/// @description 

if (other != id)
	instance_destroy(other);

repeat(4)
	instance_create_layer(x+irandom_range(-8, 8), y+irandom_range(-8, 8), "Parts", obj_ef_explosion);
sc_sound_play(SOUND.EXPLOSION, 5);

image_index++;
if (image_index > image_number-1) {
	sc_music_change(gpmusic[MUSIC.GAME_OVER], false);
	global.game_state = GAME_STATE.GAME_OVER;
	instance_destroy();
}