using Igdc.Drawables;
using Microsoft.Xna.Framework;

namespace Igdc.Scenes
{
    public class MapPackage
    {
        public int Background { get; set; }
        public Point[,] Map { get; set; }
        public string MapLink { get; set; }
        public MapEnemy[] Enemies { get; set; }
        public MapAlly[] Allies { get; set; }
        public MapPlayer Player { get; set; }
    }
}