using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShipMarkerController : MonoBehaviour {
	[SerializeField]private Transform shipMarkerTransform = null; // Set from editor

	public void SetPosition(Vector3 position, float orbitalDistance = 0) {
		transform.position = position;
		shipMarkerTransform.localPosition = new Vector3 (orbitalDistance, 0, 0);
	}


}
