// automatically generated by the FlatBuffers compiler, do not modify

#ifndef FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
#define FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_

#include "flatbuffers/flatbuffers.h"

namespace flatbuffers {
struct CSParseBinary;
struct NodeTree;
struct Options;
struct WidgetOptions;
struct LayoutComponentTable;
struct SingleNodeOptions;
struct SpriteOptions;
struct ParticleSystemOptions;
struct GameMapOptions;
struct ButtonOptions;
struct CheckBoxOptions;
struct ImageViewOptions;
struct TextAtlasOptions;
struct TextBMFontOptions;
struct TextOptions;
struct TextFieldOptions;
struct LoadingBarOptions;
struct SliderOptions;
struct PanelOptions;
struct ScrollViewOptions;
struct PageViewOptions;
struct ListViewOptions;
struct ProjectNodeOptions;
struct ComponentOptions;
struct ComAudioOptions;
struct AnimationInfo;
struct NodeAction;
struct TimeLine;
struct Frame;
struct PointFrame;
struct ScaleFrame;
struct ColorFrame;
struct TextureFrame;
struct EventFrame;
struct IntFrame;
struct BoolFrame;
struct InnerActionFrame;
struct EasingData;
struct RotationSkew;
struct Position;
struct Scale;
struct AnchorPoint;
struct Color;
struct ColorVector;
struct FlatSize;
struct CapInsets;
struct BlendFunc;
struct ResourceData;
struct BlendFrame;
}  // namespace flatbuffers

namespace flatbuffers {

struct Node3DOption;
struct Sprite3DOptions;
struct Particle3DOptions;
struct UserCameraOptions;
struct GameNode3DOption;
struct Light3DOption;
struct Vector2;
struct Vector3;

MANUALLY_ALIGNED_STRUCT(4) Vector2 {
 private:
  float x_;
  float y_;

 public:
  Vector2(float x, float y)
    : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)) { }

  float x() const { return flatbuffers::EndianScalar(x_); }
  float y() const { return flatbuffers::EndianScalar(y_); }
};
STRUCT_END(Vector2, 8);

MANUALLY_ALIGNED_STRUCT(4) Vector3 {
 private:
  float x_;
  float y_;
  float z_;

 public:
  Vector3(float x, float y, float z)
    : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) { }

  float x() const { return flatbuffers::EndianScalar(x_); }
  float y() const { return flatbuffers::EndianScalar(y_); }
  float z() const { return flatbuffers::EndianScalar(z_); }
};
STRUCT_END(Vector3, 12);

struct Node3DOption : private flatbuffers::Table {
  const flatbuffers::WidgetOptions *nodeOptions() const { return GetPointer<const flatbuffers::WidgetOptions *>(4); }
  const Vector3 *position3D() const { return GetStruct<const Vector3 *>(6); }
  const Vector3 *rotation3D() const { return GetStruct<const Vector3 *>(8); }
  const Vector3 *scale3D() const { return GetStruct<const Vector3 *>(10); }
  int32_t cameramask() const { return GetField<int32_t>(12, 0); }
  bool Verify(flatbuffers::Verifier &verifier) const {
    return VerifyTableStart(verifier) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* nodeOptions */) &&
           verifier.VerifyTable(nodeOptions()) &&
           VerifyField<Vector3>(verifier, 6 /* position3D */) &&
           VerifyField<Vector3>(verifier, 8 /* rotation3D */) &&
           VerifyField<Vector3>(verifier, 10 /* scale3D */) &&
           VerifyField<int32_t>(verifier, 12 /* cameramask */) &&
           verifier.EndTable();
  }
};

struct Node3DOptionBuilder {
  flatbuffers::FlatBufferBuilder &fbb_;
  flatbuffers::uoffset_t start_;
  void add_nodeOptions(flatbuffers::Offset<flatbuffers::WidgetOptions> nodeOptions) { fbb_.AddOffset(4, nodeOptions); }
  void add_position3D(const Vector3 *position3D) { fbb_.AddStruct(6, position3D); }
  void add_rotation3D(const Vector3 *rotation3D) { fbb_.AddStruct(8, rotation3D); }
  void add_scale3D(const Vector3 *scale3D) { fbb_.AddStruct(10, scale3D); }
  void add_cameramask(int32_t cameramask) { fbb_.AddElement<int32_t>(12, cameramask, 0); }
  Node3DOptionBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
  Node3DOptionBuilder &operator=(const Node3DOptionBuilder &);
  flatbuffers::Offset<Node3DOption> Finish() {
    auto o = flatbuffers::Offset<Node3DOption>(fbb_.EndTable(start_, 5));
    return o;
  }
};

inline flatbuffers::Offset<Node3DOption> CreateNode3DOption(flatbuffers::FlatBufferBuilder &_fbb,
   flatbuffers::Offset<flatbuffers::WidgetOptions> nodeOptions = 0,
   const Vector3 *position3D = 0,
   const Vector3 *rotation3D = 0,
   const Vector3 *scale3D = 0,
   int32_t cameramask = 0) {
  Node3DOptionBuilder builder_(_fbb);
  builder_.add_cameramask(cameramask);
  builder_.add_scale3D(scale3D);
  builder_.add_rotation3D(rotation3D);
  builder_.add_position3D(position3D);
  builder_.add_nodeOptions(nodeOptions);
  return builder_.Finish();
}

struct Sprite3DOptions : private flatbuffers::Table {
  const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
  const flatbuffers::ResourceData *fileData() const { return GetPointer<const flatbuffers::ResourceData *>(6); }
  uint8_t runAction() const { return GetField<uint8_t>(8, 0); }
  uint8_t isFlipped() const { return GetField<uint8_t>(10, 0); }
  int32_t lightFlag() const { return GetField<int32_t>(12, 0); }
  bool Verify(flatbuffers::Verifier &verifier) const {
    return VerifyTableStart(verifier) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
           verifier.VerifyTable(node3DOption()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 6 /* fileData */) &&
           verifier.VerifyTable(fileData()) &&
           VerifyField<uint8_t>(verifier, 8 /* runAction */) &&
           VerifyField<uint8_t>(verifier, 10 /* isFlipped */) &&
           VerifyField<int32_t>(verifier, 12 /* lightFlag */) &&
           verifier.EndTable();
  }
};

struct Sprite3DOptionsBuilder {
  flatbuffers::FlatBufferBuilder &fbb_;
  flatbuffers::uoffset_t start_;
  void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
  void add_fileData(flatbuffers::Offset<flatbuffers::ResourceData> fileData) { fbb_.AddOffset(6, fileData); }
  void add_runAction(uint8_t runAction) { fbb_.AddElement<uint8_t>(8, runAction, 0); }
  void add_isFlipped(uint8_t isFlipped) { fbb_.AddElement<uint8_t>(10, isFlipped, 0); }
  void add_lightFlag(int32_t lightFlag) { fbb_.AddElement<int32_t>(12, lightFlag, 0); }
  Sprite3DOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
  Sprite3DOptionsBuilder &operator=(const Sprite3DOptionsBuilder &);
  flatbuffers::Offset<Sprite3DOptions> Finish() {
    auto o = flatbuffers::Offset<Sprite3DOptions>(fbb_.EndTable(start_, 5));
    return o;
  }
};

inline flatbuffers::Offset<Sprite3DOptions> CreateSprite3DOptions(flatbuffers::FlatBufferBuilder &_fbb,
   flatbuffers::Offset<Node3DOption> node3DOption = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> fileData = 0,
   uint8_t runAction = 0,
   uint8_t isFlipped = 0,
   int32_t lightFlag = 0) {
  Sprite3DOptionsBuilder builder_(_fbb);
  builder_.add_lightFlag(lightFlag);
  builder_.add_fileData(fileData);
  builder_.add_node3DOption(node3DOption);
  builder_.add_isFlipped(isFlipped);
  builder_.add_runAction(runAction);
  return builder_.Finish();
}

struct Particle3DOptions : private flatbuffers::Table {
  const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
  const flatbuffers::ResourceData *fileData() const { return GetPointer<const flatbuffers::ResourceData *>(6); }
  bool Verify(flatbuffers::Verifier &verifier) const {
    return VerifyTableStart(verifier) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
           verifier.VerifyTable(node3DOption()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 6 /* fileData */) &&
           verifier.VerifyTable(fileData()) &&
           verifier.EndTable();
  }
};

struct Particle3DOptionsBuilder {
  flatbuffers::FlatBufferBuilder &fbb_;
  flatbuffers::uoffset_t start_;
  void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
  void add_fileData(flatbuffers::Offset<flatbuffers::ResourceData> fileData) { fbb_.AddOffset(6, fileData); }
  Particle3DOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
  Particle3DOptionsBuilder &operator=(const Particle3DOptionsBuilder &);
  flatbuffers::Offset<Particle3DOptions> Finish() {
    auto o = flatbuffers::Offset<Particle3DOptions>(fbb_.EndTable(start_, 2));
    return o;
  }
};

inline flatbuffers::Offset<Particle3DOptions> CreateParticle3DOptions(flatbuffers::FlatBufferBuilder &_fbb,
   flatbuffers::Offset<Node3DOption> node3DOption = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> fileData = 0) {
  Particle3DOptionsBuilder builder_(_fbb);
  builder_.add_fileData(fileData);
  builder_.add_node3DOption(node3DOption);
  return builder_.Finish();
}

struct UserCameraOptions : private flatbuffers::Table {
  const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
  float fov() const { return GetField<float>(6, 60); }
  float nearClip() const { return GetField<float>(8, 1); }
  float farClip() const { return GetField<float>(10, 1000); }
  int32_t cameraFlag() const { return GetField<int32_t>(12, 0); }
  uint8_t skyBoxEnabled() const { return GetField<uint8_t>(14, 0); }
  const flatbuffers::ResourceData *leftFileData() const { return GetPointer<const flatbuffers::ResourceData *>(16); }
  const flatbuffers::ResourceData *rightFileData() const { return GetPointer<const flatbuffers::ResourceData *>(18); }
  const flatbuffers::ResourceData *upFileData() const { return GetPointer<const flatbuffers::ResourceData *>(20); }
  const flatbuffers::ResourceData *downFileData() const { return GetPointer<const flatbuffers::ResourceData *>(22); }
  const flatbuffers::ResourceData *forwardFileData() const { return GetPointer<const flatbuffers::ResourceData *>(24); }
  const flatbuffers::ResourceData *backFileData() const { return GetPointer<const flatbuffers::ResourceData *>(26); }
  bool Verify(flatbuffers::Verifier &verifier) const {
    return VerifyTableStart(verifier) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
           verifier.VerifyTable(node3DOption()) &&
           VerifyField<float>(verifier, 6 /* fov */) &&
           VerifyField<float>(verifier, 8 /* nearClip */) &&
           VerifyField<float>(verifier, 10 /* farClip */) &&
           VerifyField<int32_t>(verifier, 12 /* cameraFlag */) &&
           VerifyField<uint8_t>(verifier, 14 /* skyBoxEnabled */) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 16 /* leftFileData */) &&
           verifier.VerifyTable(leftFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 18 /* rightFileData */) &&
           verifier.VerifyTable(rightFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 20 /* upFileData */) &&
           verifier.VerifyTable(upFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 22 /* downFileData */) &&
           verifier.VerifyTable(downFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 24 /* forwardFileData */) &&
           verifier.VerifyTable(forwardFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 26 /* backFileData */) &&
           verifier.VerifyTable(backFileData()) &&
           verifier.EndTable();
  }
};

struct UserCameraOptionsBuilder {
  flatbuffers::FlatBufferBuilder &fbb_;
  flatbuffers::uoffset_t start_;
  void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
  void add_fov(float fov) { fbb_.AddElement<float>(6, fov, 60); }
  void add_nearClip(float nearClip) { fbb_.AddElement<float>(8, nearClip, 1); }
  void add_farClip(float farClip) { fbb_.AddElement<float>(10, farClip, 1000); }
  void add_cameraFlag(int32_t cameraFlag) { fbb_.AddElement<int32_t>(12, cameraFlag, 0); }
  void add_skyBoxEnabled(uint8_t skyBoxEnabled) { fbb_.AddElement<uint8_t>(14, skyBoxEnabled, 0); }
  void add_leftFileData(flatbuffers::Offset<flatbuffers::ResourceData> leftFileData) { fbb_.AddOffset(16, leftFileData); }
  void add_rightFileData(flatbuffers::Offset<flatbuffers::ResourceData> rightFileData) { fbb_.AddOffset(18, rightFileData); }
  void add_upFileData(flatbuffers::Offset<flatbuffers::ResourceData> upFileData) { fbb_.AddOffset(20, upFileData); }
  void add_downFileData(flatbuffers::Offset<flatbuffers::ResourceData> downFileData) { fbb_.AddOffset(22, downFileData); }
  void add_forwardFileData(flatbuffers::Offset<flatbuffers::ResourceData> forwardFileData) { fbb_.AddOffset(24, forwardFileData); }
  void add_backFileData(flatbuffers::Offset<flatbuffers::ResourceData> backFileData) { fbb_.AddOffset(26, backFileData); }
  UserCameraOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
  UserCameraOptionsBuilder &operator=(const UserCameraOptionsBuilder &);
  flatbuffers::Offset<UserCameraOptions> Finish() {
    auto o = flatbuffers::Offset<UserCameraOptions>(fbb_.EndTable(start_, 12));
    return o;
  }
};

inline flatbuffers::Offset<UserCameraOptions> CreateUserCameraOptions(flatbuffers::FlatBufferBuilder &_fbb,
   flatbuffers::Offset<Node3DOption> node3DOption = 0,
   float fov = 60,
   float nearClip = 1,
   float farClip = 1000,
   int32_t cameraFlag = 0,
   uint8_t skyBoxEnabled = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> leftFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> rightFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> upFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> downFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> forwardFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> backFileData = 0) {
  UserCameraOptionsBuilder builder_(_fbb);
  builder_.add_backFileData(backFileData);
  builder_.add_forwardFileData(forwardFileData);
  builder_.add_downFileData(downFileData);
  builder_.add_upFileData(upFileData);
  builder_.add_rightFileData(rightFileData);
  builder_.add_leftFileData(leftFileData);
  builder_.add_cameraFlag(cameraFlag);
  builder_.add_farClip(farClip);
  builder_.add_nearClip(nearClip);
  builder_.add_fov(fov);
  builder_.add_node3DOption(node3DOption);
  builder_.add_skyBoxEnabled(skyBoxEnabled);
  return builder_.Finish();
}

struct GameNode3DOption : private flatbuffers::Table {
  const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(4); }
  int32_t skyBoxMask() const { return GetField<int32_t>(6, 0); }
  uint8_t skyBoxEnabled() const { return GetField<uint8_t>(8, 0); }
  const flatbuffers::ResourceData *leftFileData() const { return GetPointer<const flatbuffers::ResourceData *>(10); }
  const flatbuffers::ResourceData *rightFileData() const { return GetPointer<const flatbuffers::ResourceData *>(12); }
  const flatbuffers::ResourceData *upFileData() const { return GetPointer<const flatbuffers::ResourceData *>(14); }
  const flatbuffers::ResourceData *downFileData() const { return GetPointer<const flatbuffers::ResourceData *>(16); }
  const flatbuffers::ResourceData *forwardFileData() const { return GetPointer<const flatbuffers::ResourceData *>(18); }
  const flatbuffers::ResourceData *backFileData() const { return GetPointer<const flatbuffers::ResourceData *>(20); }
  const flatbuffers::String *frameEvent() const { return GetPointer<const flatbuffers::String *>(22); }
  const flatbuffers::String *customProperty() const { return GetPointer<const flatbuffers::String *>(24); }
  uint8_t useDefaultLight() const { return GetField<uint8_t>(26, 0); }
  bool Verify(flatbuffers::Verifier &verifier) const {
    return VerifyTableStart(verifier) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* name */) &&
           verifier.Verify(name()) &&
           VerifyField<int32_t>(verifier, 6 /* skyBoxMask */) &&
           VerifyField<uint8_t>(verifier, 8 /* skyBoxEnabled */) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 10 /* leftFileData */) &&
           verifier.VerifyTable(leftFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 12 /* rightFileData */) &&
           verifier.VerifyTable(rightFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 14 /* upFileData */) &&
           verifier.VerifyTable(upFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 16 /* downFileData */) &&
           verifier.VerifyTable(downFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 18 /* forwardFileData */) &&
           verifier.VerifyTable(forwardFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 20 /* backFileData */) &&
           verifier.VerifyTable(backFileData()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 22 /* frameEvent */) &&
           verifier.Verify(frameEvent()) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 24 /* customProperty */) &&
           verifier.Verify(customProperty()) &&
           VerifyField<uint8_t>(verifier, 26 /* useDefaultLight */) &&
           verifier.EndTable();
  }
};

struct GameNode3DOptionBuilder {
  flatbuffers::FlatBufferBuilder &fbb_;
  flatbuffers::uoffset_t start_;
  void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(4, name); }
  void add_skyBoxMask(int32_t skyBoxMask) { fbb_.AddElement<int32_t>(6, skyBoxMask, 0); }
  void add_skyBoxEnabled(uint8_t skyBoxEnabled) { fbb_.AddElement<uint8_t>(8, skyBoxEnabled, 0); }
  void add_leftFileData(flatbuffers::Offset<flatbuffers::ResourceData> leftFileData) { fbb_.AddOffset(10, leftFileData); }
  void add_rightFileData(flatbuffers::Offset<flatbuffers::ResourceData> rightFileData) { fbb_.AddOffset(12, rightFileData); }
  void add_upFileData(flatbuffers::Offset<flatbuffers::ResourceData> upFileData) { fbb_.AddOffset(14, upFileData); }
  void add_downFileData(flatbuffers::Offset<flatbuffers::ResourceData> downFileData) { fbb_.AddOffset(16, downFileData); }
  void add_forwardFileData(flatbuffers::Offset<flatbuffers::ResourceData> forwardFileData) { fbb_.AddOffset(18, forwardFileData); }
  void add_backFileData(flatbuffers::Offset<flatbuffers::ResourceData> backFileData) { fbb_.AddOffset(20, backFileData); }
  void add_frameEvent(flatbuffers::Offset<flatbuffers::String> frameEvent) { fbb_.AddOffset(22, frameEvent); }
  void add_customProperty(flatbuffers::Offset<flatbuffers::String> customProperty) { fbb_.AddOffset(24, customProperty); }
  void add_useDefaultLight(uint8_t useDefaultLight) { fbb_.AddElement<uint8_t>(26, useDefaultLight, 0); }
  GameNode3DOptionBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
  GameNode3DOptionBuilder &operator=(const GameNode3DOptionBuilder &);
  flatbuffers::Offset<GameNode3DOption> Finish() {
    auto o = flatbuffers::Offset<GameNode3DOption>(fbb_.EndTable(start_, 12));
    return o;
  }
};

inline flatbuffers::Offset<GameNode3DOption> CreateGameNode3DOption(flatbuffers::FlatBufferBuilder &_fbb,
   flatbuffers::Offset<flatbuffers::String> name = 0,
   int32_t skyBoxMask = 0,
   uint8_t skyBoxEnabled = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> leftFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> rightFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> upFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> downFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> forwardFileData = 0,
   flatbuffers::Offset<flatbuffers::ResourceData> backFileData = 0,
   flatbuffers::Offset<flatbuffers::String> frameEvent = 0,
   flatbuffers::Offset<flatbuffers::String> customProperty = 0,
   uint8_t useDefaultLight = 0) {
  GameNode3DOptionBuilder builder_(_fbb);
  builder_.add_customProperty(customProperty);
  builder_.add_frameEvent(frameEvent);
  builder_.add_backFileData(backFileData);
  builder_.add_forwardFileData(forwardFileData);
  builder_.add_downFileData(downFileData);
  builder_.add_upFileData(upFileData);
  builder_.add_rightFileData(rightFileData);
  builder_.add_leftFileData(leftFileData);
  builder_.add_skyBoxMask(skyBoxMask);
  builder_.add_name(name);
  builder_.add_useDefaultLight(useDefaultLight);
  builder_.add_skyBoxEnabled(skyBoxEnabled);
  return builder_.Finish();
}

struct Light3DOption : private flatbuffers::Table {
  const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
  uint8_t enabled() const { return GetField<uint8_t>(6, 0); }
  int32_t type() const { return GetField<int32_t>(8, 0); }
  int32_t flag() const { return GetField<int32_t>(10, 0); }
  float intensity() const { return GetField<float>(12, 0); }
  float range() const { return GetField<float>(14, 0); }
  float outerAngle() const { return GetField<float>(16, 0); }
  bool Verify(flatbuffers::Verifier &verifier) const {
    return VerifyTableStart(verifier) &&
           VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
           verifier.VerifyTable(node3DOption()) &&
           VerifyField<uint8_t>(verifier, 6 /* enabled */) &&
           VerifyField<int32_t>(verifier, 8 /* type */) &&
           VerifyField<int32_t>(verifier, 10 /* flag */) &&
           VerifyField<float>(verifier, 12 /* intensity */) &&
           VerifyField<float>(verifier, 14 /* range */) &&
           VerifyField<float>(verifier, 16 /* outerAngle */) &&
           verifier.EndTable();
  }
};

struct Light3DOptionBuilder {
  flatbuffers::FlatBufferBuilder &fbb_;
  flatbuffers::uoffset_t start_;
  void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
  void add_enabled(uint8_t enabled) { fbb_.AddElement<uint8_t>(6, enabled, 0); }
  void add_type(int32_t type) { fbb_.AddElement<int32_t>(8, type, 0); }
  void add_flag(int32_t flag) { fbb_.AddElement<int32_t>(10, flag, 0); }
  void add_intensity(float intensity) { fbb_.AddElement<float>(12, intensity, 0); }
  void add_range(float range) { fbb_.AddElement<float>(14, range, 0); }
  void add_outerAngle(float outerAngle) { fbb_.AddElement<float>(16, outerAngle, 0); }
  Light3DOptionBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
  Light3DOptionBuilder &operator=(const Light3DOptionBuilder &);
  flatbuffers::Offset<Light3DOption> Finish() {
    auto o = flatbuffers::Offset<Light3DOption>(fbb_.EndTable(start_, 7));
    return o;
  }
};

inline flatbuffers::Offset<Light3DOption> CreateLight3DOption(flatbuffers::FlatBufferBuilder &_fbb,
   flatbuffers::Offset<Node3DOption> node3DOption = 0,
   uint8_t enabled = 0,
   int32_t type = 0,
   int32_t flag = 0,
   float intensity = 0,
   float range = 0,
   float outerAngle = 0) {
  Light3DOptionBuilder builder_(_fbb);
  builder_.add_outerAngle(outerAngle);
  builder_.add_range(range);
  builder_.add_intensity(intensity);
  builder_.add_flag(flag);
  builder_.add_type(type);
  builder_.add_node3DOption(node3DOption);
  builder_.add_enabled(enabled);
  return builder_.Finish();
}

inline const Node3DOption *GetNode3DOption(const void *buf) { return flatbuffers::GetRoot<Node3DOption>(buf); }

inline bool VerifyNode3DOptionBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Node3DOption>(); }

inline void FinishNode3DOptionBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Node3DOption> root) { fbb.Finish(root); }

}  // namespace flatbuffers

#endif  // FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
