[gd_scene load_steps=7 format=2]

[ext_resource path="res://textures/particles.png" type="Texture" id=1]
[ext_resource path="res://scripts/particles.gd" type="Script" id=2]

[sub_resource type="Animation" id=1]

resource_name = "Blood"
length = 0.2
loop = false
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.1, 0.15 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}

[sub_resource type="Animation" id=2]

resource_name = "Dust"
length = 0.5
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 7, 8, 9, 10, 11 ]
}

[sub_resource type="Animation" id=3]

resource_name = "Rocket"
length = 0.28
loop = false
step = 0.07
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.07, 0.14, 0.21 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 12, 13, 14, 15 ]
}

[sub_resource type="Animation" id=4]

length = 0.2
loop = false
step = 0.07
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.07, 0.14 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 4, 5, 6 ]
}

[node name="Particles" type="Sprite" index="0"]

z_index = 2
texture = ExtResource( 1 )
vframes = 4
hframes = 5
frame = 15
script = ExtResource( 2 )
_sections_unfolded = [ "Animation", "Offset", "Region", "Transform", "Visibility", "Z Index" ]

[node name="Anim" type="AnimationPlayer" parent="." index="0"]

root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/Blood = SubResource( 1 )
anims/Dust = SubResource( 2 )
anims/Rocket = SubResource( 3 )
anims/Sparks = SubResource( 4 )
blend_times = [  ]

[connection signal="animation_finished" from="Anim" to="." method="_on_animation_finished"]


