/// @param turret_id

var _cur = argument[0];

sprite_index = global.turret[_cur, TURRET.SPRITE];
bullet_type = global.turret[_cur, TURRET.BULLET];
damage = global.turret[_cur, TURRET.DAMAGE];
cooldown = global.turret[_cur, TURRET.COOLDOWN];
range = global.turret[_cur, TURRET.RANGE];
num = _cur;