleBuffer} generated buffer\n     * @private\n     */\n\n\n    ParticleRenderer.prototype._generateOneMoreBuffer = function _generateOneMoreBuffer(container) {\n        var gl = this.renderer.gl;\n        var batchSize = container._batchSize;\n        var dynamicPropertyFlags = container._properties;\n\n        return new _ParticleBuffer2.default(gl, this.properties, dynamicPropertyFlags, batchSize);\n    };\n\n    /**\n     * Uploads the verticies.\n     *\n     * @param {PIXI.DisplayObject[]} children - the array of display objects to render\n     * @param {number} startIndex - the index to start from in the children array\n     * @param {number} amount - the amount of children that will have their vertices uploaded\n     * @param {number[]} array - The vertices to upload.\n     * @param {number} stride - Stride to use for iteration.\n     * @param {number} offset - Offset to start at.\n     */\n\n\n    ParticleRenderer.prototype.uploadVertices = function uploadVertices(children, startIndex, amount, array, stride, offset) {\n        var w0 = 0;\n        var w1 = 0;\n        var h0 = 0;\n        var h1 = 0;\n\n        for (var i = 0; i < amount; ++i) {\n            var sprite = children[startIndex + i];\n            var texture = sprite._texture;\n            var sx = sprite.scale.x;\n            var sy = sprite.scale.y;\n            var trim = texture.trim;\n            var orig = texture.orig;\n\n            if (trim) {\n                // if the sprite is trimmed and is not a tilingsprite then we need to add the\n                // extra space before transforming the sprite coords..\n                w1 = trim.x - sprite.anchor.x * orig.width;\n                w0 = w1 + trim.width;\n\n                h1 = trim.y - sprite.anchor.y * orig.height;\n                h0 = h1 + trim.height;\n            } else {\n                w0 = orig.width * (1 - sprite.anchor.x);\n                w1 = orig.width * -sprite.anchor.x;\n\n                h0 = orig.height * (1 - sprite.anchor.y);\n                h1 = orig.height * -sprite.anchor.y;\n            }\n\n            array[offset] = w1 * sx;\n            array[offset + 1] = h1 * sy;\n\n            array[offset + stride] = w0 * sx;\n            array[offset + stride + 1] = h1 * sy;\n\n            array[offset + stride * 2] = w0 * sx;\n            array[offset + stride * 2 + 1] = h0 * sy;\n\n            array[offset + stride * 3] = w1 * sx;\n            array[offset + stride * 3 + 1] = h0 * sy;\n\n            offset += stride * 4;\n        }\n    };\n\n    /**\n     *\n     * @param {PIXI.DisplayObject[]} children - the array of display objects to render\n     * @param {number} startIndex - the index to start from in the children array\n     * @param {number} amount - the amount of children that will have their positions uploaded\n     * @param {number[]} array - The vertices to upload.\n     * @param {number} stride - Stride to use for iteration.\n     * @param {number} offset - Offset to start at.\n     */\n\n\n    ParticleRenderer.prototype.uploadPosition = function uploadPosition(children, startIndex, amount, array, stride, offset) {\n        for (var i = 0; i < amount; i++) {\n            var spritePosition = children[startIndex + i].position;\n\n            array[offset] = spritePosition.x;\n            array[offset + 1] = spritePosition.y;\n\n            array[offset + stride] = spritePosition.x;\n            array[offset + stride + 1] = spritePosition.y;\n\n            array[offset + stride * 2] = spritePosition.x;\n            array[offset + stride * 2 + 1] = spritePosition.y;\n\n            array[offset + stride * 3] = spritePosition.x;\n            array[offset + stride * 3 + 1] = spritePosition.y;\n\n            offset += stride * 4;\n        }\n    };\n\n    /**\n     *\n     * @param {PIXI.DisplayObject[]} children - the array of display objects to render\n     * @param {number} startIndex - the index to start from in the children array\n     * @param {number} amount - the amount of children that will have their rotation uploaded\n     * @param {number[]} array - The vertices to upload.\n     * @param {number} stride - Stride to use for iteration.\n     * @param {number} offset - Offset to start at.\n     */\n\n\n    ParticleRenderer.prototype.uploadRotation = function uploadRotation(children, startIndex, amount, array, stride, offset) {\n        for (var i = 0; i < amount; i++) {\n            var spriteRotation = children[startIndex + i].rotation;\n\n            array[offset] = spriteRotation;\n            array[offset + stride] = spriteRotation;\n            array[offset + stride * 2] = spriteRotation;\n            array[offset + stride * 3] = spriteRotation;\n\n            offset += stride * 4;\n        }\n    };\n\n    /**\n     *\n     * @param {PIXI.DisplayObject[]} children - the array of display objects to render\n     * @param {number} startIndex - the index to start from in the children array\n     * @param {number} amount - the amount of children that will have their rotation uploaded\n     * @param {number[]} array - The vertices to upload.\n     * @param {number} stride - Stride to use for iteration.\n     * @param {number} offset - Offset to start at.\n     */\n\n\n    ParticleRenderer.prototype.uploadUvs = function uploadUvs(children, startIndex, amount, array, stride, offset) {\n        for (var i = 0; i < amount; ++i) {\n            var textureUvs = children[startIndex + i]._texture._uvs;\n\n            if (textureUvs) {\n                array[offset] = textureUvs.x0;\n                array[offset + 1] = textureUvs.y0;\n\n                array[offset + stride] = textureUvs.x1;\n                array[offset + stride + 1] = textureUvs.y1;\n\n                array[offset + stride * 2] = textureUvs.x2;\n                array[offset + stride * 2 + 1] = textureUvs.y2;\n\n                array[offset + stride * 3] = textureUvs.x3;\n                array[offset + stride * 3 + 1] = textureUvs.y3;\n\n                offset += stride * 4;\n            } else {\n                // TODO you know this can be easier!\n                array[offset] = 0;\n                array[offset + 1] = 0;\n\n                array[offset + stride] = 0;\n                array[offset + stride + 1] = 0;\n\n                array[offset + stride * 2] = 0;\n                array[offset + stride * 2 + 1] = 0;\n\n                array[offset + stride * 3] = 0;\n                array[offset + stride * 3 + 1] = 0;\n\n                offset += stride * 4;\n            }\n        }\n    };\n\n    /**\n     *\n     * @param {PIXI.DisplayObject[]} children - the array of display objects to render\n     * @param {number} startIndex - the index to start from in the children array\n     * @param {number} amount - the amount of children that will have their rotation uploaded\n     * @param {number[]} array - The vertices to upload.\n     * @param {number} stride - Stride to use for iteration.\n     * @param {number} offset - Offset to start at.\n     */\n\n\n    ParticleRenderer.prototype.uploadTint = function uploadTint(children, startIndex, amount, array, stride, offset) {\n        for (var i = 0; i < amount; ++i) {\n            var sprite = children[startIndex + i];\n            var premultiplied = sprite._texture.baseTexture.premultipliedAlpha;\n            var alpha = sprite.alpha;\n            // we dont call extra function if alpha is 1.0, that's faster\n            var argb = alpha < 1.0 && premultiplied ? (0, _utils.premultiplyTint)(sprite._tintRGB, alpha) : sprite._tintRGB + (alpha * 255 << 24);\n\n            array[offset] = argb;\n            array[offset + stride] = argb;\n            array[offset + stride * 2] = argb;\n            array[offset + stride * 3] = argb;\n\n            offset += stride * 4;\n        }\n    };\n\n    /**\n     * Destroys the ParticleRenderer.\n     *\n     */\n\n\n    ParticleRenderer.prototype.destroy = function destroy() {\n        if (this.renderer.gl) {\n            this.renderer.gl.deleteBuffer(this.indexBuffer);\n        }\n\n        _core$ObjectRenderer.prototype.destroy.call(this);\n\n        this.shader.destroy();\n\n        this.indices = null;\n        this.tempMatrix = null;\n    };\n\n    return ParticleRenderer;\n}(core.ObjectRenderer);\n\nexports.default = ParticleRenderer;\n\n\ncore.WebGLRenderer.registerPlugin('particle', ParticleRenderer);\n//# sourceMappingURL=ParticleRenderer.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/particles/webgl/ParticleRenderer.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/particles/webgl/ParticleShader.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/particles/webgl/ParticleShader.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _Shader2 = __webpack_require__(/*! ../../core/Shader */ \"./node_modules/pixi.js/lib/core/Shader.js\");\n\nvar _Shader3 = _interopRequireDefault(_Shader2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * @class\n * @extends PIXI.Shader\n * @memberof PIXI\n */\nvar ParticleShader = function (_Shader) {\n    _inherits(ParticleShader, _Shader);\n\n    /**\n     * @param {PIXI.Shader} gl - The webgl shader manager this shader works for.\n     */\n    function ParticleShader(gl) {\n        _classCallCheck(this, ParticleShader);\n\n        return _possibleConstructorReturn(this, _Shader.call(this, gl,\n        // vertex shader\n        ['attribute vec2 aVertexPosition;', 'attribute vec2 aTextureCoord;', 'attribute vec4 aColor;', 'attribute vec2 aPositionCoord;', 'attribute float aRotation;', 'uniform mat3 projectionMatrix;', 'uniform vec4 uColor;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'void main(void){', '   float x = (aVertexPosition.x) * cos(aRotation) - (aVertexPosition.y) * sin(aRotation);', '   float y = (aVertexPosition.x) * sin(aRotation) + (aVertexPosition.y) * cos(aRotation);', '   vec2 v = vec2(x, y);', '   v = v + aPositionCoord;', '   gl_Position = vec4((projectionMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);', '   vTextureCoord = aTextureCoord;', '   vColor = aColor * uColor;', '}'].join('\\n'),\n        // hello\n        ['varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform sampler2D uSampler;', 'void main(void){', '  vec4 color = texture2D(uSampler, vTextureCoord) * vColor;', '  gl_FragColor = color;', '}'].join('\\n')));\n    }\n\n    return ParticleShader;\n}(_Shader3.default);\n\nexports.default = ParticleShader;\n//# sourceMappingURL=ParticleShader.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/particles/webgl/ParticleShader.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/polyfill/Math.sign.js":
/*!********************************************************!*\
  !*** ./node_modules/pixi.js/lib/polyfill/Math.sign.js ***!
  \********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\n// References:\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign\n\nif (!Math.sign) {\n    Math.sign = function mathSign(x) {\n        x = Number(x);\n\n        if (x === 0 || isNaN(x)) {\n            return x;\n        }\n\n        return x > 0 ? 1 : -1;\n    };\n}\n//# sourceMappingURL=Math.sign.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/polyfill/Math.sign.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/polyfill/Number.isInteger.js":
/*!***************************************************************!*\
  !*** ./node_modules/pixi.js/lib/polyfill/Number.isInteger.js ***!
  \***************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\n// References:\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger\n\nif (!Number.isInteger) {\n    Number.isInteger = function numberIsInteger(value) {\n        return typeof value === 'number' && isFinite(value) && Math.floor(value) === value;\n    };\n}\n//# sourceMappingURL=Number.isInteger.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/polyfill/Number.isInteger.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/polyfill/Object.assign.js":
/*!************************************************************!*\
  !*** ./node_modules/pixi.js/lib/polyfill/Object.assign.js ***!
  \************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nvar _objectAssign = __webpack_require__(/*! object-assign */ \"./node_modules/object-assign/index.js\");\n\nvar _objectAssign2 = _interopRequireDefault(_objectAssign);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nif (!Object.assign) {\n    Object.assign = _objectAssign2.default;\n} // References:\n// https://github.com/sindresorhus/object-assign\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign\n//# sourceMappingURL=Object.assign.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/polyfill/Object.assign.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/polyfill/index.js":
/*!****************************************************!*\
  !*** ./node_modules/pixi.js/lib/polyfill/index.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\n__webpack_require__(/*! ./Object.assign */ \"./node_modules/pixi.js/lib/polyfill/Object.assign.js\");\n\n__webpack_require__(/*! ./requestAnimationFrame */ \"./node_modules/pixi.js/lib/polyfill/requestAnimationFrame.js\");\n\n__webpack_require__(/*! ./Math.sign */ \"./node_modules/pixi.js/lib/polyfill/Math.sign.js\");\n\n__webpack_require__(/*! ./Number.isInteger */ \"./node_modules/pixi.js/lib/polyfill/Number.isInteger.js\");\n\nif (!window.ArrayBuffer) {\n    window.ArrayBuffer = Array;\n}\n\nif (!window.Float32Array) {\n    window.Float32Array = Array;\n}\n\nif (!window.Uint32Array) {\n    window.Uint32Array = Array;\n}\n\nif (!window.Uint16Array) {\n    window.Uint16Array = Array;\n}\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/polyfill/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/polyfill/requestAnimationFrame.js":
/*!********************************************************************!*\
  !*** ./node_modules/pixi.js/lib/polyfill/requestAnimationFrame.js ***!
  \********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("/* WEBPACK VAR INJECTION */(function(global) {\n\n// References:\n// http://paulirish.com/2011/requestanimationframe-for-smart-animating/\n// https://gist.github.com/1579671\n// http://updates.html5rocks.com/2012/05/requestAnimationFrame-API-now-with-sub-millisecond-precision\n// https://gist.github.com/timhall/4078614\n// https://github.com/Financial-Times/polyfill-service/tree/master/polyfills/requestAnimationFrame\n\n// Expected to be used with Browserfiy\n// Browserify automatically detects the use of `global` and passes the\n// correct reference of `global`, `self`, and finally `window`\n\nvar ONE_FRAME_TIME = 16;\n\n// Date.now\nif (!(Date.now && Date.prototype.getTime)) {\n    Date.now = function now() {\n        return new Date().getTime();\n    };\n}\n\n// performance.now\nif (!(global.performance && global.performance.now)) {\n    var startTime = Date.now();\n\n    if (!global.performance) {\n        global.performance = {};\n    }\n\n    global.performance.now = function () {\n        return Date.now() - startTime;\n    };\n}\n\n// requestAnimationFrame\nvar lastTime = Date.now();\nvar vendors = ['ms', 'moz', 'webkit', 'o'];\n\nfor (var x = 0; x < vendors.length && !global.requestAnimationFrame; ++x) {\n    var p = vendors[x];\n\n    global.requestAnimationFrame = global[p + 'RequestAnimationFrame'];\n    global.cancelAnimationFrame = global[p + 'CancelAnimationFrame'] || global[p + 'CancelRequestAnimationFrame'];\n}\n\nif (!global.requestAnimationFrame) {\n    global.requestAnimationFrame = function (callback) {\n        if (typeof callback !== 'function') {\n            throw new TypeError(callback + 'is not a function');\n        }\n\n        var currentTime = Date.now();\n        var delay = ONE_FRAME_TIME + lastTime - currentTime;\n\n        if (delay < 0) {\n            delay = 0;\n        }\n\n        lastTime = currentTime;\n\n        return setTimeout(function () {\n            lastTime = Date.now();\n            callback(performance.now());\n        }, delay);\n    };\n}\n\nif (!global.cancelAnimationFrame) {\n    global.cancelAnimationFrame = function (id) {\n        return clearTimeout(id);\n    };\n}\n//# sourceMappingURL=requestAnimationFrame.js.map\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../webpack/buildin/global.js */ \"./node_modules/webpack/buildin/global.js\")))\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/polyfill/requestAnimationFrame.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/prepare/BasePrepare.js":
/*!*********************************************************!*\
  !*** ./node_modules/pixi.js/lib/prepare/BasePrepare.js ***!
  \*********************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _CountLimiter = __webpack_require__(/*! ./limiters/CountLimiter */ \"./node_modules/pixi.js/lib/prepare/limiters/CountLimiter.js\");\n\nvar _CountLimiter2 = _interopRequireDefault(_CountLimiter);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar SharedTicker = core.ticker.shared;\n\n/**\n * Default number of uploads per frame using prepare plugin.\n *\n * @static\n * @memberof PIXI.settings\n * @name UPLOADS_PER_FRAME\n * @type {number}\n * @default 4\n */\ncore.settings.UPLOADS_PER_FRAME = 4;\n\n/**\n * The prepare manager provides functionality to upload content to the GPU. BasePrepare handles\n * basic queuing functionality and is extended by {@link PIXI.prepare.WebGLPrepare} and {@link PIXI.prepare.CanvasPrepare}\n * to provide preparation capabilities specific to their respective renderers.\n *\n * @example\n * // Create a sprite\n * const sprite = new PIXI.Sprite.fromImage('something.png');\n *\n * // Load object into GPU\n * app.renderer.plugins.prepare.upload(sprite, () => {\n *\n *     //Texture(s) has been uploaded to GPU\n *     app.stage.addChild(sprite);\n *\n * })\n *\n * @abstract\n * @class\n * @memberof PIXI.prepare\n */\n\nvar BasePrepare = function () {\n    /**\n     * @param {PIXI.SystemRenderer} renderer - A reference to the current renderer\n     */\n    function BasePrepare(renderer) {\n        var _this = this;\n\n        _classCallCheck(this, BasePrepare);\n\n        /**\n         * The limiter to be used to control how quickly items are prepared.\n         * @type {PIXI.prepare.CountLimiter|PIXI.prepare.TimeLimiter}\n         */\n        this.limiter = new _CountLimiter2.default(core.settings.UPLOADS_PER_FRAME);\n\n        /**\n         * Reference to the renderer.\n         * @type {PIXI.SystemRenderer}\n         * @protected\n         */\n        this.renderer = renderer;\n\n        /**\n         * The only real difference between CanvasPrepare and WebGLPrepare is what they pass\n         * to upload hooks. That different parameter is stored here.\n         * @type {PIXI.prepare.CanvasPrepare|PIXI.WebGLRenderer}\n         * @protected\n         */\n        this.uploadHookHelper = null;\n\n        /**\n         * Collection of items to uploads at once.\n         * @type {Array<*>}\n         * @private\n         */\n        this.queue = [];\n\n        /**\n         * Collection of additional hooks for finding assets.\n         * @type {Array<Function>}\n         * @private\n         */\n        this.addHooks = [];\n\n        /**\n         * Collection of additional hooks for processing assets.\n         * @type {Array<Function>}\n         * @private\n         */\n        this.uploadHooks = [];\n\n        /**\n         * Callback to call after completed.\n         * @type {Array<Function>}\n         * @private\n         */\n        this.completes = [];\n\n        /**\n         * If prepare is ticking (running).\n         * @type {boolean}\n         * @private\n         */\n        this.ticking = false;\n\n        /**\n         * 'bound' call for prepareItems().\n         * @type {Function}\n         * @private\n         */\n        this.delayedTick = function () {\n            // unlikely, but in case we were destroyed between tick() and delayedTick()\n            if (!_this.queue) {\n                return;\n            }\n            _this.prepareItems();\n        };\n\n        // hooks to find the correct texture\n        this.registerFindHook(findText);\n        this.registerFindHook(findTextStyle);\n        this.registerFindHook(findMultipleBaseTextures);\n        this.registerFindHook(findBaseTexture);\n        this.registerFindHook(findTexture);\n\n        // upload hooks\n        this.registerUploadHook(drawText);\n        this.registerUploadHook(calculateTextStyle);\n    }\n\n    /**\n     * Upload all the textures and graphics to the GPU.\n     *\n     * @param {Function|PIXI.DisplayObject|PIXI.Container|PIXI.BaseTexture|PIXI.Texture|PIXI.Graphics|PIXI.Text} item -\n     *        Either the container or display object to search for items to upload, the items to upload themselves,\n     *        or the callback function, if items have been added using `prepare.add`.\n     * @param {Function} [done] - Optional callback when all queued uploads have completed\n     */\n\n\n    BasePrepare.prototype.upload = function upload(item, done) {\n        if (typeof item === 'function') {\n            done = item;\n            item = null;\n        }\n\n        // If a display object, search for items\n        // that we could upload\n        if (item) {\n            this.add(item);\n        }\n\n        // Get the items for upload from the display\n        if (this.queue.length) {\n            if (done) {\n                this.completes.push(done);\n            }\n\n            if (!this.ticking) {\n                this.ticking = true;\n                SharedTicker.addOnce(this.tick, this, core.UPDATE_PRIORITY.UTILITY);\n            }\n        } else if (done) {\n            done();\n        }\n    };\n\n    /**\n     * Handle tick update\n     *\n     * @private\n     */\n\n\n    BasePrepare.prototype.tick = function tick() {\n        setTimeout(this.delayedTick, 0);\n    };\n\n    /**\n     * Actually prepare items. This is handled outside of the tick because it will take a while\n     * and we do NOT want to block the current animation frame from rendering.\n     *\n     * @private\n     */\n\n\n    BasePrepare.prototype.prepareItems = function prepareItems() {\n        this.limiter.beginFrame();\n        // Upload the graphics\n        while (this.queue.length && this.limiter.allowedToUpload()) {\n            var item = this.queue[0];\n            var uploaded = false;\n\n            if (item && !item._destroyed) {\n                for (var i = 0, len = this.uploadHooks.length; i < len; i++) {\n                    if (this.uploadHooks[i](this.uploadHookHelper, item)) {\n                        this.queue.shift();\n                        uploaded = true;\n                        break;\n                    }\n                }\n            }\n\n            if (!uploaded) {\n                this.queue.shift();\n            }\n        }\n\n        // We're finished\n        if (!this.queue.length) {\n            this.ticking = false;\n\n            var completes = this.completes.slice(0);\n\n            this.completes.length = 0;\n\n            for (var _i = 0, _len = completes.length; _i < _len; _i++) {\n                completes[_i]();\n            }\n        } else {\n            // if we are not finished, on the next rAF do this again\n            SharedTicker.addOnce(this.tick, this, core.UPDATE_PRIORITY.UTILITY);\n        }\n    };\n\n    /**\n     * Adds hooks for finding items.\n     *\n     * @param {Function} addHook - Function call that takes two parameters: `item:*, queue:Array`\n     *          function must return `true` if it was able to add item to the queue.\n     * @return {PIXI.BasePrepare} Instance of plugin for chaining.\n     */\n\n\n    BasePrepare.prototype.registerFindHook = function registerFindHook(addHook) {\n        if (addHook) {\n            this.addHooks.push(addHook);\n        }\n\n        return this;\n    };\n\n    /**\n     * Adds hooks for uploading items.\n     *\n     * @param {Function} uploadHook - Function call that takes two parameters: `prepare:CanvasPrepare, item:*` and\n     *          function must return `true` if it was able to handle upload of item.\n     * @return {PIXI.BasePrepare} Instance of plugin for chaining.\n     */\n\n\n    BasePrepare.prototype.registerUploadHook = function registerUploadHook(uploadHook) {\n        if (uploadHook) {\n            this.uploadHooks.push(uploadHook);\n        }\n\n        return this;\n    };\n\n    /**\n     * Manually add an item to the uploading queue.\n     *\n     * @param {PIXI.DisplayObject|PIXI.Container|PIXI.BaseTexture|PIXI.Texture|PIXI.Graphics|PIXI.Text|*} item - Object to\n     *        add to the queue\n     * @return {PIXI.CanvasPrepare} Instance of plugin for chaining.\n     */\n\n\n    BasePrepare.prototype.add = function add(item) {\n        // Add additional hooks for finding elements on special\n        // types of objects that\n        for (var i = 0, len = this.addHooks.length; i < len; i++) {\n            if (this.addHooks[i](item, this.queue)) {\n                break;\n            }\n        }\n\n        // Get childen recursively\n        if (item instanceof core.Container) {\n            for (var _i2 = item.children.length - 1; _i2 >= 0; _i2--) {\n                this.add(item.children[_i2]);\n            }\n        }\n\n        return this;\n    };\n\n    /**\n     * Destroys the plugin, don't use after this.\n     *\n     */\n\n\n    BasePrepare.prototype.destroy = function destroy() {\n        if (this.ticking) {\n            SharedTicker.remove(this.tick, this);\n        }\n        this.ticking = false;\n        this.addHooks = null;\n        this.uploadHooks = null;\n        this.renderer = null;\n        this.completes = null;\n        this.queue = null;\n        this.limiter = null;\n        this.uploadHookHelper = null;\n    };\n\n    return BasePrepare;\n}();\n\n/**\n * Built-in hook to find multiple textures from objects like AnimatedSprites.\n *\n * @private\n * @param {PIXI.DisplayObject} item - Display object to check\n * @param {Array<*>} queue - Collection of items to upload\n * @return {boolean} if a PIXI.Texture object was found.\n */\n\n\nexports.default = BasePrepare;\nfunction findMultipleBaseTextures(item, queue) {\n    var result = false;\n\n    // Objects with mutliple textures\n    if (item && item._textures && item._textures.length) {\n        for (var i = 0; i < item._textures.length; i++) {\n            if (item._textures[i] instanceof core.Texture) {\n                var baseTexture = item._textures[i].baseTexture;\n\n                if (queue.indexOf(baseTexture) === -1) {\n                    queue.push(baseTexture);\n                    result = true;\n                }\n            }\n        }\n    }\n\n    return result;\n}\n\n/**\n * Built-in hook to find BaseTextures from Sprites.\n *\n * @private\n * @param {PIXI.DisplayObject} item - Display object to check\n * @param {Array<*>} queue - Collection of items to upload\n * @return {boolean} if a PIXI.Texture object was found.\n */\nfunction findBaseTexture(item, queue) {\n    // Objects with textures, like Sprites/Text\n    if (item instanceof core.BaseTexture) {\n        if (queue.indexOf(item) === -1) {\n            queue.push(item);\n        }\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to find textures from objects.\n *\n * @private\n * @param {PIXI.DisplayObject} item - Display object to check\n * @param {Array<*>} queue - Collection of items to upload\n * @return {boolean} if a PIXI.Texture object was found.\n */\nfunction findTexture(item, queue) {\n    if (item._texture && item._texture instanceof core.Texture) {\n        var texture = item._texture.baseTexture;\n\n        if (queue.indexOf(texture) === -1) {\n            queue.push(texture);\n        }\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to draw PIXI.Text to its texture.\n *\n * @private\n * @param {PIXI.WebGLRenderer|PIXI.CanvasPrepare} helper - Not used by this upload handler\n * @param {PIXI.DisplayObject} item - Item to check\n * @return {boolean} If item was uploaded.\n */\nfunction drawText(helper, item) {\n    if (item instanceof core.Text) {\n        // updating text will return early if it is not dirty\n        item.updateText(true);\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to calculate a text style for a PIXI.Text object.\n *\n * @private\n * @param {PIXI.WebGLRenderer|PIXI.CanvasPrepare} helper - Not used by this upload handler\n * @param {PIXI.DisplayObject} item - Item to check\n * @return {boolean} If item was uploaded.\n */\nfunction calculateTextStyle(helper, item) {\n    if (item instanceof core.TextStyle) {\n        var font = item.toFontString();\n\n        core.TextMetrics.measureFont(font);\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to find Text objects.\n *\n * @private\n * @param {PIXI.DisplayObject} item - Display object to check\n * @param {Array<*>} queue - Collection of items to upload\n * @return {boolean} if a PIXI.Text object was found.\n */\nfunction findText(item, queue) {\n    if (item instanceof core.Text) {\n        // push the text style to prepare it - this can be really expensive\n        if (queue.indexOf(item.style) === -1) {\n            queue.push(item.style);\n        }\n        // also push the text object so that we can render it (to canvas/texture) if needed\n        if (queue.indexOf(item) === -1) {\n            queue.push(item);\n        }\n        // also push the Text's texture for upload to GPU\n        var texture = item._texture.baseTexture;\n\n        if (queue.indexOf(texture) === -1) {\n            queue.push(texture);\n        }\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to find TextStyle objects.\n *\n * @private\n * @param {PIXI.TextStyle} item - Display object to check\n * @param {Array<*>} queue - Collection of items to upload\n * @return {boolean} if a PIXI.TextStyle object was found.\n */\nfunction findTextStyle(item, queue) {\n    if (item instanceof core.TextStyle) {\n        if (queue.indexOf(item) === -1) {\n            queue.push(item);\n        }\n\n        return true;\n    }\n\n    return false;\n}\n//# sourceMappingURL=BasePrepare.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/prepare/BasePrepare.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/prepare/canvas/CanvasPrepare.js":
/*!******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/prepare/canvas/CanvasPrepare.js ***!
  \******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _BasePrepare2 = __webpack_require__(/*! ../BasePrepare */ \"./node_modules/pixi.js/lib/prepare/BasePrepare.js\");\n\nvar _BasePrepare3 = _interopRequireDefault(_BasePrepare2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar CANVAS_START_SIZE = 16;\n\n/**\n * The prepare manager provides functionality to upload content to the GPU\n * This cannot be done directly for Canvas like in WebGL, but the effect can be achieved by drawing\n * textures to an offline canvas.\n * This draw call will force the texture to be moved onto the GPU.\n *\n * An instance of this class is automatically created by default, and can be found at renderer.plugins.prepare\n *\n * @class\n * @extends PIXI.prepare.BasePrepare\n * @memberof PIXI.prepare\n */\n\nvar CanvasPrepare = function (_BasePrepare) {\n    _inherits(CanvasPrepare, _BasePrepare);\n\n    /**\n     * @param {PIXI.CanvasRenderer} renderer - A reference to the current renderer\n     */\n    function CanvasPrepare(renderer) {\n        _classCallCheck(this, CanvasPrepare);\n\n        var _this = _possibleConstructorReturn(this, _BasePrepare.call(this, renderer));\n\n        _this.uploadHookHelper = _this;\n\n        /**\n        * An offline canvas to render textures to\n        * @type {HTMLCanvasElement}\n        * @private\n        */\n        _this.canvas = document.createElement('canvas');\n        _this.canvas.width = CANVAS_START_SIZE;\n        _this.canvas.height = CANVAS_START_SIZE;\n\n        /**\n         * The context to the canvas\n        * @type {CanvasRenderingContext2D}\n        * @private\n        */\n        _this.ctx = _this.canvas.getContext('2d');\n\n        // Add textures to upload\n        _this.registerUploadHook(uploadBaseTextures);\n        return _this;\n    }\n\n    /**\n     * Destroys the plugin, don't use after this.\n     *\n     */\n\n\n    CanvasPrepare.prototype.destroy = function destroy() {\n        _BasePrepare.prototype.destroy.call(this);\n        this.ctx = null;\n        this.canvas = null;\n    };\n\n    return CanvasPrepare;\n}(_BasePrepare3.default);\n\n/**\n * Built-in hook to upload PIXI.Texture objects to the GPU.\n *\n * @private\n * @param {*} prepare - Instance of CanvasPrepare\n * @param {*} item - Item to check\n * @return {boolean} If item was uploaded.\n */\n\n\nexports.default = CanvasPrepare;\nfunction uploadBaseTextures(prepare, item) {\n    if (item instanceof core.BaseTexture) {\n        var image = item.source;\n\n        // Sometimes images (like atlas images) report a size of zero, causing errors on windows phone.\n        // So if the width or height is equal to zero then use the canvas size\n        // Otherwise use whatever is smaller, the image dimensions or the canvas dimensions.\n        var imageWidth = image.width === 0 ? prepare.canvas.width : Math.min(prepare.canvas.width, image.width);\n        var imageHeight = image.height === 0 ? prepare.canvas.height : Math.min(prepare.canvas.height, image.height);\n\n        // Only a small subsections is required to be drawn to have the whole texture uploaded to the GPU\n        // A smaller draw can be faster.\n        prepare.ctx.drawImage(image, 0, 0, imageWidth, imageHeight, 0, 0, prepare.canvas.width, prepare.canvas.height);\n\n        return true;\n    }\n\n    return false;\n}\n\ncore.CanvasRenderer.registerPlugin('prepare', CanvasPrepare);\n//# sourceMappingURL=CanvasPrepare.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/prepare/canvas/CanvasPrepare.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/prepare/index.js":
/*!***************************************************!*\
  !*** ./node_modules/pixi.js/lib/prepare/index.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _WebGLPrepare = __webpack_require__(/*! ./webgl/WebGLPrepare */ \"./node_modules/pixi.js/lib/prepare/webgl/WebGLPrepare.js\");\n\nObject.defineProperty(exports, 'webgl', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_WebGLPrepare).default;\n  }\n});\n\nvar _CanvasPrepare = __webpack_require__(/*! ./canvas/CanvasPrepare */ \"./node_modules/pixi.js/lib/prepare/canvas/CanvasPrepare.js\");\n\nObject.defineProperty(exports, 'canvas', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CanvasPrepare).default;\n  }\n});\n\nvar _BasePrepare = __webpack_require__(/*! ./BasePrepare */ \"./node_modules/pixi.js/lib/prepare/BasePrepare.js\");\n\nObject.defineProperty(exports, 'BasePrepare', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_BasePrepare).default;\n  }\n});\n\nvar _CountLimiter = __webpack_require__(/*! ./limiters/CountLimiter */ \"./node_modules/pixi.js/lib/prepare/limiters/CountLimiter.js\");\n\nObject.defineProperty(exports, 'CountLimiter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_CountLimiter).default;\n  }\n});\n\nvar _TimeLimiter = __webpack_require__(/*! ./limiters/TimeLimiter */ \"./node_modules/pixi.js/lib/prepare/limiters/TimeLimiter.js\");\n\nObject.defineProperty(exports, 'TimeLimiter', {\n  enumerable: true,\n  get: function get() {\n    return _interopRequireDefault(_TimeLimiter).default;\n  }\n});\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/prepare/index.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/prepare/limiters/CountLimiter.js":
/*!*******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/prepare/limiters/CountLimiter.js ***!
  \*******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * CountLimiter limits the number of items handled by a {@link PIXI.prepare.BasePrepare} to a specified\n * number of items per frame.\n *\n * @class\n * @memberof PIXI\n */\nvar CountLimiter = function () {\n  /**\n   * @param {number} maxItemsPerFrame - The maximum number of items that can be prepared each frame.\n   */\n  function CountLimiter(maxItemsPerFrame) {\n    _classCallCheck(this, CountLimiter);\n\n    /**\n     * The maximum number of items that can be prepared each frame.\n     * @private\n     */\n    this.maxItemsPerFrame = maxItemsPerFrame;\n    /**\n     * The number of items that can be prepared in the current frame.\n     * @type {number}\n     * @private\n     */\n    this.itemsLeft = 0;\n  }\n\n  /**\n   * Resets any counting properties to start fresh on a new frame.\n   */\n\n\n  CountLimiter.prototype.beginFrame = function beginFrame() {\n    this.itemsLeft = this.maxItemsPerFrame;\n  };\n\n  /**\n   * Checks to see if another item can be uploaded. This should only be called once per item.\n   * @return {boolean} If the item is allowed to be uploaded.\n   */\n\n\n  CountLimiter.prototype.allowedToUpload = function allowedToUpload() {\n    return this.itemsLeft-- > 0;\n  };\n\n  return CountLimiter;\n}();\n\nexports.default = CountLimiter;\n//# sourceMappingURL=CountLimiter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/prepare/limiters/CountLimiter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/prepare/limiters/TimeLimiter.js":
/*!******************************************************************!*\
  !*** ./node_modules/pixi.js/lib/prepare/limiters/TimeLimiter.js ***!
  \******************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * TimeLimiter limits the number of items handled by a {@link PIXI.BasePrepare} to a specified\n * number of milliseconds per frame.\n *\n * @class\n * @memberof PIXI\n */\nvar TimeLimiter = function () {\n  /**\n   * @param {number} maxMilliseconds - The maximum milliseconds that can be spent preparing items each frame.\n   */\n  function TimeLimiter(maxMilliseconds) {\n    _classCallCheck(this, TimeLimiter);\n\n    /**\n     * The maximum milliseconds that can be spent preparing items each frame.\n     * @private\n     */\n    this.maxMilliseconds = maxMilliseconds;\n    /**\n     * The start time of the current frame.\n     * @type {number}\n     * @private\n     */\n    this.frameStart = 0;\n  }\n\n  /**\n   * Resets any counting properties to start fresh on a new frame.\n   */\n\n\n  TimeLimiter.prototype.beginFrame = function beginFrame() {\n    this.frameStart = Date.now();\n  };\n\n  /**\n   * Checks to see if another item can be uploaded. This should only be called once per item.\n   * @return {boolean} If the item is allowed to be uploaded.\n   */\n\n\n  TimeLimiter.prototype.allowedToUpload = function allowedToUpload() {\n    return Date.now() - this.frameStart < this.maxMilliseconds;\n  };\n\n  return TimeLimiter;\n}();\n\nexports.default = TimeLimiter;\n//# sourceMappingURL=TimeLimiter.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/prepare/limiters/TimeLimiter.js?");

/***/ }),

/***/ "./node_modules/pixi.js/lib/prepare/webgl/WebGLPrepare.js":
/*!****************************************************************!*\
  !*** ./node_modules/pixi.js/lib/prepare/webgl/WebGLPrepare.js ***!
  \****************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\n\nvar _core = __webpack_require__(/*! ../../core */ \"./node_modules/pixi.js/lib/core/index.js\");\n\nvar core = _interopRequireWildcard(_core);\n\nvar _BasePrepare2 = __webpack_require__(/*! ../BasePrepare */ \"./node_modules/pixi.js/lib/prepare/BasePrepare.js\");\n\nvar _BasePrepare3 = _interopRequireDefault(_BasePrepare2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\n/**\n * The prepare manager provides functionality to upload content to the GPU.\n *\n * An instance of this class is automatically created by default, and can be found at renderer.plugins.prepare\n *\n * @class\n * @extends PIXI.prepare.BasePrepare\n * @memberof PIXI.prepare\n */\nvar WebGLPrepare = function (_BasePrepare) {\n    _inherits(WebGLPrepare, _BasePrepare);\n\n    /**\n     * @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer\n     */\n    function WebGLPrepare(renderer) {\n        _classCallCheck(this, WebGLPrepare);\n\n        var _this = _possibleConstructorReturn(this, _BasePrepare.call(this, renderer));\n\n        _this.uploadHookHelper = _this.renderer;\n\n        // Add textures and graphics to upload\n        _this.registerFindHook(findGraphics);\n        _this.registerUploadHook(uploadBaseTextures);\n        _this.registerUploadHook(uploadGraphics);\n        return _this;\n    }\n\n    return WebGLPrepare;\n}(_BasePrepare3.default);\n/**\n * Built-in hook to upload PIXI.Texture objects to the GPU.\n *\n * @private\n * @param {PIXI.WebGLRenderer} renderer - instance of the webgl renderer\n * @param {PIXI.DisplayObject} item - Item to check\n * @return {boolean} If item was uploaded.\n */\n\n\nexports.default = WebGLPrepare;\nfunction uploadBaseTextures(renderer, item) {\n    if (item instanceof core.BaseTexture) {\n        // if the texture already has a GL texture, then the texture has been prepared or rendered\n        // before now. If the texture changed, then the changer should be calling texture.update() which\n        // reuploads the texture without need for preparing it again\n        if (!item._glTextures[renderer.CONTEXT_UID]) {\n            renderer.textureManager.updateTexture(item);\n        }\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to upload PIXI.Graphics to the GPU.\n *\n * @private\n * @param {PIXI.WebGLRenderer} renderer - instance of the webgl renderer\n * @param {PIXI.DisplayObject} item - Item to check\n * @return {boolean} If item was uploaded.\n */\nfunction uploadGraphics(renderer, item) {\n    if (item instanceof core.Graphics) {\n        // if the item is not dirty and already has webgl data, then it got prepared or rendered\n        // before now and we shouldn't waste time updating it again\n        if (item.dirty || item.clearDirty || !item._webGL[renderer.plugins.graphics.CONTEXT_UID]) {\n            renderer.plugins.graphics.updateGraphics(item);\n        }\n\n        return true;\n    }\n\n    return false;\n}\n\n/**\n * Built-in hook to find graphics.\n *\n * @private\n * @param {PIXI.DisplayObject} item - Display object to check\n * @param {Array<*>} queue - Collection of items to upload\n * @return {boolean} if a PIXI.Graphics object was found.\n */\nfunction findGraphics(item, queue) {\n    if (item instanceof core.Graphics) {\n        queue.push(item);\n\n        return true;\n    }\n\n    return false;\n}\n\ncore.WebGLRenderer.registerPlugin('prepare', WebGLPrepare);\n//# sourceMappingURL=WebGLPrepare.js.map\n\n//# sourceURL=webpack:///./node_modules/pixi.js/lib/prepare/webgl/WebGLPrepare.js?");

/***/ }),

/***/ "./node_modules/popper.js/dist/esm/popper.js":
/*!***************************************************!*\
  !*** ./node_modules/popper.js/dist/esm/popper.js ***!
  \***************************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* WEBPACK VAR INJECTION */(function(global) {/**!\n * @fileOverview Kickass library to create and place poppers near their reference elements.\n * @version 1.14.7\n * @license\n * Copyright (c) 2016 Federico Zivolo and contributors\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\nvar isBrowser = typeof window !== 'undefined' && typeof document !== 'undefined';\n\nvar longerTimeoutBrowsers = ['Edge', 'Trident', 'Firefox'];\nvar timeoutDuration = 0;\nfor (var i = 0; i < longerTimeoutBrowsers.length; i += 1) {\n  if (isBrowser && navigator.userAgent.indexOf(longerTimeoutBrowsers[i]) >= 0) {\n    timeoutDuration = 1;\n    break;\n  }\n}\n\nfunction microtaskDebounce(fn) {\n  var called = false;\n  return function () {\n    if (called) {\n      return;\n    }\n    called = true;\n    window.Promise.resolve().then(function () {\n      called = false;\n      fn();\n    });\n  };\n}\n\nfunction taskDebounce(fn) {\n  var scheduled = false;\n  return function () {\n    if (!scheduled) {\n      scheduled = true;\n      setTimeout(function () {\n        scheduled = false;\n        fn();\n      }, timeoutDuration);\n    }\n  };\n}\n\nvar supportsMicroTasks = isBrowser && window.Promise;\n\n/**\n* Create a debounced version of a method, that's asynchronously deferred\n* but called in the minimum time possible.\n*\n* @method\n* @memberof Popper.Utils\n* @argument {Function} fn\n* @returns {Function}\n*/\nvar debounce = supportsMicroTasks ? microtaskDebounce : taskDebounce;\n\n/**\n * Check if the given variable is a function\n * @method\n * @memberof Popper.Utils\n * @argument {Any} functionToCheck - variable to check\n * @returns {Boolean} answer to: is a function?\n */\nfunction isFunction(functionToCheck) {\n  var getType = {};\n  return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]';\n}\n\n/**\n * Get CSS computed property of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Eement} element\n * @argument {String} property\n */\nfunction getStyleComputedProperty(element, property) {\n  if (element.nodeType !== 1) {\n    return [];\n  }\n  // NOTE: 1 DOM access here\n  var window = element.ownerDocument.defaultView;\n  var css = window.getComputedStyle(element, null);\n  return property ? css[property] : css;\n}\n\n/**\n * Returns the parentNode or the host of the element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} parent\n */\nfunction getParentNode(element) {\n  if (element.nodeName === 'HTML') {\n    return element;\n  }\n  return element.parentNode || element.host;\n}\n\n/**\n * Returns the scrolling parent of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} scroll parent\n */\nfunction getScrollParent(element) {\n  // Return body, `getScroll` will take care to get the correct `scrollTop` from it\n  if (!element) {\n    return document.body;\n  }\n\n  switch (element.nodeName) {\n    case 'HTML':\n    case 'BODY':\n      return element.ownerDocument.body;\n    case '#document':\n      return element.body;\n  }\n\n  // Firefox want us to check `-x` and `-y` variations as well\n\n  var _getStyleComputedProp = getStyleComputedProperty(element),\n      overflow = _getStyleComputedProp.overflow,\n      overflowX = _getStyleComputedProp.overflowX,\n      overflowY = _getStyleComputedProp.overflowY;\n\n  if (/(auto|scroll|overlay)/.test(overflow + overflowY + overflowX)) {\n    return element;\n  }\n\n  return getScrollParent(getParentNode(element));\n}\n\nvar isIE11 = isBrowser && !!(window.MSInputMethodContext && document.documentMode);\nvar isIE10 = isBrowser && /MSIE 10/.test(navigator.userAgent);\n\n/**\n * Determines if the browser is Internet Explorer\n * @method\n * @memberof Popper.Utils\n * @param {Number} version to check\n * @returns {Boolean} isIE\n */\nfunction isIE(version) {\n  if (version === 11) {\n    return isIE11;\n  }\n  if (version === 10) {\n    return isIE10;\n  }\n  return isIE11 || isIE10;\n}\n\n/**\n * Returns the offset parent of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} offset parent\n */\nfunction getOffsetParent(element) {\n  if (!element) {\n    return document.documentElement;\n  }\n\n  var noOffsetParent = isIE(10) ? document.body : null;\n\n  // NOTE: 1 DOM access here\n  var offsetParent = element.offsetParent || null;\n  // Skip hidden elements which don't have an offsetParent\n  while (offsetParent === noOffsetParent && element.nextElementSibling) {\n    offsetParent = (element = element.nextElementSibling).offsetParent;\n  }\n\n  var nodeName = offsetParent && offsetParent.nodeName;\n\n  if (!nodeName || nodeName === 'BODY' || nodeName === 'HTML') {\n    return element ? element.ownerDocument.documentElement : document.documentElement;\n  }\n\n  // .offsetParent will return the closest TH, TD or TABLE in case\n  // no offsetParent is present, I hate this job...\n  if (['TH', 'TD', 'TABLE'].indexOf(offsetParent.nodeName) !== -1 && getStyleComputedProperty(offsetParent, 'position') === 'static') {\n    return getOffsetParent(offsetParent);\n  }\n\n  return offsetParent;\n}\n\nfunction isOffsetContainer(element) {\n  var nodeName = element.nodeName;\n\n  if (nodeName === 'BODY') {\n    return false;\n  }\n  return nodeName === 'HTML' || getOffsetParent(element.firstElementChild) === element;\n}\n\n/**\n * Finds the root node (document, shadowDOM root) of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} node\n * @returns {Element} root node\n */\nfunction getRoot(node) {\n  if (node.parentNode !== null) {\n    return getRoot(node.parentNode);\n  }\n\n  return node;\n}\n\n/**\n * Finds the offset parent common to the two provided nodes\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element1\n * @argument {Element} element2\n * @returns {Element} common offset parent\n */\nfunction findCommonOffsetParent(element1, element2) {\n  // This check is needed to avoid errors in case one of the elements isn't defined for any reason\n  if (!element1 || !element1.nodeType || !element2 || !element2.nodeType) {\n    return document.documentElement;\n  }\n\n  // Here we make sure to give as \"start\" the element that comes first in the DOM\n  var order = element1.compareDocumentPosition(element2) & Node.DOCUMENT_POSITION_FOLLOWING;\n  var start = order ? element1 : element2;\n  var end = order ? element2 : element1;\n\n  // Get common ancestor container\n  var range = document.createRange();\n  range.setStart(start, 0);\n  range.setEnd(end, 0);\n  var commonAncestorContainer = range.commonAncestorContainer;\n\n  // Both nodes are inside #document\n\n  if (element1 !== commonAncestorContainer && element2 !== commonAncestorContainer || start.contains(end)) {\n    if (isOffsetContainer(commonAncestorContainer)) {\n      return commonAncestorContainer;\n    }\n\n    return getOffsetParent(commonAncestorContainer);\n  }\n\n  // one of the nodes is inside shadowDOM, find which one\n  var element1root = getRoot(element1);\n  if (element1root.host) {\n    return findCommonOffsetParent(element1root.host, element2);\n  } else {\n    return findCommonOffsetParent(element1, getRoot(element2).host);\n  }\n}\n\n/**\n * Gets the scroll value of the given element in the given side (top and left)\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @argument {String} side `top` or `left`\n * @returns {number} amount of scrolled pixels\n */\nfunction getScroll(element) {\n  var side = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'top';\n\n  var upperSide = side === 'top' ? 'scrollTop' : 'scrollLeft';\n  var nodeName = element.nodeName;\n\n  if (nodeName === 'BODY' || nodeName === 'HTML') {\n    var html = element.ownerDocument.documentElement;\n    var scrollingElement = element.ownerDocument.scrollingElement || html;\n    return scrollingElement[upperSide];\n  }\n\n  return element[upperSide];\n}\n\n/*\n * Sum or subtract the element scroll values (left and top) from a given rect object\n * @method\n * @memberof Popper.Utils\n * @param {Object} rect - Rect object you want to change\n * @param {HTMLElement} element - The element from the function reads the scroll values\n * @param {Boolean} subtract - set to true if you want to subtract the scroll values\n * @return {Object} rect - The modifier rect object\n */\nfunction includeScroll(rect, element) {\n  var subtract = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n\n  var scrollTop = getScroll(element, 'top');\n  var scrollLeft = getScroll(element, 'left');\n  var modifier = subtract ? -1 : 1;\n  rect.top += scrollTop * modifier;\n  rect.bottom += scrollTop * modifier;\n  rect.left += scrollLeft * modifier;\n  rect.right += scrollLeft * modifier;\n  return rect;\n}\n\n/*\n * Helper to detect borders of a given element\n * @method\n * @memberof Popper.Utils\n * @param {CSSStyleDeclaration} styles\n * Result of `getStyleComputedProperty` on the given element\n * @param {String} axis - `x` or `y`\n * @return {number} borders - The borders size of the given axis\n */\n\nfunction getBordersSize(styles, axis) {\n  var sideA = axis === 'x' ? 'Left' : 'Top';\n  var sideB = sideA === 'Left' ? 'Right' : 'Bottom';\n\n  return parseFloat(styles['border' + sideA + 'Width'], 10) + parseFloat(styles['border' + sideB + 'Width'], 10);\n}\n\nfunction getSize(axis, body, html, computedStyle) {\n  return Math.max(body['offset' + axis], body['scroll' + axis], html['client' + axis], html['offset' + axis], html['scroll' + axis], isIE(10) ? parseInt(html['offset' + axis]) + parseInt(computedStyle['margin' + (axis === 'Height' ? 'Top' : 'Left')]) + parseInt(computedStyle['margin' + (axis === 'Height' ? 'Bottom' : 'Right')]) : 0);\n}\n\nfunction getWindowSizes(document) {\n  var body = document.body;\n  var html = document.documentElement;\n  var computedStyle = isIE(10) && getComputedStyle(html);\n\n  return {\n    height: getSize('Height', body, html, computedStyle),\n    width: getSize('Width', body, html, computedStyle)\n  };\n}\n\nvar classCallCheck = function (instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n};\n\nvar createClass = function () {\n  function defineProperties(target, props) {\n    for (var i = 0; i < props.length; i++) {\n      var descriptor = props[i];\n      descriptor.enumerable = descriptor.enumerable || false;\n      descriptor.configurable = true;\n      if (\"value\" in descriptor) descriptor.writable = true;\n      Object.defineProperty(target, descriptor.key, descriptor);\n    }\n  }\n\n  return function (Constructor, protoProps, staticProps) {\n    if (protoProps) defineProperties(Constructor.prototype, protoProps);\n    if (staticProps) defineProperties(Constructor, staticProps);\n    return Constructor;\n  };\n}();\n\n\n\n\n\nvar defineProperty = function (obj, key, value) {\n  if (key in obj) {\n    Object.defineProperty(obj, key, {\n      value: value,\n      enumerable: true,\n      configurable: true,\n      writable: true\n    });\n  } else {\n    obj[key] = value;\n  }\n\n  return obj;\n};\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\n/**\n * Given element offsets, generate an output similar to getBoundingClientRect\n * @method\n * @memberof Popper.Utils\n * @argument {Object} offsets\n * @returns {Object} ClientRect like output\n */\nfunction getClientRect(offsets) {\n  return _extends({}, offsets, {\n    right: offsets.left + offsets.width,\n    bottom: offsets.top + offsets.height\n  });\n}\n\n/**\n * Get bounding client rect of given element\n * @method\n * @memberof Popper.Utils\n * @param {HTMLElement} element\n * @return {Object} client rect\n */\nfunction getBoundingClientRect(element) {\n  var rect = {};\n\n  // IE10 10 FIX: Please, don't ask, the element isn't\n  // considered in DOM in some circumstances...\n  // This isn't reproducible in IE10 compatibility mode of IE11\n  try {\n    if (isIE(10)) {\n      rect = element.getBoundingClientRect();\n      var scrollTop = getScroll(element, 'top');\n      var scrollLeft = getScroll(element, 'left');\n      rect.top += scrollTop;\n      rect.left += scrollLeft;\n      rect.bottom += scrollTop;\n      rect.right += scrollLeft;\n    } else {\n      rect = element.getBoundingClientRect();\n    }\n  } catch (e) {}\n\n  var result = {\n    left: rect.left,\n    top: rect.top,\n    width: rect.right - rect.left,\n    height: rect.bottom - rect.top\n  };\n\n  // subtract scrollbar size from sizes\n  var sizes = element.nodeName === 'HTML' ? getWindowSizes(element.ownerDocument) : {};\n  var width = sizes.width || element.clientWidth || result.right - result.left;\n  var height = sizes.height || element.clientHeight || result.bottom - result.top;\n\n  var horizScrollbar = element.offsetWidth - width;\n  var vertScrollbar = element.offsetHeight - height;\n\n  // if an hypothetical scrollbar is detected, we must be sure it's not a `border`\n  // we make this check conditional for performance reasons\n  if (horizScrollbar || vertScrollbar) {\n    var styles = getStyleComputedProperty(element);\n    horizScrollbar -= getBordersSize(styles, 'x');\n    vertScrollbar -= getBordersSize(styles, 'y');\n\n    result.width -= horizScrollbar;\n    result.height -= vertScrollbar;\n  }\n\n  return getClientRect(result);\n}\n\nfunction getOffsetRectRelativeToArbitraryNode(children, parent) {\n  var fixedPosition = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n\n  var isIE10 = isIE(10);\n  var isHTML = parent.nodeName === 'HTML';\n  var childrenRect = getBoundingClientRect(children);\n  var parentRect = getBoundingClientRect(parent);\n  var scrollParent = getScrollParent(children);\n\n  var styles = getStyleComputedProperty(parent);\n  var borderTopWidth = parseFloat(styles.borderTopWidth, 10);\n  var borderLeftWidth = parseFloat(styles.borderLeftWidth, 10);\n\n  // In cases where the parent is fixed, we must ignore negative scroll in offset calc\n  if (fixedPosition && isHTML) {\n    parentRect.top = Math.max(parentRect.top, 0);\n    parentRect.left = Math.max(parentRect.left, 0);\n  }\n  var offsets = getClientRect({\n    top: childrenRect.top - parentRect.top - borderTopWidth,\n    left: childrenRect.left - parentRect.left - borderLeftWidth,\n    width: childrenRect.width,\n    height: childrenRect.height\n  });\n  offsets.marginTop = 0;\n  offsets.marginLeft = 0;\n\n  // Subtract margins of documentElement in case it's being used as parent\n  // we do this only on HTML because it's the only element that behaves\n  // differently when margins are applied to it. The margins are included in\n  // the box of the documentElement, in the other cases not.\n  if (!isIE10 && isHTML) {\n    var marginTop = parseFloat(styles.marginTop, 10);\n    var marginLeft = parseFloat(styles.marginLeft, 10);\n\n    offsets.top -= borderTopWidth - marginTop;\n    offsets.bottom -= borderTopWidth - marginTop;\n    offsets.left -= borderLeftWidth - marginLeft;\n    offsets.right -= borderLeftWidth - marginLeft;\n\n    // Attach marginTop and marginLeft because in some circumstances we may need them\n    offsets.marginTop = marginTop;\n    offsets.marginLeft = marginLeft;\n  }\n\n  if (isIE10 && !fixedPosition ? parent.contains(scrollParent) : parent === scrollParent && scrollParent.nodeName !== 'BODY') {\n    offsets = includeScroll(offsets, parent);\n  }\n\n  return offsets;\n}\n\nfunction getViewportOffsetRectRelativeToArtbitraryNode(element) {\n  var excludeScroll = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n  var html = element.ownerDocument.documentElement;\n  var relativeOffset = getOffsetRectRelativeToArbitraryNode(element, html);\n  var width = Math.max(html.clientWidth, window.innerWidth || 0);\n  var height = Math.max(html.clientHeight, window.innerHeight || 0);\n\n  var scrollTop = !excludeScroll ? getScroll(html) : 0;\n  var scrollLeft = !excludeScroll ? getScroll(html, 'left') : 0;\n\n  var offset = {\n    top: scrollTop - relativeOffset.top + relativeOffset.marginTop,\n    left: scrollLeft - relativeOffset.left + relativeOffset.marginLeft,\n    width: width,\n    height: height\n  };\n\n  return getClientRect(offset);\n}\n\n/**\n * Check if the given element is fixed or is inside a fixed parent\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @argument {Element} customContainer\n * @returns {Boolean} answer to \"isFixed?\"\n */\nfunction isFixed(element) {\n  var nodeName = element.nodeName;\n  if (nodeName === 'BODY' || nodeName === 'HTML') {\n    return false;\n  }\n  if (getStyleComputedProperty(element, 'position') === 'fixed') {\n    return true;\n  }\n  var parentNode = getParentNode(element);\n  if (!parentNode) {\n    return false;\n  }\n  return isFixed(parentNode);\n}\n\n/**\n * Finds the first parent of an element that has a transformed property defined\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} first transformed parent or documentElement\n */\n\nfunction getFixedPositionOffsetParent(element) {\n  // This check is needed to avoid errors in case one of the elements isn't defined for any reason\n  if (!element || !element.parentElement || isIE()) {\n    return document.documentElement;\n  }\n  var el = element.parentElement;\n  while (el && getStyleComputedProperty(el, 'transform') === 'none') {\n    el = el.parentElement;\n  }\n  return el || document.documentElement;\n}\n\n/**\n * Computed the boundaries limits and return them\n * @method\n * @memberof Popper.Utils\n * @param {HTMLElement} popper\n * @param {HTMLElement} reference\n * @param {number} padding\n * @param {HTMLElement} boundariesElement - Element used to define the boundaries\n * @param {Boolean} fixedPosition - Is in fixed position mode\n * @returns {Object} Coordinates of the boundaries\n */\nfunction getBoundaries(popper, reference, padding, boundariesElement) {\n  var fixedPosition = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;\n\n  // NOTE: 1 DOM access here\n\n  var boundaries = { top: 0, left: 0 };\n  var offsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, reference);\n\n  // Handle viewport case\n  if (boundariesElement === 'viewport') {\n    boundaries = getViewportOffsetRectRelativeToArtbitraryNode(offsetParent, fixedPosition);\n  } else {\n    // Handle other cases based on DOM element used as boundaries\n    var boundariesNode = void 0;\n    if (boundariesElement === 'scrollParent') {\n      boundariesNode = getScrollParent(getParentNode(reference));\n      if (boundariesNode.nodeName === 'BODY') {\n        boundariesNode = popper.ownerDocument.documentElement;\n      }\n    } else if (boundariesElement === 'window') {\n      boundariesNode = popper.ownerDocument.documentElement;\n    } else {\n      boundariesNode = boundariesElement;\n    }\n\n    var offsets = getOffsetRectRelativeToArbitraryNode(boundariesNode, offsetParent, fixedPosition);\n\n    // In case of HTML, we need a different computation\n    if (boundariesNode.nodeName === 'HTML' && !isFixed(offsetParent)) {\n      var _getWindowSizes = getWindowSizes(popper.ownerDocument),\n          height = _getWindowSizes.height,\n          width = _getWindowSizes.width;\n\n      boundaries.top += offsets.top - offsets.marginTop;\n      boundaries.bottom = height + offsets.top;\n      boundaries.left += offsets.left - offsets.marginLeft;\n      boundaries.right = width + offsets.left;\n    } else {\n      // for all the other DOM elements, this one is good\n      boundaries = offsets;\n    }\n  }\n\n  // Add paddings\n  padding = padding || 0;\n  var isPaddingNumber = typeof padding === 'number';\n  boundaries.left += isPaddingNumber ? padding : padding.left || 0;\n  boundaries.top += isPaddingNumber ? padding : padding.top || 0;\n  boundaries.right -= isPaddingNumber ? padding : padding.right || 0;\n  boundaries.bottom -= isPaddingNumber ? padding : padding.bottom || 0;\n\n  return boundaries;\n}\n\nfunction getArea(_ref) {\n  var width = _ref.width,\n      height = _ref.height;\n\n  return width * height;\n}\n\n/**\n * Utility used to transform the `auto` placement to the placement with more\n * available space.\n * @method\n * @memberof Popper.Utils\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction computeAutoPlacement(placement, refRect, popper, reference, boundariesElement) {\n  var padding = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0;\n\n  if (placement.indexOf('auto') === -1) {\n    return placement;\n  }\n\n  var boundaries = getBoundaries(popper, reference, padding, boundariesElement);\n\n  var rects = {\n    top: {\n      width: boundaries.width,\n      height: refRect.top - boundaries.top\n    },\n    right: {\n      width: boundaries.right - refRect.right,\n      height: boundaries.height\n    },\n    bottom: {\n      width: boundaries.width,\n      height: boundaries.bottom - refRect.bottom\n    },\n    left: {\n      width: refRect.left - boundaries.left,\n      height: boundaries.height\n    }\n  };\n\n  var sortedAreas = Object.keys(rects).map(function (key) {\n    return _extends({\n      key: key\n    }, rects[key], {\n      area: getArea(rects[key])\n    });\n  }).sort(function (a, b) {\n    return b.area - a.area;\n  });\n\n  var filteredAreas = sortedAreas.filter(function (_ref2) {\n    var width = _ref2.width,\n        height = _ref2.height;\n    return width >= popper.clientWidth && height >= popper.clientHeight;\n  });\n\n  var computedPlacement = filteredAreas.length > 0 ? filteredAreas[0].key : sortedAreas[0].key;\n\n  var variation = placement.split('-')[1];\n\n  return computedPlacement + (variation ? '-' + variation : '');\n}\n\n/**\n * Get offsets to the reference element\n * @method\n * @memberof Popper.Utils\n * @param {Object} state\n * @param {Element} popper - the popper element\n * @param {Element} reference - the reference element (the popper will be relative to this)\n * @param {Element} fixedPosition - is in fixed position mode\n * @returns {Object} An object containing the offsets which will be applied to the popper\n */\nfunction getReferenceOffsets(state, popper, reference) {\n  var fixedPosition = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;\n\n  var commonOffsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, reference);\n  return getOffsetRectRelativeToArbitraryNode(reference, commonOffsetParent, fixedPosition);\n}\n\n/**\n * Get the outer sizes of the given element (offset size + margins)\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Object} object containing width and height properties\n */\nfunction getOuterSizes(element) {\n  var window = element.ownerDocument.defaultView;\n  var styles = window.getComputedStyle(element);\n  var x = parseFloat(styles.marginTop || 0) + parseFloat(styles.marginBottom || 0);\n  var y = parseFloat(styles.marginLeft || 0) + parseFloat(styles.marginRight || 0);\n  var result = {\n    width: element.offsetWidth + y,\n    height: element.offsetHeight + x\n  };\n  return result;\n}\n\n/**\n * Get the opposite placement of the given one\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement\n * @returns {String} flipped placement\n */\nfunction getOppositePlacement(placement) {\n  var hash = { left: 'right', right: 'left', bottom: 'top', top: 'bottom' };\n  return placement.replace(/left|right|bottom|top/g, function (matched) {\n    return hash[matched];\n  });\n}\n\n/**\n * Get offsets to the popper\n * @method\n * @memberof Popper.Utils\n * @param {Object} position - CSS position the Popper will get applied\n * @param {HTMLElement} popper - the popper element\n * @param {Object} referenceOffsets - the reference offsets (the popper will be relative to this)\n * @param {String} placement - one of the valid placement options\n * @returns {Object} popperOffsets - An object containing the offsets which will be applied to the popper\n */\nfunction getPopperOffsets(popper, referenceOffsets, placement) {\n  placement = placement.split('-')[0];\n\n  // Get popper node sizes\n  var popperRect = getOuterSizes(popper);\n\n  // Add position, width and height to our offsets object\n  var popperOffsets = {\n    width: popperRect.width,\n    height: popperRect.height\n  };\n\n  // depending by the popper placement we have to compute its offsets slightly differently\n  var isHoriz = ['right', 'left'].indexOf(placement) !== -1;\n  var mainSide = isHoriz ? 'top' : 'left';\n  var secondarySide = isHoriz ? 'left' : 'top';\n  var measurement = isHoriz ? 'height' : 'width';\n  var secondaryMeasurement = !isHoriz ? 'height' : 'width';\n\n  popperOffsets[mainSide] = referenceOffsets[mainSide] + referenceOffsets[measurement] / 2 - popperRect[measurement] / 2;\n  if (placement === secondarySide) {\n    popperOffsets[secondarySide] = referenceOffsets[secondarySide] - popperRect[secondaryMeasurement];\n  } else {\n    popperOffsets[secondarySide] = referenceOffsets[getOppositePlacement(secondarySide)];\n  }\n\n  return popperOffsets;\n}\n\n/**\n * Mimics the `find` method of Array\n * @method\n * @memberof Popper.Utils\n * @argument {Array} arr\n * @argument prop\n * @argument value\n * @returns index or -1\n */\nfunction find(arr, check) {\n  // use native find if supported\n  if (Array.prototype.find) {\n    return arr.find(check);\n  }\n\n  // use `filter` to obtain the same behavior of `find`\n  return arr.filter(check)[0];\n}\n\n/**\n * Return the index of the matching object\n * @method\n * @memberof Popper.Utils\n * @argument {Array} arr\n * @argument prop\n * @argument value\n * @returns index or -1\n */\nfunction findIndex(arr, prop, value) {\n  // use native findIndex if supported\n  if (Array.prototype.findIndex) {\n    return arr.findIndex(function (cur) {\n      return cur[prop] === value;\n    });\n  }\n\n  // use `find` + `indexOf` if `findIndex` isn't supported\n  var match = find(arr, function (obj) {\n    return obj[prop] === value;\n  });\n  return arr.indexOf(match);\n}\n\n/**\n * Loop trough the list of modifiers and run them in order,\n * each of them will then edit the data object.\n * @method\n * @memberof Popper.Utils\n * @param {dataObject} data\n * @param {Array} modifiers\n * @param {String} ends - Optional modifier name used as stopper\n * @returns {dataObject}\n */\nfunction runModifiers(modifiers, data, ends) {\n  var modifiersToRun = ends === undefined ? modifiers : modifiers.slice(0, findIndex(modifiers, 'name', ends));\n\n  modifiersToRun.forEach(function (modifier) {\n    if (modifier['function']) {\n      // eslint-disable-line dot-notation\n      console.warn('`modifier.function` is deprecated, use `modifier.fn`!');\n    }\n    var fn = modifier['function'] || modifier.fn; // eslint-disable-line dot-notation\n    if (modifier.enabled && isFunction(fn)) {\n      // Add properties to offsets to make them a complete clientRect object\n      // we do this before each modifier to make sure the previous one doesn't\n      // mess with these values\n      data.offsets.popper = getClientRect(data.offsets.popper);\n      data.offsets.reference = getClientRect(data.offsets.reference);\n\n      data = fn(data, modifier);\n    }\n  });\n\n  return data;\n}\n\n/**\n * Updates the position of the popper, computing the new offsets and applying\n * the new style.<br />\n * Prefer `scheduleUpdate` over `update` because of performance reasons.\n * @method\n * @memberof Popper\n */\nfunction update() {\n  // if popper is destroyed, don't perform any further update\n  if (this.state.isDestroyed) {\n    return;\n  }\n\n  var data = {\n    instance: this,\n    styles: {},\n    arrowStyles: {},\n    attributes: {},\n    flipped: false,\n    offsets: {}\n  };\n\n  // compute reference element offsets\n  data.offsets.reference = getReferenceOffsets(this.state, this.popper, this.reference, this.options.positionFixed);\n\n  // compute auto placement, store placement inside the data object,\n  // modifiers will be able to edit `placement` if needed\n  // and refer to originalPlacement to know the original value\n  data.placement = computeAutoPlacement(this.options.placement, data.offsets.reference, this.popper, this.reference, this.options.modifiers.flip.boundariesElement, this.options.modifiers.flip.padding);\n\n  // store the computed placement inside `originalPlacement`\n  data.originalPlacement = data.placement;\n\n  data.positionFixed = this.options.positionFixed;\n\n  // compute the popper offsets\n  data.offsets.popper = getPopperOffsets(this.popper, data.offsets.reference, data.placement);\n\n  data.offsets.popper.position = this.options.positionFixed ? 'fixed' : 'absolute';\n\n  // run the modifiers\n  data = runModifiers(this.modifiers, data);\n\n  // the first `update` will call `onCreate` callback\n  // the other ones will call `onUpdate` callback\n  if (!this.state.isCreated) {\n    this.state.isCreated = true;\n    this.options.onCreate(data);\n  } else {\n    this.options.onUpdate(data);\n  }\n}\n\n/**\n * Helper used to know if the given modifier is enabled.\n * @method\n * @memberof Popper.Utils\n * @returns {Boolean}\n */\nfunction isModifierEnabled(modifiers, modifierName) {\n  return modifiers.some(function (_ref) {\n    var name = _ref.name,\n        enabled = _ref.enabled;\n    return enabled && name === modifierName;\n  });\n}\n\n/**\n * Get the prefixed supported property name\n * @method\n * @memberof Popper.Utils\n * @argument {String} property (camelCase)\n * @returns {String} prefixed property (camelCase or PascalCase, depending on the vendor prefix)\n */\nfunction getSupportedPropertyName(property) {\n  var prefixes = [false, 'ms', 'Webkit', 'Moz', 'O'];\n  var upperProp = property.charAt(0).toUpperCase() + property.slice(1);\n\n  for (var i = 0; i < prefixes.length; i++) {\n    var prefix = prefixes[i];\n    var toCheck = prefix ? '' + prefix + upperProp : property;\n    if (typeof document.body.style[toCheck] !== 'undefined') {\n      return toCheck;\n    }\n  }\n  return null;\n}\n\n/**\n * Destroys the popper.\n * @method\n * @memberof Popper\n */\nfunction destroy() {\n  this.state.isDestroyed = true;\n\n  // touch DOM only if `applyStyle` modifier is enabled\n  if (isModifierEnabled(this.modifiers, 'applyStyle')) {\n    this.popper.removeAttribute('x-placement');\n    this.popper.style.position = '';\n    this.popper.style.top = '';\n    this.popper.style.left = '';\n    this.popper.style.right = '';\n    this.popper.style.bottom = '';\n    this.popper.style.willChange = '';\n    this.popper.style[getSupportedPropertyName('transform')] = '';\n  }\n\n  this.disableEventListeners();\n\n  // remove the popper if user explicity asked for the deletion on destroy\n  // do not use `remove` because IE11 doesn't support it\n  if (this.options.removeOnDestroy) {\n    this.popper.parentNode.removeChild(this.popper);\n  }\n  return this;\n}\n\n/**\n * Get the window associated with the element\n * @argument {Element} element\n * @returns {Window}\n */\nfunction getWindow(element) {\n  var ownerDocument = element.ownerDocument;\n  return ownerDocument ? ownerDocument.defaultView : window;\n}\n\nfunction attachToScrollParents(scrollParent, event, callback, scrollParents) {\n  var isBody = scrollParent.nodeName === 'BODY';\n  var target = isBody ? scrollParent.ownerDocument.defaultView : scrollParent;\n  target.addEventListener(event, callback, { passive: true });\n\n  if (!isBody) {\n    attachToScrollParents(getScrollParent(target.parentNode), event, callback, scrollParents);\n  }\n  scrollParents.push(target);\n}\n\n/**\n * Setup needed event listeners used to update the popper position\n * @method\n * @memberof Popper.Utils\n * @private\n */\nfunction setupEventListeners(reference, options, state, updateBound) {\n  // Resize event listener on window\n  state.updateBound = updateBound;\n  getWindow(reference).addEventListener('resize', state.updateBound, { passive: true });\n\n  // Scroll event listener on scroll parents\n  var scrollElement = getScrollParent(reference);\n  attachToScrollParents(scrollElement, 'scroll', state.updateBound, state.scrollParents);\n  state.scrollElement = scrollElement;\n  state.eventsEnabled = true;\n\n  return state;\n}\n\n/**\n * It will add resize/scroll events and start recalculating\n * position of the popper element when they are triggered.\n * @method\n * @memberof Popper\n */\nfunction enableEventListeners() {\n  if (!this.state.eventsEnabled) {\n    this.state = setupEventListeners(this.reference, this.options, this.state, this.scheduleUpdate);\n  }\n}\n\n/**\n * Remove event listeners used to update the popper position\n * @method\n * @memberof Popper.Utils\n * @private\n */\nfunction removeEventListeners(reference, state) {\n  // Remove resize event listener on window\n  getWindow(reference).removeEventListener('resize', state.updateBound);\n\n  // Remove scroll event listener on scroll parents\n  state.scrollParents.forEach(function (target) {\n    target.removeEventListener('scroll', state.updateBound);\n  });\n\n  // Reset state\n  state.updateBound = null;\n  state.scrollParents = [];\n  state.scrollElement = null;\n  state.eventsEnabled = false;\n  return state;\n}\n\n/**\n * It will remove resize/scroll events and won't recalculate popper position\n * when they are triggered. It also won't trigger `onUpdate` callback anymore,\n * unless you call `update` method manually.\n * @method\n * @memberof Popper\n */\nfunction disableEventListeners() {\n  if (this.state.eventsEnabled) {\n    cancelAnimationFrame(this.scheduleUpdate);\n    this.state = removeEventListeners(this.reference, this.state);\n  }\n}\n\n/**\n * Tells if a given input is a number\n * @method\n * @memberof Popper.Utils\n * @param {*} input to check\n * @return {Boolean}\n */\nfunction isNumeric(n) {\n  return n !== '' && !isNaN(parseFloat(n)) && isFinite(n);\n}\n\n/**\n * Set the style to the given popper\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element - Element to apply the style to\n * @argument {Object} styles\n * Object with a list of properties and values which will be applied to the element\n */\nfunction setStyles(element, styles) {\n  Object.keys(styles).forEach(function (prop) {\n    var unit = '';\n    // add unit if the value is numeric and is one of the following\n    if (['width', 'height', 'top', 'right', 'bottom', 'left'].indexOf(prop) !== -1 && isNumeric(styles[prop])) {\n      unit = 'px';\n    }\n    element.style[prop] = styles[prop] + unit;\n  });\n}\n\n/**\n * Set the attributes to the given popper\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element - Element to apply the attributes to\n * @argument {Object} styles\n * Object with a list of properties and values which will be applied to the element\n */\nfunction setAttributes(element, attributes) {\n  Object.keys(attributes).forEach(function (prop) {\n    var value = attributes[prop];\n    if (value !== false) {\n      element.setAttribute(prop, attributes[prop]);\n    } else {\n      element.removeAttribute(prop);\n    }\n  });\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} data.styles - List of style properties - values to apply to popper element\n * @argument {Object} data.attributes - List of attribute properties - values to apply to popper element\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The same data object\n */\nfunction applyStyle(data) {\n  // any property present in `data.styles` will be applied to the popper,\n  // in this way we can make the 3rd party modifiers add custom styles to it\n  // Be aware, modifiers could override the properties defined in the previous\n  // lines of this modifier!\n  setStyles(data.instance.popper, data.styles);\n\n  // any property present in `data.attributes` will be applied to the popper,\n  // they will be set as HTML attributes of the element\n  setAttributes(data.instance.popper, data.attributes);\n\n  // if arrowElement is defined and arrowStyles has some properties\n  if (data.arrowElement && Object.keys(data.arrowStyles).length) {\n    setStyles(data.arrowElement, data.arrowStyles);\n  }\n\n  return data;\n}\n\n/**\n * Set the x-placement attribute before everything else because it could be used\n * to add margins to the popper margins needs to be calculated to get the\n * correct popper offsets.\n * @method\n * @memberof Popper.modifiers\n * @param {HTMLElement} reference - The reference element used to position the popper\n * @param {HTMLElement} popper - The HTML element used as popper\n * @param {Object} options - Popper.js options\n */\nfunction applyStyleOnLoad(reference, popper, options, modifierOptions, state) {\n  // compute reference element offsets\n  var referenceOffsets = getReferenceOffsets(state, popper, reference, options.positionFixed);\n\n  // compute auto placement, store placement inside the data object,\n  // modifiers will be able to edit `placement` if needed\n  // and refer to originalPlacement to know the original value\n  var placement = computeAutoPlacement(options.placement, referenceOffsets, popper, reference, options.modifiers.flip.boundariesElement, options.modifiers.flip.padding);\n\n  popper.setAttribute('x-placement', placement);\n\n  // Apply `position` to popper before anything else because\n  // without the position applied we can't guarantee correct computations\n  setStyles(popper, { position: options.positionFixed ? 'fixed' : 'absolute' });\n\n  return options;\n}\n\n/**\n * @function\n * @memberof Popper.Utils\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Boolean} shouldRound - If the offsets should be rounded at all\n * @returns {Object} The popper's position offsets rounded\n *\n * The tale of pixel-perfect positioning. It's still not 100% perfect, but as\n * good as it can be within reason.\n * Discussion here: https://github.com/FezVrasta/popper.js/pull/715\n *\n * Low DPI screens cause a popper to be blurry if not using full pixels (Safari\n * as well on High DPI screens).\n *\n * Firefox prefers no rounding for positioning and does not have blurriness on\n * high DPI screens.\n *\n * Only horizontal placement and left/right values need to be considered.\n */\nfunction getRoundedOffsets(data, shouldRound) {\n  var _data$offsets = data.offsets,\n      popper = _data$offsets.popper,\n      reference = _data$offsets.reference;\n  var round = Math.round,\n      floor = Math.floor;\n\n  var noRound = function noRound(v) {\n    return v;\n  };\n\n  var referenceWidth = round(reference.width);\n  var popperWidth = round(popper.width);\n\n  var isVertical = ['left', 'right'].indexOf(data.placement) !== -1;\n  var isVariation = data.placement.indexOf('-') !== -1;\n  var sameWidthParity = referenceWidth % 2 === popperWidth % 2;\n  var bothOddWidth = referenceWidth % 2 === 1 && popperWidth % 2 === 1;\n\n  var horizontalToInteger = !shouldRound ? noRound : isVertical || isVariation || sameWidthParity ? round : floor;\n  var verticalToInteger = !shouldRound ? noRound : round;\n\n  return {\n    left: horizontalToInteger(bothOddWidth && !isVariation && shouldRound ? popper.left - 1 : popper.left),\n    top: verticalToInteger(popper.top),\n    bottom: verticalToInteger(popper.bottom),\n    right: horizontalToInteger(popper.right)\n  };\n}\n\nvar isFirefox = isBrowser && /Firefox/i.test(navigator.userAgent);\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction computeStyle(data, options) {\n  var x = options.x,\n      y = options.y;\n  var popper = data.offsets.popper;\n\n  // Remove this legacy support in Popper.js v2\n\n  var legacyGpuAccelerationOption = find(data.instance.modifiers, function (modifier) {\n    return modifier.name === 'applyStyle';\n  }).gpuAcceleration;\n  if (legacyGpuAccelerationOption !== undefined) {\n    console.warn('WARNING: `gpuAcceleration` option moved to `computeStyle` modifier and will not be supported in future versions of Popper.js!');\n  }\n  var gpuAcceleration = legacyGpuAccelerationOption !== undefined ? legacyGpuAccelerationOption : options.gpuAcceleration;\n\n  var offsetParent = getOffsetParent(data.instance.popper);\n  var offsetParentRect = getBoundingClientRect(offsetParent);\n\n  // Styles\n  var styles = {\n    position: popper.position\n  };\n\n  var offsets = getRoundedOffsets(data, window.devicePixelRatio < 2 || !isFirefox);\n\n  var sideA = x === 'bottom' ? 'top' : 'bottom';\n  var sideB = y === 'right' ? 'left' : 'right';\n\n  // if gpuAcceleration is set to `true` and transform is supported,\n  //  we use `translate3d` to apply the position to the popper we\n  // automatically use the supported prefixed version if needed\n  var prefixedProperty = getSupportedPropertyName('transform');\n\n  // now, let's make a step back and look at this code closely (wtf?)\n  // If the content of the popper grows once it's been positioned, it\n  // may happen that the popper gets misplaced because of the new content\n  // overflowing its reference element\n  // To avoid this problem, we provide two options (x and y), which allow\n  // the consumer to define the offset origin.\n  // If we position a popper on top of a reference element, we can set\n  // `x` to `top` to make the popper grow towards its top instead of\n  // its bottom.\n  var left = void 0,\n      top = void 0;\n  if (sideA === 'bottom') {\n    // when offsetParent is <html> the positioning is relative to the bottom of the screen (excluding the scrollbar)\n    // and not the bottom of the html element\n    if (offsetParent.nodeName === 'HTML') {\n      top = -offsetParent.clientHeight + offsets.bottom;\n    } else {\n      top = -offsetParentRect.height + offsets.bottom;\n    }\n  } else {\n    top = offsets.top;\n  }\n  if (sideB === 'right') {\n    if (offsetParent.nodeName === 'HTML') {\n      left = -offsetParent.clientWidth + offsets.right;\n    } else {\n      left = -offsetParentRect.width + offsets.right;\n    }\n  } else {\n    left = offsets.left;\n  }\n  if (gpuAcceleration && prefixedProperty) {\n    styles[prefixedProperty] = 'translate3d(' + left + 'px, ' + top + 'px, 0)';\n    styles[sideA] = 0;\n    styles[sideB] = 0;\n    styles.willChange = 'transform';\n  } else {\n    // othwerise, we use the standard `top`, `left`, `bottom` and `right` properties\n    var invertTop = sideA === 'bottom' ? -1 : 1;\n    var invertLeft = sideB === 'right' ? -1 : 1;\n    styles[sideA] = top * invertTop;\n    styles[sideB] = left * invertLeft;\n    styles.willChange = sideA + ', ' + sideB;\n  }\n\n  // Attributes\n  var attributes = {\n    'x-placement': data.placement\n  };\n\n  // Update `data` attributes, styles and arrowStyles\n  data.attributes = _extends({}, attributes, data.attributes);\n  data.styles = _extends({}, styles, data.styles);\n  data.arrowStyles = _extends({}, data.offsets.arrow, data.arrowStyles);\n\n  return data;\n}\n\n/**\n * Helper used to know if the given modifier depends from another one.<br />\n * It checks if the needed modifier is listed and enabled.\n * @method\n * @memberof Popper.Utils\n * @param {Array} modifiers - list of modifiers\n * @param {String} requestingName - name of requesting modifier\n * @param {String} requestedName - name of requested modifier\n * @returns {Boolean}\n */\nfunction isModifierRequired(modifiers, requestingName, requestedName) {\n  var requesting = find(modifiers, function (_ref) {\n    var name = _ref.name;\n    return name === requestingName;\n  });\n\n  var isRequired = !!requesting && modifiers.some(function (modifier) {\n    return modifier.name === requestedName && modifier.enabled && modifier.order < requesting.order;\n  });\n\n  if (!isRequired) {\n    var _requesting = '`' + requestingName + '`';\n    var requested = '`' + requestedName + '`';\n    console.warn(requested + ' modifier is required by ' + _requesting + ' modifier in order to work, be sure to include it before ' + _requesting + '!');\n  }\n  return isRequired;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction arrow(data, options) {\n  var _data$offsets$arrow;\n\n  // arrow depends on keepTogether in order to work\n  if (!isModifierRequired(data.instance.modifiers, 'arrow', 'keepTogether')) {\n    return data;\n  }\n\n  var arrowElement = options.element;\n\n  // if arrowElement is a string, suppose it's a CSS selector\n  if (typeof arrowElement === 'string') {\n    arrowElement = data.instance.popper.querySelector(arrowElement);\n\n    // if arrowElement is not found, don't run the modifier\n    if (!arrowElement) {\n      return data;\n    }\n  } else {\n    // if the arrowElement isn't a query selector we must check that the\n    // provided DOM node is child of its popper node\n    if (!data.instance.popper.contains(arrowElement)) {\n      console.warn('WARNING: `arrow.element` must be child of its popper element!');\n      return data;\n    }\n  }\n\n  var placement = data.placement.split('-')[0];\n  var _data$offsets = data.offsets,\n      popper = _data$offsets.popper,\n      reference = _data$offsets.reference;\n\n  var isVertical = ['left', 'right'].indexOf(placement) !== -1;\n\n  var len = isVertical ? 'height' : 'width';\n  var sideCapitalized = isVertical ? 'Top' : 'Left';\n  var side = sideCapitalized.toLowerCase();\n  var altSide = isVertical ? 'left' : 'top';\n  var opSide = isVertical ? 'bottom' : 'right';\n  var arrowElementSize = getOuterSizes(arrowElement)[len];\n\n  //\n  // extends keepTogether behavior making sure the popper and its\n  // reference have enough pixels in conjunction\n  //\n\n  // top/left side\n  if (reference[opSide] - arrowElementSize < popper[side]) {\n    data.offsets.popper[side] -= popper[side] - (reference[opSide] - arrowElementSize);\n  }\n  // bottom/right side\n  if (reference[side] + arrowElementSize > popper[opSide]) {\n    data.offsets.popper[side] += reference[side] + arrowElementSize - popper[opSide];\n  }\n  data.offsets.popper = getClientRect(data.offsets.popper);\n\n  // compute center of the popper\n  var center = reference[side] + reference[len] / 2 - arrowElementSize / 2;\n\n  // Compute the sideValue using the updated popper offsets\n  // take popper margin in account because we don't have this info available\n  var css = getStyleComputedProperty(data.instance.popper);\n  var popperMarginSide = parseFloat(css['margin' + sideCapitalized], 10);\n  var popperBorderSide = parseFloat(css['border' + sideCapitalized + 'Width'], 10);\n  var sideValue = center - data.offsets.popper[side] - popperMarginSide - popperBorderSide;\n\n  // prevent arrowElement from being placed not contiguously to its popper\n  sideValue = Math.max(Math.min(popper[len] - arrowElementSize, sideValue), 0);\n\n  data.arrowElement = arrowElement;\n  data.offsets.arrow = (_data$offsets$arrow = {}, defineProperty(_data$offsets$arrow, side, Math.round(sideValue)), defineProperty(_data$offsets$arrow, altSide, ''), _data$offsets$arrow);\n\n  return data;\n}\n\n/**\n * Get the opposite placement variation of the given one\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement variation\n * @returns {String} flipped placement variation\n */\nfunction getOppositeVariation(variation) {\n  if (variation === 'end') {\n    return 'start';\n  } else if (variation === 'start') {\n    return 'end';\n  }\n  return variation;\n}\n\n/**\n * List of accepted placements to use as values of the `placement` option.<br />\n * Valid placements are:\n * - `auto`\n * - `top`\n * - `right`\n * - `bottom`\n * - `left`\n *\n * Each placement can have a variation from this list:\n * - `-start`\n * - `-end`\n *\n * Variations are interpreted easily if you think of them as the left to right\n * written languages. Horizontally (`top` and `bottom`), `start` is left and `end`\n * is right.<br />\n * Vertically (`left` and `right`), `start` is top and `end` is bottom.\n *\n * Some valid examples are:\n * - `top-end` (on top of reference, right aligned)\n * - `right-start` (on right of reference, top aligned)\n * - `bottom` (on bottom, centered)\n * - `auto-end` (on the side with more space available, alignment depends by placement)\n *\n * @static\n * @type {Array}\n * @enum {String}\n * @readonly\n * @method placements\n * @memberof Popper\n */\nvar placements = ['auto-start', 'auto', 'auto-end', 'top-start', 'top', 'top-end', 'right-start', 'right', 'right-end', 'bottom-end', 'bottom', 'bottom-start', 'left-end', 'left', 'left-start'];\n\n// Get rid of `auto` `auto-start` and `auto-end`\nvar validPlacements = placements.slice(3);\n\n/**\n * Given an initial placement, returns all the subsequent placements\n * clockwise (or counter-clockwise).\n *\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement - A valid placement (it accepts variations)\n * @argument {Boolean} counter - Set to true to walk the placements counterclockwise\n * @returns {Array} placements including their variations\n */\nfunction clockwise(placement) {\n  var counter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n  var index = validPlacements.indexOf(placement);\n  var arr = validPlacements.slice(index + 1).concat(validPlacements.slice(0, index));\n  return counter ? arr.reverse() : arr;\n}\n\nvar BEHAVIORS = {\n  FLIP: 'flip',\n  CLOCKWISE: 'clockwise',\n  COUNTERCLOCKWISE: 'counterclockwise'\n};\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction flip(data, options) {\n  // if `inner` modifier is enabled, we can't use the `flip` modifier\n  if (isModifierEnabled(data.instance.modifiers, 'inner')) {\n    return data;\n  }\n\n  if (data.flipped && data.placement === data.originalPlacement) {\n    // seems like flip is trying to loop, probably there's not enough space on any of the flippable sides\n    return data;\n  }\n\n  var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, options.boundariesElement, data.positionFixed);\n\n  var placement = data.placement.split('-')[0];\n  var placementOpposite = getOppositePlacement(placement);\n  var variation = data.placement.split('-')[1] || '';\n\n  var flipOrder = [];\n\n  switch (options.behavior) {\n    case BEHAVIORS.FLIP:\n      flipOrder = [placement, placementOpposite];\n      break;\n    case BEHAVIORS.CLOCKWISE:\n      flipOrder = clockwise(placement);\n      break;\n    case BEHAVIORS.COUNTERCLOCKWISE:\n      flipOrder = clockwise(placement, true);\n      break;\n    default:\n      flipOrder = options.behavior;\n  }\n\n  flipOrder.forEach(function (step, index) {\n    if (placement !== step || flipOrder.length === index + 1) {\n      return data;\n    }\n\n    placement = data.placement.split('-')[0];\n    placementOpposite = getOppositePlacement(placement);\n\n    var popperOffsets = data.offsets.popper;\n    var refOffsets = data.offsets.reference;\n\n    // using floor because the reference offsets may contain decimals we are not going to consider here\n    var floor = Math.floor;\n    var overlapsRef = placement === 'left' && floor(popperOffsets.right) > floor(refOffsets.left) || placement === 'right' && floor(popperOffsets.left) < floor(refOffsets.right) || placement === 'top' && floor(popperOffsets.bottom) > floor(refOffsets.top) || placement === 'bottom' && floor(popperOffsets.top) < floor(refOffsets.bottom);\n\n    var overflowsLeft = floor(popperOffsets.left) < floor(boundaries.left);\n    var overflowsRight = floor(popperOffsets.right) > floor(boundaries.right);\n    var overflowsTop = floor(popperOffsets.top) < floor(boundaries.top);\n    var overflowsBottom = floor(popperOffsets.bottom) > floor(boundaries.bottom);\n\n    var overflowsBoundaries = placement === 'left' && overflowsLeft || placement === 'right' && overflowsRight || placement === 'top' && overflowsTop || placement === 'bottom' && overflowsBottom;\n\n    // flip the variation if required\n    var isVertical = ['top', 'bottom'].indexOf(placement) !== -1;\n    var flippedVariation = !!options.flipVariations && (isVertical && variation === 'start' && overflowsLeft || isVertical && variation === 'end' && overflowsRight || !isVertical && variation === 'start' && overflowsTop || !isVertical && variation === 'end' && overflowsBottom);\n\n    if (overlapsRef || overflowsBoundaries || flippedVariation) {\n      // this boolean to detect any flip loop\n      data.flipped = true;\n\n      if (overlapsRef || overflowsBoundaries) {\n        placement = flipOrder[index + 1];\n      }\n\n      if (flippedVariation) {\n        variation = getOppositeVariation(variation);\n      }\n\n      data.placement = placement + (variation ? '-' + variation : '');\n\n      // this object contains `position`, we want to preserve it along with\n      // any additional property we may add in the future\n      data.offsets.popper = _extends({}, data.offsets.popper, getPopperOffsets(data.instance.popper, data.offsets.reference, data.placement));\n\n      data = runModifiers(data.instance.modifiers, data, 'flip');\n    }\n  });\n  return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction keepTogether(data) {\n  var _data$offsets = data.offsets,\n      popper = _data$offsets.popper,\n      reference = _data$offsets.reference;\n\n  var placement = data.placement.split('-')[0];\n  var floor = Math.floor;\n  var isVertical = ['top', 'bottom'].indexOf(placement) !== -1;\n  var side = isVertical ? 'right' : 'bottom';\n  var opSide = isVertical ? 'left' : 'top';\n  var measurement = isVertical ? 'width' : 'height';\n\n  if (popper[side] < floor(reference[opSide])) {\n    data.offsets.popper[opSide] = floor(reference[opSide]) - popper[measurement];\n  }\n  if (popper[opSide] > floor(reference[side])) {\n    data.offsets.popper[opSide] = floor(reference[side]);\n  }\n\n  return data;\n}\n\n/**\n * Converts a string containing value + unit into a px value number\n * @function\n * @memberof {modifiers~offset}\n * @private\n * @argument {String} str - Value + unit string\n * @argument {String} measurement - `height` or `width`\n * @argument {Object} popperOffsets\n * @argument {Object} referenceOffsets\n * @returns {Number|String}\n * Value in pixels, or original string if no values were extracted\n */\nfunction toValue(str, measurement, popperOffsets, referenceOffsets) {\n  // separate value from unit\n  var split = str.match(/((?:\\-|\\+)?\\d*\\.?\\d*)(.*)/);\n  var value = +split[1];\n  var unit = split[2];\n\n  // If it's not a number it's an operator, I guess\n  if (!value) {\n    return str;\n  }\n\n  if (unit.indexOf('%') === 0) {\n    var element = void 0;\n    switch (unit) {\n      case '%p':\n        element = popperOffsets;\n        break;\n      case '%':\n      case '%r':\n      default:\n        element = referenceOffsets;\n    }\n\n    var rect = getClientRect(element);\n    return rect[measurement] / 100 * value;\n  } else if (unit === 'vh' || unit === 'vw') {\n    // if is a vh or vw, we calculate the size based on the viewport\n    var size = void 0;\n    if (unit === 'vh') {\n      size = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);\n    } else {\n      size = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);\n    }\n    return size / 100 * value;\n  } else {\n    // if is an explicit pixel unit, we get rid of the unit and keep the value\n    // if is an implicit unit, it's px, and we return just the value\n    return value;\n  }\n}\n\n/**\n * Parse an `offset` string to extrapolate `x` and `y` numeric offsets.\n * @function\n * @memberof {modifiers~offset}\n * @private\n * @argument {String} offset\n * @argument {Object} popperOffsets\n * @argument {Object} referenceOffsets\n * @argument {String} basePlacement\n * @returns {Array} a two cells array with x and y offsets in numbers\n */\nfunction parseOffset(offset, popperOffsets, referenceOffsets, basePlacement) {\n  var offsets = [0, 0];\n\n  // Use height if placement is left or right and index is 0 otherwise use width\n  // in this way the first offset will use an axis and the second one\n  // will use the other one\n  var useHeight = ['right', 'left'].indexOf(basePlacement) !== -1;\n\n  // Split the offset string to obtain a list of values and operands\n  // The regex addresses values with the plus or minus sign in front (+10, -20, etc)\n  var fragments = offset.split(/(\\+|\\-)/).map(function (frag) {\n    return frag.trim();\n  });\n\n  // Detect if the offset string contains a pair of values or a single one\n  // they could be separated by comma or space\n  var divider = fragments.indexOf(find(fragments, function (frag) {\n    return frag.search(/,|\\s/) !== -1;\n  }));\n\n  if (fragments[divider] && fragments[divider].indexOf(',') === -1) {\n    console.warn('Offsets separated by white space(s) are deprecated, use a comma (,) instead.');\n  }\n\n  // If divider is found, we divide the list of values and operands to divide\n  // them by ofset X and Y.\n  var splitRegex = /\\s*,\\s*|\\s+/;\n  var ops = divider !== -1 ? [fragments.slice(0, divider).concat([fragments[divider].split(splitRegex)[0]]), [fragments[divider].split(splitRegex)[1]].concat(fragments.slice(divider + 1))] : [fragments];\n\n  // Convert the values with units to absolute pixels to allow our computations\n  ops = ops.map(function (op, index) {\n    // Most of the units rely on the orientation of the popper\n    var measurement = (index === 1 ? !useHeight : useHeight) ? 'height' : 'width';\n    var mergeWithPrevious = false;\n    return op\n    // This aggregates any `+` or `-` sign that aren't considered operators\n    // e.g.: 10 + +5 => [10, +, +5]\n    .reduce(function (a, b) {\n      if (a[a.length - 1] === '' && ['+', '-'].indexOf(b) !== -1) {\n        a[a.length - 1] = b;\n        mergeWithPrevious = true;\n        return a;\n      } else if (mergeWithPrevious) {\n        a[a.length - 1] += b;\n        mergeWithPrevious = false;\n        return a;\n      } else {\n        return a.concat(b);\n      }\n    }, [])\n    // Here we convert the string values into number values (in px)\n    .map(function (str) {\n      return toValue(str, measurement, popperOffsets, referenceOffsets);\n    });\n  });\n\n  // Loop trough the offsets arrays and execute the operations\n  ops.forEach(function (op, index) {\n    op.forEach(function (frag, index2) {\n      if (isNumeric(frag)) {\n        offsets[index] += frag * (op[index2 - 1] === '-' ? -1 : 1);\n      }\n    });\n  });\n  return offsets;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @argument {Number|String} options.offset=0\n * The offset value as described in the modifier description\n * @returns {Object} The data object, properly modified\n */\nfunction offset(data, _ref) {\n  var offset = _ref.offset;\n  var placement = data.placement,\n      _data$offsets = data.offsets,\n      popper = _data$offsets.popper,\n      reference = _data$offsets.reference;\n\n  var basePlacement = placement.split('-')[0];\n\n  var offsets = void 0;\n  if (isNumeric(+offset)) {\n    offsets = [+offset, 0];\n  } else {\n    offsets = parseOffset(offset, popper, reference, basePlacement);\n  }\n\n  if (basePlacement === 'left') {\n    popper.top += offsets[0];\n    popper.left -= offsets[1];\n  } else if (basePlacement === 'right') {\n    popper.top += offsets[0];\n    popper.left += offsets[1];\n  } else if (basePlacement === 'top') {\n    popper.left += offsets[0];\n    popper.top -= offsets[1];\n  } else if (basePlacement === 'bottom') {\n    popper.left += offsets[0];\n    popper.top += offsets[1];\n  }\n\n  data.popper = popper;\n  return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction preventOverflow(data, options) {\n  var boundariesElement = options.boundariesElement || getOffsetParent(data.instance.popper);\n\n  // If offsetParent is the reference element, we really want to\n  // go one step up and use the next offsetParent as reference to\n  // avoid to make this modifier completely useless and look like broken\n  if (data.instance.reference === boundariesElement) {\n    boundariesElement = getOffsetParent(boundariesElement);\n  }\n\n  // NOTE: DOM access here\n  // resets the popper's position so that the document size can be calculated excluding\n  // the size of the popper element itself\n  var transformProp = getSupportedPropertyName('transform');\n  var popperStyles = data.instance.popper.style; // assignment to help minification\n  var top = popperStyles.top,\n      left = popperStyles.left,\n      transform = popperStyles[transformProp];\n\n  popperStyles.top = '';\n  popperStyles.left = '';\n  popperStyles[transformProp] = '';\n\n  var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, boundariesElement, data.positionFixed);\n\n  // NOTE: DOM access here\n  // restores the original style properties after the offsets have been computed\n  popperStyles.top = top;\n  popperStyles.left = left;\n  popperStyles[transformProp] = transform;\n\n  options.boundaries = boundaries;\n\n  var order = options.priority;\n  var popper = data.offsets.popper;\n\n  var check = {\n    primary: function primary(placement) {\n      var value = popper[placement];\n      if (popper[placement] < boundaries[placement] && !options.escapeWithReference) {\n        value = Math.max(popper[placement], boundaries[placement]);\n      }\n      return defineProperty({}, placement, value);\n    },\n    secondary: function secondary(placement) {\n      var mainSide = placement === 'right' ? 'left' : 'top';\n      var value = popper[mainSide];\n      if (popper[placement] > boundaries[placement] && !options.escapeWithReference) {\n        value = Math.min(popper[mainSide], boundaries[placement] - (placement === 'right' ? popper.width : popper.height));\n      }\n      return defineProperty({}, mainSide, value);\n    }\n  };\n\n  order.forEach(function (placement) {\n    var side = ['left', 'top'].indexOf(placement) !== -1 ? 'primary' : 'secondary';\n    popper = _extends({}, popper, check[side](placement));\n  });\n\n  data.offsets.popper = popper;\n\n  return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction shift(data) {\n  var placement = data.placement;\n  var basePlacement = placement.split('-')[0];\n  var shiftvariation = placement.split('-')[1];\n\n  // if shift shiftvariation is specified, run the modifier\n  if (shiftvariation) {\n    var _data$offsets = data.offsets,\n        reference = _data$offsets.reference,\n        popper = _data$offsets.popper;\n\n    var isVertical = ['bottom', 'top'].indexOf(basePlacement) !== -1;\n    var side = isVertical ? 'left' : 'top';\n    var measurement = isVertical ? 'width' : 'height';\n\n    var shiftOffsets = {\n      start: defineProperty({}, side, reference[side]),\n      end: defineProperty({}, side, reference[side] + reference[measurement] - popper[measurement])\n    };\n\n    data.offsets.popper = _extends({}, popper, shiftOffsets[shiftvariation]);\n  }\n\n  return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction hide(data) {\n  if (!isModifierRequired(data.instance.modifiers, 'hide', 'preventOverflow')) {\n    return data;\n  }\n\n  var refRect = data.offsets.reference;\n  var bound = find(data.instance.modifiers, function (modifier) {\n    return modifier.name === 'preventOverflow';\n  }).boundaries;\n\n  if (refRect.bottom < bound.top || refRect.left > bound.right || refRect.top > bound.bottom || refRect.right < bound.left) {\n    // Avoid unnecessary DOM access if visibility hasn't changed\n    if (data.hide === true) {\n      return data;\n    }\n\n    data.hide = true;\n    data.attributes['x-out-of-boundaries'] = '';\n  } else {\n    // Avoid unnecessary DOM access if visibility hasn't changed\n    if (data.hide === false) {\n      return data;\n    }\n\n    data.hide = false;\n    data.attributes['x-out-of-boundaries'] = false;\n  }\n\n  return data;\n}\n\n/**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\nfunction inner(data) {\n  var placement = data.placement;\n  var basePlacement = placement.split('-')[0];\n  var _data$offsets = data.offsets,\n      popper = _data$offsets.popper,\n      reference = _data$offsets.reference;\n\n  var isHoriz = ['left', 'right'].indexOf(basePlacement) !== -1;\n\n  var subtractLength = ['top', 'left'].indexOf(basePlacement) === -1;\n\n  popper[isHoriz ? 'left' : 'top'] = reference[basePlacement] - (subtractLength ? popper[isHoriz ? 'width' : 'height'] : 0);\n\n  data.placement = getOppositePlacement(placement);\n  data.offsets.popper = getClientRect(popper);\n\n  return data;\n}\n\n/**\n * Modifier function, each modifier can have a function of this type assigned\n * to its `fn` property.<br />\n * These functions will be called on each update, this means that you must\n * make sure they are performant enough to avoid performance bottlenecks.\n *\n * @function ModifierFn\n * @argument {dataObject} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {dataObject} The data object, properly modified\n */\n\n/**\n * Modifiers are plugins used to alter the behavior of your poppers.<br />\n * Popper.js uses a set of 9 modifiers to provide all the basic functionalities\n * needed by the library.\n *\n * Usually you don't want to override the `order`, `fn` and `onLoad` props.\n * All the other properties are configurations that could be tweaked.\n * @namespace modifiers\n */\nvar modifiers = {\n  /**\n   * Modifier used to shift the popper on the start or end of its reference\n   * element.<br />\n   * It will read the variation of the `placement` property.<br />\n   * It can be one either `-end` or `-start`.\n   * @memberof modifiers\n   * @inner\n   */\n  shift: {\n    /** @prop {number} order=100 - Index used to define the order of execution */\n    order: 100,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: shift\n  },\n\n  /**\n   * The `offset` modifier can shift your popper on both its axis.\n   *\n   * It accepts the following units:\n   * - `px` or unit-less, interpreted as pixels\n   * - `%` or `%r`, percentage relative to the length of the reference element\n   * - `%p`, percentage relative to the length of the popper element\n   * - `vw`, CSS viewport width unit\n   * - `vh`, CSS viewport height unit\n   *\n   * For length is intended the main axis relative to the placement of the popper.<br />\n   * This means that if the placement is `top` or `bottom`, the length will be the\n   * `width`. In case of `left` or `right`, it will be the `height`.\n   *\n   * You can provide a single value (as `Number` or `String`), or a pair of values\n   * as `String` divided by a comma or one (or more) white spaces.<br />\n   * The latter is a deprecated method because it leads to confusion and will be\n   * removed in v2.<br />\n   * Additionally, it accepts additions and subtractions between different units.\n   * Note that multiplications and divisions aren't supported.\n   *\n   * Valid examples are:\n   * ```\n   * 10\n   * '10%'\n   * '10, 10'\n   * '10%, 10'\n   * '10 + 10%'\n   * '10 - 5vh + 3%'\n   * '-10px + 5vh, 5px - 6%'\n   * ```\n   * > **NB**: If you desire to apply offsets to your poppers in a way that may make them overlap\n   * > with their reference element, unfortunately, you will have to disable the `flip` modifier.\n   * > You can read more on this at this [issue](https://github.com/FezVrasta/popper.js/issues/373).\n   *\n   * @memberof modifiers\n   * @inner\n   */\n  offset: {\n    /** @prop {number} order=200 - Index used to define the order of execution */\n    order: 200,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: offset,\n    /** @prop {Number|String} offset=0\n     * The offset value as described in the modifier description\n     */\n    offset: 0\n  },\n\n  /**\n   * Modifier used to prevent the popper from being positioned outside the boundary.\n   *\n   * A scenario exists where the reference itself is not within the boundaries.<br />\n   * We can say it has \"escaped the boundaries\" — or just \"escaped\".<br />\n   * In this case we need to decide whether the popper should either:\n   *\n   * - detach from the reference and remain \"trapped\" in the boundaries, or\n   * - if it should ignore the boundary and \"escape with its reference\"\n   *\n   * When `escapeWithReference` is set to`true` and reference is completely\n   * outside its boundaries, the popper will overflow (or completely leave)\n   * the boundaries in order to remain attached to the edge of the reference.\n   *\n   * @memberof modifiers\n   * @inner\n   */\n  preventOverflow: {\n    /** @prop {number} order=300 - Index used to define the order of execution */\n    order: 300,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: preventOverflow,\n    /**\n     * @prop {Array} [priority=['left','right','top','bottom']]\n     * Popper will try to prevent overflow following these priorities by default,\n     * then, it could overflow on the left and on top of the `boundariesElement`\n     */\n    priority: ['left', 'right', 'top', 'bottom'],\n    /**\n     * @prop {number} padding=5\n     * Amount of pixel used to define a minimum distance between the boundaries\n     * and the popper. This makes sure the popper always has a little padding\n     * between the edges of its container\n     */\n    padding: 5,\n    /**\n     * @prop {String|HTMLElement} boundariesElement='scrollParent'\n     * Boundaries used by the modifier. Can be `scrollParent`, `window`,\n     * `viewport` or any DOM element.\n     */\n    boundariesElement: 'scrollParent'\n  },\n\n  /**\n   * Modifier used to make sure the reference and its popper stay near each other\n   * without leaving any gap between the two. Especially useful when the arrow is\n   * enabled and you want to ensure that it points to its reference element.\n   * It cares only about the first axis. You can still have poppers with margin\n   * between the popper and its reference element.\n   * @memberof modifiers\n   * @inner\n   */\n  keepTogether: {\n    /** @prop {number} order=400 - Index used to define the order of execution */\n    order: 400,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: keepTogether\n  },\n\n  /**\n   * This modifier is used to move the `arrowElement` of the popper to make\n   * sure it is positioned between the reference element and its popper element.\n   * It will read the outer size of the `arrowElement` node to detect how many\n   * pixels of conjunction are needed.\n   *\n   * It has no effect if no `arrowElement` is provided.\n   * @memberof modifiers\n   * @inner\n   */\n  arrow: {\n    /** @prop {number} order=500 - Index used to define the order of execution */\n    order: 500,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: arrow,\n    /** @prop {String|HTMLElement} element='[x-arrow]' - Selector or node used as arrow */\n    element: '[x-arrow]'\n  },\n\n  /**\n   * Modifier used to flip the popper's placement when it starts to overlap its\n   * reference element.\n   *\n   * Requires the `preventOverflow` modifier before it in order to work.\n   *\n   * **NOTE:** this modifier will interrupt the current update cycle and will\n   * restart it if it detects the need to flip the placement.\n   * @memberof modifiers\n   * @inner\n   */\n  flip: {\n    /** @prop {number} order=600 - Index used to define the order of execution */\n    order: 600,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: flip,\n    /**\n     * @prop {String|Array} behavior='flip'\n     * The behavior used to change the popper's placement. It can be one of\n     * `flip`, `clockwise`, `counterclockwise` or an array with a list of valid\n     * placements (with optional variations)\n     */\n    behavior: 'flip',\n    /**\n     * @prop {number} padding=5\n     * The popper will flip if it hits the edges of the `boundariesElement`\n     */\n    padding: 5,\n    /**\n     * @prop {String|HTMLElement} boundariesElement='viewport'\n     * The element which will define the boundaries of the popper position.\n     * The popper will never be placed outside of the defined boundaries\n     * (except if `keepTogether` is enabled)\n     */\n    boundariesElement: 'viewport'\n  },\n\n  /**\n   * Modifier used to make the popper flow toward the inner of the reference element.\n   * By default, when this modifier is disabled, the popper will be placed outside\n   * the reference element.\n   * @memberof modifiers\n   * @inner\n   */\n  inner: {\n    /** @prop {number} order=700 - Index used to define the order of execution */\n    order: 700,\n    /** @prop {Boolean} enabled=false - Whether the modifier is enabled or not */\n    enabled: false,\n    /** @prop {ModifierFn} */\n    fn: inner\n  },\n\n  /**\n   * Modifier used to hide the popper when its reference element is outside of the\n   * popper boundaries. It will set a `x-out-of-boundaries` attribute which can\n   * be used to hide with a CSS selector the popper when its reference is\n   * out of boundaries.\n   *\n   * Requires the `preventOverflow` modifier before it in order to work.\n   * @memberof modifiers\n   * @inner\n   */\n  hide: {\n    /** @prop {number} order=800 - Index used to define the order of execution */\n    order: 800,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: hide\n  },\n\n  /**\n   * Computes the style that will be applied to the popper element to gets\n   * properly positioned.\n   *\n   * Note that this modifier will not touch the DOM, it just prepares the styles\n   * so that `applyStyle` modifier can apply it. This separation is useful\n   * in case you need to replace `applyStyle` with a custom implementation.\n   *\n   * This modifier has `850` as `order` value to maintain backward compatibility\n   * with previous versions of Popper.js. Expect the modifiers ordering method\n   * to change in future major versions of the library.\n   *\n   * @memberof modifiers\n   * @inner\n   */\n  computeStyle: {\n    /** @prop {number} order=850 - Index used to define the order of execution */\n    order: 850,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: computeStyle,\n    /**\n     * @prop {Boolean} gpuAcceleration=true\n     * If true, it uses the CSS 3D transformation to position the popper.\n     * Otherwise, it will use the `top` and `left` properties\n     */\n    gpuAcceleration: true,\n    /**\n     * @prop {string} [x='bottom']\n     * Where to anchor the X axis (`bottom` or `top`). AKA X offset origin.\n     * Change this if your popper should grow in a direction different from `bottom`\n     */\n    x: 'bottom',\n    /**\n     * @prop {string} [x='left']\n     * Where to anchor the Y axis (`left` or `right`). AKA Y offset origin.\n     * Change this if your popper should grow in a direction different from `right`\n     */\n    y: 'right'\n  },\n\n  /**\n   * Applies the computed styles to the popper element.\n   *\n   * All the DOM manipulations are limited to this modifier. This is useful in case\n   * you want to integrate Popper.js inside a framework or view library and you\n   * want to delegate all the DOM manipulations to it.\n   *\n   * Note that if you disable this modifier, you must make sure the popper element\n   * has its position set to `absolute` before Popper.js can do its work!\n   *\n   * Just disable this modifier and define your own to achieve the desired effect.\n   *\n   * @memberof modifiers\n   * @inner\n   */\n  applyStyle: {\n    /** @prop {number} order=900 - Index used to define the order of execution */\n    order: 900,\n    /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n    enabled: true,\n    /** @prop {ModifierFn} */\n    fn: applyStyle,\n    /** @prop {Function} */\n    onLoad: applyStyleOnLoad,\n    /**\n     * @deprecated since version 1.10.0, the property moved to `computeStyle` modifier\n     * @prop {Boolean} gpuAcceleration=true\n     * If true, it uses the CSS 3D transformation to position the popper.\n     * Otherwise, it will use the `top` and `left` properties\n     */\n    gpuAcceleration: undefined\n  }\n};\n\n/**\n * The `dataObject` is an object containing all the information used by Popper.js.\n * This object is passed to modifiers and to the `onCreate` and `onUpdate` callbacks.\n * @name dataObject\n * @property {Object} data.instance The Popper.js instance\n * @property {String} data.placement Placement applied to popper\n * @property {String} data.originalPlacement Placement originally defined on init\n * @property {Boolean} data.flipped True if popper has been flipped by flip modifier\n * @property {Boolean} data.hide True if the reference element is out of boundaries, useful to know when to hide the popper\n * @property {HTMLElement} data.arrowElement Node used as arrow by arrow modifier\n * @property {Object} data.styles Any CSS property defined here will be applied to the popper. It expects the JavaScript nomenclature (eg. `marginBottom`)\n * @property {Object} data.arrowStyles Any CSS property defined here will be applied to the popper arrow. It expects the JavaScript nomenclature (eg. `marginBottom`)\n * @property {Object} data.boundaries Offsets of the popper boundaries\n * @property {Object} data.offsets The measurements of popper, reference and arrow elements\n * @property {Object} data.offsets.popper `top`, `left`, `width`, `height` values\n * @property {Object} data.offsets.reference `top`, `left`, `width`, `height` values\n * @property {Object} data.offsets.arrow] `top` and `left` offsets, only one of them will be different from 0\n */\n\n/**\n * Default options provided to Popper.js constructor.<br />\n * These can be overridden using the `options` argument of Popper.js.<br />\n * To override an option, simply pass an object with the same\n * structure of the `options` object, as the 3rd argument. For example:\n * ```\n * new Popper(ref, pop, {\n *   modifiers: {\n *     preventOverflow: { enabled: false }\n *   }\n * })\n * ```\n * @type {Object}\n * @static\n * @memberof Popper\n */\nvar Defaults = {\n  /**\n   * Popper's placement.\n   * @prop {Popper.placements} placement='bottom'\n   */\n  placement: 'bottom',\n\n  /**\n   * Set this to true if you want popper to position it self in 'fixed' mode\n   * @prop {Boolean} positionFixed=false\n   */\n  positionFixed: false,\n\n  /**\n   * Whether events (resize, scroll) are initially enabled.\n   * @prop {Boolean} eventsEnabled=true\n   */\n  eventsEnabled: true,\n\n  /**\n   * Set to true if you want to automatically remove the popper when\n   * you call the `destroy` method.\n   * @prop {Boolean} removeOnDestroy=false\n   */\n  removeOnDestroy: false,\n\n  /**\n   * Callback called when the popper is created.<br />\n   * By default, it is set to no-op.<br />\n   * Access Popper.js instance with `data.instance`.\n   * @prop {onCreate}\n   */\n  onCreate: function onCreate() {},\n\n  /**\n   * Callback called when the popper is updated. This callback is not called\n   * on the initialization/creation of the popper, but only on subsequent\n   * updates.<br />\n   * By default, it is set to no-op.<br />\n   * Access Popper.js instance with `data.instance`.\n   * @prop {onUpdate}\n   */\n  onUpdate: function onUpdate() {},\n\n  /**\n   * List of modifiers used to modify the offsets before they are applied to the popper.\n   * They provide most of the functionalities of Popper.js.\n   * @prop {modifiers}\n   */\n  modifiers: modifiers\n};\n\n/**\n * @callback onCreate\n * @param {dataObject} data\n */\n\n/**\n * @callback onUpdate\n * @param {dataObject} data\n */\n\n// Utils\n// Methods\nvar Popper = function () {\n  /**\n   * Creates a new Popper.js instance.\n   * @class Popper\n   * @param {HTMLElement|referenceObject} reference - The reference element used to position the popper\n   * @param {HTMLElement} popper - The HTML element used as the popper\n   * @param {Object} options - Your custom options to override the ones defined in [Defaults](#defaults)\n   * @return {Object} instance - The generated Popper.js instance\n   */\n  function Popper(reference, popper) {\n    var _this = this;\n\n    var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n    classCallCheck(this, Popper);\n\n    this.scheduleUpdate = function () {\n      return requestAnimationFrame(_this.update);\n    };\n\n    // make update() debounced, so that it only runs at most once-per-tick\n    this.update = debounce(this.update.bind(this));\n\n    // with {} we create a new object with the options inside it\n    this.options = _extends({}, Popper.Defaults, options);\n\n    // init state\n    this.state = {\n      isDestroyed: false,\n      isCreated: false,\n      scrollParents: []\n    };\n\n    // get reference and popper elements (allow jQuery wrappers)\n    this.reference = reference && reference.jquery ? reference[0] : reference;\n    this.popper = popper && popper.jquery ? popper[0] : popper;\n\n    // Deep merge modifiers options\n    this.options.modifiers = {};\n    Object.keys(_extends({}, Popper.Defaults.modifiers, options.modifiers)).forEach(function (name) {\n      _this.options.modifiers[name] = _extends({}, Popper.Defaults.modifiers[name] || {}, options.modifiers ? options.modifiers[name] : {});\n    });\n\n    // Refactoring modifiers' list (Object => Array)\n    this.modifiers = Object.keys(this.options.modifiers).map(function (name) {\n      return _extends({\n        name: name\n      }, _this.options.modifiers[name]);\n    })\n    // sort the modifiers by order\n    .sort(function (a, b) {\n      return a.order - b.order;\n    });\n\n    // modifiers have the ability to execute arbitrary code when Popper.js get inited\n    // such code is executed in the same order of its modifier\n    // they could add new properties to their options configuration\n    // BE AWARE: don't add options to `options.modifiers.name` but to `modifierOptions`!\n    this.modifiers.forEach(function (modifierOptions) {\n      if (modifierOptions.enabled && isFunction(modifierOptions.onLoad)) {\n        modifierOptions.onLoad(_this.reference, _this.popper, _this.options, modifierOptions, _this.state);\n      }\n    });\n\n    // fire the first update to position the popper in the right place\n    this.update();\n\n    var eventsEnabled = this.options.eventsEnabled;\n    if (eventsEnabled) {\n      // setup event listeners, they will take care of update the position in specific situations\n      this.enableEventListeners();\n    }\n\n    this.state.eventsEnabled = eventsEnabled;\n  }\n\n  // We can't use class properties because they don't get listed in the\n  // class prototype and break stuff like Sinon stubs\n\n\n  createClass(Popper, [{\n    key: 'update',\n    value: function update$$1() {\n      return update.call(this);\n    }\n  }, {\n    key: 'destroy',\n    value: function destroy$$1() {\n      return destroy.call(this);\n    }\n  }, {\n    key: 'enableEventListeners',\n    value: function enableEventListeners$$1() {\n      return enableEventListeners.call(this);\n    }\n  }, {\n    key: 'disableEventListeners',\n    value: function disableEventListeners$$1() {\n      return disableEventListeners.call(this);\n    }\n\n    /**\n     * Schedules an update. It will run on the next UI update available.\n     * @method scheduleUpdate\n     * @memberof Popper\n     */\n\n\n    /**\n     * Collection of utilities useful when writing custom modifiers.\n     * Starting from version 1.7, this method is available only if you\n     * include `popper-utils.js` before `popper.js`.\n     *\n     * **DEPRECATION**: This way to access PopperUtils is deprecated\n     * and will be removed in v2! Use the PopperUtils module directly instead.\n     * Due to the high instability of the methods contained in Utils, we can't\n     * guarantee them to follow semver. Use them at your own risk!\n     * @static\n     * @private\n     * @type {Object}\n     * @deprecated since version 1.8\n     * @member Utils\n     * @memberof Popper\n     */\n\n  }]);\n  return Popper;\n}();\n\n/**\n * The `referenceObject` is an object that provides an interface compatible with Popper.js\n * and lets you use it as replacement of a real DOM node.<br />\n * You can use this method to position a popper relatively to a set of coordinates\n * in case you don't have a DOM node to use as reference.\n *\n * ```\n * new Popper(referenceObject, popperNode);\n * ```\n *\n * NB: This feature isn't supported in Internet Explorer 10.\n * @name referenceObject\n * @property {Function} data.getBoundingClientRect\n * A function that returns a set of coordinates compatible with the native `getBoundingClientRect` method.\n * @property {number} data.clientWidth\n * An ES6 getter that will return the width of the virtual reference element.\n * @property {number} data.clientHeight\n * An ES6 getter that will return the height of the virtual reference element.\n */\n\n\nPopper.Utils = (typeof window !== 'undefined' ? window : global).PopperUtils;\nPopper.placements = placements;\nPopper.Defaults = Defaults;\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Popper);\n//# sourceMappingURL=popper.js.map\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../webpack/buildin/global.js */ \"./node_modules/webpack/buildin/global.js\")))\n\n//# sourceURL=webpack:///./node_modules/popper.js/dist/esm/popper.js?");

/***/ }),

/***/ "./node_modules/process/browser.js":
/*!*****************************************!*\
  !*** ./node_modules/process/browser.js ***!
  \*****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things.  But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals.  It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n    throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n    throw new Error('clearTimeout has not been defined');\n}\n(function () {\n    try {\n        if (typeof setTimeout === 'function') {\n            cachedSetTimeout = setTimeout;\n        } else {\n            cachedSetTimeout = defaultSetTimout;\n        }\n    } catch (e) {\n        cachedSetTimeout = defaultSetTimout;\n    }\n    try {\n        if (typeof clearTimeout === 'function') {\n            cachedClearTimeout = clearTimeout;\n        } else {\n            cachedClearTimeout = defaultClearTimeout;\n        }\n    } catch (e) {\n        cachedClearTimeout = defaultClearTimeout;\n    }\n} ())\nfunction runTimeout(fun) {\n    if (cachedSetTimeout === setTimeout) {\n        //normal enviroments in sane situations\n        return setTimeout(fun, 0);\n    }\n    // if setTimeout wasn't available but was latter defined\n    if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n        cachedSetTimeout = setTimeout;\n        return setTimeout(fun, 0);\n    }\n    try {\n        // when when somebody has screwed with setTimeout but no I.E. maddness\n        return cachedSetTimeout(fun, 0);\n    } catch(e){\n        try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n            return cachedSetTimeout.call(null, fun, 0);\n        } catch(e){\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n            return cachedSetTimeout.call(this, fun, 0);\n        }\n    }\n\n\n}\nfunction runClearTimeout(marker) {\n    if (cachedClearTimeout === clearTimeout) {\n        //normal enviroments in sane situations\n        return clearTimeout(marker);\n    }\n    // if clearTimeout wasn't available but was latter defined\n    if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n        cachedClearTimeout = clearTimeout;\n        return clearTimeout(marker);\n    }\n    try {\n        // when when somebody has screwed with setTimeout but no I.E. maddness\n        return cachedClearTimeout(marker);\n    } catch (e){\n        try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally\n            return cachedClearTimeout.call(null, marker);\n        } catch (e){\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n            // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n            return cachedClearTimeout.call(this, marker);\n        }\n    }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n    if (!draining || !currentQueue) {\n        return;\n    }\n    draining = false;\n    if (currentQueue.length) {\n        queue = currentQueue.concat(queue);\n    } else {\n        queueIndex = -1;\n    }\n    if (queue.length) {\n        drainQueue();\n    }\n}\n\nfunction drainQueue() {\n    if (draining) {\n        return;\n    }\n    var timeout = runTimeout(cleanUpNextTick);\n    draining = true;\n\n    var len = queue.length;\n    while(len) {\n        currentQueue = queue;\n        queue = [];\n        while (++queueIndex < len) {\n            if (currentQueue) {\n                currentQueue[queueIndex].run();\n            }\n        }\n        queueIndex = -1;\n        len = queue.length;\n    }\n    currentQueue = null;\n    draining = false;\n    runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n    var args = new Array(arguments.length - 1);\n    if (arguments.length > 1) {\n        for (var i = 1; i < arguments.length; i++) {\n            args[i - 1] = arguments[i];\n        }\n    }\n    queue.push(new Item(fun, args));\n    if (queue.length === 1 && !draining) {\n        runTimeout(drainQueue);\n    }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n    this.fun = fun;\n    this.array = array;\n}\nItem.prototype.run = function () {\n    this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n    throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n    throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n\n//# sourceURL=webpack:///./node_modules/process/browser.js?");

/***/ }),

/***/ "./node_modules/querystring-es3/decode.js":
/*!************************************************!*\
  !*** ./node_modules/querystring-es3/decode.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n\n\n// If obj.hasOwnProperty has been overridden, then calling\n// obj.hasOwnProperty(prop) will break.\n// See: https://github.com/joyent/node/issues/1707\nfunction hasOwnProperty(obj, prop) {\n  return Object.prototype.hasOwnProperty.call(obj, prop);\n}\n\nmodule.exports = function(qs, sep, eq, options) {\n  sep = sep || '&';\n  eq = eq || '=';\n  var obj = {};\n\n  if (typeof qs !== 'string' || qs.length === 0) {\n    return obj;\n  }\n\n  var regexp = /\\+/g;\n  qs = qs.split(sep);\n\n  var maxKeys = 1000;\n  if (options && typeof options.maxKeys === 'number') {\n    maxKeys = options.maxKeys;\n  }\n\n  var len = qs.length;\n  // maxKeys <= 0 means that we should not limit keys count\n  if (maxKeys > 0 && len > maxKeys) {\n    len = maxKeys;\n  }\n\n  for (var i = 0; i < len; ++i) {\n    var x = qs[i].replace(regexp, '%20'),\n        idx = x.indexOf(eq),\n        kstr, vstr, k, v;\n\n    if (idx >= 0) {\n      kstr = x.substr(0, idx);\n      vstr = x.substr(idx + 1);\n    } else {\n      kstr = x;\n      vstr = '';\n    }\n\n    k = decodeURIComponent(kstr);\n    v = decodeURIComponent(vstr);\n\n    if (!hasOwnProperty(obj, k)) {\n      obj[k] = v;\n    } else if (isArray(obj[k])) {\n      obj[k].push(v);\n    } else {\n      obj[k] = [obj[k], v];\n    }\n  }\n\n  return obj;\n};\n\nvar isArray = Array.isArray || function (xs) {\n  return Object.prototype.toString.call(xs) === '[object Array]';\n};\n\n\n//# sourceURL=webpack:///./node_modules/querystring-es3/decode.js?");

/***/ }),

/***/ "./node_modules/querystring-es3/encode.js":
/*!************************************************!*\
  !*** ./node_modules/querystring-es3/encode.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n\n\nvar stringifyPrimitive = function(v) {\n  switch (typeof v) {\n    case 'string':\n      return v;\n\n    case 'boolean':\n      return v ? 'true' : 'false';\n\n    case 'number':\n      return isFinite(v) ? v : '';\n\n    default:\n      return '';\n  }\n};\n\nmodule.exports = function(obj, sep, eq, name) {\n  sep = sep || '&';\n  eq = eq || '=';\n  if (obj === null) {\n    obj = undefined;\n  }\n\n  if (typeof obj === 'object') {\n    return map(objectKeys(obj), function(k) {\n      var ks = encodeURIComponent(stringifyPrimitive(k)) + eq;\n      if (isArray(obj[k])) {\n        return map(obj[k], function(v) {\n          return ks + encodeURIComponent(stringifyPrimitive(v));\n        }).join(sep);\n      } else {\n        return ks + encodeURIComponent(stringifyPrimitive(obj[k]));\n      }\n    }).join(sep);\n\n  }\n\n  if (!name) return '';\n  return encodeURIComponent(stringifyPrimitive(name)) + eq +\n         encodeURIComponent(stringifyPrimitive(obj));\n};\n\nvar isArray = Array.isArray || function (xs) {\n  return Object.prototype.toString.call(xs) === '[object Array]';\n};\n\nfunction map (xs, f) {\n  if (xs.map) return xs.map(f);\n  var res = [];\n  for (var i = 0; i < xs.length; i++) {\n    res.push(f(xs[i], i));\n  }\n  return res;\n}\n\nvar objectKeys = Object.keys || function (obj) {\n  var res = [];\n  for (var key in obj) {\n    if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key);\n  }\n  return res;\n};\n\n\n//# sourceURL=webpack:///./node_modules/querystring-es3/encode.js?");

/***/ }),

/***/ "./node_modules/querystring-es3/index.js":
/*!***********************************************!*\
  !*** ./node_modules/querystring-es3/index.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.decode = exports.parse = __webpack_require__(/*! ./decode */ \"./node_modules/querystring-es3/decode.js\");\nexports.encode = exports.stringify = __webpack_require__(/*! ./encode */ \"./node_modules/querystring-es3/encode.js\");\n\n\n//# sourceURL=webpack:///./node_modules/querystring-es3/index.js?");

/***/ }),

/***/ "./node_modules/remove-array-items/index.js":
/*!**************************************************!*\
  !*** ./node_modules/remove-array-items/index.js ***!
  \**************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\n/**\n * Remove a range of items from an array\n *\n * @function removeItems\n * @param {Array<*>} arr The target array\n * @param {number} startIdx The index to begin removing from (inclusive)\n * @param {number} removeCount How many items to remove\n */\nmodule.exports = function removeItems (arr, startIdx, removeCount) {\n  var i, length = arr.length\n\n  if (startIdx >= length || removeCount === 0) {\n    return\n  }\n\n  removeCount = (startIdx + removeCount > length ? length - startIdx : removeCount)\n\n  var len = length - removeCount\n\n  for (i = startIdx; i < len; ++i) {\n    arr[i] = arr[i + removeCount]\n  }\n\n  arr.length = len\n}\n\n\n//# sourceURL=webpack:///./node_modules/remove-array-items/index.js?");

/***/ }),

/***/ "./node_modules/resource-loader/lib/Loader.js":
/*!****************************************************!*\
  !*** ./node_modules/resource-loader/lib/Loader.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.Loader = undefined;\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _miniSignals = __webpack_require__(/*! mini-signals */ \"./node_modules/mini-signals/lib/mini-signals.js\");\n\nvar _miniSignals2 = _interopRequireDefault(_miniSignals);\n\nvar _parseUri = __webpack_require__(/*! parse-uri */ \"./node_modules/parse-uri/index.js\");\n\nvar _parseUri2 = _interopRequireDefault(_parseUri);\n\nvar _async = __webpack_require__(/*! ./async */ \"./node_modules/resource-loader/lib/async.js\");\n\nvar async = _interopRequireWildcard(_async);\n\nvar _Resource = __webpack_require__(/*! ./Resource */ \"./node_modules/resource-loader/lib/Resource.js\");\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n// some constants\nvar MAX_PROGRESS = 100;\nvar rgxExtractUrlHash = /(#[\\w-]+)?$/;\n\n/**\n * Manages the state and loading of multiple resources to load.\n *\n * @class\n */\n\nvar Loader = exports.Loader = function () {\n    /**\n     * @param {string} [baseUrl=''] - The base url for all resources loaded by this loader.\n     * @param {number} [concurrency=10] - The number of resources to load concurrently.\n     */\n    function Loader() {\n        var _this = this;\n\n        var baseUrl = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';\n        var concurrency = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 10;\n\n        _classCallCheck(this, Loader);\n\n        /**\n         * The base url for all resources loaded by this loader.\n         *\n         * @member {string}\n         */\n        this.baseUrl = baseUrl;\n\n        /**\n         * The progress percent of the loader going through the queue.\n         *\n         * @member {number}\n         */\n        this.progress = 0;\n\n        /**\n         * Loading state of the loader, true if it is currently loading resources.\n         *\n         * @member {boolean}\n         */\n        this.loading = false;\n\n        /**\n         * A querystring to append to every URL added to the loader.\n         *\n         * This should be a valid query string *without* the question-mark (`?`). The loader will\n         * also *not* escape values for you. Make sure to escape your parameters with\n         * [`encodeURIComponent`](https://mdn.io/encodeURIComponent) before assigning this property.\n         *\n         * @example\n         * const loader = new Loader();\n         *\n         * loader.defaultQueryString = 'user=me&password=secret';\n         *\n         * // This will request 'image.png?user=me&password=secret'\n         * loader.add('image.png').load();\n         *\n         * loader.reset();\n         *\n         * // This will request 'image.png?v=1&user=me&password=secret'\n         * loader.add('iamge.png?v=1').load();\n         *\n         * @member {string}\n         */\n        this.defaultQueryString = '';\n\n        /**\n         * The middleware to run before loading each resource.\n         *\n         * @private\n         * @member {function[]}\n         */\n        this._beforeMiddleware = [];\n\n        /**\n         * The middleware to run after loading each resource.\n         *\n         * @private\n         * @member {function[]}\n         */\n        this._afterMiddleware = [];\n\n        /**\n         * The tracks the resources we are currently completing parsing for.\n         *\n         * @private\n         * @member {Resource[]}\n         */\n        this._resourcesParsing = [];\n\n        /**\n         * The `_loadResource` function bound with this object context.\n         *\n         * @private\n         * @member {function}\n         * @param {Resource} r - The resource to load\n         * @param {Function} d - The dequeue function\n         * @return {undefined}\n         */\n        this._boundLoadResource = function (r, d) {\n            return _this._loadResource(r, d);\n        };\n\n        /**\n         * The resources waiting to be loaded.\n         *\n         * @private\n         * @member {Resource[]}\n         */\n        this._queue = async.queue(this._boundLoadResource, concurrency);\n\n        this._queue.pause();\n\n        /**\n         * All the resources for this loader keyed by name.\n         *\n         * @member {object<string, Resource>}\n         */\n        this.resources = {};\n\n        /**\n         * Dispatched once per loaded or errored resource.\n         *\n         * The callback looks like {@link Loader.OnProgressSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onProgress = new _miniSignals2.default();\n\n        /**\n         * Dispatched once per errored resource.\n         *\n         * The callback looks like {@link Loader.OnErrorSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onError = new _miniSignals2.default();\n\n        /**\n         * Dispatched once per loaded resource.\n         *\n         * The callback looks like {@link Loader.OnLoadSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onLoad = new _miniSignals2.default();\n\n        /**\n         * Dispatched when the loader begins to process the queue.\n         *\n         * The callback looks like {@link Loader.OnStartSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onStart = new _miniSignals2.default();\n\n        /**\n         * Dispatched when the queued resources all load.\n         *\n         * The callback looks like {@link Loader.OnCompleteSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onComplete = new _miniSignals2.default();\n\n        // Add default before middleware\n        for (var i = 0; i < Loader._defaultBeforeMiddleware.length; ++i) {\n            this.pre(Loader._defaultBeforeMiddleware[i]);\n        }\n\n        // Add default after middleware\n        for (var _i = 0; _i < Loader._defaultAfterMiddleware.length; ++_i) {\n            this.use(Loader._defaultAfterMiddleware[_i]);\n        }\n    }\n\n    /**\n     * When the progress changes the loader and resource are disaptched.\n     *\n     * @memberof Loader\n     * @callback OnProgressSignal\n     * @param {Loader} loader - The loader the progress is advancing on.\n     * @param {Resource} resource - The resource that has completed or failed to cause the progress to advance.\n     */\n\n    /**\n     * When an error occurrs the loader and resource are disaptched.\n     *\n     * @memberof Loader\n     * @callback OnErrorSignal\n     * @param {Loader} loader - The loader the error happened in.\n     * @param {Resource} resource - The resource that caused the error.\n     */\n\n    /**\n     * When a load completes the loader and resource are disaptched.\n     *\n     * @memberof Loader\n     * @callback OnLoadSignal\n     * @param {Loader} loader - The loader that laoded the resource.\n     * @param {Resource} resource - The resource that has completed loading.\n     */\n\n    /**\n     * When the loader starts loading resources it dispatches this callback.\n     *\n     * @memberof Loader\n     * @callback OnStartSignal\n     * @param {Loader} loader - The loader that has started loading resources.\n     */\n\n    /**\n     * When the loader completes loading resources it dispatches this callback.\n     *\n     * @memberof Loader\n     * @callback OnCompleteSignal\n     * @param {Loader} loader - The loader that has finished loading resources.\n     */\n\n    /**\n     * Options for a call to `.add()`.\n     *\n     * @see Loader#add\n     *\n     * @typedef {object} IAddOptions\n     * @property {string} [name] - The name of the resource to load, if not passed the url is used.\n     * @property {string} [key] - Alias for `name`.\n     * @property {string} [url] - The url for this resource, relative to the baseUrl of this loader.\n     * @property {string|boolean} [crossOrigin] - Is this request cross-origin? Default is to\n     *      determine automatically.\n     * @property {number} [timeout=0] - A timeout in milliseconds for the load. If the load takes\n     *      longer than this time it is cancelled and the load is considered a failure. If this value is\n     *      set to `0` then there is no explicit timeout.\n     * @property {Resource.LOAD_TYPE} [loadType=Resource.LOAD_TYPE.XHR] - How should this resource\n     *      be loaded?\n     * @property {Resource.XHR_RESPONSE_TYPE} [xhrType=Resource.XHR_RESPONSE_TYPE.DEFAULT] - How\n     *      should the data being loaded be interpreted when using XHR?\n     * @property {Loader.OnCompleteSignal} [onComplete] - Callback to add an an onComplete signal istener.\n     * @property {Loader.OnCompleteSignal} [callback] - Alias for `onComplete`.\n     * @property {Resource.IMetadata} [metadata] - Extra configuration for middleware and the Resource object.\n     */\n\n    /**\n     * Adds a resource (or multiple resources) to the loader queue.\n     *\n     * This function can take a wide variety of different parameters. The only thing that is always\n     * required the url to load. All the following will work:\n     *\n     * ```js\n     * loader\n     *     // normal param syntax\n     *     .add('key', 'http://...', function () {})\n     *     .add('http://...', function () {})\n     *     .add('http://...')\n     *\n     *     // object syntax\n     *     .add({\n     *         name: 'key2',\n     *         url: 'http://...'\n     *     }, function () {})\n     *     .add({\n     *         url: 'http://...'\n     *     }, function () {})\n     *     .add({\n     *         name: 'key3',\n     *         url: 'http://...'\n     *         onComplete: function () {}\n     *     })\n     *     .add({\n     *         url: 'https://...',\n     *         onComplete: function () {},\n     *         crossOrigin: true\n     *     })\n     *\n     *     // you can also pass an array of objects or urls or both\n     *     .add([\n     *         { name: 'key4', url: 'http://...', onComplete: function () {} },\n     *         { url: 'http://...', onComplete: function () {} },\n     *         'http://...'\n     *     ])\n     *\n     *     // and you can use both params and options\n     *     .add('key', 'http://...', { crossOrigin: true }, function () {})\n     *     .add('http://...', { crossOrigin: true }, function () {});\n     * ```\n     *\n     * @param {string|IAddOptions} [name] - The name of the resource to load, if not passed the url is used.\n     * @param {string} [url] - The url for this resource, relative to the baseUrl of this loader.\n     * @param {IAddOptions} [options] - The options for the load.\n     * @param {Loader.OnCompleteSignal} [cb] - Function to call when this specific resource completes loading.\n     * @return {this} Returns itself.\n     */\n\n\n    Loader.prototype.add = function add(name, url, options, cb) {\n        // special case of an array of objects or urls\n        if (Array.isArray(name)) {\n            for (var i = 0; i < name.length; ++i) {\n                this.add(name[i]);\n            }\n\n            return this;\n        }\n\n        // if an object is passed instead of params\n        if ((typeof name === 'undefined' ? 'undefined' : _typeof(name)) === 'object') {\n            cb = url || name.callback || name.onComplete;\n            options = name;\n            url = name.url;\n            name = name.name || name.key || name.url;\n        }\n\n        // case where no name is passed shift all args over by one.\n        if (typeof url !== 'string') {\n            cb = options;\n            options = url;\n            url = name;\n        }\n\n        // now that we shifted make sure we have a proper url.\n        if (typeof url !== 'string') {\n            throw new Error('No url passed to add resource to loader.');\n        }\n\n        // options are optional so people might pass a function and no options\n        if (typeof options === 'function') {\n            cb = options;\n            options = null;\n        }\n\n        // if loading already you can only add resources that have a parent.\n        if (this.loading && (!options || !options.parentResource)) {\n            throw new Error('Cannot add resources while the loader is running.');\n        }\n\n        // check if resource already exists.\n        if (this.resources[name]) {\n            throw new Error('Resource named \"' + name + '\" already exists.');\n        }\n\n        // add base url if this isn't an absolute url\n        url = this._prepareUrl(url);\n\n        // create the store the resource\n        this.resources[name] = new _Resource.Resource(name, url, options);\n\n        if (typeof cb === 'function') {\n            this.resources[name].onAfterMiddleware.once(cb);\n        }\n\n        // if actively loading, make sure to adjust progress chunks for that parent and its children\n        if (this.loading) {\n            var parent = options.parentResource;\n            var incompleteChildren = [];\n\n            for (var _i2 = 0; _i2 < parent.children.length; ++_i2) {\n                if (!parent.children[_i2].isComplete) {\n                    incompleteChildren.push(parent.children[_i2]);\n                }\n            }\n\n            var fullChunk = parent.progressChunk * (incompleteChildren.length + 1); // +1 for parent\n            var eachChunk = fullChunk / (incompleteChildren.length + 2); // +2 for parent & new child\n\n            parent.children.push(this.resources[name]);\n            parent.progressChunk = eachChunk;\n\n            for (var _i3 = 0; _i3 < incompleteChildren.length; ++_i3) {\n                incompleteChildren[_i3].progressChunk = eachChunk;\n            }\n\n            this.resources[name].progressChunk = eachChunk;\n        }\n\n        // add the resource to the queue\n        this._queue.push(this.resources[name]);\n\n        return this;\n    };\n\n    /**\n     * Sets up a middleware function that will run *before* the\n     * resource is loaded.\n     *\n     * @param {function} fn - The middleware function to register.\n     * @return {this} Returns itself.\n     */\n\n\n    Loader.prototype.pre = function pre(fn) {\n        this._beforeMiddleware.push(fn);\n\n        return this;\n    };\n\n    /**\n     * Sets up a middleware function that will run *after* the\n     * resource is loaded.\n     *\n     * @param {function} fn - The middleware function to register.\n     * @return {this} Returns itself.\n     */\n\n\n    Loader.prototype.use = function use(fn) {\n        this._afterMiddleware.push(fn);\n\n        return this;\n    };\n\n    /**\n     * Resets the queue of the loader to prepare for a new load.\n     *\n     * @return {this} Returns itself.\n     */\n\n\n    Loader.prototype.reset = function reset() {\n        this.progress = 0;\n        this.loading = false;\n\n        this._queue.kill();\n        this._queue.pause();\n\n        // abort all resource loads\n        for (var k in this.resources) {\n            var res = this.resources[k];\n\n            if (res._onLoadBinding) {\n                res._onLoadBinding.detach();\n            }\n\n            if (res.isLoading) {\n                res.abort();\n            }\n        }\n\n        this.resources = {};\n\n        return this;\n    };\n\n    /**\n     * Starts loading the queued resources.\n     *\n     * @param {function} [cb] - Optional callback that will be bound to the `complete` event.\n     * @return {this} Returns itself.\n     */\n\n\n    Loader.prototype.load = function load(cb) {\n        // register complete callback if they pass one\n        if (typeof cb === 'function') {\n            this.onComplete.once(cb);\n        }\n\n        // if the queue has already started we are done here\n        if (this.loading) {\n            return this;\n        }\n\n        if (this._queue.idle()) {\n            this._onStart();\n            this._onComplete();\n        } else {\n            // distribute progress chunks\n            var numTasks = this._queue._tasks.length;\n            var chunk = MAX_PROGRESS / numTasks;\n\n            for (var i = 0; i < this._queue._tasks.length; ++i) {\n                this._queue._tasks[i].data.progressChunk = chunk;\n            }\n\n            // notify we are starting\n            this._onStart();\n\n            // start loading\n            this._queue.resume();\n        }\n\n        return this;\n    };\n\n    /**\n     * The number of resources to load concurrently.\n     *\n     * @member {number}\n     * @default 10\n     */\n\n\n    /**\n     * Prepares a url for usage based on the configuration of this object\n     *\n     * @private\n     * @param {string} url - The url to prepare.\n     * @return {string} The prepared url.\n     */\n    Loader.prototype._prepareUrl = function _prepareUrl(url) {\n        var parsedUrl = (0, _parseUri2.default)(url, { strictMode: true });\n        var result = void 0;\n\n        // absolute url, just use it as is.\n        if (parsedUrl.protocol || !parsedUrl.path || url.indexOf('//') === 0) {\n            result = url;\n        }\n        // if baseUrl doesn't end in slash and url doesn't start with slash, then add a slash inbetween\n        else if (this.baseUrl.length && this.baseUrl.lastIndexOf('/') !== this.baseUrl.length - 1 && url.charAt(0) !== '/') {\n                result = this.baseUrl + '/' + url;\n            } else {\n                result = this.baseUrl + url;\n            }\n\n        // if we need to add a default querystring, there is a bit more work\n        if (this.defaultQueryString) {\n            var hash = rgxExtractUrlHash.exec(result)[0];\n\n            result = result.substr(0, result.length - hash.length);\n\n            if (result.indexOf('?') !== -1) {\n                result += '&' + this.defaultQueryString;\n            } else {\n                result += '?' + this.defaultQueryString;\n            }\n\n            result += hash;\n        }\n\n        return result;\n    };\n\n    /**\n     * Loads a single resource.\n     *\n     * @private\n     * @param {Resource} resource - The resource to load.\n     * @param {function} dequeue - The function to call when we need to dequeue this item.\n     */\n\n\n    Loader.prototype._loadResource = function _loadResource(resource, dequeue) {\n        var _this2 = this;\n\n        resource._dequeue = dequeue;\n\n        // run before middleware\n        async.eachSeries(this._beforeMiddleware, function (fn, next) {\n            fn.call(_this2, resource, function () {\n                // if the before middleware marks the resource as complete,\n                // break and don't process any more before middleware\n                next(resource.isComplete ? {} : null);\n            });\n        }, function () {\n            if (resource.isComplete) {\n                _this2._onLoad(resource);\n            } else {\n                resource._onLoadBinding = resource.onComplete.once(_this2._onLoad, _this2);\n                resource.load();\n            }\n        }, true);\n    };\n\n    /**\n     * Called once loading has started.\n     *\n     * @private\n     */\n\n\n    Loader.prototype._onStart = function _onStart() {\n        this.progress = 0;\n        this.loading = true;\n        this.onStart.dispatch(this);\n    };\n\n    /**\n     * Called once each resource has loaded.\n     *\n     * @private\n     */\n\n\n    Loader.prototype._onComplete = function _onComplete() {\n        this.progress = MAX_PROGRESS;\n        this.loading = false;\n        this.onComplete.dispatch(this, this.resources);\n    };\n\n    /**\n     * Called each time a resources is loaded.\n     *\n     * @private\n     * @param {Resource} resource - The resource that was loaded\n     */\n\n\n    Loader.prototype._onLoad = function _onLoad(resource) {\n        var _this3 = this;\n\n        resource._onLoadBinding = null;\n\n        // remove this resource from the async queue, and add it to our list of resources that are being parsed\n        this._resourcesParsing.push(resource);\n        resource._dequeue();\n\n        // run all the after middleware for this resource\n        async.eachSeries(this._afterMiddleware, function (fn, next) {\n            fn.call(_this3, resource, next);\n        }, function () {\n            resource.onAfterMiddleware.dispatch(resource);\n\n            _this3.progress = Math.min(MAX_PROGRESS, _this3.progress + resource.progressChunk);\n            _this3.onProgress.dispatch(_this3, resource);\n\n            if (resource.error) {\n                _this3.onError.dispatch(resource.error, _this3, resource);\n            } else {\n                _this3.onLoad.dispatch(_this3, resource);\n            }\n\n            _this3._resourcesParsing.splice(_this3._resourcesParsing.indexOf(resource), 1);\n\n            // do completion check\n            if (_this3._queue.idle() && _this3._resourcesParsing.length === 0) {\n                _this3._onComplete();\n            }\n        }, true);\n    };\n\n    _createClass(Loader, [{\n        key: 'concurrency',\n        get: function get() {\n            return this._queue.concurrency;\n        }\n        // eslint-disable-next-line require-jsdoc\n        ,\n        set: function set(concurrency) {\n            this._queue.concurrency = concurrency;\n        }\n    }]);\n\n    return Loader;\n}();\n\n/**\n * A default array of middleware to run before loading each resource.\n * Each of these middlewares are added to any new Loader instances when they are created.\n *\n * @private\n * @member {function[]}\n */\n\n\nLoader._defaultBeforeMiddleware = [];\n\n/**\n * A default array of middleware to run after loading each resource.\n * Each of these middlewares are added to any new Loader instances when they are created.\n *\n * @private\n * @member {function[]}\n */\nLoader._defaultAfterMiddleware = [];\n\n/**\n * Sets up a middleware function that will run *before* the\n * resource is loaded.\n *\n * @static\n * @param {function} fn - The middleware function to register.\n * @return {Loader} Returns itself.\n */\nLoader.pre = function LoaderPreStatic(fn) {\n    Loader._defaultBeforeMiddleware.push(fn);\n\n    return Loader;\n};\n\n/**\n * Sets up a middleware function that will run *after* the\n * resource is loaded.\n *\n * @static\n * @param {function} fn - The middleware function to register.\n * @return {Loader} Returns itself.\n */\nLoader.use = function LoaderUseStatic(fn) {\n    Loader._defaultAfterMiddleware.push(fn);\n\n    return Loader;\n};\n//# sourceMappingURL=Loader.js.map\n\n//# sourceURL=webpack:///./node_modules/resource-loader/lib/Loader.js?");

/***/ }),

/***/ "./node_modules/resource-loader/lib/Resource.js":
/*!******************************************************!*\
  !*** ./node_modules/resource-loader/lib/Resource.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.Resource = undefined;\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _parseUri = __webpack_require__(/*! parse-uri */ \"./node_modules/parse-uri/index.js\");\n\nvar _parseUri2 = _interopRequireDefault(_parseUri);\n\nvar _miniSignals = __webpack_require__(/*! mini-signals */ \"./node_modules/mini-signals/lib/mini-signals.js\");\n\nvar _miniSignals2 = _interopRequireDefault(_miniSignals);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n// tests if CORS is supported in XHR, if not we need to use XDR\nvar useXdr = !!(window.XDomainRequest && !('withCredentials' in new XMLHttpRequest()));\nvar tempAnchor = null;\n\n// some status constants\nvar STATUS_NONE = 0;\nvar STATUS_OK = 200;\nvar STATUS_EMPTY = 204;\nvar STATUS_IE_BUG_EMPTY = 1223;\nvar STATUS_TYPE_OK = 2;\n\n// noop\nfunction _noop() {} /* empty */\n\n/**\n * Manages the state and loading of a resource and all child resources.\n *\n * @class\n */\n\nvar Resource = exports.Resource = function () {\n    /**\n     * Sets the load type to be used for a specific extension.\n     *\n     * @static\n     * @param {string} extname - The extension to set the type for, e.g. \"png\" or \"fnt\"\n     * @param {Resource.LOAD_TYPE} loadType - The load type to set it to.\n     */\n    Resource.setExtensionLoadType = function setExtensionLoadType(extname, loadType) {\n        setExtMap(Resource._loadTypeMap, extname, loadType);\n    };\n\n    /**\n     * Sets the load type to be used for a specific extension.\n     *\n     * @static\n     * @param {string} extname - The extension to set the type for, e.g. \"png\" or \"fnt\"\n     * @param {Resource.XHR_RESPONSE_TYPE} xhrType - The xhr type to set it to.\n     */\n\n\n    Resource.setExtensionXhrType = function setExtensionXhrType(extname, xhrType) {\n        setExtMap(Resource._xhrTypeMap, extname, xhrType);\n    };\n\n    /**\n     * @param {string} name - The name of the resource to load.\n     * @param {string|string[]} url - The url for this resource, for audio/video loads you can pass\n     *      an array of sources.\n     * @param {object} [options] - The options for the load.\n     * @param {string|boolean} [options.crossOrigin] - Is this request cross-origin? Default is to\n     *      determine automatically.\n     * @param {number} [options.timeout=0] - A timeout in milliseconds for the load. If the load takes\n     *      longer than this time it is cancelled and the load is considered a failure. If this value is\n     *      set to `0` then there is no explicit timeout.\n     * @param {Resource.LOAD_TYPE} [options.loadType=Resource.LOAD_TYPE.XHR] - How should this resource\n     *      be loaded?\n     * @param {Resource.XHR_RESPONSE_TYPE} [options.xhrType=Resource.XHR_RESPONSE_TYPE.DEFAULT] - How\n     *      should the data being loaded be interpreted when using XHR?\n     * @param {Resource.IMetadata} [options.metadata] - Extra configuration for middleware and the Resource object.\n     */\n\n\n    function Resource(name, url, options) {\n        _classCallCheck(this, Resource);\n\n        if (typeof name !== 'string' || typeof url !== 'string') {\n            throw new Error('Both name and url are required for constructing a resource.');\n        }\n\n        options = options || {};\n\n        /**\n         * The state flags of this resource.\n         *\n         * @private\n         * @member {number}\n         */\n        this._flags = 0;\n\n        // set data url flag, needs to be set early for some _determineX checks to work.\n        this._setFlag(Resource.STATUS_FLAGS.DATA_URL, url.indexOf('data:') === 0);\n\n        /**\n         * The name of this resource.\n         *\n         * @readonly\n         * @member {string}\n         */\n        this.name = name;\n\n        /**\n         * The url used to load this resource.\n         *\n         * @readonly\n         * @member {string}\n         */\n        this.url = url;\n\n        /**\n         * The extension used to load this resource.\n         *\n         * @readonly\n         * @member {string}\n         */\n        this.extension = this._getExtension();\n\n        /**\n         * The data that was loaded by the resource.\n         *\n         * @member {any}\n         */\n        this.data = null;\n\n        /**\n         * Is this request cross-origin? If unset, determined automatically.\n         *\n         * @member {string}\n         */\n        this.crossOrigin = options.crossOrigin === true ? 'anonymous' : options.crossOrigin;\n\n        /**\n         * A timeout in milliseconds for the load. If the load takes longer than this time\n         * it is cancelled and the load is considered a failure. If this value is set to `0`\n         * then there is no explicit timeout.\n         *\n         * @member {number}\n         */\n        this.timeout = options.timeout || 0;\n\n        /**\n         * The method of loading to use for this resource.\n         *\n         * @member {Resource.LOAD_TYPE}\n         */\n        this.loadType = options.loadType || this._determineLoadType();\n\n        /**\n         * The type used to load the resource via XHR. If unset, determined automatically.\n         *\n         * @member {string}\n         */\n        this.xhrType = options.xhrType;\n\n        /**\n         * Extra info for middleware, and controlling specifics about how the resource loads.\n         *\n         * Note that if you pass in a `loadElement`, the Resource class takes ownership of it.\n         * Meaning it will modify it as it sees fit.\n         *\n         * @member {Resource.IMetadata}\n         */\n        this.metadata = options.metadata || {};\n\n        /**\n         * The error that occurred while loading (if any).\n         *\n         * @readonly\n         * @member {Error}\n         */\n        this.error = null;\n\n        /**\n         * The XHR object that was used to load this resource. This is only set\n         * when `loadType` is `Resource.LOAD_TYPE.XHR`.\n         *\n         * @readonly\n         * @member {XMLHttpRequest}\n         */\n        this.xhr = null;\n\n        /**\n         * The child resources this resource owns.\n         *\n         * @readonly\n         * @member {Resource[]}\n         */\n        this.children = [];\n\n        /**\n         * The resource type.\n         *\n         * @readonly\n         * @member {Resource.TYPE}\n         */\n        this.type = Resource.TYPE.UNKNOWN;\n\n        /**\n         * The progress chunk owned by this resource.\n         *\n         * @readonly\n         * @member {number}\n         */\n        this.progressChunk = 0;\n\n        /**\n         * The `dequeue` method that will be used a storage place for the async queue dequeue method\n         * used privately by the loader.\n         *\n         * @private\n         * @member {function}\n         */\n        this._dequeue = _noop;\n\n        /**\n         * Used a storage place for the on load binding used privately by the loader.\n         *\n         * @private\n         * @member {function}\n         */\n        this._onLoadBinding = null;\n\n        /**\n         * The timer for element loads to check if they timeout.\n         *\n         * @private\n         * @member {number}\n         */\n        this._elementTimer = 0;\n\n        /**\n         * The `complete` function bound to this resource's context.\n         *\n         * @private\n         * @member {function}\n         */\n        this._boundComplete = this.complete.bind(this);\n\n        /**\n         * The `_onError` function bound to this resource's context.\n         *\n         * @private\n         * @member {function}\n         */\n        this._boundOnError = this._onError.bind(this);\n\n        /**\n         * The `_onProgress` function bound to this resource's context.\n         *\n         * @private\n         * @member {function}\n         */\n        this._boundOnProgress = this._onProgress.bind(this);\n\n        /**\n         * The `_onTimeout` function bound to this resource's context.\n         *\n         * @private\n         * @member {function}\n         */\n        this._boundOnTimeout = this._onTimeout.bind(this);\n\n        // xhr callbacks\n        this._boundXhrOnError = this._xhrOnError.bind(this);\n        this._boundXhrOnTimeout = this._xhrOnTimeout.bind(this);\n        this._boundXhrOnAbort = this._xhrOnAbort.bind(this);\n        this._boundXhrOnLoad = this._xhrOnLoad.bind(this);\n\n        /**\n         * Dispatched when the resource beings to load.\n         *\n         * The callback looks like {@link Resource.OnStartSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onStart = new _miniSignals2.default();\n\n        /**\n         * Dispatched each time progress of this resource load updates.\n         * Not all resources types and loader systems can support this event\n         * so sometimes it may not be available. If the resource\n         * is being loaded on a modern browser, using XHR, and the remote server\n         * properly sets Content-Length headers, then this will be available.\n         *\n         * The callback looks like {@link Resource.OnProgressSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onProgress = new _miniSignals2.default();\n\n        /**\n         * Dispatched once this resource has loaded, if there was an error it will\n         * be in the `error` property.\n         *\n         * The callback looks like {@link Resource.OnCompleteSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onComplete = new _miniSignals2.default();\n\n        /**\n         * Dispatched after this resource has had all the *after* middleware run on it.\n         *\n         * The callback looks like {@link Resource.OnCompleteSignal}.\n         *\n         * @member {Signal}\n         */\n        this.onAfterMiddleware = new _miniSignals2.default();\n    }\n\n    /**\n     * When the resource starts to load.\n     *\n     * @memberof Resource\n     * @callback OnStartSignal\n     * @param {Resource} resource - The resource that the event happened on.\n     */\n\n    /**\n     * When the resource reports loading progress.\n     *\n     * @memberof Resource\n     * @callback OnProgressSignal\n     * @param {Resource} resource - The resource that the event happened on.\n     * @param {number} percentage - The progress of the load in the range [0, 1].\n     */\n\n    /**\n     * When the resource finishes loading.\n     *\n     * @memberof Resource\n     * @callback OnCompleteSignal\n     * @param {Resource} resource - The resource that the event happened on.\n     */\n\n    /**\n     * @memberof Resource\n     * @typedef {object} IMetadata\n     * @property {HTMLImageElement|HTMLAudioElement|HTMLVideoElement} [loadElement=null] - The\n     *      element to use for loading, instead of creating one.\n     * @property {boolean} [skipSource=false] - Skips adding source(s) to the load element. This\n     *      is useful if you want to pass in a `loadElement` that you already added load sources to.\n     * @property {string|string[]} [mimeType] - The mime type to use for the source element\n     *      of a video/audio elment. If the urls are an array, you can pass this as an array as well\n     *      where each index is the mime type to use for the corresponding url index.\n     */\n\n    /**\n     * Stores whether or not this url is a data url.\n     *\n     * @readonly\n     * @member {boolean}\n     */\n\n\n    /**\n     * Marks the resource as complete.\n     *\n     */\n    Resource.prototype.complete = function complete() {\n        this._clearEvents();\n        this._finish();\n    };\n\n    /**\n     * Aborts the loading of this resource, with an optional message.\n     *\n     * @param {string} message - The message to use for the error\n     */\n\n\n    Resource.prototype.abort = function abort(message) {\n        // abort can be called multiple times, ignore subsequent calls.\n        if (this.error) {\n            return;\n        }\n\n        // store error\n        this.error = new Error(message);\n\n        // clear events before calling aborts\n        this._clearEvents();\n\n        // abort the actual loading\n        if (this.xhr) {\n            this.xhr.abort();\n        } else if (this.xdr) {\n            this.xdr.abort();\n        } else if (this.data) {\n            // single source\n            if (this.data.src) {\n                this.data.src = Resource.EMPTY_GIF;\n            }\n            // multi-source\n            else {\n                    while (this.data.firstChild) {\n                        this.data.removeChild(this.data.firstChild);\n                    }\n                }\n        }\n\n        // done now.\n        this._finish();\n    };\n\n    /**\n     * Kicks off loading of this resource. This method is asynchronous.\n     *\n     * @param {Resource.OnCompleteSignal} [cb] - Optional callback to call once the resource is loaded.\n     */\n\n\n    Resource.prototype.load = function load(cb) {\n        var _this = this;\n\n        if (this.isLoading) {\n            return;\n        }\n\n        if (this.isComplete) {\n            if (cb) {\n                setTimeout(function () {\n                    return cb(_this);\n                }, 1);\n            }\n\n            return;\n        } else if (cb) {\n            this.onComplete.once(cb);\n        }\n\n        this._setFlag(Resource.STATUS_FLAGS.LOADING, true);\n\n        this.onStart.dispatch(this);\n\n        // if unset, determine the value\n        if (this.crossOrigin === false || typeof this.crossOrigin !== 'string') {\n            this.crossOrigin = this._determineCrossOrigin(this.url);\n        }\n\n        switch (this.loadType) {\n            case Resource.LOAD_TYPE.IMAGE:\n                this.type = Resource.TYPE.IMAGE;\n                this._loadElement('image');\n                break;\n\n            case Resource.LOAD_TYPE.AUDIO:\n                this.type = Resource.TYPE.AUDIO;\n                this._loadSourceElement('audio');\n                break;\n\n            case Resource.LOAD_TYPE.VIDEO:\n                this.type = Resource.TYPE.VIDEO;\n                this._loadSourceElement('video');\n                break;\n\n            case Resource.LOAD_TYPE.XHR:\n            /* falls through */\n            default:\n                if (useXdr && this.crossOrigin) {\n                    this._loadXdr();\n                } else {\n                    this._loadXhr();\n                }\n                break;\n        }\n    };\n\n    /**\n     * Checks if the flag is set.\n     *\n     * @private\n     * @param {number} flag - The flag to check.\n     * @return {boolean} True if the flag is set.\n     */\n\n\n    Resource.prototype._hasFlag = function _hasFlag(flag) {\n        return (this._flags & flag) !== 0;\n    };\n\n    /**\n     * (Un)Sets the flag.\n     *\n     * @private\n     * @param {number} flag - The flag to (un)set.\n     * @param {boolean} value - Whether to set or (un)set the flag.\n     */\n\n\n    Resource.prototype._setFlag = function _setFlag(flag, value) {\n        this._flags = value ? this._flags | flag : this._flags & ~flag;\n    };\n\n    /**\n     * Clears all the events from the underlying loading source.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._clearEvents = function _clearEvents() {\n        clearTimeout(this._elementTimer);\n\n        if (this.data && this.data.removeEventListener) {\n            this.data.removeEventListener('error', this._boundOnError, false);\n            this.data.removeEventListener('load', this._boundComplete, false);\n            this.data.removeEventListener('progress', this._boundOnProgress, false);\n            this.data.removeEventListener('canplaythrough', this._boundComplete, false);\n        }\n\n        if (this.xhr) {\n            if (this.xhr.removeEventListener) {\n                this.xhr.removeEventListener('error', this._boundXhrOnError, false);\n                this.xhr.removeEventListener('timeout', this._boundXhrOnTimeout, false);\n                this.xhr.removeEventListener('abort', this._boundXhrOnAbort, false);\n                this.xhr.removeEventListener('progress', this._boundOnProgress, false);\n                this.xhr.removeEventListener('load', this._boundXhrOnLoad, false);\n            } else {\n                this.xhr.onerror = null;\n                this.xhr.ontimeout = null;\n                this.xhr.onprogress = null;\n                this.xhr.onload = null;\n            }\n        }\n    };\n\n    /**\n     * Finalizes the load.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._finish = function _finish() {\n        if (this.isComplete) {\n            throw new Error('Complete called again for an already completed resource.');\n        }\n\n        this._setFlag(Resource.STATUS_FLAGS.COMPLETE, true);\n        this._setFlag(Resource.STATUS_FLAGS.LOADING, false);\n\n        this.onComplete.dispatch(this);\n    };\n\n    /**\n     * Loads this resources using an element that has a single source,\n     * like an HTMLImageElement.\n     *\n     * @private\n     * @param {string} type - The type of element to use.\n     */\n\n\n    Resource.prototype._loadElement = function _loadElement(type) {\n        if (this.metadata.loadElement) {\n            this.data = this.metadata.loadElement;\n        } else if (type === 'image' && typeof window.Image !== 'undefined') {\n            this.data = new Image();\n        } else {\n            this.data = document.createElement(type);\n        }\n\n        if (this.crossOrigin) {\n            this.data.crossOrigin = this.crossOrigin;\n        }\n\n        if (!this.metadata.skipSource) {\n            this.data.src = this.url;\n        }\n\n        this.data.addEventListener('error', this._boundOnError, false);\n        this.data.addEventListener('load', this._boundComplete, false);\n        this.data.addEventListener('progress', this._boundOnProgress, false);\n\n        if (this.timeout) {\n            this._elementTimer = setTimeout(this._boundOnTimeout, this.timeout);\n        }\n    };\n\n    /**\n     * Loads this resources using an element that has multiple sources,\n     * like an HTMLAudioElement or HTMLVideoElement.\n     *\n     * @private\n     * @param {string} type - The type of element to use.\n     */\n\n\n    Resource.prototype._loadSourceElement = function _loadSourceElement(type) {\n        if (this.metadata.loadElement) {\n            this.data = this.metadata.loadElement;\n        } else if (type === 'audio' && typeof window.Audio !== 'undefined') {\n            this.data = new Audio();\n        } else {\n            this.data = document.createElement(type);\n        }\n\n        if (this.data === null) {\n            this.abort('Unsupported element: ' + type);\n\n            return;\n        }\n\n        if (this.crossOrigin) {\n            this.data.crossOrigin = this.crossOrigin;\n        }\n\n        if (!this.metadata.skipSource) {\n            // support for CocoonJS Canvas+ runtime, lacks document.createElement('source')\n            if (navigator.isCocoonJS) {\n                this.data.src = Array.isArray(this.url) ? this.url[0] : this.url;\n            } else if (Array.isArray(this.url)) {\n                var mimeTypes = this.metadata.mimeType;\n\n                for (var i = 0; i < this.url.length; ++i) {\n                    this.data.appendChild(this._createSource(type, this.url[i], Array.isArray(mimeTypes) ? mimeTypes[i] : mimeTypes));\n                }\n            } else {\n                var _mimeTypes = this.metadata.mimeType;\n\n                this.data.appendChild(this._createSource(type, this.url, Array.isArray(_mimeTypes) ? _mimeTypes[0] : _mimeTypes));\n            }\n        }\n\n        this.data.addEventListener('error', this._boundOnError, false);\n        this.data.addEventListener('load', this._boundComplete, false);\n        this.data.addEventListener('progress', this._boundOnProgress, false);\n        this.data.addEventListener('canplaythrough', this._boundComplete, false);\n\n        this.data.load();\n\n        if (this.timeout) {\n            this._elementTimer = setTimeout(this._boundOnTimeout, this.timeout);\n        }\n    };\n\n    /**\n     * Loads this resources using an XMLHttpRequest.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._loadXhr = function _loadXhr() {\n        // if unset, determine the value\n        if (typeof this.xhrType !== 'string') {\n            this.xhrType = this._determineXhrType();\n        }\n\n        var xhr = this.xhr = new XMLHttpRequest();\n\n        // set the request type and url\n        xhr.open('GET', this.url, true);\n\n        xhr.timeout = this.timeout;\n\n        // load json as text and parse it ourselves. We do this because some browsers\n        // *cough* safari *cough* can't deal with it.\n        if (this.xhrType === Resource.XHR_RESPONSE_TYPE.JSON || this.xhrType === Resource.XHR_RESPONSE_TYPE.DOCUMENT) {\n            xhr.responseType = Resource.XHR_RESPONSE_TYPE.TEXT;\n        } else {\n            xhr.responseType = this.xhrType;\n        }\n\n        xhr.addEventListener('error', this._boundXhrOnError, false);\n        xhr.addEventListener('timeout', this._boundXhrOnTimeout, false);\n        xhr.addEventListener('abort', this._boundXhrOnAbort, false);\n        xhr.addEventListener('progress', this._boundOnProgress, false);\n        xhr.addEventListener('load', this._boundXhrOnLoad, false);\n\n        xhr.send();\n    };\n\n    /**\n     * Loads this resources using an XDomainRequest. This is here because we need to support IE9 (gross).\n     *\n     * @private\n     */\n\n\n    Resource.prototype._loadXdr = function _loadXdr() {\n        // if unset, determine the value\n        if (typeof this.xhrType !== 'string') {\n            this.xhrType = this._determineXhrType();\n        }\n\n        var xdr = this.xhr = new XDomainRequest(); // eslint-disable-line no-undef\n\n        // XDomainRequest has a few quirks. Occasionally it will abort requests\n        // A way to avoid this is to make sure ALL callbacks are set even if not used\n        // More info here: http://stackoverflow.com/questions/15786966/xdomainrequest-aborts-post-on-ie-9\n        xdr.timeout = this.timeout || 5000; // XDR needs a timeout value or it breaks in IE9\n\n        xdr.onerror = this._boundXhrOnError;\n        xdr.ontimeout = this._boundXhrOnTimeout;\n        xdr.onprogress = this._boundOnProgress;\n        xdr.onload = this._boundXhrOnLoad;\n\n        xdr.open('GET', this.url, true);\n\n        // Note: The xdr.send() call is wrapped in a timeout to prevent an\n        // issue with the interface where some requests are lost if multiple\n        // XDomainRequests are being sent at the same time.\n        // Some info here: https://github.com/photonstorm/phaser/issues/1248\n        setTimeout(function () {\n            return xdr.send();\n        }, 1);\n    };\n\n    /**\n     * Creates a source used in loading via an element.\n     *\n     * @private\n     * @param {string} type - The element type (video or audio).\n     * @param {string} url - The source URL to load from.\n     * @param {string} [mime] - The mime type of the video\n     * @return {HTMLSourceElement} The source element.\n     */\n\n\n    Resource.prototype._createSource = function _createSource(type, url, mime) {\n        if (!mime) {\n            mime = type + '/' + this._getExtension(url);\n        }\n\n        var source = document.createElement('source');\n\n        source.src = url;\n        source.type = mime;\n\n        return source;\n    };\n\n    /**\n     * Called if a load errors out.\n     *\n     * @param {Event} event - The error event from the element that emits it.\n     * @private\n     */\n\n\n    Resource.prototype._onError = function _onError(event) {\n        this.abort('Failed to load element using: ' + event.target.nodeName);\n    };\n\n    /**\n     * Called if a load progress event fires for an element or xhr/xdr.\n     *\n     * @private\n     * @param {XMLHttpRequestProgressEvent|Event} event - Progress event.\n     */\n\n\n    Resource.prototype._onProgress = function _onProgress(event) {\n        if (event && event.lengthComputable) {\n            this.onProgress.dispatch(this, event.loaded / event.total);\n        }\n    };\n\n    /**\n     * Called if a timeout event fires for an element.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._onTimeout = function _onTimeout() {\n        this.abort('Load timed out.');\n    };\n\n    /**\n     * Called if an error event fires for xhr/xdr.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._xhrOnError = function _xhrOnError() {\n        var xhr = this.xhr;\n\n        this.abort(reqType(xhr) + ' Request failed. Status: ' + xhr.status + ', text: \"' + xhr.statusText + '\"');\n    };\n\n    /**\n     * Called if an error event fires for xhr/xdr.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._xhrOnTimeout = function _xhrOnTimeout() {\n        var xhr = this.xhr;\n\n        this.abort(reqType(xhr) + ' Request timed out.');\n    };\n\n    /**\n     * Called if an abort event fires for xhr/xdr.\n     *\n     * @private\n     */\n\n\n    Resource.prototype._xhrOnAbort = function _xhrOnAbort() {\n        var xhr = this.xhr;\n\n        this.abort(reqType(xhr) + ' Request was aborted by the user.');\n    };\n\n    /**\n     * Called when data successfully loads from an xhr/xdr request.\n     *\n     * @private\n     * @param {XMLHttpRequestLoadEvent|Event} event - Load event\n     */\n\n\n    Resource.prototype._xhrOnLoad = function _xhrOnLoad() {\n        var xhr = this.xhr;\n        var text = '';\n        var status = typeof xhr.status === 'undefined' ? STATUS_OK : xhr.status; // XDR has no `.status`, assume 200.\n\n        // responseText is accessible only if responseType is '' or 'text' and on older browsers\n        if (xhr.responseType === '' || xhr.responseType === 'text' || typeof xhr.responseType === 'undefined') {\n            text = xhr.responseText;\n        }\n\n        // status can be 0 when using the `file://` protocol so we also check if a response is set.\n        // If it has a response, we assume 200; otherwise a 0 status code with no contents is an aborted request.\n        if (status === STATUS_NONE && (text.length > 0 || xhr.responseType === Resource.XHR_RESPONSE_TYPE.BUFFER)) {\n            status = STATUS_OK;\n        }\n        // handle IE9 bug: http://stackoverflow.com/questions/10046972/msie-returns-status-code-of-1223-for-ajax-request\n        else if (status === STATUS_IE_BUG_EMPTY) {\n                status = STATUS_EMPTY;\n            }\n\n        var statusType = status / 100 | 0;\n\n        if (statusType === STATUS_TYPE_OK) {\n            // if text, just return it\n            if (this.xhrType === Resource.XHR_RESPONSE_TYPE.TEXT) {\n                this.data = text;\n                this.type = Resource.TYPE.TEXT;\n            }\n            // if json, parse into json object\n            else if (this.xhrType === Resource.XHR_RESPONSE_TYPE.JSON) {\n                    try {\n                        this.data = JSON.parse(text);\n                        this.type = Resource.TYPE.JSON;\n                    } catch (e) {\n                        this.abort('Error trying to parse loaded json: ' + e);\n\n                        return;\n                    }\n                }\n                // if xml, parse into an xml document or div element\n                else if (this.xhrType === Resource.XHR_RESPONSE_TYPE.DOCUMENT) {\n                        try {\n                            if (window.DOMParser) {\n                                var domparser = new DOMParser();\n\n                                this.data = domparser.parseFromString(text, 'text/xml');\n                            } else {\n                                var div = document.createElement('div');\n\n                                div.innerHTML = text;\n\n                                this.data = div;\n                            }\n\n                            this.type = Resource.TYPE.XML;\n                        } catch (e) {\n                            this.abort('Error trying to parse loaded xml: ' + e);\n\n                            return;\n                        }\n                    }\n                    // other types just return the response\n                    else {\n                            this.data = xhr.response || text;\n                        }\n        } else {\n            this.abort('[' + xhr.status + '] ' + xhr.statusText + ': ' + xhr.responseURL);\n\n            return;\n        }\n\n        this.complete();\n    };\n\n    /**\n     * Sets the `crossOrigin` property for this resource based on if the url\n     * for this resource is cross-origin. If crossOrigin was manually set, this\n     * function does nothing.\n     *\n     * @private\n     * @param {string} url - The url to test.\n     * @param {object} [loc=window.location] - The location object to test against.\n     * @return {string} The crossOrigin value to use (or empty string for none).\n     */\n\n\n    Resource.prototype._determineCrossOrigin = function _determineCrossOrigin(url, loc) {\n        // data: and javascript: urls are considered same-origin\n        if (url.indexOf('data:') === 0) {\n            return '';\n        }\n\n        // A sandboxed iframe without the 'allow-same-origin' attribute will have a special\n        // origin designed not to match window.location.origin, and will always require\n        // crossOrigin requests regardless of whether the location matches.\n        if (window.origin !== window.location.origin) {\n            return 'anonymous';\n        }\n\n        // default is window.location\n        loc = loc || window.location;\n\n        if (!tempAnchor) {\n            tempAnchor = document.createElement('a');\n        }\n\n        // let the browser determine the full href for the url of this resource and then\n        // parse with the node url lib, we can't use the properties of the anchor element\n        // because they don't work in IE9 :(\n        tempAnchor.href = url;\n        url = (0, _parseUri2.default)(tempAnchor.href, { strictMode: true });\n\n        var samePort = !url.port && loc.port === '' || url.port === loc.port;\n        var protocol = url.protocol ? url.protocol + ':' : '';\n\n        // if cross origin\n        if (url.host !== loc.hostname || !samePort || protocol !== loc.protocol) {\n            return 'anonymous';\n        }\n\n        return '';\n    };\n\n    /**\n     * Determines the responseType of an XHR request based on the extension of the\n     * resource being loaded.\n     *\n     * @private\n     * @return {Resource.XHR_RESPONSE_TYPE} The responseType to use.\n     */\n\n\n    Resource.prototype._determineXhrType = function _determineXhrType() {\n        return Resource._xhrTypeMap[this.extension] || Resource.XHR_RESPONSE_TYPE.TEXT;\n    };\n\n    /**\n     * Determines the loadType of a resource based on the extension of the\n     * resource being loaded.\n     *\n     * @private\n     * @return {Resource.LOAD_TYPE} The loadType to use.\n     */\n\n\n    Resource.prototype._determineLoadType = function _determineLoadType() {\n        return Resource._loadTypeMap[this.extension] || Resource.LOAD_TYPE.XHR;\n    };\n\n    /**\n     * Extracts the extension (sans '.') of the file being loaded by the resource.\n     *\n     * @private\n     * @return {string} The extension.\n     */\n\n\n    Resource.prototype._getExtension = function _getExtension() {\n        var url = this.url;\n        var ext = '';\n\n        if (this.isDataUrl) {\n            var slashIndex = url.indexOf('/');\n\n            ext = url.substring(slashIndex + 1, url.indexOf(';', slashIndex));\n        } else {\n            var queryStart = url.indexOf('?');\n            var hashStart = url.indexOf('#');\n            var index = Math.min(queryStart > -1 ? queryStart : url.length, hashStart > -1 ? hashStart : url.length);\n\n            url = url.substring(0, index);\n            ext = url.substring(url.lastIndexOf('.') + 1);\n        }\n\n        return ext.toLowerCase();\n    };\n\n    /**\n     * Determines the mime type of an XHR request based on the responseType of\n     * resource being loaded.\n     *\n     * @private\n     * @param {Resource.XHR_RESPONSE_TYPE} type - The type to get a mime type for.\n     * @return {string} The mime type to use.\n     */\n\n\n    Resource.prototype._getMimeFromXhrType = function _getMimeFromXhrType(type) {\n        switch (type) {\n            case Resource.XHR_RESPONSE_TYPE.BUFFER:\n                return 'application/octet-binary';\n\n            case Resource.XHR_RESPONSE_TYPE.BLOB:\n                return 'application/blob';\n\n            case Resource.XHR_RESPONSE_TYPE.DOCUMENT:\n                return 'application/xml';\n\n            case Resource.XHR_RESPONSE_TYPE.JSON:\n                return 'application/json';\n\n            case Resource.XHR_RESPONSE_TYPE.DEFAULT:\n            case Resource.XHR_RESPONSE_TYPE.TEXT:\n            /* falls through */\n            default:\n                return 'text/plain';\n        }\n    };\n\n    _createClass(Resource, [{\n        key: 'isDataUrl',\n        get: function get() {\n            return this._hasFlag(Resource.STATUS_FLAGS.DATA_URL);\n        }\n\n        /**\n         * Describes if this resource has finished loading. Is true when the resource has completely\n         * loaded.\n         *\n         * @readonly\n         * @member {boolean}\n         */\n\n    }, {\n        key: 'isComplete',\n        get: function get() {\n            return this._hasFlag(Resource.STATUS_FLAGS.COMPLETE);\n        }\n\n        /**\n         * Describes if this resource is currently loading. Is true when the resource starts loading,\n         * and is false again when complete.\n         *\n         * @readonly\n         * @member {boolean}\n         */\n\n    }, {\n        key: 'isLoading',\n        get: function get() {\n            return this._hasFlag(Resource.STATUS_FLAGS.LOADING);\n        }\n    }]);\n\n    return Resource;\n}();\n\n/**\n * The types of resources a resource could represent.\n *\n * @static\n * @readonly\n * @enum {number}\n */\n\n\nResource.STATUS_FLAGS = {\n    NONE: 0,\n    DATA_URL: 1 << 0,\n    COMPLETE: 1 << 1,\n    LOADING: 1 << 2\n};\n\n/**\n * The types of resources a resource could represent.\n *\n * @static\n * @readonly\n * @enum {number}\n */\nResource.TYPE = {\n    UNKNOWN: 0,\n    JSON: 1,\n    XML: 2,\n    IMAGE: 3,\n    AUDIO: 4,\n    VIDEO: 5,\n    TEXT: 6\n};\n\n/**\n * The types of loading a resource can use.\n *\n * @static\n * @readonly\n * @enum {number}\n */\nResource.LOAD_TYPE = {\n    /** Uses XMLHttpRequest to load the resource. */\n    XHR: 1,\n    /** Uses an `Image` object to load the resource. */\n    IMAGE: 2,\n    /** Uses an `Audio` object to load the resource. */\n    AUDIO: 3,\n    /** Uses a `Video` object to load the resource. */\n    VIDEO: 4\n};\n\n/**\n * The XHR ready states, used internally.\n *\n * @static\n * @readonly\n * @enum {string}\n */\nResource.XHR_RESPONSE_TYPE = {\n    /** string */\n    DEFAULT: 'text',\n    /** ArrayBuffer */\n    BUFFER: 'arraybuffer',\n    /** Blob */\n    BLOB: 'blob',\n    /** Document */\n    DOCUMENT: 'document',\n    /** Object */\n    JSON: 'json',\n    /** String */\n    TEXT: 'text'\n};\n\nResource._loadTypeMap = {\n    // images\n    gif: Resource.LOAD_TYPE.IMAGE,\n    png: Resource.LOAD_TYPE.IMAGE,\n    bmp: Resource.LOAD_TYPE.IMAGE,\n    jpg: Resource.LOAD_TYPE.IMAGE,\n    jpeg: Resource.LOAD_TYPE.IMAGE,\n    tif: Resource.LOAD_TYPE.IMAGE,\n    tiff: Resource.LOAD_TYPE.IMAGE,\n    webp: Resource.LOAD_TYPE.IMAGE,\n    tga: Resource.LOAD_TYPE.IMAGE,\n    svg: Resource.LOAD_TYPE.IMAGE,\n    'svg+xml': Resource.LOAD_TYPE.IMAGE, // for SVG data urls\n\n    // audio\n    mp3: Resource.LOAD_TYPE.AUDIO,\n    ogg: Resource.LOAD_TYPE.AUDIO,\n    wav: Resource.LOAD_TYPE.AUDIO,\n\n    // videos\n    mp4: Resource.LOAD_TYPE.VIDEO,\n    webm: Resource.LOAD_TYPE.VIDEO\n};\n\nResource._xhrTypeMap = {\n    // xml\n    xhtml: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n    html: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n    htm: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n    xml: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n    tmx: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n    svg: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n\n    // This was added to handle Tiled Tileset XML, but .tsx is also a TypeScript React Component.\n    // Since it is way less likely for people to be loading TypeScript files instead of Tiled files,\n    // this should probably be fine.\n    tsx: Resource.XHR_RESPONSE_TYPE.DOCUMENT,\n\n    // images\n    gif: Resource.XHR_RESPONSE_TYPE.BLOB,\n    png: Resource.XHR_RESPONSE_TYPE.BLOB,\n    bmp: Resource.XHR_RESPONSE_TYPE.BLOB,\n    jpg: Resource.XHR_RESPONSE_TYPE.BLOB,\n    jpeg: Resource.XHR_RESPONSE_TYPE.BLOB,\n    tif: Resource.XHR_RESPONSE_TYPE.BLOB,\n    tiff: Resource.XHR_RESPONSE_TYPE.BLOB,\n    webp: Resource.XHR_RESPONSE_TYPE.BLOB,\n    tga: Resource.XHR_RESPONSE_TYPE.BLOB,\n\n    // json\n    json: Resource.XHR_RESPONSE_TYPE.JSON,\n\n    // text\n    text: Resource.XHR_RESPONSE_TYPE.TEXT,\n    txt: Resource.XHR_RESPONSE_TYPE.TEXT,\n\n    // fonts\n    ttf: Resource.XHR_RESPONSE_TYPE.BUFFER,\n    otf: Resource.XHR_RESPONSE_TYPE.BUFFER\n};\n\n// We can't set the `src` attribute to empty string, so on abort we set it to this 1px transparent gif\nResource.EMPTY_GIF = 'data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACH5BAEAAAAALAAAAAABAAEAAAICRAEAOw==';\n\n/**\n * Quick helper to set a value on one of the extension maps. Ensures there is no\n * dot at the start of the extension.\n *\n * @ignore\n * @param {object} map - The map to set on.\n * @param {string} extname - The extension (or key) to set.\n * @param {number} val - The value to set.\n */\nfunction setExtMap(map, extname, val) {\n    if (extname && extname.indexOf('.') === 0) {\n        extname = extname.substring(1);\n    }\n\n    if (!extname) {\n        return;\n    }\n\n    map[extname] = val;\n}\n\n/**\n * Quick helper to get string xhr type.\n *\n * @ignore\n * @param {XMLHttpRequest|XDomainRequest} xhr - The request to check.\n * @return {string} The type.\n */\nfunction reqType(xhr) {\n    return xhr.toString().replace('object ', '');\n}\n\n// Backwards compat\nif (true) {\n    module.exports.default = Resource; // eslint-disable-line no-undef\n}\n//# sourceMappingURL=Resource.js.map\n\n//# sourceURL=webpack:///./node_modules/resource-loader/lib/Resource.js?");

/***/ }),

/***/ "./node_modules/resource-loader/lib/async.js":
/*!***************************************************!*\
  !*** ./node_modules/resource-loader/lib/async.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.eachSeries = eachSeries;\nexports.queue = queue;\n/**\n * Smaller version of the async library constructs.\n *\n * @namespace async\n */\n\n/**\n * Noop function\n *\n * @ignore\n * @function\n * @memberof async\n */\nfunction _noop() {} /* empty */\n\n/**\n * Iterates an array in series.\n *\n * @memberof async\n * @param {Array.<*>} array - Array to iterate.\n * @param {function} iterator - Function to call for each element.\n * @param {function} callback - Function to call when done, or on error.\n * @param {boolean} [deferNext=false] - Break synchronous each loop by calling next with a setTimeout of 1.\n */\nfunction eachSeries(array, iterator, callback, deferNext) {\n    var i = 0;\n    var len = array.length;\n\n    (function next(err) {\n        if (err || i === len) {\n            if (callback) {\n                callback(err);\n            }\n\n            return;\n        }\n\n        if (deferNext) {\n            setTimeout(function () {\n                iterator(array[i++], next);\n            }, 1);\n        } else {\n            iterator(array[i++], next);\n        }\n    })();\n}\n\n/**\n * Ensures a function is only called once.\n *\n * @ignore\n * @memberof async\n * @param {function} fn - The function to wrap.\n * @return {function} The wrapping function.\n */\nfunction onlyOnce(fn) {\n    return function onceWrapper() {\n        if (fn === null) {\n            throw new Error('Callback was already called.');\n        }\n\n        var callFn = fn;\n\n        fn = null;\n        callFn.apply(this, arguments);\n    };\n}\n\n/**\n * Async queue implementation,\n *\n * @memberof async\n * @param {function} worker - The worker function to call for each task.\n * @param {number} concurrency - How many workers to run in parrallel.\n * @return {*} The async queue object.\n */\nfunction queue(worker, concurrency) {\n    if (concurrency == null) {\n        // eslint-disable-line no-eq-null,eqeqeq\n        concurrency = 1;\n    } else if (concurrency === 0) {\n        throw new Error('Concurrency must not be zero');\n    }\n\n    var workers = 0;\n    var q = {\n        _tasks: [],\n        concurrency: concurrency,\n        saturated: _noop,\n        unsaturated: _noop,\n        buffer: concurrency / 4,\n        empty: _noop,\n        drain: _noop,\n        error: _noop,\n        started: false,\n        paused: false,\n        push: function push(data, callback) {\n            _insert(data, false, callback);\n        },\n        kill: function kill() {\n            workers = 0;\n            q.drain = _noop;\n            q.started = false;\n            q._tasks = [];\n        },\n        unshift: function unshift(data, callback) {\n            _insert(data, true, callback);\n        },\n        process: function process() {\n            while (!q.paused && workers < q.concurrency && q._tasks.length) {\n                var task = q._tasks.shift();\n\n                if (q._tasks.length === 0) {\n                    q.empty();\n                }\n\n                workers += 1;\n\n                if (workers === q.concurrency) {\n                    q.saturated();\n                }\n\n                worker(task.data, onlyOnce(_next(task)));\n            }\n        },\n        length: function length() {\n            return q._tasks.length;\n        },\n        running: function running() {\n            return workers;\n        },\n        idle: function idle() {\n            return q._tasks.length + workers === 0;\n        },\n        pause: function pause() {\n            if (q.paused === true) {\n                return;\n            }\n\n            q.paused = true;\n        },\n        resume: function resume() {\n            if (q.paused === false) {\n                return;\n            }\n\n            q.paused = false;\n\n            // Need to call q.process once per concurrent\n            // worker to preserve full concurrency after pause\n            for (var w = 1; w <= q.concurrency; w++) {\n                q.process();\n            }\n        }\n    };\n\n    function _insert(data, insertAtFront, callback) {\n        if (callback != null && typeof callback !== 'function') {\n            // eslint-disable-line no-eq-null,eqeqeq\n            throw new Error('task callback must be a function');\n        }\n\n        q.started = true;\n\n        if (data == null && q.idle()) {\n            // eslint-disable-line no-eq-null,eqeqeq\n            // call drain immediately if there are no tasks\n            setTimeout(function () {\n                return q.drain();\n            }, 1);\n\n            return;\n        }\n\n        var item = {\n            data: data,\n            callback: typeof callback === 'function' ? callback : _noop\n        };\n\n        if (insertAtFront) {\n            q._tasks.unshift(item);\n        } else {\n            q._tasks.push(item);\n        }\n\n        setTimeout(function () {\n            return q.process();\n        }, 1);\n    }\n\n    function _next(task) {\n        return function next() {\n            workers -= 1;\n\n            task.callback.apply(task, arguments);\n\n            if (arguments[0] != null) {\n                // eslint-disable-line no-eq-null,eqeqeq\n                q.error(arguments[0], task.data);\n            }\n\n            if (workers <= q.concurrency - q.buffer) {\n                q.unsaturated();\n            }\n\n            if (q.idle()) {\n                q.drain();\n            }\n\n            q.process();\n        };\n    }\n\n    return q;\n}\n//# sourceMappingURL=async.js.map\n\n//# sourceURL=webpack:///./node_modules/resource-loader/lib/async.js?");

/***/ }),

/***/ "./node_modules/resource-loader/lib/b64.js":
/*!*************************************************!*\
  !*** ./node_modules/resource-loader/lib/b64.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.encodeBinary = encodeBinary;\nvar _keyStr = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';\n\n/**\n * Encodes binary into base64.\n *\n * @param {string} input The input data to encode.\n * @returns {string} The encoded base64 string\n */\nfunction encodeBinary(input) {\n    var output = '';\n    var inx = 0;\n\n    while (inx < input.length) {\n        // Fill byte buffer array\n        var bytebuffer = [0, 0, 0];\n        var encodedCharIndexes = [0, 0, 0, 0];\n\n        for (var jnx = 0; jnx < bytebuffer.length; ++jnx) {\n            if (inx < input.length) {\n                // throw away high-order byte, as documented at:\n                // https://developer.mozilla.org/En/Using_XMLHttpRequest#Handling_binary_data\n                bytebuffer[jnx] = input.charCodeAt(inx++) & 0xff;\n            } else {\n                bytebuffer[jnx] = 0;\n            }\n        }\n\n        // Get each encoded character, 6 bits at a time\n        // index 1: first 6 bits\n        encodedCharIndexes[0] = bytebuffer[0] >> 2;\n\n        // index 2: second 6 bits (2 least significant bits from input byte 1 + 4 most significant bits from byte 2)\n        encodedCharIndexes[1] = (bytebuffer[0] & 0x3) << 4 | bytebuffer[1] >> 4;\n\n        // index 3: third 6 bits (4 least significant bits from input byte 2 + 2 most significant bits from byte 3)\n        encodedCharIndexes[2] = (bytebuffer[1] & 0x0f) << 2 | bytebuffer[2] >> 6;\n\n        // index 3: forth 6 bits (6 least significant bits from input byte 3)\n        encodedCharIndexes[3] = bytebuffer[2] & 0x3f;\n\n        // Determine whether padding happened, and adjust accordingly\n        var paddingBytes = inx - (input.length - 1);\n\n        switch (paddingBytes) {\n            case 2:\n                // Set last 2 characters to padding char\n                encodedCharIndexes[3] = 64;\n                encodedCharIndexes[2] = 64;\n                break;\n\n            case 1:\n                // Set last character to padding char\n                encodedCharIndexes[3] = 64;\n                break;\n\n            default:\n                break; // No padding - proceed\n        }\n\n        // Now we will grab each appropriate character out of our keystring\n        // based on our index array and append it to the output string\n        for (var _jnx = 0; _jnx < encodedCharIndexes.length; ++_jnx) {\n            output += _keyStr.charAt(encodedCharIndexes[_jnx]);\n        }\n    }\n\n    return output;\n}\n\n// Backwards compat\nif (true) {\n    module.exports.default = encodeBinary; // eslint-disable-line no-undef\n}\n//# sourceMappingURL=b64.js.map\n\n//# sourceURL=webpack:///./node_modules/resource-loader/lib/b64.js?");

/***/ }),

/***/ "./node_modules/resource-loader/lib/index.js":
/*!***************************************************!*\
  !*** ./node_modules/resource-loader/lib/index.js ***!
  \***************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\n// import Loader from './Loader';\n// import Resource from './Resource';\n// import * as async from './async';\n// import * as b64 from './b64';\n\n/* eslint-disable no-undef */\n\nvar Loader = __webpack_require__(/*! ./Loader */ \"./node_modules/resource-loader/lib/Loader.js\").Loader;\nvar Resource = __webpack_require__(/*! ./Resource */ \"./node_modules/resource-loader/lib/Resource.js\").Resource;\nvar async = __webpack_require__(/*! ./async */ \"./node_modules/resource-loader/lib/async.js\");\nvar b64 = __webpack_require__(/*! ./b64 */ \"./node_modules/resource-loader/lib/b64.js\");\n\n/**\n *\n * @static\n * @memberof Loader\n * @member {Class<Resource>}\n */\nLoader.Resource = Resource;\n\n/**\n *\n * @static\n * @memberof Loader\n * @member {Class<async>}\n */\nLoader.async = async;\n\n/**\n *\n * @static\n * @memberof Loader\n * @member {Class<encodeBinary>}\n */\nLoader.encodeBinary = b64;\n\n/**\n *\n * @deprecated\n * @see Loader.encodeBinary\n *\n * @static\n * @memberof Loader\n * @member {Class<encodeBinary>}\n */\nLoader.base64 = b64;\n\n// export manually, and also as default\nmodule.exports = Loader;\n\n// default & named export\nmodule.exports.Loader = Loader;\nmodule.exports.default = Loader;\n//# sourceMappingURL=index.js.map\n\n//# sourceURL=webpack:///./node_modules/resource-loader/lib/index.js?");

/***/ }),

/***/ "./node_modules/resource-loader/lib/middlewares/parsing/blob.js":
/*!**********************************************************************!*\
  !*** ./node_modules/resource-loader/lib/middlewares/parsing/blob.js ***!
  \**********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nexports.__esModule = true;\nexports.blobMiddlewareFactory = blobMiddlewareFactory;\n\nvar _Resource = __webpack_require__(/*! ../../Resource */ \"./node_modules/resource-loader/lib/Resource.js\");\n\nvar _b = __webpack_require__(/*! ../../b64 */ \"./node_modules/resource-loader/lib/b64.js\");\n\nvar Url = window.URL || window.webkitURL;\n\n// a middleware for transforming XHR loaded Blobs into more useful objects\nfunction blobMiddlewareFactory() {\n    return function blobMiddleware(resource, next) {\n        if (!resource.data) {\n            next();\n\n            return;\n        }\n\n        // if this was an XHR load of a blob\n        if (resource.xhr && resource.xhrType === _Resource.Resource.XHR_RESPONSE_TYPE.BLOB) {\n            // if there is no blob support we probably got a binary string back\n            if (!window.Blob || typeof resource.data === 'string') {\n                var type = resource.xhr.getResponseHeader('content-type');\n\n                // this is an image, convert the binary string into a data url\n                if (type && type.indexOf('image') === 0) {\n                    resource.data = new Image();\n                    resource.data.src = 'data:' + type + ';base64,' + (0, _b.encodeBinary)(resource.xhr.responseText);\n\n                    resource.type = _Resource.Resource.TYPE.IMAGE;\n\n                    // wait until the image loads and then callback\n                    resource.data.onload = function () {\n                        resource.data.onload = null;\n\n                        next();\n                    };\n\n                    // next will be called on load\n                    return;\n                }\n            }\n            // if content type says this is an image, then we should transform the blob into an Image object\n            else if (resource.data.type.indexOf('image') === 0) {\n                    var src = Url.createObjectURL(resource.data);\n\n                    resource.blob = resource.data;\n                    resource.data = new Image();\n                    resource.data.src = src;\n\n                    resource.type = _Resource.Resource.TYPE.IMAGE;\n\n                    // cleanup the no longer used blob after the image loads\n                    // TODO: Is this correct? Will the image be invalid after revoking?\n                    resource.data.onload = function () {\n                        Url.revokeObjectURL(src);\n                        resource.data.onload = null;\n\n                        next();\n                    };\n\n                    // next will be called on load.\n                    return;\n                }\n        }\n\n        next();\n    };\n}\n//# sourceMappingURL=blob.js.map\n\n//# sourceURL=webpack:///./node_modules/resource-loader/lib/middlewares/parsing/blob.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/lib/index.js":
/*!****************************************************!*\
  !*** ./node_modules/socket.io-client/lib/index.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * Module dependencies.\n */\n\nvar url = __webpack_require__(/*! ./url */ \"./node_modules/socket.io-client/lib/url.js\");\nvar parser = __webpack_require__(/*! socket.io-parser */ \"./node_modules/socket.io-parser/index.js\");\nvar Manager = __webpack_require__(/*! ./manager */ \"./node_modules/socket.io-client/lib/manager.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/socket.io-client/node_modules/debug/src/browser.js\")('socket.io-client');\n\n/**\n * Module exports.\n */\n\nmodule.exports = exports = lookup;\n\n/**\n * Managers cache.\n */\n\nvar cache = exports.managers = {};\n\n/**\n * Looks up an existing `Manager` for multiplexing.\n * If the user summons:\n *\n *   `io('http://localhost/a');`\n *   `io('http://localhost/b');`\n *\n * We reuse the existing instance based on same scheme/port/host,\n * and we initialize sockets for each namespace.\n *\n * @api public\n */\n\nfunction lookup (uri, opts) {\n  if (typeof uri === 'object') {\n    opts = uri;\n    uri = undefined;\n  }\n\n  opts = opts || {};\n\n  var parsed = url(uri);\n  var source = parsed.source;\n  var id = parsed.id;\n  var path = parsed.path;\n  var sameNamespace = cache[id] && path in cache[id].nsps;\n  var newConnection = opts.forceNew || opts['force new connection'] ||\n                      false === opts.multiplex || sameNamespace;\n\n  var io;\n\n  if (newConnection) {\n    debug('ignoring socket cache for %s', source);\n    io = Manager(source, opts);\n  } else {\n    if (!cache[id]) {\n      debug('new io instance for %s', source);\n      cache[id] = Manager(source, opts);\n    }\n    io = cache[id];\n  }\n  if (parsed.query && !opts.query) {\n    opts.query = parsed.query;\n  }\n  return io.socket(parsed.path, opts);\n}\n\n/**\n * Protocol version.\n *\n * @api public\n */\n\nexports.protocol = parser.protocol;\n\n/**\n * `connect`.\n *\n * @param {String} uri\n * @api public\n */\n\nexports.connect = lookup;\n\n/**\n * Expose constructors for standalone build.\n *\n * @api public\n */\n\nexports.Manager = __webpack_require__(/*! ./manager */ \"./node_modules/socket.io-client/lib/manager.js\");\nexports.Socket = __webpack_require__(/*! ./socket */ \"./node_modules/socket.io-client/lib/socket.js\");\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/lib/index.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/lib/manager.js":
/*!******************************************************!*\
  !*** ./node_modules/socket.io-client/lib/manager.js ***!
  \******************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * Module dependencies.\n */\n\nvar eio = __webpack_require__(/*! engine.io-client */ \"./node_modules/engine.io-client/lib/index.js\");\nvar Socket = __webpack_require__(/*! ./socket */ \"./node_modules/socket.io-client/lib/socket.js\");\nvar Emitter = __webpack_require__(/*! component-emitter */ \"./node_modules/component-emitter/index.js\");\nvar parser = __webpack_require__(/*! socket.io-parser */ \"./node_modules/socket.io-parser/index.js\");\nvar on = __webpack_require__(/*! ./on */ \"./node_modules/socket.io-client/lib/on.js\");\nvar bind = __webpack_require__(/*! component-bind */ \"./node_modules/component-bind/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/socket.io-client/node_modules/debug/src/browser.js\")('socket.io-client:manager');\nvar indexOf = __webpack_require__(/*! indexof */ \"./node_modules/indexof/index.js\");\nvar Backoff = __webpack_require__(/*! backo2 */ \"./node_modules/backo2/index.js\");\n\n/**\n * IE6+ hasOwnProperty\n */\n\nvar has = Object.prototype.hasOwnProperty;\n\n/**\n * Module exports\n */\n\nmodule.exports = Manager;\n\n/**\n * `Manager` constructor.\n *\n * @param {String} engine instance or engine uri/opts\n * @param {Object} options\n * @api public\n */\n\nfunction Manager (uri, opts) {\n  if (!(this instanceof Manager)) return new Manager(uri, opts);\n  if (uri && ('object' === typeof uri)) {\n    opts = uri;\n    uri = undefined;\n  }\n  opts = opts || {};\n\n  opts.path = opts.path || '/socket.io';\n  this.nsps = {};\n  this.subs = [];\n  this.opts = opts;\n  this.reconnection(opts.reconnection !== false);\n  this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);\n  this.reconnectionDelay(opts.reconnectionDelay || 1000);\n  this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);\n  this.randomizationFactor(opts.randomizationFactor || 0.5);\n  this.backoff = new Backoff({\n    min: this.reconnectionDelay(),\n    max: this.reconnectionDelayMax(),\n    jitter: this.randomizationFactor()\n  });\n  this.timeout(null == opts.timeout ? 20000 : opts.timeout);\n  this.readyState = 'closed';\n  this.uri = uri;\n  this.connecting = [];\n  this.lastPing = null;\n  this.encoding = false;\n  this.packetBuffer = [];\n  var _parser = opts.parser || parser;\n  this.encoder = new _parser.Encoder();\n  this.decoder = new _parser.Decoder();\n  this.autoConnect = opts.autoConnect !== false;\n  if (this.autoConnect) this.open();\n}\n\n/**\n * Propagate given event to sockets and emit on `this`\n *\n * @api private\n */\n\nManager.prototype.emitAll = function () {\n  this.emit.apply(this, arguments);\n  for (var nsp in this.nsps) {\n    if (has.call(this.nsps, nsp)) {\n      this.nsps[nsp].emit.apply(this.nsps[nsp], arguments);\n    }\n  }\n};\n\n/**\n * Update `socket.id` of all sockets\n *\n * @api private\n */\n\nManager.prototype.updateSocketIds = function () {\n  for (var nsp in this.nsps) {\n    if (has.call(this.nsps, nsp)) {\n      this.nsps[nsp].id = this.generateId(nsp);\n    }\n  }\n};\n\n/**\n * generate `socket.id` for the given `nsp`\n *\n * @param {String} nsp\n * @return {String}\n * @api private\n */\n\nManager.prototype.generateId = function (nsp) {\n  return (nsp === '/' ? '' : (nsp + '#')) + this.engine.id;\n};\n\n/**\n * Mix in `Emitter`.\n */\n\nEmitter(Manager.prototype);\n\n/**\n * Sets the `reconnection` config.\n *\n * @param {Boolean} true/false if it should automatically reconnect\n * @return {Manager} self or value\n * @api public\n */\n\nManager.prototype.reconnection = function (v) {\n  if (!arguments.length) return this._reconnection;\n  this._reconnection = !!v;\n  return this;\n};\n\n/**\n * Sets the reconnection attempts config.\n *\n * @param {Number} max reconnection attempts before giving up\n * @return {Manager} self or value\n * @api public\n */\n\nManager.prototype.reconnectionAttempts = function (v) {\n  if (!arguments.length) return this._reconnectionAttempts;\n  this._reconnectionAttempts = v;\n  return this;\n};\n\n/**\n * Sets the delay between reconnections.\n *\n * @param {Number} delay\n * @return {Manager} self or value\n * @api public\n */\n\nManager.prototype.reconnectionDelay = function (v) {\n  if (!arguments.length) return this._reconnectionDelay;\n  this._reconnectionDelay = v;\n  this.backoff && this.backoff.setMin(v);\n  return this;\n};\n\nManager.prototype.randomizationFactor = function (v) {\n  if (!arguments.length) return this._randomizationFactor;\n  this._randomizationFactor = v;\n  this.backoff && this.backoff.setJitter(v);\n  return this;\n};\n\n/**\n * Sets the maximum delay between reconnections.\n *\n * @param {Number} delay\n * @return {Manager} self or value\n * @api public\n */\n\nManager.prototype.reconnectionDelayMax = function (v) {\n  if (!arguments.length) return this._reconnectionDelayMax;\n  this._reconnectionDelayMax = v;\n  this.backoff && this.backoff.setMax(v);\n  return this;\n};\n\n/**\n * Sets the connection timeout. `false` to disable\n *\n * @return {Manager} self or value\n * @api public\n */\n\nManager.prototype.timeout = function (v) {\n  if (!arguments.length) return this._timeout;\n  this._timeout = v;\n  return this;\n};\n\n/**\n * Starts trying to reconnect if reconnection is enabled and we have not\n * started reconnecting yet\n *\n * @api private\n */\n\nManager.prototype.maybeReconnectOnOpen = function () {\n  // Only try to reconnect if it's the first time we're connecting\n  if (!this.reconnecting && this._reconnection && this.backoff.attempts === 0) {\n    // keeps reconnection from firing twice for the same reconnection loop\n    this.reconnect();\n  }\n};\n\n/**\n * Sets the current transport `socket`.\n *\n * @param {Function} optional, callback\n * @return {Manager} self\n * @api public\n */\n\nManager.prototype.open =\nManager.prototype.connect = function (fn, opts) {\n  debug('readyState %s', this.readyState);\n  if (~this.readyState.indexOf('open')) return this;\n\n  debug('opening %s', this.uri);\n  this.engine = eio(this.uri, this.opts);\n  var socket = this.engine;\n  var self = this;\n  this.readyState = 'opening';\n  this.skipReconnect = false;\n\n  // emit `open`\n  var openSub = on(socket, 'open', function () {\n    self.onopen();\n    fn && fn();\n  });\n\n  // emit `connect_error`\n  var errorSub = on(socket, 'error', function (data) {\n    debug('connect_error');\n    self.cleanup();\n    self.readyState = 'closed';\n    self.emitAll('connect_error', data);\n    if (fn) {\n      var err = new Error('Connection error');\n      err.data = data;\n      fn(err);\n    } else {\n      // Only do this if there is no fn to handle the error\n      self.maybeReconnectOnOpen();\n    }\n  });\n\n  // emit `connect_timeout`\n  if (false !== this._timeout) {\n    var timeout = this._timeout;\n    debug('connect attempt will timeout after %d', timeout);\n\n    // set timer\n    var timer = setTimeout(function () {\n      debug('connect attempt timed out after %d', timeout);\n      openSub.destroy();\n      socket.close();\n      socket.emit('error', 'timeout');\n      self.emitAll('connect_timeout', timeout);\n    }, timeout);\n\n    this.subs.push({\n      destroy: function () {\n        clearTimeout(timer);\n      }\n    });\n  }\n\n  this.subs.push(openSub);\n  this.subs.push(errorSub);\n\n  return this;\n};\n\n/**\n * Called upon transport open.\n *\n * @api private\n */\n\nManager.prototype.onopen = function () {\n  debug('open');\n\n  // clear old subs\n  this.cleanup();\n\n  // mark as open\n  this.readyState = 'open';\n  this.emit('open');\n\n  // add new subs\n  var socket = this.engine;\n  this.subs.push(on(socket, 'data', bind(this, 'ondata')));\n  this.subs.push(on(socket, 'ping', bind(this, 'onping')));\n  this.subs.push(on(socket, 'pong', bind(this, 'onpong')));\n  this.subs.push(on(socket, 'error', bind(this, 'onerror')));\n  this.subs.push(on(socket, 'close', bind(this, 'onclose')));\n  this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));\n};\n\n/**\n * Called upon a ping.\n *\n * @api private\n */\n\nManager.prototype.onping = function () {\n  this.lastPing = new Date();\n  this.emitAll('ping');\n};\n\n/**\n * Called upon a packet.\n *\n * @api private\n */\n\nManager.prototype.onpong = function () {\n  this.emitAll('pong', new Date() - this.lastPing);\n};\n\n/**\n * Called with data.\n *\n * @api private\n */\n\nManager.prototype.ondata = function (data) {\n  this.decoder.add(data);\n};\n\n/**\n * Called when parser fully decodes a packet.\n *\n * @api private\n */\n\nManager.prototype.ondecoded = function (packet) {\n  this.emit('packet', packet);\n};\n\n/**\n * Called upon socket error.\n *\n * @api private\n */\n\nManager.prototype.onerror = function (err) {\n  debug('error', err);\n  this.emitAll('error', err);\n};\n\n/**\n * Creates a new socket for the given `nsp`.\n *\n * @return {Socket}\n * @api public\n */\n\nManager.prototype.socket = function (nsp, opts) {\n  var socket = this.nsps[nsp];\n  if (!socket) {\n    socket = new Socket(this, nsp, opts);\n    this.nsps[nsp] = socket;\n    var self = this;\n    socket.on('connecting', onConnecting);\n    socket.on('connect', function () {\n      socket.id = self.generateId(nsp);\n    });\n\n    if (this.autoConnect) {\n      // manually call here since connecting event is fired before listening\n      onConnecting();\n    }\n  }\n\n  function onConnecting () {\n    if (!~indexOf(self.connecting, socket)) {\n      self.connecting.push(socket);\n    }\n  }\n\n  return socket;\n};\n\n/**\n * Called upon a socket close.\n *\n * @param {Socket} socket\n */\n\nManager.prototype.destroy = function (socket) {\n  var index = indexOf(this.connecting, socket);\n  if (~index) this.connecting.splice(index, 1);\n  if (this.connecting.length) return;\n\n  this.close();\n};\n\n/**\n * Writes a packet.\n *\n * @param {Object} packet\n * @api private\n */\n\nManager.prototype.packet = function (packet) {\n  debug('writing packet %j', packet);\n  var self = this;\n  if (packet.query && packet.type === 0) packet.nsp += '?' + packet.query;\n\n  if (!self.encoding) {\n    // encode, then write to engine with result\n    self.encoding = true;\n    this.encoder.encode(packet, function (encodedPackets) {\n      for (var i = 0; i < encodedPackets.length; i++) {\n        self.engine.write(encodedPackets[i], packet.options);\n      }\n      self.encoding = false;\n      self.processPacketQueue();\n    });\n  } else { // add packet to the queue\n    self.packetBuffer.push(packet);\n  }\n};\n\n/**\n * If packet buffer is non-empty, begins encoding the\n * next packet in line.\n *\n * @api private\n */\n\nManager.prototype.processPacketQueue = function () {\n  if (this.packetBuffer.length > 0 && !this.encoding) {\n    var pack = this.packetBuffer.shift();\n    this.packet(pack);\n  }\n};\n\n/**\n * Clean up transport subscriptions and packet buffer.\n *\n * @api private\n */\n\nManager.prototype.cleanup = function () {\n  debug('cleanup');\n\n  var subsLength = this.subs.length;\n  for (var i = 0; i < subsLength; i++) {\n    var sub = this.subs.shift();\n    sub.destroy();\n  }\n\n  this.packetBuffer = [];\n  this.encoding = false;\n  this.lastPing = null;\n\n  this.decoder.destroy();\n};\n\n/**\n * Close the current socket.\n *\n * @api private\n */\n\nManager.prototype.close =\nManager.prototype.disconnect = function () {\n  debug('disconnect');\n  this.skipReconnect = true;\n  this.reconnecting = false;\n  if ('opening' === this.readyState) {\n    // `onclose` will not fire because\n    // an open event never happened\n    this.cleanup();\n  }\n  this.backoff.reset();\n  this.readyState = 'closed';\n  if (this.engine) this.engine.close();\n};\n\n/**\n * Called upon engine close.\n *\n * @api private\n */\n\nManager.prototype.onclose = function (reason) {\n  debug('onclose');\n\n  this.cleanup();\n  this.backoff.reset();\n  this.readyState = 'closed';\n  this.emit('close', reason);\n\n  if (this._reconnection && !this.skipReconnect) {\n    this.reconnect();\n  }\n};\n\n/**\n * Attempt a reconnection.\n *\n * @api private\n */\n\nManager.prototype.reconnect = function () {\n  if (this.reconnecting || this.skipReconnect) return this;\n\n  var self = this;\n\n  if (this.backoff.attempts >= this._reconnectionAttempts) {\n    debug('reconnect failed');\n    this.backoff.reset();\n    this.emitAll('reconnect_failed');\n    this.reconnecting = false;\n  } else {\n    var delay = this.backoff.duration();\n    debug('will wait %dms before reconnect attempt', delay);\n\n    this.reconnecting = true;\n    var timer = setTimeout(function () {\n      if (self.skipReconnect) return;\n\n      debug('attempting reconnect');\n      self.emitAll('reconnect_attempt', self.backoff.attempts);\n      self.emitAll('reconnecting', self.backoff.attempts);\n\n      // check again for the case socket closed in above events\n      if (self.skipReconnect) return;\n\n      self.open(function (err) {\n        if (err) {\n          debug('reconnect attempt error');\n          self.reconnecting = false;\n          self.reconnect();\n          self.emitAll('reconnect_error', err.data);\n        } else {\n          debug('reconnect success');\n          self.onreconnect();\n        }\n      });\n    }, delay);\n\n    this.subs.push({\n      destroy: function () {\n        clearTimeout(timer);\n      }\n    });\n  }\n};\n\n/**\n * Called upon successful reconnect.\n *\n * @api private\n */\n\nManager.prototype.onreconnect = function () {\n  var attempt = this.backoff.attempts;\n  this.reconnecting = false;\n  this.backoff.reset();\n  this.updateSocketIds();\n  this.emitAll('reconnect', attempt);\n};\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/lib/manager.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/lib/on.js":
/*!*************************************************!*\
  !*** ./node_modules/socket.io-client/lib/on.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * Module exports.\n */\n\nmodule.exports = on;\n\n/**\n * Helper for subscriptions.\n *\n * @param {Object|EventEmitter} obj with `Emitter` mixin or `EventEmitter`\n * @param {String} event name\n * @param {Function} callback\n * @api public\n */\n\nfunction on (obj, ev, fn) {\n  obj.on(ev, fn);\n  return {\n    destroy: function () {\n      obj.removeListener(ev, fn);\n    }\n  };\n}\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/lib/on.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/lib/socket.js":
/*!*****************************************************!*\
  !*** ./node_modules/socket.io-client/lib/socket.js ***!
  \*****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * Module dependencies.\n */\n\nvar parser = __webpack_require__(/*! socket.io-parser */ \"./node_modules/socket.io-parser/index.js\");\nvar Emitter = __webpack_require__(/*! component-emitter */ \"./node_modules/component-emitter/index.js\");\nvar toArray = __webpack_require__(/*! to-array */ \"./node_modules/to-array/index.js\");\nvar on = __webpack_require__(/*! ./on */ \"./node_modules/socket.io-client/lib/on.js\");\nvar bind = __webpack_require__(/*! component-bind */ \"./node_modules/component-bind/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/socket.io-client/node_modules/debug/src/browser.js\")('socket.io-client:socket');\nvar parseqs = __webpack_require__(/*! parseqs */ \"./node_modules/parseqs/index.js\");\nvar hasBin = __webpack_require__(/*! has-binary2 */ \"./node_modules/has-binary2/index.js\");\n\n/**\n * Module exports.\n */\n\nmodule.exports = exports = Socket;\n\n/**\n * Internal events (blacklisted).\n * These events can't be emitted by the user.\n *\n * @api private\n */\n\nvar events = {\n  connect: 1,\n  connect_error: 1,\n  connect_timeout: 1,\n  connecting: 1,\n  disconnect: 1,\n  error: 1,\n  reconnect: 1,\n  reconnect_attempt: 1,\n  reconnect_failed: 1,\n  reconnect_error: 1,\n  reconnecting: 1,\n  ping: 1,\n  pong: 1\n};\n\n/**\n * Shortcut to `Emitter#emit`.\n */\n\nvar emit = Emitter.prototype.emit;\n\n/**\n * `Socket` constructor.\n *\n * @api public\n */\n\nfunction Socket (io, nsp, opts) {\n  this.io = io;\n  this.nsp = nsp;\n  this.json = this; // compat\n  this.ids = 0;\n  this.acks = {};\n  this.receiveBuffer = [];\n  this.sendBuffer = [];\n  this.connected = false;\n  this.disconnected = true;\n  this.flags = {};\n  if (opts && opts.query) {\n    this.query = opts.query;\n  }\n  if (this.io.autoConnect) this.open();\n}\n\n/**\n * Mix in `Emitter`.\n */\n\nEmitter(Socket.prototype);\n\n/**\n * Subscribe to open, close and packet events\n *\n * @api private\n */\n\nSocket.prototype.subEvents = function () {\n  if (this.subs) return;\n\n  var io = this.io;\n  this.subs = [\n    on(io, 'open', bind(this, 'onopen')),\n    on(io, 'packet', bind(this, 'onpacket')),\n    on(io, 'close', bind(this, 'onclose'))\n  ];\n};\n\n/**\n * \"Opens\" the socket.\n *\n * @api public\n */\n\nSocket.prototype.open =\nSocket.prototype.connect = function () {\n  if (this.connected) return this;\n\n  this.subEvents();\n  this.io.open(); // ensure open\n  if ('open' === this.io.readyState) this.onopen();\n  this.emit('connecting');\n  return this;\n};\n\n/**\n * Sends a `message` event.\n *\n * @return {Socket} self\n * @api public\n */\n\nSocket.prototype.send = function () {\n  var args = toArray(arguments);\n  args.unshift('message');\n  this.emit.apply(this, args);\n  return this;\n};\n\n/**\n * Override `emit`.\n * If the event is in `events`, it's emitted normally.\n *\n * @param {String} event name\n * @return {Socket} self\n * @api public\n */\n\nSocket.prototype.emit = function (ev) {\n  if (events.hasOwnProperty(ev)) {\n    emit.apply(this, arguments);\n    return this;\n  }\n\n  var args = toArray(arguments);\n  var packet = {\n    type: (this.flags.binary !== undefined ? this.flags.binary : hasBin(args)) ? parser.BINARY_EVENT : parser.EVENT,\n    data: args\n  };\n\n  packet.options = {};\n  packet.options.compress = !this.flags || false !== this.flags.compress;\n\n  // event ack callback\n  if ('function' === typeof args[args.length - 1]) {\n    debug('emitting packet with ack id %d', this.ids);\n    this.acks[this.ids] = args.pop();\n    packet.id = this.ids++;\n  }\n\n  if (this.connected) {\n    this.packet(packet);\n  } else {\n    this.sendBuffer.push(packet);\n  }\n\n  this.flags = {};\n\n  return this;\n};\n\n/**\n * Sends a packet.\n *\n * @param {Object} packet\n * @api private\n */\n\nSocket.prototype.packet = function (packet) {\n  packet.nsp = this.nsp;\n  this.io.packet(packet);\n};\n\n/**\n * Called upon engine `open`.\n *\n * @api private\n */\n\nSocket.prototype.onopen = function () {\n  debug('transport is open - connecting');\n\n  // write connect packet if necessary\n  if ('/' !== this.nsp) {\n    if (this.query) {\n      var query = typeof this.query === 'object' ? parseqs.encode(this.query) : this.query;\n      debug('sending connect packet with query %s', query);\n      this.packet({type: parser.CONNECT, query: query});\n    } else {\n      this.packet({type: parser.CONNECT});\n    }\n  }\n};\n\n/**\n * Called upon engine `close`.\n *\n * @param {String} reason\n * @api private\n */\n\nSocket.prototype.onclose = function (reason) {\n  debug('close (%s)', reason);\n  this.connected = false;\n  this.disconnected = true;\n  delete this.id;\n  this.emit('disconnect', reason);\n};\n\n/**\n * Called with socket packet.\n *\n * @param {Object} packet\n * @api private\n */\n\nSocket.prototype.onpacket = function (packet) {\n  var sameNamespace = packet.nsp === this.nsp;\n  var rootNamespaceError = packet.type === parser.ERROR && packet.nsp === '/';\n\n  if (!sameNamespace && !rootNamespaceError) return;\n\n  switch (packet.type) {\n    case parser.CONNECT:\n      this.onconnect();\n      break;\n\n    case parser.EVENT:\n      this.onevent(packet);\n      break;\n\n    case parser.BINARY_EVENT:\n      this.onevent(packet);\n      break;\n\n    case parser.ACK:\n      this.onack(packet);\n      break;\n\n    case parser.BINARY_ACK:\n      this.onack(packet);\n      break;\n\n    case parser.DISCONNECT:\n      this.ondisconnect();\n      break;\n\n    case parser.ERROR:\n      this.emit('error', packet.data);\n      break;\n  }\n};\n\n/**\n * Called upon a server event.\n *\n * @param {Object} packet\n * @api private\n */\n\nSocket.prototype.onevent = function (packet) {\n  var args = packet.data || [];\n  debug('emitting event %j', args);\n\n  if (null != packet.id) {\n    debug('attaching ack callback to event');\n    args.push(this.ack(packet.id));\n  }\n\n  if (this.connected) {\n    emit.apply(this, args);\n  } else {\n    this.receiveBuffer.push(args);\n  }\n};\n\n/**\n * Produces an ack callback to emit with an event.\n *\n * @api private\n */\n\nSocket.prototype.ack = function (id) {\n  var self = this;\n  var sent = false;\n  return function () {\n    // prevent double callbacks\n    if (sent) return;\n    sent = true;\n    var args = toArray(arguments);\n    debug('sending ack %j', args);\n\n    self.packet({\n      type: hasBin(args) ? parser.BINARY_ACK : parser.ACK,\n      id: id,\n      data: args\n    });\n  };\n};\n\n/**\n * Called upon a server acknowlegement.\n *\n * @param {Object} packet\n * @api private\n */\n\nSocket.prototype.onack = function (packet) {\n  var ack = this.acks[packet.id];\n  if ('function' === typeof ack) {\n    debug('calling ack %s with %j', packet.id, packet.data);\n    ack.apply(this, packet.data);\n    delete this.acks[packet.id];\n  } else {\n    debug('bad ack %s', packet.id);\n  }\n};\n\n/**\n * Called upon server connect.\n *\n * @api private\n */\n\nSocket.prototype.onconnect = function () {\n  this.connected = true;\n  this.disconnected = false;\n  this.emit('connect');\n  this.emitBuffered();\n};\n\n/**\n * Emit buffered events (received and emitted).\n *\n * @api private\n */\n\nSocket.prototype.emitBuffered = function () {\n  var i;\n  for (i = 0; i < this.receiveBuffer.length; i++) {\n    emit.apply(this, this.receiveBuffer[i]);\n  }\n  this.receiveBuffer = [];\n\n  for (i = 0; i < this.sendBuffer.length; i++) {\n    this.packet(this.sendBuffer[i]);\n  }\n  this.sendBuffer = [];\n};\n\n/**\n * Called upon server disconnect.\n *\n * @api private\n */\n\nSocket.prototype.ondisconnect = function () {\n  debug('server disconnect (%s)', this.nsp);\n  this.destroy();\n  this.onclose('io server disconnect');\n};\n\n/**\n * Called upon forced client/server side disconnections,\n * this method ensures the manager stops tracking us and\n * that reconnections don't get triggered for this.\n *\n * @api private.\n */\n\nSocket.prototype.destroy = function () {\n  if (this.subs) {\n    // clean subscriptions to avoid reconnections\n    for (var i = 0; i < this.subs.length; i++) {\n      this.subs[i].destroy();\n    }\n    this.subs = null;\n  }\n\n  this.io.destroy(this);\n};\n\n/**\n * Disconnects the socket manually.\n *\n * @return {Socket} self\n * @api public\n */\n\nSocket.prototype.close =\nSocket.prototype.disconnect = function () {\n  if (this.connected) {\n    debug('performing disconnect (%s)', this.nsp);\n    this.packet({ type: parser.DISCONNECT });\n  }\n\n  // remove socket from pool\n  this.destroy();\n\n  if (this.connected) {\n    // fire events\n    this.onclose('io client disconnect');\n  }\n  return this;\n};\n\n/**\n * Sets the compress flag.\n *\n * @param {Boolean} if `true`, compresses the sending data\n * @return {Socket} self\n * @api public\n */\n\nSocket.prototype.compress = function (compress) {\n  this.flags.compress = compress;\n  return this;\n};\n\n/**\n * Sets the binary flag\n *\n * @param {Boolean} whether the emitted data contains binary\n * @return {Socket} self\n * @api public\n */\n\nSocket.prototype.binary = function (binary) {\n  this.flags.binary = binary;\n  return this;\n};\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/lib/socket.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/lib/url.js":
/*!**************************************************!*\
  !*** ./node_modules/socket.io-client/lib/url.js ***!
  \**************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * Module dependencies.\n */\n\nvar parseuri = __webpack_require__(/*! parseuri */ \"./node_modules/parseuri/index.js\");\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/socket.io-client/node_modules/debug/src/browser.js\")('socket.io-client:url');\n\n/**\n * Module exports.\n */\n\nmodule.exports = url;\n\n/**\n * URL parser.\n *\n * @param {String} url\n * @param {Object} An object meant to mimic window.location.\n *                 Defaults to window.location.\n * @api public\n */\n\nfunction url (uri, loc) {\n  var obj = uri;\n\n  // default to window.location\n  loc = loc || (typeof location !== 'undefined' && location);\n  if (null == uri) uri = loc.protocol + '//' + loc.host;\n\n  // relative path support\n  if ('string' === typeof uri) {\n    if ('/' === uri.charAt(0)) {\n      if ('/' === uri.charAt(1)) {\n        uri = loc.protocol + uri;\n      } else {\n        uri = loc.host + uri;\n      }\n    }\n\n    if (!/^(https?|wss?):\\/\\//.test(uri)) {\n      debug('protocol-less url %s', uri);\n      if ('undefined' !== typeof loc) {\n        uri = loc.protocol + '//' + uri;\n      } else {\n        uri = 'https://' + uri;\n      }\n    }\n\n    // parse\n    debug('parse %s', uri);\n    obj = parseuri(uri);\n  }\n\n  // make sure we treat `localhost:80` and `localhost` equally\n  if (!obj.port) {\n    if (/^(http|ws)$/.test(obj.protocol)) {\n      obj.port = '80';\n    } else if (/^(http|ws)s$/.test(obj.protocol)) {\n      obj.port = '443';\n    }\n  }\n\n  obj.path = obj.path || '/';\n\n  var ipv6 = obj.host.indexOf(':') !== -1;\n  var host = ipv6 ? '[' + obj.host + ']' : obj.host;\n\n  // define unique id\n  obj.id = obj.protocol + '://' + host + ':' + obj.port;\n  // define href\n  obj.href = obj.protocol + '://' + host + (loc && loc.port === obj.port ? '' : (':' + obj.port));\n\n  return obj;\n}\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/lib/url.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/node_modules/debug/src/browser.js":
/*!*************************************************************************!*\
  !*** ./node_modules/socket.io-client/node_modules/debug/src/browser.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(process) {/**\n * This is the web browser implementation of `debug()`.\n *\n * Expose `debug()` as the module.\n */\n\nexports = module.exports = __webpack_require__(/*! ./debug */ \"./node_modules/socket.io-client/node_modules/debug/src/debug.js\");\nexports.log = log;\nexports.formatArgs = formatArgs;\nexports.save = save;\nexports.load = load;\nexports.useColors = useColors;\nexports.storage = 'undefined' != typeof chrome\n               && 'undefined' != typeof chrome.storage\n                  ? chrome.storage.local\n                  : localstorage();\n\n/**\n * Colors.\n */\n\nexports.colors = [\n  '#0000CC', '#0000FF', '#0033CC', '#0033FF', '#0066CC', '#0066FF', '#0099CC',\n  '#0099FF', '#00CC00', '#00CC33', '#00CC66', '#00CC99', '#00CCCC', '#00CCFF',\n  '#3300CC', '#3300FF', '#3333CC', '#3333FF', '#3366CC', '#3366FF', '#3399CC',\n  '#3399FF', '#33CC00', '#33CC33', '#33CC66', '#33CC99', '#33CCCC', '#33CCFF',\n  '#6600CC', '#6600FF', '#6633CC', '#6633FF', '#66CC00', '#66CC33', '#9900CC',\n  '#9900FF', '#9933CC', '#9933FF', '#99CC00', '#99CC33', '#CC0000', '#CC0033',\n  '#CC0066', '#CC0099', '#CC00CC', '#CC00FF', '#CC3300', '#CC3333', '#CC3366',\n  '#CC3399', '#CC33CC', '#CC33FF', '#CC6600', '#CC6633', '#CC9900', '#CC9933',\n  '#CCCC00', '#CCCC33', '#FF0000', '#FF0033', '#FF0066', '#FF0099', '#FF00CC',\n  '#FF00FF', '#FF3300', '#FF3333', '#FF3366', '#FF3399', '#FF33CC', '#FF33FF',\n  '#FF6600', '#FF6633', '#FF9900', '#FF9933', '#FFCC00', '#FFCC33'\n];\n\n/**\n * Currently only WebKit-based Web Inspectors, Firefox >= v31,\n * and the Firebug extension (any Firefox version) are known\n * to support \"%c\" CSS customizations.\n *\n * TODO: add a `localStorage` variable to explicitly enable/disable colors\n */\n\nfunction useColors() {\n  // NB: In an Electron preload script, document will be defined but not fully\n  // initialized. Since we know we're in Chrome, we'll just detect this case\n  // explicitly\n  if (typeof window !== 'undefined' && window.process && window.process.type === 'renderer') {\n    return true;\n  }\n\n  // Internet Explorer and Edge do not support colors.\n  if (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/(edge|trident)\\/(\\d+)/)) {\n    return false;\n  }\n\n  // is webkit? http://stackoverflow.com/a/16459606/376773\n  // document is undefined in react-native: https://github.com/facebook/react-native/pull/1632\n  return (typeof document !== 'undefined' && document.documentElement && document.documentElement.style && document.documentElement.style.WebkitAppearance) ||\n    // is firebug? http://stackoverflow.com/a/398120/376773\n    (typeof window !== 'undefined' && window.console && (window.console.firebug || (window.console.exception && window.console.table))) ||\n    // is firefox >= v31?\n    // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages\n    (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/firefox\\/(\\d+)/) && parseInt(RegExp.$1, 10) >= 31) ||\n    // double check webkit in userAgent just in case we are in a worker\n    (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/applewebkit\\/(\\d+)/));\n}\n\n/**\n * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.\n */\n\nexports.formatters.j = function(v) {\n  try {\n    return JSON.stringify(v);\n  } catch (err) {\n    return '[UnexpectedJSONParseError]: ' + err.message;\n  }\n};\n\n\n/**\n * Colorize log arguments if enabled.\n *\n * @api public\n */\n\nfunction formatArgs(args) {\n  var useColors = this.useColors;\n\n  args[0] = (useColors ? '%c' : '')\n    + this.namespace\n    + (useColors ? ' %c' : ' ')\n    + args[0]\n    + (useColors ? '%c ' : ' ')\n    + '+' + exports.humanize(this.diff);\n\n  if (!useColors) return;\n\n  var c = 'color: ' + this.color;\n  args.splice(1, 0, c, 'color: inherit')\n\n  // the final \"%c\" is somewhat tricky, because there could be other\n  // arguments passed either before or after the %c, so we need to\n  // figure out the correct index to insert the CSS into\n  var index = 0;\n  var lastC = 0;\n  args[0].replace(/%[a-zA-Z%]/g, function(match) {\n    if ('%%' === match) return;\n    index++;\n    if ('%c' === match) {\n      // we only are interested in the *last* %c\n      // (the user may have provided their own)\n      lastC = index;\n    }\n  });\n\n  args.splice(lastC, 0, c);\n}\n\n/**\n * Invokes `console.log()` when available.\n * No-op when `console.log` is not a \"function\".\n *\n * @api public\n */\n\nfunction log() {\n  // this hackery is required for IE8/9, where\n  // the `console.log` function doesn't have 'apply'\n  return 'object' === typeof console\n    && console.log\n    && Function.prototype.apply.call(console.log, console, arguments);\n}\n\n/**\n * Save `namespaces`.\n *\n * @param {String} namespaces\n * @api private\n */\n\nfunction save(namespaces) {\n  try {\n    if (null == namespaces) {\n      exports.storage.removeItem('debug');\n    } else {\n      exports.storage.debug = namespaces;\n    }\n  } catch(e) {}\n}\n\n/**\n * Load `namespaces`.\n *\n * @return {String} returns the previously persisted debug modes\n * @api private\n */\n\nfunction load() {\n  var r;\n  try {\n    r = exports.storage.debug;\n  } catch(e) {}\n\n  // If debug isn't set in LS, and we're in Electron, try to load $DEBUG\n  if (!r && typeof process !== 'undefined' && 'env' in process) {\n    r = process.env.DEBUG;\n  }\n\n  return r;\n}\n\n/**\n * Enable namespaces listed in `localStorage.debug` initially.\n */\n\nexports.enable(load());\n\n/**\n * Localstorage attempts to return the localstorage.\n *\n * This is necessary because safari throws\n * when a user disables cookies/localstorage\n * and you attempt to access it.\n *\n * @return {LocalStorage}\n * @api private\n */\n\nfunction localstorage() {\n  try {\n    return window.localStorage;\n  } catch (e) {}\n}\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../../process/browser.js */ \"./node_modules/process/browser.js\")))\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/node_modules/debug/src/browser.js?");

/***/ }),

/***/ "./node_modules/socket.io-client/node_modules/debug/src/debug.js":
/*!***********************************************************************!*\
  !*** ./node_modules/socket.io-client/node_modules/debug/src/debug.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * This is the common logic for both the Node.js and web browser\n * implementations of `debug()`.\n *\n * Expose `debug()` as the module.\n */\n\nexports = module.exports = createDebug.debug = createDebug['default'] = createDebug;\nexports.coerce = coerce;\nexports.disable = disable;\nexports.enable = enable;\nexports.enabled = enabled;\nexports.humanize = __webpack_require__(/*! ms */ \"./node_modules/ms/index.js\");\n\n/**\n * Active `debug` instances.\n */\nexports.instances = [];\n\n/**\n * The currently active debug mode names, and names to skip.\n */\n\nexports.names = [];\nexports.skips = [];\n\n/**\n * Map of special \"%n\" handling functions, for the debug \"format\" argument.\n *\n * Valid key names are a single, lower or upper-case letter, i.e. \"n\" and \"N\".\n */\n\nexports.formatters = {};\n\n/**\n * Select a color.\n * @param {String} namespace\n * @return {Number}\n * @api private\n */\n\nfunction selectColor(namespace) {\n  var hash = 0, i;\n\n  for (i in namespace) {\n    hash  = ((hash << 5) - hash) + namespace.charCodeAt(i);\n    hash |= 0; // Convert to 32bit integer\n  }\n\n  return exports.colors[Math.abs(hash) % exports.colors.length];\n}\n\n/**\n * Create a debugger with the given `namespace`.\n *\n * @param {String} namespace\n * @return {Function}\n * @api public\n */\n\nfunction createDebug(namespace) {\n\n  var prevTime;\n\n  function debug() {\n    // disabled?\n    if (!debug.enabled) return;\n\n    var self = debug;\n\n    // set `diff` timestamp\n    var curr = +new Date();\n    var ms = curr - (prevTime || curr);\n    self.diff = ms;\n    self.prev = prevTime;\n    self.curr = curr;\n    prevTime = curr;\n\n    // turn the `arguments` into a proper Array\n    var args = new Array(arguments.length);\n    for (var i = 0; i < args.length; i++) {\n      args[i] = arguments[i];\n    }\n\n    args[0] = exports.coerce(args[0]);\n\n    if ('string' !== typeof args[0]) {\n      // anything else let's inspect with %O\n      args.unshift('%O');\n    }\n\n    // apply any `formatters` transformations\n    var index = 0;\n    args[0] = args[0].replace(/%([a-zA-Z%])/g, function(match, format) {\n      // if we encounter an escaped % then don't increase the array index\n      if (match === '%%') return match;\n      index++;\n      var formatter = exports.formatters[format];\n      if ('function' === typeof formatter) {\n        var val = args[index];\n        match = formatter.call(self, val);\n\n        // now we need to remove `args[index]` since it's inlined in the `format`\n        args.splice(index, 1);\n        index--;\n      }\n      return match;\n    });\n\n    // apply env-specific formatting (colors, etc.)\n    exports.formatArgs.call(self, args);\n\n    var logFn = debug.log || exports.log || console.log.bind(console);\n    logFn.apply(self, args);\n  }\n\n  debug.namespace = namespace;\n  debug.enabled = exports.enabled(namespace);\n  debug.useColors = exports.useColors();\n  debug.color = selectColor(namespace);\n  debug.destroy = destroy;\n\n  // env-specific initialization logic for debug instances\n  if ('function' === typeof exports.init) {\n    exports.init(debug);\n  }\n\n  exports.instances.push(debug);\n\n  return debug;\n}\n\nfunction destroy () {\n  var index = exports.instances.indexOf(this);\n  if (index !== -1) {\n    exports.instances.splice(index, 1);\n    return true;\n  } else {\n    return false;\n  }\n}\n\n/**\n * Enables a debug mode by namespaces. This can include modes\n * separated by a colon and wildcards.\n *\n * @param {String} namespaces\n * @api public\n */\n\nfunction enable(namespaces) {\n  exports.save(namespaces);\n\n  exports.names = [];\n  exports.skips = [];\n\n  var i;\n  var split = (typeof namespaces === 'string' ? namespaces : '').split(/[\\s,]+/);\n  var len = split.length;\n\n  for (i = 0; i < len; i++) {\n    if (!split[i]) continue; // ignore empty strings\n    namespaces = split[i].replace(/\\*/g, '.*?');\n    if (namespaces[0] === '-') {\n      exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));\n    } else {\n      exports.names.push(new RegExp('^' + namespaces + '$'));\n    }\n  }\n\n  for (i = 0; i < exports.instances.length; i++) {\n    var instance = exports.instances[i];\n    instance.enabled = exports.enabled(instance.namespace);\n  }\n}\n\n/**\n * Disable debug output.\n *\n * @api public\n */\n\nfunction disable() {\n  exports.enable('');\n}\n\n/**\n * Returns true if the given mode name is enabled, false otherwise.\n *\n * @param {String} name\n * @return {Boolean}\n * @api public\n */\n\nfunction enabled(name) {\n  if (name[name.length - 1] === '*') {\n    return true;\n  }\n  var i, len;\n  for (i = 0, len = exports.skips.length; i < len; i++) {\n    if (exports.skips[i].test(name)) {\n      return false;\n    }\n  }\n  for (i = 0, len = exports.names.length; i < len; i++) {\n    if (exports.names[i].test(name)) {\n      return true;\n    }\n  }\n  return false;\n}\n\n/**\n * Coerce `val`.\n *\n * @param {Mixed} val\n * @return {Mixed}\n * @api private\n */\n\nfunction coerce(val) {\n  if (val instanceof Error) return val.stack || val.message;\n  return val;\n}\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-client/node_modules/debug/src/debug.js?");

/***/ }),

/***/ "./node_modules/socket.io-parser/binary.js":
/*!*************************************************!*\
  !*** ./node_modules/socket.io-parser/binary.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/*global Blob,File*/\n\n/**\n * Module requirements\n */\n\nvar isArray = __webpack_require__(/*! isarray */ \"./node_modules/socket.io-parser/node_modules/isarray/index.js\");\nvar isBuf = __webpack_require__(/*! ./is-buffer */ \"./node_modules/socket.io-parser/is-buffer.js\");\nvar toString = Object.prototype.toString;\nvar withNativeBlob = typeof Blob === 'function' || (typeof Blob !== 'undefined' && toString.call(Blob) === '[object BlobConstructor]');\nvar withNativeFile = typeof File === 'function' || (typeof File !== 'undefined' && toString.call(File) === '[object FileConstructor]');\n\n/**\n * Replaces every Buffer | ArrayBuffer in packet with a numbered placeholder.\n * Anything with blobs or files should be fed through removeBlobs before coming\n * here.\n *\n * @param {Object} packet - socket.io event packet\n * @return {Object} with deconstructed packet and list of buffers\n * @api public\n */\n\nexports.deconstructPacket = function(packet) {\n  var buffers = [];\n  var packetData = packet.data;\n  var pack = packet;\n  pack.data = _deconstructPacket(packetData, buffers);\n  pack.attachments = buffers.length; // number of binary 'attachments'\n  return {packet: pack, buffers: buffers};\n};\n\nfunction _deconstructPacket(data, buffers) {\n  if (!data) return data;\n\n  if (isBuf(data)) {\n    var placeholder = { _placeholder: true, num: buffers.length };\n    buffers.push(data);\n    return placeholder;\n  } else if (isArray(data)) {\n    var newData = new Array(data.length);\n    for (var i = 0; i < data.length; i++) {\n      newData[i] = _deconstructPacket(data[i], buffers);\n    }\n    return newData;\n  } else if (typeof data === 'object' && !(data instanceof Date)) {\n    var newData = {};\n    for (var key in data) {\n      newData[key] = _deconstructPacket(data[key], buffers);\n    }\n    return newData;\n  }\n  return data;\n}\n\n/**\n * Reconstructs a binary packet from its placeholder packet and buffers\n *\n * @param {Object} packet - event packet with placeholders\n * @param {Array} buffers - binary buffers to put in placeholder positions\n * @return {Object} reconstructed packet\n * @api public\n */\n\nexports.reconstructPacket = function(packet, buffers) {\n  packet.data = _reconstructPacket(packet.data, buffers);\n  packet.attachments = undefined; // no longer useful\n  return packet;\n};\n\nfunction _reconstructPacket(data, buffers) {\n  if (!data) return data;\n\n  if (data && data._placeholder) {\n    return buffers[data.num]; // appropriate buffer (should be natural order anyway)\n  } else if (isArray(data)) {\n    for (var i = 0; i < data.length; i++) {\n      data[i] = _reconstructPacket(data[i], buffers);\n    }\n  } else if (typeof data === 'object') {\n    for (var key in data) {\n      data[key] = _reconstructPacket(data[key], buffers);\n    }\n  }\n\n  return data;\n}\n\n/**\n * Asynchronously removes Blobs or Files from data via\n * FileReader's readAsArrayBuffer method. Used before encoding\n * data as msgpack. Calls callback with the blobless data.\n *\n * @param {Object} data\n * @param {Function} callback\n * @api private\n */\n\nexports.removeBlobs = function(data, callback) {\n  function _removeBlobs(obj, curKey, containingObject) {\n    if (!obj) return obj;\n\n    // convert any blob\n    if ((withNativeBlob && obj instanceof Blob) ||\n        (withNativeFile && obj instanceof File)) {\n      pendingBlobs++;\n\n      // async filereader\n      var fileReader = new FileReader();\n      fileReader.onload = function() { // this.result == arraybuffer\n        if (containingObject) {\n          containingObject[curKey] = this.result;\n        }\n        else {\n          bloblessData = this.result;\n        }\n\n        // if nothing pending its callback time\n        if(! --pendingBlobs) {\n          callback(bloblessData);\n        }\n      };\n\n      fileReader.readAsArrayBuffer(obj); // blob -> arraybuffer\n    } else if (isArray(obj)) { // handle array\n      for (var i = 0; i < obj.length; i++) {\n        _removeBlobs(obj[i], i, obj);\n      }\n    } else if (typeof obj === 'object' && !isBuf(obj)) { // and object\n      for (var key in obj) {\n        _removeBlobs(obj[key], key, obj);\n      }\n    }\n  }\n\n  var pendingBlobs = 0;\n  var bloblessData = data;\n  _removeBlobs(bloblessData);\n  if (!pendingBlobs) {\n    callback(bloblessData);\n  }\n};\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-parser/binary.js?");

/***/ }),

/***/ "./node_modules/socket.io-parser/index.js":
/*!************************************************!*\
  !*** ./node_modules/socket.io-parser/index.js ***!
  \************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * Module dependencies.\n */\n\nvar debug = __webpack_require__(/*! debug */ \"./node_modules/socket.io-parser/node_modules/debug/src/browser.js\")('socket.io-parser');\nvar Emitter = __webpack_require__(/*! component-emitter */ \"./node_modules/component-emitter/index.js\");\nvar binary = __webpack_require__(/*! ./binary */ \"./node_modules/socket.io-parser/binary.js\");\nvar isArray = __webpack_require__(/*! isarray */ \"./node_modules/socket.io-parser/node_modules/isarray/index.js\");\nvar isBuf = __webpack_require__(/*! ./is-buffer */ \"./node_modules/socket.io-parser/is-buffer.js\");\n\n/**\n * Protocol version.\n *\n * @api public\n */\n\nexports.protocol = 4;\n\n/**\n * Packet types.\n *\n * @api public\n */\n\nexports.types = [\n  'CONNECT',\n  'DISCONNECT',\n  'EVENT',\n  'ACK',\n  'ERROR',\n  'BINARY_EVENT',\n  'BINARY_ACK'\n];\n\n/**\n * Packet type `connect`.\n *\n * @api public\n */\n\nexports.CONNECT = 0;\n\n/**\n * Packet type `disconnect`.\n *\n * @api public\n */\n\nexports.DISCONNECT = 1;\n\n/**\n * Packet type `event`.\n *\n * @api public\n */\n\nexports.EVENT = 2;\n\n/**\n * Packet type `ack`.\n *\n * @api public\n */\n\nexports.ACK = 3;\n\n/**\n * Packet type `error`.\n *\n * @api public\n */\n\nexports.ERROR = 4;\n\n/**\n * Packet type 'binary event'\n *\n * @api public\n */\n\nexports.BINARY_EVENT = 5;\n\n/**\n * Packet type `binary ack`. For acks with binary arguments.\n *\n * @api public\n */\n\nexports.BINARY_ACK = 6;\n\n/**\n * Encoder constructor.\n *\n * @api public\n */\n\nexports.Encoder = Encoder;\n\n/**\n * Decoder constructor.\n *\n * @api public\n */\n\nexports.Decoder = Decoder;\n\n/**\n * A socket.io Encoder instance\n *\n * @api public\n */\n\nfunction Encoder() {}\n\nvar ERROR_PACKET = exports.ERROR + '\"encode error\"';\n\n/**\n * Encode a packet as a single string if non-binary, or as a\n * buffer sequence, depending on packet type.\n *\n * @param {Object} obj - packet object\n * @param {Function} callback - function to handle encodings (likely engine.write)\n * @return Calls callback with Array of encodings\n * @api public\n */\n\nEncoder.prototype.encode = function(obj, callback){\n  debug('encoding packet %j', obj);\n\n  if (exports.BINARY_EVENT === obj.type || exports.BINARY_ACK === obj.type) {\n    encodeAsBinary(obj, callback);\n  } else {\n    var encoding = encodeAsString(obj);\n    callback([encoding]);\n  }\n};\n\n/**\n * Encode packet as string.\n *\n * @param {Object} packet\n * @return {String} encoded\n * @api private\n */\n\nfunction encodeAsString(obj) {\n\n  // first is type\n  var str = '' + obj.type;\n\n  // attachments if we have them\n  if (exports.BINARY_EVENT === obj.type || exports.BINARY_ACK === obj.type) {\n    str += obj.attachments + '-';\n  }\n\n  // if we have a namespace other than `/`\n  // we append it followed by a comma `,`\n  if (obj.nsp && '/' !== obj.nsp) {\n    str += obj.nsp + ',';\n  }\n\n  // immediately followed by the id\n  if (null != obj.id) {\n    str += obj.id;\n  }\n\n  // json data\n  if (null != obj.data) {\n    var payload = tryStringify(obj.data);\n    if (payload !== false) {\n      str += payload;\n    } else {\n      return ERROR_PACKET;\n    }\n  }\n\n  debug('encoded %j as %s', obj, str);\n  return str;\n}\n\nfunction tryStringify(str) {\n  try {\n    return JSON.stringify(str);\n  } catch(e){\n    return false;\n  }\n}\n\n/**\n * Encode packet as 'buffer sequence' by removing blobs, and\n * deconstructing packet into object with placeholders and\n * a list of buffers.\n *\n * @param {Object} packet\n * @return {Buffer} encoded\n * @api private\n */\n\nfunction encodeAsBinary(obj, callback) {\n\n  function writeEncoding(bloblessData) {\n    var deconstruction = binary.deconstructPacket(bloblessData);\n    var pack = encodeAsString(deconstruction.packet);\n    var buffers = deconstruction.buffers;\n\n    buffers.unshift(pack); // add packet info to beginning of data list\n    callback(buffers); // write all the buffers\n  }\n\n  binary.removeBlobs(obj, writeEncoding);\n}\n\n/**\n * A socket.io Decoder instance\n *\n * @return {Object} decoder\n * @api public\n */\n\nfunction Decoder() {\n  this.reconstructor = null;\n}\n\n/**\n * Mix in `Emitter` with Decoder.\n */\n\nEmitter(Decoder.prototype);\n\n/**\n * Decodes an encoded packet string into packet JSON.\n *\n * @param {String} obj - encoded packet\n * @return {Object} packet\n * @api public\n */\n\nDecoder.prototype.add = function(obj) {\n  var packet;\n  if (typeof obj === 'string') {\n    packet = decodeString(obj);\n    if (exports.BINARY_EVENT === packet.type || exports.BINARY_ACK === packet.type) { // binary packet's json\n      this.reconstructor = new BinaryReconstructor(packet);\n\n      // no attachments, labeled binary but no binary data to follow\n      if (this.reconstructor.reconPack.attachments === 0) {\n        this.emit('decoded', packet);\n      }\n    } else { // non-binary full packet\n      this.emit('decoded', packet);\n    }\n  } else if (isBuf(obj) || obj.base64) { // raw binary data\n    if (!this.reconstructor) {\n      throw new Error('got binary data when not reconstructing a packet');\n    } else {\n      packet = this.reconstructor.takeBinaryData(obj);\n      if (packet) { // received final buffer\n        this.reconstructor = null;\n        this.emit('decoded', packet);\n      }\n    }\n  } else {\n    throw new Error('Unknown type: ' + obj);\n  }\n};\n\n/**\n * Decode a packet String (JSON data)\n *\n * @param {String} str\n * @return {Object} packet\n * @api private\n */\n\nfunction decodeString(str) {\n  var i = 0;\n  // look up type\n  var p = {\n    type: Number(str.charAt(0))\n  };\n\n  if (null == exports.types[p.type]) {\n    return error('unknown packet type ' + p.type);\n  }\n\n  // look up attachments if type binary\n  if (exports.BINARY_EVENT === p.type || exports.BINARY_ACK === p.type) {\n    var buf = '';\n    while (str.charAt(++i) !== '-') {\n      buf += str.charAt(i);\n      if (i == str.length) break;\n    }\n    if (buf != Number(buf) || str.charAt(i) !== '-') {\n      throw new Error('Illegal attachments');\n    }\n    p.attachments = Number(buf);\n  }\n\n  // look up namespace (if any)\n  if ('/' === str.charAt(i + 1)) {\n    p.nsp = '';\n    while (++i) {\n      var c = str.charAt(i);\n      if (',' === c) break;\n      p.nsp += c;\n      if (i === str.length) break;\n    }\n  } else {\n    p.nsp = '/';\n  }\n\n  // look up id\n  var next = str.charAt(i + 1);\n  if ('' !== next && Number(next) == next) {\n    p.id = '';\n    while (++i) {\n      var c = str.charAt(i);\n      if (null == c || Number(c) != c) {\n        --i;\n        break;\n      }\n      p.id += str.charAt(i);\n      if (i === str.length) break;\n    }\n    p.id = Number(p.id);\n  }\n\n  // look up json data\n  if (str.charAt(++i)) {\n    var payload = tryParse(str.substr(i));\n    var isPayloadValid = payload !== false && (p.type === exports.ERROR || isArray(payload));\n    if (isPayloadValid) {\n      p.data = payload;\n    } else {\n      return error('invalid payload');\n    }\n  }\n\n  debug('decoded %s as %j', str, p);\n  return p;\n}\n\nfunction tryParse(str) {\n  try {\n    return JSON.parse(str);\n  } catch(e){\n    return false;\n  }\n}\n\n/**\n * Deallocates a parser's resources\n *\n * @api public\n */\n\nDecoder.prototype.destroy = function() {\n  if (this.reconstructor) {\n    this.reconstructor.finishedReconstruction();\n  }\n};\n\n/**\n * A manager of a binary event's 'buffer sequence'. Should\n * be constructed whenever a packet of type BINARY_EVENT is\n * decoded.\n *\n * @param {Object} packet\n * @return {BinaryReconstructor} initialized reconstructor\n * @api private\n */\n\nfunction BinaryReconstructor(packet) {\n  this.reconPack = packet;\n  this.buffers = [];\n}\n\n/**\n * Method to be called when binary data received from connection\n * after a BINARY_EVENT packet.\n *\n * @param {Buffer | ArrayBuffer} binData - the raw binary data received\n * @return {null | Object} returns null if more binary data is expected or\n *   a reconstructed packet object if all buffers have been received.\n * @api private\n */\n\nBinaryReconstructor.prototype.takeBinaryData = function(binData) {\n  this.buffers.push(binData);\n  if (this.buffers.length === this.reconPack.attachments) { // done with buffer list\n    var packet = binary.reconstructPacket(this.reconPack, this.buffers);\n    this.finishedReconstruction();\n    return packet;\n  }\n  return null;\n};\n\n/**\n * Cleans up binary packet reconstruction variables.\n *\n * @api private\n */\n\nBinaryReconstructor.prototype.finishedReconstruction = function() {\n  this.reconPack = null;\n  this.buffers = [];\n};\n\nfunction error(msg) {\n  return {\n    type: exports.ERROR,\n    data: 'parser error: ' + msg\n  };\n}\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-parser/index.js?");

/***/ }),

/***/ "./node_modules/socket.io-parser/is-buffer.js":
/*!****************************************************!*\
  !*** ./node_modules/socket.io-parser/is-buffer.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(Buffer) {\nmodule.exports = isBuf;\n\nvar withNativeBuffer = typeof Buffer === 'function' && typeof Buffer.isBuffer === 'function';\nvar withNativeArrayBuffer = typeof ArrayBuffer === 'function';\n\nvar isView = function (obj) {\n  return typeof ArrayBuffer.isView === 'function' ? ArrayBuffer.isView(obj) : (obj.buffer instanceof ArrayBuffer);\n};\n\n/**\n * Returns true if obj is a buffer or an arraybuffer.\n *\n * @api private\n */\n\nfunction isBuf(obj) {\n  return (withNativeBuffer && Buffer.isBuffer(obj)) ||\n          (withNativeArrayBuffer && (obj instanceof ArrayBuffer || isView(obj)));\n}\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../buffer/index.js */ \"./node_modules/buffer/index.js\").Buffer))\n\n//# sourceURL=webpack:///./node_modules/socket.io-parser/is-buffer.js?");

/***/ }),

/***/ "./node_modules/socket.io-parser/node_modules/debug/src/browser.js":
/*!*************************************************************************!*\
  !*** ./node_modules/socket.io-parser/node_modules/debug/src/browser.js ***!
  \*************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/* WEBPACK VAR INJECTION */(function(process) {/**\n * This is the web browser implementation of `debug()`.\n *\n * Expose `debug()` as the module.\n */\n\nexports = module.exports = __webpack_require__(/*! ./debug */ \"./node_modules/socket.io-parser/node_modules/debug/src/debug.js\");\nexports.log = log;\nexports.formatArgs = formatArgs;\nexports.save = save;\nexports.load = load;\nexports.useColors = useColors;\nexports.storage = 'undefined' != typeof chrome\n               && 'undefined' != typeof chrome.storage\n                  ? chrome.storage.local\n                  : localstorage();\n\n/**\n * Colors.\n */\n\nexports.colors = [\n  '#0000CC', '#0000FF', '#0033CC', '#0033FF', '#0066CC', '#0066FF', '#0099CC',\n  '#0099FF', '#00CC00', '#00CC33', '#00CC66', '#00CC99', '#00CCCC', '#00CCFF',\n  '#3300CC', '#3300FF', '#3333CC', '#3333FF', '#3366CC', '#3366FF', '#3399CC',\n  '#3399FF', '#33CC00', '#33CC33', '#33CC66', '#33CC99', '#33CCCC', '#33CCFF',\n  '#6600CC', '#6600FF', '#6633CC', '#6633FF', '#66CC00', '#66CC33', '#9900CC',\n  '#9900FF', '#9933CC', '#9933FF', '#99CC00', '#99CC33', '#CC0000', '#CC0033',\n  '#CC0066', '#CC0099', '#CC00CC', '#CC00FF', '#CC3300', '#CC3333', '#CC3366',\n  '#CC3399', '#CC33CC', '#CC33FF', '#CC6600', '#CC6633', '#CC9900', '#CC9933',\n  '#CCCC00', '#CCCC33', '#FF0000', '#FF0033', '#FF0066', '#FF0099', '#FF00CC',\n  '#FF00FF', '#FF3300', '#FF3333', '#FF3366', '#FF3399', '#FF33CC', '#FF33FF',\n  '#FF6600', '#FF6633', '#FF9900', '#FF9933', '#FFCC00', '#FFCC33'\n];\n\n/**\n * Currently only WebKit-based Web Inspectors, Firefox >= v31,\n * and the Firebug extension (any Firefox version) are known\n * to support \"%c\" CSS customizations.\n *\n * TODO: add a `localStorage` variable to explicitly enable/disable colors\n */\n\nfunction useColors() {\n  // NB: In an Electron preload script, document will be defined but not fully\n  // initialized. Since we know we're in Chrome, we'll just detect this case\n  // explicitly\n  if (typeof window !== 'undefined' && window.process && window.process.type === 'renderer') {\n    return true;\n  }\n\n  // Internet Explorer and Edge do not support colors.\n  if (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/(edge|trident)\\/(\\d+)/)) {\n    return false;\n  }\n\n  // is webkit? http://stackoverflow.com/a/16459606/376773\n  // document is undefined in react-native: https://github.com/facebook/react-native/pull/1632\n  return (typeof document !== 'undefined' && document.documentElement && document.documentElement.style && document.documentElement.style.WebkitAppearance) ||\n    // is firebug? http://stackoverflow.com/a/398120/376773\n    (typeof window !== 'undefined' && window.console && (window.console.firebug || (window.console.exception && window.console.table))) ||\n    // is firefox >= v31?\n    // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages\n    (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/firefox\\/(\\d+)/) && parseInt(RegExp.$1, 10) >= 31) ||\n    // double check webkit in userAgent just in case we are in a worker\n    (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/applewebkit\\/(\\d+)/));\n}\n\n/**\n * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.\n */\n\nexports.formatters.j = function(v) {\n  try {\n    return JSON.stringify(v);\n  } catch (err) {\n    return '[UnexpectedJSONParseError]: ' + err.message;\n  }\n};\n\n\n/**\n * Colorize log arguments if enabled.\n *\n * @api public\n */\n\nfunction formatArgs(args) {\n  var useColors = this.useColors;\n\n  args[0] = (useColors ? '%c' : '')\n    + this.namespace\n    + (useColors ? ' %c' : ' ')\n    + args[0]\n    + (useColors ? '%c ' : ' ')\n    + '+' + exports.humanize(this.diff);\n\n  if (!useColors) return;\n\n  var c = 'color: ' + this.color;\n  args.splice(1, 0, c, 'color: inherit')\n\n  // the final \"%c\" is somewhat tricky, because there could be other\n  // arguments passed either before or after the %c, so we need to\n  // figure out the correct index to insert the CSS into\n  var index = 0;\n  var lastC = 0;\n  args[0].replace(/%[a-zA-Z%]/g, function(match) {\n    if ('%%' === match) return;\n    index++;\n    if ('%c' === match) {\n      // we only are interested in the *last* %c\n      // (the user may have provided their own)\n      lastC = index;\n    }\n  });\n\n  args.splice(lastC, 0, c);\n}\n\n/**\n * Invokes `console.log()` when available.\n * No-op when `console.log` is not a \"function\".\n *\n * @api public\n */\n\nfunction log() {\n  // this hackery is required for IE8/9, where\n  // the `console.log` function doesn't have 'apply'\n  return 'object' === typeof console\n    && console.log\n    && Function.prototype.apply.call(console.log, console, arguments);\n}\n\n/**\n * Save `namespaces`.\n *\n * @param {String} namespaces\n * @api private\n */\n\nfunction save(namespaces) {\n  try {\n    if (null == namespaces) {\n      exports.storage.removeItem('debug');\n    } else {\n      exports.storage.debug = namespaces;\n    }\n  } catch(e) {}\n}\n\n/**\n * Load `namespaces`.\n *\n * @return {String} returns the previously persisted debug modes\n * @api private\n */\n\nfunction load() {\n  var r;\n  try {\n    r = exports.storage.debug;\n  } catch(e) {}\n\n  // If debug isn't set in LS, and we're in Electron, try to load $DEBUG\n  if (!r && typeof process !== 'undefined' && 'env' in process) {\n    r = process.env.DEBUG;\n  }\n\n  return r;\n}\n\n/**\n * Enable namespaces listed in `localStorage.debug` initially.\n */\n\nexports.enable(load());\n\n/**\n * Localstorage attempts to return the localstorage.\n *\n * This is necessary because safari throws\n * when a user disables cookies/localstorage\n * and you attempt to access it.\n *\n * @return {LocalStorage}\n * @api private\n */\n\nfunction localstorage() {\n  try {\n    return window.localStorage;\n  } catch (e) {}\n}\n\n/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../../process/browser.js */ \"./node_modules/process/browser.js\")))\n\n//# sourceURL=webpack:///./node_modules/socket.io-parser/node_modules/debug/src/browser.js?");

/***/ }),

/***/ "./node_modules/socket.io-parser/node_modules/debug/src/debug.js":
/*!***********************************************************************!*\
  !*** ./node_modules/socket.io-parser/node_modules/debug/src/debug.js ***!
  \***********************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("\n/**\n * This is the common logic for both the Node.js and web browser\n * implementations of `debug()`.\n *\n * Expose `debug()` as the module.\n */\n\nexports = module.exports = createDebug.debug = createDebug['default'] = createDebug;\nexports.coerce = coerce;\nexports.disable = disable;\nexports.enable = enable;\nexports.enabled = enabled;\nexports.humanize = __webpack_require__(/*! ms */ \"./node_modules/ms/index.js\");\n\n/**\n * Active `debug` instances.\n */\nexports.instances = [];\n\n/**\n * The currently active debug mode names, and names to skip.\n */\n\nexports.names = [];\nexports.skips = [];\n\n/**\n * Map of special \"%n\" handling functions, for the debug \"format\" argument.\n *\n * Valid key names are a single, lower or upper-case letter, i.e. \"n\" and \"N\".\n */\n\nexports.formatters = {};\n\n/**\n * Select a color.\n * @param {String} namespace\n * @return {Number}\n * @api private\n */\n\nfunction selectColor(namespace) {\n  var hash = 0, i;\n\n  for (i in namespace) {\n    hash  = ((hash << 5) - hash) + namespace.charCodeAt(i);\n    hash |= 0; // Convert to 32bit integer\n  }\n\n  return exports.colors[Math.abs(hash) % exports.colors.length];\n}\n\n/**\n * Create a debugger with the given `namespace`.\n *\n * @param {String} namespace\n * @return {Function}\n * @api public\n */\n\nfunction createDebug(namespace) {\n\n  var prevTime;\n\n  function debug() {\n    // disabled?\n    if (!debug.enabled) return;\n\n    var self = debug;\n\n    // set `diff` timestamp\n    var curr = +new Date();\n    var ms = curr - (prevTime || curr);\n    self.diff = ms;\n    self.prev = prevTime;\n    self.curr = curr;\n    prevTime = curr;\n\n    // turn the `arguments` into a proper Array\n    var args = new Array(arguments.length);\n    for (var i = 0; i < args.length; i++) {\n      args[i] = arguments[i];\n    }\n\n    args[0] = exports.coerce(args[0]);\n\n    if ('string' !== typeof args[0]) {\n      // anything else let's inspect with %O\n      args.unshift('%O');\n    }\n\n    // apply any `formatters` transformations\n    var index = 0;\n    args[0] = args[0].replace(/%([a-zA-Z%])/g, function(match, format) {\n      // if we encounter an escaped % then don't increase the array index\n      if (match === '%%') return match;\n      index++;\n      var formatter = exports.formatters[format];\n      if ('function' === typeof formatter) {\n        var val = args[index];\n        match = formatter.call(self, val);\n\n        // now we need to remove `args[index]` since it's inlined in the `format`\n        args.splice(index, 1);\n        index--;\n      }\n      return match;\n    });\n\n    // apply env-specific formatting (colors, etc.)\n    exports.formatArgs.call(self, args);\n\n    var logFn = debug.log || exports.log || console.log.bind(console);\n    logFn.apply(self, args);\n  }\n\n  debug.namespace = namespace;\n  debug.enabled = exports.enabled(namespace);\n  debug.useColors = exports.useColors();\n  debug.color = selectColor(namespace);\n  debug.destroy = destroy;\n\n  // env-specific initialization logic for debug instances\n  if ('function' === typeof exports.init) {\n    exports.init(debug);\n  }\n\n  exports.instances.push(debug);\n\n  return debug;\n}\n\nfunction destroy () {\n  var index = exports.instances.indexOf(this);\n  if (index !== -1) {\n    exports.instances.splice(index, 1);\n    return true;\n  } else {\n    return false;\n  }\n}\n\n/**\n * Enables a debug mode by namespaces. This can include modes\n * separated by a colon and wildcards.\n *\n * @param {String} namespaces\n * @api public\n */\n\nfunction enable(namespaces) {\n  exports.save(namespaces);\n\n  exports.names = [];\n  exports.skips = [];\n\n  var i;\n  var split = (typeof namespaces === 'string' ? namespaces : '').split(/[\\s,]+/);\n  var len = split.length;\n\n  for (i = 0; i < len; i++) {\n    if (!split[i]) continue; // ignore empty strings\n    namespaces = split[i].replace(/\\*/g, '.*?');\n    if (namespaces[0] === '-') {\n      exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));\n    } else {\n      exports.names.push(new RegExp('^' + namespaces + '$'));\n    }\n  }\n\n  for (i = 0; i < exports.instances.length; i++) {\n    var instance = exports.instances[i];\n    instance.enabled = exports.enabled(instance.namespace);\n  }\n}\n\n/**\n * Disable debug output.\n *\n * @api public\n */\n\nfunction disable() {\n  exports.enable('');\n}\n\n/**\n * Returns true if the given mode name is enabled, false otherwise.\n *\n * @param {String} name\n * @return {Boolean}\n * @api public\n */\n\nfunction enabled(name) {\n  if (name[name.length - 1] === '*') {\n    return true;\n  }\n  var i, len;\n  for (i = 0, len = exports.skips.length; i < len; i++) {\n    if (exports.skips[i].test(name)) {\n      return false;\n    }\n  }\n  for (i = 0, len = exports.names.length; i < len; i++) {\n    if (exports.names[i].test(name)) {\n      return true;\n    }\n  }\n  return false;\n}\n\n/**\n * Coerce `val`.\n *\n * @param {Mixed} val\n * @return {Mixed}\n * @api private\n */\n\nfunction coerce(val) {\n  if (val instanceof Error) return val.stack || val.message;\n  return val;\n}\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-parser/node_modules/debug/src/debug.js?");

/***/ }),

/***/ "./node_modules/socket.io-parser/node_modules/isarray/index.js":
/*!*********************************************************************!*\
  !*** ./node_modules/socket.io-parser/node_modules/isarray/index.js ***!
  \*********************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n  return toString.call(arr) == '[object Array]';\n};\n\n\n//# sourceURL=webpack:///./node_modules/socket.io-parser/node_modules/isarray/index.js?");

/***/ }),

/***/ "./node_modules/style-loader/lib/addStyles.js":
/*!****************************************************!*\
  !*** ./node_modules/style-loader/lib/addStyles.js ***!
  \****************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

eval("/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n\nvar stylesInDom = {};\n\nvar\tmemoize = function (fn) {\n\tvar memo;\n\n\treturn function () {\n\t\tif (typeof memo === \"undefined\") memo = fn.apply(this, arguments);\n\t\treturn memo;\n\t};\n};\n\nvar isOldIE = memoize(function () {\n\t// Test for IE <= 9 as proposed by Browserhacks\n\t// @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\n\t// Tests for existence of standard globals is to allow style-loader\n\t// to operate correctly into non-standard environments\n\t// @see https://github.com/webpack-contrib/style-loader/issues/177\n\treturn window && document && document.all && !window.atob;\n});\n\nvar getTarget = function (target, parent) {\n  if (parent){\n    return parent.querySelector(target);\n  }\n  return document.querySelector(target);\n};\n\nvar getElement = (function (fn) {\n\tvar memo = {};\n\n\treturn function(target, parent) {\n                // If passing function in options, then use it for resolve \"head\" element.\n                // Useful for Shadow Root style i.e\n                // {\n                //   insertInto: function () { return document.querySelector(\"#foo\").shadowRoot }\n                // }\n                if (typeof target === 'function') {\n                        return target();\n                }\n                if (typeof memo[target] === \"undefined\") {\n\t\t\tvar styleTarget = getTarget.call(this, target, parent);\n\t\t\t// Special case to return head of iframe instead of iframe itself\n\t\t\tif (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n\t\t\t\ttry {\n\t\t\t\t\t// This will throw an exception if access to iframe is blocked\n\t\t\t\t\t// due to cross-origin restrictions\n\t\t\t\t\tstyleTarget = styleTarget.contentDocument.head;\n\t\t\t\t} catch(e) {\n\t\t\t\t\tstyleTarget = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\tmemo[target] = styleTarget;\n\t\t}\n\t\treturn memo[target]\n\t};\n})();\n\nvar singleton = null;\nvar\tsingletonCounter = 0;\nvar\tstylesInsertedAtTop = [];\n\nvar\tfixUrls = __webpack_require__(/*! ./urls */ \"./node_modules/style-loader/lib/urls.js\");\n\nmodule.exports = function(list, options) {\n\tif (typeof DEBUG !== \"undefined\" && DEBUG) {\n\t\tif (typeof document !== \"object\") throw new Error(\"The style-loader cannot be used in a non-browser environment\");\n\t}\n\n\toptions = options || {};\n\n\toptions.attrs = typeof options.attrs === \"object\" ? options.attrs : {};\n\n\t// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n\t// tags it will allow on a page\n\tif (!options.singleton && typeof options.singleton !== \"boolean\") options.singleton = isOldIE();\n\n\t// By default, add <style> tags to the <head> element\n        if (!options.insertInto) options.insertInto = \"head\";\n\n\t// By default, add <style> tags to the bottom of the target\n\tif (!options.insertAt) options.insertAt = \"bottom\";\n\n\tvar styles = listToStyles(list, options);\n\n\taddStylesToDom(styles, options);\n\n\treturn function update (newList) {\n\t\tvar mayRemove = [];\n\n\t\tfor (var i = 0; i < styles.length; i++) {\n\t\t\tvar item = styles[i];\n\t\t\tvar domStyle = stylesInDom[item.id];\n\n\t\t\tdomStyle.refs--;\n\t\t\tmayRemove.push(domStyle);\n\t\t}\n\n\t\tif(newList) {\n\t\t\tvar newStyles = listToStyles(newList, options);\n\t\t\taddStylesToDom(newStyles, options);\n\t\t}\n\n\t\tfor (var i = 0; i < mayRemove.length; i++) {\n\t\t\tvar domStyle = mayRemove[i];\n\n\t\t\tif(domStyle.refs === 0) {\n\t\t\t\tfor (var j = 0; j < domStyle.parts.length; j++) domStyle.parts[j]();\n\n\t\t\t\tdelete stylesInDom[domStyle.id];\n\t\t\t}\n\t\t}\n\t};\n};\n\nfunction addStylesToDom (styles, options) {\n\tfor (var i = 0; i < styles.length; i++) {\n\t\tvar item = styles[i];\n\t\tvar domStyle = stylesInDom[item.id];\n\n\t\tif(domStyle) {\n\t\t\tdomStyle.refs++;\n\n\t\t\tfor(var j = 0; j < domStyle.parts.length; j++) {\n\t\t\t\tdomStyle.parts[j](item.parts[j]);\n\t\t\t}\n\n\t\t\tfor(; j < item.parts.length; j++) {\n\t\t\t\tdomStyle.parts.push(addStyle(item.parts[j], options));\n\t\t\t}\n\t\t} else {\n\t\t\tvar parts = [];\n\n\t\t\tfor(var j = 0; j < item.parts.length; j++) {\n\t\t\t\tparts.push(addStyle(item.parts[j], options));\n\t\t\t}\n\n\t\t\tstylesInDom[item.id] = {id: item.id, refs: 1, parts: parts};\n\t\t}\n\t}\n}\n\nfunction listToStyles (list, options) {\n\tvar styles = [];\n\tvar newStyles = {};\n\n\tfor (var i = 0; i < list.length; i++) {\n\t\tvar item = list[i];\n\t\tvar id = options.base ? item[0] + options.base : item[0];\n\t\tvar css = item[1];\n\t\tvar media = item[2];\n\t\tvar sourceMap = item[3];\n\t\tvar part = {css: css, media: media, sourceMap: sourceMap};\n\n\t\tif(!newStyles[id]) styles.push(newStyles[id] = {id: id, parts: [part]});\n\t\telse newStyles[id].parts.push(part);\n\t}\n\n\treturn styles;\n}\n\nfunction insertStyleElement (options, style) {\n\tvar target = getElement(options.insertInto)\n\n\tif (!target) {\n\t\tthrow new Error(\"Couldn't find a style target. This probably means that the value for the 'insertInto' parameter is invalid.\");\n\t}\n\n\tvar lastStyleElementInsertedAtTop = stylesInsertedAtTop[stylesInsertedAtTop.length - 1];\n\n\tif (options.insertAt === \"top\") {\n\t\tif (!lastStyleElementInsertedAtTop) {\n\t\t\ttarget.insertBefore(style, target.firstChild);\n\t\t} else if (lastStyleElementInsertedAtTop.nextSibling) {\n\t\t\ttarget.insertBefore(style, lastStyleElementInsertedAtTop.nextSibling);\n\t\t} else {\n\t\t\ttarget.appendChild(style);\n\t\t}\n\t\tstylesInsertedAtTop.push(style);\n\t} else if (options.insertAt === \"bottom\") {\n\t\ttarget.appendChild(style);\n\t} else if (typeof options.insertAt === \"object\" && options.insertAt.before) {\n\t\tvar nextSibling = getElement(options.insertAt.before, target);\n\t\ttarget.insertBefore(style, nextSibling);\n\t} else {\n\t\tthrow new Error(\"[Style Loader]\\n\\n Invalid value for parameter 'insertAt' ('options.insertAt') found.\\n Must be 'top', 'bottom', or Object.\\n (https://github.com/webpack-contrib/style-loader#insertat)\\n\");\n\t}\n}\n\nfunction removeStyleElement (style) {\n\tif (style.parentNode === null) return false;\n\tstyle.parentNode.removeChild(style);\n\n\tvar idx = stylesInsertedAtTop.indexOf(style);\n\tif(idx >= 0) {\n\t\tstylesInsertedAtTop.splice(idx, 1);\n\t}\n}\n\nfunction createStyleElement (options) {\n\tvar style = document.createElement(\"style\");\n\n\tif(options.attrs.type === undefined) {\n\t\toptions.attrs.type = \"text/css\";\n\t}\n\n\tif(options.attrs.nonce === undefined) {\n\t\tvar nonce = getNonce();\n\t\tif (nonce) {\n\t\t\toptions.attrs.nonce = nonce;\n\t\t}\n\t}\n\n\taddAttrs(style, options.attrs);\n\tinsertStyleElement(options, style);\n\n\treturn style;\n}\n\nfunction createLinkElement (options) {\n\tvar link = document.createElement(\"link\");\n\n\tif(options.attrs.type === undefined) {\n\t\toptions.attrs.type = \"text/css\";\n\t}\n\toptions.attrs.rel = \"stylesheet\";\n\n\taddAttrs(link, options.attrs);\n\tinsertStyleElement(options, link);\n\n\treturn link;\n}\n\nfunction addAttrs (el, attrs) {\n\tObject.keys(attrs).forEach(function (key) {\n\t\tel.setAttribute(key, attrs[key]);\n\t});\n}\n\nfunction getNonce() {\n\tif (false) {}\n\n\treturn __webpack_require__.nc;\n}\n\nfunction addStyle (obj, options) {\n\tvar style, update, remove, result;\n\n\t// If a transform function was defined, run it on the css\n\tif (options.transform && obj.css) {\n\t    result = typeof options.transform === 'function'\n\t\t ? options.transform(obj.css) \n\t\t : options.transform.default(obj.css);\n\n\t    if (result) {\n\t    \t// If transform returns a value, use that instead of the original css.\n\t    \t// This allows running runtime transformations on the css.\n\t    \tobj.css = result;\n\t    } else {\n\t    \t// If the transform function returns a falsy value, don't add this css.\n\t    \t// This allows conditional loading of css\n\t    \treturn function() {\n\t    \t\t// noop\n\t    \t};\n\t    }\n\t}\n\n\tif (options.singleton) {\n\t\tvar styleIndex = singletonCounter++;\n\n\t\tstyle = singleton || (singleton = createStyleElement(options));\n\n\t\tupdate = applyToSingletonTag.bind(null, style, styleIndex, false);\n\t\tremove = applyToSingletonTag.bind(null, style, styleIndex, true);\n\n\t} else if (\n\t\tobj.sourceMap &&\n\t\ttypeof URL === \"function\" &&\n\t\ttypeof URL.createObjectURL === \"function\" &&\n\t\ttypeof URL.revokeObjectURL === \"function\" &&\n\t\ttypeof Blob === \"function\" &&\n\t\ttypeof btoa === \"function\"\n\t) {\n\t\tstyle = createLinkElement(options);\n\t\tupdate = updateLink.bind(null, style, options);\n\t\tremove = function () {\n\t\t\tremoveStyleElement(style);\n\n\t\t\tif(style.href) URL.revokeObjectURL(style.href);\n\t\t};\n\t} else {\n\t\tstyle = createStyleElement(options);\n\t\tupdate = applyToTag.bind(null, style);\n\t\tremove = function () {\n\t\t\tremoveStyleElement(style);\n\t\t};\n\t}\n\n\tupdate(obj);\n\n\treturn function updateStyle (newObj) {\n\t\tif (newObj) {\n\t\t\tif (\n\t\t\t\tnewObj.css === obj.css &&\n\t\t\t\tnewObj.media === obj.media &&\n\t\t\t\tnewObj.sourceMap === obj.sourceMap\n\t\t\t) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tupdate(obj = newObj);\n\t\t} else {\n\t\t\tremove();\n\t\t}\n\t};\n}\n\nvar replaceText = (function () {\n\tvar textStore = [];\n\n\treturn function (index, replacement) {\n\t\ttextStore[index] = replacement;\n\n\t\treturn textStore.filter(Boolean).join('\\n');\n\t};\n})();\n\nfunction applyToSingletonTag (style, index, remove, obj) {\n\tvar css = remove ? \"\" : obj.css;\n\n\tif (style.styleSheet) {\n\t\tstyle.styleSheet.cssText = replaceText(index, css);\n\t} else {\n\t\tvar cssNode = document.createTextNode(css);\n\t\tvar childNodes = style.childNodes;\n\n\t\tif (childNodes[index]) style.removeChild(childNodes[index]);\n\n\t\tif (childNodes.length) {\n\t\t\tstyle.insertBefore(cssNode, childNodes[index]);\n\t\t} else {\n\t\t\tstyle.appendChild(cssNode);\n\t\t}\n\t}\n}\n\nfunction applyToTag (style, obj) {\n\tvar css = obj.css;\n\tvar media = obj.media;\n\n\tif(media) {\n\t\tstyle.setAttribute(\"media\", media)\n\t}\n\n\tif(style.styleSheet) {\n\t\tstyle.styleSheet.cssText = css;\n\t} else {\n\t\twhile(style.firstChild) {\n\t\t\tstyle.removeChild(style.firstChild);\n\t\t}\n\n\t\tstyle.appendChild(document.createTextNode(css));\n\t}\n}\n\nfunction updateLink (link, options, obj) {\n\tvar css = obj.css;\n\tvar sourceMap = obj.sourceMap;\n\n\t/*\n\t\tIf convertToAbsoluteUrls isn't defined, but sourcemaps are enabled\n\t\tand there is no publicPath defined then lets turn convertToAbsoluteUrls\n\t\ton by default.  Otherwise default to the convertToAbsoluteUrls option\n\t\tdirectly\n\t*/\n\tvar autoFixUrls = options.convertToAbsoluteUrls === undefined && sourceMap;\n\n\tif (options.convertToAbsoluteUrls || autoFixUrls) {\n\t\tcss = fixUrls(css);\n\t}\n\n\tif (sourceMap) {\n\t\t// http://stackoverflow.com/a/26603875\n\t\tcss += \"\\n/*# sourceMappingURL=data:application/json;base64,\" + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + \" */\";\n\t}\n\n\tvar blob = new Blob([css], { type: \"text/css\" });\n\n\tvar oldSrc = link.href;\n\n\tlink.href = URL.createObjectURL(blob);\n\n\tif(oldSrc) URL.revokeObjectURL(oldSrc);\n}\n\n\n//# sourceURL=webpack:///./node_modules/style-loader/lib/addStyles.js?");

/***/ }),

/***/ "./node_modules/style-loader/lib/urls.js":
/*!***********************************************!*\
  !*** ./node_modules/style-loader/lib/urls.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("\n/**\n * When source maps are enabled, `style-loader` uses a link element with a data-uri to\n * embed the css on the page. This breaks all relative urls because now they are relative to a\n * bundle instead of the current page.\n *\n * One solution is to only use full urls, but that may be impossible.\n *\n * Instead, this function \"fixes\" the relative urls to be absolute according to the current page location.\n *\n * A rudimentary test suite is located at `test/fixUrls.js` and can be run via the `npm test` command.\n *\n */\n\nmodule.exports = function (css) {\n  // get current location\n  var location = typeof window !== \"undefined\" && window.location;\n\n  if (!location) {\n    throw new Error(\"fixUrls requires window.location\");\n  }\n\n\t// blank or null?\n\tif (!css || typeof css !== \"string\") {\n\t  return css;\n  }\n\n  var baseUrl = location.protocol + \"//\" + location.host;\n  var currentDir = baseUrl + location.pathname.replace(/\\/[^\\/]*$/, \"/\");\n\n\t// convert each url(...)\n\t/*\n\tThis regular expression is just a way to recursively match brackets within\n\ta string.\n\n\t /url\\s*\\(  = Match on the word \"url\" with any whitespace after it and then a parens\n\t   (  = Start a capturing group\n\t     (?:  = Start a non-capturing group\n\t         [^)(]  = Match anything that isn't a parentheses\n\t         |  = OR\n\t         \\(  = Match a start parentheses\n\t             (?:  = Start another non-capturing groups\n\t                 [^)(]+  = Match anything that isn't a parentheses\n\t                 |  = OR\n\t                 \\(  = Match a start parentheses\n\t                     [^)(]*  = Match anything that isn't a parentheses\n\t                 \\)  = Match a end parentheses\n\t             )  = End Group\n              *\\) = Match anything and then a close parens\n          )  = Close non-capturing group\n          *  = Match anything\n       )  = Close capturing group\n\t \\)  = Match a close parens\n\n\t /gi  = Get all matches, not the first.  Be case insensitive.\n\t */\n\tvar fixedCss = css.replace(/url\\s*\\(((?:[^)(]|\\((?:[^)(]+|\\([^)(]*\\))*\\))*)\\)/gi, function(fullMatch, origUrl) {\n\t\t// strip quotes (if they exist)\n\t\tvar unquotedOrigUrl = origUrl\n\t\t\t.trim()\n\t\t\t.replace(/^\"(.*)\"$/, function(o, $1){ return $1; })\n\t\t\t.replace(/^'(.*)'$/, function(o, $1){ return $1; });\n\n\t\t// already a full url? no change\n\t\tif (/^(#|data:|http:\\/\\/|https:\\/\\/|file:\\/\\/\\/|\\s*$)/i.test(unquotedOrigUrl)) {\n\t\t  return fullMatch;\n\t\t}\n\n\t\t// convert the url to a full url\n\t\tvar newUrl;\n\n\t\tif (unquotedOrigUrl.indexOf(\"//\") === 0) {\n\t\t  \t//TODO: should we add protocol?\n\t\t\tnewUrl = unquotedOrigUrl;\n\t\t} else if (unquotedOrigUrl.indexOf(\"/\") === 0) {\n\t\t\t// path should be relative to the base url\n\t\t\tnewUrl = baseUrl + unquotedOrigUrl; // already starts with '/'\n\t\t} else {\n\t\t\t// path should be relative to current directory\n\t\t\tnewUrl = currentDir + unquotedOrigUrl.replace(/^\\.\\//, \"\"); // Strip leading './'\n\t\t}\n\n\t\t// send back the fixed url(...)\n\t\treturn \"url(\" + JSON.stringify(newUrl) + \")\";\n\t});\n\n\t// send back the fixed css\n\treturn fixedCss;\n};\n\n\n//# sourceURL=webpack:///./node_modules/style-loader/lib/urls.js?");

/***/ }),

/***/ "./node_modules/to-array/index.js":
/*!****************************************!*\
  !*** ./node_modules/to-array/index.js ***!
  \****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("module.exports = toArray\n\nfunction toArray(list, index) {\n    var array = []\n\n    index = index || 0\n\n    for (var i = index || 0; i < list.length; i++) {\n        array[i - index] = list[i]\n    }\n\n    return array\n}\n\n\n//# sourceURL=webpack:///./node_modules/to-array/index.js?");

/***/ }),

/***/ "./node_modules/url/url.js":
/*!*********************************!*\
  !*** ./node_modules/url/url.js ***!
  \*********************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n\n\nvar punycode = __webpack_require__(/*! punycode */ \"./node_modules/node-libs-browser/node_modules/punycode/punycode.js\");\nvar util = __webpack_require__(/*! ./util */ \"./node_modules/url/util.js\");\n\nexports.parse = urlParse;\nexports.resolve = urlResolve;\nexports.resolveObject = urlResolveObject;\nexports.format = urlFormat;\n\nexports.Url = Url;\n\nfunction Url() {\n  this.protocol = null;\n  this.slashes = null;\n  this.auth = null;\n  this.host = null;\n  this.port = null;\n  this.hostname = null;\n  this.hash = null;\n  this.search = null;\n  this.query = null;\n  this.pathname = null;\n  this.path = null;\n  this.href = null;\n}\n\n// Reference: RFC 3986, RFC 1808, RFC 2396\n\n// define these here so at least they only have to be\n// compiled once on the first module load.\nvar protocolPattern = /^([a-z0-9.+-]+:)/i,\n    portPattern = /:[0-9]*$/,\n\n    // Special case for a simple path URL\n    simplePathPattern = /^(\\/\\/?(?!\\/)[^\\?\\s]*)(\\?[^\\s]*)?$/,\n\n    // RFC 2396: characters reserved for delimiting URLs.\n    // We actually just auto-escape these.\n    delims = ['<', '>', '\"', '`', ' ', '\\r', '\\n', '\\t'],\n\n    // RFC 2396: characters not allowed for various reasons.\n    unwise = ['{', '}', '|', '\\\\', '^', '`'].concat(delims),\n\n    // Allowed by RFCs, but cause of XSS attacks.  Always escape these.\n    autoEscape = ['\\''].concat(unwise),\n    // Characters that are never ever allowed in a hostname.\n    // Note that any invalid chars are also handled, but these\n    // are the ones that are *expected* to be seen, so we fast-path\n    // them.\n    nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape),\n    hostEndingChars = ['/', '?', '#'],\n    hostnameMaxLen = 255,\n    hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/,\n    hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,\n    // protocols that can allow \"unsafe\" and \"unwise\" chars.\n    unsafeProtocol = {\n      'javascript': true,\n      'javascript:': true\n    },\n    // protocols that never have a hostname.\n    hostlessProtocol = {\n      'javascript': true,\n      'javascript:': true\n    },\n    // protocols that always contain a // bit.\n    slashedProtocol = {\n      'http': true,\n      'https': true,\n      'ftp': true,\n      'gopher': true,\n      'file': true,\n      'http:': true,\n      'https:': true,\n      'ftp:': true,\n      'gopher:': true,\n      'file:': true\n    },\n    querystring = __webpack_require__(/*! querystring */ \"./node_modules/querystring-es3/index.js\");\n\nfunction urlParse(url, parseQueryString, slashesDenoteHost) {\n  if (url && util.isObject(url) && url instanceof Url) return url;\n\n  var u = new Url;\n  u.parse(url, parseQueryString, slashesDenoteHost);\n  return u;\n}\n\nUrl.prototype.parse = function(url, parseQueryString, slashesDenoteHost) {\n  if (!util.isString(url)) {\n    throw new TypeError(\"Parameter 'url' must be a string, not \" + typeof url);\n  }\n\n  // Copy chrome, IE, opera backslash-handling behavior.\n  // Back slashes before the query string get converted to forward slashes\n  // See: https://code.google.com/p/chromium/issues/detail?id=25916\n  var queryIndex = url.indexOf('?'),\n      splitter =\n          (queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#',\n      uSplit = url.split(splitter),\n      slashRegex = /\\\\/g;\n  uSplit[0] = uSplit[0].replace(slashRegex, '/');\n  url = uSplit.join(splitter);\n\n  var rest = url;\n\n  // trim before proceeding.\n  // This is to support parse stuff like \"  http://foo.com  \\n\"\n  rest = rest.trim();\n\n  if (!slashesDenoteHost && url.split('#').length === 1) {\n    // Try fast path regexp\n    var simplePath = simplePathPattern.exec(rest);\n    if (simplePath) {\n      this.path = rest;\n      this.href = rest;\n      this.pathname = simplePath[1];\n      if (simplePath[2]) {\n        this.search = simplePath[2];\n        if (parseQueryString) {\n          this.query = querystring.parse(this.search.substr(1));\n        } else {\n          this.query = this.search.substr(1);\n        }\n      } else if (parseQueryString) {\n        this.search = '';\n        this.query = {};\n      }\n      return this;\n    }\n  }\n\n  var proto = protocolPattern.exec(rest);\n  if (proto) {\n    proto = proto[0];\n    var lowerProto = proto.toLowerCase();\n    this.protocol = lowerProto;\n    rest = rest.substr(proto.length);\n  }\n\n  // figure out if it's got a host\n  // user@server is *always* interpreted as a hostname, and url\n  // resolution will treat //foo/bar as host=foo,path=bar because that's\n  // how the browser resolves relative URLs.\n  if (slashesDenoteHost || proto || rest.match(/^\\/\\/[^@\\/]+@[^@\\/]+/)) {\n    var slashes = rest.substr(0, 2) === '//';\n    if (slashes && !(proto && hostlessProtocol[proto])) {\n      rest = rest.substr(2);\n      this.slashes = true;\n    }\n  }\n\n  if (!hostlessProtocol[proto] &&\n      (slashes || (proto && !slashedProtocol[proto]))) {\n\n    // there's a hostname.\n    // the first instance of /, ?, ;, or # ends the host.\n    //\n    // If there is an @ in the hostname, then non-host chars *are* allowed\n    // to the left of the last @ sign, unless some host-ending character\n    // comes *before* the @-sign.\n    // URLs are obnoxious.\n    //\n    // ex:\n    // http://a@b@c/ => user:a@b host:c\n    // http://a@b?@c => user:a host:c path:/?@c\n\n    // v0.12 TODO(isaacs): This is not quite how Chrome does things.\n    // Review our test case against browsers more comprehensively.\n\n    // find the first instance of any hostEndingChars\n    var hostEnd = -1;\n    for (var i = 0; i < hostEndingChars.length; i++) {\n      var hec = rest.indexOf(hostEndingChars[i]);\n      if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))\n        hostEnd = hec;\n    }\n\n    // at this point, either we have an explicit point where the\n    // auth portion cannot go past, or the last @ char is the decider.\n    var auth, atSign;\n    if (hostEnd === -1) {\n      // atSign can be anywhere.\n      atSign = rest.lastIndexOf('@');\n    } else {\n      // atSign must be in auth portion.\n      // http://a@b/c@d => host:b auth:a path:/c@d\n      atSign = rest.lastIndexOf('@', hostEnd);\n    }\n\n    // Now we have a portion which is definitely the auth.\n    // Pull that off.\n    if (atSign !== -1) {\n      auth = rest.slice(0, atSign);\n      rest = rest.slice(atSign + 1);\n      this.auth = decodeURIComponent(auth);\n    }\n\n    // the host is the remaining to the left of the first non-host char\n    hostEnd = -1;\n    for (var i = 0; i < nonHostChars.length; i++) {\n      var hec = rest.indexOf(nonHostChars[i]);\n      if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))\n        hostEnd = hec;\n    }\n    // if we still have not hit it, then the entire thing is a host.\n    if (hostEnd === -1)\n      hostEnd = rest.length;\n\n    this.host = rest.slice(0, hostEnd);\n    rest = rest.slice(hostEnd);\n\n    // pull out port.\n    this.parseHost();\n\n    // we've indicated that there is a hostname,\n    // so even if it's empty, it has to be present.\n    this.hostname = this.hostname || '';\n\n    // if hostname begins with [ and ends with ]\n    // assume that it's an IPv6 address.\n    var ipv6Hostname = this.hostname[0] === '[' &&\n        this.hostname[this.hostname.length - 1] === ']';\n\n    // validate a little.\n    if (!ipv6Hostname) {\n      var hostparts = this.hostname.split(/\\./);\n      for (var i = 0, l = hostparts.length; i < l; i++) {\n        var part = hostparts[i];\n        if (!part) continue;\n        if (!part.match(hostnamePartPattern)) {\n          var newpart = '';\n          for (var j = 0, k = part.length; j < k; j++) {\n            if (part.charCodeAt(j) > 127) {\n              // we replace non-ASCII char with a temporary placeholder\n              // we need this to make sure size of hostname is not\n              // broken by replacing non-ASCII by nothing\n              newpart += 'x';\n            } else {\n              newpart += part[j];\n            }\n          }\n          // we test again with ASCII char only\n          if (!newpart.match(hostnamePartPattern)) {\n            var validParts = hostparts.slice(0, i);\n            var notHost = hostparts.slice(i + 1);\n            var bit = part.match(hostnamePartStart);\n            if (bit) {\n              validParts.push(bit[1]);\n              notHost.unshift(bit[2]);\n            }\n            if (notHost.length) {\n              rest = '/' + notHost.join('.') + rest;\n            }\n            this.hostname = validParts.join('.');\n            break;\n          }\n        }\n      }\n    }\n\n    if (this.hostname.length > hostnameMaxLen) {\n      this.hostname = '';\n    } else {\n      // hostnames are always lower case.\n      this.hostname = this.hostname.toLowerCase();\n    }\n\n    if (!ipv6Hostname) {\n      // IDNA Support: Returns a punycoded representation of \"domain\".\n      // It only converts parts of the domain name that\n      // have non-ASCII characters, i.e. it doesn't matter if\n      // you call it with a domain that already is ASCII-only.\n      this.hostname = punycode.toASCII(this.hostname);\n    }\n\n    var p = this.port ? ':' + this.port : '';\n    var h = this.hostname || '';\n    this.host = h + p;\n    this.href += this.host;\n\n    // strip [ and ] from the hostname\n    // the host field still retains them, though\n    if (ipv6Hostname) {\n      this.hostname = this.hostname.substr(1, this.hostname.length - 2);\n      if (rest[0] !== '/') {\n        rest = '/' + rest;\n      }\n    }\n  }\n\n  // now rest is set to the post-host stuff.\n  // chop off any delim chars.\n  if (!unsafeProtocol[lowerProto]) {\n\n    // First, make 100% sure that any \"autoEscape\" chars get\n    // escaped, even if encodeURIComponent doesn't think they\n    // need to be.\n    for (var i = 0, l = autoEscape.length; i < l; i++) {\n      var ae = autoEscape[i];\n      if (rest.indexOf(ae) === -1)\n        continue;\n      var esc = encodeURIComponent(ae);\n      if (esc === ae) {\n        esc = escape(ae);\n      }\n      rest = rest.split(ae).join(esc);\n    }\n  }\n\n\n  // chop off from the tail first.\n  var hash = rest.indexOf('#');\n  if (hash !== -1) {\n    // got a fragment string.\n    this.hash = rest.substr(hash);\n    rest = rest.slice(0, hash);\n  }\n  var qm = rest.indexOf('?');\n  if (qm !== -1) {\n    this.search = rest.substr(qm);\n    this.query = rest.substr(qm + 1);\n    if (parseQueryString) {\n      this.query = querystring.parse(this.query);\n    }\n    rest = rest.slice(0, qm);\n  } else if (parseQueryString) {\n    // no query string, but parseQueryString still requested\n    this.search = '';\n    this.query = {};\n  }\n  if (rest) this.pathname = rest;\n  if (slashedProtocol[lowerProto] &&\n      this.hostname && !this.pathname) {\n    this.pathname = '/';\n  }\n\n  //to support http.request\n  if (this.pathname || this.search) {\n    var p = this.pathname || '';\n    var s = this.search || '';\n    this.path = p + s;\n  }\n\n  // finally, reconstruct the href based on what has been validated.\n  this.href = this.format();\n  return this;\n};\n\n// format a parsed object into a url string\nfunction urlFormat(obj) {\n  // ensure it's an object, and not a string url.\n  // If it's an obj, this is a no-op.\n  // this way, you can call url_format() on strings\n  // to clean up potentially wonky urls.\n  if (util.isString(obj)) obj = urlParse(obj);\n  if (!(obj instanceof Url)) return Url.prototype.format.call(obj);\n  return obj.format();\n}\n\nUrl.prototype.format = function() {\n  var auth = this.auth || '';\n  if (auth) {\n    auth = encodeURIComponent(auth);\n    auth = auth.replace(/%3A/i, ':');\n    auth += '@';\n  }\n\n  var protocol = this.protocol || '',\n      pathname = this.pathname || '',\n      hash = this.hash || '',\n      host = false,\n      query = '';\n\n  if (this.host) {\n    host = auth + this.host;\n  } else if (this.hostname) {\n    host = auth + (this.hostname.indexOf(':') === -1 ?\n        this.hostname :\n        '[' + this.hostname + ']');\n    if (this.port) {\n      host += ':' + this.port;\n    }\n  }\n\n  if (this.query &&\n      util.isObject(this.query) &&\n      Object.keys(this.query).length) {\n    query = querystring.stringify(this.query);\n  }\n\n  var search = this.search || (query && ('?' + query)) || '';\n\n  if (protocol && protocol.substr(-1) !== ':') protocol += ':';\n\n  // only the slashedProtocols get the //.  Not mailto:, xmpp:, etc.\n  // unless they had them to begin with.\n  if (this.slashes ||\n      (!protocol || slashedProtocol[protocol]) && host !== false) {\n    host = '//' + (host || '');\n    if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname;\n  } else if (!host) {\n    host = '';\n  }\n\n  if (hash && hash.charAt(0) !== '#') hash = '#' + hash;\n  if (search && search.charAt(0) !== '?') search = '?' + search;\n\n  pathname = pathname.replace(/[?#]/g, function(match) {\n    return encodeURIComponent(match);\n  });\n  search = search.replace('#', '%23');\n\n  return protocol + host + pathname + search + hash;\n};\n\nfunction urlResolve(source, relative) {\n  return urlParse(source, false, true).resolve(relative);\n}\n\nUrl.prototype.resolve = function(relative) {\n  return this.resolveObject(urlParse(relative, false, true)).format();\n};\n\nfunction urlResolveObject(source, relative) {\n  if (!source) return relative;\n  return urlParse(source, false, true).resolveObject(relative);\n}\n\nUrl.prototype.resolveObject = function(relative) {\n  if (util.isString(relative)) {\n    var rel = new Url();\n    rel.parse(relative, false, true);\n    relative = rel;\n  }\n\n  var result = new Url();\n  var tkeys = Object.keys(this);\n  for (var tk = 0; tk < tkeys.length; tk++) {\n    var tkey = tkeys[tk];\n    result[tkey] = this[tkey];\n  }\n\n  // hash is always overridden, no matter what.\n  // even href=\"\" will remove it.\n  result.hash = relative.hash;\n\n  // if the relative url is empty, then there's nothing left to do here.\n  if (relative.href === '') {\n    result.href = result.format();\n    return result;\n  }\n\n  // hrefs like //foo/bar always cut to the protocol.\n  if (relative.slashes && !relative.protocol) {\n    // take everything except the protocol from relative\n    var rkeys = Object.keys(relative);\n    for (var rk = 0; rk < rkeys.length; rk++) {\n      var rkey = rkeys[rk];\n      if (rkey !== 'protocol')\n        result[rkey] = relative[rkey];\n    }\n\n    //urlParse appends trailing / to urls like http://www.example.com\n    if (slashedProtocol[result.protocol] &&\n        result.hostname && !result.pathname) {\n      result.path = result.pathname = '/';\n    }\n\n    result.href = result.format();\n    return result;\n  }\n\n  if (relative.protocol && relative.protocol !== result.protocol) {\n    // if it's a known url protocol, then changing\n    // the protocol does weird things\n    // first, if it's not file:, then we MUST have a host,\n    // and if there was a path\n    // to begin with, then we MUST have a path.\n    // if it is file:, then the host is dropped,\n    // because that's known to be hostless.\n    // anything else is assumed to be absolute.\n    if (!slashedProtocol[relative.protocol]) {\n      var keys = Object.keys(relative);\n      for (var v = 0; v < keys.length; v++) {\n        var k = keys[v];\n        result[k] = relative[k];\n      }\n      result.href = result.format();\n      return result;\n    }\n\n    result.protocol = relative.protocol;\n    if (!relative.host && !hostlessProtocol[relative.protocol]) {\n      var relPath = (relative.pathname || '').split('/');\n      while (relPath.length && !(relative.host = relPath.shift()));\n      if (!relative.host) relative.host = '';\n      if (!relative.hostname) relative.hostname = '';\n      if (relPath[0] !== '') relPath.unshift('');\n      if (relPath.length < 2) relPath.unshift('');\n      result.pathname = relPath.join('/');\n    } else {\n      result.pathname = relative.pathname;\n    }\n    result.search = relative.search;\n    result.query = relative.query;\n    result.host = relative.host || '';\n    result.auth = relative.auth;\n    result.hostname = relative.hostname || relative.host;\n    result.port = relative.port;\n    // to support http.request\n    if (result.pathname || result.search) {\n      var p = result.pathname || '';\n      var s = result.search || '';\n      result.path = p + s;\n    }\n    result.slashes = result.slashes || relative.slashes;\n    result.href = result.format();\n    return result;\n  }\n\n  var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'),\n      isRelAbs = (\n          relative.host ||\n          relative.pathname && relative.pathname.charAt(0) === '/'\n      ),\n      mustEndAbs = (isRelAbs || isSourceAbs ||\n                    (result.host && relative.pathname)),\n      removeAllDots = mustEndAbs,\n      srcPath = result.pathname && result.pathname.split('/') || [],\n      relPath = relative.pathname && relative.pathname.split('/') || [],\n      psychotic = result.protocol && !slashedProtocol[result.protocol];\n\n  // if the url is a non-slashed url, then relative\n  // links like ../.. should be able\n  // to crawl up to the hostname, as well.  This is strange.\n  // result.protocol has already been set by now.\n  // Later on, put the first path part into the host field.\n  if (psychotic) {\n    result.hostname = '';\n    result.port = null;\n    if (result.host) {\n      if (srcPath[0] === '') srcPath[0] = result.host;\n      else srcPath.unshift(result.host);\n    }\n    result.host = '';\n    if (relative.protocol) {\n      relative.hostname = null;\n      relative.port = null;\n      if (relative.host) {\n        if (relPath[0] === '') relPath[0] = relative.host;\n        else relPath.unshift(relative.host);\n      }\n      relative.host = null;\n    }\n    mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === '');\n  }\n\n  if (isRelAbs) {\n    // it's absolute.\n    result.host = (relative.host || relative.host === '') ?\n                  relative.host : result.host;\n    result.hostname = (relative.hostname || relative.hostname === '') ?\n                      relative.hostname : result.hostname;\n    result.search = relative.search;\n    result.query = relative.query;\n    srcPath = relPath;\n    // fall through to the dot-handling below.\n  } else if (relPath.length) {\n    // it's relative\n    // throw away the existing file, and take the new path instead.\n    if (!srcPath) srcPath = [];\n    srcPath.pop();\n    srcPath = srcPath.concat(relPath);\n    result.search = relative.search;\n    result.query = relative.query;\n  } else if (!util.isNullOrUndefined(relative.search)) {\n    // just pull out the search.\n    // like href='?foo'.\n    // Put this after the other two cases because it simplifies the booleans\n    if (psychotic) {\n      result.hostname = result.host = srcPath.shift();\n      //occationaly the auth can get stuck only in host\n      //this especially happens in cases like\n      //url.resolveObject('mailto:local1@domain1', 'local2@domain2')\n      var authInHost = result.host && result.host.indexOf('@') > 0 ?\n                       result.host.split('@') : false;\n      if (authInHost) {\n        result.auth = authInHost.shift();\n        result.host = result.hostname = authInHost.shift();\n      }\n    }\n    result.search = relative.search;\n    result.query = relative.query;\n    //to support http.request\n    if (!util.isNull(result.pathname) || !util.isNull(result.search)) {\n      result.path = (result.pathname ? result.pathname : '') +\n                    (result.search ? result.search : '');\n    }\n    result.href = result.format();\n    return result;\n  }\n\n  if (!srcPath.length) {\n    // no path at all.  easy.\n    // we've already handled the other stuff above.\n    result.pathname = null;\n    //to support http.request\n    if (result.search) {\n      result.path = '/' + result.search;\n    } else {\n      result.path = null;\n    }\n    result.href = result.format();\n    return result;\n  }\n\n  // if a url ENDs in . or .., then it must get a trailing slash.\n  // however, if it ends in anything else non-slashy,\n  // then it must NOT get a trailing slash.\n  var last = srcPath.slice(-1)[0];\n  var hasTrailingSlash = (\n      (result.host || relative.host || srcPath.length > 1) &&\n      (last === '.' || last === '..') || last === '');\n\n  // strip single dots, resolve double dots to parent dir\n  // if the path tries to go above the root, `up` ends up > 0\n  var up = 0;\n  for (var i = srcPath.length; i >= 0; i--) {\n    last = srcPath[i];\n    if (last === '.') {\n      srcPath.splice(i, 1);\n    } else if (last === '..') {\n      srcPath.splice(i, 1);\n      up++;\n    } else if (up) {\n      srcPath.splice(i, 1);\n      up--;\n    }\n  }\n\n  // if the path is allowed to go above the root, restore leading ..s\n  if (!mustEndAbs && !removeAllDots) {\n    for (; up--; up) {\n      srcPath.unshift('..');\n    }\n  }\n\n  if (mustEndAbs && srcPath[0] !== '' &&\n      (!srcPath[0] || srcPath[0].charAt(0) !== '/')) {\n    srcPath.unshift('');\n  }\n\n  if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) {\n    srcPath.push('');\n  }\n\n  var isAbsolute = srcPath[0] === '' ||\n      (srcPath[0] && srcPath[0].charAt(0) === '/');\n\n  // put the host back\n  if (psychotic) {\n    result.hostname = result.host = isAbsolute ? '' :\n                                    srcPath.length ? srcPath.shift() : '';\n    //occationaly the auth can get stuck only in host\n    //this especially happens in cases like\n    //url.resolveObject('mailto:local1@domain1', 'local2@domain2')\n    var authInHost = result.host && result.host.indexOf('@') > 0 ?\n                     result.host.split('@') : false;\n    if (authInHost) {\n      result.auth = authInHost.shift();\n      result.host = result.hostname = authInHost.shift();\n    }\n  }\n\n  mustEndAbs = mustEndAbs || (result.host && srcPath.length);\n\n  if (mustEndAbs && !isAbsolute) {\n    srcPath.unshift('');\n  }\n\n  if (!srcPath.length) {\n    result.pathname = null;\n    result.path = null;\n  } else {\n    result.pathname = srcPath.join('/');\n  }\n\n  //to support request.http\n  if (!util.isNull(result.pathname) || !util.isNull(result.search)) {\n    result.path = (result.pathname ? result.pathname : '') +\n                  (result.search ? result.search : '');\n  }\n  result.auth = relative.auth || result.auth;\n  result.slashes = result.slashes || relative.slashes;\n  result.href = result.format();\n  return result;\n};\n\nUrl.prototype.parseHost = function() {\n  var host = this.host;\n  var port = portPattern.exec(host);\n  if (port) {\n    port = port[0];\n    if (port !== ':') {\n      this.port = port.substr(1);\n    }\n    host = host.substr(0, host.length - port.length);\n  }\n  if (host) this.hostname = host;\n};\n\n\n//# sourceURL=webpack:///./node_modules/url/url.js?");

/***/ }),

/***/ "./node_modules/url/util.js":
/*!**********************************!*\
  !*** ./node_modules/url/util.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nmodule.exports = {\n  isString: function(arg) {\n    return typeof(arg) === 'string';\n  },\n  isObject: function(arg) {\n    return typeof(arg) === 'object' && arg !== null;\n  },\n  isNull: function(arg) {\n    return arg === null;\n  },\n  isNullOrUndefined: function(arg) {\n    return arg == null;\n  }\n};\n\n\n//# sourceURL=webpack:///./node_modules/url/util.js?");

/***/ }),

/***/ "./node_modules/webpack/buildin/global.js":
/*!***********************************!*\
  !*** (webpack)/buildin/global.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n\n\n//# sourceURL=webpack:///(webpack)/buildin/global.js?");

/***/ }),

/***/ "./node_modules/webpack/buildin/module.js":
/*!***********************************!*\
  !*** (webpack)/buildin/module.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("module.exports = function(module) {\n\tif (!module.webpackPolyfill) {\n\t\tmodule.deprecate = function() {};\n\t\tmodule.paths = [];\n\t\t// module.parent = undefined by default\n\t\tif (!module.children) module.children = [];\n\t\tObject.defineProperty(module, \"loaded\", {\n\t\t\tenumerable: true,\n\t\t\tget: function() {\n\t\t\t\treturn module.l;\n\t\t\t}\n\t\t});\n\t\tObject.defineProperty(module, \"id\", {\n\t\t\tenumerable: true,\n\t\t\tget: function() {\n\t\t\t\treturn module.i;\n\t\t\t}\n\t\t});\n\t\tmodule.webpackPolyfill = 1;\n\t}\n\treturn module;\n};\n\n\n//# sourceURL=webpack:///(webpack)/buildin/module.js?");

/***/ }),

/***/ "./node_modules/yeast/index.js":
/*!*************************************!*\
  !*** ./node_modules/yeast/index.js ***!
  \*************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
eval("\n\nvar alphabet = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_'.split('')\n  , length = 64\n  , map = {}\n  , seed = 0\n  , i = 0\n  , prev;\n\n/**\n * Return a string representing the specified number.\n *\n * @param {Number} num The number to convert.\n * @returns {String} The string representation of the number.\n * @api public\n */\nfunction encode(num) {\n  var encoded = '';\n\n  do {\n    encoded = alphabet[num % length] + encoded;\n    num = Math.floor(num / length);\n  } while (num > 0);\n\n  return encoded;\n}\n\n/**\n * Return the integer value specified by the given string.\n *\n * @param {String} str The string to convert.\n * @returns {Number} The integer value represented by the string.\n * @api public\n */\nfunction decode(str) {\n  var decoded = 0;\n\n  for (i = 0; i < str.length; i++) {\n    decoded = decoded * length + map[str.charAt(i)];\n  }\n\n  return decoded;\n}\n\n/**\n * Yeast: A tiny growing id generator.\n *\n * @returns {String} A unique id.\n * @api public\n */\nfunction yeast() {\n  var now = encode(+new Date());\n\n  if (now !== prev) return seed = 0, prev = now;\n  return now +'.'+ encode(seed++);\n}\n\n//\n// Map each character to its index.\n//\nfor (; i < length; i++) map[alphabet[i]] = i;\n\n//\n// Expose the `yeast`, `encode` and `decode` functions.\n//\nyeast.encode = encode;\nyeast.decode = decode;\nmodule.exports = yeast;\n\n\n//# sourceURL=webpack:///./node_modules/yeast/index.js?");

/***/ }),

/***/ 0:
/*!********************!*\
  !*** ws (ignored) ***!
  \********************/
/*! no static exports found */
/***/ (function(module, exports) {

eval("/* (ignored) */\n\n//# sourceURL=webpack:///ws_(ignored)?");

/***/ })

/******/ });