using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Igdc.Fonts;

namespace Igdc.Scenes
{
    public partial class StartScene : SceneBase<object>
    {
        private const string SpecialText = "На конкурс IGDC #142";

        private FontBase _font;

        private int _specialX;
        private int _specialY;
        private float _opacity;

        public StartScene(GraphicsDeviceManager manager, GraphicsDevice device, object package) : base(manager, device, package)
        {
            _font = IgdcGame.Current.BasicFont;
            var specialWidth = _font.MeasureString(SpecialText);
            _specialX = (TargetWidth - specialWidth) / 2;
            _specialY = (TargetHeight - _font.Height) / 2;
        }

        public override void Dispose()
        {
        }
    }
}