/// sc_button_init();

global.button[MENU_MAIN, 0] = BUTTON_PLAY;
global.button[MENU_MAIN, 1] = BUTTON_SETTINGS;
global.button[MENU_MAIN, 2] = BUTTON_EXIT;

global.button[MENU_SETTINGS, 0] = BUTTON_SOUND;
global.button[MENU_SETTINGS, 1] = BUTTON_MUSIC;
global.button[MENU_SETTINGS, 2] = BUTTON_CONTROLS;
global.button[MENU_SETTINGS, 3] = BUTTON_BACK;

global.button[MENU_CONTROLS, 0] = BUTTON_K_LEFT;
global.button[MENU_CONTROLS, 1] = BUTTON_K_RIGHT;
global.button[MENU_CONTROLS, 2] = BUTTON_K_UP;
global.button[MENU_CONTROLS, 3] = BUTTON_K_DOWN;
global.button[MENU_CONTROLS, 4] = BUTTON_K_FIRE;
global.button[MENU_CONTROLS, 5] = BUTTON_K_JUMP;
global.button[MENU_CONTROLS, 6] = BUTTON_K_POS;
global.button[MENU_CONTROLS, 7] = BUTTON_K_TIME;
global.button[MENU_CONTROLS, 8] = BUTTON_BACK;

global.button_text[BUTTON_PLAY] = "Play";
global.button_text[BUTTON_SETTINGS] = "Settings";
global.button_text[BUTTON_BACK] = "Back";
global.button_text[BUTTON_EXIT] = "Exit";
global.button_text[BUTTON_CONTROLS] = "Controls";
global.button_text[BUTTON_SOUND] = "< Sound >";
global.button_text[BUTTON_MUSIC] = "< Music >";

sc_button_input();
