/// sc_button_input();
sc_init_controls();
global.button_text[BUTTON_K_LEFT] = "Left - " + controls[global.key[KEY_LEFT]];
global.button_text[BUTTON_K_RIGHT] = "Right - " + controls[global.key[KEY_RIGHT]];
global.button_text[BUTTON_K_UP] = "Up - " + controls[global.key[KEY_UP]];
global.button_text[BUTTON_K_DOWN] = "Down - " + controls[global.key[KEY_DOWN]];
global.button_text[BUTTON_K_FIRE] = "Fire - " + controls[global.key[KEY_FIRE]];
global.button_text[BUTTON_K_JUMP] = "Jump/accept - " + controls[global.key[KEY_JUMP]];
global.button_text[BUTTON_K_POS] = "Lock position - " + controls[global.key[KEY_LOCK_POS]];
global.button_text[BUTTON_K_TIME] = "Time slow - " + controls[global.key[KEY_TIME_SLOW]];
controls = 0;
