Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1242]
    Renderer: AMD Radeon HD 7900 Series
    Vendor:   ATI
    VRAM:     3054 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Downloads\Division\Division\release\RushHour_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Downloads\Division\Division\release\RushHour_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Downloads\Division\Division\release\RushHour_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Downloads\Division\Division\release\RushHour_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Shader 'DiffuseTextureColor': fallback shader 'DefaultMaterial' not found
