using Microsoft.Xna.Framework.Graphics;
using System;

namespace MonoGame.FourEngine
{
    public class DrawEventArgs
    {
        public Scene Scene { get; set; }
        public SpriteBatch Batch { get; set; }
        public TimeSpan DeltaTime { get; set; }

        public DrawEventArgs(Scene scene, SpriteBatch batch, TimeSpan deltaTime)
        {
            Scene = scene;
            Batch = batch;
            DeltaTime = deltaTime;
        }
    }
}