<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
  <Configs name="configs">
    <Config>Configs\Default</Config>
  </Configs>
  <NewExtensions/>
  <sounds name="sound">
    <sound>sound\snd_shoot</sound>
    <sound>sound\snd_laser_shoot</sound>
    <sound>sound\snd_twin_shoot</sound>
    <sound>sound\snd_door_crash</sound>
    <sound>sound\snd_music</sound>
    <sound>sound\snd_the_end</sound>
    <sound>sound\snd_hurt</sound>
    <sound>sound\snd_explosion</sound>
    <sound>sound\snd_explosion2</sound>
    <sound>sound\snd_explosion3</sound>
    <sound>sound\snd_bush_jump</sound>
    <sound>sound\snd_game_over</sound>
    <sound>sound\snd_pick_life</sound>
    <sound>sound\snd_pick_coin</sound>
    <sound>sound\snd_pick_gun</sound>
  </sounds>
  <sprites name="sprites">
    <sprites name="sprChar">
      <sprite>sprites\spr_char_legs_idle</sprite>
      <sprite>sprites\spr_char_legs_walk</sprite>
      <sprite>sprites\spr_char_legs_jump</sprite>
      <sprite>sprites\spr_char_legs_sit</sprite>
      <sprite>sprites\spr_char1</sprite>
      <sprite>sprites\spr_char1_fire</sprite>
      <sprite>sprites\spr_char2</sprite>
      <sprite>sprites\spr_char2_fire</sprite>
      <sprite>sprites\spr_char_death</sprite>
      <sprite>sprites\spr_char_mask</sprite>
    </sprites>
    <sprites name="sprEnemies">
      <sprite>sprites\spr_skeleton_idle</sprite>
      <sprite>sprites\spr_skeleton_walk</sprite>
      <sprite>sprites\spr_robot_walk</sprite>
      <sprite>sprites\spr_fireman_idle</sprite>
      <sprite>sprites\spr_fireman_throw</sprite>
      <sprite>sprites\spr_plant</sprite>
      <sprite>sprites\spr_bat_idle</sprite>
      <sprite>sprites\spr_bat_fly</sprite>
      <sprite>sprites\spr_boss</sprite>
    </sprites>
    <sprites name="sprItems">
      <sprite>sprites\spr_up_maxlife</sprite>
      <sprite>sprites\spr_up_maxtime</sprite>
      <sprite>sprites\spr_up_extra_life</sprite>
      <sprite>sprites\spr_i_life</sprite>
      <sprite>sprites\spr_i_time</sprite>
      <sprite>sprites\spr_i_gun0</sprite>
      <sprite>sprites\spr_i_gun1</sprite>
      <sprite>sprites\spr_i_gun2</sprite>
      <sprite>sprites\spr_i_gun3</sprite>
      <sprite>sprites\spr_i_gun4</sprite>
      <sprite>sprites\spr_i_coin</sprite>
      <sprite>sprites\spr_gun</sprite>
    </sprites>
    <sprites name="sprEffects">
      <sprite>sprites\spr_door_piece</sprite>
      <sprite>sprites\spr_bones</sprite>
      <sprite>sprites\spr_lava_effect</sprite>
    </sprites>
    <sprite>sprites\spr_door</sprite>
    <sprite>sprites\spr_wall</sprite>
    <sprite>sprites\spr_bullet</sprite>
    <sprite>sprites\spr_time_bullet</sprite>
    <sprite>sprites\spr_bouncy_bush</sprite>
    <sprite>sprites\spr_lava_top</sprite>
    <sprite>sprites\spr_lava</sprite>
    <sprite>sprites\spr_fireball</sprite>
    <sprite>sprites\spr_slow_mo_bar</sprite>
    <sprite>sprites\spr_lifebar</sprite>
    <sprite>sprites\spr_room_door</sprite>
    <sprite>sprites\spr_startchar</sprite>
  </sprites>
  <backgrounds name="background">
    <background>background\bg_tiles</background>
    <background>background\bg_main_char</background>
    <background>background\bg_backtiles</background>
    <background>background\bg_lava_back</background>
    <background>background\bg_lava_back2</background>
    <background>background\bg_igdc_logo</background>
  </backgrounds>
  <paths name="paths"/>
  <scripts name="scripts">
    <script>scripts\sc_move_obj.gml</script>
    <script>scripts\sc_move_obj_normal.gml</script>
    <script>scripts\sc_apply_friction.gml</script>
    <script>scripts\sc_init_part_bullet.gml</script>
    <script>scripts\sc_init_part_smoke.gml</script>
    <script>scripts\sc_button_init.gml</script>
    <script>scripts\sc_button_input.gml</script>
    <script>scripts\sc_init_keys.gml</script>
    <script>scripts\sc_init_controls.gml</script>
    <script>scripts\sc_init_char_stats.gml</script>
    <script>scripts\sc_char_death.gml</script>
    <script>scripts\sc_message.gml</script>
  </scripts>
  <fonts name="fonts">
    <font>fonts\fnt_interface</font>
    <font>fonts\fnt_small</font>
  </fonts>
  <objects name="objects">
    <object>objects\obj_ctrl</object>
    <object>objects\obj_draw_back</object>
    <object>objects\obj_char</object>
    <object>objects\obj_startchar</object>
    <object>objects\obj_the_end</object>
    <objects name="objEnemies">
      <object>objects\obj_enemy_par</object>
      <object>objects\obj_robot</object>
      <object>objects\obj_fireman</object>
      <object>objects\obj_skeleton</object>
      <object>objects\obj_bat</object>
      <object>objects\obj_plant</object>
    </objects>
    <objects name="objItems">
      <object>objects\obj_item_par</object>
      <object>objects\obj_up_maxlife</object>
      <object>objects\obj_up_maxtime</object>
      <object>objects\obj_up_extra_life</object>
      <object>objects\obj_i_life</object>
      <object>objects\obj_i_time</object>
      <object>objects\obj_i_coin</object>
    </objects>
    <objects name="objGuns">
      <object>objects\obj_i_gun_par</object>
      <object>objects\obj_i_gun0</object>
      <object>objects\obj_i_gun1</object>
      <object>objects\obj_i_gun2</object>
      <object>objects\obj_i_gun3</object>
      <object>objects\obj_i_gun4</object>
      <object>objects\obj_bullet</object>
      <object>objects\obj_twin_bullet</object>
      <object>objects\obj_time_bullet</object>
      <object>objects\obj_laser_bullet</object>
    </objects>
    <objects name="objEffects">
      <object>objects\obj_door_piece</object>
      <object>objects\obj_bones</object>
      <object>objects\obj_lava_effect</object>
      <object>objects\obj_char_effect</object>
    </objects>
    <object>objects\obj_wall</object>
    <object>objects\obj_door</object>
    <object>objects\obj_bouncy_bush</object>
    <object>objects\obj_lava</object>
    <object>objects\obj_fireball</object>
    <object>objects\obj_room_door</object>
  </objects>
  <rooms name="rooms">
    <room>rooms\room_menu</room>
    <room>rooms\room_level1</room>
    <room>rooms\room_level2</room>
    <room>rooms\room_level3</room>
    <room>rooms\room_level4</room>
    <room>rooms\room_level5</room>
    <room>rooms\room_level6</room>
    <room>rooms\room_finish</room>
  </rooms>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
