/// @description 

global.level_data = ds_grid_create(LEVEL_WAVE.SIZE, 0);
sc_load_level(global.level_cur);

var _layer_id = layer_get_id("Background");
var _back_id = layer_background_get_id(_layer_id);
layer_background_sprite(_back_id, spr_tile_floor);
layer_background_blend(_back_id, c_white);
layer_background_htiled(_back_id, true);
layer_background_vtiled(_back_id, true);