/// @description 

if (global.game_state == GAME_STATE.GAME && alarm[1] != -1) {
	draw_set_alpha(0.5);
	switch(bullet_type) {
	case "ice":
		draw_circle(x_shot, y_shot, 4+alarm[1], true);
		break;
	case "electro":
		repeat(3) {
			var _rx = random_range(-4, 4);
			var _ry = random_range(-4, 4);
			draw_line(x, y, x_shot+_rx, y_shot+_ry);
		}
		break;
	default:
		draw_line(x, y, x_shot, y_shot);
		draw_circle(x_shot, y_shot, alarm[1], false);
	}
	draw_set_alpha(1);
}
draw_self();