/// @description 

if (global.game_state == GAME_STATE.GAME) {
	//global.camera = camera_create_view(0, 0, WIN_WIDTH, WIN_HEIGHT, 0, noone, 0, 0, 0, 0);
	//view_camera[0] = global.camera;

	global.road_tile = layer_tilemap_get_id("Road");

	instance_create_layer(room_width/2, room_height/2, "Other", obj_cursor);
	instance_create_layer(0, 0, "Other", obj_level);
}