[gd_scene load_steps=5 format=2]

[ext_resource path="res://textures/jumper.png" type="Texture" id=1]
[ext_resource path="res://scripts/jumper.gd" type="Script" id=2]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 16, 4 )

[sub_resource type="Animation" id=2]

resource_name = "Idle"
length = 0.6
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4 ]
}

[node name="Jumper" type="Sprite"]

texture = ExtResource( 1 )
vframes = 3
hframes = 2
frame = 4
script = ExtResource( 2 )
_sections_unfolded = [ "Animation" ]
power = 1

[node name="Collider" type="Area2D" parent="." index="0"]

input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
_sections_unfolded = [ "Collision" ]

[node name="Shape" type="CollisionShape2D" parent="Collider" index="0"]

position = Vector2( 0, 12 )
shape = SubResource( 1 )

[node name="Anim" type="AnimationPlayer" parent="." index="1"]

root_node = NodePath("..")
autoplay = "Idle"
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/Idle = SubResource( 2 )
blend_times = [  ]

[connection signal="body_shape_entered" from="Collider" to="." method="_on_Collider_body_entered"]


