================================
=== ZenGL 0.2.9 (2012.05.29) ===
================================
[00000001ms] Begin
[00000001ms] Current mode: 1920 x 1080
[00000085ms] wglChoosePixelFormatARB: zDepth = 24; stencil = 0; fsaa = 0
[00000150ms] GL_VERSION: 4.5.0 NVIDIA 361.43
[00000150ms] GL_RENDERER: GeForce GTX 650/PCIe/SSE2
[00000150ms] GL_MAX_TEXTURE_SIZE: 16384
[00000150ms] GL_ARB_TEXTURE_COMPRESSION: TRUE
[00000150ms] GL_EXT_TEXTURE_COMPRESSION_S3TC: TRUE
[00000150ms] GL_SGIS_GENERATE_MIPMAP: TRUE
[00000150ms] GL_MAX_TEXTURE_UNITS_ARB: 4
[00000150ms] GL_EXT_TEXTURE_FILTER_ANISOTROPIC: TRUE
[00000150ms] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[00000150ms] GL_EXT_BLEND_FUNC_SEPARATE: TRUE
[00000150ms] GL_MAX_RENDERBUFFER_SIZE: 16384
[00000150ms] GL_EXT_FRAMEBUFFER_OBJECT: TRUE
[00000150ms] WGL_PBUFFER: TRUE
[00000150ms] Support WaitVSync: TRUE
[00000168ms] Texture loaded: "Data\Name.PNG"
[00000173ms] Texture loaded: "Data\fail.PNG"
[00000178ms] Texture loaded: "Data\win.PNG"
[00000193ms] Texture loaded: "Data\how.PNG"
[00000201ms] Texture loaded: "Data\font_1-page0.tga"
[00000206ms] Texture loaded: "Data\font_1-page1.tga"
[00000214ms] Texture loaded: "Data\particle1.PNG"
[00000225ms] Texture loaded: "Data\particle2.PNG"
[00000246ms] Texture loaded: "Data\Angle.png"
[00000248ms] Texture loaded: "Data\cat.png"
[00000255ms] Texture loaded: "Data\mar.png"
[00000258ms] Texture loaded: "Data\btn_mm.png"
[00000262ms] Texture loaded: "Data\btn_mm_g.png"
[00000262ms] Texture loaded: "Data\fish.png"
[00000262ms] Texture loaded: "Data\box.png"
[00000262ms] Texture loaded: "Data\bomb.png"
[00000263ms] Texture loaded: "Data\lazer.png"
[00019253ms] Average FPS: 60
[00019253ms] Timers to free: 2
[00019253ms] Textures to free: 18
[00019253ms] Fonts to free: 1
[00019287ms] End
