package;

import flixel.FlxSprite;
import flixel.system.FlxAssets.FlxGraphicAsset;

/**
 * ...
 * @author Laboon
 */
class Box extends FlxSprite
{

	public function new(?X:Float=0, ?Y:Float=0, ?SimpleGraphic:FlxGraphicAsset) 
	{
		super(X, Y, SimpleGraphic);
		loadGraphic(AssetPaths.box__png, false, 18, 28);
		immovable = true;
	}
	
}