GLFW 3.2.1 Win32 WGL EGL MinGW
creating window(1024x600)
OpenGL ver = 3.3; MSAA level = 0
NVIDIA Corporation / 3.3.0 NVIDIA 384.76 / GLSL version: 3.30 NVIDIA via Cg compiler
INITIALIZING RENDER
Loading shader data/shaders/primitive.xml
loading binary shader: data/shaders/cache/shape [FAIL]
Failed to open file
Loading vertex shader: data/shaders/source/shape.vert [ OK ]
Loading fragment shader: data/shaders/source/shape.frag [ OK ]
Linking shader program [ OK ]
Validate shader [ OK ]
Loading shader data/shaders/sprite.xml
loading binary shader: data/shaders/cache/sprite [FAIL]
Failed to open file
Loading vertex shader: data/shaders/source/sprite.vert [ OK ]
Loading fragment shader: data/shaders/source/sprite.frag [ OK ]
Linking shader program [ OK ]
Validate shader [ OK ]
CREATE GL TEXTURE #1
CREATE GL TEXTURE #2
Loading shader data/shaders/imGui.xml
loading binary shader: data/shaders/cache/imGui [FAIL]
Failed to open file
Loading vertex shader: data/shaders/source/imGui.vert [ OK ]
Loading fragment shader: data/shaders/source/imGui.frag [ OK ]
Linking shader program [ OK ]
Validate shader [ OK ]
CREATE GL TEXTURE #3
DESTROYING RENDER
DELETE GL TEXTURE #3
DELETE GL TEXTURE #2
DELETE GL TEXTURE #1
STOP;