<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.stable.official">
	<ext_resource path="res://sprites/tileset_2.png" type="Texture" index="0"></ext_resource>
	<resource type="RectangleShape2D" path="local://1">
		<real name="custom_solver_bias"> 0 </real>
		<vector2 name="extents"> 8, 8 </vector2>

	</resource>
	<resource type="RectangleShape2D" path="local://2">
		<real name="custom_solver_bias"> 0 </real>
		<vector2 name="extents"> 8, 8 </vector2>

	</resource>
	<main_resource>
		<string name="0/name"> "ground_1" </string>
		<resource name="0/texture" external="0">  </resource>
		<vector2 name="0/tex_offset"> 0, 0 </vector2>
		<resource name="0/material"></resource>		<rect2 name="0/region"> 48, 0, 16, 16 </rect2>
		<vector2 name="0/occluder_offset"> 8, 8 </vector2>
		<resource name="0/occluder"></resource>		<vector2 name="0/navigation_offset"> 8, 8 </vector2>
		<resource name="0/navigation"></resource>		<vector2 name="0/shape_offset"> 8, 8 </vector2>
		<array name="0/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://1">  </resource>
		</array>
		<string name="1/name"> "solid_1" </string>
		<resource name="1/texture" external="0">  </resource>
		<vector2 name="1/tex_offset"> 0, 0 </vector2>
		<resource name="1/material"></resource>		<rect2 name="1/region"> 0, 0, 16, 16 </rect2>
		<vector2 name="1/occluder_offset"> 8, 8 </vector2>
		<resource name="1/occluder"></resource>		<vector2 name="1/navigation_offset"> 8, 8 </vector2>
		<resource name="1/navigation"></resource>		<vector2 name="1/shape_offset"> 0, 0 </vector2>
		<array name="1/shapes" len="0" shared="false">
		</array>
		<string name="2/name"> "edge_1" </string>
		<resource name="2/texture" external="0">  </resource>
		<vector2 name="2/tex_offset"> 0, 0 </vector2>
		<resource name="2/material"></resource>		<rect2 name="2/region"> 32, 0, 16, 16 </rect2>
		<vector2 name="2/occluder_offset"> 8, 8 </vector2>
		<resource name="2/occluder"></resource>		<vector2 name="2/navigation_offset"> 8, 8 </vector2>
		<resource name="2/navigation"></resource>		<vector2 name="2/shape_offset"> 8, 8 </vector2>
		<array name="2/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://2">  </resource>
		</array>
		<string name="3/name"> "edge_2" </string>
		<resource name="3/texture" external="0">  </resource>
		<vector2 name="3/tex_offset"> 0, 0 </vector2>
		<resource name="3/material"></resource>		<rect2 name="3/region"> 64, 0, 16, 16 </rect2>
		<vector2 name="3/occluder_offset"> 8, 8 </vector2>
		<resource name="3/occluder"></resource>		<vector2 name="3/navigation_offset"> 8, 8 </vector2>
		<resource name="3/navigation"></resource>		<vector2 name="3/shape_offset"> 8, 8 </vector2>
		<array name="3/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://2">  </resource>
		</array>
		<string name="4/name"> "illuminator" </string>
		<resource name="4/texture" external="0">  </resource>
		<vector2 name="4/tex_offset"> 0, 0 </vector2>
		<resource name="4/material"></resource>		<rect2 name="4/region"> 32, 32, 32, 32 </rect2>
		<vector2 name="4/occluder_offset"> 16, 16 </vector2>
		<resource name="4/occluder"></resource>		<vector2 name="4/navigation_offset"> 16, 16 </vector2>
		<resource name="4/navigation"></resource>		<vector2 name="4/shape_offset"> 0, 0 </vector2>
		<array name="4/shapes" len="0" shared="false">
		</array>
		<string name="5/name"> "decor" </string>
		<resource name="5/texture" external="0">  </resource>
		<vector2 name="5/tex_offset"> 0, 0 </vector2>
		<resource name="5/material"></resource>		<rect2 name="5/region"> 0, 32, 32, 32 </rect2>
		<vector2 name="5/occluder_offset"> 16, 16 </vector2>
		<resource name="5/occluder"></resource>		<vector2 name="5/navigation_offset"> 16, 16 </vector2>
		<resource name="5/navigation"></resource>		<vector2 name="5/shape_offset"> 0, 0 </vector2>
		<array name="5/shapes" len="0" shared="false">
		</array>
		<string name="6/name"> "ground_2" </string>
		<resource name="6/texture" external="0">  </resource>
		<vector2 name="6/tex_offset"> 0, 0 </vector2>
		<resource name="6/material"></resource>		<rect2 name="6/region"> 96, 0, 16, 16 </rect2>
		<vector2 name="6/occluder_offset"> 8, 8 </vector2>
		<resource name="6/occluder"></resource>		<vector2 name="6/navigation_offset"> 8, 8 </vector2>
		<resource name="6/navigation"></resource>		<vector2 name="6/shape_offset"> 8, 8 </vector2>
		<array name="6/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://1">  </resource>
		</array>
		<string name="7/name"> "wall_l" </string>
		<resource name="7/texture" external="0">  </resource>
		<vector2 name="7/tex_offset"> 0, 0 </vector2>
		<resource name="7/material"></resource>		<rect2 name="7/region"> 80, 0, 16, 16 </rect2>
		<vector2 name="7/occluder_offset"> 8, 8 </vector2>
		<resource name="7/occluder"></resource>		<vector2 name="7/navigation_offset"> 8, 8 </vector2>
		<resource name="7/navigation"></resource>		<vector2 name="7/shape_offset"> 8, 8 </vector2>
		<array name="7/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://2">  </resource>
		</array>
		<string name="8/name"> "wall_r" </string>
		<resource name="8/texture" external="0">  </resource>
		<vector2 name="8/tex_offset"> 0, 0 </vector2>
		<resource name="8/material"></resource>		<rect2 name="8/region"> 112, 0, 16, 16 </rect2>
		<vector2 name="8/occluder_offset"> 8, 8 </vector2>
		<resource name="8/occluder"></resource>		<vector2 name="8/navigation_offset"> 8, 8 </vector2>
		<resource name="8/navigation"></resource>		<vector2 name="8/shape_offset"> 8, 8 </vector2>
		<array name="8/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://2">  </resource>
		</array>

	</main_resource>
</resource_file>