using MonoGame.FourEngine.Services;
using System;

namespace MonoGame.FourEngine
{
    public class ClickedEventArgs : EventArgs
    {
        public Scene Scene { get; set; }
        public IPointerControl Pointer { get; set; }

        public ClickedEventArgs(Scene scene, IPointerControl pointer)
        {
            Scene = scene;
            Pointer = pointer;
        }
    }
}