using Igdc.Drawables;
using System;

namespace Igdc.Scenes
{
    public class BattlePackage
    {
        public BattlePlayer Player { get; set; }
        public BattleEnemy[] Enemies { get; set; }
        public int Background { get; set; }
        public Action WinCallback { get; set; }
        public Action LoseCallback { get; set; }
    }
}