namespace Raycast.Win32
{
    public static class Resources
    {
        public static class Fonts
        {
            public const string Candara10 = "Candara10.png";
            public const string FreeDoomNumeric = "FreeDoomNumeric.png";
        }
        public static class Maps
        {
            public const string Demo = "Demo.tmx";
        }
        public static class Music
        {
            public const string Game = "Game.wav";
        }
        public static class Sfx
        {
            public const string DoorOpen = "DoorOpen.wav";
            public const string Fatty1 = "Fatty1.wav";
            public const string Fatty2 = "Fatty2.wav";
            public const string Fatty3 = "Fatty3.wav";
            public const string RocketExplode = "RocketExplode.wav";
            public const string RocketShoot = "RocketShoot.wav";
            public const string Skull1 = "Skull1.wav";
        }
        public static class Sprites
        {
            public const string BloodSplash = "BloodSplash.png";
            public const string EnemyProjectile = "EnemyProjectile.png";
            public const string Explosion = "Explosion.png";
            public const string Fatty = "Fatty.png";
            public const string Gun = "Gun.png";
            public const string GunFire = "GunFire.png";
            public const string Rocket = "Rocket.png";
            public const string Skull = "Skull.png";
            public const string Smoke = "Smoke.png";
            public const string Teleport = "Teleport.png";
        }
        public static class Textures
        {
            public const string Floor = "Floor.png";
            public const string Sky = "Sky.png";
            public const string Walls = "Walls.png";
        }
    }
}