/// @param enemy_id

//var _name = argument[0];
var _cur = argument[0];

if (_cur != -1) {
	name = string_upper(global.enemy[_cur, ENEMY.NAME]);
	sprite_index = global.enemy[_cur, ENEMY.SPRITE];
	life_max = global.enemy[_cur, ENEMY.LIFE];
	life = life_max;
	spd_delay = global.enemy[_cur, ENEMY.DELAY];
	money_drop = global.enemy[_cur, ENEMY.MONEY];
}