<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
    <name>Layout 1</name>
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    <event-sheet>Event sheet 1</event-sheet>
    <size>
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        <height>384</height>
    </size>
    <margins>
        <horizontal>500</horizontal>
        <vertical>500</vertical>
    </margins>
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            <background-color>255,255,255</background-color>
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            <parallax>
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                <y>1</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
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            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <y>192</y>
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                        <height>384</height>
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                        <hotspotY>0.5</hotspotY>
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                </instance>
            </instances>
            <effects />
        </layer>
        <layer name="Game" sid="499480043435734">
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            <background-color>255,255,255</background-color>
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            </parallax>
            <zoom-rate>1</zoom-rate>
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            <use-render-cells>0</use-render-cells>
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                        <behavior-instance type="Solid">
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                                <initial-state>Enabled</initial-state>
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                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                                <initial-state>Enabled</initial-state>
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                                <initial-state>Enabled</initial-state>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Jumpthru">
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                                <initial-state>Enabled</initial-state>
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                        <behavior-instance type="Jumpthru">
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                        <behavior-instance type="Jumpthru">
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                        <collisions>Enabled</collisions>
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                        <initial-visibility>Visible</initial-visibility>
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                        <behavior-instance type="Bullet">
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                                <speed>100</speed>
                                <acceleration>0</acceleration>
                                <gravity>0</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>Yes</set-angle>
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                <instance type="Trigger" uid="398">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>L3</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <gotoAngle>42</gotoAngle>
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                    <behavior-instances>
                        <behavior-instance type="Bullet">
                            <properties>
                                <speed>100</speed>
                                <acceleration>0</acceleration>
                                <gravity>0</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>Yes</set-angle>
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                <instance type="StateObj" uid="393">
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                        <initial-visibility>Invisible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                <instance type="StateObj" uid="395">
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                        <initial-visibility>Invisible</initial-visibility>
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                </instance>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
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                                <magnitude-random>0</magnitude-random>
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                        <behavior-instance type="Solid">
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                                <initial-state>Enabled</initial-state>
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                    <blend-mode>0</blend-mode>
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                </instance>
                <instance type="HeroAvatar" uid="297">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <blend-mode>0</blend-mode>
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                </instance>
                <instance type="MobAvatar" uid="307">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                </instance>
                <instance type="MobAvatar" uid="310">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                </instance>
                <instance type="MobAvatar" uid="312">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                </instance>
                <instance type="MobAvatar" uid="314">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                </instance>
                <instance type="MobAvatar" uid="316">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                </instance>
                <instance type="MobAvatar" uid="318">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                    <world>
                        <x>88</x>
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                </instance>
                <instance type="MobAvatar" uid="320">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                </instance>
                <instance type="MobAvatar" uid="326">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                </instance>
                <instance type="MobAvatar" uid="328">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
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                    <blend-mode>0</blend-mode>
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                <instance type="Blood" uid="330">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <blend-mode>0</blend-mode>
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                        <x>-28</x>
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                <instance type="MobSin" uid="338">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
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                                <active-on-start>Yes</active-on-start>
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                    <blend-mode>0</blend-mode>
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                <instance type="MobSin" uid="339">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
                        <Hels>20</Hels>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
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                <instance type="MobSin" uid="340">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
                        <Hels>20</Hels>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
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                                <period-offset-random>0</period-offset-random>
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                                <magnitude-random>0</magnitude-random>
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                    <blend-mode>0</blend-mode>
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                <instance type="MobSin" uid="341">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
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                                <active-on-start>Yes</active-on-start>
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                <instance type="MobSin" uid="343">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
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                                <active-on-start>Yes</active-on-start>
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                    <blend-mode>0</blend-mode>
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                <instance type="MobSin" uid="344">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
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                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
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                                <magnitude-random>0</magnitude-random>
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                <instance type="MobSin" uid="345">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
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                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>572</x>
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                        <width>7</width>
                        <height>8</height>
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                </instance>
                <instance type="MobAvatar" uid="348">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>4</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>6</hels>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <x>584</x>
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                        <width>20</width>
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                        <hotspotX>0.5</hotspotX>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="MobSin" uid="349">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>4</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
                        <intelect>0</intelect>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>6</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>8</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>720</x>
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                        <hotspotX>0.5</hotspotX>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="MobSin" uid="356">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>5</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
                        <intelect>1</intelect>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
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                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>3</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                </instance>
                <instance type="MobSin" uid="357">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>5</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
                        <intelect>1</intelect>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
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                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>3</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>116</x>
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                        <width>13</width>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="MobSin" uid="358">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>5</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Hels>20</Hels>
                        <intelect>1</intelect>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>2</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>3</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>76</x>
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                        <width>13</width>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="Sipy" uid="359">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <width>12</width>
                        <height>7</height>
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                        <hotspotX>0.5</hotspotX>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="Sipy" uid="362">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>S2</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>103</x>
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                        <width>11</width>
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                        <hotspotX>0.545454562</hotspotX>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="Sipy" uid="363">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>S3</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>345</x>
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                        <width>9</width>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="Sipy" uid="364">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>S3</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <width>9</width>
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                </instance>
                <instance type="Sipy" uid="365">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>S3</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>304</x>
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                        <width>9</width>
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                <instance type="Sipy" uid="366">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>S3</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>296</x>
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                        <width>9</width>
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                </instance>
                <instance type="MobileSolidSprite" uid="16">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>6</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>16</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        </behavior-instance>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
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                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>224</x>
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                        <width>23</width>
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                        <opacity>1</opacity>
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                <instance type="MobAvatar" uid="368">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>7</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>3</hels>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                </instance>
                <instance type="MobAvatar" uid="370">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <hels>3</hels>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                </instance>
                <instance type="Sipy" uid="371">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>S4</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <opacity>1</opacity>
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                <instance type="MobSin" uid="372">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
                        <intelect>1</intelect>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>2</period>
                                <period-random>0</period-random>
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                                <period-offset-random>0</period-offset-random>
                                <magnitude>3</magnitude>
                                <magnitude-random>0</magnitude-random>
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                    <blend-mode>0</blend-mode>
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                        <opacity>1</opacity>
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                <instance type="MobSin" uid="373">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>20</Hels>
                        <intelect>1</intelect>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
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                                <period-random>0</period-random>
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                                <period-offset-random>0</period-offset-random>
                                <magnitude>3</magnitude>
                                <magnitude-random>0</magnitude-random>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                <instance type="MobArcher" uid="374">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>3</Hels>
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                        <Xmin>-80</Xmin>
                        <Xmax>80</Xmax>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="Strela" uid="376">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                    <behavior-instances>
                        <behavior-instance type="Bullet">
                            <properties>
                                <speed>64</speed>
                                <acceleration>-5</acceleration>
                                <gravity>10</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>Yes</set-angle>
                                <initial-state>Enabled</initial-state>
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                        </behavior-instance>
                        <behavior-instance type="Timer" />
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <width>4</width>
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                <instance type="MobArcher" uid="377">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                        <Hels>3</Hels>
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                    <world>
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                </instance>
                <instance type="MobArcher" uid="378">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>3</Hels>
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                        <Algoritm>0</Algoritm>
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                        <Xmax>80</Xmax>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="MobArcher" uid="379">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>3</Hels>
                        <AngleLow>700</AngleLow>
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                        <Xmax>80</Xmax>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <hotspotX>0.5</hotspotX>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="MobArcher" uid="380">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Hels>3</Hels>
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                        <hotspotY>0.5</hotspotY>
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                <instance type="BoardSprite" uid="354">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
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                    <world>
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                <instance type="BoardSprite" uid="355">
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                        <initial-visibility>Visible</initial-visibility>
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                    <world>
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            <effects />
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    <effects />
</c2layout>
